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A Druid Leveling Guide for Feral and Balance


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The Druid Leveling Guide for Mists of Pandaria


Updated for Mists of Pandaria 5.4 Druids are a truly great class and, more importantly, a fun one. They present what I would say is the greatest variety among all the various classes in WoW. Variety counts for a lot; it keeps you interested and having fun. Tired of melee? Go Balance, or Restoration perhaps. Druids can become Tank, Melee DPS, Ranged DPS, and Healer, leading to a degree of difficulty along with that variety. On this page well focus on Feral and Balance for leveling. Guardians are fine tanks and Resto Druids a great healers, but theyll lag behind the others for general questing.

The Contents:
Druid Leveling Guide Other Druid Guides

The Short Guide Leveling Builds: For Feral & Balance Feral Glyphs Balance Glyphs Your Abilities Stats, gear, etc., including heirloom notes. Gems and Enchants

Druid Class Guide Balance DPS guide Balance PvP Feral Druid PvE Feral Cat PvP Guardian tanking guide

Choice of Race Leveling Tips Professions Kick Butt Druid Leveling Guide Restoration PvE Restoration PvP Patch 5.4 changes

Still, even more important is that, no matter the role, Druids provide effectiveness. When properly talented they can tank with the best of them or, for the purposes of this guide, dish out massive amounts of melee damage in cat form. While some Druids can go nuts at high level, what with having to juggle several forms and individual gear sets for each form, this is something you wont have to worry about while leveling. Stick with Feral/Cat gear and youll be fine. You can get the multiple gear sets, if you want, at top level. If youre brand new to the World of Warcraft understand that the Druid will be one of your most challenging class choices for the end game, for the above reasons. There are just so many possibilites that its easy to get a little lost. Stick to one build while leveling and you will have an easy time of it.

Read on and Ill give you some help towards leveling your Druid in the most efficient and fun manner possible.

The Short Druid Leveling Guide


(See below this section for the longer version of all of these bits.) Builds: Like no other class in WoW Druids really can play any role in the game. You can do it all: Tank, ranged damage, melee damage, or healer. For leveling we suggest the feral cat form, and Balance for a bit more challenge. If you like tanking dungeons then a feral bear is a great way to go. Ditto with healing your dungeon/PvP crew. See below for info on Feral and Balance, see these pages for the others: Guardian, Resoration.

Gear and Stats


Feral likes Agility and Crit. Balance likes Int and Haste Stack Stamina at low levels, for survivability. Use a two-handed weapon (staff) with the highest possible DPS. If its an heirloom put the Dancing Steel enchant on it (if you can afford it.) If you PvP get more Stamina. Dont worry about Resilience, it starts at 72%. more about stats

Race pick:
Worgen (Alliance) and Trolls (Horde) are the best picks for leveling, with the Troll being best overall. Only four races can be Druids and Pandarens arent one of them. If you want to be a Night Elf or Tauren then go for it. The racial abilities arent that significant. Worgens crit bonus is a nice damage add and their sprint will be useful in certain situations. Night Elves have a slightly higher dodge, so will be slightly better tanks. Shadowmeld can be very useful at times, since it works in combat and drops aggro. Trolls have an attack speed increase (cooldown) and do more damage Vs beasts. Tauren have a bit more health and can stun nearby opponents (which is pretty useful.) More about races

Leveling Notes
Questing is much faster than it once was and is competitive (if youre a cat or Balance) with grinding the dungeons and fighting players in PvP leveling: Dungeons give you the chance of getting better gear than you will earn through questing, but you will need to get lucky. PvP leveling can be very fast if you side wins. Help them win. PvP gives you access to better gear via honor points. If you really want to do PvP (leveling or otherwise) then check out Skill-capped. If you like Bear tanking then dungeoning can be quite fast since wait times are very short. Many more tips

If you need to blast to 90 as fast as possible then check out this in-game leveling guide, now. Go to => Top Short guide Race Professions Talents Cat Bear - Gear Tips Level faster

Druid Leveling Builds


Talents are pretty simple these days. Any spec of any Druid can pick any one talent from any row. You will have six total talents at level 90. You can also easily switch them at almost any time, much as you would with glyphs. Click any row that has a learned talent and follow the

instructions in the popup. You will be required to spend one on an appropriate item, such as Vanishing Powder. These items can be obtained from a Reagents vendor, an Instruction Supplies vendor, or a player with the Inscription skill. This build will serve you well in dungeons as damage, (DPS) and also in PvP. If you really want to crank through the levels mixing up questing, dungeons, and PvP then get a smart leveling guide. This is just a suggested build and it assumes that your are mostly questing for your leveling, though theyll sever youi well in PvE and PvP. They are chosen to add greater flexibility to the all damage, all the time of your abilities. Feel free to shuffle things around depending on your game. Our picks are checked . Talent description are below the images.

Feral Druid Talents

Balance Druid Talents

Skip down to Glyphs or back to top.Tier 1, level 15

Skip down to Glyphs or back to top.Tier 1, level 15

1. Feline Swiftness 15% movement speed bonus. A generally useful talent, but the others provide burst movement when you need it. 2. Displacer Beast Activates Cat form, teleports you up to 20 meters forward, and briefly increases movement speed. Nice for setting up an attack or escaping. 3. Wild Charge In cat form youll leap behind and daze the target. Nice setup before ripping it to pieces.

1. Feline Swiftness 15% movement speed bonus. A generally useful talent, but the others provide burst movement when you need it. 2. Displacer Beast Activates Cat form, teleports you up to 20 meters forward, and briefly increases movement speed. Nice for setting up an attack or escaping. 3. Wild Charge In Moonkin form you will leap back away from the enemy. A short cooldown makes this a nice escape valve.

Tier 2, level 30

Tier 2, level 30

1.

Yseras Gift A nice background heal. It should keep you topped off in most cases. In group situations of PvP the other two might be more interesting.

1.

Yseras Gift A constant heal which should keep you healthy most of the time.

2. Renewal Instantly heals the Druid. Useable in all shapeshift forms. NIce if you get into the occasional emergency situation. 3. Cenarion Ward Protects a friendly target (including you) for 30 seconds. Useful if youre grouping and youre paying attention to your allies.

2. Renewal Instantly heals the Druid. Useable in all shapeshift forms. 3. Cenarion Ward Protects a friendly target (including you) for 30 seconds, causing any damage taken to heal the target every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward.

Tier 3, level 45 Tier 3, level 45 1. Faerie Swarm Adds a snare to Fearie Fire, reducing the targets movement 1. Faerie Swarm Adds a snare to Fearie Fire, reducing the targets movement speed by 50% for 15 sec. Can snare more than one target. More useful in PvP than anywhere else. 2. Mass Entanglement Roots your target in place and spreads to additional nearby enemies. Lock em in place and eat them, one at a time. 3. Typhoon Summons a Typhoon that strikes targets in front of the caster, knocking them away from you so that you cant easily get to them. . Tier 4, level 60 Tier 4, level 60 1. Soul of the Forest Aessinas blessing allows tour Wrath, Starfire, and 1. Soul of the Forest Aessinas blessing grants you more energy from your Finishing Strikes. More energy is always good. 2. Incarnation Grants an improved cat form which lets you use freely use youir stealth abilities. 3. Force of Nature Summons a treant that (if youre in cat form) will attempt to feebly melee the target. Theres a reason that no one takes this talent. 2. Starsurge casts have a 8% chance to cause your next Astral Communion to instantly grant 100 Lunar or Solar Power. And we all love more power. Incarnation You gain an improved Moonkin Form that gains 25% increased Arcane and Nature damage while Eclipse is active. So the choice is between more damage here or more power with Soul, above. 3. Force of Nature Summons a treant that (if youre in Boomkin form) will attempt to gently Wrath the target, with an occasional Mass Entanglement. 3. speed by 50% for 15 sec. Can snare more than one target. 2. Mass Entanglement Roots your target in place and spreads to additional nearby enemies. Nice if you get mobbed. Typhoon Summons a Typhoon that strikes targets in front of the caster, knocking them away and dazing them for 6 sec. Knock them away from you and blast away.

Tier 5, level 75

That might actually be useful, depending on your situation.

1. Disorienting Roar Invokes the spirit of Ursol to roar, disorienting all nearby enemies. Any damage caused will remove the effect. Useable in all shapeshift forms. 2. Ursols Vortex Conjures a vortex of wind at the destination location that reduces the movement speed of all nearby enemies. Useable in all shapeshift forms. 3. Mighty Bash - Invokes the spirit of Ursoc to stun the target, and stuns are always good. Useable in all shapeshift forms.

Tier 5, level 75

1. Disorienting Roar Invokes the spirit of Ursol to roar, disorienting all nearby enemies. Any damage caused will remove the effect. Useable in all shapeshift forms. 2. Ursols Vortex Conjures a vortex of wind at the destination location that reduces the movement speed of all nearby enemies. Mostly, it keep them away from you. 3. Mighty Bash - Invokes the spirit of Ursoc to stun the target. Hopefully youre not staying that close to the target.

Tier 6, level 90: Congratulations!

1. Heart of the Wild Increases Stamina, Agility, and Intellect by 6% at all times. Tier 6, level 90: Congratulations! Worth taking just for that. Even better if youre always switching forms. Loooong cooldown, though. 2. Dream of Cenarius Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. 3. Natures Vigil Increases all damage and healing for a short time. While active, all single-target healing spells also damage a nearby enemy target for some of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for some of the damage done. Much shorter cooldown than Heart, which is why its the pick. 3. 1. Heart of the Wild Increases Stamina, Agility, and Intellect by 6% at all times. Worth taking just for that. Even better if youre always switching forms. Loooong cooldown, though. 2. Dream of Cenarius Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Natures Vigil Increases all damage and healing for a short time. While active, all single-target healing spells also damage a nearby enemy target for some of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for some of the damage done. Much shorter cooldown than Heart, which is why its the pick.

Feral Glyphs:
Major Glyphs handle ability changes and Minors are mostly cosmetic or have minor utility changes to abilities. You will get one of each at levels 25, 50, and 75, for 6 total at 75.

Balanced Glyphs:
There are a number of useful glyphs. Go ahead and swap them around. Experiment and see what works for your game.

There are a number of useful or interesting glyphs, but this set should serve you well. Major:

Major

1. Glyph of Rebirth - If youre on Rez Duty then this is pretty handy. 2. Glyph of Omens - Various abilities grant 10 Energy each when used. 3. Glyph of Focus - Starfall radius too big? Shrink it with this. 4. Prowl - No more slow stealth. Useful if you use Cat form to stealth around sometimes.

1. Savagery - you can Savage Roar with zero combo points and it lasts for 12 seconds. 2. Prowl - No more slow stealth. 3. Shred - While Berserk or Tigers Fury is active you do not need to be behind the opponent. 4. Dash - More Dashing about. 5. Cat Form - Take this if there is a healer in your team, it increases the healing you get by 20%.

Minor glyphs:

1. Glyph of Aquatic Form - Faster swimming. Esp nice in certain zones while leveling. 2. Glyph of Stars - Change your form. 3. Grace - Less falling damage in any form. 4. Stag - Now can carry your buddy, if hes worthy.

Minor

1. Glyph of Aquatic Form - Faster swimming. Esp nice in certain zones while leveling. 2. Grace - Less falling damage in any form. 3. Chameleon - Random hair colors 4. Stag - Now can carry your buddy, if hes worthy.

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Your Abilities as Feral and Balance


These are the abilities that define you as Feral and Balance.

Feral (Cat) Abilities

<Balamce (Boomkin) Abilities

6 6 10 14 16 18 20 22 26 28

Mangle - Increases damage for a few seconds and restores energy. Rake - Increases damage for a few seconds and restores energy. Tigers Fury - Increases damage for a few seconds and restores energy. Feral Instinct (P) Better prowling. Shred - Hard hitting strike, must be behind target, awards a combo point. Savage Roar - Increases your damage for a while. Rip Finishing move that causes your target to bleed. Remove Corruption removes curses and poisons from the target. Predatory Swiftness (P) Chance for free spells. Thrash hits all nearby enemies, adds a bleed to each of them, and weakens their strikes against you.

1 10 10 10 10 12 14 16 18 20

Natures Swiftness Balance of Power (P) The Spirit on your items grants you hit rating. Eclipse Natural Insight (P) Massive mana pool Starfire - Blast the target Starsurge - Big blast Celestial Focus (P) Easier casting Moonkin Form (P) Become youir more powrful Boomkin form. Sunfire - Blast and add a Damage over Time effect. Astral Communion - Gain energy over 4 seconds

34 38 40 48

Nurturing Instinct increases your Nature Spell power Omen of Clarity (P) Chance for free spells. Infected Wounds various strikes cause the target to be slowed. Leader of the Pack all party members get +5% crit and your melee crits heal you for a small amount.

22 26 28 34

Remove Corruption - Removes poisons and curses. Shooting Stars - Chance for free Starsurge blasts. Solar Beam - Interrupt the targets spellcasting. Killer Instinct (P) Your Int becomes Agility when switching to Cat or Bear form.

48 50 54

Berserk - Reduces the cost of all your Cat Form abilities for a few seconds. Leather Specialization (P) 5% more agility for wearing only leather. Ravage - Powerful strike, must be prowling and behind the target.

38 48 50

Euphoria (P) More energy generated when not in the Eclipse state. Owlkin Frenzy (P) Chance to go into a casting frenzy. Leather Specialization (P) More Int while wearing Leather armor in all of your armor slots.

56 64 80

Survival Instincts Take much less damage for 12 seconds. Skull Bash - Charge the target, interrupt their spell, and silence them. Mastery: Razor Claws (P) Increase the damage done by your bleeds.

68 76 80 82 84 84

Celestial Alignment - Consumes all yoiur energy for more damage. Starfall - Damage all targets in the area (that youre in combat with.) Mastery: Total Eclipse (P) More Eclipse damage Lunar Shower (P) Improves your Moonfire and Sunfire abilities. Wild Mushroom - Grow a mushroom at the target location. Wild Mushroom: Detonate - Blow up your shrooms and slow the attackers.

Other useful Druid Abilities


Beyond your heals, you have various abilities (common to all Druids) to help you survive, control the enemy, and so on. Also remember that Shapeshifting frees you from various controlling effects. Feline Grace - less damage from falls while in cat form. Prowl - slowly sneak around as a cat. Get the glyph for full speed movement (Prowl) Entangling Roots - snags the opponent and keeps him there while you run away or set up to destroy him. Faerie Fire - Useful when fighting sneaky things (not just Rogues and other Ferals in PvP.) Pounce (lev 32, cat form) stuns the target briefly, does damage, and adds a bleed.

Barkskin (44) take less damage for a short time. Natures Grasp (52) Anyone striking youi is grabbed by roots and snagged. Soothe (60) Some mobs (especially dungeon bosses) become enraged, gaining extra power. This soothes their rage. Mark of the Wild (62) Buffs your stats for awhile. Hibernate (66) causes the enemy to nap for a time. Wakes when poked. Might of Ursoc (72) become a bear and get a large health increase. Cyclone (78) takes the enemy out of the fight for a brief time (while you run or kill his/its allies.) Stampeding Roar (84) Breaks free of snags and snares and activates bear form. Symbiosis (87) Gain an ability from an ally and they also copy one of yours.

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Stats and Gear


The order of importance of your stats is (> = greater than or better than) Balance: Int > Hit > Haste > anything else. Feral: Agility > Hit > Crit (Mastery > Crit at level 80+) > anything else. Stat Description 1. Your weapon counts. Always try to have the best weapon, with the best stats, than you can find. 2. Agility for Feral and Int for Balance. These are easily your best stats. 3. Spirit is nice for Balance, useless for Feral. 4. Crit is valuable for cats, decent for Balance. 5. Haste is good for Balance and not so hot for cats. 6. Hit reduces your chance to miss the target. Its far less important for questing or general leveling than it is for PvP or raiding, since missing is far less important. 3% is the max you will want as Feral and 6% for Balance (where its called Spell Hit.) Note that Balance uses Spirit for Spell Hit rating, in addition to any Hit from effects or gear. 7. Experttise reduces your enemys chance to dodge after youve hit him. As with Hit its not so important for leveling, but very nice when in PvP or raiding. Feral will want 3% and any Expertise adds into Balances Spell Hit rating, 6% total. Note that excess Hit and Expertise have no value. 8. Stamina is great for low levels, stack it until you are happy with your survival. 9. Mastery is gained at level 80. Its great for Cats and bad for Balance. 10. Strength is useless for any Druid. PvP Stats These are for PvP only and are in addition to other stats on the gear, which makes PvP gear better for PvE (questing, dungeons, etc.) than PvE gear is for PvP. Resilience only for PvP, useless otherwise. With patch 5.4 all players start at 72% Resilience, so looking to gain more is not really worthwhile. Res. appear on some gear before level 90 and will make you just that much tougher, just dont gem or enchant for it. PvP Power is the PvP Only damage stat. It only appears on PvP gear and was hugely nerfed in 5.3, to the point where, if youre stacking stats, you should just focus on Agility.

Heirloom Gear
Heirlooms: Some pieces of heirloom gear can be purchased from your guild vendor as soon as you guild rep is high enough. You can get the head, back, and legs. These will add a total of 25% XP as you move along with your leveling. Your guild will need to be at least level 20 and you will need to be honored with that guild in order to get all three items. Probably the toughest part of this is that it will cost you about 4,500 gold to get all three. (Need more gold?) PvP Heirlooms are also available, but you will need to earn some serious honor points to get them. If youre PvP leveling, or mixing in a lot with your questing, you should be able to pick these up somewhere in your mid levels. See your PvP heirloom vendors in Stormwind or

Orgrimmar. Other heirlooms can be purchased with Justice points, but youll be pretty high level before youll be able to get those. Obviously you can grind the points and then send them to your alts. Remember that you can put the top level enchants on your heirlooms and they will scale with your characters level. Shoulder and leg enchants will require you to have a high level (at least 85) character to apply the enchant, then it can be sent to our lower levels.

Other Gearing Notes


At lower levels look for gear with Stamina and your best stat (Int or Agility.) Balance will want a bit of Spirit for the hit rating. Before you hit 70 do enough PvP to accumulate about 2k Honor. Then buy the level 70 epic arena PvP set from the legacy vendors in Dalaran Sewers and Gadgetzan. At level 77 start grabbing Cataclysm gear, the stats are far better than non-cataclysm gear. At level 81 put your guild heirlooms back on and start looking for M of P blues on the Auction House (example.) At 85 buy or make the crafted PvP set (vicious leather,) if you dont already have better stuff, or start buying M of P gear off the Auction House. 85+: A few vendors scattered through the M of P areas sell complete sets of M of P green gear, for very low prices. You can find better gear, and M of P blues, on the AH. (Need gold?) With a bit of luck on the AH you can be in full iLevel 415+, or better, gear at 85. Without raiding. Some level 450 gear is available for level 85s (example.) Get it if you can. Sometimes its surprisingly cheap. Other times

Gems and Enchants


Gem sockets dont really appear on gear until the 50s and then it usually only on high end gear. High end gems can be expensive and you will level quickly enough that you probably will be out of that piece of gear fairly soon. Gear with gem sockets usually has a bonus of some kind for socketing the correct color of gem. If you are going to use gems then I suggest that you just ignore the bonus and stick a red Agility (or Red Int) gem in that socket. Agility gems will be of the Delicate variety, INt gems are Brilliant. Note that Mists of Pandaria gems are much better than Cataclysm gems, unfortunately you will need item level 417 gear or better to use those gems. (Go here if you need tips on how to get more gold to buy the gems.) Dont worry much about gems unless youre really being competitive. Enchants While leveling I will often look for cheap enchants, esp. Stamina. Visit the Auction House and browse Consumable > Item Enhancement, then search on cloak, boot, etc. Sort the items to show the cheapest first. You will often be able to find useful enchants selling for very little money. (The Auctionator Addon makes this sorting very easy.)

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Races
The question of which race for your new Druid used to be a difficult one, Horde (Tauren) or Alliance (Night Elf.) With Cataclysm the choices became more varied, but is still the most restricted class in the game. Overall, Trolls might be the best overall pick for Druids, but pick the race that you like the best. None of the racials are overwhelming. Pandarens cannot be Druids. Alliance Night Elf Shadowmeld requires you to stay still. It drops aggro, so you can smeld > stealth. You already have a (cat form) stealth ability, but meld can be used in combat, and your Prowl cannot. If you time meld just so you can break incoming spells. Quickness makes you slightly harder to hit, which is always nice. Horde Tauren a little more health than other races, its worth about three Stamina gems at level 90. War Stomp, which is a nice stun for cats and bears. Casters will generally find it to be useful in isolated situations, such as in PvP or any other time where you need to stun the opposition and run out of there. Naturally the Ferals in the crowd will like it, a lot. Good with Herbalism. This skill provides a small heal and a very nice Haste effect (2880 Haste at 600 skill) for 20 seconds. Alliance Worgen: Can periodically run faster, which is pretty nice, but it does not stack with your travel form or your increased speed talents. Still, it has its uses. Increased Critical chance makes a small, but useful, overall damage increase, especially for Feral. Reduced duration of curses and diseases is nice, but will see little use outside of PvP. Horde Trolls: Berserk increases attack and casting speed which is quite nice. Add it to a macro. Greater damage against beasts will help you to level just that much faster. Reduced duration of movement impairing effects (about 1 second off of a 6 second effect) ) is nice in PvP, but your shapeshift also breaks you out of these effects. Trolls have a Ranged Weapon Expertise ability, but you dont use ranged weapons, in any form, so this is useless to you. Trolls look like they may be the most efficient class for Druids, but player interest and skill will more than make up for any racial differences. Pick the race you like. Training Note: If you dont want to train in your native zone? Horde Druids can go to the Blood Elf area, since there is a druid trainer in Silvermoon City (why?) Theres also one in Stormwind for Alliance Druids. Ask the guards for the trainer locations. Go to => Top - Short guide - Race - Professions - Talents - Cat - Bear - Gear - Tips - Level faster

Leveling Tips
Feral (Cat) is the best of the leveling trees for the typical Druid player. Were not focusing on raiding or high-end content here, just leveling: grind out the quests and kill lots of mobs. Feral, specifically cat form, is excellent at doing just that. Its pretty darn good at laying down the damage in PvP and instances, too. Guardian (Bear) and Balance (Boomkin) are fine at general question, but not as fast as the Cat. Restoration will be very slow.

Questing
This guide assumes that most of your leveling will be by doing quests. This has the additional benefit of gaining fly points, rep gains, incidental farming for gaining cash, and so on. Also, you dont have to be on someone elses schedule or deal with the sometimes quirky group dynamics. The in-game WoW quest tracker thing will show you where to go so that you can knock off your quests in an efficient order. Its a big

improvement over the old way (of looking things up on some website,) but its much slower than a real leveling guide. Note: Save the quests that take you out of an area (such as to the big city) for when you have several of them and/or your are done with the local quests and are moving anyway. Grab as many quests in an area as you can and plan your route so as to hit as many at the same time as you can. There is a Loremaster achievement to be had for doing all of the quests.

Grinding
feel free to grind (endlessly mash down endless piles of mobs) if you want to slow your leveling speed down. Other than grinding certain mobs for cash and prizes (item drops) there is little value to grinding. Plus, its boring.

Dungeons
Starting at level 15 you can start using the random dungeon finder. If you enjoy grouping then its a good way to level more quickly than otherwise. If you do not enjoy dungeon teams then you can skip them with nothing lost except maybe a bit of leveling speed. As Feral you will be Queueing as Damage (DPS) and your wait times will usually be anywhere from 10 to 20 minutes. Sometimes longer. So combine your dungeoning with questing. As Guardian you will be the tank and you waits will rarely be longer than 2 minutes. Our Feral Bear page will have tanking info. If you are new to dungeoning then figure out which member of the group is the tank and stay near him. Listen for instructions, ask questions when needed, and keep a thick skin in case some party member left his manners elsewhere. Dungeon teams tend to move very quickly, so pay attention and keep up. Good guilds often run their own dungeon teams. These are usually more fun or more tolerant of mistakes and new players than random dungeon groups. You can pick up some decent gear by dungeoning, but you might want to keep an eye on gear from the Auction House, in case your gear isnt dropping or youre not winning the rolls.

PvP Leveling
Random battlegrounds are much like the random dungeons, except that you get to kill other players. If you win you can level very quickly. Losing isnt any faster than questing. You also gain Honor Points which can be traded to certain vendors for nice gear. Most of the BattleGrounds (BGs) have control points to fight over and/or flags to grab and return. A couple (Altarac Valley (AV) and Isle of Conquest (I of C) ) have generals to kill, in addition to the control points. Strand of the Ancients is all about the vehicles and braking down the fortress walls (or defending against such.) As always, fighting in the middle areas is pretty useless. All of your efforts should be to defend and control those points, to kill those defending their points, to return (or help to return) the flag, or to kill the other flag carrier. If youre not fighting near a flag or carrier then you are gaining less honor than you could be and you are not helping your team, which means you will gain a lot less XP when you lose. By the way, the extra speed that you get from Feral Swiftness makes you a pretty good flag carrier in Warsung Gulch and Eye of the Storm.

General Leveling Tips


Make an alt to live at the auction house. Send all of your white loot, and better, to the alt to post on the AH. This will save lots of time. Vendor all the gray stuff. Carry the biggest bags you can afford. Always log out at an inn to get the rest XP bonus. Buffing foods make you that much tougher and/or allow you to kill things just that much faster. Potions of Healing and Trolls Blood potions mean less form switching, less mana use, and less downtime. Hardly essential, especially for Druids, but a healing potion on the action bar can be a lifesaver. Learn to use keybindings (instead of mouse-clicking your abilities.) This improves your efficiency, which is important when you Practice fighting more than one enemy at a time. If you can handle two or three or more at one time, without stress, then you will complete quests faster. Prowl past enemies, when you want to, to reach goals and complete quests and avoid unwanted entanglements.

Buffing up for Better Performance


The better buffed you are the more you can do and the faster you can go. With the 5.4 patch enchants now scale down to low level weapons. If you have a weapon that you will be keeping for awhile then drop a nice enchant on it. Itll scale up as you level up. Scrolls are available that boost your Int/Agility/Stamina for awhile. Find them on the Auction House or have a scribe (Inscription) make a few for your use. Theyll generally be pretty cheap. Potions can restore health, mana, and also come with other interesting effects, such as water breathing. A number of foods boost stamina and some boost your Int or Agility. Quest Rewards - Every now and then a quest reward will provide a buff or buffing item. An example is in Tranquillen (Ghost Lands) where one of the quest givers will give you potions Vs undead in return for undead parts.

Professions
If youre a new player then skip all of the crafting professions for now. Theyre expensive to level and cash will be tight. If you really want to then go ahead, just be aware of the approaching poverty. If you need a bigger stack of gold then see our gold guide. If youre already rich then ignore this advice and do what you please. Certain crafting professions, however, are better than others while leveling. The gathering professions are great for earning cash and can provide raw materials if you just have to learn a crafting profession. All of the main professions provide some form of selfonly buff (such as Leatherworkings bracer enchant.) The buff will be much larger in Mists of Pandaria than it was in Cataclysm. Skinning - good for making gold and adds to your crit rating. Youll be killing a bazillion skinnable critters anyway, so you might as well take it. Herbalism - also good for the gold and provides a small heal effect. That heal will also Haste you for a very decent amount for 20 seconds. In the Mists of Pandaria zones you will occasionally find spirits that will heal or restore mana. Mining - Very good for cash and builds stamina. Profession combinations: 1. Skinning and leatherworking - this cuts the costs to leveling leatherworking by a lot and you can make your own gear. If youre decked out in heirlooms you wont care much until the end-game. 2. Herbalism and Alchemy - also a nice pair. You can make a variety of useful potions and even sell some of them. Due to Mixology (nothing to do with Bartending, sorry) you get more benefit from your own potions than the other guy gets from yours. 3. Mining and skinning - a very nice cash making combo and youll get the stam and crit rating increases. 4. Herbalism and skinning - A nice cash maker and you can give the herbs to an Alchemist or the skins to a leatherworker to make stuff for you. Also consider: Cooking for the buffing foods (increases to Stamina, Spirit, etc.) Fishing for cooking ingredients. First aid: I like to have it, some dont. Its not nearly as necessary as it is for non-healers. Sometimes youre low on mana, though, and its nice to have. Also, you can heal yourself while remaining in beast form. Besides, what else are you going to do with all that cloth? Sell it? (Not a bad idea.) The Crafting Professions Alchemy is great for making all kinds of useful potions, and not just for healing (though having an instant heal on your action bar is rather nice.) As an alchemist you get greater effect from your own potions, including the pots that increase your stats. At the high end you will get +80 extra Agility from Flask of the Winds, quite a bit more (about 320 Ag) from the Mists of Pandaria potions, in addition to

greater duration. Blacksmithing will allows you to create some decent weapons, especially at the high end. You can make keys to pick locks, rods for enchanters, and some other stuff. Spend some time Mining and you will have enough raw materials to keep yourself going. Also at the high end you can add a self-only gem socket to your bracers and gloves. This allows slotting of two more of the best Agility gems that you can get your claws on. Enchanting is very expensive to level, so make sure you have lots of gold or a steady stream of cheapo magic items to disenchant into parts. This skill will allow you to enchant your items as you level, allowing you to be that much more efficient. At the high end youwill be able to put a self-only enchant on your rings. Engineering will allow you to make all kinds of nifty toys, including those motorcycles, and a killer Synapse Spings enchant. The problem is that Engineering is easily as expensive as any other skill to level. High end engie gadgets can be fused to your gloves to provide a nice buff. Inscription is one of the better money making crafting professions, depending on your server. Gather or buy lots of herbs to level this profession. The high end will give you a very nice shoulder enchant and make other items useful to other players, in addition the glyphs. Jewelcrafting allows you to gather gems from ore (and sell them) and to also cut those gems into something that people can put into their sockets. At the high end you can create and use three gems that add more stats than the ones the common people get to use. Leatherworking will provide you with some pretty decent gear. Combine it with skinning and you will be able to level that skill without too much pain. At the high end you will be able to create a bracer enchant, thats self-only, thats much nicer than the Enchanting spell. Tailoring is not a profession that you will have much use for, since you dont wear cloth, unless you want to make your own cloaks, capes, or clothing. Tailoring will also allow you to make a self-only cloak enchant, which is rather nice. You will also be able to make a flying carpet. If youre into such things, already having a bird form.

Kick Butt Druid Leveling Guide


Once youve created your new Druid, or dusted off the older one, youre looking at thousands of quests and a million mobs to grind the trip to 90 (in Mists of Pandaria) and that can be a bit daunting.Not to mention wondering where to go and what to do, especially if you picked up a few levels in the dungeons or PvP. To solve that problem we recommend an in-game leveling guide. Start from any level, hit the dungeons for a few levels, work the battlegrounds for awhile and when you come back to questing the guide will detect where you are and advance appropriately. New to WoW or experienced, geared or not, heirlooms or not, even if youre running Recruit a Friend the levels will just come boom, boom, boom and youll hit the level cap a lot faster than you ever did before. Dugis in-game Leveling Guide takes care of all the looking up stuff. No more switching from game to quest log, no more asking questions in chat or guild, no more browsing some website for tips. No more doubts or questions about what to do next. Dugis guide appears as an in-game window (very small and moveable) which tracks the quests youre on, and the objectives (kill this, collect that.) It automatically updates as you complete tasks and quests and provides all of the where to go and what to do info that you will need to levelquickly. Where it beats WoWs in-game quest helper all to heck is by laying out the best path all along the way. Plus, if you spend some time in the dungeons or PvP leveling then, when you return to questing, Dugis will automatically update to your new level and show you where to go next. Always updated for the latest patches and expansions, even Mists of Pandaria and beyond, Dugis will never be obsolete. Grab your copy here and get leveled fast.

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This entry was posted in Druid and tagged Balance, Druid, Feral, Leveling on November 5, 2013.

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