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SCENARIO: Hearing a noise outside your house you engage a Zombie gang attacking your neighbors and help them. START POSITION: At P1 facing up range with gun loaded to div cap, holstered, mags on side, and hands relaxed at your sides. STAGE PROCEDURE: At signal, Turn and move to P2 and engage T1, T2, and T3 in barricade order, Move to P3 and engageT4 and T5. Then move to P4 and engage T6. All targets get 2 shots to the body and 1 shot to the head. STRINGS: SCORING: TARGETS: SCORED HITS: 1 18 rounds min, VICKERS 6 threat, 2 non threat, 0 Steel 2 per body; 1 per head all threats START-STOP: Audible - Last shot RULES: Current IDPA Rulebook CONCEALMENT: Required RELOADS: Any IDPA legal reloads
10 yds
8 yds
P3
P4
P2
P1
ETRPC IDPA
START POSITION: P1 facing uprange. Gun loaded to STRINGS: div cap, holstered, hands relaxed at sides. SCORING: TARGETS: SCORED HITS: STAGE PROCEDURE: At signal TURN, DRAW, and START-STOP: engage all target with 1 rd to the head in tactical RULES: priority; near to far. CONCEALMENT: RELOADS:
1 18 rounds min, 18 threat, 0 non threat, 0 Steel 1 hit per head Audible - Last shot Current IDPA Rulebook Required Any IDPA legal reloads
10 yds P1
START POSITION: P1 gun loaded to div cap. Reloads STRINGS: properly stowed and hands relaxed at sides. SCORING: TARGETS: SCORED HITS: STAGE PROCEDURE: String 1: Gun in WEAK HAND START-STOP: at 45 degrees to target. Engage T1 with 4 rds to RULES: body and 2 to the head. String 2: Draw and CONCEALMENT: engage T2 with 4 rds to the body and 2 to the head RELOADS: STRONG HAND only. String 3; Gun unloaded. Draw, chamber a round, and engage T3 with 4 rds to body and 2 to the head; FREESTYLE
3 18rounds min, VICKERS 3 threat, 0 non threat, 0 Steel Best 2 to body; 2 to head Audible - Last shot Current IDPA Rulebook Required Any IDPA legal reloads
P1
ETRPC IDPA
START POSITION: At P1 with rope in strong hand. Gun loaded to div cap, holstered, reloads properly stowed with hands relaxed at sides. STAGE PROCEDURE: At signal, activate mover, draw and engage T1 with 6 rds while retreating to either P2 or P3. Engage remainder of targets in barricade order from cover. T2-T6 get 2 rds and steel must fall.
1 18 rounds min, VICKERS 6 threat, 2 non threat, 2 Steel T1-6 hits; 2 ea threats, steel must fall Audible - Last shot Current IDPA Rulebook Required Any IDPA legal reloads
P1
P2
P3
ETRPC IDPA Alley Fight Sunday, October 20, 2013 Stage 5-Bay 5
SCENARIO: Your loved ones have been dragged into an alley and are screaming for help. Rescue them ASAP. START POSITION: At P1 facing wall with strong hand STRINGS: touching the wall as if holding a doorknob. Gun SCORING: loaded to div cap, holstered, mags properly stowed, TARGETS: SCORED HITS: STAGE PROCEDURE: At signal engage steel while moving to P2.(Steel activates swinger).Engage remaining targets from P2, P3, and P4. All threats get 2 shots each and steel must fall. START-STOP: RULES: CONCEALMENT: RELOADS: 1 17 rounds min, VICKERS 8 threat, 2 non threat, 1 Steel Best 2 per threat; steel must fall Audible - Last shot Current IDPA Rulebook Required Any IDPA legal reloads
P4
P3
P2
P1
ETRPC IDPA The Retreat Sunday, October 20, 2013 Stage 6-Bay 5
SCENARIO: Yo have encountered 4 guys intent on robbing you. You are trying to back away when they decide to attack. START POSITION: At P1 with hands at surrender. Gun loaded to div cap, holstered, mags properly stowed. You will start walking backward and THEN signal will sound. STAGE PROCEDURE: Start walking backward and when signal sounds draw and engage each target with 2 rds each in tac sequence. STRINGS: SCORING: TARGETS: SCORED HITS: START-STOP: RULES: CONCEALMENT: RELOADS: 1 10 rounds min, VICKERS 5 threat, 0 non threat, 0 Steel Best 2 per threat Audible - Last shot Current IDPA Rulebook Required Any IDPA legal reloads
P1
5 yds