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developer.android.com/training/basics/firstapp/creating-project.html
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As new versions of Android become available, you should test your app on the new version and update this value to match the latest API level in order to take advantage of new platform features. Compile With is the platform version against which you will compile your app. By default, this is set to the latest version of Android available in your SDK. (It should be Android 4.1 or greater; if you don't have such a version available, you must install one using the SDK Manager). You can still build your app to support older versions, but setting the build target to the latest version allows you to enable new features and optimize your app for a great user experience on the latest devices. Theme specifies the Android UI style to apply for your app. You can leave this alone. Click Next. Getting Started 4. On the next screen to configure the project, leave the default selections and click Next. 5. The next screen can help you create a launcher for your app. Building Youricon First App Creating an Android You can customize an icon in several ways and the tool Project generates an icon for all screen densities. Before you publish your app, you should be sure your icon meets the specifications defined in the Iconography Running Your Application (/design/style/iconography.html) design guide. Building a Simple User Interface Click Next. Starting Another Activity 6. Now you can select an activity template from which to begin building your app. Adding the Action Bar For this project, select BlankActivity and click Next. Supporting Different Devices 7. Leave all the details for the activity in their default state and click Finish. Managing the Activity Your Android project is now set up with Lifecycle some default files and youre ready to begin building the app. Continue to the next lesson (running-app.html). Building a Dynamic UI with Fragments Saving Data Create a Project with Command Line Tools Interacting with Other Apps If you're not using the Eclipse IDE with the ADT plugin, you can instead create your project using the SDK tools from a command line: Content 1. Change directories into the Android SDKsSharing t o o l s / path. 2. Execute:
Building Apps with Building Apps with
a n d r o i dl i s tt a r g e t s
Multimedia
Graphics & Animation This prints a list of the available Android platforms that youve downloaded for your SDK. Find the platform against which you want to compile your app. Make a note of the target id. We recommend that Building Apps with you select the highest version possible. You can still build your app to support older versions, but setting Connectivity & the Cloud the build target to the latest version allows you to optimize your app for the latest devices.
Apps with If you don't see any targets listed,Building you need to install some using the Android SDK Manager tool. See User Info & Location Adding Platforms and Packages (/sdk/installing/adding-packages.html).
3. Execute:
a n d r o i dc r e a t ep r o j e c tt a r g e t< t a r g e t i d >n a m eM y F i r s t A p p\ Best Practices for p a t h< p a t h t o w o r k s p a c e > / M y F i r s t A p pa c t i v i t yM a i n A c t i v i t y\ User Input p a c k a g ec o m . e x a m p l e . m y f i r s t a p p Replace < t a r g e t i d > with an id from the list of targets (from the previous step) and replace < p a t h t o w o r k s p a c e > with the location in which you want to save your Android projects.
developer.android.com/training/basics/firstapp/creating-project.html
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Your Android project is now set up with several default configurations and youre ready to begin building the app. Continue to the next lesson (running-app.html). Tip: Add the p l a t f o r m t o o l s / as well as the t o o l s / directory to your P A T H environment variable.
developer.android.com/training/basics/firstapp/creating-project.html
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