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Version 1.02 Tales of the Abyss This FAQ/Walkthrough is copyright of Alan Quirino (grayfox2510 (at) gmail (dot) com). Ok, so let us go over a few basic things... 1) If you see anything that looks like my guide somewhere else, and you think it was stolen without my permission, please let me know. Thanks. 2) As of currently, I am not allowing any other sites besides GameFAQs to host my guides. IGN being a possible exception from time to time, but otherwise, I'm afraid I must decline your offers under most circumstances. You are, of course, still free to try. Who knows? Also, under the odds that you are granted permission, please check regularly the following link for updates. http://www.gamefaqs.com/features/recognition/8373.html Sites that have free permission to host my guides are: + GameFAQs.com + IGN.com (Though they are from time to time) + NeoSeeker.com 3) If sending an inquiry about this game, be sure to put, at the very least, "Tales of the Abyss" in the title, just to help me sort my mail. Otherwise, it might get lost and you get no answer. Do note however, I have the right to answer you or not. That is, obvious questions or information you could easily reach in here might not be answered (I might be in a very good mood and still do so though). Also, I know my English isn't perfect but at least I try when writting this, please do the same when you mail in a question. My mail is at the top and bottom of this file. 4) Needless to say, this guide is copyrighted according to the DMCA and stuff. So, please don't steal anything (If you want to use something, a bit of information or whatever, go ahead, but give proper credit where due). I'll leave this at that... 5) Mails thanking me for the help and whatnot are always appreciated. ^^ Feel free to write in English or Spanish, whichever you prefer. ;p _______________________________________________________________________________ -----------------------------------Contents----------------------------------- BE SURE TO USE THE [] WHILE SEARCHING WITH THE KEY, OTHERWISE YOU MIGHT LAND IN A DIFFERENT PLACE BEFORE YOU GET TO WHERE YOU WANTED. ## # # # # ## ### # # # # ### # # ## # # ## # # # # # ### # # ### # # # ### # # ### ### # # # # ### # # ### ## # ## # ## ## # # ###

Before we begin. If you found this guide to be useful, consider the following option to donate a spare buck or two for the guide. Just throw a Paypal donation to my email, grayfox2510 (at) gmail (dot) com. Thank you. =3

+ Finished ~ Under Construction - To do ##. Section [Key]

00. ToDo, Updates & Forewords.........................................[000]~ 01. Game Introduction 01.01. Story.........................................................[011]+ 01.02. Main Characters...............................................[012]+ 01.03. Controls......................................................[013]+ 02. System Information 02.01. Menu Explanation,.............................................[021]+ 02.02. Artes & Fields of Fonons......................................[022]+ 02.03. AD Skills & Capacity Cores....................................[023]+ 02.04. Fonslot Chamber...............................................[024]+ 02.05. Cooking.......................................................[025]+ 02.06. Town Link System..............................................[026]+ 02.07. Battle System.................................................[027]03. Walkthrough.......................................................[003]+ Do a search for the area you are located in. Look inside for examples. You can also try searching for the Synopsis title of the game. 04. Artes List & FOF 04.01. Luke fon Fabre................................................[041]+ 04.02. Tear Grants...................................................[042]+ 04.03. Jade Curtiss..................................................[043]+ 04.04. Anise Tatlin..................................................[044]~ 04.05. Guy Cecil.....................................................[045]+ 04.06. Natalia L.K. Lanvaldear.......................................[046]+ 04.07. Asch..........................................................[047]+ 05. AD Skills List....................................................[005]+ 06. Title List........................................................[006]~ 07. Recipe List.......................................................[007]~ 08. Subevents & Sidequests 08.01. Normal Events.................................................[081]+ 08.02. Title Events..................................................[082]+ 08.03. Recipe Events.................................................[083]+ 08.04. Arte Events...................................................[084]+ 09. Item List 09.01. Weapon List...................................................[091]~ 09.02. Body Armor List...............................................[092]~ 09.03. Arm Armor List................................................[093]~ 09.04. Accessory List................................................[094]~ 09.05. Capacity Core List............................................[095]09.06. Tools List....................................................[096]09.07. Food List.....................................................[097]09.08. Valuables List................................................[098]~ 10. Other 10.01. Minigames & Other.............................................[101]~ 10.02. GRADE Shop....................................................[102]+ 10.03. Coliseum......................................................[103]+ 10.04. Din's Shop....................................................[104]+ 10.05. Shop List.....................................................[105]11. Conclusion........................................................[011]+ _______________________________________________________________________________ [000]--------------------00. ToDo, Updates & Forewords------------------------ To Do: -> Tech List. Missing three of Anise's doll artes. -> Title List, on it.

-> -> -> ->

Recipe List, in progress. Missing failed effects. Events. I think I got all, but not sure. Equipment List (Weapons, Body Armor, Arm Armor, Acc., and CC). In progress. Other section. Do the Shop List.

Updates: - Version 1.01 ~ January 11, 2007 - 447 KBs. Some slight corrections, small changes, etc. Nothing big, though this is also the first time I ever use a second decimal when updating a guide. XD - Version 1.0 ~ December 07, 2006 - 443 KBs. Well, using the PS2 of a friend I finished the guide. I'll wrap up the rest of the stuff mising in my next playthrough. I also started the Titles section (though not complete yet) and also started the Recipe List section. I think that's about it for this update. - Version 0.9 ~ November 27, 2006 - 432 KBs. Walkthrough is almost done. And all that stuff. The guide is on hold because my stupid PS2 decided to break down after what...? I don't know, first time it ever dies and it's a NA launch version (Yep, I've had my PS2 all this time from WAAAY back at the NA launch). - Version 0.4 ~ November 21, 2006 - 312 KBs. Walkthrough a bit past the Absorption Gate. Event-loaded time, bear with me. Updated all the other things as usual. - Version 0.3 ~ November 19, 2006 - 264 KBs. Updated walkthrough, item sections, events, etc... Completely finished the AD Skills list. I also just noticed I had written 2005 in the two below updates... - Version 0.2 ~ November 17, 2006 - 220 KBs. Updated the walkthrough, item sections, events, etc. - Version 0.1 ~ November 14, 2006 - 170 KBs. Blah blah. Started it all, blah blah. Got walkthrough all the way to the Abandoned Factory. Forewords: None I can think of. _______________________________________________________________________________ -----------------------------01. Game Introduction---------------------------- _______________________________________________________________________________ [011]----------------------------01.01. Story--------------------------------- Taken directly from the manual. Fonons - essential components of all matter on planet Audrant. Ages ago, a new type of fonon was discovered-- the Seventh Fonon. Its discovery threw humanity into chaos, for if one could use the Seventh Fonon, one could learn the future. Wars over the Seventh Fonon raged across the lands, ending only when the miasma - a poison from within the planet - covered the entire world. This is when Yulia appeared. A fonist skilled in prophecy, Yulia saw thousands of years into the future and foresaw a way to seal away the miasma. With the guidance of her prophecies, humanity sealed the miasma deep within the planet. Over two thousand years passed. The world is ruled by Yulia's prophecy, known as the Score. People believe in the coming "unprecedented prosperity" promised in the Score, never straying from the path set forth in the Score which will lead them to that prosperity. They look to the Score as revealed by the Order of

Lorelei, the religion Yulia founded, and hold that the greatest virtue is to follow the Score faithfully. Yulia's Score tells of a young man who is necessary in order to bring "unprecedented prosperity." His name is Luke fon Fabre. An heir to the throne of the Kingdom of Kimlasca-Lanvaldear, he was kidnapped as a child by the kingdom's enemy, the Malkuth Empire. Since his return he has been confined to his family's manor for his own safety. He has no idea of the evil that now draws close. _______________________________________________________________________________ [012]-----------------------01.02. Main Characters---------------------------- Again, from the manual. Luke fon Fabre Luke is the only son of a Duke of the Kindgom of Kimlasca-Lanvaldear. He lost all memory of his childhood due to the shock of being kidnapped. Since his return he has been a prisoner in his own palace, but his family's wealth has kept him in comfort, leaving him spoiled and nave. His only hobby is practicing with his sword, and, though he lacks refinement, he does posses some skill. Age: 17 Class: Swordsman Height: 5'7" Weight: 150 lbs Tear Grants Tear is a Seventh Fonist in the military wing of the Order of Lorelei, the religion overseeing the Score. She lost both parents when she was still an infant, and has been raised as a warrior ever since. She is staid and silent, giving her a cold air, but she has a secret weak spot for cute things. A certain incident leads to her joining with Luke on his adventure. Age: 16 Class: Melodist Height: 5'4" Weight: 110 lbs Mieu Mieu is a young cheagle. Cheagles, considered holy by the Order of Lorelei, normally live in herds in the forest, but fate will bring him to join Luke and the others on their adventure. The Sorcerer's Ring that he wears around his tummy allows him to use human speech, and he can use the ring's fonic power to breathe fire. Jade Curtiss Jade is a colonel in the Malkuth Empire's military. fonist and a master of the spear. He always smiles, is truly thinking. He is known to be the right-hand Emperor, Peony, but he is also known among those in "Jade the Necromancer."

He is both a skilled so no one knowns what he man to the Malkuth the military as

Age: 35 Class: Fonist Height: 6'1" Weight: 163 lbs Anise Tatlin Always cheerful and happy, Anise is a Fon Master Guardian, charged with personally protecting Fon Master Ion, the leader of the Order of Lorelei. The stuffed doll, Tokunaga, that she keeps strapped to her back can grow to gargantuan size, and she fights while riding on its back. She hopes to marry rich, and ever since meeting Luke she has been plotting to become his future duchess. Age: 13 Class: Puppet Master Height: 5'0" Weight: 93 lbs Guy Cecil Guy is a servant in the Fabre household. He was first taken on as a babysitter, and ever since then, Guy has been like both a brother and a parent to the palace-bound Luke. He is uncomfortable around women, so his kind words to them often lead to awkward situations. Age: 21 Class: Swordsman Height: 6' Weight: 174 lbs Natalia Luzu Kimlasca Lanvaldear (AKA Natalia L.K. Lanvaldear) Natalia is the princess of the Kindom of Kimlasca-Lanvaldear. She is haughty and arrogant, but at the same time, as a member of the royal family she is concerned for her subjects and for her country. She is proficient with a bow, and difficult situations bring out the true strength of her will. Natalia is engaged to Luke, and their life-long friendship allows her to freely criticize him for his lapses in judgment. Age: 18 Class: Archer Height: 5'6" Weight: 117 lbs _______________________________________________________________________________ [013]---------------------------01.03. Controls------------------------------- Basic Operations of the Main Menu Directional Buttons / Left Analog Stick..........Select items L2 Button / R2 Button / Right Analog Stick.......Page up / Page down X Button.........................................Confirm selection Circle Button....................................Cancel, Return to prev. screen L1 Button / R1 Button............................Change character or item cat. START Button.....................................Toggle window explanations * Operations other than these will vary by menu. Operations of the Map Screens

FIELD MAP OPERATIONS Directional Button / Left Analog Stick...........Move (Walk while holding O) X Button.........................................Enter town/dungeon, Search Triangle Button..................................Open Menu Screen L1 Button / R1 Button / Right Analog Stick.......Rotate camera L2 Button........................................Enter town/dungeon, Search R3 Button........................................Open World Map START Button.....................................Toggle minimap display SELECT button....................................Start Skit NORMAL MAP OPERATIONS Directional Buttons / Left Analog Stick..........Move (Press O to walk, R2 to set Mieu's action) X Button.........................................Speak, Search Triangle Button..................................Open Menu Screen Square Button....................................Perform Mieu Action L1 Button / R1 Button............................Change character direction L2 Button........................................Speak, Search R3 Button........................................Open World Map SELECT Button....................................Start Skit ** The directional buttons allow you to move by running, and the angle the left analog stick is held at determines your speed. Basic Battle Operations Directional Buttons / Left Analog Stick..........Move character (R2 for Free run), Select spell target, move selection cursor. Right Analog Stick...............................Arte shortcut X Button.........................................Normal attack Circle Button....................................Use artes (+ D-Pad or Left Analog Stick) Triangle Button..................................Open Battle Menu Square Button....................................Defend L1 Button........................................Decline item request R1 Button........................................Choose target R2 Button........................................Trigger Over Limit START Button.....................................Pause * You wil be abel to use Free Run and Over Limit after your character has gained enough experience. * The Free Cursor can only be moved with the left analog stick. _______________________________________________________________________________ ----------------------------02. System Information---------------------------- _______________________________________________________________________________ [021]-----------------------02.01. Menu Explanation--------------------------- Pressing the Triangle button on a map screen will bring up the Main Menu. You can enter a variety of sub-menus from here and do other things. ############# # Main Menu # ############# Use the directional buttons or the Left Analog Stick to move up and down the cursor and highlight a menu item, then press X to access it. If you press

the START button here the information displayed in the character window will toggle from HP/TP/Level to Stats. Along the bottom you can see several miscellaneous pieces of information, such as the time you've played in total, number of encounters, the are you are currently in, your max combo and last but not least, the Gald you have. If you press right you will move the cursor to the Character Window. Change Displayed Character Move the cursor right to the Character Window and then press X on the character you wish to be actively displayed while on map screens. Note that this function requires having an item you get early on in the game. (Read: Cheagle Woods) Change Battle Order As above, hit right to go into the Character Window, then highlight the character you wish to swap in or out and press the Triangle button. Then, move the cursor to the character you wish to swap him/her with and hit the X button. The character in the first Semi-Manual before you can characters will be in Auto positions 5 and 6 will not ############## # Artes Menu # ############## If you are choosing Artes for a Manual or Semi-Manual controlled character, the screen will display a window of four slots on the left and a list of all your currently known Artes for that character on the right. Simply hit the X button while selecting a slot to assign an Arte to it. Pressing R1 or L1 will change the character currently displayed and R2 and L2 will scroll the list up and down. If the character is Manual or Semi-Manual cotrolled, this will lead down to the Shortcut screen, where you can assign four skills (this time from any character) into the four positions of your Right Analog Skill. If the character is Auto controlled, you can turn on/off skills by pressing the Square button while highlighting a skill. Control Mode Each character can have his/her control mode to Manual, Semi-Manual or Auto mode. Simply press the SELECT button to rotate between modes while viewing a character's Artes list. Do note that characters in Manual or Semi-Manual without an actual human counterpart to control them will remain motionless in battle. Manual: The player controls all actions, from movement to jumping and attacking. Including facing specific directions for them. Defense too. Semi-Manua: The player controls most of the character, but timing for attacks and defense is assisted by the AI. You will be redirected to the enemy position will always assume the role of Manual (or use Manual) unless instructed otherwise. All other unless you change their modes. Characters in participate in battle.

prior to attacks and to jump you must Guard and press up. Auto: The AI takes of everything in base of the Strategy set. Do note this game can be played by up to 4 players (which is always fun in these games), so be sure to set those characters to Manual or Semi-Manual if being controlled by another player. Using Healing Artes If you want to use a healing Arte from the Arte menu, simply go into the character's Arte list and highlight the spell you wish to use. Then hit X or Triangle to bring up the character list and press once more to cast on the desired party member. ############## # EQUIP MENU # ############## Choose Equip from the main menu to enter the Equip Menu for the desired character. Pressing L1 or R1 will rotate the character currently selected. Alternatively, you can more the cursor up to the character portrait and move right or left to do the same function. Equipping Weapons and Armor Move the cursor up and down to select the equipment slot you wish to change and press the X button to go to the available item list for that slot and press X to change it. If you simply want to remove an item (Weapons excluded), simply press the Square button. To view more information about an item, press START to toggle the information displayed at the bottom of the screen. Also, to sort out items press the Triangle Button. ############## # Items Menu # ############## Move the cursor to the Item sub-menu and press X to access it. Items are divided in six categories: Tools: Healing items, recovery items, etc. Weapons: Equipment used to attack. Armor: Items equipped on your body or hands. Accessories: Other miscellaneous equipment for various uses. Food: Items used for cooking. Valuables: Key items or valuables. Non-usable directly. Same as equipment, press START to toggle the information displayed. Using Items To use an item, move the cursor to it and press the X Button to bring up the character screen. Move the cursor to the desired character and press the X button to use it on that character. ############### # Battle Menu #

############### For info on Capacity Cores and AD Skills, please look at 02.03. AD Skills & Capacity Cores. For info on the Fonslot Chamber, look at 02.04. Fonslot Chamber. Strategy The Strategy Menu allows you to specify a character's actions in battle for characters whose Control Mode is set to Auto. You can also configure your battle formation (character positions during battle). You can also create battle formations and strategies other than the Default strategy type for quick strategy changes. Target: Select how the character will choose his/her target. TP: How much TP should the character use in offensive maneuvers. Action: The focus of the character. Items: How and when the characters decides to bring up a request. OL: When should the character use his/her Overlimit. Setting Battle Formation First, choose the strategy type for which you wish to set a battle formation by pressing the L1 Button or the R1 Button. Next, press the Triangle button to begin adjusting the battle formation. Move the characther to the desired position and press the X button to change the character's position. Continue using the X button to select the other characters and change their position in a similar manner. When you have finished adjusting the battle formation, press the Circle button. ################ # COOKING MENU # ################ Please refer to 02.06. Cooking for details. ################# # STATUS SCREEN # ################# The Status Menu allows you to check the current condition and basic parameters of each character. Here you can also change each character's title. Status You can dispay the Status Menu by choosing Status from the Main Menu and then choosing the character whose data you wish to view. You can press the L1 button or the R1 button to change characters. Press the L2 button or the R2 button to switch between screen 1 and screen 2. Basic Paramters Each character's maximum HP and TP, as well as ability levels, increase each time they level up. Equipment, Capacity Cores, and AD Skills also modify these parameters. BASIC PARAMETERS

LV.............This is your current level. HP.............Current and maximum Hit Points (HP). When a character reaches 0 HP, he is unconscious and cannot take part in battles. TP.............Technical Points (TP) are used to cast spells or use skills. This shows your current and maximum TP. OL.............This is your current Over Limit gauge. EXP............This shows your Experience Points. When this reaches certain levels your character levels up, causing your basic parameters to increase. You may also learn new spells or skills when you level up. NEXT...........This shows the number of experience points you need until you level up again. Parameters.....These are values that are mostly related to fighting skills. The values shown here are modified by equipment, Capacity Cores, and other effects. PARAMETER SCORES Physical Attack....Your attack power when you attack an enemy with a weapon or a strike arte. Physical Defense...Your defense power when attacked by a weapon or a strike arte. Fonic Attack.......Your attack power when you attack an enemy with a fonic arte. Fonic Defense......Your defense power when attacked by a fonic arte. Agility............A high agility rating increases your movement speed and your chance to permor a critical hit. Enhancement........This score will only increase with a Capacity Core level-up bonus. When this score reaches certain levels, you can gain AD Skills. Titles You gain titles after fulfilling certain requirements in game events. Moving the cursor to the available title and pressing the C button displays a list of all available titles. Choose the one you like and press the X button again. Depending on the title used, the character may be able to use special abailities, or his appearance might change. ########### # LIBRARY # ########### On this screen you can view stories, maps, and other such items that you have obtained. Select "Library", and then choose from among the menu items described below. Synopsis You can read a summary of the story so far by selecting "Synopsis". To do so, select the synopsis you wish to readh and press the X button. You can use the directional buttons or move the left analog stick up or down to flip pages. World Map If you have obtained the World Map, you can view a map of the world. Collector's Book

If you have obtained the Collector's Book you can see a list of all of the items you have obtained so far. Somewhere i this world is the Character Book. If you go there and read the Character Book, you can see who lives in the towns that you have visited, as well as see the characters that you have met during game events. ########## # SYSTEM # ########## This screen allows you to save and load games, and the Config section allows you to change game settings. You can also use this area to see game-related records. Save / Load / Config Save: You can save game data by choosing "Save" while in the field. Doing so displays a list of save files. Choose the file where you wish to save your game and press the X button. Load: This option loads saved data. Operations is the same as "Continue" on the Title Screen, Config: This area allows you to change game-related settings. Press the Circle button after you've finished to return to the Main Menu. CONFIGURABLE SETTINGS Message Speed..........Sets the speed at which messages are displayed on a scale from 1 to 10. Battle Difficulty......Sets the battle difficulty to "Normal" or "Hard". Once you've cleared the game, new battle difficulties become available. Vibration Function.....Turns the vibration function on or off. Button Configuration...Allows you to hange button functions during battles. Sound..................Allows you to change the bolume for BGM, sound effects, character voices and also choose betwen "Stereo" and "Mono". Enemy Check............Turning this on will cause the camera to temporarily swing to the direction of enemies when a battle starts. Dynamic Camera.........Turning this on will cause the camera to dynamically change position for characters set to "Auto" mode. Battle Voices..........Turn voices during battles on or off. Place Names............If this is turned on, approaching an inn, weapons shop, or other place will cause the facility's name to be displayed. Event Voices...........Turn voices on or off during events. Skit Titles............Determines whether titles should be displayed for Skits. Adjust Screen..........Allows you to adjust the position of the screen. Records This allows you to see various data and records related to game-play. _______________________________________________________________________________ [022]-------------------02.02. Artes & Fields of Fonons----------------------- Please refer to the Artes Menu in the previous section for information on how to set Artes.

When an elemental Arte is used, it will leave behind a Field of Fonons. Depending on the level of the Arte (Novice, Mid or High), are the probabilties of the FOF being 'complete'. A High Fonic Arte will always produce a full FOF. FOFs disappear after 3 seconds approx., but can be 'revived' if an Arte of the same element is cast on top of it not too long after. Once a FOF is full (denoted by the circle being completely colored in the element), it can be used to make FOF Change Artes. An FOF Change Arte is a normal Arte 'altered' by the FOF to produce a new Arte. These Artes can't be used anytime, and depend on the FOF to be used. For a far better explanation, and actual practice, please keep playing the game. Jade will demonstrate the basics eventually. _______________________________________________________________________________ [023]------------------02.03. AD Skills & Capacity Cores---------------------- AD Skills are 'Additional Skills' that can allow a variety of maneuvers and special abilities in battle. Reminiscent of the EX Skills from ToS in a way. They are acquired by gaining levels or growing with a Capacity Core (for a list of all AD Skills, look at section 05. AD Skills List). If you want to turn on/off a skill, simply move the cursor to it and press the Square button. Capacity Cores are like level-up bonuses in a way. Not only do they raise your overall stats every level up depending on the Capacity Core you currently have equipped. Simply enter the C.Core menu from the Battle sub-section to watch the current total bonuses your character has, the C.Core equipped to him/her and the list of C.Cores you have. To change a C.Core, simply hit X when viewing a character to access the C.Core list and select a new one. Refer to the AD Skills List to see how much of a certain parameter you need. Also, refer to the Equipment section under Capacity Cores to get a list of all the C.Cores you can get and where. _______________________________________________________________________________ [024]-----------------------02.04. Fonslot Chamber---------------------------- The Fonslot chamber is a special item that you will obtain during your adventure. You can attach them to Artes to agument the Arte's effect, such as increasing damage dealth to an enemy, decreasing the recovery time after an arte is used, etc. These special effects will occur during battles with some given probability, and when they do "FSC Effect" will be displayed. There are four types of Fonslot Chambers: Carmine, Cobalt, Grass, and Sunlight, and each has a different effect on your Artes. Growth Gauge and FSC Effect Triggers When you use an arte that has a Fonslot Chamber set, its growth gauge will increase. The higher the level of the gauge, the greated the probability that it will trigger a special effect when the Arte is used. When the gauge reaches the right-most dot, the special effect will always trigger. Note that special effects will only occur when the Fonslot Chamber is equipped. Also note that

if you unequip a Fonslot Chaber when its gauge is part way between dots, its growth will shrink back to the previous dot. However, the level of an Arte with a specific Fonslot Chamber will be saved. You need 20 uses to go from one level to the next, and the odds of the FSC Effect firing off depend on the uses you could say. Lv1 00% -> 19% Lv2 20% -> 39% Lv3 40% -> 59% Lv4 60% -> 79% Lv5 80% -> 99% Lv6 100% Here's a list of all possible effects from each chamber. Carmine Chamber - Increases Natalia's Healing Force by 20% (Natalia only). - Increases Arte damage by 10%. - Increases Guy's Center and Magic healing effects by 15%. - Increases Guardian's effect by 20% (Luke, Guy, and Anise only). - Increases the Invoke series effects by 20% (Tear only). - Increases Status Up Strike Artes effect by 20%. - Increases Status Up/Down Fonic Artes effect by 20%. - Increases Charge effect by 15% (Tear only). - Increases Drain Magic effect by 15% (Jade only). Cobalt Chamber - Increases Push/Lift/Throw effect by 25%. - Increases Status Up/Down Fonic Artes effect time by 25%. - Increases Status Up Strike Artes effect time by 25%. - Decreases the Recovery Time after casting a spell by 25%. - Increases Guardian's effect time to 3 seconds per use. Grass Chamber - Decreases TP Consumption by 12.5% (1/8th). - Enables to Cure Poison with First Aid (Tear only). - Enables the skill to possibly steal from the enemy: Luke: Raging Blast, and Swallow Fury. Tear: Banishing Sorrow. Jade: Thunder Lance. Anise: Eagle Dive, and Surge Breaker Guy: Void Tempest, and Final Cross. Natalia: Aerial Laser. - Enables the Arte to heal HP to the user (8% of Max HP): Luke: Steel. Anise: Mighty Charge, and Lucky. Natalia: Cavalry, and Recovery. Sunlight Chamber - Allows the skill to 'FOF Change' even with incomplete Fields of Fonons. (Only available with Wind, Water, Earth and Fire fields. Light and Dark still require full fields) _______________________________________________________________________________ [025]---------------------------02.05. Cooking--------------------------------

If you have the right recipes, you can use the ingredient sthat you discover along your journey for cooking. Cooking has a variety of effects, such as healing HP and TP, etc. Cooking Choose cooking at the Main Menu to display the Cooking Menu. Cook: The character who will be cooking. Menu: The food that will be cooked. Required Ingredients: Things you need to cook. Extra Ingredients: Extra ingredients to 'flavor' the food. Recipe Information: Displays the effect of the food. Cooking Level Your cooking level will increase as you repeatedly cook recipes. Characters with a high cooking level can make better versions of the same recipe. In addition, some recipes have character-specific additional ingredient that can be added if that character's cooking level is high enough. How to Cook Choose the character that will cook and press the X button. Next, choose a recipe and press the X Button to display a list of the recipes that character knows. Choose the recipe you want to make and press the X button. Cooking After you have finished setting your cooking options, press the Triangle Button to use the necessary ingredients to cook the selected recipe and cause any related effects. If you have any additional ingredients they will automatically be used, changing the recipe's effect. If you are not successful at making the selected recipe, its effects will be weaker than when the attempt was successful. Also, you cannt cook when the characters are full (immediately after having cooked something). Cooking Shortcuts If you have cooking shortcuts, you can cook immediately after a battle. At the Battle Results Screen, press the directional button to select a recipe and then press the Square button to cook the selected recipe. Assigning s Shortcut Press the R2 button to display the Assign Shortcuts Window. Next, choose the position for the shortcut and press the X button to choose a chef. After doing so, follow the same procedure to select a recipe. _______________________________________________________________________________ [026]-----------------------02.06. Town Link System--------------------------- There's a new feature in Tales of the Abyss. The Town Link System. This is basically the attempt of Namco of creating a virtual economy so to speak inside the game.

Meaning, certain events will raise the growth value of a city, decreasing prices and overall allowing you to obtain better items. Also, some prices will only decrease with the course of the game. An interesting concept, but somewhat weak if you ask me. Town Link variations come in the form of points, hereafter known as TLP during the Events section. Maybe later I'll get the exact point modifications. _______________________________________________________________________________ [027]------------------------02.07. Battle System----------------------------- Later, when I'm not feeling lazy... _______________________________________________________________________________ [003]---------------------------03. Walkthrough------------------------------- Ok, area changes will be denoted as -[Synopsis Title]-[Area]So you can search with Synopsis Titles if you wish. I might nail some wrong however, but bear with me... Do note NOT all Synopsis titles are used, since some are only used in small scenes which I have no need to separate, since I only use labels when changing places. <WALKTHROGH BEGIN> -[It Started with a Song]-[Fabre Manor]Well, first we get the intro video and then we actually switch to Luke in his manor, looking outside the window. Wait for him to get his bearings and then get used to the controls or something before you head outside. Well, weird sound thingy then we go outside. Head down to the center of the court and then right, enter the door there. Talk to the maid there and she'll say you have a guest. So head down and talk to Ramdas, the guy in brown by the window. He says Master Van is coming and for you to go wait in your room, so head back. You should get your first Skit here. None of them are voiced by the way, and there's lots of them. More weird sounds, only this time accompanied by a voice too. Guy will then show up. Do note that if this is not your first playthrough and you transferred your titles through the GRADE shop, wear any costume title to add a few lines of dialogue where Guy wonders what the heck Luke did with his hair. Anyway, scenes. We gotta go to the Drawing Room now. Go out to the courtyard and left this time into the door, then head down. After the scene here, you should get another skit. This is the last I will point out by the way. So yeah, head out to the courtyard. Battle tutorial. Just follow Van's instructions and you should be fine for the most part. After that's done, Tear will show up and hell breaks loose. Guy falls asleep, Tear tries to attack Van but Luke sort of attacks her and both him and Tear cause this weird portal-like thingy and are whisked away. -[Nighttime in the Valley]-[Tataroo Valley]Well, you got Tear now. She can heal you by the way. Head down and you will go into your first real battle. It's not too hard, simply smack the enemy around with your sword and chain your hits with your Fang Blade. Anyway, simply follow the only path down. Follow the river down and take the

left path. You should find an Apple Gel and an Orange Gel in the chests here. Go back and keep heading down. In the next screen you will get a tutorial on changing targets while in battle. Once you are done, head down a bit and you should be able to spot the treasure chest there. Find a way through the foliage to get a Cape. Equip it whoever you wish for some extra defense. Then, head back up a bit and cross the river to the right and follow the path for two chests, one with 300 Gald and the other with a Life Bottle. Go back and take the left path from where we came down and follow it to the exit. Well, an event more like it. After it's done, go up to get the 400 Gald and save if you wish. Then go down and talk to the guy, go ahead and accept. Watch the battle going outside and then you'll be given the option to get out or keep going with the coach to Engeve. Up to you if you want to fight or not. If you walk, you'll get the tutorial on cooking along the way, I don't know what happens if you say otherwise. -[The Grocers' Hamlet, Engeve]-[Engeve]Well, if you took the coach, you land on the West entrance. If not, I suggest you take the west entrance to town anyway. Spaghetti Recipe Whatever the case might be, head to the west side of town and walk up to the left-most house and Luke will mention something smells good. You can get a more thorough explanation on cooking here before you head in. Talk to the lady there and she'll ask you to go get some Miso. Accept her request and then head out and right to the house with the watermill. Talk to the old lady inside to get some Miso then go back to learn the Pasta recipe. So, head outside the house and go right this time past the bridge where a scene will trigger outside the inn. Go around the inn and where the merchants are. Watch the event to learn how to use shops, in a way. Go back to the inn (where the bunch of people is) and well... Luke will be sort of branded for thievery and you will eventually. Once you are out, head back to the Inn and "Kind of out of it?" (C) Anise Tatlin. I love how that After she's gone, rest at the inn or buy some stuff if Once you're rested, save if you wish and head outside. Collector's Book Go and talk to the man whom you almost stole an apple from and he'll ask you to retrieve a box from the Cheagle Woods. We are going there, so what the heck. Besides, it raises Engeve's TLP. Anyway, leave town and head North to find the Cheagle Woods. Just look for a large tree around the forest north of town. -[Sacred Cheagles]-[Cheagle Woods]Once inside you will find Ion surrounded by three wolves, but he will easily meet Jade and Ion you'll meet Anise there. sounds. you need to.

dispatch them with a Daathic Fonic Arte. Tear will receive the title of Van's Sister here. As Luke starts to question her, a Cheagle will appear. Anyway, first of, let's look for that box for the Collector's Book. Hug the left from where we start and you will find a treasure chest with the Secret Box inside. Head back down and then right and stick to the lower edge until you see a path going down, leading to a chest with an Apple Gel. Grab it and head back to where we went down. The exit we are looking for is on northwest of this area, so head there. Next screen, more events. Head to the left on the fork and to the next screen. You see another Cheagle here. Follow the path to the entrance on the large tree to find some food on the floor, examine it then go inside. Mieu will join you now. Before we go out, head up the slope you see here. Ignore the first exit and keep climbing up, then go out to find 200 Gald in the box there. Go down and leave the tree. You will gain access to Mieu's fire breathing abilities now. Go right and around the tree and take the exit there to find a chest with an Orange Gel and 500 Gald. Go back to the tree and leave south. Head to the right and Luke will make Mieu burn the tree to make a path. Well, sort of, you still have to do it in the end. Follow the path to the next screen. Capacity Core time! Refer to the section above for more info on that. Head right and up (no sense in going right, you can't do anything there yet) and burn this next tree down. Before you enter the Liger's Lair, go left for a Magic Lens. Now you can enter. Travel down the roots and on the right side, before you head left and down, look for a chest trapped in a bunch of roots. Burn it with Mieu Fire and go down. Grab the Orange Gel to your left and then go right. Take the Life Bottle and heal up using the healing memory circle, save, then go up. BOSS BATTLE: QUEEN LIGER HP : 10,200 Physical Attack : 76 Physical Defense: 83 Magical Attack : 72 Magical Defense : 80 Weakness : None Resist : Earth, Wind Rewards: Life Bottle, Sage. EXP: 175. Gald: 1000. Yes, she has 10,200 HP. No, you don't need to wear it all down. After you take anywhere from half to one fourth, Jade (in semi super God mode) will appear and kick the Liger Queen around the battlefield. Otherwise, just be sure to defend before attacking your three times and using Fang Blade or Havoc Strike, your choice. Once that's done with, grab the treasure chests here for a Life Bottle and a Cutlass. Go back down to get the Technical Ring and then save, for the heck of it. Then, make your way out. Now, we gotta go tell the Cheagle Elder, but I suggest you detour back to the first area and take a path to the right we've ignored for now to get the S Flag, then go to the Elder. Now, go ahead and try

leaving the place. And we are taken hostages... -[The Tartarus]-[Tartarus]Interrogation time! So, seems Jade and Anise are trying to prevent war and are requesting Luke and Tear's help. Talk to Anise and she will join you. So yeah, look around if you wish, but go out, then enter the second door on the left as you go up, in other words, the one closest to the stairs and get the Apple Gel. Head up to the deck if you want to talk to Jade and Ion, but return to the guard in the room we started and agree to help. Man I love Jade and his remarks... Anyway, head out to the hallway and approach Jade for a scene to unfold. Seems the Tartarus is under attack. Then, as Luke is trying to make a run for it, this large guy shows up and hurls Luke back before Jade tosses a Fonic Arte which is bounced back and almost kills Luke, who ends pinned up against the wall by the giant guy. Jade will receive the title of 'Necromancer' here. Jade then introduces Largo, the giant guy, in his own way to the party. So, Largo tosses this box, a Fon Slot Seal, to Jade, making his stats leave Super-God mode (so yeah, he drops to your level now) and then the two of them duke it out. You end up on deck, where there are enemies around. Climb up the stairs and go inside the door there if you want to save. Fight the enemies around here then climb the next ladder and follow the path. Once you reach the door, Tear will put the guards to sleep and her and Jade will go inside while Luke stays outside. Foolish as he is, he ends up waking up a guard and goes into a one-on-one. Simply try attacking the soldier to watch the next scene where Luke accidentally strikes him down and goes into some sort of shock. Jade and Tear will come out and wonder what the heck just happened before this red-haired guy comes and kicks your asses in one fell swoop. You'll wake up in a holding cell, after a small conversation on how Luke will fight but not want to kill (Wait, what?) humans, Jade tosses this shiny little thing to the bars and they go poof. Then he performs an emergency shutdown to screw with the enemy. From where we gain control, enter the door immediately to the right for a healing save point, then exit and head down to the next door on the right. You should find your weapons inside. Exit and head down to the left door. Go inside to find yourself in a small crate puzzle. I think it's easy enough to handle without directions, and you can find 1200 Gald in one, Styl (A Capacity Core) in another, and a Life Bottle in the last one. Go out and head up the stairs. Jade won't let you, saying there's something 'fun' in one of the rooms, so head down south to the last row of doors and take the right one. Simple enough, move the crates and watch the scene. Grab the chest first for a Long Sword, which you should equip on Luke right away, then exit. Climb up the stairs and head towards the door near the ladder going up (the room I mentioned that had a save point). Watch. Guy will show up along the course of the scene and whack Legretta. Every of the enemies go inside and we are safe outside.

We gotta go to Saint Binah now. But first, make a detour to Engeve to return the Box thingy for the Collector's Book. You should witness a scene along the way without doubt. Ah yes, Guy's weird phobia. Fun times, fun scenes... Fight time! After the fight, as Luke tries to slay the Soldier, his sword is bounced and deflected and is about to get retaliated on. Tear jumps in and takes the hit while Guy finishes the soldier from behind. Luke gets the 'Frightful One' title. In the nighttime event, talk to everyone before Mieu and go to sleep. Now, where were we? Ah yes, Engeve. Go there and get that book. Then head to St. Binah. Follow the road South-east if you need. You can't go in yet, since the Oracle soldiers are guarding the entrance, so we need to find a Coach. You will go and look for the second coach automatically, being driven by people from Engeve who will agree on helping you. -[The Citadel, St. Binah]-[St. Binah]Head outside the Inn. A weapon dealer is there, so feel free to upgrade your gear if you have the Gald. Otherwise, head into the Malkuth Headquarters. It's the large building across the flower field, the place guarded by two, well, guards. Events~ You should get the World Map here. Event time~ St. Binah's Tree Go to the back of town and up the ladder. Examine the boxes there. Done. Simple as that. XD Gel Shop Go to the medicine shop in the back of the town (near the ladder) and talk to the guy on the left. He needs a Gel Base and some Cotton. Gel Base is found south of Rotelro Bridge (The one destroyed by the Dark Wings) in the Search Point there. Cotton can be found east of the Fubras River, our soon to be next destination. Go fetch them and return. I suggest you save before checking each Search Point by the way. Return to the guy to get one Miracle Gel and he opens up a shop. Noir Fanclub - Part 1/3 Head to the back of the town (well, you might be there already) and look for a bulletin board near the entrance of the area. Use Mieu Fire until you burn the poster there. This guy named Ayn will show up and wants you to go pay his dues in Chesedonia and give you 200 Gald, but we'll get back to that later... Sandwich Recipe Go to the eastern area and to the first house you see. Check the notebook on the floor.

Anyway, head to the entrance of town where an event will fire up with the Six-God Generals. Before you leave, do rest at the inn. Then exit. On a sidenote, Dist is weird. St. Binah's Training Go to the inn, again. Yes, sleep after you slept there once more. Luke will drag Guy out for some sword training. Luke will learn Sonic Thrust. Now, leave town if you wish. To reach Fubras River, well... Walk west to the post sign that has directions to Engeve and St. Binah, and head direclty South from there. You are looking for a large stone-formation-like place near the river. -[The Fubras River]-[Fubras River]I swear, synopsis titles change with almost every area... Anyway, head left to see Apple Gel. Head down for here. After that's done, vines. Burn them and get a chest behind some vines. Burn them and loot the another scene. Jade will explain Fields of Fonons head straight right for another chest trapped in the Magic Lens.

Head down, a bit left and then up for another chest with 500 Gald, then keep going left. Stick to the south to see the zone change. In the next screen, the river will push you a bit to your right, but nothing too big. Stick to the left to see the easy-to-spot chest with an Apple Gel, then take the right path of stones. In the landmass, there's a save point, feel free to use it, but go up and right through the stone path and change areas. You will the save actually Take the with 800 find an Iron Mail here. Go back down and from the piece of land where point is, go the left and down, into the only rock path that is complete. Head straight down for a Bracelet then go back up. right path here and keep heading right as far as you can for a chest Gald, then go back a bit and take the exit down.

A scene with Arietta will trigger here. Seems she's against you because the Liger you killed back in the Cheagle Woods was her mother. Fun stuff. It would almost be fight time, but an earthquake triggers off and then this miasma (a poison-like gas) starts spewing out. Tear learns Force Field here to shield her allies from the Miasma. Jade is about to strike Arietta while she's unconscious but Ion asks Jade to let her go and well... Once you recover control, start heading right to find a chest with an Orange Gel, we just gotta free it first as usual. On the bottom left of this area is a Life Bottle, and from there, start going north and follow the path. You should nab 1600 Gald on the way to the exit. In the world map, simply head South to spot Kaitzur on the horizon. Head there. You'll go into another event on the way with Jade inquiring about Tear's Hymns. Enter Kaitzur. -[The Border Fortress, Kaitzur]-[Kaitzur]Head to the Inn if you wish then head down to the check point to find Anise.

Anise goes into cutesy-mode on Luke before Asch drops from out of nowhere and sends Luke flying away. Just as he is going to strike him down, Van appears and blocks him. Then flies away and Luke goes into happy mode. So, go to the Inn to listen to what Van has to say. You learn a bit about the Fonstones and get a Passport, huzzah. Leave the inn and go south. Now you can cross. There's an equipment store on the right area of the south section, but things are kinda expensive at this point. Keep going south and exit into the world map. Then start heading south to the Kaitzur Naval Port. -[Disaster at the Port]-[Kaitzur Naval Port]So, the port's under attack. Bet you didn't see that one coming! ... Head left down the port and you'll find Arietta, who somehow recovered and got here before us. Not only that, she wrecked the place AND kidnapped the main engineer who is now in Choral Castle. And of course, we can't do a thing without that engineer so I bet you know what we are doing next... And no, listening to Van is not the correct answer. Yep, we are going to the Choral Castle. So head out and head east into the tip of the land to find the place. -[Searching for Memories]-[Choral Castle]Small scene. Once that's done, don't go directly to the entrance. Once you cross the arch by where you start, stick to the right to find a broken wall. Go through and follow the path for a Sage, then you can go inside. Another event here will introduce you to Surprise Encounters. Basically, if an enemy gets you from behind, instead of white glass shattering, it will be red colored and your whole party will get mixed up EXCEPT for the character on the first slot (I have no idea what happens when you are playing with multiple players on Manual). So yeah, once that's taken care of... Head to the door by the save point and examine the door with the glowing ball of light. I'm not sure if the color is always purple, but for me, it has been. Now, there are four ghosts inside the castle; Yellow, Blue, Red, and Green. You gotta get the two colors that when combined, give you the color in the door. For me? Red and Blue. Though if this is fixed, then I guess it will be for you too. Go out, save if you wish and take the right stairs up and follow the path out. See the Red Ghost? It will run away as soon as you get close. For now, simply move the two statues at the bottom to block the path to the staircase and take the left entrance. We'll leave this ghost for last. Head down the stairs and grab the Life Bottle. On the floor we entered, head south to enter a room with the Yellow Ghost. Ignore him if need be and go outside to grab a chest with an Apple Gel. Now, go back inside. As you go up, you should see the Blue Ghost, ignore it for now as you keep taking the stairs. Take the first right entrance you see (NOT from where we came from) to a balcony with a chest containing 1000 Gald and an enemy. Go back to the stairs room and go up one more floor and take the left exit into a balcony outside the castle with a chest containing a Chain Mail. Be sure to equip it as you go back inside. Keep going up until you zone out.

Go inside the room you see there and ignore the Green Ghost (unless you happen to need it). You can get a Silk Robe in this room. Now, go back down to the stairs room. In order to get the Blue Ghost, approach it VERY slowly and try throwing fire balls at it with Mieu. If you need to, use L1 and R1 to turn around until you nail it. Then, as it's frozen, approach it to battle him. Do note you can only have two orbs with you, so if you get a third, the first one will be 'overwritten'. The Red Ghost should be easy. Remember we moved the statues? It can't run away now, so just tackle it on. Once you have the two orbs you need, head into the room with the door and examine it to gain passage. Follow the path here until you reach this large machine where a scene will trigger. I love how Guy first looks so calm as he looks down to see Anise's hands before throwing her away. Anyway... Ignore the stairs going down and follow the path right. You should see a Liger running away in the next screen, but not just any Liger. Yep, Arietta's Liger. In the stairs room, use the Healing save point as you go up and then look for an exit on the left side for another balcony inside the Castle. Grab the Shakujo and equip it to Tear or Anise. Go back to the stairs and look for an exit on the right this time for a chest with 1600 Gald. Keep going up all the way now. You'll see Arietta's Liger going up and Luke and Anise will bumrush after it. Luke will go and get kidnapped. Scene change. We see Luke strapped in the weird machine before Guy shows up and tries to strike Sync down. He gets a hold of a weird disc before Sync jumps at him and then gets kicked away when he's distracted, but keeps the disc. Sync then runs away after having his mask knocked off. You get the Fonic Disc item here and now we gotta go back to the roof. Man, I really hate that kid. Sure, she has pink hair, extra points for that, but she has a really annoying voice and attitude if you ask me... BOSS BATTLE: HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resists : ARIETTA 3,000 98 263 111 235 None None LIGER 3,700 148 228 101 167 None Wind HRESVELGR 3,500 135 236 99 172 Fire Water

Rewards: Apple Gel, Savory. EXP: 760. Gald: 1300. First of, take off the Liger. Once that's done, get the bird whatchamacallit and finally Arietta. If you don't have Item Thrower here, you might be in a tough spot when you need to heal some characters and they aren't using requests. Just try to

play it safe. Remember, Free Run is your friend for escaping Fonic Artes. So yeah. Van will show up and says he'll deal with her. You are given the choice of walking back or going to Kaitzur Naval Port automatically. Choose walking, we got some other business to do here. Sword Dancer - Part 1/3 Go back to the main entrance of the Castle (inside, where the first save point was). You should see a sword thrust in the ground. Save before you check it to fight the Sword Dancer. After the battle, this part is done. BOSS BATTLE: SWORD DANCER HP : 17,000 Physical Attack : 248 Physical Defense: 159 Fonic Attack : 126 Fonic Defense : 135 Rewards: Grass Chamber (Low rate). EXP: 3800. Gald: 1000. He can be rough, but just hang in there. I suggest level 10 or higher at the very least. Yes, I know he is tough... A good tactic is to have someone lure it around the battlefield while the rest cast spells on it, but if you want to go in and fight, be sure to actually defend, otherwise you might find yourself dead. Anyway, head back to the Kaitzur Naval Port. -[A Trip by Ship]-[Kaitzur Naval Port]Once you arrive there, it seems the ship is being repaired and Van wants you to drop in by the Meeting Hall there for a moment. The Meeting Hall is around the right area of the port, easy to find. Talk to Van to start the scene. Once you are rested, head to the ship on the far west and set sail. -[The Power of Hyperresonance]-[Katsbert Ferry]We have Luke going solo right now. Head out and Luke will hear the voice in his head again. Once you are outside the cabin, a soldier will inform him Van wishes to speak with him. But before we get to that... Head up the hallway and up the stiars, then check around the top-right corner for a chest with an Orange Gel. Keep going up the stairs until you reach the very top for a chest with an Iron Bracelet. Talk to Jade here for an interesting remark. You'll know what he means later on. Head down and take the exit. Talk to everyone if you wish as you make your way around. After the talk with Tear, Luke will start to get controlled by the voice and Van will help him calm down, as well as explaining the reason behind why he was being kept in his mansion. -[The Center of Trade, Chesedonia]-[Chesedonia]-

Well, we got some events to do here. Go a bit left and enter the first building you see and talk to the kid, Din, there. This is a strange service, but it can net you some Capacity Cores later on. I suggest you don't worry too much about it yet and instead wait until you can fly around the world at your leisure so you can reach all Search Points for items. Anyway, exit and head down for a scene with the Dark Wings. There are weapons and armor shops at the southern side of town, so be sure to check them out. Now, we have a couple of events to do. Noir Fanclub - Part 2/3 There's a seller around the Inn on the north side of the town, talk to him and you will mention Ayn's dues which you'll pay at the moment. Except, the dues are 1000 Gald, not 200... Choose to pay anyway and you will get a Fanzine. Tear's Pendant - Part 1/2 Talk to the man by the medicine shop in the north side of the town. He's the coach that Tear payed for with a jewel but it seems the guy already sold it. You have to come back later to check. Chesedonia Items In the south side of town, there are two weapon merchants. Left from the one sitting on the red carpet, there's a merchant inside one of those brown booth thingies. Talk to him and he will ask about Baticul's prices for things. He will give you a choice of Food or Items that he will give to you. Ant Lion Man - Part 1/5 / Fried Chicken Recipe In the South area of town, go between the Inn and the armor shop to find this weird guy, the Ant Lion Man. He asks for an Apple Gel, which you should give to him in order to get the Fried Chicken recipe in return. And we are done, phew. Now, go to the middle of the town and head left to the large mansion you see there. Go up and inside. Watch. The laugh of Astor freaks me out... Anyway, while we are here in the mansion, go to the northern side and check the drawer in the left room for the Time Traveling Hero, a doll item for Tokunaga. (You know, Anise's doll. You can equip them as her accessory) Leave the mansion and try to head to the southern side. A guard will come and inform you that the ship is ready and then Sync of the God-General comes at you before you promptly run like hell to the ship. -[The Center of Trade, Chesedonia]-[Katsbert Ferry]Scene starts by some talking about the documents Guy just got. Clever use of the value of Phi here if you ask me, cheap, but clever. Then we jump to Isofon information and, well, just keep watching. The ship suddenly rocks and a guard comes in saying a number of monsters are approaching before two Oracle Knights barge in. Battle time! Once that's done with, head out and up to the deck. This little robot will then steal a fonstone from a sailor there. Then we begin a bothersome minigame. You gotta chase the robot around until you catch it. Thing is, the boat will rock as you chase it and if you are RUNNING as it rocks, you will stumble.

If you start falling, jam the X button to recover your balance. If you fall down, you will go into a random encounter. Just run around and when the ship starts tumbling, quickly press and hold Circle to start walking. It's not really hard to catch the little robot, it's just bothersome. Anyway, once you recovery the Fonstone fragment, then the stupid will jump down into the water... Which isn't very smart if you ask me. You will get Nobile, a Capacity Core in return. If you fail to catch it, you won't get the C.C., so I suggest you reload. You also get a pair of Winged Boots. Now, get to the far side of the deck and approach the stairs. Dist will show up, who also has a weird laugh (I mean, if you are going to laugh maniatically, at least do it well...). He then throws the Kaiser Dist R on you. For the record, I still love Jade's remarks. "I don't know any Jades with such poor taste in friends." (C) Jade Curtiss BOSS BATTLE: KAISER DIST R HP : 19,000 Physical Attack : 182 Physical Defense: 302 Fonic Attack : 139 Fonic Defense : 204 Weakness : Water Resist : None Rewards: Orange Gel. EXP: 800. Gald: 1500. Easy battle. Just be sure to guard frequently from its attacks. If he starts smashing the ground or spin, try to Free Run your way out of harm and resume the attacking. Use whatever FoFs that show up to your advantage. Alternatively, use Splash with Jade. You should be near or at level 14 already. If not, level a bit on the enemies inside the ship so Jade can use that. Just, whatever you do, bring Jade in. Since its F.DEF is lower than his P.DEF, you can do a bit more damage with him. And Dist goes flying away. You will then arrive at Baticul. -[The Capital of Light, Baticul]-[Baticul]Just as you arrive, Goldberg and Cecille will be there to greet you. Cecille goes away to inform Duke Fabre and we are left to our own. Follow the only path you have here to reach the airlift. Take it to the main city. After the scene with the Dark Wings, there's an interesting event with Guy you can witness here. Go a bit right and down from the center of the city, as if you were trying to go a screen down and then return up. That should trigger it. But, moving on... Take any of the stairs to the north you see and head to the right until you see an lift-like platform, take it up. In the next level, head right and up for the next lift. Then, in this third level head left a bit and then north to the castle. Take the large stairs up. Watch. After that's done, exit the castle and go left to get to the Duke Fabre's Manor. The game will take over for you. Once you regain control, head left into the Drawing Room where Natallia is.

This scene is so much funnier if you can use the "Proud Maid" costume title with Tear, though you need to transfer Titles in a further playthrough. But I digress... After the whole talk, take the left door and go all the way up for the Duke and Madam Fabre's Chamber, go inside. After the talk, head back to the entrance for a small scene before going to Luke's chamber and resting. -[The Goodwill Ambassador]-[Baticul]A maid will come in to wake you up. And wow, apparently the Score even has details about the weather. Bet that one isn't as crappy as the meteorologists we have... >_> Erm, sorry, personal rant. Leave the Manor and go to the castle, up to the Audience Hall we go automatically. Scenes, scenes. Luke will receive the Ambassador title here. Leave the Audience Hall and from the save point, take the door on your left and in the hallway, stick to going as far left as you can to the Prison. Head down the steps there. Man, Luke is so easy to manipulate, but whatever. Go back to the entrance and exit. After the scene, head all the way down the lift and Anise will come to you. It seems Ion has disappeared and she will join you. When you take the next lift, Guy will mention that Luke should see the master of a Dojo. You will learn about Fon Slot Chambers here. You get a Carmine Chamber AND a Moon Selector special item. Now, before we leave, we got some events to do. Fried Rice Recipe After the lesson on FSC from Miyagi, go and stay in the inn in Baticul and Anise will write down the recipe. Albert Style Books - Part 1/4 Talk to Ramdas in the entrance hall of the Fabre residence (he has two maids nearby) and he will mention one of the maids accidently sold four Albert-style books. He mentions the seller should still be in the port, and that you should go look for him and give you 20,000 Gald to buy back the books. Go to Port Baticul to find the merchant, who will sell you the book for those 20,000 Gald. You'll learn Demon Fist. Contamination Effect - Part 1/4 After buying the book, leave the port and return through the airlift. A man will try to take revenge for something on Jade, but he easily takes care of the guy. The group will then ask Jade how can he materialize and disappear his spear like that and he will give a short explanation on the whole contamination effect. Sigmund Strategist Simply get over 300 encounters in total and after hearing Miyagi's explanation on Fon Slot Chambers, listen to all of his tutorials for Guy to get this title. Guy must be the on screen character by the way. You must have all six characters in your party however. Sigmund Style - Part 1/7 Talk to Pere in the Fabre Manor until he mentions Gee at the Desert Oasis. It requires around 3 talks.

Jewel of Gardios - Part 1/3 Go to the first room of the Fabre Manor and talk to Pere who is standing there (I believe you need to clear at least the first step of Sigmund Style beforehand). He will start to explain about the sword there to Luke but Guy will stop him. Done? Good. Go to the right side of the lowest level and take the aircar there to the factory. -[The Goodwill Ambassador]-[The Abandoned Factory]I swear this music comes from Resident Evil (the first one)... Save if you wish and head right. Guy will start giving a small explanation of the place before Natalia shows up. Hah! Bet you didn't see that one coming. Ok, maybe you did, I mean, it was fairly obvious... "Anybody else think I should rip daddy's little girl a new hole?" (C) Anise. That's just so damn awesome if you ask me. So yeah, she joins you. Once you have control, go up the stairs there and get the chest with a Magic Lens inside. Go back down the stairs and head down (as in towards the camera, not right) to spot another set of stairs going down. Go towards the chest but it will fall down. We'll just get back to it later. Head right all the way and bypass the ladder there to find a chest with an Apple Gel, then return and go up the two sets of stairs. Head along the pipes, ignoring the ladder above you as we can't reach it yet. At the end of the pipes, you should see another ladder. Take it down, along with the next one and follow the pipes to find a Feather Cloak in the chest that dropped some moments ago. Backtrack one ladder up and enter the door there. A scene will trigger here. Watch and when it's over, there's a ladder on the bottom left that leads to an Orange Gel. Grab it and then take the ramp up and activate the switch there. Board the lift up. Take the ladder up first to find a Scimitar at the end, then go back and down the two ladders. Follow the pipes and when you reach the intersection, take the south path first to obtain a Cobalt Chamber, then head up into the platform after climbing the ladder. Approach the barrel of oil you see there and then use Mieu to shoot fire at it to light it up. Check the machine next to it. Go into the a ladder in the path to you can get door. See the aircar near you? Go south a bit and you should spot the metallic platform where the aircar is, go down it and follow a chest. The pipe will give away however, pouring oil down before the Apple Gel. Go back up and return to the previous room.

Take the lift down and walk on the pipe for it to break, giving you access to the nearby platform. Take the door you see there. Notice the oil dripping? (Well, the game WILL make you notice it.) Use Mieu's Fire at the right time for it to light up and light the barrel as well, then return to where the Aircar is and switch it on before boarding it. Notice the machine there controlling the flow of oil? Examine it once so that oil starts flowing to the left, then hop back into the aircar. Look for a ladder on the far right and then light up the barrel you'll find down there by timing yourself with the dripping oil. Return to the machine and make it

flow to the right this time. Go right and activate the machine we see there and use the nearby save point if you want. Ignore the lift for now and follow the metallic platform. You should spot yet another ladder going down to a chest with 3000 Gald. Now you can board the lift up. Follow the path and into the entrance there. Take the ladder down and go up for the chest with a Panacea Bottle in it. Take a left near the chest and you should see a ladder pilled up near the save point, examine it to put it down so you can use it now. Go down and start pushing the barrel until it's below the dripping oil. Keep heading down once you push the barrel down for a chest with a Life Bottle, then go back up to the pipes and take the other left we ignored at first to make loads of oil drop into the barrel, then go back and light it. Go back up to the healing save point and use it, then activate the final machine and board the aircar. Get ready for another boss battle. BOSS BATTLE: ABADDON HP : 22,000 Physical Attack : 197 Physical Defense: 333 Fonic Attack : 186 Fonic Defense : 271 Weakness : None Resist : None Rewards: Lavender. EXP: 1190. Gald: 2000. This is a weird boss. At first, it pretty much spams Negative Gate, but as you keep damaging, the gooey cover will start to wear off, revealing a giant spider. Eventually, it will start popping little spiders out of nowhere that run in straight lines and can hit you. Needless to say, Free Run is the key here. Jade and Anise are good suggestions because of its lower F.DEF, but otherwise, Luke and Guy can still do a good job melee'ing. Head out the exit there for an anime sequence. Luke jumps at Asch trying to recover Ion, but as they are duking it out, Luke is baffled because Asch looks exactly like him. Well, everyone else is surprised as well besides Jade. -[Encounter in the Rain]-[World Map]Once you are out, start following your only path in the direction of the desert. Do note you can reach Chesedonia from here, the location is in your map. There's something we can do here, though it might be a bit too early... -[Encounter in the Rain]-[Chesedonia]Curious Princess You have to make 5 item requests from Din in order to get this title AND have checked at least 6 different Search Points. There's a Search Point nearby that will net you some good items for making WAY better weapons here, so you can use them for your five trades and make your game easier. (Especially if you are on Unknown mode...)

Anyway, head to the middle of the desert to find the Oasis. -[A Calling Voice]-[The Desert Oasis]As you enter, Luke will start hearing another voice, only this time it's a different one. It's Asch actually, who tells you they are in the Zao Ruins. Talk to the people, who will mention the Ruins are to the east, but we aren't going there yet, we have an event here. Sigmund Style - Part 2/7 Go into the Grocery and speak to the old man all the way in the back, Gee. He will give Guy a Hod Citizen Registry. This concludes part 2. Rest, buy items, save, and leave the Oasis and head East. You should be able to spot the ruins quite easily. -[A Calling Voice]-[Zao Ruins]Go up for a scene before you go inside. Follow the only path down, and in the bottom floor, look for a chest on the upper right for an Apple Gel. Go south. Keep heading straight south and examine the floating, brown-ish rock there and Mieu will learn Mieu Attack. Go back up and take the left path down this time. In this room there's a path to the right of the boulders that leads to 2400 Gald, pick it up and then go smash the rocks to keep going. On the right side of the bridge, pay attention for another pile of boulders blocking a chest with an Orange Gel. Save if you wish. In the next room, follow the only way opening the chest in the way to obtain a Panacea Bottle. Go around the curve and up the stairs. A piece of the bridge above you will fall, blocking your path to the chest containing Stre Forte, a Capacity Core, but simply use Mieu Attack to smash your way through. Exit to the right from this screen. Follow the path north and go left at the fork for a Life Bottle, then take the right road and follow it. You should be able to find both a Carmine Chamber and a Cobalt Chamber on your way through. Follow the only path to the healing save point, use it, and move forward. More scenes and then get ready. BOSS BATTLE: HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist : SYNC 13,000 210 222 154 150 None None LARGO 17,000 265 210 161 100 None None

Rewards: Grass Chamber, Verbena, Garnet. EXP: 1600. Gald: 2400. Try to take out Sync at first, since he has the lowest HP of the two. As usual,

keep Tear healing and unleash everything you have on Sync. Try using the Arte Users Strategy Target for better results if you wish, otherwise, it's the same deal as ever. Largo's attacks are powerful and have a wide reach, so make sure you are out of range or guard frequently. With their F.DEF lower, Jade is a good choice here as usual. Approach the memory circle and you will notice these sparks flying from it, this means you can use a Wing Bottle to return to the entrance. You get a free Wing Bottle here, so go ahead and use it if you want. Either way, we are heading for Chesedonia now. -[The Curse Slot]-[Chesedonia]Head towards the Inn after Luke's headache, and then he will sort of start being possessed, drawing his sword at Tear before collapsing. Once you regain control, we got some business to do first... Ant Lion Man - Part 2/5 Same as before, go to the Ant Lion Man and give him a Scimitar along with a Magic Lens. You get an Orange Gel in return. Done. You can buy both items here in Chesedonia, though it'll be weird for you to lack Magic Lenses... Go north-east on the north side into the Malkuth Consulate. Go inside the only door there and follow the corridor. Watch. We then arrive in... -[Distant Feelings]-[Kaitzur Naval Port]This is your last chance to fight the Sword Dancer if you didn't before. If you don't defeat him this time, you can't fight him later. Also, we have two other events to take care off before we keep going. Sigmund Style - Part 3/7 Head back to Kaitzur, on the north side. Look for a man right outside the inn and talk to him. Guy will learn Tempest from him. Noir Fanclub - Part 3/3 Head ALL the way back to St. Binah and go to the part where we first met Ayn, where you'll confront him about the money due. He will give you the 800 you spent on his behalf and let you keep the Fanzine. That's it, honestly. The Deo Pass is northeast from Kaitzur Naval Port, head there. -[Distant Feelings]-[Deo Pass]See the tree there? Mieu Attack it in order to get an Apple Gel, then smash the large boulder blocking your path. Follow the path up, if you hit this tree, you will go into a random encounter with a treant. Either way, head down for a chest with 1600 Gald covered by a rock. Go back up and take the right path. Follow the path to the next screen. Attack the next tree you see for a Panacea Bottle and then go left to get a Gothic Mace. Return to where we got the Panacea Bottle and take the upper right path this time. When you reach a triple fork, take the right path under the

bridge and hit the tree for 1800 Gald. Now cross the bridge. Event time. Save if you wish and continue along. When you reach the split, take the upper left and break the rock to find a Cobalt Chamber. Take the south-west path down. In the next screen, head southeast at the split and hit the tree to get an Apple Gel. Take the south path and in the next screen, slam the tree to make a box fall in the house below. Backtrack to the previous screen and take the east path. We can't go into the house from here, so just save and keep heading down. At the fork, head west and up into another screen to get an Orange Gel. We just passed a tree in the previous screen, hit it to get another Apple Gel. On the fork, take the southeast path twice and then go east and up to find a ladder into the house so you can grab the Steel Bow. Go back to the triple fork and hit the rock and go through for another rock guarding 1500 Gald. Then just follow the gravel path down to find Legretta. After an exchange of words, we battle. BOSS BATTLE: LEGRETTA HP : 31,000 Physical Attack : 357 Physical Defense: 319 Fonic Attack : 224 Fonic Defense : 196 Weakness : None Resist : Light Rewards: Sephira, Chamomile. EXP: 2100. Gald: 2500. She's fast with her guns, so try not to stay still for too long. Free Run as usual is your friend. Legretta can cast, so try to stop her if she does. Free Run away from any spells she manages to pull off of course. It's very unlikely you can use Mystic Artes just yet, so as usual, keep Jade in the party for she has a weaker F.DEF. Do be careful of her attacks however, she has a somewhat high P.ATK. Leave the Deo Pass and into the world map. You should see Akzeriuth near to your east. -[The Horrible State of the Mines]-[Akzeriuth]As you start, head right into the house there, and talk to the man inside to get 3 Apple Gels, 3 Orange Gels, 1 Life Bottle and 1 Panacea Bottle. Head down the ramp and you can find an Inn along with some stores. Rest and gear up with whatever you need, then go back a bit to the lift and take it down so you can enter Tunnel 14. Tear will leave you when you are about to enter it though, so be sure to put in Natalia if she wasn't in your group for healing. Stick to the left once inside to get the Panacea Bottle before you move to the right and stick down so you can exit below to get a pair of Archery Gloves. Go back in and move forward into the tunnel. Stick to the left to find another passage with a Steel Circlet in it. Keep moving forward into the next screen. Follow the path to see the easy-to-spot chest with a Life Bottle inside a tunnel, fetch it and keep going down. Take the next tunnel you see on your

way down and follow it all the way back to get 5500 Gald and a Carmine Chamber. Return to the original path and keep going down and you should see yet another tunnel, take it and go all the way back to find Nocer Forte, a Capacity Core. Go back to the main track and keep going down. Yes, also go inside the next tunnel for a Cobalt Chamber then, at the fork, take the right path for a Halberd. Return and go left. It gets pretty straight forward here with all the events. Take the north tunnel when you can and keep watching. What a way for things to turn out... -[The Qliphoth]-[Fallen Akzeriuth]Save if you want and talk to everyone. Out in the world map, move onboard the Tartarus to the West and you will eventually trigger a scene. Watch. When you are back in the world map, head northwest in the direction you are facing and you should see Yulia City to your left, approach it. -[The Qliphoth]-[Yulia City]Soon as you go in, Asch will fight Luke mano-a-mano (that is to say, since they won't be fighting with their fists anyway). BOSS BATTLE: ASCH HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist : Rewards: None. EXP: 1250. Gald: 1200. Yes, it is possible to win this fight. But you just get the extra EXP and Gald anyway. Up to you if you want to duke it out. If you do, just lure Asch around and go around him so he swings to the air and use the opportunity to hit him while he's distracted. Rinse and repeat. If you try using a Mystic Arte, he will just counter it with his own. The end result is the same anyway, Luke receives the title of 'Replica Model' in the end and, well, keep watching. You will be controlling Asch instead of Luke for now, but they are essentially the same. In the top floor of Tear's house, look in the closet to find the Deck Brush. We got two events here. Ramen Recipe In the first floor of Tear's house, check the notebook to learn the recipe. Yulia City Items - Part 1/3 Simply go to the far left in Yulia City and talk to the man there. He needs

10,000 380 340 250 100 None None

3 Apple Gels, give them to him. Go to the main building then and head up the stairs, into the room there. Talk to Teodoro on the far end. Agree to leaving and you'll be back in the world map in the outer lands. As a personal suggestion, go to Baticul to buy Rice from the store there, you need five pieces by the time we regain control with Luke back in Yulia City. -[The Eyes in the Mirror]-[World Map]Belkend is, well... See the continent where Baticul is? It's on the far west tip. You actually need to reach Port Belkend first, THEN you can walk to Belkend itself. From Port Belkend, simply head south to reach the city of Belkend. -[The Eyes in the Mirror]-[Belkend]We got an event to do here first. Soba Noodles Look for a metal platform that you can go under. It might take some search but it's there. Then follow the path and open the furnace at the end. Help the person you see inside and you'll get the recipe in return. Once that's done with, go west and up the stairs. See the crates up north? You can use Mieu to smash them, but since Mieu's down in Yulia City... Simply go inside the Research Lab. Take the only door there, north again, then east, north again. That should do it. After the scene, Jade will get the 'Father of Fomicry' title. Now, exit the lab and Guy will leave your party. We gotta go to the Ortion Cavern, but first... Go to Port Sheridan, it's slightly north and to the west of Port Belkend, on the continent to the left. Nick, the Blind Archer Look for an old man surrounded by three guys on the left side. Save him and Natalia gets Gallant Barrage. Now, go to the Ortion Cavern. It's on the same continent, on the south side, in that weird 'inlet' of the land. -[Fomicry]-[Ortion Cavern]Follow the path, you should be able to fetch a Ruby Wand on the way. Keep going right for an event before getting the Life Bottle there. Follow the straight path as you make your way through. You should find a Grass Chamber in the next screen, and at the next, head south first to get a Nimble Rapier and then take the north path. Follow the only path for more scenes. Be sure to save as you head back, we got a boss battle coming. BOSS BATTLE: ANCYLOPOLYP Pulp

HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

35,000 344 350 283 282 None None

1,000 164 350 283 282

Rewards: Aquamarine, Basil. EXP: 3500 +100 for every Pulp. Gald: 5000 +100 for every Pulp. Same tactics as usual. Try to take care of the Pulps every now and then. When the thing goes into its shell, use the opportunity to heal up or cast some support spells. It's not that hard of a battle. I would say bring Jade as usual, but he has to be there anyway... Head back towards the Tartarus and after another scene, we go back to Luke. -[Dirtied Hands]-[Yulia City]After Luke wakes up, he will automatically go to the flower field were Tear is. During the talk, an anime-sequence fires up where Luke cuts his hair. If Luke was wearing a Costume title at this point, a few lines of dialogue will be added with Tear saying how Luke had to remove his 'wig' first to actually cut his hair. XD Go to the main building and up to talk with Teodoro. He will mention the Yulia Road to go back to the Outer Lands, but, we have stuff to do first. Yulia City Items - Part 2/3 Talk to the same man, who now wants 5 Rice. Done. Note this guy will ask for 5 Maces the next time. You can get them in St. Binah, among others, so be sure to fetch them when you go there. Character Disc Go to the backroom in the first floor of Tear's house to gain access to the Character Disc. Yulia's Hymns - Part 1/2 Before you go to talk to Teodoro (well, before you are able to), a person will tell Tear to stop by her place later. After talking with Teodoro, head down the stairs and enter the middle entrance and talk to the person for Tear to learn Holy Song. Now, in the same room where the Character Disc is, you can get Scild Forte, a Capacity Core. Go up to Tear's Room and watch. You will get the Principles of Fonology book here. Go to the main building, save, then go up and take the right exit. Head up to the Aramis Spring when given the choice. -[The New Journey's Flavor]-[Aramis Spring]Follow the only path and get the Carmine Chamber on the way before entering the cave. Guy will rejoin you here, getting the 'Friend for Life' title. Take the south/south-west path to get 6000 Gald along the way and then take a left to the next screen.

Fight your way to the Silver Mail partially submerged and follow the path, Mieu Fire-ing the roots as you go. You should find a Panacea Bottle in the pretty straight-forward path now along with a Nimble Rapier if you head left at the only fork you'll see here. The other path leads to the exit, where we'll meet up with Jade once more. Leave the place. In the World Map, follow the road to the east into the Hill of the Forth Stela. Simply exit on the other side and go to Daath nearby. -[The New Journey's Flavor]-[Daath]Ok, in the first area we got some shops and stuff. But, with a new town, we have things to do... Fonic Music Discs - Part 1/7 Go to the lower-left corner, up the stairs, to get Prelude. A Fonic Disc. Pizza Recipe Look for a small restaurant-like place (near the item shop) for a guy there. Talk to him and you'll get the recipe. Hyperresonance Training - Part 1/4 Simply rest in the inn to start with Luke's Hyperresonance Training. There's a chest near the zone change, by the Item Shop with Espirit Forte, a Capacity Core, so don't miss it. Stock up on items, gear up or whatever and go up a screen. -[Daath, Headquarters of the Order of Lorelei]-[Daath]Approach the stairs and Anise will join you again. Go all the way up and into the Cathedral. Up into the Chapel, to talk to Tritheim. You will gain the Permit from him. Now, go back a screen and take the left exit into the Library. Sushi Recipe Simply examine the book in the table to learn it. Now, go back out and head into the right door. Take the next door to the right and follow the path all the way. After the door above a flight of stairs, look for the one in the corner, take it and follow that path to... -[Rescue]-[Oracle Headquarters]Go to left to watch a scene. Then, using Mieu Attack, hit the gong to lure the soldier out. Take him out and enter the room, grabbing the 5500 Gald and Lemon Gel. You can't do anything about the chests up there, so let them be as you go north. Go up the stairs and take the Miracle Gel at the end, then hit the gong. Go down and inside the door to find a Carmine Chamber. Exit and head down the stairs we just passed to the south.

Follow the path around to the north-east, ignoring the flight of stairs on the way. You should see a lift and a gong. First of, ride the lift and knock out the guard before going back down and hitting the gong, otherwise the guard that comes out will simply go back inside, but if the other guard is down, he will stay to 'investigate'. Dispose of him and go inside to get a Green Ribbon. Exit and take back down the lift, then head left and down the stairs. Now, this next door is a bit tricky, but we'll leave it for later. There's a save point nearby if you want to use it, but head to the right into the door after hitting the gong. There are seven rooms here, three on each side. Bottom Left: Cobalt Chamber. Middle Left: Balla Forte C.C. Middle Right: Silver Cloak. Top Left: Partisan. Topmost: 6500 Gald and a Life Bottle. Now, leave this hallway and head to the left. See the guard patrolling by and the two sections of metallic bars nearby? Well, if you approach the guard by the stairs, he will come after you and be knocked out in the stairs, and when you ring the gong, the guard that comes out won't notice him. So, we gotta freeze him up in the platform using Mieu Fire across one of those bars before taking him on. You in? Great. Seven more rooms. Ion and Natalia are in the top left room, so be sure to leave that one for last. Middle Right: Melange Gel. Top Right: Syrup Bottle and Silver Guard. The topmost door leads to another area that has the Noble Thief, a fonic music disc, and another Carmine Chamber. Go back to where Ion and Natalia are. Some scenes and you will be out of the cathedral by the end. One more event before we leave this place. Sigmund Style - Part 4/7 In the stairs to the cathedral, you must have noticed to little paths to the sides. Take the right one and speak to the man besides the monument to get this part done. Exit Daath and go back to the monument hill. Go to Daath Bay. Once there, depart. We should head to Rotelro Bridge, however... Head north-east from your current position to the frozen continent, and land in Keterburg Bay. Also, this is not optional.Even if you try to go to the Bridge, the Tartarus will half-break down and need to be repaired, which just so happens to take us to Keterburg. -[Rescue]-[Keterburg Bay]We got two things to do here. Also, in case you wonder, even if you had gone to the Rotelro Bridge, you would have wound up here. Salad Recipe Simply go into the house on the left side and check the green notebook. Warehouse Mini-Game (Keterburg) On the far right side, you can see a guy outside a building. Talk to him and

he will offer you to do a mini-game of organizing the warehouse. Here's a mini-map of the place. ___________________ | ____O 6 O| |3 O|____| || | # - Boxes | ||O _ |_| O| C - Chests | | |C| |O O 5| O - Holes | | | |_|C O O | | 2 __O__ 4 ___| |O|| |_____| |___| | | | _ 1 O O| |O| | | | O| |C| | | |O || ^ | Push 1 right once. Push 4 right twice. Push 5 up into the hole. Push 6 right into the hole. Pull 4 up twice, then pull it up thrice. Then pull/push it left to the hole. Push 3 down all the way to fill up one hole. Back to 1, pull it down once, then right twice, then up twice. Now, go around the maze and push 2 ONCE to the right, then push 1 up once, then push it left to fill the hole there. - Finally, push 2 all the way left, then down to fill the last hole. - Grab all the treasure: Pineapple Gel, Stun Bracelet and Rebirth Doll. You also get 5000 Gald. Now, exit the Bay and head west to Keterburg itself. Be careful with the enemies here, they can be a bit tough. Heck, you could probably level up a bit out here. -[The Silver World, Keterburg]-[Keterburg]Few events here. Grown-up Child Simply walk into the Casino for Anise to get this title. Labyrinth Mansion - Part 1/3 On the right side of the town, there's a man standing outside a mansion. He says he wants to remodel his place but is lacking ideas. After a suggestion, this is over. Do note, you can do Part 2 already if you have 200,000 Gald on you to give the man, otherwise, check this place later. Easygoing Waitress Go inside the large hotel, and up to the second floor. Go to the right side into the restaurant and speak to the first person you see to play the waitress mini game. Keep playing until you clear it for Tear to get her Skit Player If this is your second playthrough or further, go to the north side of town, where the kids are playing. Go into the north-east igloo to find the Ant Lion Man there. You will be able to see all Skits here (which you have seen

anyway). Now, in the north part of town, Mieu Attack the right snowball throwing machine to send one flying away. Then take the left exit down and check around the middle for a chest with a Hourglass. In this same screen, take the left exit and enter the first house on your left, the Governor's Residence. Check the drawer on the left to the door to find the C.C. Alca Forte, then go inside the middle door to talk to Nephry. Once the small talk is done, go to to the hotel and with Luke alone, return to Nephry. Now, the Tartarus is working again, so go back to Keterburg Bay. What do you say we do the other warehouse minigames already? Warehouse Mini-Game (Sheridan) Guy on the left side. ___________________ | O _____ O C| | 5 | ___| ||O| ||O | |O |_| | |__|O O | |C ||O O 4 || | O | |C|_| O| | |O O O O O ||| | ||3 | | | ||1 O O| | | | | | | 2 O| ^ | - Push 2 right twice. - Push 3 up into the hole. - Push 4 up into the hole. - PUSH 5 left once, then go around and PUSH right once, then down twice into the hole. - Push 1 down once, then pull thrice right, go around and push once. Pull up twice then push up once, pull left once, then push left twice into the hole. - Pull 2 left twice, then pull up twice, go around the whole place and pull it right once, then push it right again. Then pull/push all the way up. - Loot the place for a Holy Ring, All-Divide, and an Apple Gel. You get 5000 Gald as well. Warehouse Mini-Game (Belkend) Top-left guy. _____________________________ | | O |_|C O O| |4 _ O|_| | | O|_|3 _ O O|___| |_| | | |_ |_|O |_| _____ ___ | |___|2 O O O|_____| |___|5| -> O__ _ O _____ 6 O| |_ |___|O |_|O|_____| | | | | |C O O||O O C O | | | |_|O|| || ___| | | 1 |_| 7 O 8 |___| | |O O ||O O O O | - Push 1 right once.

Push 2 up thrice, then right twice to the hole. Push 3 down thrice, right twice, then up once to fill the right hole. Push 6 right once. Push 8 left thrice. NOT into the hole. Push 1 up to fill the hole, granting access to that chest. Push 7 right once. Push 8 right all the way, then up, giving access to another chest. Then use either 4 or 5 to put it below the last remaining chest and then circle the whole place, pushing it up. - Loot the place: Apple Gel, Dark Seal and Great Pirate. You also get 5000 Gald. -[The Incident in the Forest]-[World Map]Now, back to the World Map. The Rotelro Bridge is basically north-east from the Tataroo Valley, so use your map to get there. Once you are back on land, start heading north to the Theor Forest. BUT! Don't go in yet. If you go and leave, Jade will leave your party, and because we wanna go fight the second Sword Dancer, that isn't good. So, where's the Sword Dancer? It's basically south-east of the forest itself, yes, it's a Search Point. Save and get ready! Sword Dancer - Part 2/3 BOSS BATTLE: SWORD DANCER HP : 51,900 Physical Attack : 410 Physical Defense: 289 Fonic Attack : 304 Fonic Defense : 226 Weakness : None. Resist : Physical. Rewards: Genius Wand, Treat. Steal: Grass Chamber (10%~) EXP: 9800. Gald: 4000. It's almost as before. You might want to focus on magical offensive users and use your character to lure it around if you wish, but up to you. As usual, keep an open eye for when to run and/or defend, or you might get hurt fast. Now, enter the Forest. -[The Incident in the Forest]-[Theor Forest]Jade will leave the party for the time being. Suddenly, as they are waiting, we hear gurgling sounds and some yelling. So, being who we are, we barge right in into a Metal Gear-like game. Do note there's a Pineapple Gel hidden on the far top-left in this screen. In the next one we get the basis behind this pseudo-MGS-like system. You can use Mieu Attack on the trees to momentarily distract the soldiers, AND, if you get caught too much, you can just force your way through. Go to the left and shake the tree there to distract the guard, then run past him to the left into another screen and grab the Panacea Bottle. Return.

Try to sneak past this guard, or if you fail, it's easier to sneak past him up. Move fast and up to hide behind a rock. See that rotating guard? To his left is a Silver Sword, get it and then take the path to the left we just passed. See the tiger animal? Mieu Fire it so it runs away into... the wall? Look closer and there's a path there, take it and zone to the right to find a Battle Guard. Now, return to where we Mieu Fire'd the beast and go north, careful of the two guards. Hit the rock and wait for both guards to come but don't move yet. When they start returning to their posts, quickly rush past the left guard up the ramp to find a Sage. Go down the ramp and right then Fire the beast there and follow it to a Grass Chamber. Take the upper right path and follow it to the right on the next screen. Near the zone, there's a spinning guard. First, go right to get a Life Bottle then return to the guard and time yourself to go through and get the Magic Lens before taking any of the two paths nearby the chest to the right. There are two beasts here. The south one is easy, the north one will chase the guard away, which is like the only way to get rid of him so you can plunder the Half Guard and Silver Bracelet. On the bottom south-east is a save point along with 4800 Gald and on the far east, hidden under a tree is a Life Bottle. Take the north-east exit. There's a Lemon Gel and 5500 Gald in here, then zone out to the World Map and look inside the Search Point for the All-Purpose Knife. Now, return to the forest. Remember the screen with the guards, the Sage and the Grass Chamber? The exit to Grand Chokmah is on the northwest there. Watch. -[The Floating Capital, Grand Chokmah]-[Grand Chokmah]Go one screen left to the area with the save point, enter the building there. Go up and talk to Jade. Curry Recipe Once Jade joins you back, talk to the bartender in the first floor to get the recipe. Leave the bar and head south to the dock and speak with Natalia. Then just keep going left until you find Frings in front of the castle. Watch. Exit the place and head right until you get to the inn in the first screen of this place, go inside and watch. Guy will receive the 'Malkuth Nobleman' title here. Now, you are given a choice to head directly to St. Binah, decline for now. We got stuff to do here. Of course, there is the possibility to do this later if you really don't want to walk later on. Warehouse Mini-Game (Grand Chokmah) / Push & Pull Girl Since there are no obstacles here, 'boxed spaces' mark holes. If that makes sense. ___________________ | _| C| |_|_| |_| | | | | 1 _| | | | ||| |_| | |3 || | | _| | | ||C| | | | | | |_| | | |_| |_|

| | | ___ _| || |_|| | |___| |_| |_|4 | |2 <|C || | | - Pull 2 up once, then push it up twice. - Pull 1 down and left then up, so it's on top of the fallen 2. Then push it left, granting access to one chest. - Push 3 up all the way. - Pull 4 about four times up and circle the maze. - Loot the place: Lemon Gel, Lollipop, and Strange Mark. You also get 5000 Gald. In you followed my directions and this is the fourth warehouse you organize, then Anise will get the 'Push & Pull Girl' title. Sigmund Style - Part 5~7/7 Well, technically, you can only do part 5 here. Go up one floor on the bar and speak to the old man in blue there to get the fifth part down. The sixth person is in Belkend if you want to go there, near a giant fon machine on the south of the first screen. The last is inside an igloo on the left side in the north-most area of Keterburg. Guy will learn Soaring Ligth Spear in the end. Jade's Fonic Artes - Part 1/10 Go left past the castle into the Military Base. Go south, up the stairs and into the left room. Speak with Sesemann to get the Ancient Scroll. When we get to St. Binah, be sure to talk with McGovern about the scroll. Once you are done with this, head back to St. Binah or go get Guy's Soaring Light Spear if you want, but anyway... -[Collapsing Citadel]-[St. Binah]Go to the Malkuth Base and inside the next room to talk to McGovern. Exit the base and get ready. BOSS BATTLE: KAISER DIST RX HP : 40,000 Physical Attack : 492 Physical Defense: 512 Fonic Attack : 222 Fonic Defense : 390 Weakness : Water Resist : None Rewards: Magic Mist. EXP: 7500. Gald: 8000. Jade can use Splash here for good measure. If you are over level 30, be sure to blast the robot with Mystic Artes, otherwise, it's standard routine. Anise can be brought for some extra support in the attacking with her Fonic Artes, since this thing's F.DEF is lower, but otherwise, if you stick to water attacks it should go faster like the one we fought in the Katzbert Ferry. His attacks, for the most part, tend to go either in front of him, or straight ahead of him, so Free Run around him whenever you see him pause for

an attack and you should be able to avoid them frequently. St. Binah will start falling after the fight, but not completely. Guess we gotta find a way to get to them... Head back to the Tartarus. If you haven't gotten Light Soaring Spear, be sure to get it now, otherwise, head to Sheridan. Exit the port and go to Sheridan itself. -[Collapsing Citadel]-[Sheridan]There is a shop up the left ramp by the way. Head a bit north and you should see this strange yellow switch by some steps, hit it with Mieu to create a pseudo-shortcut to the Inn. Event time. Hyperresonance Training - Part 2/4 Go to the inn and rest. Done. Udon Noodles Recipe In the north-east are of the first screen, right below the inn is a Bar/Item Shop. Go inside and look on the north-east table for the notebook to learn this recipe. Crafting - Part 1/3 Go to the left room inside the weapons/items shop and talk to the man there. He needs Iron Sand (obtained from Search Point 6), Gold Dust (stolen from Lesser Pans in the Zao Ruins) and a Rock (dropped by Lesser Pans and the Stone Spirits, whatever). You can make an Armor, a Helmet, or a Circlet. You have to alternate between X and Circle as the smith says so, otherwise you will screw up and get nothing in return. Go inside the left room of the inn and check the drawer on the northwest for a Savory. In the right room, inspect the cage-like thing by the first bed for 3000 Gald. Then go to the north-west area (take the exit directly north from where we entered town). See the see-saw on the right? Mieu Attack it until the chest is blown away, then go back one screen and take the exit to the right of the Inn. Go to the far left to obtain the Demon's Seal from the chest we just knocked over here. Fonic Music Discs - Part 2/7 Go to the house on the north-east area here and inside for a scene. That's it. Now, go back to where the see-saw is and head north-west to the trio of persons there. Then go back to the first area and go inside the middle building for another scene. You will get the Launcher and sent on your way to the Meggiora Highlands. Simply leave Sheridan and stick to the moutain as you follow it south and west, you should find the entrance soon enough. Save before you enter. -[The City of Craftsmen, Sheridan]-[Meggiora Highlands]-

Ok, we are working under the clock here. Not to mention, you gotta split in two groups, and Luke's group will be fighting a boss. A boss weak to Fire, so choose accordingly. I suggest you don't bother too much with random encounters or chests here as much as getting to the Albiore. It's not that hard and you probably don't need much help here. Heck, you can even do the whole stick-toleft and follow it... Do note, if the time limit is over, Ginji will die and some events will change, but just save him. Ok? Time passage stops when you have the menu open, but not during battle by the way. BOSS BATTLE: BLADE REX HP : 40,000 Physical Attack : 368 Physical Defense: 573 Fonic Attack : 255 Fonic Defense : 511 Weakness : Fire Resist : Earth Rewards: Nebilim, Laurel. EXP: 5350. Gald: 9000. If you have Jade with you, make him use Flame Burst or similar. Attack with Luke and use Natalia or Tear if you have them for healing and some added support. Mystic Artes as you can. In Normal or Hard this guy shouldn't present any trouble and you will have most of your time available. In Unknown however, this battle seriously becomes timed if you can't keep up with its stats. With Guy's team, simply take the right path at the start and somewhat stick to the right wall, you should be able to find the correct spot without too much trouble. See the save point on a place you can reach? There are two paths there, one going down and another going up. Take the one going up and stick to the left side of it and you should be in the correct place. When you rescue Ginji, you get the Hover Drive. Go back to Sheridan. To the north-west area and inside the building there. You'll arrive in St. Binah automatically. We can do some events here, but let's save them for later when we can actually do something with the Albiore. Go to the main building of Yulia City and talk to Teodoro who is in the conference hall. Go back and board the Albiore. Now, go to where St. Binah was and go slightly east and land the Albiore on the other side of the mountain. Shurrey Hills is on the east/north-east section of the landmass. -[The Albiore and the Sinking Town]-[Shurrey Hills]Take the right path for a Lemon Gel. Now, see that red crystal? Go up the steps there and aim with Mieu Fire for the crystal to make it go poof. Take the left path and hit the crystal at the fork. Take the north path and follow it to a Pineapple Gel along with the last red crystal. Go to the entrance and inside. Take the north exit and save your game if you wish. There are three paths (not counting the one we just came in from) but we can only take the north-west

one right now, so... See the green ball? They are concentrated Fonons. Touch it to get them. Then Mieu Fire the red ball of fonons on the right side and take the northwest exit. There's a Cure Bottle here. Now, see that enemy with the blue ball of fonons inside it? Defeat it to get the fonons and take the southwest exit. Head down the floors and to the center of the glowing light with the balls of colors and use the Red, Green and Blue fonons in that order. Then, in the path that opens up use Mieu Attack to smash the rock at the end. With the northeast path open, go there. Take the Blue fonons from the enemy and nab the chest for the Light Plate. Take the right path. There's 12000 Gald hiding under the stairs. Get it and go up to grab the Red fonons. Go back and take the north exit now. Grab the Green fonons and the Dinei Bottle here before going through the left path to get some Yellow fonons (Yes, I know there was one in the room with the red ones, doesn't matter) and the C.C. Scild Maggiore. Return and take the other path. Go up to the top floor and move the right mirror-thingy three spaces down, and move the left one three to the right and three down to line the light up with the score thingy. Go all the way down and use the correct fonons. Same deal as before, smash the rock with Mieu. There's only one path left. Get the Blue and Yellow fonons here along with a Panacea Bottle and take the left path to get some Green and Red fonons, along with a Carmine Chamber. Return and it's the center path this time to get another set of Red fonons along with a Hunting Cap hidden behind the score-like thing there. Return to the previous screen and take the right path this time. Get the Battle Guard and the Specific before taking the door on the second floor. North exit next. This is where it gets fun. We have to align the whole thing up. Mieu Attack the lowest one in counter-clockwise sense and then go to the topmost before Attacking it twice in any sense to align it correctly. Now go down and use the Fonons then break the stone. Back in the passage ring, approach the center at the bottom and watch. Luke gets the 'Passage Commander' title here. Leave the place and board the Albiore. Now, move north-east of Yulia City. See that dark spot on your map? There should be several rays of light shining down nearby that spot, go there to fly to the Outer Lands. As you move a bit, you will get an anime video. Next, you gotta split up again, with Jade going to Engeve and Natalia going to Kaitzur, it's up to your for the rest of the members. I've seen reports of people that have said they ended up with a character in both parties and then promptly disappeared from the face of the earth (playability-wise) after the event, but so far, no cause or remedy has been determined as far as I know. -[The Binah War]-[Engeve]Go to Rose's house to keep going with the story. We gotta go from Engeve to Chesedonia. AND, if you want all the possible items you can get, you gotta avoid every single fight along the world map. So, after the scene in Rose's house, simply exit the town. First, head west to the bridge and then further west to the Rotelro Bridge, then just follow the marked path. Actually, just follow the marked path the whole way from Engeve... Note you CAN'T save here. You'll have several events along the way. All the items you can get are the following: Hourglass, Magical Pouch, Ether Slash, and a Life Bottle. The Magical Pouch is a key item and you need for an event later on, so I

suggest you reload and retry if you don't get it. -[The Binah War]-[Kaitzur]We switch to Natalia's group now. Watch. Then we gotta do the whole trek from Kaitzur to Chesedonia... Avoid all enemies if you want all the items in the end as well. I got into one fight, but I got the next: Rebirth Doll, Efreet, Specific, and an Apple Gel. -[A Prelude to Collapse]-[Chesedonia]When both parties are together, head down for a scene. Natalia gets the 'False Princess' title here along with Anise's 'Former Attendant'. Go inside the bar and talk to the guard by the south door for another scene with the Dark Wings. Refuse to pay and you will get through anyway. Head down to the marketplace. Buy 5 Maces while you are here, we'll need them later, of course, if you have the money, also... Ant Lion Man - Part 3/5 He wants a Miracle Gel, Panacea Bottle, and an Apple this time. You get a Thief's Cape in return. Now, go and speak with Astor in his mansion. Then head to the south exit and, oh, it seems we can't go through. Back to Astor it is... NOW you can leave and Asch will contact you before you can do that, asking, or more like demanding of you to meet him in the Desert Oasis. -[A Prelude to Collapse]-[Desert Oasis]Simply go to the right side, by the giant fonstone. Now go to the Zao Ruins. -[A Prelude to Collapse]-[Zao Ruins]As a general note, remember the Crafting event in Sheridan? Well, you can get the items here. Iron Sand you get from the Search Point 6 right outside the Zao Ruins. The Rocks you might need are obtained from the Earth Spirits and the Lesser Pans. Also, you can steal Gold Dust from the Lesser Pans as well. Head down to the passage ring and be sure to save. BOSS BATTLE: TYRANNOPION HP : 48,000 Physical Attack : 381 Physical Defense: 682 Fonic Attack : 304 Fonic Defense : 523 Weakness : None Resist : None Rewards: Resist Ring. EXP: 6750. Gald: 10000. I wonder what the designers were thinking when they created this enemy. "It's a city buried under a desert, it has to be a giant scorpion!"

"But it's an ancient city, we can use a T-Rex. You know, ancient. Get it?" "I know! How about we mix and match them and make some big joke of an enemy?" "Sold!" ...But I digress. Same tactics as usual. There's nothing really special about this guy in all honesty. No weaknesses, no resistances, just go all out on him and be sure to use your Mystic Artes. In higher difficulties, be sure to exploit his lower Fonic Defense if you wanna finish quickly. Go inside the passage ring. On your way down, be sure to pilfer the chests containing a Pineapple Gel first, along with 7650 Gald and a Lemon Gel next. At the bottom, after the scene, check on your left for a Wing Bottle and feel free to use it to warp out, another scene. In the World Map, walk back to Chesedonia. Get ready, we have lots of events to cover now, but first, take the north exit out and fly a bit on the Albiore to trigger an event, then we can start... Tear's Pendant - Part 2/2 In Chesedonia, speak with the same coachman by the Inn and then head to Grand Chokmah, to the shops building. Talk to the guy named Raiz who will sell it to you for 100,000 Gald. Buy it when you can. Cecille & Frings - Part 1/5 This is kind of a long event... - Enter Engeve in the Qliphoth, after a scene, go to the inn. - Go to Kaitzur (South) and go inside the first house on your left. - Back to Engeve, this time to Rose's house. - Kaitzur (North) this time, speak to Frings there. - To the Kaitzur Naval Port, enter the Kimlasca Base there to get Cecille's Sword to give to Frings. - Return to Engeve and into Rose's house to get Frings' Letter. - Kaitzur Naval Port, same place. - Chesedonia, to Astor's mansion. Get the Memento Ring. - Kaitzur (North), speak with Frings. - Kaitzur Naval Port, Kimlasca Base. Finally, over. Yulia City Items - Part 3/3 Same man as usual, who asks for 5 Maces now. They can be bought in Kaitzur of Chesedonia. Albert Style Books - Part 2/4 There's a man outside Tear's house with the Lightning Blade book. Go to Baticul and speak with Luke's mother, Susanne, to get the money for this book. Go back and get the skill. Fonic Music Discs - Part 3/7 Go to Grand Chokmah. There's a door on the right side of the shops building (it's hidden out of view) go inside and check the chest for the Purity disc. Shiba & The Coral Castle Portrait Go back to the Aramis Spring and you will find a dog there. Seems this guy

got trapped up there under some roots somehow. Make your way to him and burn the roots to set him free. You'll get the King's Portrait. Fonic Music Discs - Part 4/7 You need to do the above event first, then go back to Coral Castle. Go up to where the red ghost was before and take the right path to the center of the second floor, where the throne is. As Luke puts back the picture, a path will open, leading to Requiem disc. Head to Daath now. -[Diverging from the Score]-[Daath]Hyperresonance Training - Part 3/4 Rest in the inn for this part. Go up to the Cathedral and take the right door. Approach all those glyphs in the middle. Take the right door up here. Watch. Turn tail when given the chance and head out of Daath. Watch. -[The Baticul Incident]-[Baticul]After you end up in Baticul, speak with Natalia and watch. Go left and down the stairs, then take the left exit again. Go up to where the King is. Go down all the way in Baticul and take the south exit into the world map. The Inista Marsh is basically south of Baticul. Just hug the mountain-side. -[Through the Marsh]-[Inista Marsh]Go inside for a scene. Now, head south from your current position to get a Talwar. I assume you noted you move slower in here. It is a marsh after all. Now, bypass the path to the west and head northwest for a Knight Helm. Go back and take the west path I told you to ignore for the time being. From here on, there's an enemy called Behemoth that will show up in certain spots of the marsh. I suggest you run away, as even if you fight it you get 0 EXP and Gald, so... Back to where we first saw the monster, there are 5600 Gald and a Mystic Rod to your East. There's 3200 Gald west of the bridge, but the Behemoth appears there. You can use a Holy Bottle so it won't chase you if you are so determined to get the cash. Cross the bridge and save otherwise. Head east from here and youll trigger an event with the Behemoth but no fight for now. Keep going east to find a Drain Ward and a Knight Guard up the little ramp there. Return to the save point, as we can't go through this path unless you rush through the marsh with the Behemoth chasing you, and trust me, it will end with you fighting it. From the save point, head north and you should see the next bridge. As you are about to cross it, another event.

Save your game on the other side if you wish. Now, there's a chest southwest of you with a Mirage Robe, but the Behemoth is on the way. We'll get to that later, for now, simply head northwest to the final bridge. You will automatically battle the Behemoth here to save Anise. Simply run away as you begin. Out on the world map? Well, you can go back and fight the Behemoth now, for EXP and Gald, yes. Up to you. This will also advance you one part in one of Tear's titles later on. BOSS BATTLE: BEHEMOTH HP : 90,000 Physical Attack : 822 Physical Defense: 419 Fonic Attack : 560 Fonic Defense : 475 Weakness : None Resist : None Rewards: Golden Helm, Red Basil (Can also steal one). EXP: 19,800. Gald: 22,000. It has a lot of HP and physical attack, that's for sure. If you have Natalia, be sure to make her throw a few barriers, or Tear's Holy Song to raise your defense. You might want to try luring it around with Free Run or simply duke it out. Out in the world map simply head south-west until you arrive at Belkend. -[The City of Fon Machines, Belkend]-[Belkend]Head west into the Fon Research Lab. Watch and enjoy. Head to the Inn now. Speak to Asch once inside to get the Genesis of the World. Next morning talk to Jade to keep the game going. Van & Guy Rest at the inn then follow Guy when he says he has to go out. Return to the Fon Research Lab. Head back to where Van was (north, north, east, and north). You should find Hencken and Cathy here. Watch. Go up to Van's office. Egg Bowl Recipe Inside Van's office, you should see the green notebook on the left. Grab it to get the recipe. Go back to the first screen of Belkend and into the house on the northwest corner, the governor's house. As you exit, you will be given the option to go to Daath instantly, do so. -[The Forbidden Text's Secret]-[Daath]Now, we gotta do some stuff for here first before going to Ion.

Dark Wings Badge Exit Daath. On the 4th Monument Hill you will find Asch along with a member of the Dark Wings. Next, head to Keterburg. Another scene of Asch with a member of the Dark Wings. While you are here, take the north path outside of Nephry's Mansion to find Peony's Mansion. Go inside and check the right drawer for the Empty Girl doll. Last, head to Grand Chokmah for another event. You will get the badge here. Also, while you are here, head to the castle, into the north door of the first floor and check the drawer on your left for the C.C. Stre Maggiore. Now, go back to Daath. Head up to the cathedral. Watch. Once Ion joins you again, leave the cathedral and Asch will contact you. Try to leave Daath and Arietta will show up again. Have I mentioned her voice and attitude drive me nuts for some reason? Well, anyway, Guy will remember a bit about his past and we gotta go check up on him in the chapel, so go there. You will be given the choice to travel instantly to Sheridan, do so. -[Preparing to Lower the Land]-[Sheridan]Dark Wings here. First, a single event. Crafting - Part 2/3 Same deal as before, except this time the smith asks for a Copper, Silver, and Gold Ore. Copper Ore can be obtained in Search Point 6, Silver Ore from SP 16 and Gold Ore from SP 14. You can craft a Spear, Armor, or a Staff this time around. Go by the meeting hall to find Cathy and Tamara out there. Talk to them then go inside. You'll get the Frequency Counter during the scene. Now, leave and go to Port Sheridan. Board the Albiore and head to the continent (or what's left of) where the Tataroo Valley is. Simply approach it by the beach so you can go into land and then exit the Albiore and walk to the Valley. -[The Place Where It All Started]-[Tataroo Valley]A scene as you enter. Have I mentioned I still love how Jade acts? XD Anyway, the chests somehow filled themselves again, so head north and help yourself to the Purple Ribbon there. There's a Carmine Chamber in the pseudo-hidden path. We have to take the ramp up, but before that, cross the river to the right to get a Pineapple Gel along with 7500 Gald. Go up now. Take the first path to your left to get a Silk Hat and a Lemon Gel. Before crossing to the right, be sure to head to the left to the flower field for a quick scene. Cross to the right. Quick event. Mieu Wing Stick yourself to the right here and, see that rock on the wall that looks

somewhat out of place, with some vines covering it? Mieu Attack it to smash it open, then go inside. Go to the far right in this area to obtain Mieu Wing. I love Jade's comment in the end. Be sure to try Mieu Wing right here on that switch there to get a Knight Mace. Go back and use Mieu Wing on the left too. You can get a Life Bottle and a Wing Bottle here. Now, exit this area and head south-east back in Tataroo Valley. Go to the next screen for an event where Guy will partially overcome his phobia. Mieu Attack the tree for a Panacea Bottle, save, and go up. Use Mieu Wing on the trees to find a Knight Robe and 6000 Gald. As you are about to approach the Daathic Seal, a mist comes up hiding a large beast, a Uniceros to be precise, which promptly disappears... Then attacks you. BOSS BATTLE: UNICEROS HP : 54,000 Physical Attack : 422 Physical Defense: 684 Fonic Attack : 328 Fonic Defense : 724 Weakness : Darkness Resist : Wind, Light Rewards: Protect Ring, Saffron. EXP: 8,150. Gald: 15,000. Same deal as usual pretty much. You can bring Anise in for her dark magic and Tear's Nightmare. Otherwise, go at it like almost any other boss. After the scene, head towards the seal and enter once Ion unlocks it. Once inside, take the left path before the door to get Alca Maggiore, then go into the door. Mieu Attack the fork thingy to open the path to the next area. Go up for another scene, then take the north-east path. Hit the forks in the order of right, middle, left, middle to open up the path. Take the right exit and loot the chest up in the second floor for a pair of Mirage Gloves. Take the door up here and Mieu Attack the fork in the next room. Go west. Go up to the top floor and hit both forks once, then down to the bottom floor and hit both forks once as well to light them up all. Go back to the previous room and hit the fork there, making both wind currents merge into one, then use Mieu Wing along the edge with the current to get the Aqua Cape. Take the exit there and return to the Sephiroth. Walk to the center and watch. I'm gonna go against using a Wing Bottle here. Instead, simply walk out and... Cake Recipe Head back to the flower field to learn the recipe. Leave the Tataroo Valley now and return to Sheridan. -[Unifying the World]-[Sheridan]-

Back to the Meeting Hall. After the scene, exit and talk to Natalia on the far right then head to the inn. Hyperresonance Training - Part 4/4 / Big Sister Rest at the inn to get this last part. Tear will also get the 'Big Sister' title. Return to Baticul now. -[Father and Daughter]-[Baticul]Go up to the castle. Once inside, take the left door, up one floor, then go left again. After the scene, exit the castle and go down to the inn to rest. In the following scenes the next day, Natalia will get the title 'Child of Lanvaldear' here. Event time! Proud Maid Exit the audience room and take the right door. Go up a floor and to the right again. Speak to the maid there and, in the end, Tear will get the costume title of 'Proud Maid'. Natalia's Role From the Inn, head to the right and you will trigger this event. Arena Titles In the bottom section of the city, take the large middle doors and into the next set. Here you can go to the Arena in Single or Team matches. (See the Coliseum section for more details) If you finish the Singles match in Advanced mode with a character, you will get their Arena weapon along with a title of their own. Luke: Sword of Swords. Tear: Perfect Healer. Jade: Battle Master. Anise: Devastating Cutie. Guy: Golden Knight. Natalia: Coliseum Princess. Also, finishing any Singles in Beginner Mode will unlock Baticuloon, a weird balloon mini-game. As an extra, after opening Baticuloon (Win any Singles Beginner in the Arena), go to Miyagi and choose option 6. You can practice a bit here with the desired character. Easygoing Waitress - Part 2/2 / Fruit Cocktail Recipe Leave Baticul and go back to Keterburg, to where we played the waitress minigame before. Equip Tear with the Proud Maid (yes, Proud Maid) title and talk to the man there. This other waitress will come and challenge you to a game. Clear the 6 rounds to get the Fruit Cocktail recipe. Mind you, the 6th round is sick. I swear you either need friends keeping tabs

for you, or a camera. Head to Grand Chokmah now. -[Father and Daughter]-[Grand Chokmah]Go and talk to Emperor Peony, then head to Daath. -[Retrieving the Flightstone]-[Daath]Head towards the cathedral for a scene. We can make a detour here, but I'll save it until we get the Flightstone for the sake of simplicity. Once the events are done, go outside the Cathedral and take the path immediately to your right. Another scene with the guard there, then we go in to the headquarters. Now, remember how there used to be some chests we couldn't get before? We can now with Mieu Wing, so I'll list them quickly... In the top level, there's one of those ladders on the southwest section, the chests up there have an Epee and a Killer Bow. And there's another one around the east side that has a Melange Gel and a Red Savory. Remember where Natalia and Ion were being held captive some time ago? Well, in the room before it, the one with 7 doors, take the top middle one to enter the deeper sections of the HQ. If you followed my advice on that time, you should know the area already since we looted it before. So simply head all the way down to find Dist's assistant. Talk to him and watch to get the Flightstone back. Now, remember I was holding on for an event? We start here in Daath. Nebilim & The Catalyst Weapons - Part 1/6 Speak to Tritheim who will notice the Nebilim weapon you have. Go to Keterburg and speak to Nephry next, then go to Grand Chokmah and talk to Emperor Peony to get the Lost Celesti. Being in Grand Chokma already, head to the Malkuth Military HQ, all the way down and left into Jade's office for another event. (Thanks to Michael Stahre for pointing out a mistake of my part here.) Ok, board the Albiore and descend into the Qliphoth. Head to Chesedonia down here. -[Treaty Preparations]-[Chesedonia]Well, we can do the Ant Lion Man part 4 here, but... Ant Lion Man - Part 4/5 Same place, this time he wants a Stripped Ribbon, some Beef and Chicken. In return, you get a Holy and Spirit Ring. Not a bad trade. However, you can't buy Stripped Ribbons yet. You have to wait until clearing the Radiation Gate.

Go and speak to Astor. Next morning, head to Yulia City. -[The Peace Treaty]-[Yulia City]Automatic event, watch. Speak with Teodoro the next day for another event. We have to go to Sheridan, but of course, some sidetracking first. Cecille & Frings - Part 2/5 Go to the Kaitzur Naval Port, into the Kimlascan Base for this event. The Black Dream & the Key of Darkness Head to Grand Chokmah and into the screen west from the harbor to trigger this event. Seems the Black Dream (Read: Dark Wings) is here. Watch. You'll get the Key of Darkness here. "Yes, let's make a strategic retreat." (C) Jade Curtiss. Reflective Waterfalls Head to the Throne Room and examine the large window on the back. Now you can go to Sheridan. -[Stopping the Core's Vibration]-[Sheridan]Go inside the Meeting Hall and watch. Once you are ready, speak to Iemon and hit the 2nd option to keep going. Watch when you are out. Try and head out through the south exit, but no... North-west? Not a chance. North-east screen, through the exit there! Head to Port Sheridan and keep the game flowing. Anime sequence! You'll eventually have to fight Sync in the Tartarus. BOSS BATTLE: SYNC HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

83,500 543 537 261 462 None None

Rewards: Spirit Ring. EXP: 9,300. Gald: 16,000. I suggest you save your Mystic Artes for the end, Sync really likes to spam Mystic Artes when he is low on HP. Not to mention some of his Arcane Artes can hurt. Otherwise, same deal as usual. Jade works here since he has a lower Fonic Def. than Physical Def. Luke and Guy in the melee as usual. Tear and Natalia as their supportive roles, Natalia attacking from time to time if given the chance. And set Anise to focus on Fonic Artes instead of Strike Artes mostly here, or well, up to you. Next is a strange game of sorts. You have to use Mieu Fire to guide the white orb of light through the glyph, AND you gotta do it quickly. If you (Luke) manage to complete it without using Tear's help, she will get the title of

'Singer of the Verse'. Jacob Stephens adds that if you decide to use Tear's help she won't get the title. I suppose this is useful if you already have that title due to the Title transfer option in the GRADE shop on another playthrough. Head to Belkend and into the Governor's Residence. Watch. When you regain control of Luke, go right and speak with Tear. She will get the 'Strong of Heart' title in the end. Exit the medical laboratory and head one room north, then west. Watch. Now, exit Belkend entirely. We have to go to the Meggiora Highlands, but through a different entrance this time. Yes, the Nirni River that guy mentioned. Open your map and zoom in on the Meggiora Highlands and/or the Ortion Cavern. See the river in the middle of them? Head there and go all the way to the end to enter the Highlands. -[The Effects of Lowering the Land]-[Meggiora Highlands]Ok, go up for a scene. Now, some explanation is in order here... There are five entrances along the place, with Entrance 1 being our target to progress. However, out of the other four entrances, each one you do will disable a spell from the boss we'll find in Entrance 1. HOWEVER, you can only do three of those four puzzles. I suggest you do puzzle 4 nonetheless, since you can find some items there. Entrance 2 will take off Flame Burst from the boss. Entrance 3 is for Splash. Entrance 4 is Turbulence. Entrance 5 is Rock Break. I will list all solutions nonetheless. Head west and stick to the wall, go under the two archs of stone and keep sticking to the wall to find 4800 Gald. If you head west under another arch, you will find a save point along with Entrance 5. Entrance 5 In this puzzle you have to move both pillars into the hole thingy on the upper right. You have to strike the fonstones on the edges of the board to move them. The length will determine how many spaces in that direction the stones will move. To do this, hit the top stone twice, then the right once, then the bottom one five times, go back to the top one once, then the bottom one again, then the left one twice. Done. Leave the entrance. From the arch we passed to get to the save point, you should have seen a chest nearby. Go to it and grab the Royal Guard. Head directly North from there to find Entrance 4. Entrance 4 This one is easy. You simply have to Mieu Attack all four of those pedestals thingies into the four holes you see. Problem is, the air currents will blow you (and only you) away. It's not so much of a problem as much as a bother. Then use Mieu Wing on the middle left and right fans so you can get the Katana and a Melange Gel. Leave the entrance. Remember how to get back to where we started? I sure hope so. From entrance four, hug your left until you pass the double arch, then head

east until you are back where we started. Head directly east from there, hugging the wall. You should see an entrance on the way but keep going to get a Hamayumi. Go back and save if you wish, then go inside Entrance 3. Entrance 3 The point of this puzzle is to make two of those spike thingies land on the squares. Thing is, they slide over the floor, so it's not as easy as it looks. Well, it is easy... Let's start simple. See the center one? The one right below that giant thing in the middle? Hit it to the right once, then down once, then left twice. Now, head south-east and hit the one you see there up thrice. Look at those two almost together on the northwest. Attack the top one up, then hit the bottom one up twice as well, then hit the bottom one all the way to the right until it goes into the square. Done. Exit and head west a bit, then north, taking the lower path to the save point there. The Entrance 2 is under the bridge, but go further to find a Battle Axe and a Duel Helm. Go back to the Entrance 2. Entrance 2 This one is the worst. Or at least, the one I hated the most. There are four small statues. You can light them up with Mieu Fire and take out the flame with Mieu Attack. You can only grab and move those that are lit, and every statue lit will move in the same direction as you move the one you are moving while every unlit one will move in the opposite direction. Bothersome? You bet. First of, let's label them as A, B, C, and D from left to right. Light up A and move it up once then left twice into the green square. Light up D and push/pull it up into the square. Light up both B and C, and pull them up nine (NINE) times, then right once. Mieu Attack D and C, then pull B six (SIX) times left. Light up D and Attack A, then push B twice to the left, then pull it twice back to the right, done. Exit. Return to the entrance of the Highlands and head North from there to find Entrance 1, along with a save point. Northwest from that you can loot a pair of chests with a Full Plate and 7200 Gald. Head towards Entrance 1 for a scene, then save when you can. Go to the Daathic Seal and go when it's unlocked, check the right and left for a Miracle Gel and and the C.C. Marcato. Then go north. Ignore the robot and keep going north to the elevator. Guess we need some energy and the robot is the only thing nearby. Fight it! BOSS BATTLE: REPAIR FONBOT HP : 57,000 Physical Attack : 528 Physical Defense: 835 Fonic Attack : 326 Fonic Defense : 810 Weakness : Water, Wind Resist : None Rewards: Opal. EXP: 10,000. Gald: 18,000.

Depending on what entrances you cleared before is what Fonic Artes this guy WILL NOT be able to use. Nonetheless, he has a high defense rating so... Bring in Jade for his Fonic Artes and do the usual. Go to the elevator and down. Go north for an event. Go up when that's done and exit for another event. Head back to the Albiore for yet another event and then board the Albiore. Watch. You'll end up in Belkend eventually. -[Forgiveness and Uncertainty]-[Belkend]Enter Belkend for an event. Seems the next Sephiroth is in Daath. Guess where we going next? -[The Grand Maestro and the Volcano]-[Daath]Yeah, bet you weren't expecting that. Head up to the Cathedral and after the event, take the right door and up the stairs, and exit through the left door. We are doing a small detour for a Sunlight Chamber. They are good if you like doing lots of FOFs with an Arte. Plus, they are rare. From where I left before, take the north-west door up here. Go west, south, three times to the east, north, west, south, through the northwest door, twice to the south, and east. See that circle at the south? Mieu Wing there to break the floor and fall to where the chest is. Head right and you will fall under the trapdoor and we are back to the start. Take the left door there and then the one directly to your north and follow the straight path right until you reach the library. Watch. You'll arrive at the volcano. -[The Grand Maestro and the Volcano]-[Mt. Zaleho]Head to the south and save if you wish. There's an Arc Wand to your left and the C.C. Strecido on your right. Go south. Take your first left for a Wing Bottle then head all the way south for a Cobalt Chamber. Take the path to the left we just passed to find the Daathic Seal. Head north to find a Druid Cloak then take the path to the south and into the light bridge for a scene. Mieu Fire at the torch-like thing you see floating to create another bridge, then keep going. Fight this enemy so it turns into a block which you can drop so you can Mieu Fire the torch and keep going. Take the path going south first and enter the, well, entrance there. Defeat the enemy to create a block and push it to the far right. Then go back one screen and take the path going up. Defeat the enemy there and push the block down so it falls on top of the other one. Then return to the bottom path and light up the torch now that you can reach it. Now, maybe it's just my disc, but am I seeing a golem here acting like a bat? Whatev, keep going and save your game then enter the door there. After the scene, head out by walking or by Wing Bottle, up to you. Return to Daath and head to Belkend. -[Distant Siblings]-[Belkend]Go up to the research institute, take the exit north then go left. After the

scene, head back to the Inn and rest. Next morning, seems Tear has gone to the Ortion Caverns. Go there. -[Distant Siblings]-[Ortion Caverns]Head all the way to the back, where the two Cheagles are. You will end up in Sheridan afterwards. -[Showdown with the God-Generals]-[Sheridan]Head to the Meeting Hall. Once that's done, go to Keterburg. -[Showdown with the God-Generals]-[Keterburg]Go with Nephry then head to the Hotel for a rather funny scene regarding Jade and Dist. Well, at least I was laughing. XD Albert Style Books - Part 3/4 In the hotel, go to the right side of the first floor. You should see a man by the counter there. Speak to him, he has the third book. Return to Susanne, Luke's mother, to get the money. Leave Keterburg through the north exit. Then head west on the world map to find Mt. Roneal. -[Showdown with the God-Generals]-[Mt. Roneal]Be sure to have one character with a stealing skill by the way, we are gonna need it in the next boss battle. Mieu Attack the tree to your left for a Lemon Gel, then check around the northeast area for a Pineapple Gel. Attack the tree there for a Wing Bottle as well. Head up the ramp to your left and be sure to grab the Aquamarine on your right before going up a screen. Go up for an event. Check to your right for a Panacea Bottle then head up. If you take the path to your left, you will find a frozen path, and if you step on it, you will start sliding down to the previous screen. If you hug the left wall, you can find a stone chest with a Dinei Bottle. Otherwise, take the north exit. See that lump of snow there? Melt it with Mieu Fire to find a Mythril Guard and move right. Near the exit, there's a chest with the C.C. Nocercido. Go right. Head to the right and you should see two piles of snow, the lower one contains a Lemon Gel in the end. Head up for another scene. Grab the Battle Bow by the save point, save, then take the right path. In the next screen, there's a Treat partially off-screen. You'll notice it as you start going up. Keep going up and get ready. Remember the stealing Arte, we are using it here. BOSS BATTLE: LEGRETTA HP : 29,000 Physical Attack : 576 Physical Defense: 469 Fonic Attack : 336 Fonic Defense : 348 LARGO 32,000 426 489 336 348 ARIETTA 26,000 576 459 336 348

Weakness Resist

: None : Light

None Earth, Fire

None None

Rewards: Sapphire Ring, Red Sage, Mystic Mark, Red Lavender, Reflect Ring. Steal: Arietta -> Time Traveling Girl (50%~). EXP: 13,500. Gald: 24,000. So they are three, big deal. Use Mystic Artes as they come. I suggest the killing order of Legretta (because she can cast), then Arietta because she is just plain bothersome, and finally Largo. Largo by himself is nothing. Focus all on Legretta at first, up to you who you want to use, but bring Tear or Natalia at least, since you might be needing healing. Be sure to steal the Time Traveling Girl from Arietta. Actually, kill Legretta and focus on stealing or viceversa, though you should get it fairly quickly. Be careful of their Mystic Artes. After the avalanche and the scene, go inside the seal there. Go southwest in the circle to find a Pineapple Gel. Melt the ice and continue west, follow the path and take the elevator down. Then take the only path into the passage ring. There's more of Mt. Roneal to explore, but we need Mieru Fire 2 to actually do what's worth, so I'll skip it for now. Use a Wing Bottle in the save point to the south if you want, but head back to Keterburg. -[The Decisive Battle]-[Keterburg]Everyone will go their way for now. You can just head to the hotel and rest, or go and talk to them. Tear: Near a bench on the left side, outside the hotel. Jade: In the entrance of Keterburg. (Along with Mieu) Guy: Inside the casino. Anise: By Nephry's house. Natalia: In the park at the north side. Head to the hotel and rest when ready. Exit the hotel the next morning for another scene. Then go out and board the Albiore in Keterburg Bay. Now, open up your map. See that small island northwest of Keterburg? Go there, you should see the large stream of memory particles and what not flowing out of there. Enter. And get ready, at least I hated this dungeon... -[The Decisive Battle]-[Absorption Gate]Go up for a scene, then enter the dungeon. Now, there are four paths, two to the left and two on the right. We have to gather fonons again. Ignore the two large flames for now. Ignore the lower-left path for now, nothing we can do there. The upper-left leads to Blue Fonons, the upper-right is for Red Fonons, and the lower-right is for Yellow Fonons. Gather them all then use them on the middle score. Go down. Head south for a quick scene, then follow the path into the giant doorway you see. Head up a bit and then right to see a ramp going down. Take it, then head further south for another ramp going down. Head to the doorway there. Head down the ramp here to find a Tartan Ribbon, then go up and into the doorway on the other side. Head southwest and follow the path to a ramp doing down, and keep going down, following the only path you have. At the fork with the

enemy, you should see the door already. Head southwest into another ramp down. Be sure to grab the Pineapple Gel near the door before going through. Another earthquake. Take the right path down and ignore the first doorway as you keep going down. Enter the next doorway on your left. Head down all the way here to fight an enemy that will make all the red fires disappear. Return by the doorway and head up to find a Red Basil we couldn't get before because of the flames. Take the right doorway we skipped a moment ago. Make your way down here. You can find a Mythril Cloak and an Ancient Ribbon on the bottom level, opposite of the door we are about to take. Follow the path and take the elevator at the end. Use the healing save point and as you try to go down, your party will split. Using Luke and Tear take the left path and light up the torch to keep going down. Light up all the torches as you go down, they'll be used by the other teams to go through. When you reach a fork, take the right path for a Mighty Saber. When you reach the bottom, hit the fork to open the path to the elevator. Go down and keep heading down, past the party switcher and go left to light up a torch, then take the right path and hit the fork. Go back and switch to Guy's party. Follow the path into a doorway. Take the orange warp thingy down, then the next. Go to the right warp so you can grab the Treat down there before going back and taking the left warp. Save if you wish and head down for a quick event before taking the doorway. Head down and you should see the last bridge I told you to light up with Luke. Get the Grass Chamber there and enter the doorway. Take the south warp first and keep going down. You should find a War Hammer on the way to the next door. See that enemy? Defeat and push it through the left-most opening, then switch to Jade's team. Careful here, you have no healing support. Head right first to get a Rare Protector, then left into the doorway. Take the warps down to find a Carmine Chamber by the doorway. Save and go in. Ignore the doorway on the right and from the switch point, head left and down to fight another enemy to turn it into a block, drop it down to your right to lift a see-saw for Luke. Go down and take the path we opened with Luke by hitting the fork to get a Pineapple Gel. Enter the doorway here. Take the first warp you see to get a Strike Eagle. Return and head through the other warp up north and then the middle one back up to get a Special Gel. Go back down and take the other warp down for a scene. Keep going down and enter the doorway. Loot the 20000 Gald there and keep going west for a Rare Bracelet. Go back to the block Guy pushed off previously and push it through the opening on the left. Switch to Luke. Head down and go up the see-saw to your right to get 12000 Gald, then keep going south for another lift. Take it down. Go right in this other see-saw and Mieu Attack the fork at the end, then go back and smash the cube with a Mieu Attack as well. Switch back to Guy and defeat the enemy again, only this time push it down through the right-most opening. Switch back to Luke and open the other door. Move both Guy and Jade's team into that circular area we just opened. They will then fight the enemy there that will clear the blue flames. Switch to Luke and meet up with the rest of the party. Heal and save. Then go down. For the record, since we cleared the flames, there are several items we can go back for, so it's to you to go back for them. Simply head all the way up and gather the fonons. Start with the right score, then the left. You can get the following: a Red Sage, the C.C. Ballacido, a Red Savory, a Carmine Chamber, and a Cobalt Chamber. Head to the bottom now.

Seriously, what the heck is up with the whole piano thing. Why must there always be a piano and the bad guy playing it before an epic battle? BOSS BATTLE: VAN HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

132,000 682 700 386 561 None None

Rewards: Force Ring. EXP: 15,000. Gald: 30,000. I so want to fight this guy in Unknown Mode and see how much HP he has... Jade is almost a must here, no weaknesses, no resists, lower F. DEF than P. DEF... Otherwise it's up to you who to bring. Try to gang up on him when he's casting to try and stun him, or at least to deal damage. Mystic Artes as they are available and be careful of his own, which he will do when low on HP. For the most part, it will mean a sure death to the one he lands it on. Same deal as usual in other words. ;p For the record, he once did Overlimit thrice in a row. As he did Overlimit and just a second after, he Overlimit'd again, and again... o.o Watch. -[An Uncomfortable Home]-[Baticul]You'll be back in Luke's room afterwards. Head to the Drawing Room. Luke will get the 'Lost Child' title here. Go right and speak to Ramdas to get A Letter from Friends. Head down to the Port. Cecille & Frings - Part 3/5 When you are in the port, speak to Cecille. Board the ship and read the letters from your friends. When you are in Port Sheridan, leave and head to Sheridan itself, into the Meeting Hall. When you are out in the Albiore, enjoy the new Auto-Pilot. Simply bring up the world map, highlight a location and press Triangle then agree to be there. Quite a time saver. Head to Yulia City. -[Friendly Words]-[Yulia City]Head up for a scene with Teodoro, then go to the flower bed in Tear's home to get Tear back. Leave Yulia City. Two events have opened up. Barrel Breaker In Sheridan, head to the rigth and talk to the man standing by the stairs leading down. In this barrel mini-game, break apart 18 or more barrels for

Luke to get the 'Barrel Breaker' title. Monster Collector Requirements: Be on 2nd or further playthrough. Go to Keterburg and to the third floor of the hotel. Look around for a room with a Katz inside (a boy with a cat costume technically), and talk to him. Basically, he wants you to go and find three monsters. Each of them has a special item (Goldem Helm for the Behemoth, the Gae Bolg for the Sandworm, and the Sunlight Chamber from the Replicantis). Then return to get the title. You can NOT fight the Replicantis unless you are in a 2nd or further playthrough by the way. I'll cover as we can do them, but you can already do the Behemoth. Head to Daath. -[Friendly Words]-[Daath]You should get a scene with Anise. Go to Ion's Room afterwards. Guy will rejoin you afterwards. Crafting - Part 3/3 Sheridan again, to the smith. Same. You need Libavius Ore (SP16), Sacred Tree (SP11), and Naevi Metal (SP6). You can craft a sword, bow, and armor. NOTE: Both the sword and the armor are unique items that can't be gotten anywhere else. So it is suggested you craft one this game, and the other one the next so you can complete your Collector's Book. Head to the Fallen St. Binah and towards McGovern. Shurrey Hill next. Go inside for a quick event, go further north for another, then leave and back to the Fallen St. Binah. You'll end up in Grand Chokmah. After the scene, head to the Audience Hall in the palace for another event. Exit Grand Chokmah. Lawman Head to Chesedonia into Din's shop. If you've made an item of level 3 or higher, she will not be there this time and Jade will use the time to inspect his place for any illegal business. He gets the 'Lawman' title in the end. Onion Soup Recipe Go back to the Fallen St. Binah and inside the Inn. The notebook is left of Glenn. Go back to Baticul and head up to the castle for another scene. After it's done, get ready. The next event can take a while and the enemies are tough, but it's a nice place to level up otherwise. Mushroom Road Go to the Fabre Manor and speak with Ramdas, who will mention Susanne has fallen ill. Seems her medicine has run out and we need a Rugnican Death Cap, and according to Mieu, they grow in the Mushroom Road.

Board the Albiore and, see the river somewhat east of Chesedonia (on the continent with St. Binah and Grand Chokmah) enter it and follow it all the way north. You should find the Mushroom Road there. Asch will replace Luke here, but if you want to switch back to Luke, simply leave and re-enter the place. Nonetheless, Asch will get the title of 'Loving ditch Asch, since he can't use Mieu and we need See those spore-blowing mushroom thingies? Mieu chest will pop out. The first one you see has a Son'. Also, I suggest you do him for some items here. Fire them and a monster or a monster.

If you head right a bit and burn the one there, you can get a Saffron. If you take the northwest path, the right bulb has a Sage, the left has an enemy. Return and take the right path. At the next fork, take the lower path and follow it all the way to the end, where you can find a Special Gel. Back at the fork, take the upper path this time and go into the hollow trunk to find a Holy Bottle. Take the north-east exit. When you reach the triple fork, Mieu Fire the right bulb for a Basil. Take the south path here and Mieu Fire the top one for a Lavender. Go west from here to another pair of bulbs to find a Red Basil on the left one. Keep going west and up the mushroom raid to find another bulb with a Savory inside. Return to the fork. If you take the east path, Mieu Fire the top bulb for another Basil. Back to the fork, take the only path left, the northeast one. Head south and at this next fork Mieu Fire the top bulb for a Verbena. Take the west path and south at the next fork and follow the path to find another pair of bulbs. Fire the right one for a Sage then return and take the north path. Mieu Fire the first bulb you see for a Chamomille, then take the upper-east path under the hollow trunk for a Miracle Gel. Take the lower-east path. In the next fork you'll see, take the north path first out into the world map. See that Search Point? Go to it to get the Greater Flightstone. With this, the Albiore can now land in deserts, jungles, sand dunes, etc. Return to the Mushroom Road and head south to find the Rugnican Death Cap along with a Chamomille. Exit and go back to the Fabre Manor. Berserker After fighting 256+ battles in Hard Mode or higher, go to the Coliseum in Baticul. From the reception desk, take the right exit out into the Coliseum itself and speak to the man in the pillar-like platform at the bottom. Luke will get the title if you clear the above requirement. Baticul's History In the Fabre Manor, go to Guy and Pere's room in the right wing and check the left side for the event. Enjoy the history lesson. Jewel of Gardios - Part 2/3 Speak with Pere in the entrance of the Fabre Manor to get this event. Cecille & Frings - Part 4/5 Head to the Port and speak with Cecille there. Nebilim & The Catalyst Weapons - Part 2/6 Speak with McGovern, who will mention his son, Glenn. Go to the Inn and speak with him. He'll give you the weapon if you can find McGovern's rappig. Simply

exit St. Binah and you should see it there. Get it and return to Glenn to get the Blood Pain. Jade's Fonic Artes - Part 1~6/10 This will take you nearly two-thirds of the quest done. Head to St. Binah and speak to McGovern. After the scene, it's hunting session. Stone 1: Head to the north Inn of Chesedonia. In the middle room of the second floor, check the drawer there. Stone 2: Check the south statue in Keterburg, then check the statue on the north side of town. Stone 3: In Sheridan, go to the northwest area and in the event, Jade will learn Absolute. Stone 4: In the Fon Research Lab I in Belkend, go north, north, and east. Check on the right side for the stone. Just look around until the Examine tag pops up. "If you look up "villain" in the dictionary, I bet you'll see Jade's face next to it." (C) Guy Cecil. Stone 5: Go to the Kaitzur Naval Port. We are still missing one stone for Prism Sword, but can't do it yet. Replica Console Room In the Fon Research Lab I in Belkend, go north, north, east, north, and west. This will trigger the event and you are done with it. Engeve's Defense Head to Engeve and talk to Rose outside her house. Agree to help and then go to the Grocer (the man Luke stole an apple from WAAAY earlier) and he will give you a Gourmet Apple to lure the monsters. Then speak to Rose again. You will go into 7 consecutive battles, earning Rose's Charm from her. Rocket Tower In Sheridan, go to the northeast area and enter the rocket tower. Go all the way up and speak to the man there to finish this event. Contamination Effect - Part 2/4 In Sheridan, go to the Meeting Hall and speak to the yellow Cheagle. Done. Ant Lion Man - Part 5/5 If you've doen all four previos stages of this event, speak with the Ant Lion Man who will give you the Gratin Recipe. Yulia's City History In Yulia City, go inside the room on the first floor of Tear's house. Check the books on the north for this quick event. Fonic Sight - Part 1/2 In Grand Chokmah, to the area where the bar is. Look for a person on the lower-left part of that area and speak with Casim, the person there. He will mention Jade's Fonic Sight. Then go to Sheridan, to the Meeting Hall. Go up to the right room on the second floor and speak to the girl there. Peony's Rappigs

Go to Emperor Peony's room in the palace in Grand Chokmah for an event. Go up and speak with Peony himself to start looking for his rappigs. Rappig 1: In the main hall of the palace, look to the left of the left stairs. Rappig 2: Check behind the throne in the Audience Hall. Rappig 3: Exit the Audience Hall and go east into the door, then east again. Rappig 4: Leave the room, take the stairs down, and right into the door. Yes, it is there, just somewhat hard to spot I guess. Rappig 5: Exit the room and this one should be there. Go back to the Emperor to get a Spa Membership. If you've played ToS, I'm sure you know what's coming next. XD Jade will also get the 'Emperor's Best Friend' title. Abyss Man Requirement: Be on 2nd or further playthrough. Speak to the maid with gray-ish hair in the room before the one that has all of Peony's Rappigs. You will get the series of Abyss Man titles. Luke: Abyss Red. Tear: Abyss Black. Jade: Abyss Blue. Anise: Abyss Pink. Guy: Abyss Orange. Natalia: Abyss Green. Asch: Abyss Silver. Keterburg Spa Yep, you saw it coming after Peony's Rappigs I'm sure. Head to Keterburg, into the hotel and approach the middle of the counter to start an event related to the spa. You will get the titles for each character. Luke: Towel Boy. Tear: Rental Beauty. (Wonder for yourself what it originally was...) Jade: Resort King. Anise: Not a Kid. Guy: Aquatic Ape. Natalia: Tropical Butterfly. Naughty Devil Requirement: Complete Keterburg Spa. Go back inside the Spa for another scene (kind of expected if you ask me) and Guy will get the 'Naughty Devil' title. Good Spirits Requirement: Complete Keterburg Spa. After getting Guy's Aquatic Ape title, go back to Grand Chokmah and into the area with the bar. Approach the tree you see there from the right side for an event. After you catch Urushi, you'll let him go free. Now, head to Keterburg Bay and during the discussion about how Guy always comes through in dire situations, Noir will show up with a plan. Go to Chesedonia, into the bar and talk to the bartender there. Guy will get the 'Good Spirits' title in the end. Had enough with the events? Good. Head to Daath.

-[The Approaching Evil]-[Daath]An event will trigger as soon as you enter. After it, leave Ion's Room and head outside the cathedral. Well, guess we can't even leave the place... Once Arietta comes and saves you, head to the secret passage towards Mt. Zaleho. You'll find Mohs, Ion and Anise in the library. Watch. Anise will get the 'Spy' title. Seems the fonic glyph isn't working anymore... After the events when you try to exit, you will be in the Albiore, facing Mt. Zaleho no less. Simply head forward and you will go in automatically. -[The Fon Master Offers Hope]-[Mt. Zaleho]Follow the path and take the lower of the two paths at the fork for a Flare Cape, then return and go through the upper one. Take the upper path in the next fork for a Melange Gel, then the other one to move on. Move forward a bit for a quick event. Follow the path down and go left when you can for a Life Bottle. Time yourself with the lava balls, otherwise they will hurt you. If you take the right path, you'll see the magma going up and down. Time yourself to take the least damage possible as you run to the Stun Talisman on the other side. Go back and take the south path. At the next fork, go right and across a screen to find a Cobalt Chamber and a Pineapple Gel. Return to the fork and take the other path to the left. Careful with the rising magma as you move forward to the next screen. The dragon here will shoot fireballs at you, and yes, they will hurt you. Move quickly to your left then north to a almost out-of-sight chest with a Sunlight Chamber and the chest to the south has a Carmine Chamber. Do note, if the dialogue of the item you got is up, you won't take damage from the fireballs or magma. Exploit that. Ignore the path going south, you can't make it through there yet. Just follow the path as it goes up into the next screen. At the next fork, take the left path for a Rare Circlet then return and take the path going right. Keep going until you find yourself at another fork; take the north path into the cave for a Lunar Guard. Return and take the ramp going down. Be sure to use the chest down there with the Life Bottle to your advantage when avoiding the magma. Save and go to the next screen. The path to your right leads to a Do Sanga in another screen. Take the upper path and at the next fork go south (and you will take damage) for a Silver and White music disc. Move on through the last path for a boss battle. BOSS BATTLE: FYR BRONC HP : 95,000 Physical Attack : 810 Physical Defense: 978 Fonic Attack : 467 Fonic Defense : 704 Weakness : Water Resist : Earth, Fire Rewards: Ruby, Red Savory. Steal: Libavius Ore. EXP: 16,000. Gald: 28,000.

Bring Jade and have him use Splash and/or Blessed Drops, I guess. Keep Luke, Guy and Anise up in the front if you have them, Tear as usual in the back lines, casting an offensive spell time/healing-permitting and Natalia sharing her time as healer and attacker. Head down through the hole there and follow the path to continue. You'll return to the area where the glyph to the Cathedral is. Watch. Once you regain control, head to the church itself and look for Anise there. You'll get Ion's Fonstone during the event. Get ready, it's event time. Item Collector Requirement: 2nd or further playthrough. If you have the complete Collector's Book, go to the Inn in Daath and Jade will suggest to stay for the night. Jade will get the title in the end. I say 2nd or further playthrough because you can only obtain some items in the extra dungeons of the 2nd playthrough (or further), as well as the unique items from the Crafting event. Nick, the Blind Archer - Part 2/2 Head to the Daath Bay and to find Nick there, you will get Natalia's Healing Force. Mieu Fire 2 Head to Keterburg, on the left side of the hotel, where the chest is. You will find Shiba and Peko here. After the scene, you will be in Mt. Zaleho again. Remember the place where the Fyr Bronc was spitting fireballs at you? (The very first time) There was a path we couldn't take before because of the magma, but now it's solid, so take that path. Mieu will learn Mieu Fire 2 in this area. Nebilim & The Catalyst Weapons - Part 3/6 Go to the Abandoned Factory in Baticul. Walk forward a bit until you come across the ladder that you can't reach normally. Use Mieu Wing to climb it then go left and with Mieu Fire 2, light up the switch on the left side. Return to Baticul and board the other aircar we turned on, and in this new area, navigate to the right to find a Sunlight Chamber along with Holy Quelquatl. Refined Flightstone This is not an event per se, but it's worth noting. If you already have the Greater Flightstone, simply fly to the are left of the entrance of Mt. Roneal (it's a snow clearing, there are two entrances to Mt. Roneal from there). Enter through the northwest one into a new area. Follow the path up into the cave. See the nine altar/torchers divided into three groups? Now, see that weird-like tile in the middle of each group? Arrange the torches of the top group so they are like this "/" with the middle altar in the tile at the center. The middle group, arrange it like "\" and the bottom group like "/" again. Leave the place. In this snowy screen, there are two trees along the right side of the screen. One of them leads to a Mythril Circlet and a Special Gel. The other is another entrance into the same cave. Inside, grab the 15000 Gald and light

up the torch to continue. Take the upper entrance in the next screen. Line yourself horizontally with the two torches and light them up, get the Red Lavender and proceed. See that blue stone? It's like a mirror. Meaning, you gotta line up diagonally to light up a torch, reflect the fireball, and light up the other. Go on. Run across the stairs to the other side and place the mirror stone on that tile you see there. Now, backtrack and leave this place. Back in the world map, take the east entrance into Mt. Roneal, to the ring passage. Follow the passage all the way to the east then take the northwest path. Mieu Attack the giant rock of ice and go through to the place with the torches. Take the lower path first and align the reflective stone into the tile there then, from the top path, Mieu Fire 2 down so it lights the torches and bounces around, lighting them all to open up the passage. Return to the other entrance of Mt. Roneal and go through this passage, back into the world map. Look around for the Search Point to find the Refined Flightstone. With this, the Albiore will have a power meter that fills up as you fly forward. You can go through sand storm, mist screens and what not when the power is full. Monster Collector We can tackle the Sand Worm now. There's a sand storm near the Zao Ruins. Fly with full power to go in and land there. You should find the Sand Worm there. BOSS BATTLE: SAND WORM HP : 78,000 Physical Attack : 658 Physical Defense: 398 Fonic Attack : 480 Fonic Defense : 425 Weakness : Water Resist : Physical, Earth, Fire Rewards: Gae Bolg. EXP: 14,800. Gald: 17,800. Water spells. Otherwise, same deal as ever. It's not really a boss, but since it's a rare enough encounter, I label it as boss. Nam Cobanda Isle / Noble Rogue AKA. Namco Isle. Yes, that weird isle full of weird stuff. You might have gone near the northwest tip of the continent with Sheridan only to see lots of fireworks flying? Well, there are some whirlpools down there. Get a full power and glide through them to enter the cave there. Welcome to Nam Cobanda Isle. Take the ladder up and you will meet York if you leave through the south. Head all the way to the right and enter that blue door you see, then through the next door for an event. Go a bit left and through the south entrance there to meet the whole gang. You will get the history behind the Dark Wings (some what) and Nam Cobanda Isle. Luke will get the 'Noble Rogue' title. Time to do some stuff here. Movie Player

In the room with all the cameras, there should be a little boy now by them. Talk to him to enable the movie player, where you can see all anime sequences. Nifty in its own way. Star of Malkuth From the circular path, go left to the next screen. Approach the cow boy and talk to him. Seems his two brothers are out somewhere in the world. And of course, it's up to us to find them. Go to Yulia City, into the central building and take the middle entrance of the first floor. You should find Yutan there. Then head to Port Baticul to find Misika there. Enter Engeve from the south next. Afterwards, enter the Cheagle Woods. Finally, return to Misika in Port Baticul and you will be back in Nam Cobanda Isle, where Natalia will get the costume title. Cat Cat Kitty Cat From the circular path and head all the way left. Keep going left until you see another Ant Lion Man. Pick any ally (doesn't matter) and pay him 76,500 Gald afterwards. Anise will receive the Cat Cat Kitty Cat title. Dragon Buster / Dragon Buster? From the circular path, go left into the next screen. Talk to Erion there (the cow boy), he needs a Giant Fish Bone (Search Point 3, rank 2 item, SP8, Rank 4), so go get one if you don't have one with you. Afterwards, head to the left in this circular path until you spot Erion again. You will obtain something called "Mors Draconis." Check the box to play the game. Clear it with an ending of the princess for Luke to get the title. Oddly enough, there's some Japanese left in there. XD If you are on your second of further playthrough, you will also get the 'Dragon Buster?' title. Fonic Music Discs - Part 5/7 Go to the room with the cameras and head to the far left. There's a Katz offscreen. Simply pay attention to the Examine/Talk tag at the bottom of the screen. You should get the Comedy disc. Adventurous Princess If you've found all 29 Search Points (there are 18 marked in your map, and 11 not marked -- Refer to Cyllya's map in GameFAQs if you need help: http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_world.gif ), go to Din and equip Natalia with the Curious Princess title. Make her your on-screen character and speak to Din to get the costume title for Natalia. Ant Lion Man, Take 2 If you've completed the Ant Lion Man event, find the Ant Lion Man in the circular room. He will ask for 150,000 Gald. If you give it to him, you will get back some of the items you traded to the original Ant Lion Man, among others. You get an Apple Gel, Magic Lens, an Apple, Beef, Chicken, and the Ant Lion Doll for Anise's Tokunaga. Cheagle Rescue There's a second entrance into the Ortion Caverns, right to the east of the one we've gone into. Charge up the Albiore to cross the whirlpools and go in. Mieu Fire 2 the switch by the entrance so you can go through. Use the mirror

stone to reflect a Mieu Fire 2 into the next switch. Ignore the cave entrance and go left to activate a crane with another Mieu Fire 2. Grab the Specific and take the entrance. Go up for an event, then grab Wing Bottle and Nectar Bottle. Mieu Fire 2 at the first switch to free the first Cheagle. Use the mirror stone to nail the second switch, releasing the Cheagle. Head east. Same deal, use the mirror to bounce the fire into the switch. Yes, you have to use it so that it can raise enough to hit it. Then continue to the next screen. Mieu Fire 2 at the mirror below to bounce it to the next and to the switch. Move forward. Go left at the fork for a small event. Mieu Fire 2 the right torch so it bounces around, lighting the rest. The cannon will fire and set loose six (6) Ogre Replicas. Up to you if you want to fight them. Go back up and you should see the last Cheagle on the other side. Set it free then go left and grab the Red Chamomille and Cowboy Hat. There's something else here, but it'll have to wait until later in the game, so exit the place now and go to the Cheagle Woods. Speak with the Elder Cheagle to get the Holy Seal and Dark Seal. They are actually key items. Ready to move on? Go to Belkend. -[Ion's Legacy]-[Belkend]Watch. Then head to the Research Fon Lab I. Inside, head north then west and talk to Spinoza there. While we are here, head to the medical lab (it's to the right, across the room) and search the drawers behind Shu for the Warrior Maiden doll of Anise. Head to Mt. Roneal now. -[A Discovery on the Mountain]-[Mt. Roneal]Go towards the Passage Ring. You will get the Locket right before the entrance to the ruins. You'll find Asch by the passage ring. Leave and head to Baticul. -[Clinging to the Score]-[Baticul]Event by the entrance of Baticul. Head down to the port and watch. Next, go up to the castle to trigger an event where Natalia will get the title of 'Popular Princess' after the improvisation of Guy and Jade. Watch. Exit. "Oh, I assure you. I'm crying on the inside. Racked with guilt." (C) Jade. That guy is just priceless... Head to Chesedonia next, and towards Astor's mansion to actually find the Scorer. Go up to Astor's mansion afterwards. Watch. Go to the north side to find Natalia and Anise there. Head to Yulia city next. Automatic event. Now, once you are back in the world map, you should see a moving island almost right away. That's our next destination, but we got some detours first. It'll be quick. Fonic Eye - Part 2/2 / Soft Meanie Go to Grand Chokmah and to screen with the bar. Head to left for the final part of this event, where Jade gets the 'Soft Meanie' title. Fun. Grown-up Child (Take 2)

Head to Daath and halfway up the stairs to the cathedral, go to the right and approach the slate there. You get the option of Anise or Tear helping you through the pilgrimage. Pick Anise for her to get the 'Grown-up Child' if you hadn't gotten it already before. Head into the Isle of Feres now (Yes, that's the moving island). You will trigger an event first before going in. -[The Forgotten Island]-[Isle of Feres]Save and go up. Grab the Pineapple Gel and take the left path first and follow it, ignoring the stairs, to find a Wing Bottle and a Rare Guard. Head back to where we started and take the right path this time into the next screen. Head to the rigth and you should see two entrances into the house there, along with a ramp south of them going down to a Pineapple Gel. Take the right door out of the two and you will be locked inside. Defeat the enemies so you can go through the north door. Head left and grab the Schwarzvogel. Then go right and up the stairs. Head to the far left. The door to the south will lead to a floor that can be destroyed, taking you to the room where that unlocks the door that was locked from outside. Either way, go up the ladder. Up in the roof, take the right path and down the ladder there. Use Mieu Fire 2 to extend the bridge so you can get a Mythril Circlet. Climb back up and take the left path to a lift of sorts. Up in the 5th floor you can grab a Melange Gel before going down to the 2nd floor. Hit the switch and go through, into the door there. Defeat the enemies and a ladder on the north-east side of the room will drop down, allowing you to move up and forward into the next screen. Go down and you will get an event. Save if you wish. Use Mieu Wing to go up the ladder and follow the bridge to the northeast. Go inside the house there and up the stairs, then take the door on your left and out through the south. Mieu Fire 2 the statue to bounce it back into the switch so you can help yourself to the C.C. Lebhaft. Return to the save point. Go through the entrance there. Grab the Apple Gel and Mieu Attack the floor to go down. Take the Rebirth Doll and another Apple Gel this time before Mieu Attacking the floor once more. Go south. Head right along the corridor and up the stairs. Go left and take the first exit south to get a Magic Lens. Leave the north door for later and head further left, through the next south exit to find a Red Lavender, just flip the switch. Now, return and take the north door this time. Defeat the enemies and exit to the right. Follow the bridge and go down the next ladder you see. Take the right door you see and exit through the south. Use the statue to reflect a Mieu Fire 2 at the switch, and we'll get this chest later. Go back inside and take the stairs to the north down, then take the door to your right. Defeat the enemies and exit to the south. Head east towards the stairs for a quick event. Then keep going east into the next screen. Follow this path all the way into the next screen and enter the door you see there after going up the stairs. Defeat the enemies and exit to the right. Save if you wish and go up for an event with Arietta. I still hate that little girl... Go inside of course. Go up for some events. Afterwards, you'll be back outside the building, so go back inside. Go all the way up and look for a ladder on the

northeast part of the top floor and take it up. Grab the Hourglass and the Persian Boots out here, then go back down and exit the building. Sword Dancer - Part 3/3 Are you ready to fight the third and final version of the Sword Dancer? The sword is right outside the building, just talk to it and engage. BOSS BATTLE: SWORD DANCER HP : 86,000 Physical Attack : 597 Physical Defense: 379 Fonic Attack : 434 Fonic Defense : 316 Weakness : None Resist : Physical Rewards: Ultimatus. Steal: Sunlight Chamber (Low rate). EXP: 12,000. Gald: 12,000. Honestly, he sucks. What's more, most bosses up to this point were far stronger than this guy... Same deal as ever, I don't even need to bother... I swear he died faster before I could even steal it the second time (I.e., in the writing of this guide), I just know he has that because of my first playthrough... Use a Wing Bottle if you wish. However, before you exit. Remember we have a chest left? Go left and up the stairs there to grab the Sunlight Chamber, now you can leave. Head to Hod near Yulia City for another scene, then we have some events to do. Financial Investor Go to Sheridan, inside the Meeting Hall. Speak with Aston there who asks for 1,000,000 (1 Million) Gald to build a bridge. If you give him the money, rest at the inn for five times and then speak to him for Luke to get this title. Hard Worker Go to Engeve and to the west section of town. Speak to the man tending to the field with the hoe. Next, head east go between the two grocers to the back of Rose's house. Enter and talk to the man there. You need at least two kinds of seeds you can find in some Search Points, all of which aren't labeled under your world map. Refer to Cyllya's map in GameFAQs for reference. ( http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_world.gif ) Afterwards, go back to the man tending the field and Guy will get the title of 'Hard Worker'. Final Town Link Requirements: Complete the following events: - Ant Lion Man - Yulia City Items - Engeve's Defense - Hard Worker - Financial Investor

Once they are done, head to Chesedonia and speak with Astor there. Then go to the next places to get the titles: Luke's 'Vagabond Son' : Speak to Susanne at the Fabre's Manor. Tear's 'Flower of the Qliphoth' : Speak to the guy in Yulia City you helped during Yulia City Items. Jade's 'Gambler at Heart' : Speak to Nephry. Anise's 'Mini Maven' : Go to the 4th Slate hill near Daath for the event. Guy's 'Fontect Scholar' : Examine the telescope in the north section of Sheridan. Natalia's 'Beloved Princess' : Go by the Inn in Baticul. This event also raises the TLP of all towns. Head to Grand Chokmah. -[The New Order of Lorelei]-[Grand Chokmah]Head west into the Malkuth Military HQ for a scene. Then head south and go up the stairs, into the left room. Speak to Sesemann there. Go to the Audience Hall in the castle next. On the way, you will hear Mohs' voice resouding throughout the world. Hear him go even crazier. Yes, it's possible. Soon as you leave the castle after the events, Largo will be there, with the challenge from Arietta ready. Head to the Cheagle Woods next. -[As a Fon Master Guardian]-[Cheagle Woods]Go all the way in, where we previously fought the Lyger Queen. Also, be sure to have a stealing skill ready. Do note, that Anise has to participate in this battle for obvious reasons. So put her in and get ready. BOSS BATTLE: HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist : Arietta 25,000 317 859 400 956 None None Liger 38,000 411 946 309 843 None Wind Hresvelgr 36,000 401 962 300 853 Fire Water

Rewards: Blue Sephira, Red Chamomile, Moonstone. Steal: Rare Genius (50%~ - Arietta) EXP: 19,000. Gald: 36,000. Arietta has the Big Bang Mystic Arte, and trust me, it's not a fun MA. It can NOT kill you, but will probably leave you with 1 HP, and if you have the other two critters behind you, well... I suggest you take out the animals first and leave Arietta for last, just to be safe. Afterwards, Anise will get the title of 'Last Fon Master Guardian' and we are free to go. Head to Yulia City, to the conference hall in the second floor. You will then be in Baticul. Head up the castle to the Audience Hall. After the scenes there, head to King Ingobert's room. After Asch contacts you, head to

the Fabre Manor. Watch. Once Asch is with you, head to Susanne's bedroom for another event. When you regain control, leave Baticul and watch. In the world map, head to the far south-east tip. You should see a small island with a tall tower in it, that's the Tower of Rem, go there. -[Tower to Heaven]-[Tower of Rem]Go inside. Guess we can't take the lift, so it's the stairs. Joy. Go up and grab the Melange Gel along the way. You'll meet Urushi and York next before you can get the Schwarzloewe behind them. Keep going up to find the C.C. Scildecido and don't stop going up, you should find an Elder Robe along the way. More events at the next screen. Take the Grass Chamber before boarding the lift up. See that circular, handle-like thing to your left? Operate it to open two doors. Take the ladder directly to your right and head as far right as possible. Ignore the first ladder down and take the second one. Take the Lottery Gel there and operate the other handle here. Go right, operate this handle and take the ladder up to find a Red Chamomile, then return to where the first handle we operated is. Now, go left from it to find yet another handle, operate it. Mieu Wing yourself to that ladder to find a Pineapple Gel, an Ancient Ribbon and a Rebirth Doll. Go left from here and board this other lift. Heal and save if you want, then go south to the large fon machine. Grab that spinning thing when you can, the Rem Capacitor. Go back down. Now, there are two kinds of enemies. The ones with a blue core, and the only one with a red core. The blue ones will give you a 20% charge, but the red one will blast you to 120%, however, the red one is tricky to get. So shut some walls close and pursue it. As a note, you HAVE to use (as in go to the item screen and use) the Rem Capacitor during battle to get the core afterwards. Once it's charged, I suggest you actually save and then activate the machine. If you only used 100% of energy, the machine is all weak and barely breaks the glass, but it works. If you stored 120%, the machine goes into berserk mode and destroys everything, granting you passage AND dropping a weapon to your left, so be sure to grab the Longinus before jumping in. Watch. BOSS BATTLE: KAISER DIST XX HP : 110,000 Physical Attack : 703 Physical Defense: 1104 Fonic Attack : 385 Fonic Defense : 861 Weakness : None Resist : None Rewards: Dice. EXP: 20,000. Gald: 32,000. Well, he has some good defense, but that's about it. Have Tear on healing mode for the most part and use Mystic Artes as you can. Same tactics as usual.

Watch. When you get back control, head to Daath. -[A Reason for Being Born]-[Daath]Go up to the cathedral and inside, then into the Chapel. With Luke alone, head to the library on the west and speak to Tear there. During the events, Guy will get the title of 'Best Friend'. Return to the Tower of Rem. -[A Reason for Being Born]-[Tower of Rem]Take the lift to the top and watch. You will obtain the Jewel of Lorelei in the end. Afterwards, you will be in Belkend, where Jade will obtain the title of 'Inisghtful One' during the events. Events! Yulia's Hymns - Part 2/2 Head to Daath and go to Ion's room. Tear will be asked to sing during Ion's memorial, where she will learn Judgment. Cecille & Frings - Part 5/5 / Dashing Gent Head to the Tower of Rem and go inside for a scene with Cecille. You will be back in Baticul, where Guy will receive the title of 'Dashing Gent', ending this sub-event. -[Those Who Were Driven Away]-[Baticul]Go up towards the castle to trigger an event. When you regain control of Luke, head to the Drawing Room to meet everyone. You'll be taken to the castle automatically. Watch. Afterwards, go towards the port in hot pursuit of Natalia to witness another event. Ready? No, not a boss battle. Event time! Viscount Go to the Fabre Manor and speak to Ramdas inside. During the events, Luke will receive the costume title of 'Viscount'. Largo's Story Head to King Ingobert's room in the castle of Baticul and speak to him. He will tell you to seek Natalia's nanny in Chesedonia if you wish to know more about Badaq/Largo. Go to Chesedonia, into Astor's Mansion and take the any of the left doors for an event. You will get the remaining scene as you come out of the Absorption Gate later on. Doctor Mambo Head to the Fon Research Lab I in Belkend. Inside, go north, north, and west for an event. Choose any character for the test subject (However, choosing Luke, Tear, Anise, or Guy will open up a skit). In the end, Jade gets the title of 'Doctor Mambo'. Luke's Reflection Go to the flower field in Tear's home, in Yulia City for the event.

While we are in Yulia City, head up to the conference room. Go to the flower field in Tear's house afterwards. Return to Teodoro. To the Absorption Gate! -[The Chosen Future]-[Absorption Gate]Head down all the way (it should be far easier without the flames) to where we fought Van some time ago. Watch. Afterwards, we fight Largo. BOSS BATTLE: LARGO HP : 140,000 Physical Attack : 768 Physical Defense: 769 Fonic Attack : 201 Fonic Defense : 593 Weakness : None Resist : Earth, Fire Rewards: Black Onyx. EXP: 23,000. Gald: 35,000. Do I even need to bother? He's the same largo as ever, just higher stats and a large HP count. Thrash him. Just be careful of his Mystic Arte. Head to the east and look for a path going down, take it. Near the passage ring, look for a circular platform and warp down. Watch. You'll be taken out automatically, thankfully. Exit the Gate and watch. Oh look, Mohs can go even crazier. Who would've know... Head to Daath next, inside the Cathedral. After that's done... Events! Stew Recipe Head up to Ion's Room and speak with Florian there. If you have the All-Purpose Knife, which you should, you'll get the Stew recipe. Miso Stew Recipe Go to Baticul and speak with Ramdas in the Fabre Manor for the recipe. Congratulations, this should be the last one. Cooking Masters Requirement: Do the Miso Stew Recipe event. Head towards Keterburg, to the 2nd floor of the hotel. If you have a character master all 18 recipes, make that character your on-screen character to receive his/her title. Luke: Cook. Tear: Grand Chef. Jade: Experimental Chef. Anise: Little Big Chef. Guy: Cool Chef. Natalia: Calamity Chef. This might take you a while. Now, opposite of the Absorption Gate is the Radiation Gate in the southern tip of the map, head there.

-[Casualties of the Score]-[Radiation Gate]We can do some events after going in here, but I'll save them for after we complete this place. Go inside on the far left. See how some of the... Bone? Well, whatever, see how some of it extends into a ledge on your north/northwest? Go there and inside the opening to find a Red Saffron. Return and keep going down. Take the next path to your left. Grabt the Star Rod and break the wall with a Mieu Attack. In this area, go to the far right and down the bone where the wind current is blowing and Mieu Wing there to be taken to the top to find the C.C. Lunatito. Drop back down and into where we came from. Keep going down. In the platform, go south to the edge to break another wall, leading to a Treat on the far right. Then Mieu Wing on the left air current to find a Sunlight Chamber. Return to the platform and head right for a scene. Go around passage ring to the other side to find a Cobalt Chamber along with an Elder Cloak. Then head down through the white path on the left side of the ring. Save your game if you want and go down. Watch and get ready. BOSS BATTLE: GIGANT MOHS HP : 141,000 Physical Attack : 938 Physical Defense: 461 Fonic Attack : 514 Fonic Defense : 1050 Weakness : Light Resist : Darkness Rewards: Emerald Ring, Red Saffron. EXP: 22,000. Gald: 34,000. I'm sure you've noticed his low physical defense. Gang up on him with Luke and Guy, along with any other person you want. Natalia, or Anise. Jade you can bring him for spells, as at the very least he will serve for stunning purposes (then again, he never leaves my party), and Tear as usual in her healer role. Easy fight. Weird way of dying if you ask me. For the sake of simplicity, let's head to Grand Chokmah first to batch up all the following events. Just head to Grand Chokmah and watch. Try to leave the city to find Asch. Can you guess what time it is? Event time! Jade's Fonic Artes - Part 7~10/10 Head back to the Radiation Gate and go inside to find the next stone. Jade will learn Prism Sword. Next, head to Ion's Room in Daath and speak to Florian there (You will probably trigger the following two events before you can actually do this one) for the 8th stone. Head to Yulia City, into the main building. In the first floor, go to te right of the only entrance there and look for the examine tag. Last, head to the Fubras River (North) for the final stone and Jade will learn Meteor Storm, which I always end up calling Meteo Swarm somehow... Enjoy.

Nebilim & The Catalyst Weapons - Part 4/6 Head to the Cathedral in Daath to see Florian running around with a catalyst weapon. Go to the east room with all the glyphs and take the yellow one (the southeast one) and be done with it. Just talk to Florian there to get the Heart of Chaos afterwards. Little Devil Head to the Cathedral in Daath and Anise will be asked to participate in a play for the kids there. She will get the costume title of 'Little Devil' there. Albert Style Books - Part 4/4 While we are in Daath, head to the Library that was before the glyph leading to Mt. Zaleho. You should find someone by the window. Seems we found the fourth book. Return to Susanne to get the money and come back to buy the last Arte. Contamination Effect - Part 3/4 Go to the Fon Research Lab I in Belkend and go north the west. Speak to Spinoza there for this part. There's still much more left of the game, but we can't do it just yet. Don't worry, while we are heading into the final area of the game, we still aren't going to the final battle. That being said, head to Chesedonia. Also, if you weren't able to do the Ant Lion Man events before because of the Striped Ribbon, be sure to do them now. -[Footsteps to the Finale]-[Chesedonia]Go to the middle of town and speak with either general there, then agree to go on. You will end up in Eldrant after the scenes. -[The Glorious Land]-[Eldrant]Well, this is it. Kind of... Head up for a scene, then head right. Save and go up the lift. A gunshot will braze the ground as you walk down. Guess what's coming next. BOSS BATTLE: LEGRETTA HP : 143,000 Physical Attack : 738 Physical Defense: 1081 Fonic Attack : 424 Fonic Defense : 782 Weakness : None Resist : Light Rewards: Spirit Symbol. EXP: 28,000. Gald: 36,000. She's not as tough as she looks, honestly. Sure, high physical defense, but that doesn't matter if you have two character ganging up on her all the time, now does it? Bring Jade for fonic support and keep Tear/Natalia on the healing department as per usual. Be careful of her Mystic Arte though.

Head down the stairs and go left to find a Fonic Lance. Go right and down the stairs to claim a Cobalt Chamber in the way. Climb back up and follow the path into another screen. Head left and grab the Fonic Robe before going up. You should find a save point here. Use it, then go down for a Fonic Rod before taking the path up. Go left and down the stairs at the end, watch. Get ready. BOSS BATTLE: ASCH HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

60,000 584 697 353 429 None None

Rewards: Wonder Symbol. EXP: 31,000. Gald: 2,500. You'll fight to an off-vocal and more instrumentalized version of Karma, the opening song sung by Bump of Chicken (and man the sing kicks ass. Too bad they took off the vocals in the NA version of that song), but I digress... Free Run is your friend. Lure him into an attack, then use the opening. That's basically it. I use Steel for recovery mostly, but otherwise, be careful of his Mystic Arte, IF he decides to use it. You will get the Incomplete Key of Lorelei afterwards. The group will rendezvous with Luke then. To continue, we gotta go left, but if you go to the right (effectively going back), you can pick up a Fonic Mail and a Fonic Mace. Anyway, from where the team got reunited, go up to the left and loot the chest nearby for a Fonic Guard. Go left. Grab the Fonic Blade and start climbing up those steps ALL the way up. Done climbing? There's a Fonic Helm up here. Go right and down the giant slope you see. Next screen, a small event. Keep going and you will find a Fonic Arrow in the next screen, then a save point. Start heading north and you will trigger a small event by the large arch. Tear will obtain the title of 'Fonic Hymn Master'. Head down a bit and stick to your right and you should find a Fonic Bracelet. There's also a Fonic Hat on the chest that you saw during the event in the remnants of Guy's house. Go north and up the stairs, but before you keep going, head right and down in this upper floor to find a Special Gel on the far left and a Fonic Crest on the right. Go back and head up to the next area. Event. AND anime sequence. Get ready. BOSS BATTLE: SYNC HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

120,000 999 885 500 620 None Wind, Light

Rewards: Mystic Symbol.

EXP: 29,800. Gald: 15,000. Same deal as ever. Bring Jade and stagger him with Luke/Guy. Just be careful of his Mystic Artes and that's it. Honestly. After the battle, you will obtain the actual Key of Lorelei. Do note with this you can use Lost fon Drive with Luke if you are on your second or further playthrough. Either way, Luke will also get the title of 'Swordsman of Lorelei'. From where we are, head southwest and you will find a Red Sage at the end of the path. Go north into the building. Go right and up the stairs, then Mieu Fire 2 the blue orb you see there to break open a wall below. Grab the C.C. Grandioz. Go up and see that thing on the far north? Examine it to turn it around then Mieu Fire 2 it to bounce it upwards and hit another orb. Go to the far left and grabt the Fonic Cloak before going up the stairs. Ignore the orbs here and head left. See those two pillars down here? The ones with some sort of glyph-like thing painted on them? You can tumble them down with Mieu Attack. Hit the top one from the right, so it falls to the left. And the bottom pillar attack it from the south, so it tumbles up. Climb up the ladder on the north side and Mieu Wing yourself to the orb to get a Special Gel. Go down and enter through the opening there. This is where it gets weird. See those two enemies here? If you defeat them with a light Arte (as in light elemental) or a dark Arte, you get a Light Fonstone and/or a Shadow Fonstone, respectively. We can manipulate the previous room with these. Get one of each. I suggest you grab Tear and Anise for this section and just time their spells to kill the enemy. For extra security, you can make every other Auto character into Manual mode so they do nothing. Check the giant orb thingy in the middle and use the Light Fonstone first. The room will rotate. Head to the south and then right in this other screen (Yes, ignore the switch). First, take the ladder on the northeast (the corner one) up and Mieu Wing yourself into the orb there. Go back down and take the other ladder and climb all the way up. Step into the switch there and keep going south to grab a Fonic Sword. Go back inside and step on this other switch to turn the room around again. Go down the ladder and step on the other switch I told you to ignore some time ago. This will reset the room. Now, in this room, take the north ladder (to where we found the Special Gel a while ago) and enter through the newly opened door. Follow this path and ignore the fonstone for now to find a pair of Fonic Gloves on the far right, in another screen. Return to the Fonstone and use the Shadow one this time. Head to the south. On the middle of the room, there are two more of those reflector thingies. Turn them around so the reflective part of them (the diagonal side) is facing each other (in other words, turn each once). Now, step on the switch. When the room is back to normal, head up the stairs and to the purple glyph-like there. The camera will change so that you can see both reflectors. Mieu Fire 2 at them to bounce it back up. BUT! The fire only needs to turn on the first orb, thus, when it's close, Mieu Wing to block the fire on its way to the second orb (if that made sense). This will open the door down there. Nebilim & The Catalyst Weapons - Part 5/6

Enter that door to find Yulia's Tomb, along with the Unicorn Horn. If you have all the weapons already, a small scene will take place and you are ready to fight Nebilim anytime now. Grab a Treat on the left. Now, return to the room with the Fonstone and head up the stairs. There's a save point on the left. Heal and save. When you approach the stairs, a small scene will trigger. You can go for the final battle by going up, but we still have lots of events and things to finish, so use a Wing Bottle and exit Eldrant (If you want to at least see the fight and stuff, scroll down for details). Jewel of Gardios - Part 3/3 Return to the Fabre Manor to find Duke Fabre by the entrance. After the events, Guy will receive the Jewel of Gardios. Final Battle Costumes Head to Grand Chokmah and talk to Emperor Peony. He will give each character his/her new costume along with the title. Luke: Wild Saber. Tear: Cool Chick. Jade: Evil Fonist? Anise: Childish. Guy: Blade Master. Natalia: Imperial Will. Grand Master Chef In Grand Chokmah, head to the Malkuth Military HQ. You need to have the All-Purpose Knife along with the Magical Pouch items. Equip Anise with the 'Little Big Chef' title and speak with Sesemann. Anise will then obtain the title of 'Grand Master Chef'. Fonic Music Discs - Part 6~7/7 / Servant of Melodies Enter Chesedonia and on the north side, go to the left side, with the woman that is always clapping. Watch. You will obtain Finale in the end. Once you have them all, return to the Music Box House in Sheridan. After the event, Tear will obtain the title of 'Servan of Melodies'. Hopeless Dreamer Requirements: Visit Nam Cobanda Isle at least oncee. Go to the Meeting Hall in Sheridan, watch the somewhat ridiculous event. Guy will then obtain the costume title. Locrian Colonel Head to Yulia City and go up to the flower field in Tear's house. Tear will get the title in the end. Nebilim & The Catalyst Weapons - Part 6/6 / Tactical Leader Hope you are ready. First of, let me say something. You can only obtain Luke's 'Tactical Leader' title by fighting Nebilim on Very Hard or Unknown mode, both which are unlocked only after you finish the game for the first time. So if you

can,be sure to set the difficulties to get the title. Either way, go northwest of Keterburg, into the blizzard. You will need the Albiore fully powered to be able to go inside the storm. Then look for a mountain split in half. That's Nebilim's Crag. It's on the far northwest section of the continent. SAVE! And go inside (Also, make sure you aren't wielding any of the catalysts). Approach the glyph on the far side. Get ready! BOSS BATTLE: NEBILIM HP : 320,000 Physical Attack : 1314 Physical Defense: 1520 Fonic Attack : 853 Fonic Defense : 1280 Weakness : None Resist : None Rewards: Blue Dice, Red Verbena. Steal: Tutti (20%~). EXP: 34,000. Gald: 50,000. She's evil. One glance at her stats will tell you that. On the other side, I love the way she looks. But either way, get ready for one heck of a battle. Jade is in, period. No matter what, you need Fonic support in terms of offensive. Turn off his weaker spells if you wish, but have him here. Luke and Guy are good, at the very least, to TRY and stagger her. Or to serve as decoys. Anise can also be brought for her spells. Have Tear on healing mode along with some Fonic arte every now and then. BE SURE TO STEAL TUTTI FROM HER! It's the best C.C. there is, giving +4 to all stats (In my first playthrough I had to fight her twice because I forgot to steal it, not fun). Nebilim can hurt you, and fast. She knows lots of Artes and can cast some of the most devastating spells, Meteor Storm among them (though that one is kinda easy to avoid with the controlled character). As a suggestion, if you know she's targetting someone besides you for a spell, switch into that character and Free Run the hell away. You need to conserve your healing supplies. Her Big Bang hurts. Can NOT kill you, but will most probably leave you with 1 single HP. This will be a fight that you will remember, trust me. Also, she seems to be able to use basically any Mystic Arte from your characters in Very Hard or higher. I've seen Mystic Cage, Radiant Howl (or similar), Innocent Shine, her own Fragmented End (which HURTS)... She's a bitch, period. Done fighting? Head to Grand Chokmah next and speak to Emperor Peony, then go to Daath and talk to Tritheim in the Church. Congratulations, enjoy your new weapons. Remember, the actual damage these weapons can do is based off the number of enemies that particular character has killed, with 9999 as the max. Afterwards, if you defeated Nebilim in Very Hard or Unknown, speak to Pere in the Fabre Manor for the title. Contamination Effect - Part 4/4 Requirements: Complete the Nebilim & The Catalyst Weapons event. In Grand Chokmah, go into the Malkuth Military HQ to see this final event.

Replica Lab, The Abyss Requirements: Mieu Fire 2, do 'Shiba & The Choral Castle Portrait' as well as 'Cheagle Rescue'. Be on your 2nd or further playthrough. Head to Sheridan, to the northwest area and approach the back. Seems something is going on in the Ortion Caverns. Hall to find Shiba (and Peko). Talk to him a second time You'll be taken back inside the Ortion Caverns, ready to Facility. Hope you have enough Gald... two persons at the Head to the Meeting when ready to go. enter the Replication

As you go in, Mieu will break the first fomicry machine. Ok, explanation time! Up there, as you can see by the counter going up, are the number of fomicry machines. To the right is how much Gald you have of course. And the bar is Shiba's endurance, shall we call it? Every time you go into battle or excavate, he loses some of it. On the bottom left is a map of the place that will be formed as you walk around. If you talk to Shiba, you can increase his pay (the more he gets paid, the slower he gets 'tired'). To move on, just examine those rock-like things (mirrorstones) sticking from the walls. It's downright impossible to make this in good ASCII (If I ever find how, I'll include it), but please, just check Kenjar's map in GameFAQs. ( http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_replica.png ) The next are the directions I took, USING THAT MAP, to cover everything and reach the boss. Room explanation: Normal Rooms: Nothing of interest. Machine Rooms: Mieu Attack them. The objective is to destroy them all. Sometimes, there are birds above the machines. Be sure to get them, they drop around 5000 Gald each (as in each bird). Trap Rooms: They will damage you at certain intervals. Mieu Wing to avoid them yourself, but Shiba still takes damage. MOVE QUICKLY. Waterlake Room: Recoves all your HP/TP and Shiba's endurance. God-sends! - Go Northwest TWICE. - Go West ONCE, and grab the Sunlight Chamber. - Return East, then move Northeast ONCE, then East ONCE and Mieu Wing up to the Carmine Chamber. - Go North, Northwest, then West. - See the Bird up there? You can reflect a Mieu Fire 2 on the mirrorstone there to fight it. Otherwise, smash the machine. 2/18. - Go West and grab the Miracle Gel. - Go Southwest and West. Smash the machine. 3/18. - Go South for 10000 Gald, then North twice from here to find a Cobalt Chamber. - Go North twice. This is a trap room, lightning will shock the ground at intervals, so move quickly. Mieu Wing can save yourself somewhat. Head East then North twice into another reactor. 4/18. - Return to the trap room (two South, one West), and go West again. Smash the reactor here, 5/18. - Go North twice, then Northwest. Smash it. 6/18. - Go North, then Northeast to a Shooting Star. Return to the Southwest AND head Northwest into a lake room. Use it. - Remember where we got the Carmine Chamber? The room three spaces above the entrance? Go back there and dig to the Southeast. Smash the machine. 7/18. - Go East, Northeast, then North. Smash it. 8/18. - Go Southeast for a Miracle Gel. - Northeast and then North, smash it. 9/18 -- Halfway there!

- East, then Southeast. South for a Specific. - Return North and then go East. Break the machine. 10/18. - Northeast first for a Kaiser Bracelet. Then return and head Southeast for another lake. - From the lake, go Northwest, West, Northwest, North, then Northeast to grab a Life Bottle. - Head Northeast twice for another machine. 11/18. - Go Southwest thrice then Northwest, West, Northwest again, then West. 12/18. - Go Southwest, then South. Take this one out. 13/18. - Go North and Northwest. 14/18. Just four more. - Southwest firs for a Red Basil. - Returh Northeast, and head North for an event. North again. 15/18. - North twice then Northwest for another machine. 16/18. - Return to the Southeast, then head Northeast twice for another. 17/18. - Northwest for a Grass Chamber. - Northwest for the last machine. 18/18. Since they are all busted, go north. Surprise, surprise! BOSS BATTLE: HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist : Largo Replica 65,000 800 629 201 493 None None Arietta Replica 45,000 317 759 400 956 None None Sync Replica 55,000 800 805 350 620 None Wind, Light Legretta Replica 50,000 550 981 374 782 None None

Rewards: Garnet, Sephira, Chamomile, Mystic Symbol. EXP: 60,000. Gald: 40,000. You will start with Largo, Arietta and Sync. As soon as one bites the dust, Legretta pops in. Same deal as ever. In fact, it's even easier if you ask me. Just be careful of their Mystic Artes. We aren't done however. There's more to do. You obtain the Gald Detector (which looks like Pacman) and we keep going. - From the battle, head North thrice. Northwest and nail the first machine of this section. 19/29. - Northwest twice to another machine. 20/29. - Southwest for a Holy Bottle. - West to another lake. This is the third and last lake by the way. - From the lake, head Eest, Northeast, Northwest, then West for the Gungnir. - East and Northeast for another machine. 21/29. - East for a Red Saffron. - North twice for another machine. 22/29. - Go back South twice, then East. Southeast for another machine. 23/29. - Southeast for a Treat. - Southeast for another machine. 24/29. - Southwest for 20,000 Gald. - Northeest, then East twice for a Miracle Gel. - North for another machine. 25/29. - North, then Northwest. Careful, it's a trap room. Head Northeast here for another machine. 26/29. - Return to the Southwest, to the trap room and move quickly to the West for an Elemental Ribbon. - North then Northwest for another machine. 27/29. - Northeast then north twice for the second to last machine. 28/29.

- East for an Elemental Circlet. - Northwest then North for the last machine. 29/29. - Go north into the open door and get ready. BOSS BATTLE: REPLICANTIS HP : 250,000 Physical Attack : 817 Physical Defense: 1374 Fonic Attack : 801 Fonic Defense : 1320 Weakness : None Resist : None Rewards: Sunlight Chamber. EXP: 32,000. Gald: 38,000. Oh boy, that's some life he has. Not to mention defenses. By this point in the game, you should already know what party you like best. But still, I suggest Jade is here for his Fonic support. Otherwise, hit the thing with everything you have. If you beat Nebilim, you can beat this. For the record, this guy can also cast Meteor Storm. Finally. We are done with this whole thing. You can re-enter the dungeon if you wish for money (because those birds are good), but you can't fight the bosses. So no cheap EXP. Monster Collector Since we already have all three items we needed, be sure to return to the Katz in the Keterburg hotel to get the title for Tear. Guess we are done. Head back to Eldrant, to the stairs. And get ready. BOSS BATTLE: VAN HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

122,000 800 750 600 750 None None

It's almost the same as before. Since his P. DEF and F. DEF are the same, you can bring whatever party you feel most comfortable with. Go at him, there's not much to say. Eventually, after you take out around half of his HP a small scene will trigger but the battle continues. Most bosses use their Mystic Artes at low HP levels, this guy doesn't, so be ready at anytime. Defeat him and watch. Second round, go! BOSS BATTLE: VAN HP : 152,000 Physical Attack : 914

Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

850 683 780 None None

He's just a bit stronger. But in essence, this is the same battle. Once you take away all of his life, an event will trigger where Tear will start singing the Grand Fonic Hymn. During this part, you will have no actual life bars nor Van, and you can't really die regardless of how much torture you take (and for that matter, nor can Van die). At the end of the hymn, Luke will use Radiant Howl and that's it. Sit back and enjoy the ending. If it doesn't make any sense to you, you probably weren't paying enough attention during the game. Heh... You will be prompted to save your clear data. This allows for a "New Game +". In other words, allows you start a new game by purchasing stuff from the GRADE Shop. You can also enjoy the Sound Test option at the title screen, along with your Game Record. Personally, I love hearing the Grand Fonic Hymn during the credits. Hope you enjoyed the game and found this guide useful. _______________________________________________________________________________ -----------------------------04. Artes List & FOF----------------------------- _______________________________________________________________________________ [041]------------------------04.01. Luke fon Fabre---------------------------- ############### # BASIC ARTES # ############### Fang Blade Acquisition: Start with. TP Use: 5. Max Hits: 3. Description: Luke slices the enemy before upper-cutting it. Game Info: Slash the enemy down, then up into the air. FOF Change: Wind (Light) -> Lightning Tiger Blade. FOF Description: Luke slices the enemy before jumping as he sends multiple lightning bolts raining on the enemy before slashing down. Havoc Strike Acquisition: Level 4. TP Use: 5. Max Hits: 2. Description: Luke jumps before coming down with his feet at the enemy, Game Info: A fierce kick attack from above. FOF Change: Fire (Light) -> Burning Havoc. (+Knockdown) FOF Description: Luke jumps before raining down on the enemy in flames. Raging Blast Acquisition: Level 8. TP Use: 10. Max Hits: 2 +Knockdown.

Description: Luke gathers energy in his palm, releasing it in a miniexplosion. Game Info: Unleash a burst of power from within that downs the enemy. FOF Change: Water (Dark) -> Frigid Blast. (+Knockdown) FOF Description: Luke creates a large block of ice on his palm before shattering it on the enemy. Steel Acquisition: Level 12. TP Use: 7. Effect: Raises Critical Hit rate by 5%~. Game Info: Concentrate and temporarily raise your chances of making a critical hit. FOF Change: Fire (Light) -> Coil. (Raises Offense by 10%~.) Rending Thrust Acquisition: Level 27. TP Use: 9. Max Hits: 4. Description: Luke thrusts his sword at the enemy before upper-cutting it. Game Info: A thrust followed by an uppercut. FOF Change: Earth (Dark) -> Rending Quake. FOF Description: Luke thrusts his sword before creating a mini-Stalagmite under the enemy. Demon Fist Acquisition: Luke's Arte Quest sub-event. (Refer to AL2) TP Use: 6. Max Hits: 1~2. Description: Luke creates a shockwave along the ground. Game Info: Unleash a powerful shockwave along the ground. Sonic Thrust Acquisition: Training in Kaitzur sub-event. (Refer to AL1) TP Use: 5. Max Hits: 1. Description: Luke makes a fierce thrust forward with his sword. Game Info: Powerful thrusts that down the enemy. ################ # ARCANE ARTES # ################ Fang Blade Havoc Acquisition: Level 16, use Fang Blade and Havoc Strike 50 times each. TP Use: 16. Max Hits: 4. Description: Luke performs a Fang Blade before linking into a Havoc Strike. Game Info: A combination of Fang Blade & Havoc Strike. Fang Blade Rage Acquisition: Level 18, use Fang Blade and Raging Blast 50 times each. TP Use: 21. Max Hits: 3~4? +Knockdown.

Description: Luke detonates a small surge of energy on the enemy before slashing it. Game Info: A combination of Fang Blade & Raging Blast. Guardian Acquisition: Level 21. TP Use: 30. Effect: Blocks all attacks, including spells. Game Info: Increases defense against certain attacks. Raging Havoc Acquisition: TP Use: 23. Max Hits: 3. Description: Game Info: A

Level 24, use Raging Blast and Havoc Strike 50 times each. +Knockdown. Luke jumps and kicks down the enemy before doing Raging Blast. combination of Havoc Strike & Raging Blast.

Guardian Field Acquisition: Level 32. TP Use: 16. Max Hits: 1~5, Light Damage. Description: Luke drags his sword around, creating a shimmering circle in the ground before thrusting his sword down, damaging all enemies within range and healing a bit allies on range. Game Info: Light emanating from your sword damages surrounding enemies and heals all allies within range. FOF Change: Water (Dark) -> Guardian Frost. FOF Description: Same as above, except after thrusting his sword, an icicle forms from the ground the Luke explodes it. Rending Fang Blade Acquisition: Level 35, use Fang Blade and Rending Thrust 50 times each. TP Use: 20. Max Hits: 6? Description: Luke slashes the enemy before doing a double-thrust and spinning before finishing with an uppercut. Game Info: A combination of Fang Blade & Rending Thrust. Rending Havoc Acquisition: TP Use: 22. Max Hits: 6? Description: uppercuts Game Info: A

Level 38, use Havoc Strike and Rending Thrust 50 times each. Luke thrusts the enemy before jumping and smashing down, then the enemy into a mini-shockwave. combination of Havoc Strike & Rending Thrust.

Rending Blast Acquisition: Level 41, use Rending Thrust and Raging Blast 50 times each. TP Use: 24. Max Hits: 5? +Knockdown. Description: Luke thrusts into the enemy before detonating a small surge of energy and uppercutting it into a mini-shockwave. Game Info: A combination of Rending Thrust & Raging Blast.

Light Spear Cannon Acquisition: Level 45. TP Use: 20. Max Hits: 5. Description: Luke sweeps upwards with his sword, sending the enemy to the air. Spins around then impales the enemy on the air with a small surge of light. Game Info: A spinning blade attack that knocks the enemy into the air. FOF Change: Wind (Light) -> Light Blast. FOF Description: Same as above, except Luke sends a barrage of light blasts after impaling the enemy. Devil's Inferno Acquisition: Level 49. TP Use: 18. Max Hits: 2, Fire Damage. Description: Luke swipes at the enemy then detonates the floor ahead of him by crashing his sword against it. Game Info: A fiery blast from your sword sends frontal enemies flying. FOF Change: Earth (Dark) -> Devil's Maul. FOF Description: Same as above, just that it covers a longer area and for more damage basically. Swallow Fury Acquisition: Level 53. TP Use: 20. Max Hits: 5~? Description: Luke charges through the enemy with a slash then attempts to uppercut it. If the uppercut connects, it will send the enemy into the air where Luke will follow with a flurry of kicks and slashes. Game Info: A flurry of slashes and kicks. FOF Change: Fire (Light) -> Shadow Fury. FOF Description: Same as above, just more spiffy looking and for more damage. Lightning Blade Acquisition: Luke's Arte Quest sub-event. (Refer to AL2) TP Use: 11. Max Hits: 2, Wind Damage. Description: Luke thrusts his sword at the enemy before a lightning bolt strikes it. Game Info: An electrifying thrust attack. Slag Assault Acquisition: Luke's Arte Quest sub-event. (Refer to AL2) TP Use: 12. Max Hits: 4, Earth Damage. Description: Luke jumps into a flip before thrusting his sword down at the floor, bursting open and away the ground ahead of him. Game Info: Strike the earth and send rock fragments flying towards the enemy. Sonic Blast Acquisition: Luke's Arte Quest sub-event. (Refer to AL2) TP Use: 10. Max Hits: 5, Wind Damage. Description: Luke slashes the enemy before stepping back and then lunges

forward. Game Info: Rapid thrusts create powerful wind blasts that send the enemy flying. ################ # MYSTIC ARTES # ################ Radiant Howl Acquisition: From AD Skill 'Special'. Max Hits: 20. +Knockdown. Description: Luke creates a concentrated field of energy that sears all enemies in range, then thrusts both palms forward and further hits the enemies right in front of him before detonating the sphere of energy into a devastating blow. Ion Acquisition: Have AD Skill 'Special', be on 2nd or further playthrough and Ion must be in your party. Max Hits: 14. Usage: Keep holding X (Attack) while Radiant Howl is going. Description: After Luke's attack finishes, Ion will appear and create a glyph in which anything standing will be further attacked before exploding in the end. Lost Fon Drive Acquisition: Be on 2nd or further playthrough and have the Key of Lorelei equipped. TP Use: 100. Max Hits: 30. Usage: Be in Overlimit mode, have your HP under 15% (in red color) and press X (Attack), Square (Guard), and Circle (Tech) at the same time. Description: Similar to Radiant Howl, Luke begins by searing anything nearby in a tower of energy before slashing away at a target, only to be finished by a sudden surge of energy in a direct line. _______________________________________________________________________________ [042]-------------------------04.02. Tear Grants------------------------------ ############## # BASE ARTES # ############## Pow Hammer Acquisition: Level 5. TP Use: 4. Max Hits: 1. Description: Makes a small toy hammer fall on the enemy. Might stun. Game Info: A pow hammer knocks the enemy silly. Somtimes render the enemy unconscious. FOF Change: Water (Dark) -> Frozen Hammer. FOF Description: A number of ice-like hammers drop into the enemy. Nocturnal Light Acquisition: Level 13. TP Use: 9.

Max Hits: 3. Description: Tear hurls 3 of her daggers to the enemy. Game Info: Hurl blades towards the enemy. FOF Change: Earth (Dark) -> Inly Nocture. FOF Description: Encasing the area, a series of explosions rock the enemies caught within the triangle-like shape. ################ # ARCANE ARTES # ################ Severed Fate Acquisition: Level 31. TP Use: 13. Max Hits: ? Description: Tear hurls three of her daggers creating a triangle on the floor, creating a circle of light that damages the enemy. Game Info: Jump and throw blades that create a damaging force field when they pierce the ground. FOF Change: Wind (Light) -> Fatal Circle. FOF Description: Tear jumps and hurls her blades, creating a glyph that hits enemies inside. Banishing Sorrow Acquisition: Level 40. TP Use: 18. +Knockdown. Max Hits: ? Description: A large force hits the enemy. Game Info: Attack the enemy with a blast of fonic power. FOF Change: Fire (Light) -> Searing Sorrow. (+Knockdown) FOF Description: Hurls a large meteor at the enemy that explodes into a fiery tornado. ############### # FONIC ARTES # ############### First Aid Acquisition: Start with. TP Use: 8. Type: Novice. Description: Heals a small amount of HP. Game Info: Restore a small amount of HP to one ally. FOF Change: Water (Dark) -> Meditation. FOF Description: Heals a moderate amount of HP and clears status effects. Invoke Ground Acquisition: Level 9. TP Use: 8. Type: Novice. Description: Creates a small Earth FOF 50% charged. Game Info: Invoke an earth-based FOF. Invoke Aqua Acquisition: Level 10.

TP Use: 8. Type: Novice. Description: Creates a small Water FOF 50% charged. Game Info: Invoke a water-based FOF. Invoke Flame Acquisition: Level 11. TP Use: 8. Type: Novice. Description: Creates a small Fire FOF 50% charged. Game Info: Invoke a fire-based FOF. Invoke Gale Acquisition: Level 12. TP Use: 8. Type: Novice. Description: Creates a small Wind FOF 50% charged. Game Info: Invoke a wind-based FOF. Charge Acquisition: Level 16. TP Use: 20. Type: Novice. Description: Recovers 15 TP the target. Game Info: Give some of your TP to one ally. FOF Change: Earth (Dark) -> Tribute. FOF Description: Restores 15 TP to everyone in the party (save Tear). Healing Circle Acquisition: Level 20. TP Use: 32. Type: Mid. Description: Gradually heals the HP of all characters inside range. Game Info: Restore a moderate amount of HP to all allies withing range. Heals all allies when used outside of battle. FOF Change: Wind (Light) -> Fairy Circle. FOF Description: Same as Healing Circle, but also damages enemies. Resurrection Acquisition: Level 27. TP Use: 40. Type: High. Description: Revives a fallen ally with about 50% of their max HP. Game Info: Revive one fallen ally. FOF Change: Water (Dark) -> Regenerate. FOF Description: Raises all allies within the area of effect with about 75% of their max HP. Eclair de Larmes Acquisition: Level 33. TP Use: 20. (Light Damage) Type: Mid. Description: A glyph appears in the ground, searing all enemies inside range. Game Info: Burn a glyph into the ground that damages all enemies standing on

it. FOF Change: Fire (Dark) -> Flamme Rouge. FOF Description: A column of fire that burns all enemies appear. Enhance Cast Acquisition: Level 37. TP Use: 18. Type: Mid. Description: Reduces the casting time of one ally by roughly 20% for 1 minute. Game Info: Shorten the casting time for one ally. FOF Change: Wind (Light) -> Witchcraft. FOF Description: Same as above but for all allies. It also increases enemies' casting time by 20%. Holy Lance Acquisition: Level 48. TP Use: 34. (Light Damage) Type: High. Description: Multiple lances of light strike the enemy. Game Info: The targeted enemy is showered with sacred spears of light. FOF Change: Earth (Dark) -> Cluster Raid. FOF Description: The enemy is impaled several times before an explosion triggers off. ############### # FONIC HYMNS # ############### Nightmare Acquisition: Start with. TP Use: 8. (Dark Damage, might put the enemy to sleep) Description: Damages the enemy. If asleep, enemies can only be reduced to 1 HP. Game Info: Use the First Fonon to put targeted enemies to sleep. Force Field Acquisition: Obtained at the Fubras River. Story-wise. TP Use: 28. Description: Negates all damage received after a short period of time for those receiving the effect. Game Info: Use the Second Fonon to temporarily protect all allies withing range. Holy Song Acquisition: Sub-event in Yulia City. (Refer to AT1) TP Use: 48. Description: Restores a small amount of HP and raises Phsyical Atk. and Def. Game Info: Use the Third Fonon to increase the attack and defense of all allies and restore a small amount of HP. Revitalize Acquisition: Level 44. TP Use: 80. Description: Recovers the HP of all allies inside range. (Roughly 12% per

tick, 5 times) Game Info: Use the Fourth Fonon to restore a large amt. of HP to all allies within range. Heals all allies outside of battle. Judgment Acquisition: Sub-event in Daath. (Refer to AT1) TP Use: 32. Description: Several pillars of light strike the field, burning enemies in range. Game Info: Use the Fifth Fonon to summon judgment from the heaves and strike down all enemies. Grand Cross Acquisition: Level 58. TP Use: 48. (+Knockdown) Description: A beam of light raises the enemy to be struck by a large cross of light. Game Info: Use the Sixth Fonon to call forth sacred light that damages all enemies within range. ################ # MYSTIC ARTES # ################ Innocent Shine Acquisition: Obtain the AD Skill 'Special'. Max Hits: 15. Usage: Hold X while casting a High Fonic Arte or while chanting a Hymn. Description: Several spirals of light travel up, damaging the enemy before raining down. Fortune's Ark Acquisition: TP Use: 100. Max Hits: ? Usage: Be in Description:

Be on 2nd playthrough or further, use all Hymns 50 times. (+Knockdown) Overlimit mode and use Judgment. Light rains down on all the enemies.

Fortune's Ark Extension Acquisition: Same as above. Effect: Knocks down all enemies. Heals and raises attributes to allies. Usage: Hold down X while Fortune's Ark is going on. Description: A large glyph sears all enemies and heals all allies. _______________________________________________________________________________ [043]-------------------------04.03. Jade Curtiss----------------------------- ############## # BASE ARTES # ############## Sonic Spear Acquisition: Start with. TP Use: 6. Max Hits: 1.

Description: Jade makes a thrust with his spear. Game Info: A blindingly fast thrust attack. FOF Change: Earth (Dark) -> Crushing Spear. FOF Description: A crystal materializes around the target, then Jade thrusts through impaling the target and exploding the crystal. Thunder Spear Acquisition: Level 17. TP Use: 8. Max Hits: 2? (Wind Damage) Description: Jade makes an upward slice before a bolt of lightning strikes. Game Info: Lances infused with lightning rain down upon the enemy. FOF Change: Wind (Light) -> Lightning Tempest. FOF Description: A tornado-like of lightning shocks everything in reach. ################ # ARCANE ARTES # ################ Impaling Heaven Acquisition: Level 32. TP Use: 12. Max Hits: 4. Description: Jade thrusts forwards and lifts the enemy, before piercing it with his lance. Game Info: Launch the enemy into the air, then follow up with a thrust attack. FOF Change: Fire (Light) -> Goring Hell. (+Knockdown) FOF Description: Same as before, just add an explosion in the end. Sovereign Gale Acquisition: Level 44. TP Use: 10. Max Hits: 3. (+Knockdown) Description: Jade creates a whirlwind that cuts the enemy. Game Info: Summon the wind with your spear to damage the enemy. FOF Change: Water (Dark) -> Mighty Deluge. FOF Description: Same as before, just that waves of water come against the enemy. ############### # FONIC ARTES # ############### Energy Blast Acquisition: Start with. TP Use: 7. Type: Novice. Description: Jade concentrates energy around the enemy before exploding. Game Info: Create a small explosion that damages the targeted enemy. FOF Change: Wind (Light) -> Photon. FOF Description: Pretty much the same as before. Stalagmite Acquisition: Level 9. TP Use: 14. (Earth Damage)

Type: Mid. Description: Several spikes of rock thrust forth from the ground. Game Info: Jagged rocks burst through the ground and attack the targeted enemy. FOF Change: Fire (Light) -> Eruption. FOF Description: A pool of lava is formed that spews upwards, scalding the enemy. Splash Acquisition: Level 14. TP Use: 18. (Water Damage) Type: Mid. Description: Several jets of water fall from above the enemy. Game Info: Calls forth powerful blasts of water from above. FOF Change: Earth (Dark) -> Icicle Rain. FOF Description: A shower of icicles rains down on the enemy. Drain Magic Acquisition: Level 20. TP Use: 4. Type: Novice. Description: Drains 10 TP from the target. Game Info: Abosrb TP from the targeted enemy. FOF Change: Water (Dark) -> Absorption. FOF Description: Same as normal, just to everyone. (Yes, 10 TP to all.) Turbulence Acquisition: Level 23. TP Use: 15. (Wind Damage) Type: Mid. Description: A small tornado cuts the enemy in its place. Game Info: Send the enemy flying with violent blasts of wind. FOF Change: Fire (Light) -> Flare Tornado. FOF Description: A raging tornado of flames scalds everyone in reach. Flame Burst Acquisition: Level 28. TP Use: 22. (Fire Damage) Type: Mid. Description: Several clouds of fire close in on the enemy before firing up. Game Info: Create a small burst of fire that damages the targeted enemy. FOF Change: Wind (Light) -> Explosion. FOF Description: A fiery ball falls in from the sky ending in a large explosion. Ground Dasher Acquisition: Level 36. TP Use: 32. (Earth Damage) Type: High. Description: A large fissure opens beneath the enemy, sending several waves of rock attacks upwards. Game Info: Releases the mighty power of the eart. FOF Change: Water (Dark) -> Friggid Coffin. FOF Description: Ice envelopes the target before a large spike of ice comes crashing down.

Blessed Drops Acquisition: Level 40. TP Use: 32. (Water Damage) Type: High. Description: A bubble drops into the ground, releasing numerous bubbles that attack the enemy. Game Info: Watter bubbles forth and explodes beneath the feet of the targeted enemy. FOF Change: Wind (Light) -> Divine Saber. FOF Description: Lots of lightning bolts come raining on the enemy. Thunder Blade Acquisition: Level 48. TP Use: 36. (Wind Damage) Type: High. Description: A large electric sword plunges against the ground before releasing an electric charge. Game Info: Send forth lightning from your blade to attack the enemy. FOF Change: Earth (Dark) -> Gravity Well. FOF Description: A large black dome materializes, crushing everyone inside. Infernal Prison Acquisition: Level 52. TP Use: 38. (Fire Damage, +Knockdown) Type: High. Description: Several jets of fire flare up, trapping the enemy. Game Info: Surround the targeted enemy in pillars of fire. FOF Change: Water (Dark) -> Raging Mist. FOF Description: Ice and fire combined for an icy hot attack. Absolute Acquisition: See Jade's Fonic Artes Event (AJ1). TP Use: 48. (Water Damage) Type: High. Description: A concentrated field of ice appears beneath the enemy, freezing it before exploding. Game Info: Freeze the enemy solid with supercooled air. Prism Sword Acquisition: See Jade's Fonic Artes Event (AJ1). TP Use: 64. (Light Damage) Type: High. Description: Several light shards create a prison of light before a final sword comes against the enemy. Game Info: A blade bathed in light plunges down from the heavens. Meteor Storm Acquisition: See Jade's Fonic Artes Event (AJ1). TP Use: 80. (+Knockdown) Type: High. Description: Several meteorites come crashing down into the battlefield. It's basically the definition of a raining hell... Game Info: Summon shooting stars from the far corners of the universe.

################ # MYSTIC ARTES # ################ Mystic Cage Acquisition: Learn AD Skill 'Special'. Max Hits: 1. (+Knockdown) Usage: Mystic Cage can be only be used by holding X prior to a High level Fonic Arte being cast. Description: A large sphere of energy surrounds the battlefield before exploding into a devastating hit. Indignation Acquisition: TP Use: 100. Max Hits: 1. Usage: Enter Description:

Be on 2nd playthrough or further, use Thunder Blade 200 times. (+Knockdown) Overlimit Mode and then press and hold R2 until it fires up. A huge bolt of lightning drops in on the battlefield.

_______________________________________________________________________________ [044]-------------------------04.04. Anise Tatlin----------------------------- ############## # BASE ARTES # ############## Dragon Surge Acquisition: Start with. TP Use: 5. Max Hits: 2. Description: Tokunaga does an uppercut that raises the enemies. Game Info: Knock the enemy skyward with a powerful punch. FOF Change: Earth (Dark) -> Stone Dragon Ascent. FOF Description: Uppercut followed by a surge of rock. Dual Punishment Acquisition: Level 8. TP Use: 7. Max Hits: 4. Description: Tokunaga does a strange-like whirlwind attack. Game Info: A spinning punch attack. FOF Change: Wind (Light) -> Lightning Punishment. FOF Description: Tornado of lightning with Tokunaga's spinning. Eagle Dive Acquisition: Level 12. TP Use: 8. Max Hits: 2. Description: Tokunaga jumps before diving down. Game Info: Leap into the air and dive down to deliver a crushing blow to the enemy. FOF Change: Water (Dark) -> Frigid Raptor. FOF Description: Tokunaga jumps, encasing itself in ice before crashing down.

Shadow Raid Acquisition: Level 18. TP Use: 9. Max Hits: 4. Description: Tokunaga punches the enemy, simple. Game Info: A series of fierce punches. FOF Change: Fire (Light) -> Fire Dragon Blast. FOF Description: Same, but fire fists and explosions. Mighty Charge Acquisition: Level 29. TP Use: 16. Game Info: Temporarily increases the amound of damage the enemy takes from your combo attacks. FOF Change: Earth (Dark) -> Mighty Circuit. Lucky Acquisition: Level 55. TP Use: 12. Description: Raises luck by half. Game Info: Toss out some dice and attack the enemy. Cheers Anise up and increases your luck. FOF Change: Wind (Light) -> Happy Light. FOF Description: Raises luck and attributes of all allies in range. ################ # ARCANE ARTES # ################ Dual Dragon Surge Acquisition: Level 15, use Dragon Surge and Dual Punishment 50 times. TP Use: 18. Max Hits: 6. Description: Tokunaga spins around before uppercutting the enemy. Game Info: A combination of Dual Punishment & Dragon Surge. Guardian Acquisition: Level 22. TP Use: 30. Effect: Blocks all attacks, including spells. Game Info: Increases defense against certain attacks. Shadow Punishment Acquisition: Level 26, use Dual Punishment and Shadow Raid 50 times each. TP Use: 22. Max Hits: 7. Description: Tokunaga spins around before punching the enemy. Game Info: A combination of Dual Punishment & Shadow Raid. Shadow Tempest Acquisition: Level 32, use Dragon Surge and Shadow Raid 50 times each. TP Use: 20. Max Hits: 6.

Description: Punches with uppercut. Game Info: A combination of Shadow Raid & Dragon Surge. Cyclone Shot Acquisition: Level 35. TP Use: 14. Max Hits: 3? Description: Tokunaga spins in an upward direction. Game Info: A full-force spinning attack that sends your enemy flying. FOF Change: Fire (Light) -> Cyclone Blaze. FOF Description: Same as before, just in flames. Soaring Blast Acquisition: Level 48. TP Use: 12. Max Hits: 3. Description: Tokunaga jump then slams the enemy with energy. Game Info: Jump into the air and hurl a burst of energy towards the ground. FOF Change: Water (Dark) -> Brutal Torrent. FOF Description: Instead of energy, a large burst of water rushes forth. Surge Breaker Acquisition: Level 56. TP Use: 16. Max Hits: 4 (Wind Damage) Description: Tokunaga lifts the enemy with a fonic arte before dropping and hitting it. Game Info: A mixed series of fonic and strike arte attacks. FOF Change: Wind (Light) -> Gungnir A Go Go. FOF Description: Tokunaga lifts the enemy before sending a ray of energy against it as it drops back down. ################## # TOKUNAGA ARTES # ################## These Artes can only be used when Anise has a certain item equipped as her accessory. They also change the appearance of Tokunaga. X-BUSTER Acquisition: TP Use: Max Hits: Description: Game Info: Beast Acquisition: Equip 'Empty Girl'. TP Use: 16. Max Hits: 2? (+Knockdown) Description: Similar to Guy's, or identical to Presea's (ToS) Beast. Game Info: Harness the power of a beast to rip through the enemy. Pow Hammer

Acquisition: Equip 'Great Pirate'. TP Use: 12. Max Hits: 1. Description: Drops a pow hammer, simple. Game Info: Toss multiple pow hammers at the enemy. Sometimes renders the enemy unconscious. Demon Breath Acquisition: TP Use: Max Hits: Description: Game Info: Stone Head Acquisition: TP Use: Max Hits: Description: Game Info: Inspect Eye Acquisition: Equip 'Priestess'. TP Use: 8. Description: Same effect as using a Magic Lens. Game Info: Check the parameters of a single enemy. Has the same effect as a Magic Lens. Divine Saber Acquisition: Equip 'Rare Genius'. TP Use: 32. Type: High. Description: Sends down a bolt of energy on the enemy. Game Info: A sacred bolt of light pierces the enemy. Resurrection Acquisition: Equip 'Time Traveling Girl'. TP Use: 40. Type: High. Description: Revives an ally. Game Info: Revive one fallen ally. ############### # FONIC ARTES # ############### Limited Acquisition: Start with. TP Use: 10. (Light Damage) Type: Mid. Description: A beam of light drops down on the enemy. Game Info: Drop a glowing pillar of light down onto the targeted enemy. FOF Change: Wind (Light) -> Spark Wave. FOF Description: A bolt of lightning strikes, shocking everything in range.

Negative Gate Acquisition: Level 21. TP Use: 16. (Dark Damage) Type: Mid. Description: Negative energy strikes the energy. Game Info: Create a dark void that seals the enemy's movement. FOF Change: Fire (Light) -> Crimson Riot. FOF Description: Fire energy, 'nuff said. Miracle Hammer Acquisition: Level 40. TP Use: 24. Type: High. Description: A HUGE hammer drops on the enemy. Game Info: Knock some sense into the enemy with a deadly hammer attack from above. FOF Change: Earth (Dark) -> Rock Mountain. FOF Description: Boulders drop on the enemy followed by a huge Cheagle statue. Bloody Howling Acquisition: Level 52. TP Use: 26. (Dark Damage) Type: High. Description: Calls forth a whirlwind of dark energy. Game Info: Scream a curse to tear the enemy apart. FOF Change: Water (Dark) -> Maelstrom. FOF Description: Same, just of ice and water. ################ # MYSTIC ARTES # ################ Final Fury Acquisition: Learn AD Skill 'Special'. Max Hits: 17. (+Knockdown) Description: Tokunaga unleashes a barrage of several hits towards the enemy before jumping up and unleashing a blast of energy. Dying Moon Acquisition: Be on 2nd playthrough or further, be able to use Final Fury. Usage: Simply hold down X while Final Fury is going on. Max Hits: 7? Description: Anise jumps along with Tokunaga and a full moon is cast on the background before they crash down. Then Tokunaga uppercuts an enemy with some energy. Fever Time Acquisition: Be on 2nd or further playthrough and use Lucky 100 times. Usage: Use Lucky during an overlimit. Anise must have full HP and you must have at least 20,000 Gald with you. TP Use: 1. Max Hits: Description: Weird animation. Lots of money drops in on the enemy before Anise

and Tokunaga jumps in in a night city, building-filled background ending in a last hit for high damage. _______________________________________________________________________________ [045]--------------------------04.05. Guy Cecil------------------------------- ############## # BASE ARTES # ############## Demon Fang Acquisition: Start with. TP Use: 5. Max Hits: 2. Description: Guy swings his sword across the ground, creating a shockwave. Game Info: Unleash a powerful shockwave along the ground. FOF Change: Fire (Light) -> Infernal Torrent. FOF Description: Guy sheathes his sword before making a fiery explosion. Crescent Strike Acquisition: Level 9. TP Use: 8. Max Hits: 2. Description: Guy slashes up, then down. Game Info: Draw a moon with one slash, then slice it in half with another slash. FOF Change: Water (Dark) -> Frigid Mood. FOF Description: A crescent-shaped block of ice is formed which Guy then swings at. Void Tempest Acquisition: Level 12. TP Use: 6. Max Hits: 3. Description: Guy slashes in Game Info: A spinning sword FOF Change: Wind (Light) -> FOF Description: Everything

an arc attack Dragon caught

ahead of him. that creates a powerful vacoom. Tempest. within a sphere of wind is sliced.

Center Acquisition: Level 15. TP Use: 10. Description: Heals Guy's HP by about 15%~. Game Info: Absorb energy particles from the atmosphere to restore a small amount of HP. FOF Change: Earth (Dark) -> Focus. FOF Description: Raises Physical Defense. Tiger Blade Acquisition: Level 27. TP Use: 12. Max Hits: 3. Description: Guy slices up with a jump, then kick/slices the enemy and finishes with a downward hack. Game Info: A two-tiered slash attack.

FOF Change: Earth (Dark) -> Wyrm Wrath. FOF Description: Tempest Acquisition: See Sigmund Style event. (AG1) TP Use: 8. Max Hits: 5. Description: Guy somersaults several times in the air while spinning his sword around. Game Info: A spinning attack that arcs across the battlefield. ################ # ARCANE ARTES # ################ Moonlight Demon Acquisition: Level 18, use Demon Fang and Crescent Strike 50 times each. TP Use: 18. Max Hits: 4. Description: Guy makes a slice up, then down, the Demon Fangs. Game Info: A combination of Demon Fang & Crescent Strike. Guardian Acquisition: Level 21. TP Use: 30. Effect: Blocks all attacks, including spells. Game Info: Increases defense against certain attacks. Demonic Void Acquisition: Level 24, use Demon Fang and Void Tempest 50 times each. TP Use: 17. Max Hits: 5. Description: Guy uses Demon Fang before switching into a Void Tempest. Game Info: A combination of Demon Fang & Void Tempest. Demonic Tiger Blade Acquisition: Level 30, use Demon Fang and Tiger Blade 50 times each. TP Use: 23. Max Hits: 5. Description: Guy swings into a Demon Fang then connects into a Tiger Blade. Game Info: A combination of Demon Fang & Tiger Blade. Beast Acquisition: Level 33. TP Use: 18. Max Hits: 2. (+Knockdown) Description: Guy blasts energy in the form of a roaring beast. Game Info: Harness the power of a beast to rip through the enemy. FOF Change: Wind (Light) -> Thunder Beast. (+Knockdown) FOF Description: Guy blows out a beast before thrusting his sword into the ground, creating a dome of electricity. Moonlight Tempest

Acquisition: Level 36, use Crescent Strike and Void Tempest 50 times each. TP Use: 22. Max Hits: 5. Description: Guy slices a moon then makes an air vacuum. Game Info: A combination of Crescent Strike & Void Tempest. White Tiger Strike Acquisition: Level 40, use Crescent Strike and Tiger Blade 50 timeas each. TP Use: 22. Max Hits: 5. Description: Guy slices a moon then connects into Tiger Blade. Game Info: A combination of Crescent Strike & Tiger Blade. Severing Wind Acquisition: Level 44. TP Use: 15. Max Hits: 4. Description: Guy jumps into the air surrounding by a whirlwind. Game Info: A tornado created from a spinning attack damages the enemy. FOF Change: Fire (Light) -> Searing Gate. FOF Description: Guy uppercuts the enemy in a fireball before slamming down into a tornado of flames. Nihil Blade Tempest Acquisition: Level 48, use Tiger Blade and Void Tempest 50 times each. TP Use: 20. Max Hits: 7. Description: Guy slices up, horizontally, drops with a hack, then a strong horizontal slash. Game Info: A combination of Tiger Blade & Void Tempest. Sword Rain: Alpha Acquisition: Level 52. TP Use: 20. Max Hits: 9. Description: Guy hits the enemy with his scabbard before starting a series of thrusts with his sword, ending with a flipping kick. Game Info: Slice the enemy up with a rapid series of thrust attacks. FOF Change: Earth (Dark) -> Eternal Quake. FOF Description: A giant crystal encases the target before Guy thrusts repeatedly into it, the final kick breaking the rock. Final Cross Acquisition: Level 58. TP Use: 17. Max Hits: 5. Description: Guy creates a sword pattern before making light come from it. Game Info: Carve a cross into the ground with shockwaves. FOF Change: Water (Dark) -> Final Glacier. FOF Description: As before, just add ice and exploding ice. Soaring Light Spear Acquisition: See Sigmund Style event. (AG1) TP Use: 15.

Max Hits: 5. Description: Guy spins upwards with the enemy befor slicing it away. Game Info: A vicious spnning attack launches the enemy into the air for another slash attack. ################ # MYSTIC ARTES # ################ Razing Phoenix Acquisition: Learn AD Skill 'Special'. Max Hits: 14. (+Knockdown) Description: Guy jumps in a twirl of fire before diving forward with a fiery kick. Then rises like a phoenix in flames, scalding everything in range. Brilliant Overlord Acquisition: Be on 2nd playthrough or further, use Final Cross 150 times and have the Jewel of Gardios equipped. Also, HP must be below 50%. TP Use: 50. Max Hits: 16. Usage: While in Overlimit mode, use Final Cross. Description: Lots of energy bombardment from Guy before a final explosion. _______________________________________________________________________________ [046]-------------------04.06. Natalia L.K. Lanvaldear------------------------ ############## # BASE ARTES # ############## Piercing Line Acquisition: Start with. TP Use: 5. Max Hits: 1. Description: Natalia fires an arrow that goes through enemies. Game Info: Shoot an arrow that pierces its target. FOF Change: Wind (Light) -> Voltaic Line. (Wind Damage) FOF Description: Natalia charges her arrows with electricity before firing it off. Storm Edge Acquisition: Level 11. TP Use: 9. Max Hits: 3. Description: Natalia fires three arrows at the same time. Game Info: Shoot multiple arrows at once. FOF Change: Fire (Light) -> Blast Edge. (Fire Damage) FOF Description: Natalia fires fiery arrows in an arc. Aerial Laser Acquisition: Level 23. TP Use: 7. Max Hits: 2? Description: Natalia hits the enemy with her bow, lifting it before closing with an arrow at it. Game Info: Knock the enemy into the air with your bow, then follow up with an

arrow attack. FOF Change: Wind (Light) -> Astral Laser. FOF Description: Same, just a blast of energy instead of an arrow. Cavalry Acquisition: Level 50. TP Use: 14. Effect: Prevents Natalia from being staggered. Game Info: Temporarily prevent Natalia from being knocked back by attacks. FOF Change: Fire (Light) -> Phalanx. FOF Description: The effect lasts longer. ################ # ARCANE ARTES # ################ Star Stroke Acquisition: Level 35. TP Use: 14. Max Hits: 3. Description: Natalia jumps before firing several arrows at the enemy. Game Info: Jump and shoot multiple arrows at the enemy. FOF Change: Earth (Dark) -> Quake Stroke. FOF Description: Natalia jumps before firing an arrow into the ground, then the area explodes upwards. Star Embrace Acquisition: Level 42. TP Use: 18. Max Hits: 5 I believe, hard to say. Description: Natalia fires several arrows into the air which arc down as they fall. Game Info: Bombard the enemy with a shower of arrows. FOF Change: Water (Dark) -> Blue Embrace. FOF Description: Natalia fires an icy cloud into the air which rains hail on the enemy. Gallant Barrage Acquisition: See Nick, the Blind Archer event. (AN1) TP Use: 20. Max Hits: 6. Description: Natalia fires two rounds of 3 arrows, the first one spread to the sides, the second one in a straight line. Game Info: A barrage of arrow attacks, the first one fanned and the second one concentrated. ############### # FONIC ARTES # ############### Heal Acquisition: Start with. TP Use: 20. Type: Mid. Description: Heals a good amount of HP.

Game Info: Restore a moderate amount of HP to one ally. FOF Change: Wind (Light) -> Healing Wind. FOF Description: Heals everyone withing the area of effect. Barrier Acquisition: Level 16. TP Use: 16. Type: Mid. Description: Raises the Physical Defense of an ally. Game Info: Temporarily increase the physical defense of one ally. FOF Change: Water (Dark) -> Aqua Protection. FOF Description: Same effect, but lasts longer. Recover Acquisition: Level 19. TP Use: 10. Type: Mid. Description: Cures negative status effects. Game Info: Cure both magical and physical ailments of one ally. FOF Change: Wind (Light) -> Purify. FOF Description: Cures all statuses within the area of effect. Sharpness Acquisition: Level 28. TP Use: 20. Type: Mid. Description: Raises the Physical Attack of an ally. Game Info: Temporarily increase the physical attack of one ally. FOF Change: Fire (Light) -> Blaze Emmiter. FOF Description: Same effect, but lasts longer. Resist Acquisition: Level 30. TP Use: 18. Type: Mid. Description: Raises the Fonic Defense of an ally. Game Info: Temporarily increase the fonic defense of one ally. FOF Change: Earth (Dark) -> Anti-Magic. FOF Description: Same effect, but lasts longer. Scare Shot Acquisition: Level 38. TP Use: 18. Type: Mid. Description: Lowers the Physical Defense of an enemy. Game Info: Decrease the physical defense of the targeted enemy. FOF Change: Water (Dark) -> Calamitous Bane. FOF Description: Lowers the Phys. Def. of all enemies in the are of effect. Cure Acquisition: Level 46. TP Use: 48. Type: High. Description: Restores a big amount of HP.

Game Info: Restore a large amount of HP to one ally. FOF Change: Earth (Dark) -> Restore. FOF Description: Full HP recovery and clears negative statuses. Revive Acquisition: Level 54. TP Use: 64. Type: High. Description: Auto-Life effect basically. Revives the ally with the effect as soon as s/he falls. Game Info: Automatically revive one ally when they fall in battle. FOF Change: Earth (Dark) -> Angel's Breath. FOF Description: Auto-Life effect on everyone within range. Healing Force Acquisition: See Nick, the Blind Archer event. (AN1) TP Use: Type: High. Description: Regen effect on all allies within area of effect. Game Info: Gradually restore the HP of all allies withing range for a limited amount of time. ################ # MYSTIC ARTES # ################ Astral Rain Acquisition: Learn AD Skill 'Special'. Max Hits: 14. Description: Natalia fires an arrow into the sky, then a glyph is created below the enemies as a rain of heavenly arrows strikes the area, finishing with a large blast. Noble Roar Acquisition: Be on 2nd or further playthrough, use Piercing Line 150 times, have the Elven Bow equipped and be in Overlimit mode. TP Use: 100. Max Hits: 18. Usage: Use Piercing Line during Overlimit mode. Description: _______________________________________________________________________________ [047]-----------------------------04.07. Asch--------------------------------- Asch's Base and Arcane Artes are the same as Luke. ############### # FONIC ARTES # ############### Stalagmite TP Use: 14. (Earth Damage) Type: Mid. Description: Several spikes of rock thrust forth from the ground. Game Info: Jagged rocks burst through the ground and attack the targeted enemy.

FOF Change: Fire (Light) -> Eruption. FOF Description: A pool of lava is formed that spews upwards, scalding the enemy. Thunder Blade TP Use: 36. (Wind Damage) Type: High. Description: A large electric sword plunges against the ground before releasing an electric charge. Game Info: Send forth lightning from your blade to attack the enemy. FOF Change: Earth (Dark) -> Gravity Well. FOF Description: A large black dome materializes, crushing everyone inside. Icicle Rain TP Use: 18. (Water Damage) Type: Mid. Description: A rain of icicles drop on the enemy. Game Info: Explosion TP Use: 22. (Fire Damage) Type: High. Description: A large pillar of fire falls down before exploding. Game Info: ################ # MYSTIC ARTES # ################ Rending Saber Acquisition: Learn AD Skill 'Special'. Max Hits: 17. Description: A wall of energy sears everything in range before Asch thrusts his sword into the ground as a large glyph appears and burns everything. _______________________________________________________________________________ [005]-------------------------05. AD Skills List------------------------------ First of, the order in which skills appear inside the AD SKILLS section in-game. Also, before we begin, I should mention the max number of stats you need in order for a character to have all skills... Physical Attack....200 Physical Defense...70 Fonic Attack.......70 Fonic Defense......60 Agility............90 Enhancement........90 ________________________________________________________ | Backstep | Recover | Critical Guard | |------------------|------------------|------------------| | Magic Guard | Free Run | Over Limit | |------------------|------------------|------------------| | Taunt | Special | Combo Force |

|------------------|------------------|------------------| | Power Charge | Critical Up | Heavy Hit | |------------------|------------------|------------------| | Add Combo | Add Combo 2 | Add Combo 3 | |------------------|------------------|------------------| | Add Combo 4 | Roll | Guard Plus | |------------------|------------------|------------------| | Rear Guard 1 | Void Attack | Immunity | |------------------|------------------|------------------| | Endure | Critical Magic | Lucky End | |------------------|------------------|------------------| | Heavy Magic | Lucky Magic | Speed Cast | |------------------|------------------|------------------| | Magic Charge | Void Magic | Resist | |------------------|------------------|------------------| | Anti-Element | Magic Guard Plus | Stat Boost | |------------------|------------------|------------------| | Life Up | Spirit Healer | Happiness | |------------------|------------------|------------------| | Life Healer | Mind Up | HP Recovery | |------------------|------------------|------------------| | TP Recovery | EXP Plus | Dash | |------------------|------------------|------------------| | Run Away! | Comeback | Item Pro | |------------------|------------------|------------------| | O.L. Boost | Landing | Quick Turn | |------------------|------------------|------------------| | Aerial Jump | Rebound | Jump Combo | |------------------|------------------|------------------| | C. Combo | C. Counter | Counter | |------------------|------------------|------------------| | E. Plus | Flash | Step Away | |------------------|------------------|------------------| | Neutralizer | Resurrect | Reflect | |------------------|------------------|------------------| | Nullify | Lucky Soul | Blood Spirit | |------------------|------------------|------------------| | Skill Guard | Rebirth | Angel's Tear | |------------------|------------------|------------------| | Glory | Reprise | Spell Save | |------------------|------------------|------------------| | Reducer | Rhythm | Dash Guard | |------------------|------------------|------------------| | Item Master | Pow Hammer | Auto-Aid | |------------------|------------------|------------------| | Ability Plus | Item Getter | Item Rover | |------------------|------------------|------------------| | Status Guard | Resilience | Super Chain | |------------------|------------------|------------------| | Rear Guard 2 | Condition Guard | Back Action | |------------------|------------------|------------------| | Item Thrower | Long Step | Magic End | Long list, huh? Anyway, details incoming. They come in order as how they show up in the list, from left to right; top to bottom. I suppose their headings are self-explanatory. Backstep

Obtained: Level 2. Description: Press Square (Guard) and Back on the Left Stick to jump back, creating some room between the enemy and you. Game Info: Use "Square +Left Stick (Backward)" to backstep. Recover Obtained: Level 3. Description: When you are knocked into the air (and sometimes into the ground), press Square (Guard) to flip back up without delay. Game Info: Prevent being knocked down with Square when knoced away by an enemy. Critical Guard Obtained: Level 4. Description: Press Square (Guard) and Forward on the Left Stick to rush against the enemy in a defensive maneuver, reducing overall damage. Game Info: "Square +Left Stick (Forward)" reduces the damage from enemy physical attacks. Magic Guard Obtained: Level 7. Description: Press Square (Guard) and Down on the Left Stick to crate a magical shield. Game Info: "Square +Left Stick (Down)" reduces the effect of enemy magical attacks. Free Run Obtained: Level 5. Description: Press and hold the L2 button to move in any direction with the Left Stick. Game Info: Hold the L2 button to move around freely with Left Stick. Over Limit Obtained: Level 15. Description: When the Overlimit bar is full, press R2 to enter into OL mode. In this mode, you can't be staggered, you deal more damage and receive less overall during the duration. Also a pre-condition for Mystic Artes. Game Info: Go into Over Limit with R2 when the gauge is full. Taunt Obtained: Level 22. Description: When the Overlimit bar isn't full, press R2 to taunt the enemy and fill up the OL bar by a set amount. Game Info: When the gauge is not full, use R2 to increase Over Limit by a fixed amount. Special Obtained: Level 30. Description: Allows the character to do Mystic Artes. They can only be used during Overlimits and you must press and hold the X (Attack) button after using either an Arcane Arte (the finishing hit must connect at least), or while casting a High Fonic Arte (The arte will be replaced by the Mystic

Arte). This will prematurely stop the OL mode for the character. Game Info: While in Over Limit, hold X after using an arcane arte or use a high fonic arte to cast a mystic arte. Combo Force Obtained: P. Atk 30+. Description: Allows you to hit for more than you would normally during combos. In other words, you hit for less with each subsequent hit on a combo, this reduces the effect a bit so you effectively hit for more. Game Info: Mitigates damage from a basic combo attack. Power Charge Obtained: P. Atk 40+. Description: Press and hold Down on the Left Stick for a while (until you see AD Skill Effect) to temporarily raise your Physical Attack. Game Info: Hold Left Stick (Down) while taking no action to temporarily increase P. ATK. Critical Up Obtained: P. Atk 50+. Description: Increases the odds of landing a Critical Hit. Game Info: Increases changes of inflicting Critical Damage. Heavy Hit Obtained: P. Atk 60+. Description: Increases the odds of stunning the enemy after an attack. Game Info: Increases chance to stun an enemy with a physical attack. Add Combo Obtained: P. Atk 70+. Description: Adds one extra attack to your default 3-hit combo with the X (Attack) button, raising it to 4 max. Game Info: X links 4 basic attacks. Add Combo 2 Obtained: P. Atk 120+, AGL 20+. Description: Adds an extra hit to the now 4-hit combo, raising it to 5. Game Info: X links 5 basic attacks. Add Combo 3 Obtained: P. Atk 160+, AGL 40+. Description: An extra hit, raising the default attack to 6 hits. Game Info: X links 6 basic attacks. Add Combo 4 Obtained: P. Atk 200+, AGL 60+. Description: Adds a final hit, raising the number to 7 now. Game Info: X links 7 basic attacks. Roll Obtained: P. Def 20+.

Description: When knocked into the air or against the ground, the damage of the impact is lessened. Game Info: Decreases incidental damage taken when knocked to the ground. Guard Plus Obtained: P. Def 30+. Description: Reduces the damage received while guarding. Game Info: Decrease damage taken while guarding. Rear Guard 1 Obtained: P. Def 40+. Description: Makes it harder for the enemy to Guard Break you, even from behind. Game Info: Reduces the chance of an enemy causing Guard Break. Void Attack Obtained: P. Def 50+. Description: Lessens the odds of being stunned after being hit. Game Info: Occasionally will not stagger when receiving a physical attack. Immunity Obtained: P. Def 60+. Description: Reduces the odds of receiving a status effect in battle. Game Info: Decreases the chance of receiving status effects. Endure Obtained: P. Def 70+. Description: Reduces the time the character remains stunned after a hit. Game Info: Decreases amount of time needed to recover from a stagger hit. Critical Magic Obtained: F. Atk 20+. Description: Allows the character to deal Critical Hits with spells. Game Info: Inflict Critical Damage when casting a spell attack. Restrictions: Tear, Jade, and Anise. Lucky End Obtained: F. Atk 30+. Description: Reduces the delay after a spell is cast. Game Info: Decreases the amount of time being unable to move after casting a spell. Restrictions: Tear, Jade, Anise, and Natalia. Heavy Magic Obtained: F. Atk 40+. Description: Increases the odds the spell might stun the enemy. Game Info: Increase chance to stun the enemy with a spell attack. Restrictions: Tear, Jade, and Anise. Lucky Magic Obtained: F. Atk 50+.

Description: Chance of the TP cost being reducen upon cast. Game Info: Occasonally decreases the amount of TP consumption when casting a spell. Restrictions: Tear, Jade, Anise, and Natalia. Speed Cast Obtained: F. Atk 60+. Description: Reduces the casting time. Game Info: Decreases spell casting time. Restrictions: Tear, Jade, Anise, and Natalia. Magic Charge Obtained: F. Atk 70+. Description: Press and hold Down on the Left Stick (Until you see AD Skill Effect) to temporarily raise your Fonic Attack. Game Info: Hold Left Stick (Down) while taking no action to temporarily increase F. ATK. Restrictions: Tear, Jade, and Anise. Void Magic Obtained: F. Def 20+ Description: Lessens the odds of being stunned after hit with a spell. Game Info: Occasionally will not stagger whwn receiving a spell attack. Resist Obtained: F. Def 30+. Description: Lessens the odds of receiving status changes such as Offense and Defense Down, among others. Game Info: Occasionally prevents status effects. Anti-Element Obtained: F. Def 40+. Description: Chances of Elemental damage being cut in half. Game Info: Occasionally decreases damage from an elemental attack by half. Magic Guard Plus Obtained: F. Def 50+. Description: Magic damage you receive under the effects of Magic Guard is further lessened. Game Info: Reduces damage received while using Magic Guard. Stat Boost Obtained: F. Def 60+. Description: Increases the effects of possitive status changes, such as Offense and Defense Up, among others. Game Info: Increases the effect of magical status boosts. Life Up Obtained: ENH 20+. Description: Random chance of increasing your Max HP by .5% after the end of a battle. Seems to always trigger after boss battles. Game Info: Occasionally increases Max HP after battle.

Spirit Healer Obtained: ENH 30+. Description: Increases the amount of TP recovered after battle. Game Info: Increases amount of TP recovered after a battle. Happiness Obtained: ENH 40+. Description: Chance of increasing the EXP obtained after battle. Game Info: Occasionally increases EXP after battle. Life Healer Obtained: ENH 50+. Description: Recovers approximately 6% of your HP after battle. Game Info: Recover HP after a battle. Mind Up Obtained: ENH 60+. Description: Random chance of increasing your Max TP by 1% after battle. Game Info: Occasionally increases Max TP after battle. HP Recovery Obtained: ENH 70+. Description: Increases HP healed by items and spells by about 5%. Game Info: Increases effectiveness of HP recovery. TP Recovery Obtained: ENH 80+. Description: Increases TP healed by items and spells by about 3%. Game Info: Increases effectiveness of TP recovery. EXP Plus Obtained: ENH 90+. Description: Increases the EXP acquired after battle. Game Info: Increases amount of EXP earned after a battle. Dash Obtained: AGL 20+. Description: Increases your movement speed during battle. Game Info: Increases mobility during battle. Run Away! Obtained: AGL 30+. Description: Reduces the time needed to escape. Effect further increased if multiple characters in battle posses this AD Skill. Game Info: Reduces the time needed to escape. Doubling up with other characters increases effectiveness. Comeback Obtained: AGL 40+.

Description: If stunned, pressing the Square (Guard) button repeatedly will shorten the stunned time. Game Info: Tap Square repeatedly to shorten the stagger period. Item Pro Obtained: AGL 50+. Description: Decreases the delay time after using an item. Game Info: Decreases the amount of time character is unable to move after using items. O.L. Boost (Over Limit Boost) Obtained: AGL 60+. Description: Increases the duration length of Overlimit. Game Info: Increases the duration of Over Limit. Landing Obtained: AGL 70+. Description: Reduces the delay after landing from a jump. Game Info: Decreases amount of time character is unable to move after landing. Quick Turn Obtained: AGL 80+. Description: Eliminates the delay when turning around while running. Game Info: Able to turn around instantly even when dashing. Aerial Jump Obtained: AGL 90+. Description: You can execute a double jump by pressing up while in the air. Game Info: Jump in midair. Rebound Obtained: P. Atk 20+, AGL 20+. Description: When the AD Skill Recover is in effect, normal attacks can be used. Game Info: Able to attack during the effects of Recover. Jump Combo Obtained: P. Atk 30+, AGL 30+. Description: Allows the character to start attacking as soon as s/he lands from a jump. Game Info: Hit X to link attacks after landing from a jump attack. C. Combo (Counter Combo) Obtained: P. Atk 40+, P. Def 40+, AGL 20+. Description: After countering the enemy, any Arte can be used. Game Info: Able to link combo attacks to Counter. C. Counter (Cross Counter) Obtained: P. Atk 40+, AGL 40+. Description: Raises the damage of your hits while the enemy is attacking you. Game Info: Damage increases when attack hits an attacking enemy.

Counter Obtained: P. Atk 30+, P. Def 30+. Description: After blocking an enemy attack, press X (Attack) to counter. Game Info: Hit X as soon as the character guards to attack without any lag time. E. Plus (Elemental Plus) Obtained: P. Atk 20+, F. Atk 20+. Description: Chances of increasing the damage dealt by elemental Strike Artes. Game Info: Occasionally increases damage of elemental attacks. Flash Obtained: P. Atk 30+, P. Def 30+, F. Def 30+. Description: Cannot be staggered while doing a combo. Game Info: Impervious to stagger when hit between special combo attacks. Step Away Obtained: P. Def 20+, AGL 20+. Description: Will not be staggered if hit during a backstep. Game Info: Avoid staggering if hit during Backstep. Neutralizer Obtained: P. Def 30+, AGL 30+. Description: Probablity of not receiving any damage nor stagger from enemy attacks. Game Info: Occasionally nullifies a physical attack. Resurrect Obtained: P. Def 50+, F. Def 50+. Description: Probability of automatically resurrecting when killed. Game Info: Occasionally revive automatically. Reflect Obtained: P. Def 40+, F. Def 40+. Description: Chance of deflecting the damage received while guarding. Game Info: Occasionally reflects damage from an attack while guarding. Nullify Obtained: P. Def 30+, F. Def 30+. Description: Chance of not receiving any damage from enemy spells. Game Info: Occasionally nullifies a spell attack. Lucky Soul Obtained: P. Def 20+, F. Def 20+. Description: When the character is knocked down to the ground, s/he has a chance of recovering around 5% of max TP. Game Info: Occasionally recover TP when knocked to the ground. Blood Spirit

Obtained: P. Def 45+, F. Def 45+. Description: Recovers TP equal to the number of hits received. Game Info: Recover TP for the amount of hits received when attacked with a combo. Skill Guard Obtained: P. Def 25+, F. Def 25+. Description: Replaces Magic Guard with Guardian. Use it in the same way as Magic Guard. Game Info: Hit Square +Left Stick (Down) to use Guardian. Restrictions: Luke, Anise, and Guy. Rebirth Obtained: P. Def 30+, F. Def 30+, ENH 30+. Description: Recovers half the damage dealt to the character. Game Info: Gradually recover GP equal to half of the last damage received. Angel's Tear Obtained: P. Def 60+, F. Def 60+, ENH 50+. Description: Automatically revives after being killed. Game Info: Revive automatically once per battle. Glory Obtained: P. Def 60+, F. Def 60+, AGL 50+, ENH 60+. Description: Prevents staggering from all enemy Artes, except Mystic Artes. Game Info: Avoid staggering from all attacks. Reprise Obtained: F. Atk 20+, F. Def 20+, AGL 40+. Description: Reduces casting time by one-eight if the same spell was just cast previously. Game Info: Reduce casting time when a spell is used twice in a row. Restrictions: Tear, Jade, Anise, and Natalia. Spell Save Obtained: P. Def 30+, F. Atk 30+, F. Def 30+. Description: If interrupted while casting, the casting time will not be reset when trying to cast the same spell afterwards. Game Info: Decreases casting time of the same spell if the spell is interrupted by an enemy. Restrictions: Tear, Jade, Anise, and Natalia. Reducer Obtained: F. Atk 30+, F. Def 30+. Description: Reduces TP used by 25% if the same spell was just previously cast. Game Info: Decreases TP consumption when a spell is used twice in a row. Restrictions: Tear, Jade, Anise, and Natalia. Rhythm Obtained: F. Atk 20+, F. Def 20+, AGL 20+. Description: Reduces casting time by 1/60 with every press of the Circle

(Tech) button. Game Info: Tap X repeatedly while casting spells to decrease casting time. Restrictions: Tear, Jade, Anise, and Natalia. Dash Guard Obtained: F. Def 40+, AGL 40+. Description: Prevents staggering from enemy spells while running. Game Info: Avoid staggering when hit with magic while dashing. Item Master Obtained: AGL 30+, ENH 30+. Description: Effect of item is increased by 1/8 if USED by a character with this AD Skill (Note, used BY, not used ON). Game Info: Increase the effectiveness of items used during battle. Pow Hammer Obtained: P. Atk 40+, P. Def 40+. Description: Random chance of a Pow Hammer dropping on an enemy after being attacked. Game Info: Occasionally counter with Pow Hammer when attacked. Auto-Aid Obtained: P. Def 60+, F. Def 60+. Description: Random chance of First Aid being cast of the character after being hit. Game Info: Occasionally cast First Aid automatically when damaged. Ability Plus Obtained: P. Atk 80+, AGL 80+. Description: Allows you to use 2 Base Strike Artes in sequence. Game Info: Follow a base arte with a second base arte once per combo. Item Getter Obtained: AGL 40+, ENH 40+. Description: Increases the odds of receiving items after battle. Effect further increased when multiple characters in battle have this AD Skill. Game Info: Increases chance of acquiring items. Doubling up with other characters increases effectiveness. Item Rover Obtained: P. Atk 20+, AGL 40+. Description: Increases the odds of stealing items. Game Info: Increases chances of stealing an item. Status Guard Obtained: P. Def 40+, F. Def 40. Description: Lowers the chances of being struck with a status effect. Game Info: Reduces the effect of magical ailments. Resilience Obtained: P. Def 60+, F. Def 60+, AGL 40+.

Description: Prevents the character from being staggered while castin a spell. With exceptions of course. Game Info: Avoid staggering while casting a spell. Restrictions: Tear, Jade, Anise, and Natalia. Super Chain Obtained: P. Atk 60+, AGL 60+. Description: Allows you to link Arcane Strike Artes to Base Strike Artes. (You know, instead of the usual Base to Arcane) Game Info: Able to link arcane and base artes. Rear Guard 2 Obtained: P. Def 60+, AGL 50+. Description: Makes it impossible to be Guard Broken. Game Info: Prevents Guard Break. Condition Guard Obtained: P. Def 30+, F. Def 30+. Description: Reduces the length of status effects. Game Info: Reduces the effects of physical ailments. (Poison, Weak). Back Action Obtained: P. Atk 25+, P. Def 25+, ENH 10+. Description: Nullifies the delay after Backstepping. Game Info: Able to take action immediately after Backstep. Item Thrower Obtained: P. Atk 40+. Description: Allows the character to throw items to other allies (Much like how before you could make any ally use an item on anyone, you need this skill now in some cases here). Game Info: Able to use items on an ally. Long Step Obtained: P. Def 20+, AGL 20+. Description: Increases the length of your Backstep by about 30%~. Game Info: Increases the stepping distance of Backstep. Magic End Obtained: F. Atk 30+, AGL 30+. Description: Reduces the recovery time after casting a spell. Game Info: Able to move immediately after casting a spell. Restrictions: Tear, Jade, Anise, and Natalia. _______________________________________________________________________________ [006]---------------------------06. Titles List------------------------------- Titles marked with a [C] at the end are Costume titles. Now, I know some titles have added effects in the game, but I rather find them all or be close to before I add them. ######## # LUKE # ########

Duke's Son - Initial title. Frightful One - Obtained in the course of the game. Ambassador - Obtained in the course of the game. Replica Model - Obtained in the course of the game. Passage Commander - Obtained in the course of the game. Lost Child - Obtained in the course of the game. Swordsman of Lorelei - Obtained in the course of the game. Barrel Breaker - See 'Barrel Breaker' title event. Financial Investor - See 'Financial Investor' title event. Noble Rogue - See 'Noble Rogue' title event. Towel Boy [C] - See 'Keterburg Spa' title event. Wild Saber [C] - See 'Final Battle Costumes' title event. Cook - See 'Cooking Masters' title event. Viscount [C] - See 'Viscount' title event. Vagabond Son - See 'Final Town Link' title event.

Dragon Buster [C] - See 'Dragon Buster / Dragon Buster?' title event. Sword of Swords - Clear the Advanced Singles match in the Coliseum. Abyss Red [C] - See 'Abyss Man' title event. Berserker [C] - See 'Berserker' title event. Tactical Leader [C] - See 'Tactical Leader' title event. Dragon Buster? [C] - See 'Dragon Buster / Dragon Buster?' title event. ######## # TEAR # ######## Mysterious Intruder - Initial title. Van's Sister - Obtained in the course of the game. Strong of Heart - Obtained in the course of the game. Fonic Hymn Master - Obtained in the course of the game. Singer of the Verse - Obtained in the course of the game. Locrian Colonel [C] - See 'Locrian Colonel' title event. Easygoing Maid - See 'Easygoing Waitress' title event. Big Sister

- See 'Bis Siter' title event. Servant of Melodies - See 'Servant of Melodies' title event. Grand Chef - See 'Cooking Masters' title event. Cool Chick [C] - See 'Final Battle Costumes' title event. Rental Beauty [C] - See 'Keterburg Spa' title event. Flower of the Qliphoth - See 'Final Town Link' event. Proud Maid [C] - See 'Proud Maid' title event. Perfect Healer - Clear the Advanced Singles match in the Coliseum. Abyss Black [C] - See 'Abyss Man' title event. Monster Collector [C] - See 'Monster Collector' title event. ######## # JADE # ######## Colonel - Initial title. Necromancer - Obtained in the course of the game. Father of Fomicry - Obtained in the course of the game. Insightful One - Obtained in the course of the game. Soft Meanie

- See 'Soft Meanie' title event or 'Fonic Sight' normal event. Emperor's Best Friend - See 'Emperor's Best Friend' title event. Gambler at Heart - See 'Final Town Link' event. Experimental Chef - See 'Cooking Masters' title event. Lawman - See 'Lawman' title event. Evil Fonist? [C] - See 'Final Battle Costumes' title event. Resort King [C] - See 'Keterburg Spa' title event. Doctor Mambo [C] - See 'Doctor Mambo' title event. Battle Master [C] - Clear the Advanced Singles match in the Coliseum. Abyss Blue [C] - See 'Abyss Man' title event. Item Collector - See 'Item Collector' title event. ######### # ANISE # ######### Fon Master Attendant - Initial title. Former Attendant - Obtained in the course of the game. Spy - Obtained in the course of the game.

Last Fon Master Guardian - Obtained in the course of the game. Grown-up Child - See 'Grown-up Child' title event. Push & Pull Girl - See 'Push & Pull Girl' title event. Little Big Chef - See 'Cooking Masters' title event. Mini Maven - See 'Final Town Link' event. Childish [C] - See 'Final Battle Costumes' title event. Not a Kid [C] - See 'Keterburg Spa' title event. Cat Cat Kitty Cat [C] - See 'Cat Cat Kitty Cat' title event. - Allows you to sell items at full price (100% in Engeve). Little Devil [C] - See 'Little Devil' title event. Devastating Cutie - Clear the Advanced Singles match in the Coliseum. Grand Master Chef - See 'Grand Master Chef' title event. Abyss Pink [C] - See 'Abyss Man' title event. ####### # GUY # ####### Guardian - Initial title. Friend for Life

- Obtained in the course of the game. Malkuth Nobleman - Obtained in the course of the game. Best Friend - Obtained in the course of the game. Sigmund Strategist - See 'Sigmund Strategist' title event. Hard Worker - See 'Hard Worker' title event. Cool Chef - See 'Cooking Masters' title event. Blade Master [C] - See 'Final Battle Costumes' title event. Aquatic Ape [C] - See 'Keterburg Spa' title event. Naughty Devil - See 'Naughty Devil' title event. Good Spirits [C] - See 'Good Spirits' title event. Hopeless Dreamer [C] - See 'Hopeless Dreamer' title event. Golden Knight - Clear the Advanced Singles match in the Coliseum. Abyss Orange [C] - See 'Abyss Man' title event. Fontect Scholar - See 'Final Town Link' event. Dashing Gent [C] - See 'Dashing Gent' title event or 'Cecille & Frings' event. ###########

# NATALIA # ########### Kimlascan Princess - Initial title. False Princess - Obtained in the course of the game. Child of Lanvaldear - Obtained in the course of the game. Popular Princess - Obtained in the course of the game. Curious Princess - See 'Curious Princess' title event. Star of Malkuth [C] - See 'Star of Malkuth' title event. Labyrinth Princess - See 'Labyrinth Princess' title event or 'Labyrinth Mansion' event. Imperial Will [C] - See 'Final Battle Costumes' title event. Tropical Butterfly [C] - See 'Keterburg Spa' title event. Calamity Chef - See 'Cooking Masters' title event. Abyss Green [C] - See 'Abyss Man' title event. Coliseum Princess - Clear the Advanced Singles match in the Coliseum. Beloved Princess [C] - See 'Final Town Link' event. Adventurous Princess [C] - See 'Adventurous Princess' title event.

######## # ASCH # ######## God-General - Initial title. Loving Son - See 'Mushroom Road' event. Abyss Silver [C] - See 'Abyss Man' title event. _______________________________________________________________________________ [007]---------------------------07. Recipe List------------------------------- You can see how to get all recipes (sans for the very first one) in the Recipe Events section. I will merely include all modifiers I find in here (like how much HP/TP and others you get on a recipe, including variations). I'll VERY LIKELY be missing lots of the failed effects, so feel free to contribute if you find one I'm missing. Rice Ball Rice rolled into balls. Great for adventures on the go. Restores a small amount of HP. Required Ingredients: Rice. Extra Ingredients Anise : Beef > Beef Rice Ball Dishes: Rice Ball : +5% HP Beef Rice Ball: +7% HP Spaghetti A basic pasta dish. Simple and delicious. Restores a small amount of TP. Required Ingredients: Pasta. Dishes: Spaghetti: +5% TP Sandwich Required Ingredients: Extra Ingredients Luke : Tear : Jade : Anise : Guy : Natalia: Dishes: Fried Chicken

Tender pieces of chicken fried to perfection. Cures poison. Required Ingredients: Meat/Fish. Extra Ingredients All : Lemon > Fried Chicken Dishes: Fried Chicken: +1% HP, +1% TP, +5% P.ATK, Cured Poison Fried Rice Stir fried egg and rice. Goes well with pork dumplings. Restores a small amount of HP. Required Ingredients: Rice. Extra Ingredients Luke : Egg Tear : Egg Jade : Egg Anise : Egg, Milk > Rice Pilaf Guy : Egg Natalia: Egg Dishes: Fried Rice: +12% HP Rice Pilaf: +16% HP Ramen Prepared in many different ways around the world. Restores a small amount of TP. Required Ingredients: Pasta, Kombu. Extra Ingredients Luke : Onion Tear : Onion Jade : Onion Anise : Onion, Pork > Pork Ramen Guy : Onion Natalia: Onion Dishes: Ramen : +12% TP Pork Ramen: +16% TP Pizza Cheese, meat, and veggoes baked on a crispy crust. Restores a small amount of HP and TP. Required Ingredients: Bread, Cheese. Extra Ingredients All : Tomato Dishes: Pizza: +7% HP, +7%TP Salad A great way to get the leafy greens your body needs. Cures Sealed Artes. Required Ingredients: Vegetables, Cucumber. Extra Ingredients Luke : Vegetables Tear : Vegetables Jade : Vegetables Anise : Vegetables, Fruits > Fruit Salad

Guy : Vegetables Natalia: Vegetables Dishes: Salad : +2% HP, +2% TP, +5% P.DEF, Cured Sealed Artes Fruit Salad: +6% HP, +2% TP, +5% P.DEF, Cured Sealed Artes Curry The right blend of spices makes this dish irresistible. Restores a small amount of HP. Required Ingredients: Rice, Onion Extra Ingredients Luke : Carrot, Potato Tear : Carrot, Potato Jade : Carrot, Potato Anise : Carrot, Potato, Beef > Bitter Beef Curry / Beef Curry Guy : Carrot, Potato Natalia: Carrot, Potato Dishes: Curry : +23% HP Bitter Beef Curry: + 5% HP Beef Curry : +29% HP Soba Noodles Buckwheat noodles served in a light broth. Restores a small amount of TP. Required Ingredients: Pasta, Kombu. Dishes: Soba Noodles: +15% TP Cake A sweet treat that's best served with ice cream. Restores a small amount of HP and TP. Required Ingredients: Bread, Egg, Milk. Dishes: Cake: +7% HP, +7% TP Egg Bowl A bowl of rice topped with eggs and onions. Cures Paralysis. Required Ingredients: Rice, Egg. Extra Ingredients Luke : Onion Tear : Onion Jade : Onion Anise : Onion, Beef > Beef Bowl Guy : Onion Natalia: Onion Dishes: Egg Bowl : + 4% HP, +4% TP, +5% F.ATK, Cured Paralysis Beef Bowl: +10% HP, +4% TP, +5% F.ATK, Cured Paralysis Sushi Made with vinegared rice. Tasty and good for you! Restores a moderate amount of HP. Required Ingredients: Rice, Seafood.

Extra Ingredients Luke : Kombu Tear : Kombu Jade : Kombu Anise : Kombu Guy : Kombu, Tuna > Natalia: Kombu Dishes: Disgusting Sushi: + 5% HP Sushi : +26% HP Udon Noodles Similar to soba noodles, but made from wheat. Restores a moderate amount of TP. Required Ingredients: Pasta, Kombu. Extra Ingredients Anise : Beef > Beef Noodles Dishes: Udon Noodles: +20% TP Beef Noodles: +20% TP, +8% HP Toast Perfect for breakfast! Very easy to prepare. Restores a small amount of HP and TP. Required Ingredients: Bread, Milk. Extra Ingredients Anise : Fruit > Toast and Jam Dishes: Disgusting Toast: + 2% HP, + 2% TP Toast : +10% HP, +10% TP Toast and Jam : +14% HP, +14% TP Onion Soup Cooked for hours to bring out the onion's rich flavor. Cures Poison, Paralysis, and Sealed Artes. Required Ingredients: Onion, Carrot. Extra Ingredients Luke : Mushroom Tear : Mushroom Jade : Mushroom Anise : Mushroom, Milk > Cream Soup Guy : Mushroom Natalia: Mushroom Dishes: Onion Soup: +3% HP, +3% TP, +5% F.DEF, Cured Poison, Paralysis, Sealed Artes Cream Soup: +6% HP, +6% TP, +5% F.DEF, Cured Poison, Paralysis, Sealed Artes Gratin A creamy and delicious baked casserole. Restores a large amount of HP. Required Ingredients: Meat/Fish, Milk, Cheese, Onion Extra Ingredients Dishes: Hard Gratin: +10% HP Gratin : +50% HP

Fruit Cocktail Delectable fruits served in their own juices. Restores a large amount of TP. Required Ingredients: Fruits, Fruits, Fruits, Milk. Extra Ingredients Luke : Fruits Tear : Fruits Jade : Fruits Anise : Fruits, Strawberry > Strawberry Mix Guy : Fruits Natalia: Fruits Dishes: Fruit Cocktail: +60% TP Strawberry Mix: +80% TP Stew A thick, rich broth filled with savory vegetables. Restores a moderate amount of HP and TP. Required Ingredients: Potato, Carrot, Onion, Mushroom Extra Ingredients Anise : Beef > Beef Stew Dishes: Disgusting Stew: + 6% HP, + 6% TP Stew : +30% HP, +30% TP Beef Stew : +50% HP, +30% TP Miso Stew Meat and vegetables in a miso broth. Temporarily increases ability in battle Required Ingredients: Miso, Radish, Egg, Kombu Extra Ingredients All : Potato, Beef Dishes: Miso Stew: +10% HP, +10% TP, +10% P.ATK, +10% P.DEF, +10% F.ATK, +10% F.DEF _______________________________________________________________________________ ---------------------------08. Subevents & Sidequests------------------------- Subevents & sidequests are divided in four categories. [081]....Normal Events Includes weapon quests, TLP Changes and stuff. Some are linked to Title events. [082]....Title Events Any particular event pertaining the title of a character. If linked to the Normal events, no information will be shown here besides a reference. [083]....Recipe Events How to get all the recipes. [084]....Arte Events Information on how to get all hidden artes. Please look inside each section for a more thorough list of all the events and quests in that section. _______________________________________________________________________________ [081]------------------------08.01. Normal Events----------------------------- Uncategorized Events [N01] - Noir Fanclub [N02] - Sword Dancer

[N03] [N04] [N05] [N06] [N07] [N08] [N09] [N10] [N11] [N12] [N13] [N14] [N15] [N16] [N17]

Tear's Pendant Jewel of Gardios Contamination Effect Fonic Music Discs Hyperresonance Training Cecille & Frings Shiba & The Coral Castle Portrait Dark Wings Badge Nebilim & The Catalyst Weapons Fonic Sight Refined Flightstone Cheagle Rescue Final Town Link Largo's Story Replica Lab, The Abyss

Engeve Events [NE1] - Collector's Book [NE2] - Engeve's Defense St. Binah Events [NB1] - Gel Shop [NB2] - St. Binah's Tree Chesedonia Events [NC1] - Chesedonia Items [NC2] - Ant Lion Man Yulia City Events [NY1] - Yulia City Items [NY2] - Character Disc [NY3] - Yulia's City History [NY4] - Luke's Reflection Keterburg Events [NK1] - Labyrinth Mansion [NK2] - Skit Player Belkend Events [NE1] - Van & Guy [NE2] - Replica Console Room Sheridan Events [NS1] - Crafting [NS2] - Rocket Tower Baticul Events [NA1] - Natalia's Role [NA2] - Mushroom Road [NA3] - Baticul's History Grand Chokmah Events [NG1] - The Black Dream & the Key of Darkness [NG2] - Reflective Waterfalls [NG3] - Peony's Rappigs Nam Cobanda Isle [NN1] - Nam Cobanda Isle [NN2] - Movie Player [NN3] - Ant Lion Man, Take 2

################# # UNCATEGORIZED # ################## Noir Fanclub [N01] There are three events here. Event 1 Available From: After talking to McGovern in St. Binah for the first time. Available Until: You meet Arietta in the Fubras River. Simply go to the back part of town and look around the entrance for this bulletin board. Throw several balls of fire at the board until you burn down this poster. Then this guy Ayn will show up and give you 200 Gald to pay his dues in Chesedonia. Event 2 Available From: After you enter Chesedonia for the first time. Available Until: Before returning to the Kaitzur Naval Port. There's a seller around the Inn on the north side of the town, talk to him and you will mention Ayn's dues which you'll pay at the moment. Except, the dues are 1000 Gald, not 200... Choose to pay anyway and you will get a Fanzine. Event 3 Available From: After leaving Kaitzur Naval Port for the second time. Available Until: St. Binah collapses. Go back to St. Binah, where we first met Ayn. After confronting him, he will give you the 800 you added to his dues and lets you keep the Fanzine. Done. ################## Sword Dancer [N02] Three events here. Event 1 Available From: After defeating Arietta in Choral Castle. Available Until: You enter Akzeriuth. Go back to the main entrance of the Castle (inside, where the first save point was). You should see a sword thrusted in the ground. Save before you check it to fight the Sword Dancer. After the battle, this part is done. BOSS BATTLE: Sword Dancer HP : 17000 Physical Attack : 248 Physical Defense: 159 Fonic Attack : 126 Fonic Defense : 135 Rewards: Grass Chamber (Low rate). EXP: 3800. Gald: 1000.

Event 2 Available From: When you are told to go to Theor Forest. Available Until: Clearing the Absorption Gate. Simply head south-east of the Theor Forest and look for a Search Point. BOSS BATTLE: SWORD DANCER HP : 51,900 Physical Attack : 410 Physical Defense: 289 Fonic Attack : 304 Fonic Defense : 226 Weakness : None. Resist : Physical. Rewards: Genius Wand, Treat. Steal: Grass Chamber (10%~) EXP: 9800. Gald: 4000. Event 3 Available: After clearing the Isle of Feres. Go inside the manor where you met Arietta and after going back out, you will see the sword there in plain sight. BOSS BATTLE: SWORD DANCER HP : 86,000 Physical Attack : 597 Physical Defense: 379 Fonic Attack : 434 Fonic Defense : 316 Weakness : None Resist : Physical Rewards: Ultimatus. Steal: Sunlight Chamber (Low rate). EXP: 12,000. Gald: 12,000. You will get the Ultimatus sword as a reward. It's a nice sword, with 765 of P. ATK, but if you have the coliseum swords for Luke and Guy, it's useless. Not to mention Nebilim's Catalyst Weapons with the proper powering... Either way, you are done with this. #################### Tear's Pendant [N03] Two events here. Event 1 Available From: After entering Chesedonia for the first time. Available Until: You enter Astor's Mansion for the first time.

Talk to the man by the medicine shop in the north side of the town. He's the coach that Tear payed for with a jewel but it seems the guy already sold it. You have to come back later to check. Event 2 Available: After Chesedonia sinks. Talk to the same man, who will say he sold it to a guy named Raiz in Grand Chokmah. Go to the shops section to find him and buy it from him at the price of 100,000 Gald. ###################### Jewel of Gardios [N04] There are three events here. Event 1 Available From: After talking with Natalia and Susanne in the Fabre Manor. First time you arrive at Baticul, even. Available Until: Before the Peacy Treaty is created. Go to the first room of the Fabre Manor and talk to Pere who is standing there (I believe you need to clear at least the first step of Sigmund Style beforehand). He will start to explain about the sword there to Luke but Guy will stop him. Event 2 Available: After Natalia rejoins you, after the Absorption Gate. Same place, speak with Pere for this second part. Seems the sword belonged to Guy's father. Event 3 Available: After setting foot in Eldrant for the first time. Return to the Fabre Manor to find Duke Fabre by the entrance. After the events, Guy will receive the Jewel of Gardios. ########################## Contamination Effect [N05] There are four parts here. Event 1 Available From: After speaking with King Ingobert for the first time. Available Until: Before Natalia joins you. Go to Port Baticul (take the aircar) and a guy will try to take revenge on Jade, but he easily takes care of the guy. The group will then ask Jade how can he materialize and disappear his spear like that and he will give a short explanation on the whole contamination effect. Event 2 Available: After Natalia rejoins you, after the Absorption Gate.

Go to Sheridan and into the Meeting Hall. Speak with the yellow Cheagle there. Event 3 Available: After Florian arrives to Daath. Go to the Fon Research Lab I in Belkend and go north the west. Speak to Spinoza there for this part. Event 4 Available: After completing the whole Nebilim & The Catalyst Weapons event. In Grand Chokmah, go into the Malkuth Military HQ to see this final event. ####################### Fonic Music Discs [N06] Seven parts. All of these events are available at all times and need not be in order except for the last one. Event 1 In Daath, go to the lower-left corner, up the stairs, to get Prelude. Event 2 In Sheridan, go to the house on the north-east side labelled as Music Box House for a scene. Event 3 In Grand Chokmah, there's a side-entrance into the shops building. Go inside and inspect the chest to find Purity. (Correction thanks to Nathaniel Swanson) Event 4 First, do 'Shiba & The Choral Castle Portrait' event. Then, go back to the Choral Castle, up to the middle of the second floor and return the portrait. In the secret path that opens you should find Requiem, the third disc. Event 5 Go to the room with the cameras and head to the far left. There's a Katz offscreen. Simply pay attention to the Examine/Talk tag at the bottom of the screen. You should get the Comedy disc. Event 6 Enter Chesedonia and on the north side, go to the left side, with the woman that is always clapping. Talk to her and watch. You will obtain Finale in the end. Event 7 Requirements: Have all the previous fonic discs.

Once you have them all, return to the Music Box House in Sheridan. After the event, Tear will obtain the title of 'Servan of Melodies'. ############################# Hyperresonance Training [N07] There are four parts. Event 1 Available: After entering Daath for the first time. Simply rest in the inn to start with Luke's Hyperresonance Training. Event 2 Available: After entering Sheridan, when trying to find a way to fly. Simply rest at the inn to continue with Luke's training. Event 3 Available: After returning from the Qliphoth. Simply rest at the inn in Daath. Event 4 Available: After Natalia decides to return to Baticul in Sheridan. Rest at the inn in Sheridan to get the last part. Tear will also get the 'Big Sister' title. ###################### Cecille & Frings [N08] There are five events here, and this is cross-linked with Guy's Dashing Gent title. Event 1 Available From: After Chesedonia sinks. Available Until: Obtaining the Flight Stone. Enter Engeve in the Qliphoth, after a scene, go to the inn. Go to Kaitzur (South) and go inside the first house on your left. Back to Engeve, this time to Rose's house. Kaitzur (North) this time, speak to Frings there. To the Kaitzur Naval Port, enter the Kimlasca Base there to get Cecille's Sword to give to Frings. - Return to Engeve and into Rose's house to get Frings' Letter. - Kaitzur Naval Port, same place. - Chesedonia, to Astor's mansion. Get the Memento Ring. - Kaitzur (North), speak with Frings. - Kaitzur Naval Port, Kimlasca Base. Finally, over. Event 2 Available From: After the Peace Treaty is signed.

Available Until: Jade rejoins the party in later events. Simply head into the Kimlascan Base in the Kaitzur Naval Port. Event 3 Available From: After defeating Van, when you are in Baticul. Available Until: Jade rejoins the party. Simply speak to Cecille by Port Baticul. Event 4 Available: After Natalia rejoins you, after the Absorption Gate. Speak to Cecille at Port Baticul once more. Event 5 Available: After clearing the Tower of Rem. Head to the Tower of Rem and go inside for a scene with Cecille. You will be back in Baticul, where Guy will receive the title of 'Dashing Gent', ending this sub-event. ####################################### Shiba & The Coral Castle Portrait [N09] Available: After Chesedonia sinks. Go to the Aramis Spring and you will a find a dog there. Simply make your way through the cave and burn the roots trapping Shiba, who will give you the King's Portrait. ###################### Dark Wings Badge [N10] Available From: After Spinoza runs away in Belkend. Available Until: Probably until you speak with Ion in Daath. After Spinoza runs away and you are given the option to go to Daath automatically, do so and exit Daath, going to the 4th Monument Hill to find Asch and Noir there. Then, head to Keterburg to find Asch with Urushi. Finally, go to Grand Chokmah to find Asch with York, who will give you the badge. #################################### Nebilim & The Catalyst Weapons [N11] Six parts. Event 1 Available: After going to Daath to search for the Flightstone. Speak to Tritheim in the Church of Daath who will notice the Nebilim weapon you have. Go to Keterburg and speak to Nephry next, then go to Grand Chokmah and talk to Emperor Peony to get the Lost Celesti. Being in Grand Chokma already, head to the Malkuth Military HQ, all the way

down and left into Jade's office for another event. (Thanks to Michael Stahre for pointing out a mistake from my part here.) Event 2 Available: After Natalia rejoins the party, after the Absorption Gate. Speak with McGovern, who will mention his son, Glenn. Go to the Inn and speak with him. He'll give you the weapon if you can find McGovern's rappig. Simply exit St. Binah and you should see it there. Get it and return to Glenn to get the Blood Pain. Event 3 Available: Technically, after clearing Mt. Zaleho for the 2nd time... Requirements: Because you need to get 'Mieu Fire 2' done. Go to the Abandoned Factory in Baticul. Walk forward a bit until you come across the ladder that you can't reach normally. Use Mieu Wing to climb it then go left and with Mieu Fire 2, light up the switch on the left side. Return to Baticul and board the other aircar we turned on, and in this new area, navigate to the right to find a Sunlight Chamber along with Holy Quelquatl. Event 4 Available: After clearing the Radiation Gate. Head to the Cathedral in Daath to see Florian running around with a catalyst weapon. Go to the east room with all the glyphs and take the yellow one (the southeast one) and be done with it. Just talk to Florian there to get the Heart of Chaos afterwards. Event 5 Available: Technically, after defeating Sync in Eldrant. From the room with the large Fonstone, use a Shadow Fonstone to rotate the room. (Refer to the walkthrough for details) Head to the south. On the middle of the room, there are two more of those reflector thingies. Turn them around so the reflective part of them (the diagonal side) is facing each other (in other words, turn each once). Now, step on the switch. When the room is back to normal, head up the stairs and to the purple glyph-like there. The camera will change so that you can see both reflectors. Mieu Fire 2 at them to bounce it back up. BUT! The fire only needs to turn on the first orb, thus, when it's close, Mieu Wing to block the fire on its way to the second orb (if that made sense). This will open the door down there. Enter that door to find Yulia's Tomb, along with the Unicorn Horn. If you have all the weapons already, a small scene will take place and you are ready to fight Nebilim anytime now. Event 6 Hope you are ready. First of, let me say something. You can only obtain Luke's 'Tactical Leader' title by fighting Nebilim on Very Hard or Unknown mode, both which are unlocked only after you finish the game for the first time. So if you can,be sure to set the difficulties to get the title.

Either way, go northwest of Keterburg, into the blizzard. You will need the Albiore fully powered to be able to go inside the storm. Then look for a mountain split in half. That's Nebilim's Crag. It's on the far northwest section of the continent. SAVE! And go inside (Also, make sure you aren't wielding any of the catalysts). Approach the glyph on the far side. Get ready! BOSS BATTLE: NEBILIM HP : 320,000 Physical Attack : 1314 Physical Defense: 1520 Fonic Attack : 853 Fonic Defense : 1280 Weakness : None Resist : None Rewards: Blue Dice, Red Verbena. Steal: Tutti (20%~). EXP: 34,000. Gald: 50,000. She's evil. One glance at her stats will tell you that. On the other side, I love the way she looks. But either way, get ready for one heck of a battle. Jade is in, period. No matter what, you need Fonic support in terms of offensive. Turn off his weaker spells if you wish, but have him here. Luke and Guy are good, at the very least, to TRY and stagger her. Or to serve as decoys. Anise can also be brought for her spells. Have Tear on healing mode along with some Fonic arte every now and then. BE SURE TO STEAL TUTTI FROM HER! It's the best C.C. there is, giving +4 to all stats (In my first playthrough I had to fight her twice because I forgot to steal it, not fun). Nebilim can hurt you, and fast. She knows lots of Artes and can cast some of the most devastating spells, Meteor Storm among them (though that one is kinda easy to avoid with the controlled character). As a suggestion, if you know she's targetting someone besides you for a spell, switch into that character and Free Run the hell away. You need to conserve your healing supplies. Her Big Bang hurts. Can NOT kill you, but will most probably leave you with 1 single HP. This will be a fight that you will remember, trust me. Also, she seems to be able to use basically any Mystic Arte from your characters in Very Hard or higher. I've seen Mystic Cage, Radiant Howl (or similar), Innocent Shine, her own Fragmented End (which HURTS)... Done fighting? Head to Grand Chokmah next and speak to Emperor Peony, then go to Daath and talk to Tritheim in the Church. Congratulations, enjoy your new weapons. Remember, the actual damage these weapons can do is based off the number of enemies that particular character has killed, with 9999 as the max. ################# Fonic Sight [N12] Two parts. Event 1 Available: After Natalia rejoins you, after the Absorption Gate. In Grand Chokmah, to the area where the bar is. Look for a person on the lower-left part of that area and speak with Casim, the person there. He will

mention Jade's Fonic Sight. Then go to Sheridan, to the Meeting Hall. Go up to the right room on the second floor and speak to the girl there. Event 2 Available: After speaking with Teodoro, after Sync starts reading the score. Go to Grand Chokmah and to screen with the bar. Head to left for the final part of this event, where Jade gets the 'Soft Meanie' title. Fun. ######################### Refined Flightstone [N13] Available: Any time after you get Mieu Fire 2. This is not an event per se, but it's worth noting. If you already have the Greater Flightstone, simply fly to the are left of the entrance of Mt. Roneal (it's a snow clearing, there are two entrances to Mt. Roneal from there). Enter through the northwest one into a new area. Follow the path up into the cave. See the nine altar/torchers divided into three groups? Now, see that weird-like tile in the middle of each group? Arrange the torches of the top group so they are like this "/" with the middle altar in the tile at the center. The middle group, arrange it like "\" and the bottom group like "/" again. Leave the place. In this snowy screen, there are two trees along the right side of the screen. One of them leads to a Mythril Circlet and a Special Gel. The other is another entrance into the same cave. Inside, grab the 15000 Gald and light up the torch to continue. Take the upper entrance in the next screen. Line yourself horizontally with the two torches and light them up, get the Red Lavender and proceed. See that blue stone? It's like a mirror. Meaning, you gotta line up diagonally to light up a torch, reflect the fireball, and light up the other. Go on. Run across the stairs to the other side and place the mirror stone on that tile you see there. Now, backtrack and leave this place. Back in the world map, take the east entrance into Mt. Roneal, to the ring passage. Follow the passage all the way to the east then take the northwest path. Mieu Attack the giant rock of ice and go through to the place with the torches. Take the lower path first and align the reflective stone into the tile there then, from the top path, Mieu Fire 2 down so it lights the torches and bounces around, lighting them all to open up the passage. Return to the other entrance of Mt. Roneal and go through this passage, back into the world map. Look around for the Search Point to find the Refined Flightstone. With this, the Albiore will have a power meter that fills up as you fly forward. You can go through sand storm, mist screens and what not when the power is full. #################### Cheagle Rescue [N14] Available: Anytime after the Albiore can clear natural obstacles. There's a second entrance into the Ortion Caverns, right to the east of the one we've gone into. Charge up the Albiore to cross the whirlpools and go in. Mieu Fire 2 the switch by the entrance so you can go through. Use the mirror stone to reflect a Mieu Fire 2 into the next switch. Ignore the cave entrance and go left to activate a crane with another Mieu Fire 2. Grab the Specific and take the entrance.

Go up for an event, then grab Wing Bottle and Nectar Bottle. Mieu Fire 2 at the first switch to free the first Cheagle. Use the mirror stone to nail the second switch, releasing the Cheagle. Head east. Same deal, use the mirror to bounce the fire into the switch. Yes, you have to use it so that it can raise enough to hit it. Then continue to the next screen. Mieu Fire 2 at the mirror below to bounce it to the next and to the switch. Move forward. Go left at the fork for a small event. Mieu Fire 2 the right torch so it bounces around, lighting the rest. The cannon will fire and set loose six (6) Ogre Replicas. Up to you if you want to fight them. Go back up and you should see the last Cheagle on the other side. Set it free then go left and grab the Red Chamomille and Cowboy Hat. There's something else here, but it'll have to wait until later in the game, so exit the place now and go to the Cheagle Woods. Speak with the Elder Cheagle to get the Holy Seal and Dark Seal. They are actually key items. ##################### Final Town Link [N15] Requirements: Complete the following events: - Ant Lion Man - Yulia City Items - Engeve's Defense - Hard Worker - Financial Investor Avaiable: After clearing the Isle of Feres. TLP Change: ALL TOWNS. Too lazy to list. Once the requirements are done, head to Chesedonia and speak with Astor there. Then go to the next places to get the titles and go along with the event. Luke's 'Vagabond Son' : Speak to Susanne at the Fabre's Manor. Tear's 'Flower of the Qliphoth' : Speak to the guy in Yulia City you helped during Yulia City Items. Jade's 'Gambler at Heart' : Speak to Nephry. Anise's 'Mini Maven' : Go to the 4th Slate hill near Daath for the event. Guy's 'Fontect Scholar' : Examine the telescope in the north section of Sheridan. Natalia's 'Beloved Princess' : Go by the Inn in Baticul. ################### Largo's Story [N16] Available From: After Natalia and Largo's scene in Baticul Port. Available Until: You defeat Largo in the Absorption Gate. Head to King Ingobert's room in the castle of Baticul and speak to him. He will tell you to seek Natalia's nanny in Chesedonia if you wish to know more about Badaq/Largo. Go to Chesedonia, into Astor's Mansion and take the any of the left doors for an event. You will get the remaining scene as you come out of the Absorption Gate later on. ############################ Replica Lab, The Abyss [N17] Requirements: Mieu Fire 2, do 'Shiba & The Choral Castle Portrait' as well as 'Cheagle Rescue'. Be on your 2nd or further playthrough. Available: After defeating Sync in Eldrant. And after the above is done. Head to Sheridan, to the northwest area and approach the two persons at the back. Seems something is going on in the Ortion Caverns. Head to the Meeting

Hall to find Shiba (and Peko). Talk to him a second time when ready to go. You'll be taken back inside the Ortion Caverns, ready to enter the Replication Facility. Hope you have enough Gald... As you go in, Mieu will break the first fomicry machine. Ok, explanation time! Up there, as you can see by the counter going up, are the number of fomicry machines. To the right is how much Gald you have of course. And the bar is Shiba's endurance, shall we call it? Every time you go into battle or excavate, he loses some of it. On the bottom left is a map of the place that will be formed as you walk around. If you talk to Shiba, you can increase his pay (the more he gets paid, the slower he gets 'tired'). To move on, just examine those rock-like things (mirrorstones) sticking from the walls. It's downright impossible to make this in good ASCII (If I ever find how, I'll include it), but please, just check Kenjar's map in GameFAQs. ( http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_replica.png ) The next are the directions I took, USING THAT MAP, to cover everything and reach the boss. Room explanation: Normal Rooms: Nothing of interest. Machine Rooms: Mieu Attack them. The objective is to destroy them all. Sometimes, there are birds above the machines. Be sure to get them, they drop around 5000 Gald each (as in each bird). Trap Rooms: They will damage you at certain intervals. Mieu Wing to avoid them yourself, but Shiba still takes damage. MOVE QUICKLY. Waterlake Room: Recoves all your HP/TP and Shiba's endurance. God-sends! - Go Northwest TWICE. - Go West ONCE, and grab the Sunlight Chamber. - Return East, then move Northeast ONCE, then East ONCE and Mieu Wing up to the Carmine Chamber. - Go North, Northwest, then West. - See the Bird up there? You can reflect a Mieu Fire 2 on the mirrorstone there to fight it. Otherwise, smash the machine. 2/18. - Go West and grab the Miracle Gel. - Go Southwest and West. Smash the machine. 3/18. - Go South for 10000 Gald, then North twice from here to find a Cobalt Chamber. - Go North twice. This is a trap room, lightning will shock the ground at intervals, so move quickly. Mieu Wing can save yourself somewhat. Head East then North twice into another reactor. 4/18. - Return to the trap room (two South, one West), and go West again. Smash the reactor here, 5/18. - Go North twice, then Northwest. Smash it. 6/18. - Go North, then Northeast to a Shooting Star. Return to the Southwest AND head Northwest into a lake room. Use it. - Remember where we got the Carmine Chamber? The room three spaces above the entrance? Go back there and dig to the Southeast. Smash the machine. 7/18. - Go East, Northeast, then North. Smash it. 8/18. - Go Southeast for a Miracle Gel. - Northeast and then North, smash it. 9/18 -- Halfway there! - East, then Southeast. South for a Specific. - Return North and then go East. Break the machine. 10/18. - Northeast first for a Kaiser Bracelet. Then return and head Southeast for another lake. - From the lake, go Northwest, West, Northwest, North, then Northeast to grab a Life Bottle. - Head Northeast twice for another machine. 11/18.

Go Southwest thrice then Northwest, West, Northwest again, then West. 12/18. Go Southwest, then South. Take this one out. 13/18. Go North and Northwest. 14/18. Just four more. Southwest firs for a Red Basil. Returh Northeast, and head North for an event. North again. 15/18. North twice then Northwest for another machine. 16/18. Return to the Southeast, then head Northeast twice for another. 17/18. Northwest for a Grass Chamber. Northwest for the last machine. 18/18. Since they are all busted, go north. Surprise, surprise! Largo Replica 65,000 800 629 201 493 None None Arietta Replica 45,000 317 759 400 956 None None Sync Replica 55,000 800 805 350 620 None Wind, Light Legretta Replica 50,000 550 981 374 782 None None

BOSS BATTLE: HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

Rewards: Garnet, Sephira, Chamomile, Mystic Symbol. EXP: 60,000. Gald: 40,000. You will start with Largo, Arietta and Sync. As soon as one bites the dust, Legretta pops in. Same deal as ever. In fact, it's even easier if you ask me. Just be careful of their Mystic Artes. We aren't done however. There's more to do. You obtain the Gald Detector (which looks like Pacman) and we keep going. - From the battle, head North thrice. Northwest and nail the first machine of this section. 19/29. - Northwest twice to another machine. 20/29. - Southwest for a Holy Bottle. - West to another lake. This is the third and last lake by the way. - From the lake, head Eest, Northeast, Northwest, then West for the Gungnir. - East and Northeast for another machine. 21/29. - East for a Red Saffron. - North twice for another machine. 22/29. - Go back South twice, then East. Southeast for another machine. 23/29. - Southeast for a Treat. - Southeast for another machine. 24/29. - Southwest for 20,000 Gald. - Northeest, then East twice for a Miracle Gel. - North for another machine. 25/29. - North, then Northwest. Careful, it's a trap room. Head Northeast here for another machine. 26/29. - Return to the Southwest, to the trap room and move quickly to the West for an Elemental Ribbon. - North then Northwest for another machine. 27/29. - Northeast then north twice for the second to last machine. 28/29. - East for an Elemental Circlet. - Northwest then North for the last machine. 29/29. - Go north into the open door and get ready. BOSS BATTLE: REPLICANTIS HP : 250,000

Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist :

817 1374 801 1320 None None

Rewards: Sunlight Chamber. EXP: 32,000. Gald: 38,000. Oh boy, that's some life he has. Not to mention defenses. By this point in the game, you should already know what party you like best. But still, I suggest Jade in here for his Fonic support. Otherwise, hit the thing with everything you have. If you beat Nebilim, you can beat this. For the record, this guy can also cast Meteor Storm. Finally. We are done with this whole thing. You can re-enter the dungeon if you wish for money (because those birds are good), but you can't fight the bosses. So no cheap EXP. ########## # ENGEVE # ###################### Collector's Book [NE1] Available From: After sleeping in Engeve for the first time. Available Until: You enter Akzeriuth. TLP Change: Engeve. Go talk to the man whom Luke almost stole from and he'll ask you to retrieve a box from the Cheagle Woods. Go there and hug the left then open the first chest you see to find the box. Go back and give it to the guy to get the Collector's Book. If you don't do this quest, the guy will have all his produce as Sold Out afterwards. ###################### Engeve's Defense [NE2] Available: After Natalia rejoins you, after the Absorption Gate. TLP Change: Engeve, St.Binah, Chesedonia, Sheridan. Head to Engeve and talk to Rose outside her house. Agree to help and then go to the Grocer (the man Luke stole an apple from WAAAY earlier) and he will give you a Gourmet Apple to lure the monsters. Then speak to Rose again. You will go into 7 consecutive battles, earning Rose's Charm from her. ############# # ST. BINAH # ############## Gel Shop [NB1] Available From: After entering St. Binah for the first time. Available Until: You enter Akzeriuth. TLP Change: St. Binah, Cessedonia, and Engeve. Head all the way back to the Medicine Shop and go inside. Talk to the person on the left and he will request (or maybe not) a Gel Base and some Cotton.

Gel Base can be found south of Rotelro Bridge (the one blown up by the Dark Wings) the Search Point 1. Cotton can be found in SP4, east of the Fubras River. It is suggested you save prior to inspecting either SP just in case. When you have the items, return to the guy and he will open up a shop. You also get one Miracle Gel. ###################### St. Binah's Tree [NB2] Available From: After speaking to McGovern. Available Until: You enter Akzeriuth. TLP Change: St. Binah and Engeve. After speaking with McGovern, head to the other side of the town (on the back) and climb the ladder you see there and examine the boxes, easy. ############## # CHESEDONIA # ###################### Chesedonia Items [NC1] Available From: After entering Chesedonia for the first time. Available Until: Before returning to the Kaitzur Naval Port. TLP Change: Baticul, St. Binah, Engeve, Chesedonia. In the south side of town, there are two weapon merchants. Left from the one sitting on the red carpet, there's a merchant inside one of those brown booth thingies. Talk to him and he will ask about Baticul's prices for things. He will give you a choice of Food or Items that he will give to you. ################## Ant Lion Man [N04] Five events here. Event 1 Available From: After entering Chesedonia for the first time. Available Until: Before you enter Astor's Mansion in Chesedonia. TLP Change: Chesedonia, Engeve. In the South area of town, go between the Inn and the armor shop to find this weird guy, the Ant Lion Man. He asks for an Apple Gel, which you should give to him in order to get the Fried Chicken recipe in return. Event 2 Available From: After clearing the Zao Ruins for the first time. Available Until: You arrive at Kaitzur Naval Port for the second time. TLP Change: Chesedonia, Sheridan, St. Binah. Same as before, go to the Ant Lion Man and give him a Scimitar along with a Magic Lens. You get an Orange Gel in return. Done. Event 3

Available From: After you return from the Qliphoth. Available Until: You clear the Zao Ruins for the second time. TLP Change: Chesedonia, Engeve, St. Binah. This time he asks for a Miracle Gel, Panacea Bottle, and an Apple. You get a Thief's Cape in return. Event 4 Available: After recovering the Flightstone. TLP Change: Chesedonia, Engeve, Sheridan. Stripped Ribbon, Beef, and Chicken is the request this time. You get a Holy Ring along with a Spirit Ring in return. ############## # YULIA CITY # ###################### Yulia City Items [NY1] Three events here. Event 1 Available From: After controlling Asch. Available Until: You return to the Outer Lands with Asch. TLP Change: Yulia City, Daath, Engeve. Simply go to the far left in Yulia City and talk to the man there. He needs 3 Apple Gels, give them to him. Event 2 Available From: After Luke cuts his hair. Available Until: You get the Albiore. TLP Change: Yulia City, Daath, Engeve. Talk to the same man, who now wants 5 Rice. Done. Event 3 Available From: After St. Binah falls. Available Until: Clearing the Absorption Gate. TLP Change: Yulia City, Daath, Sheridan. Same man, who asks for 5 Maces. Buy them in Kaitzur or Chesedonia. #################### Character Disc [NY2] Available: After Luke cuts his hair. Go to the backroom in the first floor of Tear's house to gain access to the Character Disc. ########################## Yulia's City History [NY3] Available: After Natalia rejoins you, after the Absorption Gate.

Go to the room in the first floor of Tear's house to get the event by checking the books in there. ####################### Luke's Reflection [NY4] Available: After Natalia and Largo's scene in Baticul Port. Simply head to the flower field in Tear's house in Yulia City. ############# # KETERBURG # ####################### Labyrinth Mansion [NK1] Three parts here. Event 1 Available: After arriving in Keterburg for the first time. TLP Change: Keterburg, Sheridan. On the right side of the town, there's a man standing outside a mansion. He says he wants to remodel his place but is lacking ideas. After a suggestion, this is over. Event 2 Available: Do part 1, then zone out and back in. TLP Change: Keterburg, Sheridan. Give the man the 200,000 Gald he requests. Done. Event 3 Available: Do part 2, then zone out and back in. Play. If you clear level 5, you get the Toast recipe. Also, finishing level 5 with Natalia as the player will give her the 'Labyrinth Princess' title. ################# Skit Player [NK2] Available: Anytime you can go to Keterburg. Requirements: Be on your 2nd or further playthrough. Simply go inside the north-east igloo and talk to the Ant Lion Man. You will be able to watch any skits you've seen up to date here. ########### # BELKEND # ############### Van & Guy [NE1] Available From: After Jade reads the Genesis of the World. Available Until: Possibly until you leave Belkend, not completely sure. Simply rest at the inn to get this event. ##########################

Replica Console Room [NE2] Available: After Natalia rejoins the party, after the Absorption Gate. TLP Change: Belkend, Sheridan, Chesedonia. Go to the Fon Research Lab I in Belkend and go north, north, east, north, and west to trigger the event. ############ # SHERIDAN # ############## Crafting [NS1] Event 1 Available: After arriving at Sheridan for the first time. TLP change: Sheridan. Go to the left room inside the weapons/items shop and talk to the man there. He needs Iron Sand (obtained from Search Point 6), Gold Dust (stolen from Lesser Pans in the Zao Ruins) and a Rock (dropped by Lesser Pans and the Stone Spirits, whatever). You can make an Armor, a Helmet, or a Circlet. You have to alternate between X and Circle as the smith says so, otherwise you will screw up and get nothing in return. Event 2 Available: When you can meet with Hencken and Cathy in Sheridan. TLP Change: Sheridan. Same deal as before, except this time the smith asks for a Copper, Silver, and Gold Ore. Copper Ore can be obtained in Search Point 6, Silver Ore from SP 16 and Gold Ore from SP 14. You can craft a Spear, Armor, or a Staff this time around. Event 3 Available: After Guy rejoins the part, after the Absorption Gate. TLP Change: Sheridan. Same. You need Libavius Ore (SP16), Sacred Tree (SP11), and Naevi Metal (SP6). You can craft a sword, bow, and armor. NOTE: Both the sword and the armor are unique items that can't be gotten anywhere else. So it is suggested you craft one this game, and the other one the next so you can complete your Collector's Book. ################## Rocket Tower [NS2] Available: After Natalia rejoins you, after the Absorption Gate. TLP Change: Sheridan. In Sheridan, go to the northeast area and enter the rocket tower. Go all the way up and speak to the man there to finish this event. ########### # BATICUL # #################### Natalia's Role [NA1]

Available: After King Ingobert accepts Natalia as his daughter. Simply take the right path from the inn to trigger the event. ################### Mushroom Road [NA2] Available From: After Natalia rejoins the party, after the Absorption Gate. Available Until: You enter Eldrant. Go to the Fabre Manor and speak with Ramdas, who will mention Susanne has fallen ill. Seems her medicine has run out and we need a Rugnican Death Cap, and according to Mieu, they grow in the Mushroom Road. Board the Albiore and, see the river somewhat east of Chesedonia (on the continent with St. Binah and Grand Chokmah) enter it and follow it all the way north. You should find the Mushroom Road there. Asch will replace Luke here, but if you want to switch back to Luke, simply leave and re-enter the place. Nonetheless, Asch will get the title of 'Loving ditch Asch, since he can't use Mieu and we need See those spore-blowing mushroom thingies? Mieu chest will pop out. The first one you see has a Son'. Also, I suggest you do him for some items here. Fire them and a monster or a monster.

If you head right a bit and burn the one there, you can get a Saffron. If you take the northwest path, the right bulb has a Sage, the left has an enemy. Return and take the right path. At the next fork, take the lower path and follow it all the way to the end, where you can find a Special Gel. Back at the fork, take the upper path this time and go into the hollow trunk to find a Holy Bottle. Take the north-east exit. When you reach the triple fork, Mieu Fire the right bulb for a Basil. Take the south path here and Mieu Fire the top one for a Lavender. Go west from here to another pair of bulbs to find a Red Basil on the left one. Keep going west and up the mushroom raid to find another bulb with a Savory inside. Return to the fork. If you take the east path, Mieu Fire the top bulb for another Basil. Back to the fork, take the only path left, the northeast one. Head south and at this next fork Mieu Fire the top bulb for a Verbena. Take the west path and south at the next fork and follow the path to find another pair of bulbs. Fire the right one for a Sage then return and take the north path. Mieu Fire the first bulb you see for a Chamomille, then take the upper-east path under the hollow trunk for a Miracle Gel. Take the lower-east path. In the next fork you'll see, take the north path first out into the world map. See that Search Point? Go to it to get the Greater Flightstone. With this, the Albiore can now land in deserts, jungles, sand dunes, etc. Return to the Mushroom Road and head south to find the Rugnica Death Cap. Exit and go back to the Fabre Manor. ######################## Baticul's History [NA3] Available: After Natalia rejoins the party, after the Absorption Gate. Simply go to Guy and Pere's Room in the Fabre Manor and inspect the left side of the room to get this history lesson. #################

# GRAND CHOKMAH # ########################################### The Black Dream & the Key of Darkness [NG1] Available From: After the Peace Treaty is signed. Available Until: Before clearing the Absorption Gate. From the harbor in Grand Chokmah, simply head one screen west for the event. You get the key in the end. This is used for another event in the Nam Cobanda Isle later on. ########################### Reflective Waterfalls [NG2] Available: After the Peace Treaty is signed. TLP Change: Grand Chokmah, Engeve, Chesedonia, St. Binah, Keterburg. Simply go behind the throne in the Throne Room (...) and examine the large window there for the event. ##################### Peony's Rappigs [NG3] Available: After Natalia rejoins you, after the Absorption Gate. Go to Emperor Peony's room in the palace in Grand Chokmah for an event. Go up and speak with Peony himself to start looking for his rappigs. Rappig 1: In the main hall of the palace, look to the left of the left stairs. Rappig 2: Check behind the throne in the Audience Hall. Rappig 3: Exit the Audience Hall and go east into the door, then east again. Rappig 4: Leave the room, take the stairs down, and right into the door. Yes, it is there, just somewhat hard to spot I guess. Rappig 5: Exit the room and this one should be there. Go back to the Emperor to get a Spa Membership. Jade will also get the 'Emperor's Best Friend' title. #################### # NAM COBANDA ISLE # ###################### Nam Cobanda Isle [NN1] Available: After obtaining the Refined Flightstone. Requirements: Refined Flightstone and the Key of Darkness. (Note: The Key of Darkness is only for the full event at the title. You can still enter the isle without it.) AKA. Namco Isle. Yes, that weird isle full of weird stuff. You might have gone near the northwest tip of the continent with Sheridan only to see lots of fireworks flying? Well, there are some whirlpools down there. Get a full power and glide through them to enter the cave there. Welcome to Nam Cobanda Isle. Take the ladder up and you will meet York if you leave through the south. Head all the way to the right and enter that blue door you see, then through the next door for an event. Go a bit left and through the south entrance there to meet the whole gang. You will get the history behind the Dark Wings (some what) and Nam Cobanda Isle. Luke will get the 'Noble Rogue' title. ################## Movie Player [NN2]

Available: Any time after you can access Nam Cobanda Isle. After the initial events in Nam Cobanda Isle (And after the defense system is down), a little boy should be in the room with all the cameras. Talk to him in order to enable the movie player from him. ########################## Ant Lion Man, Take 2 [NN3] Available: Any time after you can access Nam Cobanda Isle. Requirements: Finish the 'Ant Lion Man' event. If you've completed the Ant Lion Man event, find the Ant Lion Man in the circular room. He will ask for 150,000 Gald. If you give it to him, you will get back some of the items you traded to the original Ant Lion Man, among others. You get an Apple Gel, Magic Lens, an Apple, Beef, Chicken, and the Ant Lion Doll for Anise's Tokunaga. _______________________________________________________________________________ [082]-------------------------08.02. Title Events----------------------------- Luke's Titles Tear's Titles [TL1] - Barrel Breaker [TT1] - Easygoing Waitress [TL2] - Berserker [TT2] - Big Sister [TL3] - Noble Rogue [TT3] - Proud Maid [TL4] - Dragon Buster / Dragon Buster? [TT4] - Monster Collector [TL5] - Financial Investor [TT5] - Servant of Melodies [TL6] - Viscount [TT6] - Locrian Colonel [TL7] - Tactical Leader Jade's [TJ1] [TJ2] [TJ3] [TJ4] [TJ5] Titles - Emperor's Best Friend - Item Collector - Soft Meanie - Doctor Mambo - Lawman Anise's Titles [TA1] - Grown-up Child [TA2] - Push & Pull Girl [TA3] - Cat Cat Kitty Cat [TA4] - Little Devil [TA5] - Grand Master Chef Natalia's Titles [TN1] - Curious Princess [TN2] - Star of Malkuth [TN3] - Adventurous Princess [TN4] - Labyrinth Princess

Guy's Titles [TG1] - Sigmund Strategist [TG2] - Dashing Gent [TG3] - Naughty Devil [TG4] - Good Spirits [TG5] - Hard Worker [TG6] - Hopeless Dreamer Group Title Events [TR1] - Arena Titles [TR2] - Abyss Man [TR3] - Keterburg Spa [TR4] - Final Town Link [TR5] - Cooking Masters [TR6] - Final Battle Costumes

######## # LUKE # #################### Barrel Breaker [TL1] Available: After Tear rejoins you, after the Absorption Gate.

Head to the far right in Sheridan to play the Barrel Breaker mini-game. Burst open over 18 barrels for Luke to get this title. ############### Berserker [TL2] Available: After Natalia rejoins the party, after the Absorption Gate. After fighting 256+ battles in Hard Mode or higher, go to the Coliseum in Baticul. From the reception desk, take the right exit out into the Coliseum itself and speak to the man in the pillar-like platform at the bottom. Luke will get the title if you clear the above requirement. ################# Noble Rogue [TL3] Available: After you can enter Nam Cobanda Isle. Requirements: Refined Flightstone and the Key of Darkness. Please refer to the 'Nam Cobanda Isle' in the normal events section. #################################### Dragon Buster / Dragon Buster? [TL4] Available: After doing 'Star of Malkuth'. From the circular path, go left into the next screen. Talk to Erion there (the cow boy), he needs a Giant Fish Bone (Search Point 3, rank 2 item, SP8, Rank 4), so go get one if you don't have one with you. Afterwards, head to the left in this circular path until you spot Erion again. You will obtain something called "Mors Draconis." Check the box to play the game. Clear it with an ending of the princess for Luke to get the title. Oddly enough, there's some Japanese left in there. XD If you are on your second or further playthrough, you can also get the 'Dragon Buster?' title. ######################## Financial Investor [TL5] Available: After clearing the Isle of Feres. Go to Sheridan, inside the Meeting Hall. Speak with Aston there who asks for 1,000,000 (1 Million) Gald to build a bridge. If you give him the money, rest at the inn for five times and then speak to him for Luke to get this title. ############## Viscount [TL6] Available: After Natalia and Largo's scene in Baticul Port. Go to the Fabre Manor and speak to Ramdas inside. During the events, Luke will receive the costume title of 'Viscount'. ##################### Tactical Leader [TL7] Requirements: Defeat Nebilim in Very Hard or Unknown. After defeating Nebilim and actually unlocking the power of the weapons (in

other words, do everything after Nebilim's battle), go to the Fabre Manor and speak with Pere there to get the title. ######## # TEAR # ######################## Easygoing Waitress [TT1] For the title you only need part 1, but part 2 gives you a recipe. Event 1 Available: Anytime you can go to Keterburg. TLP Change: Keterburg. Go into the large hotel in the middle of town, to the second floor. Talk to the man right at the entrance to start the game. You must go through five levels, each with increasig difficulty. Once you are done, you get the title. Event 2 Available: After King Ingobert accepts Natalia as his daughter. TLP Change: Keterburg. Go back to the restaurant and equip Tear with the Proud Maid title (See Proud Maid below) and the other waitress will challenge you to 6 rounds. Clear them (you only need one dish served correctly in round 6 I think) to get the recipe. ################ Big Sister [TT2] See Hyperresonance Training the Normal Events section. Tear gets this title upon completion of that event. ################ Proud Maid [TT3] Available: After King Ingobert accepts Natalia as his daughter. Simply go to Natalia's Chamber (from the entrance of the castle take the right door, up the stairs, and the right door again) and speak to the maid there. At the end of the event, Tear gets the costume title. ####################### Monster Collector [TT4] Available: After Tear rejoins you after the Absorption Gate. Requirements: Be on 2nd or further playthrough. Go to Keterburg and to the third floor of the hotel. Look around for a room with a Katz inside (a boy with a cat costume technically), and talk to him. Basically, he wants you to go and find three monsters. Each of them has a special item (Goldem Helm for the Behemoth, the Gae Bolg for the Sandworm, and the Sunlight Chamber from the Replicantis). Then return to get the title. You can NOT fight the Replicantis unless you are in a 2nd or further playthrough by the way. Please do a search inside the walkthrough for the boss' name until you find

it for details on the boss, and how to reach it. ######################### Servant of Melodies [TT5] Please refer to the normal event 'Music Fonic Discs' for details. ##################### Locrian Colonel [TT6] Available: After defeating Sync in Eldrant. Head to Yulia City and go up to the flower field in Tear's house. Tear will get the title in the end. ######## # JADE # ########################### Emperor's Best Friend [TJ1] Available: After Natalia rejoins you, after the Absorption Gate. Please look at 'Peony's Rappigs' in the Normal events section for details. #################### Item Collector [TJ2] Available: After clearing Mt. Zaleho for the 2nd time. Requirement: 2nd or further playthrough. If you have the complete Collector's Book, go to the Inn in Daath and Jade will suggest to stay for the night. Jade will get the title in the end. I say 2nd or further playthrough because you can only obtain some items in the extra dungeons of the 2nd playthrough (or further), as well as the unique items from the Crafting event. ################# Soft Meanie [TJ3] Please refer to the event 'Fonic Sight' in the normal events section. ################## Doctor Mambo [TJ4] Available: After Natalia and Largo's scene in Baticul Port. Head to the Fon Research Lab I in Belkend. Inside, go north, north, and west for an event. Choose any character for the test subject (However, choosing Luke, Tear, Anise, or Guy will open up a skit). In the end, Jade gets the title of 'Doctor Mambo'. ############ Lawman [TJ5] Available: I believe anytime after you make a level 3 item in Din' shop. Head to Chesedonia into Din's shop. If you've made an item of level 3 or higher, she will not be there this time and Jade will use the time to inspect his place for any illegal business. He gets the 'Lawman' title in the end.

######### # ANISE # #################### Grown-up Child [TA1] There are two ways to obtain this title. First Available: Anytime you can go to Keterburg. Simply walk into the Casino and Anise will get the title. Second Available: After you can go to the Feres Island. Head to Daath and midway up the stairs to the Cathedral, go right to the giant slab there. Pick Anise as your pilgrimage partner to get the title. ###################### Push & Pull Girl [TA2] Available: Anytime you can access the Warehouse Minigames. Simply clear all four Warehouses (Keterburg, Belkend, Sheridan and Grand Chokmah) to get the title. ####################### Cat Cat Kitty Cat [TA3] Available: Any time you can enter Nam Cobanda Isle. From the circular path, go left. In the next screen, keep going left until you see an Ant Lion Man. Approach him and pick any ally. Pay 76,500 Gald and in the end, Anise gets the title. ################## Little Devil [TA4] Available: After clearing the Radiation Gate. Head to the Cathedral in Daath and Anise will be asked to participate in a play for the kids there. She will get the costume title of 'Little Devil' there. ####################### Grand Master Chef [TA5] In Grand Chokmah, head to the Malkuth Military HQ. You need to have the All-Purpose Knife along with the Magical Pouch items. Equip Anise with the 'Little Big Chef' title and speak with Sesemann. Anise will then obtain the title of 'Grand Master Chef'. ####### # GUY # ######################## Sigmund Strategist [TG1] Available: After talking to Miyagi in Baticul.

Simply get over 300 encounters in total and after hearing Miyagi's explanation on Fon Slot Chambers, listen to all of his tutorials for Guy to get this title. Do note, Guy must be the on screen character. ################## Dashing Gent [TG2] Please look at Cecille & Frings in the Normal Events section. ################### Naughty Devil [TG3] Available: After the 'Keterburg Spa' event. Simply go back into the Spa to get the title for Guy. ################## Good Spirits [TG4] Available: After Natalia rejoins the party, after the Absorption Gate. Requirement: Complete Keterburg Spa. After getting Guy's Aquatic Ape title, go back to Grand Chokmah and into the area with the bar. Approach the tree you see there from the right side for an event. After you catch Urushi, you'll let him go free. Now, head to Keterburg Bay and during the discussion about how Guy always comes through in dire situations, Noir will show up with a plan. Go to Chesedonia, into the bar and talk to the bartender there. Guy will get the 'Good Spirits' title in the end. ################# Hard Worker [TG5] Available: After clearing the Isle of Feres. Go to Engeve and to the west section of town. Speak to the man tending to the field with the hoe. Next, head east go between the two grocers to the back of Rose's house. Enter and talk to the man there. You need at least two kinds of seeds you can find in some Search Points, all of which aren't labeled under your world map. Refer to Cyllya's map in GameFAQs for reference. ( http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_world.gif ) Afterwards, go back to the man tending the field and Guy will get the title of 'Hard Worker'. ###################### Hopeless Dreamer [TG6] Requirements: Visit Nam Cobanda Isle at least oncee. Go to the Meeting Hall in Sheridan, watch the somewhat ridiculous event. Guy will then obtain the costume title. ########### # NATALIA # ###################### Curious Princess [TN1] Available: After speaking with Din and opening the Trade Shop. Make 5 trades with Din in order for Natalia to get this costume title.

Sounds simple, but might take time. Use the Search Points near Chesedonia. ##################### Star of Malkuth [TN2] Available: Any time you can enter Nam Cobanda Isle. From the circular path, go left to the next screen. Approach the cow boy and talk to him. Seems his two brothers are out somewhere in the world. And of course, it's up to us to find them. Go to Yulia City, into the central building and take the middle entrance of the first floor. You should find Yutan there. Then head to Port Baticul to find Misika there. Enter Engeve from the south next. Afterwards, enter the Cheagle Woods. Finally, return to Misika in Port Baticul and you will be back in Nam Cobanda Isle, where Natalia will get the costume title. ########################## Adventurous Princess [TN3] Available: Any time you get all 29 Search Points. If you've found all 29 Search Points (there are 18 marked in your map, and 11 not marked -- Refer to Cyllya's map in GameFAQs if you need help: http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_world.gif ), go to Din and equip Natalia with the Curious Princess title. Make her your on-screen character and speak to Din to get the costume title for Natalia. ######################## Labyrinth Princess [TN4] Available: Anytime you can play the labyrinth mini-game. Clear all five levels using Natalia to obtain the title. ######### # GROUP # ################## Arena Titles [TR1] Available: After King Ingobert accepts Natalia as his daughter. To obtain the title of each character, simply beat Advanced Singles mode using that character. Luke: Sword of Swords. Tear: Perfect Healer. Jade: Battle Master. Anise: Devastating Cutie. Guy: Golden Knight. Natalia: Coliseum Princess. ############### Abyss Man [TR2] Available: After Natalia rejoins the party, after the Absorption Gate. Requirement: Be on 2nd or further playthrough. Speak to the maid with gray-ish hair in the room before the one that has all of Peony's Rappigs. You will get the series of Abyss Man titles.

Luke: Abyss Red. Tear: Abyss Black. Jade: Abyss Blue. Anise: Abyss Pink. Guy: Abyss Orange. Natalia: Abyss Green. Asch: Abyss Silver. ################### Keterburg Spa [TR3] Available: After Natalia rejoins the party, after the Absorption Gate. Requirement: Clear 'Peony's Rappigs' event first. Head to Keterburg, into the hotel and approach the middle of the counter to start an event related to the spa. You will get the titles for each character. Luke: Towel Boy. Tear: Rental Beauty. (Wonder for yourself what it originally was...) Jade: Resort King. Anise: Not a Kid. Guy: Aquatic Ape. Natalia: Tropical Butterfly. ##################### Final Town Link [TR4] Requirements: Complete the following events: - Ant Lion Man - Yulia City Items - Engeve's Defense - Hard Worker - Financial Investor Avaiable: After clearing the Isle of Feres. Once the requirements are done, head to Chesedonia and speak with Astor there. Then go to the next places to get the titles and go along with the event. Luke's 'Vagabond Son' : Speak to Susanne at the Fabre's Manor. Tear's 'Flower of the Qliphoth' : Speak to the guy in Yulia City you helped during Yulia City Items. Jade's 'Gambler at Heart' : Speak to Nephry. Anise's 'Mini Maven' : Go to the 4th Slate hill near Daath for the event. Guy's 'Fontect Scholar' : Examine the telescope in the north section of Sheridan. Natalia's 'Beloved Princess' : Go by the Inn in Baticul. ##################### Cooking Masters [TR5] Available: After Florian arrives at Daath. Requirements: Complete the 'Miso Stew Recipe' event. Head towards Keterburg, to the 2nd floor of the hotel. If you have a character master all 18 recipes, make that character your on-screen character to receive his/her title. Luke: Cook. Tear: Grand Chef. Jade: Experimental Chef. Anise: Little Big Chef.

Guy: Cool Chef. Natalia: Calamity Chef. ########################### Final Battle Costumes [TR6] Head to Grand Chokmah and talk to Emperor Peony. He will give each character his/her new costume along with the title. Luke: Wild Saber. Tear: Cool Chick. Jade: Evil Fonist? Anise: Childish. Guy: Blade Master. Natalia: Imperial Will. _______________________________________________________________________________ [083]------------------------08.03. Recipe Events----------------------------- Tags here are simply C##. They are basically in order as you can get them for your reading pleasure. [C01] [C02] [C03] [C04] [C05] [C06] [C07] [C08] [C09] [C10] [C11] [C12] [C13] [C14] [C15] [C16] [C17] [C18] [C19] Spaghetti Recipe Sandwich Recipe Fried Chicken Recipe Fried Rice Recipe Ramen Recipe Soba Noodles Recipe Pizza Recipe Sushi Recipe Salad Recipe Curry Recipe Udon Noodles Recipe Egg Bowl Recipe Cake Recipe Fruit Cocktail Recipe Toast Recipe Onion Soup Recipe Gratin Recipe Stew Recipe Miso Stew Recipe

###################### Spaghetti Recipe [C01] Available From: When you enter Engeve for the first time. Available Until: Before you enter Akzeriuth. TLP Change: Engeve. For simplicity, enter Engeve from the west entrance and into the house to your north. Talk to the lady cooking there and she will ask you to go get some miso. Accept her request and then look for the house with the watermill. Enter it and talk to the old lady there to get the Miso. Return to the original lady to get the recipe. ##################### Sandwich Recipe [C02] Available: After entering St. Binah. Go into the eastern area and into the first house you see, then check the notebook on the floor to get it.

########################## Fried Chicken Recipe [C03] Available: After arriving in Chesedonia for the first time. Do the first part of the 'Ant Lion Man' event to get it. ####################### Fried Rice Recipe [C04] Available: After speaking with Miyagi for the first time. After the lesson on FSC from Miyagi, go and stay in the inn in Baticul and Anise will write down the recipe. ################## Ramen Recipe [C05] Available: After entering Yulia City. In the first floor of Tear's house, check the notebook to learn the recipe. ######################### Soba Noodles Recipe [C06] Available: After entering Belkend for the firs time. Look for a metal platform that you can go under. It might take some search but it's there. Then follow the path and open the furnace at the end. Help the person you see inside and you'll get the recipe in return. ################## Pizza Recipe [C07] Available: After entering Daath for the first time. Look for a small restaurant-like place (near the item shop) for a guy there. Talk to him and you'll get the recipe. ################## Sushi Recipe [C08] Available: After speaking with Tritheim for the first time in Daath. Go into the Library of the Cathedral on the west wing and look at the book in the table to learn the recipe. ################## Salad Recipe [C09] Available: After you can access Keterburg Bay. Simply go into the house on the left side and check the green notebook. ################## Curry Recipe [C10] Available: In Grand Chokmah, after finding Jade in the bar.

Once Jade joins you back, talk to the Bartender in the first floor to get the recipe. ######################### Udon Noodles Recipe [C11] Available: After going to Sheridan, trying to find a way to fly. Go inside the Bar/Item Shop and check the northeast table for the notebook. ##################### Egg Bowl Recipe [C12] Available: After Jade reads the ancient book in Belkend. Go to the Fon Research Laboratory and make your way to Van's office. Check on the left side for that not-so-insconpicuously-out-of-place book to get the recipe. ################# Cake Recipe [C13] Available: After clearing Tataroo Valley for the second time, passage ring included. Once you finished with the passage ring, go back to the flower meadow where the game basically started to get the event. ########################### Fruit Cocktail Recipe [C14] Available: After King Ingobert accepts Natalia as his daughter. Play the Waitress mini-game in Keterburg for the second time with Tear's Proud Maid title equipped, so the other waitress will challenge you. Clear all 6 rounds to get the recipe. See Tear's Easygoing Waitress in the Title events section for more details. ################## Toast Recipe [C15] Available: Any time you can play the Keterburg Labyrinth mini-game. Simply clear all five levels to obtain the recipe. ####################### Onion Soup Recipe [C16] Available: After Jade rejoins the party, after the Absorption Gate. Go to the Fallen St. Binah and check the bed by Glenn inside the Inn. ################### Gratin Recipe [C17] Available: After Natalia rejoins your party, after the Absorption Gate. Complete the 5th stage of the 'Ant Lion Man' event to get the recipe. #################

Stew Recipe [C18] Available: After Florian arrives in Daath. You need the All-Purpose Knife for this (refer to Valuables List in the Item section, or the walkthrough). Then go to Ion's room and talk to Florian. You will get the recipe after an event where Anise tries to make Florian feel at home. ###################### Miso Stew Recipe [C19] Available: After Florian arrives in Daath. Go to the Fabre Manor and talk to Ramdas. A guest is coming, but the cook is feeling ill, so you must choose a character to replace him. The person who should replace him must have some cooking skill to get good comments and to get the recipe. _______________________________________________________________________________ [084]-------------------------08.04. Arte Events------------------------------ Tags here are composed of A (for Arte), then the first letter of the name of the character (L, T, J, G, or N, since Anise has none) and then the number of the event as seen in the game. Luke Related Events [AL1] - St. Binah's Training [AL2] - Albert Style Books Jade Related Events [AJ1] - Jade's Fonic Artes Guy Related Events [AG1] - Sigmund Style Mieu Related Events [AM1] - Mieu Wing [AM2] - Mieu Fire II ######## # LUKE # ########################## St. Binah's Training [AL1] Available From: After staying at the Inn in St. Binah. Available Until: You enter Akzeriuth. Simply rest in the inn in St. Binah once more and Guy and Luke will go out to train. Luke will learn Sonic Thrust in the end. ######################## Albert Style Books [AL2] This event consists of four sub-events. Do note, go right away to the sellect after you get the gold, as otherwise you can't buy it for some reason. Also, they must be done in order. Event 1: Demon Fist Tear Related Events [AT1] - Yulia's Hymns Anise Related Events None Natalia Related Events [AN1] - Nick, the Blind Archer

Available: After meeting Natalia for the first time. Talk to Ramdas in the entrance hall of the Fabre residence (he has two maids nearby) and he will mention one of the maids accidently sold four Albert-style books. He mentions the seller should still be in the port, and that you should go look for him and give you 20,000 Gald to buy back the books. Go to Port Baticul to find the merchant, who will sell you the book for those 20,000 Gald. You'll learn Demon Fist. Event 2: Lightning Blade Available: After St. Binah sinks. Go to Yulia City and go outside Tear's house. Talk to the man standing nearby and you'll find he has the second book. Go back to the Fabre residence but this time speak with Luke's mother to get the money. Go back and pay for the book to learn Lightning Blade. Event 3: Slag Assault Available: After talking to Nephyr about Dist in Keterburg. Go to the hotel (the fancy one) and look on the right side. You should see a man nearby the counter. Talk to him to find the third book. Again with the sick prices. Back to Luke's mother we go to get the money. Return to learn Slag Assault. Event 4: Sonic Blast Available: After clearing the Radiation Gate. Go to Daath and take the path that leads to the secret library in the path to Mt. Zaleho. You should find a person by the window on the north of the room. Go back to Luke's mother then return to learn Sonic Blast. ######## # TEAR # ################### Yulia's Hymns [AT1] This event has two sub-events. Event 1: Holy Song Available: After Luke cuts his hair. Before you go to talk to Teodoro (well, before you are able to), a person will tell Tear to stop by her place later. After talking with Teodoro, head down the stairs and enter the middle entrance and talk to the person for Tear to learn Holy Song. Event 2: Judgment Available: After Luke visists the doctor in Belkend after the Tower of Rem, but before you clear Radiation Gate. Go to Ion's room in Daath and Tear will be asked to sing in Ion's memorial. While doing so, Tear understands one of the hymns she couldn't understand before and learns Judgment with it.

######## # JADE # ######################## Jade's Fonic Artes [AJ1] This event has 10 sub-events. I believe they must be done in order. I suggest you wait until you clear the Radiation Gate so you can do it all in one shot. Every 3 stones you get a new spell anyway. Event 1: Ancient Scroll To start this whole thing, go to Grand Chokmah, to the Malkuth Headquarters. Enter the Briefing Room in the second floor and talk to the man there. Then, when you get the Ancient Scroll, go to the Fallen St. Binah and talk to McGovern. This starts the sidequest. Stone 1 Go to Chesedonia and enter the Inn. Go up to the second floor and look inside the second room (I think it was the second) and search the drawers. If not, look in the other rooms. You should find it. Stone 2 Go to Keterburg and enter from the south side. Approach the statue and watch the scene. Then go to the north area, where the kids are playing, and check behind the statue. Stone 3: Absolute Go to Sheridan. For the sake of simplicity, enter from the South side and then go a screen north-west. Watch the scene and get Absolute in the end. Stone 4 Go to Belkend and enter the research factory. Remember where you first met Spinoza (north at the start then east I think), well... Go in that room (it's one of those that has lots of stuff) and search around the right side. It's near the hand-rail thingy of the corridor. Stone 5 Go to the Kaitzur Port and you'll get it automatically. Stone 6: Prism Sword Go to the Radiation Gate to find it automatically. Jade will learn Prism Sword this time around. Stone 7 Go to Daath, into Ion's Room. Talk to Florian there to get it. Stone 8 Go to Yulia City and enter the main building. In the first floor, head to the north-east corner to find it. Stone 9: Meteor Storm

Enter the Fubras River from the north to get it. Jade will get the last Arte here, and the event is over. ####### # GUY # ################### Sigmund Style [AG1] This event consists of 7 sub-events. And it also involves traveling. Event 1 Available: After talking with the King of Baticul for the first time. Talk to Pere in the Fabre mansion until he mentions Gee at the Desert Oasis. Event 2 Available: After entering the Desert Oasis for the first time. Go into the Grocery and talk to the man in the far back. Gee will give you a key item and send you on your way. Event 3: Tempest Available: After returning to the Kaitzur Port from Chesedonia. Go to Kaitzur, the north side and look for a man either inside the inn or right outside it. Guy will learn Tempest here. Event 4 Available: After rescuing Natalia and Ion in the Oracle Headquarters in Daath. Halfway up the stairs that lead to the cathedral, take the path to the right and talk to the man by the monument thingy. Event 5 Available: After having the Curse Slot removed from Guy. Go to the bar (it's on the screen with the save point there in Grand Chokmah) and up the second floor. The first man you should see, one in blue, is the one you are looking for. Event 6 Available: Can be done immediately after Event 5. Go to Belkend. Walk to the stairs that lead to the Research Facility but go down the other side instead of going left. Talk to the man there. Event 7: Soaring Light Spear Available: Can be done immediately after event 6. Go to Keterburg and to the north side, where the kids are playing. Enter the igloo you see there and talk to the man for Guy to learn Soaring Light Spear. There, done.

########### # NATALIA # ############################ Nick, the Blind Archer [AN1] There are two sub-events here, easy. Event 1: Gallant Barrage Available: After the Tartarus rises from the Qliphoth. Go to Port Sheridan and look for an old man surrounded by three guys on the left side. Save him and Natalia gets Gallant Barrage. Event 2: Healing Force Available: After completing Mt. Zaleho for the second time. Go to Port Daath and you will find the man you previously saved there. After an event you will get Healing Force. Done. ######## # MIEU # ############### Mieu Wing [AM1] Available: Anytime you can go to Tataroo Valley after getting Mieu Attack. On the 'new' path you see during the daytime (right of the flower field), stick yourself to the right wall and look for a large boulder somewhat out of place here. Smash it to gain entrance into the passage ring from another area and go to the far right to obtain it. ################# Mieu Fire 2 [AM2] Available: After clearing Mt. Zaleho the 2nd time. Requirements: Complete 'Shiba & The Choral Castle Portrait', have Mieu Wings. Head to Keterburg, on the left side of the hotel, where the chest is. You will find Shiba and Peko here. After the scene, you will be in Mt. Zaleho again. Remember the place where the Fyr Bronc was spitting fireballs at you? (The very first time) There was a path we couldn't take before because of the magma, but now it's solid, so take that path. Mieu will learn Mieu Fire 2 in this area. _______________________________________________________________________________ ---------------------------------09. Item List-------------------------------- _______________________________________________________________________________ [091]-------------------------09.01. Weapon List------------------------------ Sorted by category and by P. ATK. Might order them according to the Collector's Book later. ########## # SWORDS # ########## Swords are equipable by Luke and Guy, unless noted otherwise.

Nebilim A magic sword with the power of the First Fonon. Said to be a catalyst for fonic artes. P. ATK 0 (Equivalent to enemies killed with Luke after defeating Nebilim.) Equipable: Luke. Lost Celesti A shining sword with the power of the Sixth Fonon. Said to be a catalyst for fonic artes. P. ATK 0 (Equivalent to enemies killed with Guy after defeating Nebilim.) Equipable: Guy. Wooden Sword A practice sword made of wood. Hurts a tad when hit. P. ATK 5 Blade A single-edged sword with good balance. P. ATK 10 Cutlass A sword with a long, curved blade. The preferred sword of mariners. P. ATK 15 Table Knife The way of food begins and ends with a knife. P. ATK 20 Long Sword A long and powerful sword. Real swordsmen know how to wield it well. P. ATK 35 Rapier A long and thin sword. Requires an experienced hand. P. ATK 70 Broad Sword A sword with a wide blade. Very durable, but also hard to use. P. ATK 100 Scimitar A sword with a crescent blade. P. ATK 130 Steel Sword A sword forged from many layers of tempered steel. P. ATK 170 Nimple Rapier

A thin sword that can slice like the wind. P. ATK 190 Falx A sword with a blade like a scythe. P. ATK 250 Silver Sword A sword with a finely crafted blade. P. ATK 270 Wasier Rapier A rapied that belonged to a renowned lord. P. ATK 310 Bastard Sword A hardened great sword. P. ATK 340 Talwar A curved sword preferred by some tribes. EAsy to use. P. ATK 370 Epee A thin sword with a sharp point made to run the enemy through. P. ATK 470 Knight Fencer Standard sword of the Order of Lorelei. P. ATK 500 Katana A single-edged sword said to have been commonly used on the Isle of Hod. P. ATK 530 Mythril Sword A sword of mythril that wields magical powers. Made in Akzeriuth. P. ATK 590 Mighty Saber A sword with a large, heavy blade made for cleaving enemies. P. ATK 620 Vorpal Sword A magic sword with an indigo shine. P. ATK 630 A. ATR Water

Schwarzloewe A sword christened Black Lion. P. ATK 680 Full Metal Edge A sword forged by folding steel upon itself over and over again. P. ATK 690 P. DEF 50 Holy Judgment A sword with divine protection. P. ATK 695 Jewel of Gardios The sword handed down through the Gardios family. P. ATK 725 Dragon Killer A sword said to slay even dragons. P. ATK 740 Ultimatus A relic of the Fonic War. P. ATK 765 Fonic Blade One of the relics of the Six Kingdoms during the era of the Fonic War. P. ATK 800 Equipable: Guy. Key of Lorelei Fonic weapon created by Yulia through the power of Lorelei. Concentrates the Seventh Fonon. P. ATK 800 Equipable: Luke. Fonic Sword One of the relics of the Six Kingdoms during the era of the Fonic War. P. ATK 810 Equipable: Luke. Soul Crush Brutal power, but hard to wield. A prize for the Coliseum's Advanced Single Battle. P. ATK 820 Equipable: Luke. Shakunage A single-edged sword like a katana. A prize for the Coliseum's Advanced Single

Battle. P. ATK 820 Equipable: Guy. ########## # STAVES # ########## Staves are equipable by Tear and Anise, unless noted otherwise. Unicorn Horn A shining staff with the power of the Sixth Fonon. Said to be a catalyt for fonic artes. P. ATK 0 (Equivale to Tear's kills after defeating Nebilim.) Equipable: Tear. Heart of Chaos A magic staff with the power of the First Fonon. Said to be a catalyst for fonic artes. P. ATK 0 (Equivalent to Anise's kills after defeating Nebilim.) Equipable: Anise. Lollipop Yes, it's candy. Really sweet, too! Yum! P. ATK 5 F. ATK 250 Spoon A treasure of intelligent design and curvaceous beauty. P. ATK 20 F. ATK 10 Wand A staff that slightly amplifies fonic artes. P. ATK 30 F. ATK 20 Mace A specialized striking staff. Actually hurts when hit. P. ATK 60 F. ATK 60 Magic Wand A staff imbued with a small amount of the First Fonon. P. ATK 85 F. ATK 85 Cane A light, but strong staff with ample thought put into function and design. P. ATK 110 F. ATK 110 Gothic Mace

A staff of simple yet elegant construction. P. ATK 145 F. ATK 145 Ruby Wand A staff with a ruby adorning the top. P. ATK 160 F. ATK 160 Silver Rod A staff decorated with silver. P. ATK 185 F. ATK 185 Genius Wand Only the most intelligent can wield this staff. Or not... P. ATK 200 F. ATK 450 Sword Mace A mace with a blade. Good for shedding lots of blood. P. ATK 265 F. ATK 265 Killer Mace A staff designed less for artes and more for kills. A deadly blunt weapon. P. ATK 290 F. ATK 290 Mystic Rod A staff with mystic powers. P. ATK 340 F. ATK 340 Star Rod A staff in the shape of a star. Leaves a trail of starlight. P. ATK 400 F. ATK 600 Knight Mace Standard staff of the Order of Lorelei. P. ATK 425 F. ATK 425 Arc Wand A staff with fonstone inlaid that strengthens the user's fonic artes. P. ATK 475 F. ATK 475 Mythril Rod

A staff made of mythril that wields magical powers. Made in Akzeriuth. P. ATK 500 F. ATK 500 Schwarzvogel A staff christened Black Bird. P. ATK 578 F. ATK 578 Kreuzzeichen A special staff with a sharp blade, intended for both hitting and cutting. P. ATK 590 F. ATK 590 Fonic Rod One of the relics of the Six Kindgoms during the era of the Fonic War. P. ATK 600 F. ATK 650 Equipable: Tear. Blue Crystal Rod A staff made of a blue crystal. A prize for the Coliseum's Advanced Single Battle. P. ATK 600 F. ATK 700 Equipable: Tear. Arc Scepter A staff with fonstone inlaid that greatly strengthens the user's fonic artes. P. ATK 615 F. ATK 615 Holy Cross A staff that can only be wielded by the agent of divine judgment. P. ATK 630 F. ATK 630 Fonic Mace One of the relics of the Six Kingdoms during the era of the Fonic War. P. ATK 650 F. ATK 600 Equipable: Anise. ########## # LANCES # ########## Lances are equipable only by Jade. Blood Pain A magic staff with the power of the First Fonon. Said to be a catalyst for fonic artes.

P. ATK 0 (Both equivalent to Jade's kills after defeating Nebilim.) F. ATK 0 Fork A beatiful fork honed to its finest to run the enemy (or food) through. P. ATK 20 F. ATK 10 Spear An orthodox iron spear. P. ATK 30 F. ATK 30 Glaive A spear with a single-edged blade on one end. More suited to swinging around than thrusting. P. ATK 68 F. ATK 68 Guisarme A spear with the qualities of an axe. P. ATK 95 F. ATK 95 Efreet A spear protected by Efreet, the manifestation of the Fifth Fonon. P. ATK 100 F. ATK 300 A. ATR Fire Corsesca A kind of pole arm. Has three prongs and is also known as a wind spear. P. ATK 125 F. ATK 125 Scythe A spear with a smooth, curved blade. P. ATK 162 F. ATK 162 Halberd An excellent weapon that combines attributes of an axe and a spear. P. ATK 181 F. ATK 181 Deck Brush Scrub, ya scurvy swab! Scrub! Make the deck shine! P. ATK 200 F. ATK 10 Partisan

A spear with a sharp steel blade. P. ATK 210 F. ATK 210 Bardiche A spear affixed with a large blade. P. ATK 238 F. ATK 238 Heavy Halverd A strengthened halberd. P. ATK 295 F. ATK 295 Trident A three-pronged spear. Known for being held by the god of the sea. P. ATK 352 F. ATK 352 Crescent A spear with a blade in the shape of the moon. P. ATK 410 F. ATK 410 Battle Axe A spear affixed with two large blades. Closer to an axe than a spear. P. ATK 475 F. ATK 475 Longinus A legendary spear that metes out woe with every strike. P. ATK 500 F. ATK 700 War Hammer A powerful hammer with a long handle. P. ATK 590 F. ATK 590 Do Sanga A spear with a sinuous tip to improve accuracy. P. ATK 645 F. ATK 645 Penetrator A spear that does what its name implies. P. ATK 660 F. ATK 660 Gae Bolg

A magic spear made by a witch from the bone of a dead sea monster. P. ATK 700 F. ATK 500 Bahamut's Tear A powerful spear that can even annihilate the legendary dragon. P. ATK 700 F. ATK 700 Fonic Lance One of the relics of the Six Kingdoms during the era of the Fonic War. P. ATK 720 F. ATK 720 Dunamis A spear based on the axe of a legendary young man. A prize for the Coliseum's Advanced Single Battle. P. ATK 740 F. ATK 690 ######## # BOWS # ######## Bows are equipable only by Natalia. Holy Quelquatl A shining bow with the power of the Sixth Fonon. Said to be a catalyst for fonic artes. P. ATK 0 (Equivalent to Natalia's kills after defeating Nebilim.) Bow An orthodox bow. Light and easy to use. P. ATK 120 Custom Bow A strengthened bow. P. ATK 150 Steel Bow A bow that pushes the limit of lightweight material and powerful design. P. ATK 160 Self Bow A bow made with a single kind of wood. P. ATK 170 Slash Arrow A bow said to fire powerful shots. P. ATK 198

Great Bow A larger-than-normal bow. P. ATK 212 Composite Bow A bow with enhanced flexibility. P. ATK 225 Shincarrow A bow with a thick rise and upper limb for stronger shots. P. ATK 305 Killer Bow A bow said to strike an enemy's vital organs. P. ATK 360 Hamayumi A bow said to have been commonly used on the Isle of Hod. A symbol of good health. P. ATK 450 Hunting Bow A bow used for hunting. Requires an experienced archer. P. ATK 505 Strike Eagle A bow that reminds one of a flying eagle. An extremely powerful weapon. P. ATK 560 Anclent Bow A bow made from a special metal. Lighter and easier to use than a normal bow. P. ATK 612 Cators Bow A strong bow made of a very flexible wood reinforced with metal. P. ATH 626 Merciless Bow A bow with cruel destructive power. Said to penetrate any armor. P. ATK 670 Fonic Arrow One of the relics of the Six Kingdoms during the era of the Fonic War. P. ATK 700 Celestial Star Life is like the shining of a star. A prize for the Coliseum's Advanced Single Battle.

P. ATK 720 _______________________________________________________________________________ [092]-----------------------09.02. Body Armor List---------------------------- Sorted by category and defense (Physical). ######## # BODY # ######## Body type armor can be equipped by Luke and Guy, unless noted otherwise. Haute Couture Made especially for House fon Fabre. More expensive than weak armor. P. DEF 2 Leather Mail Armor made of leather. The basic armor of all beginning adventurers P. DEF 10 Iron Mail Armor made of iron. P. DEF 12 Chain Mail Thick upper-body chain mail. P. DEF 15 Splint Mail Upper-body chain mail inlaid with a metal chest plate for added protection. P. DEF 20 Breastplate Upper-body armor overlaid with metal plating. P. DEF 25 Silver Mail Armor made of silver. Normally reserved for ceremonial use. P. DEF 30 F. DEF 5 Silver Plate Armor that covers the entire body in silver. Normally reserved for ceremonial use. P. DEF 35 F. DEF 5 Battlesuit Armor made of small metallic plates. The joints are protected by chain mail. P. DEF 40 Light Plate

Armor made from a special metal that is lighter and stronger than normal. P. DEF 45 Full Plate Hard armor with protected joints. Very heavy. P. DEF 55 Rare Mail A perfectly crafted masterpiece. P. DEF 70 Brigandine Lamellar armor which uses more plates to increase defensive properties. P. DEF 80 Fonic Mail One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 85 ########## # GUARDS # ########## Guard type armor can be equipped by Tear and Natalia, unless noted otherwise. Leather Guard Light armor made of leather. The basic armor for all beginning adventurers. P. DEF 4 Iron Guard Light armor made of iron. P. DEF 9 Chain Guard Light upper-body chain mail. P. DEF 11 Scale Guard Light armor made from adding small metal scales to chain guard. P. DEF 18 Breast Guard Light upper-body armor overlaid with metal plating. P. DEF 23 Silver Guard Light armor made of silver. Normally reserved for ceremonial use. P. DEF 32 Half Guard

Light armor composed of steel and leather. Absorbs impacts well. P. DEF 34 Battle Guard Light armor made of small metallic plates. The joints are protected by chain mail. P. DEF 36 Light Guard A version of battle guard strengthened to withstand extreme impacts. P. DEF 41 Royal Guard Extremely expensive light armor that only the most noble may use. P. DEF 50 Mythril Guard Light armor made of mythril. P.DEF 54 Rare Protector A perfectly crafted masterpiece. P. DEF 63 Princess Guard Special light armor solely for nobility. Every aspect has been given special thought. P. DEF 65 Lunar Guard Light armor imbued with the power of the moon. P. DEF 68 D. ATR Dark Rare Guard A perfectly crafted masterpiece. P. DEF 72 Fonic Guard One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 72 ########## # CLOAKS # ########## Cloaks can only be worn by Anise. Cloak A cloak made from regular cloth. Slightly better than normal clothing.

P. DEF 4 F. DEF 4 White Cloak A cloak that can only be worn by those with a pure heart. P. DEF 13 F. DEF 13 Silk Cloak A cloak made of silk. Gives the wearer an air of refinement. P. DEF 17 F. DEF 17 Feather Cloak A feather-light cloak. P. DEF 21 F. DEF 21 Magic Cloak A cloak with a small amount of fonons. P. DEF 26 F. DEF 26 Silver Cloak A cloak embroidered with silver. P. DEF 32 F. DEF 32 Mystic Cloak A cloak made from cloth as thin as mist. Despite its appearance, it is very durable. P. DEF 34 F. DEF 34 Mage Cloak A cloak infused with Fonons. Worn by mid-level fonists. P. DEF 40 F. DEF 40 Knight Cloak Standard clothing of the Order of Lorelei. P. DEF 47 F. DEF 47 Druid Cloak A cloak worn only by master fonists. P. DEF 51 F. DEF 51 Mythril Cloak

A cloak made of mythril. P. DEF 55 F. DEF 55 Elder Cloak A cloak imbued with power different from Fonons. P. DEF 60 F. DEF 60 Reflection Cloak A cloak made of a rare, ancient ore. Much stronger against fonic artes. P. DEF 68 F. DEF 68 Fonic Cloak One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 72 F. DEF 72 ######### # ROBES # ######### Robe type armor can only be equipped by Jade. Robe A robe made of thick cloth. P. DEF 10 F. DEF 10 White Robe A robe that can only be worn by those with a pure heart. P. DEF 14 F. DEF 14 Silk Robe A robe made of silk. P. DEF 17 F. DEF 17 Feather Robe A feather-light robe. Gives the wearer an air of refinement. P. DEF 21 F. DEF 21 D. ATR Wind Carnelian Robe A robe of deep red, like the color of a heart. P. DEF 26 F. DEF 26 D. ATR Fire Silver Robe

A robe embroidered with silver. P. DEF 30 F. DEF 30 Misty Robe A robe made from cloth as thin as mist. Despite its appearance, it's very durable. P. DEF 32 F. DEF 32 Cerulean Robe A robe of clear blue, like the color of the sky. P. DEF 34 F. DEF 34 D. ATR Water Mirage Robe A robe specially made to refract light. P. DEF 38 F. DEF 38 D. ATR Light Knight Robe Standard robe of the Order of Lorelei. P. DEF 47 F. DEF 47 Elder Robe A robe imbued with power different from Fonons. P. DEF 60 F. DEF 60 Fonic Robe One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 68 F. DEF 68 _______________________________________________________________________________ [093]------------------------09.03. Arm Armor List---------------------------- Sorted by category and defense (Physical). ############# # BRACELETS # ############# Worn by Luke, Guy and Jade. Bracelet A very plain metal bracelet. P. DEF 5 Bronze Bracelet

A bracelet made of bronze. P. DEF 7 Iron Bracelet A bracelet made of iron. P. DEF 10 Lapis Bracelet A bracelet made of lapis lazuli. P. DEF 13 LCK 5 Silver Bracelet A bracelet made of silver. P. DEF 17 Gold Bracelet A bracelet made of gold. P. DEF 19 Platinum Bracelet A bracelet made of platinum. P. DEF 20 Diamond Bracelet A bracelet made of processed diamonds. P. DEF 25 Knight Bracelet Standard bracelet of the Order of Lorelei. P. DEF 27 Rare Bracelet A perfectly crafted masterpiece. P. DEF 35 Angel Bracelet A bracelet of happiness with an angel engraved on it. P. DEF 37 Draupnir A magical bracelet. Allows its wearer to triumph over evil. P. DEF 40 Fonic Bracelet One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 42 ##########

# GLOVES # ########## Worn by Tear, Anise and Natalia. Gloves Knit gloves made with thin material. They provide little defense. P. DEF 6 White Gloves Pure white gloves worn by brides. P. DEF 7 Silk Gloves Gloves made of silk. Gives the wearer an air of refinement. P. DEF 10 Feather Gloves Gloves made from processed feathers. Lighter and better than real feathers. P. DEF 12 D. ATR Wind Archery Gloves Gloves made for pulling a bowstring. P. DEF 13 Silver Gloves Gloves made of silver. P. DEF 15 Mystic Gloves Gloves with mystic powers. P. DEF 20 Iron Gauntlets Gauntlets made of iron. P. DEF 23 Mirage Gloves Gloves specially made to refract light. P. DEF 25 D. ATR Light Knight Gloves Standard gloves of the Order of Lorelei. P. DEF 28 Queen Gloves Gloves said to have been the favorite of the previous queen of Kimlasca. P. DEF 42

Fonic Gloves One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 45 _______________________________________________________________________________ [094]------------------------09.04. Accessory List---------------------------- Category and then alphabetical order. Categories are also in alphabetical order. XD ######### # BOOTS # ######### Can be worn by everyone. Leather Boots Normal, everyday, run-of-the-mill boots. Comfy feet carry you through battle. P. DEF 8 AGL 2 Silver Boots Boots made of silver. Normally reserved for ceremonial use. P. DEF 18 AGL 50 Iron Boots Boots made of iron. P. DEF 20 AGL 20 Heavy Boots Improved iron boots. Good, but heavy. P. DEF 24 AGL 25 Persian Boots Cute boots in the shape of cat's paws. P. DEF 38 AGL 300 (Yes, 300) ######### # CAPES # ######### Can be worn by everyone. Cape A generic cape made of cloth. A standard accessory for rookies. P. DEF 5 F. DEF 2 Leather Cape A cape made of leather. A standard accessory for an adventurer.

P. DEF 13 F. DEF 6 Thief's Cape The cape of choice for thieves. Raises Agility slightly. P. DEF 15 F. DEF 7 AGL 15 Elven Cape A green cape from a legendary race. Slight elemental defense and raised Agility. P. DEF 20 F. DEF 10 AGL 30 D. ATR Water, Earth, Fire, Wind Flare Cape A cape with a crest of the Fifth Fonon. Raises fire resistance 30%. P. DEF 23 F. DEF 11 D. ATR Fire Aqua Cape A cape with a crest of the Fourth Fonon. Raises water resistance 30%. P. DEF 28 F. DEF 14 D. ATR Water Wind Cape A cape with a crest of the Third Fonon. Raises wind resistance 30%. P. DEF 34 F. DEF 17 D. ATR Wind Earth Cape A cape with a crest of the Second Fonon. Raises earth resistance 30%. P. DEF 40 F. DEF 20 D. ATR Earth ########## # CHARMS # ########## Can be equipped by anyone unless noted otherwise. Laurel Prevents all Magical Ailments. Tear's Pendant A memento of Tear's mother. A valuable accessory in its own right. Raises F. ATK and F. DEF by 20.

Equipable: Tear only. Drain Ward 50% chance of preventing Weak. Also slightly resistant to fire. P. DEF 5 F. DEF 5 D. ATR Fire Paralysis Ward 50% chance of preventing Paralysis. Also slightly resistant to wind. P. DEF 5 F. DEF 5 D. ATR Wind Poison Ward 50% change of preventing Poison. Also slightly resistant to water. P. DEF 5 F. DEF 5 D. ATR Water Stone Ward 50% chance of preventing Petrification. Also slightly resistant to earth. P. DEF 5 F. DEF 5 D. ATR Earth Stun Bracelet A bracelet that reduces the duration of Stun by 50%. ############ # CIRCLETS # ############ Can be worn by Tear, Anise, and Natalia. Alice Band A common item to keep hair back. P. DEF 9 Bronze Circlet A circled made of bronze. P. DEF 12 Iron Circlet A circlet made of iron. P. DEF 15 Steel Circlet A circlet made of steel. P. DEF 18 Silver Circlet

A circlet made of silver. Normally reserved for ceremonial use. P. DEF 23 Gold Circlet A circlet made of gold. Said to increase concentration. P. DEF 24 Knight Circlet Standard circlet of the Order of Lorelei. P. DEF 33 Mythril Circlet A circlet made of mythril. P. DEF 39 Rare Circlet A perfectly crafted masterpiece. P. DEF 42 Fonic Crest One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 50 ########## # CRESTS # ########## Equipable by anyone. Dark Seal EXP x1.5. (Must be equipped prior to battle). Enemy damage x2. Sealed Artes. Demon's Seal EXP x2. (Must be equipped prior to battle). Causes Physical Ailment during battle. Strange Mark A cres that slightly shortens the time a fonist is immobile after casting a fonic arte. ######### # DOLLS # ######### Only Anise can equip them. Empty Girl A doll with graceful pigtails. Unlocks the arcane arte Beast. Obtained: Inside Peony's Mansion in Keterburg. Great Pirate

A doll with pretty lips. Unlocks the base arte Pow Hammer. Obtained: Belkend's Warehouse Minigame. Rare Genius A dll with voluptous lips. Unlocks the fonic arte Divine Saber. Obtained: Steal from Arietta in Cheagle Woods. Time Traveling Girl A doll with a lovely pink hair tie. Unlocks the fonic arte Resurrection. Obtained: Steal from Arietta in Mt. Roneal. Time Traveling Hero A doll with a red bandanna. Greatly increases critical rate. Obtained: North side of Astor's manor in Chesedonia. Warrior Maiden A doll with a winged helmet. Raises various combat abilities. Obtained: In the Medical Room in Belkend. Search the drawers. P. ATK 50 F. ATK 50 ######## # HATS # ######## Can be worn by Luke, Guy, and Jade. Beret A fashionable hat that also protects from the elements. F. DEF 9 Straw Hat A round hat. Be careful not to lose it on windy days. F. DEF 12 D. ATR Wind Pointed Hat A finely crafted hat. They don't make 'em like this anymore. F. DEF 15 D. ATR Earth Green Beret A green beret adorned with feathers. Kinda makes you feel a little more nimble. F. DEF 18 AGL 20 Silver Hat A hat embroidered with silver. F. DEF 23 Hunting Cap

A plain hat worn on hunting excursions. F. DEF 27 D. ATR Water Knight Hat Standard hat of the Order of Lorelei. F. DEF 30 Silk Hat The choice of fine gentleman. Can't pull a rabbit out of it, though. F. DEF 33 D. ATR Fire Cowboy Hat Put this here hat on, and you'll be whistlin' "Home on the Range" in no time. F. DEF 43 Wizard Hat A hat that seems to make Artes easier. F. DEF 48 Fonic Hat One of the relics of the Six Kingdoms during the era of the Fonic War. F. DEF 50 ########### # HELMETS # ########### Can only be worn by Luke and Guy. Leather Helm A helmet made of leather. Only protects the head. P. DEF 6 Iron Helm A helmet made of iron. Exposes the lower half of the face. P. DEF 7 Armet Helm An iron helmet that covers the face and head. P. DEF 12 Steel Helm A helmed made of steel. Protects the face and head. P. DEF 15 Silver Helm A helmet made of silver. Normally reserved for ceremonial use. P. DEF 23

Cross Helm A type of Armet Helm. More refined than the original. P. DEF 25 Knight Helm Standard helmet of the Order of Lorelei. P. DEF 30 Duel Helm A gift given to a hero in an ancient land. P. DEF 33 Fonic Helm One of the relics of the Six Kingdoms during the era of the Fonic War. P. DEF 50 Golden Helm A helmet that belonged to an ancient legendary hero. P. DEF 52 ########## # JEWELS # ########## Can be equipped by everyone. Garnet A gem protected by the Fifth Fonon. Said to prevent illness. D. ATR Fire Aquamarine A gem protected by the Fourth Fonon. Believed to guard against shipwrecks. D. ATR Water Opal A gem protected by the Third Fonon. Hard to handle and affects those who possess it. D. ATR Wind Ruby A gem protected by the Second Fonon. Used for safeguarding love, happiness and bravery. D. ATR Earth Magic Mist A crystal with smoke sealed inside. Increases escape speed. ########### # RIBBONS # ###########

Can be equipped by Tear, Anise, and Natalia. Ribbon A cute ribbon of crisp red. Infused with the Fifth Fonon. F. DEF 7 D. ATR Fire Orange Ribbon A cute ribbon of calming orange. Infused with the Second Fonon. F. DEF 12 D. ATR Earth Yellow Ribbon A cute ribbon of robust yellow. Infused with the Sixth Fonon. F. DEF 15 D. ATR Light Green Ribbon A cute ribbon of brisk green. Infused with the Third Fonon. F. DEF 23 D. ATR Wind Blue Ribbon A cute ribbon of fresh blue. Infused with the Fourth Fonon. F. DEF 24 D. ATR Water Purple Ribbon A cute ribbon of sacred purple. Infused with the First Fonon. F. DEF 28 D. ATR Dark Pretty Ribbon A very cute ribbon. F. DEF 33 Tartan Ribbon A ribbon with a checkered tartan pattern. F. DEF 36 Stripped Ribbon A ribbon with stripes. F. DEF 40 Ancient Ribbon A ribbon made of a rare, ancient ore. F. DEF 41 ######### # RINGS #

######### Can be equipped by everyone. Holy Ring Periodically restores 1% of wearer's Max HP during battle. Protect Ring A ring engraved with a war god. Reduces physical damage 10%. Reflect Ring A ring engraved with a goddess. Reduces elemental damage 20%. Resist Ring A ring engraved with a goddess. Reduces elemental damage 10%. Sapphire Ring A ring with a star sapphire. Reduces TP consumption by 25%. Spirit Ring Periodically restores 1% of wearer's Max TP during battle. ############## # SCULPTURES # ############## Rebirth Doll A statue symbolizing sacrifice. Automatically resurrects its KO'd wearer. Sephira A sculpture of an unnamed goddess. Equip it to earn 50% more Gald. _______________________________________________________________________________ [095]----------------------09.05. Capacity Core List-------------------------- Later. _______________________________________________________________________________ [096]--------------------------09.06. Tools List------------------------------' Definitely later. _______________________________________________________________________________ [097]--------------------------09.07. Food List------------------------------- Yep, later. _______________________________________________________________________________ [098]------------------------09.08. Valuables List---------------------------- Sorted in Alphabetical order. A Letter from Friends Info: A letter form Luke's friends. Obtained: Ramdas, in Baticul. Story event.

All-Purpose Knife Info: Light! Sharp! Easy to maintain! Use fonic power to cook even better! Obtained: Search Point outside the north-east exit of Theor Forest. Ancient Scroll Info: A sonnet written in Ancient Ispanian. The three forbidden tones are encoded within. Obtained: See Jade's Fonic Artes event. Arcana Albertis Info: A book of Albert-style arcane artes. It is said there are four volumes in total. Obtained: Luke's Albert Style Books event. Bronze Medal Info: A bronce medal from a Single Battle in the Baticul Coliseum. Obtained: Win any Singles in Beginned mode. Carmine Chamber Info: A mysterious transparent red jewel. Said to alter the perfomance of Artes. Obtained: Lots of places. Cecille's Sword Info: On Auldrant, receiving a sword from a woman means a breakup. Obtained: Part 1 of Cecille & Frings. Character Disc Info: A tool for transferring information into the registry in Teodoro's room. Obtained: Teodoro's Room in Yulia City, see Character Disc event. Cobalt Chamber Info: A mysterious transparent blue jewel. Said to alter the perfomance of Artes. Obtained: Lots of places. Collector's Book Info: A must-have for item collectors. Have you recorded everything? Obtained: Collector's Book event in Engeve. Comedy Info: A fonic disc whose tone puts a smile on faces everywhere. Obtained: Nam Cobanda Isle. See 'Music Fonic Discs' event. Dark Seal Info: A seal that raises the effect of Dark Bottles. Obtained: See 'Cheagle Rescue' event. Dark Wings Badge

Info: The badge of a member of the Dark Wings. So, are you a member, too? Obtained: See the Dark Wings Badge event. Fanzine Info: The newsletter of the Black Dream's fan club. Out of 16 articles, 14 are all about Noir. Obtained: Part of 2 of the Noir Fanclub. Finale Info: A fonic disc whose tone tells the end of a tale. Obtained: Chesedonia. See 'Music Fonic Discs' event. Flightstone Info: A kind of fonstone. Indispensable for aerial fonic devices to function properly Obtained: Daath. Story event. Fonic Disc Info: A disc taken from Sync at Choral Castle. Must use a fonic disc reader to learn what it holds. Obtained: Choral Castle. Story wise. Frequency Counter Info: A device that measures the frequency of the core vibration. Obtained: Sheridan, Meeting Hall. Story event. Frings' Letter Info: A letter form General Frings to General Cecille. Obtained: Part 1 of Cecille & Frings. Genesis of the World Info: A forbidden book with a draft plan on stopping core vibration while mantaining the Planet Storm. Obtained: Belkend. Story event. Gold Medal Info: A gold medal from a Single Battle in the Baticul Coliseum Obtained: Beat any Singles Advanced tournament in the Coliseum. Gourmet Apple Info: The finest apple, sold only to a select few. A sweet aroma that entices even monsters. Obtained: Engeve, see 'Engeve's Defense' event. Grass Chamber Info: A mysterious transparent green jewel. Said to alter the perfomance of Artes. Obtained: Lots of places.

Hod Citizen Registry Info: A registry with the names of Artes Council members who learned Sigmundstyle artes. Obtained: Part 2 of Sigmund Style event, in The Desert Oasis. Holy Seal Info: A seal that raises the effect of Holy Bottles. Obtained: See 'Cheagle Rescue' event. Hover Drive Info: A fonic device that allows Albiore to fly. Obtained: Meggiora Highlands. Story event. Incomplete Key of Lorelei Info: Fonic weapon created by Yulia through the power of Lorelei. It is missing its jewel. Obtained: Story event. Ion's Fonstone Info: A piee of fonstone from the last Score Ion read - the Planet Score. Obtained: Daath's Cathedral. Story event. Jewel of Lorelei Info: Created by Yulia through the power of Lorelei. Has to power to diffuse the Seventh Fonon. Obtained: Story event. Key of Darkness Info: A key from Noir that opens a secret room... Obtained: See 'The Black Dream & the Key of Darkness' event. Launcher Info: A fonic device that shoots a wire. Used to secure Albiore. Obtained: Sheridan. Story event. Locket Info: A small locket with a portrait of a blonde baby. Obtained: Mt. Roneal. Story event. Magical Pouch Info: Ingredients seem to come flying out! Obtained: When escorting the villages from Engeve to Chesedonia. Memento Ring Info: A memento of General Frings' mother given to General Cecille. Obtained: Part 1 of Cecille & Frings. Moon Selector

Info: Change the controlled character during battle by opening the menu and pressing the START button. Obtained: Speak with Miyagi. Story event. Mors Draconis Info: A special key made for playing Dragon Buster. Obtained: See 'Dragon Buster' title event. Noble Thief Info: A fonic disc whose tone inspires those who have sacrificed themselves. Obtained: Oracle Headquarters, Training Hall. Passport Info: A document necessary for travel between Lanvaldear and Kimlasca. Obtained: From Van, in Kaitzur. Permit Info: A pass given by Tritheim authorizing entry into Oracle Headquarters. Obtained: From Tritheim, in Daath. Story event. Prelude Info: A fonic disc whose pleasant tone brings back memories of the beginning of a tale. Obtained: Daath. See Music Fonic Discs event. Purity Info: A fonic disc whose beautiful tone cleanses one's heart. Obtained: Grand Chokmah, inside the shops building. Principles of Fonology Info: A book from Tear on Fonology. Contains a simple explanation for beginners. Obtained: From Tear in Yulia City. Story-wise. Rem Capacitor Info: A vessel for running the mechanical arm in the Tower of Rem. Must be charged. Obtained: Tower of Rem. Story event. Requiem Info: A fonic disc whose tone gives rest to souls who have passed. Obtained: Choral Castle. See 'Music Fonic Discs'. Robot's Generator Info: A core used to operate the far elevator on the Meggiora Highlands. Obtained: Meggiora Highlands. Story event. Rose's Charm Info: A protective charm from Rose.

Obtained: From Rose in Engeve. See 'Engeve's Defense' event. Rugnican Death Cap Info: A special mushroom that grows only along the Mushroom Road. It has medicinal uses. Obtained: Mushroom Road. See 'Mushroom Road' event. S-Flag Info: A sculpture of an S. A yellow flag for luck. Allows changing the displayed party member. Obtained: Cheagle Woods. You need Mieu's Fire to burn down the plants. Secret Box Info: The secret box of the fruitseller in Engeve. No one is allowed to look inside. Obtained: In Cheagle Woods. Silver and White Info: A fonic disc whose tone closely resembles a land covered in snow. Obtained: Mt. Zaleho, second round. Sorcerer's Ring Info: A ring entrusted to the Cheagle by Yulia Jue, the founder of the Church of Lorelei. Obtained: When Mieu joins you. Sorcerer's Ring - A Info: Unlocks Mieu Attack. Obtained: Zao Ruins, when Mieu absorbs the Second Fonons. Story-wise. Sorcerer's Ring - F2 Info: Increases the distance Mieu can breathe fire. Obtained: Mt. Zaleho. See 'Mieu Fire 2' event. Sorcerer's Ring - W Info: Unlocks Mieu Wings. Obtained: Tataroo Valley, when Mieu absorbs the Third Fonons. See event Mieu Wing. Sunlight Chamber Info: A mysterious transparent yellow jewel. Said to alter the perfomance of Artes. Obtained: Lots of places. Technical Ring Info: Allows switching to Manual control mode. Be a master technician of the sweet science! Obtained: Cheagle Woods, after defeating the Liger Queen. Winged Boots

Info: Shoes decorated with wings. Increases movement speed. Obtained: In the Katsbert Ferry on the second time, be sure to catch the little robot. World Map Info: Map of Auldrant. A journey of a thousand miles starts with but a single step. Obtained: St. Binah, when speaking ot McGovern. Story event. _______________________________________________________________________________ -----------------------------------10. Other---------------------------------- _______________________________________________________________________________ [101]----------------------10.01. Minigames & Other--------------------------- ##################### # WAITRESS MINIGAME # ##################### Simply go to the second floor in the large hotel in Keterburg to play this. It's actually quite simple. You take an order, memorize it, get it, then take it to the person who asked for it. ###################### # WAREHOUSE MINIGAME # ###################### Keterburg Warehouse On the far right side, you can see a guy outside a building. Talk to him and he will offer you to do a mini-game of organizing the warehouse. Here's a mini-map of the place. ___________________ | ____O 6 O| |3 O|____| || | # - Boxes | ||O _ |_| O| C - Chests | | |C| |O O 5| O - Holes | | | |_|C O O | | 2 __O__ 4 ___| |O|| |_____| |___| | | | _ 1 O O| |O| | | | O| |C| | | |O || ^ | Push 1 right once. Push 4 right twice. Push 5 up into the hole. Push 6 right into the hole. Pull 4 up twice, then pull it up thrice. Then pull/push it left to the hole. Push 3 down all the way to fill up one hole. Back to 1, pull it down once, then right twice, then up twice. Now, go around the maze and push 2 ONCE to the right, then push 1 up once, then push it left to fill the hole there. - Finally, push 2 all the way left, then down to fill the last hole. - Grab all the treasure: Pineapple Gel, Stun Bracelet and Rebirth Doll. You also get 5000 Gald.

Sheridan Warehouse Guy on the left side. ___________________ | O _____ O C| | 5 | ___| ||O| ||O | |O |_| | |__|O O | |C ||O O 4 || | O | |C|_| O| | |O O O O O ||| | ||3 | | | ||1 O O| | | | | | | 2 O| ^ | - Push 2 right twice. - Push 3 up into the hole. - Push 4 up into the hole. - PUSH 5 left once, then go around and PUSH right once, then down twice into the hole. - Push 1 down once, then pull 3 right, go around and push once. Pull up twice then push up once, pull left once, then push left twice into the hole. - Pull 2 left twice, then pull up twice, go around the whole place and pull it right once, then push it right again. Then pull/push all the way up. - Loot the place for a Holy Ring, All-Divide, and an Apple Gel. You get 5000 Gald as well. Belkend Warehouse Top-left guy. _____________________________ | | O |_|C O O| |4 _ O|_| | | O|_|3 _ O O|___| |_| | | |_ |_|O |_| _____ ___ | |___|2 O O O|_____| |___|5| -> O__ _ O _____ 6 O| |_ |___|O |_|O|_____| | | | | |C O O||O O C O | | | |_|O|| || ___| | | 1 |_| 7 O 8 |___| | |O O ||O O O O | - Push 1 right once. - Push 2 up thrice, then right twice to the hole. - Push 3 down thrice, right twice, then up once to fill the right hole. - Push 6 right once. - Push 8 left thrice. NOT into the hole. - Push 1 up to fill the hole, granting access to that chest. - Push 7 right once. - Push 8 right all the way, then up, giving access to another chest. - Then use either 4 or 5 to put it below the last remaining chest and then circle the whole place, pushing it up. - Loot the place: Apple Gel, Dark Seal and Great Pirate. You also get 5000 Gald. Grand Chokmah Warehouse Since there are no obstacles here, 'boxed spaces' mark holes. If that makes

sense. ___________________ | _| C| |_|_| |_| | | | | 1 _| | | | ||| |_| | |3 || | | _| | | ||C| | | | | | |_| | | |_| |_| | | | ___ _| || |_|| | |___| |_| |_|4 | |2 <|C || | | - Pull 2 up once, then push it up twice. - Pull 1 down and left then up, so it's on top of the fallen 2. Then push it left, granting access to one chest. - Push 3 up all the way. - Pull 4 about four times up and circle the maze. - Loot the place: Lemon Gel, Lollipop, and Strange Mark. You also get 5000 Gald. ####################### # KETERBURG LABYRINTH # ####################### You basically have to reach the ladder within the time limit to clear the level and there are five levels. Monsters: You can kill them with Mieu Fire or Mieu Attack (the later giving more points). If they touch you they die as well, but you lose health and will be momentarily stunned. Brown Boxes: Mieu Attack to destroy them. Boxes: Push them to fill gaps. Spikes: Look out for tiles with small holes. Simply walk over them instead of running so you won't get hurt. Switch: Use Mieu Wing to activate them. Special Tiles: These are colored, but the effects are random. Some might make you drop and lose automatically. Others will make you jump over a nearby wall. The whole thing is quite easy actually. I might do maps later, just maybe. If you beat the game, you get the Toast recipe. If you clear lv5 again, you get 10,000 Gald. Clearing level 5 with Natalia will give her the 'Labyrinth Princess' title. ################## # BARREL BREAKER # ################## After Tear rejoins you after clearing the Absorption Gate, head to Sheridan to the far right in the first screen. The man there will charge you 1000 Gald to go in and break as many barrels as possible. You can get some items from here. Also, if you break over 18 barrels, Luke will get the 'Barrel Breaker' title.

_______________________________________________________________________________ [102]--------------------------10.02. GRADE Shop------------------------------ The GRADE shop is accessed by using a clear game save. Meaning, finish the game first, then save the game when given the choice (you might want to use a second slot) and load it. It will start a new game and you can purchase several bonuses or the like using the GRADE you obtained during the game. Increase Over Limit - 450 Increase the speed at which the Over Limit gauge fills up. Play Time - 10 Inherit game play time. 20 Items - 400 Posses up to 20 of each item. Gald - 1000 Inherit Gald in possession. Recipes - 50 Inherit recipes in possession. Cooking Ability - 50 Inherit current cooking ability. Titles - 500 Inherit titles in possession. Character Disc - 10 Inherit information on Character Disc. Collector's Book - 10 Inherit information in the Collector's Book. World Map - 10 Inherit town and dungeon information on the World Map. Mini-Games - 10 Inherit data from the mini-games. Battle Info - 10 Inherit data for encounters and maximum combo. (Also transfers kill numbers.) Artes - 1000 Inherit Artes in possession. Arte Usage - 100 Inherit usage data for all Artes. Increase HP - 250 Start the game with maximum HP for all characters increased by 500. Decrease HP - 10 Start the game with maximum HP for all characters decreased by 150. Combos - 50 Set earned regular exp. value to 1, and increase combo bonus. 1/2 Experience - 10 Earn half the normal exp. in battle. For players who want a challenge. 2x Experience - 1000 Earn twice the normal exp. in battle. 10x Experience - 3000 Earn 10 times the normal exp. in battle. Grade - 100 Set grade bonuses and deductions to twice their normal value. FS Chambers - 150 Inherit FS Chambers at their current level. AD Skills - 900 Inherit AD Skills in possession. Capacity Cores - 500 Inherit Capacity Cores in possession. 2x Gald - 600

Earn twice the normal Gald in battle. Items - 500 Inherit consumable items in possession. Synopsis - 10 Display the complete synopsis. Special Items - 10 Inherit special items in possession. _______________________________________________________________________________ [103]---------------------------10.03. Coliseum------------------------------- There are two main events in the Coliseum: the Singles match and the Team matches. Each type has Advanced, you part, are the purpose for a two levels, Beginner and Advanced. If you beat the Singles will get that character's Coliseum weapon which, for the most best weapons for each character (Or at least will serve the while).

Also, at the end of the Team Advanced, you can fight the Exhibition Match (AKA, the Cameo Battle). You can only do this fight once (provided of course you win it). I will merely list the Exhibition Team information for the time being. BOSS BATTLE: HP : Physical Attack : Physical Defense: Fonic Attack : Fonic Defense : Weakness : Resist : Reid Hershell 80,000 652 1130 386 541 None None Mint Adnade 60,000 600 980 386 1041 None None Nanaly Fletch 70,000 642 1030 786 541 None None Philia Philis 50,000 540 980 386 941 None None

Rewards: Mumbane, Prism Protector, Priestess, Faerie Ring. EXP: 32,000. Gald: 40,000. Information: Reid Hershell is the lead character in Tales of Eternia (known as Tales of Destiny 2 in America). Mint Adnade is a healer in Tales of Phantasia, the first Tales to ever exist back in the SNES era, with a remake done for the PSX and GBA. Nanaly Fletch is from Tales of Destiny 2, the never-released title for PS2 that remains in the shores of Japan. Philia Philis is, well, I don't even know how to describe her, but I suppose the word mage fits... Anyway, she's from Tales of Destiny in the PSX, with a remake for PS2. NORMAL MODE: If your are in Normal mode, this fight is easy. Simply take out Mint, Philia, Nanaly and Reid in that order. If Reid is after you or if Nanaly or Philia throw a spell at you, Free Run to avoid it. I don't recall there being any reviving on the enemy side in Normal mode and you don't have to worry too much about their Mystic Artes. HARD MODE: In Hard mode things get a bit harder, but still bearable. The order I suggest in Hard mode is Mint, Philia, Reid and Nanaly. The reason I put Reid before last is because you still want both mages out FAST. Mint will heal this time and Philia hurts more, but we are talking about Reid. His Mystic Arte, Aurora Wall not only will hurt you if you get caught, but will revive AND cure everyone in his team, so that's a free revive. And Nanaly is usually the lesser

threat of the group. Also, Mint can use Time Stop and Philia will blast you with a Big Bang. Nanaly's Wild Geese is also a powerful Mystic Arte. Do note she WILL use an Hourglass at some point in the fight and she's the only character who will use a Life Bottle this round. VERY HARD MODE: Similar to Hard mode, things get a bit worse here. You will face with multiple revives on the enemy side. Nanaly still has her Life Bottle, and so does Reid. Mint will kick out a Resurrection at some point and of course, you gotta factor in Reid's Aurora Wall. At some point, Reid might use his Burning Phoenix Mystic Arte, which isn't so bad, unless you get your whole party caught on it somehow. Philia also has a second Mystic Arte here called Sacred Penance which in a way, is similar to Tear's Fortune's Arc. It can't kill you however, at most, it'll leave you with 1 HP left. UNKNOWN MODE: Pretty much the same you've faced in Very Hard... Just a lot more stronger and harder. I don't believe they get any new moves in Unknown Mode, but I might be wrong. Otherwise, it's just that jump from double stats to 3.5x stats. _______________________________________________________________________________ [104]--------------------------10.04. Din's Shop------------------------------ There's not much I need to say here. Instead, I suggest you look at Hikari62's excellent guide in GameFAQs.com http://db.gamefaqs.com/console/ps2/file/tales_of_the_abyss_dins_shop.txt All the help you need related to Din's shop is more than thoroughly covered in that file. I can still answer some general questions about Din's Shop, but I doubt I'll have to. _______________________________________________________________________________ [011]---------------------------11. Conclusion-------------------------------- References: -> Chuc / Black Matrix Zero's guide. I used a couple of their hit numbers. -> Aileron's Guide, which helped me get a few events I missed during my first round through the game so that I could nail them the second time. Thanks to: -> Christopher Small, for a missing requirement in order to obtain Mieu Fire 2 and for pointing out I had been writing 'Mire Fire 2' instead of 'Mieu Fire 2' all other the guide. -> Michael Stahre, for pointing out I had mistakenly written Daath instead of Grand Chokma in the first part of the Nebilim event. Also, for a bit of information about the hidden effects of the Jewel of Lorelei. -> Nathaniel Swanson, for pointing out I said the 3rd event of the Fonic Music Discs was in Grand Chokmah (I wrote Daath). -> Jacob Stephens, for pointing out that you can't get Tear's title of 'Singer of the Verse' if she does the fonic glyph instead of you. This FAQ/Walkthrough is copyright of Alan Quirino (grayfox2510 (at) gmail (dot) com). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Stop scrolling... There is nothing more below this!