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NAME REQUIREMENTS DESCRIPTION WHERE

Acrobatic2 --- +2 bonus on Jump and Tumble checks PHB


Acrobatic Strike1 Tumble 12 ranks +6 on next attack against opponent you tumble past PHB2
Agile2 --- +2 bonus on Balance and Escape Artist checks PHB
Alacritous Cogitation Ability to prepare arcane spells Spontaneously fill open slot with known spell CM
Alertness2 --- +2 bonus on Listen and Spot checks PHB
Keen-Eared Scout Listen 6 ranks, Listen check reveals extra information about sound PHB2
Alertness or Skill Focus (listen)
Animal Affinity --- +2 bonus on Handle Animal and Ride checks PHB
Appraise Magic Value Appraise 5 ranks, Knowledge Use Appraise to determine magic item properties CAd
(arcana) 5 ranks, Spellcraft 5 ranks
Arcane Disciple4 Knowledge (religion) 4 ranks, Add spells from a domain to your class list CD
Spellcraft 4 ranks, diety's alignment
Arcane Flourish Perform 4 ranks, arcane caster Expend spell to gain bonus on Perform check PHB2
level 1st
Arcane Accompaniment Perform 4 ranks, Arcane Flourish, Expend prepared spell or spell slot to extend duration PHB2
bardic music of bardic music
Arcane Mastery Ability to cast spells, use invocations, Take 10 on caster level checks CAr
or use spell-like abilities
Arcane Preparation Ability to cast arcane spells Prepare arcane spells ahead of time for faster CAr
without preparation metamagic casting
Arcane Strike Ability to cast 3rd-level arcane Sacrifice a spell for +1 on attacks and CW
spells, BAB +4 +1d4 damage per level of the spell
Arcane Thesis4 Knowledge (arcana) 9 ranks, +2 caster level, cheaper metamagic with one spell PHB2
ability to cast arcane spells
Armor Proficiency (Light) --- No armor check penalty on attack rolls PHB
Armor Proficiency (Medium) Armor Proficiency (Light) No armor check penalty on attack rolls PHB
Armor Proficiency (Heavy) Armor Proficiency (Medium) No armor check penalty on attack rolls PHB
Armor Specialization1, 4 Proficiency with selected armor type, DR 2/- with chosen armor PHB2
BAB +12
Athletic --- +2 bonus on Climb and Swim checks PHB
Augment Healing Heal 4 ranks Healing spells do +2 per spell level CD
Battle Blessing Ability to cast paladin spells Cast paladin spells more quickly CC
Battle Caster Ability to ignore arcane spell failure Ignore arcane spell failure chance from heavier armor CAr
chance from armor
Blind-Fight1, 2 --- Reroll miss chance for concealment PHB
Hear the Unseen2 Listen 5 ranks, Blind-Fight Pinpoint a target's location by sound, not sight CAd
Brachiation2 Climb 4 ranks, Jump 4 ranks Swing through trees at normal land speed CAd
Brutal Throw1 --- Use Str rather than Dex to attack rolls with thrown weapons CAd
Power Throw1 Brutal Throw, Power Attack Power Attack with thrown weapons CAd
Close-Quarters Fighting1 BAB +3 Use counterattack to resist grapple CW
Combat Acrobat1 Balance 9 ranks, Tumble 9 ranks Gain new uses for Balance skill PHB2
Combat Casting --- +4 bonus on concentration checks for defensive casting PHB
Combat Expertise1, 2 Int 13 Trade attack bonus for AC (max 5 points) PHB
Defensive Strike1 Combat Expertise, Dodge +4 bonus on attack roll after successful total defense CW
Improved Disarm1, 3 Combat Expertise +4 bonus on disarm attempts; no attack of opportunity PHB
Improved Feint1 Combat Expertise Feint in combat as move action PHB
Improved Trip1, 3 Combat Expertise +4 bonus on trip attempts; no attack of opportunity PBH
Defensive Throw Dodge, Improved Trip, Improved Trip attempt after foe's attack misses CW
Unarmed Strike
Improved Combat Expertise1 Combat Expertise, BAB +6 Reduce your attack bonus to improve your AC CW
Karmic Strike Combat Expertise, Dodge Take -4 penalty to AC to make attacks of opportunity CW
against melee opponents that hit you
Melee Evasion1 Combat Expertise, Dodge While fighting defensively, negate foe's attack PHB2
Whirlwind Attack1 Combat Expertise, Spring Attack, BAB +4 One melee attack against each opponent within reach PBH
Combat Intuition1 Sense Motive 4 ranks, BAB +5 +1 to attack opponent you engaged in the preceding round CAd
Combat Reflexes1, 3 --- Additional attacks of opportunity PHB
Deft Opportunist Dex 15, Combat Reflexes +4 bonus on attack rolls on attacks of opportunity CAd
Expert Tactician Combat Reflexes, Dodge, BAB +2 All allies gain +2 attack and damage bonus for a round CAd
against a target you've hit with an attack of opportunity
Hindering Opportunist Combat Reflexes, BAB +3 Replace attack of opportunity with aid another PHB2
Stalwart Defense Hindering Opportunist, BAB +9 Foes provoke aid another action from you when they PHB2
attack allies
Hold the Line Combat Reflexes, BAB +2 Make attack of opportunity against charging foe CW
Robilar's Gambit1 Combat Reflexes, BAB +12 Grant foes bonus on attacks amd damage, but their PHB2
attacks provoke attacks of opportunity
Vexing Flanker1 Combat Reflexes +4 on attacks when flanking PHB2
Adaptable Flanker1 Vexing Flanker, BAB +4 Flank chosen foe from adjacent square PHB2

1
Communicator --- Use arcane mark, message, comprehend languages as spell- CAr
like abilities 1/day
Cool Head Any two mental skill tricks Learn two mental skill tricks and increase skill trick limit CS
by one
Daredevil Athlete --- Gain +5 competence bonus on physical skill check 3/day CS
Dash --- Speed +5 in light or no armor CW
Deadly Defense1 --- +1d6 damage with light weapons when fighting defensively CS
Deceitful --- +2 bonus on Disguise and Forgery checks PHB
Defensive Sweep1 BAB +15 Foe must move or provoke attack PHB2
Deft Hands --- +2 bonus on Sleight of Hand and Use Rope checks PHB
Delay Potion Knowledge (arcana) 1 rank Delay the benefit of a potion to activate it later as a swift CM
action
Diligent --- +2 bonus on Appraise and Decipher Script checks PHB
Dive for Cover Base Reflex save +4 Make one retry on failed Reflex save, but end up prone CAd
Dodge1, 2 Dex 13 +1 dodge bonus to AC against selected target PHB
Combat Tactician Dodge, BAB +12 +2 on damage against foe you approach and attack PHB2
Mobility1, 2 Dodge +4 dodge bonus to AC against some attacks of opportunity PHB
Spring Attack1, 2 Mobility, BAB +4 Move before and after melee attack PHB
Bounding Assault1 Spring Attack, BAB +12 Attack twice while using Spring Attack PHB2
Rapid Blitz1 Bounding Assault, BAB +18 Make third attack as part of Spring Attack PHB2
Domain Focus4 Access to relevant domain +1 caster levels for one domain CD
Elven Spell Lore4 Int 17 or elf, Knowledge (arcana) 12 ranks Bonus on dispel attempts, alter energy type of spell PHB2
Endurance2 --- +4 bonus on checks or saves to resist non-lethal damage PHB
Diehard Endurance Remain concious at -1 to -9 hp PHB
Steadfast Determination Endurance Use Constitution to modify Will saves PHB2
Eschew Materials --- Cast spells without material components PHB
Exotic Weapon Proficiency1, 4 BAB +11 No penalty on attacks with specific exotic weapon PHB
Extra Edge Warmage level 4th +1 bonus to warmage edge ability, plus 1/4 warmage levels CAr
Extra Invocation5 Ability to use lesser invocations Learn an additional invocation of one grade less than CAr
current highest grade
Extra Slot5 Caster level 4th Gain an extra spell slot up to one level lower than current CAr
highest level
Extra Spell5 Caster level 3rd Learn an additional spell up to one level lower than current CAr
highest level
Extra Spell Secret5 Spell secret class ability, Permanently Enlarge, Extend, Still, or Silence one spell CAr
ability to cast 2nd level spells
Extraordinary Concentration Concentration 15 ranks Concentrate on a spell as a move or swift action CAd
Extraordinary Spell Aim Spellcraft 15 ranks Exclude one creature from spell area CAd
Eyes in the Back Wis 13, BAB +1 Opponents do not gain flanking benefit CW
of Your Head
Fade Into Violence Bluff 6 ranks, Hide 6 ranks Foe strikes ally, not you, if your Bluff check succeeds PHB2
Faster Healing Base Fortitude save +5 Heal twice as fast CW
Force of Personality Cha 13 Add Cha modifier, rather than Wis modifier, to Will saves CAd
Freerunner Any two movement skill tricks Learn two movement skill tricks, increase skill trick limit CS
by one
Goad1 Cha, BAB +1 Cause target to attack only you CAd
Great Fortitude2 --- +2 bonus on Fortitude saves PHB
Grenadier1 --- +1 on attacks and damage with splash weapons PHB2
Heighten Spell- Spell-like ability at caster level Use spell-like ability at higher level up to 3/day CAr
Like Ability4 6th or higher
Improved Counterspell --- Counterspell with spell of same school PHB
Dampen Spell Improved Counterspell Reduce your save DC against foe's spell by expending PHB2
spell or slot as immediate action
Improved Critical1 Proficient with weapon, BAB +8 Double threat range of weapon PHB
Improved Diversion1 Bluff 4 ranks Use Bluff to create a diversion, then Hide as a move action CAd
Improved Flight Ability to fly Flight maneuverability improves by one step CAd
Improved Initiative2 --- +4 on initiative checks PHB
Danger Sense2 Improved Initiative Reroll initiative once per day CAd
Death Blow Improved Initiative, BAB +2 Coup de Grace as a standard action CAd
Improved Swimming2 Swim 6 ranks Double your swimming speed CAd
Improved Toughness1 Base Fortitude save bonus +2 Gain hp equal to your current HD CW
Improved Unarmed Strike1 --- Considered armed even when unarmed PHB
Clever Wrestling Small or Medium size, Gain circumstance bonus to escape grapple or pin CW
Improved Unarmed Strike
Deflect Arrows1, 3 Dex 13, Improved Unarmed Strike Deflect one ranged attack per round PHB
Snatch Arrows1 Dex 15, Deflect Arrows Catch a deflected ranged attack PHB
Eagle Claw Attack Wis 13, Improved Sunder, Add Wis to damage against objects CW
Improved Unarmed Strike

2
Flying Kick Jump 4 ranks, Improved Unarmed +1d12 on unarmed attacks when charging CW
Strike, Power Attack
Improved Grapple1, 3 Dex 13, Improved Unarmed Strike +4 bonus on grapple checks, no attack of opportunity PHB
Earth's Embrace Str 15, Improved Grapple or Improved Extra damage while pinning an opponent CW
Grab, Improved Unarmed Strike
Stunning Fist1, 3 Dex 13, Wis 13, Improved Unarmed Stun opponent with unarmed strike PHB
Strike, BAB +8
Extra Stunning Stunning Fist, BAB +2 Stunning attacks per day increased by three CW
Fiery Fist1, 3 Stunning Fist, BAB +8 Expend Stunning Fist use to cload fists, feet in fiery PHB2
energy for +1d6 damage
Fiery Ki Defense1, 3 Fiery Fist, BAB +8 Expend Stunning Fist use to cloak self in flame, PHB2
damaging any who strike you
Ki Blast1, 3 Fiery Fist, BAB +8 Expend Stunning Fist to throw ball of ki energy PHB2
Fists of Iron Stunning Fist, BAB +2 +1d6 damage on unarmed attacks CW
Freezing the Lifeblood1 Wis 17, Stunning Fist, BAB +10 Paralyze opponent with unarmed strike CW
Pain Touch Wis 15, Stunning Fist, BAB +2 Stunned opponents become nauseated for 1 round CW
Rapid Stunning1 Combat Reflexes, Stunning Fist, BAB +6 Use one additional stunning attack per round CW
Water Splitting Stone1 Stunning Fist, BAB +9 +4 bonus on damage when striking foe that has DR PHB2
Weakening Touch1 Wis 17, Stunning Fist, BAB +2 Cause foe's Strength to drop by 6 for 1 minute CW
Roundabout Kick Str 15, Improved Unarmed Strike, Additional unarmed attack against opponent on CW
Power Attack which you have just scored a critical hit
Versatile Unarmed Strike1 Improved Unarmed Strike Deal bludgeoning, piercing, or slashing damage PHB2
with unarmed strikes
Improved Weapon Base attack bonus +1 Racial weapons are martial, not exotic CW
Familiarity1
Innate Spell4 Quicken Spell, Silent Spell, Still Spell Use spell as a spell-like ability once per round CAr
Insightful --- Use detect magic, detect secret doors, read magic as spell- CAr
like abilities 1/day
Insightful Reflexes --- Add Int modifier, rather than Dex modifier, to Reflex saves CAd
Intimidating Strike1 Intimidate 4 ranks Use Intimidate check with attack to shake opponent PHB2
Investigator --- +2 bonus on Gather Information and Search checks PHB
Iron Will2 --- +2 bonus on Will saves PHB
Indomitable Soul Endurance, Iron Will Roll twice against fear and mind-affecting attacks PHB2
Jack of All Trades Int 13 Use any skill, even ”Trained Only” ones CAd
Leadership Character Level 6th Attract cohort and followers PHB
Leap of the Heavens Jump 4 ranks Don't double DC for standing jumps, +5 bonus on PHB2
running jumps
Lightning Reflexes2 --- +2 bonus of Reflex saves PHB
Prone Attack1 Dex 15, Lightning Reflexes, BAB +2 Attack while prone at no penalty and stand up CW
Lunging Strike1 BAB +6 Extend reach of one attack PHB2
Kiai Shout Cha 13, BAB +1 Affected opponents become shaken for 1d6 rounds CW
Greater Kiai Shout Kiai Shout, BAB +9 Foes who hear you shout may panic CW
Mage Slayer1 Spellcraft 2 ranks, BAB +3 +1 bonus on Will saves; spellcasters you threaten CAr
can't cast defensively
Pierce Magical Con 13, Blind-Fight, Mage Slayer Ignore spell-based concealment of creatures you attack CAr
Concealment1
Pierce Magical Con 13, Mage Slayer Ignore spell-based bonuses to Armor Class CAr
Protection1
Magic Device Attunement Use Magic Device 1 rank Attune to item to avoid making Use Magic Device checks CM
Magical Aptitude --- +2 bonus on Spellcraft and Use Magic Device checks PHB
Martial Weapon Proficiency4 --- No penalty to attacks with specific martial weapon PHB
Master Manipulator Cha 13, Diplomacy 9 ranks Gain two new uses of Diploacy skill PHB2
Master of Undeath Knowledge (religion) 5 ranks Control one additional undead that you create
Maximize Spell-Like Ability Spell-like ability at caster level Maximize spell-like ability's variable numeric effects CAr
6th or higher up to 3/day
Metamagic Spell Trigger Any metamagic feat, Use Magic Device Use metamagic feats with spell trigger items CM
or Spellcraft 15 ranks
Mobile Spellcasting Concentration 8 ranks Cast a spell and move at the same time CAd
Monkey Grip BAB +1 Use larger melee weapon at -2 penalty CW
Mounted Combat1 Ride 1 rank Negate hits on mount with ride check PHB
Mounted Archery1 Mounted Combat Half penalty for ranged attacks while mounted PHB
Improved Mounted Mounted Archery Reduce or eliminate attack penalties with ranged CW
Archery1 weapon while mounted
Ride-By Attack1 Mounted Combat Move before and after mounted charge PHB
Spirited Charge1 Ride-By Attack Double damage with mounted charge PHB
Trample1 Mounted Combat Target cannot avoid mounted overrun PHB

3
Necropolis Born --- Use casue fear, ghost sound, touch of fatigue as spell-like CAr
abilities 1/day
Negotiator --- +2 on Diplomacy and Sense Motive checks PHB
Night Haunt --- Use dancing lights, prestidigitation, unseen servant as spell- CAr
like abilities 1/day
Nimble Fingers --- +2 on Disable Device and Open Lock checks PHB
Obtain Familiar Knowledge (arcana) 4 ranks, Obtain a familiar in the same manner as a sorcerer CAr
arcane caster level 3rd or wizard
Open Minded5 --- Immediately gain 5 skill points CAd
Overwhelming Assault1 BAB +15 Gain bonus against adjacent foe not attacking you PHB2
Persuasive --- +2 on Bluff and Intimidate checks PHB
Point Blank Shot1, 2 --- +1 bonus on ranged attacks and damage within 30 ft. PHB
Far Shot1, 2 Point Blank Shot Increase range increment by 50% or 100% PHB
Penatrating Shot1 Str 15, Point Blank Shot, BAB +10 Your ranged attack targets every foe in 60-ft. Line PHB2
Precise Shot1, 2 Point Blank Shot No -4 penalty for shooting into melee PHB
Improved Precise Shot1 Dex 19, Precise Shot, BAB +11 Ignore less than total cover/concealment on ranged attack PHB
Ranged Disarm1 Dex 15, Precise Shot, BAB +5 Use ranged weapon to disarm foe within 30 ft. CW
Ranged Pin1 Dex 15, Precise Shot, BAB +5 Use ranged weapon to grapple foe within 30 ft. CW
Ranged Sunder1 Str 13, Ranged Pin, BAB +5 Use ranged weapon to sunder foe's weapon at CW
reduced damage penalty
Sharp-Shooting1 Precise Shot, BAB +3 Halve opponent's cover bonus CW
Rapid Shot1 Dex 13, Point Blank Shot One extra attack each round PHB
Manyshot1 Dex 17, Rapid Shot, BAB +6 Shoot two or more arrows simultaneously PHB
Improved Rapid Shot1 Manyshot Ignore -2 penalty when using Rapid Shot CW
Shot On The Run1, 2 Mobility, Point Blank Shot, BAB +4 Move before and after ranged attack PHB
Power Attack1 Str 13 Trade attack bonus for damage (up to BAB) PHB
Brutal Strike1 Power Attack, BAB +6 Daze opponent with successful bludgeoning attack PHB2
Cleave1 Power Attack Extra melee attack after dropping target PHB
Great Cleave1 Cleave, BAB +4 No limit to cleave attacks each round PHB
Flay1 Power Attack Inflict painful wounds on unarmored targets PHB2
Improved Bull Rush1 Power Attack +4 on bull rush attempts; no attack of opportunity PHB
Cometary Collision1 Improved Bull Rush Ready action to slam into charging foe PHB2
Improved Overrun1 Power Attack +4 bonus on overrun attempts; no attack of opportunity PHB
Improved Sunder1 Power Attack +4 bonus on sunder attempts; no attack of opportunity PHB
Leap Attack Jump 8 ranks, Power Attack Doubles damage by Power Attack on successful charge CAd
Practiced Spellcaster4 Spellcraft 4 ranks Your caster level is +4 but not above your HD CD
Quick Draw1, 2 BAB +1 Draw weapon as free action PHB
Flick of the Wrist Dex 17, Sleight of Hand 5 ranks, Cause opponent to be flat-footed for one attack CW
Quick Draw
Quick Reconnoiter2 Listen 5 ranks, Spot 5 ranks Spot and Listen as free actions, +2 on initiative checks CAd
Rapid Metamagic Spellcraft 12 ranks, ability to Apply metamagic feats without increasing casting time CM
spontaneously cast spells
Rapid Reload1, 2 Weapon proficiency with crossbow Reload crossbow more quickly PHB
Reckless Wand Wielder Craft Wand, Use Magic Device 1 rank Increase wand's caster level by expending an additional CAr
charge
Run --- Run 5 times normal speed, +4 bonus on Jump checks PHB
made after a running start
Fleet of Foot Dex 15, Run Make one direction change during a run or charge CW
Savvy Rogue Rogue level 10th Your rogue special abilities improve CS
Self-Sufficient --- +2 bonus on Heal and Survival checks PHB
Shield Proficiency --- No armor check penalty on attack rolls PHB
Improved Buckler Defense1 Shield Proficiency Apply buckler's shield bonus to AC CW
while using off-hand weapon
Improved Shield Bash1 Shield Proficiency Retain shield bonus to AC when shield bashing PHB
Agile Shield Fighter1 Improved Shield Bash, Shield Reduce two weapon penalties when using shield bash PHB2
Specialization
Shield Sling1 Improved Shield Bash, Shield Use shield as ranged weapon PHB2
Specialization, BAB +9
Shield Charge1 Improved Shield Bash, BAB +3 Free trip attack with shield during charge CW
Shield Slam1 Shield Charge, BAB +6 Use shield to daze opponent CW
Phalanx Fighting1 Proficiency with a heavy shield, BAB +11 Bonus to AC and Reflex saves while fighting in shield wall CW
Shield Specialization1, 4 Shield Proficiency Increase shiled bonus by +1 PHB2
Active Shield Defense1 Shield Specialization Make attacks of opportunity without penalty when PHB2
fighting defensively
Shield Ward1 Shield Specialization Gain shield bonus to touch AC and against bull rush, PHB2
disarm, grapple, overrun, and trip
Tower Shield Proficiency Shield Proficiency No armor check penalty on attack rolls PHB

4
Simple Weapons Proficiency4 --- No -4 on attack rolls with simple weapons PHB
Skill Focus2, 4 --- +3 bonus on checks with selected skill PHB
Somatic Weaponry Concentration 5 ranks, Spellcraft 5 ranks Cast spells with somatic components while hands are full CM
Soul of The North --- Use chill touch, ray of frost, resistance as spell-like abilities CAr
1/day
Spectral Skirmisher1 BAB +6 Gain bonuses while invisible PHB2
Spell Focus4 --- +1 bonus on save DCs against specific school of magic PHB
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str, +4 Con PHB
Arcane Defense4 Spell Focus +3 bonus on saves against specific school of magic CAr
Cloudy Conjuration Spell Focus (conjuration) or conjurer Conjurations accompanied by a cloud of sickening smoke CM
level 1st
Dazzling Illusion Spell Focus (illusion) or illusionist level 1st Enemies within 30 feet dazzled when casting illusion spells CM
Energy Abjuration Spell Focus (abjuration) or abjurer level 1st Gain energy resistance when casting abjuration spell CM
Fearsome Necromancy Spell Focus (necromancy) or Necromancy spells leave foes shaken CM
necromancer level 1st
Greater Spell Focus4 Spell Focus +1 bonus on save DCs against specific school of magic PHB
Insightful Divination Spell Focus (divination) or diviner level 1st Gain bonus on initiative, save when casting divination spell CM
Metamagic School Focus Spell Focus (chosen school) or Reduce the cost of adding metamagic feats to spells of a CM
specialist wizard chosen school of magic
Piercing Evocation Spell Focus (evocation), or evoker 10 points of energy from evocation spells becomes CM
level 1st untyped damage
Toughening Transmutation Spell Focus (transmutation) or transmuter Grant temporary DR when casting a transmutation spell CM
level 1st
Unsettling Enchantment Spell Focus (enchantment) or enchanter Enchantment spells hinder foe's attacks and defense CM
level 1st
Spell Focus (Chaos, Evil, Relevant alignment +1 bonus on save DCs for spells with alignment descriptor CD
Good, Law)4
Spell Hand --- Use mage hand, open/close, Tenser's floating disk as spell- CAr
like abilities 1/day
Spell Mastery4 Wizard level 1st Can prepare some spells without spellbook PHB
Spell Penetration --- +2 bonus on caster level checks to defeat spell resistance PHB
Greater Spell Penetration Spell Penetration +4 to caster level checks to defeat spell resistance PHB
Spontaneous Domains Ability to cast 3rd-level spells Leave your domain spell slots open to be filled at need CC
access to two or more domains
Spontaneous Healer Knowledge (religion) 4 ranks, nonevil Swap out your spells for cure spells on your list CD
Spontaneous Summoner Knowledge (nature) 4 ranks, Swap out your spells for summon nature's ally CD
partly neutral alignment
Spontaneous Wounder Knowledge (religion) 4 ranks, nongood Swap out your spells for inflict spells on your list CD
Sure Hand Any two manipulation skill tricks Learn two manipulation skill tricks and increase skill trick CS
limit by one
Swarmfighting Small size, Dex 13, BAB +1 Occupy same square as other swarmfighting ally, CW
gain +1 morale bonus per ally (up to Dex bonus) CW
Sweet Talker Any two interaction skill tricks Learn two interaction skill tricks, increase trick limit by one CS
Tactile Trapsmith --- Add Dex modifier, rather than Int modifier, to Search CAd
and Disable Device checks
Throw Anything Dex 15, proficiency with weapon, BAB +2 Throw melee weapon with no penalty CW
Toughness5 --- +3 hitpoints PHB
Arcane Toughness Toughness, arcane caster level 3rd Expend prepared spell or spell slot to heal when at or PHB2
below 0 hit points
Arcane Consumption Arcane Toughness, arcane caster +2 save DC for one spell, Con penalty for 12 hours and PHB2
level 6th fatigued
Track2 --- Use Survival skill to track PHB
Trophy Collector Craft (taxidermy) 6 ranks Gain bonuses from trophies you create and wear PHB2
Tumbling Feint1 Bluff 4 ranks, Tumble 4 ranks +5 on feint attempt after successful Tumble PHB2
Two-Weapon Fighting1 Dex 15 Reduce two-weapon fighting penalties by 2 PHB
Double Wand Wielder Craft Wand, Two-Weapon Fighting Activate second wand by expending 2 additional charges CAr
Improved Two-Weapon Dex 17, Two-Weapon Fighting, BAB +6 Gain second off-hand attack PHB
Fighting1
Dual Strike1 Improved Two-Weapon Fighting Attack once with each hand as a standard action CAd
Greater Two-Weapon Dex 19, Improved Two-Weapon Fighting, Gain third off-hand attack PHB
Fighting1 BAB +11
Oversized Two-Weapon Str 13, Two-Weapon Fighting Treat one-handed weapon in off-hand as if light weapon CAd
Fighting1
Pin Shield Two-Weapon Fighting, BAB +4 Render opponent's shield useless temporarily CW
Two-Weapon Defense1 Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC PHB
Improved Two-Weapon Dex 17, Two-Weapon Defense, Gain shield bonus when fighting with two weapons CW
Defense1 Two-Weapon Fighting, BAB +6

5
Greater Two-Weapon Dex 19, Improved Two-Weapon Defense, Gain shield bonus when fighting with two weapons CW
Defense1 Two-Weapon Fighting, BAB +11
Two-Weapon Pounce1 Dex 15, Two-Weapon Fighting, BAB +6 Attack with both weapons when charging PHB2
Two-Weapon Rend1 Dex 15, Two-Weapon Fighting, BAB +11 Gain bonus damage if you hit with both weapons PHB2
Vatic Gaze Arcane caster level 9th Detect magic at will, use Sense Motive to determine PHB2
foe's highest-level spell
Versatile Performer Perform 5 ranks Treat number of Perform skills as if they had ranks CAd
equal to your highest Perform rank
Wanderer's Diplomacy Halfling or 4 ranks in Bluff, Gain special social abilities PHB2
Diplomacy and Sense motive
Wandstrike Use Magic Device 4 ranks Make touch attack with wand to deal 1d6 damage and CAr
target creature with spell
Weapon Finesse1, 4 Proficiency with weapon, BAB +1 Use Dex modifier instead of Str modifier on attack rolls PHB
with light melee weapons
Weapon Focus1, 4 Proficiency with weapon, BAB +1 +1 bonus on attack rolls with selected weapon PHB
Crossbow Sniper1, 4 Weapon Focus with hand, heavy, Half Dexterity bonus on crossbow damage, 60 ft. PHB2
or light crossbow skirmish or sneak attack
Power Critical1, 5 Weapon Focus with weapon, BAB +4 +4 bonus to confirm critical with one weapon CW
Ranged Recall Spellcraft 4 ranks, Point Blank Shot, Reroll missed spell or spell-like ranged attack at -5 penalty CM
Weapon Focus (ranged spell),
Ranged Spell Weapon Focus (ranged spell), +2 bonus on damage rolls with ranged spells CAr
Specialization4 caster level 4th
Short Haft1 Weapon Focus with weapon, BAB +3 Lose reach benefits, attack adjacent foes PHB2
Touch Spell Weapon Focus (touch spell), +2 bonus on damage rolls with touch spells CAr
Specialization4 caster level 4th
Weapon Specialization1, 4 Weapon Focus with weapon, +2 bonus on damage rolls with selected weapon PHB
fighter level 4th
Melee Weapon Mastery1, 4 Weapon Specialization with weapon, Gain Weapon Focus, Weapon Specialization benefits PHB2
BAB +8 with multiple weapons
Crushing Strike1 Melee Weapon Mastery (bludgeoning), +1 on attacks per previous hit with bludgeon PHB2
BAB +14
Driving Attack1 Melee Weapon Mastery (piercing), Bull rush with piercing weapon attack PHB2
BAB +14
Slashing Flurry1 Melee Weapon Mastery (slashing), Gain extra attack with slashing weapon PHB2
BAB +14
Ranged Weapon Mastery1, 4 Weapon Specialization with weapon, Gain Weapon Focus, Weapon Specialization benefits PHB2
BAB +8 with multiple weapons
Greater Weapon Focus1, 4 Weapon Focus with weapon, +2 bonus on attack rolls with selected weapon PHB
fighter level 8th

Greater Weapon Greater Weapon Focus with weapon, +4 bonus on damage rolls with selected weapon PHB
Specialization1, 4 Weapon Specialization with weapon,
fighter level 12th
Weapon Supremacy1 Melee Weapon Mastery with weapon Gain further abilities with chosen weapon PHB2
type, Greater Weapon Specialization
with weapon, fighter level 18th
Zen Archery Wis 13, BAB +1 Use Wis instead of Dex for ranged attacks CW

ITEM CREATION
Brew Potion Caster level 3rd Create magic potions PHB
Craft Contingent Spell Caster level 11th Attach semipermanent spells to a creature and set CAr
activation conditions
Craft Magic Arms and Armor Caster level 5th Create magic armor, weapons, and shields PHB
Craft Rod Caster level 9th Create magic rods PHB
Craft Staff Caster level 12th Create magic staffs PHB
Craft Wand Caster level 5th Create magic wands PHB
Craft Wondrous Item Caster level 3rd Create magic wondrous items PHB
Forge Ring Caster level 12th Create magic rings PHB
Sanctify Relic Any other item creation feat, Make magic items with a divine connection CD
caster level 7th
Scribe Scroll Caster level 1st Create magic scrolls PHB

METAMAGIC
Black Lore of Moil Spell Focus (necromancy), Add extra negative energy damage to necromancy spells CAr
caster level 7th
Blistering Spell --- Fire spells cause -2 penalty for 1 turn on failed save PHB2
Chain Spell Any metamagic feat Redirect spells to affect secondary targets CAr
Consecrate Spell Any good alignment Spell gains the good desciptor CD

6
Cooperative Spell Any metamagic feat Bonus to save DC and on caster level checks of spells CAr
cast in conjunction with other casters
Corrupt Spell Any evil alignment Spell gains the evil descriptor CD
Delay Spell Any metamagic feat Spell effects are delayed 1-5 rounds CAr
Earthbound Spell --- Cast spell into ground as trap PHB2
Empower Spell --- Increase spell's variable, numeric effects by 50% PHB
Energy Substitution Any other metamagic feat, Energy spells can deal different energy damage CAr
Knowledge (arcana) 5 ranks
Born of the Energy Substitution (electricity), Sonic or electricity spells deal both types of damage CAr
Three Thunders Knowledge (nature) 4 ranks
Energy Admixture Energy Substitution Double energy spell damage by adding an additional CAr
energy type
Lord of the Uttercold Energy Substitution (cold), Cold spells deal half negative energy damage CAr
Knowledge (the planes) 9 ranks,
ability to cast a spell with the cold
descriptor
Enlarge Spell --- Double spell's range PHB
Explosive Spell --- Creatures are blasted to edge of spell area CAr
Extend Spell --- Double spell's duration PHB
Persistent Spell Extend Spell Fixed or personal range spells last 24 hours CAr
Flash Frost Spell --- Cold spells coat area of effect with slippery ice PHB2
Fortify Spell --- Cast spells at high caster level to overcome spell resistance CAr
Heighten Spell --- Cast spells as higher level PHB
Imbued Healing Ability to cast conjuration (healing) spells, Provide beneficial carrier effects with healing spells CC
access to one or more domains
Imbued Summoning Augment Summoning, Summoned creature arrivs with beneficial spell PHB2
Spell Focus (conjuration)
Maximize Spell --- Maximize spell's variable, numeric effects PHB
Nonlethal Substitution Any metamagic feat, Energy spells deal nonlethal damage CAr
Knowledge (arcana) 5 ranks
Quicken Spell --- Cast spells as free action PHB
Sudden Quicken Quicken Spell, Sudden Empower, Cast spells as a swift action without special preparation CAr
Sudden Extend, Sudden Maximize, 1/day
Sudden Silent, Sudden Still
Rapid Spell --- Decrease casting time of some spells CD
Reach Spell --- Touch spell becomes a ray with 30-ft range
Repeat Spell Any metamagic feat Spell is automatically cast again next round CAr
Retributive Spell --- Affect an attacker with a spell when struck by a CM
melee attack
Sanctum Spell Any metamagic feat Spell's effective level is increased while in special CAr
location, decreased outside special location
Sculpt Spell Any metamagic feat Alter spell's area CAr
Silent Spell --- Cast spells without verbal components PHB
Smiting Spell BAB +1, caster level 1st Place touch spell in weapon PHB2
Split Ray Any metamagic feat Ray spells affect one additional target CAr
Still Spell --- Cast spells without somatic components PHB

Sudden Empower Any metamagic feat Increase spell's variable, numeric effects by 50% CAr
without special preparation 1/day
Sudden Extend --- Double spell's duration without special preparation 1/day CAr
Sudden Maximize Any metamagic feat Maximize spell's variable, numeric effects without CAr
special preparation 1/day
Sudden Silent --- Cast spells without verbal components without CAr
special preparation 1/day
Sudden Still --- Cast spells without somatic components without CAr
special preparation 1/day
Sudden Widen --- Increase spell's numeric measurements by 50% CAr
without special preparation 1/day
Transdimensional Spell --- Spells affect creatures in coexistent planes and CAr
extradimensional spaces
Twin Spell Any metamagic feat Simultaneously cast a single spell twice CAr
Widen Spell --- Double spell's area PHB

FEATS BASED ON CLASS ABILITY


Animal Companion
Companion Spellbond Animal companion Share spells with companion at greater range PHB2
Bardic Music
Battle Dancer BAB +2, bardic music +2 on attacks while moving and using bardic music PHB2

7
Captivating Melody Ability to cast arcane spells, bardic music Inrease the save DC of an enchantment or illusion spell CM
Chant of Fortitude Bardic music, Concentration Bardic music keeps allies conscious at negative hit points CAd
8 ranks, Perform 8 ranks
Chant of the Long Road Perform 6 ranks, bardic music Allows allies to move over land more quickly CS
Chord of Distraction Perform 9 ranks, bardic music Renders target flat-footed against one ally CS
Disguise Spell Perform 9 ranks, bardic music Cast spells unobtrusively as part of a performace CAd
Epic of the Lost King Perform 6 ranks, bardic music Removes fatigue and exhaustion CS
Extra Music5 Bardic music Gain four extra uses of bardic music per day CAd
Green Ear Perform 10 ranks, bardic music Affect plants with your bardic music ability CAd
Ironskin Chant Bardic music, Concentration Use bardic music to gain DR 5/- CAd
12 ranks, perform 12 ranks
Lingering Song Bardic music Extend the duration of your bardic music effects CAd
Lyric Spell Bardic music, arcane spellcaster Spend bardic music uses to cast extra spells CAd
level 6th, Perform 9 ranks
Melodic Casting Perform 4 ranks, Spellcraft 4 ranks, Use Perform in place of Concentration, cast spells while CM
bardic music using bardic music
Obscure Lore Bardic music or lore Gain +4 bonus on bardic knowledge or lore checks CAd
Sound of Silence Perform 9 ranks, bardic music Deafen a target CS
Subsonics Perform 10 ranks, Bardic music Produce bardic music effects very softly CAd
Warning Shout Perform 9 ranks, bardic music, evasion Grants evasion, +5 morale bonus on next Reflex save CS
Damage Reduction
Greater Resiliency Damage reduction ability Increase damage reduction by +1 CW
Elemental Mastery
Elemental Adept Elemental mastery class feature Cast a spell from your chosen element spontaneously CM
Evasion
Cunning Evasion Hide 9 ranks, evasion Hide and move immediately after using evasion PHB2
Favored Enemy
Favored Magic Foe Knowledge 6 ranks or Favored Enemy Magic is more effective against a particular creature type CM
Favored Power Attack Favored Enemy, Power Attack, BAB +4 Trade attack bonus at a greater rate against favored enemies CW
Improved Favored Enemy Favored Enemy, BAB +5 +3 bonus on damage against favored enemies CW
Familiar
Bonded Familiar Familiar You and familiar shift damage after deadly attack PHB2
Combat Familiar Arcane caster level 1st, familiar Familiar enters foe's square without provoking attack PHB2
Lurking Familiar Combat Familiar, arcane caster level 6th Familiar can hide in your square PHB2
Improved Familiar Ability to acquire a new familiar, comp- Gain better familiar (DMG, CW, CS)
atible alignment, sufficient arcane
spellcaster level and base attack bonus
Spell-Linked Familiar Arcane caster level 9th, familiar Familiar gains limited spellcasting ability PHB2
Ki Power
Expanded Ki pool Ki power Gain three extra uses of your ki power CS
Enduring Ki Ki power Spend extra use of ki to add 1 round to duration CS
Ki Strike
Axiomatic Strike Ki Strike (lawful), Stunning Fist +2d6 unarmed damage against chaotic opponent CW
Poison Use
Poison Expert4 Poison use, Craft (poisonmaking) 8 ranks Your poison's save DC is 1 higher CS
Poison Master4 Poison Expert Your poisons deal +1 damage/die CS
Rage
Destructive Rage Rage or Frenzy ability +8 bonus on Strength checks to break objects CW
Extend Rage5 Rage or Frenzy ability Rage lasts +5 rounds CW
Extra Rage5 Rage or Frenzy ability Number of rages per day increased by two CW
Instantaneous Rage Rage or Frenzy ability Rage even when it isn't your turn CW
Intimidating Rage Rage or Frenzy ability Cause single foe within 30 feet to become shaken CW
Mad Foam Rager Rage or Frenzy ability Once per rage or frenzy, delay spell or attack effect PHB2
Skirmish
Improved Skirmish2 Skirmish +2d6/+1 AC Move 20 feet to gain +2d6 points of damage, +2 AC CS
Smite
Extra Smiting5 Smite ability, BAB +4 Smite attempts per day increased by two CW
Improved Smiting Cha 13, smite ability Your smite gains an alignment for overcoming CD
DR and +1d6 damage
Sneak Attack
Arterial Strike Sneak attack ability, BAB +4 Trade 1d6 sneak attack damage for 1 point CW
Concussion Attack Sneak attack +3d6 Trade 2d6 sneak attack damage to apply -2 penalty to CS
opponent's Int checks and Wish checks
Deadeye Shot1 Precise Shot, BAB +4, skirmish Ready action to fire, denying foe Dex bonus to AC PHB2
or sneak attack ability on your attack after ally hits foe
Deafening Strike Sneak attack +4d6 Trade 3d6 sneak attack damage to deafen target for 3 rounds

8
Deft Strike Sneak attack ability, Spot 10 ranks, Ignore armor and natural armor CAd
Combat Expertise
Disemboweling Strike Sneak attack +5d6, Weapon Trade 4d6 sneak attack damage to deal 1d4 Con damage CS
Focus (any slashing)
Eldritch Erosion Sneak attack +4d6, Trade 3d6 sneak attack damage to reduce SR/PR by 5 CS
Knowledge (arcana) 1 rank
Hamstring Sneak attack ability, BAB +4 Trade 2d6 sneak attack damage to cut opponent's speed CW
in half
Head Shot Sneak attack +6d6, Weapon Trade 5d6 sneak attack damage to confuse target CS
Focus (any bludgeoning) for 1 round
Impeding Attack Sneak attack +4d6 Trade 3d6 sneak attack damage to apply -2 penalty to CS
opponent's Str checks and Dex checks
Merciful Strike Sneak attack +2d6 Trade 1d6 sneak attack damage to deal nonlethal damage CS
Mind Drain Power point reserve, sneak attack +2d6 Trade 1d6 sneak attack damage to drain power points CS
Persistent Attacker Sneak attack +5d6 Trade 4d6 sneak attack damage to allow sneak attack CS
in next round
Razing Strike Ability to cast 3rd-level arcane or Spend a spell use to gain attack and damage bonuses CAd
divine spells, sneak attack ability against constructs or undead
Staggering Strike Sneak attack, BAB +6 Limit target to a single action for 1 round CAd
Telling Blow Skirmish or sneak attack ability Gain skirmish or sneak attack damage on critical hits PHB2
Throat Punch Improved Unarmed Strike, Trade 2d6 sneak attack damage to hinder target's speech CS
sneak attack +3d6 for 3 rounds
Special Mount
Swift Call Special mount class feature Call special mount as a swift action CC
Turn/Rebuke Undead
Empower Turning Ability to turn or rebuke undead Can turn more undead CD
Extra Turning5 Ability to turn or rebuke undead Can tuen or rebuke 4 more times oer day
Improved Turning Ability to turn or rebuke undead +1 level for turning checks PHB
Quicken Turning Ability to turn or rebuke undead Can turn undead as a free action CD
Watchful Spirit
Defending Spirit Watchful spirit class feature Gain an initiative reroll, +2 dodge bonus to AC after reroll CM
Guardian Spirit Watchful spirit class feature Reroll initiative two times per day, reroll any save 1/day CAr
Hasty Spirit Watchful spirit class feature Gain an initiative reroll, extra move action after using reroll CM
Vengeful Spirit Watchful spirit class feature Gain initiative reroll, foe takes half damage dealt you CM
Wild Shape
Natural Spell Wis 13, Wild shape Cast spells while in wild shape PHB

CEREMONY FEATS
Ritual Blessing Good alignment, Gain warding rituals PHB2
Knowledge (religion) 4 ranks
Ritual Blood Bonds Orc or half-orc, Gain toughening benefits PHB2
Knowledge (religion) 4 ranks

COMBAT FORM FEATS


Combat Focus1 Wis 13 Enter meditative state to gain +2 bonus on Will saves PHB2
Combat Stabillity1 Combat Focus, BAB +3 +4 against bull rush, disarm, grapple, overrun , and trip PHB2
Combat Defense1 Combat Focus, Dodge, BAB +6 Change target of Dodge feat as immediate action PHB2
Combat Vigor1 Combat Focus, BAB +9 While in focus, gain fast healing 2 PHB2
Combat Awareness1 Blind-Fight, Combat Focus, BAB +12 Learn hit point totals of all adjacent creatures PHB2
Combat Strike1 Combat Focus, any two other combat Expend combat focus to gain bonus on attacks and damage PHB2
form feats, BAB +15

DIVINE FEATS
Disciple of the Sun Ability to turn or rebuke undead, Spend an extra turn attempt to destroy undead CD
good alignment instead of turning them
Divine Armor Divine caster level 5th, Expend turn/rebuke attempt to gain DR 5/- PHB2
ability to turn or rebuke undead
Divine Cleansing Ability to turn or rebuke undead Gain +2 sacred bonus on Fortitude saves CW
Divine Resistance Divine Cleansing Gain resistance to cold 5, electricity 5, and fire 5 CW
Divine Fortune Divine caster level 5th, Expend turn/rebuke attempt for +4 bonus on next save PHB2
ability to turn or rebuke undead
Divine Justice Ability to turn or rebuke undead Expend turn/rebuke attempt, choose foe, PHB2
deal your damage or his
Divine Metamagic4 Ability to turn or rebuke undead Spend turn/rebuke attempts to enhance spells with a CD
metamagic feat
Divine Might Turn/Rebuke Undead, Power Attack Add Cha bonus to weapon damage CW
Divine Shield Ability to turn or rebuke undead, Add Cha as sacred bonus to your shield's defense CW
proficiency with a shield

9
Divine Spell Power Ability to turn or rebuke undead Spend turn/rebuke attempts to increase your caster level CD
Divine Vigor Ability to turn or rebuke undead Increase base speed by 10 ft., gain 2 hp/level CW
Divine Ward Ability to turn or rebuke undead Increase range of spells from touch to short for ally PHB2
Domain Spontaneity4 Ability to turn or rebuke undead Spend turn/rebuke attempt to spontaneously CD
cast a domain spell
Elemental Smiting Ability to turn/rebuke elementals Spend turn/rebuke attempt to smite an elemental CD
Elemental Healing Ability to turn/rebuke elementals Spend turn/rebuke attempt to heal nearby elementals CD
Glorious Weapons Ability to turn or rebuke undead Allies' weapons gain an alignment for overcoming DR CD
Profane Aura Divine caster level 9th, Create mist that grants concealment, PHB2
ability to rebuke undead +2 AC for undead
Profane Boost Ability to rebuke undead Nearby inflict spells are maximized for 1 round CD
Retrieve Spell Any two divine feats, ability to turn Spend turn/rebuke attempts to regain a previously cast CC
or rebuke undead spell
Sacred Boost Ability to turn undead Nearby cure spells are maximized for 1 round CD
Sacred Healing (PHB2) Ability to turn undead Expend turn attempts for bonus on healing attempts PHB2
Sacred Purification Sacred Healing (PHB2) Expend turn attempts to heal living and harm undead PHB2
Sacred Healing (CD) Heal 8 ranks, ability to turn undead Allies gain fast healing 3 for a short time CD
Sacred Radiance Divine caster level 9th, Expend turn attempt to create radius of light that PHB2
ability to turn undead soothes allies, hampers undead
Sacred Vengeance Ability to turn or rebuke undead +2d6 points of damage on melee attacks against undead CW
Spiritual Counter Any other divine feat, ability to turn Spend turn/rebuke attempts to counterspell CC
or rebuke undead
True Believer Worship one deity, alignment within Gain a +3 bonus on one save each day CD
one step of diety's

DOMAIN FEATS
Air Devotion --- Gain bonus to AC; ranged attacks have a 50% miss CC
chance against you
Animal Devotion --- Gain bonuses based on animal influence chosen CC
Chaos Devotion --- Gain bonus on attack rolls or to AC (randomly determined) CC
for 1 minute
Death Devotion --- Cause one weapon to negative levels CC
Destruction Devotion --- Reduce enemy's armor or natural armor bonus for 1 minute CC
Earth Devotion --- Move freely through difficult terrain or create difficult CC
terrain
Evil Devotion --- Grant yourself and allies within 30 feet DR/good for 1 minute CC
Fire Devotion --- Appear to be on fire, deal extra damage with melee attacks CC
Good Devotion --- Grant yourself and allies within 30 feet DR/evil for 1 minute CC
Healing Devotion --- Gain or grant fast healing for 1 minute CC
Knowledge Devotion --- Gain bonuses on attack rolls and damage rolls against CC
specific creature types based on your knowledge of them
Law Devotion --- Gain bonus on attack rolls or to AC until your next action CC
Luck Devotion --- Improve damage roll to average result CC
Magic Devotion --- Make a ranged touch attack deals 1d6 damage/ CC
two character levels
Plant Devotion --- Gain +2 bonus to natural armor and fortification effect CC
based on character level
Protection Devotion --- Create 30-foot radius protective aura centered on yourself CC
Strength Devotion --- Gain adamantine slam attack and the ability to overcome CC
hardness with melee attacks
Sun Devotion --- Cause your melee weapon to grow and deal extra CC
sacred/profane damage
Travel Devotion --- Move your speed as swift action CC
Trickery Devotion --- Create a simulacrum of yourself that can perform CC
certain actions based on your level
War Devotion --- Improve your ability to fight defensively CC
Water Devotion --- Summon a water elemental with HD based on your CC
character level

HERITAGE FEATS
Celestial Sorceror Heritage Sorcerer level 1st Gain bonus spell and a bonus on saves against PHB2
electricity and petrification
Celestial Sorceror Aura Celestial Sorcerer Heritage Expend spell slot to create righteous aura PHB2
Celestial Sorceror Lance Celestial Sorcerer Heritage Expend spell slot to create energy bolt that PHB2
harms all creatures
Celestial Sorceror Wings Celestial Sorcerer Heritage Expend spell slot to fly for short period of time PHB2
Celestial Sorceror Lore Celestial Sorcerer Heritage, any two Add magic circle against evil, tongues, teleport PHB2
other celestial sorcerer heritage feats to list of spells known

10
Draconic Heritage Sorcerer level 1st Gain draconic class skill and a bonus on saves against CAr
sleep and paralysis
Draconic Breath Draconic Heritage Convert spell energy into a breath weapon CAr
Draconic Claw Draconic Heritage Gain claws and make a swift claw attack when you cast CAr
a spell
Draconic Flight Draconic Heritage After casting a spell, fly for the rest of the round CAr
Draconic Power Draconic Heritage +1 caster level and DC for spells of the energy type CAr
matching your Draconic Heritage
Draconic Presence Draconic Heritage Strike fear into lower-level opponents when you cast a spell CAr
Draconic Resistance Draconic Heritage Gain resistance to energy of the type of your Draconic CAr
Heritage
Draconic Skin Draconic Heritage Natural armor increases by 1 CAr
Draconic Legacy Any four draconic feats Add spells to your spells known CAr
Fey Heritage Nonlawful alignment +3 bonus on Will saves against enchantments CM
Fey Legacy Fey Heritage, character level 9th Gain confusion, dimension door, and summon nature's CM
ally V as spell-like abilities usable 1/day
Fey Power Fey Heritage +1 to caster level and save DC on enchantment spells CM
and invocations
Fey Presence Fey Heritage, character level 6th Gain charm monster, deep slumber, and disguise self as CM
spell-like abilities usable 1/day
Fey Skin Fey Heritage Gain DR/cold iron CM
Fiendish Heritage Non-good alignment Gain +4 bonus to saves against poison, +1 bonus against CM
spells by good creatures
Fiendish Legacy Fiendish Heritage, character level 9th Gain teleport, summon monster V, and unholy blight as CM
spell-like abilities usable 1/day
Fiendish Power Fiendish Heritage +1 to caster level and save DC on evil spells and CM
invocations
Fiendish Presence Fiendish Heritage, character level 6th Gain casue fear, detect thoughts, and suggestion as CM
spell-like abilities usable 1/day
Fiendish Resistance Fiendish Heritage Gain acid and fire resistance CM
Infernal Sorcerer Heritage Sorcerer level 1st Gain bonus against fire and poison, PHB2
+2 caster level with conjuration (summoning)
Infernal Sorcerer Eyes Infernal Sorcerer Heritage Expend spell slot to see in darkness PHB2
Infernal Sorcerer Howl Infernal Sorcerer Heritage Expend spell slot to create cone of sonic energy PHB2
Infernal Sorcerer Resistance Infernal Sorcerer Heritage Gain acid and cold resistance PHB2

LUCK FEATS
Advantageous Avoidance Character level 3rd, any luck feat Expend luck reroll to force foe to reroll critical threat CS
confirmation, or three luck rerolls to force foe to reroll attack
Better Lucky than Good Character level 6th, any two luck feats Expend luck reroll to treat natural 1 on attack as CS
natural 20 instead
Dumb Luck Character level 6th, any two luck feats Expend luck reroll to treat natural 1 on save as natural 20 CS
instead
Fortuitous Save Character level 6th, any luck feat Expend luck reroll to reroll attack, or two luck rerolls to CS
reroll damage
Good Karma Character level 3rd Expend luck reroll to redirect attack against ally to you CS
Healer's Luck --- Reroll amount cured by healing spell CS
Lucky Break --- Reroll Strength check to break item or burst door CS
Lucky Catch --- Reroll Balance, Climb, or Jump check CS
Lucky Fingers --- Reroll Disable Device, Open Lock, or Sleight of Hand check CS
Lucky Start --- Reroll initiative check CS
Magical Fortune Caster level 3rd, any luck feat Expend luck reroll to reroll damage dealt by spell, or two luck CS
rerolls to reroll caster level check
Miser's Fortune --- Your items get +5 bonus on saves; expend luck reroll to CS
force foe to reroll a sunder attack or Str check to
damage nearby object
Psychic Luck Manifester level 3rd, any luck feat Expend luck reroll to reroll damage dealt by power, or two CS
luck rerolls to reroll manifester level check
Sly Fortune --- Reroll Hide, Move Silently, or Tumble check CS
Survivor's Luck Character level 9th, any luck feat Reroll a saving throw CS
Tempting Fate Character level 6th, any luck feat Reroll stabilization check, expend luck reroll to avoid CS
being killed
Third Time's the Charm Character level 3rd, any luck feat, Reroll again with Luck domain granted power CS
Luck domain
Unbelievable Luck Any luck feat Gain two luck rerolls and +2 luck bonus on worst save CS
Victor's Luck --- Reroll critical threat confirmation CS

11
MULTICLASS FEATS
Ascetic Hunter Improved Unarmed Strike, Monk and ranger levels stack for unarmed strike damage, CAd
favored enemy favored enemy bonus improves stunning DC
Ascetic Knight Improved Unarmed Strike, Monk and paladin levels stack for unarmed strike and CAd
smite evil smite evil damage
Ascetic Mage Improved unarmed Strike, spon- Monk and sorceror levels stack for AC bonus (Cha based), CAd
taneous 2nd-level arcane spells sacrifice spell to gain bonus on unarmed strike
Ascetic Rogue Improved Unarmed Strike, Monk and rogue levels stack for sneak attack damage, CAd
sneak attack unarmed strike sneak attack gets improved stunning DC
Ascetic Stalker3 Ki power, ki strike (magic) Monk and ninja levels stack for unarmed strike damage CS
and ki pool
Daring Outlaw Grace +1, sneak attack +2d6 Rogue and swashbuckler levels stack for grace, dodge CS
bonus and feats.
Daring Warrior1 Grace +1, Weapon Specialization Fighter and swashbuckler levels stack for grace, dodge CS
bonus and feats.
Devoted Inquisitor Smite evil, sneak attack Use smite evil and sneak attack together to daze a foe CAd
Devoted Performer Bardic music, smite evil Paladin and bard levels stack for smite evil and bardic music CAd
Devoted Tracker Track, smite evil, wild empathy Special mount becomes animal companion, and paladin CAd
and ranger levels stack for smite evil and wild empathy
Martial Stalker1 Proficiency with all martial weapons, Fighter and ninja levels stack for ki pool, AC bonus, CS
ki power and feats
Master Spellthief Ability to cast 2nd-level arcane spells, Spellthief and arcane spellcaster levels stack for steal spell CS
steal spell and arcane caster level; cast arcane spells in light armor
Psithief Manifester level 1st, steal spell Steal power points instead of spells, gain new class skills CS
Swift Ambusher2 Skirmish +1d6/+1 AC, sneak attack +1d6 Rogue and scout levels stack for skirmish bonuses CS
Swift Hunter2 Favored enemy, Skirmish +1d6/+1 AC Ranger and scout levels stack for skirmish bonuses, CS
favored enemies

RESERVE FEATS
Acidic Splatter Ability to cast 2nd-level spells Create orb of acid 1d6/spell level, +1 CL on acid spells CM
Aquatic Breath Ability to cast 3rd-level spells Breathe normally in air or water, +1 CL on water spells CM
Blade of Force Ability to cast 3rd-level spells Surround a weapon in force, +1 CL on force spells CM
Born Aloft Ability to cast 5th-level spells Fly 30 feet once per round, +1 CL on air spells CM
Channel Miasma Access to the Death domain Force enemies to make Will saves or become fearful CC
Clap of Thunder Ability to cast 3rd-level spells Touch attack does 1d6 damage/spell level and bestows CM
Deafness, +1 CL on sonic spells
Clutch of Earth Ability to cast 2nd-level spells Impede creatures movement, +1 CL on earth spells CM
Dimensional Jaunt Ability to cast 4th-level spells Teleport 5 feet/spell level, +1 CL on teleportation spells CM
Dimensional Reach Ability to cast 3rd-level spells Summon a small item, +1 CL on summoning spells CM
Drowning Glance Ability to cast 4th-level spells Exhaust an air-breating foe, +1 CL on water spells CM
Face-Changer Ability to cast 3rd-level spells Alter your appearance, +1 CL on glamer spells CM
Fiery Burst Ability to cast 2nd-level spells Create fire burst 1d6 damage/spell level, +1 CL on fire spells CM
Fragile Construct Access to the Destruction domain Reduce object's hardness or construct's DR CC
Holy Warrior Ability to cast 4th-level spells, access Gain bonus on weapon damage rolls CC
to the War domain
Hurricane Breath Ability to cast 2nd-level spells Bull rush foes from a distance, +1 CL on air spells CM
Invisible Needle Ability to cast 3rd-level spells Create force dart 1d4 damage/spell level, +1 CL on force spells CM
Magic Disruption Ability to cast 3rd-level spells Reduce effect of enemy spellcasting, +1 CL on abjuration spells CM
Magic Sensitive Ability to cast 3rd-level spells Detect magic intinctively, +1 CL on divination spells CM
Minor Shapeshift Ability to cast 4th-level spells Grant physical benefit, +1 CL on polymorph spells CM
Mitigate Suffering Ability to cast 2nd-level spells Temporary restore ability damage CC
Mystic Backlash Ability to cast 5th-level spells Target's spells damage self, +1 CL on abjuration spells CM
Protective Ward Access to the Protection domain Grant bonus to AC to yourself or an ally within 30 feet CC
Shadow Veil Ability to cast 2nd-level spells Obscure a target's sight, +1 CL on darkness spells CM
Sickening Grasp Ability to cast 3rd-level spells Sicken a target with a touch, +1 CL on necromancy spells CM
Storm Bolt Ability to cast 3rd-level spells Create line of electricity 1d6 damage/spell level, +1 CL CM
on electricity spells
Summon Elemental Ability to cast 4th-level spells Summon elemental, +1 CL on summoning spells CM
Sunlight Eyes Ability to cast 2nd-level spells See in darkness 10 feet/spell level, +1 CL on light spells CM
Touch of Distraction Ability to cast 3rd-level spells Impose -2 penalty on target's attack or Reflex save, +1 CL CM
on enchantment spells
Touch of Healing Ability to cast 2nd-level spells Heal 3 points of damage per level of the highest-level CC
healing spell you have available to cast
Umbral Shroud Ability to cast 3rd-level spells Impose a miss chance on your enemies attacks CC
Wind-Guided Arrows Ability to cast 3rd-level spells Apply modifier to ranged weapon attack, +1 CL on air spells CM
Winter's Blast Ability to cast 2nd-level spells Create cold cone 1d4 damage/spell level, +1 CL on cold spells CM

12
TACTICAL FEATS
Awesome Smite Power Attack, smite ability, BAB +6 Gain various maneuvers you can combine with smite attacks CC
Battlecaster Defense Combat Casting, BAB +1, caster level 1st Gain benefits when casting spells defensively CM
Battlecaster Offense Combat Casting or warmage edge, Gain benefits when mixing melee combat and spellcasting CM
BAB +1, Spellcraft 4 ranks
Bestial Charge Wild shape, BAB +4 Gain various maneuvers you can combine with wild shape CC
Blood-Spiked Charger1 Power Attack, Weapon Focus (armor Gain armor and shield spike maneuvers PHB2
spikes), Weapon Focus (shield spikes),
BAB +6
Cavalry Charger1 Spirited Charge, Trample, BAB +6 Gain cavalry combat maneuvers CW
Combat Brute1 Improved Sunder, BAB +6 Gain heavy combat maneuvers CW
Combat Cloak Expert1 Dex 15, Combat Expertise, Dodge, Gain cloak maneuvers PHB2
BAB +6
Combat Panache1 Bluff 8 ranks, Intimidate 8 ranks, Gain charismatic combat maneuvers PHB2
Perform 8 ranks
Einhander1 Tumble 6 ranks, BAB +6 Gain one-handed weapon combat maneuvers PHB2
Elusive Target Mobility, BAB +6 Gain acrobatic combat maneuvers CW
Energy Gestalt Spell Focus (evocation), caster level 3rd Gain benefits when casting energy-based spells in succession CM
Formation Expert1 BAB +6 Gain formation combat maneuvers CW
Giantbane1 Medium or smaller size, Gain combat maneuvers against larger creatures CW
Tumble 5 ranks, BAB +6
Holy Potency Ability to turn or rebuke undead, ability Gain various maneuvers to manipulate positive or CC
to spontaneously cast cure or inflict spells, negative energy
BAB +4
Mad Alchemist Grenadier, Craft (alchemy) 6 ranks Gain thrown item combat maneuvers PHB2
Metamagic Vigor Two or more metamagic feats Gain benefits when casting metamagic-enhanced spells CM
in succession
Raptor School Wis 13, Jump 5 ranks, BAB +6 Gain martial arts combat maneuvers inspired by birds CW
Residual Magic Spellcraft 12 ranks, any metamagic feat Apply magical effects in consecutive rounds CM
Shadow Striker1 Hide 12 ranks, Move Silently 12 ranks Gain stealthy combat maneuvers PHB2
Shock Trooper1 Improved Bull Rush, BAB +6 Gain disruptive combat maneuvers CW
Sun School Flurry of blows ability, BAB +4 Gain martial arts combat maneuvers inspired by the sun CW

WEAPON STYLE FEATS


Anvil of Thunder Improved Sunder, Two-Weapon Fighting, Target hit with both axe and hammer CW
Weapon Focus (warhammer or light becomes dazed if it fails Fortitude save
hammer), Weapon Focus (battleaxe,
handaxe, or dwarven waraxe)
Bear Fang Str 15, Power Attack, Two-Weapon Free grapple attempt against target hit with CW
Fighting, Weapon Focus (dagger), both dagger and axe
Weapon Focus (battleaxe, handaxe,
or dwarven waraxe)
Crescent Moon Improved Disarm, Improved Two- Free disarm attempt against target hit with CW
Weapon Fighting, Weapon Focus both dagger and sword
(dagger), Weapon Focus (bastard sword,
longsword, scimitar, or shortsword)
Hammer's Edge Str 15, Improved Bull Rush, Two-Weapon Target hit with both sword and hammer CW
Fighting, Weapon Focus (bastard sword, falls prone if it fails Fortitude save
longsword, or scimitar), Weapon Focus
(warhammer or light hammer)
High Sword Low Axe Improved Trip, Two-Weapon Fighting, Free trip attempt against target hit with CW
Weapon Focus (bastard sword, long- both sword and axe
-sword, scimitar, or short sword),
Weapon Focus (battleaxe, handaxe,
or dwarven waraxe)
Lightning Mace Combat Reflexes, Two-Weapon Gain extra attack after scoring threat while CW
Fighting, Weapon Focus (light mace) wielding two light maces
Net and Trident Dex 15, Exotic Weapon Proficiency Make combined attack with net and trident CW
(net), Two-Weapon Fighting, Weapon
Focus (trident)
Quick Staff Combat Expertise, Dodge, Two-Weapon Gain extra dodge bonus when wielding CW
Fighting, Weapon Focus (quarterstaff) quarterstaff
Spinning Halberd Combat Reflexes, Two-Weapon Fighting, Gain dodge bonus and extra attack when CW
Weapon Focus (halberd) making full attack with halberd
Three Mountains Cleave, Improved Bull Rush, Weapon Target hit twice with mace, morningstar, or greatclub CW
Focus (heavy mace, morningstar, becomes nauseated if it fails Fortitude save
or greatclub)

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WILD FEATS
Blindsense Wild shape, Listen 4 ranks Spend wild shape use to gain blindsense 30 ft. CAd
Boar's Ferocity Wild shape Fight while at negative hit points CD
Cheetah's Speed Wild shape Speed becomes 50 ft for 1 hour CD
Climb Like an Ape Wild shape Spend wild shape use to gain climb movement mode CAd
Cougar's Vision Wild shape, Spot 2 ranks Spend wild shape use to gain low-light vision CAd
Eagle's Wings Wild shape Grow wings for 1 hour CD
Elemental Essence Wild shape, any other wild feat Deal energy damage with your attacks and gain CC
resistance to that type of energy for 1 minute
Elephant's Hide Wild shape into Large creature Gain +7 natural armor bonus for 10 minutes CD
Extra Wild Shape3 Wild shape Gain two additional wild shape uses per day CD
Fast Wild Shape Wild shape, Dex 13 Use wild shape as a move action CD
Swift Wild Shape Fast Wild Shape Use wild shape as a swift action CC
Great and Small Wild shape into Large creature Grow or shrink one size category CC
Grizzly's Claws Wild shape Gain claws for 1 hour CD
Hawk's Vision Wild shape, Spot 4 ranks Spend wild shape use to gain +8 to Spot checks CAd
and cut range increment penalties in half
Lion's Pounce Wild shape Make a full attack on a charge CD
Oaken Resilience Wild shape into plant Become like a tree and gain plants immunities CD
Savage Grapple Wild shape, sneak attack Deal sneak attack damage when grappling in wild shape CAd
Scent Wild shape Spend wild shape use to gain scent CAd
Serpent's Venom Wild shape Gain poisonous bite attack for 1 minute CD
Swim like a Fish Wild shape Swim underwater for 1 hour CD
Venom's Gift Wild shape into plant, two other wild feats Imbue your natural attacks with poison for 1 round/level CC
Wolverine's Rage Wild shape Enter a rage for 5 rounds CD

1 A fighter may select this feat as one of his fighter bonus feats.
2 A scout may select this feat as one of her scout bonus feats.
3 A monk may select this feat as one of her monk bonus feats.
4 You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon, skill,
school of magic, etc.
5 You can gain this feat multiple times. Its effects stack.

PHB = Player's Handbook


PHB2 = Player's Handbook 2
CAd = Complete Adventurer
CAr = Complete Arcane
CC = Complete Champion
CD = Complete Divine
CM = Complete Mage
CS = Complete Scoundrel
CW = Complete Warrior

14

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