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Unit I
1) Describe the working of a CRT?
2) What are the differences between the raster scan and random scan devices?
3) What is computer graphics? What are the major considerations in the study of computer
4) Explain about various input devices.
5) Describe in detail Random scan display devices.
6) Describe the working of graphic input and output devices and Their classification according
to their logical functioning.
7) Describe in detail raster Scan Display devices.
8) Write notes on graphics monitors and graphics work stations.
Unit II
1) Explain how the Bresenham’s circle generating algorithm works for drawing a circle with
radius 4 units and center (2, 3).
2) Describe the matrix forms of the two dimensional transformations of translation, rotation and
3) Find the matrix transformation for rotating the triangle with vertices (7, 2), (3, 2) and (3, 9)
with 90 degrees keeping the vertex (3, 9) fixed.
4) Describe Bresenham’s line algorithm
5) Illustrate the Bresenham’s line algorithm with end points (20, 10) and (30, 18) with line
scope of 0.8
6) Derive the transformation equation required for rotation about an arbitrary point in 2-
7) Describe an algorithm for generating an ellipse?
i) About the origin and
ii) about p(-1,-1)
8) Write short notes on character generation methods.
9) Discuss the DDA algorithm and trace for drawing the line Between (1, 1) and (7,6).
10) Write a short notes on computer animation.
Unit III
1) Describe about window to view port transformations.
2) Explain about point clipping operation.
3) Explain in detail about the various character attributes.
4) What are the attributes of lines? Explain how they are implemented?
5) Describe the Sutherland-Hodgeman algorithm for the polygon clipping?
6) Describe the Cohen-Sutherland algorithm for line clipping?
7) What are the attributes of Area Fill? Explain how they are implemented.
8) Explain about Antialiasing.
9) Explain about Liang- Barsky line clipping algorithm
10) Derive viewing transformation matrix.
11) Explain various attributes of output primitives.
12) Explain boundary fill and edge fill algorithm.
13) Explain character generations algorithms.
Unit IV
1) Write the matrix transformations for the 3D transformations of translation, rotation and
2) Explain how Bezier methods are used in curve and surface design?
3) Explain the concept of projections and derive the matrix from the standard perspective
4) What is three dimensional viewing Explain?
5) Write about Quadric surfaces
6) Write short notes on Parallel projection.
7) Explain hidden surface removal.
8) Discuss three Dimensional clipping.
9) What is projection? Explain different types of projections.
10) Explain in detail about 3D object representation for polygons.
11) What are the important properties required for designing curves and surfaces.