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MIT Media Lab 2009.7.29. www.media.mit.

edu
No. of Grp. Research Group No. of Prj.
28 Affective Computing 19
Biomechatronics 18
Camera Culture 7
Changing Places 6
Cognitive Machines 13
Computing Culture 9
Design Ecology 6
Ecology Media 7
eRationality 6
Fluid Interfaces 36
High-Low Tech 2
Human Dynamics 7
Information Ecology 9
Lifelong Kindergarten 14
Molecular Machines 2
Music, Mind and Machine 9
New Media Medicine 7
Object-Based Media 10
Opera of the Future 17
Personal Robots 26
Responsive Environments 11
Smart Cities 17
Sociable Media 22
Software Agents 30
Speech + Mobility 10
Synthetic Neurobiology 10
Tangible Media 19
Viral Communications 15
TOTAL 364
19
18
C 7
h 6
a 13
9
E 6
c 7
ol 6
36
H 2
u 7
m 9
14
M 2
u 9
si 7
10
P 17
e 26
r 11
17
S 22
o 30
ft 10
10
Vi 19
r 15
al
36

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To Group Affective Computing : How new technologies can help people better communica

To Group Biomechatronics : How technology can be used to enhance human physical capa

To Group Camera Culture : How to create new ways to capture and share our visual inform
To Group Changing Places : How new technology and strategies for design can make poss

To Group Cognitive Machines : How to build machines that learn to use language in human

To Group Computing Culture : How artists and engineers can refigure technology for the f

To Group Design Ecology : How to enhance understanding, enable creativity, and ease our

To Group Ecology Media : How to integrate sensors, digital signal processing technologies
To Group eRationality : How we can understand human behavior (rationality, semi-rationa

To Group Fluid Interfaces : How to integrate the world of information and services more n

To Group High-Low Tech : How to engage diverse audiences in creating their own technolo
To Group Human Dynamics : How social networks can influence our lives in business, heal

To Group Information Ecology : How to create seamless and pervasive connections betwee

To Group Lifelong Kindergarten : How to engage people in creative learning experiences

To Group Molecular Machines : How to engineer at the limits of complexity with molecular

To Group Music, Mind and Machine : How to build intelligent music systems out of interac
To Group New Media Medicine : How radical new collaborations between doctors, patients

To Group Object-Based Media : How to create communication systems that gain an unders

To Group Opera of the Future : How musical composition, performance, and instrumentati

To Group Personal Robots : How to build social robots that interact, collaborate, and learn
To Group Responsive Environments : How sensor networks augment and mediate human e

To Group Smart Cities : How buildings and cities can become more intelligently responsive
To Group Sociable Media : How to create better online environments and interfaces for hu

To Group Software Agents : How software can act as an assistant to the user rather than
To Group Speech + Mobility : How speech technologies and portable devices can enhance

To Group Synthetic Neurobiology : How to engineer intelligent neurotechnologies to repai

To Group Tangible Media : How to design seamless interfaces between humans, digital inf
To Group Viral Communications : How to construct agile, scalable, collaborative systems
puting : How new technologies can help people better communicate, understand, and respond to af
Affect as Index
Affective-Cognitive Framework for Machine Learning and Decision Making
Affective-Cognitive Product Evaluation and Prediction of Customer Decisions
Emotion Communication in Autism
Emotional-Social Intelligence Toolkit
Evaluation Tool for Recognition of Social-Emotional Expressions from Facial-Head Movements
Externalization Toolkit
FaceReader: Affective-Cognitive State Inference from Facial Video
Gestural Control of Guitar Audio Effects
Girls Involved in Real-Life Sharing
iCalm (TM): Comfortable, Wearable, Wireless Bio-Sensing
Machine Learning and Pattern Recognition with Multiple Modalities
Mechatronics and Prompt-Assisted Typing Aids
Passive Wireless Heart-Rate Sensor
Prediction Game and Experience Sharing Market for Forecasting Marketplace Success
RoCo: A Robotic Desktop Computer
Sensor-Enabled Measurement of Stereotypy and Arousal in Individuals with Autism
SmileSeeker: Customer and Employee Affect Tagging System
Soothing Soundscapes for Autism

cs : How technology can be used to enhance human physical capability


A Powered Leg Orthosis for the Neuromuscularly Impaired
Active Ankle-Foot Orthosis
Angular Momentum Primitives: Modeling of Transients in Human Walking
Artificial Gastrocnemius
Biomimetic Active Knee Prosthesis
Bipedal Balancing Using Integrated Movement of Non-Contact Limbs
Control of Muscle-Actuated Systems Via Electrical Stimulation
Human Walking Model Predicts Joint Mechanics, Electromyography, and Mechanical Economy
Human Walking Neuromechanical Models
Humanoid Walking Control Using Angular Momentum Partition
Instrumentation of a Biomimetic Ankle-Foot Prosthesis
Leg Orthosis for Locomotory Endurance Amplification
Load-Bearing Exoskeleton for Augmentation of Human Running
Magnetorheological Transfemoral Prosthesis
Mechatronics and Prompt-Assisted Typing Aids
Powered Ankle-Foot Prosthesis
Powered Foot Prosthesis for Distance Running
Workloop Energetics of Muscles and Interactive Loads

e : How to create new ways to capture and share our visual information
Bokode: Long-Distance Barcodes
Coded Computational Photography
Femtosecond Transient Imaging
Scattering Tomography
Second Skin: Optical Motion Capture with Actuated Feedback
Shield Field Imaging
Theory Unifying Ray and Wavefront Lightfield Propagation
es : How new technology and strategies for design can make possible dynamic, evolving places tha
Architectural Design Interface for Non-Expert Designers
Location-Aware Thermostat
Open Prototype Initiative
PlaceLab and BoxLab
Touchstone
WorkLife

hines : How to build machines that learn to use language in human-like ways, and develop tools and
Beacon Concept Store with the Center for Future Banking
Behavior Capture from Thousands of People Online
BlitzScribe: Speech Analysis for the Human Speechome Project
Collective Discovery
Concrete Financial Sim
Data-Driven Architectural Design
HeadLock: Video Analysis for the Human Speechome Project
Human Speechome Project
Internomics
Spatial Language Semantics for Video Information Retrieval
Speechome Recorder for the Study of Child Development Disorders
Speechome Video for Retail Analysis
TrackMarks: Semi-Automatic Video Annotation

ture : How artists and engineers can refigure technology for the full range of human experience
Ambient Addition
Caché
Civic Defense
Exertion Music
ExtrACT
No Park
Selectricity
Virtual Gaza
Watching the Watchers

y : How to enhance understanding, enable creativity, and ease our interactions with the technologic
Business Card of the Future
Cartagen
E14 1/2
Giving Character to Characters
GLOP
MIDE: A Multi-Perspective Interface for Software Development Environments

: How to integrate sensors, digital signal processing technologies, and networked communication i
Aural Ambience
Automatic Polling of Wildlife Creatures
Hydrocycle
Machine Harmonic Transcription of Jazz
Rainwater Wall
WildUrban: Shared Spaces Between Wildlife and Citizens
Your Imaginary Friend

How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just
Account-Ability
Concrete Budgeting
Economic Networks
Internomics
Marketing and the Placebo Effect
The Money of Others: Agency, Risk-Taking, and Spending

s : How to integrate the world of information and services more naturally into our daily physical liv
Augmented Mirror
Blossom
Chameleon Guitar: Physical Heart in a Virtual Body
Compact Contract: Commitments Made Easier
Done: Reflective Personal Project Management
Flexible Urban Display
Inktuitive: An Intuitive Physical Design Workspace
ioMaterials
Life in a Comic
Light Piping Solar Panels
MemTable
Midas
Moving Portraits
Photowhere
Pulp-Based Computing: A Framework for Building Computers Out of Paper
Quickies: Intelligent Sticky Notes
ReachBand: An RFID Wristband
ReachMedia
ReflectOns: Persuasive Objects to Think By
Relational Pillow
Shutters: A Permeable Surface for Environmental Control and Communication
Siftables: Physical Interaction with Digital Media
SixthSense (Codename WUW)
SpendTrend: Reflecting on Spending Habits
Spotlight
Sprout I/O: A Texturally Rich Interface
Sprout I/O: A Texturally Rich Interface
Surflex: A Shape-Changing Surface
TaPuMa: Tangible Public Map
TeleStory
Theme Stream: Visualizing Complex Time-Based Information
thirdEye
Transitive Materials: Towards an Integrated Approach to Material Technology
What Would They Think?
WordPlay
WUW: Wear Ur World

: How to engage diverse audiences in creating their own technology by situating computation in n
LilyPad Arduino
Paper Computing

ics : How social networks can influence our lives in business, health, and governance, as well as tec
Learning Humans
Living Labs
Meeting Mediator
mob.media.mit.edu
Reality Mining
Sensible Organizations
Surfing the Urban Life

ology : How to create seamless and pervasive connections between our physical environments and
BiDi Screen
Daydar
EcoTV
Kairoscope: Social Time
My Ears Are Burning
Proverbial Wallets
Proximeter: An Ambient Social Navigation Instrument
Social Garden
Window Wallet

rgarten : How to engage people in creative learning experiences


Computer Clubhouse
Computer Clubhouse Village
Drawdio
Hook-Ups
Invention Kits for Kids
Jots
Mobile Scratch
Say What?!
Scratch
Scratch Board
Scratch Day
Scratch Worlds
Scratch-Ed
ScratchR: Supporting Communities of Creators

hines : How to engineer at the limits of complexity with molecular-scale parts


GeneFab
NanoFab

d Machine : How to build intelligent music systems out of interacting audio-processing agents
Audio Spotlight
Classification of Killer Whale Sounds with GMM and HMM
Intercontinental Music Performance Using Prediction
Musicpainter
Musicscape
NASA Data Sonification
Radio-ish Media Player
Sound Design with Everyday Words
Time-Critical Networks for Interaction Design

dicine : How radical new collaborations between doctors, patients, and communities will catalyze a
CollaboRhythm
Collective Discovery
Forget It?
HealthMap
I'm Listening
LAMsight: A Data-Driven Disease Community
Moca

Media : How to create communication systems that gain an understanding of the content they carry
Connectibles
Consumer Holo-Video
Desktop Printed Holograms
Guided-Wave Light Modulator
Miniature Video Projector (Personal Projection)
Smart Architectural Surfaces
The "Bar of Soap": Grasp-Based Interfaces
uCom
View Planning for Camera Networks
Vision-Based Interfaces for Mobile Devices

uture : How musical composition, performance, and instrumentation can lead to innovative forms o
Death and the Powers: Redefining Opera
Disembodied Performance
Hyperinstruments
Hyperscore
Measurement of Violin Bowing Technique
Mobile Music Diagnostics: Targeting Alzheimer's Disease
Music Visualization
Music, Mind, and Health
Musical Robotics
MusicBox: Navigating the Space of Your Music
Personal Opera
Skellig: A "Surround" Opera
SoundSieve
The Chandelier
Toy Symphony
Trainer Piano
Vocal Augmentation and Manipulation Prosthesis (VAMP)

ts : How to build social robots that interact, collaborate, and learn with people as partners
Affordable Gesture-Based Avatar Control System
AUR: Robotic Desk Lamp
Huggable: A Robotic Companion for Long-Term Health Care, Education, and Communication
Huggable: Novel Actuators
Huggable: Synthetic Skin for Robots
Huggable: User Interface for Remote Communication through a Robotic Avatar
Illustrated Primer
Leonardo: A Sociable Robot
Leonardo: Collaboration in Human-Robot Teams
Leonardo: Gaze-Based Puppeteering Interface
Leonardo: Intention Recognition and Belief Reasoning for Collaborative Robots
Leonardo: Learning Manipulation Skills by Demonstration
Leonardo: Perspective-Taking for Social Robots
Leonardo: Social Emotional Referencing
Leonardo: Socially Guided Robot Learning
MDS: Social Interaction Evaluation of Facial Expressions on Robots
MeBot
Mechatronics and Prompt-Assisted Typing Aids
Persuasive Robotics: An Overview of the MDS Study at the Museum of Science
RoboSalad Game
Robot Teams for Disaster Response
RoCo: A Robotic Computer
Sociable Car, Senseable City
Squash-Stretch for a New Genre of Expressive Robots
Symon and the Factory: Fluency in Human-Robot Teamwork
TIKL: Tactile Interaction for Kinesthetic Learning

vironments : How sensor networks augment and mediate human experience, interaction, and perce
Active RFID Tags for Security and Supply-Chain Management
Configurable Dynamic Privacy for Pervasive Sensor Networks
Cross-Reality Demonstration
Funk2: Causal Reflective Programming
Interaction with Ubiquitous Dynamically Responsive Media
Lab-Wide and Wearable Sensor and Video Network
NASA Data Sonification
Sensor-Enabled Active Buildings
Spinner
Ubiquitous Media Portals
Wearable, Wireless Sensor System for Sports Medicine and Interactive Media

How buildings and cities can become more intelligently responsive to the needs and desires of thei
Animated Playground Props
Architectural Machines
Augmented Street Light
Beacon Concept Store with the Center for Future Banking
Building Blocks in the Mass-Customized Era
CityCar Chassis
CityCar with General Motors
Comparative Design Processes: Architecture vs. Automotive
Digital Water Wall: Zaragoza, Spain
FABRECOLOGY: Variable-Property 3-D Printing as a Case for Green Fabrication
GreenWheel Bicycle
Liberated Pixels
Light Electric Vehicle (LEV) Project with ITRI
Mobility On Demand
Mobility On Demand: A Market Economy of Trips
RoboScooter with SYM and ITRI
Wheel Robots

a : How to create better online environments and interfaces for human communication
backchan.nl
Chat Circles
Cheiro
Comment Flow
Data Portrait Study Series: Social Maps of Time and Space
Data Portraits
Echologue
Exploration of Motion to Visualize Large-Scale Online Discussions
Identity Signals
Medina
Metropath(ologies)
Mycrocosm
Pasts and Presents
PokerSpaces: Hiding and Revealing Social Information Online
PostHistory
Share: Socio-Technical Tools for Loosely Bound Cooperation
Signs
Sociomedia Garden
Themail
Transformative Copy Suite
VisualCV
Webbed Footnotes

ts : How software can act as an assistant to the user rather than a tool, by learning from interactio
Agent-Application Communication
Agents for Integrated Annotation and Retrieval of Images
AnalogySpace
Collecting Common Sense
Common Sense Recommendations
Common-Sense Investing
Common-Sense Reasoning for Interactive Applications
CommonConsensus: A Game for Collecting Commonsense Goals
Commonsense Computing
ConceptNet
Divisi: Reasoning Over Semantic Relationships
E-Commerce When Things Go Wrong
Emotus Ponens: Affective Story Understanding for Agents
Finding Cultural Differences in Text
Goal-Oriented Interfaces for Consumer Electronics
Goals and Plans for Story Understanding
Graphical Interfaces for Software Visualization and Debugging
Intelligent Technical Documentation
Learning Common Sense in a Second Language
MARCO: Mutual Disambiguation of Recognition Errors in a Multimodal Navigational Agent
Multi-Lingual ConceptNet
Multilingual Common Sense
Navigating in Very Large Display Spaces
Not-So-Common Sense
Open Mind Commons
PerspectiveSpace
Programming and Learning
Programming in Natural Language
Relational Analogies in Semantic Networks
Storied Navigation
ToDoGo

lity : How speech technologies and portable devices can enhance communication
Conch
Flickr This
Going My Way
Guiding Light
Merry Miser
My Second-Bike
Radio Messenger
SpaceBox: Location-Based Messaging
ToDoGo (*) 중복->Software Agents
Will You Help Me?

obiology : How to engineer intelligent neurotechnologies to repair pathology, augment cognition, a


Cell-Type-Specific Optical Neuromodulation Interfaces
Funk2: Causal Reflective Programming (*) 중복 -> Responsive Environments
Gene Therapy Devices
Internomics
Metatherapy: Customized, Adaptive Therapy Systems
Molecular Sensitizers for Cell-Specific Optical Manipulation of Biological Systems
Non-Invasive, Focal, and Portable Brain Stimulators
Plasma Planning
Principles of Controlling Neural Circuits
Real-Time Data Mining

a : How to design seamless interfaces between humans, digital information, and the physical enviro
AFK Cookset
Bosu
Cost-Effective Wearable Sensor to Detect EMF
g-stalt
Gestural Interaction
Jabberstamp
Picture This!
Piezing
Psychohaptics
SandScape
Sensetable
Sourcemap
Stress OutSourced
Tangible Bits
Topobo
Touch·Sensitive
Trackmate
Wetpaint
WoW Pod

cations : How to construct agile, scalable, collaborative systems


Cerebro
Comm.unity
Community Storage
Digital Aura
Ego
Fluid Voice
Focal Point
iCityQuest
Internal Knowledge Market
Open Spaces
Open Transaction Network (OTN)
Photo Space
PolyQuest
The Amulet
Twopons: An Application of OTN
w children learn to communicate

gful interactions with natural environments


behaviors, and in particular in electronic environments

and interpersonal connections

democratize engineering
the user's needs
n condition