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TATAKAI JIKOBOEI DO KEMPO MANUAL

SENSEI PAUL CORRIGAN


Founder

TATAKAI-JIKOBOEI-DOKEMPO
Combat Self Defence principles. An eclectic blend of martial arts systems from the East and West.

Tatakai-Jikoboei-Do-Kempo is not by any means a new martial art, rather it is my interpretation of a number of traditional and none traditional martial arts taken from both the East and the West. In Japanese Tatakai means combat, Jikoboei means self defence and Do means way, hence this system is the Way of Combat Self Defence. This is a style that is street orientated and has no sporting applications. Techniques are formulated in a way that they can be either added to or taken from. This reflects the fact that no two opponents are the same or for that matter any situation. This system is a concise and practical collection of moves and techniques that lend themselves to all self defence situations. The system is devised and structured so that anyone can learn it and make it work no matter what their age is or physical condition. Why have twenty techniques for one attack, when one technique will work against twenty attacks? For many people in todays busy society, they do not have the time to spend hour upon hour in a dojo, this system is for these people, a way of survival, a way of self defence. Tatakai-Jikoboei-Do-Kempo is a simple, practical and I make no apologies for this statement, a brutal art, designed with one objective in mind SURVIVAL. The practicality of the system also gives the practitioner a mental edge in a self defence or survival (interchangeable words) situation. Tatakai-Jikoboei-Do-Kempo uses hand strikes, kicks, knees, elbows, head butts, locks, throws and holds targeting pressure points and vulnerable places on the body to give the practitioner the WINNING EDGE on the streets.

This is the philosophy of Tatakai-Jikoboei-Do-Kempo , practicality , simplicity and effectiveness.

RECoGNITION

Tatakai Jikoboei Do Kempo was founded in March 2003 by Sensei John Paul Corrigan . Having studied numerous martial arts from the age of 11, Sensei Corrigan decided he needed a simple yet effective system of self defence. With this in mind TJD Kempo was formulated using the "street experience" Sensei Corrigan had aquired over the years. He has worked the doors for 5 years and has been employed in law enforcement for 13 years at the time of writing. TJD Kempo has elements of a number of arts studied by it's founder. These include : Shotokan Karate Combat Karate Dragon Kenpo Karate Freestyle Karate Jujitsu

Specific elements from these arts plus many more are combined in this effective system of self defence. The system was first recognised by the Valadez Kenpo Association ( Sensei Corrigan has since gone on to be appointed a board member of the VKA). It is now recognised by the following associations: International Sungja Do Association

Koreja Do Martial Arts Association Brotherhood of Martial Artists ( Associate Board Member ) Unified Martial Arts Association International (UK Rep ) American Federation of Jujitsu American Martial Arts College International Combat Martial Arts Unions Association Eagle Federation ( UK Rep ) Martial Arts Association - International World Federation of Universal Combat Systems National Kempo Karate Federation International Fist Law Society American Modern Jujitsu ( UK Rep ) International Combat Aikido and Jujitsu Federation Allstyle Kickboxing Martial Arts International Tinh Vo Dao Federation Combat Warriors Martial Arts Association Diversified League of Martial Artists Yamaguchi Karate International Magnolia Shotokan Federation Dom Nai Arts Inc. International International Martial Arts Academies United States Jiu Jitsu Alliance World Black Belt Alliance International SKKA Martial Arts Association )

Eagle Style Kenpo Jujitsu Association United States Martial Arts Association The Tang Shou Empty Hand Society of Martial Artists

Tatakai Jikoboei Do Kempo Grading Structure


Grade Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Belt Colour White Orange Green Blue Red Black Level Beginner Initiate Intermediate Advanced Asistant Ins. Instructor 3 Months 3 Months 6 Months 6 Months Min. Time In Grade

Note 1: When grading students will be required to perform techniques in combinations on mitts & pads , at advanced levels sparring will be involved. It is the students responsibility to have and wear appropriate protective equipment. Note 2: Gradings may require techniques from previous levels in TJD Kempo.

Tatakai Jikoboei Do Kempo Translation

Tatakai_Combat Jikoboei_Self Defence Do_Way ( Path ) Kempo_Fist/Boxing Method/Law

General Theory Used In Tatakai Jikoboei Do Kempo

1) General Info ( TJDK History & Development) 2) General Awareness 3) Human Anatomy 4) Unarmed/Armed Ranges 5) Offensive/Defensive Sphere 6) Angles of Offence/Defence 7) Fighting Tactics & Applications 8) Fighting in Different Places & Positions 9) Ways & Applications of Mental Training 10) Self Defence & the Law 11) Pre-Emptive Striking & the Law 12) Simulations & Scenarios 13) Using Your Surroundings 14) Incident Reporting & Descriptions 15) Aftermath

Attack Methods-3 Types


1) Pre-Emptive Attack: Attacking before opponent can move 2) Motion Attack: Attacking whilst opponent is attacking 3) Ending Attack: Attacking when opponent is fully commited

Economic Motion
1) Straight attacks require less muscular extention ( A to B theory )

2) Use closest weapon to closest target 3) Relax until point of contact 4) Intercept hard with soft and re-direct

The Eight Tenants of TJD Kempo


Awareness

To learn about yourself. To see and avoid danger or trouble.

Freedom from arrogance.

Humility

Do it until you perfect it. Practice makes perfect.

Repetition Honesty

A Pure Heart. Refusing to lie or cheat or steal or rob.

Knowledge of what you are doing, how it works, and the ability to teach it.

Understanding

No make-believe Karate. A way to protect yourself that works on the street.

Reality

An Expert. Very Sharp. Extremely Skilled. Well Advanced.

Proficiency Sensitivity

Emotional balance. Appreciation for beauty, art, and the softer side of life.

GRADING REQUIREMENTS

ORANGE BELT LEVEL Stances: 1) Neutral Bow 2) Boxers Stance Strikes: 1) Jab 2) Straight punch 3) Horizontal elbow

Kicks: 1) Front kick 2) Front knee Holds: 1) Goose neck (come along hold) Pressure Points: 1) Mandibular angle 2) Suprascapular Techniques: Defence against a straight punch Defence against a front choke Defence against a rear bear hug

ORANGE BELT SELF DEFENCE TECHNIQUES Orange 1: Defence against a straight punch a) Right outside block and trap b) Right knee strike to attackers stomach c) Pull attacker to ground with grip on neck

Orange 2: Defence against a front choke a) Pull attackers hands away from your neck b) Simultaneous right vertical elbow strike to attackers face c) Knee strike to attackers face

Orange 3: Defence against a rear bear hug (arms pinned) a)Rear head butt b) Stamp on nearest foot c) Rear elbow to attackers face.

GREEN BELT LEVEL Stances: 1) Cat stance (transitional) Strikes: 1) Cross punch 2) Hook punch 3) Uppercut punch 4) Palm strike Kicks: 1) Roundhouse kick 2) Low roundhouse kick 3) Side knee Blocks: 1) Upwards block 2) Downward block Holds: 1) Reverse gooseneck Pressure Points: 1) Common peroneal nerve (Outer Thigh) 2) Lateral femoral (Outer Thigh) Techniques: Double wrist grab escape Defence against a front kick Defence against a hair pull Defence against a rear bear hug arms free.

Defence against a hair pull ( front )

a) b)

Grasp attackers hand , pushing hand onto head Pull down and back , taking attacker to the ground

Defence against a rear bear hug ( arms free )

a)

Attacker grabs from behind

b) c)

Grab and pull little finger in a wishbone fashion Step to left and strike with a right reverse elbow d) Use opposite hand to execute a downward strike to the groin area using all momentum gained.

Defence against a front kick a)Attacker executes a right front kick b)Drop into a right fighting stance and catch the attackers leg in a hooking arm movement , moving away from the kick to lessen the impact c)Sweep away attackers back leg with your front leg d)Still holding onto the attackers leg , drop onto attackers groin with your right knee

Double Wrist Grab Escape

a) Attacker grabs both wrists b) b) Your right hand reaches across and grabs the attackers right wrist, be sure to push down on your right arm when you reach his right wrist. This movement must be done with a lot of momentum. c) Your left wrist will come free. Pull your left arm upto your right arm pit , all the while holding onto his right wrist ( this is very important) d) Still holding the right wrist , strike the attackers throat with the side of the left hand , at the same time your left leg should drop behind the attackers right leg e) The left leg sweeps away the attackers right leg

BLUE BELT LEVEL Strikes: 1) Vertical elbow 2) Reverse elbow 3) Hammer fist 4) Back fist Kicks: 1) Side kick 2) Stamping kick Blocks: 1) Inside block 2) Outside Block Both high and low are taught Holds: 1) Gooseneck/Reverse gooseneck to Ground 2) Japanese strangle Pressure Points: 1) Septum 2) Brachial plexus origin Techniques Defence against a front bear hug a) Step to left and use right . b) right foot scrapes down attackers and stamps on foot. C) Right hammerfist to opponents groin. D) Right elbow strikes up to opponents chin, turn and cover away.

b) Defence against a rear choke: a) Raise both hands b) spin around in an anti clockwise movement,knocking away arms with left arm. C) Simultaniously carry out a right hand palm heel to opponents body/chin Defence against a side headlock

Defence against a street fighters looping right

RED BELT LEVEL Strikes: 1) Half fist punch 2) Knife hand ( inside , outside, downwards) Kicks: 1) Back kick Blocks: 1) Double hand parry Holds: 1) Wrist turn to ground Pressure Points: 1) Tracheal notch 2) Solar plexus Kubotan : Basic holds and strikes Use as flail :

The Yawara and Kubaton are easily carries on your person legally in most places. It is a small unassuming device that doesnt really look like much. However, in the hands of an expert, it can be a deadly weapon.

Grips
1. 50-50 grip-This is the most common grip. The weapon is griped in the middle and there are equal amounts of the weapon jutting out from both ends of the fist.

(50%-50% Grip)
2. Saber grip(Microphone grip)- A little more coming out of the top of the fist. Good for raking, poking, and striking.

(Saber Grip)
3. Top hook- 75% or more sticking out the top of the fist. Can be used to club the attacker, rake the face, or assist in locks and nerve presses.(not shown) 4. Bottom hook- 75% or more sticking out the bottom of the fist. Used to rake, and to assist in joint locks/nerve presses. (not shown)

Targets- for striking, raking, nerve pressing, joint locking


Top of head Nose Temple Jaw Chin Mastoid Side of neck Throat Jugular notch Collar bone Top of shoulder Sternum Bicep Triceps tendon Elbow Forearm Wrist Back of hand Kidneys Spine Side of leg Groin Knee Shin Top of foot Ankles tendon Point under nose Mandular angle Ear (pinch) Lips (pinch)

Strikes
1. 2. 3. 4. 5. 6. 7. Hammer-fist strike Inverted Hammer-fist strike Saber grip poke Saber grip rake Top hook club strike Two hand shaft strike Flail strike

Shaft presses (The Vice)


1. To the wrist 2. To the radial nerve 3. To the ankle tendon 4. To the shin 5. To the triceps tendon 6. To the philtrum nerve 7. To the side of neck 8. To the windpipe (front) and (from behind normal or cross-vice) 9. To the eye socket 10. Under the chin

7 Angles of attack

Pinches/pokes
1. 2. 3. 4. 5. 6. 7. 8. Crab pinch to throat Poke to the side of face to turn it Crab pinch to wrist Poke to hollow in collar bone Poke to jugular notch Poke to stomach-9 pressure point Poke to facial nerve Pinch to inside of arm or leg (for release)

Restraining Techniques. 1. Shaft press to wrist from right lapel grab- take down. 2. Shaft press to wrist to remove someone from a car. 3. Shaft press to philtrum nerve from behind to remove from fight. 4. Spin the attacker into a shoulder poke compression to the nerve center near the shoulder

Techniques: Defence against a Full Nelson

Defence against a straight punch Defence against a double leg takedown or rushing tackle .

1st DAN BLACKBELT LEVEL Strikes: 1) Straight arm strike 2) Claw Kicks: 1) Instep kick 2) Lying front kick 3) Lying sidekick 4) Lying roundhouse kick Last three kicks used in ground defence Blocks:1) Knee jam 2) Elbow block Holds: 1) Scarfe hold Throws: 1) Neck and hip throw 2) Swinging leg throw Modified breakfall taught in conjunction with these throws Weapon Defences: Knife defence- front -rear Gun defence-front -rear Defence against stick/club 1000 word essay on the relevance of street orientated martial arts, compared to traditional martial arts

TJD Kempo Power Strikes

1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12)

Chop Heel Palm Leopard Palm Eagle Claw Finger Strikes Side Fist Power Slap Kuta Fist Elbow Knee HumanStun Gun Kuta Front Kick

TJD KEMPO COMBAT CIRCUIT

TJD KEMPO COMBAT CIRCUIT


1) Power Slap 2) Knee Strike 3) Inside Take Down 4) Hammer Fist 5) Low Kick 6) Elbow Strike