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Tugas Terstruktur : Sistem Informasi Manajemen Fitri Amalinda Harahap C1B011086

1. VDT is an acronym for A. Video display terminals B. video delivery terminals C. viewer delivery terminals D. viewer display terminals

2. There are A. five B. four C. three D. two

major types of virtual communities.

3. Span of control refers to the number of A. lines of code within a programming module. B. employees per supervisor. C. number of departments involved in a business process. D. parties affected by new legislation.

4. What is the pernicious and painful form of repetitive strain injury that affects the wrists and hands? A. metatarsal impairment B. sciatic nerve injury C. keyboarder's affliction

D. carpal tunnel syndrome

5. The _______________________ requires those sending spam to identify it as advertising, to indicate the name of the sender prominently, and to include valid routing information. A. Electronic Spam Protection Act B. Electronic Mailbox Protection Act C. Information Privacy and Integrity Act D. Computer Security Act, 1987

6. The term digital divide refers to the: gap in Internet related knowledge between the current generation an A. Boom generation. B. differences in opinions among countries regarding Internet related differences in opinions among states in the U.S. regarding Internet C. related regulations. D. gap between those who have access to IT and those who do not.

Baby regulations.

7. Offshore outsourcing is one of the manifestations of the trend toward globalization that is accelerated by information technology. A. True B. False

8. A study conducted at a financial institution suggests that, on average, employees switched tasks every ______ minutes, either from interruptions or by their own choice. A. two B. three C. four D. five

9. The impact of information overload is felt not only in business circles but also in many other parts of the society, including the military intelligence community. A. True B. False

10. A subjective measure of the utility, objectivity, and integrity of information is A. Information Quality B. Information Resource C. Information D. Quality

11. When someone feels a loss of identity it is referred to as A. dehumanization B. Alienation C. Racism D. Loss of identity

12. Information technology significantly impacts individuals, ______________, and societies. A. Groups B. Economies C. Organizations D. Businesses

13. Globalization and _____________ are transforming the ways in which people work and organizations operate. A. Telemarketing B. Technology

C. Telecommunicating D. Marketing

14. Information technology challenges __________ value systems by emphasizing the significance of issues. A. Moral B. Non conventional C. Established D. Traditional

15. Information technology's capability to introduce ever-growing amounts of data and information into our lives can exceed our capacity to keep up with them, leading to __________ A. Information Overload B. Information Supplement C. Great Information D. Know ledged workers

16. The science of adapting machines and work environments to people A. Ergonomics B. Economics C. Matrix economics D. Society

17. Weapons that could be used to combat crime and other security threats. A. Electronic surveillance B. Electronic Robots C. Electronic Weapons

D. Electronic search engines

18. Computer software, books, news articles, music, movies, paintings, and myriad other forms of _________ are becoming the dominant product of modern economic systems. A. Intellectual Property B. Property C. Music files D. Data files

19. The term Virtual Society refers to: all components that are part of a society's culture based on a functional rather A. than a physical structure B. all components that are part of a society's culture based on a physical structure C. a group of computers D. a society in which there are no humans

20. Hagel and Armstrong (1997) proposed that there are four types of Virtual Communities. They call them: A. Trading, buying, selling, personal B. Education, Disabilities, Society, Family C. Consumer, Educator, end-user, distributor D. Transactions, Purpose or interest, Relations or practice, Fantasy

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