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This was a unique application which was linked to the World cup. Total registrations (Unique users) for the application which we got during the campaign were 42,328. Total users who had participated in the application were 1,34,251 (This would be repeat customers as well). Average numbers of users who played the game every day were 3,628. Total number of fans added on the page during this period was 1,08,000 (Number of fans before the activity was 7,93,000, post activity it was 9,01,000). Pizza Hut has a fan base of more than 4 million. The objective of this campaign was to have footfalls in their outlets via the ICC World Cup Fever Application. Background
19 Feb 2011 2 April 2011 NAME : PRODUCT CATEGORY : CASE SUBMITTED BY : WEBSITE : Pizza Hut India FMCG Ishita Mookherjee http://www.pizzahut.co.in Pizza Hut (corporately known as Pizza Hut, Inc.) is an American restaurant chain and international franchise that offers different styles of pizza along with side dishes including pasta, buffalo wings, breadsticks, and garlic bread. Pizza Hut is a subsidiary of Yum! Brands, Inc. There are 131 Pizza Huts in 34 cities of India at present. CAMPAIGN SNAPSHOT
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days, users were to click Play the Game button before a batsman crosses 99 runs. If the batsman crossed 99 runs, all the users who played the game got a voucher which they could then redeem at any of the Pizza Hut dinein outlets. The users were able to print their vouchers directly from the application and use them in the real world. Impact and Outcome Learnings What next Testimonials The following talk about the numbers that the campaign ended up producing. ^ Unique Users/Registrations: 42328 ^ Total Participation (vouchers downloaded): 1,34,251 ^ Increase in Fan base during that period: 1,18,398 ^ Over 21,000 walk-ins to retail outlets a redemption level of over 15% ICC World Cup Fever Application had a built in Print your voucher tab which gave the winners the option of printing their vouchers directly instead of waiting for them via courier. Pizza Hut initially used to courier all vouchers to winners, which sometimes got lost in transit. Since the application garnered a lot of participation, there were queries and updates which were happening on the wall and which we needed to respond to in real time. This was a challenge in itself to monitor the page as we used to get queries on coupons (with one day validity) late at night that had to be answered immediately to avoid any confusion and negative comments on the wall. The ICC World Cup Fever application was a onetime program since it was related to the Cricket World Cup. We however have taken a lot of learning from the application which we can use for subsequent campaigns. Cricket is like a religion in our country and no other sport attracts millions of Indian fans like cricket does. With the rising popularity of social media platform Facebook across the country, we believe that the cricket world cup will give us a platform to connect with the youth of the country. We will invest an estimate of INR
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