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Complete reference to conquer a level 10 NPC

I. DISCLAIMER

There can be one hundred different guides to achieve this. All I intend to do is to make
place for a complete reference for a first timer and to share my experiences so that others
can just take the lessons out of it. I wish to thank other posts without which I would not
have taken a level 10 NPC myself. Also, I wish to thank Wingus and Jason Q (my alliance
mates) who inspire me a lot towards playing this game. If you have time and patience,
please read through. Here we go...

“I must study politics and war so that my sons may have the liberty to study mathematics and philosophy.”

– John Adams

II. INTRODUCTION

A level 10 NPC might look astounding while we look at the scouting report but with a few
tips and tricks, it just gets tamed easily. I have had experiences with 3x level 10 NPCs. So, I
just wish to share my thoughts and experiences so that the level 10 NPC conquering
aspirants get benefitted out of this. Throughout this write-up, I would have mentioned the
optimum or the minimum troops required. If you want to be pretty safe, use slightly higher
values.

III. PREREQUISITES (MANDATORY)

1. Troops

17,000 Ballistae, 140,000 Archers & 120,000 Warriors

This solely depends upon the proximity of your target level 10 NPC from your attacking city.
First wave aka Spearhead wave should take down the fortifications and troops inside it
while the other waves (usually in 2 minute gap or lesser) should be able to handle the
regenerated fortifications/troops, totalling about 50 waves in all. There are a lot of distributions of troops
possible like – Archer only, Ballistae only, etc. I, however feel this as an optimal way to train and
accumulate.

2. Extra Town Slot

This is quite obvious, however if you want to do this exercise while you are a Marquis or
Duke and that you don’t have an extra town slot, you might depend on your attacks for the
medal drops and thereby you await your next title during the course of action. This is
absolutely fine as long as you need about 4 justice medals and 4 nation medals. If you need
more, then you must be prepared with a few additional troops to prolong the attacking sequence.

3. Penicillin, Corselet & War Horn

I am not so sure of the order of priority among these three but these are the ones that
make or break the process. Watch out, it’s in the mandatory list!
4. Scouting Heroes inside the NPC

Whenever you scout the NPC, the Hero inside it changes. Keep doing this until u find a Hero
with level less than 10 or so. He can still have an attack of about 80 or more which we are
not so sure of. However, the point is we all expect a low level Hero to be weaker than a
higher level Hero. At the end of scouting, you can launch your attack. Hero won’t change
after that and will remain the same throughout the whole process.

5. Technology Levels

As far as I know, Archery, MT, Medicine & IW should be maxed out. I have Compass maxed
and HBR at level 9.

6. Heroes to be sent

Get ready with the heroes to be sent. All should have ATT greater than 100 or so. Based on
the no. of waves to be maintained in action, you will need about 5 to 10 heroes.

7. Buildings

Rally point – This needs to be of level 9 to send out max. troops for a wave. If you take up
Archer only or Archers + Ballistae method, this building should be of level 9 minimum. For
those who aren’t aware of, a level of Rally Point adds up 10,000 troops to be sent in a
single wave.

IV. PREREQUISITES (OPTIONAL)

1. Apply War Ensign

This is an item which can be enabled by ticking the small checkbox located in the top left
of Marching Window. This will include as much as 25% additional troops to be deployed
out of a single wave, so this finds its use in the Spearhead wave to take minimal losses.
From the next wave onwards, don’t forget to un-tick it, else you keep losing this item
unnecessarily.

2. Buildings

Rally point – The level of this is directly proportional to the no. of waves to be in action and
hence to the distance of the target from the attacking town.

Feasting Hall – For the same reason as above, this needs to be of level 9 to make the best
use of it.

Note: If you attack an NPC in next tile of distance 1 mile, you will probably end up in a round trip of about 7
minutes. Since 2minutes is a nice gap to be maintained, you will need 4 waves in action to keep it going.
Hence a level 5 of the said buildings should be assumed as the minimum requirement. However, if the
distance is 3 miles or more, the round trip will be mostly 16 minutes or more and hence you need 8 – 9
waves in action. That’s the logic!

3. Upkeep Costs

If you plan to attack from a recently established town, watch out for the upkeep costs in
terms of Food for troops and gold for Heroes. Have enough supplies. Also, keep in mind
the cookies (22, 300, 000 total) you get from wave 1 if you send enough transporters.

V. SOME BASICS

1. Wave composition

Wave 1 –

17,000 Ballistae +

Some rams/catapults (optional) +

Rainbow (one of each other troop for the layering) (optional) +

Necessary transporters (to take up to 22.3m stuff) +

Fill up with archers (based on whether you have applied war ensign or not)

Note: In Wave 1, mass warriors don’t work. Hence, use maximum archers/ballistae whereas in other
waves, they work as decent meat shields.

Wave 2 till end –

15,000 archers +

20,000 warriors +

Rainbow (excluding transports, ballista, catapults & rams)

Note: The said archers can take out the 40,000 warriors spawn so that you don’t have to be glued to the
timings much. Warriors can range from 20,000 to 30,000, not much of significance but the meat shields are
needed and their numbers can be based on the troops that you have, don’t stick to plain numbers, and use
brain!

2. Medals drop / Wave timings balance

Medals drop only when a good no. of troops are killed. The spearhead wave should drop a
medal (where you slaughter 400,000 warriors), no doubt. In the subsequent waves, only
fortifications regenerate, so you may not get medals. Troops regenerate as 40,000 warriors
once in about 6 minutes where you can expect a medal drop. If you look out for more
medal drops, you wud like to prolong the process, so you can maintain the wave gap as 2
minutes or so. Otherwise, it can be as less as that can be sustained. 4 Justice and 4 Nation medals are quite
normal to be set as minimum expectations.
3. Loyalty reduction

The starting value is 92 at the level 10 NPC. It loses 3 per successful attack till the value goes down
to 50 and thereafter it loses 2 per attack, totalling to a minimum of about 40 attacks.

4. Level up Heroes when they return

When a wave returns, don’t rush to send them back again. Check out the timings of the
wave that has just marched out, level up the Hero who has just returned and then send the
next wave.

VI. BATTLE REPORTS FOR REFERENCE

battlew2.evony.com/default.html?logfile/33/a9/37/7a/33a9377a241202edb5eeb70792ce7cf7.xml

battlew2.evony.com/default.html?logfile/4d/61/5a/7e/4d615a7ee086fa651ece317d2e044ced.xml

battlew2.evony.com/default.html?logfile/73/9d/b9/db/739db9db3cfd944eaeb1d8f7f8492505.xml

battlew2.evony.com/default.html?logfile/b2/4c/ab/4c/b24cab4c63ee11001034419fe2ebbed5.xml

battlew2.evony.com/default.html?logfile/7d/c6/e6/9b/7dc6e69bf5bd73ca05feacb38d7f86cf.xml

battlew2.evony.com/default.html?logfile/c4/d9/a7/0d/c4d9a70df28a54816102030e6e4d9fd1.xml

battlew2.evony.com/default.html?logfile/3f/92/10/5d/3f92105d1f7b8c8d6aca51bbdb576c9c.xml

battlew2.evony.com/default.html?logfile/20/bf/7c/56/20bf7c569ffeff012060419a9d1d6ee0.xml

battlew2.evony.com/default.html?logfile/8f/6f/56/eb/8f6f56eb9dc5625863ac9bdd0fec8719.xml

battlew2.evony.com/default.html?logfile/a4/89/35/33/a4893533a2b25bdfcf44b6d032f490ad.xml

battlew2.evony.com/default.html?logfile/87/17/b9/f7/8717b9f7a20a00c37652e27818291f7f.xml

battlew2.evony.com/default.html?logfile/3c/ed/81/bf/3ced81bfbbc940463845009ebbefbc89.xml

battlew2.evony.com/default.html?logfile/78/05/5d/03/78055d03ef45d7cde7158759d13c4b91.xml

battlew2.evony.com/default.html?logfile/27/13/b5/36/2713b536ff2d2f27636c79b588fe40f5.xml

battlew2.evony.com/default.html?logfile/2f/7c/e8/4d/2f7ce84d88d3894312a647419b8b6dd2.xml

battlew2.evony.com/default.html?logfile/ee/49/0b/d0/ee490bd06624241afd78f519514e8c50.xml
VII. TECHNOLOGY / HERO ATTACK LEVELS APPLICABLE TO THE BATTLE REPORTS

Military Tradition - Level 10

Iron Working - Level 10

Compass - Level 10

Horseback Riding - Level 9

Archery - Level 10

Medicine - Level 10

Heroes (ATT) Used : 138, 125, 122, 119, 112 & 107

VIII. COMMENTS / FEEDBACK

I am looking forward to your constructive criticisms, comments / feedback.

THANK YOU

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