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This document outlines topics in computer graphics across four units. Unit I discusses raster graphics concepts like CRTs and color incorporation. It also covers algorithms for line drawing, boundary fills, and character generation. Unit II focuses on 2D transformations using matrix algebra, including translation, rotation, scaling, and reflection. Polygon and line clipping algorithms are also described. Unit III introduces 3D graphics topics such as projections, transformations, and surface generation techniques. Unit IV examines hidden surface removal methods like depth buffering and scan line algorithms, as well as homogeneous coordinates.
This document outlines topics in computer graphics across four units. Unit I discusses raster graphics concepts like CRTs and color incorporation. It also covers algorithms for line drawing, boundary fills, and character generation. Unit II focuses on 2D transformations using matrix algebra, including translation, rotation, scaling, and reflection. Polygon and line clipping algorithms are also described. Unit III introduces 3D graphics topics such as projections, transformations, and surface generation techniques. Unit IV examines hidden surface removal methods like depth buffering and scan line algorithms, as well as homogeneous coordinates.
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This document outlines topics in computer graphics across four units. Unit I discusses raster graphics concepts like CRTs and color incorporation. It also covers algorithms for line drawing, boundary fills, and character generation. Unit II focuses on 2D transformations using matrix algebra, including translation, rotation, scaling, and reflection. Polygon and line clipping algorithms are also described. Unit III introduces 3D graphics topics such as projections, transformations, and surface generation techniques. Unit IV examines hidden surface removal methods like depth buffering and scan line algorithms, as well as homogeneous coordinates.
Авторское право:
Attribution Non-Commercial (BY-NC)
Доступные форматы
Скачайте в формате DOC, PDF, TXT или читайте онлайн в Scribd
2) What are the differences between the raster scan and random scan devices? 3) Explain how color is incorporated in raster scan system. 4) Describe the Bresenham’s line drawing algorithm for all quadrants. 5) Explain how the bresenham’s line drawing algorithm works for drawing the line joining the points (-1, 5) and (6, 7). 6) Write short notes on graphic input devices. 7) Write about notes on character generation methods with suitable example? 8) Write about inside – outside tests with an example. 9) Describe about boundary fill and flood fill algorithm in detail. 10) List and explain various hard copy devices. 11) Describe the concept of Pixel addressing. 12) Write an algorithm for Ellipse generation with example. 13) Write an algorithm for circle generation with example. 14) Write an algorithm for DDA line with example. 15) Describe the methods for character generation. Unit II 1) Describe the matrix forms of the two dimensional transformations of translation, rotation and scaling. 2) Find the matrix transformation for finding the reflection of a point with respect to the line given by the equation ax + by + c = 0. 3) Describe the Sutherland-hodgaman algorithm for polygon clipping. 4) Describe the cohen-sutherland algorithm for line clipping. 5) Derive the matrix transformation for finding the reflection of the line y = mx + c. 6) What are homogeneous coordinates? Explain. 7) Construct a 2D-transformation matrix in homogeneous coordinates for the given sequence? (1) Rotation around the origin by - 75o (2) Translation by ( -3, 5) 8) Explain the clipping operations performed on an object. Example polygon text. 9) Describe the classification of graphic input devices and output devices according to their logical functioning. Unit III 1) Explain how projections are useful in 3D graphics. 2) Describe the 3D transformations for rotation, scaling and translation. 3) What are the types of Projection? Explain. 4) Describe the methods used to generate curves and surfaces in computer graphics. 5) What are the methods used to display 3D pictures in computer graphics to achieve realism. 6) Discuss in detail about pick devices and various graphical input functions. 7) Explain about bezier curves and surfaces 8) Explain about B-spline curves and surfaces Unit IV 1) Describe the depth buffer method for hidden line removal. 2) What are scan line methods? How are they useful in visible surface detection? 3) What is depth-sorting method? Explain. 4) Describe in detail about the methods used for hidden surface removal. 5) Explain about homogeneous coordinates. 6) Explain Depth-Buffer method in detail with suitable examples. 7) Write a short notes on the following: (i) Classification visible surface detection. (ii) Area subdivision method