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1000 Pts - Warriors of Chaos

Name
Scyla Anfinngrim (1 , 105 pts) Scyla Anfingrimm

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost


105

1 MB 6 4 5 5 4 3 D6+2* 10 5+ 6+ Composition: Hero Berserk Rage; General; Mark of Khorne; Causes Fear; Frenzy; Hatred; Immune to Psychology; Magic Resistance (3); Scaly Skin; Unbreakable Brass Collar of Khorne 1 Magic Resistance (3), 6+ Ward save. 8 3+

[0] 270

Chaos Warriors (12 , 270 pts) Chaos Warriors of Khorne

11 In 4 5 3 4/5 4 1 5 2/3 Composition: Core Berserk Rage; Musician ; Standard Bearer ; Mark of Khorne; Chaos Armour; Shield; Frenzy Aspiring Champion of Khorne 1 In 4 5 3 4/5 4 1 5 3/4 Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Shield; Frenzy 1 In 4 5 3 4 4 3 Composition: Lord Eye of the Gods; Hand Weapon; Chaos Armour Talisman of Protection 1 6+ Ward Save. 5 3

Hand Weapon; Halberd;


8 3+ [30] Halberd; Chaos Armour;

Sorcerer Lord (1 , 250 pts) Sorcerer Lord

4+

6+

250

[15]

Skullcrushers of Khorne (3 , 249 pts) Skullcrushers of Khorne 3 MC 4 5 3 4/5 4 3 5 2/3 8 1+ 249 Composition: Rare Berserk Rage; Standard Bearer ; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Frenzy Juggernaut of Khorne 3 7 5 5 2 3 7 [0] Murderous Charge : On the turn a Juggernaut makes a successful charge, it has +1 Strength; Daemonic Attacks; Causes Fear Gleaming Pennant 1 One use: May re-roll first failed Leadership test. [5] Chaos Chariot (3 , 120 pts) Chaos Chariot of Khorne
1 Ch 5 5 4 Composition: Core Berserk Rage; Mark of Khorne; Chariot; Frenzy; Scythed Wheels Chaos Charioteer 2 5 3 4/5 5 2/3 8 Hand Weapon; Halberd Chaos Steed 2 8 3 4 3 1 3 1 5 3+ 120

Total Cost:

[0] [0]
994

Option Footnotes Chaos Armour Ensorcelled Weapons Halberd Hand Weapon Musician Shield Standard Bearer Mark of Khorne Options 4+ armour save. Sorcerers may cast spells Count as magic weapons, +1 Strength +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 armour save bonus. +1 to Combat Resolution, Standard can be captured if unit Flees. Mark of Chaos Bearer is subject to Frenzy.

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Eye of the Gods Table

Miscast Table

Berserk Rage Daemonic Attacks Immune to Psychology Unbreakable

Roster Notes Roll 2D6 whenever a model with this rule kills an opponent in a challenge, or if he kills a monster. A model can have the same gift more than once. (2) - Damned by Chaos : Model must take his own unmodified Ld Test. No re-roll is allowed. If passed model gains; Insanity Gift : Gains Stupidity, if model has Stupidity already, then -1 Ld (to a min 2). If failed; Spawndom : Place a Chaos Spawn anywhere within 6" of model and 1" away from units or impassable terrain. (3) - Evil Eyeball : +1 Ballistic Skill (4) - Unholy Resilience : +1 Toughness (5) - Iron Skin : +1 armour save bonus (6) - Murderous Mutation : +1 Weapon Skill (7) - The Eye Opens : Model may re-roll one failed To Hit, To Wound or saving throw until the end of his next turn. (8) - Unearthly Reflexes : +1 Initiative (9) - Dark Fury : +1 Attack (10) - Slaughterer's Strength : +1 Strength (11) - Aura of Chaos : Gain 6+ Ward Save or increases Ward Save by 1 to a maximum of 3+ (12) - Dark Apotheosis : Model must take his own unmodified Ld Test. No re-roll is allowed. If failed model gains; Divine Greatness : Gains Stubborn, if model already has Stubborn then +1 Ld. If passed; Daemonhood: Model gains Mark of choosing, save Wizard may not take Mark of Khorne. Place Daemon Prince anywhere within 6" of model and 1" away from units or impassable terrain. (Addl. notes: WoC Armybook pg 25) Roll 2D6 on this table: 2-4) Dimensional Cascade : Put large template on the Wizard. Every model (including Wizard) takes a S10 hit. Roll a D6: (1-3) Remove Wizard, (4-6) Remove D6 dice from Power Pool. 5-6) Calamitous Detonation : Put the small template on the Wizard. Every model (including the Wizard) takes a S10 hit. Remove D6 dice from Power Pool. 7) Detonation : Models in contact with the Wizard (but not the Wizard) take a S10 hit. Remove D6 dice from Power Pool. 8-9) Magical Feedback : The Wizard and every other friendly Wizard takes a S6 hit. Remove D6 dice from Power Pool. 10-12) Power Drain : Wizard Level -D3, minimum 0. For every level lost, randomly forget spell. First spell lost is spell that caused miscast. Wizard cannot cast any more spells this turn. Special Rules Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit. Attacks made by this model are magical. This includes any special, ranged or Stomp attacks they make. Automatically passes Fear, Terror or Panic tests. May not Flee! if charged. Immune to Psychology and pass Break tests automatically.

Validation Report Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown; File Version: 2.66 Roster satisfies all enforced validation rules Roster Statistics General's Ld: 10 Hierophant Ld: 0 # Models: 20 Total Characters: 355 Total Core: 390 Total Magic Items: 20 Total Rare: 249 Total Special: 0 % Characters: 35.7 % Core: 39.2 % Magic Items: 2 % Rare: 25.1 % Special: 0 Fortitude: 4

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

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Group Points of Lords Points of Heroes Points of Core Points of Special Points of Rare

Min 0 0 250 0 0

Max 250 250 Unlimited 500 250

Used 250 105 390 0 249

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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