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War games are not about war - they are largely about managing your competition.
hen Pergo (International, Swedish Laminate flooring company) ran a war game with its smaller competitors, the war game demonstrated that the competitors had to maximise their capacity to survive and that competing head-to-head with one other would simply result in a downward price spiral. In effect the war game showed the need to cooperate with the competition in a way that would assist the profit margins of all parties, ensure customer choice, as well as to enable Pergos well-regarded brand to retain its market share. Best Foods, when deciding how to launch its Hellmanns brand of salad dressing, knew it was
entering a crowded, highly price sensitive market. Through a war game it conducted, its product management group learned that one of its approaches could include co-opting purchasing managers for the big food chains. Best Foods gave the retailers a holiday, or delayed payment period. The deal, an outcome from the war game, granted the retailer more favourable terms and extended bill payment deadlines from 60 to as many as 120 days. The result: with this favourable payment structure, food retailers effectively became partners with Best Foods, enthusiastically giving the new salad dressing shelf presence and considerable
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More Certainty
Less Certainty
market share immediately after launch. War games and strategy workshops are excellent tools for situations where the competitor and the field of endeavour are clearly defined. The war game concept fits into the broader field of strategic gaming, which allows companies to test and recalibrate their strategies against the likely course of future events.
How it Operates
The classic model of a competitor war game is to set up three to five teams to represent those key target companies. Helped by good background research on the industry, and often by an outside
facilitator who brings an element of independence to the scene, the teams can test their ideas about competitive strategies, discover holes in their assumptions about the competitors and work out how to fill the holes. The very term war game seems to imply we win, they lose. But war games do not need to assume this and are often about manoeuvring around not vanquishing your competition. Sometimes this means that a collaborative solution will emerge as the best strategic choice. In fact, as consolidation rolls across one industry after another, pure competition between companies has become an endangered species.
THE WAR GAME CONCEPT ALLOWS COMPANIES TO TEST AND RECALIBRATE THEIR STRATEGIES AGAINST THE LIKELY COURSE OF FUTURE EVENTS.
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CASE STUDY
A strategy workshop was set up for a major European company that relied heavily on technology for its competitive edge. Advance work with the companys operating units showed that its internal technology development team was in competition with its main technology vendors. The following table shows the impact of the war game on the companys thinking:
Internal View
Operating Reality
The companys operating divisions purchased the internal technology groups products because they were superior to those which the vendors offered.
The operating divisions only bought the internally developed applications if they had no other choice. They preferred the vendors products because they were far more user-friendly and were better integrated into the broader applications workflow.
The technology group had to focus on a much more limited range of modules and provide them in a form such that they could be implemented easily by the operating divisions worldwide.
Unanticipated Issue
The emerging industry standard for integrating modules into a coherent workflow was of limited significance to the internal technology group and even less important to the parent company.
One of the outside vendors was trying to shape the emerging standard to its advantage. If they succeeded it would lock out smaller outside vendors who often had superior modules.
The parent company needed to become actively involved in shaping the standard in a way that would preserve access to the market for all vendors.
The result The war game forced the technology team to revise its approach and recognise that it was in a collaboration mode vis--vis the external vendors rather than in a competitive mode.
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