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By Claude Whitmyer, Co-Founder The University of the Future, LLC (aka FutureU).
Andragogy versus Pedagogy by Claude Whitmyer. Copyright 1997, 1998, 1999 by Claude Whitmyer. All rights reserved. Please contact us for permission to reprint.
Published by FutureU Press. 601 Van Ness Avenue, Suite E433 San Francisco, California 94102 415-648-2667 manager@futureu.com
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Espoused Beliefs (Mental Models) Topic View of Human Nature (see last table in this series for definition of Theories X & Y) Perception of Nature of Work Organization Design Traditional Pedagogy Theory X Adult Learning Theory Y
Necessary evil
Bureaucracy
Reduced hierarchy, teambased high performance Dynamic, fast-changing, continuous improvement Respect-oriented Informal/open Collaborative Mutual/self-diagnosis Change, Development, Creation of new knowledge
Organization Goals
Stable, slow-changing, highly structured performance Authority-oriented Formal/closed Competitive Supervisor Orientation, Standardization, Instruction (acquisition of existing knowledge) Below minimum acceptable performance
Organization Climate
Employee Competence
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Underlying Assumptions Topic Learners/employees Subject matter Motivation to learn, change, or improve Role of experience Traditional Pedagogy Dependent One right way External, dictated by others Adult Learning Independent Many ways Internal, response to personal/career needs A rich resource that can be the basis for learning, change or improvement Must be integrated Learner/employee selfconcept Learning orientation Need outside direction Capable of self-direction
Objective
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Consequent Learning Design Topic Identification of Need Traditional Pedagogy Mandate from above Adult Learning Choice of learning motivated by life enhancement or performance improvement expectation Subject matter is lifecentered, task-centered, problem centered and learning is facilitated, self-reflective and transformative Active Learning Critical and reflective thinking, shared visioning. Simulations through team learning, case studies, role playing, etc. On the job experience, new information, interpretation, practice, adaptation, and integration. Experiential learning such as creative thinking, improvisation, ropes courses, etc. Copyright 1997, 1998, 1999 Claude Whitmyer. All rights reserved.
Instructional Design
Transmission of prescribed subject matter through lectures, Socratic dialogue, and memorization
Learning Process
Copyright 1997, 1998, 1999 by Claude Whitmyer. All rights reserved. Published by FutureU.
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