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----------------------------------------------------------------------FINAL FANTASY VII FAQ v2.2 for the Sony PlayStation (English te t ver.!

"y #hris $a%&onal' ----------------------------------------------------------------------(n)*"lishe' +or, #o)yright (%! -../-2001 #hris $a%&onal' The g*i'elines for *sing this fa2 are si3)le4 'on5t sell it or give it a+ay6 'on5t re)rint it +itho*t o"taining )er3ission6 an' 'on5t "other )osting it on a +e"site (I53 only releasing it for +++.7a3eFAQs.%o3 to host!. Yo* 3ay not in%or)orate any )art of this FAQ into yo*r o+n g*i'e +itho*t o"taining 3y e )ress +ritten )er3ission. 7a3e 3aga8ine9g*i'e9site a*thors are not allo+e' to *se this FAQ6 the follo+ing in )arti%*lar: ;iff-&avis Vi'eo 7a3e 7ro*) ()*"lishers of E )ert 7a3er!6 7a3e -<th $aga8ine6 I&7 $e'ia6 F*t*re P*"lishing6 Lt'. ()*"lishers of PlayStation Po+er6 =ffi%ial (> Play Station $aga8ine!6 ?ra'y 7a3es6 Pri3a 7a3es an' Eri% Pratte6 #heat##.%o36 Shory*,en.%o36 >i"aga3i6 &ar,7*yver6 an' I7N. The Final Fantasy series is (%! S2*are. @@@@@@@@@@@@@@@@@ TA?LE =F #=NTENTS @@@@@@@@@@@@@@@@@ -. INTA=&(#TI=N - A*thor5s Note - Aevision Bistory - S)e%ial Than,s 2. ?ASI# INF=A$ATI=N - 7lossary - FAQ >ey - #ontrol Pa' F*n%tions - ?attle #o33an's <. &IS# (A! (?! (#! (&! (E! (F! (7! (B! (I! (E! (>! (L! ($! (N! (=! CAL>TBA=(7B Aea%tor No. Aea%tor No. D Se%tor D Sl*3s Call $ar,et Train 7raveyar' To Shinra BQ Insi'e Shinra BQ Flash"a%, $ythril $ine Fort #on'or an' Y*ffie E*non To+n #argo Shi) $t. #orel #orel Prison 7ol' Sa*%er 9 The Slee)ing $an

(P! (Q! (A! (S! (T! ((! (V! (C! (F! (Y! (;! 1. &IS# 2 (A! (?! (#! (&! (E! (F! (7! (B! (I! (E! (>! (L! ($! (N! (=! (P! (Q! (A! (S! (T! ((! (V! D. &IS# < (A! (?! (#! (&! (E! (F!

7ongaga To+n #os3o #anyon Ni"elhei3 an' Vin%ent Ao%,et To+n The Tiny ?ron%o C*tai (+itho*t Y*ffie! C*tai (+ith Y*ffie! Aet*rn to the 7ol' Sa*%er The Te3)le of the An%ients ?one Village 9 #orral Valley Forgotten #ity CAL>TBA=(7B #orral Valley #ave I%i%le Inn 7reat 7la%ier (Q*i%, Ao*te! 7reat 7la%ier ($a)s! 7aea5s #liff The #rater 9 Chirl+in' $a8e Aet*rn to E*non Sho))ing List ?ree'ing a #ho%o"o #ho%o"o-=nly Areas An%ient Forest Ite3 B*nting $i'eel B*ge $ateria at Fort #on'or B*ge $ateria at #orel Aea%tor Aet*rn to $i'eel $ore Ite3 B*nting 9 7ol' Sa*%er Aevisite' B*ge $ateria at the (n'er+ater Aea%tor (n'ersea Treas*res 9 The 7elni,a B*ge $ateria at Ao%,et To+n Aet*rn to the Forgotten #ity Aai' on $i'gar #ity CAL>TBA=(7B Things To &o Northern #rater #ave Northern #rater #ave Ao*tes The Final ?attle E3eral' Cea)on A*"y Cea)on

G. SE#AETS AN& TAI#>S - So*r%e $or)h Lo%ations - L*%,y Sevens - Ite3 &*)li%ation Tri%, - $aster #o33an' Tri%, /. 7A$E SBAA> #=&ES H. (SIN7 $ATEAIA .. $ATEAIA LIST - $agi% $ateria - S*33on $ateria - #o33an' $ateria - S*))ort $ateria - In'e)en'ent $ateria

-0. LI$IT ?AEA> INF=. - Learning Li3it ?rea,s - Li3it ?rea, $an*al Lo%ations - Li3it ?rea, List --. INVENT=AY LIST - (lti3ate Cea)on Info. - Cea)on List - Ar3or List - A%%essories List - Ite3 List - >ey Ite3 List -2. $IS#ELLANE=(S - ?attle For3ations - Ele3ent Infor3ation - Stat*s Infor3ation - Sho))ing List (&is% -! - Sho))ing List (&is% 2 I <! - 7ol' Sa*%er 7a3e Info. - 7ol' Sa*%er Pri8e List -<. $=NSTEA LIST - (liste' al)ha"eti%ally!

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ -. INTA=&(#TI=N @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ ----------------------------------------------------------------------A(TB=A5S N=TE ----------------------------------------------------------------------Bi6 +el%o3e to 3y ne+ly-revise' FF/ FAQ. I re+rote the entire thing fro3 s%rat%h6 a )ro%ess +hi%h too, an *ngo'ly a3o*nt of ti3e to finish. I ha' "een +anting to 'o this for a long ti3e6 "*t nothing 'rains yo*r enth*sias3 li,e )lagiaris36 an' lor' ,no+s there +as eno*gh of that to go aro*n' a fe+ years ago. This FAQ +as re)rinte' in several E*ro)ean 3ags than,s to the hells)a+ne' F*t*re P*"lishing #o. Lt'6 an' I ha' to 'eal +ith the (than,f*lly no+ 'ef*n%t! 7a3e #ave giving it a+ay as a Jgift +ith )*r%hase.J Never3in' the 3any i'iots +ho +o*l' re-release this FAQ +ith their na3e on it6 or sites that +o*l' 3ess +ith it an' ref*se to ta,e it 'o+n (li,e #heat##.%o3!. Bo+ever6 it +as al+ays 3y intention to re+rite the FAQ6 an' it5s a goo' thing too6 sin%e v-.G +as in sore nee' of so3e e'iting.

This FAQ +as +ritten for the English-te t6 Sony PlayStation version of Final Fantasy VII. If yo*5re )laying the Ea)anese version6 the P# version6 or the JInternationalJ re-release6 then I %an5t hel) yo*6 sorry. If yo* have any %o33ents or %riti%is3s6 or if yo*5' li,e to %ontri"*te so3e infor3ation6 feel free to +rite to 3e at (,.3eg*ra at e*'ora3ail 'ot %o3!. All ga3e-relate' 2*estions that are alrea'y ans+ere' in the FAQ +ill "e ignore'6 tho*gh. #53on6 it5s a FAQ6 that5s +hat it stan's for6 JFre2*ently As,e' Q*estions.J :! E*st *se a sear%h9fin' o)tion6 ty)e in +hat yo*5re loo,ing for6 an' see +hat %o3es *). I have refor3atte' the FAQ in s*%h a +ay that it5s i3)ossi"le to sear%h for6 say J>ey of the An%ientsJ an' not get a res*lt of so3e sort (+hi%h +as a rather infa3o*s )ro"le3 in the )revio*s revision!. (nfort*nately6 I5ve lost a 'ire%tory of FF/-relate' 3ail that I ,e)t on 3y %o3)*ter6 so if yo* sent in a %ontri"*tion an' I tol' yo* I +as going to *se it ("*t it5s not in the FAQ "y no+!6 then it +as )ro"a"ly erase'. I a)ologi8e for this6 an' if yo* +ant to ta,e the ti3e to re-sen' the infor3ation to 3e6 I5ll "e gla' to a'' it in the ne t *)'ate an' %re'it yo*. This is +hat ha))ens +hen yo* +ait si years "efore *)'ating a FAQ.... Finally6 the FAQ has no+ "een 3a'e into one te t file6 as o))ose' to t+o files )revio*sly (there *se' to "e a +al,thro*gh an' an a''en'*3 file %ontaining other infor3ation!. So6 it5s a lot easier to sear%h for infor3ation6 instea' of having to 'ig thro*gh t+o files to fin' +hat yo*5re loo,ing for.

----------------------------------------------------------------------AEVISI=N BIST=AY ----------------------------------------------------------------------VEASI=N 2.2 ($ay -G6 2001! - A''e' a %ontri"*tion a"o*t a $agi% #o*nter 3ateria lo%ation that I 3isse'6 an' 3a'e so3e 3inor s)elling9gra33ar %orre%tions. VEASI=N 2.- (Fe"r*ary 226 2001! - $inor *)'ates. There are a fe+ areas I +ante' to to*%h *) a little 3ore6 li,e the $ateria se%tion. Bo+ever6 that 3ay not ha))en anyti3e soon. The t+o )arts have "een %o3"ine' into one file for this version...I never li,e' having the3 s)lit *) in the first )la%e. VEASI=N 2.0 (&e%e3"er 206 200<! - The FAQ +as %o3)letely re+ritten fro3 the gro*n' *). As of this 'ate6 Part 2 hasn5t "een release' yet6 "*t ho)ef*lly I %an get it o*t soon.

VEASI=N -.G (A*g*st -6 -..H! - $ore %orre%tions. So3e se%tions have "een re-a''e'6 too. VEASI=N -.D (E*ne 216 -..H! - So3e 2*i%,6 3inor %orre%tions. VEASI=N -.1 (E*ne H6 -..H! - I 'e%i'e' to get "a%, an' %orre%t the st*ff that ha' "een "*gging 3e sin%e Ean*ary. I5ve re3ove' all %ontri"*tor5s e-3ail a''ress as so3e )eo)le o*t there (ahe36 ahe3!6 have "een 3ass e-3ailing these g*ys trying to get ans+ers to 2*estions alrea'y %overe' in this FAQ. If anyone +ants their e-3ail a''ress liste'6 'ro) 3e a line. I53 )lanning to 'o a fe+ 3ore *)'ates after this one6 so if yo* noti%e any 3ista,es6 le33e ,no+ an' I5ll %orre%t the3 in the ne t *)'ate. The FAQ is a lot s3aller no+6 as I +ee'e' o*t *seless infor3ation. Bo)e no"o'y 3in's...K VEASI=N -.< (Ean*ary -6 -..H! - I5' li,e to than, ChisQ for )rovi'ing 3e +ith a totally-revise' $onster List--it5s arg*a"ly one of the "iggest an' "est %ontri"*tions ever. =ther vario*s things have "een a''e' an' %orre%te'. ?arring any ne+ 'is%overies6 this is the last revision of the FAQ. I ho)e yo* enLoye' the ri'e6 an' I5' li,e to e )ress 3y than,s to all the )eo)le +ho +ere there for 3e in the "eginning6 an' those of yo* +ho +ere %ontri"*ting *) *ntil the very last *)'ate. Everyone +ho sent so3ething into this FAQ is +orthy of )raise. Cell6 that5s itK VEASI=N -.2 (&e%e3"er -16 -../! - The $onster List has "een revise'6 an' 3ore n*3ero*s %orre%tions an' a''itions have "een 3a'e. B33...anything left to a''M (?e reasona"le no+K! I5ve "een 'oing this sin%e Fe"r*ary6 an' I thin, the FAQ is as goo' as it5s gonna get6 rightM Cell6 let 3e ,no+6 other+ise6 I s*))ose this is it. VEASI=N -.- (Nove3"er -G6 -../! - The strategy se%tion for the A*"y an' E3eral' Cea)ons has "een *)'ate'6 an' of %o*rse6 there have "een 3ore n*3ero*s a''itions an' %orre%tions. I53 ha))y to say that 3*%h of the ne+ st*ff in this revision is the res*lt of %ontri"*tions "y rea'ers of the FAQ6 so than,sK VEASI=N -.0 (=%to"er 2H6 -../! - The Cal,thro*gh se%tion has "een *)'ate' for all three 'is%s. Strategies for fighting the &ia3on'6 E3eral'6 an' A*"y Cea)ons have also "een a''e'6 as +ell as 3any n*3ero*s %orre%tions. $*%h of the Ea)anese te t has also "een %onverte' into English6 along +ith other 3inor a''itions. An' +ith that6 the FAQ is "*3)e' *) to -.06 sin%e it5s no+ a 5real5 FF/ English-te t version FAQ. Also (as if yo* ha'n5t noti%e'! the FAQ has "een s)lit into t+o )arts.

VEASI=N 0.< (=%to"er G6 -../! - A 3inor *)'ate to the Cal,thro*gh se%tion6 an' 3ore general %orre%tions thro*gho*t the FAQ. Lots of 7a3eShar, %o'es this ti3e6 ho+ever6 I only 3a'e one of the36 the 5?attle Sele%t56 the rest +ere s*"3itte' an' %ontri"*te' "y Igna%io &eL*%as6 Eeff Cong6 an' #harles $r. &eL*%as gets "ig )ro)s for %orre%ting 3y 7S %o'es an' s*"3itting ones of his o+n (as I 'on5t li,e 3a,ing the36 an' he see3s to "e very goo' at %o3ing *) +ith the3KK NON4! I5ve re)la%e' the 5A*n fro3 any "attle5 tri%, +ith the 5E %hange 7il for 7P5 tri%, as the for3er %heat 'oesn5t +or, in the (S version. Also6 several se%tions have "een re+ritten (sin%e I ha' to re+rite the3 for another FAQ any+ay!. VEASI=N 0.2 (Se)te3"er -16 -../! - $ore %orre%tions 3a'e an' 3ore info. a''e'. Also in%l*'e' the 57ain Lots of E )erien%e Points56 5S*)er Sele%t56 an' 5No Ti3e Li3it Any #hara%ter5 7a3eShar, %o'es. VEASI=N 0.- (Se)te3"er /6 -../! - ?asi% infor3ation. $*%h of this FAQ is "ase' on 3y earlier Ea)anese FF/ FAQ. #reate' 7a3eShar, %o'es 5Ite3 Sele%t56 5$ateria Sele%t5 an' 5#hara%ter Sele%t5 have "een in%l*'e'. If the FAQ see3s a "it slo))y right no+6 +ell6 it is "ase' on the Ea)anese FAQ so it5ll ta,e a revision or t+o to get everything into sha)e. VEASI=N 0.0 (A*g*st -H6 -../! - ?egan %onstr*%tion this FAQ6 "ase' on v2.0 of 3y FF/ Ea)anese FAQ6 (+hi%h6 in t*rn6 +as "eg*n on Fe"r*ary -16 -../!.

----------------------------------------------------------------------SPE#IAL TBAN>S ----------------------------------------------------------------------This FAQ +o*l' not have "een )ossi"le +itho*t hel) fro3 the follo+ing: La*ro S%h*%, Northern ChisQ Na+a)ong Na,Lang >enneth E. Chitten Pa*l Nathans To3 >in,ai' Fo*n' the $agi% #o*nter 3ateria in the #rater %ave. Ae+rote the entire 3onster list in v-.GK Info. on the ol' 3an +ho gives yo* $ythril Info. on the $agi% Pl*s 3ateria P Cea)on info. Notes on %ertain ene3ies5 BPs Vario*s %orre%tions

An'reas S,otner Phil A*ts%h3an Eason E. L*,3an >FattyPro2 'a #hi,en Eri% Eyer &avi' $%7rath Issa% #hong T>#S =li)hant Pots E''ie LaA*si% 7ary Yang ;a%hary >eene >arl $artin Eri% #a))s Pa*l $. Are8ina $i,e Benry Een &ave ()ton E*stin L. Yo*ng $ar, A*i'era #arsten ?aer3ann Aoger #hrist3an #harles Lee Eeff Cong Frosty Elri% >ythorn #harles $a%&onal' Igna%io 'e L*%as $artin &e"es La8aro (&o%! E'3*n' #hi* Alan E. Aesen'i8 $i%hael Lee >arl Stener*' E*3"o Ni+at C. #lo*' Stri,e =neShot &*ane $oore Aon Lee A*ghen"a*gh "la%, %at Ian An're+ Vestal Er+in' Ian >elley Li3 >heng #hye Ni,,i Tats*shi Na,ao A*3ie

Info. on lo%ation of Ene3y S,ill 3ateria Info. on &eath"lo+5s 2DDQ a%%*ra%y rating For the infinite gil tri%, For all the sno+"oar'ing infor3ation Vario*s info. on 3ateria6 li3it "rea,s6 et%. Info a"o*t getting 3ythril *n'er -00 fights OLotsO of 7ol'en Sa*%er infor3ation #orre%te' a 3ista,e a"o*t the 7*ar' S%or)ion Info. a"o*t *sing Angel5s Chis)er on $agi% A "*n%h of 7ol'en Sa*%er ga3e info. For the lo%ation of Vin%ent5s ?*ntline Infinite ite3 tri%, an' #ho%o"*%,le info. Info. on "ree'ing #ho%o"os +itho*t ra%ing the3 Vario*s Li3it ?rea, info. Info. on Li3it ?rea,s (in%l*'ing #ait Sith5s!. For a A*"y Cea)on strategy that +or,s Info. on the C-Ite3 Jinfinite ite3J tri%, For a 8illion s*"3issions6 %orre%tions6 et%K For +here to learn Laser in &is% =ne. N*3ero*s Ea)nese to English %orre%tions For the Bi-Potion lo%ation '*ring train es%a)e For s*"3itting "oatloa's of info. Snea, Atta%,9&e . tri%, an' All / Fever info. For letting 3e *se so3e of his 7S %o'es Info. on getting Vin%ent5s ite3s in &is% 29< E )laine' +here to get -9<D sol'iers at info. on the Cea)ons an' relate' ite3s 7S %o'es6 "eing 5the 3an5 in general All the 7a3eShar, %o'es an' other info. All the ne+ info in v-.G Bo+ to fin' the 1th n*3"er in the 3ansion For lost of info. 9 S)e%ial ?attle info. F$Vs an' %hest info. in the Shinra BQ $ore info a"o*t Alan5s %ontri"*tions Info. a"o*t +hat y*ffie steals6 other info. Bo+ to refill yo*r #ho%o"o5s 'ash 3eter. Sol*tion to J'*%tJ )*88le in Shinra BQ. B*ge $ateria info6 other 3is% info. Vario*s ene3y s,ills info. Chere to get the "atteries at Bo+ to %ross the fire-)its in C*tai Bo+ to get thro*gh C*tai Bo+ to get Y*ffie in yo*r )arty For ,no+ing a"o*t all things S2*are $ateria info an' other 3is%. info. For hel)ing 3e +ith 3y Ea)anese an' 3*%h 3ore Bi''en )assages in C*tai6 other info. $ateria info an' other info. Ins)iration for FAQ +riting in general Effe%tiveness in%rease rates for $ateria. Rhtt):99+++.a)la"s.%o.L)9Sr*3ie9T

(nfort*nately6 I 'on5t have a %o)y of v-.1 - Part 2 of the FAQ (+hi%h +as the last *)'ate to have the ol'-style than,s list!6 so I %an5t a%%*rately list the %ontri"*tions of the follo+ing )eo)le: ?rian Evens6 E?Cells6 #le3ent6 >a3eron6 ?enny >ee6 #h*%, #o%he3s6 Fran, 7rayson6 an' $i%hael 7eoff ?ri'ge

If anyone has a %o)y of that version of the FAQ they5' li,e to sen' 3e6 it5' "e e tre3ely a))re%iate'.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ 2. ?ASI# INF=A$ATI=N @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ This se%tion %overs general infor3ation a"o*t the ga3e6 in%l*'ing a glossary of ter3s an' an e )lanation of the ga3e5s %ontrols. ----------------------------------------------------------------------7L=SSAAY ----------------------------------------------------------------------In or'er to 3a,e the FAQ easier to rea'6 3any ter3s are *se' that 3ay not i33e'iately 3a,e sense. This se%tion 'efines so3e of those ter3s so that yo* +ill "etter *n'erstan' the3. Please rea' this se%tion "efore %ontin*ing +ith the rest of the FAQ. ?attle - This refers to any ti3e yo* are in %o3"at +ith one or 3ore ene3ies. $ain $en* - =*tsi'e of "attles6 yo* %an *s*ally )ress the Triangle "*tton at any ti3e to "ring *) the $ain $en*6 +hi%h 'is)lays the 3e3"ers in yo*r )arty an' other o)tions6 s*%h as JE2*i)J6 JSaveJ6 et%. $a) - Any area that yo* %an 3ove aro*n' in6 s*%h as a to+n6 %ave6 3o*ntain6 "*il'ing6 et%. $ay also refer to the Corl' $a). $ateria - These are s)heres that %an "e )*r%hase' or fo*n' at vario*s )la%es +itin the ga3e. They %an "e atta%he' to +ea)ons an' *se' in %o3"at. So3e 3ateria also f*n%tion o*tsi'e of %o3"at6 s*%h as the JEne3y L*reJ 3ateria6 +hi%h in%reases the %han%e of 3eeting 3onsters in )arti%*lar areas. $ateria %o3e in 'ifferent %olors an' have 'ifferent a"ilities. $en* - Aefers to any ,in' of 3en* (a +in'o+ in +hi%h yo* have the a"ility to 3ove the %*rsor an' %hoose a )arti%*lar o)tion. This 3ay in%l*'e the $ain $en*. PSF - A )o)*lar a""reviation for JPlayStation.J Corl' $a)

- At a %ertain )oint in the ga3e6 yo* +ill "e a"le to 3ove aro*n' freely o*tsi'e of $i'gar #ity in a <& environ3ent. This is %alle' the Corl' $a)6 an' 'iffers fro3 the $a) in that the "a%,gro*n' is not stati% an' 3oves as yo*r %hara%ter +an'ers aro*n'.

----------------------------------------------------------------------FAQ >EY ----------------------------------------------------------------------This FAQ has "een for3atte' for ease of *se: - ?ars li,e so: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ in'i%ate the start of a ne+ se%tion. - ?ars li,e so: --------------------------------in'i%ate s*"-se%tions +ithin a se%tion. - ?ars li,e so: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP in'i%ate ite3s of note6 in%l*'ing "oss en%o*nters an' sho) lists. Chen "oss fights are liste'6 so3e info 3ay "e en%ase' in %*rly "ra%,ets6 li,e so UV. This in'i%ates that it5s fro3 ChisQ5s $onster List an' not )ersonally %onfir3e' "y 3e. Info. en%ase' in stars6 li,e so WW6 are fro3 the FF/ Perfe%t 7*i'e #& an' are not )ersonally verifie' "y 3e6 other. See the $onster List in Se%tion -< of the FAQ for 3ore infor3ation.

----------------------------------------------------------------------#=NTA=L PA& F(N#TI=NS ----------------------------------------------------------------------The f*n%tion of ea%h "*tton on the #ontrol Pa' 'e)en's on +hat 3o'e yo* are %*rrently in4 $a)6 Corl' $a)6 $en*6 or ?attle. Please refer to the J7lossaryJ se%tion a"ove if yo* aren5t fa3iliar +ith these ter3s. #=NTA=L PA& $a) (se this to 3ove yo*r %hara%ter aro*n'. $en* (se this to highlight o)tions6 3ove the %*rsor6 et%. F ?(TT=N ("l*e! $a) Bol' this "*tton an' *se the #ontrol Pa' to r*n instea' of +al, (in so3e areas6 this f*n%tions in the o))osite 3anner!. $en* (s*ally %loses +in'o+s an' 3en*s6 %an%els %hoi%es6 'e%lines offers6 et%. #IA#LE ?(TT=N (orange! $a) This serves as the Ja%tionJ "*tton. Yo* %an *se it to )erfor3 a variety of a%tions6 s*%h as tal,ing to )eo)le6 o)ening %hests6 )*shing "*ttons6 )i%,ing *) ite3s6 %li3"ing

$en* ?attle

*) la''ers6 L*3)ing off le'ges6 sear%hing areas6 et%. This "*tton %onfir3s %hoi%es an' a'van%es %onversations alrea'y in )rogress. #onfir3s 'e%isions (s*%h as +hat a%tion yo*r %hara%ter +ill ta,e6 +hat s)ell they +ill *se6 et%.!

TAIAN7LE ?(TT=N (green! $a) =)ens *) the $ain $en*. Press F to %lose. ?attle S+it%hes %ontrol fro3 one %hara%ter to the ne t6 +itho*t 3a,ing the3 ta,e any a%tion. If no"o'y else5s Ti3e 7a*ge is f*ll6 )ressing this "*tton has no effe%t. SQ(AAE ?(TT=N ()in,! $a) In areas +here yo* a*to3ati%ally r*n6 yo* %an hol' this "*tton 'o+n +hile *sing the #ontrol Pa' to +al,. $en* =n%e yo* are a"le to *se $ateria6 )ressing this "*tton +hile in the $ain $en* +ill %a*se yo* to toggle "et+een the E2*i) $en* an' $ateria $en*. ?attle This "*tton %an "e hel' to 3a,e the #o33an' Cin'o+ 'isa))ear6 so that one %an see the ?arrier an' $?arrier ga*ges. Aelease the "*tton to 3a,e the #o33an' Cin'o+ rea))ear. STAAT ?(TT=N $a) #a*ses the 3a) 'is)lay to a))ear6 enlarge or 'isa))ear. ?attle Pa*ses the ga3e. Press again to *n)a*se an' %ontin*e )laying. SELE#T ?(TT=N $a) Pressing this "*tton 3a,es several 3ar,ers a))ear ons%reen. A re' triangle in'i%ates e its lea'ing to other areas. A green triangle in'i%ates any s*rfa%e that yo* %an %li3"6 lea) off of6 et%. (s*%h as la''ers or le'ges!. In so3e areas6 a +hite glove +ill a))ear over yo*r %hara%ter6 so that yo* %an tell +here they are +hen they5re 3oving "ehin' o"Le%ts an' %annot nor3ally "e seen. Yo* %an )ress the Sele%t "*tton again to 3a,e the 3ar,ers 'isa))ear. Note that the 3ar,ers *s*ally 'isa))ear every ti3e yo* enter a ne+ area6 re2*iring that yo* )ress Sele%t again to 3a,e the3 rea))ear. ?attle &is)lays the Bel) +in'o+. Press it again to 3a,e the +in'o+ 'isa))ear. A- ?(TT=N (right front "*tton! $a) Bol' an' *se the 'ire%tional )a' to 3a,e yo*r %hara%ter 3ove at a 1D 'egree angle to the right. $a) Chen on the Corl' $a)6 hol'ing this "*tton +hile 3oving 3a,es yo*r %hara%ter t*rn to the right. $en* S%rolls ite3 an' 3agi% 3en*s 'o+n+ar's. ?attle So3e a"ilities (s*%h as s)ells!6 %an affe%t 3ore than one target. Yo* %an )ress this "*tton +hen *sing s*%h a"ilities to target one or all ene3ies ons%reen.

?attle

If this "*tton an' L- are hel' si3*ltaneo*sly6 yo*r )arty +ill atte3)t to r*n a+ay. A*nning a+ay 3ay ta,e so3e ti3e6 an' yo* %annot es%a)e fro3 all "attles.

A2 ?(TT=N (right rear "*tton! $a) Toggles the %a3era angle in the Corl' $a). ?attle $a,es a target 3ar,er a))ear ne t to ea%h ene3y (or vario*s )arts of a 3*lti-)art ene3y!6 so that yo* +ill have an easier ti3e %hoosing +hi%h ene3y to atta%,. L- ?(TT=N (left front "*tton! $a) Bol' an' *se the 'ire%tional )a' to 3a,e yo*r %hara%ter 3ove at a 1D 'egree angle to the left. $a) Chen on the Corl' $a)6 hol'ing this "*tton +hile 3oving 3a,es yo*r %hara%ter t*rn to the left. $en* S%rolls ite3 an' 3agi% 3en*s *)+ar's. ?attle If this "*tton an' A- are hel' si3*ltaneo*sly6 yo*r )arty +ill atte3)t to r*n a+ay. A*nning a+ay 3ay ta,e so3e ti3e6 an' yo* %annot es%a)e fro3 all "attles. L2 ?(TT=N (left rear "*tton! $a) Toggles the %a3era angle in the Corl' $a). SELE#T ?(TT=N $a) &is)lays a han' )ointer over yo*r %hara%ter6 an' in'i%ates things yo* %an intera%t +ith (li,e la''ers! *sing green arro+s. Ae' arro+s in'i%ate e it )oints. #an toggle on or off. ?attle &is)lays an infor3ation +in'o+. #an toggle on or off. Finally6 if yo* hol' 'o+n all fo*r sho*l'er "*ttons (A-PA2PL-PL2! an' )ress Sele%t P Start at the sa3e ti3e6 the ga3e +ill reset. This feat*re %annot "e *se' '*ring "attles.

----------------------------------------------------------------------?ATTLE #=$$AN&S ----------------------------------------------------------------------ATTA#> #hoose this to atta%, an ene3y +ith +hatever +ea)on yo* %*rrently have e2*i))e'. After %hoosing this o)tion6 yo* have to highlight +hi%h ene3y yo* +ant to atta%,. $A7I# This lets yo* %ast a 3agi% s)ell on a frien' or foe. After sele%ting +hat s)ell yo* +ant to *se6 yo* have to )i%, the target yo* +ant to *se it on. If yo* have an All 3ateria )aire' +ith a $agi% 3ateria6 yo* %an )ress A- to 3a,e the s)ell target all ene3ies or all 3e3"ers of yo*r )arty. ITE$ This lets yo* *se an ite3 fro3 yo*r inventory6 either on yo*rself or on yo*r ene3ies. Not all ite3s %an "e *se' '*ring "attle6 tho*gh.

#BAN7E To a%%ess this %o33an'6 )ress Left +hile the #o33an' Cin'o+ is o)en. Chen yo* %hoose this o)tion6 yo*r %*rrent %hara%ter +ill s+it%h ro+s6 3oving into the "a%, if they are in the front6 or vi%e versa. Bo+ever6 this only lasts for the '*ration of that "attle (so if yo* get into %o3"at later on6 yo*r %hara%ter +ill "e "a%, in their original ro+!. &EFEN& To a%%ess this %o33an'6 )ress Aight +hile the #o33an' Cin'o+ is o)en. Chen yo* *se this o)tion6 yo*r %hara%ter ta,es no a%tion for that ro*n'. Bo+ever6 they +ill ta,e half 'a3age fro3 any atta%, they re%eive. There are other a"ilites yo* %an *se "y e2*i))ing the a))ro)riate $ateria. These are e )laine' in greater 'etail in Se%tion . of the FAQ. =%%asionally after +inning a "attle6 the ene3y 3ay leave "ehin' so3e ite3s. Yo* %an %hoose the JTa,e EverythingJ o)tion to %olle%t all of the ite3s6 or yo* %an 3ove the %*rsor 'o+n an' in'ivi'*ally sele%t +hi%h ite3s yo* +ant to ta,e. Yo*5ll ,no+ if an ite3 +as ta,en6 as it +ill a))ear in the right-han' +in'o+ (la"le' JIte3J!. Chen yo*5re 'one6 %hoose the JE itJ o)tion at the "otto3 of the s%reen.

----------------------------------------------------------------------$EN( F(N#TI=NS ----------------------------------------------------------------------AT? (A%tive Ti3e ?attle! There are three )ossi"le settings for AT?: +ait6 re%o33en'e'6 an' a%tive. In 5Cait5 3o'e6 the ti3e sto)s +hen yo*5re navigating thro*gh 3en*s (s*%h as for ite3s or s)ells!6 an' +hen a%tions are ta,ing )la%e (%asting a s)ell6 *sing an ite36 et%.! In 5Ae%o33en'e'5 3o'e6 ti3e only )a*ses +hen yo*5re highlighting a target (for e a3)le6 +hen yo* +ant to atta%, an ene3y or )i%, +hi%h ally yo* +ant to *se a Potion on!. In 5A%tive5 3o'e6 the ti3e is al+ays going "y6 an' yo* +ill get atta%,e' +henever yo*r o))onent is rea'y.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ <. &IS# - CAL>TBA=(7B @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ The +al,thro*gh is 'ivi'e' into 3*lti)le se%tions for ease of *se.

Ea%h se%tion "egins +ith a list of ite3s yo* %an fin' in that se%tion6 as +ell as other i3)ortant infor3ation6 if a))li%a"le. ----------------------------------------------------------------------(A! Aea%tor No. ----------------------------------------------------------------------Ite3s in this se%tion: - Potion 16 Phoeni &o+n6 Aestore 3ateria6 Assa*lt 7*n. E2*i))e' on #lo*': - ?*ster S+or'6 ?ron8e ?angle6 Lightning 3ateria6 I%e 3ateria. E2*i))e' on ?arret: - 7atling 7*n6 ?ron8e ?angle. After ?arret r*ns a+ay6 yo*5ll "e a"le to %ontrol yo*r %hara%ter (+ho the ga3e refers to as JE -S=L&IEAJ!. No+ is an e %ellent ti3e to )ress the Triangle "*tton to "ring *) the $ain $en*. If yo* %he%, yo*r Ite3 listing6 yo*5ll see that yo* alrea'y have three Potions6 a Phoeni &o+n6 an' an Ether in yo*r inventory. As a si'e note6 'on5t +orry a"o*t yo*r $ateria settings for the ti3e "eing. That o)tion +ill not a))ear in yo*r 3en* for so3e ti3e. The first thing to 'o is %he%, the "o'y of the g*ar' nearest yo* to fin' t+o Potions. Yo* %an 'o this "y 3oving as %lose to the "o'y as )ossi"le an' )ressing the #ir%le "*tton. If yo*5re not s*re +here to go no+6 )ress the Sele%t "*tton. This +ill 3a,e a re' 3ar,er a))ear over any )ossi"le e its (in this %ase6 there5s one f*rther 'o+n the )latfor3 yo*5re on!. So6 )ress () to +al, to+ar's the e it. =n%e yo* get %lose eno*gh6 t+o g*ar's +ill r*n o*t an' atta%, yo*6 for%ing yo* into "attle. If yo*5re ne+ to the ga3e an' aren5t s*re ho+ to +in a "attle6 'on5t +orry. For no+6 L*st +ait *ntil yo*r Ti3e 7a*ge fills *). Chen it 'oes6 a +in'o+ +ill a))ear that lists three %o33an's4 Atta%,6 $agi%6 an' Ite3. #hoose JAtta%,J an' highlight a )arti%*lar ene3y *sing the %*rsor6 then )ress the #ir%le "*tton to 3a,e #lo*' atta%,. Yo* %an si3)ly re)eat this 3etho' *ntil "oth ene3ies are 'ea'. If yo*5re +orrie' a"o*t losing too 3*%h life6 yo* %an al+ays %hoose the Ite3 %o33an'6 )i%, the JPotionJ6 an' *se it on yo*rself. =n%e the "attle is over6 hea' to+ar's the e it6 +hi%h is at the en' of the )latfor3 an' to the +est. In the ne t area6 hea' over to yo*r %o3)anions an' tal, to the3. Yo* +ill then "e )ro3)te' to enter yo*r na3e. Yo* %an *se the F "*tton to go "a%, a s)a%e6 an' the #ir%le "*tton %an "e *se' to sele%t a letter6 n*3"er6 or sy3"ol. =)tionally6 yo* %an *se the 3en* on the right to a'' s)a%es6 'elete a %hara%ter6 or *se the 'efa*lt na3e. Chen yo*5re 'one6 %hoose JSele%tJ to ret*rn to the ga3e.

For the rest of the FAQ6 I5ll refer to the 3ain %hara%ter (an' all other %hara%ters!6 "y their 'efa*lt na3e. In this %ase6 o*r hero5s na3e is #lo*'. After ?arret sho+s *)6 yo*5ll have a %han%e to re-na3e hi36 too. Be5ll then tell yo* ho+ to r*n6 *sing rather "a' gra33er. The PSF version of FF/ is f*ll of s)elling an' gra33ati%al errors6 than,s to S2*are5s half-"a,e' translation 9 lo%ali8ation Lo". It5s so3ething yo*5ll L*st have to get *se' to. :! In the ne t area6 go north6 then t*rn east6 go north again6 an' t*rn +est. >ee) going *ntil yo* rea%h a 'oor. Note that +hen I say JnorthJ in the ga3e6 I53 referring to the )osition relative to yo*r %hara%ter. In this area6 JnorthJ is a%t*ally to the *))er-right %orner of the s%reen. Past the 'oor is an area sha)e' li,e an *)si'e-'o+n T. Bea' +est an' then ta,e the north )ath into the large o)ening in the +all. Yo* are no+ offi%ially insi'e the rea%tor. The ene3ies in here are nothing to +orry a"o*t. In fa%t6 a )arti%*lar ene3y (the S+ee)er! is very s*s%e)ti"le to #lo*'5s ?olt 3agi%6 so give it a shot. A%t*ally6 all 3e%hani%al ene3ies ta,e 'a3age fro3 lightning atta%,s6 so ,ee) that in 3in'. Any+ay6 in the follo+ing roo36 go over to yo*r frien's an' tal, to the3. ?arret +ill then Loin yo*r )arty. The first thing yo*5ll +ant to 'o is go to the $ain $en* (*se the Triangle "*tton!6 then highlight J=r'erJ an' )ress the #ir%le "*tton. Bighlight ?arret an' )ress the #ir%le "*tton again. This +ill 3ove his )ortrait to the right slightly. Yo* %an no+ )ress F several ti3es to e it "a%, o*t. Chat5s the i3)ortan%e of thisM Cell6 yo* L*st )*t ?arret in the "a%, ro+6 an' %hara%ters in the "a%, ro+ ta,e re'*%e' 'a3age fro3 atta%,s. Chy ?arretM Sin%e 3any of his +ea)ons are long-range' (an' the 7atling 7*n is one of the3!6 he %an fight fro3 the "a%, ro+ +itho*t any )enalties. =ther %hara%ters (li,e #lo*'! have short-range +ea)ons6 an' their atta%, )o+er is re'*%e' +hen they are )*t in the "a%, ro+. So6 "e s*re to leave #lo*' +here he is6 in the front. No+ that ?arret is in the "a%, ro+6 tal, to ?iggs (the 3an stan'ing ne t to the +all )anel!6 to get the 'oor to o)en. Then tal, to Eessie in the ne t area to o)en the se%on' 'oor. Instea' of follo+ing her6 go thro*gh the 'oor6 "*t hea' to the lo+er-right %orner of the s%reen. This lea's to a s3all anti%ha3"er +here yo* %an fin' a treas*re %hest %ontaining a Phoeni &o+n. No+ go "a%, *) to the 3ain roo3 an' go to the right6 +here Eessie is. Tal, to her6 then go thro*gh the 'oor to enter an elevator. Insi'e6 go over to the t+o triang*lar s+it%hes an' )ress the #ir%le "*tton to a%tivate the elevator. =n the +ay 'o+n6 #lo*' +ill 3ention the

JAo"og*ar's6J ene3ies that 'o not a%t*ally e ist in the ga3e. :! =n%e the elevator sto)s6 e it to the left. Yo*5ll see a flight of stairs *)on ste))ing o*tsi'e6 so follo+ Eessie 'o+n the stairs *ntil yo* rea%h the "otto36 an' enter the near"y 'oor. In the ne t area6 hea' to the right to a*to3ati%ally L*3) over a ga) in the floor. Then6 tal, to Eessie. To follo+ her 'o+n the la''er6 %ontin*e to the right *ntil yo*5re %lose to the la''er6 then )ress the #ir%le "*tton. #lo*' +ill lea) onto the la''er. No+ L*st )ress 'o+n to %li3" 'o+n. After lea)ing off6 if yo* loo, %aref*lly6 yo* +ill see a shiny )*r)le o"Le%t in front of Eessie (it5s har' to s)ot '*e to the stea3 in this area!. If yo* )i%, it *) *sing the #ir%le "*tton6 yo*5ll see that it5s a Potion. 7o 'o+n the stairs to yo*r right an' 'es%en' 'o+n the la''er as yo* 'i' +ith the )revio*s one. In the follo+ing area6 hea' to the left an' follo+ the )i)e over to the +all. If yo* )ress *) +hen near the la''er that5s atta%he' to the +all6 yo*5ll lea) onto it. #li3" 'o+n to the )latfor3 "eneath yo*. Bere6 yo*5ll noti%e a "l*e a*ra +ith a s)inning sha)e over it that is sha)e' li,e this: JXJ. This is a Save Point6 +here yo* %an save yo*r ga3e. To *se it6 si3)ly +al, into the a*ra6 an' a 3essage +ill a))ear telling yo* that yo*5ve fo*n' a Save Point. No+ )ress the Triangle "*tton to go to the $ain $en*6 an' )i%, the last o)tion6 %alle' JSAVE.J Then %hoose +hi%hever slot yo*r $e3ory #ar' is in6 an' )i%, an e3)ty slot to save in "y *sing the #ir%le "*tton. Chen yo*5re 'one6 )ress the F "*tton several ti3es to e it "a%, o*t into the ga3e. No+ hea' so*th 'o+n the long )latfor3 to the ne t area. Bere6 +al, *) to the s3all6 shiny or" lying on the gro*n' an' gra" it *sing the #ir%le "*tton. This +ill net yo* the Aestore 3ateria. Yo* %an5t *se the $ateria a"ility yet6 so 'on5t +orry a"o*t it for no+. #ontin*e *) to the 3a%hine at the en' of the +al,+ay6 an' ?arret +ill tell #lo*' to hel) hi3 o*t. After+ar's6 yo*5ll have to fight a "oss6 7*ar' S%or)ion. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7*ar' S%or)ion LV: -2 FP: -00 Steal: RnothingT BP: H00 AP: -0 $or)h: R%annotT $P: 0 7il: -00 Leaves: Assa*lt 7*n Cea,ness: Lightning No Effe%t: 7ravity A"ility: Sear%h S%o)e6 Aifle6 S%or)ion Tail6 Tail Laser $ani)*late: R%annotT Lo%ation: No. - Aea%tor This "oss has t+o atta%,s4 JS%or)ion Tail6J an' JAifle.J Yo* %an tell +ho the "oss +ill *se Aifle on6 "e%a*se it *ses JSear%h S%o)eJ on that %hara%ter "eforehan'. After 'oing eno*gh 'a3age to the "oss6 it +ill raise it5s tail over it5s

hea'. As ?arret a'vises6 'on5t atta%, the "oss *ntil it )*ts it5s tail "a%, 'o+n6 "e%a*se if yo* 'o hit it6 it +ill %o*nter +ith the JTail LaserJ atta%,6 +hi%h 'a3ages all %hara%ters. E*st ,ee) %hoosing the J&efen'J o)tion "y )ressing left6 then )ressing the #ir%le "*tton *ntil the "oss rela es it5s tail (o)tionally6 yo* %an *se this ti3e to heal h*rt 3e3"ers +ith Potions or Phoeni &o+ns!. It5s then safe to start atta%,ing it again. The "est +ay to 'efeat this "oss is to have #lo*' *se his ?olt 3agi%6 +hile ?arret atta%,s. If yo*r %hara%ters ta,e eno*gh 'a3age6 their Li3it ?rea, 3eters 3ay fill *)6 an' their JFightJ %o33an' +ill rea' JLi3it.J 7o ahea' an' try *sing their Li3it ?rea,s6 as they 'o a lot of 'a3age. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP No+ yo* have to e it the rea%tor "efore it e )lo'es6 +hi%h +ill o%%*r in ten 3in*tes. Yo* 3ay +ant to s)en' a fe+ se%on's going to the $ain $en* an' e2*i))ing the Assa*lt 7*n on ?arret6 as it 'oes 3ore 'a3age than his nor3al +ea)on. ?esi'es6 yo* +ill have to fight ene3ies as yo* es%a)e. =n the other han'6 if it5s too 3*%h to 'eal +ith right no+6 'on5t +orry a"o*t it. To leave the rea%tor6 si3)ly retra%e yo*r ste)s. ?e s*re to hol' 'o+n the F "*tton so that yo*5ll r*n instea' of +al,. 7o "a%, to the area +ith the Save Point (yo* %an save if yo* really +ant to!6 %li3" *) the la''er6 an' go "a%, to the area +here Eessie is. Tal, to her to hel) free her st*%, leg6 then follo+ her "a%, o*t into the roo3s +ith the seale' 'oors. Bere6 tal, to Eessie to o)en the first 'oor6 an' ?iggs to o)en the se%on' one. Follo+ the3 o*t of the rea%tor6 then sit "a%, an' enLoy the F$V :! =n%e yo*5re in %ontrol of #lo*'6 go over to the stairs an' hea' *) the36 then go aron' the "*il'ing to the e it. In the ne t area6 yo*5ll r*n into a girl selling flo+ers. No+6 as 3*%h as I hate s)oilers6 this one is i3)ortant6 sin%e the %hoi%es yo* 3a,e fro3 no+ on +ill affe%t an event later on in the ga3e6 in +hi%h #lo*' gets to go on a J'ateJ +ith one of several )ossi"le %hara%ters. If yo* +ant to 3a,e s*re that #lo*' en's *) 'ating a )arti%*lar %hara%ter6 I re%o33en' that yo* go to 7a3eFAQs (htt):99+++.ga3efa2s.%o3!6 an' loo, *n'er their se%tion on FF/ FAQs for Teren%e F*rg*son5s J&ating 7*i'e.J This e )lains e a%tly ho+ yo*r a%tions 'eter3ine +ho yo* en' *) 'ating. An' if yo* 'on5t %are a"o*t any of that6 then L*st tell the flo+er girl +hatever yo* li,e :! After tal,ing to her6 e it this area "y going to the lo+er-right area of the s%reen. In the ne t s%ene6 if yo* hea' so*th an' loo, at the area near the la3))osts6 yo* +ill see a shiny o"Le%t yo* %an )i%, *)6 +hi%h is in fa%t a Potion. ?y no+ yo*5ve )ro"a"ly g*esse' that anyti3e yo* see a shiny o"Le%t lying aro*n'6 it 3eans that it is an ite3 that yo* %an ta,e. =n%e yo* have the Potion6 %ontin*e to the so*th. In this ne t area6 yo* +ill "e %onfronte' "y several gro*)s of Shinra g*ar's. Yo* are given the o)tion to fight the3 or r*n a+ay6 "*t if yo* 'on5t )i%, an o)tion soon6 they +ill a*to3ati%ally fight yo*.

Event*ally6 #lo*' +ill es%a)e "y lea)ing onto a )assing train. =n%e yo*5re insi'e the train an' are in %ontrol of #lo*' again6 )ress 'o+n to +al, to+ar's the front of the s%reen. #lo*' +ill then ho) into the ne t area of the train. In this area6 go to the front of the train after the 3e3"ers of AVALAN#BE have settle' 'o+n an' tal, to Eessie. Chen she finishes tal,ing to yo*6 3ove over to ?arret6 an' he +ill start tal,ing. Event*ally6 the train +ill sto) an' yo*5ll all go o*tsi'e. 7o so*th6 listen to ?arret so3e 3ore6 then hea' to the left. In the ne t area6 there is a Save Point in the *))er-left %orner of the s%reen6 +hi%h yo*5ll )ro"a"ly +ant to *se. There is a g*y north of the Save Point that yo* %an tal, to6 if yo* +ant to get a ni%e vie+ of the s*))ort )illar. It5s not re2*ire'6 tho*gh. #ontin*e to the left to rea%h the Se%tor / Sl*3s.

----------------------------------------------------------------------(?! Aea%tor No. D ----------------------------------------------------------------------Ite3s in this se%tion: - -D00 gil6 All 3ateria6 Ether Titan ?angle. E2*i))e' on Tifa: - Leather 7love6 ?ron8e ?angle. The first thing to 'o is tal, to ?arret. Be5ll 3ove asi'e6 an' yo* %an then enter the "*il'ing he5s stan'ing in front of6 +hi%h is the %alle' the J/th Beaven ?ar.J Insi'e6 Tifa %hats +ith yo*6 an' yo* +ill have a %han%e to na3e her. If yo* "o*ght a flo+er fro3 the flo+er girl6 yo* %an give it to Tifa or $arlene. No+6 if yo* try leaving the "*il'ing6 ?arret +ill "*rst in. After he5s 'one an' the other 3e3"ers leave6 yo* %an follo+ the3 "y stan'ing in front of the )in"all ga3e an' )ressing the #ir%le "*tton6 or yo* %an tal, to Tifa first6 if yo*5' li,e. In the roo3 "elo+6 a))roa%h ?arret6 an' he5ll "egin tal,ing. Then6 try to leave6 an' Tifa +ill sho+ *). Then leave an' go "a%, to the *))er floor. Tifa +ill sho+ *) an' %hat +ith yo* for a +hile6 an' a flash"a%, s%ene +ill ta,e )la%e. After+ar's6 ?arret sho+s *) an' )ays yo* -D00 gil. The ne t 3orning6 go *) to the first floor an' tal, to ?arret. Chen he as,s yo* a"o*t *sing $ateria6 yo* have the o)tion of e )laining to hi3 ho+ to *se it or not. If yo* 'on5t ,no+ 3*%h a"o*t $ateria6 it 3ight "e a goo' i'ea to have #lo*' tea%h hi36 so that yo* %an )i%, *) on the "asi%s. If yo* alrea'y ,no+ ho+ to *se $ateria6 then yo* %an L*st s,i) the t*torial an' get "a%, to )laying. Chen yo*5re 'one6 leave the "ar. Yo*5re no+ free to e )lore the Se%tor / Sl*3s. So*th fro3 the "ar is an Ite3 Sho)6 an' ne t to it is a Cea)on Sho). There5s a "oy on the first floor of the Cea)on Sho) +ho offers to let yo* *se his "e'roo3 <6 Phoeni &o+n6 Bi-Potion6 Potion6

if yo* )ay hi3. Yo* %an %hoose to give hi3 - gil6 -0 gil6 or nothing at all. Be +on5t let yo* slee) there *nless yo* )ay -0 gil. =n the se%on' floor6 there is an o)ening ne t to a la''er. 7o insi'e the o)ening first. This is the ?eginner5s Ball6 +here yo* %an learn a"o*t the "asi%s of the ga3e. I33e'iately *)on entering6 yo*5ll noti%e that there is a shiny "l*e "all lying on the floor to yo*r right. 7o ahea' an' ta,e it--it5s an All 3ateria. Chen yo* ta,e it6 a %hest +ill 'ro) 'o+n o*t of the s,y. =)en it to re%eive an Ether. There5s also another Save Point here that yo* %an *se6 if yo* li,e. If yo* go o*tsi'e an' go *) the la''er6 yo* +ill rea%h the "oy5s "e'roo3. If yo* 'i'n5t alrea'y )ay hi36 he sho+s *) an' insists that yo* )ay -0 gil to stay the night. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Se%tor / Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 Fire G00 gil $ateria I%e G00 gil $ateria Lightning G00 gil $ateria Aestore /D0 gil $ateria Se%tor / Cea)on Sho) Iron ?angle -G0 gil Ar3or Assa*lt 7*n <D0 gil Cea)on (for ?arret! 7rena'e H0 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?efore leaving the to+n6 I re%o33en' that yo* )i%, *) Iron ?angles for all of yo*r tea3 3e3"ers. Sin%e it5s )ointless to earn AP +hen no $ateria are e2*i))e'6 yo* 3ay +ant to "*y so3e $ateria to fill *) so3e of the e3)ty slots so3e of the %hara%ters have on their +ea)ons an' ar3or. =n%e yo*5re rea'y to go6 go to the e it at the north en' of to+n an' hea' to the +est to ret*rn to the train station. No+6 if yo* really +ant to6 yo* %an ,ee) going +est to rea%h a se%tion of the Train 7raveyar'. There5s not 3*%h to 'o here6 "*t yo* %an fight 3onsters L*st "y +an'ering aro*n'6 an' if yo* +ant to earn so3e e tra EFP6 AP6 or 7il this +ay6 that5s fine. Chen yo*5re rea'y to go6 ret*rn to the train an' get insi'e. =n%e yo*5re on the train an' %an 3ove aro*n'6 go to the front of the train an' Tifa +ill tal, to yo*. An alar3 +ill go off6 an' yo*5ll have -D se%on's to r*n to the front of the %ar. If yo* go "a%, an' tal, to the 3an on the right si'e of the train in the far "a%,6 he5ll give yo* a Phoeni &o+n. =n the se%on' %ar6 r*n to the front an' tal, to the 3an stan'ing to yo*r left. Be5ll as, if yo* +ant so3ething6 so %hoose the to) o)tion6 an' he5ll give yo* a Bi-Potion. =n the thir' %ar6 so3eone 3ay r*n )ast yo* an' steal 200 of yo*r gil. If yo* +ant it "a%,6 L*st r*n "a%, an' tal, to hi3. Bo+ever6 this 'oesn5t al+ays ha))en.

=n the fo*rth %ar6 the ti3er starts as soon as yo* enter. )ast everyone to the front of the %ar.

E*st r*n

=n the fifth %ar6 3ove #lo*' to the front of the %ar. It5s har' to 'o this sin%e yo*r vie+ is "lo%,e'. Tal, to Tifa6 an' +hen she 3oves to the train 'oor6 tal, to her again. In the en'6 the three of yo* +ill L*3) o*t of the train. Yo*5ll no+ "e in a long t*nnel. Chere yo*5re at in the t*nnel 'eter3ines +hen yo* L*3)e' off the train. If yo* got %a*ght early on6 yo*5ll "e at the "eginning of the t*nnel6 an' +ill have to r*n for+ar' for 2*ite a +hile (the s%reen re)eats a"o*t si ti3es!. If yo* 3anage' to get to the last train an' L*3) off6 then yo*5ll "e at the en' of the t*nnel an' only nee' to go for+ar' on%e to rea%h the ne t area. Bo+ever6 if yo* +ant to6 yo* %an r*n "a%, 'o+n the t*nnel to it5s "eginning6 +here t+o Shinra g*ar's are hanging aro*n'. If yo* a))roa%h the36 yo*5ll have to fight three S)e%ial #o3"atants. In fa%t6 yo* %an fight the3 over an' over6 if yo* +ant. This is an easy +ay to earn so3e EFP an' AP6 sin%e yo* %an ,ill the ene3ies in one ro*n' "y )airing a Lightning $ateria +ith All an' then %asting J?oltJ on all ene3ies at on%e +hen in "attle. Chen yo*5ve ha' eno*gh f*n +ith the36 go "a%, thro*gh the t*nnel *ntil yo* rea%h a ne+ area. Bere6 there is a se%*rity sensor 3a'e of green "ars of light. If yo* loo, at the left +all6 there is an o)ening. A))roa%h it6 an' ?arret "egins tal,ing. To go into the o)ening6 either %hoose the first o)tion t+i%e6 or the se%on' o)tion on%e. =n%e yo*5re insi'e6 yo*5ll fin' an Ether lying in the 3i''le of the '*%t. #ontin*e )ast it an' go 'o+n the la''er at the en' of the '*%t. No+ %li3" 'o+n the la''er an' then go to the front en' of the s%reen an' %li3" 'o+n the ne t la''er. In the ne t area6 there are t+o la''ers to ta,e6 "*t it5s easiest to L*st ta,e the la''er %losest to yo*. #li3" *) it6 an' yo*5ll "e in a '*%t. Press *) to %ra+l thro*gh it. =*tsi'e6 Eessie +ill "e here. &on5t +orry a"o*t the hat%h to the so*th of her4 this L*st lea's "a%, to the other la''er yo* 'i'n5t ta,e in the )revio*s area. To the left of Eessie6 al3ost hi''en "y the %orner of the +all6 is a Potion. To the far left is another la''er4 go 'o+n it to rea%h a +al,+ay. At the en' of the +al,+ay is a "ag %ontaining a Tent6 an' ne t to it is a Save Point. Chen yo*5re rea'y to go6 %li3" *) the la''er in the lo+er-left %orner of the s%reen an' %ra+l thro*gh the ne t '*%t. Yo*5ll no+ "e insi'e the Aea%tor No. D6 +hi%h loo,s a lot li,e the Aea%tor No. -. If yo* go to the right6 there is a )i)e yo* %an sli'e 'o+n to rea%h the "otto3 floor. Bea' to the so*th6 then go +est an' enter the 'oor (ignore the stairs for no+!. Navigating thro*gh the rest of the rea%tor is easy6 sin%e it has the sa3e layo*t as the first rea%tor...there5s even a Save Point on the lo+est level. Chen yo* a))roa%h the area +here yo* set a "o3" in the last rea%tor6 #lo*' +ill have another flash"a%,. After+ar's6 +al, *) to the rea%tor %ore an' #lo*' +ill fi''le +ith the 3a%hinery. No+ yo* have to go "a%, the +ay yo* %a3e. Ae3e3"er the stair%ase yo* ignore' earlierM 7o "a%, to it an' as%en' "oth flights of stairs6 then e it thro*gh the 'oor on the left +all. Yo*5ll "e in an elevator +hi%h yo* %an ri'e "y )ressing the s+it%h. =*tsi'e6

there is a treas*re %hest to the north of yo* that %ontains an Ether. #ontin*e north an' go to the anti%ha3"er to the +est. There are three )anels here that 3*st all "e )resse' at the sa3e ti3e. Yo* %an )ress the3 "y *sing the #ir%le "*tton6 "*t ti3e it so that #lo*' )resses his )anel as ?arret an' Tifa 'o theirs. =n%e yo* 3anage to 'o this6 go *) thro*gh the ne+ly-o)ene' 'oor. There5s a save)oint in the righthan' %orner that yo* %an *s. Chen yo*5re 'one6 hea' to the +est an' go north. Yo*5ll rea%h another T-sha)e' L*n%tion. to fight another "oss6 Air ?*ster. Bere6 yo*5ll en' *) having

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Air ?*ster LV: -D FP: -H0 Steal: RnothingT BP: -200 AP: -G $or)h: R%annotT $P: 0 7il: -D0 Leaves: Titan ?angle Cea,ness: Lightning Aesists: Fire No Effe%t: Earth6 7ravity A"ility: Progra3 - =)eration R'oesn5t hitT6 ?ig ?o3"er6 #o*nter Atta%,6 Aear 7*n6 Energy ?all $ani)*late: R%annotT Lo%ation: No. D Aea%tor Yo* have a "ig a'vantage against Air ?*ster6 sin%e he is %a*ght "et+een yo*r gro*) 3e3"ers. Instea' of atta%,ing hi3 fro3 the front6 have the %hara%ters +ho are "ehin' hi3 fight--they 'o 3ore 'a3age this +ay. ?e +arne'6 tho*gh4 he %an hit yo* fro3 "ehin' *sing his JAear 7*nJ atta%,. Be has a J?ig ?o3"erJ atta%, that he *ses against ene3ies +ho he is fa%ing--this 'oes a goo' 'eal of 'a3age6 so 3a,e s*re that yo* ,ee) yo*r BPs at least a"ove -00 )oints. =n the other han'6 it +ill also fill yo*r Li3it 3eter very 2*i%,ly. The Air ?*ster also has an annoying J#o*nter Atta%,J6 +here if yo* atta%, hi36 he t*rns aro*n' an' sla3s into yo*. There5s no real +ay to see this %o3ing6 so L*st ,ee) so3e Potions or #*re s)ells han'y. The Air ?*ster is +ea, against Lightning atta%,s6 so even if he5s fa%ing yo*6 yo* %an still 'o a lot of 'a3age +ith the J?oltJ s)ell. The easiest +ay to ,ill the "oss is to have hi3 'a3age so3eone eno*gh *ntil their Li3it ?rea, 3eter is f*ll. Then get hi3 to fa%e the other +ay6 an' *se yo*r Li3it ?rea, on his "a%,si'e. #lo*'5s J?raverJ %an 'o tons of 'a3age this +ay. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'estroying the "oss6 ?arret as,s yo* a 2*estion. It 'oesn5t 3atter ho+ yo* ans+er6 the en' res*lt is al+ays the sa3e...#lo*' ta,es a 'ive :!

----------------------------------------------------------------------(#! Se%tor D Sl*3s ----------------------------------------------------------------------Ite3s in this se%tion: - D gil6 #over 3ateria6 Ether E2*i))e' on Aeris: - 7*ar' Sti%,6 ?ron8e ?angle. After #lo*' re%overs6 yo*5ll fin' yo*rself in a %h*r%h. The flo+er girl is here6 an' after tal,ing to her a %o*)le of ti3es6 yo*5ll have the %han%e to na3e her (again6 I5ll *se the 'efa*lt na3e6 +hi%h is JAerisJ!. After tal,ing to her6 a 3an sho+s *) at the %h*r%h entran%e. If yo* +al, to+ar's hi36 Aeris says6 J&on5t let it get to yo*.J No+ go an' tal, to Aeris again6 an' she +ill as, yo* to es%ort her ho3e. The 3an t*rns o*t to "e Aeno6 an' he has "ro*ght a s2*a' of Shinra sol'iers +ith hi3. In the ne t area6 %li3" *) the stairs. Chen atte3)ting to L*3) over a ga)6 Aeris +ill fall 'o+n to the lo+er level. Yo* no+ have to hel) Aeris es%a)e. The easiest +ay to 'o this is to tell her to JBol' on a 3in*te.J A*n *) the stairs to the *))er level of the %h*r%h. There are several "arrels here. Yo* %an )*sh the3 over to ,no%, o*t the g*ar's +ho are %o3ing after Aeris. Bo+ever6 if yo* )*sh over the +rong "arrel6 Aeris en's *) having to fight her +ay o*t. The %orre%t or'er of "arrels is as follo+s: the left3ost "arrel (the one %losest to yo* +hen yo* rea%h the to) of the stairs6 in the "a%,!6 then the far right "arrel (this is in the "a%,!6 then the far right "arrel (the one in the front!. Si3)ly tell Aeris to hol' on ea%h ti3e6 then e a3ine ea%h "arrel an' %hoose the to) o)tion to ,no%, it over. If yo* 'e%i'e to have Aeris fight the g*ar's6 yo*5ll have to *se the J#hangeJ o)tion to )*t her in the first ro+ at the start of ea%h "attle. =ther+ise6 sin%e she5s atta%,ing fro3 the "a%, ro+6 she only 'oes half 'a3age an' the "attles ta,e 2*ite a +hile. =n%e Aeris is tagging along +ith yo* again6 yo*5ll go *) to the %h*r%h roof. To yo*r left is a fallen "ea3 that yo* %an +al, *) in or'er to get o*t onto the roofto). In the ne t area6 ,ee) )ressing left to ho) fro3 roof to roof. =n%e yo* finally get "a%, on the gro*n'6 hea' north+est. There is a Save Point here. #ontin*e to the +est6 then in the ne t area6 go north to rea%h the Se%tor D Sl*3. There5s not 3*%h to see in the to+n6 an' that in%l*'es the +ea)on sho)6 sin%e yo* %an get "etter ar3or in L*st a short +hile. If yo* have the 3oney6 I re%o33en' )i%,ing *) a Fire 3ateria. If yo* +ant to6 yo* %an also get another Aestore or Lightning 3ateria as +ell.

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Se%tor D $ateria Sho) Fire G00 gil $ateria I%e G00 gil $ateria Lightning G00 gil $ateria Aestore /D0 gil $ateria Se%tor D Ite3 Sho) Potion Phoeni &o+n Anti'ote Tent D0 <00 H0 D00 gil gil gil gil Ite3 Ite3 Ite3 Ite3

Se%tor D Cea)on Sho) Titan ?angle 2H0 gil Ar3or 7rena'e H0 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Bo+ever6 3a,e s*re to sto) "y the ho*se in the so*theast %orner of to+n. =n the se%on' floor6 there is a flyer ta)e' to the +all near the stairs. ?e s*re to rea' it--it5s a T*rtles5 Para'ise flyer. Fin'ing an' rea'ing all of the3 +ill net yo* a )ri8e later on6 so that5s +hy it5s i3)ortant not to 3iss these (I5ll )oint o*t the other flyers as they %o3e *)!. There is a 'resser near the stairs +ith t+o 'ra+ers in it. Bo+ever6 if yo* tal, to the slee)ing %hil'6 he 3*tters so3ething a"o*t a hi''en 'ra+er. If yo* o)en this 'ra+er6 yo*5ll fin' D gil. Bo+ever6 if yo* %hoose to leave the gil there6 yo*5ll get a T*r"o Ether later on. No+ leave the ho*se an' go *) a little an' to the right. Yo*5ll rea%h Aeris5 ho*se. ?efore going insi'e6 %he%, o*t the gar'en area to the right of the ho*se. Yo* %an fin' a #over 3ateria in the lo+er-left %orner of the flo+er"e's6 an' an Ether in the lo+er-righthan' %orner. There5s also a Save Point ne t to the ho*se6 if yo* nee' it. 7o insi'e the ho*se. Chen yo*5re a"le to %ontrol #lo*'6 go *) the stairs. After #lo*' +a,es *)6 go "a%, into yo*r roo3 an' %he%, the "ag "y the front of the "e'. It %ontains a Potion an' a Phoeni &o+n. In or'er to leave the ho*se6 yo* have to get )ast Aeris +itho*t alerting her to yo*r )res%en%e. To 'o this6 +al, over to the stairs6 instea' of r*nning. Also6 ,ee) #lo*' in the 3i''le of the hall+ay6 so that he 'oesn5t "r*sh against the +alls or the railing. =n%e yo*5ve gone 'o+n the stairs6 feel free to r*n o*t of the ho*se. :! Leave the to+n an' follo+ the )ath to the +est. Yo*5ll r*n into Aeris6 +ho )ro3)tly Loins yo*. 7etting thro*gh the ne t area %an "e tri%,y. 7o *) the )ile of +oo' an' r*n a%ross the )ie%e of 3etal +ith the holes

in it. Then go over to the re' )ie%e of 3etal an' r*n 'o+n it to the gro*n' level. 7o so*th thro*gh the hole6 then r*n +est an' north to +here a )lan, is. Cal, *) it to rea%h the *))er level. Fro3 here6 it5s a si3)le 3atter of going 'o+n the other )ile of +oo' an' e iting to the north.

----------------------------------------------------------------------(&! Call $ar,et ----------------------------------------------------------------------Ite3s in this se%tion: - Ether6 Phoeni &o+n 26 By)er6 Potion.

In the ne t area6 tal, to Aeris +hen she 3oves a+ay. =n%e the t+o of yo* are 'one %hatting6 follo+ Aeris to the northeast. Then go north to rea%h Call $ar,et. There5s a lot to 'o here. &on5t forget the Cea)on Sho)6 +hi%h has a lot of goo' ite3s ("e s*re to "*y so3e for Tifa6 even tho*gh she5s not in yo*r )arty right no+!. If yo* haven5t alrea'y gotten a Fire $ateria6 "e s*re to )i%, one *). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Call $ar,et Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 E%ho S%reen -00 gil Ite3 Eye 'ro) D0 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Bi-Potion <00 gil Ite3 Tent D00 gil Ite3 Call $ar,et Cea)on Sho) $ythril Ao' </0 gil Cea)on (for Aeris! $etal >n*%,le <20 gil Cea)on (for Tifa! Assa*lt 7*n <D0 gil Cea)on (for ?arret! Titan ?angle 2H0 gil Ar3or $ythril Ar3let <D0 gil Ar3or PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP S)ea,ing of Tifa6 yo* nee' to fin' o*t +hat ha))ene' to her. 7o to the so*theast %orner of Call $ar,et. There is an e it here that lea's to the Boney"ee Inn. Tal, to the 3an stan'ing in front of the Boney"ee Inn (the one +ith silver hair an' a re' vest!. If yo* as, a"o*t Tifa6 he tells yo* to go to &on #orneo5s 3ansion.

To get to the 3ansion6 ret*rn to Call $ar,et an' go all the +ay north6 into the *))er area of the to+n. >ee) going6 an' yo*5ll see a "*il'ing +ith re' "anners in the very "a%,. 7o insi'e an' tal, to the 3an in front of the gate. It see3s that only +o3en are allo+e' insi'e6 an' Aeris hat%hes a s%he3e to get #lo*' in--"y 'ressing hi3 *) as a +o3an. She5s serio*s6 too6 +hi%h 3eans yo* "etter get to +or,. At this )oint in the ga3e6 yo* nee' to %olle%t a %ertain n*3"er of ite3s in or'er to )ass off #lo*' as a +o3an. Chat5s 3ore6 yo* %an %olle%t a''itional ite3s to 3a,e #lo*' see3 3ore +o3anly. Bo+ fe3inine #lo*' 3anages to "e%o3e alters so3e events later on. Yo* %an 'o the follo+ing events in any or'er (altho*gh yo* %an5t get the +ig *ntil yo* get the 'ress!. Bere5s +hat yo* nee' to 'o: - Call $ar,et is 'ivi'e' into an *))er an' lo+er area6 so ,ee) that in 3in' as yo* rea'. First6 go to the %lothing store6 it5s in the north+est %orner of the lo+er area. Tal, to the la'y there. Then6 go to the *))er area an' go into the "ar (it5s the first "*il'ing on yo*r left!. Tal, to the 3an sitting near the 'oor. No+ ret*rn to the %lothing store an' tal, to the 3an. Bo+ yo* ans+ere' his 2*estions affe%ts +hat ,in' of 'ress he gives yo*: - That feels %lean P either ans+er - That feels soft P shiny - That feels soft P that shi33ers @ #otton &ress. @ Satin &ress. @ Sil, &ress.

- No+ yo* nee' to get a +ig. 7o "a%, to the *))er area an' enter the first "*il'ing on yo*r right. Tal, to the +o3an an' she +ill agree to give yo* a +ig if yo* %an "eat one of her trainees in a s2*atting %ontest. #hoose Jgot itJ6 then %hoose to "egin the %ontest (altho*gh yo* %an train if yo* +ant!. To s2*at6 si3)ly )ress the S2*are "*tton6 then the F "*tton6 then the #ir%le "*tton6 in that or'er. E*st ,ee) re)eating this *ntil ti3e r*ns o*t. The ty)e of +ig yo* get 'e)en's on ho+ 3any s2*ats yo* 'i' %o3)are' to yo*r %hallenger: - If yo* 'i' 3ore s2*ats6 yo* get the ?lon'e Cig. - If yo* 'i' an e2*al n*3"er of s2*ats6 yo* get the &ye' Cig. - If yo* 'i' fe+er s2*ats6 yo* get the Cig. In rating ter3s6 the Cig is the +orst6 +hile the ?lon'e Cig is the "est. At this )oint6 yo* no+ have eno*gh ite3s to get into &on #orneo5s 3ansion. If yo* +ant to %ontin*e on +ith the ga3e6 go to the %lothing store an' get into yo*r o*tfit6 an' s,i) 'o+n a +ays. If yo* +ant to %olle%t 3ore ite3s for a "etter Jfe3inineJ rating6 then ,ee) rea'ing. - 7o to the lo+er area of Call $ar,et an' go to the sho) in the *))er right-han' %orner. If yo* tal, to the 3an there6 he as,s yo* to "*y an ite3 fro3 the ven'ing 3a%hine in the Inn. Agree to hel) hi36 then go to the Inn. It5s in the so*th+est %orner of to+n. In the 3i''le of the night6 yo*5ll have the %han%e to "*y so3ething fro3 the 3a%hine. No+ go "a%, to the sho) an' tal, to the 3an. Be5ll give yo* a re+ar' "ase' on +hat yo* "o*ght.

- If yo* "o*ght the 200 gil ite36 yo* get the &ia3on' Tiara. - If yo* "o*ght the -00 gil ite36 yo* get the A*"y Tiara. - If yo* "o*ght the D0 gil ite36 yo* get the 7lass Tiara. In rating ter3s6 the 7lass Tiara is the +orst6 +hile the &ia3on' Tiara is the "est. - 7o to the lo+er area of Call $ar,et an' enter the "*il'ing in the *))er-3i''le of the s%reen. It5s a s*shi "ar. If yo* +al, )ast the e3)ty seat6 yo*5ll have the o)tion to sit 'o+n. =r'er +hatever yo*5' li,e (it all %osts /0 gil!6 then )i%, the 3i''le o)tion. Yo* +ill re%eive a JPhar3a%y #o*)on.J No+ go to the "*il'ing "eneath the s*shi "ar. Bere6 yo* %an e %hange the #o*)on for one of three ite3s. =n%e yo*5ve 'one that6 go to the resta*rant +here yo* 3et the o+ner of the #lothing Sho). 7o to the restroo3 in the north+est %orner an' o)en the 'oor6 then tal, to the +o3an in there. 7ive her +hatever 3e'i%ine yo* "o*ght6 an' she5ll give yo* a re+ar' in ret*rn. - If yo* gave her the &isinfe%tant6 yo*5ll get the #ologne. - If yo* gave her the &eo'erant6 yo*5ll get the Flo+er #ologne. - If yo* gave her the &igestive6 yo*5ll get the Se y #ologne. In rating ter3s6 the #ologne is the +orst6 an' the Se y #ologne is the "est. - 7o "a%, to the so*theast %orner of Call $ar,et6 +here the entran%e to the Boney"ee Inn is. If yo* tal, to the 3an +ho is 3illing a"o*t aro*n' here6 he5ll give yo* a J$e3"er5s #ar'.J If yo* tal, to the 3an +ho is "arring the entran%e6 he5ll let yo* insi'e. - No+6 go insi'e an' tal, to the la'y in the 3i''le of the roo3. Yo* %an no+ go into the *))er-left or lo+er-left 'oors. If yo* go into the *))er-left 'oor6 yo*5ll see an i3age of #lo*' in the left area of the roo3. Tal, to it6 an' #lo*' )asses o*t. Chen he %o3es to6 2*i%,ly tal, to the Boney"ee girl "efore she leaves6 an' she5ll give yo* the Lingerie. - If yo* go into the lo+er-left 'oor6 yo*5ll have to 'eal +ith $*,,i an' his )als. After+ar's6 he5ll give yo* the ?i,ini "riefs. - After+ar' going into either 'oor6 yo* %an go thro*gh the north 'oor an' tal, to the la'y on the far left to get so3e 3a,e*) )*t on yo*. After 'oing that6 there5s no other ite3s to get here6 so yo* 3ight as +ell leave. No+6 there5s nothing left to 'o "*t ret*rn to the %lothing store an' )*t on the ite3s that yo*5ve re%eive'. ?efore yo* 'o so6 tho*gh6 yo* 3ight +ant to ta,e a'vantage of an easy +ay to learn yo*r se%on' Li3it ?rea,s:

?*y t+o By)ers an' *se the3 on "oth )layers to )*t the3 in the JF*ryJ stat*s. Then go "a%, to Se%tor G an' ,ee) fighting *ntil yo* en%o*nter a Bell Bo*se. Fight it *ntil it 'oes the JS*i%i'e &ro)J6 revealing the 3onster insi'e the ho*se. No+ yo* %an si3)ly stan' aro*n' an' +ait for it to atta%, yo*. Than,s to the JF*ryJ stat*s6 yo*r Li3it ga*ge +ill 3a o*t after only one or t+o hits. Yo* %an ,ee) yo*r life *) *sing J#*reJ or other restorative ite3s6 as +ell as Aeris5 JBealing Cin'.J No+6 *se yo*r original Li3it ?rea, (?raver or Bealing Cin'!6 an' let the Bell Bo*se fill *) yo*r Li3it ?rea, ga*ge again. &on5t forget to heal the Bell Bo*se after hitting it +ith J?raverJ--yo* 'on5t +ant to ,ill it6 after all. Even if yo* 'o en' *) ,illing the Bell Bo*se6 yo* %an L*st fin' another one an' re)eat this tri%,. After 'oing this for a +hile (H--0 *ses sho*l' "e all yo* nee'!6 "eat the Bell Bo*se an' see if yo* got yo*r se%on' Li3it ?rea, or not. If yo* 'i'n5t6 L*st re)eat the tri%,. Chen yo*5re rea'y to 'ress *) #lo*'6 ret*rn to the %lothing store an' #lo*' +ill )*t on +hatever ite3s yo*5ve %olle%te' for hi3 so far. Then6 go north to the *))er area of Call $ar,et6 an' ret*rn to &on #orneo5s 3ansion. After yo*5re let insi'e6 go *) the stairs an' enter the 'oor on the far left. It lea's to a tort*re %ha3"er6 +here yo* %an fin' an Ether lying in the left %orner of the roo3. After tal,ing to Tifa an' learning +hy she5s here6 yo*5ll "e tol' to go to #orneo5s roo3. So6 go *) the stairs (Tifa an' Aeris +ill a*to3ati%ally Loin +hen yo* try to leave!6 an' go o*tsi'e. Enter the 3i''le 'oor. If yo* +al, *) to #orneo6 he +ill then )i%, +hi%h girl he +ants as his "ri'e. Cho gets )i%,e' 'e)en's on ho+ +ell #lo*' is a"le to )ass hi3self off as a +o3an. If yo* )i%,e' *) all the goo' ite3s li,e the &ia3on' Tiara6 Se y #ologne6 ?lon'e Cig6 et%.6 then #lo*' +ill "e )i%,e'. If yo* en'e' *) +ith lesser ite3s (li,e the &ye' Cig!6 or if yo* 'i'n5t get any of the e tra ite3s6 then #orneo +ill )i%, Tifa or Aeris. If #lo*' isn5t )i%,e'6 then yo*5ll "e han'e' over to #orneo5s hen%h3en. =n%e yo*5re in their roo36 3a,e yo*r +ay to the east an' gra" the "ag lying on the floor to get a Phoeni &o+n. No+ tal, to S%ot%h6 +ho is stan'ing at the north en' of the roo3. #lo*' +ill s+it%h "a%, into his nor3al %lothes6 an' yo*5ll have to fight the &on5s 3en. After "eating the36 yo*5ll have to fight S%ot%h an' t+o 3ore of &on #orneo5s la%,eys. Chen they5re 'ea'6 yo* %an e it the roo3 thro*gh the so*th+est e it. =*tsi'e6 yo*5ll r*n into Tifa. 7o into the 3i''le 'oor. There5s no+ an e it in the "a%, of #orneo5s roo3. 7o into it to fin' #orneo

hanging o*t +ith either Tifa or Aeris. =n%e yo*5re in %ontrol of #lo*' again6 loo, "ehin' his "e' to fin' a By)er. Chen yo* try to leave the roo36 &on #orneo as,s yo* a 2*estion. No 3atter ho+ yo* ans+er6 yo*5ll en' *) falling thro*gh a tra)'oor. If #orneo 'i' )i%, yo*6 then yo*5ll "e ta,en straight to his roo3. 7et the By)er "ehin' his "e'6 then %ontin*e on as yo* nor3ally +o*l'. &on5t +orry a"o*t the Phoeni &o+n6 yo* %an )i%, it *) later on. Any+ay6 on%e yo* fall thro*gh the tra)'oor6 yo*5ll en' *) in a se+er. ?efore 'oing anything else6 have #lo*' go to the so*theast. There are so3e stairs here that lea' *) to a higher area. At the far en' of it is a Potion. 7o "a%, an' tal, to yo*r frien's...on%e yo*5ve 'one so6 a 3onster +ill sho+ *). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A)s LV: -H FP: 210 Steal: RnothingT BP: -H00 AP: 22 $or)h: R%annotT $P: 0 7il: 2D< Leaves: Phoeni &o+n Cea,ness: Fire No Effe%t: 7ravity A"ility: XTail S+i)eY6 Li%, R%a*ses Sa'nessT Se+er Ts*na3i R'a3ages all o))onents4 'a3age 'e)en's on 'ire%tion of +aveT. $ani)*late: R%annotT Lo%ation: Se+er A)s5 JTs*na3iJ atta%,s +ill 'a3age all %hara%ters (in%l*'ing hi3self!. Bo+ever6 the reverse version 'oes 3ore 'a3age to yo* an' less 'a3age to hi3 than the nor3al JTs*na3i.J Sin%e his atta%,s +ill fill *) yo*r Li3it ?rea,s 2*i%,ly6 si3)ly *se Fire on hi3 or atta%, nor3ally *ntil yo* have a %han%e to *se yo*r Li3it ?rea,s. Cith Aeris in yo*r )arty6 yo* %an *se her JBealing Cin'J to easily restore lost life. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

----------------------------------------------------------------------(E! Train 7raveyar' ----------------------------------------------------------------------Ite3s in this se%tion: - Steal 3ateria6 Bi-Potion <6 E%ho S%reen6 Potion <6 Ether 2.

Ite3s to steal: - Stri,ing Staff (fro3 Eligor! 7o *) the la''er that Aeris +as lying in front of. It lea's to another la''er6 so go 'o+n that. To the so*th is a stair%ase lea'ing *) to another le'ge6 an' lying on the le'ge is a Steal 3ateria. Ta,e it6

then L*3) 'o+n the hole to the northeast. In the ne t area6 go 'o+n the stairs to the so*theast6 then go *)strea3 an' %li3" *) the e3"an,3ent +here there is no railing. Yo* %an then go over to the la''er an' %li3" *). Yo*5re no+ in the Train 7raveyar'. There are so3e ene3ies yo*5ll 'efinitely +ant to ta,e a'vantage of6 s*%h as the rare ene3y Eligor. Yo* %an steal the Stri,ing Staff fro3 hi36 +hi%h is a great +ea)on for Aeris to have. Yo* %an also steal Ethers fro3 the &eenglo+s (+hi%h have a resale val*e of /D0 gil!. If yo*5re +illing to s)en' so3e ti3e here6 yo* %an also +in 7ravi"alls fro3 the &eenglo+s6 +hi%h are very *sef*l later on (hol' onto the3 for no+!. Any+ay6 there is a Save Point here that yo* %an *se. North of it is an entran%e into one of the trains. 7o insi'e the train an' hea' north6 then e it o*t an' %he%, the near"y oil 'r*3 to fin' a Bi-Potion. 7o "a%, an' %li3" *) the la''er ne t to the Save Point an' r*n a%ross the %ar to fin' a Bi-Potion. >ee) r*nning onto the ne t %ar6 then *) onto the "ri'ge-li,e iron gir'er that is hanging over t+o %ars. 7o a%ross it to the right. Lea) 'o+n onto the right-han' train %ar an' r*n to the so*th. There is a )otion sitting in front of a light that yo* %an ta,e. No+ go "a%, to the gir'er an' go to the left6 'o+n onto the gro*n' floor. Then go north an' e a3ine the oil 'r*3 to fin' an E%ho S%reen. No+ go 'o+n an' to the right. Yo* %an no+ r*n so*th "et+een the t+o trains. The right-han' train has an entran%e on the si'e6 so go insi'e it an' r*n so*th6 then e it o*t the right si'e. Yo* sho*l' "e near a la''er. #li3" *) it6 go north6 then %li3" 'o+n the other la''er. If yo* ,ee) going north6 yo*5ll see an entran%e on the si'e of the right3ost train. Enter it an' go north. Then e it o*t of the left si'e an' gra" the near"y Potion. Fro3 here6 yo* %an go north to rea%h a ne+ area. In this area6 go north6 then +est an' an' so*th *ntil yo* rea%h another Potion. 7o "a%, to the north6 then +est6 then so*th again6 to +here an oil 'r*3 is. Loo, insi'e it for an Ether. No+ r*n "a%, *) an' hea' north to +here three gol'en trains are. Enter the lo+er train. It +ill 3ove for+ar'6 'ragging another train %ar +ith it. No+ enter the to)3ost train %ar. It +ill 3ove "a%, *ntil it to*%hes a gir'er. There is a train +ith a la''er "et+een the t+o gol' trains. A*n *) the la''er6 an' get the Bi-Potion fro3 the en' of the train. Yo* %an no+ go "a%, an' L*3) onto the *))er3ost gol' train. A*n along it6 a%ross the gir'er6 an' a%ross the other train. #li3" 'o+n the train6 an' yo* +ill have e ite' the 7raveyar'.

If yo* hea' to the left6 yo*5ll ret*rn to the Se%tor / Sl*3s. A "attle has "ro,en o*t in front of the s*))ort )illar6 ho+ever. Chen yo*5re a"le to %ontrol #lo*'6 yo* %an 3a,e *se of a Save Point L*st )ast the gate. There5s also a 3an in a re' vest +ho +ill sell yo* ite3s if yo* tal, to hi3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Se%tor / Sl*3s Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 7rena'e H0 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Chen yo*5re rea'y6 %li3" *) the stair%ase. At the to)6 tal, to ?arret. Chen yo* get a 3essage saying that yo* %an go to yo*r 3en*6 that5s yo*r %*e--'on5t )ress #ir%le to %lose the +in'o+6 or yo* %an5t go to yo*r 3en*. E*st )ress Triangle. After yo*5ve set *) yo*r e2*i)3ent an' e ite' o*t6 Aeno +ill sho+ *). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP T*r,s:Aeno LV: -/ FP: 2.0 Steal: RnothingT BP: -000 AP: 22 $or)h: R%annotT $P: 0 7il: D00 Leaves: Ether Aesists: Lightning No Effe%t: 7ravity6 Paralysis A"ility: XAo' S3a%,Y6 Ele%tro-3ag Ao'6 Pyra3i' $ani)*late: R%annotT Lo%ation: Plate S*))ort (-st en%o*nter! Pyra3i' LV: 2 BP: -0 $P: 0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Notes: FP: 0 Steal: AP: 0 $or)h: 7il: 0 Leaves: W$ini3*36 Frog6 #onf*se6 RnothingT R%annotT RnothingT Petrify6 Slo+-

n*3"6

?erser,6 Invin%i"ility6 Life26 Aegen 7ravity (%a*ses instant 'eath!W RnoneT R%annotT Plate S*))ort S*33one' "y T*r,s:Aeno.

Aeno5s atta%,s are fairly straightfor+ar'--e %e)t his Pyra3i' atta%,. Chen he *ses this6 one %hara%ter is )araly8e' an' %an ta,e no a%tion *ntil the Pyra3i' is re3ove'. Chat5s +orse6 if all three %hara%ters are tra))e' in )yra3i's6 then the ga3e is over. Bo+ever6 a )yra3i' %an "e "ro,en L*st "y atta%,ing it6 an' if yo* have the All 3ateria atta%he' to a atta%, 3agi%6 yo* %an hit "oth the )yra3i' an' Aeno at

the sa3e ti3e. Chen yo*5re not "*sy "rea,ing Pyra3i's6 L*st +ail a+ay at Aeno +ith +hatever yo*5ve got...he5s not that har'6 it L*st ta,es ti3e to ,ill hi3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle is over6 tal, to Tifa. =n%e ?arret is rea'y to leave6 tal, to hi3 an' the three of yo* +ill s+ing to safety.

----------------------------------------------------------------------(F! To Shinra BQ ----------------------------------------------------------------------Ite3s in this se%tion: - Sense 3ateria6 T*r"o Ether6 Ether =n%e yo*5re in %ontrol of #lo*'6 hea' so*th6 as if yo* +ere going "a%, to the Se%tor D Sl*3. Yo*r tea33ates +ill Loin yo*. No+ go "a%, to the )laygro*n' area. There is a Sense 3ateria lying near the gate. Yo*r ne t goal is to go "a%, to the Se%tor D Sl*36 "*t if yo* +ant to save yo*r ga3e "efore going there6 yo* %an al+ays sto) "y Call $ar,et. Chen yo*5re 'one6 ret*rn to the Se%tor D Sl*3. Ae3e3"er that ,i' +ho ha' D gil in his 'resserM If yo* tal, to hi3 no+6 he5ll give yo* a T*r"o Ether. If yo* too, the gil6 then yo* 'on5t get anything. No+ go to Aeris5 ho*se. After ?arret goes *)stairs6 yo* %an go after hi3 an' tal, to hi36 or yo* %an L*st try to leave6 an' ?arret +ill %o3e "a%, 'o+n an' reLoin yo*. Either +ay6 on%e yo*5ve left Aeris5 ho*se6 it5s ti3e to go to Call $ar,et. =n%e yo* rea%h the 3ar,et6 go "a%, to the +ea)on sho) in the *))er area. Tal, to the 3an on the left6 an' he5ll sell yo* a set of ?atteries for <00 7il. ?*y the36 then leave. If yo* go north6 yo*5ll see a "*n%h of ,i's r*nning off to the east. Yo* %an follo+ the36 or yo* %an ret*rn to #orneo5s 3ansion in %ase yo* 3isse' any ite3s the last ti3e aro*n'. Yo* %an even free >ot%h fro3 the tort*re %ha3"er6 if yo* +ant :! Any+ay6 if yo* follo+ the ,i's east6 yo*5ll rea%h a +all +ith a +ire hanging 'o+n the 3i''le of it. Yo* %an %li3" the +ire *) to a ne+ area. Bere6 L*3) off the +ire an' go left6 'o+n6 then to the right *ntil yo* rea%h a "o -sha)e' o)ening. Yo* %an )*t a ?attery in here6 an' it +ill )o+er a near"y )ro)eller. If yo* go to the north6 yo* %an ho) *) onto the )ro)eller an' *se it to get onto a %*rvy )ie%e of railroa'. There5s another o)ening here6 so )*t in another "attery an' %li3" *) the "ar that raises *). #li3" *) the near"y +ire *ntil yo* rea%h the to)4 yo*5ll no+ have to L*3) onto a s+inging "ar. E*st )ress the #ir%le "*tton +hen the "ar is %o3ing to+ar's yo* to gra" it. If yo* have tro*"le +ith the ti3ing6 then +ait *ntil the Js%ree%hJ so*n' en's (+hen the "ar is %losest to+ar's yo*!6 then L*3).

After 3a,ing it to the other si'e6 %li3" *). In the ne t area6 there is a +ire that yo* %an %li3" 'o+n to rea%h another "attery o)ening. &o so an' )*t in a "attery4 yo*5ll get an Ether in ret*rn. #li3" 'o+n an' *se the "ar to L*3) a%ross again6 an' go "a%, *). #ontin*e +or,ing yo*r +ay *) an' yo*5ll event*ally rea%h Shinra Bea'2*arters.

----------------------------------------------------------------------(7! Insi'e Shinra BQ ----------------------------------------------------------------------Ite3s in this se%tion: - Eli ir6 Ele3ental 3ateria6 Star Pen'ant6 Fo*r Slot6 All 3ateria6 Poison 3ateria6 Talis3an6 Ene3y S,ill 3ateria6 Potion 26 $ythril Ar3let6 Prote%t Vest6 7*ar' So*r%e6 Star Pen'ant. Ite3s to steal: - #ar"on ?angle (fro3 $oth Slasher!6 Bar'e'ge (fro3 S=L&IEA:<r'! E2*i))e' on Ae' FIII: - $ythril #li)6 $ythril Ar3let6 Fire 3ateria6 All 3ateria6 Sense 3ateria. =n%e yo* )ro"a"ly into the yo*r +ay rea%h the BQ6 there is a Save Point near"y that yo*5ll +ant to *se. Yo* have t+o o)tions +hen it %o3es to getting "*il'ing. Yo* %an either snea, in 2*ietly6 or yo* %an for%e in thro*gh the front 'oors.

Snea,ing in has it5s a'vantages. For one thing6 yo* 'on5t have to fight any ene3ies. E*st go to the o)ening on the left an' follo+ it "a%, to the stair%ase. Chat5s 3ore6 yo* %an fin' an Eli ir on one of the flights of stairs. Bo+ever6 it ta,es a L=N7 ti3e to %li3" *) all the stairs6 so yo* 3ay L*st +ant to %harge on in. ?arging in gets yo* to the *))er floors a lot faster6 even tho*gh yo* have to fight 2*ite a fe+ ene3ies. ()on entering6 yo*5ll "e r*she' "y so3e g*ar's. After+ar's6 go to the "a%, of the roo3. Yo* %an %hase the staff aro*n' the roo36 if yo* +ant :! Bo+ever6 +hat yo*5re really "a%, here for is to %he%, o*t the "*lletin "oar' to the right of the elevators. =ne of the notes on the "oar' is another T*rtles5 Para'ise flyer. Yo* %o*l' ta,e the near"y elevator6 "*t instea' go "a%, an' %li3" *) either flight of stairs to the se%on' floor. Bere6 yo*5ll see that there is a sho) in the northeast %orner of the roo3 (it5s "elo+ the neon sign that rea's JA##ESS=AIESJ!. There are t+o %hests in here6 "*t yo* %an5t o)en the3 for the ti3e "eing. If yo* tal, to the +o3an "ehin' the %o*nter6 she5ll sell yo* so3e ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

Shinra ?*il'ing Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 Eye 'ro) D0 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After tal,ing to her6 the other o%%*)ants of the sho) +ill r*n o*t. This 3eans that yo* %an no+ +at%h the television in the left %orner of the roo3 to see a 3ovie a"o*t an a*to3o"ile 3an*fa%t*re' "y the Shinra. No+ go "a%, o*tsi'e. Yo* %o*l' go *) the stairs again6 "*t there5s nothing of interest asi'e fro3 a little )i%t*re vie+er that %hanges i3ages every fe+ se%on's. Chether yo* 'o or not6 yo* event*ally nee' to enter the elevator in the "a%, of the roo3 (yo* %an 'o this on any floor!. Insi'e6 go over to the %ontrol )anel to the left of the 'oor an' )ress the %ir%le "*tton to start *) the elevator. After a %ertain )oint6 ho+ever6 the elevator goes hay+ire. To sto) it6 L*st go over an' a%tivate the %ontrol )anel again. Ea%h ti3e yo* sto) the elevator6 ene3ies r*sh in an' atta%,. There5s also a ran'o3 %han%e of a 3an trying to get on the elevator +ho frea,s o*t +hen he sees it5s o%%*)ants. :! Chether yo* %a3e *) the stairs or *se' the elevator6 yo*5ll event*ally en' *) on the D.th floor. If yo* a))roa%h the g*ar's in the so*theast %orner of the roo36 they5ll atta%, yo*. After 'efeating the36 yo*5ll fin' a >ey%ar' G0 on the gro*n'. There are so3e elevators here6 so go into the3 an' go *) to the G0th floor. Chile in the elevator6 tal, to Tifa an' ?arret to %ontin*e. =n the G0th floor6 3ove a+ay fro3 the elevators to get a "etter vie+ of the roo3. 7o into the roo3 on the left6 an' try to e it thro*gh the 'oor. ?arret +ill tell yo* to go ahea'. Chat yo* have to 'o no+ is r*n "et+een the gol' stat*es +itho*t "eing seen "y the g*ar's. Yo* %an 'o this si3)ly "y stan'ing *n'er a stat*e. =n%e yo* rea%h the 3i''le area6 *se the #ir%le "*tton to %all yo*r frien's over. 7etting )ast the first set of g*ar's is not so har'6 "*t the se%on' set 3ove aro*n' 3*%h faster. Try to )ress the #ir%le "*tton as the g*ar's "egin 3oving6 so that yo*r %hara%ter finishes 3oving "efore the g*ar's sto). =n%e all %hara%ters are in the righthan' roo36 yo* %an go *) the stairs to the G-st floor. =n this floor6 tal, to all the )eo)le. =ne of the 3en +ho is +al,ing aro*n' +ill as, +hat yo*5re 'oing in the "*il'ing. Ae)ly6 J......J an' he +ill give yo* the J>ey%ar' G2.J Yo* %an no+ *se the elevator on the so*th +all to go *) to the G2n' floor. If yo* +ant to save yo*r ga3e6 yo* %an al+ays go 'o+n to the -st floor an' *se the Save Point o*tsi'e the 3ain "*il'ing. In fa%t6 I re%o33en' it6 "e%a*se a tri%,y )*88le is %o3ing *) on the ne t floor. =n the G2n' floor6 go into the roo3 on far right. In here is &o3ino6 the 3ayor of $i'gar. Be5ll give yo* his ,ey%ar' if yo* %an g*ess +hat his )ass+or' is. If yo* nee' so3e a'vi%e6 yo* %an al+ays tal, to Bart6 the 3an stan'ing o*tsi'e &o3ino5s offi%e.

Fig*ring o*t &o3ino5s ri''le is a little tri%,y. li,e this:

It "asi%ally +or,s

- This floor is a li"rary %ontaining vario*s "oo,s. Ea%h roo3 %ontains a %ertain ty)e of "oo,. Yo* %an tell +hat ty)e of "oo, it is "y rea'ing the )anel o*tsi'e ea%h roo3. - For e a3)le6 the J(r"an &ev. Aesear%h Li"raryJ roo3 %ontains info a"o*t the str*%t*re an' layo*t of $i'gar #ity. - Bo+ever6 there is one 3isfile' "oo, in ea%h roo3. For e a3)le6 yo* 3ight fin' a "oo, on +ea)on 'evelo)3ent in the JS%ientifi% Aesear%h Li"rary.J - Chen yo* fin' a 3isfile' "oo,6 loo, at the "oo,5s title an' the a%%o3)anying n*3"er. #o*nt for+ar' that 3any n*3"ers an' then +rite 'o+n the %orres)on'ing letters. - For e a3)le6 if the title of a "oo, +as: / this 'o%*3ent +as +ritten "y %hris 3a%'onal' - Then yo* +o*l' %o*nt for+ar' / letters (ignoring s)a%es!. In this %ase6 yo*5' en' *) on the letter J#J in J'o%*3ent.J - 7o thro*gh ea%h roo3 *ntil yo*5ve fo*n' fo*r 3isfile' "oo,s an' fig*re' o*t their letters. For instan%e6 let5s say yo* en' *) +ith these fo*r "oo,s: G -G Aea%tor #onstr*%tion #hart ?iologi%al %hara%teristi%s of the An%ients ?rea,'o+n of S=L&IEA 3e3"ers "y %lass $o'ern history of $i'gar s)a%e )rogra3 vol. -

- The letters yo* en' *) +ith are =6 ?6 ?6 $. No+ ta,e those letters an' try to rearrange the3 into a +or'. In this %ase6 a +or' yo* %an 3a,e fro3 the letters is J?=$?.J - No+ go "a%, an' tal, to &o3ino. Be5ll give yo* a list of +or's to %hoose fro3. If yo*r +or' is on the list6 then %hoose it. If not6 see if yo* %an rearrange the letters into another +or'. If yo* %an5t6 then yo* )ro"a"ly 'i'n5t fig*re o*t the right letter6 or else yo* +rote 'o+n the +rong "oo, na3e. - In o*r e a3)le6 ?=$? is in'ee' one of the +or's on &o3ino5s list. - Be5ll no+ re+ar' yo* +ith the J>ey%ar' GD.J If yo* fig*re o*t his )ass+or' on the first try6 he5ll also give yo* an Ele3ental 3ateria. If yo* 'on5t get it right on the first try6 I re%o33en' that yo* reset the ga3e an' try again6 "e%a*se a free Ele3ental 3ateria is too goo' to )ass *). Ae3e3"er6 &o3ino5s )ass+or' %hanges ea%h ti3e yo* )lay. After getting the >ey%ar'6 go to floor G1. The roo3 in the lo+er left %ontains a Save Point6 an' yo* %an slee) here for free. Chen yo*5re 'one6 go into the large so*thern roo3 +here the e er%ise e2*i)3ent is. In the *))er-left %orner is a ven'ing 3a%hine that +ill sell yo* a 'rin, for 2D0 gil. P*t in the 3oney6 an' +hen nothing %o3es o*t6 hit the 3a%hine. Nothing +ill ha))en6 "*t +hen yo* ret*rn here 3*%h later in the ga3e6 yo* +ill get the 'rin, yo* )ai' for. No+ go into the northern roo36 +here the lo%,ers are. Yo* %an fin' a Phoeni &o+n in the thir' ro+ of lo%,ers6 an' an Ether in the

se%on' ro+. Chen yo*5re 'one6 go 'o+n to the G<r' floor. This floor is one giant )*88le that yo* %an solve to get so3e free ite3s. First off6 go into the so*theastern roo3 an' e a3ine the %o3)*ter ter3inal. Yo* +ill get a 3essage a"o*t "eing a"le to o)en 'oors. No+ e it the roo3 an' go to the northeast %orner of the roo3. If yo* +al, to the east6 yo*5ll rea%h an area +ith a 'oor to the +est an' a 'oor to the so*th. =)en the +estern 'oor an' ,ee) going for+ar' *ntil yo* rea%h another area +ith t+o 'oors4 one to the +est an' one to the so*th. =)en the so*thern 'oor. Fro3 here6 yo* sho*l' "e a"le to go +est an' then so*th into the roo3 on the far left. In the roo3 is an JA #o*)on.J No+ go over to the air '*%t in the roo3 an' )i%, the to) o)tion to %li3" insi'e it. $ove so*th6 then east6 then north to another '*%t. #li3" 'o+n it to rea%h another roo3 +here the J? #o*)onJ is. 7et it an' e it thro*gh the so*th 'oor6 then go to the +est an' o)en the 'oor to the +est. Yo* %an no+ go north into the last roo3 to get the J# #o*)on.J 7o "a%, into the roo3 +ith the air '*%t6 %li3" into the '*%t6 an' go so*th. Then e it thro*gh the '*%t o)ening to the east. Yo*5ll "e "a%, in the roo3 +ith the %o3)*ter. A%%ess it an' %hoose the "otto3 o)tion (J#o*)on #hangeJ!. Yo* +ill then re%eive the Star Pen'ant6 Fo*r Slot6 an' All 3ateria. If yo* 3esse' *) on the )*88le6 yo* %an al+ays ret*rn to the %o3)*ter an' %hoose the first o)tion to reset the 'oors. Then6 L*st re%olle%t the #o*)ons. No+6 yo* 3ay +ant to ret*rn to floor G1 an' save yo*r ga3e. This is a really goo' ti3e to 3a,e *se of that Steal 3ateria of yo*rs. (se the stairs in the far right roo3 to %li3" *) to floor GH. Bere6 r*n aro*n' in the little roo3 yo*5re in *ntil yo* get into a fight. If yo* fight $oth Slashers6 yo* %an steal #ar"on ?angles fro3 the3. Sin%e they are +ea, against Lightning6 yo* %an )air the ?olt an' All 3aterias together so that yo* %an hit all of the3. If yo* really +ant to ta,e the ti3e (an' it +ill ta,e a +hile!6 yo* %o*l' al+ays steal five #ar"on ?angles6 sin%e they5ll %o3e in han'y later on. If yo* fight S=L&IEA:<r's6 yo* %an steal the Bar'e'ge fro3 the36 +hi%h is a +ea)on for #lo*'. They %an "e to*gh6 so I re%o33en' ,illing off yo*r ene3ies so that there is only one S=L&IEA:<r' left. That +ay6 yo* 'on5t have to +orry a"o*t having yo*r +hole )arty )*t to slee) an' "eing ele%tro%*te' to 'eath :! These g*ys are +ea, against Fire6 so *se that to get ri' of the3. If yo* en%o*nter Carning ?oar's6 L*st r*n a+ay--they5re a +aste of ti3e. If yo* lose too 3*%h life6 yo* %an al+ays ret*rn to the G1th floor after the "attle an' heal *). =n%e yo*5ve stolen these ite3s6 it5s ti3e to get "a%, to "*siness. 7o *) to floor GD. In the 3i''le of this roo3 is a 3o'el of the %ity of $i'gar6 an' in the s3aller roo3s are treas*re %hests. Chat yo* have to

'o is o)en *) a %ertain %hest6 get the J$i'gar PartsJ insi'e of it6 an' then *se the )arts on the "ro,en se%tions of the 3o'el of $i'gar #ity. Ea%h ti3e yo* 'o this6 another %hest +ill *nlo%,. Yo* si3)ly ,ee) )*tting in )arts *ntil all the %hests are o)en. The %hests %an "e o)ene' in this or'er: -. 2. <. 1. D. G. Cest roo36 lo+er %hest So*th+est roo36 *))er %hest So*th+est roo36 lo+er %hest Cest roo36 *))er %hest Northeast roo36 only %hest East roo36 only %hest.

=n%e yo*5ve )*t in all the $i'gar Parts (e %e)t for the Se%tor / )art of the 3o'el!6 the last %hest +ill o)en *)6 +hi%h %ontains the >ey%ar' GG. No+6 yo* %an go *) to floor GG. =n this floor6 yo*5ll see the Shinra e e%*tives gather in the %enter roo3. B33...ho+ to s)y on the3M 7o into the *))er-left roo3 (the "athroo3!6 an' enter the stall. Cal, so*th *ntil the s%reen %hanges to an overhea' vie+. If yo* a))roa%h the toilet6 yo*5ll "e given three o)tions. Pi%, the 3i''le o)tion to %li3" *) into the ventilaton shaft. No+ hol' 'o+n to %ra+l along the shaft. Yo*5ll "e a"le to listen in on the 3eeting in the 3ain roo3. No+ %li3" "a%, 'o+n into the "athroo3 an' leave. If yo* try to go to the stairs on the right si'e of the roo36 yo*5ll see BoLo leaving the floor. Follo+ hi3 *) the stairs. Sin%e he *nlo%,e' the 'oor6 yo* %an no+ a%%ess the G/th floor. Follo+ BoLo to the left si'e of the floor. After he leaves an' yo*5re in %ontrol of #lo*' again6 hea' "ehin' the %rates to get o*t of here (yo* %an )ress Sele%t to "ring *) the re' e it arro+6 if ne%essary!. Chen the %a3era angle %hanges to an overhea' vie+6 yo*5ll see that there is a Save Point to the right6 as +ell as a %hest that %ontains the Poison 3ateria. No+6 "efore %ontin*ing on6 3a,e s*re one )erson has the Star Pen'ant e2*i))e'--yo*5ll fin' o*t +hy this is i3)ortant in L*st a 3o3ent. No+ go into the elevator to the north. Yo*5ll ri'e it *) to the GHth floor. After freeing Aeris6 yo*5ll have to )i%, so3eone to ta,e her to so3e+here safe. If yo* )i%, the to) o)tion6 Tifa +ill leave yo*r )arty6 +hile ?arret +ill leave if yo* )i%, the "otto3 o)tion. $a,e s*re that +hoever has the Star Pen'ant stays "ehin'. After+ar's6 yo*5ll have a %han%e to na3e Ae' FIII. =n%e yo* na3e hi36 yo*5ll have to fight a "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Sa3)le:B=D-2 LV: -. FP: <00 Steal: RnothingT BP: -000 AP: <0 $or)h: R*n,no+nT $P: -20 7il: 2D0 Leaves: Talis3an Aesists: Lightning A"sor"s: Poison

No Effe%t: A"ility: $ani)*late: Lo%ation: Sa3)le:B=D-2-o)t LV: / BP: <00 $P: 1H No Effe%t: A"ility: $ani)*late: Lo%ation:

7ravity X#la+ Atta%,Y6 Sha'y ?reath6 Aeani3agi% R%annotT Shinra ?l'g. GHf. FP: 0 Steal: RnothingT AP: 0 $or)h: RnothingT 7il: 0 Leaves: Tran2*ili8er WEarth6 $ini3*36 FrogW Aolling Atta%,6 Fire6 I%e R%annotT Shinra ?l'g. GHf. ()art of B=D-2!

Yo*5ll have to fight "oth the "oss an' three of the Jo)tJ ene3ies. &on5t "other ,illing the36 as the "oss %an %reate 3ore of the3 *sing JAeani3agi%J6 an' this +ill only serve to heal all of yo*r ene3ies. &on5t "other *sing J?ioJ either6 sin%e the "oss %an a"sor" )oison 'a3age as BPs. Instea'6 *se JFireJ or JI%eJ on B=D-2 (J?oltJ is not as effe%tive!. The "oss5 JSha'y ?reathJ atta%, +ill )oison the entire )arty6 e %e)t for the +earer of the Star Pen'ant. (sing Anti'otes on )oisone' )arty 3e3"ers is a +aste of ti3e6 sin%e it *ses JSha'y ?reathJ often. Chen yo* ,ill the "oss6 all of the ene3ies +ill 'ie. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "oss is over6 yo*5ll have to "rea, yo*r tea33ates into t+o se)arate tea3s. To 'o this6 )ress the F "*tton. Yo* %an5t ta,e #lo*' o*t of yo*r 3ain )arty6 ho+ever. Yo* %an also a%%ess the $ain $en* "y )ressing the Triangle "*tton. Chen yo*5re 'one an' +ant to %ontin*e on +ith the ga3e6 e it "a%, to the ga3e an' )ress the #ir%le "*tton. =n%e yo*5re in %ontrol of #lo*'6 go "a%, insi'e the t*"e +here the "oss +as an' )i%, *) the Ene3y S,ill 3ateria that he left "ehin'. No+ go a%ross the +al,+ay so that yo*5re "a%, in an overhea' vie+ of the floor. If yo* go to the so*theast6 yo*5ll fin' a raise' )latfor3 +ith t+o Potions on it. No+ that yo*5re on the *))er level6 yo* %an go north to tal, to the 3an +ho +as o)erating the lift %ontrols. Be5ll give yo* the J>ey%ar' GH.J 7o "a%, 'o+n to the lo+er level an' go thro*gh the 'oor on the east +all to fin' t+o 3ore Potions. There5s nothing else to 'o here6 so go "a%, to the elevator an' go 'o+n to floor G/. Yo* %an al+ays save yo*r ga3e at the near"y Save Point "efore %ontin*ing. No+ go "a%, to the right si'e of the "*il'ing an' go 'o+n the stairs to floor GG. Enter the elevator6 an' yo*5ll get %a*ght "y the T*r,s. After+ar's6 yo*5ll en' *) in Lail. Yo* %an tal, to Tifa6 or go *) to yo*r 'oor to %he%, *) on any of the other %hara%ters. After %he%,ing *) on everyone6 yo* %an a))roa%h the 'oor to "e given an o)tion to go

to slee). Chen yo* +a,e *)6 the 'oor +ill "e *nlo%,e'. 7o o*tsi'e an' e a3ine the g*ar'6 then go "a%, in an' tal, to Tifa. Then go an' e a3ine the g*ar' again to get his ,ey. No+ go into ?arret5s %ell an' tal, to hi3. No+ go an' tal, to Tifa. Yo*5ll no+ "e in a )arty +ith Tifa an' Aeris. Sin%e yo* no longer have any ,ey%ar's6 yo* +on5t "e a"le to go thro*gh 3ost of the 'oors6 so 'on5t "other trying to go to a lo+er floor. Instea'6 go to the so*th+est area of this floor to 3eet *) +ith Ae' FIII. Follo+ hi3 *) to the GHth floor. 7o thro*gh the 'oor on the eastern +all an' 3a,e yo*r +ay northeast to +here the stairs are. 7o *) to the G.th floor. Bere6 e it the roo3 an' go +est6 o*t into the area +ith the t+in stair+ells. There is a Save Point that yo* %an *se. 7o *) either of the stairs to the /0th floor. Bere6 if yo* a))roa%h Presi'ent Shinra6 yo*5ll en' *) r*nning into Pal3er. After he leaves6 go thro*gh the northern 'oor. After 3eeting A*f*s6 the +hole gang (sans #lo*'! +ill go "a%, 'o+n to floor G.. Yo*5ll then "e given the o)tion to re3ove #lo*' an' Tifa5s 3ateria (to) o)tion!6 or not ("otto3 o)tion!. I re%o33en' re3oving the 3ateria6 sin%e yo*5ll have a %han%e to give it "a%, to the3 later6 an' it 3a,es giving the3 an o)ti3al set*) 3*%h easier. If yo*5re +on'ering +hat the )oint of this is (sin%e yo* %an *se the E %hange o)tion to 'o e a%tly the sa3e thing!6 +ell6 there +as no E %hange o)tion in the Ea)anese version 4! No+6 yo*5ll "e in %ontrol of Aeris. ?arret an' Ae' FIII +ill have ha' their $ateria *ne2*i))e'6 so )*t their $ateria "a%, on in +hatever +ay yo* li,e. I re%o33en' giving a $agi% 3ateria (ho)ef*lly yo* have 3ore than one Lightning 3ateria6 "*t Fire or I%e +ill 'o! to Aeris an' Ae' FIII. Feel free to *se as 3any $ateria as yo* li,e4 'on5t +orry a"o*t saving any for #lo*' or Tifa. Also6 sin%e Aeris has s*%h a lo+ 'efense rating6 yo* 3ay +ant to )*t ?arret or Ae' FIII first. Chen yo*5re rea'y6 go to the east en' of the floor an' go thro*gh the so*th 'oor6 then go so*th+est to rea%h the elevator. Chen yo* go insi'e an' t*rn it on6 yo*5ll fight a "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP B*n're' 7*nner LV: -H FP: 2D0 Steal: R%an5t rea%hT BP: -G00 AP: 2D $or)h: R%annotT $P: 0 7il: 200 Leaves: RnothingT No Effe%t: Poison6 Sto) Aesists: 7ravity Cea,ness: Lightning A"ility: A* Artillery6 Bi''en Artillery6 $ain Artillery6 Cave Artillery. $ani)*late: R%annotT Lo%ation: Elevator (after es%a)ing fro3 Lail! Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6

an' 7il a3o*nts are sin%e it an' the Beli 7*nner are fo*ght '*ring the sa3e "attle. The fig*res liste' are for "oth ene3ies. The "iggest )ro"le3 +ith this "attle is that Aeris an' Ae' FIII %an5t rea%h the "oss6 sin%e they 'on5t have a long-range +ea)on li,e ?arret 'oes. Bo+ever6 yo* %an al+ays have the3 atta%, +ith Lightning +hile ?arret 'oes )hysi%al atta%,s. Also6 Ae' FIII5s JSle' FangJ %an still hit B*n're' 7*nner. As the "attle )rogresses6 the "oss +ill %hange it5s array of +ea)ons an' *se 'ifferent JArtilleryJ atta%,s. =n%e it5s life is lo+ eno*gh6 the "oss rea%hes it5s final stage6 an' yo*5ll get a 3essage stating that it5s JSensor #annonJ is %harging. Fro3 that )oint on+ar'6 every ti3e the Sensor #annon is %harge'6 it +ill *se the JCave Artillery6J +hi%h hits all 3e3"ers. So6 it5s in yo*r "est interest to ,ill the "oss as 2*i%,ly as )ossi"le. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the B*n're' 7*nner is 'efeate'6 yo*5ll have to fight another "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Beli 7*nner LV: -. FP: 2D0 Steal: R%an5t rea%hT BP: -000 AP: 2D $or)h: R%annotT $P: 0 7il: 200 Leaves: $ythril Ar3let No Effe%t: Poison6 Earth6 Sto) Cea,ness: Lightning6 Cin' A"ility: A? #annon (%an %a*se JSlee)J!6 # #annon (%an %a*se JPoisonJ! Firing Line6 S)inning ?o'y"lo+6 Flying &rill $ani)*late: R%annotT Lo%ation: Elevator (after es%a)ing fro3 Lail! Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears after B*n're' 7*nner. The fig*res liste' are for "oth ene3ies. Sin%e yo*r )arty has alrea'y ta,en so3e a"*se fro3 B*n're' 7*nner6 this "attle %an "e 'iffi%*lt. The JFiring LineJ atta%, %an hit all of yo*r allies6 an' it 'oes a goo' a3o*nt of 'a3age6 so if yo* start this "attle +ith lo+ BP6 try to fill it *) as soon as )ossi"le. If yo* have the #over 3ateria e2*i))e'6 it %an %a*se so3e )ro"le3s for yo*. Sin%e the only +ay to +a,e *) a slee)ing o))onent is for the3 to ta,e 'a3age6 yo* 'on5t +ant to en' *) 'efen'ing so3eone +ho +as )*t to slee) via the A? #annon6 sin%e yo*5ll have to +ait *ntil they +a,e *) on their o+n6 +hi%h ta,es 2*ite a +hile (*nless6 of %o*rse6 yo* +ant to atta%, the3 yo*rself!. After ta,ing eno*gh 'a3age6 the "oss +ill start to s)in an' +ill start *sing the JS)inning ?o'y"lo+J an' JFlying &rillJ atta%,s. These only hit one )erson6 "*t %an infli%t a lot of 'a3age. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

After the "oss 'ies6 yo* +ill "e in %ontrol of #lo*'. Yo* %an re3ove the $ateria fro3 other %hara%ters +ith the S2*are "*tton6 a%%ess the $ain $en* +ith the Triangle "*tton6 or )ress the Start "*tton to fight A*f*s. I re%o33en' )ressing the S2*are "*tton to *ne2*i) everyone5s 3ateria so that yo* %an give #lo*' an o)ti3al $ateria set*). I re%o33en' at least giving hi3 the Aestore an' Poison 3aterias. Chen yo* finish +ith that6 )ress Start to fight A*f*s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A*f*s LV: 2FP: <-0 Steal: RnothingT BP: D00 AP: 12 $or)h: R%annotT $P: 0 7il: GD0 Leaves: Prote%t Vest No Effe%t: 7ravity A"ility: Shotg*n $ani)*late: R%annotT Lo%ation: Shinra ?l'g. /0f. Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears +ith &ar, Nation. The fig*res liste' are for "oth ene3ies. &ar, Nation LV: -H BP: -10 $P: H0 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: "oth FP: <-0 Steal: RnothingT AP: 12 $or)h: R%annotT 7il: GD0 Leaves: 7*ar' So*r%e #onf*se ?arrier6 $?arrier6 ?olt ?ite Shinra ?l'g. /0f. Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears +ith A*f*s. The fig*res liste' are for ene3ies.

The "attle al+ays "egins +ith &ar, Nation %asting J?arrierJ on A*f*s. Ignore A*f*s for no+ an' %on%entrate on ,illing &ar, Nation "efore it *ses $?arrier on A*f*s as +ell. =n%e it5s 'ea'6 *se $agi% 3ateria (?io +or,s +ell! to 'a3age A*f*s6 sin%e the J?arrierJ %ast on hi3 re'*%es the 'a3age of yo*r )hysi%al atta%,s. A*f*s5 shotg*n 'oes a fair a3o*nt of 'a3age6 so ,ee) #lo*'5s BPs *) *sing the J#*reJ s)ell or Bi-Potions (A*f*s5 Shotg*n 'oes 3ore 'a3age than a Potion6 so 'on5t "other *sing those!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle en's6 go "a%, insi'e an' go 'o+n to the G.th floor. (se the Save Point6 if yo* +ant. Tifa +ill "e +aiting for yo*6 so tal, to her. The ga3e then s+it%hes over to Aeris5 )arty. Chen yo* rea%h the gro*n' floor of the "*il'ing6 hea' to+ar's the e it. After Tifa sho+s *)6 yo*5ll "e a"le to )lay as #lo*' ri'ing on a 3otor%y%le. A s%reen +ill a))ear that e )lains the %ontrols. (se the F "*tton to %hange yo*r )arty line*)6 or the Triangle "*tton to go to the $ain $en*. The first thing yo* +ant to 'o is 'e%i'e +ho +ill "e in yo*r )arty.

Then go to the $ain $en* an' )i%, the J=r'erJ o)tion. P*t everyone into the "a%, ro+. ?e s*re to give J#*reJ P JAllJ to one %hara%ter6 an' give JLightningJ to as 3any 3e3"ers as )ossi"le. Chen yo*5re rea'y to start the "i,e se2*en%e6 )ress Start. Chat yo* have to 'o is )rote%t the %ar yo*r frien's are ri'ing in. (se the %ontrol )a' to 3ove aro*n'6 an' the S2*are an' #ir%le "*ttons to s+ing yo*r s+or' to the left or right6 res)e%tively. After yo* rea%h the en' of the roa'6 yo*5ll have to fight a "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $otor ?all LV: -. FP: 110 Steal: RnothingT BP: 2G00 AP: 1D $or)h: R%annotT $P: -20 7il: <D0 Leaves: Star Pen'ant No Effe%t: Poison6 Sto) Aesists: Fire Cea,ness: Lightning A"ility: XAa33ing Atta%,Y Rhits allT6 Ar3 Atta%,6 T+in ?*rner6 Aolling Fire $ani)*late: R%annotT Lo%ation: $i'gar Bigh+ay (o*tsi'e Shinra BQ! As the "attle starts6 )ress L-PA- "riefly. This +ill 3a,e yo*r )arty fa%e for+ar'. Chy is this i3)ortantM Cell6 the "oss gets to start off the "attle +ith a free atta%, fro3 the "ehin'6 an' this +ay6 yo*r %hara%ters ta,e less 'a3age. F*rther3ore6 sin%e yo* are getting atta%,e' fro3 the "ehin'6 yo*r %hara%ters +ill all "e in the "a%, ro+. This is +hy I s*ggeste' )*tting the3 in the "a%, ro+ "efore the "attle6 sin%e they5ll en' *) "eing in front6 +here yo* +ant the3 to "e. Bo+ 3*%h life yo*r )arty has 'e)en's on ho+ +ell yo* 'i' '*ring the %ar %hase event. If a %hara%ter too, a lot of 'a3age "a%, then6 it +ill affe%t their starting BP levels no+. At first glan%e6 this "oss 3ay not see3 all that 'iffi%*lt6 "*t it has a nasty JAolling FireJ atta%, +hi%h hits all 3e3"ers for a great 'eal of 'a3age (2D0 BP or higher!. If 3ore than one )erson has a Lightning $ateria6 yo* %an 3a,e short +or, of the "oss "efore it even *ses this atta%,6 "*t if not6 yo*5ll +ant to ,ee) yo*r BPs high6 es)e%ially +hen the $otor ?all is in its5 Jro"otJ for3ation6 as this is +hen it *ses the Aolling Fire. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After yo*r )arty rea%hes the o*ts,irts of $i'gar6 L*st try to r*n off the s%reen6 an' yo*5ll get an o)tion to stay (the to) o)tion! or leave (the "otto3 o)tion!. If yo* %hoose to leave6 yo*5ll have to %reate a ne+ )arty. =n%e yo*5ve 'one that6 yo* %an leave an' e )lore the o*tsi'e +orl'. Note that +ho yo* )*t in yo*r )arty affe%ts yo*r tea33ate5s res)onses (s*%h as ta,ing all g*ys or all girls +ith yo*!.

----------------------------------------------------------------------(B! Flash"a%, ----------------------------------------------------------------------Ite3s to steal: - Ato3i% S%issors (fro3 S+ee)er #*sto3!. Ene3y S,ills in this se%tion: - $atra $agi% (fro3 S+ee)er #*sto3!. No+ yo*5re o*t in the Corl' $a). Yo* %an *se the L2 an' A2 "*ttons to toggle "et+een a for+ar' or hori8ontal vie+6 an' yo* %an hol' 'o+n L- or A- to rotate yo*r vie+ to the left or right6 res)e%tively. If yo* hol' either "*tton +hile +al,ing6 #lo*' +ill 3ove in a %ir%le :! Yo* also toggle the 3a) *sing the Sele%t "*tton to 3a,e it a))ear in the %orner6 over the +hole s%reen6 or to 3a,e it 'isa))ear. Also ,ee) in 3in' that in the Corl' $a)6 yo* %an save yo*r ga3e +henever yo* +ant. ?efore yo* r*n off6 yo* 3ay +ant to r*n aro*n' on the "arren )at%hes of lan' *ntil yo* en%o*nter a S+ee)er #*sto3 (the 3e%hani%al ene3y +ith a "ig "o'y an' little feet!. Yo* %an only fin' the3 in "arren areas-not along the shore or +here the gro*n' is grassy6 et%. If yo* en%o*nter one6 yo* %an steal the Ato3i% S%issors for ?arret (altho*gh this is %lose-range +ea)on6 3eaning that yo*5ll nee' to )*t hi3 in the front ro+ to 'o f*ll 'a3age!. If yo* have the JEne3y S,illJ 3ateria e2*i))e'6 yo* %an also learn the s,ill J$atra $agi%J fro3 the S+ee)er #*sto3s. No+ it5s off to >al3 To+n. It5s L*st north+est of $i'gar6 so it5s not too har' to s)ot (I s*ggest *sing the JfrontJ vie+ so that yo* %an see it fro3 far a+ay!. Yo* 3ight +ant to save yo*r ga3e "efore entering the to+n6 a rather lengthy flash"a%, s%ene is %o3ing *) 4! Yo* 3ay thin, that yo* %an L*st s,i) this event6 "*t if yo* go ahea' to the $ythril $ine6 yo*r )arty 3e3"ers +ill insist that yo* ret*rn to >al36 so there5s really no +ay aro*n' it. Insi'e the to+n6 go into the Inn an' go *) the stairs. The rest of the gang +ill "e asse3"le' here. =n%e yo* a))roa%h the36 #lo*' +ill "egin a 'ra+n-o*t narrative of his )ast. Event*ally6 #lo*' +ill get into a fight +ith a &ragon. There5s nothing to +orry a"o*t6 sin%e this is L*st a %han%e to sho+ off ho+ insanely )o+erf*l Se)hiroth is. =n%e yo* arrive at Ni"elhei3 an' are )laying as #lo*'6 r*n )ast Se)hiroth an' into to+n. After Se)hiroth goes into the inn6 yo* %an e )lore the area6 if yo* +ant. If yo* go to the $ain $en*6 yo*5ll see that #lo*' has a 'ifferent )ortrait6 too (sin%e the flash"a%, ta,es )la%e D years ago!.

Yo* %an also go into Tifa5s ho*se (it5s the large "*il'ing in the so*theast %orner of to+n! an' loo, thro*gh her 'resser6 rea' a letter lying on her 'es,6 or )lay on her )iano. If yo* %hoose to )lay her )iano an' )i%, the thir' o)tion (JE*st a littleJ!6 then #lo*' +ill rea' the sheet 3*si% an' )lay the follo+ing t*ne: J&o Ae $i Ti La &o Ae $i So Fa &o Ae &o.J That t*ne +ill "e i3)ortant later on. If yo* +ant to try )laying it for yo*rself6 here5s ho+. This is the notation I5ll "e *sing: S @ S2*are T @ Triangle = @ #ir%le F @ #ross

Yo* +o*l' then )lay the song "y in)*tting the follo+ing %o33an's: F6 S6 T6 L-PT6 L-PS6 F6 S6 T6 L-PF6 =6 F6 S6 F If yo* e )eri3ent +ith the "*ttons6 yo*5ll see that there are other +ays of )laying the sa3e song. This is L*st the 3etho' that I li,e to *se. Chen yo*5re 'one loo,ing aro*n'6 go to the Inn an' go *)stairs. Se)hiroth is here6 so tal, to hi3. Then tal, to hi3 again an' %hoose the "otto3 o)tion (JYeah6 let5s get so3e slee).J! In the 3orning6 yo*5ll 3eet the rest of the gro*) near the o*ts,irts of to+n. Tal, to Se)hiroth6 an' Tifa +ill sho+ *). No+ yo*5ll s,i) ahea' to the en' of a "ri'ge. Se)hiroth is no+ in yo*r )arty (yo* %an %he%, o*t his stats if yo* +ant!. Any+ay6 r*n *) the "ri'ge6 tal, to Tifa6 then %ontin*e *) the "ri'ge. =n%e yo*5re in %ontrol of #lo*' again6 go northeast an' go into the %ave entran%e. Insi'e6 go northeast again an' e it thro*gh the hole in the north +all. Chen yo* arrive at the Ni"elhei3 rea%tor6 go *) the stairs an' go insi'e. =n%e yo*5re in6 go north an' then +est along the "ea3 to a %hain hanging on the +est +all. Yo* %an %li3" 'o+n it "y L*3)ing fro3 the )lan, sti%,ing o*t to the +est. =n the lo+er level6 r*n east an' go thro*gh the 'oor near the gears. Bere6 go *) to +here Se)hiroth is an' tal, to hi3. &o as he says an' %lose the valve "y the %ontainer on the left si'e of the lo+est level. Then loo, thro*gh the +in'o+ of the )o' "y Se)hiroth. No+ the flash"a%, +ill "e interr*)te'6 an' yo*5ll "e given the o)tion to ta,e a "rea, an' save yo*r ga3e ()i%, the to) %hoi%e!6 or %ontin*e on +ith the flash"a%, ()i%, the "otto3 %hoi%e!. Chen yo*5re 'one6 #lo*'5s narrative +ill %ontin*e. Insi'e the Shinra 3ansion6 go *) "oth sets of stairs6 an' hea' east. In the ne t area6 go into the so*th roo3 (+here the g*ar' is!6 an' then east into the ne t roo3. There is a %*rve' se%tion of the +all that yo* %an )*sh against to reveal a hi''en )assage. At the "otto36 go so*th in the %averno*s area an' then go east +hen the vie+ %hanges. Yo*5ll r*n into Se)hiroth. 7o north an' tal, to hi3. There5s nothing else to 'o6 so try to leave the 3ansion an' yo*5ll learn 3ore a"o*t Se)hiroth. The ne t 3orning6 ret*rn to the *n'ergro*n' li"rary. 7o into the northern roo3 an' tal, to Se)hiroth. Then e it the li"rary after he leaves. The to+n +ill "e on fire. &o as ;angan says an' go

into the near"y ho*se. After+ar's6 yo*5ll en' *) at the rea%tor again. 7o to the area +here the )o's +ere. Bel) Tifa 3ove o*t of the +ay6 then go *) the stairs an' into the inner roo3. =,ay6 no+ the flash"a%, is finally over. 7o to the gro*n' floor of the inn an' a))roa%h Aeris4 she5ll give yo* a PBS 'evi%e. It lets yo* tra'e 3e3"ers "et+een yo*r a%tive an' ina%tive )arty anyti3e yo*5re on the Corl' $a)6 or at a Save Point.

----------------------------------------------------------------------(I! $ythril $ine ----------------------------------------------------------------------Ite3s in this se%tion: - $egali ir6 Ether <6 7*ar' So*r%e6 Pea%e3a,er6 #ho%o9$og 3ateria6 Tent6 Long Aange 3ateria6 Eli ir6 Bi-Potion. Ite3s to steal: - 7ran' 7love (fro3 $a'o*ge!. Ene3y S,ills in this se%tion: - Level 1 S*i%i'e (fro3 $*!6 #ho%o"*%,le (fro3 #ho%o"o!6 ?eta (fro3 $i'gar ;olo3!6 Fla3ethro+er (fro3 Ar, &ragon!. No+ that the flash"a%, is over6 yo*5ll )ro"a"ly +ant to loo, aro*n' >al3 To+n. If yo* go "a%, to the se%on' floor of the inn6 yo*5ll see a %a"inet to the +est of the stairs. If yo* e a3ine it6 yo*5ll see a green "ottle that yo* %an5t rea%h. Bo+ever6 if yo* e a3ine the %a"inet five ti3es in all6 #lo*' +ill ,no%, the "ottle 'o+n6 so that yo* %an ta,e it. It t*rns o*t to "e a $egali ir. If yo* go into the ho*se to the northeast of the inn6 yo* %an fin' an Ether in the %loset "eneath the stairs. In the ho*se to the east of it6 there is a lo%,e' %hest on the se%on' floor. Even tho*gh this ga3e is )retty ol' "y no+6 )eo)le still haven5t fo*n' a +ay to o)en the %hest6 an' I5ve never fig*re' o*t ho+ to6 either. There are a lot of silly r*3ors a"o*t ho+ to o)en it6 "*t o"vio*sly none of the3 +or,. It %o*l' "e there L*st to )i2*e yo*r %*riosity6 +ho ,no+sM Any+ay6 if yo* loo, in the 'resser to the left of the t+o "e's6 yo*5ll fin' another Ether. In the ho*se east of that one6 yo* %an fin' a 7*ar' So*r%e in a %a"inet on the se%on' floor. If yo* go "a%, 'o+n the stairs an' go to the +est en' of the ho*se6 there is a s)iral stair%ase that lea's *) to a roo3 +ith a %hest. It %ontains the Pea%e3a,er6 a +ea)on that no"o'y %an *se right no+. If yo* +ant6 yo* %an also loo, thro*gh the +in'o+ on the so*theast +all for a vie+ of the %ity.

If yo* leave the ho*se an' go to the far east6 there is another ho3e yo* %an go into. If yo* o)en the 'oor "eneath the stairs6 yo* %an get another Ether. 7o o*tsi'e an' go *) the stairs to rea%h a series of sho)s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP >al3 To+n Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 Eye 'ro) D0 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 >al3 To+n $ateria Sho) Earth Poison Steal Sense Beal -D00 -D00 -200 -000 -D00 gil gil gil gil gil $agi% $ateria $agi% $ateria #o33an' $ateria #o33an' $ateria $agi% $ateria

>al3 To+n Cea)on Sho) $ythril Sa"er -000 gil Cea)on (for #lo*'! #annon ?all .D0 gil Cea)on (for ?arret! $ythril #la+ /D0 gil Cea)on (for Tifa! F*ll $etal Staff H00 gil Cea)on (for Aeris! $ythril Ar3let <D0 gil Ar3or PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* stole ite3s li,e the Stri,ing Staff6 Bar'e'ge6 #ar"on ?angles6 an' Ato3i% S%issors in )revio*s areas6 then the Cea)on Sho) 'oesn5t offer anything that yo* really nee'. &on5t "other getting the $ythril #la+ for Tifa6 as yo* %an get a "etter +ea)on for her in L*st a "it. If yo* have the 3oney6 "*ying three Steal 3aterias %an "e very *sef*l6 sin%e yo* %an atte3)t to steal ite3s three ti3es a ro*n' '*ring "attles. Sin%e it5s goo' to start "*il'ing AP as soon as )ossi"le6 )i%, *) the Earth an' Beal 3ateria as +ell. If yo* 'on5t have a fe+ s)are Tents6 yo* sho*l' "*y a fe+ of the3 as +ell. Bo+ever6 yo* +ant to 3a,e s*re yo*5ll have at least <D00 gil in reserve6 sin%e yo*5ll "e )*tting that 3oney to goo' *se shortly. No+ leave the to+n. If yo* loo, to the so*theast6 yo* sho*l' see a valley that yo* %an follo+. Sin%e ene3ies often a))ear in gro*)s on the Corl' $a)6 yo* 3ay +ant to give ea%h )arty 3e3"er an All 3ateria lin,e' to so3e ,in' of atta%, 3agi% (Fire6 ?io6 et%.! That +ay6 yo* %an 'is)ose of 3*lti)le ene3ies 2*i%,ly. Event*ally6 the valley o)ens *) into a flat6 grassy area +ith a far3 sitting in the 3i'st of a fiel'6 an' a large 3arsh e ten'ing o*t to a range of 3o*ntains. 7o to the far3. Cal, *) to the fen%e an' *se the #ir%le "*tton to tal, to the #ho%o"o. If yo* %hoose the to) o)tion (JCar,J!6 then the #ho%o"os +ill 'an%e for yo*. Chen they finish6

yo*5ll get the #ho%o9$og 3ateria. It5s a goo' i'ea to ,ee) this )aire' +ith the JEle3entalJ 3ateria on so3eone5s +ea)on. That +ay6 ea%h atta%, +ill 'o 'o*"le 'a3age against an ene3y +ho is +ea, against Cin'. An' as it ha))ens6 3ost all "ir'-li,e an' floating9 flying %reat*res are +ea, against Cin' (an' yo* +ill en%o*nter 2*ite a fe+ flying 3onsters in the areas to %o3e!. No+ go )ast the fen%e an' enter the ho*se on the left. Bere6 yo* %an tal, to #ho%o ?ill to learn a"o*t $i'gar ;olo3. Yo* %an also stay in his "e'roo3 for -00 gil a night. Slee)ing there is also a %hea) +ay to lift the JSa'nessJ stat*s that Elfa'*n,s %an %a*se6 instea' of *sing *) yo*r By)ers. E it the ho*se an' r*n east "ehin' the #ho%o"o )en to the large "arn. Insi'e6 tal, to #ho%o ?illy an' as, for a #ho%o"o. Then %hoose the "otto3 o)tion (JNot intereste'J!. ?illy +ill sell yo* a #ho%o"o L*re 3ateria for 2000 gil. Be5ll also sell yo* J7reensJ +hi%h %an "e *se' as restorative ite3s (or yo* %an fee' the3 to #ho%o"os!. Yo*5ll +ant to "*y at least one $i3ett 7reens for no+. $a,e s*re that yo* 'on5t sell or thro+ a+ay yo*r #ho%o"o L*re 3ateria6 as there are only t+o in the +hole ga3e. If yo* lose "oth of the36 then yo*5re o*t of l*%,. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #ho%o"o Far3 Vegeta"le Store $i3ett 7reens -D00 gil Ite3 #*riel 7reens -000 gil Ite3 Pahsana 7reens H00 gil Ite3 Tantal 7reens 100 gil Ite3 >ra,,a 7reens 2D0 gil Ite3 7ysahl 7reens -00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Leave the far3. ?efore yo* go a"o*t %at%hing #ho%o"os6 yo* sho*l' save yo*r ga3e an' get so3e Ene3y S,ills first. Start "y r*nning aro*n' *ntil yo* en%o*nter $*s (the s2*irrel-li,e ene3ies!. If yo* get their life lo+ eno*gh6 they 3ay *se their JLevel 1 S*i%i'eJ Ene3y S,ill on yo*. Ne t6 yo* nee' to e2*i) the #ho%o"o L*re. A*n aro*n' in the light %olore' grassy area s*rro*n'ing the far36 +here the #ho%o"o tra%,s are. >ee) 'oing this *ntil yo* get into a "attle +ith a #ho%o"o +hose level is a 3*lti)le of 1. Instea' of +asting ti3e *sing JSenseJ on yo*r ene3ies6 L*st loo, for a #ho%o"o +ho is a%%o3)anie' "y t+o Elfa'*n,s or Levri,ons. That ty)e of for3ation 3eans that the #ho%o"o is Level -G. So6 *se J$i3ett 7reensJ on the #ho%o"o6 then *se yo*r JL1 S*i%i'eJ a"ility. The #ho%o"o +ill %o*nter +ith the Ene3y S,ill J#ho%o"*%,le.J The final Ene3y S,ill yo* %an learn in this area is fro3 $i'gar ;olo36 a giganti% ser)ent +hose sha'o+ yo* %an see %ir%ling a"o*t in the 3arsh near the #ho%o"o Far3. &es)ite it5s si8e6 there are t+o very

easy +ays to ,ill it. If yo* +ant to try fighting it6 save yo*r ga3e first6 then +a'e into the 3arsh6 an' it +ill tra%, yo* 'o+n. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $i'gar ;olo3 LV: 2G FP: 2D0 Steal: RnothingT BP: 1000 AP: 2D $or)h: F-Potion $P: <1H 7il: 100 Leaves: RnothingT No Effe%t: Paralysis6 Sto) A"ility: X?iteY6 XTail S+i)eY6 ?eta $ani)*late: R%annotT Lo%ation: In the s+a3) near the #ho%o"o Far3 Notes: A %hara%ter hit fro3 the Tail S+i)e is eLe%te' fro3 the "attle an' %annot reLoin the )arty *ntil the "attle is over. The flat-o*t easiest +ay to "eat $i'gar ;olo3 is +ith 7ravi"alls6 +hi%h +ere 'ro))e' "y the &eenglo+s in the Train 7raveyar'. Yo* %an *se the3 to ,no%, ;olo3 'o+n to half life or less in only one ro*n'. Bo+ever6 yo* still have to s*rvive the J?etaJ s,ill6 +hi%h ;olo3 *ses +hen it5s life gets lo+. To 'o this6 )air the Ele3ental P Fire 3ateria on so3eone5s ar3or ()refera"ly6 the )erson +ith the highest BP!. This +ay6 they +ill ta,e only half 'a3age fro3 J?eta6J +hi%h is a fire"ase' s,ill. If yo* 'on5t have any 7ravi"alls6 then try this strategy4 )*t all yo*r %hara%ters in the "a%, ro+6 to raise their 'efense. Then *se the Tran2*ili8er ite3 on ea%h 3e3"er to give the3 the JSa'nessJ stat*s. This is i3)ortant "e%a*se yo* ta,e half 'a3age fro3 )hysi%al atta%,s '*ring JSa'ness.J Yo* 'efinitely 'on5t +ant anyone to have the JF*ryJ stat*s6 sin%e they5ll ta,e 'o*"le 'a3age fro3 )hysi%al atta%,s. No+6 3a,e s*re the )erson +ith Fire P Ele3ental has no e tra 3ateria e2*i))e' asi'e fro3 Ene3y S,ill. This +ay6 yo*5ll have 3ore BP. 7ive a Poison 3ateria to yo*r other %hara%ters (or6 yo* %an *se Earth6 altho*gh Poison is )referre'!. Also give so3eone Aestore P All or Aestore. In "attle6 %ast ?io6 Earth6 an' $atra $agi% (or Fire6 if yo* 'on5t have that Ene3y S,ill! re)eate'ly. Cith any l*%,6 ?io +ill also )oison $i'gar ;olo36 'raining a healthy %h*n, of it5s life ea%h ro*n'. Sin%e it5s "ite atta%, no+ 'oes so little 'a3age6 the only thing yo* really have to +orry a"o*t the 3onster rears *)6 sin%e it %an *se his Tail S+i)e to re'*%e yo*r )arty to t+o )eo)le (or less! for the re3ain'er of the "attle. $a,e s*re the )erson +ith Fire P Ele3ental has 3a i3*3 BP on%e ;olo3 has lost eno*gh life6 as it *ses ?eta +hen it5s BP 'ro)s "elo+ a %ertain )oint.

=n%e it %asts ?eta6 *se Phoeni &o+ns to revive yo*r other 3e3"ers6 an' heal the3 as 2*i%,ly as )ossi"le. Then L*st %ontin*e %asting atta%, s)ells *ntil $i'gar ;olo3 'ies. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP For those +ho are +on'ering6 J$i'gar ;olo3J is another 3istranslation. It5s s*))ose' to "e J$i'gar's+ar36J a great ser)ent fro3 Norse legen' that %ir%le' the entire +orl' of $i'gar'. E*st a "it of trivia for ya. If yo* 'on5t +ant to fight $i'gar ;olo3 right no+6 that5s fine--yo* %an al+ays %o3e "a%, +hen yo* have "etter 3agi%9e2*i)3ent9et%. an' get J?etaJ then. It5s L*st that ?eta is )retty han'y to have. No+ that yo*5ve got yo*r Ene3y S,ills6 it5s ti3e to %ontin*e on +ith the ga3e. Yo* %o*l' *se a #ho%o"o to get a%ross the 3arsh (sin%e they are faster an' yo* have a "etter %han%e of staying ahea' of $i'gar ;olo3!. Another6 slo+er 3etho'6 is to +al, a%ross the 3arsh an' save yo*r ga3e +henever $i'gar ;olo3 gets %lose. Every ti3e yo* loa' yo*r save6 ;olo35s )osition resets6 so yo* %an ,ee) +al,ing an' saving *ntil yo* rea%h the $ythril $ine. It5s a lot faster +ith a #ho%o"o6 tho*gh 4! To %at%h a #ho%o"o6 go to an area +ith #ho%o"o tra%,s an' r*n aro*n' *ntil yo* get into a "attle (a%t*ally6 in this area6 yo* %an 3eet #ho%o"os any+here on the "right green )art of the fiel'!. Yo* +on5t 3eet the3 if yo*r #ho%o"o L*re isn5t e2*i))e'6 tho*gh. Yo* then have to ,ill off the other ene3ies that a%%o3)any the #ho%o"o "efore it r*ns a+ay. ="vio*sly6 yo* 'on5t +ant to hit the #ho%o"o6 "e%a*se it +ill r*n a+ay as +ell. It5s )ossi"le to %at%h a #ho%o"o +itho*t *sing 7reens6 "*t yo* have to ,ill off the other ene3ies very 2*i%,ly. It5s far easier to L*st "*y so3e 7reens fro3 #ho%o ?illy (ine )ensive ones +ill 'o!6 then *se the3 on the #ho%o"o '*ring "attle. Ea%h ti3e yo* *se the 7reens6 the #ho%o"o +ill s)en' the ro*n' eating the36 so yo* 'on5t have to +orry a"o*t hi3 r*nning a+ay--at least *ntil the ne t ro*n'. =n%e yo* have a #ho%o"o6 yo* %an r*n a%ross the 3arsh. ?e %aref*l to avoi' $i'gar ;olo36 as yo*5ll still have to fight it if it r*ns into yo*. =n the other si'e of the 3arsh is an entran%e to the $ythril $ine. Chen yo* arrive here6 yo*5ll %o3e *)on an i3)ale' $i'gar ;olo3. E*st hea' so*th to leave the 'ea' %reat*re "ehin' an' ret*rn to the Corl' $a)6 then enter the 3ine. Insi'e6 go to the east. In this area6 yo* %an get a Tent fro3 the %hest at the to) of of the stone ste)s6 an' yo* %an %li3" *) a vine hanging fro3 the +est +all to rea%h a Long Aange 3ateria. Yo* %an also learn the Ene3y S,ill JFla3ethro+erJ fro3 the Ar, &ragons (flying yello+ 'ragons! that are fo*n' in this area. Strangely eno*gh6 they only see3 to sho+ *) in the far eastern6 far *))er-eastern6 or far +estern se%tions of the 3ine. No+ ret*rn to the area +here the entran%e +as an' hea' so*th. the Chen

)assage s)lits6 go to the east to fin' a %hest %ontaining a $in' So*r%e. Then ta,e the other )ath that goes +est6 an' follo+ it *) into the ne t area. Bere6 yo*5ll 3eet +ith the T*r,s. After they leave6 go north. Yo*5ll fin' a %hest %ontaining an Eli ir6 an' northeast of it is a BiPotion. To e it the 3ine6 go "a%, to +here yo* 3et the T*r,s6 then %li3" *) the vine to the +est an' go thro*gh the o)ening to get o*tsi'e. Bo+ever6 if yo* haven5t stolen the J7ran' 7loveJ fro3 a $a'o*ge yet (the ene3y +ith a "all an' %hain!6 then hang aro*n' the 3ine long eno*gh to 'o that "efore leaving.

----------------------------------------------------------------------(E! Fort #on'or an' Y*ffie ----------------------------------------------------------------------Ite3s in this se%tion: - $agi% #o3". E2*i))e' on Y*ffie: - 1-)oint Sh*ri,en6 #ar"on ?angle6 Thro+ 3ateria. Yo*5re no+ in the E*non Area. Yo* sho*l' see a to+er +ith a gol'en "ir' on to) of it near"y. This is Fort #on'or. 7oing here is totally o)tional6 "*t if yo* +ant to 3ess aro*n' in there6 here5s +hat to 'o. If yo* a))roa%h the to+er6 yo*5ll fin' a 3an stan'ing aro*n' at the "ase. Tal, to hi3 an' %hoose the "otto3 o)tion to get hi3 o*t of the +ay. Yo* %an no+ enter the to+er. #li3" *) to the first floor an' tal, to the 3an sitting at a ta"le to the east. Pi%, the first o)tion (I g*ess so!6 then agree to hel) the 3an (the to) o)tion again!. No+ that yo*5ve agree' to hel)6 yo* %an slee) in the "ase3ent roo3 to the far east6 an' yo* %an "*y ite3s fro3 the sho),ee)ers on the *))er level. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Fort #on'or Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 Fort #on'or $ateria Sho) Fire Lightning I%e G00 gil G00 gil G00 gil $agi% $ateria $agi% $ateria $agi% $ateria

Aestore /D0 gil $agi% $ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP No+ go *) to the to) level of the to+er6 +here a 3an is loo,ing o*t of a +in'o+. Be5ll tell yo* ho+ the )eo)le of the Fort nee' to hire an ar3y to sto) the Shinra. Yo* %an even hel) o*t "y lea'ing the ar3y yo*rself. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Bo+ to )lay JFort #on'or ?attleJ ?asi% 7a3e)lay ----------------------------------------------------------------------The J"attle ga3eJ is a si3)le +ar si3*lation ga3e. The )re3ise is )retty straightfor+ar'4 yo* +ant to )revent the ene3y fro3 rea%hing the to) of the fort +here the she' is. Yo* %an 'e)loy sol'iers an' artillery to atta%, the on%o3ing ene3y6 an' on%e yo* ,ill eno*gh ene3ies6 the ene3y %o33an'er +ill a))ear. >ill it to +in the "attle. The 3ain )ro"le3 +ith )laying the J"attle ga3eJ is that it %osts so3e 7il ea%h ti3e yo* )la%e a ne+ ally on the "attlefiel'. If yo* +in the +ar6 yo* are rei3"*rse' for ea%h s*rviving ally6 "*t not for those +ho 'ie'. Therefore6 if yo*5re lo+ on 3oney6 yo* have to +or, on )la%ing allies effe%tively6 instea' of L*st thro+ing as 3any of the3 at the ene3y as yo* %an affor'. Not there5s anything +rong +ith that ty)e of strategy 4! Ene3ies an' Allies ----------------------------------------------------------------------Let5s loo, at the ene3y troo)s. There are fo*r ty)es: Cyverns ?easts )o+er. ?ar"arians #o33an'ers These ene3ies 3ove 2*i%,ly. Sin%e they %an fly6 they %annot "e hit "y the JStonerJ or JTristoner.J These ene3ies 3ove slo+ly6 "*t have a high atta%, ?ar"arians %an atta%, ene3ies fro3 afar. The "oss--has lots of life an' a high atta%, )o+er. There are t+o ty)es of troo)s4

No+ let5s loo, at the allie' troo)s. 3o"ile an' i33o"ile. Allies ($o"ile! Fighters Atta%,ers &efen'ers gil. Shooters

Yo*r average ally. #osts 100 gil. They %an 3ove 2*i%,ly6 an' are goo' against ?easts6 "*t not Cyverns. #osts 120 gil. They have lots of life6 "*t 3ove slo+ly. They are goo' against ?ar"arians6 "*t not Cyverns. #osts 110 #an atta%, fro3 afar6 "*t 'on5t have 3*%h life. They

are goo' against Cyverns6 "*t not ?easts. gil. Ae)airers Cor,ers gil.

#osts D20

#an re)air9heal other allies6 "*t have lo+ atta%, )o+er. #osts 1H0 gil. #an )lant 3ines6 "*t have lo+ atta%, )o+er. #osts 100

Yo*5ll noti%e that so3e allies are "etter s*ite' to fighting %ertain ty)es of ene3ies. In "attle6 try to arrange it so that yo*r ally fights only those ene3ies that it has an a'vantage against. Allies (I33o"ile! Stoners #ata)*lts #an fire "o*l'ers6 +hi%h %an hit 3*lti)le ene3ies. #osts 1H0 gil. Li,e the Stoners6 "*t they %an hit flying ene3ies6 too. #osts 1H0 gil.

There are also JTri-StonersJ an' JFire #ata)*ltsJ6 +hi%h are stronger versions of the a"ove t+o allies. Bo+ever6 yo* %an5t *se the3 L*st yet. ?asi% #ontrols ----------------------------------------------------------------------?efore the +ar "egins6 yo* +ill have a %han%e to )la%e yo*r troo)s. To 'o this6 )ress the #ir%le "*tton to "ring *) yo*r roster of allies. Pi%, an ally6 then *se the %*rsor to )la%e the3 on the 3a). Yo*5ll noti%e that so3e areas have an JFJ over the34 this 3eans yo* %an5t )la%e anyone there. As yo*r troo)s s)rea' o*t over the 3a)6 yo*5ll fin' that yo* %an )la%e the3 %loser an' %loser to the ene3y. #onversely6 if the ene3y has 3a'e a lot of hea'+ay6 yo*5ll have a re'*%e' a3o*nt of s)a%e in +hi%h to )la%e an ally. Pla%ing i33o"ile allies +or,s a little 'ifferently6 sin%e after yo* )la%e the36 yo* have to sele%t their Jtarget area.J This is the area +here they +ill 'ro) or la*n%h "o*l'ers at. After setting *) yo*r troo)s6 )ress the F "*tton. Then )i%, the to) o)tion (JYesJ! to "egin the +ar. Yo*r troo)s +ill stay +here yo* have )la%e' the36 an' i33o"ile allies +ill re)eate'ly 'ro) or h*rl "o*l'ers. Yo* %an ta,e %ontrol of an ally "y highlighting it +ith the %*rsor an' )ressing the #ir%le "*tton. $o"ile allies %an "e as,e' to 3ove6 +ait in )la%e6 or atta%, a near"y ene3y. I33o"ile allies %an have their target area %hange'6 or they %an "e re3ove' fro3 "attle. If so3ething i3)ortant ha))ens6 a 3essage +ill a))ear6 s*%h as JYo* have en%o*ntere' an ene3y6J or JThe target has "een 'estroye'.J If yo* +ant to see +hat ha))ene' for yo*rself6 )ress the #ir%le "*tton. If yo*5re "*sy +ith so3ething else6 )ress the F "*tton to %an%el the 3essage. Finally6 yo* %an *se the L-9L2 "*tton to in%rease the s)ee' of the +ar

si3*lation6 or the A-9A2 "*tton to 'e%rease it. Yo* %an also )ress the Sele%t "*tton for a "rief overvie+ of the %ontrols. If yo* +in.... ----------------------------------------------------------------------If yo* 3anage to 'estroy all the ene3y troo)s6 yo* +ill "e rei3"*rse' for any s*rviving allies. Chat5s 3ore6 yo* +ill re%ieve a )ri8e. Chat yo* get 'e)en's on ho+ 3any "attles yo*5ve +on: -st "attle +on 2n' "attle +on <r' "attle +on 1th "attle +on Dth "attle +on Gth "attle +on /th "attle +on B*ge $ateria "attle +on $agi% #o3" Pea%e Aing Tin%t*re $egali ir S*)er ?all < T*r"o Ethers RnothingT RnothingT

(a%t*ally < Ethers! (a%t*ally S*)er"all! (a%t*ally D F-Potions! As

Bere is a list of ti3es +hen the Shinra +ill atta%, the fort. yo* %an see6 they see3 to )i%, the 3ost ino))ort*ne 3o3ents: -. 2. <. 1. D. G. /. H. .. -0. --. -2. -<. -1. -D. -G.

After getting thro*gh the $ythril $ines The 3orning after 'efeating ?otto3s+ell M After getting the ?*ggy M After getting the Tiny ?ron%o M After %o3)leting the Te3)le of the An%ients The very start of &is% 2 ("a%,tra%, to ?one Village an' ta,e the Tiny ?ron%o "a%, to the fort!. M M M M M After getting the Bigh+in'. After fin'ing #lo*' at $i'eel (B*ge $ateria "attle!.

The )ri8e yo* get 'e)en's on ho+ 3any "attles yo*5ve +on6 not +hi%h "attle yo* fight. So6 if yo* 'on5t "other fighting the Shinra *ntil yo*5ve gotten the "*ggy6 yo*5ll still get the $agi% #o3" if yo* +in6 sin%e it5s the first "attle yo*5ve a%t*ally +on. I sho*l' 3ention that there is a far s*)erior g*i'e to the Fort #on'or "attles +ritten "y Lor'OE)yon. It5s availa"le at 7a3eFAQs Rhtt):99+++.ga3efa2s.%o3T. #he%, it o*t if yo*5re loo,ing for 3ore 'etaile' info. The Shinra +ill atta%, Fort #on'or )erio'i%ally6 so it5s a goo' i'ea to ret*rn there every so often. I 'on5t thin, it5s )ossi"le to atten' all the "attles6 tho*gh (for e a3)le6 after yo* leave the I%i%le Inn6 the +ay "a%, is "lo%,e' "y Shinra g*ar's. Yet they get atta%,e' five ti3es "efore it5s even )ossi"le for yo* to get "a%, there!.

If the ene3y +ins.... ----------------------------------------------------------------------If the ene3y rea%hes the she'6 yo*5ll have to fight a J#$&. 7ran' BornJ ene3y *sing yo*r %*rrent )arty. If yo* 'efeat it6 then yo* +ill have +on the +ar6 "*t yo* re%ieve no )ri8es. The ene3y5s level 'e)en's on ho+ 3any "attles yo*5ve +on6 not +hi%h "attle yo*5re on (see the info. on )ri8es a"ove for 3ore infor3ation!. F*rther3ore6 it see3s as if the #$&. 7ran' Born only goes *) in level if yo* fo*ght it )revio*sly. In other +or's6 if yo* fight the first +ar an' +in it (a%%2*iring the $agi% #o3"!6 then lose '*ring the se%on' "attle6 yo*5ll still fight a lo+-level #$&. 7ran' Born sin%e it5s the first ti3e yo* fo*ght hi3. I ,no+ it so*n's %onf*sing6 I have tro*"le *n'erstan'ing it 3yself :! If yo* %an a%t*ally fig*re o*t ho+ the level of the 7ran' Born is 'eter3ine'6 I5' love to hear fro3 yo*. Any+ay6 if yo* lose the "attle +ith #$&. 7ran' Born6 then the ga3e %ontin*es on (the ga3e 'oesn5t a%t*ally en' if yo* 'ie6 *nli,e 3ost other "attles!. I 'on5t ,no+ +hat effe%ts this has in the long r*n. $is%ellaneo*s ----------------------------------------------------------------------Yo* %an also %hoose to 'onate 3oney to the )eo)le of Fort #on'or6 an' to let the3 han'le the +ar instea' of having yo* 'ire%t the troo)s )ersonally. I have no i'ea +hat the )oint of 'oing this is6 as it only serves to +aste yo*r 3oney an' yo* get nothing in ret*rn. If anyone ,no+s the a'vantage to 'onating 3oney or letting the3 han'le the +ar the3selves6 I5' love to ,no+. I5' ass*3e that +itho*t any finan%ial s*))ort fro3 yo*6 the "attles that yo* %an5t atten' +o*l' "e lost "y the Fort inha"itants6 "*t I 'on5t really ,no+. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP =n%e the "attle is over6 there5s not a lot else to 'o at the Fort. Bo+ever6 if yo* ret*rn here )erio'i%ally6 yo* %an fight 3ore "attles6 an' yo* +ill start earning re+ar's...L*st so3ething to ,ee) in 3in'. For no+6 tho*gh6 yo* 3ight as +ell leave. ?efore %ontin*ing on6 tho*gh6 it sho*l' "e 3entione' that the $ythril $ine 9 E*non Area is one of the fe+ )la%es in the ga3e +here yo* %an earn a lot of AP easily. Sin%e yo* ten' to 3eet ene3ies in gro*)s (s*%h as the #a))ar+ires in the E*non Area or the #astanets in the 3ine!6 yo* %an easily +i)e the3 o*t "y *sing atta%, s)ells P All. This is also a goo' +ay to earn ,ills for yo*r Li3it ?rea,s6 sin%e one )erson %an %an ,ill 1-D ene3ies at on%e *sing s)ells. Chen yo* r*n lo+ on BP or $P6

yo* %an go slee) at Fort #on'or for free6 then go right "a%, to 3onster h*nting. Any+ay6 +hile e )loring the E*non Area6 yo* 3ay r*n into a %ertain ene3y in the forests %alle' J$ystery NinLa.J The ninLa5s real na3e is Y*ffie6 an' yo* %an get her to Loin yo* if yo* 'efeat her in "attle. &oing this is not too har'6 "e%a*se altho*gh her level goes *) as yo*rs 'oes6 she5s still )retty +ea,. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $ystery NinLa LV: MM FP: MMM Steal: RnothingT BP: MMM AP: MM $or)h: R%annotT $P: MMM 7il: MMM Leaves: RnothingT A"ility: XAtta%,Y6 XFire Atta%,Y (hits all!6 X&ragon S%alesY (hits all! X$olotovY (hits all! XI3)alerY (%a*ses JFrogJ!6 XS)i'er Ce"Y (%a*ses JSlo+J! $ani)*late: R%annotT Lo%ation: E*non Area 9 7ongaga Area 9 Ni"elhei3 Area 9 Ao%,et La*n%h Pa' Area 9 Coo'lan's Area 9 $i'eel Area Notes: =nly fo*n' in forests. Notes: Ber level in%reases in a%%or'an%e to yo*r )arty5s levels. This 3eans that her BP9$P9FP9AP97il a3o*nts +ill vary. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP The only real reason to not get Y*ffie at this )oint is "e%a*se she "e%o3es another fa%tor in the J'ateJ se2*en%e that5s %o3ing *) (refer to Teren%e F*rg*son5s J&ating 7*i'eJ at +++.7a3eFAQs.%o3 for 3ore infor3ation on this event!. Yo* 3ight "e thin,ing that6 sin%e her level goes *) as yo*rs 'oes6 yo* %o*l' +ait *ntil yo*5re at a high level (an' therefore %olle%t large a3o*nts of FP9AP97il fro3 her!6 "*t even "y the ti3e yo* rea%h &is% <6 she5ll still "e giving yo* lo+ a3o*nts of )oints for "eing ,ille' (I fo*n' this o*t the har' +ay!. If yo* 'on5t +ant to get Y*ffie right no+6 'on5t +orry a"o*t having to %o3e all the +ay "a%, to E*non. Yo* %an fin' her in the forests of the 7ongaga6 Ni"el6 Ao%,et La*n%h Pa'6 an' Coo'lan's areas as +ell. Any+ay6 +hen yo* 'efeat her6 the s%ene +ill s+it%h to a grassy )lain %ontaining a Save Point. There are a n*3"er of +ays in +hi%h Y*ffie %an es%a)e an' steal a varia"le a3o*nt of yo*r gil in the )ro%ess. =ne of those +ays is to atte3)t to *se the Save Point (si3)ly ste))ing on it an' going to the $ain $en* is eno*gh!. Another +ay is to )i%, the +rong re)ly +hen tal,ing to her.

So6 to get Y*ffie in yo*r )arty6 start "y going *) an' tal,ing to her. As yo* %hat6 %hoose the follo+ing re)lies: If #lo*' is lea'ing the )arty: - 2n' %hoi%e (JNot intereste'J! (7o *) an' tal, to her again! -st 2n' 2n' 2n' %hoi%e %hoi%e %hoi%e %hoi%e (J......)etrifie'J! (JCait a se%on'KJ! (J......That5s rightJ! (J......Let5s h*rry onJ!

If Tifa is lea'ing the )arty: - 2n' %hoi%e (J&on5t fightJ! (7o *) an' tal, to her again! -st 2n' 2n' 2n' %hoi%e %hoi%e %hoi%e %hoi%e (J......)etrifie'J! (JCait a se%on'KJ! (J......That5s rightJ! (J#o3e on6 let5s h*rryJ!

If #i' is lea'ing the )arty: - 2n' %hoi%e (JForget itKJ! (7o *) an' tal, to her again! -st 2n' 2n' 2n' %hoi%e %hoi%e %hoi%e %hoi%e (JSo3ething li,e thatJ! (J......Bol' onKJ! (J......That5s rightJ! (J#o3e on6 or +e5ll leave yo*KJ!

No+ Y*ffie +ill "e%o3e a sele%ta"le %hara%ter. Yo* %an *se the PBS 'evi%e (go to yo*r $ain $en* to *se it! to s+a) her +ith a %*rrent 3e3"er of yo*r )arty6 if yo* +ish. Sin%e all of Y*ffie5s +ea)ons are long-range'6 she %an atta%, fro3 the "a%, ro+ +ith no )enalties. Chat5s 3ore6 she also %o3es e2*i))e' +ith a Thro+ 3ateria6 +hi%h yo* %annot nor3ally o"tain *ntil 3*%h later in the ga3e. Chether or not yo* get Y*ffie to Loin yo*6 yo* %an al+ays steal a ?oo3erang for her fro3 the For3*la ene3ies fo*n' in the E*non Area (they5re )in, "ir's that hang in 3i'-air!. Bo+ever6 yo*5ll "e getting a "etter ite3 for her shortly6 so it 'oesn5t really 3atter.

----------------------------------------------------------------------(>! E*non To+n ----------------------------------------------------------------------Ite3s in this se%tion:

- Po+er Crist6 Shiva 3ateria6 Ene3y S,ill 3ateria6 -9<D sol'ier $in' So*r%e6 L*%, So*r%e6 Po+er So*r%e6 7*ar' So*r%e6 S)ee' So*r%e. Yo* %an also earn one )ri8e fro3 ea%h list: - 7rena'e6 Potion G6 Ether G6 D000 gil. - Silver 7lasses6 BP Pl*s 3ateria6 For%e Stealer.

26

Yo*r ne t goal is to get to the %ity of E*non6 +hi%h lies on the %oast north+est of Fort #on'or (yo* %an )ress Sele%t re)eate'ly to enlarge the 3a) an' get a "etter i'ea of +here yo* nee' to go!. Yo*5ll ,no+ +hen yo* see it6 sin%e it5s "*ilt into the si'e of a %liff an' has a large %annon )rotr*'ing fro3 it o*t into the o%ean. Chen yo* enter E*non6 yo*5ll a%t*ally arrive at a to+n "*ilt *n'erneath it. There5s not 3*%h here to see asi'e fro3 a +ea)on sho). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP (n'er E*non Cea)on Sho) $ythril Ar3let <00 gil Ar3or Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 7rena'e H0 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Chen yo*5re 'one loo,ing aro*n' to+n6 hea' so*th+est. There are a set of stairs "ehin' the ho*se near the to+n entran%e. 7o 'o+n the3 to rea%h the shore. Bere6 yo*5ll have to fight a "oss6 ?otto3s+ell. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?otto3s+ell LV: 2< FP: DD0 Steal: RnothingT BP: 2D00 AP: D2 $or)h: R%annotT $P: -00 7il: -000 Leaves: Po+er Crist No Effe%t: Earth6 Paralysis6 Sto)6 ?erser, Aesist: 7ravity Cea,ness: Cin' A"ility: X?o'y Aa3Y6 Tail Atta%,6 $oonstri,e6 ?ig Cave6 X%reate Cater)oloY $ani)*late: R%annotT Lo%ation: &ol)hin =ffing (*n'er E*non! Cater)olo LV: 1 BP: 10 $P: 0 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT Physi%al atta%,s6 Poison6 Slee)6 &ar,ness6 Aegen6 ?erser,6 Invin%i"ility None. R%annotT &ol)hin =ffing (*n'er E*non! #reate' "y ?otto3s+ell.

Paralysis6

If yo* have the ene3y s,ill J?etaJ6 then yo* %an ,ill ?otto3s+ell in no ti3e flat6 sin%e it +ill 'o aro*n' H00--000 )oints of 'a3age )er *se. =ther+ise6 things get a little tri%,y. The tro*"le +ith fighting ?otto3s+ell is that it is a flying ene3y6 so yo*r atta%,s +on5t rea%h it. =ne +ay aro*n' this is to give so3eone the Long Aange 3ateria6 sin%e it not only lets yo* atta%, fro3 the "a%, ro+ +ith no )enalties6 "*t it lets yo* hit ene3ies that are "eyon' yo*r rea%h. I s*ggest that +hoever has the Long Aange 3ateria also has Ele3ental )aire' +ith #ho%o9$og on their +ea)on. Sin%e #ho%o9$og 'oes Cin' 'a3age an' ?otto3s+ell is +ea, against +in'6 that )erson5s atta%,s +ill infli%t 'o*"le 'a3age. Even if yo*r other %hara%ters have long-range +ea)ons (li,e Y*ffie5s 1-)oint Sh*ri,en!6 yo*5re "etter off *sing 3agi%. If yo*5ve 3anage' to learn ?olt26 I%e26 et%.6 yo* %an 3a,e short +or, of the "oss. =ther+ise6 I re%o33en' *sing J?ioJ or the JFla3ethro+erJ ene3y s,ill (J?ioJ is )referre'6 sin%e it %an also )oison it5s target!. ?otto3s+ell5s 3etho' of atta%, 'e)en's on it5s Jflight )attern.J At first6 it +ill only *se )hysi%al atta%,s an' it5s Tail Atta%,. =n%e it %hanges it5s )attern6 it +ill start *sing $oonstri,e re)eate'ly. After %hanging it5s )attern again6 it +ill "egin *sing it5s JCater)oloJ an' J?ig CaveJ atta%,s. The JCater)oloJ atta%, +ill %reate a "*""le aro*n' one of yo*r )arty 3e3"ers. Choever is tra))e' insi'e the "*""le +ill lose BP at a ra)i' rate an' %an ta,e no a%tion *ntil the "*""le is 'estroye'. Bo+ever6 the only +ay to 'o this is +ith 3agi%6 sin%e Cater)olo ta,es no 'a3age fro3 )hysi%al atta%,s. E*st 3a,e s*re that yo* s)e%ifi%ally target the Cater)olo an' not the tra))e' %hara%ter 4! If yo* have an atta%, 3agi% )aire' +ith All6 then yo* %an hit the "oss an' Cater)olo at the sa3e ti3e (or yo* %an 'o this *sing $atra $agi% or ?eta!. As for the J?ig CaveJ atta%,6 this %an hit all 3e3"ers. It 'oesn5t 'o 3*%h 'a3age6 "*t he +ill al+ays *se this L*st "efore 'ying6 so "e s*re that yo*r BPs aren5t too lo+ "efore yo* 'eliver the ,illing "lo+. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "oss is 'estroye'6 yo* have to res*s%itate Pris%illa via #PA. To 'o this6 si3)ly )ress the S2*are "*tton6 +ait *ntil the re' 3ar,er is at the highest )art of the Jl*ng 3eterJ6 then )ress S2*are. An easy +ay to 'eter3ine this is to L*st %o*nt *) ea%h ti3e the 3eter rises6 *ntil it5s risen ten ti3es. Yo* %an revive the girl in a"o*t five 'ee) "reaths. There5s no +ay for yo* to fail at this event6 yo* L*st have to ,ee) 'oing it *ntil she revives. ?a%, in E*non6 go to the ho*se near the entran%e an' tal, to the ol'

la'y stan'ing o*t front. She5ll let yo* stay the night at her ho*se. Sin%e there5s nothing else to 'o6 yo* 3ight as +ell stay ()i%, the "otto3 o)tion!. If yo* +ant to 'o so3ething else an' slee) later6 L*st ret*rn to the ho*se an' )i%, the to) o)tion to go to slee). The ne t 3orning6 yo* %an al+ays leave the to+n an' go "a%, to Fort #on'or for another +ar s%enario. Yes6 this 3eans yo* have to go "a%, +ith only #lo*' in yo*r )arty 4! Then6 go "a%, to E*non an' go to Pris%illa5s ho*se (it5s the one +ith the stair%ase in front of it!. She +ill give yo* the JShivaJ 3ateria. No+ go "a%, 'o+n to the "ea%h an' tal, to the girl again. She5ll tell yo* ho+ to *se her )et 'ol)hin to rea%h a to+er that5s o*t in the 3i''le of the +ater. Pi%, the 3i''le o)tion (JS*reJ!6 to regain %ontrol of #lo*'. The ris,y )art of getting onto the to+er is that yo* +ill get frie' if yo* to*%h the ele%tri%ity %o3ing off of the to+er. Bo+ever6 there is a ri'i%*lo*sly easy +ay to lan' on the to+er )erfe%tly. Fro3 +here yo* are6 'on5t 3ove6 an' )ress the S2*are "*tton. The 'ol)hin +ill 'e)osit yo* near the "tto3 of the s%reen. No+ )ress the S2*are "*tton again6 an' yo* +ill lan' on to) of a "ea3 sti%,ing o*t of the to+er. No+ L*st hea' to the +est an' %li3" *) the to+er. Chen yo*5re in %ontrol of #lo*' again6 r*n so*th (to+ar's the s%reen! *ntil the )ers)e%tive %hanges. No+ go over to the large )latfor3 sti%,ing o*t of the gro*n' an' a))roa%h the yello+ 'ais near the so*theast en' of the )latfor3. Press the #ir%le "*tton to 3a,e the )latfor3 'es%en'. To e it this area6 go so*th to +here there is an overhanging se%tion of roof an' r*n *n'erneath it. Insi'e6 a Shinra offi%er +ill 3ista,e yo* for a ne+ re%r*it. &o as he says an' go into the roo3 to the north+est. 7o to the lo%,er in the so*th+est %orner an' %hoose the se%on' o)tion to %hange into a Shinra *nifor3. =n%e yo*5ve %hange'6 the offi%er an' so3e fello+ sol'iers +ill sho+ yo* ho+ to sal*te. =n%e they leave6 yo* 3ay +ant to go to the so*th first6 to fin' a Save Point. This +ay6 if yo* 3ess *) in the )ara'e6 yo* %an L*st 'o a soft reset an' try again. No+ go thro*gh the e it to the +est to go o*tsi'e. Follo+ yo*r tea33ates over to the alley6 then tal, to the %o33an'er. The other sol'iers +ill r*n into the alley6 so follo+ after the3. In this ne t s%ene6 yo* have to snea, yo*r +ay into the ran,s of the )ara'e. Bo+ +ell yo* )*ll this off +ill affe%t the JratingsJ 3eter sho+n at the "otto3 of the s%reen. To 'o this6 +ait *ntil the %o33an'er tells yo* to go6 then r*n to the left "ehin' the other troo)s. Cal, so*th an' then north so that yo*5re in ste) +ith the t+o sol'iers in the last ro+ ("e s*re to let go of the F "*tton so that yo*5ll 3ar%h +ith the3 instea' of r*nning!. No+ L*st )ress the #ir%le "*tton in ti3e +ith the3 to 3ove yo*r g*n. &e)en'ing on ho+ +ell yo* 3anage' to 3ar%h6 yo* +ill "e given a re+ar' (ratings )rovi'e' "y Igna%io &eL*%as!:

0-Q 22Q 10Q D-Q

2-Q <.Q D0Q ..Q

7rena'e Potion G Ether G D000 gil

In the ne t area6 yo*5re or'ere' to stan' still +hile A*f*s is tal,ing to Bei'egger. =f %o*rse6 yo* %an *se the %ontrol )a' to 3ove aro*n' an' irritate the hell o*t of the %o33an'er :! After the sol'iers leave6 yo* %an ans+er the %o33an'er any +ay yo* li,e6 he5ll still sti%, yo* +ith 3ore g*ar' '*ty. After he an' his 3en sho+ yo* ho+ to 'o the sen'off %ere3ony6 yo*5ll "e free to e )lore the %ity. Start "y saving yo*r ga3e again6 sin%e there5s another %han%e %o3ing *) to earn so3e goo' ite3s6 an' yo*5ll +ant to "e a"le to reset an' try again if yo* 3ess *). There are a"o*t a "illion sho)s in the %ity6 so ho)ef*lly yo*5ve got so3e 7il save' *). The sho)s are liste' in or'er going fro3 east to +est. So3e of the3 are har' to fin'--yo* %an al+ays )ress the Sele%t "*tton to see all of the )ossi"le e its in an area. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP E*non $ateria Sho) Sense -000 gil #o33an' $ateria Seal <000 gil $agi% $ateria Aestore /D0 gil $agi% $ateria Beal -D00 gil $agi% $ateria Aevive <000 gil $agi% $ateria E*non Cea)on Sho) Bar'e'ge 7ran' 7love Ato3i% S%issors Stri,ing Staff &ia3on' Pin ?oo3erang -D00 -200 -100 -<00 -<00 -100 gil gil gil gil gil gil Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on (for (for (for (for (for (for #lo*'! Tifa! ?arret! Aeris! Ae' FIII! Y*ffie!

E*non Ite3 Sho) Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 Eye 'ro) D0 gil Ite3 E%ho S%reen -00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo*5ve ta,en the ti3e to steal +ea)ons fro3 yo*r ene3ies in )revio*s areas6 yo*5ll see that the ite3s yo*5ve "een *sing for the last %o*)le of ho*rs only "e%o3e availa"le for )*r%hase no+. Aren5t yo* gla' yo* too, the ti3e to ro" yo*r o))onents "lin'M 4!

?e s*re to go into the thir' 'oor fro3 the right (the one +ith a J2/J +ritten on the near"y +all!. If yo* go into the roo3 an' tal, to the sol'ier stan'ing to the east6 he5ll 3ove o*t of the +ay6 an' yo* %an go into the JAes)e%ta"le Inn.J There is another JEne3y S,illJ 3ateria in the so*theast %orner of the Inn6 an' yo* %an tal, to the )eo)le there to learn a"o*t the ga3e)lay "asi%s (yes6 the fli%,ering )eo)le are the ghosts of the )eo)le fro3 Se%tor /!. Then6 go "a%, o*t into the 3ain roo3 an' go *) the stairs. =n the 2n' floor6 yo* %an fin' a J-9<D sol'ierJ6 J$in' So*r%eJ6 an' JL*%, So*r%eJ in the t+o roo3s on this floor. =n the to) floor6 yo* %an fin' "oth a JPo+er So*r%eJ an' a J7*ar' So*r%eJ that are L*st lying aro*n'. If yo* ,ee) hea'ing +est along the 3ain roa'6 yo*5ll rea%h the lift that A*f*s an' Bei'egger too,. Past it is a t*nnel6 an' then there is another lift. ?eyon' it is the other half of the %ity. If yo* go into the se%on' 'oor fro3 the right (the one +ith a JD.J )ainte' near"y the entran%e!6 yo*5ll fin' yo*rself at an inn. Yo* %an s)en' the night here6 an' there is a Save Point. =n the se%on' floor is another $ateria sho)6 an' a"ove it is an A%%essory sho). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP E*non $ateria Sho) Fire G00 gil $agi% $ateria I%e G00 gil $agi% $ateria Lightning G00 gil $agi% $ateria Earth -D00 gil $agi% $ateria Poison -D00 gil $agi% $ateria E*non A%%essory Sho) Silver 7lasses <000 gil A%%essory Bea'"an' <000 gil A%%essory PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7o into the entran%e to the +est of the inn. There5s a little "*g in this se%tion--yo* %an tal, to any )art of the north +all to %onverse +ith the g*ar'. Yo* %an also fin' a JS)ee' So*r%eJ in the al%ove so*th of the "*n,s. =n the to) floor6 yo* %an fin' another J-9<D sol'ier.J Finally6 the last entran%e lea's to a +ea)on sho). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP E*non Cea)on Sho) $ythril Sa"er -000 gil Cea)on (for #lo*'! #annon ?all .D0 gil Cea)on (for ?arret! $ythril #la+ /D0 gil Cea)on (for Tifa! F*ll $etal Staff H00 gil Cea)on (for Aeris! $ythril #li) H00 gil Cea)on (for Ae' FIII! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP In the ne t area6 yo*5ll have to give A*f*s a sen'off %ere3ony. It5s

)retty straightfor+ar'--L*st )ress the "*ttons in the )ro)er se2*en%e. Sin%e the or'er %hanges every ti3e yo* )lay6 I %an5t hel) yo* +ith this4 yo*5ll L*st have to )ra%ti%e. #lo*' +ill get a re+ar' 'e)en'ing on ho+ high the )resi'ent5s J3oo' ga*geJ gets +hile #lo*' is )erfor3ing: 000 - 0D0 )oints 0G0 - 0.0 )oints -00 - 200 )oints Silver 7lasses BP Pl*s 3ateria For%e Stealer

Yo*5ll have to 'e%i'e +hi%h one yo* +ant 3ore6 the BP Pl*s 3ateria or the For%e Stealer. Yo* %an "*y the For%e Stealer in L*st a little +hile (an' for only 2200 gil!6 +hile the o))ort*nity to "*y an BP Pl*s 3ateria 'oesn5t %o3e *) for a long ti3e (an' they5re H000 gil a )ie%e!. I5' go for the BP Pl*s 3ateria6 3yself. Ae3e3"er6 yo* earn -0 )oints for ea%h s*%%essf*l 3ove an' <0 )oints for the finishing )ose. After the sen'off6 yo* %an *se the %ontroller an' "*ttons to 3a,e #lo*' a%t goofy +hile the others are tal,ing :! =n%e the other 3en leave6 yo* %an r*n onto the shi) "efore it leaves.

----------------------------------------------------------------------(L! #argo Shi) ----------------------------------------------------------------------Ite3s in this se%tion: - All 3ateria6 Cin' Slash6 Chite #a)e6 Ifrit 3ateria. Ite3s to steal: - Shinra ?eta (fro3 $arine! Yo*5ll start off in the h*ll of the %argo shi). To the so*th+est is a %hest %ontaining an Ether6 an' to the north+est is an All 3ateria. Bo+ever6 if yo* got Y*ffie to Loin yo*r )arty6 she5ll "e in the +ay of the 3ateria. &on5t +orry6 yo* %an get it later. Chat yo* nee' to 'o no+ is tal, to all of yo*r tea33ates (yo* 'on5t have to tal, to Y*ffie6 tho*gh!. Bo+ever6 they are 'isg*ise' as Shinra sol'iers6 so yo*5ll have to tal, to the3 to fin' o*t +ho is on yo*r si'e an' +ho is L*st a sol'ier. So3e6 li,e Ae' FIII6 are )ainf*lly o"vio*s. After tal,ing to Aeris6 ta,e the stairs *) to the to) 'e%,. Bere6 there is an offi%er yo* %an tal, to. If yo* )i%, the se%on' o)tion (JSo3ething5s 3issingJ! he5ll sell yo* so3e ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #argo ?oat Ite3 Sho)

Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* )i%, the first o)tion (JI53 tire'...J! then he +ill sell yo* a 'rin, for 2D0 gil that refills yo*r BP an' $P to 3a (it5s s*))ose' to "e JInvin%i"le Al)haJ6 "y the +ay6 not JInvisi"le Al)ha.J! =n%e yo*5ve tal,e' to all of yo*r tea33ates *) here (e l*'ing ?arret!6 go "a%, 'o+n an' tal, to Aeris again. She5ll as, +here ?arret has gotten to. If yo* go "a%, *) to the 'e%, an' go to the so*th+est area (near the la''er that lea's to the Save Point!6 yo*5ll see that the sol'ier +ho +as here has left6 +hi%h 3eans yo* %an hea' +est to rea%h the front en' of the "oat. Bere6 tal, to ?arret t+i%e. No+ ret*rn to the 3ain 'e%,. After yo*r )arty 'e%i'es to go snoo)ing aro*n'6 yo*5ll get to asse3"le a )arty. =n%e yo*5ve 'one that6 go "a%, 'o+n to the h*ll. If yo* %o*l'n5t get the All 3ateria earlier6 no+5s the ti3e to gra" it. Yo* %an also steal the JShinra ?etaJ "ra%elet fro3 the $arine ene3ies (they loo, li,e %o33on sol'iers!. Sin%e the shi)5s %re+ is 'ea'6 yo* %an go thro*gh the 'oor on the north +all to rea%h the engine roo3. Bere6 go *) the la''er to yo*r left an' follo+ the +al,+ay *ntil yo* rea%h a %hest %ontaining the Cin' Slash6 a +ea)on for Y*ffie. No+6 go "a%, 'o+n an' a))roa%h the %o33an'er stan'ing near the engine. Yo* +ill then have to fight a "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP EenovaW?IATB LV: 2D FP: GH0 Steal: RnothingT BP: 1000 AP: G1 $or)h: R%annotT $P: --0 7il: H00 Leaves: Chite #a)e No Effe%t: W7ravity6 Poison6 Slee)6 Paralysis6 Sto)W A"ility: XLaserY6 Sto)6 C-Laser6 Tail Laser Rhits allT $ani)*late: R%annotT Lo%ation: #argo Shi) If yo* have J?etaJ6 yo* %an 'o aro*n' .00P 'a3age on her ea%h ro*n'6 "*t if not6 ho)ef*lly yo*5ve learne' se%on'-level atta%, s)ells "y no+ (li,e Fire2 or ?olt2!. If yo* have6 yo* %an ,ill her in L*st a fe+ ro*n's. (nfort*nately6 Eenova 'oesn5t have any real +ea,nesses6 so if yo* 'on5t have any of the a"ove a"ilities6 yo* 3ight as +ell L*st *se yo*r S*33on 3ateria on her an' then rely on )hysi%al atta%,s for the re3ain'er of

the "attle6 *sing yo*r Li3it ?rea,s +henever )ossi"le. Eenova %an 'o a lot of 'a3age +ith her C-Laser an' Tail Laser atta%,s6 so 'on5t let anyone5s BP get too lo+. There5s not 3*%h yo* %an 'o a"o*t her JSto)J atta%,6 "*t the affe%te' %hara%ter +ill event*ally sna) o*t of it6 so 'on5t +orry. Aeris is a goo' %hara%ter to have for this "attle (es)e%ially if yo*r levels are lo+!6 sin%e yo* %an *se JBealing Cin'J often6 '*e to the high a3o*nt of 'a3age Eenova5s laser atta%,s infli%t. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle is over6 "e s*re to )i%, *) the Ifrit 3ateria "efore leaving the "oat.

----------------------------------------------------------------------($! $t. #orel ----------------------------------------------------------------------Ite3s in this se%tion: - Fire Aing6 Po+er So*r%e6 $otor &rive6 Ci8ar' Staff6 C $a%hine 7*n6 Star Pen'ant6 T*r"o Ether6 Transfor3 3ateria6 Phoeni &o+n -06 $in' So*r%e6 Po+er So*r%e6 Tent. Ite3s to steal: - &ia3on' Pin (fro3 ?agna'rana! After yo* leave the har"or6 A*f*s an' Bei'egger +ill sho+ *). =n%e A*f*s leaves6 yo*5ll "e in %ontrol of #lo*'. If yo* go thro*gh the 'oor at the east en' of the "ri'ge6 yo*5ll fin' yo*rself in the Shinra Villa. There is a 3an here +ho +ill sell yo* the villa for <006000 gil6 +hi%h of %o*rse yo* 'on5t have at s*%h an early )oint in the ga3e. Bo+ever6 on%e yo* 'o get eno*gh 3oney6 yo* %an al+ays %o3e "a%, here an' "*y the villa. If yo* hea' to the "a%, of the villa an' go 'o+n the stairs6 yo*5ll fin' a "ase3ent %ontaining several ite3s. There is a %hest near the stairs %ontaining a Fire Aing6 an' a Po+er So*r%e %an "e fo*n' in the so*theast %orner of the roo3. Nearly o"s%*re' "y the roo35s light so*r%e is a "ag %ontaining the $otor &rive (a +ea)on for Tifa!. If yo* loo, %aref*lly6 yo* %an see it lying near the )ile of %rates to the left of the stairs. If yo* go 'o+n the stairs an' to the east6 yo*5ll fin' an entran%e to a "ar. There is a 3an hanging aro*n' in the so*th+est %orner of

the "ar +ho +ill sell yo* ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #osta 'el Sol Cea)on Sho) Platin*3 ?angle -H00 gil Ar3or #ar"on ?angle H00 gil Ar3or Fo*r Slots -<00 gil Ar3or $olotov 100 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP I s*ggest yo* )ass on the Platin*3 ?angle6 "e%a*se altho*gh it has a 'o*"le gro+th rate6 yo* %an only hol' t+o 3ateria in it6 an' it has a really )oor 'efense rating. =*tsi'e of the "ar an' to the east are t+o ,i's )laying +ith a "all. If yo* loo, to the left of the36 yo*5ll see an entran%e in the si'e of the +all (*se the Sele%t "*tton if yo* %an5t see it!. In here is Eohnny6 Tifa5s ol' fla3e6 +ho yo* 3ay have 3et "riefly "a%, in Se%tor /. If yo* go "a%, o*tsi'e an' tal, to the 3an to the right of the yello+ tr*%, (he5s stan'ing "ehin' a %o*nter!6 he +ill sell yo* so3e ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #osta 'el Sol $ateria Sho) Beal -D00 gil $agi% 3ateria Aevive <000 gil $agi% 3ateria Aestore /D0 gil $agi% 3ateria Seal <000 gil $agi% 3ateria Fire G00 gil $agi% 3ateria I%e G00 gil $agi% 3ateria Lightning G00 gil $agi% 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP To the east of hi3 is an Inn +here yo* %an stay for 200 gil a night. East of the inn is a 3an stan'ing *n'er an orange a+ning +ho +ill also sell yo* st*ff. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #osta 'el Sol Ite3 Sho) Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Soft -D0 gil Ite3 Anti'ote H0 gil Ite3 Eye 'ro) D0 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* go 'o+n the ste)s near the inn6 yo*5ll arrive at the "ea%h. If

yo* s)ent the night in the Inn "efore %o3ing here6 there +ill "e no one of i3)ortan%e here. Bo+ever6 if yo*5ve L*st arrive' an' yo* go to the "ea%h6 yo*5ll r*n into BoLo. After tal,ing to hi36 yo*r frien's +ill s)lit *)6 an' yo* %an fin' the3 at vario*s )la%es in the to+n6 'e)en'ing on +ho is in yo*r %*rrent )arty at the ti3e. Yo* %an fin' Aeris an' ?arret in the Inn6 +hile Y*ffie +ill "e +or,ing )art ti3e for ?*t%h (the 3an +ho sells 3ateria to the +est of the Inn!. Tifa %an "e fo*n' in Eohnny5s ho*se6 +hile Ae' FIII +ill "e )laying "all +ith the ,i's o*tsi'e. Chen yo*5re rea'y to go6 leave #osta 'el Sol. If yo* hea' 'o+n the )enins*la to+ar's the 3o*ntains6 yo*5ll see a 3o*ntain )ath that yo* %an follo+. Event*ally6 it lea's to an o)ening in the si'e of a 3o*ntain6 $t. #orel. Chen yo* rea%h $t. #orel6 start %li3"ing *). There is a 3an here +ho yo* %an tal, to. Past hi36 yo* %an +al, for+ar' into the s*nlight to rea%h the ne t area. Bere6 L*st ,ee) %li3"ing *)6 an' follo+ the )ath as it t*rns north+est. Yo*5ll en' *) at the #orel rea%tor. There5s not 3*%h to 'o here for the ti3e "eing6 so 3a,e yo*r +ay so*th. In the ne t area6 L*st r*n along the tra%,s--there5s nothing of interest here. No+ yo*5ll arrive at a %*rving se%tion of railroa'. There5s a Save Point here that yo* %an *se. Ta,e the *))er ro*te--soon a )ie%e of the tra%, +ill give +ay6 an' yo*5ll "e instr*%te' to )ress the #ir%le "*tton to L*3). Bo+ever6 'on5t 'o a thing an' let #lo*' fall. No+6 "y hol'ing left or right +hile ra)i'ly ta))ing the #ir%le "*tton6 yo* %an 3a,e #lo*' fall to the left or right. If yo* fall to the left6 yo* +ill fin' a Ci8ar' Staff +hile %li3"ing "a%, *) to the tra%,s6 an' if yo* fall to the left6 yo* +ill fin' a Star Pen'ant. ?a%, ato) the tra%,6 ,ee) follo+ing the *))er )ath *ntil yo* rea%h a %hest. Insi'e it is a C $a%hine 7*n. No+ go "a%, an' ta,e the lo+er )ath. Chen instr*%te' to L*3)6 let yo*rself fall6 an' 3ove #lo*' in the o))osite 'ire%tion to )i%, *) +hi%hever treas*re yo* 3isse' last ti3e. #ontin*e on *ntil yo* have a %han%e to ta,e the to) )ath6 an' r*n +est along it to )i%, *) a T*r"o Ether. There is another +ea, )ie%e of tra%, here6 "*t if yo* alrea'y got "oth ite3s6 yo* 3ight as +ell L*st )ress the #ir%le "*tton to L*3). E*st )ast it is the Transfor3 3ateria. Bea' "a%, east along the tra%,6 an' ta,e the *))er ro*te. In the ne t area6 yo*5ll see that a "ri'ge on the lo+er )ath has "een raise'. To lo+er it6 follo+ the tra%, *ntil yo* %o3e a%ross a s3all sha%,. 7o insi'e it an' %hoose the to) o)tion to lo+er the "ri'ge. E*st )ast the sha%,6 +here the tra%, %*rves6 yo* %an %li3" *) the si'e of the 3o*ntain +all. () here6 yo*5ll fin' a nest +ith so3e "a"y %hi%,s in it6 as +ell as so3e treas*re. Yo* %an )i%, the "otto3 o)tion to leave the treas*re +here it is6 or the to) o)tion to try an' ta,e it. In or'er to this6 tho*gh6 yo* have to fight a single #o,atolis. =n%e

it5s 'efeate'6 yo*5ll get -0 Phoeni &o+ns. >ee) in 3in'6 tho*gh6 if yo* %hoose not to ta,e the treas*re6 yo* %an5t go "a%, an' get it later on. Sin%e the *))er tra%, en's in a 'ea' en'6 yo* have no %hoi%e "*t to go "a%, the +ay yo* %a3e an' ta,e the lo+er )ath. Follo+ it a%ross the "ri'ge *ntil the tra%, s)lits6 an' then follo+ the +estern )ath as it %*rves "a%, in on itself. If yo* follo+ it north6 the )ath +ill then %*rve east+ar'6 an' yo*5ll fin' yo*rself insi'e a %ave. Bere6 yo* %an fin' a $in' So*r%e6 a Po+er So*r%e6 an' a %hest %ontaining a Tent. No+ go "a%, to +here the tra%, s)lit. If yo* haven5t yet en%o*ntere' a ?agna'rana (the '*3)y-loo,ing 3onster +ith ar3ore' )lates an' a tail!6 yo* 3ay +ant to r*n aro*n' *ntil yo* 'o6 sin%e yo* %an steal a &ia3on' Pin fro3 it. Chen yo*5re rea'y to go6 ta,e the other )ath to the east. Yo*5ll arrive at a s*s)ension "ri'ge. If yo*r )arty is lo+ on BPs6 yo* 3ay +ant to refill the3 here6 sin%e there is a very high rate of getting JSi'e Atta%,e'J "y #o,atolis ene3ies in this area. =n%e yo* %ross the "ri'ge6 yo*5ll arrive at the to+n of North #orel. There5s not 3*%h to 'o here6 altho*gh there are so3e )eo)le +ho +ill sell yo* ite3s6 an' yo* %an slee) for D0 gil a night in the "*il'ing ato)t the eastern hill. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP North #orel Tool Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Tent D00 gil Ite3 North #orel 7eneral Store Transfor3 D000 gil $ai'en5s >iss -D0 gil #orn*%o)ia -D0 gil Soft -D0 gil By)er -00 gil Tran2*ili8er -00 gil $agi% 3ateria Ite3 Ite3 Ite3 Ite3 Ite3

North #orel Cea)on Sho) #ar"on ?angle H00 gil Ar3or For%e Stealer 2200 gil Cea)on (for #lo*'! $olotov 100 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* +ant to save yo*r ga3e "efore %ontin*ing6 e it North #orel "y going to the so*theast. This +ill ta,e yo* to the Corl' $a). After saving yo*r ga3e6 go "a%, into to+n an' hea' to the +est to rea%h the 7ol'en Sa*%er ro)e+ay station. Bere6 ?arret +ill tal, a"o*t his )ast for a +hile. yo* %an ri'e the trolley *) to the 7ol' Sa*%er. Chen he5s 'one6

----------------------------------------------------------------------(N! #orel Prison ----------------------------------------------------------------------Ite3s in this se%tion: - Silver Ar3let6 Aa3*h 3ateria. Ite3s to steal: - Platin*3 ?angle (fro3 &eath #la+! Ene3y S,ills in this se%tion: - $atra $agi% (fro3 ?*ll3otor!6 Laser (fro3 &eath #la+!6 A2*al*ng (fro3 Bar)y!. E2*i))e' on #ait Sith: - Yello+ $-Phone6 Silver Ar3let6 $ani)*late 3ateria6 Transfor3 3ateria. =n%e yo* arrive at the 7ol' Sa*%er6 yo*5ll noti%e a Save Point in the "a%,gro*n'. Bo+ever6 it %osts D 7P to *se it. Bere in the 7ol' Sa*%er6 yo* %an %olle%t a s)e%ial ty)e of %*rren%y %alle' 7P (gol' )ie%es!6 that %an "e *se' to "*y things6 et%. E*st so3ething to ,ee) in 3in' as yo* loo, aro*n' the Sa*%er. ?efore yo* %an enter6 yo*5ll have to "*y a )ass. Altho*gh yo* %an get a one-ti3e-only )ass for <000 gil6 I re%o33en' "*ying the lifeti3e )ass6 if yo* %an affor' it. Yo*5ll "e %o3ing "a%, here fre2*ently6 so it5s +orth the <06000 gil )ri%e tag6 if yo* %an s)are the 3oney. Insi'e the Sa*%er6 yo* %an %hoose to ta,e so3eone +ith yo*. If yo* try to leave +itho*t ta,ing anyone6 Aeris +ill insist on %o3ing +ith yo*. Feel free to loo, aro*n' the Sa*%er6 if yo* li,e. =ne )la%e yo*5ll +ant to sto) "y is the 7host S2*are. 7o into the hotel an' rea' the sign that says JSho)J ne t to the entran%e on the +est +all. It5s a%t*ally the thir' JT*rtle5s Para'iseJ flyer. The entran%e6 "y the +ay6 lea's to a sho)6 +here yo* %an "*y the follo+ing ite3s: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7host S2*are Botel Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 Anti'ote H0 gil Ite3 $ai'en5s >iss -D0 gil Ite3

#orn*%o)ia -D0 gil Ite3 Soft -D0 gil Ite3 E%ho S%reen -00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Event*ally6 yo*5ll have to en' *) going to the Con'er S2*are. Bere6 yo*5ll r*n into a tal,ing %at na3e' #ait Sith +ho +ill Loin yo*r )arty. Be has a very *sef*l J$ani)*lateJ 3ateria on hi3. Not only %an yo* *se it to %ontrol %ertain ene3ies6 "*t yo* %an 3a,e the3 *se Ene3y S,ills on yo* (so3e s,ills %an only "e learne' in this +ay!. Yo* %an also 3ani)*late an ene3y an' have yo*r allies JStealJ fro3 it re)eate'ly *ntil they get so3ething6 +hile the ene3y sits there6 hel)less. Any+ay6 yo* %an earn 7P at the Con'er S2*are "y )laying the vario*s ga3es there. =ne +ay to get an easy <0 7P is to )lay the J$og Bo*seJ ga3e in the "a%, roo3. To )lay6 L*st ,ee) fee'ing n*ts to $og *ntil he gives a ha))y s2*ea,6 then +ait for hi3 to try to fly. The first ti3e yo* "eat the ga3e6 the 3an stan'ing "ehin' yo* +ill give yo* <0 7P. (nfort*nately6 this only ha))ens the first ti3e yo* )lay J$og Bo*seJ so 'on5t "other +ith it after+ar's. There is also a JCon'er #at%herJ ga3e that %an net yo* vario*s )ri8es6 s*%h as the follo+ing: RnothingT6 -g)6 <g)6 Potion6 Phoeni 'o+n6 Eli ir

The la'y near the Con'er S2*are entran%e +ill also tra'e yo* ite3s for 7P: Potion Ether F-Potion T*r"o Ether 7ol' Ti%,et MMMMMMMMMMM 20 H0 -00 <00 D00 g) g) g) g) g) g)

(a%t*ally J#aro" N*tJ!

Chen yo*5re 'one loo,ing aro*n' the 7ol' Sa*%er6 go to the ?attle S2*are. #lo*' +ill r*n into the 3ain roo36 an' yo* +ill en' *) "eing %a*ght "y the o+ner of the 7ol' Sa*%er6 &io. Be +astes no ti3e in tossing yo*r )arty 'o+n into the #orel Prison. =n%e yo*5re in %ontrol of #lo*'6 go so*th )ast the gate. There is a Save Point to the so*th that yo* %an *se6 an' f*rther so*theast is a ho*se that yo* %an enter. ?arret +ill sho+ *) an' 'o a little tal,ing. Chen he5s 'one6 yo*5ll have to rearrange yo*r )arty. No+ go o*tsi'e an' go to the so*theast. There5s a )*" here6 an' the o+ner +ill sell yo* ite3s if yo* tal, to hi3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Prison P*" 7eneral Store

Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* go "a%, north aro*n' the )i)e an' hea' so*th+est6 yo*5ll fin' a "ig rig. Yo* %an even slee) in the front en' of it6 if yo* li,e.

There5s nothing else to 'o "*t go all the +ay "a%, north to +here the fen%e +as. =n%e yo* rea%h it6 +al, to the +est to ret*rn to the first area. Bere6 there is a la''er to the northeast that yo* %an %li3" 'o+n to rea%h the J"ase3entJ area. There5s nothing of note here6 altho*gh yo* get JSi'e Atta%,e'J "y the 2-Fa%e' ene3ies fre2*ently in this area. In the Ea)anese version of FF/6 yo* %o*l' also 3eet an ene3y %alle' JTest ;eroJ here6 that gave yo* tons of AP6 an' +o*l' tal, to yo* if yo* atta%,e' it. It5s not here any3ore6 tho*gh :( Any+ay6 if yo* go north6 yo*5ll fin' that the 3an g*ar'ing the gate is 'ea'. 7o north fro3 here to rea%h an area +ith a fen%e an' a large %revi%e. If yo* r*n aro*n' here6 yo* %an en%o*nter the ?*ll3otors ()*r)le 3otor%y%le-li,e foes!6 +ho yo* %an learn J$atra $agi%J fro3. There are also &eath #la+s (%la+-li,e ene3ies!6 +ho yo* %an learn the JLaserJ ene3y s,ill fro36 an' yo* %an steal JPlatin*3 ?anglesJ fro3 the3. To 3a,e yo*r Lo" easier6 yo* %an al+ays J$ani)*lateJ either ene3y *sing the $ani)*late 3ateria that #ait Sith ha' e2*i))e'. If yo*5re +illing to s)en' so3e ti3e6 yo* %an al+ays r*n to the north to rea%h the #orel &esert. Bere6 yo* %an en%o*nter the J#a%t*arJ ene3y6 +ho +ill give yo* a +ho))ing -06000 gil +hen 'efeate'. They have a high eva'e rate an' are i33*ne to 3ost 3agi%6 "*t yo* %an *se JL1 S*i%i'eJ on the36 then atta%, re)eate'ly in the ho)e that so3eone hits. Sin%e they +ill have al3ost no life left6 one goo' hit sho*l' 'o it. There are also JLan' Cor3J ene3ies o*t here6 "*t yo* %an L*st 3ani)*late the3 an' ,ill the3 off +ith 3agi%6 so they )ose no real threat. If yo* try to ret*rn to the #orel Prison6 yo*5ll fin' that the 'esert re)eats itself en'lessly. E*st r*n "a%, an' forth "et+een t+o s%reens (i.e.6 r*n east *ntil the s%reen %hanges6 then r*n "a%, +est6 then re)eat!. Event*ally6 yo*5ll %o3e a%ross a %arriage that +ill offer to ta,e yo* o*t of the 'esert ()i%, the to) o)tion to ho) on!. Chen yo*5re rea'y to leave the #orel Prison (an' yo* +on5t "e a"le to %o3e "a%,6 so 3a,e s*re yo*5ve 'one everything that yo* +ant to in here "eforehan'!6 go "a%, to the area +ith the %revi%e an' the fen%e. 7o thro*gh the o)ening in the fen%e (so that yo* a"ove the %revi%e!6 an' hea' east. Yo*5ll rea%h an ol' a*toyar'. Cor, yo*r +ay north6 an' yo*5ll r*n into a "oss +ho ?arret +ill have to fight alone. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP &yne LV: 2< FP: G00 Steal: RnothingT BP: -200 AP: DD $or)h: R%annotT

$P: 20 No Effe%t: A"ility: $ani)*late: Lo%ation:

7il: /D0 Leaves: Silver Ar3let 7ravity Nee'le 7*n6 S-$ine6 $olotov #o%,tail R%annotT #orel &esert

If ?arret has the C $a%hine 7*n6 yo* 3ight as +ell )*t hi3 in the "a%, ro+ to in%rease his 'efense )o+er (or if he still has the Ato3i% S%issors6 e2*i) the Long Aange 3ateria!. &yne 'oesn5t have a lot of life6 so as long as yo* have J#*reJ or J#*re2J han'y6 yo* %an L*st )l*g a+ay at hi3 an' heal +hen ne%essary *ntil he5s 'ea'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle6 #lo*' +ill have to )arti%i)ate in the #ho%o"o ra%es. =n%e yo* rea%h the lo""y an' 3eet Eoe (+ho is alternately referre' to as JTeiohJ else+here in the ga3e!6 loo, for the JAa3*hJ 3ateria lying near an al%ove on the north +all6 near the J#ho%o"o Aa%ingJ )oster. If yo* 'on5t get this 3ateria no+6 yo*5ll never "e a"le to get it again6 so 'on5t 3iss it. Chen Ester sho+s *)6 tal, to her6 an' )i%, the "otto3 o)tion to start the ra%e. There are t+o +ays to %ontrol yo*r #ho%o"o4 via $an*al or A*to3ati% %ontrol. In JA*to3ati%J 3o'e6 the #ho%o"o ra%es itself6 an' yo* 'on5t have to 'o anything. In J$an*alJ 3o'e6 yo* %ontrol the #ho%o"o. Bere are the "asi% %ontrols: S2*are "*tton F "*tton #ir%le "*tton Sele%t "*tton Start "*tton $a,es yo*r #ho%o"o r*n faster $a,es yo*r #ho%o"o slo+ 'o+n $a,es yo*r #ho%o"o 'ash S+it%hes "et+een $an*al an' A*to3ati% 3o'e. =n%e the -st an' 2n' )la%e +inners have %o3e in6 yo* %an )ress Start to en' the ra%e early (instea' of +aiting for it to en'!.

Chile ra%ing6 there is a re' ga*ge on the left si'e of the s%reen. This is the #ho%o"o5s JSta3ina 3eterJ6 an' it gra'*ally 'rains as yo*r #ho%o"o r*ns (the faster yo*r s)ee'6 the faster it 'rains!. If yo* hol' 'o+n the #ir%le "*tton to 'ash6 then it 'rains at a 3*%h faster rate. Chen the ga*ge is e3)ty6 yo* %an5t 'ash6 an' yo*r to) s)ee' is re'*%e'. Bo+ever6 there is a tri%, to refill yo*r Sta3ina 7a*ge4 si3)ly hol' 'o+n A- P A2 +hile ra%ing. This %a*ses the ga*ge to refill slightly +hen not 'raining6 an' +hen it 'oes 'rain6 it 'oes so at a slo+er rate than nor3al. If yo* lose the #ho%o"o ra%e6 yo*5ll L*st have to ,ee) ra%ing *ntil yo* +in. =n%e yo* 'o6 yo*5ll have to %hoose +ho yo* +ant in yo*r )arty. After+ar's6 yo*5ll fin' yo*rself o*tsi'e in the ?*ggy. $oving aro*n' in the "*ggy is not that 'ifferent fro3 +al,ing4 yo* %an still "e atta%,e' "y 3onsters6 save yo*r ga3e6 et%. Bo+ever6 the "*ggy %an 3ove aro*n' in the 'esert aro*n' the 7ol' Sa*%er6 an' it %an %ross

shallo+ rivers (areas +here the +ater is a lighter %olor!. =n%e yo*5re o*tsi'e6 yo* 3ay +ant to save yo*r ga3e. Then6 )ilot the "*ggy aro*n' in the 'esert *ntil yo* en%o*nter the JBar)yJ ene3y. Yo* %an learn the Ene3y S,ill JA2*al*ngJ fro3 it. Note that yo* %an al+ays 'rive the ?*ggy into the ho*se "elo+ the 7ol' Sa*%er to ret*rn to the #orel &esert. This is really only *sef*l if yo* +ant to fight #a%t*ars for 3oney6 sin%e yo* %an5t go to the #orel Prison or &yne5s ho*se fro3 the 'esert. If yo* get lost in the 'esert6 L*st ,ee) s+it%hing "et+een s%reens "y r*nning left an' right over an' over *ntil the %arriage sho+s *) (it +on5t sho+ *) if yo*5re r*nning verti%ally!. Alternately6 if yo* fin' yo*rself "a%, in the area +ith the %revi%e %*tting a%ross it6 yo* %an e it to the east to ret*rn to the Corl' $a).

----------------------------------------------------------------------(=! 7ol' Sa*%er 9 The Slee)ing $an ----------------------------------------------------------------------Ite3s to get fro3 the S)ee' S2*are: - (3"rella6 Ite3s to get fro3 the Con'er S2*are: - S)ee' So*r%e. Ite3s to get fro3 the ?attle S2*are: - S)rint Shoes. Ite3s in this se%tion: - ?olt an'9or I%e Aing6 $ythril (a >ey Ite3! Ene3y S,ills in this se%tion: - ?ig 7*ar' (fro3 ?ea%h Pl*g!6 Chite Cin' (fro3 ;e38elett!. If yo* +ant to go "a%, to the 7ol'en Sa*%er6 yo* %an to North #orel an' ta,e the trolley. That5s +hat +e5re yo* %an )i%, *) so3e goo' ite3s there. Aet*rning to right no+ is o)tional6 ho+ever. In fa%t6 so is this If yo* +ant to get on +ith the ga3e6 s,i) to Se%tion P. rea'ing. L*st 'rive "a%, going to 'o6 as the 7ol' Sa*%er +hole se%tion. =ther+ise6 ,ee)

Sin%e it %osts 7P to *se 3ost of the 7ol' Sa*%er5s attra%tions6 yo* nee' to earn a lot of 7P fairly 2*i%,ly. There are several +ays to earn 7P6 so3e easier than others. The first one 'e)en's on "lin' l*%,. Every ti3e yo* go to the 7ol' Sa*%er6 there is a ran'o3 %han%e that a 3an +ill "e stan'ing "y the tiny ho*se near the "a%, of the s%reen at

the 7ol' Sa*%er entran%e. If yo* go "a%, to hi3 an' tal, to hi36 he +ill sell yo* - 7P for -00 gil6 an' +ill sell yo* *) to -00 7P at a ti3e. Bo+ever6 the %han%e of hi3 a))earing is very lo+. A 3*%h easier +ay to earn 3oney is to )lay the 7-?i,e 7a3e at the Con'er S2*are (it5s on the 2n' floor!. It only %osts 200 gil to )lay6 an' yo* +ill earn -0 7P if yo* 3anage to s%ore -06000 )oints or higher. Bere are so3e )ointers: - Yo* %an s+ing yo*r s+or' to the left "y )ressing S2*are6 an' to the right "y )ressing #ir%le. - &on5t forget that it ta,es #lo*' a se%on' to s+ing after yo* )ress the "*tton. Yo* %an still 3ove '*ring this ti3e6 allo+ing yo* to re)osition yo*rself +hile atta%,ing6 in %ase yo*r target 3oves a+ay. - (se yo*r s+or' on the yello+ "i,es. They5re slo+er an' are easier to hit. - Aa3 into the re' "i,es to 'estroy the3. Yo* %an 'e3olish the3 in fo*r hits (they +ill flash +hite +hen hit!. - An easy +ay to 'o this is to tra) the3 against the g*ar' rails on either si'e of the roa'. &on5t "other *sing yo*r s+or' on the36 as they are too fast to "e hit. - Yo*r 3ain goal sho*l' "e to )rote%t the tr*%, fro3 getting hit6 as this +ill lo+er yo*r s%ore. Try to stay near it +henever )ossi"le. Bo+ever6 if there is only one "i,e on s%reen6 feel free to leave the tr*%, 3o3entarily to 'estroy the "i,e. =n%e yo* get the hang of it6 yo* %an earn over -06000 )oints +ith ea%h )lay +itho*t 3*%h 'iffi%*lty. The "est )art is6 yo* +in a free S)ee' So*r%e the first ti3e yo* earn -06000 )oints or 3ore. An' yo* %an still earn 2 7P if yo* D000 )oints or a"ove. Another o)tion is to )lay the J?as,et"all 7a3eJ on the -st floor of the Con'er S2*are. Yo* have to hol' the #ir%le "*tton 'o+n for a 3o3ent6 then release it. If yo* 'on5t hol' it long eno*gh (or hol' it for too long!6 #lo*' +ill 3iss. =ther+ise6 he earns - 7P +ith ea%h s*%%essf*l shot6 an' yo* %an ,ee) shooting *ntil yo* 3ess *). Everyone has their o+n little tri%, for ti3ing the shot--3ine is to say JFinal Fantasy VIIJ *n'er 3y "reath6 then release the "*tton. It see3s to +or, +ell6 for so3e reason :! In any %ase6 on%e yo* have eno*gh 7P6 it5s ti3e to s)en' it (after ret*rning to #orel an' saving yo*r ga3e6 of %o*rse!. &on5t "other +ith the Con'er S2*are )ri8es. Instea'6 go to the S)ee' S2*are. For -0 7P6 yo* %an ri'e on a roller %oaster an' shoot at targets *sing the #ir%le "*tton. =ne "ig ti) is to ta) the #ir%le "*tton ra)i'ly instea' of hol'ing it6 so that yo*r laser5s strength 'oes not 'i3inish. Yo* %an +in a great +ea)on for Aeris here6 so 'o give it a try. I5ve +ritten 'o+n a "rief 'es%ri)tion of the %o*rse6 so that yo*5ll ,no+ +here to shoot. Feel free to )a*se the ga3e fre2*ently to refer to the list as yo* )lay:

- Chen the tra%, %*rves right6 ghosts +ill a))ear on the right si'e of the s%reen. Follo+ one to the left si'e of the s%reen6 then hit a ghost that sho+s *) on the left si'e on%e the tra%, goes *). Then ai3 "a%, in the lo+er right %orner to na" a fe+ 3ore ghosts. - There are 3ore ghosts at the to) of the hill6 an' *ntil yo* a))roa%h the %ave. - Yo* %an shoot the %a%ti in the %ave "efore yo* a%t*ally enter it. - Insi'e the %ave6 yo* %an shoot at the )lanes an' %a%ti. - Cat%h for a falling ro%, on the right si'e of the s%reen that has a shoota"le %a%ti ato) it. - As yo* %o3e o*t of the %ave6 ,ee) firing in the far east %orner. There is a large ro%, yo* %an hit for 200 )oints that is L*st offs%reen. - After+ar's6 there are 3ore )lanes to shoot at. Chen yo* a))roa%h the la,e6 a yello+ fish +ill lea) o*t. - A river"oat +ill sho+ *)6 that s%rolls to the left as the tra%, t*rns right. Yo* %an shoot at it5s re' )a''le to earn an in%reasing a3o*nt of )oints. Follo+ the )a''le to the lo+er left %orner of the s%reen an' ,ee) firing6 even after the "oat goes offs%reen. &o this *ntil yo*r s%ore sto)s going *). - As the tra%, %*rves *) to+ar's the *))er right6 t+o 3ore fish L*3) o*t6 then stars slo+ly 'es%en' fro3 the s,y. Shoot as 3any as yo* %an. - Insi'e the i%e %ave6 yo* %an shoot at the stalagtites as +ell as the 3oving i%e s)ar,les. - =*tsi'e6 3any "alloons +ill %o3e *) fro3 the lo+er )ortion of the s%reen6 then fro3 the lo+er right %orner. There is also a "*nny "alloon that sho+s *) near the en' +orth 3ore )oints. - Then (F=s a))ear6 as +ell as 3issiles. The 3issiles are easier targets as they 'on5t 3ove errati%ally. Stay in the lo+er right %orner at first6 then 3ove to+ar'ss the 3i''le of the s%reen to "ag the 3ost targets. - In the lava %ave6 shoot the re' "alls that ar% into the air. As yo* arrive6 ai3 in the *))er left %orner6 so that +hen the tra%, s+ings yo* "a%, to the left6 yo*5ll hit the falling "all seen earlier. - =n the +ay *)6 shoot at the heli%o)ters. - At the to)6 yo*5ll fight a "ig (F=. Yo* %an hit it even +hen it 3oves o*t of sight. &on5t forget to ta) the "*tton ra)i'ly instea' of hol'ing it so that yo*r laser )o+er 'oesn5t 'e%rease. - =n%e it is 'estroye'6 yo*5ll go "a%, 'o+n. A fe+ )lanes an' a heli%o)ter sho+ *) on%e the tra%, levels o*t. - Chen lights a))ear on either si'e of the tra%,6 one of the3 on the left si'e %an "e shot o*t half+ay thro*gh. Ai3 at the so*r%e of the light "ea3s to hit it. - Alternately6 there is a light near the en' of the tra%, on the right si'e that yo* %an hit6 instea'. If yo* earn D000 )oints or 3ore6 yo*5ll get the (3"rella for Aeris. After+ar's6 yo*5ll L*st +in a "*n%h of *seless )ri8es no 3atter +hat s%ore yo* get (s*%h as the -9<D sol'ier6 $asa3*ne ?la'e6 an' S*)er S+ee)er!. These have no )*r)ose6 so 'on5t "other +ith the3.

Ne t *) is a visit to the ?attle S2*are. Tal, to the la'y to the left of the stairs an' %hoose the first o)tion (JThat5s the i'eaJ!. No+ go insi'e. This is the ?attle S2*are. Bere5s ho+ it +or,s: For -0 7P6 yo* %an )i%, one %hara%ter an' have the3 fight eight sets of ene3ies in one %onse%*tive "attle. Bo+ever6 there is a %at%h. After ea%h "attle6 a ro*lette-li,e 'evi%e starts s)inning6 an' yo* 3*st )ress #ir%le to 3a,e it sto). Chen it sto)s6 yo* +ill "e affli%te' +ith a %ertain %on'ition. The %on'itions last for the re3ain'er of the "attle an' are as follo+s: S+or' ?ra%elet Aing Ite3 ?ag 7reen $ateria Yello+ $ateria P*r)le $ateria ?l*e $ateria Ae' $ateria Five $ateria Leather ?oot Sto)+at%h ?l*e #*re BP Sign $P Sign BP9$P Sign $P ;ero S3all Lv &o+n ?ig Lv &o+n Poison ?*""les $ini-#lo*' L*%,y / Frog Cea)on is *ne2*i))e'. Ar3or is *ne2*i))e'. A%%essory is *ne2*i))e'. Ite3 %o33an' is 'isa"le'. $agi% 3ateria are 'isa"le'. #o33an' 3ateria are 'isa"le'. In'e)en'ent 3ateria are 'isa"le'. S*))ort 3ateria are 'isa"le'. S*33on 3ateria are 'isa"le'. All 3ateria are 'isa"le'. S)ee' is %*t in half. Total ga3e ti3e <0 @ 'a3age infli%te' on yo*. Aestores BP $a BP is halve'. $a $P is halve'. $a BP9$P is halve'. #*rrent $P 'ro)s to 8ero. EFP Level goes 'o+n "y D. EFP Level goes 'o+n "y -0. Affli%te' +ith JPoisonJ ail3ent. Affli%te' +ith J$iniJ ail3ent. No han'i%a). Affli%te' +ith JFrogJ ail3ent.

>ee) in 3in' that if yo* are )rote%te' fro3 stat*s ail3ents (s*%h as having a Ai""on e2*i))e'!6 nothing +ill ha))en if yo* get the Frog6 $ini6 or Poison %on'itions. If yo* +in all eight "attles6 yo* +ill earn ?attle Points (?P!. ?P %an then "e e %hange' for )ri8es "y e a3ining the ven'ing 3a%hines in the lo+er left an' right %orners of the s%reen. Yo* %annot save yo*r ?P as yo* %an 7P4 it +ill reset to 8ero on%e yo* leave the ?attle S2*are roo3. Yo* +ill earn 8ero ?P if yo* are ,ille' in "attle6 or if yo* r*n a+ay. >ee) in 3in' that any 'a3age yo* ta,e in the ?attle S2*are is Jfa,e'J an' +on5t affe%t yo* in reality. The sa3e a))lies to *sing yo*r Li3it ?rea,s--the 3eter +ill ret*rn to +hatever level it +as )rior to yo* "eginning a fight. Note that yo* %annot earn EFP6 AP6 or 7il fro3 the 3onsters yo* fight in the ?attle Arena. Chat5s 3ore6 yo* %annot learn Ene3y S,ills fro3 the3. Bo+ever6 yo* %an Steal fro3 the3 an' $or)h the3 into ite3s.

For right no+6 +e 'on5t nee' to +orry a"o*t earning ?P6 sin%e +e5re not after any of the )ri8es (an' they aren5t that goo' at this ti3e any+ay6 *nless yo* +ant to )i%, *) a Ene3y L*re6 Pre-E3)tive6 or S)ee' Pl*s 3ateria!. All +e +ant to 'o is +in eight "attles in a ro+. I re%o33en' )i%,ing a %hara%ter +ith a high level. If yo* 'on5t have the Long Aange 3ateria6 then )i%, so3eone +ith a long range +ea)on6 li,e ?arret or Y*ffie6 an' )*t the3 in the "a%, ro+. Then give that %hara%ter an Ene3y S,ills 3ateria6 a Aestore 3ateria6 an' the Silver Ar3let. It 3ay hel) to e2*i) the3 +ith the Fire Aing or Star Pen'ant. To get thro*gh "attle6 %on%entrate on ,ee)ing yo*r life *) an' ,illing off ene3ies as 2*i%,ly as )ossi"le. (se %hea) Ene3y S,ills li,e $atra $agi% to ,ill off gro*)s of ene3ies. If yo* +at%h the ro*lette that s)ins "et+een ro*n's6 yo* %an a%t*ally ti3e it to get the 'esire' %on'ition to sho+ *). This is *sef*l +hen yo* +ant to )i%, the least 'etri3ental %on'ition to affli%t yo*r %hara%ter +ith. =n%e yo*5ve +on eight "attles6 s)en' any ?P yo* 3ight have earne'6 then go "a%, o*tsi'e an' tal, to the la'y at the "ase of the stairs. She5s so i3)resse' +ith yo*r fighting s,ills that she5ll give yo* a free set of S)rint Shoes. There5s not 3*%h left to 'o here asi'e fro3 visiting the 7host Botel in the 7host S2*are. If yo* rea' the JSho)J sign to the left of the ite3 sho) entran%e6 yo* +ill fin' a T*rtle5s Para'ise flyer )oste' there6 if yo* haven5t rea' it alrea'y. In the Botel Sho)6 yo* %an "*y the follo+ing ite3s: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Botel Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 Anti'ote H0 gil Ite3 $ai'en5s >iss -D0 gil Ite3 #orn*%o)ia -D0 gil Ite3 Soft -D0 gil Ite3 E%ho S%reen -00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Yo*r ne t goal is to hea' onto 7ongaga6 "*t +e5re going to ta,e a little 'eto*r first. Feel free to s,i) to Se%tion (P! if yo* +ant to get on +ith the ga3e. Fro3 the 7ol'en Sa*%er6 hea' north. Yo* sho*l' see a river +ith a shallo+ area that yo* %an for' a%ross. >ee) hea'ing north *ntil yo* rea%h #osta 'el Sol. If yo* go 'o+n to the %oast an' r*n aro*n' on the "ea%hes6 yo*5ll r*n into the J?ea%h Pl*gJ ene3y. Yo* %an then *se the $ani)*late 3ateria to %ontrol the3 an' 3a,e the3 %ast J?ig 7*ar'J on

yo*r %hara%ters. This is an in%re'i"ly *sef*l s,ill to learn6 sin%e it %asts Baste6 ?arrier6 an' $?arrier on yo*r entire )arty. Altho*gh "oth "arriers +ear off faster than %asting J?arrierJ or J$?arrierJ6 the Baste effe%t re3ains for the rest of the "attle (or *ntil yo* are ,ille'!. =n%e yo*5ve gotten that Ene3y S,ill6 it5s ti3e to ta,e the "*ggy "a%, to E*non. 7et in the "*ggy an' 'rive it OintoO #osta 'el Sol. =n%e yo*5re in %ontrol of #lo*'6 go *) the stairs an' go a%ross the "ri'ge to ret*rn to the har"or. Tal, to the sailor near the "oat6 an' )ay hi3 -00 gil (%hoose the to) o)tion!. Then r*n onto the "oat. It +ill go "a%, a%ross the sea to E*non. No+6 yo* %o*l' e it E*non 3an*ally6 "*t if yo* go o*t to +here the sho)s are6 there +ill "e a sailor stan'ing in the 3i''le of the roa'. Tal, to hi3 an' )i%, the to) o)tion6 an' a heli%o)ter +ill %o3e 'o+n. Yo* %an then as, the heli%o)ter to 'e)osit yo* on the other si'e of E*non (the to) o)tion!6 or to ta,e yo* o*tsi'e of E*non (the "otto3 o)tion!. If yo* 'e%i'e to leave E*non on foot6 go "a%, to the L-sha)e' %ha3"er at the far east en' of to+n6 an' go thro*gh the o)ening to the so*theast. This +ill ta,e yo* to an elevator yo* %an o)erate to ta,e yo* 'o+n to the to+n "elo+ E*non. =n%e yo* get "a%, onto the Corl' $a)6 yo*5ll fin' that yo*r ?*ggy has %o3e +ith yo*. Sin%e yo* no+ have the $ani)*late 3ateria6 yo* %an learn another Ene3y S,ill in this area. E*st fin' a ;e38elett (the large green an' +hite ene3y!. Yo* %an %ontrol it an' 3a,e it *se the JChite Cin'J s,ill on yo*. Yo* %an also ret*rn to Fort #on'or an' hel) the3 fight another +ar. Chen I %a3e "a%, here6 I +as tol' that the Shinra ha' inva'e' on%e +hile I +as a+ay6 "*t in all of 3y earlier saves6 it +as i3)ossi"le to ret*rn to the Fort6 sin%e the %argo shi) in #ostal 'el Sol +as J*n'er Bei'egger5s or'ersJ to re3ain in )ort. &oes anyone ,no+ ho+ to get "a%, to the fort in ti3e for the thir' "attleM No+ that yo* have the "*ggy6 loo, for a river that lies to the east of E*non6 "ehin' a 3o*ntain range. There is a shallo+ area yo* %an go a%ross. If yo* go northeast6 yo* sho*l' fin' a %ave in the si'e of the 3o*ntains. Insi'e is a slee)ing 3an +ho +ill tell yo* ho+ 3any "attles yo*5ve "een in so far. Chat5s 3ore6 he +ill give yo* a re+ar' 'e)en'ing on ho+ 3any "attles yo*5ve fo*ght (not ho+ 3any yo*5ve +on6 L*st ho+ 3any yo* +ere a%t*ally in!: - If the last t+o 'igits of yo*r "attle %o*nt are even (s*%h as HH6 2116 et%.! he +ill give yo* a ?olt Aing or I%e Aing. - If the last t+o 'igits of yo*r "attle %o*nt are o'' (s*%h as ..6 2DD6 1//6 /..6 et%.! he5ll give yo* a )ie%e of $ythril. So3eti3es6 the 3an +ill also tell yo* ho+ 3any ti3es yo* es%a)e' fro3 a "attle. I5ve never gotten a re+ar' for having a )arti%*lar Jes%a)eJ %o*nt6 tho*gh6 an' the n*3"er of es%a)es 'oesn5t see3 to effe%t the %han%e of hi3 giving yo* a )arti%*lar ty)e of ring6 et%.

If yo* alrea'y have a )ie%e of $ythril an' try to get another )ie%e6 nothing +ill ha))en. Bo+ever6 if yo* get ri' of yo*r $ythril ("y selling it to the +ea)ons3ith near 7ongaga after getting the Tiny ?ron%o!6 yo* %an al+ays %o3e "a%, an' get another )ie%e. Bo+ever6 yo* %an get as 3any ?olt or I%e Aings as yo* +ant. If yo* fin' that yo* 'on5t have the right a3o*nt of +ins "y the ti3e yo* get here6 yo* %an al+ays L*st fight *ntil yo*r n*3"ers 3at%h *). Bo+ever6 so3eti3es he +ill not give yo* a ring even if yo* have the a))ro)riate n*3"er (for e a3)le6 I tal,e' to hi3 after getting 2HH 9 1GG 9 1HH 9 /GG 9 /HH 9 H00 9 HHH +ins an' re%eive' nothing!. =n%e yo* get a )ie%e of $ythril6 there5s not 3*%h to 'o here. If yo* 3isse' so3e Ene3y S,ills the first ti3e aro*n' (s*%h as getting ?eta fro3 $i'gar ;olo3!6 or +ant to )*t the3 on that se%on' Ene3y S,ill 3ateria yo* got in E*non6 yo* %an al+ays 'o that no+. =ther+ise6 yo* 3ight as +ell ret*rn to the +estern %ontinent. To 'o so6 'rive the "*ggy into E*non. Chile yo* %o*l' go all the +ay thro*gh E*non to the 'o%,s6 a 3*%h faster +ay to get onto the %argo shi) is to go to the "ea%h +here yo* 3et Pris%illa an' the 'ol)hin. If yo* go *) to the shore an' )ress S2*are6 yo*5ll s*33on the 'ol)hin6 an' %an ri'e it 'ire%tly to the %argo shi). =n%e yo* arrive in #osta 'el Sol6 )ilot the "*ggy "a%, to the 7ol' Sa*%er (hea' so*th! to %ontin*e the ga3e.

----------------------------------------------------------------------(P! 7ongaga To+n ----------------------------------------------------------------------Ite3s in this se%tion: - Fairy Tale6 F-Potion Chite $-Phone. 26 Titan 3ateria6 &eath"lo+ 3ateria6

Ene3y S,ills in this se%tion: - Frog Song (fro3 To*%h $e!. Fro3 the 7ol' Sa*%er6 'rive the "*ggy so*th. Aight +here the 'esert area en's6 there is a river +ith a shallo+ area that yo* %an %ross. =n the other si'e of the river6 yo* sho*l' see a forest ne t to so3e %liffs6 an' if yo* t*rn +est6 yo*5ll see a )enins*la +ith a ho*se at the far en'. There5s no reason to go to the ho*se right no+ (as no"o'y is ho3e!6 "*t if yo* got so3e $ythril fro3 the slee)ing 3an (see the )revio*s se%tion!6 then yo* %an tra'e it +ith the ho*se5s o+ner later on. For no+6 %he%, o*t the large forest near the %liffs. There is a "la%, str*%t*re in the 3i''le of the forest that yo* %an e )lore. Chile this

area is o)tional (yo* 'on5t have to go here!6 this is yo*r only %han%e to fight the T*r,s here6 an' get so3e goo' treas*re fro3 the3. So6 I re%o33en' that yo* e )lore it no+ :! As soon as yo* enter the "la%, str*%t*re6 yo*5ll r*n into the T*r,s. No 3atter +hat yo* say to the36 yo*5ll still have to fight Aeno an' A*'e at the sa3e ti3e. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP T*r,s:Aeno LV: 22 FP: -<H0 Steal: RnothingT BP: 2000 AP: -<0 $or)h: R%annotT $P: H0 7il: <D00 Leaves: Fairy Tale No Effe%t: 7ravity A"ility: T*r, Light $ani)*late: R%annotT Lo%ation: $elt'o+n Aea%tor (2n' en%o*nter! Notes: Sin%e yo* fight "oth T*r,s at the sa3e ti3e6 the FP9AP97il a3o*nts liste' are for "oth of the3. T*r,s:A*'e LV: 2< BP: 2000 $P: -<D No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: ti3e6 of FP: -<H0 Steal: RnothingT AP: -<0 $or)h: R%annotT 7il: <D00 Leaves: F-Potion 7ravity XAtta%,Y6 #*re6 Fire R%annotT $elt'o+n Aea%tor Sin%e yo* fight "oth T*r,s at the sa3e the FP9AP97il a3o*nts liste' are for "oth the3.

The easiest +ay to +in this 3at%h is to *se Slee)el on "oth T*r,s ()air it +ith All in or'er to save ti3e!6 then ,ill the3 off +ith s)ells or Ene3y S,ills ("oth JA2*al*ngJ an' J?etaJ 'o tons of 'a3age!. =n%e yo* 'o eno*gh 'a3age to either T*r,6 they +ill flee6 i33e'iately follo+e' "y the other one. If yo* 'on5t +ant to )*t the3 to slee)6 I re%o33en' ,illing off A*'e6 si3)ly "e%a*se he %an *se J#*reJ to heal hi3self or Aeno. If yo* 'on5t have 3any BPs6 *se J?ig 7*ar'J to re'*%e 'a3age an' #*re P All or JChite Cin'J to ,ee) yo*r life *)6 sin%e the T*r,s %an 'o a lot of 'a3age +ith their atta%,s. >ee) in 3in' that +hi%h T*r, is 'efeate' first 'eter3ines +hat ite3 yo* get. If yo* +ant "oth of the36 yo*5ll nee' to 'efeat "oth T*r,s at the sa3e ti3e (i.e. *se the All 3ateria to hit the3 +ith a s)ell at the sa3e

ti3e or *se an Ene3y S,ill that hits 3ore than one target!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle en's6 ta,e the )ath northeast an' then hea' north to rea%h the r*ins of a 3elte' $a,o rea%tor. If yo* try to get %lose to the %ore6 S%arlet an' Tseng +ill sho+ *). After they leave6 e a3ine the area +here S%arlet +as stan'ing to fin' the JTitanJ 3ateria. No+6 ret*rn to +here yo* 3et the T*r,s6 an' follo+ the )ath +est. In the ne t s%reen6 hea' +est to +here the )aths 'ivert. If yo* follo+ the +est )ath6 yo*5ll fin' a J&eath"lo+J 3ateria lying on the gro*n'6 in the sha'o+ of a fallen tree. After getting it6 ta,e the northeast )ath to rea%h 7ongaga village. In the A%%essory Sho)6 yo* %an "*y ite3s6 or yo* %an %li3" *) the near"y )ole to rea%h the Cea)ons Sho). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7ongaga A%%essory Sho) Bea'"an' <000 gil A%%essory Silver 7lasses <000 gil A%%essory Star Pen'ant 1000 gil A%%essory Talis3an 1000 gil A%%essory Chite #a)e D000 gil A%%essory F*ry Aing D000 gil A%%essory $ystify G000 gil $agi% 3ateria Ti3e G000 gil $agi% 3ateria Beal -D00 gil $agi% 3ateria Transfor3 D000 gil $agi% 3ateria 7ongaga Cea)on Sho) Bar'e'ge 7ran' 7love Ato3i% S%issors Stri,ing Staff &ia3on' Pin ?oo3erang I3)aler Shrivel $olotov -D00 -200 -100 -<00 -<00 -100 D00 D00 100 gil gil gil gil gil gil gil gil gil Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 Ite3 Ite3 (for (for (for (for (for (for #lo*'! Tifa! ?arret! Aeris! Ae' FIII! Y*ffie!

7ongaga Ite3 Sho) Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Tent D00 gil Ite3 $ai'en5s >iss -D0 gil Ite3 #orn*%o)ia -D0 gil Ite3 Soft -D0 gil Ite3 E%ho S%reen -00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Yo* %an fin' a Chite $-Phone in a treas*re %hest in the northern3ost ho*se. In the ho*se to the +est of it6 there is another %hest +hi%h %ontains an F-Potion. Yo* %an also s)en' the night here for H0 gil.

In the so*theastern ho*se (the one fa%ing a+ay fro3 the s%reen!6 live the )arents of a 3an na3e' ;a%,. &e)en'ing on +ho is in yo*r )arty the first ti3e yo* tal, to the3 (na3ely Aeris an'9or Tifa!6 yo*5ll get a 'ifferent rea%tion fro3 yo*r tea33ates. There5s nothing left to 'o "*t leave to+n an' ret*rn to the Corl' $a). If yo* haven5t alrea'y learne' JFrog SongJ fro3 the To*%h $es (the frog ene3ies!6 then yo* %an en%o*nter the3 in the +il'erness o*tsi'e of 7ongaga village. =n%e yo* leave6 get "a%, in the "*ggy an' hea' so*th6 follo+ing the lan' as it %*rves +est to+ar's a river. There is a shallo+ area yo* %an for' a%ross. =n the other si'e6 go *) into the 3o*ntains. Yo*5ll event*ally rea%h a village "*ilt into one of the %liffs. Yo* 3ight as +ell go into it6 sin%e if yo* try to 3ove )ast the village6 yo*r "*ggy +ill "rea, 'o+n.

----------------------------------------------------------------------(Q! #os3o #anyon ----------------------------------------------------------------------Ite3s in this se%tion: - Eli ir6 A''e' Effe%t 3ateria6 ?la%, $-Phone6 Ether6 F-Potion6 Fairy Aing6 T*r"o Ether6 7ravity 3ateria6 Ci8er Staff6 Sera)h #o3". Ene3y S,ills in this se%tion: - &eath Senten%e (fro3 Snea,y Ste)!. =n%e yo* gain a%%ess to the village6 hea' to the northeast. There is a 'oor in the si'e of the %liff6 L*st north+est of the J#os3o #an'le6J that lea's to the Shil'ra Inn (it5s s*))ose' to "e JSyl'ra6J the na3e of a s*33one' 3onster fro3 Final Fantasy D!. Insi'e6 %li3" *) the stairs to the se%on' floor an' loo, at the gol' flyer on the +all. It t*rns o*t to "e another T*rtle5s Para'ise flyer. Then go thro*gh the 'oor into the "e'roo3. Yo* %an fin' an Eli ir lying on the %o*%h6 even tho*gh yo* %an5t see it. No+ leave the inn6 an' %li3" *) the la''er to the east. an ite3 sho). It lea's to

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #os3o #anyon 7eneral Store

Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 Tent D00 gil Ite3 $ai'en5s >iss -D0 gil Ite3 #orn*%o)ia -D0 gil Ite3 Soft -D0 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Yo* 3ay noti%e that there is another roo3 to the +est of the sho) that yo* %an5t get to6 sin%e a re' ro)e is in yo*r +ay. &on5t +orry a"o*t it for no+4 yo* %an get "a%, there after ret*rning to #os3o #anyon in &is% 2. 7o o*tsi'e an' hea' *) the stairs to the far +est. After tal,ing to Ae' FIII on the lan'ing6 yo*r )arty +ill s)lit *). Yo* %an fin' yo*r allies in vario*s )arts of to+n ('e)en'ing on +ho they are!. If yo*5re 3ore intereste' in fin'ing Ae' FIII6 go *) the stairs an' thro*gh the o)ening to fin' a +ea)ons sho) an' a Save Point. There is also another T*rtle5s Para'ise flyer )oste' near the stairs. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Tigerlily Cea)on Sho) ?*tterfly E'ge 2H00 gil Cea)on (for #lo*'! Tiger Fang 2D00 gil Cea)on (for Tifa! Beavy V*l%an 2/00 gil Cea)on (for ?arret! Pris3 Staff 2G00 gil Cea)on (for Aeris! Silver ?arrette 2D00 gil Cea)on (for Ae' FIII! Pin+heel 2G00 gil Cea)on (for Y*ffie! 7reen $-)hone 2100 gil Cea)on (for #ait Sith! Silver Ar3let -<00 gil Ar3or PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo*5re 3ore %on%erne' +ith $ateria gro+th than atta%, )o+er6 I +o*l' s*ggest s,i))ing these +ea)ons6 sin%e yo*r %hara%ters )ro"a"ly all have 'o*"le-gro+th +ea)ons "y no+ (i.e. For%e Stealer6 Chite $-Phone6 $agi% #o3"6 et%.! To %ontin*e on6 go *) the stairs an' ta,e the +est e it6 then go *) the stairs to the thir' floor. If yo* go thro*gh the so*thern e it6 yo*5ll fin' a 3ateria store. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #os3o #anyon $ateria Sho)

$P Pl*s H000 gil In'e)en'ent 3ateria BP Pl*s H000 gil In'e)en'ent 3ateria $ystify G000 gil $agi% 3ateria Transfor3 D000 gil $agi% 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Chen yo*5re 'one sho))ing6 ret*rn to the 3ain area an' %li3" *) the la''er to rea%h the %anyon5s o"servatory. After tal,ing to ?*genhagen6 he +ill invite yo* to "ring along t+o of yo*r frien's. So L*st fin' one of yo*r allies (they5re s%attere' thro*gho*t the to+n!6 an' tal, to the3 to "ring *) the 3e3"er s+it%h s%reen. =n%e yo*5ve 3a'e a )arty of three )eo)le6 ret*rn to the o"servatory an' go thro*gh the 'oor near the ta"le. After ?*genhagen finishes e )laining the 3e%hani%s of the )lanet to yo*6 go "a%, to the J#os3o #an'leJ (the "onfire near the to+n entran%e!. Yo*r tea33ates +ill have gathere' here. Tal, to ea%h one of the36 then tal, to Ae' FIII. ?*genhagen +ill sho+ *)6 an' then yo*5ll have to for3 a )arty %onsisting of #lo*'6 Ae' FIII6 an' one other )erson. No+ go "a%, to the thir' floor6 +here the large 3etal 'oor +as. ?*genhagen +ill o)en it. Insi'e6 %li3" 'o+n the ro)es to the "otto3 an' then hea' east. Yo* are no+ in the #ave of the 7i. Yo* %an learn J&eath Senten%eJ fro3 the Snea,y Ste)s or 7i S)e%tors (an' yo* %an 3ani)*late the3 to 3a,e it easier on yo*!. Chat5s 3ore6 the 7i S)e%tors are *n'ea'6 so they %an "e 'a3age' "y *sing %*rative ite3s or s)ells (s*%h as a Potion6 or a #*re2 s)ell6 et%.! Aevival te%hni2*es (li,e a Phoeni &o+n or the Life s)ell! +ill ,ill the3 instantly6 "*t ten' to have a high 3iss rate (yo* %an al+ays )air Life +ith All to try an' hit all ene3ies at on%e!. If yo* really +ant to go for over,ill6 try *sing Chite Cin' on the3--it ,ills the3 +hile infli%ting L*st a"o*t every stat*s ail3ent there is. Also6 yo* 3ay +ant to e2*i) %hara%ters +ith anti-)oison ite3s (li,e the Star Pen'ant!6 sin%e the JBegJ ene3ies (they loo, li,e sna,es! %an )oison yo* +hen they atta%,. Any+ay6 in this first area6 yo* +ill noti%e holes in the +alls that yo* %an enter. In the "a%, of ea%h hole is a ro%, yo* %an "rea,. If yo* "rea, it6 yo* +ill "e atta%,e'. So ignore the other holes (*nless yo* +ant so3e EFP!6 an' hea' east *ntil yo* see a hole that fa%es left instea' of right. 7o insi'e it an' "rea, the ro%, yo* fin' to o)en *) an entran%e in the northern +all.

In the ne t area6 hea' east. There is so3e oil on the gro*n' here6 so +al, a%ross it instea' of r*nning. If yo* r*n6 yo*5ll sli'e into the +est +all6 +hi%h has a s)i,e tra). This re'*%es everyone5s life6 "*t it also has the o'' si'e effe%t of reviving any 'ea' 3e3"ers to - BP. 7o fig*re :! =n%e yo*5ve +al,e' )ast the oil6 hea' so*th to ret*rn to the first area. If yo* go to the +est6 yo*5ll fin' an JA''e' Effe%tJ 3ateria lying on the gro*n'. This 3ateria "asi%ally +or,s li,e the JEle3entalJ 3ateria6 "*t it affe%ts stat*s ail3ents6 not 'a3age ty)es. For e a3)le6 if yo* )air Baste an' A''e' Effe%t on yo*r ar3or6 yo* +o*l' "e )rote%te' fro3 "oth the JSlo+J an' JSto)J ail3ents. Li,e+ise6 if yo* e2*i) it on yo*r +ea)on6 yo* %an atta%, +ith a %ertain stat*s ail3ent (i.e. if yo* )*t the a"ove )airing on yo*r +ea)on6 yo*r atta%,s 3ay infli%t either the JSlo+J or JSto)J stat*s on a hit o))onent!. No+ go "a%, to the area +ith the oil an' hea' east *ntil yo* rea%h the +all. Then go north *ntil yo* rea%h another )ath that hea's +est. Follo+ it *ntil yo* rea%h the stairs6 then go 'o+n the3 an' ta,e the so*th+est )ath *ntil yo* rea%h a treas*re %hest. It %ontains the ?la%, $-Phone. No+ go "a%, to the stairs an' ta,e the northeast )ath to fin' another %hest6 +hi%h hol's an Ether. 7o "a%, *) the stairs an' follo+ the north+est )ath to rea%h the ne t area. Bere6 there are five )aths that "ran%h off in vario*s 'ire%tions. Start off "y ta,ing the fo*rth )assage fro3 the left. Yo*5ll see a large s)i'er +e" "lo%,ing the )ath. Chen yo* to*%h it6 yo*5ll have to fight a JStingerJ ene3y. They %an "e 'angero*s sin%e their JSting ?o3"J a"ility 'oes a ton of 'a3age. Try *sing Slee)el to )*t the3 to slee)6 then ,ill the3 off +ith s)ells. #ontin*e north to fin' a %hest %ontaining an F-Potion. No+ ret*rn to the five o)enings an' ta,e the 2n' one fro3 the left. After fighting another Stinger6 go to the +est an' follo+ the )ath so*th. Bo+ever6 if yo* try r*nning to the so*th+est6 yo*5ll fin' an alternate ro*te that lea's to a %hest %ontaining a Fairy Aing. No+ go north to +here the J3ainJ )ath +as6 an' %ontin*e north to fin' another s)i'er+e". After ,illing the Stinger6 yo* %an hea' to the north+est to fin' a hi''en )ath lea'ing to that last treas*re %hest. It %ontains a T*r"o Ether. No+ go "a%, an' ta,e the 3ain )ath north. Yo*5ll arrive at a roo3 +ith a large fa%e on the north +all. A))roa%h the fa%e6 an' yo* +ill "e atta%,e'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7i Natta, LV: 2. FP: -100 Steal: RnothingT BP: DD00 AP: -D0 $or)h: RnothingT $P: 200 7il: <000 Leaves: Ci8er Staff

No Effe%t:

WCater6 Earth6 7ravity6 Paralysis6 Sto)6 ?erser,W Cea,ness: Boly A"ility: XS)ear Ea"Y6 Ta,e =ver6 &rain $ani)*late: R%annotT Lo%ation: #ave of the 7i Notes: Sin%e this ene3y is *n'ea'6 it %an "e 'a3age' So*l Fire LV: 2BP: -<00 $P: 220 A"sor"s: No Effe%t: FP: 200 Steal: RnothingT AP: 20 $or)h: RnothingT 7il: 200 Leaves: Phoeni &o+n Fire W7ravity6 Earth6 Cater6 Poison6 Poison6 Silen%e6 Slee)6 &eath Senten%e6 ?erser,6 Paralysis6 #onf*seW Cea,ness: Cin'6 Boly )o+er A"ility: Fire2 $ani)*late: R%annotT Lo%ation: #ave of the 7i (a))ears +ith 7i Natta,! Yo* %an ,ill the "oss instantly "y *sing a Phoeni &o+n6 "*t it5s easy for the Phoeni &o+n to 3iss. (sing %*rative ite3s on hi3 +ill 'a3age 7i Natta,6 so a )o+erf*l ite3 li,e an F-Potion or Eli ir +ill 'o eno*gh 'a3age to ,ill hi3 o*tright. If yo* 'on5t +ant to +aste ite3s6 yo* %an al+ays *se a Life s)ell to ,ill hi3 in one go. =ther+ise6 try *sing Chite Cin' on hi3. It +ill 'o a goo' 'eal of 'a3age if yo*r life is high eno*gh6 an' it %an infli%t several stat*s ail3ents on hi3 (li,e &ar,ness an' Slo+!. If yo*5re going to "e 3a%ho an' a%t*ally fight hi36 things get a little %o3)li%ate'. 7i Natta, hi3self is no threat--he %an5t 'o 3*%h 'a3age to yo*. The So*l Fires are the real )ro"le3. Not only %an they atta%, yo* +ith Fire2 (+hi%h they also *se to heal the3selves!6 "*t +hen 7i Natta, *ses the JTa,e =verJ a"ility6 a So*l Fire +ill inha"it the "o'y of one of yo*r %hara%ters. Yo* %an still %ontrol yo*r %hara%ter6 "*t yo* %an5t atta%, the So*l Fire6 an' it +ill %ast Fire2 on that )erson over an' over. So ho+ 'o yo* get ri' of a So*l Fire that5s insi'e so3eoneM The only +ay is to atta%, yo*r tea33ate *ntil they ta,e eno*gh 'a3age. =r L*st ,ill the3 off6 then revive the3. Chile yo* %an ,ill a So*l Fire6 it5s 3ore tro*"le than it5s +orth6 as they +ill )ro"a"ly ta,e a %hara%ter over "efore "eing ,ille'. If yo* are after the e tra FP9AP97il6 tho*gh6 go ahea' an' give it a shot. I%e2 or Shiva +or,s +ell6 "*t 'on5t "other +ith A2*al*ng or any fire"ase' atta%,. +ith restorative ite3s an' s)ells.

="vio*sly6 it hel)s if so3eone has the Fire Aing e2*i))e'6 an' yo* %an )air Ele3ental P Fire or Ifrit on so3eone else5s ar3or to halve the 'a3age fro3 those %onstant JFire2J atta%,s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After ,illing 7i Natta,6 'on5t forget to )i%, *) the 7ravity 3ateria lying on the floor "efore follo+ing ?*genhagen. =n%e yo*5re in %ontrol of #lo*'6 yo*5ll have to 3a,e a )arty of three. If yo* %he%, yo*r inventory6 yo*5ll see that yo* also got the Sera)h #o3". =n%e yo* try to leave the to+n6 Ae' FIII +ill reLoin yo*r )arty. If yo*r "*ggy "ro,e 'o+n6 a re)air3an "y the to+n entran%e +ill tell yo* that he fi e' it. If yo* )ay hi3 -000 gil in gratit*'e6 he5ll also tell yo* a"o*t the Eli ir lying on the %o*%h in the Shil'ra Inn. If yo*r "*ggy 'i'n5t "rea, 'o+n6 then none of this +ill ha))en 4!

----------------------------------------------------------------------(A! Ni"elhei3 an' Vin%ent ----------------------------------------------------------------------Ite3s in this se%tion: - L*%, So*r%e 26 Eli ir 26 T*r"o Ether6 Platin*3 T+in Vi)er6 ?la%, $-Phone6 Ene3y La*n%her6 #os3o ='in 3ateria6 &estr*%t 3ateria6 A*ne ?la'e6 Pl*s Ee3 Aing6 #o*nter Atta%, 3ateria6 Po+erso*l6 All Ele3ental 3ateria6 Sni)er #A. Ite3s to steal: - 7ol' Ar3let (fro3 &ragon! Ene3y S,ills in this se%tion: - MMMM (fro3 Eersey!6 Fla3e Thro+er (fro3 &ragon!6 Trine (fro3 $ateria >ee)er!. E2*i))e' on Vin%ent: - Q*i%,silver6 Silver Ar3let. =n%e yo* leave #os3o #anyon6 yo*5ll "e a"le to 'rive yo*r "*ggy )ast it an' o*t of the 3o*ntains. If yo* +or, yo*r +ay north6 yo*5ll fin' a river that yo* %an %ross. E*st "eyon' it is the to+n of Ni"elhei3. If yo* go into the inn an' tal, to the 3an in the "a%,6 he5ll give yo* a L*%, so*r%e. There5s another 3an in the Ite3 Sho) +ho +ill give yo* an Eli ir. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Ni"elhei3 7eneral Store Fist6 - gil6 $e3ory6 ?arrette6 3ateria6

Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* go into the ho*se in the so*th+est %orner of to+n an' tal, to the "la%,-ro"e' )erson on the 2n' floor (the one stan'ing to the right!6 yo* +ill get another L*%, So*r%e. Finally6 in Tifa5s ho*se6 yo* %an get a T*r"o Ether fro3 the 3an near the f*rna%e. =n the 2n' floor6 another 3an +ill give yo* the Platin*3 Fist. If yo* loo, at Tifa5s 'es,6 yo* %an fin' a re)ort that e )lains the history of the to+n. Yo* %an also )lay Tifa5s )iano "y %hoosing the se%on' o)tion. Yo* +ill then "e as,e' if yo* re3e3"er ho+ to )lay. #hoosing either o)tion +ill let yo* )lay the )iano6 "*t the to) o)tion +ill also "ring *) a list of %ontrols. Ae3e3"er the song #lo*' )laye' '*ring the flash"a%, se2*en%e in >al3 To+nM It +ent li,e this: J&o Ae $i Ti La &o Ae $i So Fa &o Ae &o.J So ho+ 'o yo* )lay itM S @ S2*are Let5s *se the follo+ing notation: = @ #ir%le F @ #ross

T @ Triangle

Yo* +o*l' then )lay the song "y in)*tting the follo+ing %o33an's: F6 S6 T6 L-PT6 L-PS6 F6 S6 T6 L-PF6 =6 F6 S6 F If yo* e )eri3ent +ith the "*ttons6 yo*5ll see that there are other +ays of )laying the sa3e song. This is L*st the 3etho' that I li,e to *se. Any+ay6 if yo* )lay the song three ti3es in a ro+6 yo*5ll fin' - gil. There5s 3ore to the )iano than that6 "*t yo* 'on5t nee' to +orry a"o*t it for no+. Chen yo*5re 'one here6 yo* %an al+ays %he%, o*t the Shinra $ansion that is L*st north of the ho*ses. Yo* 'on5t have to go there6 "*t if yo* 'on5t e )lore it no+6 yo*5ll 3iss o*t on a free 3ateria. Insi'e the 3ansion6 go to the +est an' e a3ine the notes lying in the s3all ante%ha3"er. Yo*5ll fin' so3e hints e )laining ho+ to o)en a safe fo*n' so3e+here in the "*il'ing. The hints are as follo+s: -. The li' of the "o +ith the 3ost o ygen.

2. <. 1.

?ehin' the Ivory5s short of tea an' ray. The %ree, in the floor near the %hair on the se%on' floor... then to the left five ste)s6 *) nine ste)s6 left t+o ste)s6 an' *) si ste)s. ("lan,!

If yo* %an5t fig*re the3 o*t6 here are the ans+ers: -. 2. <. =)en the %hest in the greenho*se6 then e a3ine it. 7o over to the )iano in the +est roo3 on the "otto3 floor. Then e a3ine the gro*n' near the northeast %orner of the )iano. Yo* have to "e stan'ing a"ove the )iano6 not "eneath it. 7o into the east roo3 on the se%on' floor an' e a3ine the %hair ne t to the "e'. Yo*5ll hear a %rea,ing so*n'6 an' #lo*' +ill t*rn aro*n' an' fa%e north. Then L*st follo+ the 'ire%tions. Yo*5ll en' *) stan'ing in the hall+ay o*tsi'e the roo36 near to the 'oor that lea's into the roo3 +ith the treas*re %hest. Yo* %an e a3ine the floor here to get the thir' n*3"er. If yo* try to sele%t the "lan,s )a%e "enath J'ial (<!J yo* +ill fin' an entry +ritten in invisi"le in, that rea's JAight ./J

1.

The %hest %an "e fo*n' in the roo3 north of the greenho*se on the 2n' floor. Ce5ll "e going there shortly6 "*t if yo* +ant to 'o it no+6 yo* %an al+ays s,i) ahea' a fe+ )aragra)hs. If yo* 'on5t +ant to "other +ith the hints6 'on5t +orry6 I5ll tell yo* +hat the %orre%t n*3"ers are later on6 +hen yo* fin' the safe. No+ go "a%, to the 3ain hall an' go north6 thro*gh the 'oor "eneath the stairs. Yo*5ll en' *) in a hall+ay. Bea' east into the si'e roo3 an' go north to fin' a %hest %ontaining the T+in Vi)er. Then go "a%, to the 3ain hall an' loo, for an o)ening on the east +all6 near the stairs. Yo* %an then go east to rea%h the other )art of the roo3 yo* +ere L*st in. Yo* %an fin' a Silver $-Phone insi'e the %hest. Aet*rn to the 3ain hall on%e again an' go *) "oth sets of stairs6 then hea' to the +est. If yo* loo, in the greenho*se6 there is a %hest +hi%h %ontains an Ene3y La*n%her. North of the greenho*se is a roo3 +ith a safe. If yo* +ant to try an' o)en it6 go ahea'6 "*t "e +arne'--yo*5ll have to fight a 3onster that5s insi'e. The ,ey to o)ening *) the safe is to re3e3"er that it5s L*st li,e a real %o3"ination lo%,4 in other +or's6 yo* %an5t go )ast the %orre%t n*3"ers (i.e. yo* 'on5t +ant to 3ove all the +ay thro*gh .. L*st to get "a%, to 0-!. To o)en the safe6 t*rn the 'ial li,e so: right to <G6 left to -06 right to D.6 right to ./ =n%e the safe o)ens6 yo*5ll have to fight a "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Lost N*3"er

LV: <D BP: /000 $P: <00 No Effe%t: A"ility:

FP: 2000 Steal: RnothingT AP: H0 $or)h: R%annotT 7il: 2000 Leaves: #os3o $e3ory 7ravity ?olt26 XP*n%hY6 XTenta%leY6 Lost ?lo+ ()*r)le half only! Q*a,e26 ?io2 (re' half only! $ani)*late: R%annotT Lo%ation: $ansion6 2f. Notes: Fo*n' insi'e the lo%,e' safe. At first6 the "oss +ill *se )hysi%al atta%,s an' 3agi% on yo*6 so giving so3eone a ?olt Aing is a goo' i'ea. Yo* %an 'o a fair a3o*nt of 'a3age on it "y *sing ?eta or A2*al*ng. Q*a,e2 is also effe%tive6 if yo* 'on5t have the a))ro)riate Ene3y S,ills6 an' yo* %an al+ays )oison the "oss +ith ?io. I re%o33en' starting off +ith Baste P All on yo*r )arty4 this is a goo' strategy for any "oss fight6 a%t*ally. After ta,ing eno*gh 'a3age (*s*ally +hen it has <D00 or less BP left!6 Lost N*3"er +ill s)lit into it5s re' or )*r)le half. Chi%h half yo* fight is 'eter3ine' "y +hi%h atta%, +as *se' to get it5s life "elo+ <D00 )oints. If yo* *se' a s)ell or Ene3y S,ill6 it +ill s)lit into it5s re' half. If yo* *se' a )hysi%al atta%,6 it +ill s)lit into it5s )*r)le half. Li3it ?rea,s 'on5t see3 to %o*nt (so if yo* *se a Li3it ?rea, to get the "oss5 life lo+er than <D006 it +ill not s)lit *ntil yo* atta%, it +ith either a )hysi%al atta%, or a 3agi% s)ell6 an' +ill then s)lit a%%or'ingly!. The )*r)le half relies on )hysi%al atta%,s6 an' %an 'o 3assive 'a3age +ith it5s JLost ?lo+J atta%,. Asi'e fro3 *sing J?ig 7*ar'J on yo*r )arty6 there5s not 3*%h yo* %an 'o asi'e fro3 revive 'efeate' tea33ates an' ,ee) yo*r BPs *) *sing Chite Cin' or #*re2 P All. Bo+ever6 sin%e this half is v*lnera"le to s)ells6 yo* %an *se the ones liste' a"ove to ,ill it in no ti3e flat. The re' half relies 3ainly on 3agi%al atta%,s6 so yo* %an lessen the3 "y *sing ?ig 7*ar'6 or )air ?io P Ele3ental or Earth P Ele3ental on so3eone5s ar3or to )rote%t the3. Sin%e it5s resistant to 3agi%6 L*st *se )hysi%al atta%,s an' Li3it ?rea,s *ntil it 'ies. It5s )ossi"le to ,ill the "oss "efore it s)lits6 "*t yo* have to %ast JSto)J on it "efore it5s life is too lo+. There is a ran'o3 %han%e that #ho%o9$og +ill 'o this6 or yo* %an try )airing #ho%o9$og or Ti3e along +ith A''e' Effe%t on so3eone5s +ea)on. This gives their atta%, a s3all %han%e of infli%ting JSto)J +ith ea%h s*%%essf*l hit. Bo+ever6 the FP9AP97il val*es stay the sa3e no 3atter +hat for3 Lost N*3"er is in +hen it 'ies. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'efeating Lost N*3"er6 yo* %an fin' a J>ey to the ?ase3entJ in the

safe6 an' there5s an ='in 3ateria lying on the floor near"y. No+ hea' east "a%, into the hall+ay6 an' ,ee) going *ntil yo* rea%h the left area of the 3ansion. Yo* %an go into the *))er roo3 to fin' a %hest %ontaining a $agi% So*r%e. No+ go into the lo+er roo3. If yo* 'on5t re3e3"er +here the hi''en 'oor +as6 try )ressing against the %*rve' +all to fin' the se%ret o)ening. 7o 'o+n the hi''en +al,+ay *ntil yo* rea%h the "otto36 an' r*n for+ar' *ntil the s%reen %hanges to a hori8ontal vie+. If yo* got the J>ey to the ?ase3entJ fro3 the safe6 yo* %an o)en the 'oor on the northern +all. Past it is a %ry)t. If yo* e a3ine the %offin in the 3i''le of the roo36 yo*5ll 3eet another )otential )arty 3e3"er6 Vin%ent Valentine. Yo* %an get hi3 to Loin yo* "y )i%,ing the "otto3 o)tion6 (Jtal, a"o*t Se)hirothJ! +hen yo* have the %han%e. After he reseals his %offin6 o)en it again an' )i%, the "otto3 o)tion (J+ho are yo*MJ!. Yo*5ll then "e a"le to na3e Vin%ent. =n%e the %offin %loses again6 leave the %ry)t an' a%t as if yo*5re going to leave the %aves (hea' "a%, to+ar's the la''er!. Vin%ent +ill then Loin yo* (an' yo* %an even )*t hi3 in yo*r )arty right no+6 if yo* +ant!. Li,e Y*ffie6 all of Vin%ent5s +ea)ons are long range'6 so yo* %an )*t hi3 in the "a%, ro+ an' he +ill still 'o f*ll 'a3age +ith ea%h atta%,. Chether or not yo* 'e%i'e to get Vin%ent6 yo* nee' to go "a%, to the "ase3ent li"rary yo* visite' in #lo*'5s flash"a%, (it5s to the east of the %ry)t roo3!. In here6 yo* %an e a3ine the hol'ing tan,s on the so*th +all6 if yo* li,e. If yo* try to go to the "a%, roo36 yo*5ll r*n into Se)hiroth. After he leaves6 yo* %an )i%, *) the &estr*%t 3ateria that he thre+ at yo*. If yo* go to the roo3 in the "a%,6 yo* %an loo, at the "oo,shelves to rea' several re)orts. There5s nothing else to 'o here6 so yo* 3ight as +ell leave. If yo* haven5t yet gotten the JMMMMJ Ene3y S,ill fro3 the Eersey ene3ies (they loo, li,e floating s%ales!6 yo* 3ight +ant to hang aro*n' on the se%on' floor of the 3ansion *ntil yo* en%o*nter the3. Sin%e yo* %an5t 3ani)*late the36 the only +ay to get the Ene3y S,ill is +ait aro*n' *ntil they *se it on yo*. If yo*5re having tro*"le ,illing the36 ,ee) in 3in' that they only ta,e 'a3age fro3 )hysi%al atta%,s an' Li3it ?rea,s +hen their right s%ale is *)6 an' are only 'a3age' "y 3agi% atta%,s an' Ene3y S,ills +hen their left s%ale is *). Also6 yo* %an +in J$irrorsJ fro3 the J$irageJ ene3ies (they loo, li,e floating 3irrors!. These +ill %o3e in han'y later on6 so yo* 3ight +ant to )i%, *) a fe+ of the3.

Chen yo*5re rea'y to %ontin*e6 leave the 3ansion an' ta,e the northern e it o*t of to+n. Yo*5ll fin' yo*rself "a%, o*t in the Corl' $a). If yo* hea' north6 yo*5ll rea%h the entran%e to $t. Ni"el. Follo+ the )ath *ntil it s)lits6 an' ta,e the north )ath. It %*rves *) aro*n' a s)ire of ro%, to a %hest6 %ontaining the A*ne ?la'e. No+ go "a%, an' follo+ the )ath to the +est. If yo* loo, %losely6 L*st "efore the "ri'ge6 there is a s)lit in the )ath. The s)lit lea's north into the high 3o*ntain )ea,s. Chen yo*r rea%h another for, in the roa'6 ta,e the lo+er )ath. It lea's *) (after several t+ists! to a %hest +hi%h %ontains the Pl*s ?arrette. If yo*5re having tro*"le navigating the )ath6 try )ressing the Sele%t "*tton to "ring *) the )osition %*rsor. No+ ret*rn to the "ri'ge an' go a%ross it. Yo*5ll fin' yo*rself in a large %avern. There are several t*"es la"le' fro3 --D here that yo* %an go into6 "*t the first thing yo* +ant to 'o is %li3" 'o+n the several sets of la''ers to the gro*n' floor. This +ill allo+ yo* to get "a%, *) to the to) of the %avern later on (sin%e the thir' la''er +ill *nfol' +hen yo* try to go 'o+n it!. If yo* 'on5t 'o this no+6 yo* +on5t "e a"le to %olle%t all of the treas*res in this area +itho*t ta,ing a lengthy 'eto*r. =n%e yo*5re on the gro*n' floor6 hea' to the east. Yo*5ll noti%e a large "oss 3onster is sitting aro*n' here6 an' to the north of it is a Save Point. Yo* 3ight as +ell go save yo*r ga3e first "efore ta%,ling the "oss. If yo* 'on5t +ant to fight it no+6 L*st s,i) ahea' a "it6 an' ,ee) rea'ing. To fight the "oss6 go *) to it an' )ress the #ir%le "*tton. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $ateria >ee)er LV: <H FP: <000 Steal: RstealT BP: H100 AP: 200 $or)h: R%annotT $P: <00 7il: 2100 Leaves: Ee3 Aing A"sor"s: Fire No Effe%t: 7ravity6 Slee) A"ility: XAtta%,Y6 ?ig Born6 Bell #o3"o6 #*re26 Trine $ani)*late: R%annotT Lo%ation: $t. Ni"el The $ateria >ee)er %an 'o a lot of 'a3age +ith it5s )hysi%al atta%,s6 so J?ig 7*ar'J %o3es in han'y. If yo* %an e2*i) so3eone +ith a ?olt Aing or Lightning P Ele3ental on their ar3or6 it5s a goo' i'ea6 sin%e JTrineJ 'oes a fair a3o*nt of 'a3age. &on5t forget to have yo*r t+o Ene3y S,ill 3ateria e2*i))e'6 so yo* %an learn this a"ility. As *s*al6 JA2*al*ngJ +or,s +ell here6 as 'oes Q*a,e2. Yo* %an also *se ?io2 to )oison the "oss. &on5t "other +ith JLaserJ or J?etaJ (as they

are 7ravity an' Fire atta%,s6 res)e%tively!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "oss is ,ille'6 yo* %an fin' a #o*nter Atta%, 3ateria lying on the gro*n' near"y. =n%e the $ateria >ee)er is 'ea'6 yo* %an al+ays go 'o+n the )assage it +as "lo%,ing to leave $t. Ni"el an' %ontin*e on +ith the ga3e. Bo+ever6 if yo* +ant to 'o so3e treas*re h*nting6 then ,ee) rea'ing. Start off "y %li3"ing "a%, *) to the to) of the %avern6 an' go into the t*"e +ith a J2J 3ar,e' on it. Yo*5ll lan' on a ro%, le'ge. E*st to the so*th is a "ag %ontaining the Po+erso*l. Bo) 'o+n to the gro*n' floor6 then go "a%, *) to the t*"es6 an' go 'o+n the t*"e la"le' J1J. Yo*5ll en' *) ne t to a %hest %ontaining an All 3ateria. No+6 'ro) 'o+n to the gro*n' floor. There are t+o +ays to e )lore the rest of the 3o*ntain6 an' I53 going to go +ith the "otto3 ro*te6 L*st "e%a*se yo*5re alrea'y on the lo+est level of the %avern. If yo* loo, to the so*th+est of +here the "oss +as6 yo*5ll see a )ath that hea's so*th. =*tsi'e6 'ro) off the le'ge yo*5re on to the lo+er level6 an' go into the near"y %ave entran%e. Insi'e6 ta,e the east )ath *) to the to) of the %avern. Instea' of e iting thro*gh the north o)ening6 loo, for a )ath that lea's so*th an' to the +est6 to another o)ening in the +all. 7o thro*gh the o)ening an' follo+ it aro*n' an' 'o+n to a treas*re %hest %ontaining an Eli ir. No+ go "a%, *) an' e it thro*gh the north o)ening. In the ne t area6 yo* %an fin' an Ele3ental 3ateria lying to the +est of the 3ateria fo*ntain. #ontin*e north an' go thro*gh the %ave entran%e. Bere6 go northeast *ntil the )ath s)lits6 then go +est to rea%h a %hest %ontaining the Sni)er #A. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* have Vin%ent6 the Sni)er #A6 an' the &eath"lo+ 3ateria6 it5s )ossi"le to get &eath"lo+ to +or, -00Q of the ti3e. Sin%e the Sni)er #A5s a%%*ra%y is 2DDQ6 it5s i3)ossi"le for Vin%ent to 3iss. Nee'less to say6 this %an "e )retty *sef*l in "attle6 es)e%ially against "osses. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP No+ go "a%, to the s)lit an' ta,e the east )ath6 +hi%h lea's so*th to another e it. =*tsi'e6 go to the left (the right )ath lea's to a 'ea' en'!. It +ill event*ally lea' to the rea%tor yo* sa+ in #lo*'5s flash"a%,. There5s nothing to 'o in the rea%tor6 so %ir%le aro*n' it to the east an' go thro*gh the 'oor "ehin' the rea%tor.

VoilaK Yo*5re "a%, in the $ateria >ee)er5s %ha3"er. ?efore leaving this level6 yo* 3ay %onsi'er saving yo*r ga3e at the Save Point an' hanging aro*n' *ntil yo* en%o*nter &ragons. Yo* %an steal 7ol' Ar3lets off the36 for one thing. Another great thing a"o*t the &ragons is that they %an "e *se' to learn yo*r se%on' Li3it ?rea,s very easily. Si3)ly 3ani)*late one of the36 an' have the3 *se JFla3e Thro+erJ on one of yo*r %hara%ters. As long as they aren5t +earing a Fire Aing or Fire P Ele3ental6 they5ll ta,e a goo' 'eal of 'a3age6 filling *) their Li3it ?rea, ga*ge (yo* %an *se By)ers on the3 to fill *) their ga*ge even faster!. Yo* %an then heal the3 +ith #*re2 or Chite Cin'6 an' re)eat this *ntil their Li3it ?rea, "e%o3es availa"le. No+6 L*st *se it on the &ragon. Sin%e this ene3y has eno*gh life to s*rvive 3ost Li3it ?rea,s (save the instant ,ill ty)es!6 yo* %an heal the &ragon after+ar's6 an' start fro3 the "eginning. Ae3e3"er6 to get the se%on' Li3it ?rea, of a %ertain level6 yo* have to *se the first one aro*n' H--0 ti3es. Chen yo*5re rea'y to %ontin*e6 L*st go to the gro*n' floor an' ta,e the so*theast )ath (the one g*ar'e' "y the "oss! to get o*tsi'e of $t. Ni"el. Then L*st follo+ the )ath *ntil yo*5re o*tsi'e. No+ that yo*5re "a%, on the Corl' $a)6 3a,e yo*r +ay so*th an' aro*n' the 3o*ntains as yo*r )ath hea's "a%, to the northeast. There5s a to+n sitting o*t in the 3i''le of the grasslan's6 so let5s %he%, it o*t.

----------------------------------------------------------------------(S! Ao%,et To+n ----------------------------------------------------------------------Ite3s in this se%tion: - Po+er So*r%e6 Yoshiy*,i6 &rill Ar36 E'in%oat. E2*i))e' on #i': - S)ear6 7ol' Ar3let. There5s a Cea)on Sho) L*st to the +est of the to+n entran%e. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Ao%,et To+n Cea)on Sho) Shotg*n <-00 gil Cea)on (for Vin%ent! 7ol' Ar3let 2000 gil Ar3or Po+er Crist /D00 gil A%%essory Prote%t Vest <D00 gil A%%essory Earring /D00 gil A%%essory

Talis3an 1000 gil A%%essory PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* go north a +ays an' go into the ho*se that5s all the +ay to the east6 yo* %an fin' a Po+er So*r%e lying in a %hest in the ,it%hen area. There5s also an Ite3 Sho) in the ho*se to the +est (the one +ith an ol' 3an stan'ing in front of it!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Ao%,et To+n Ite3 Sho) Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 ?arrier -0000 gil $agi% 3ateria E it -0000 gil $agi% 3ateria Ti3e G000 gil $agi% 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* tal, to the ol' 3an6 then tal, to hi3 again an' )i%, the to) o)tion (agree to loo, at the ro%,et +ith hi3!6 he5ll give yo* the Yoshiy*,i as a re+ar'. No+ go into the ho*se that5s northeast of the ol' 3an. There5s a %hest %ontaining a &rill Ar3 in one of the roo3s. Ne t to it is a 'oor that lea's to a "a%,yar'6 +here yo* %an fin' an air)lane %alle' the Tiny ?ron%o. A +o3an na3e' Shera +ill %o3e o*t an' tal, to yo*6 then tell yo* to s)ea, +ith the #a)tain. So let5s go see hi3. Leave the ho*se an' hea' north6 to+ar's the ro%,et la*n%h )a'. Chen the s%reen %hanges to a %lose-*) vie+ of the la*n%h )a'6 3a,e yo*r +ay %lo%,+ise aro*n' the "ase6 then ta,e the stairs an' 3a,e yo*r +ay *) into the ro%,et. Insi'e6 yo*5ll 3eet the #a)tain. Chen yo* tal, to hi36 yo*5ll get the %han%e to na3e hi3. After+ar's6 yo* %an as, hi3 several 2*estions6 "*t yo* nee' to at least as, hi3 the first 2*estion (JTell 3e a"o*t this ro%,etJ! in or'er to %ontin*e on +ith the ga3e. After as,ing that 2*estion6 #i' +on5t say anything else6 so leave an' ret*rn to the ho*se +here yo* 3et Shera. After tal,ing to her6 Pal3er sho+s *). After he arrives6 go o*tsi'e. Chen Shera invites yo* "a%, in6 go o*t to the yar' +here the Tiny ?ron%o is. Chen yo* a))roa%h Pal3er6 yo*5ll have to fight hi3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Pal3er

LV: <H BP: G000 $P: 210 No Effe%t: A"ility: $ani)*late: Lo%ation:

FP: -H00 Steal: RnothingT AP: .H $or)h: R%annotT 7il: D000 Leaves: E'in%oat 7ravity6 WSilen%e6 Invin%i"ility6 Slee)W $a,o 7*n R%annotT #i'5s Bo*se

Pal3er5s $a,o 7*n is "asi%ally a +ea)on that %asts atta%, s)ells6 li,e Fire26 ?olt2 or I%e2. So6 having the a))ro)riate Aing e2*i))e'6 or *sing Ele3ental P the a))ro)riate 3ateria on yo*r ar3or +ill hel). Alternatively6 yo* %an %ast J?ig 7*ar'J or J$?arrierJ on yo*r )arty to re'*%e the 'a3age his $a,o 7*n infli%ts. ?oth JSlo+J an' JSto)J %an "e *se' on Pal3er. If yo* haven5t learne' those s)ells yet6 L*st )air Ti3e P A''e' Effe%t on so3eone5s +ea)on. Cith any l*%,6 a s*%%essf*l hit +ill give hi3 one (or "oth! of these stat*s ail3ents. As for atta%, strategies6 "oth A2*al*ng an' ?eta +or, +on'ers. If yo* 'on5t have the36 yo* %an al+ays try Trine6 ?io2 (+hi%h 'oes goo' 'a3age an' 3ay also )oison hi3!6 or Fire2. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After ta,ing %are of Pal3er6 yo*5ll ri'e the Tiny ?ron%o o*t of Ao%,et To+n an' 3a,e a %rash-lan'ing in the +ater. If yo* %he%, yo*r 3a)6 yo*5ll see that yo*5re near the far +estern %ontinent of C*tai.

----------------------------------------------------------------------(T! The Tiny ?ron%o ----------------------------------------------------------------------Ite3s in this se%tion: - >Lata 3ateria6 7ol' Ar3let an'9or 7reat 7os)el. Ite3s to steal: - &ragon S%ales (fro3 Sea Cor3! () *ntil no+6 the ga3e has "een fairly linear. Bo+ever6 +ith the Tiny ?ron%o in yo*r )ossession6 yo* %an go to 3any ne+ )la%es in the +orl' that yo* %o*l'n5t have gotten to "efore6 an' yo* %an revisit ol' areas +ith ease. Bere are so3e of the )ossi"le things yo* %an 'o: - 7o to the ?one Village (+here yo* %an get a free 3ateria as +ell as )*r%hase so3e 'o*"le-gro+th A*ne Ar3lets!. - 7o to C*tai if yo* haven5t gotten Y*ffie to Loin yo* yet (yo* %an get so3e free ite3s an' "*y so3e goo' ones6 as +ell as learn t+o 3ore Ene3y S,ills!.

- 7o to C*tai if yo* have gotten Y*ffie to Loin yo* (yo* %an get all of the a"ove )l*s tons of other st*ff!. - 7o to the ?la%,s3ith5s ho*se (yo* %an tra'e yo*r $ythril for so3e ite3s here!. - 7o to Ni"lehei3 (yo* %an get the ?*ggy6 'rive "a%, to #osta 'el Sol6 an' ret*rn to the eastern %ontinent. This is really only *sef*l if yo* +ant to revisit the slee)ing 3an 3entione' in Se%tion =.! - 7o to any ol' area (yo* %an *se the Tiny ?ron%o to go "a%, to >al3 To+n6 the #ho%o"o Far36 E*non6 #os3o #anyon6 et%.! - 7o to $i'eel (this is an islan' in the so*theast +here yo* %an earn tons of FP9AP97il very easily. I re%o33en' 'oing this after getting the A*ne Ar3lets fro3 ?one Village6 tho*gh!. - 7o to the 7ol' Sa*%er (this is yo*r %*rrent goal!. $y )ersonal re%o33en'ation is to visit C*tai only if yo* haven5t gotten Y*ffie yet. If yo* have (even if she5s not in yo*r %*rrent )arty!6 then a s)e%ial s*"-2*est +ill ta,e )la%e if yo* try to go to C*tai. There5s nothing +rong +ith 'oing it no+6 it5s L*st that yo* 3ay have an easier ti3e %o3)leting it if yo* level *) at $i'eel first6 as it %an "e )retty 'iffi%*lt. If yo* +ant to go to C*tai (sin%e yo*5re alrea'y there6 )ra%ti%ally!6 then s,i) ahea' to Se%tion ((!. If yo* +ant to get on +ith the ga3e5s 3ain 2*est an' go to the 7ol' Sa*%er6 then go to Se%tion (C!. =ther+ise6 I53 going to go thro*gh so3e of the other o)tional events6 so ,ee) rea'ing. It 3ay "e hel)f*l to ,ee) yo*r 3a) o)en (yo* %an )ress Sele%t re)eate'ly to toggle the 3a) si8e!6 +hile yo* rea' thro*gh the rest of this se%tion. Let5s start "y going to ?one Village first. It5s fo*n' on the so*thern e'ge of the northern3ost %ontinent. To get there6 yo* nee' to go fro3 C*tai "a%, to the 3i'-+est %ontinent an' follo+ the +estern shore north (this +ill ta,e yo* )ast Ni"elhei3 an' Ao%,et To+n!. It +ill ta,e yo*r north an' then aro*n' to the east6 +here the shallo+ +aters e ten' to the northern %ontinent. =n%e yo* rea%h the "otto3 en' of the northern %ontinent6 yo* sho*l' see a )ie%e of %*rving shoreline +ith a forest near"y. Lying in the 3i''le of the forest are so3e large 'inosa*r "ones. That5s ?one Village.

Insi'e the village6 yo* %an tal, to the 3an on the left to "*y ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?one Village Ite3 Sho) &ia3on' ?angle <200 gil Ar3or A*ne Ar3let </00 gil Ar3or Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7etting a set of A*ne Ar3lets is i3)ortant6 as they have a 'o*"le gro+th feat*re. If yo*5re serio*s a"o*t 3astering yo*r 3ateria6 yo* %an al+ays +ear the3 no+6 even tho*gh they have a lo+er 'efense rating than yo*r 7ol' Ar3lets. If yo*5' rather +orry a"o*t +or,ing on yo*r 3ateria later on6 then L*st ,ee) in 3in' that this is +here yo* %an get the3. Yo* %an also get &ia3on' ?angles here6 +hi%h have a very high 'efense rating an' )lenty of lin,e' $ateria slots (altho*gh if yo*5re going for o"s%ene 'efense levels6 yo* 3ight as +ell go to C*tai an' steal the A'a3an ?angle fro3 A'a3antai3ais4 tho*gh note that they only have t+o slots a )ie%e!. No+ %li3" *) to the *))er level of ?one Village. There is an e it in the north+est %orner that lea's to the Slee)ing Forest. 7o into the forest an' r*n )ast the first s%reen. The ne t s%reen is sho+n in a sort of overhea' vie+. If yo* +ait aro*n' an' loo, %aref*lly6 yo* %an see a re' or" floating thro*gh the trees. 7ra" it6 an' yo*5ll get the >Lata 3ateria. There5s nothing else to 'o here6 so leave an' get "a%, in the Tiny ?ron%o. Fro3 here6 yo* %o*l' %on%eiva"ly go so*theast an' follo+ the shallo+ +aters as they go )ast >al3 To+n6 the #ho%o"o Far36 et%. *ntil yo* rea%h $i'eel. If yo* +ant to6 go ahea'. Bo+ever6 even tho*gh it ta,es longer6 I53 going to go "a%, to C*tai an' ta,e it fro3 there6 sin%e so3e )eo)le 3ay not "e intereste' in going to ?one Village6 "*t +ant to 'o so3e of the other o)tional events. So6 get in the Tiny ?ron%o an' hea' so*th+est *ntil yo* fin' yo*rself near the so*th en' of the C*tai %ontinent6 sin%e this is +here yo* en'e' *) after the Tiny ?ron%o %rash lan'e' in the first )la%e. Fro3 here6 if yo* loo, to the +est6 yo* sho*l' see the %liffs of #os3o #anyon. Follo+ the shallo+ +aters north+est6 an' yo*5ll rea%h a river

that sits "et+een #os3o #anyon an' Ni"elhei3. The Tiny ?ron%o %an 3ove thro*gh rivers as +ell as shallo+ +ater6 so go +est along the river *ntil it o)ens *) into the sea. If yo* loo, aro*n'6 yo* sho*l' see a lone ho*se on a )enins*la to the east6 an' the 7ol' Sa*%er to the +est. Start off "y visiting the ho*se on the )enins*la. If yo* %a3e here earlier ("a%, at the start of Se%tion P6 +hen yo* arrive' at 7ongaga!6 there +as no"o'y ho3e. Bo+ever6 no+ a "la%,s3ith %an "e fo*n' in the ho*se. Be5ll tell yo* a"o*t a"o*t the >eystone6 +hi%h it t*rns o*t is in the )ossession of &io6 the o+ner of the 7ol' Sa*%er. If yo* tal, to hi3 again an' %hoose the thir' o)tion (JLet5s %hange the s*"Le%tJ!6 he5ll as, for so3e $ythril. If yo* got so3e fro3 the slee)ing 3an in Se%tion =6 then yo* %an give it to hi3. In ret*rn6 he5ll let yo* o)en one of the t+o "o es in his ho*se. If yo* o)en the "ig "o that5s in the so*theast %orner6 near his "e'6 yo*5ll get a 7ol' Ar3let. Bo+ever6 yo* %an steal these for free fro3 the &ragons in $t. Ni"el6 so instea'6 go *) the stairs an' follo+ the +al,+ay *ntil yo* rea%h the north+est %orner of the ho*se. There is a silver %ontainer "*ilt into the +all here. If yo* e a3ine it6 yo*5ll get the 7reat 7os)el instea' (+hi%h is far 3ore val*a"le6 as it5s the only +ay Aeris %an learn her final Li3it ?rea,!. If6 for so3e in%on%eiva"le reason yo* +ante' to get "oth ite3s (or get 3ore than one 7reat 7os)el 3an*al!6 yo* %o*l' al+ays ret*rn to the slee)ing 3an "y %olle%ting the ?*ggy fro3 Ni"elhei36 'riving "a%, to #osta 'el Sol6 ret*rning to E*non6 an' going a%ross the river to the %ave +here the 3an is. Be5' then give yo* another )ie%e of $ythril if yo* ha' the )ro)er n*3"er of +ins. Also6 "y e a3ining the "e' in the "la%,s3ith5s ho*se6 he5ll let yo* slee) there for free. Any+ay6 after getting the 7reat 7os)el6 get "a%, into the Tiny ?ron%o. If yo* go so*theast6 yo*5ll fin' that the shallo+ +ater e ten's a%ross a %hain of islan's to the east. =ne of the larger islan's has a forest on it6 an' in the forest6 yo* %an see a large te3)le. This is the Te3)le of the An%ients6 +hi%h yo*5ll have to ret*rn to at a later )oint. For no+6 go northeast aro*n' the large islan'. Yo*5ll fin' that the sea r*ns inlan'. Follo+ing it %an "e a little tri%,y (sin%e it has a lot of %*rves!6 "*t event*ally yo*5ll %o3e o*t on the *n'ersi'e of the eastern %ontinent6 near Fort #on'or. As long as yo*5re here6 yo* %an al+ays go to Fort #on'or to fight in another "attle. If yo* 'on5t have 3any Tents6 yo* 3ay +ant to sto%, *) on the3. If yo* get "a%, into the Tiny ?ron%o an' %ontin*e east6 yo*5ll %o3e a%ross a %hain of three islan's lea'ing so*th. Follo+ the36 *ntil yo* rea%h a slightly larger islan' +ith a shoreline. If yo* )ar, the ?ron%o at the shore an' r*n aro*n' in the grassy area of the isle6 yo*5ll ran'o3ly en%o*nter Bea' B*nters (they loo, li,e green inse%ts!. ?eating the Bea' B*nters %an "e 'iffi%*lt (sin%e they have 2000 BP an' %an 'o a goo' 'eal of )hysi%al 'a3age!6 "*t I fin' that "y *sing Trine

t+i%e (or ?eta on%e6 if yo*r 3agi% )o+er is high eno*gh! +ill 'o eno*gh 'a3age to 'efeat the3. Chat5s 3ore6 yo* get tons of FP9AP97il fro3 the3 (sin%e they a))ear in gro*)s of <-1!6 an' if yo* have yo*r 'o*"legro+th +ea)ons an' those A*ne Ar3lets e2*i))e'6 yo* %an level *) yo*r 3ateria in no ti3e. Yo*5ll "e r*nning o*t of 3agi% often6 tho*gh6 so 3a,e s*re yo* have a fe+ Tents +ith yo*. Yo* %an also en%o*nter Sea Cor3s "y the shore--they5re not that great in ter3s of earning )oints6 "*t yo* %an steal &ragon S%ales off of the36 +hi%h +ill %o3e in han'y later on. =n%e yo*5ve ha' yo*r f*n the ne t se%tion!6 or go Sin%e yo*5ve alrea'y "een near get "a%, to the3 +itho*t here6 it5s ti3e to either go to C*tai (see "a%, to the 7ol' Sa*%er (see Se%tion C!. "oth areas )revio*sly6 yo* sho*l' "e a"le to any )ro"le3s.

----------------------------------------------------------------------((! C*tai (+itho*t Y*ffie! ----------------------------------------------------------------------Ite3s in this se%tion: - $agi% Sh*ri,en6 Bair)in6 &ragoon Lan%e. Ite3s to steal: - A'a3an ?angle (fro3 A'a3antai3ai! Ene3y S,ills in this se%tion: - $agi% Ba33er (fro3 Aa8or Cee'!6 &eath For%e (fro3 A'a3antai3ai!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Please ta,e note: This se%tion is +ritten for those of yo* +ho haven5t gotten Y*ffie yet. =n%e yo* have6 rea' se%tion C6 o3itting the events that yo*5ve alrea'y 'one in this se%tion. F*rther3ore: - The events that ta,e )la%e in C*tai %hange 'e)en'ing on several fa%tors. The first one is +hether or not Y*ffie has Loine' yo* (even if she5s not in yo*r %*rrent )arty!. - If Y*ffie has Loine' yo*6 the se%on' fa%tor is +hat 'is% yo* are on. =n%e yo* rea%h &is% <6 the only event that yo* %an )arti%i)ate in that involves Y*ffie is the 5Pago'a of Five $ighty 7o's5 se2*en%e (see Se%tion V for 'etails!. - Therefore6 +hile visiting C*tai is o)tional6 yo* %an get the 3ost

o*t of yo*r tri) "y getting Y*ffie to Loin yo*6 then visiting C*tai '*ring &is% - or 2. - Bo+ever6 the s*"-2*est involving Y*ffie %an "e 'iffi%*lt6 so yo* 3ay +ant to 3a,e s*re yo* have a "a%,*) save "efore %o3ing here6 in %ase yo* fin' that yo*r %hara%ters are too +ea,. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Par, the Tiny ?ron%o at the shore at the so*th en' of the eastern3ost %ontinent. If yo* r*n aro*n' on the shore6 yo* %an fight A'a3antai3ais (they loo, li,e giganti% t*rtles!. Yo* %an steal A'a3an ?angles fro3 the3 (+hi%h have an insanely high 'efense rating! an' yo* %an 3ani)*late the3 to learn the J&eath For%eJ Ene3y S,ill. After getting it6 go L*st to the so*th of the shore6 +here there is a grassy area. Bere6 yo* %an en%o*nter Aa8or Cee's (they loo, li,e stal,s of grass!6 +hi%h +ill tea%h yo* the J$agi% Ba33erJ Ene3y S,ill (they %an "e 3ani)*late'6 too!. It5s +orth 3entioning that 3ost ene3ies in C*tai 'ro) several ty)es of ite3s6 an' they 'o so fre2*ently. If yo*5re short on 3oney6 yo* %an fight 3onsters here to )i%, *) all ,in's of goo' st*ff6 li,e FPotions6 Phoeni &o+ns6 et%. Any+ay6 follo+ the 3o*ntain )ath as it lea's north. After %rossing the se%on' "ri'ge6 go left. =n%e yo* rea%h gro*n' level6 t*rn aro*n' an' yo*5ll see a )ath hea'ing north "et+een t+o 3o*ntain ranges. After a +hile6 yo*5ll rea%h another "ri'ge. After %rossing it6 the lan' "e%o3es grassy6 an' yo* sho*l' see a to+n off in the 'istan%e. =n%e yo* rea%h the to+n6 go a%ross the +est "ri'ge to rea%h a +ea)ons store. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP C*tai Cea)on Sho) $*rasa3e GD00 gil Cea)on (for #lo*'! &ia3on' >n*%,le DH00 gil Cea)on (for Tifa! #hainsa+ G<00 gil Cea)on (for ?arret! A*rora Ao' DH00 gil Cea)on (for Aeris! 7ol' ?arrette G000 gil Cea)on (for Ae' FIII! Slash Lan%e GD00 gil Cea)on (for #i'! ?l*e $-)hone DD00 gil Cea)on (for #ait Sith! Aa8or Aing G000 gil Cea)on (for Y*ffie! Short"arrel G100 gil Cea)on (for Vin%ent! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP =*tsi'e6 go a%ross the ne t "ri'ge. Bere is the T*rtle5s Para'ise )*"6 "*t sin%e yo* haven5t fo*n' all the flyers yet6 there5s no )oint in

going here. Instea'6 ta,e the "ri'ge north to rea%h a Save Point. Near it is an ite3 sho). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP C*tai Ite3 Sho) Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 Fire Veil H00 gil Ite3 S+ift ?olt H00 gil Ite3 #ho%o Feather -0000 gil A%%essory PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Altho*gh there is a treas*re %hest insi'e the sho)6 yo* %an5t get at it right no+. If yo* leave the sho) an' hea' north+est6 yo*5ll rea%h an area +ith a tall )ago'a an' to the east6 a ho*se. Insi'e the ho*se6 yo* %an s)en' the night in the "e'roo3 near the entry hall. If yo* e a3ine the +all s%roll in the so*th+est %orner6 it +ill lift *)6 revealing a )assage that lea's to a %hest. Insi'e is the $agi% Sh*ri,en. If yo* leave the "e'roo3 an' go east an' then north to the se%on' area of the ho*se6 yo*5ll see an e3)ty roo3 +ith an o'' loo,ing east +all. 7o into the roo3 an' e a3ine the %ra%,s in the east +all to a%tivate a hi''en )anel that lea's to a se%ret )assage. If yo* go 'o+n the )assage6 yo*5ll fin' a %hest %ontaining a Bair)in at the en'. There5s nothing left to 'o here6 so leave the ho*se an' ret*rn to the Save Point "a%, in to+n. If yo* go northeast a%ross the "ri'ge here6 yo*5ll rea%h the &a-%hao stat*es. Follo+ the )ath north+est *ntil yo* rea%h a )oint +here the )ath "ran%hes off to the north6 then ta,e the north )ath. Follo+ it north as it lea's "ehin' the hea' of one of the &a-%hao stat*es. Yo*5ll arrive at a %rossroa's. If yo* go north6 there is a %ave entran%e on the +est +all. Insi'e6 there is a %hest %ontaining a &ragoon Lan%e. There are )its of fire in this area that yo* %annot %ross L*st yet6 so yo* 3ight as +ell leave. For no+6 this is all yo* %an 'o in C*tai. Y*ffie in yo*r )arty6 it5s a 'ifferent story. If yo* %o3e "a%, +ith

----------------------------------------------------------------------(V! C*tai (+ith Y*ffie!

----------------------------------------------------------------------Ite3s in this se%tion: - $agi% Sh*ri,en6 Bair)in6 $P A"sor" 3ateria6 Eli ir 26 S+ift ?olt6 &ragoon Lan%e6 Pea%e Aing6 BP A"sor" 3ateria6 F-Potion6 T*r"o Ether6 I%e Aing6 All #reation6 Leviathan 3ateria. Ene3y S,ills in this se%tion: - $agi% Ba33er (fro3 Aa8or Cee'!6 &eath For%e (fro3 A'a3antai3ai!6 Trine (fro3 7o'o!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Please ta,e note: This se%tion is +ritten for those of yo* +ho have Y*ffie in yo*r )arty. There5s no )oint in rea'ing se%tion ((! if Y*ffie5s in yo*r )arty an' yo* haven5t "een here yet6 as everything %ontaine' in ((! is also %overe' in this se%tion. F*rther3ore: - The events that ta,e )la%e in C*tai %hange 'e)en'ing on several fa%tors. The first one is +hether or not Y*ffie has Loine' yo* (even if she5s not in yo*r %*rrent )arty!. - If Y*ffie has Loine' yo*6 the se%on' fa%tor is +hat 'is% yo* are on. =n%e yo* rea%h &is% <6 the only event that yo* %an )arti%i)ate in that involves Y*ffie is the 5Pago'a of Five $ighty 7o's5 se2*en%e (see Se%tion V for 'etails!. - Therefore6 +hile visiting C*tai is o)tional6 yo* %an get the 3ost o*t of yo*r tri) "y getting Y*ffie to Loin yo*6 then visiting C*tai '*ring &is% - or 2. - The s*"-2*est involving Y*ffie %an "e 'iffi%*lt6 so yo* 3ay +ant to 3a,e s*re yo* have a "a%,*) save "efore %o3ing here6 in %ase yo* fin' that yo*r %hara%ters are too +ea,. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Par, the Tiny ?ron%o at the shore at the so*th en' of the eastern3ost %ontinent. If yo* r*n aro*n' on the shore6 yo* %an fight A'a3antai3ais (they loo, li,e giganti% t*rtles!. Yo* %an steal A'a3an ?angles fro3 the3 (+hi%h have an insanely high 'efense rating! an' yo* %an 3ani)*late the3 to learn the J&eath For%eJ Ene3y S,ill. After getting it6 go L*st to the so*th of the shore6 +here there is a grassy area. Bere6 yo* %an en%o*nter Aa8or Cee's (they loo, li,e stal,s of grass!6 +hi%h +ill tea%h yo* the J$agi% Ba33erJ Ene3y S,ill (they %an "e 3ani)*late'6 too!. No+ hea' north. As yo*5re follo+ing the )ath *) into the 3o*ntains6 Y*ffie +ill sho+ *) (or else %onfront yo* if she5s alrea'y in yo*r )arty!. Yo*5ll then have to fight t+o Shinra sol'iers..."*t yo*5ll noti%e that yo*5ve lost yo*r 3ateriaK

It t*rns o*t that Y*ffie has stolen yo*r 3ateria. She %an ta,e fro3 "et+een 1H an' D0 3ateria6 so if yo* have 3ore than that6 yo*5ll still have so3e 3ateria left to *se. Chat5s 3ore6 she steals the3 in this or'er of )referen%e: $aster6 S*33on6 In'e)en'ent6 #o33an'6 S*))ort6 $agi% This 3eans that *nless yo* have a lot of 3ateria6 yo*5ll )ro"a"ly only have a fe+ $agi% 3ateria left6 at "est. If yo* *se' 7a3eShar, %o'es to give yo*rself so3e of the J'isa"le'J 3ateria6 then Y*ffie +ill steal those an' not give the3 "a%,. Yo* 3ay thin, that yo* %an get aro*n' yo*r loss "y si3)ly going to a near"y to+n an' "*ying so3e 3ateria. Bo+ever6 yo*r %hara%ters +ill ref*se to "oar' any vehi%le yo*5re *sing (Tiny ?ron%o or the Bigh+in'!6 an' if yo*5re ri'ing a #ho%o"o6 yo* %an5t *se it to leave C*tai. It5s +orth 3entioning that 3ost ene3ies in C*tai 'ro) several ty)es of ite3s6 an' they 'o so fre2*ently. If yo*5re short on 3oney6 yo* %an fight 3onsters here to )i%, *) all ,in's of goo' st*ff6 li,e FPotions6 Phoeni &o+ns6 et%. Sin%e yo*5ve )ro"a"ly lost yo*r Aestore 3ateria6 earning F-Potions fro3 the ?i88are ?*gs (they loo, li,e yello+ "*gs +ith s%or)ion tails!6 3ay "e a goo' i'ea6 es)e%ially if yo*r levels are lo+. There5s nothing else to 'o "*t hea' north. After %rossing the se%on' "ri'ge6 go left. =n%e yo* rea%h gro*n' level6 t*rn aro*n' an' yo*5ll see a )ath hea'ing north "et+een t+o 3o*ntain ranges. Event*ally6 yo*5ll rea%h another "ri'ge. After %rossing it6 the lan' "e%o3es grassy6 an' yo* sho*l' see a to+n off in the 'istan%e. =n%e yo* rea%h this )oint on6 see. Yo* 'on5t have %o*l' s,i) the the to+n6 yo*5ll see Y*ffie r*n off to the +est. Fro3 there are several events involving her that yo* %an to 'o the3 in the or'er liste' "elo+ (for e a3)le6 yo* visit to 7o'o5s ho*se!.

Any+ay6 go into the "*il'ing to the far +est. It t*rns o*t to "e the T*rtle5s Para'ise "ar yo*5ve "een hearing a"o*t. Yo* 'on5t have all of their flyers yet6 "*t 'on5t +orry a"o*t it6 sin%e the last one is here in C*tai. Yo* %an also 3eet the T*r,s here6 +ho are ta,ing a va%ation a"roa'. If yo* go north fro3 the T*rtle5s Para'ise "ar6 yo*5ll see another "*il'ing an' a Save Point. Ignore the3 for no+ an' hea' north+est6 follo+ing the )ath as it lea's to a tall )ago'a. =n%e yo* rea%h the %o*rtyar' in front of the )ago'a6 enter the large ho*se to the east. Insi'e the ho*se6 yo* %an s)en' the night in the "e'roo3 near the entry

hall. If yo* e a3ine the +all s%roll in the so*th+est %orner6 it +ill lift *)6 revealing a )assage that lea's to a %hest. Insi'e is the $agi% Sh*ri,en. If yo* leave the "e'roo3 an' go east an' then north to the se%on' area of the ho*se6 yo*5ll see an e3)ty roo3 +ith an o'' loo,ing east +all. 7o into the roo3 an' e a3ine the %ra%,s in the east +all to a%tivate a hi''en )anel that lea's to a se%ret )assage. If yo* go 'o+n the )assage6 yo*5ll fin' a %hest %ontaining a Bair)in at the en'. No+ go "a%, an' tal, to the 3an lying on the floor in the +estern roo3. After tal,ing to hi3 fo*r ti3es6 Y*ffie +ill sho+ *). Yo* +on5t "e a"le to %at%h her if yo* follo+ her6 so L*st leave. Aet*rn to the to+n an' enter the "*il'ing near the Save Point. an ite3 sho). It5s

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP C*tai Ite3 Sho) Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 Fire Veil H00 gil Ite3 S+ift ?olt H00 gil Ite3 #ho%o Feather -0000 gil A%%essory PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* %a3e here earlier6 there +as a +o3an stan'ing in the +ay of a %hest in the northeast %orner of the roo3. Bo+ever6 no+ she +ill have 3ove' a+ay. If yo* o)en the %hest6 yo*5ll fin' an $P A"sor" 3ateria6 "*t then Y*ffie +ill steal it. &on5t +orry a"o*t it--yo* %an get it "a%, later on. No+ ret*rn to the to+n entran%e6 an' enter the ho*se to the east of the entran%e. If yo* e a3ine the fol'ing s%reen in the north+est %orner6 it +ill sli'e "a%, to reveal Y*ffie. After she leaves6 ret*rn to the T*rtle5s Para'ise "ar. There is a stone )ot sitting o*tsi'e the "ar6 in the north+est %orner. If yo* loo, at it6 yo*5ll see that it5s +iggling. E a3ine it6 then )*n%h it three ti3es *sing the #ir%le "*tton6 an' Y*ffie +ill L*3) o*t. At Y*ffie5s ho*se6 follo+ her 'o+n the stairs. If yo* e a3ine the s%roll on the +all to the east of the 'oor+ay6 yo*5ll 'is%over the si th an' last T*rtle5s Para'ise flyer. No+ go insi'e an' tal, to Y*ffie. She5ll tell yo* to fli) the left lever. 7o *) to the levers on the north +all an' fli) one of the3. No 3atter +hi%h one yo* %hoose6 yo*r )arty +ill "e tra))e' in a steel %age. After she leaves6 fli) the lever again to free yo*r frien's.

No+6 go o*tsi'e. &on5t "other trying to get yo*r )ri8e fro3 T*rtle5s Para'ise6 sin%e they +on5t give it to yo* yet. ?efore yo* %ontin*e6 yo* 3ay +ant to sto) "y the $ateria sho) if yo* feel yo*r )arty is too +ea,. Yo* %an sto%, *) on Fire Veils an' S+ift ?olts there6 +hi%h +ill %o3e in han'y later on. $a,e s*re yo* have )lenty of Phoeni &o+ns an' Bi-Potions as +ell. No+ go "a%, to the )ago'a +hi%h lies north+est of the to+n. If yo* loo, to yo*r left6 yo*5ll see that the 'oor+ay to the te3)le has "een o)ene'. 7o *) to the "ell an' e a3ine it to have #lo*' ring it. &oing so +ill 3a,e a 'oor a))ear on the so*thern +all of the te3)le. 7o insi'e an' yo*5ll r*n into an ol' a'versary6 &on #orneo. After he r*ns off6 o)en *) the t+o %hests in the roo3 to get an Eli ir an' a S+ift ?olt. Then go *) the stairs. Bere6 yo*5ll have to fight 3ore Shinra sol'iers. After ,illing the36 go o*tsi'e an' tal, to Aeno. The T*r,s +ill then r*n off. Aet*rn to the Save Point in C*tai an' hea' northeast to rea%h the &a-%hao stat*es. Bere6 yo*5ll fight 3ost of yo*r ene3ies in gro*)s. Bo+ever6 if yo* have so3e S+ift ?olts or Fire Veils6 yo* %an 3a,e short +or, of the3. After tal,ing the the T*r,s6 follo+ the )ath north+est *ntil yo* rea%h a )oint +here the )ath "ran%hes off to the north6 then ta,e the north )ath. Follo+ it north as it lea's "ehin' the hea' of one of the &a%hao stat*es. Yo*5ll arrive at a %rossroa's. If yo* go north6 there is a %ave entran%e on the +est +all. Tal, to A*'e to get hi3 to 3ove o*t of the +ay6 then go ins'e. In here6 there is a %hest %ontaining a &ragoon Lan%e. There are )its of fire in this area that yo* %annot %ross L*st yet6 so yo* 3ight as +ell leave. =*tsi'e6 ta,e the )ath so*th6 an' yo*5ll r*n into &on #orneo. Nee'less to say6 a "oss "attle is not far "ehin'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Aa))s LV: <. FP: <200 Steal: RnothingT BP: G000 AP: << $or)h: R%annotT $P: <00 7il: 20000 Leaves: Pea%e Aing No Effe%t: Poison6 Paralysis6 Slee) A"ility: XAtta%,Y6 S%or)ion5s Tail R%a*ses JPoisonJT6 Aero< $ani)*late: R%annotT Lo%ation: C*tai (&a-%hao Stat*e!

If yo* +ere l*%,y eno*gh to have a s)are Ene3y S,ill 3ateria or 7ravity 3ateria after Y*ffie stole yo*r ite3s6 yo* %an *se JLaserJ or any of the J&e3iJ s)ells to infli%t a lot of 'a3age. Yo* %an also *se JSlo+J or JSto)J to 3a,e the fight even easier. =ther+ise6 yo*5re )retty 3*%h restri%te' to )hysi%al atta%,s. Ite3s that %ast s)ells aren5t really that *sef*l6 altho*gh if yo* got so3e &ragon S%ales fro3 the Sea Cor3s "a%, in $i'eel6 yo* %an *se those to 'o /00-H00 'a3age )er *se. The only thing yo* really have to +orry a"o*t +hen fighting Aa))s is it5s Aero< atta%,6 +hi%h 'oes a h*ge a3o*nt of 'a3age. $a,e s*re yo* have so3e Phoeni &o+ns an' F-Potions on han' to ,ee) yo*r %hara%ters alive. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle is over6 Y*ffie +ill give yo* "a%, all the 3ateria she stole ()l*s the J$P A"sor"J 3ateria!. If yo* 'on5t have any 3ateria6 she5ll 3ess *) the )la%e3ent as she re-e2*i)s yo*. If yo* 'o6 then those 3ateria stay *n'ist*r"e'. Either +ay6 yo* %an al+ays *ne2*i) an' rearrange yo*r 3ateria in any +ay yo* li,e. Yo*5ll then fin' yo*rself o*t on the Corl' $a). At this )oint6 Y*ffie5s s*"-2*est is over. There are still so3e events yo* %an 'o in C*tai6 "*t yo* %an 'o the3 on any 'is% an' at any ti3e. If yo* +ant to 'o the3 no+6 tho*gh6 then ,ee) rea'ing. First of all6 if yo* haven5t gotten the J$agi% Ba33erJ Ene3y S,ill yet6 yo*5ll nee' it. Yo* %an learn it fro3 the Aa8or Cee's (they loo, li,e little +ee's!6 that are fo*n' in the &a-%hao stat*e area. =r6 yo* %an fin' the3 on the Corl' $a) in any grassy area. No+ go "a%, to C*tai. a If yo* go north fro3 the entran%e6 yo*5ll see

s3all ho*se "et+een a river an' a flight of stairs. If yo* go insi'e6 yo*5ll see that it5s f*ll of %ats. If yo* +or, yo*r +ay to the "a%, of the roo36 yo* %an %li3" *) the sta%,e' %a"inets to rea%h an atti%. A*n for+ar'6 an' the vie+ +ill %hange to that of a hall+ay %ontaining a %hest. Insi'e is the BP A"sor" 3ateria. No+ L*st go "a%, the +ay yo* %a3e an' go o*tsi'e. If yo* go to the +ea)on store (it5s the "*il'ing to the +est of the entran%e6 "efore the T*rtle5s Para'ise "ar!6 yo*5ll fin' that they +ill no+ sell yo* so3e +ea)ons. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP C*tai Cea)on Sho) $*rasa3e GD00 gil Cea)on (for #lo*'! &ia3on' >n*%,le DH00 gil Cea)on (for Tifa! #hainsa+ G<00 gil Cea)on (for ?arret! A*rora Ao' DH00 gil Cea)on (for Aeris!

7ol' ?arrette G000 gil Cea)on (for Ae' FIII! Slash Lan%e GD00 gil Cea)on (for #i'! ?l*e $-)hone DD00 gil Cea)on (for #ait Sith! Aa8or Aing G000 gil Cea)on (for Y*ffie! Short"arrel G100 gil Cea)on (for Vin%ent! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP I re%o33en' at least )i%,ing *) the Aa8or Aing for Y*ffie. No+6 go to the T*rtle5s Para'ise "ar. If yo* fo*n' all of the flyers6 yo* %an get one of ea%h JSo*r%eJ ite36 as +ell as a $egali ir. No+6 go "a%, to the %o*rtyar' in the north+est %orner of to+n. If yo* enter the Pago'a of the Five $ighty 7o's6 yo*5ll fin' that Y*ffie +ill "e a"le to fight +ith the )erson on ea%h floor. &on5t +orry if Y*ffie gets ,ille'4 the ga3e +on5t a%t*ally en'. &on5t forget to sti%, her in the "a%, ro+6 sin%e she %an atta%, fro3 there +ith no )enalties. The "oss of the first floor is 7or,y. o)tion in or'er to fight hi3. Tal, to hi3 an' )i%, the to)

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7or,ii LV: <0 FP: -D00 Steal: RnothingT BP: <000 AP: D0 $or)h: RnothingT $P: -D0 7il: 0 Leaves: F-Potion Cea,ness: Cin' No Effe%t: 7ravity6 Earth6 WInvin%i"ility6 Slee)W A"ility: XAtta%,Y6 ?arrier6 Aefle%t6 Aegen6 &e3i2 $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a Sin%e 7or,y5s life is so lo+6 yo* %an ,ill hi3 in a fe+ ro*n's *sing ?eta or A2*al*ng (Trine also +or,s6 tho*gh not as +ell!. If 7or,y %asts JAefle%tJ on hi3self6 then 'on5t *se A2*al*ng (as it %an "e refle%te'!. =ther+ise6 fighting 7or,y %an "e %hallenging. For one thing6 he %asts a n*3"er of "enefi%ial s)ells on hi3self. Yo* %an )revent hi3 fro3 'oing so "y *sing J$agi% Ba33erJ on hi3 *ntil he r*ns o*t of $P. Another o)tion is to %ast JAefle%tJ on hi36 +hi%h +ill 3a,e his s)ells "o*n%e onto yo*. If yo* 'on5t ,no+ Aefle%t6 yo* %an al+ays *se a $irror6 +hi%h has the sa3e effe%t (they are 'ro))e' "y the $irage ene3ies fo*n' in the $ansion at Ni"elhei3!. 7or,y5s 3ain threat is his )hysi%al atta%,. Sin%e yo* %an5t *se ?arrier or ?ig 7*ar' to lessen the 'a3age it infli%ts6 yo* nee' to ,no+ at least #*re26 or else have so3e F-Potions on han'. If yo* *se the JAefle%tJ ta%ti% 'es%ri"e' a"ove6 then 7or,y +ill )ro"a"ly en' *) %asting Aegene

on yo*6 +hi%h hel)s so3e+hat. =n the other han'6 sin%e his atta%, 'oes a goo' 'eal of 'a3age6 yo*r Li3it ?rea, ga*ge +ill fill *) in no ti3e6 +hi%h 3eans yo* %an really +ho3) hi3 +ith yo*r li3it "rea, of %hoi%e. I s*ggest )airing Ele3ental P 7ravity on yo*r ar3or to n*llify 7or,y5s J&e3i2J atta%,. Yo* %an also )air Ele3ental P #ho%o9$og on yo*r +ea)on to 'o 'o*"le 'a3age6 sin%e 7or,y is +ea, against Cin'. If yo* ,no+ Sto) or Slo+6 try %asting the3 on 7or,y. If yo* 'on5t ,no+ those s)ells6 )air A''e' Effe%t P Ti3e on yo*r +ea)on6 an' there5s a s3all %han%e yo*5ll infli%t either stat*s ail3ent +ith ea%h atta%, yo* 3a,e. If yo*r )hysi%al atta%,s aren5t 'oing eno*gh 'a3age6 then yo* %an al+ays try *sing ?io2 or I%e2 (ass*3ing 7or,y hasn5t %ast Aefle%t on hi3self!. An' yes6 they 3ess *) an' %all hi3 J7or,iiJ instea' of 7or,y4 it5s not a ty)o :! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After "eating 7or,y6 yo* %an fight Sha,e on the se%on' floor "y tal,ing to hi3 an' )i%,ing the to) o)tion. Ae3e3"er6 yo* %an leave the )ago'a to heal *) an' save at any ti3e6 so 'on5t feel that yo* have to "eat all the "osses in one go (tho*gh it 3a,es for a goo' %hallenge!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Sha,e LV: <2 FP: 2200 Steal: RnothingT BP: 1000 AP: D0 $or)h: R%annotT $P: -H0 7il: 0 Leaves: T*r"o Ether No Effe%t: 7ravity6 WInvin%i"ility6 Slee)W A"ility: XAtta%,Y6 Aage ?o3"er R%a*ses F*ryT $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a Notes: (ses the Aage ?o3"er +henever atta%,e'. Yo* %an 'o 3aLor 'a3age against Sha,e "y *sing L1 S*i%i'e on hi3. If yo* 'on5t ,no+ that Ene3y S,ill6 then yo* %an al+ays *se A2*al*ng or ?eta6 +hi%h 'o a lot of 'a3age (Trine isn5t as effe%tive!. Citho*t those a"ilities6 this "attle gets tri%,y. Not only 'oes Sha,e atta%, yo* ea%h ro*n'6 "*t he *ses his JAage ?o3"erJ +henever yo* 'o anything to hi3 (atta%,6 *se a s)ell or Ene3y S,ill6 et%.! The real )ro"le3 +ith the Aage ?o3"er is that it %an %a*se the F*ry stat*s6 +hi%h 3eans yo* ta,e 'o*"le 'a3age fro3 atta%,s. This %an "e *se' to yo*r a'vantage (as yo*r Li3it ?rea, ga*ge +ill 3a o*t 2*i%,ly!6 "*t if yo*r life is too lo+6 I re%o33en' +earing the Pea%e Aing that yo* L*st got fro3 Aa))s. That +ay6 yo*r stat*s +on5t %hange. Even +ith )rote%tion fro3 the F*ry stat*s6 yo*5ll still nee' to ,no+

#*re2 (or have so3e F-Potions on han'! in or'er to ,ee) yo*r life *). &on5t forget to %ast ?arrier or ?ig 7*ar' on yo*rself. Against Sha,e6 try *sing Sto) or Slo+ on hi3. If yo* 'on5t ,no+ either of those a"ilities6 e2*i) A''e' Effe%t P Ti3e on yo*r +ea)on an' +ith any l*%,6 a s*%%essf*l hit +ill affli%t hi3 +ith a stat*s ail3ent. If yo*r )hysi%al atta%,s are too +ea,6 yo* %an al+ays *se ?io2 (+hi%h 3ay )oison hi3!6 or I%e2. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After "eating Sha,e6 go *) the stairs. tal,ing to hi3 an' )i%,ing the to) o)tion. Yo* %an fight #he,hov "y

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #he,hov LV: <1 FP: 2.00 Steal: RnothingT BP: D000 AP: D0 $or)h: RnothingT $P: 2-0 7il: 0 Leaves: I%e Aing No Effe%t: 7ravity6 WInvin%i"ility6 Slee)W A"ility: Stare &o+n R%a*ses Sto)T6 A"sor" Ra"sor"s BPT $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a Sin%e #he,hov5s JStare &o+nJ %osts $P6 yo* %an *se $agi% Ba33er *ntil he has no $P6 an' he5ll s)en' the rest of the "attle trying to *se it even tho*gh nothing ha))ens. Bis only other atta%, (A"sor"! is nothing to +orry a"o*t. If yo* 'on5t have $agi% Ba33er6 yo* %an al+ays *se JSlo+J or JSto)J on #he,hov (or )air Ti3e P A''e' Effe%t on yo*r +ea)on!. Then *se ?eta or A2*al*ng *ntil he 'ies. Trine also +or,s (tho*gh not as +ell!. If yo* 'on5t ,no+ any of those Ene3y S,ills6 then *se ?io2 to )oison #he,hov (other atta%, s)ells6 li,e I%e26 ?olt26 et%. 'o aro*n' the sa3e a3o*nt of 'a3age!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After +inning6 go to the fo*rth floor an' tal, to Staniv6 then )i%, the to) o)tion to fight hi3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Staniv LV: <G FP: <G00 Steal: RnothingT BP: G000 AP: D0 $or)h: R%annotT $P: 210 7il: 0 Leaves: Eli ir No Effe%t: W7ravity6 Invin%i"ility6 Slee)W A"ility: XAtta%,Y6 Car #ry R%a*ses Sa'nessT6

Iron Atta%, $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a Li,e Sha,e6 yo* %an *se L1 S*i%i'e on Staniv to infli%t 3aLor 'a3age. If yo* 'on5t have that a"ility6 yo* %an al+ays *se A2*al*ng or ?eta to 'o lots of 'a3age (Trine isn5t as effe%tive!. If yo* 'on5t ,no+ those s)ells6 Q*a,e2 an' ?io2 +or, +ell (an' ?io2 %an )oison Staniv!. As +ith the other "osses in the )ago'a6 yo* %an *se Sto) or Slo+ on Staniv6 or yo* %an e2*i) A''e' Effe%t P Ti3e on yo*r +ea)on an' ,ee) atta%,ing *ntil one of those ail3ents ta,es effe%t. Finally6 sin%e all of Staniv5s atta%,s are )hysi%al in nat*re6 %ast ?arrier or ?ig 7*ar' on yo*rself to lessen the 'a3age. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP =n%e Staniv is 'efeate'6 go to the to) floor an' tal, to 7o'o to fight hi3. Bo+ever6 yo* 3ay +ant to )*t this off. ChyM Yo*5ll "e getting t+o 3ore Ene3y S,ill 3ateria "efore the ga3e is over6 an' 7o'o en's *) "eing the only %hara%ter +ho %an *se JTrineJ on yo* in the later 'is%s. If yo* ,ill hi3 "efore getting all fo*r Ene3y S,ill 3ateria6 yo*5ll never "e a"le to learn JTrineJ for all of the3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP 7o'o LV: 1FP: D000 Steal: RnothingT BP: -0000 AP: G0 $or)h: R%annotT $P: -000 7il: 10000 Leaves: All #reation No Effe%t: WParalysis6 Sto)6 Invin%i"ility6 Slee)W A"ility: &rain Ra"sor"s BPT6 XShrivelY R%asts J$iniJT6 ?east S+or'6 Trine6 Slee)el6 #*re<6 &e3i< $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a 7o'o5s 3ain asset is #*re<6 +hi%h he %asts on hi3self +henever his life 'ro)s too lo+. (nless yo*5re a"le to 'o 3ore than -200 )oints of 'a3age )er ro*n'6 yo*5re going to have to fin' so3e +ay aro*n' this. There are several 3etho's yo* %an *se. =ne is to %ast Aefle%t on 7o'o. This +ay6 his #*re< s)ell +ill "o*n%e onto yo*. Yo* %an also *se $irrors (+hi%h are 'ro))e' "y the $irage ene3ies fo*n' in the $ansion at Ni"elhei3!6 for the sa3e effe%t. Yo* nee' to )erio'i%ally re-a))ly JAefle%tJ6 tho*gh6 sin%e it 'oesn5t last forever. Yo* %an also %ast JAefle%tJ on yo*rself to "o*n%e 7o'o5s atta%, s)ells "a%, at hi3 (e %e)t &e3i<!. Another 3etho' is to s)en' ten ro*n's *sing J$agi% Ba33erJ on hi3. =n%e

yo*5ve 'one this6 he5ll have no $P left. The final 3etho' is to si3)ly stay alive long eno*gh for hi3 to r*n o*t of $P. This ta,es )ra%ti%ally forever6 tho*gh. 7o'o has a variety of atta%,s6 all of +hi%h %an "e 'efen'e' against in one 3anner or another. I re%o33en' +earing a ?olt Aing to n*llify his Trine atta%,6 or try )airing Lighting P Ele3ental on yo*r ar3or for the sa3e effe%t. Even if yo* 'on5t have a ?olt Aing6 yo* sho*l' have t+o Ele3ental 3ateria "y no+6 so )air the se%on' Ele3ental 3ateria +ith 7ravity6 an' yo* +ill n*llify his J&e3i<J atta%,. Bis Jstat*s ail3entJ atta%,s are nothing to +orry a"o*t6 sin%e yo* %an *se Chite Cin' to instantly %*re any of the3. Finally6 yo* %an *se ?arrier or ?ig 7*ar' to lessen the 'a3age that his J?east S+or'J infli%ts. As for atta%,ing 7o'o6 start "y %asting Slo+ on hi3 (or )air Ti3e P A''e' Effe%t on yo*r +ea)on!. Yo* %an *se Laser or any of the &e3i s)ells to infli%t 3assive 'a3age at first6 then )olish hi3 off +ith A2*al*ng or ?eta on%e his BPs are lo+ eno*gh (Trine %an also "e *se'6 tho*gh it5s not as effe%tive!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'efeating 7o'o6 yo*5ll re%eive the Leviathan 3ateria. If yo* tal, to Sha,e "efore yo* leave6 he says so3ething a"o*t $ateria "eing fo*n' in an *n'ergro*n' )i)e. The +ay he says it 3a,es it *n%lear6 "*t I thin, he5s a%t*ally tal,ing a"o*t getting the 7*i'e ?oo, fro3 the J7host Shi)J ene3y fo*n' in a t*nnel lea'ing to the (n'er+ater Aea%tor (yo*5ll "e going there +ay later on!. It5s the only )i)eli,e str*%t*re I %an thin, of that is fo*n' "elo+ the )lanet5s s*rfa%e6 an' yo* %an *se the 7*i'e ?oo, to get the J(n'er+ater $ateriaJ later on. E*st so3e %onLe%t*re on 3y )art. Cell6 no+ yo*5ve 'one L*st a"o*t all there is to 'o in C*tai6 at least for no+.

----------------------------------------------------------------------(C! Aet*rn to the 7ol' Sa*%er ----------------------------------------------------------------------Ite3s in this se%tion: - >eystone (a >ey Ite3!6 Prote%t Vest6 #ho%o Feather6 Eli ir. If yo* ,no+ ho+ to get to the 7ol' Sa*%er fro3 yo*r %*rrent lo%ation6 then 'o so. If yo*5re at the so*th en' of C*tai an' +ant to get there6 then follo+ these instr*%tions:

If yo* hea' east6 follo+ing the shallo+ +aters "a%, to the 3i'+est %ontinent6 yo* sho*l' see a river "et+een Ni"elhei3 an' #os3o #anyon. If yo* follo+ it6 yo*5ll %o3e o*t in an area +hi%h has the 7ol' Sa*%er to the +est6 an' a lone ho*se on a )enins*la to the right (this is the "la%,s3ith5s ho*se!. If yo* loo, on the +est "an,6 yo* sho*l' see so3e #ho%o"o tra%,s near the shore. &ise3"ar, an' 3a,e s*re yo* have yo*r #ho%o"o L*re 3ateria e2*i))e'6 then r*n aro*n' on the tra%,s *ntil yo* en%o*nter a #ho%o"o an' %at%h it. If yo* forgot ho+ to %at%h a #ho%o"o6 L*st re3e3"er that yo* nee' to ,ill the ene3ies a%%o3)anying the #ho%o"o as 2*i%,ly as )ossi"le6 an' +itho*t inL*ring the #ho%o"o itself. Yo* %an *se so3e 7reens to ,ee) a #ho%o"o o%%*)ie'6 "*t yo* sho*l' "e strong eno*gh to "eat a 3onster in only a ro*n' or t+o. No+ that yo* have one6 it5s off to North #orel6 +hi%h is north+est of yo*r %*rrent lo%ation. E*st %ir%le aro*n' the #orel &esert an' 3a,e yo*r +ay along the 3o*ntain valley to +here the to+n is. Insi'e the to+n6 hea' to the +est an' ta,e the trolley *) to the 7ol'en Sa*%er. At the Sa*%er6 go to the ?attle S2*are. 7o *) the stairs into the lo""y6 then hea' east into J&io5s Sho+ Aoo3.J ?efore %ontin*ing6 yo* 3ight as +ell ,no+ that #lo*' is a"o*t to go fight in the ?attle Arena. Therefore6 yo* 3ight +ant to ta,e a fe+ 3o3ents to give hi3 the )ro)er e2*i)3ent an' 3ateria6 et%. I re%o33en' )*tting hi3 in the "a%, ro+ an' giving hi3 the Long Aange6 #o*nter Atta%,6 an' Ene3y S,ill 3aterias. Pairing A''e' Effe%t P Ti3e on yo*r +ea)on is also a goo' i'ea. Chen yo*5re rea'y6 e a3ine the >eystone (it loo,s li,e a green or"! lying ato) a )e'estal in the 3i''le of the roo3. &io +ill then sho+ *) an' as, yo* to entertain hi3. Pi%, the to) o)tion6 (JChat5' yo* +ant 3e to 'oMJ!6 an' #lo*' +ill a*to3ati%ally )arti%i)ate in the ?attle Arena. If yo*5ve alrea'y fo*ght in the ?attle Arena6 then yo*5ll have no tro*"le here. If not6 here5s a 2*i%, e )lanation: In the "attle area6 yo* "asi%ally go thro*gh one )rotra%te' "attle fighting several sets of 3onsters. ?e%a*se the "attle 'oesn5t really en' *ntil yo* 'efeat all the 3onsters (or 'ie!6 yo*r %*rrent BP an' $P a3o*nt6 as any stat*s ail3ents6 et%.6 are %arrie' over to the ne t 3at%h. Chat5s 3ore6 "et+een ro*n's6 there is a sort of Jslot 3a%hineJ that yo* %an sto) "y )ressing the #ir%le "*tton. The res*lt of the slot 3a%hine +ill affe%t yo*r %hara%ter in a %ertain +ay. For e a3)le6 if yo* get the 7reen $ateria i%on6 then all yo*r 3agi% 3ateria are 'isa"le' for the re3ain'er of the "attle. This 3a,es ea%h s*"se2*ent "attle har'er than the last6 as the )enalties ,ee) )iling *) after ea%h fight.

Note that yo* %an %hoose to 2*it the "attle "y %hoosing the righthan' o)tion (JNo6 +ayKJ! "et+een "attles. Even if yo* lose (or 2*it! after the very first "attle6 &io +ill give yo* the >eystone. Bo+ever6 if yo* 3anage to 3a,e it thro*gh all eight "attles6 he +ill give yo* a Prote%t Vest an' a #ho%o Feather. After getting the >eystone6 ret*rn to the Station S2*are an' go o*t to +here the trolley is. If yo* tal, to the )erson stan'ing near it6 they5ll e )lain that it5s "ro,en. Yo*r tea33ates +ill then 3eet *) at the 7host Botel. In a %heesy atte3)t to fill in any )lot holes6 yo* %an then have #lo*' e )lain to everyone else +hat5s gone on so far ()i%, the "otto3 o)tion!6 or not ()i%, the to) o)tion!. After+ar's6 #lo*' +ill "e a"le to go on a 'ate +ith a %ertain %hara%ter (Aeris6 Tifa6 Y*ffie6 or ?arret!. Cho sho+s *) 'e)en's on ho+ 3any Jlove )ointsJ yo*5ve a%2*ire' *) to this ti3e. Yo* %an5t tell ho+ 3any love )oints yo* have6 "*t ho+ yo* res)on'e' to %ertain events6 et%.6 'eter3ines +ho gains or loses love )oints. The )erson +ith the highest total then "e%o3es #lo*'5s 'ate. Aeris is the 3ost li,ely %an'i'ate for the 'ate se2*en%e6 follo+e' "y Tifa6 then Y*ffie6 an' finally6 ?arret. For 3ore infor3ation on this to)i%6 I s*ggest yo* go to 7a3eFAQs (htt):99+++.ga3efa2s.%o3!6 an' loo, *n'er their se%tion on FF/ FAQs for Teren%e F*rg*son5s J&ating 7*i'e.J This e )lains e a%tly ho+ yo*r a%tions 'eter3ine +ho yo* en' *) 'ating. Any+ay6 the 'ate "egins +ith the t+o of yo* +inning the lea' roles in a )lay ta,ing )la%e at the Event S2*are. There are several +ays yo* %an a%t '*ring the )lay6 res*lting in vario*s f*nny en'ings :! After+ar's6 yo*5ll ta,e a ri'e in the gon'ola. Chile insi'e of it6 yo* %an *se the %ontrol )a' an' "*ttons to 3a,e #lo*' 3ove aro*n'. Pressing for+ar' +ill 3a,e hi3 loo, o*t the +in'o+6 +hi%h yo* %an 'o at vario*s )oints to see little F$V %li)s of vario*s )la%es +ithin the 7ol' Sa*%er. After the ri'e6 the t+o of yo* +ill r*n into #ait Sith6 +ho 3a,es off +ith the >eystone. Yo* %an follo+ hi3 an' %hase hi3 aro*n' the 7ol' Sa*%er6 "*t if yo* L*st +ant to get this s%ene over +ith6 go to the #ho%o"o S2*are an' go insi'e. #hase #ait aro*n'6 then follo+ hi3 "a%, o*tsi'e. =n%e yo*5re "a%, in yo*r hotel roo36 %he%, o*t the iron 3ai'en in the northeast %orner of the roo3 to fin' an Eli ir. Then e it the roo3 an'

go 'o+n to the gro*n' floor. Bere6 yo*5ll have to 3a,e a ne+ )arty. =n%e yo*5ve 'one so6 go o*tsi'e an' go 'o+n to the grave +ith the +or' JStationJ +ritten on it. E a3ine it to ret*rn to the Station S2*are. If yo* go o*tsi'e6 yo*5ll fin' that the trolley has no+ "een fi e'6 an' yo* %an ret*rn to North #orel. Fro3 there6 go o*tsi'e an' ret*rn to +here yo* )ar,e' the Tiny ?ron%o (it5s so*theast of yo*r lo%ation!. No+6 it5s ti3e to go to the Te3)le of the An%ients.

----------------------------------------------------------------------(F! The Te3)le of the An%ients ----------------------------------------------------------------------Ite3s in this se%tion: - Tri'ent6 $in' So*r%e6 Silver Aifle6 T*r"o Ether 26 Ao%,et P*n%h6 L*%, Pl*s 3ateria6 $or)h 3ateria6 Prin%ess 7*ar'6 Ai""on6 Tr*3)et Shell6 $egali ir6 Nail ?at6 Cor, 7love6 &ragon Ar3let6 ?aha3*t 3ateria6 7igas Ar3let. Ite3s to 3or)h: - $in' So*r%e 2 (fro3 the JH eyeJ 3onsters! Fro3 yo*r %*rrent lo%ation (so*theast of the 7ol' Sa*%er!6 get into the Tiny ?ron%o an' follo+ the shallo+ +aters so*th6 then east6 along a %hain of islan's. Yo*5ll %o3e a%ross a larger one +ith a forest on it6 an' e3erging fro3 the treeto)s is a te3)le. This is yo*r %*rrent goal. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?efore %ontin*ing on6 ta,e note that Aeris +ill leave yo*r )arty after %o3)leting this se%tion. Therefore6 if there +as anything else yo* +ante' to 'o +ith her6 yo* 3ay +ant to either 'o it no+6 or 3a,e a s)are save file so yo* %an go "a%, an' 'o it later on. Also6 yo* %annot %hange yo*r )arty +hile in the Te3)le. Therefore6 3a,e s*re yo*5re %ontent +ith +hoever yo* 'e%i'e to )*t in yo*r )arty asi'e fro3 #lo*' an' Aeris. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP At the te3)le6 %ross the "ri'ge an' e a3ine the 3an in the "la%, %loa, at the to) of the stairs. Insi'e6 e a3ine the 'ais an' #lo*' +ill )*t the >eystone in. Yo*5ll en' *) in a large la"yrinth-li,e area. 7o along the )ath6 then follo+ it aro*n' to the set of stairs lea'ing 'o+n.

E*st east of the stairs is an ar%h+ay4 it lea's to a +all6 "*t there is so3e ivy here that yo* %an %li3" 'o+n. If yo* r*n east *n'er the set of stairs6 yo*5ll rea%h a treas*re %hest %ontaining a Tri'ent. No+ go east6 'o+n the stairs. There is a +all here +ith so3e ivy on it6 so %li3" *) the ivy. Ignore the 'oor+ay for no+ an' go +est6 *) the stairs. &on5t +orry a"o*t the )*r)le g*y r*nning aro*n' for no+. If yo* %li3" *) the ivy on the +est +all6 yo* %an fin' a $in' So*r%e lying near the stairs. 7o 'o+n the stairs an' into the 'oor+ay that the )*r)le g*y ran into. Insi'e6 there is a %hest in the northeast %orner %ontaining a Silver Aifle. If yo* tal, to the ol' 3an6 yo* %an "*y ite3s fro3 hi3 (the to) o)tion!6 get yo*r BP an' $P restore' ()i%, the se%on' o)tion!6 save yo*r ga3e (the thir' o)tion!6 or 'o nothing (the last o)tion!. If yo* %hoose to save yo*r ga3e6 #lo*' re3in's yo* that yo* %an5t leave the Te3)le of An%ients for no+. If yo* still +ant to save6 )i%, the "otto3 o)tion. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Te3)le of the An%ients Ite3 Sho) Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 $ai'en5s >iss -D0 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Chen yo*5re rea'y6 go o*tsi'e. 7o "a%, *) the stairs6 then %li3" 'o+n the ivy to the lo+er floor. Bere6 yo* %an go so*th to go thro*gh an ar%h+ay. There is a T*r"o Ether lying on the gro*n' here. No+ go 'o+n the long stair+ay6 then +est thro*gh the ar%h+ay6 so*th 'o+n the ne t set of stairs6 an' +est an' so*th again6 *ntil yo* rea%h the en' of the )ath. There5s so3e ivy on the +all6 so %li3" 'o+n it. Near"y is a treas*re %hest +hi%h hol's the Ao%,et P*n%h. Fro3 here6 go 'o+n the stairs6 then hea' northeast to +here there is another ivy-%overe' +all. #li3" *) it an' go *) the stairs6 ignoring the ol' g*y for no+. There is another ar%h+ay here. If yo* go thro*gh it6 yo*5ll rea%h a set of stairs that go 'o+n to the east. At the "otto36 theri s a tall ivy-%overe' +all. #li3" *) it an' hea' north+est6 *n'er the stairs6 to +here there is a )in, "all lying on the gro*n'. It5s a L*%, Pl*s 3ateria (+hi%h is in%orre%tly la"ele' JL*%,y Pl*sJ +hen yo* )i%, it *)!. No+ go "a%, to +here yo* 3et the ol' 3an (the area +ith the short set of stairs an' a )at%h of ivy so*th of it!. Ta,e the )ath +est thro*gh the ar%h+ay6 then go so*th an' +est again to rea%h a ne+ area of the

te3)le. Bere6 there are #-sha)e' "o*l'ers rolling 'o+n the )ath. Yo* nee' to r*n for+ar' an' then )a*se so that yo* en' *) stan'ing in the ga) in ea%h "o*l'er. =ther+ise6 yo*5ll "e )*she' "a%, to the start of the )ath. Balf+ay along the )ath6 yo*5ll see a )ool +ith a yello+ 3ateria lying "y it. It5s a $or)h 3ateria. After gra""ing it6 %ontin*e along the )ath. =n%e yo* rea%h the en'6 the "o*l'ers +ill sto) falling. =n%e yo*5re in %ontrol of #lo*' again6 go "a%, to the en' of the )ath. The ol' 3an is here6 +aiting for yo*. Be5ll re%over yo*r BP an' $P if yo* )i%, the to) o)tion6 an' yo* %an save +ith the se%on' o)tion. If yo* 'on5t +ant any hel)6 )i%, the "otto3 o)tion. In the ne t area is the Ti3e 7*ar'ian6 a giganti% %lo%,. There are t+elve )assages in this roo3 that yo* %an get to "y 3oving the %lo%, han's aro*n'6 then r*nning a%ross the3. Yo* %an 3a,e the han's s)in a*to3ati%ally "y )ressing the #ir%le "*tton6 then )ress it again to 3a,e the3 sto). Bo+ever6 the han's +ill a%t*ally 3ove three 3ore ti3es "efore %o3ing to a sto). If yo* fin' this too 'isorienting6 yo* %an al+ays *se the 3an*al 3etho' ('es%ri"e' "elo+!. =ther+ise6 this is the fastest +ay to 3ove the han's aro*n'. To 3ove the han's yo*rself6 )ress the Triangle "*tton. Yo* %an then *se the Triangle an' #ir%le "*ttons to 3ove the 3in*te han' aro*n'. Every ti3e yo* 3ove it )ast -2 (the northern3ost )assage!6 the ho*r han' +ill go for+ar' "y one %o*nt (an' if yo* go %o*nter-%lo%,+ise6 the ho*r han' +ill go "a%,+ar's "y one %o*nt!. Chen yo*5re rea'y to go on6 )ress the F "*tton. Yo* %an then r*n a%ross the han's into one of the other %ha3"ers. If yo* 3esse' *)6 yo* %an al+ays leave the roo3 an' %o3e "a%,. Also6 ta,e note of the se%on' han'--if it to*%hes yo* +hile yo*5re r*nning a%ross the %lo%,5s s*rfa%e6 yo*5ll fall 'o+n. Bere5s a list of +hat yo* %an fin' at ea%h lo%ation: I - This lea's to a treas*re %hest. If yo* o)en it6 yo*5ll "e atta%,e' "y t+o To i% Frogs an' a Ee3ne83y. Yo* %an ,ill the3 all in one ro*n' +ith JTrineJ6 or else try *sing JL1 S*i%i'eJ against the Ee3ne83y6 then I%e2 or Shiva on the To i% Frogs. - This lea's to a "lo%,e' )ath. - This lea's to a treas*re %hest. If yo* o)en it6 yo*5ll "e atta%,e' "y t+o JH eyeJ 3onsters. They %an 'o a lot of "*t yo* %an ,ill the3 instantly +ith ?io. =n the other han'6 yo* %an $or)h the3 into $agi% So*r%es6 if yo* get their life eno*gh. IIII - This lea's to a %hest %ontaining the Prin%ess 7*ar'.

II III 'a3age6 lo+

- This ta,es yo* "a%, to the first area of the Te3)le. Yo* %an no+ get at that *nrea%ha"le treas*re %hest6 +hi%h %ontains a Ai""on. - This lea's o*tsi'e to the ne t area of the Te3)le. Yo* 3ay +ant to go to the other roo3s first "efore %ontin*ing on. - This lea's to a %hest %ontaining the Tr*3)et Shell.

VI VII

VIII - This lea's to a %hest %ontaining a $egali ir. IF F FI FII - Another "lo%,e' )assage. - This is +here yo* %a3e fro3. Yo* %an al+ays %o3e "a%, here if yo* +ant to heal *) or save yo*r ga3e6 tho*gh. - Another "lo%,e' )assage. - There5s nothing to 'o in this roo3 for no+. "a%, later on. Yo*5ll "e %o3ing

If yo* get ,no%,e' off the %lo%, fa%e "y the se%on' han'6 yo*5ll fall 'o+n to a ne+ area +ith a %hest. ?efore yo* %an o)en it6 ho+ever6 yo* have to fight t+o 3onsters. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP An%ient &ragon LV: <1 FP: H00 Steal: RnothingT BP: 2100 AP: H0 $or)h: R%annotT $P: 1D0 7il: H00 Leaves: T*r"o Ether No Effe%t: Earth6 Cater6 WSto)6 Paralysis6 Frog6 Invin%i"ilityW Cea,ness: 7ravity6 Cin' A"ility: XSo*thern #rossY $ani)*late: Born6 So*thern #ross Lo%ation: Te3)le of the An%ients 9 ?attle S2*are Yo* al+ays en' *) getting atta%,e' fro3 "oth si'es in this "attle. This %an "e a )ro"le36 as the An%ient &ragons 'o a fair a3o*nt of 'a3age. To )*t one of the3 o*t of %o3ission6 L*st $ani)*late it. Then finish off the other one 2*i%,ly "y *sing the JLaserJ ene3y s,ill6 or &e3i2. No+ yo* %an )olish off the last one +ith s)ells6 to )revent the J$ani)*lateJ effe%t fro3 en'ing. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* o)en *) the %hest after ,illing the An%ient &ragons6 yo*5ll fin' a Nail ?at. =n%e yo* e it the roo3 via the so*th o)ening6 yo*5ll fin' yo*rself +ay "a%, at the start of the la"yrinthine area insi'e the Te3)le. If yo* +ere "a'ly 'a3age' in "attle6 yo* %an al+ays ret*rn to the first area +here yo* 3et the ol' 3an6 as he +ill still "e there.

=ther+ise6 L*st 3a,e yo*r +ay "a%, to the Ti3e 7*ar'ian )*88le. Ae3e3"er6 sin%e the %lo%, )*88le +ill Jfree8eJ after yo* get thro*gh the ne t area6 3a,e s*re yo* go to all the roo3s yo* +ant to first "efore %ontin*ing on thro*gh )assage VI. In the ne t area6 the ol' 3an +ill lo%, the 3ain 'oor an' then r*n off. Aeris +ill as, yo* a 2*estion6 "*t it 'oesn5t 3atter ho+ yo* res)on'. Chat yo* have to 'o is %at%h the ol' 3an. Yo* %an go thro*gh the holes in the +all to 3ove to other areas6 an' if yo* go to the far left of ea%h le'ge6 yo* %an L*3) 'o+n to the lo+er level "y )ressing the #ir%le "*tton. To *n'erstan' ho+ the )assages are %onne%te'6 ta,e a loo, at this 'iagra3: A- @ ?< ?- @ #2 #- @ ?2 ?2 @ #1 #2 @ #< ?< @ ?#< @ ?1 A2 @ #lo%, ?1 @ ##1 @ A-

This sho+s +here ea%h )assage lea's. Sin%e the ol' 3an5s first 3ove is to al+ays go into )assage A- (the first )assage fro3 the left on the to)3ost le'ge!6 yo* %an %at%h hi3 "y going into )assage ?< (it5s on the se%on' le'ge6 thir' o)ening fro3 the left!. After %at%hing the ol' 3an6 yo* %an rest "y )i%,ing the to) o)tion6 or save yo*r ga3e "y )i%,ing the se%on' o)tion. If yo* 'on5t +ant either of his servi%es6 )i%, the "otto3 o)tion. ?efore yo* go "a%, *) to +here the 'oor is6 "e s*re to o)en the treas*re %hest on the "otto3ost le'ge6 in the lefthan' %orner. It %ontains the Cor, 7love. If yo* 'on5t ,no+ ho+ to get "a%, *) to the to)3ost le'ge6 L*st go thro*gh the 1th )assage fro3 the left on the lo+est le'ge. =n%e yo* go thro*gh the 'oor6 hea' to the east. leaves6 yo*5ll have to fight a "oss. After Se)hiroth

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Ae' &ragon LV: <. FP: <D00 Steal: RnothingT BP: GH00 AP: 200 $or)h: R%annotT $P: <00 7il: -000 Leaves: &ragon Ar3let A"sor"s: Fire No Effe%t: W7ravity6 Sto)6 Invin%i"ility6 #onf*se6 Slee)W A"ility: X?iteY6 XTail Sla)Y6 Ae' &ragon ?reath $ani)*late: R%annotT Lo%ation: The Te3)le of An%ients Yo* %an +ear a Fire Aing or )air Ele3ental P Fire9Ifrit on yo*r ar3or to )revent the "oss5 Ae' &ragon ?reath fro3 'oing any 'a3age (an' at this )oint6 yo* sho*l' "e a"le to )rote%t every"o'y fro3 the A&? *sing the a))ro)riate ite3 or 3ateria!. If yo* 'on5t have the 3ateria to 'o this6 then %ast ?ig 7*ar' or $?arrier on yo*rself6 sin%e the A&?

is 3agi%al in nat*re. Sin%e the "oss %an 'o a lot of 'a3age +ith it5s atta%,s6 I re%o33en' %asting ?ig 7*ar' or ?arrier P All on yo*rselves. Then *se #*re2 P All or Chite Cin' to ,ee) yo*r BP *). As for atta%,ing the Ae' &ragon6 start off "y %asting Slo+ on it. Yo* %an also )oison it *sing ?io2. Yo* %an 'o the 3ost 'a3age +ith Ene3y S,ills li,e A2*al*ng or Trine...if yo* 'on5t ,no+ those6 sti%, +ith ?io26 Q*a,e26 an' )hysi%al atta%,s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP =n%e the Ae' &ragon is 'ea'6 )i%, *) the floating re' or" to get the ?aha3*t 3ateria. Then ret*rn to the east en' of the hall. There is a 3iniat*re version of the te3)le floating in 3i'-air. If yo* e a3ine it6 yo*5ll "e given three o)tions. No 3atter +hi%h one yo* %hoose6 yo*5ll get the sa3e res*lt. If #ait Sith isn5t in yo*r )arty6 he5ll %all yo* an' s*ggest a +ay to re3ove the ?la%, $ateria fro3 the te3)le (if he5s in yo*r )arty alrea'y6 he s*ggests the sa3e thing!. Sin%e yo* have no %hoi%e in the 3atter6 L*st )i%, the to) o)tion. =n%e yo*5re in %ontrol of #lo*'6 r*n to the +est en' of the hall+ay an' leave. =*tsi'e6 yo* %an rest or save yo*r ga3e "y tal,ing to the ol' 3an (I re%o33en' that yo* 'o "oth!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?efore yo* %ontin*e6 note that +hatever +ea)on an' ar3or Aeris is +earing +ill "e lost after this se%tion is %o3)lete. Therefore6 yo* 3ay +ant to 3a,e s*re she5s not +earing a rare ite3 (li,e the E'in%oat6 +hi%h yo* %an5t "*y 3ore of *ntil later on in the ga3e!. Bo+ever6 any a%%essory she has e2*i))e' +ill "e ret*rne' to yo*6 so 'on5t +orry a"o*t that. Also6 if she has any 'isa"le' 3ateria e2*i))e' (via a 7a3eShar, %o'e!6 those +ill "e lost as +ell. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP No+ ret*rn to the %lo%, )*88le. The han's have sto))e'6 so yo*r only o)tion is to hea' north into )assage FII. In here6 +al, *) to the 'oor6 an' yo*r )arty +ill "e atta%,e'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP &e3on5s 7ate LV: 1D FP: <H00 Steal: R%annotT BP: -0000 AP: 220 $or)h: R%annotT $P: 100 7il: 1000 Leaves: 7igas Ar3let No Effe%t: Poison6 7ravity6 WSto)6 Paralysis6 Slee)W

Aesists: A"ility: $ani)*late: Lo%ation:

Earth XAo%, FallY6 #ave-in6 &e3on A*sh R%annotT Te3)le of the An%ients

The &e3on5s 7ate is one of the 3ore 'iffi%*lt "osses yo* +ill en%o*nter. For one thing6 atta%, s)ells 'o little 'a3age to hi36 +hi%h 3eans yo* have to rely on )hysi%al atta%,s. Bo+ever6 sin%e yo*5ve alrea'y gotten so3e goo' +ea)ons in this level (li,e the Nail ?at!6 yo* %an still 'o a fair a3o*nt of 'a3age to hi3. If any of yo*r %hara%ters %an *se longrange +ea)ons6 3a,e s*re they5re in the "a%, ro+. =ther+ise6 give so3eone the Long Aange 3ateria6 so they %an fight +itho*t )enalty fro3 the "a%, ro+. Start off "y %asting ?ig 7*ar' on yo*r )arty6 or else ?arrier P All follo+e' "y Baste P All. All of the "osses5 atta%,s are )hysi%al in nat*re6 an' they 'o a ton of 'a3age6 so 3a,e s*re yo* have J?arrierJ or so3e e2*ivalent in effe%t at all ti3es. If yo* fin' that yo*5re still ta,ing too 3*%h 'a3age6 3a,e s*re that yo* have so3e A'a3an ?angles e2*i))e' (yo* %o*l' steal the3 fro3 the A'a3antai3ais on the C*tai shoreline!. =r6 *se Tran2*ili8ers on yo*r %hara%ters to give the3 the Sa'ness stat*s ail3ent (+hi%h 3a,es it har'er to fill *) yo*r Li3it 7a*ge "*t also re'*%es the a3o*nt of 'a3age yo* ta,e!. As for going after the "oss6 there5s not 3*%h else yo* %an 'o asi'e fro3 %asting Slo+ on it6 then *sing ?aha3*t (as it5s the only s*33on that 'oes any s*"stantial 'a3age to hi3!. After+ar's6 ,ee) *sing )hysi%al atta%,s an' Li3it ?rea,s (sin%e they +ill "e filling *) )retty 2*i%,ly as yo* ta,e 'a3age!. If Aeris has learne' JPlanet Prote%torJ or J7reat 7os)el6J it +ill 3a,e this "attle 3*%h easier. Tifa %an also 3a,e short +or, of the "oss *sing her 3*lti-)art Li3it ?rea,. If Vin%ent5s in yo*r )arty6 give hi3 the Sni)er #A an' the &eath"lo+ 3ateria6 even tho*gh the Sni)er #A isn5t as )o+erf*l as so3e of his other g*ns. Sin%e it gives hi3 a 2DDQ atta%, rate6 tho*gh6 yo* %an *se 5&eath"lo+5 re)eate'ly an' it +ill al+ays hit. As for healing6 *se Chite Cin' or #*re2 P All to ,ee) yo*r life as high as )ossi"le. If so3eone 'ies6 revive the36 then re%ast ?ig 7*ar' (or *se ?arrier an' Baste on the3!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After ,illing the "oss6 yo*5ll event*ally fin' yo*rself %ontrolling a yo*ng version of #lo*' +hile the other one is 3oving aro*n'. There5s nothing yo* %an 'o to )revent +hat follo+s fro3 o%%*rring6 so 'on5t +orry a"o*t it.

----------------------------------------------------------------------(Y! ?one Village 9 #orral Valley

----------------------------------------------------------------------Ite3s in this se%tion: - L*nar Bar) (a >ey Ite3!6 ?*ntline6 $egali ir6 $o)6 >Lata 3ateria (if yo* 'i'n5t get it earlier!. Ene3y S,ills in this se%tion: - &eath Senten%e (fro3 ?o*n'fat!. After yo* +a,e *)6 yo* %an give any Tifa. =n%e yo* leave the ho*se yo*5re in6 7ongaga village. If yo* go "a%, to the Tiny ?ron%o is )ar,e' L*st so*th of ans+er yo* li,e to ?arret an' yo*5ll fin' that yo*5re "a%, at the Corl' $a)6 yo*5ll see that here6 "y the shore.

If yo* %he%, yo*r inventory6 yo*5ll see that +hatever a%%essory Aeris +as +earing (as +ell as any $ateria she ha' e2*i))e'! have "een )*t "a%, into yo*r ite3 list. Bo+ever6 her %*rrently-e2*i))e' +ea)on6 as +ell as any ar3or she +as +earing6 is gone for goo'. Bo)ef*lly6 yo* 'i'n5t leave her e2*i))e' +ith a rare )ie%e of e2*i)3ent. If yo*5ve alrea'y "een to ?one Village6 +ell6 that5s +here yo* nee' to go ne t. If yo* haven5t "een there yet6 then follo+ these 'ire%tions: Bea' east along the %oastline6 then follo+ it north. Yo* sho*l' see the +ea)ons3ith5s ho*se an' the 7ol' Sa*%er. There is a river "et+een the3 that goes east6 so follo+ it. Yo*5ll %o3e o*t "et+een Ni"elhei3 an' #os3o #anyon. No+ L*st follo+ the shallo+ +aters north6 as they lea' yo*r )ast Ao%,et To+n an' %*rve northeast along the north en' of the %ontinent. Event*ally6 yo*5ll rea%h a )la%e +here the shallo+ +aters e ten' *) to the "otto3 of the northern %ontinent6 an' yo*5ll see a shoreline +ith a forest L*st to the north of it. In the forest are so3e large 'inosa*r "ones. This is +here yo* nee' to go. If yo* to*%h the "ones6 yo*5ll fin' yo*rself in a little )la%e %alle' ?one Village. Ae3e3"er the forest +here yo* sa+ AerisM It5s L*st north of here6 "*t in or'er to get thro*gh the forest6 yo* nee' to get an ite3 %alle' the L*nar Bar). It5s "*rie' so3e+here "eneath the village6 "*t l*%,ily for yo*6 the )la%e is ho3e to a "*n%h of ar%haeologists +ho are 3ore than ha))y to fin' it for yo*...for a )ri%e. Start off "y tal,ing to the 3an +ho is L*st +est of the entran%e. Yo* %an )i%, the to) o)tion to have his 3en 'ig for yo*6 or yo* %an %hoose the se%on' o)tion to "*y so3e ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?one Village Ite3 Sho) &ia3on' ?angle <200 gil Ar3or A*ne Ar3let </00 gil Ar3or Potion D0 gil Ite3 Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3

Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Tent D00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* haven5t alrea'y gotten so3e A*ne Ar3lets6 I5' re%o33en' that yo* get at least three of the3. Sin%e they have a 'o*"le AP gro+th6 they %an really %o3e in han'y if yo* +ant to 3aster yo*r 3ateria. No+ it5s ti3e to get the L*nar Bar). Tal, to the 3an +est of the entran%e an' )i%, the first o)tion. Be5ll then as, yo* +hat ,in' of treas*re yo* +ant hi3 to loo, for. Yo* %an still fin' the L*nar Bar) regar'less of +hi%h o)tion yo* %hoose6 "*t it5s easiest if yo* si3)ly )i%, the first o)tion (JL*nar Bar)J!. No+ yo* have to )la%e the 3an5s assistants thro*gho*t the village. The i'ea here is that +hen yo* set off an e )losive later on6 the 3en +ill t*rn to+ar's the 'ire%tion of the treas*re. Therefore6 yo* +ant to arrange the 3en so that they are all staring to+ar's a %o33on )oint6 as this +ill hel) yo* 'e%i'e +here to 'ig. Yo* %an set )eo)le "oth on the lo+er an' *))er level of ?one Village. >ee) in 3in' that yo* %an5t +al, thro*gh the assistants yo* )la%e6 so 3a,e s*re to not o"str*%t la''ers or )ath+ays +ith the36 or yo* 3ay not "e a"le to get to the s)ot +here yo* +ant to 'ig. It %osts -00 gil to )la%e so3eone6 so if yo* 'on5t have eno*gh 3oney6 yo*5ll have to see if yo* %an still fin' the L*nar Bar) +ith only a fe+ )eo)le to hel) yo*. The 3a i3*3 n*3"er of )eo)le yo* %an )la%e at any ti3e is five. After )la%ing eno*gh )eo)le6 %hoose the "otto3 o)tion to 2*it (this +ill ha))en a*to3ati%ally if yo* )la%e five )eo)le!. Then )ress the S2*are "*tton6 an' an e )losive +ill "e set off. The 'iggers +ill then t*rn in the 'ire%tion of the treas*re. &e%i'e +here yo* +ant to 'ig6 an' )ress the S2*are "*tton. In the PlayStation version of FF/6 the L*nar Bar) is lo%ate' on the *))er level6 a little to the +est of the the so*th+est %orner of the tent. It5s in a 'ifferent lo%ation in the P# version (+hi%h I haven5t )laye'!6 so )lease 'on5t as, a"o*t it 4! The ne t 'ay6 yo* %an %he%, the treas*re %hest ne t to the hea' ar%haeologist to see if they fo*n' +hat yo* +ere loo,ing for. If they 'i'n5t6 yo* %an al+ays try again. Yo* %an also 'ig *) other treas*res "y *sing the other o)tions. For e a3)le6 if yo* %hoose to 'ig for goo' treas*re6 yo* %an fin' the follo+ing: ?*ntline - This %an "e fo*n' on the *))er level of ?one Village6 to the east of the tallest la''er (the one yo* *se' to get to the *))er level.! If yo* ass*3e that the area east of the la''er is sha)e' al3ost li,e

a %ir%le6 then the ?*ntline is fo*n' in the "right s)ot near the 3i''le of the %ir%le. $egali ir - This is L*st east of the lea' ar%haeologist (the g*y in the so*th+est %orner!6 against the ri"%age of the 'inosa*r. $o) - This is L*st to the east of +here yo* got the $egali ir6 an' ever so slightly so*th of that )oint (%loser to the Let 'e"ris!. Ae3e3"er that +hi%h ite3 the staff +ill loo, at is ran'o36 so yo* 3ay +ant to )la%e the3 thro*gho*t the village so yo* %an i'entify +hat )oint they are loo,ing at. Bo)ef*lly that +ill hel) yo* 'eter3ine +hi%h ite3 they5re loo,ing for. It see3s as if these are the only Jgoo' treas*reJ ite3s availa"le. If yo* try to 'ig for 3ore6 the staff +ill %ontin*e to loo, at the areas +here the a"ove three ite3s are lo%ate'. =n%e yo* have the L*nar Bar)6 yo* %an hea' off to the Slee)ing Forest "y going *) to the *))er level an' e iting thro*gh the o)ening in the north+est %orner of the village. In the first s%reen of the forest6 L*st r*n for+ar'. =n%e yo* rea%h the se%on' s%reen (it5s in a sort of overhea' vie+!6 the L*nar Bar) +ill a+a,en the forest. If yo* haven5t gotten the >Lata 3ateria yet6 then stan' aro*n' for a 3o3ent an' +at%h the trees. Yo* sho*l' see a re' or" floating aro*n'6 'isa))earing an' rea))earing all aro*n' the s%reen. If yo* try to gra" it6 yo*5ll get the >Lata 3ateria. After getting it6 %ontin*e north to rea%h #orral Valley. If yo* loo, to the east6 yo*5ll see that there5s a )ath that lea's to a hanging vine. A"ove the vine is a )ath lea'ing to a %ave o)ening. Bo+ever6 there see3s to "e no +ay to a%t*ally %li3" the vine. I 'on5t ,no+ +hy this is4 )erha)s S2*are +as going to a'' in another area of the valley (a'3itte'ly6 it5s only t+o s%reens +i'e6 +hi%h is )retty tiny!6 "*t for +hatever reason6 it5s not a%%essi"le in the finishe' )ro'*%t. Strange. Any+ay6 in this area6 hea' north an' r*n *n'erneath the hollo+ tree tr*n, to rea%h a %hest %ontaining a Cater Aing. Then go "a%, to +here the )in, )ie%e of %oral is6 an' %li3" *) the ro%,y ste)s to the +est of it. This +ay6 yo* %an r*n thro*gh the tree tr*n,. =n%e yo*5re )ast it6 yo* %an hea' north to rea%h the ne t area. Bere6 L*st follo+ the )ath. $a). It +ill ta,e yo* o*tsi'e to the Corl'

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?efore yo* %ontin*e6 it5s +orth 3entioning that yo* %an earn a ton of AP fro3 fighting the ?o*n'fats an' $all'an%ers in the first s%reen of the

#orral Valley. Altho*gh yo* earn 3ore )oints fro3 fighting the Bea' B*nters in $i'eel6 these ene3ies have only -91th the life of a Bea' B*nter6 an' they %an "e ,no%,e' o*t in one ro*n' "y *sing Trine. Yo* %an then go o*tsi'e an' *se a Tent to restore yo*r $P +hen it gets too lo+ (or yo* %an ret*rn to ?one Village6 if yo* +ant to )i%, *) so3e s*))lies as +ell!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Chen yo*5re rea'y to %ontin*e6 to*%h the %one-sha)e' "*il'ing at the en' of the valley to enter the Forgotten #ity.

----------------------------------------------------------------------(;! Forgotten #ity ----------------------------------------------------------------------Ite3s in this se%tion: - $agi% So*r%e6 A*rora Ar3let6 #o3et 3ateria6 7*ar' So*r%e6 Eli ir6 Ene3y S,ill 3ateria6 Ci8ar' ?ra%elet. Ene3y S,ills in this se%tion: - A2*al*ng (fro3 EenovaWLIFE!. If yo* hea' north6 yo*5ll rea%h a three-+ay L*n%tion. Ta,e the +est )ath an' follo+ it *ntil yo* rea%h a "*il'ing in the north+est %orner of the s%reen. Insi'e6 there is a Save Point on the gro*n' floor6 an' if yo* go *) the stairs6 there is a %hest %ontaining a $agi% So*r%e. There5s a glo+ing stone "eneath the se%on' floor that yo* %an e a3ine6 "*t sin%e #lo*' isn5t an An%ient6 there5s not 3*%h of a )oint in 'oing this :! Yo*5ll fin' these thro*gho*t this area6 an' they all have the sa3e effe%t6 so I +on5t 3ention the3 any3ore. After leaving the "*il'ing6 follo+ the )ath east into a %ave o)ening. Insi'e6 go 'o+n the stairs an' aro*n' the %ir%*lar )ath+ay *ntil yo* arrive at a %hest. It %ontains an A*rora Ar3let. There5s a large %rystal in the 3i''le of the roo3 that yo* %an5t 'o anything +ith for no+6 so yo* 3ight as +ell leave. No+ ret*rn to the L*n%tion an' ta,e the 3i''le )ath. Follo+ it as it lea's insi'e a "*il'ing. Insi'e6 follo+ the %oiling )ath *) to the to)6 +here yo*5ll fin' a #o3et 3ateria lying on the gro*n'. Aet*rn to the L*n%tion again an' ta,e the eastern )ath. Chen yo* rea%h another s)lit in the )ath6 go east6 an' enter the %one-sha)e' "*il'ing. Insi'e6 yo* %an fin' a 7*ar' So*r%e in a %hest on the to)3ost floor. No+ leave an' go into the "*il'ing a"ove the one that yo* +ere L*st in. There5s a %hest on the gro*n' floor %ontaining an Eli ir. If yo* go *) the la''er6 yo*5ll %o3e a%ross so3e "e's an' have the o)tion to slee) in the3. #hoose the "otto3 o)tion (JNoJ!6 an' follo+ the %*rving )ath *) to +here the last "e' is. If yo* loo,

"y the hea'"oar'6 there is an Ene3y S,ill 3ateria hi''en "ehin' it. In or'er to %ontin*e on +ith the ga3e6 yo* nee' to leave the ho*se6 then re-enter it an' %hoose to slee) on the "e's. A%t*ally6 if yo* %an5t s)ot the Ene3y S,ills 3ateria6 then this is a goo' i'ea6 sin%e yo*5ll +a,e *) in the 3i''le of the night an' it +ill "e %learly visi"le. Aet*rn to the L*n%tion an' go 'o+n the 3i''le )ath to the "*il'ing +here yo* fo*n' the #o3et 3ateria. This ti3e6 tho*gh6 the fish in the 3i''le of the "*il'ing +ill "e re)la%e' +ith a set of stairs that lea' 'o+n+ar'. Follo+ the3 to rea%h another %ity "elo+ the +ater. Bere6 there is a Save Point yo* %an *se. Then ta,e the stairs 'o+n an' ho) a%ross the )illars to rea%h Aeris. =n%e yo* rea%h her6 yo* have no %hoi%e "*t to +al, *) to her6 then )ress the #ir%le "*tton re)eate'ly to 3a,e #lo*' raise his s+or'. Yo*r frien's +ill sto) yo* in ti3e6 tho*gh. Event*ally6 yo*5ll have to fight a "oss. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP EenovaWLIFE LV: D0 FP: 1000 Steal: RnothingT BP: -0000 AP: <D0 $or)h: R%annotT $P: <00 7il: -D00 Leaves: Ci8ar' ?ra%elet A"sor": Cater No Effe%t: 7ravity6 Poison6 WSlee)6 Invin%i"ility6 Silen%e6 ?erser,6 #onf*se6 Sto)W Cea,ness: Earth A"ility: ?l*e Light6 ?l*e Fla3e6 A2*al*ng6 Aefle%t $ani)*late: R%annotT Lo%ation: Cater Altar All of Eenova5s atta%,s re2*ire 3agi% to *se. Therefore6 if yo* have the $agi% Ba33er ene3y s,ill6 yo* %an 'rain her of all $P. She5ll "e a sitting '*%, after that. Bo+ever6 Eenova5s res)onse to any 3agi%al atta%, or Ene3y S,ill is to %ast Aefle%t on herself. There are several +ays to get aro*n' this. - #ast Aefle%t on yo*rself several ro*n's after Eenova has *se' Aefle%t on herself. Then %ast a s)ell or Ene3y S,ill (say6 $agi% Ba33er! on yo*rself. It +ill "o*n%e "a%, an' forth6 "*t sin%e her Aefle%t +as %ast 3*%h earlier6 it +ill r*n o*t first. - (se non-refle%tive atta%,s6 li,e #o3et6 ?eta6 Trine6 or any s*33on 3ateria. - E2*i) Ti3e P A''e' Effe%t on yo*r +ea)on. This +ay yo* still have a %han%e of Slo+ing her +ith ea%h hit. - E2*i) Q*a,e or Titan P Ele3ental on yo*r +ea)on. This +ay6 yo* %an 'o e tra 'a3age6 sin%e Eenova is +ea, against Earth atta%,s. Sin%e yo* have t+o Ele3ental 3ateria6 yo* sho*l' "e a"le to 'o this for t+o %hara%ters. =ther+ise6 3a,e s*re so3eone has the Cater Aing6 sin%e all of Eenova5s atta%,s are +ater-"ase'. Yo* %an %ast $?arrier P All on yo*r )arty to re'*%e 'a3age fro3 her atta%,s (or yo* %an *se ?ig 7*ar'6 altho*gh

it r*ns o*t faster!. &on5t forget to have that ne+ly-a%%2*ire' Ene3y S,ill 3ateria e2*i))e'6 so that yo* %an learn A2*al*ng fro3 Eenova "efore she 'ies. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP As 3*%h as I hate s)oilers6 I have to ta,e a 3o3ent to say this. Aeris is 'ea'6 an' she %annot "e "ro*ght "a%, to life. There are %o*ntless r*3ors %on%erning this 3atter6 so3e of the3 2*ite %lever6 "*t it si3)ly ISN5T P=SSI?LE. Tr*st 3e6 this s*"Le%t has "een e )lore' for years an' no"o'y5s %o3e *) +ith a +or,ing 3etho'..."e%a*se there is none. If yo* *se a 7a3eShar, to )*t Aeris "a%, in yo*r )arty6 the ga3e hangs +hen she is s*))ose' to give %hara%ter-s)e%ifi% 'ialog*e (she5ll still say "asi% 2*otes!. If there +as a +ay to revive her6 then S2*are +o*l' have ha' to in%l*'e 'ialog*e for her in the later 'is%s6 "*t they 'i'n5t. Cith that o*t of the +ay6 ta,e a 3o3ent to %ongrat*late yo*rself6 sin%e yo*5ve rea%he' the en' of &is% -.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ 1. &IS# 2 CAL>TBA=(7B @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ Please note that any referen%es to se%tion letters are referring to this se%tion only. If I53 referring to a se%tion fro3 the )revio*s )art of the +al,thro*gh6 I +ill +rite6 JSe%tion E6 &is% =neJ or so3ething along those lines. Therefore6 if yo* see a note li,e Jrefer to se%tion E6J then I a3 referring to Se%tion E in the &is% T+o Cal,thro*gh only.

----------------------------------------------------------------------(A! #orral Valley #ave ----------------------------------------------------------------------Ite3s in this se%tion: - Vi)er Bal"er'6 ?olt Ar3let6 By)no#ro+n6 $egali ir6 $agi% Pl*s 3ateria6 Po+er So*r%e. Ite3s to steal:

- Cater Aing (fro3 A%ro)hies!. Ene3y S,ills in this se%tion: - &eath Senten%e (fro3 ?o*n'fat!6 L1 S*i%i'e (fro3 Tri%,)lay!. First off6 ta,e note of so3ething. Altho*gh yo* are no+ in &is% 26 the ga3e +ill still a%t as if yo* are in &is% - *ntil yo* get thro*gh the ne t fe+ se%tions. If yo* "a%,tra%, to ?one Village6 yo*5ll fin' that none of the &is% 2-s)e%ifi% events %an ta,e )la%e (s*%h as "eing a"le to 'ig *) the >ey to Se%tor D6 or trying to +in the Flayer fro3 the S)ee' S2*are!. Bo+ever6 if yo* +ant to )arti%i)ate in all of the Fort #on'or "attles6 yo* "etter go there first "efore %ontin*ing after Se)hiroth. =n%e yo*5ve 'one that6 ret*rn to the Forgotten #ity. Ta,e the east )ath at the L*n%tion6 an' in the ne t area6 follo+ the )ath a"ove the t+o ho*ses that hea's off to the east. In this ne t area is a large6 s)i,y str*%t*re that yo* %an %li3". Bo+ever6 if yo* stay on the gro*n' an' +al, "ehin' it6 yo* %an 3a,e yo*r +ay to a %hest %ontaining the Vi)er Bal"er'. No+ go "a%, an' %li3" *) the s)iralling str*%t*re. Then6 +or, yo*r +ay *) an' aro*n' to the long s)i,e that lea's into a hole in the %liff fa%e. Trying to rea%h it %an "e tri%,y6 "*t it5s )ossi"le. Yo*5ll fin' yo*rself insi'e a %ave. There are t+o verti%al %revi%es on the near"y +all. 7o over to the +estern one an' %li3" *) it. Yo* +ill then "e given the o)tion to go right (first %hoi%e!6 or left (se%on' %hoi%e!. #hoose JleftJ6 then go over to the +estern %revi%e an' %li3" *) it. =n%e again6 yo* %an go right (first %hoi%e!6 or left (se%on' %hoi%e!. #hoose either one6 then atte3)t to lea) "a%, in the %revi%e. Yo*5ll no+ have an o)tion to go *) (first %hoi%e!6 or 'o+n (se%on' %hoi%e!. 7o *) to rea%h a %hest %ontaining the ?olt Ar3let. No+ go "a%, 'o+n an' %hoose to go left. A*n to the east *ntil yo* rea%h another %revi%e (this one is near the glo+ing orange light. Yo*5ll have t+o o)tions4 *) (first %hoi%e!6 or 'o+n (se%on' %hoi%e!. #hoose to go 'o+n. After 3oving 'o+n far eno*gh6 yo*5ll lea) onto a le'ge +here there is a %hest. Insi'e is the By)no#ro+n. If yo* %li3" "a%, *)6 yo* %an go right (-st %hoi%e!6 or left (2n' %hoi%e!. #hoose either one6 then get "a%, in the fiss*re an' go *). At the to)6 %hoose right (the first o)tion!. Yo*5ll rea%h a %hest %ontaining a $egali ir. 7et "a%, in the %revi%e an' %hoose to go left (the se%on' o)tion!. A*n to the +est to arrive at another fiss*re. Chen yo* get in6 %li3" *) to rea%h a le'ge. If yo* go to the +est6 yo*5ll rea%h a long la''er. #hoose the se%on' o)tion ('o+n!6 an' %li3" all the +ay 'o+n to the gro*n' level. Bere6 yo* %an fin' a $agi% Pl*s 3ateria. No+ %li3" "a%, *)6 get o*t of the la''er6 an' then gra" it again an' %hoose to go *) (the first o)tion!. At the to)6 hea' to the east to rea%h an o)ening in the +all. Past the o)ening is another %ave. E*st to the east is another %hest +hi%h hol's a Po+er So*r%e. Chile yo* %o*l' hea' north to e it the

%ave6 I re%o33en' hanging aro*n' here. Yo* %an en%o*nter the A%ro)hies ene3y (it5s a large "l*e %reat*re +ith a sna,e-li,e ne%, an' a single %la+!6 +hi%h yo* %an steal a Cater Aing fro3. Yo* 3ight as +ell get t+o of the3. =*tsi'e6 if yo* follo+ the )ath6 yo*5ll event*ally rea%h the I%i%le Inn.

----------------------------------------------------------------------(?! I%i%le Inn ----------------------------------------------------------------------Ite3s in this se%tion: - T*r"o Ether6 F-Potion6 7la%ier $a) (a >ey Ite3!6 Bero &rin,6 Va%%ine6 Sno+"oar' (a >ey Ite3!. The "*il'ing to the left is a +ea)on sho). PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP I%i%le Inn Cea)on Sho) =rgani%s -2000 gil Cea)on (for #lo*'! &ragon #la+ -0000 gil Cea)on (for Tifa! $i%rolaser -2000 gil Cea)on (for ?arret! A'a3an #li) --000 gil Cea)on (for Ae' FIII! Ba+,eye -2000 gil Cea)on (for Y*ffie! Ae' $-Phone --000 gil Cea)on (for #ait Sith! $ast A -<000 gil Cea)on (for #i'! Lariat -2000 gil Cea)on (for Vin%ent! Tent D00 gil Ite3 Bi-Potion <00 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* 'on5t have 3any Tents6 yo* sho*l' 3a,e s*re to "*y so3e here. After yo* leave the I%i%le Inn6 yo* +on5t rea%h another to+n for 2*ite so3e ti3e. If yo* go into the "*il'ing to the east of the Cea)on Sho)6 yo* %an fin' a T*r"o Ether in the "ase3ent area6 near the +in'o+. There is a vi'eo )layer on the 3ain floor against the "a%, +all (+here all the 3a%hinery is!. Yo* %an +at%h three vi'eos "y e a3ining the vi'eo )layer an' then )i%,ing the a))ro)riate o)tion. Another 3a%hine +ill also o)en a s,ylight (see3s to "e )ointless!. =*tsi'e6 go into the "*il'ing +ith the JInnJ sign in front of it (it5s to the east!. In here6 there is a 'oor near the stair+ay. It lea's to a "ar. There5s no ite3s here6 "*t yo* %an o)en the restroo3 'oor for one of the ga3e5s f*nnier lines. If yo* go *) the stairs an' loo, near the +in'o+6 yo* %an fin' an ite3 "ag that has an F-Potion insi'e.

No+ go o*tsi'e an' go into the ho*se to the east of the inn. Bere6 there is a 3a) on one of the +alls that yo* nee' to ta,e. In the roo3 "ehin' the +all6 there are also a Bero &rin, an' Va%%ine. No+ go o*tsi'e an' hea' over to the 3ayor (the 3an in )*r)le! stan'ing in the "a%,gro*n'. Tal, to hi3 an' )i%, the first o)tion. Elena +ill sho+ *). Chen she threatens to )*n%h yo*6 a +in'o+ +ill o)en *)6 listing several 'ire%tions. After yo* %lose it6 )ress left6 right6 or *) to avoi' Elena5s atta%,. If yo* 'o nothing6 yo*5ll get hit6 an' +ill +a,e *) in the ho*se +ith the vi'eo re%or'er. It 'oesn5t 3atter +hether yo* ta,e the hit or not ("*t 'o'ging it res*lts in a rather h*3oro*s s%ene!. The ne t thing to 'o is get a sno+"oar'. 7o into the ho*se +ith the 'og stan'ing o*tsi'e of it6 an' tal, to the "oy in the "a%,. Be5ll let yo* ta,e his sno+"oar'. Yo* %an no+ leave the village "y hea'ing )ast the 3ayor. If he5s "lo%,ing yo*r )ath6 3ove a+ay an' +ait for hi3 to 3ove aro*n'6 then try to get )ast hi3 again. Yo* no+ have to go thro*gh a sno+"oar'ing s%ene. as follo+s: Left 9 Aight () &o+n S2*are "*tton F "*tton A- "*tton Yo*r %ontrols are

$ove left or right $a,es #lo*' )i%, *) s)ee' if yo*5re going *nter 20 3)h. Ae'*%es yo*r s)ee' Sa3e as 'o+n $a,es #lo*' L*3) $a,es yo* 3ove left or right in %onL*n%tion +ith the %ontrol )a' as o"sta%les6 hit an o"sta%le6 is avoi' r*nning yo*5ll 'o fine.

There are "alloons yo* %an %olle%t for f*n6 as +ell s*%h as sno+-3oogles6 rolling "alls of i%e6 et%. If yo* yo*5ll get ,no%,e' over. All yo* really have to 'o into the si'es of the %o*rse an' the o"sta%les6 an'

As yo* sno+"oar'6 yo*5ll have the o)tion of %hoosing %ertain )aths. Chi%h )aths yo* ta,e 'eter3ines +here yo*5ll en' *) after this s%ene en's. #ons*lt the %hart "elo+ to see +here yo* %an go: A Z ? Z Z # Z & Z (A! (?! (#! (&! Forest I%e 7ate Lone Tree Frost"ite #ave

[9 [

Z [9 Start

[9 9

Yo*5ll +ant to ta,e the Forest ro*te (go left t+i%e!6 "*t ,ee) rea'ing for 3ore infor3ation first.

----------------------------------------------------------------------(#! 7reat 7la%ier (Q*i%, Ao*te! ----------------------------------------------------------------------Ite3s in this se%tion: - $in' So*r%e6 Potion6 Safety ?it6 Eli ir6 All 3ateria6 A''e' #*t 3ateria6 Ale an'er 3ateria. Ite3s to steal: - #ir%let (fro3 Sno+!. The 7reat 7la%ier6 to )*t it si3)ly6 is a real )ain in the ne%, to get thro*gh. For one thing6 it5s a )retty large area to e )lore6 an' if yo* 'on5t get thro*gh it fast eno*gh6 yo*5ll )ass o*t. Not that there5s anything +rong +ith that6 "*t yo*5ll then have to go all the +ay "a%, to the 7reat 7la%ier to )i%, *) any ite3s yo* +ere trying to rea%h "efore yo* )asse' o*t. Also6 yo*r %*rrent lo%ation is not 3ar,e' on the 3a) yo* got at the I%i%le Inn. So6 yo* 3ay have a to*gh ti3e getting yo*r "earings if yo*5re not )aying attention to the lan'3ar,s in ea%h area. If yo* +ant to ta%,le this se%tion on yo*r o+n6 s,i) 'o+n to Se%tion (&!. I5ve 'ra+n so3e 3a)s that +ill hel) yo* navigate thro*gh the 7reat 7la%ier. =n the other han'6 if yo* L*st +ant to get the ite3s an' get o*t6 I e )lain +hat to 'o in this se%tion. The only ite3 I53 o3itting is the Eli ir yo* get in the Eli ir #ave (sin%e it +astes a lot of ti3e an' is not really +orth it!. Start off "y %hoosing the sno+"oar'ing )ath that ta,es yo* to the Forest (,ee) going left6 in other +or's!. =n%e yo* rea%h the Forest6 go north to the to) of the s%reen an' loo, to yo*r right--there5s a $in' So*r%e lying at the "ase of one of the trees. After yo* get it6 go east to rea%h the Fro8en La,e. Pi%, *) the Potion at the narro+ en' of the la,e an' %ontin*e north+est to the I%e P*88le. The I%e P*88le is a 3ass of floating i%e %h*n,s that yo* have to L*3) a%ross. Chen yo* L*3) to a %h*n, of i%e6 the i%e )ie%es aro*n' it +ill s*"3erge (if they are sti%,ing o*t of the +ater!6 or rise *) (if they are s*"3erge'!. Therefore6 yo* +ant to 3a,e s*re that yo* 'on5t L*3) onto an i%e )ie%e an' have all the ones s*rro*n'ing it sin,6 "e%a*se then yo*5ll fall into the +ater.

To get a%ross6 follo+ this )ath on%e yo*5re on the first )ie%e of i%e: North6 Cest6 So*th6 Cest6 North6 East6 North6 North6 North6 Cest6 So*th6 East6 East6 North. No+ go north to the Islan' #ave. Insi'e it is a Safety ?it. Leave6 an' go "a%, thro*gh the I%e P*88le. E*3) onto the i%e floe near yo* an' follo+ this )ath to get "a%, a%ross: Cest6 So*th6 East6 East6 So*th6 Cest6 So*th6 East6 So*th6 Cest6 So*th. No+ that yo*5re "a%, at the Fro8en La,e6 hea' northeast to the Lone Tree6 then east to the $o*ntain Pass. Bere6 ta,e the northeast )ath *) t+o s%reens6 "*t on the se%on' s%reen6 loo, near the %*rve in the northeast +all--there is an A''e' #*t 3ateria lying on the gro*n'. This 3ateria is easy to 3iss6 "e%a*se it5s har' to see (an' this is a one-+ay )ath yo*5re on--see Se%tion & for 'etails!6 so 3a,e s*re to fin' it on the 2n' s%reen "efore %ontin*ing. After getting it6 ,ee) hea'ing *) to rea%h the Bot S)rings. Bere6 if yo* go to a"o*t the 3i''le of the s%reen6 yo* %an +al, so*th+est o*t onto the fro8en +ater an' to*%h a hot s)ring (e a3ine it an' %hoose the to) o)tion!. =n%e yo*5ve 'one this6 hea' north+est *ntil yo* rea%h the Sno+ Fiel'. As yo* +al, aro*n' the Sno+ Fiel'6 the s%reen +ill rotate fro3 ti3e to ti3e. In or'er to ,ee) yo*r "earings6 *se the #ir%le "*tton to )lant 3ar,ers in the gro*n'. That +ay6 on%e the s%reen sto)s 3oving6 yo* %an align yo*rself +ith the 3ar,ers an' %ontin*e on. Bea' North *ntil yo* r*n into a %ave. Insi'e6 yo* %an fin' an All 3ateria lying insi'e the tent. No+ go o*tsi'e an' hea' east *ntil yo* leave the Sno+ Fiel' an' rea%h the Ale an'er #ave. 7o insi'e the %ave an' tal, to the +o3an in )*r)le. Sin%e yo* to*%he' the +ater "a%, at the Bot S)rings6 she5ll atta%, yo*. After 'efeating her (an' stealing a #ir%let fro3 her6 if yo* +ant!6 she5ll leave "ehin' an Ale an'er 3ateria that yo* %an ta,e. Fro3 here6 yo* %an go "a%, north to the Sno+ Fiel'6 then north to Bol8off5s sha%,. $ore than li,ely6 ho+ever6 yo*5ll )ass o*t "efore yo* get that far. It5s o,ay6 Bol8off5s sha%, +as o*r ne t 'estination any+ay :! S,i) 'o+n to Se%tion (E! to %ontin*e.

----------------------------------------------------------------------(&! 7reat 7la%ier ($a)s! ----------------------------------------------------------------------Ite3s in this se%tion:

- $in' So*r%e6 Potion6 Safety ?it6 Eli ir6 All 3ateria6 A''e' #*t 3ateria6 Ale an'er 3ateria. Ite3s to steal: - #ir%let (fro3 Sno+!. Navigating thro*gh the 7reat 7la%ier is a little tri%,y6 "e%a*se the )aths fro3 ea%h area 'on5t al+ays lea' to the sa3e )la%e 'e)en'ing on +hat 'ire%tion yo*5re %o3ing fro36 an' so3eti3es 3*lti)le )aths lea' to the sa3e )la%e. &ra+ing a 3a) of the +hole area isn5t really )ossi"le. Instea'6 I5ve liste' ea%h 3aLor area in all %a)s6 +ith )aths "ran%hing off of the3 to in'i%ate +here they lea' to. So3e )aths have n*3"ers in the3--this in'i%ates ho+ 3any s%reens yo*5ll have to r*n thro*gh "efore rea%hing yo*r 'estination. Areas are liste' in al)ha"eti%al or'er. If yo* 'on5t 2*ite get it6 here5s an e a3)le. Let5s say yo* starte' off at the Lone Tree. Yo*5' s,i) 'o+n to the L=NE TAEE se%tion6 )i%, a )ath (say6 east to the $o*ntain Pass!6 then go to the $=(NTAIN PASS se%tion an' %ontin*e on fro3 there. Any+ay6 here are the 3a)s: OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO ALEFAN&EA #AVE $AP Sno+ Fiel' (east!--< [ Z Z ALEFAN&EA #AVE Z 2 9 $o*ntain Pass The only +ay to rea%h the Ale an'er #ave is "y going to the east en' of the Sno+ Fiel'--yo* %annot rea%h it fro3 any other area of the 7reat 7la%ier. The )ath fro3 the Sno+ Fiel' to the %ave is one-+ay only6 an' the )ath fro3 the %ave to the $o*ntain Pass is one-+ay only as +ell. Insi'e the Ale an'er #ave is a +o3an +ho +ill as, yo* to leave her alone if yo* tal, to her. Bo+ever6 if yo*5ve to*%he' the +ater at the Bot S)rings6 then she +ill atta%, yo*. Bo+ever6 sin%e she5s L*st a %o33on Sno+ 3onster6 "eating her is not too 'iffi%*lt. =n%e she5s 'ea'6 yo*5ll re%eive the Ale an'er 3ateria. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO

ELIFIA #AVE $AP 9 2--Stone Fa%e

Z 2--Stone Fa%e Z 9 Z Z 2--Stone Fa%e Z Z 9 ELIFIA #AVE--2--Fallen Tree Z [ < <--Fallen Tree Z Plane Tail As yo* %an see6 this area has 3any )aths6 "*t 3ost of the3 ta,e yo* to the sa3e )la%e. The Jt+o s%reenJ )ath fro3 the Eli ir #ave to the Fallen Tree is one-+ay only (+hi%h is +hy it al+ays ta,es three s%reens to go fro3 the Fallen Tree to the Eli ir #ave!. There is a s3all %ave +ith t+o entran%es in the 3i''le of this area. Insi'e6 yo* %an fin' an Eli ir in the northern )art of the %ave. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO FALLEN TAEE $AP Stone Fa%e Z Stone Fa%e Z [ [ [ ------- FALLEN TAEE--2--Lone Tree 9 Eli ir #ave-< OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO F=AEST $AP Plane Tail-----F=AEST-----Fro8en La,e Z Z I%e 7ate In the north+est area of the forest6 yo* %an fin' a )in, ite3 lying near one of the trees6 +hi%h t*rns o*t to "e a $in' So*r%e. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO FA=ST?ITE #AVE $AP Fro8en La,e $o*ntain Pass [ Z ---FA=ST?ITE #AVE--1 Z 2 9

I%e 7ate -In this area6 there is a %ave entran%e to the east. If yo* go insi'e6 then hea' north an' east6 yo*5ll rea%h an i%e sli'e. If yo* go 'o+n it6 yo*5ll "e %arrie' o*tsi'e of the 7reat 7la%ier an' ret*rne' to the Corl' $a). OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO FA=;EN LA>E $AP Islan' #ave Z Lone Tree I%e P*88le Z [ [ 9 FA=;EN LA>E 9 [ Forest --- Frost"ite #aves There is a Potion at the narro+ en' of the Fro8en La,e. The I%e P*88le is a 3ass of floating i%e %h*n,s that yo* have to L*3) a%ross. Chen yo* L*3) to a %h*n, of i%e6 the i%e )ie%es aro*n' it +ill s*"3erge (if they are sti%,ing o*t of the +ater!6 or rise *) (if they are s*"3erge'!. Therefore6 yo* +ant to 3a,e s*re that yo* 'on5t L*3) onto an i%e )ie%e an' have all the ones s*rro*n'ing it sin,6 "e%a*se then yo*5ll fall into the +ater. To get a%ross6 follo+ this )ath on%e yo*5re on the first )ie%e of i%e: North6 Cest6 So*th6 Cest6 North6 East6 North6 North6 North6 Cest6 So*th6 East6 East6 North. =n%e yo*5ve gone to the Islan' #ave an' +ant to get "a%, a%ross6 follo+ this )ath on%e yo*5re on the i%e floe: Cest6 So*th6 East6 East6 So*th6 Cest6 So*th6 East6 So*th6 Cest6 So*th. Insi'e the Islan' #ave is a "ag %ontaining a Safety ?it. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO B=T SPAIN7S $AP Sno+ Fiel' (So*th! Z 2 [ B=T SPAIN7S Z [ Z 2- $o*ntain Pass Z [ 2- $o*ntain Pass

In the 3i''le of this area6 it5s )ossi"le to to*%h one of the hot s)rings +ith yo*r han'. Yo* have to 'o this if yo* +ant to get the Ale an'er 3ateria later on (see the Ale an'er #ave $a) for 3ore info.! OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO I#E 7ATE $AP Forest Z Plane Tail Frost"ite #ave [ Z 9 -<--I#E 7ATE--2Z E it If (for so3e reason! yo* +ant to ret*rn to the I%i%le Inn6 yo* %an al+ays e it the 7reat 7la%ier "y hea'ing so*th to+ar's the s%reen. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO L=NE TAEE $AP $o*ntain Pass 9 Fallen Tree--2--L=NE TAEE--< Z 9 Fro8en La,e OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO $=(NTAIN PASS $AP Bot S)rings Bot S)rings Z Z 2 2 [ 9 --$=(NTAIN PASS 9 Z Lone Tree -< Z 1 9 Frost"ite #ave -The northeast )ath to the Bot S)rings is one-+ay only. F*rther3ore6 on the se%on' s%reen of the )ath6 there is a %*rve in the northeast +all a"o*t half+ay *) the )ath. If yo* loo, %losely6 yo* %an fin' an A''e' #*t 3ateria lying on the gro*n' there. Ae3e3"er6 sin%e this )ath is one-+ay6 the =NLY CAY for yo* to get the A''e' #*t 3ateria is to go northeast fro3 the $o*ntain Pass. It5s i3)ossi"le to rea%h it fro3 the Bot S)rings. A lot of )eo)le %an5t fin' the A''e' #*t 3ateria an' this is +hy. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO PLANE TAIL $AP

Eli ir #ave Z < Z PLANE TAIL-----Forest Z < [ -- I%e 7ate OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO SN=C FIEL& $AP ?ase of 7aea5s #liff Z north 6-----------------. Z Z Z Z eZ sno+ fiel' Z+ Stone Fa%e--2-- aZ Ze ----sZ %ave Zs [ tZ W Zt < Z Z Z Z Z Ale an'er #ave \-----------------5 so*th Z 2 Z Bot S)rings W There is a %ave in the 3i''le of the Sno+ Fiel'. As long as yo* ,ee) going straight fro3 one 'ire%tion to the other (say6 north to so*th6 or east to +est!6 then yo*5ll r*n into it. Insi'e the %ave is an All 3ateria.

As yo* +al, aro*n' the Sno+ Fiel'6 the s%reen +ill rotate fro3 ti3e to ti3e. In or'er to ,ee) yo*r "earings6 *se the #ir%le "*tton to )lant 3ar,ers in the gro*n'. That +ay6 on%e the s%reen sto)s 3oving6 yo* %an align yo*rself +ith the 3ar,ers an' %ontin*e on. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO ST=NE FA#E $AP 2--ST=NE FA#E--2--Sno+ Fiel' (Cest! Z Eli ir #ave Z Fallen Tree 9 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OO If6 +hile e )loring6 yo* )ass o*t6 yo* 3ight as +ell %he%, o*t the start of the ne t se%tion for 3ore infor3ation.

----------------------------------------------------------------------(E! 7aea5s #liff ----------------------------------------------------------------------Ite3s in this se%tion: - Ai""on6 Eavelin6 Eli ir6 Fire Ar3let6 $egali ir6 S)ee' So*r%e6 Enhan%e S+or'6 &ragon Fang. Ite3s to steal: - Prote%t Aing (fro3 S%hi8o5s right hea'! Ite3s to +in: - &ragon Ar3let (fro3 ?l*e &ragon! Ene3y S,ills in this se%tion: - ?a' ?reath (fro3 $al"oro!6 $agi% ?reath (fro3 Stilva!6 Trine (fro3 Stilva!. If yo* 3a'e it this far +itho*t )assing o*t6 yo* %an al+ays go into Bol8off5s sha%, an' tal, to hi3. $ore than li,ely6 ho+ever6 yo* +o,e *) in his ho*se after )assing o*t +hile in the 7reat 7la%ier. After he tal,s to yo*6 go into the living roo3 an' ans+er his 2*estion any +ay yo* li,e. Chen he5s 'one tal,ing6 %hoose the "otto3 o)tion (JYesJ!. The ne t 3orning6 yo* %an 3a,e *se of the Save Point6 if yo* +ish. Chen yo* go o*tsi'e6 yo*r frien's +ill "e +aiting for yo*. Ans+er ?arret5s 2*estion in any +ay yo* li,e. Yo* %an s+it%h )arty 3e3"ers "y tal,ing to yo*r frien's. If yo* +eren5t 'one ite3-h*nting in the 7reat 7la%ier6 yo* %an al+ays go so*th to rea%h the Sno+ Fiel'. =ther+ise6 it5s ti3e to s%ale 7aea5s #liff6 so hea' north. The ,ey to getting thro*gh this level alive is ,ee)ing yo*r "o'y te3)erat*re *). Yo* %an only 'o this +hen stan'ing on a le'ge (not +hen %li3"ing *) a +all!. Si3)ly ta) S2*are ra)i'ly in or'er to raise yo*r "o'y heat. In the Ea)anese version of FF/6 ,ee)ing yo*r te3)erat*re high +as a real night3are6 "*t they tone' it 'o+n %onsi'era"ly for the (S version. Another thing to ,ee) in 3in' is that those orange flags yo* see on the %liffs in'i%ate a )ath that yo* %an ta,e. Any+ay6 the first )art of the %liff is fairly straightfor+ar'. E*st ,ee) %li3"ing *) *ntil yo* rea%h a %ave entran%e. Insi'e6 hea' north an' go thro*gh the o)ening in the +all. In the ne t area6 there is a ra3) lea'ing *) to a lan'ing to the +est. If yo* to*%h the so*th +all6 yo*5ll fin' that it5s a )assage that lea's to another area. If yo* hea' east6 the )ath t*rns to the north6 "*t in fa%t there is a har'-to-see entran%e on the east +all that yo* %an go thro*gh. It lea's to a %hest %ontaining a Ai""on. No+ go "a%, an' ta,e the north )ath *) to +here a %hest is. Insi'e is a Eavelin. No+6 go thro*gh the near"y hole in the +all.

In this ne t area6 follo+ the )ath as it lea's *) to a le'ge +ith a "o*l'er. P*sh the "o*l'er over6 an' it +ill %r*sh a 3ass of %rystal that +as "lo%,ing yo*r +ay. No+ leave an' go "a%, to the area +ith the ra3). Ta,e the north )ath (+hi%h is no longer o"str*%te'! as it lea's thro*gh the rest of the %ave. Event*ally6 yo*5ll fin' yo*rself o*tsi'e again. If yo* %li3" *) the %liff fa%e6 yo*5ll then "e given the o)tion to go *) (to) %hoi%e!6 'o+n (3i''le %hoi%e!6 or right ("otto3 %hoi%e!. #hoose *) an' ,ee) %li3"ing. Yo*5ll then "e given the o)tion to go right (first %hoi%e!6 or 'o+n (se%on' %hoi%e!. 7o right *ntil yo* rea%h another le'ge. Bere6 go north6 then go north+est to rea%h yet another le'ge. Finally ta,e the )ath north+est to rea%h another %ave o)ening. Insi'e6 if yo* loo, to the northeast6 yo* %an fin' a %hest +hi%h hol's an Eli ir. There5s also a Save Point in the north+est %orner. If yo* haven5t alrea'y learne' the J?a' ?reathJ s,ill fro3 the $al"oro ene3ies (they5re "ig green 3onsters +ith h*ge 3o*ths an' tenta%les!6 no+ is a goo' ti3e6 sin%e yo* %an save yo*r ga3e. First of all6 3a,e s*re one or 3ore )eo)le have a Ai""on e2*i))e'. Then go "a%, o*tsi'e to 7aea5s #liff an' L*st r*n "a%, an' forth in the %ave entran%e *ntil yo* en%o*nter one ('on5t forget to ,ee) yo*r "o'y heat *)!. =n%e yo* en%o*nter a $al"oro6 L*st +ait for it to *se it5s ?a' ?reath on yo*. Yo* %an then ,ill it easily +ith L1 S*i%i'e. If yo* 'on5t have a Ai""on6 then 'on5t "other fighting this ene3y6 as it5s ?a' ?reath infli%ts L*st a"o*t every stat*s ail3ent there is. =n%e yo*5re rea'y to %ontin*e6 go "a%, insi'e an' go thro*gh the o)ening that is east of the Save Point. If yo* follo+ the )ath6 yo* +ill event*ally rea%h an i%y +al,+ay +ith i%i%les hanging fro3 the %eiling. Ne t to the entran%e is a %hest %ontaining a Fire Ar3let. Chen yo* try to r*n )ast the i%i%les6 yo* +ill have to fight the36 along +ith fo*r Evilhea's. Sin%e Evilhea's 'on5t have a lot of life6 an' the I%i%le is +ea, against several ele3ents (Fire6 7ravity6 an' Earth!6 the "attles sho*l' not "e 3*%h of a )ro"le3 for yo*. Ea%h ti3e yo* 'estroy an i%i%le6 yo*5ll have the o)tion to L*3) 'o+n to the roo3 "elo+ (the "otto3 o)tion!6 or stay +here yo* are (the to) o)tion!. &oing this is sort of )ointless6 at least *ntil yo*5ve 'estroye' three i%i%les. Bo+ever6 yo* %an get so3e goo' ite3s if yo* "eat all fo*r6 so ,ee) fighting *ntil they5re 'efeate'. =n%e yo* 'estroy the last i%i%le6 yo* %an get to a %hest +hi%h %ontains a JLast Eli ir.J In fa%t6 +hat yo* really get is a $egali ir6 "*t the translation staff 'i'n5t "other to %hange the na3e of this ite3 (sin%e $egali irs are %alle' JLast Eli irsJ in the Ea)anese version of FF/!. An easy +ay to get 'o+n to the "otto3 floor is to leave the roo3 an' %o3e "a%,. Yo*5ll "e given the o)tion to L*3) 'o+n again6 so 'o so.

&o+n in the 3ain roo36 yo*5ll see that the fallen i%i%les have raise' the floor *) 2*ite a "it. If yo* ,no%,e' 'o+n three i%i%les6 yo*5ll "e a"le to leave thro*gh the o)ening on the north +all. Bo+ever6 if yo* ,no%,e' 'o+n all fo*r6 yo* %an rea%h the %hest in the north+est %orner6 +hi%h %ontains a S)ee' So*r%e. =n%e yo* go thro*gh the o)ening on the north +all6 yo*5ll fin' a %hest6 +hi%h hol's an Enhan%e S+or'. If yo* follo+ the )ath6 it event*ally lea's "a%, o*tsi'e. After %li3"ing north6 yo* have the o)tion to go *) (first %hoi%e!6 left (se%on' %hoi%e!6 or right ("otto3 %hoi%e!. 7o *)6 an' ,ee) %li3"ing *ntil yo*5re given another o)tion. This ti3e yo* %an go *) (first %hoi%e!6 'o+n (se%on' %hoi%e!6 or 'o+n an' to the right (thir' %hoi%e!. =n%e again6 go *) to the ne t le'ge6 then go *) again to rea%h another %ave o)ening. In here6 there is a Save Point6 an' a )ool of light yo* %an e a3ine to restore yo*r BP an' $P. If yo* haven5t alrea'y learne' the Trine an' $agi% ?reath s,ills fro3 the Stilva ene3ies6 hang aro*n' here *ntil yo* fight one. Yo* %an even $ani)*late it an' have it *se it5s s,ills on yo*. If yo* 3iss the %han%e to learn Trine no+6 yo*r only other +ay to learn it is "y fighting 7o'o in C*tai (see &is% -6 Se%tion V for 3ore infor3ation!. Altho*gh they are rare6 yo* %an also r*n into ?l*e &ragons here6 +hi%h have a fair %han%e of 'ro))ing a &ragon Ar3let +hen 'efeate'. Chen yo*5re rea'y to go on6 %ontin*e 'o+n the )ath6 an' yo*5ll r*n into a "oss 3onster. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP S%hi8o (Aight! LV: 1< FP: 1100 Steal: Prote%t Aing BP: -H000 AP: 210 $or)h: R%annotT $P: <D0 7il: <000 Leaves: &ragon Fang A"sor"s: Fire No Effe%t: 7ravity6 Poison6 WPetrify6 Slo+-n*3"6 Frog6 $ini3*36 Parlysis6 Slee)6 ?erser,6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Silen%eW A"ility: XFire ?reathY6 XT+in ?reathY6 XEarth Atta%,Y6 XLightning Atta%,Y $ani)*late: R%annotT Lo%ation: 7aea5s #liff Notes: This is the s%aly hea' of S%hi8o. The a3o*nts liste' are for "oth hea's6 sin%e yo* fight the3 at the sa3e ti3e. S%hi8o (Left! LV: 1< FP: 1100 Steal: RnothingT

Frog6

BP: -H000 $P: <D0 A"sor"s: No Effe%t:

AP: 210 $or)h: R%annotT 7il: <000 Leaves: &ragon Fang #ol' 7ravity6 Poison6 WPetrify6 Slo+-n*3"6 $ini3*36 Parlysis6 Slee)6 ?erser,6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Silen%eW XI%y ?reathY6 XT+in ?reathY6 XEarth

Atta%,Y6

A"ility:

XLightning Atta%,Y $ani)*late: R%annotT Lo%ation: 7aea5s #liff Notes: This is the horne' hea' of S%hi8o. The a3o*nts liste' are for "oth hea's6 sin%e yo* fight the3 at the sa3e ti3e. The easiest +ay to ta,e %are of S%hi8o is to *se $agi% Ba33er fo*r ti3es on ea%h hea'. Sin%e all of their atta%,s re2*ire $P to *se6 they +ill "e *na"le to 'o a thing to yo*. Yo* 3ay +ant to %ast ?ig 7*ar' on yo*r )arty in the 3eanti3e6 "e%a*se that +ill %ast Baste on everyone6 as +ell as $?arrier6 +ill re'*%e 'a3age fro3 all of S%hi8o5s atta%,s. If yo* 'on5t have $agi% Ba33er6 the "attle +ill ta,e a +hile. Yo* %an al+ays +ear a Fire or I%e Aing to ta,e no 'a3age fro3 a )arti%*lar hea'5s "reath +ea)on (yo* %o*l' also )air Ele3ental P the a))ro)riate 3ateria on yo*r ar3or!. ?eyon' that6 it5s a goo' i'ea to %ast $"arrier P All on yo*r )arty. Yo* %an *se ?ig 7*ar'6 "*t it +ears o*t 2*i%,ly6 so yo*5ll have to re%ast it often. Nee'less to say6 #*re2 P All or Chite Cin' +ill %o3e in han'y. &on5t "other atta%,ing +ith 3*lti)le-ele3ent s)ells6 li,e $agi% ?reath or >Lata6 as they +ill si3)ly heal the hea's. Sin%e one hea' a"sor"s I%e 'a3age an' the other Fire6 yo* sho*l' rely on s)ells li,e A2*al*ng (Trine also +or,s6 tho*gh not as +ell!6 or else *se non-ele3ental atta%,s (li,e #o3et!. Ale an'er +or,s )arti%*larly +ell. The one thing yo* have to "e %aref*l a"o*t is +hen yo* ,ill a hea'. As soon as it5s life 'ro)s to 8ero6 that hea' +ill 'o a lightning"ase' atta%, that hits the +hole )arty for a fair a3o*nt of 'a3age. If yo* ,ill "oth hea's at the sa3e ti3e6 they +ill ea%h 'o their final atta%, on yo* "efore 'ying. The easiest +ay to get aro*n' this is give so3eone a ?olt Aing6 an' )air Ele3ental P Lightning or Aa3*h on the other %hara%ters5 ar3or. =ther+ise6 $?arrier +ill re'*%e the 'a3age ta,en. Also6 note that the last 'efeate' hea' gives yo* a &ragon Fang. Yo* 'on5t get one fro3 ea%h hea'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After ,illing S%hi8o6 yo* 3ight +ant to ret*rn to the healing )ool an'

Save Point6 if yo*5re in "a' sha)e. =ther+ise6 %ontin*e 'o+n the )assage. =*tsi'e6 %li3" *) the i%e +all.

----------------------------------------------------------------------(F! The #rater 9 Chirl+in' $a8e ----------------------------------------------------------------------Ite3s in this se%tion: - Neo ?aha3*t 3ateria6 Bi-Potion6 Ether6 >aiser >n*%,le6 Aefle%t Aing6 $P T*r"o 3ateria6 Poison Aing. Ite3s to steal: - 7igas Ar3let (fro3 7igas! After %li3"ing to the to) of 7aea5s #liff6 yo*5ll fin' yo*rself going 'o+n the stee) si'es of a %rater. The %rater is only t+o s%reens long6 (an' yo* only en%o*nter ene3ies in the first s%reen! so it5s not 3*%h of a hi,e. Yo* %an steal 7igas Ar3lets fro3 the 7igas 3onsters in this area6 "*t at this )oint in the ga3e6 yo* )ro"a"ly have "etter e2*i)3ent on han'. Any+ay6 on%e yo* rea%h the "otto3 of the %rater6 Tifa +ill if she5s not alrea'y in yo*r )arty. As yo* hea' +est6 yo*5ll a%ross a Neo ?aha3*t 3ateria lying near the "otto3 of the s%reen6 o"s%*re' "y a ro%,. There5s also a near"y Save Point that *se. In the ne t area6 if yo* e a3ine the 3en +ho +ere re)elle' "arrier6 yo* %an get a Bi-Potion an' an Ether. Loin yo* %o3e )artially yo* %an "y the

7etting )ast the "arrier is )retty straightfor+ar'. Cait *ntil the J+all of +in'J is al3ost invisi"le6 then r*n a%ross. If yo* 3ess *)6 yo*5ll have to fight a Cin' Cing ene3y. Past the "arrier is a %*rving )ath. Balf+ay *) is a treas*re %hest %ontaining a >aiser >n*%,le. Yo*5ll then rea%h another "arrier. It5s 3*%h li,e the first one6 "*t no+ a Jri))leJ of energy +ill travel a%ross the s%reen. In or'er to get a%ross6 yo* have to ti3e it so that the ri))le 'oesn5t hit yo* an' that the +in' is at it5s +ea,est. Past the se%on' "arrier6 yo*5ll have another r*n-in +ith Eenova. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP EenovaW&EATB LV: DD FP: G000 Steal: RnothingT BP: 2D000 AP: 100 $or)h: R%annotT $P: H00 7il: D000 Leaves: Aefle%t Aing No Effe%t: W7ravity6 Poison6 Sto)6 Invin%i"ility6 ?erser,6 #onf*se6 Slee)W

A"ility: Ae' Light6 Tro)i% Cin'6 Silen%e $ani)*late: R%annotT Lo%ation: Chirl+in' $a8e Li,e the last ti3e yo* fo*ght Eenova6 all of her atta%,s %ost $P to *se. So6 if yo* *se $agi% Ba33er eight ti3es on her6 she +ill L*st sit there for the rest of the "attle. All of Eenova5s atta%,s are Fire-"ase'6 an' "y no+ yo* sho*l' have a Fire Aing6 Fire Ar3let6 an' &ragon Ar3let6 +hi%h yo* %an *se to )rote%t yo*r )arty (or in lie* of the &ragon Ar3let6 yo* %an )air Ele3ental an' Fire or Ifrit on so3eone5s ar3or!. If yo* 'on5t have $agi% Ba33er an' yo* 'on5t have any anti-fire ite3s6 then %ast $?arrier on yo*rself to re'*%e the 'a3age of her atta%,s. S)ells 'on5t +or, that +ell on her6 altho*gh $agi% ?reath6 A2*al*ng an' Trine (in that or'er of )referen%e! %an "e *se'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle6 yo* +ill have to give the ?la%, $ateria to so3eone. Yo* %an give it to either ?arret or Ae' FIII (*nless one of the3 is in yo*r )arty at the ti3e!. After+ar's6 yo* %an fin' an $P T*r"o 3ateria lying on the gro*n' L*st to the north (an' it5s yello+6 eheh!. North of that is a Save Point an' a %hest %ontaining a Poison Aing. Ahea' is the thir' an' final "arrier. In a''ition to everything that the se%on' "arrier ha'6 lightning +ill also stri,e the gro*n' in short "*rsts. So in or'er to get a%ross6 yo* nee' to ti3e it so that the +in' has 'ie' 'o+n6 the ri))le of energy is no+here near yo*6 an' there is no lightning hea'ing yo*r +ay. Past the "arrier6 yo*5ll fin' yo*rself in +hat a))ears to "e Ni"elhei3. Tal, to Tifa +hen yo* get the %han%e6 an' the s%ene +ill %hange to +hen Ni"elhei3 +as on fire. For no )arti%*lar reason6 yo* %an go to yo*r $en* s%reen '*ring this ti3e :! =n%e yo*5re in %ontrol of #lo*'6 tal, to Se)hiroth6 then Tifa t+i%e. =n%e yo* 3eet the Shinra an' +hoever +as hol'ing the ?la%, $ateria sho+s *)6 yo* have to )ress the "*ttons to 3a,e #lo*' rea%t an' +al, over to the3. =n%e #lo*' gets se)arate' fro3 everyone else6 all yo* have to 'o is +al, over to the large "l*e o"Le%t.

----------------------------------------------------------------------(7! Aet*rn to E*non -----------------------------------------------------------------------

Ene3y S,ills in this se%tion: - $atra $agi% (fro3 &eath $a%hine!. Chen yo* get the %han%e6 tal, to ?arret. After follo+ing Tifa6 yo*5ll arrive at a roo3 +ith a Save Point. =n%e yo*5ve save'6 yo* 3ay +ant to ta,e a 3o3ent to )ro)erly o*tfit ?arret +ith so3e goo' e2*i)3ent an' $ateria ('on5t "other +ith Tifa!. Altho*gh #lo*' is gone6 all of his 3ateria have "een given "a%, to yo*6 as has his a%%essory. Bo+ever6 his +ea)on an' ar3or are gone ('on5t +orry6 yo*5ll get the3 "a%, later!. No+ follo+ Tifa into the Press Aoo3. After #ait Sith sho+s *)6 yo*5ll have to fight t+o Atta%, S2*a' ene3ies. After+ar's6 ta,e a 3o3ent to o*tfit #ait Sith +ith his )ro)er ite3s an' 3ateria. As ?arret6 go over to the 'oor an' e a3ine it6 then )ress "a%, three ti3es to 3a,e hi3 atte3)t to o)en it. Yo* +on5t "e a"le to o)en it6 so L*st leave. In the hall+ay o*tsi'e6 go so*theast an' follo+ the )ath so*th. Altho*gh6 "efore yo* leave6 if yo* haven5t yet learne' it6 yo* %an learn $atra $agi% fro3 the &eath $a%hines in this area. =*tsi'e6 if yo* got Y*ffie to Loin yo* )revio*sly6 she +ill "e here 3as2*era'ing as a ne+s%aster. Tal, to her6 an' she5ll Loin yo*r )arty. Follo+ the )ath an' yo*5ll fin' yo*rself "a%, at the air)ort. To get to the *))er level6 e a3ine the yello+ "o in the 3i'st of the large )latfor3. =n%e yo*5ve 3ove' *)6 hea' to+ar's the airshi). No+ yo*5ll have to hel) Tifa es%a)e. &on5t fret...the gas is har3less6 an' yo* %an ta,e as long as yo* +ant to es%a)e. Yo*r %ontrols are as follo+s: Triangle "*tton S2*are "*tton #ir%le "*tton F "*tton (se (se (se (se yo*r yo*r yo*r yo*r hea' right ar3 left ar3 legs

Yo* have to *se the "*ttons ("oth alone an' in %o3"inations! in or'er to get the ,ey an' free yo*rself fro3 the %hair. ?oth of these 3etho's +ill +or,: or F6 F6 Triangle6 F P Triangle6 S2*are P Triangle6 S2*are F6 F6 Triangle6 F P Triangle6 #ir%le P Triangle6 #ir%le

=n%e yo*5re free6 e a3ine the light to the +est of the %hair to sh*t off the gas. Then try to o)en the 'oor on the east +all. =n%e the roof is "lo+n o)en6 go over to it an' Tifa +ill %li3" *) an' to the o*tsi'e. No+ +or, yo*r +ay 'o+n the front of the to+er. The g*ar's %an5t %at%h yo*6 so L*st ignore the3. =n%e yo* L*3) 'o+n to the $a,o #annon6 r*n along it to the northeast *ntil the s%reen %hanges. >ee) going an' 3a,e yo*r +ay to the no88le6 at the far en'. S%arlet +ill sho+ *) an' %hallenge yo* to a sla))ing 3at%h. It 'oesn5t really 3atter +ho +ins4 L*st ti3e yo*r #ir%le "*tton )resses an' try to sla) her "efore she atta%,s yo*. =n%e yo* t+o finish6 ?arret +ill %o3e to yo*r res%*e.

=n%e yo*5re on the Bigh+in'6 go in'oors an' hea' over to the %o%,)it. Tal, to Ae' FIII6 then #i'. After+ar's6 leave the %o%,)it an' go to the J=)erationJ roo3. Tal, to the 3an in the %orner to set *) a ne+ )arty6 then go "a%, an' tal, to the )ilot-in-training. Pi%, the to) o)tion to ta,e %ontrol of the Bigh+in'. Its5 %ontrols are as follo+s: Left 9 Aight () 9 &o+n L- 9 A- "*ttons S2*are "*tton $ove left 9 right &es%en' 9 as%en' T*rn to the left or right Yo* %an hol' this an' *se the %ontrol )a' to 3a,e the airshi) 3ove +itho*t a%%elerating. shi) aro*n' A%%elerate E )lore the shi) Lan' the airshi)

#ir%le "*tton Triangle "*tton F "*tton

Yo* %an only lan' the airshi) on level grassy s*rfa%es. Yo* %annot lan' in 3o*ntains6 rivers6 forests6 or on the shore6 et%. Also6 the ?*ggy an' Tiny ?ron%o are gone for goo'6 *nfort*nately. F*rther3ore6 yo* %annot ret*rn to the 7ol' Sa*%er *ntil later on in the ga3e. Those of yo* trying to atten' all the Fort #on'or "attles +ill +ant to ret*rn there6 sin%e another "attle is a"o*t to ta,e )la%e. Any+ay6 the ne t fe+ se%tions %over o)tional events that yo* %an go on no+ that yo* have the Bigh+in'. If yo* +ant to get on +ith the ga3e6 then s,i) 'o+n to se%tion ($!.

----------------------------------------------------------------------(B! Sho))ing List ----------------------------------------------------------------------No+ that yo* have an airshi)6 there are tons of things to 'o. For one thing6 if yo* revisit 3ost %ities6 yo*5ll fin' that they are selling 'ifferent ite3s no+. ?elo+ is a list of sho)s +hi%h are selling ite3s other than +hat they sol' in &is% -: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #ho%o"o Far3 Vegeta"le Store (&is% 2! Lasan N*t G00 gil Ite3 Saraha N*t 100 gil Ite3 L*%hile N*t 200 gil Ite3 Pe)io N*t -00 gil Ite3 $i3ett 7reens -D00 gil Ite3 #*riel 7reens -000 gil Ite3 Pahsana 7reens H00 gil Ite3 Tantal 7reens 100 gil Ite3 >ra,,a 7reens 2D0 gil Ite3

7ysahl 7reens

-00 gil

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 #o33an' 3ateria #o33an' 3ateria #o33an' 3ateria $agi% 3ateria S*))ort 3ateria Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ar3or Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for #lo*'! #lo*'! ?arret! ?arret! Tifa! Tifa! Aeris! Y*ffie! Y*ffie! #i'! #i'! Vin%ent! Vin%ent! Ae' FIII! Ae' FIII! Aeris! Aeris! #lo*'! ?arret! Tifa! Ae' FIII! Y*ffie! #ait Sith! #i'! Vin%ent!

Fort #on'or Ite3 Sho) (&is% 2! Bi-Potion <00 gil Phoeni &o+n <00 gil Ether -D00 gil By)er -00 gil Tran2*ili8er -00 gil Tent D00 gil S-3ine -000 gil Fort #on'or $ateria Sho) (&is% 2! Thro+ -0000 gil $ani)*late -0000 gil &eath"lo+ -0000 gil &estr*%t .000 gil All 20000 gil E*non Cea)on Sho) (&is% 2! A*ne ?la'e <H00 gil Enhan%e S+or' -2000 gil C-$a%hine 7*n 2000 gil &rill Ar3 <<00 gil Platin*3 Fist 2/00 gil >aiser >n*%,le -D000 gil Fairy Tale 2D00 gil E*non Ite3 Sho) (&is% 2! Cin' Slash T+in Vi)er Vi)er Bal"er' &ragoon Lan%e Pea%e3a,er ?*ntline $agi% #o3" Pl*s ?arrette Ci8ar' Staff Ci8er Staff E*non Ite3 Sho) (&is% 2! Nail ?at Ao%,et P*n%h Cor, 7love Bair)in S*)er"all Tr*3)et Shell $o) Silver Aifle 2000 <200 /000 G200 <D00 GH00 2000 <D00 -H00 <200 2H00 <200 2200 G000 <000 <000 <200 <000 gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

E*non A%%essory Sho) (&is% 2! Platin*3 ?angle -H00 gil Po+erso*l 1200 gil Ene3y La*n%her <<00 gil $agi% Sh*ri,en G000 gil Chite $-Phone 2<00 gil ?la%, $-Phone 2H00 gil Silver $-Phone <<00 gil Sni)er #A <000 gil E*non Cea)on Sho) (&is% 2! Ato3i% S%issors -100 gil

(for (for (for (for (for (for (for

Tifa! ?arret! Y*ffie! #ait Sith! #ait Sith! #ait Sith! Vin%ent!

Cea)on (for ?arret!

7ran' 7love Stri,ing Staff &ia3on' Pin ?oo3erang Yello+ $-Phone S)ear Tri'ent Q*i%,silver

-200 -<00 -<00 -100 D00 -200 /D00 -000

gil gil gil gil gil gil gil gil

Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 $agi% $agi% $agi% $agi% $agi% $agi%

(for (for (for (for (for (for (for (for (for (for (for (for (for

Tifa! Aeris! Ae' FIII! Y*ffie! #ait Sith! #i'! #i'! Vin%ent! ?arret! Ae' FIII! Y*ffie! Vin%ent! #ait Sith!

#osta 'el Sol Cea)on Sho) (&is% 2! Soli' ?a8oo,a -G000 gil #ent%li) -1000 gil S)iral Sh*ri,en -1000 gil Long ?arrel A -<000 gil 7ol' $-)hone -D000 gil S-3ine -000 gil #osta 'el Sol $ateria Sho) (&is% 2! Fire G00 gil I%e G00 gil Lightning G00 gil Earth -D00 gil 7ravity H000 gil Poison -D00 gil Ao%,et To+n Cea)on Sho) (&is% 2! S-3ine -000 gil 7ol' Ar3let 2000 gil E'in%oat H000 gil Po+er Crist /D00 gil Prote%t Vest <D00 gil Earring /D00 gil Talis3an 1000 gil Pea%e Aing /D00 gil Safety ?it /D00 gil

3ateria 3ateria 3ateria 3ateria 3ateria 3ateria

Ite3 Ar3or Ar3or A%%essory A%%essory A%%essory A%%essory A%%essory A%%essory

Ao%,et To+n Ite3 Sho) (&is% 2! Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 Tent D00 gil Ite3 ?arrier -0000 gil $agi% 3ateria E it -0000 gil $agi% 3ateria Ti3e G000 gil $agi% 3ateria Thro+ -0000 gil #o33an' 3ateria &eath"lo+ -0000 gil #o33an' 3ateria $ani)*late -0000 gil #o33an' 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP So6 if yo* +ant to 'o so3e sho))ing6 yo* ,no+ +here to go. A%t*ally6 +e5ll "e sto))ing "y several of these )la%es in se%tion (L!6 so yo* 3ay +ant to rea' that first.

----------------------------------------------------------------------(I! ?ree'ing #ho%o"os

----------------------------------------------------------------------Ite3s in this se%tion: - #ho%o"o L*re 3ateria6 Ene3y S,ill 3ateria6 EFP () 3ateria6 7il () 3ateria. Ene3y S,ills in this se%tion: - 7o"lin P*n%h (fro3 7o"lin!. This se%tion 'eals +ith "ree'ing #ho%o"os. Yo* 'on5t have to "ree' #ho%o"os in or'er to "eat the ga3e6 "*t if yo* 'on5t6 yo*5ll "e 3issing o*t on so3e really goo' 3ateria. ?ree'ing #ho%o"os %an "e tri%,y6 "*t l*%,ily for yo*6 the #ho%o"o Sage an' #hole %an hel) g*i'e yo* thro*gh the )ro%ess (or yo* %an L*st rea' this se%tion6 if yo* +ant 3ore e )li%it instr*%tions!. Chat5s the )oint of "ree'ing #ho%o"osM Cell6 yo* %an %reate #ho%o"os that are of 'ifferent %olors6 an' they have s)e%ial a"ilities6 as e )laine' "elo+: ?l*e #ho%o"os (a,a Aiver #ho%o"os! - They %an traverse rivers an' +al, in shallo+ +ater. 7reen #ho%o"os (a,a $o*ntain #ho%o"os! - They %an 3ove over 3o*ntains6 an' 3ost ("*t not all! %liffs an' 'ro)s. ?la%, #ho%o"os (a,a J$o*ntain I AiverJ #ho%o"os! - They have the a"ilities of "oth ?l*e an' 7reen #ho%o"os6 an' %an 3ove over any ty)e of %liff or 'ro)6 as +ell as +al, *) or 'o+n +aterfalls. They %an also +al, over areas li,e the 7reat 7la%ier an' the %anyon s*rro*n'ing the Forgotten #ity. 7ol' #ho%o"os (a,a =%ean #ho%o"os! - They have the sa3e a"ilities as ?la%, #ho%o"os6 "*t %an also s+i3 in the o%ean6 allo+ing yo* to go )retty 3*%h any+here. They5re also the only ,in' of #ho%o"o that %an r*n aro*n' in the #orel &esert. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?efore %ontin*ing6 note that there is a ran'o3 ele3ent to #ho%o"o "ree'ing. Yo*5ll have to save yo*r ga3e often6 in %ase yo* 3ate t+o #ho%o"os an' 'on5t get the 'esire' offs)ring. Yo* %an in%rease the %han%e of getting a favora"le res*lt "y ra%ing yo*r #ho%o"os at the 7ol' Sa*%er6 +hi%h +ill raise their ran,. Bo+ever6 yo* %an5t 'o this *ntil yo* get #lo*' in yo*r )arty6 +hi%h 3eans that yo*5ll have to +ait for a +hile. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Cith that o*t of the +ay6 let5s get to +or,: 7ETTIN7 A ?L(E AN&9=A 7AEEN #B=#=?=

----------------------------------------------------------------------7et in the Bigh+in' an' ret*rn to the #ho%o"o Far3. If yo* loo, "y the east en' of the fen%e6 yo*5ll fin' another #ho%o"o L*re 3ateria lying aro*n'. If yo* alrea'y sol' or lost yo*r first one6 "e s*re not to 'o the sa3e +ith this one...it5s the only one yo*5ll get. If yo* have so3e s)are 3oney an' +o*l' li,e to "ree' so3e #ho%o"os6 then go into the ho*se ne t to the "arn an' tal, to #ho%o ?ill. Then tal, to hi3 again an' )i%, the first o)tion. Be5ll len' yo* a sta"le for -06000 gil a )o). ?*y at least three of the3. No+ go "a%, to ?one Village. Lan' in the grassy area an' r*n aro*n' *ntil yo* en%o*nter a Vla,ora'os. Steal a #aro" N*t fro3 it6 an' then ,ill it or r*n a+ay. Ae)eat this *ntil yo* have three #aro" N*ts. ?a%, in the Bigh+in'6 )ilot it to the northern %ontinent (+here the I%i%le Inn is!. If yo* loo, aro*n' in this area6 yo*5ll fin' a lone ho*se in a "asin +ith a )at%h of grass ne t to it. Lan' on the grass an' go insi'e. If yo* e a3ine the green %ho%o"o insi'e6 yo*5ll get the fo*rth an' final Ene3y S,ill 3ateria. The #ho%o"o Sage lives here6 an' yo* %an tal, to hi3 to fin' o*t a"o*t "ree'ing #ho%o"os. Yo* %an also "*y ite3s fro3 hi3 "y )i%,ing the to) o)tion. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #ho%o"o Sage 7eneral Store Porov N*t 2000 gil Ite3 Pra3 N*t 2D00 gil Ite3 Syl,is 7reens D000 gil Ite3 Aeagan 7reens <000 gil Ite3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP I5' re%o33en' "*ying one Porov N*t fro3 hi36 "*t yo* 'on5t have to. No+ yo* nee' to go to 7o"lin Islan'. If yo* loo, at yo*r Corl' $a)6 yo*5ll see that there are a %hain of islan's to the northeast6 o*t in the 3i''le of the o%ean. The largest islan' has a forest on it. If yo* lan' an' r*n aro*n' in the forest6 yo*5ll en%o*nter the 7o"lin 3onster. Not only %an yo* earn the J7o"lin P*n%hJ Ene3y S,ill fro3 the36 "*t yo* %an also steal ;eio N*ts fro3 the36 an' yo* nee' at least one. No+ it5s ti3e to %at%h %ho%o"os. Sin%e yo* "o*ght so3e #ho%o"o stalls6 yo* %an ret*rn any %ho%o"o yo* %at%h to the #ho%o"o Far3. There are several ty)es of %ho%o"os that yo* %an %at%h6 as liste' "elo+: Ty)e A))earan%e Lo%ation

----------------------------------------------------------------------Poor Cal,ing +ith hea' 'roo)e' I%i%le Area Average Stan'ing in )la%e Any+here 7oo' Cal,ing *)right 7ol' Sa*%er Area

7reat Con'erf*l

A*nning *)right Aa%ing lo+ to the gro*n'

$i'eel Area I%i%le Area

Yo* +on5t ,no+ +hat yo*r %ho%o"o5s ty)e is *ntil yo* ret*rn to the far3 an' have #ho%o ?illy loo, at it. Bo+ever6 yo* in%rease yo*r %han%es of getting a 'esira"le ty)e "y loo,ing for #ho%o"os in %ertain lo%ations (for e a3)le6 yo*5re 3ore li,ely to fin' a 7reat #ho%o"o at $i'eel than yo* +o*l' else+here!. For no+6 yo* nee' to get at least one 7oo' an' one 7reat #ho%o"o. So6 go to the tra%,s near the 7ol' Sa*%er6 e2*i) a #ho%o"o L*re 3ateria6 an' r*n aro*n' *ntil yo* en%o*nter a #ho%o"o. >ill off all the ene3ies6 an' yo* +ill have %a)t*re' it. Chen yo* ret*rn to the Corl' $a)6 get off the #ho%o"o6 an' yo*5ll have the o)tion to sen' it "a%, to the #ho%o"o Far3 ()i%, the to) o)tion!. Ae3e3"er6 yo* %an only %a)t*re fo*r %ho%o"os at any one ti3e. In or'er to 3a,e 3ore roo36 yo* have to )*t so3e of those %ho%o"os into the sta"les6 or else let the3 go. If yo* try to sen' a fifth %ho%o"o "a%, to the Far36 it +on5t sho+ *). =n%e yo*5ve %a*ght a #ho%o"o at the 7ol' Sa*%er Area6 ret*rn to the #ho%o"o Far3. 7o into the "arn an' tal, to #ho%o ?illy. Pi%, the se%on' o)tion ($oving #ho%o"os!6 an' then loo, thro*gh the #ho%o"os that yo* %a*ght. Bo)ef*lly6 at least one of the3 is a 7oo' (+al,ing! #ho%o"o. Yo* only nee' one6 so )*t it in a sta"le6 an' let the other %ho%o"os go (yo* %an 'o this "y sele%ting the36 then )i%,ing the se%on' o)tion to release the3!. Yo* nee' to 'o this so that yo*5ll have eno*gh free roo3 to %a)t*re 3ore #ho%o"os. No+ yo* nee' at least one 7reat #ho%o"o. Yo* %an fin' the3 on the isle of $i'eel6 in the so*theast %orner of the 3a) (the tra%,s are near a forest!. #a)t*re yo*r #ho%o"os6 release the36 an' ret*rn to the #ho%o"o Far3. ?efore yo* enter the far36 save yo*r ga3e. This is "e%a*se a #ho%o"o5s gen'er is only 'eter3ine' +hen yo* try to )*t the3 in a sta"le. No+ go an' tal, to #ho%o ?illy6 an' loo, at the #ho%o"os yo* %a*ght. If one of the3 is a 7reat #ho%o"o (the ,in' that r*n +hile *)right!6 then )*t it in a sta"le. If it has the sa3e gen'er as the +al,ing #ho%o"o6 L*st reset yo*r ga3e an' try again (sin%e the gen'er 3ay %hange!. =n%e yo* get a +al,ing an' r*nning %ho%o"o of o))osite gen'ers6 save yo*r ga3e again. Yo*5ll no+ nee' to 3ate the3. Yo* %an 'o this "y tal,ing to #ho%o ?illy an' )i%,ing the fifth o)tion (J$atingJ!. Then e a3ine the t+o %ho%o"os +ho yo* +ant to 3ate. #hoose the to) o)tion to %onfir3 yo*r sele%tion. Yo*5ll then "e as,e' to )i%, +hi%h ,in' of n*t yo* +ant to *se. #hoose a #aro" N*t (the seventh o)tion!. No+ )i%, the to) o)tion to 3ate the t+o together. Bo)ef*lly6 yo* +ill get either a "l*e or green #ho%o"o the follo+ing 3orning. If yo* 'i'n5t6 L*st reset an' ,ee) trying *ntil yo* 'o. Yo* %an i3)rove the %han%e of getting a %olore' #ho%o"o "y ra%ing it at

the 7ol' Sa*%er6 "*t yo* +on5t "e a"le to 'o that *ntil yo* get #lo*' "a%, in yo*r )arty (altho*gh if yo* +ant to +ait *ntil then6 yo* %ertainly %an!. 7ETTIN7 A ?LA#> #B=#=?= ----------------------------------------------------------------------No+ yo* nee' to get another #ho%o"o +ho is the o))osite %olor an' gen'er of yo*r "a"y %ho%o"o. For e a3)le6 if yo* got a green6 fe3ale %ho%o"o6 yo* nee' to get a "l*e6 3ale %ho%o"o. There are several +ays to 'o this. If yo* only "o*ght three stalls6 get ri' of yo*r yello+ #ho%o"os6 an' %a)t*re another 7reat #ho%o"o fro3 $i'eel. Yo* %an then 3ate it +ith yo*r %olore' #ho%o"o after eno*gh ti3e has )asse' (sin%e "a"y %ho%o"os %an5t 3ate *ntil so3e ti3e has gone "y!. Chen eno*gh ti3e has )asse'6 3ate the t+o %ho%o"os together *sing a #aro" N*t. Bo)ef*lly yo*5ll en' *) +ith a #ho%o"o of the o))osite %olor an' gen'er. If yo* have fo*r stalls6 then yo* %an al+ays 3ate yo*r t+o yello+ %ho%o"os again6 in the ho)es that they5ll give yo* a %ho%o"o of the o))osite %olor an' gen'er. Bo+ever6 yo*5ll have to +ait a +hile to 'o this6 sin%e #ho%o"os that L*st 3ate' %an5t 3ate again for a +hile. If yo* 'on5t +ant to +ait6 yo* %an al+ays release yo*r yello+ #ho%o"os an' %a)t*re another 7oo' #ho%o"o fro3 the 7ol' Sa*%er Area an' one 3ore 7reat #ho%o"o fro3 the $i'eel area6 then 3ate the3. In any %ase6 "y follo+ing the ste)s a"ove6 yo* sho*l' en' *) +ith a "l*e an' green %ho%o"o of the o))osite gen'er at so3e )oint. Yo*5ll have to +ait a +hile "efore yo* %an 3ate the3 (sin%e one of the3 is still a "a"y!. =n%e yo*5re a"le to 3ate the36 yo* %an +hat #hole re%o33en's! "y %hoosing the thin, the Porof* N*t (the Gth o)tion--it5s a the ,in' yo* "o*ght fro3 the #ho%o"o Sage! 3e. Cith any l*%,6 yo*5ll get a "la%, 7ETTIN7 A 7=L& #B=#=?= ----------------------------------------------------------------------The %han%e of getting a 7ol' #ho%o"o +itho*t ra%ing it at the 7ol' Sa*%er is 'is3ally lo+. Bo+ever6 yo* %an only go to the 7ol' Sa*%er on%e yo* get #lo*' "a%, in yo*r )arty (+hi%h is 'is%*sse' 3ore in se%tion Q!. So6 yo* 3ay +ant to +ait *ntil then. =n%e yo*5re rea'y6 ,ee) rea'ing. If yo* only have three sta"les6 then yo*5ll nee' to t*rn loose yo*r ?l*e an' 7reen #ho%o"os. &on5t +orry6 the ?la%, one has all of their a"ilities an' 3ore. give the3 a #aro" n*t (this is /th o)tion. Personally6 I 3iss)elling of JPorov N*t6J +or,s "etter6 "*t that5s L*st #ho%o"o the ne t 3orning.

No+ +e nee' to get a Con'erf*l #ho%o"o. Pilot the Bigh+in' to the I%i%le Inn. Near the to+n are so3e #ho%o"o tra%,s6 an' near those is a grassy o*t%ro))ing. So6 lan' on the grass6 then go over to the #ho%o"o tra%,s an' %at%h so3e #ho%o"os ('on5t forget to have yo*r #ho%o"o L*re 3ateria e2*i))e' so yo* %an 3eet the3!. (nfort*nately6 yo* also have a goo' %han%e of %at%hing a )oor %ho%o"o6 so yo* 3ay have to %o3e "a%, here after ret*rning to the #ho%o"o Far36 if all yo* %a*ght +ere )oor %ho%o"os. =n%e yo* get a Con'erf*l %ho%o"o6 3a,e s*re it is the o))osite gen'er of yo*r ?la%, #ho%o"o. =n%e the t+o are rea'y to 3ate6 fee' the3 a ;eio N*t. If "oth of yo*r %ho%o"os are at S %lass6 the %han%e of yo* getting a 7ol' #ho%o"o +ill "e )retty goo'. =n%e yo* have a 7ol' #ho%o"o6 yo* sho*l' "e a"le to +in ra%es at the 7ol' Sa*%er5s #ho%o"o S2*are +itho*t 3*%h tro*"le6 even against Eoe (a,a Teioh!6 es)e%ially if yo* loa' yo*r ri'e 'o+n +ith 7reens to in%rease it5s stats. This is a great +ay to earn 7P6 +hi%h yo* %an then *se to )*r%hase the JEFP Pl*sJ an'9or J7il Pl*sJ 3ateria fro3 the Con'er S2*are ven'or. Yo* %an only )*r%hase these ite3s on%e6 so it5s goo' to get the3 no+ (so that yo* %an 3aster the3 sooner!. 7etting the3 is not re2*ire'6 "*t if yo* +ant every 3ateria in the ga3e6 yo* 3ight as +ell )i%, the3 *).

----------------------------------------------------------------------(E! #ho%o"o-=nly Areas ----------------------------------------------------------------------Ite3s in this se%tion: - Q*a'ra $agi% 3ateria6 $i3e 3ateria6 BPR-T$P 3ateria6 >nights of Ao*n' 3ateria. =ther ite3s: - &eath Penalty an' #haos 3an*al (after a set a3o*nt of ti3e )asses! =n%e yo* have a %olore' #ho%o"o6 yo* %an *se it to rea%h nor3ally ina%%essi"le areas +hi%h %ontain so3e )o+erf*l 3ateria. This se%tion e )lains +here these areas are. To "egin6 %hoose +hi%h %ho%o"o yo* +ant to ri'e o*t of the #ho%o"o Far3 ("l*e6 green6 "la%,6 or gol'!. =n%e yo*5re o*tsi'e6 yo* %an a%t*ally )*t the #ho%o"o in the Bigh+in'6 then )ilot yo*r airshi) +here yo* +ant to go "efore releasing yo*r #ho%o"o. Q(A&AA $A7I# $ATEAIA ----------------------------------------------------------------------#ho%o"o re2*ire': ?l*e6 ?la%,6 or 7ol'.

This is lo%ate' in a %ave at the en' of a )enins*la in the $i'eel Area6 on the northeastern ti) of the longest islan'. If yo* have a ?la%, or 7ol' #ho%o"o6 L*st lan' on the grassy area so*th of the %ave6 then ri'e over the %liff an' hea' to+ar's the %ave. If yo* have a "l*e #ho%o"o6 then )ilot the Airshi) to $i'eel. E*st so*th of the to+n is a )enins*la +ith a grassy ti). Lan' here6 an' ri'e yo*r "l*e %ho%o"o north. Yo* %an *se the areas of shallo+ +ater to 3a,e yo*r +ay over to another isle6 an' then to another one6 at the en' of +hi%h is a %ave %ontaining the Q*a'ra $agi% 3ateria. $I$E $ATEAIA ----------------------------------------------------------------------#ho%o"o re2*ire': 7reen6 ?la%,6 or 7ol'. This is lo%ate' in a %ave at the en' of a )enins*la on the C*tai %ontinent. Si3)ly lan' the Bigh+in' at C*tai an' ri'e yo*r #ho%o"o so*th an' a%ross the first "ri'ge. If yo* loo, to the +est6 yo*5ll see a )enins*la sti%,ing o*t +ith a %ave on it. Yo* %an then ri'e over the 3o*ntains to rea%h the %ave. Insi'e is the $i3e 3ateria. L(#AE#IA5S CATEAFALL ----------------------------------------------------------------------#ho%o"o re2*ire': 7reen6 ?la%, or 7ol'. (Yo* %an also %o3e here if yo* have a s*"3arine6 +hi%h yo* +on5t get *ntil se%tion A!. There5s no )oint in visiting the +aterfall *ntil yo* get #lo*' "a%, in yo*r )arty (see se%tion P!. =n%e yo* 'o6 )*t Vin%ent in yo*r )arty. If yo* get in the Bigh+in' an' loo, aro*n' on the 3i'-+est %ontinent6 yo*5ll fin' a river that %*ts hori8ontally thro*gh the %ontinent6 lea'ing fro3 Ni"elhei3 to the #orel &esert. In the 3i'st of the river is a +aterfall s*rro*n'e' "y 3o*ntains. Lan' yo*r airshi) on so3e near"y grass6 then ri'e yo*r %ho%o"o over the 3o*ntains to the +aterfall. 7et off the %ho%o"o an' enter the +aterfall fro3 the +est si'e. Vin%ent +ill have a flash"a%,. After it en's6 yo*r )arty +ill "e "a%, on the Corl' $a). If yo* leave an' ret*rn here a fe+ ho*rs later +ith Vin%ent in yo*r )arty (it %an still "e '*ring &is% 26 or yo* %an +ait *ntil &is% <!6 yo*5ll fin' the &eath Penalty +ea)on an' Vin%ent5s final Li3it ?rea, 3an*al lying on the floor. Yo* %an also 'o the +hole )ro%e'*re in &is% <6 if yo* 'on5t +ant to get it L*st yet.

BPR-T$P $ATEAIA ----------------------------------------------------------------------#ho%o"o re2*ire': ?la%, or 7ol'. 7o to Ao%,et To+n an' lan' the airshi). No+ hea' a%ross the shallo+s to the "arren area that5s slightly so*th an' to the east of Ao%,et To+n. There5s a river %*tting thro*gh the "arren area6 an' a%ross the river is a %ave o)ening. Insi'e is the BPR-T$P 3ateria. >NI7BTS =F A=(N& $ATEAIA ----------------------------------------------------------------------#ho%o"o re2*ire': 7ol'. Par, the Bigh+in' at 7o"lin Islan' an' ri'e yo*r 7ol' #ho%o"o to the northeast %orner of the 3a). Yo*5ll %o3e a%ross an islan' s*rro*n'e' "y tall %liffs. In the 3i''le of it is a forest an' a %ave o)ening. Insi'e the %ave is the >nights of Ao*n' 3ateria.

----------------------------------------------------------------------(>! An%ient Forest ----------------------------------------------------------------------Ite3s in this se%tion: - S*)ershot ST6 S)ring 7*n #li)6 Slash-All 3ateria6 $inerva ?an'6 Ty)oon 3ateria6 A)o%aly)se6 Eli ir. Ite3s to steal: - Ci8ar' ?ra%elet (fro3 E)ionlis! The An%ient Forest is another area that yo* %an rea%h if yo* have a %olore' #ho%o"o (in this %ase6 green6 "la%,6 or gol'!. If yo* go to #os3o #anyon an' loo, aro*n'6 yo*5ll see a gray 3o*ntain sti%,ing o*t of the to) of one of the foreste' %liffto)s. This is +here the An%ient Forest is. It5s )ossi"le to get here +itho*t *sing a #ho%o"o6 "*t yo* %an5t 'o that *ntil later on in the ga3e6 after yo* "eat the (lti3ate Cea)on. 7oing to this area is o)tional6 "*t there are a lot of goo' ite3s yo* %an fin' if yo*5re +illing to ta,e the ti3e to 'o so3e e )loring. Insi'e the forest6 yo*5ll see frogs an' inse%ts ho))ing a"o*t. Yo* %an )i%, the3 *) an' 'ro) the3 *sing the #ir%le "*tton. Chat5s 3ore6 yo* %an a%t*ally *se the3 to get thro*gh the forest. Yo* also r*n the ris, of getting tra))e' in %ertain areas6 in +hi%h %ase yo* %an ret*rn to the start of the forest (resetting any )rogress yo*5ve 3a'e6 *nfort*nately! "y )ressing the S2*are "*tton.

Start off "y ta,ing the )ath that goes *). It lea's to a sna))ing )lant +ith an ite3 "ag lying on it. To gra" the ite3 "ag6 ta) the %ontroller very lightly so that yo* 3ove for+ar' L*st a ste)6 then )ress #ir%le to see if yo* %an )i%, *) the "ag. >ee) in%hing for+ar' *ntil yo*5re a"le to 'o so. If yo* L*st try an' r*n over to the "ag6 the )lant +ill %lose on yo*6 'oing 2*ite a "it of 'a3age to yo*r )arty. Insi'e the ite3 "ag is the S*)ershot ST. No+ go "a%, an' )i%, *) a fly. Ta,e the lo+er )ath6 +hi%h lea's *) to a little hill an' three hanging )it%her )lants. Leave the fly at the "ase of the hill an' "ring the other t+o flies over as +ell6 as +ell as the ho))ing frog. No+ +hat yo* have to 'o is )i%, *) a fly6 %li3" *) the little hill so that yo*5re %lose to the hanging )lant6 an' )ress #ir%le to release the fly6 +hi%h +ill fall into the )lant. Yo* %an then stan' on to) of the )lant6 so go "a%,6 get another fly6 ho) onto the first )lant6 'ro) it into the se%on' one6 an' re)eat *ntil all three )lants are f*ll. Then L*3) a%ross. Yo* have to 'o all this very 2*i%,ly6 as the flies +ill ho) o*t after eno*gh ti3e has ela)se'. =n the other si'e6 go over to the )in, flo+er an' )ress for+ar' to 3a,e yo*r %hara%ter gra" it an' s+ing a%ross. Then go aro*n' an' "ehin' the tree tr*n,. There5s another "ag here %ontaining a S)ring 7*n #li). No+ hea' east to rea%h the ne t area. Bere6 )i%, *) the ho))ing fly6 an' hea' over to +here one hanging )in, )lants is. Yo* %an then )i%, the to) o)tion to lea) le'ge near the )lant. P*t the fly into the hanging )lant6 then "oth of the3 an' gra" the )in, )lant to s+ing 'o+n to the of the *) to the lea) a%ross gro*n'.

Bere6 )i%, *) the frog an' %ontin*e to the east. There is a hill here "et+een t+o )it%her )lants. #li3" *) the hill an' fa%e to the +est6 then release the frog6 an' it +ill lea) into the left )lant. No+ ho) onto the )lant an' stan' there--event*ally6 the frog +ill try to es%a)e6 +hi%h +ill sen' yo* flying *) to +here there is a gray +as)s5 nest. Pi%, *) the nest an' )ress 'o+n to lea) 'o+n to the gro*n'. No+ 3ove %lose to the large sna))ing )lant an' )ress the #ir%le "*tton to release the nest. If yo*5re %lose eno*gh6 the nest +ill lan' in the %enter of sna))ing )lant6 +hi%h +ill %lose aro*n' it. Yo* %an no+ get the yello+ s)here lying near the "ase of the )lant6 +hi%h is a Slash-All 3ateria. No+ go "a%, to +here the frog is (the one that es%a)e' fro3 the )it%her )lant!. Pi%, it *) an' go "a%, to the hill6 "*t fa%e right this ti3e6 so that the frog lea)s into the righthan' )lant. Then L*3) ato) the

)lant an' +ait for the frog to lea) o*t. This +ill )ro)el yo* )ast the large sna))ing )lant. No+ go east to the ne t area. In this area6 'e)osit the t+o flies near the hanging )lants6 then )*t the3 into the )lants an' lea) a%ross the3. Chen yo* gra" the ten'ril of the )in, )lant6 yo*5ll "e )ro)elle' *) into the treeto)s. Fro3 here6 go +est an' then so*th 'o+n the tr*n,. This ta,es yo* "a%, to the )revio*s area6 +here yo* sa+ an *nrea%ha"le ite3 "ag. No+ yo* %an gra" it6 an' insi'e is a $inerva ?an'. #ontin*e 'o+n the tr*n, *ntil yo* lan' on the gro*n'6 then re)eat the ste)s +ith the frog an' )*t it in the righthan' )lant in or'er to get a%ross. ?a%, in the ne+ area6 re)eat the ste)s +ith the flies to get "a%, *) into the treeto)s. 7o +est to the large tr*n,6 an' %li3" *) it to the to)3ost "ran%h that lea's to the east. If yo* follo+ it over to +here a "ro,en "ran%h is6 yo* +ill L*3) off the "ro,en en' an' s+ing fro3 the three )in, )lants over to +here another tree is. There5s an ite3 "ag L*st to the east--insi'e is the Ty)oon 3ateria. No+ go "a%, to the +est6 s+inging a%ross the three )lants to the first tree. There5s a )ath at the "ase of the "ro,en "ran%h that lea's to the right an' 'o+n to the s%reen "elo+ (yo* %an )ress the Sele%t "*tton to "ring *) the e it if yo* have tro*"le fin'ing it.! It lea's 'o+n to an area +ith another sna))ing )lant an' t+o flies. If yo* loo, to the east of the sna))ing )lant6 there is a raise' area near the hanging )lants. Pi%, *) one of the flies an' stan' on the raise' area6 then thro+ the fly into the )lant. Then lea) onto the )lant an' )ress *) to lea) *) to the ne t one6 an' then *) to +here another +as)s5 nest is. 7et the ne t an' 'ro) 'o+n to the gro*n'. Aelease the ne t +hen yo* are %lose to the )lant6 an' it +ill sna) sh*t. No+ )i%, *) the ho))ing fly an' go "ehin' the )lant6 to +here another hanging )lant is. Thro+ the fly in the )lant an' lea) a%ross to the +est. Bere6 go to the +est an' )i%, *) a fly6 then let go of it +hen yo*5re stan'ing near the hollo+ in the tree. A large frog +ill lea) o*t an' eat it6 so )i%, *) the frog. 7o "a%, over to the hanging )lant near the sna))ing tree. If yo*5re fast eno*gh6 yo* %an lea) a%ross "efore the fly ho)s o*t. If it alrea'y es%a)e'6 L*st thro+ the frog in an' ho) a%ross to the east. Cait for the frog to ho) o*t6 then )i%, it *) an' go )ast the sna))ing )lant to the east6 +here the t+o hanging )it%her )lants are. Thro+ the frog into the nearest )lant6 then stan' ato) it an' +ait for the frog to lea) o*t. Yo*5ll "e )ro)elle' a%ross the ga) an' lan' in front of a %ave o)ening. Insi'e6 there is a %hest to the far east +hi%h %ontains the A)o%aly)se s+or'. Another %hest to the north %ontains an Eli ir. No+ yo* %an

si3)ly go north thro*gh the e it to ret*rn to the Corl' $a). Cell6 that5s it6 there are no "osses or anything li,e that in this level.

----------------------------------------------------------------------(L! Ite3 B*nting ----------------------------------------------------------------------Ite3s in this se%tion: - Ele3ental 3ateria6 Fo*rth ?ra%elet6 7*ar' So*r%e6 F*ll #*re 3ateria6 Eli ir6 7*ar' So*r%e. Ite3s to 3or)h: - Tetra Ele3ental (fro3 #a%t*er!. ?efore getting on +ith the ga3e6 there are a fe+ 3ore free ite3s yo*5ll +ant to )i%, *). Chen yo*5re 'one here6 get in the Bigh+in' an' go to Ni"elhei3. No+ go to the se%on' floor of Tifa5s ho*se an' e a3ine the )iano. If yo* fo*n' Tifa5s se%ret savings of one gil earlier +hen *sing #lo*'6 Tifa +ill fin' an Ele3ental 3ateria +hen yo* e a3ine the )iano. Aet*rn to the Bigh+in' an' fly to Ao%,et To+n. If yo* go into the sho) to the +est of the entran%e6 yo* %an fin' a %hest in the largest roo3 that %ontains a Fo*rth ?ra%elet. Yo* %an fin' a %hest %ontaining a 7*ar' So*r%e in the Ite3 Sho). No+ go to #os3o #anyon6 an' hea' off to the 7eneral Store (it5s on the far east en'!. The re' ro)e that +as "lo%,ing yo*r +ay )revio*sly is no+ gone6 so yo* %an follo+ the )assage "eyon' it "a%, to another roo3. Bere6 yo* %an get the F*ll #*re 3ateria an' an ite3 "ag %ontaining an Eli ir an' $agi% So*r%e. =*tsi'e6 fly straight so*th fro3 #os3o #anyon6 an' yo*5ll see a 'esert islan' in the 3i''le of the o%ean that 'oesn5t a))ear on the Corl' $a). This is #a%t*s Islan'6 an' yo* %an fight the #a%t*er ene3y here (as o))ose' to the J#a%t*arJ ene3ies in the #orel Prison!. They %an "e 3or)he' into the very *sef*l JTetra Ele3entalJ a%%essory6 +hi%h res*lts in 8ero 'a3age fro3 Fire6 I%e6 Lightning6 an' Earth atta%,s +hen e2*i))e'. Bo+ever6 getting the3 %an "e 'iffi%*lt6 sin%e #a%t*ers are very har' to

hit. To get aro*n' this6 $ani)*late the36 then lo+er their life *sing L1 S*i%i'e. =n%e their life is lo+ eno*gh to ,ill the3 in one hit6 *se $or)h (sin%e they5re 3*%h easier to hit +hen they are $ani)*late'!. If yo* 'on5t have $ani)*late6 then I s*ggest e2*i))ing Vin%ent +ith the Sni)er #A an' having hi3 *se $or)h6 sin%e he %an never 3iss. Sin%e yo* %an get as 3any Tetra Ele3entals as yo* +ant this +ay6 yo* sho*l' at least get three of the3 for yo*r %*rrent )arty. Finally6 altho*gh there5s no real reason to revisit E*non6 here5s so3e of the st*ff yo* %an 'o sho*l' yo* go there: Yo* %an no+ ta,e the trolley *) to the *))er level of E*non (the area +here the gas %ha3"er +as!6 "*t there5s nothing to 'o *) here6 really. If yo* go to the )ath "et+een the trolleys (the one that lea's to the (n'er+ater Aea%tor!6 there is an alar3 on the +est +all6 a"o*t half+ay 'o+n the hall that yo* %an t*rn on. =n%e yo* 'o6 yo* %an 3eet ene3ies 'o+n here. The alar3 +ill 'ea%tivate on%e yo* leave this area. If yo* +ant to get o*t of E*non 2*i%,ly6 'on5t forget that yo* %an tal, to the sailor stan'ing in the 3i''le of the roa' to ta,e a heli%o)ter "a%, to the Corl' $a). No+ that yo* have the airshi)6 yo* %an also go 'ire%tly to C*tai. =f %o*rse6 if yo* got Y*ffie to Loin yo*6 then her s*"-2*est +ill ta,e )la%e (see &is% -6 Se%tion V!.

----------------------------------------------------------------------($! $i'eel ----------------------------------------------------------------------Ite3s in this se%tion: - #ontain 3ateria6 #*rse Aing6 Eli ir. The village of $i'eel is fo*n' on an islan' in the so*theast %orner of the 3a). It5s in the 3i''le of a forest an' is s*rro*n'e' "y several s3aller islan's. E*st to the east of the entran%e is an Ite3 Sho)6 an' to the north of it is a $ateria Sho)6 a%%essi"le on the east si'e. If yo* go *) the stairs near the Ite3 Sho)6 yo* %an fin' a Cea)on Sho) as +ell. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $i'eel Ite3 Sho) Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3

Ether By)er Tran2*ili8er Ae3e'y Tent $i'eel $ateria Sho) BP Pl*s $P Pl*s Transfor3 7ravity &estr*%t

-D00 -00 -00 -000 D00 H000 H000 D000 H000 .000

gil gil gil gil gil gil gil gil gil gil

Ite3 Ite3 Ite3 Ite3 Ite3 In'e)en'ent 3ateria In'e)en'ent 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria

$i'eel Cea)on Sho) #rystal S+or' -H000 gil Cea)on (for #lo*'! #rystal 7love -G000 gil Cea)on (for Tifa! A.$ #annon -H000 gil Cea)on (for ?arret! #rystal #o3" -/000 gil Cea)on (for Ae' FIII! #rystal #ross -H000 gil Cea)on (for Y*ffie! #rystal $-Phone -H000 gil Cea)on (for #ait Sith! Partisan -.000 gil Cea)on (for #i'! Cin%hester -H000 gil Cea)on (for Vin%ent! #rystal ?angle 1H00 gil Ar3or Ci8ar' ?ra%elet -2000 gil Ar3or PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP In ea%h sho)6 yo*5ll r*n into a hy)era%tive +o3an r*nning aro*n' +ith her +hite %ho%o"o an' "*ying everything in sight. ?e s*re to tal, to her in ea%h sho)--this +ill "e i3)ortant later on. If yo* have any $i3ett 7reens on yo*6 then tal, to her +hite #ho%o"o. Yo*5ll then have the o)tion to give it JSa3olen 7reensJ--another 3istranslation (altho*gh sin%e the ite3 is %alle' J$i3ettJ in "oth langa*ges6 'on5t as, 3e +here they got JSa3olenJ fro3!. Any+ay6 )i%, the to) o)tion to give it so3e $i3ett 7reens6 then s%rat%h it "ehin' the ear (the fifth o)tion!. Yo* +ill get the #ontain 3ateria as a re+ar'. If yo* follo+ the "ri'ge +est fro3 the Cea)on Sho)6 yo*5ll arrive at a ho3e. If yo* tal, to the 3ai' insi'e6 tho*gh6 she5ll sell yo* so3e a%%essories.

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $i'eel A%%essory Sho) A3*let -0000 gil A%%essory Fire Aing H000 gil A%%essory I%e Aing H000 gil A%%essory ?olt Aing H000 gil A%%essory Fairy Aing /000 gil A%%essory Ee3 Aing /D00 gil A%%essory Chite #a)e D000 gil A%%essory PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

If yo* go o*tsi'e the ho*se +here yo* "o*ght a%%essories an' e a3ine the floor"oar's (near the northeast %orner of the ho*se!6 yo*5ll fin' a ,ey st*%, in the gro*n'. 7o east to the +ea)on store6 an' try *sing the ,ey on the 'oor in the "a%,. Chen the o+ner as,s +hat5s +rong6 )i%, the se%on' o)tion (to a)ologi8e!. Yo*5ll get the J#*rse AingJ in ret*rn. If yo* +ant to see yo*r lea' %hara%ter a%t silly6 yo* %an al+ays )i%, the to) o)tion (to lie!6 "*t yo*5ll have to reset the ga3e an' )i%, the other o)tion if yo* +ant the #*rse Aing. If yo* try to e )lore the rest of the to+n )ast the "ri'ge6 Tifa +ill sto) an' tal, to the gray 'og stan'ing aro*n'6 an' then yo*5ll r*n into #lo*'. After+ar's6 Tifa +ill leave yo*r )arty. Chile yo*5ll get her a%%essory an' any 3ateria she ha' e2*i))e' "a%,6 she +ill hol' onto +hatever +ea)on an' ar3or yo* ha' e2*i))e' on her. No+ #i' +ill "e the ne+ lea'er of yo*r )arty. As #i'6 go into the =)erations roo3 an' ass3"le a ne+ )arty. Then ret*rn to the "ri'ge an' tal, to the )ilot in or'er to regain %ontrol of the Bigh+in'. Altho*gh yo*r ne t goal is to %a)t*re the B*ge $ateria fro3 the Shinra6 start off "y ret*rning to $i'eel6 as there5s 3ore to 'o here. 7o into the ho*se so*th+est of the %lini%--an ol' 3an an' his 'og are insi'e. There5s also an Eli ir lying on the 3an5s "e'. If yo* ta,e it an' try to leave6 he5ll as, if yo* too, anything. No 3atter +hi%h o)tion yo* %hoose6 yo*5ll get the Eli ir6 altho*gh if yo* lie a"o*t it6 he5ll tell yo* that it5s rotten (altho*gh it5s still )erfe%tly *sa"le!. Finally6 note that the ne t fe+ se%tions %an only "e %o3)lete' +ith #i' as yo*r lea'er--they +on5t "e availa"le if yo* try to 'o the3 +ith Tifa in yo*r )arty.

----------------------------------------------------------------------(N! B*ge $ateria at Fort #on'or ----------------------------------------------------------------------Ite3s in this se%tion: - I3)erial 7*ar'6 Phoeni $ateria6 B*ge $ateria (a >ey Ite3!.

Yo*r ne t goal is to retrieve the B*ge $ateria fro3 either North #orel or Fort #on'or. Yo* %an 'o the3 in any or'er6 "*t the Fort #on'or one is fairly easy to get6 so let5s 'o that first (s,i) to se%tion = if yo*

+ant to 'o the #orel one first!. To get the B*ge $ateria6 yo* have to fight a regi3ent of Shinra troo)s6 L*st li,e any of the other Fort #on'or "attles. To "egin the "attle6 go *) to the to)3ost floor an' tal, to the 3an near the +in'o+6 then %hoose J=,ay6 rea'y.J If he has any gil left (in%l*'ing any gil yo* 3ay have given hi3 earlier to hel) finan%e "attles!6 he +ill give it "a%, to yo*. If yo*5ve never )arti%i)ate' in the Fort #on'or "attles "efore6 refer to &is% =ne6 Se%tion (E! for 3ore infor3ation. Bo+ever6 *nli,e the )revio*s "attles at the Fort6 yo* 'on5t re%ieve anything for +inning the "attle. In fa%t6 if yo* let the ene3y +in6 yo*5ll have to fight a #$&. 7ran' Born ene3y6 +ho +ill leave "ehin' an I3)erial 7*ar' ite3 for yo* to ta,e. Either +ay6 yo*5ll still get the Phoeni $ateria an' the B*ge $ateria6 so I5' re%o33en' letting the ene3y +in. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #$&. 7ran' Born LV: </ FP: H00 Steal: RnothingT BP: H000 AP: H0 $or)h: RnothingT $P: <00 7il: .G00 Leaves: I3)erial 7*ar' No Effe%t: WInvin%i"ility6 Slee)W A"ility: Poison ?reath R%a*ses PoisonT6 7ran' Atta%, R*ses "efore 'yingT $ani)*late: R%annotT Lo%ation: Fort #on'or (B*ge $ateria "attle! This "oss 'oesn5t have a lot of life an' %an5t 'o 3*%h asi'e fro3 )hysi%al atta%,s6 so L*st %ast ?arrier P All or $ighty 7*ar' on yo*r )arty6 then +ail a+ay *ntil he5s 'ea'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle6 if yo* go o*tsi'e the 'oor6 yo*5ll fin' a Phoeni 3ateria lying on the gro*n'. No+ go "a%, insi'e the fort an' go 'o+n to +here the 3an in the large hat is6 sitting at the ta"le. Tal, to hi3 to get the B*ge $ateria. After yo*5ve %o3)lete' this se%tion6 Fort #on'or +ill no longer "e atta%,e' "y Shinra sol'iers.

----------------------------------------------------------------------(=! B*ge $ateria at #orel Aea%tor ----------------------------------------------------------------------Ite3s in this se%tion: - B*ge $ateria (a >ey Ite3!6 (lti3a 3ateria6 #atastro)he 3an*al. To start off6 ret*rn to the #orel Aea%tor. Instea' of ta,ing the $t. #orel )ath6 L*st )ar, the Bigh+in' "y North #orel6 then "a%,tra%, *ntil yo* rea%h the rea%tor. Bere6 yo*5ll have to fight off t+o Atta%, S2*a' ene3ies.

After+ar's6 yo*5ll have to %hase after the Shinra train on yo*r o+n train. In or'er to "*il' s)ee'6 yo* have to alternate "et+een the Triangle an' *) "*ttons--this +ill 3a,e #i' o)erate the levers. Try to 'evelo) a rhyth3 so yo* %an go as fast as yo*5re a"le +itho*t 3essing *) the ti3ing. Yo* %an %at%h *) to the other train in a"o*t 20-<0 se%on's this +ay. =n%e yo* get %lose eno*gh to the se%on' train6 yo*r %hara%ters +ill ho) a"oar'. Yo*5ll no+ have to fight ene3ies +hile hea'ing +est a%ross the train %ars. If yo*5re r*nning lo+ on ti3e6 yo* %an 3a,e the "attles go "y faster "y *sing JAe3oveJ in the first t+o fights (against the 7as &*%ters!. Then *se JLaserJ or any 7ravity s)ell against Colf3eister an' Eagle 7*n (sin%e they have a lot of BPs!. The final "attle is against a single Atta%, S2*a' ene3y6 +hi%h sho*l' "e a "ree8e for yo*. In all6 it ta,es a"o*t fo*r 3in*tes to get thro*gh all the "attles. No+6 yo*5ll have to slo+ 'o+n the train "y *sing the %ontrol )a' an' the "*ttons. ?e s*re to %lear yo*r frien's5 'ialog*e "o es "efore trying to sto) the train6 sin%e #i' %an5t 3ani)*late the levers *ntil yo* 'o so. There are a n*3"er of +ays to sto) the train6 an' they all have the sa3e res*lt--the train +ill s)ee' *)6 then slo+ 'o+n. For e a3)le6 yo* %an in)*t () P the Triangle "*tton t+i%e6 or &o+n P the F "*tton t+i%e6 an' yo*5ll get the sa3e o*t%o3e. =n%e yo* arrive at North #orel6 the follo+ing +ill o%%*r: - If yo* sto))e' the Shinra train6 yo*5ll re%ieve the B*ge $ateria6 an' a little ,i' +ill give yo* the (lti3a 3ateria. - If yo* got onto the Shinra train "*t 'i'n5t sto) it6 yo* +on5t get the B*ge $ateria6 tho*gh yo* %an still "*y the (lti3a 3ateria off the ,i' for D06000 gil. - If yo* 'i'n5t even 3a,e it onto the Shinra train6 then yo* +on5t get the B*ge $ateria or the (lti3a 3ateria. Aegar'less of the o*t%o3e6 if yo* go into the ho*se "elo+ the inn6 yo* %an tal, to a +o3an +earing a green %a) insi'e to get the #atastro)he 3an*al for ?arret.

----------------------------------------------------------------------(P! Aet*rn to $i'eel ----------------------------------------------------------------------Ite3s to steal:

- #*rse Aing (fro3 (lti3ate Cea)on! The ne t 'ay after saving North #orel6 #i' s*ggests that yo* go "a%, an' %he%, *) on #lo*'. So6 ret*rn to $i'eel. 7o into the %lini% an' tal, to Tifa. Then go o*tsi'e. Yo*5ll have to fight the (lti3ate Cea)on. It +ill r*n a+ay after L*st a fe+ ro*n's6 so all yo* really have to 'o is stay alive. Yo* %an also steal another #*rse Aing fro3 it6 if yo*5' li,e. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP (lti3ate Cea)on LV: R*n,no+nT FP: 0 Steal: #*rse Aing BP: R*n,no+nT AP: 0 $or)h: R%annotT $P: 100 7il: 0 Leaves: R*n,no+nT No Effe%t: 7ravity A"ility: (lti3a ?ea36 X?olt ?allY6 X#la+ S+i)eY6 Q*a,e2 $ani)*late: R%annotT Lo%ation: $i'eel Notes: #annot sense. The (lti3a Cea)on5s 3ost )otent atta%, is the J(lti3a ?ea3J6 +hi%h %an 'o a hefty a3o*nt of 'a3age. Bo+ever6 yo* %an get aro*n' this "y )airing a Jnon-ele3entalJ 3ateria to an Ele3ental 3ateria an' )*tting the t+o on yo*r ar3or. The follo+ing 3ateria %an "e *se' in s*%h a +ay: (lti3a &estr*%t ?arrier $ystify Beal Neo ?aha3*t ='in F*ll#*re Ti3e E it Seal Aestore >Lata #ontain #o3et Transfor3 Aevive >nights of Ao*n' ?aha3*t

Yo* sho*l' have three Ele3ental 3ateria at this )oint6 so L*st )air the3 *) +ith any of the a"ove 3ateria an' )*t the3 on yo*r %hara%ter5s ar3or. The (lti3ate Cea)on5s other atta%,s are not 3*%h to s)ea, of. It5s ?olt ?all atta%, is Fire-"ase'6 +hi%h 3eans yo* %an a"sor" it *sing any n*3"er of ite3s (Fire Ar3lets6 Fire Aings6 Tetra Ele3entals6 et%.! It %an also %ast Q*a,e2 (+hi%h is another reason to +ear a Tetra Ele3ental!6 an' it has a %la+ s+i)e atta%, +hi%h %annot "e 'efen'e' against6 even if yo* %ast ?arrier or ?ig 7*ar' on yo*r )arty. If yo* are *na"le to )rote%t yo*r )arty against the (lti3a ?ea3 or the ?olt ?all atta%,6 at least %ast ?ig 7*ar' or $?arrier6 +hi%h +ill lessen the 'a3age infli%te'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

After+ar's6 Tifa +ill fin' herself insi'e #lo*'5s s*"%ons%io*s. Bea' north an' tal, to the #lo*' stan'ing at the entran%e to Ni"elhei3. In Ni"elhei36 +hen #lo*' sho+s *)6 tal, to hi3. =n%e yo* ret*rn to the 3ain area6 tal, to the #lo*' +ho at the +estern e'ge of the s%reen6 near the +ater to+er. =n%e yo* ret*rn to the 3ain area6 tal, to the #lo*' in the east )art of the s%reen6 "y the o)en +in'o+. Then tal, to the %hil' #lo*'. Chen yo* rea%h the +hite area +ith the Jsha'o+ #lo*'J6 tal, to the real one stan'ing in the lo+er right-han' %orner. ?a%, in the 3ain area6 ret*rn to the entran%e to Ni"elhei3. Finally6 +hen yo* ret*rn to the 3ain area6 tal, to the Jsha'o+J #lo*' in the 3i''le of the s%reen. ?a%, in the Bigh+in'6 try to leave the =)erations roo36 an' yo*5ll "e instr*%te' to for3 a ne+ )arty. No+ L*st tal, to the )ilot in the 3ain roo3 to regain %ontrol of the Bigh+in'. If yo* ret*rn to $i'eel6 yo*5ll fin' that so3e of the )eo)le are no+ selling 'ifferent ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $i'eel Ite3 Sho) Potion D0 gil Ite3 Phoeni &o+n <00 gil Ite3 Anti'ote H0 gil Ite3 Tent D00 gil Ite3 $i'eel $ateria Sho) Fire G00 gil $agi% 3ateria I%e G00 gil $agi% 3ateria Lightning G00 gil $agi% 3ateria Aestore /D0 gil $agi% 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* go *) to the east area of to+n6 yo*5ll fin' the hy)era%tive +o3an an' her %ho%o"o r*nning aro*n'. If yo* tal,e' to her "efore $i'eel +as 'estroye'6 she5ll sell yo* ite3s fro3 ea%h sho) that yo* tal,e' to her in. In other +or's6 if yo* %hatte' +ith her in the $ateria an' Ite3 sho)s6 she +ill offer to sell yo* 3ateria or ite3s6 "*t not +ea)ons. In any %ase6 yo* %an "*y the follo+ing ite3s off of her: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $i'eel Ite3 Sho) Bi-Potion <00 gil Ite3 Phoeni &o+n <00 gil Ite3 Ether -D00 gil Ite3 By)er -00 gil Ite3 Tran2*ili8er -00 gil Ite3 Ae3e'y -000 gil Ite3

Tent $i'eel Cea)on Sho) #rystal S+or' #rystal 7love A.$ #annon #rystal #o3" #rystal #ross #rystal $-Phone Partisan Cin%hester #rystal ?angle Ci8ar' ?ra%elet

D00 gil -H000 -G000 -H000 -/000 -H000 -H000 -.000 -H000 1H00 -2000 gil gil gil gil gil gil gil gil gil gil

Ite3 Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ar3or Ar3or (for (for (for (for (for (for (for (for #lo*'! Tifa! ?arret! Ae' FIII! Y*ffie! #ait Sith! #i'! Vin%ent!

$i'eel $ateria Sho) BP Pl*s H000 gil In'e)en'ent 3ateria $P Pl*s H000 gil In'e)en'ent 3ateria Transfor3 D000 gil $agi% 3ateria 7ravity H000 gil $agi% 3ateria &estr*%t .000 gil $agi% 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

----------------------------------------------------------------------(Q! $ore Ite3 B*nting 9 7ol' Sa*%er Aevisite' ----------------------------------------------------------------------Ite3s in this se%tion: - Final Beaven 3an*al6 >ey to Se%tor D (a >ey Ite3!6 Pre3i*3 Beart6 S)rint Shoes6 Pre%io*s Cat%h6 #at5s ?ell6 #ho%o"ra%elet6 #o*nter Atta%, 3ateria. Ite3s to "*y: - Snea, 7love (%osts -2.6000 gil!. Ite3s yo* %an only get thro*gh the #ho%o"o ra%es: - $agi% #o*nter 3ateria6 Ene3y A+ay 3ateria6 Snea, Atta%, 3ateria6 #at5s ?ell6 #ho%o"o"ra%elet6 Pre%io*s Cat%h. No+ that #lo*' is "a%, in yo*r )arty6 there are a n*3"er of events that yo* %o*l'n5t )arti%i)ate in *ntil yo* got hi3 "a%,. This se%tion +ill %over so3e of those events. Start "y )*tting Tifa in yo*r )arty6 then ret*rn to her ho*se at Ni"elhei3. Play the JBigh+in'J the3e on her )iano. If yo* forgot6 the se2*en%e is as follo+s: F6 S6 T6 L-PT6 L-PS6 F6 S6 T6 L-PF6 =6 F6 S6 F After )laying6 Tifa +ill fin' the Final Beaven 3an*al hi''en in her sheet 3*si%. Yo* %an also see a ne+ s%ene that +asn5t in the Ea)anese release "y

ret*rning to the 3ansion in Ni"elhei3. 7o "a%, to the %averns "eneath the 3ansion an' hea' east to +here the li"rary is. As #lo*' enters the roo36 a flash"a%, +ill ta,e )la%e. No+ go "a%, to ?one Village an' o)t to 'ig for goo' treas*re. Stan' "eneath the nose of the %rashe' )lane an' fa%e *) (yo* sho*l' "e stan'ing at the northeast en' of the little J)o%,etJ of s)a%e "et+een the nose of the )lane an' the left +ing!. Then have the staff 3e3"ers 'ig here. The ne t 3orning6 yo*5ll fin' the >ey to Se%tor D lying in the %hest near the 3ain ar%haeologist. Yo* %an *se the ,ey to get "a%, insi'e $i'gar #ity (L*st enter the %ity an' try to +al, thro*gh the gate la"ele' J0/J6 then hea' to+ar's the hole in the +all that5s to the northeast of the gate!. There isn5t a lot to 'o in $i'gar6 tho*gh. If yo* sto) in at the %h*r%h6 yo* %an see Aeris5 ghost for a "rief se%on' (I still thin, it5s a glit%h6 "*t )eo)le say other+ise!. If yo* 3isse' the first JT*rtle5s Para'iseJ flyer last ti3e yo* +ere here6 yo* %an rea' it no+. It5s in the Se%tor D Sl*3s6 in the eastern3ost ho*se6 ta)e' to the +est +all on the se%on' floor. Yo* +ill +ant to ret*rn to Call $ar,et6 tho*gh6 sin%e yo* %an get so3e goo' ite3s here. If yo* go into the "*il'ing 3ar,e' ITE$ (it5s in the 3i''le of the s%reen6 near the entran%e!6 yo* %an e a3ine the %o3)*ter ter3inal to get the Pre3i*3 Beart +ea)on. Yo*5ll also fin' that the $ateria sho) in the northeast %orner of the first s%reen is finally selling 3ateria. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Call $ar,et $ateria Sho) Fire G00 gil $agi% 3ateria I%e G00 gil $agi% 3ateria Lightning G00 gil $agi% 3ateria Aestore /D0 gil $agi% 3ateria #over -000 gil In'e)en'ent 3ateria PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP If yo* ret*rn to the J$a%hine I 7*n Sho)J in the northern area of Call $ar,et an' tal, to the 3an +ho sol' yo* the ?atteries6 he +ill sell yo* an ite3 for -2.6000 gil6 +hi%h t*rns o*t to "e the Snea, 7love. Sin%e it5s the only ite3 that in%reases the s*%%ess rate of JStealJ an' J$*g6J I5' s*ggest yo* "*y it. Also6 if yo* have a green6 "la%,6 or gol' %ho%o"o6 yo* %an visit L*%re%ia5s +aterfall no+ (see Se%tion E for 'etails!. S)ea,ing of %ho%o"os6 yo* %an no+ ret*rn to the 7ol' Sa*%er6 an' +hat5s 3ore6 yo* %an ra%e #ho%o"os there6 if yo* )*t any into yo*r sta"les at

the #ho%o"o Far3 (see se%tion I for 'etails!. To ra%e the36 go to the #ho%o"o S2*are an' tal, to Ester (the +o3an in the +est %orner of the roo3!. #hoose the first o)tion6 then %hoose +hi%h #ho%o"o yo* +ant to ra%e. Pi%, the first o)tion again to %onfir3 yo*r sele%tion. Yo* no+ have the o)tion to ra%e on a short %o*rse (to) o)tion!6 or a f*ll-length %o*rse ("otto3 o)tion!. There 'oesn5t see3 to "e any "enefit to %hoosing a )arti%*lar %o*rse6 tho*gh. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP In %ase yo* forgot ho+ to ra%e #ho%o"os6 here are yo*r %ontrols: S2*are "*tton F "*tton #ir%le "*tton Sele%t "*tton Start "*tton $a,es yo*r #ho%o"o r*n faster $a,es yo*r #ho%o"o slo+ 'o+n $a,es yo*r #ho%o"o 'ash S+it%hes "et+een $an*al an' A*to3ati% 3o'e. =n%e the -st an' 2n' )la%e +inners have %o3e in6 yo* %an )ress Start to en' the ra%e early (instea' of +aiting for it to en'!.

Chile ra%ing6 there is a re' ga*ge on the left si'e of the s%reen. This is the #ho%o"o5s JSta3ina 3eterJ6 an' it gra'*ally 'rains as yo*r #ho%o"o r*ns (the faster yo*r s)ee'6 the faster it 'rains!. If yo* hol' 'o+n the #ir%le "*tton to 'ash6 then it 'rains at a 3*%h faster rate. Chen the ga*ge is e3)ty6 yo* %an5t 'ash6 an' yo*r to) s)ee' is re'*%e'. Bo+ever6 there is a tri%, to refill yo*r Sta3ina 7a*ge4 si3)ly hol' 'o+n A- P A2 +hile ra%ing. This %a*ses the ga*ge to refill slightly +hen not 'raining6 an' +hen it 'oes 'rain6 it 'oes so at a slo+er rate than nor3al. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Yo* %an5t "et on yo*rself--instea'6 yo* +ill re%ieve a ti%,et if yo* +in a ra%e. Yo* %an then tra'e the ti%,et for an ite36 or for so3e 7P. If yo* fin' that yo*r #ho%o"o is har' to %ontrol6 yo* sho*l' go "a%, to the #ho%o"o Far3 an' fee' it so3e 7reens. Fee'ing a #ho%o"o greens +ill raise their stats.6 +hi%h in%l*'es ho+ frien'ly they are (+hi%h affe%ts ho+ +ell yo* %an %ontrol the3!. Altho*gh they5re e )ensive6 Syl,is 7reens (+hi%h are availa"le fro3 the #ho%o"o Sage! are the "est ones yo* %an get. Even a 3easly 20 Syl,is 7reens +ill have a "ig i3)a%t on ho+ %ontrolla"le yo*r 3o*nt is. Another "enefit of ra%ing yo*r #ho%o"o is that it5s %lass +ill go *) after yo* +in eno*gh ra%es6 as sho+n "elo+: - As a # ran, ra%er6 ta,e -st )la%e in < ra%es to go *) to ? ran,. - As a ? ran, ra%er6 ta,e -st )la%e in < ra%es to go *) to A ran,. - As a A ran, ra%er6 ta,e -st )la%e in < ra%es to go *) to S ran,.

The highest ran, yo* %an attain is JSJ ran,. Not only %an yo* earn "etter )ri8es (or higher a3o*nts of 7P! 'e)en'ing on yo*r ran,6 "*t if yo*5re trying to "ree' %ho%o"os (see se%tion >!6 yo*5ll fin' that it5s easier to get a rare %olor if "oth )arents are of a high %lass. Also6 if yo* 'e%i'e to "et on #ho%o"os6 yo* +ill no+ "e a"le to "et on the S-ran, ra%es. If yo* +in ten S-ran, ra%es *sing the sa3e #ho%o"o6 yo* +ill re%eive a )ri8e )a%,et fro3 Ester +hi%h %ontains the follo+ing: S)rint Shoes6 Pre%io*s Cat%h6 #at5s ?ell6 #ho%o"ra%elet6 an' a #o*nter Atta%, 3ateria. Another goo' reason to )arti%i)ate in the ra%es is that yo* r*n the %han%e of +inning a rare ite3. So3e ite3s %an only "e gotten thro*gh ra%ing s*%h as the follo+ing: Pri8e List #lass -----------------------------Antar%ti% Cin' - A ? # ?olt Pl*3e S A ? # #at5s ?ell S A - #ho%o"o ?ra%elet S - - #o*nter 3ateria S A - Eli ir S A ? Ene3y A+ay 3ateria S A ? Ether - A ? Fire Fang - A ? # Fire Veil S A - Snea, Atta%, 3ateria S A - Bero &rin, S A ? Bi-Potion - A ? # By)er - - ? # I%e #rystal S A - $agi% #o*nter 3ateria S - - $egali ir S - - Phoeni &o+n S A ? # Pre%io*s Cat%h S - - S)rint Shoes S A - S+ift ?olt S A - Tran2*ili8er - - ? # T*r"o Ether S - ? Finally6 if yo* have Tifa or #i' in yo*r )arty6 they +ill ran'o3ly as, to "e the Lo%,ey for yo*r ne t ra%e.

----------------------------------------------------------------------(A! B*ge $ateria at the (n'er+ater Aea%tor ----------------------------------------------------------------------Ite3s in this se%tion:

- 7o'5s Ban'6 ?attle Tr*3)et6 S%i3itar6 Leviathan S%ales (a >ey Ite3!. Ite3s to steal: - Shinra Al)ha (fro3 (n'er+ater $P an' #a)tain!. Ite3s to 3or)h: - 7*i'e ?oo, (fro3 7host Shi)!. Ene3y S,ills in this se%tion: - $atra $agi% (fro3 &eath $a%hine!. Aet*rn to E*non an' ta,e the elevator at the +est en' of to+n *) to the *))er level of the %ity. Bere6 hea' +est. In %ase yo*5re +on'ering a"o*t the s%ene +ith #lo*' in +hi%h he as,s if so3ething is 3issing6 he5s referring to the fa%t that the Sister Aay (E*non5s large %annon! is no+ gone. Bea' +est *ntil yo* rea%h the )ath that r*ns north-so*th (it5s right in the 3i''le of the %ity6 in the )assage "eneath the trolleys!. Bea' so*th *ntil yo* rea%h the en' of the )assage6 then ta,e the 'oor on the north+est +all. Insi'e the elevator6 yo*5ll have to fight t+o S*"3arine #re+ ene3ies. It +ill then ta,e yo* 'o+n to the S*"3arine &o%, area. =n%e yo* leave the elevator6 yo*5ll have to fight t+o 3ore ene3ies. Fro3 here6 L*st follo+ the )aths *ntil yo* rea%h a Save Point. No+ ri'e the elevator 'o+n to rea%h the (n'er+ater Aea%tor. If yo* hea' north6 yo*5ll rea%h a large glass t*"e that lea's to the rea%tor. I s*ggest hanging aro*n' here *ntil yo* en%o*nter a 7host Shi) ene3y6 +hi%h yo* %an 3or)h into the 7*i'e ?oo,. =n%e yo*5re insi'e the rea%tor6 )ress the re' "*tton on the +est en' of the s%reen to 3a,e the %ha3"er 'es%en'. Then %ontin*e follo+ing the )ath *ntil yo* arrive at another Save Point. In the ne t area6 there is a g*ar' +an'ering aro*n'. If yo* "*3) into hi3 or tal, to hi36 he5ll atta%, yo*. Bo+ever6 yo* 3ay +ant to fight hi36 sin%e if yo* 'on5t6 yo*5ll en' *) fighting all three g*ar's at the sa3e ti3e fro3 "oth si'es. If yo* ,ill the g*ar' first6 then yo* fight the other t+o in a stan'ar' "attle. ?eyon' the3 are t+o 3ore Shinra sol'iers yo* 3*st fight. If yo* ,ee) hea'ing left6 yo*5ll r*n into Aeno6 +ho +ill )ro3)tly for%e yo* into a "oss "attle. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #arry Ar3or LV: 1D FP: 2H00 Steal: RnothingT BP: 21000 AP: 210 $or)h: R%annotT $P: 200 7il: 1000 Leaves: 7o'5s Ban'

No Effe%t: Invin%i"ility6 Cea,ness: A"ility: $ani)*late: Lo%ation: Left Ar3 LV: 1D BP: -0000 $P: -00 No Effe%t:

7ravity6 Poison6 WParalysis6 Sto)6 Baste6 Slo+6 $ini3*36 Frog6 #onf*se6 Silen%eW Lightning La)is Laser R%annotT (n'er+ater Aea%tor FP: -D00 Steal: RnothingT AP: .0 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 Poison6 WParalysis6 Sto)6 Baste6 Slo+6 $ini3*36 Frog6 #onf*se6 Silen%eW Lightning XAtta%,Y6 Ar3 7ra" R%annotT (n'er+ater Aea%tor Part of #arry Ar3or. FP: -100 Steal: RnothingT AP: .D $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 Poison6 WParalysis6 Sto)6 Baste6 Slo+6 $ini3*36 Frog6 #onf*se6 Silen%eW Lightning XAtta%,Y6 Ar3 7ra" R%annotT (n'er+ater Aea%tor Part of #arry Ar3or.

Invin%i"ility6 Cea,ness: A"ility: $ani)*late: Lo%ation: Notes: Aight Ar3 LV: 1D BP: -0000 $P: -00 No Effe%t:

Invin%i"ility6 Cea,ness: A"ility: $ani)*late: Lo%ation: Notes:

#arry Ar3or %onsists of a "ase *nit an' t+o ar3s. The "ase %an infli%t heavy 'a3age +ith it5s JLa)is LaserJ atta%,6 +hi%h %osts $P to *se. Therefore6 all yo* have to 'o is *se $agi% Ba33er on the "ase t+o ti3es to ta,e it o*t of the )i%t*re. If yo* 'on5t ,no+ $agi% Ba33er6 then %ast ?ig 7*ar' or $?arrier on yo*r )arty to re'*%e the 'a3age ta,en fro3 the laser. The ar3s of #arry Ar3or %an )i%, *) a )erson *sing the JAr3 7ra".J A %a*ght ally +ill ta,e a set a3o*nt of 'a3age ea%h ti3e #arry Ar3or is atta%,e' (so even hitting it for -00 'a3age or 1000 'a3age +ill not have 3*%h of an effe%t on ho+ 3*%h 'a3age the %a*ght %hara%ter ta,es!. Bo+ever6 a %a*ght ally %an "e hit 3*lti)le ti3es if yo* atta%, the "oss +ith a gro*) s)ell or atta%, (i.e.6 if yo* %ast (lti3a on it6 yo*r o))onent +o*l' get hit three ti3es if "oth ar3s +ere left!. The only +ay for a %a*ght )arty 3e3"er to es%a)e is if they 'ie or the ar3 is 'estroye'. #arry Ar3or %an hol' t+o %hara%ters at a ti3e. If it )i%,s *) yo*r

last re3aining %hara%ter (for e a3)le6 if one )layer is 'ea' an' it is hol'ing the other t+o!6 then the ga3e +ill en'. Sin%e this ene3y is +ea, against Lightning6 yo* %an )air Ele3ental an' Lightning or Aa3*h on yo*r +ea)on to infli%t 3ore 'a3age. Bo+ever6 the easiest +ay to ,ill it is to *se the $agi% ?reath s,ill re)eate'ly. It 'oes a h*ge a3o*nt of 'a3age an' %an ,ill the "oss in only a fe+ ro*n's. If yo* 'on5t have this s,ill6 then *se (lti3a6 ?olt<6 Trine6 or A2*al*ng (in that or'er of )referen%e!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After yo* 'efeat #arry Ar3or6 hea' to the +est an' o)en the %hest to get the ?attle Tr*3)et. Then hea' over to the s*"3arine +here all the Shinra sol'iers are. There5s a %hest near the stairs +hi%h %ontains the S%i3itar6 an' another %ontainer to the +est +hi%h hol's a >ey Ite3 (the Leviathan S%ales!. No+6 fight off the sol'iers. Insi'e the s*"6 yo*5ll have to fight three 3ore S*"3arine #re+ ene3ies6 this ti3e on either si'e. After they5re 'ea'6 yo* %an al+ays 3a,e *se of the Save Point if yo* +ant. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Also6 note that the 7o'5s Ban'6 li,e Vin%ent5s Sni)er #A6 +ill give Tifa an a%%*ra%y rating of 2DD. This 3eans that yo* %an give her the &eath"lo+ 3ateria6 an' she +ill never 3iss +ith it. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP =n%e yo* go into the front area of the s*"3arine6 yo*5ll have the o)tion to fight (the to) %hoi%e!6 or ta,e )risoner (the "otto3 %hoi%e! the Shinra troo)s yo* fin' there. The only real "enefit to fighting the3 is that yo* %an steal a Shinra Al)ha fro3 the #a)tain. If yo* ta,e the3 hostage6 they5ll L*st stan' asi'e an' let yo* 'o as yo* )lease (an' as far as I %an tell6 they stay in the s*" for the rest of the ga3e6 o''ly eno*gh!. Any+ay6 on%e yo*5re in %ontrol of #lo*'6 e a3ine the %a)tain5s %hair. Yo*5ll have the o)tion to learn ho+ the s*"3arine is )ilote' (to)!6 sit in the seat (3i''le!6 or 'o nothing ("otto3 o)tion!. =n%e yo* sit in the seat6 yo* have the o)tion to 'is)lay the %ontrols again (the to) o)tion!6 or ta,e %ontrol of the s*" ("otto3 o)tion!. Yo*r goal in this )art of the ga3e is to fin' an' sin, the re' Shinra s*"3arine. To sin, it6 yo* have to hit it +ith tor)e'oes *ntil it is 'estroye'. Yo*5re given ten 3in*tes to 'o so. Bere are yo*r shi)5s %ontrols:

() &o+n Left Aight S2*are "*tton Triangle "*tton F "*tton A- "*tton A2 "*tton A2 "*tton 2 A2 "*tton < A2 "*tton 1

&es%en' As%en' Aotate left Aotate right La*n%h tor)e'o In%rease s)ee' &e%rease s)ee' Bigh overhea' vie+ on9off Lo+ overhea' vie+ #o%,)it vie+ &istant vie+ Aet*rn to nor3al vie+

The ga*ge on the far right is yo*r s)ee' ga*ge6 +hi%h yo* %an in%rease or 'e%rease "y *sing the Triangle an' F "*ttons6 res)e%tively. (nless yo* set yo*r s)ee' to 0006 yo* +ill al+ays re3ain 3oving. 7oing "elo+ 000 3a,es yo* 3ove "a%,+ar's6 +hile going a"ove 000 3a,es yo* go for+ar'. Yo* %an also )ress *) or 'o+n to %ontrol yo*r 'ire%tion of travel. Yo* %an see ene3y 3ines inter3ittently--they loo, li,e 'ia3on's6 an' sho+n "eneath the3 is a re' %ol*3n to give yo* a vis*al g*i'e as to their 'e)th. A +arning 3essage +ill a))ear if yo* 'ra+ %lose to any o"sta%le (a %liff fa%e6 3ine6 or ene3y s*"3arine!6 an' an alert 3essage +ill a))ear if yo* get really %lose to an o"sta%le. The only things that %an h*rt yo* are 3ines an' ene3y tor)e'oes6 tho*gh6 so 'on5t +orry a"o*t r*nning into the +alls. In a''ition to the re' Shinra s*"3arine6 there are other yello+ s*"3arines. Yo* 'on5t have to 'estroy the36 "*t they +ill fire tor)e'oes at yo*6 so yo* 3ay +ant to atta%, the3 if only to )rote%t yo*rself. Sin%e the re' s*"3arine starts off 'ire%tly in front of yo*6 yo* %an sin, it in a 3atter of se%on's "y s)ee'ing after it an' firing tor)e'oes into it re)eate'ly. If yo* 3anage to sin, the re' s*"3arine6 yo* +ill gain the *se of the s*"3arine yo*5re in. $oving it aro*n' is )retty si3)le: Chen s*rfa%e' -Left 9 Aight () 9 &o+n #ir%le "*tton F "*tton Chen s*"3erge' -Left 9 Aight () 9 &o+n #ir%le "*tton F "*tton $ove left or right $ove for+ar' or "a%,+ar' 7et off at a 'o%, S*"3erge T*rn to the left or right &es%en' or As%en' $ove for+ar' S*rfa%e

Altho*gh the ga3e instr*%ts yo* to go to the Air)ort at E*non6 yo* 'on5t have to (altho*gh yo* get to see so3e F$V of the 7elni,a ta,ing off if yo* 'o!. If yo* fail the s*"3arine 3ission ("y either ti3e o*t6 or if yo*r s*"

is s*n,!6 then #lo*' +ill +a,e *) on the "ea%h6 than,s to the efforts of $r. &ol)hin. Sin%e yo* nee' to get another s*"3arine6 ta,e the elevator "a%, *) to E*non. If yo* +ant to see so3e F$V of the 7elni,a ta,ing off6 then go o*t to the Air)ort area. Chen yo*5re 'one6 ret*rn to the verti%al )assage "ise%ting the to+n an' ta,e the elevator 'o+n to the s*"3arine 'o%,. Then tal, to the t+o g*ar's stan'ing near the 'og. After 'efeating the36 e a3ine the 'og6 then go thro*gh the 'oor. In the ne t area6 e a3ine the 'og to get it o*t of yo*r +ay6 then hea' north. If yo* e a3ine the 'og again6 yo* have the o)tion to ignore it (to)!6 or ,i'na) it ("otto3 o)tion!. Insi'e the s*"6 yo*5ll "e %onfronte' "y 3ore Shinra troo)s. Yo* have the o)tion to ta,e the3 hostage (to) %hoi%e!6 or not ("otto3 %hoi%e!. =n%e yo* go to the front roo36 yo*5re given the sa3e %hoi%e (to) o)tion to not fight6 "otto3 o)tion to fight the3!. =n%e yo*5ve 3a'e yo*r %hoi%e6 yo*5ll "e a"le to )ilot their s*" aro*n'. As far as I ,no+6 ta,ing the sol'iers or the 'og as hostages has no effe%t on the ga3e. It5s L*st for la*ghs (an' "oy 'oes #lo*' hate those Shinra 'ogs! 4!

----------------------------------------------------------------------(S! (n'ersea Treas*res 9 The 7elni,a ----------------------------------------------------------------------Ite3s in this se%tion: - =rits*r*6 Steal as +ell 3ateria6 (n'er+ater 3ateria6 B*ge 3ateria (a >ey Ite3!6 >ey to An%ients (a >ey Ite3!6 Beaven5s #lo*'6 $egali ir 26 Es%ort 7*ar'6 &o*"le #*t 3ateria6 #onfor3er6 S)irit Lan%e6 =*tsi'er6 Bigh+in' 3an*al6 Ba'es 3ateria. Ite3s to steal: - To*)h Aing (fro3 Aeno!6 ;ie'ri%h (fro3 A*'e!6 Fire Ar3let (fro3 (n,no+n!6 A*rora Ar3let (fro3 (n,no+n 2!6 ?olt Ar3let (fro3 (n,no+n <!6 T*r"o Ether (fro3 Poo'ler!6 Cater Aing (fro3 Ser)ent!. Ite3s to - Po+er $agi% S)ee' 3or)h: So*r%e (fro3 (n,no+n!6 7*ar' So*r%e6 (fro3 (n,no+n 2!6 So*r%e (fro3 (n,no+n <!6 L*%, So*r%e (fro3 ?a' Aa)!6 So*r%e (fro3 Poo'ler!.

Ene3y S,ills in this se%tion: - A2*al*ng (fro3 Ser)ent!. No+ that yo* have a s*"3arine6 there are a %o*)le of ne+ things yo* %an 'o: Yo* Yo* Yo* Yo* %an %an %an %an visit C*tai an' get so3e free ite3s. get the (n'er+ater 3ateria fro3 >al3 To+n. get the B*ge $ateria fro3 the s*n,en Shinra s*"3arine. get the J>ey to An%ients.J

- Yo* %an visit L*%re%ia5s +aterfall (to get there6 yo* have to fin' a t*nnel that lea's inlan'6 to the 3i''le of the 3i'+est %ontinent!. Yo* %an fin' o*t +hat to 'o there "y referring "a%, to se%tion E. - Yo* %an visit a s*n,en 7elni,a shi). - Yo* %an fight the E3eral' Cea)on. Yo* %an 'o these events in any or'er (they5re all o)tional!: ITE$S AT C(TAI ----------------------------------------------------------------------Aet*rn to C*tai an' go to the &a-%hao Stat*es area. Ae3e3"er the %ave +here the "la8ing fires +ereM Yo* %an *se those Leviathan S%ales yo* L*st got to )*t o*t the fla3es. To get to the %ave6 ta,e the )ath lea'ing north fro3 the 3ain )ath6 then follo+ it +est an' go north to rea%h the %ave entran%e. Chen yo* a))roa%h the fla3es6 the 3essage J\The S%ale of the Sea 7o'5 shinesJ +ill a))ear. This is another 3istranslation (sin%e the ite3 +as %alle' that in the Ea)anese version only!. If yo* %lear a+ay the first t+o fires6 yo*5ll fin' a %hest %ontaining the =rits*r*. Chen the so*thern "onfire is 'o*se'6 yo*5ll fin' the Steal as +ell 3ateria lying on the gro*n'. (N&EACATEA $ATEAIA ----------------------------------------------------------------------Aet*rn to >al3 To+n an' enter the ho*se in the northeast %orner of to+n (it5s L*st east of the "ar!. Insi'e6 go to the se%on' floor an' tal, to the 3an +ho is stan'ing aro*n'. Be +ill offer to give yo* )ri8es in ret*rn for han'ing over %ertain ite3s. If yo* tal, to hi3 again6 he5ll offer to give yo* an (n'er+ater 3ateria in ret*rn for yo*r 7*i'e ?oo,. If yo* +ant to tra'e6 )i%, the to) o)tion. Altho*gh it5s not really ne%essary6 yo* %an al+ays go get 3ore 7*i'e ?oo,s an' tra'e the3 for 3ore (n'er+ater 3aterias6 if yo* really +ant. The (n'er+ater 3ateria is *se' +hen fighting the E3eral' Cea)on6 +hi%h +e5ll get to "y the en' of this se%tion. For no+6 let5s 3a,e *se of that s*"3arine of yo*rs. TBE B(7E $ATEAIA ----------------------------------------------------------------------If yo* s*n, the re' Shinra s*"6 then yo* %an fin' it in the sea an' e tra%t the B*ge $ateria it +as %arrying. The s*" is al+ays lo%ate' in

the sa3e )la%e regar'less of +here yo* s*n, it. Pilot the s*" over to +here the +ea)ons3ith5s ho*se is lo%ate' at (it5s on a )enins*la so*th an' slightly east of +here the 7ol' Sa*%er stan's!. If yo* loo, so*th fro3 here6 yo*5ll see a %hain of islan's e ten'ing to the +est (to +here the Te3)le of An%ients stoo'!. If yo* s*"3erge an' loo, aro*n'6 yo* sho*l' fin' the re3nants of the re' s*"3arine lying on the sea floor6 against a %liff fa%e. E*st to*%h it +ith yo*r o+n s*" to get the B*ge $ateria o*t. Note that if yo* +ere *na"le to sin, the Shinra s*" (an' therefore en'e' *) )iloting a re' s*"3arine!6 then there +ill "e no s*n,en shi) to fin' an' no B*ge $ateria to re%over. >EY T= AN#IENTS ----------------------------------------------------------------------Yo* +on5t nee' the >ey to An%ients L*st yet6 "*t sin%e yo* have the s*"6 yo* 3ight as +ell get it no+. Bea' north to ?one Village. The "ay so*th of the village is f*ll of shallo+ +ater6 "*t yo* %an still get +ithin sight of the 'inosa*r s,*ll itself. No+ hea' north+est along the shallo+ +ater6 *ntil yo* rea%h an area +here the shallo+s %*rve aro*n' yo*6 an' there are a series of s3all islan's to the +est. If yo* s*"3erge here6 yo* sho*l' "e a"le to fin' a s3all t*nnel in the %liff +all that lea's east for a short 'istan%e. At the en' of the t*nnel is a s)i,y o"Le%t. If yo* to*%h it +ith yo*r s*"6 yo* +ill retrieve the >ey to An%ients. L(#AE#IA5S CATEAFALL ----------------------------------------------------------------------Yo* %an rea%h this area *sing a %olore' #ho%o"o (see se%tion E!6 "*t if yo* 'on5t have one6 yo* %an *se the s*"3arine to get there. The )assage lea'ing to the +aterfall is L*st so*th+est of +here yo* fo*n' the )ath lea'ing to the >ey to An%ients. It5s in the area +here there is a river 'ivi'ing t+o areas--to the +est is the entran%e to $t. #orel6 an' to the east is a "arren area +ith a %ave entran%e lea'ing to +here yo* got the BPR-T$P 3ateria. If yo* go to the river5s 3o*th an' s*"3erge6 yo*5ll see a )assage in the si'e of the +all +hi%h lea's inlan'. If yo* s*rfa%e *)on rea%hing

the en' of the t*nnel6 yo*5ll fin' yo*rself in a la,e near a +aterfall. Yo* %an 'o%, yo*r s*"3arine on the lan' to the +est of the +aterfall. For 3ore infor3ation a"o*t +hat to 'o here6 see se%tion E. EFPL=AIN7 TBE 7ELNI>A ----------------------------------------------------------------------This isn5t the sa3e 7elni,a that hea'e' off to Ao%,et To+n--it5s another )lane of the sa3e 3a,e that %rashe' into the o%ean. To fin' it6 ret*rn to the 'o%, at E*non. If yo* hea' '*e east6 yo*5ll see a )enins*la L*tting o*t at a right angle6 r*nning fro3 +est to east. 7o aro*n' the )enins*la an' 3a,e yo*r +ay to the 'o%, near the 7ol' Sa*%er6 insi'e the little "ay %reate' "y the )enins*la. If yo* s*"3erge here6 yo*5ll see a )lane lying on the sea floor. E*st to*%h it +ith the s*" to enter it. There is a Save Point to the +est of the entran%e6 an' I s*ggest yo* *se it--the ene3ies in the 7elni,a are very )o+erf*l. Near the Save Point is a %hest %ontaining the Beaven5s #lo*'. No+ go into the 'oor north of the entran%e. In here6 hea' north an' then go east *ntil yo* rea%h a treas*re %hest. Insi'e is a $egali ir. No+ go "a%, to the 'oor an' go east to rea%h a %hest hol'ing an Es%ort 7*ar'. Then go 'o+n the stairs an' hea' to the northeast %orner of the roo3. There is a )in, or" lying on the gro*n' (o"s%*re' "y the %hest on the *))er level!6 that t*rns o*t to "e a &o*"le #*t 3ateria. No+ go to the north+est %orner of the roo3--there is a %hest that is hi''en "y the reverse L-sha)e' )i)e hanging overhea'. Insi'e the %hest is the #onfor3er. No+ ret*rn to the 3ain hall an' hea' +est into the ne t roo3. r*n into Aeno an' A*'e here. Yo*5ll

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP T*r,s:Aeno LV: 12 FP: -0D00 Steal: To*)h Aing BP: -D000 AP: GG0 $or)h: R%annotT $P: 2<0 7il: .000 Leaves: RnothingT No Effe%t: 7ravity6 Invin%i"ility6 Slee) A"ility: XAtta%,Y6 Neo T*r, Light R%a*ses #onf*seT $ani)*late: R%annotT Lo%ation: Ball+ay (<r' en%o*nter! Notes: Sin%e yo* fight "oth T*r,s at the sa3e ti3e6 the FP9AP97il a3o*nts liste' are for "oth of the3. T*r,s:A*'e LV: 1. BP: 20000 $P: 2H0 FP: -0D00 AP: GG0 7il: .000 Steal: ;ie'ri%h $or)h: R%annotT Leaves: Eli ir

No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: ti3e6 of

7ravity6 WInvin%i"ility6 Slee)W Fire 2 R%annotT Ball+ay Rin 7elni,aT Sin%e yo* fight "oth T*r,s at the sa3e the FP9AP97il a3o*nts liste' are for "oth the3.

To ta,e A*'e o*t of the )i%t*re6 *se $agi% Ba33er on hi3 three ti3es. Be5ll L*st stan' aro*n' for the rest of the 3at%h. Aeno is another story. $a,e s*re yo* have yo*r t+o Ai""ons e2*i))e' (an' )air $ystify an' A''e' Effe%t on the thir' )erson5s ar3or!6 so that yo*r )arty +on5t "e %onf*se' "y his Neo T*r, Light. ?eyon' that6 yo* %an *se ?arrier P All or ?ig 7*ar' to 'efen' against )hysi%al atta%,s6 an' *se Chite Cin' to heal yo*rself. Yo* %an 'o the 3ost 'a3age against the T*r,s +ith (lti3a6 "*t $agi% ?reath an' A2*al*ng also +or, very +ell (I )refer A2*al*ng sin%e it *ses 3*%h less $P than $agi% ?reath!. If yo* 'on5t ,no+ any of those s)ells6 then try ?eta. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After+ar's6 %ontin*e north thro*gh the 'oor to rea%h the %argo roo3. In here6 yo* %an fin' a $egali ir in the %hest near the +est +all. If yo* %ontin*e along the +al,+ay as it lea's to the east6 yo*5ll fin' a %hest at the en' +hi%h %ontains a S)irit Lan%e. No+ go "a%, to +here the stairs +ere an' ta,e the3 'o+n to the lo+er level. If yo* hea' so*th6 yo*5ll see t+o %hests--the one to the +est %ontains the =*tsi'er6 +hile the eastern one hol's the Bigh+in' 3an*al. Finally6 if yo* go over to the r*ine' heli%o)ter6 yo* %an see a re' or" lying on the gro*n' near it6 al3ost o"s%*re' "y the )ie%e of 3a%hinery lying so*th of the heli%o)ter. If yo* e a3ine it6 yo*5ll fin' that it is the Ba'es 3ateria. Cell6 that5s a"o*t all there is to 'o here. If yo* haven5t noti%e' it yet6 yo* %an steal an' 3or)h so3e very goo' ite3s fro3 the ene3ies in this area. TBE E$EAAL& CEAP=N ----------------------------------------------------------------------Yo* 3ay noti%e a large green ene3y "elo+ the +ater6 3oving aro*n' in the J3ainJ area of the sea (so3eti3es it also 3oves to the 7elni,a5s lo%ation an' L*st sits there!. This is the E3eral' Cea)on. It5s an in%re'i"ly )o+erf*l "oss (even the last "oss of the ga3e is +ea,er than

it is!6 so I +o*l'n5t re%o33en' fighting it L*st yet. If yo* "*3) into it an' enter a "attle6 L*st r*n a+ay. =n%e yo* have "etter 3ateria an' e2*i)3ent6 +e5ll %o3e "a%, an' ta,e %are of this g*y.

----------------------------------------------------------------------(T! B*ge $ateria at Ao%,et To+n ----------------------------------------------------------------------Ite3s in this se%tion: - Ven*s 7os)el. Ite3s to steal: - ;ie'ri%h (fro3 A*'e!. 7o to Ao%,et To+n an' 3a,e yo*r +ay to the la*n%h )a' at the north en' of to+n. Chen yo* a))roa%h the stairs lea'ing *) to the ro%,et6 yo*5ll have to fight t+o Atta%, S2*a' ene3ies6 then fo*r 3ore an' a Senior 7r*nt "efore 3a,ing yo*r +ay to the ro%,et itself. After "eating these ene3ies6 #i' +ill Loin yo*r )arty6 if he5s not alrea'y a 3e3"er. =n%e he5s Loine'6 hea' *) the la''er to r*n into A*'e an' t+o Atta%, S2*a' sol'iers. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP T*r,s:A*'e LV: 12 FP: <100 Steal: ;ie'ri%h BP: .000 AP: H0 $or)h: RnothingT $P: 210 7il: <000 Leaves: Bi-Potion No Effe%t: 7ravity6 Invin%i"ility6 Slee) A"ility: XAtta%,Y6 7ran' S)ar,6 $?arrier6 ?olt26 #*re2 $ani)*late: R%annotT Lo%ation: Ao%,et La*n%hing Pa' =n%e the Atta%, S2*a' ene3ies are 'ea'6 A*'e +ill %ast $?arrier on hi3self6 then start *sing his 7ran' S)ar, atta%, re)eate'ly. Chenever his life gets too lo+6 he5ll *se ?olt2 on yo*6 i33e'iately follo+e' "y #*re2 on hi3self. The easiest +ay to ne*trali8e hi3 is to *se $agi% Ba33er three ti3es to 'rain hi3 of his $P "efore ,illing the Atta%, S2*a' ene3ies. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'efeating A*'e6 go insi'e the ro%,et an' 'efeat the Senior 7r*nt that5s +aiting for yo*. =n%e yo* enter the %ontrol roo36 the ro%,et +ill ta,e off6 than,s to Pal3er (+ho so3eho+ s*rvive' getting hit "y a tr*%, "a%, in &is% -!. =n%e yo*5re in %ontrol of #lo*'6 hea' east6 then %li3" *) the la''er to

+here the B*ge $ateria is. To get it6 a))roa%h the %ontrol )anel an' e a3ine it6 then %hoose the to) o)tion (JYesJ!. #i' +ill then e )lain ho+ to enter the %o'e. If yo* 'on5t get it right on the first try6 yo*5ll have < 3in*tes to fig*re o*t the %o'e6 +hile #i' gives yo* so3e a'vi%e. If yo* fail6 the B*ge $ateria +ill "e lo+ere' into the floor an' %annot "e retrieve'. If yo* fig*re o*t the )ass+or' on the first try6 #i' +ill )oint o*t that yo* ha' to have ,no+n it in a'van%e :! Any+ay6 the %orre%t )ass+or' is as follo+s: -st: #ir%le "*tton6 2n': S2*are "*tton6 <r': F "*tton6 1th: F "*tton Yo* have to )ress the "*tton on%e for ea%h 3essage "o yo* 'on5t L*st ta) the3 in all at on%e. =n%e yo* have the B*ge an' go so*th6 "a%, o*t 7r*nt. #ontin*e so*th in the roo3 +ith the o o*t. Then L*st follo+ $ateria (or not!6 ret*rn to the to the hall+ay +here yo* fo*ght an' %li3" 'o+n the la''er6 then ygen tan,s. Shera +ill sho+ *) her to the es%a)e )o'. that %o3es *)4 %ontrol roo3 the Senior hea' so*th an' hel) yo*

=n%e yo*5re "a%, in the airshi) an' in %ontrol of #lo*'6 L*st tal, to the )ilot to ta,e %ontrol of the Bigh+in'. So3e of yo* 3ight "e thin,ing6 JBey6 if I faile' to gather all fo*r B*ge $ateria6 +o*l' it affe%t the Shinra5s )lan to 'estroy the $eteorMJ An' the ans+er is in fa%t6 no. The $eteor +ill s*rvive the i3)a%t of the ro%,et +hether it %ontains fo*r B*ge $ateria or none. That5s +hy it5s in yo*r "est interest to %olle%t the3 all. ?efore %ontin*ing on6 yo* %an get a ne+ +ea)on "y going to Ao%,et To+n an' tal,ing to the ol' 3an +ho gave yo* the Yoshiy*,i. The thir' ti3e yo* tal, to hi36 he5ll give yo* the Ven*s 7os)el.

----------------------------------------------------------------------((! Aet*rn to #os3o #anyon ----------------------------------------------------------------------Ite3s in this se%tion: - ?aha3*t ;EA= 3ateria. As Ae' FIII s*ggests6 it5s ti3e to revisit #os3o #anyon. $a,e yo*r +ay "a%, to ?*genhangen5s o"servatory an' tal, to hi3. If yo* 3anage' to %olle%t any of the B*ge $ateria6 ?*genhagen +ill let yo* store the3 here. Note that the B*ge $ateria yo* re%eive 'e)en' on ho+ O3anyO yo* +ere a"le to save6 not O+hi%hO ones yo* +ere a"le to save. For e a3)le6 the B*ge $ateria at the (n'er+ater Aea%tor is re'6 an' the one in #i'5s

ro%,et is "l*e. Bo+ever6 if yo* faile' to save the one fro3 the (n'er+ater Aea%tor6 "*t get the one fro3 the ro%,et6 yo* +ill en' *) +ith the B*ge Ae' $ateria +hen yo* visit #os3o #anyon. This "asi%ally 3eans that yo* have to have %o3)lete' all fo*r 3issions s*%%essf*lly if yo* +ant to get the B*ge ?l*e $ateria. So6 yo* 3ay as,6 +hat5s the )oint of %olle%ting the B*ge $ateriaM Cell6 if yo* 3aster %ertain 3ateria of the sa3e %olor6 then to*%h the %orres)on'ing B*ge $ateria6 yo* +ill give *) yo*r 3astere' 3ateria in ret*rn for one $aster 3ateria. For e a3)le6 if yo* 3astere' all si teen S*33on 3ateria6 then to*%he' the B*ge Ae' $ateria6 yo* +o*l' lose all yo*r 3asters "*t re%eive one J$aster S*33onJ 3ateria. $aster 3ateria have all of the a"ilities of the 3ateria yo* gave *) in or'er to get the3. For e a3)le6 yo* %an %ast any s)ell *sing the $aster $agi% 3ateria. Yo* %an earn as 3any $aster 3ateria as yo* +ant6 tho*gh yo* 3*st re-3aster all the 3ateria of that ty)e (i.e.6 all $agi% $ateria or all S*33on 3ateria! again in or'er to get another one. At least yo* +on5t have to re-%olle%t those 3ateria6 sin%e yo* get a ne+ J%o)yJ of yo*r 3astere' 3ateria +hen it is 3astere'. Yo* still have to earn a lot of AP6 tho*gh6 sin%e %o)ie' 3ateria start off at their initial AP levels. Bere is a list of the 3astere' 3ateria re2*ire' in or'er to get a $aster 3ateria: $aster #o33an' - &eath"lo+6 $ani)*late6 $i3e6 $or)h6 Sense6 Steal6 Thro+. $aster $agi% - All 2- $agi% 3ateria. $aster S*33on - All -G S*33on 3ateria. There are no J$aster S*))ortJ or J$aster In'e)en'entJ 3aterias. If yo* loo, thro*gh yo*r 3en*6 yo*5ll noti%e that +hile yo* sho*l' have eno*gh #o33an' 3ateria to earn a $aster #o33an' 3ateria6 yo* are still 3issing one S*33on 3ateria6 ?aha3*t ;ero. L*%,ily for yo*6 yo* %an get it right no+. 7o over to the B*ge ?l*e $ateria an' e a3ine it6 then )i%, the to) o)tion RJ7et %loser...JT. If yo* have the ?aha3*t an' Neo ?aha3*t 3ateria6 then yo* +ill re%ieve the J?aha3*t ;EA=J 3ateria. &on5t +orry a"o*t trying to earn $aster 3ateria as soon as )ossi"le4 %han%es are6 yo* still have yet to 3aster all of yo*r e isting 3ateria. Any+ay6 as ?*genhagen s*ggeste'6 yo*r ne t goal sho*l' "e the Forgotten #ity. To go "a%, 'o+n6 e a3ine any of the B*ge $ateria an' %hoose the thir' o)tion (J7o "a%, 'o+nJ!. =n%e yo* leave6 yo*5ll fin' yo*rself on the Bigh+in'. Tal, to the )ilot in the %o33an' roo3 to

ta,e off.

----------------------------------------------------------------------(V! &ia3on' an' (lti3ate Cea)ons ----------------------------------------------------------------------Ite3s in this se%tion: - (lti3a Cea)on6 Final Atta%, 3ateria6 A*togra)h6 #o3"at &iary6 7a3"ler. Ite3s to steal: - Aising S*n (fro3 &ia3on' Cea)on!6 #ir%let M (fro3 (lti3ate Cea)on!. Ene3y S,ills in this se%tion: - Sha'o+ Flare (fro3 (lti3ate Cea)on!. Yo* +ill nee' the J>ey to An%ientsJ for this se%tion (to get it6 refer to se%tion S!. It5s lo%ate' in an *n'er+ater t*nnel L*st to the so*th+est of ?one Village (+hi%h 3eans yo* +ill nee' the s*"3arine in or'er to get to it!. =n%e yo* rea%h the Forgotten #ity6 go to the area +here the )aths s)lit off in three 'ire%tions an' ta,e the +est )ath. Follo+ it to the ne t area6then 3a,e yo*r +ay north to the "*il'ing6 then hea' east into the %avern. $a,e yo*r +ay to the large %rystal in the %enter of the roo3 "y hea'ing east. There is an entran%e in the +all that lea's to a stair%ase. E*st go 'o+n the stair%ase an' hea' along the o*t%ro))ing to +here ?*genhagen is +aiting for yo*. After he tal,s to yo*6 ?*genhagen +ill *se the >ey to An%ients to %reate a +aterfall aro*n' the %rystal (ass*3ing yo* have it!. =n%e yo*5re in %ontrol of #lo*'6 a))roa%h the %rystal again. After that event is over6 leave the Forgotten #ity. +hen yo* try to get "a%, into the Bigh+in'6 the &ia3on' Cea)on +ill sho+ *). Fly to $i'gar6 +ait for the Cea)on to get onto 'ry lan'6 an' then +al, *) to it in or'er to fight it. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP &ia3on' Cea)on LV: R*n,no+nT FP: <D000 Steal: Aising S*n BP: <0000 AP: <D00 $or)h: R*n,no+nT $P: R*n,no+nT 7il: 2D000 Leaves: R*n,no+nT Cea,ness: Lightning No &a3age: 7ravity6 Poison A"ility: X?l*e ShotY6 XFoot Sto3)Y6 #o*nt'o+n6 &ia3on' Flash R%a*ses Silen%eT. $ani)*late: R%annotT Lo%ation: $i'gar Area Notes: #annot sense. M an'9or Aefle%t Aing

The &ia3on' Cea)on has t+o 'efense J3o'es.J In one 3o'e6 it ta,es no 'a3age fro3 )hysi%al atta%,s (in%l*'ing )hysi%al atta%, s)ells li,e 7o"lin P*n%h or MMMM!. In the other 3o'e6 it ta,es no 'a3age fro3 3agi% atta%,s (in%l*'ing Ene3y S,ills an' S*33on $agi%!. It +ill al+ays start off in the Ji33*ne to )hysi%al atta%,s 3o'e.J There5s no +ay to tell +hen it s+it%hes 3o'es--yo*r 3etho' of atta%, +ill si3)ly no longer infli%t any 'a3age. Chen the &ia3on' Cea)on is i33*ne to 3agi%6 all yo* %an really 'o is go at it +ith )hysi%al atta%,s an' Li3it ?rea,s. Yo* %an al+ays *se By)ers on yo*r %hara%ters to get yo*r Li3it ?rea, ga*ges to fill *) faster. Chen the &ia3on' Cea)on is i33*ne to )hysi%al atta%,s6 there are a n*3"er of s)ells yo* %an *se on it that +ill +or, +ell6 in%l*'ing #o3et26 Ba'es6 (lti3a6 ?olt<6 #o3et6 Ale an'er6 Aa3*h6 Torna'o6 Q*a,e<6 I%e<6 $agi% ?reath6 Trine6 A2*al*ng6 an' Flare (liste' in or'er of )referen%e!. Bo+ever6 if yo*5ve learne' ?olt<6 there is an easy 3etho' to ,ill the &ia3on' Cea)on in only a fe+ ro*n's. #ast Aefle%t P All on all 3e3"ers6 then %ast ?olt< P All on yo*r )arty. It +ill "o*n%e "a%, an' hit the "oss three ti3es for a"o*t tri)le the nor3al 'a3age. Yo* %an then %ontin*e to %ast ?olt< on yo*r )arty *ntil the &ia3on' Cea)on 'ies. It hel)s if the ?olt< %aster has high 3agi% )o+er6 so give hi3 any $agi% Pl*s 3ateria yo* 3ay have. If yo* have a se%on' 3ateria or" that %an %ast ?olt<6 yo* %an al+ays )air it +ith $P T*r"o to in%rease the 3agi%5s effe%tiveness. The "oss5s t+o 3ain atta%,s are not 3*%h to +rite ho3e a"o*t. The first is a foot sto3)6 +hi%h +ill hit for f*ll 'a3age even if yo* %ast ?arrier or ?ig 7*ar' on yo*rself. The se%on' atta%, is a "l*e "all of light +hi%h hits for Fire 'a3age. ?y no+6 yo* sho*l' have eno*gh e2*i)3ent to 'efen' ea%h )arty 3e3"er against this (i.e. e2*i) the3 +ith a Fire Aing6 Fire Ar3let6 Tetra Ele3ental6 et%.!. =)tionally6 yo* %an )air Ele3ental an' Fire6 Ifrit6 or Phoeni on their ar3or. If yo* 'on5t have the )ro)er 'efenses6 then yo* %an al+ays resort to *sing $"arrier6 +hi%h +ill re'*%e the 'a3age of the light "last. Chen the &ia3on' Cea)on is lo+ on life6 it 3ay "egin to %o*nt 'o+n. =n%e it rea%hes 8ero6 it +ill *se it5s J&ia3on' FlashJ atta%,6 +hi%h infli%ts a great 'eal of 'a3age on all 3e3"ers an' %a*ses JSilen%e.J PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the "attle6 yo*5ll "e tol' to visit the %rater on the northern %ontinent (+here 7aea5s #liff +as!. After going there6 yo* +ill "e a"le to re-enter $i'gar si3)ly "y flying over it. Bo+ever6 yo* 3ay not +ant to 'o that L*st yet.

For one thing6 $i'gar %ity is the last area in &is% 26 so if there +as anything yo* +ante' to 'o "efore the ne t 'is% (s*%h as Y*ffie5s s*"2*est!6 yo* 3ay +ant to 'o that no+. Sin%e yo* %an get a very goo' +ea)on fro3 it6 +e5re going to ta,e a 3o3ent to go after the (lti3ate Cea)on. 7et in the Bigh+in' an' fly to E*non. E*st east of the %ity is a large la,e (this a))eare' in &is% 26 after yo* a%2*ire' the airshi)!. Bo+ever6 the (lti3ate Cea)on +ill no+ "e hovering a"ove the la,e. If yo* r*n into it6 yo*5ll get to fight it. After fighting the (lti3ate Cea)on for a +hile6 it +ill fly a+ay. If yo* follo+ it6 yo*5ll see that it 3oves aro*n' at ran'o3. If yo* ra3 into it fo*r to five ti3es +ith yo*r airshi) (the n*3"er varies!6 then it +ill set a %o*rse to a )arti%*lar 'estination an' fly there. ()on arriving6 it hangs in the air +aiting for yo* to to*%h it6 at +hi%h )oint a "attle +ill ens*e. Bere are the follo+ing lo%ations +here yo* %an fight it. Note that +hat yo* %an steal fro3 the (lti3ate Cea)on 'e)en's on +here yo* fight it: Lo%ation ?attle Ty)e Ite3 to steal ----------------------------------------------------------E*non Area (at la,e! Aerial "attle #ir%let $i'eel Aerial "attle #ir%let $t. Ni"el Aerial "attle #ir%let $t. #orel Aerial "attle #ir%let 7ongaga Village 7ro*n' "attle Aefle%t Aing Fort #on'or 7ro*n' "attle Aefle%t Aing $i'gar #ity 7ro*n' "attle Aefle%t Aing Northern #rater 7ro*n' "attle Aefle%t Aing #os3o #anyon Aerial "attle Aefle%t Aing #os3o Area Aerial "attle (final! -If it flies to $i'gar #ity6 then yo* +ill en' *) )ara%h*ting into the %ity (*nless yo* are in &is% < or if yo* are in &is% 2 an' haven5t yet gone to the Northern #rater after 'efeating the &ia3on' Cea)on!. To get aro*n' this6 yo* %an al+ays save yo*r ga3e after ea%h en%o*nter +ith the (lti3ate Cea)on6 so that if it flies there6 yo* %an L*st reset an' try again. Yo* %o*l' try %hasing it aro*n' "efore visiting the Northern #rater6 "*t sin%e that is another one of it5s 'estinations6 yo*5' have to go thro*gh that s%ene an' yo*5' still r*n the ris, of it flying to $i'gar later on. &e)en'ing on the lo%ation yo* are at6 yo* 3ay have to fight it +hile it is on the gro*n' or hovering in 3i'-air. The follo+ing statisti%s are for the (lti3ate Cea)on '*ring these "attles: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP (lti3ate Cea)on LV: WG0W FP: 0 Steal: (see a"ove! BP: -00000 AP: 0 $or)h: R%annotT $P: 100 7il: 0 Leaves: R*n,no+nT Cill $iss: Earth R3i'-air "attles onlyT

No Effe%t: A"ility: $ani)*late: Lo%ation: Notes:

Cater R3i'-air "attles onlyT 7ravity (lti3a ?ea36 X?olt ?allY6 X#la+ S+i)eY6 Q*a,e2 R%annotT RvariesT #annot sense.

The (lti3a Cea)on5s 3ost )otent atta%, is the J(lti3a ?ea3J6 +hi%h %an 'o a hefty a3o*nt of 'a3age. Bo+ever6 yo* %an get aro*n' this "y )airing a Jnon-ele3entalJ 3ateria to an Ele3ental 3ateria an' )*tting the t+o on yo*r ar3or. The follo+ing 3ateria %an "e *se' in s*%h a +ay: (lti3a &estr*%t ?arrier $ystify Beal ?aha3*t ;EA= >Lata F*ll#*re Ti3e E it Seal Aestore Ba'es ?aha3*t #ontain #o3et Transfor3 Aevive >nights of Ao*n' Neo ?aha3*t ='in

Yo* sho*l' have three Ele3ental 3ateria at this )oint6 so L*st )air the3 *) +ith any of the a"ove 3ateria an' )*t the3 on yo*r %hara%ter5s ar3or. The (lti3ate Cea)on5s other atta%,s are not 3*%h to s)ea, of. It5s ?olt ?all atta%, is Fire-"ase'6 +hi%h 3eans yo* %an a"sor" it *sing any n*3"er of ite3s (Fire Ar3lets6 Fire Aings6 Tetra Ele3entals6 et%.! If yo* fight it on the gro*n'6 it %an also %ast Q*a,e2 (+hi%h is another reason to +ear a Tetra Ele3ental!. Chile gro*n'e'6 it also has a %la+ s+i)e atta%, +hi%h %annot "e 'efen'e' against6 even if yo* %ast ?arrier or ?ig 7*ar' on yo*r )arty. If yo* are *na"le to )rote%t yo*r )arty against the (lti3a ?ea3 or the ?olt ?all atta%,6 at least %ast ?ig 7*ar' or $?arrier6 +hi%h +ill lessen the 'a3age infli%te'. Alternatively6 yo* %an *se $agi% Ba33er on it fo*r ti3es to 'rain it of all it5s BP. Sin%e the (lti3a ?ea3 an' ?olt ?all %ost $P to *se6 the (lti3ate Cea)on +ill "e %o3)letely *na"le to atta%, '*ring an aerial "attle (an' is re'*%e' to *sing it5s %la+ s+i)e '*ring a gro*n' "attle!. If yo* are fighting the (lti3a Cea)on on the gro*n'6 yo* %an *se Earth atta%,s on it6 "*t if it is hanging in the air6 s*%h atta%,s +ill 3iss. Chen in the air6 yo*r )hysi%al atta%,s +ill 3iss *nless yo*r %hara%ter has a long-range +ea)on or has the Long Aange 3ateria e2*i))e'. Yo* %annot steal fro3 this ene3y *nless yo* have the Long Aange 3ateria e2*i))e'6 as +ell.

As for atta%,ing it6 s)ells li,e #o3et26 Flare6 (lti3a6 Torna'o6 $agi% ?reath6 ?rea,6 Free8e6 #o3et6 Fire<6 Q*a,e<6 ?olt<6 I%e<6 an' ?eta all 'o a fair a3o*nt of 'a3age (liste' in or'er of )referen%e!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP The (lti3ate Cea)on5s BP a3o*nt is %arrie' over fro3 "attle to "attle. After 'oing eno*gh 'a3age6 it +ill fly to #os3o #anyon for the final en%o*nter (yo* 'on5t have to ra3 into it for it to 'o this!. I +o*l' re%o33en' saving yo*r ga3e "efore yo* fight it: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP (lti3ate Cea)on LV: R*n,no+nT FP: <D000 Steal: RnothingT BP: RvariesT AP: <D00 $or)h: R%annotT $P: 100 7il: 2D000 Leaves: (lti3a Cea)on No Effe%t: Earth6 WCater6 7ravity6 Sto)6 Paralysis6 Invin%i"ility6 Slee)6 Poison6 Silen%e6 AegenW A"ility: (lti3a ?ea36 X?olt ?allY6 Sha'o+ Flare $ani)*late: R%annotT Lo%ation: RvariesT Notes: #annot sense. The (lti3ate Cea)on5s BP 'e)en's on ho+ 3*%h 'a3age yo* infli%te' on it '*ring the )revio*s "attles. It +ill *s*ally have aro*n' -D000-20000 BP. ?asi%ally6 this "attle is L*st li,e any of the )revio*s ones (see the a"ove entry on the (lti3ate Cea)on for 3ore infor3ation!. The only 'ifferen%e is that on%e yo* ,ill it6 the (lti3ate Cea)on +ill %ast Sha'o+ Flare on the %hara%ter +ho 'elivers the fatal "lo+. Therefore6 try to ,ee) at least t+o %hara%ters alive "efore ,illing it. =r6 *se $agi% Ba33er to 'rain it of $P6 in +hi%h %ase it +ill "e *na"le to %ast Sha'o+ Flare in the first )la%e (in fa%t6 'raining it of $P leaves it %o3)letely in%a)a"le of atta%,ing yo* for the rest of the "attle!. In or'er to get Sha'o+ Flare onto all of yo*r Ene3y S,ill 3ateria6 give the3 all to one %hara%ter (*nless yo*5re in &is% < an' have alrea'y gotten Sha'o+ Flare--if yo* have it on one 3ateria6 the others +on5t learn the s)ell even if it hits yo*!. Then have that )erson 'eliver the final "lo+. Yo* %an *se $?arrier or ?ig 7*ar' to re'*%e the a3o*nt of 'a3age Sha'o+ Flare infli%ts. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the (lti3ate Cea)on 'ies6 it +ill fall to the gro*n' an' e )lo'e. This has the si'e effe%t of %reating a )ath to the An%ient Forest (see Se%tion > for 'etails!. For3erly6 it %o*l' only "e rea%he' via a %olore' #ho%o"o. F*rther3ore6 on%e the (lti3ate Cea)on is 'ea'6 the A*"y Cea)on +ill

a))ear in the #orel &esert (+here the 7ol' Sa*%er is!. Yo* %an see it5s hea' sti%,ing o*t of the san'. Li,e the E3eral' Cea)on6 ho+ever6 it is in%re'i"ly )o+erf*l. Ce5ll get aro*n' to 'efeating it in a later se%tion. Another a'vantage of ,illing the (lti3ate Cea)on is that on%e yo*5ve %olle%te' the =3nislash 3an*al6 C-S*33on 3ateria6 an' (lti3a Cea)on6 yo* %an )arti%i)ate in the S)e%ial ?attle at the ?attle S2*are in the 7ol' Sa*%er. E*st go *) to the re%e)tionist an' tal, to her6 an' she5ll re%o33en' it to yo*. These are the ene3ies yo* +ill fight: Sea Cor36 Bo-%h*6 (n,no+n <6 Ser)ent6 Colf3eister6 ?ehe3oth6 $a i3*3 >i3aira6 Pro' #lo' (+ith Ea3ar Ar3or!. The )ri8e yo* re%eive for %o3)leting the s)e%ial "attle is as follo+s: -st 2n' <r' 1th Dth Ai""on ti3e ti3e ti3e ti3e ti3e yo* yo* yo* yo* an' +in: +in: +in: +in: so on: Final Atta%, 3ateria A*togra)h #o3"at &iary 7a3"ler A*togra)h6 #o3"at &iary6 7a3"ler6 or

Asi'e fro3 the Final Atta%, 3ateria an' Ai""on6 the other ite3s have no )*r)ose. They5re L*st *seless )ri8es6 li,e the $asa3*ne6 -9<D sol'ier6 Tiss*e6 et%. It 3ay "e te3)ting to )lay the S)e%ial ?attle over an' over in or'er to +in a Ai""on6 "*t the %han%e of the3 sho+ing *) see3s )retty lo+6 I$B= ('i' Oa lotO of "attling "efore finally getting one!.

----------------------------------------------------------------------(C! Aet*rn to $i'gar #ity ----------------------------------------------------------------------Ite3s in this se%tion: - Eli ir 16 $egali ir6 Aegis Ar3let6 Starlight Phone6 Eli ir6 $a Aay6 Po+er So*%e 26 7*ar' So*r%e6 $in' So*r%e 26 $agi% So*r%e6 C-Ite3 3ateria6 Pile ?*n,er6 $aster Fist6 7lo+ Lan%e6 S)ee' So*r%e6 BP Sho*t6 ?ehe3oth Born6 Aagnaro,6 $ystile6 $issing S%ore. Ite3s to steal: - To*)h Aing (fro3 Aeno!6 $inerva ?an' (fro3 Elena!6 ;ie'ri%h (fro3 A*'e!. To re-enter $i'gar6 L*st fly over it in the Bigh+in'. Yo*5ll have a %han%e to %hange yo*r )arty 3e3"ers "efore lea)ing off the 'e%, of the airshi). =n%e yo* lan'6 follo+ #ait Sith into the alley+ay. There6 yo* %an fin' a Save Point to *se. Tal, to #ait Sith6 an' he5ll o)en

*) the tra)'oor.

Then %li3" 'o+n to the *n'ergro*n' area.

Bere6 %li3" 'o+n the la''er an' follo+ the slo)ing )ath east. Chen it t*rns north6 follo+ it to the +all an' r*n +est to rea%h a %hest %ontaining an Eli ir. Then hea' all the +ay to the east to fin' a %hest hol'ing a $egali ir. No+ ret*rn to the entran%e an' go 'o+n the stairs. #li3" 'o+n the la''er to a ne+ area. Bere6 go +est an' %li3" the la''er in the "a%, of the roo3. It lea's *) to a treas*re %hest "a%, in the first area +hi%h %ontains an Aegis Ar3let. No+ go "a%, 'o+n an' hea' all the +ay to the east. Yo*5ll rea%h a )latfor3 that +ill fall +hen yo* ste) on it (there5s no a+ay aro*n' this!. =n%e yo* lan'6 hea' +est an' %li3" *) the la''er. It lea's to a %h*te that 'e)osits yo* in a ne+ area. Bere6 hea' +est an' o)en *) the %hest yo* fin' to re%eive a Starlight Phone. Then hea' east an' o)en the %hest near the la''er to get an Eli ir. No+ go 'o+n the la''er an' +al, east to L*3) 'o+n onto the li) of the %h*te la"le' J12.J Cal, into it to rea%h another area. 7o +est an' %li3" *) the la''er. At the to)6 there is a %hest to the +est +hi%h hol's the $a Aay. No+ go "a%, an' go 'o+n the %h*te6 so that yo*5re "a%, at the area +here yo* got the Starlight Phone. Press to the +est to L*3) "a%, onto the )latfor3. #li3" "a%, *) to +here the %h*te la"le' J-2J is6 an' go *) the near"y stairs. This lea's to a Save Point. Cest of it is a %ra+l+ay that lea's to a t*nnel. Bere6 yo* have the o)tion of going north or so*th. If yo* go so*th6 yo* %an get several JSo*r%eJ ite3s an' the C-Ite3 3ateria6 "*t then yo*5ll have to a ton of "a%,tra%,ing. If yo* +ant to get the C-Ite3 3ateria +itho*t 'oing all that +or,6 L*st +ait *ntil yo*5re a"le to ret*rn to ?one Village in &is% <. If yo* 'i'n5t get the C-Ite3 3ateria in $i'gar6 yo* +ill "e a"le to 'ig it *) there. Any+ay6 if yo* +ant to get all the ite3s6 start hea'ing so*th. The s%reens +ill re)eat a %o*)le of ti3es6 an' yo* +ill r*n into so3e of yo*r )arty 3e3"ers ('e)en'ing on +ho is in yo*r )arty!. Event*ally6 in one of the overhea' s%enes (+here yo* %an see the )assages "ran%hing off!6 yo*5ll see a treas*re %hest near the so*th+est area of the s%reen. Insi'e is a Po+er So*r%e. In the ne t overhea' area6 there is a %hest right +here the )aths s)lit. Insi'e of it is a 7*ar' So*r%e. In the ne t overhea' area6 there are t+o %hests6 one %ontaining a $in' So*r%e an' the other a $agi% So*r%e. ?eyon' it is the en' of the t*nnel. Bere6 there is a C-Ite3 3ateria lying in the east %orner of the s%reen6 an' a Save Point in the +est %orner. No+ go "a%, north6 ta,ing the east )assage ea%h ti3e (all the +est )aths are 'ea' en's!. =n%e yo* ret*rn to the se%tion of the t*nnel +here yo* first arrive' (the area +ith the la''er on the +est +all!6 hea' north to r*n into the T*r,s. If yo* %o3)lete' Y*ffie5s s*"-2*est (see &is% -6 Se%tion V!6 then yo* +ill have the o)tion to fight the3 or not. If yo* 'i'n5t 'o the s*"-2*est6 then yo* have no %hoi%e "*t to fight the3. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

T*r,s:Elena LV: WD<W BP: <0000 $P: -00 A"sor"s: No Effe%t: FP: G100 Steal: $inerva ?an' AP: H00 $or)h: R%annotT 7il: /000 Leaves: RnothingT #ol' 7ravity6 WParalysis6 Sto)6 Invin%i"ility6 Slee)W A"ility: XAtta%,Y6 XFire S+athY Rhits allT6 X?o3"Y6 X#har3Y R%a*ses #onf*seT $ani)*late: R%annotT Lo%ation: Cin'ing T*nnel Notes: #annot sense. T*r,s:Aeno LV: D0 BP: 2D000 $P: 200 A"sor"s: No Effe%t: FP: 1D00 Steal: To*)h Aing AP: 1D0 $or)h: R%annotT 7il: <000 Leaves: Eli ir Lightning 7ravity6 WParalysis6 Sto)6 Invin%i"lity6 Slee)W A"ility: XAtta%,Y6 Ele%tro)ro'6 T*r, Light $ani)*late: R%annotT Lo%ation: Cin'ing T*nnel LV: DBP: 2H000 $P: 2D0 A"sor"s: No Effe%t: FP: DD00 Steal: ;ie'ri%h AP: G00 $or)h: R%annotT 7il: D000 Leaves: Eli ir Fire W7ravity6 Paralysis6 Sto)6 Invin%i"ility6 Slee)W A"ility: XAtta%,Y6 7ran' S)ar, $ani)*late: R%annotT Lo%ation: Cin'ing T*nnel ?efore the "attle "egins6 3a,e s*re yo* have t+o Ai""ons e2*i))e'6 to %o*ntera%t Elena5s #har3 atta%,. Yo* %an e2*i) anti-fire ite3s (li,e Fire Ar3lets or Tetra Ele3entals! to a"sor" the 'a3age fro3 her Fire S+ath atta%,6 "*t it5s not that 'a3aging any+ay (an' yo*5ll "e *sing ?ig 7*ar' in "attle any+ay!. Also6 the T*r,s %an 'o a lot of 'a3age +ith their )hysi%al atta%,s6 so 3a,e s*re %hara%ters +ith long range +ea)ons are in the "a%, ro+ (or give so3eone the Long Aange 3ateria an' )*t the3 in the "a%, ro+!. The first thing yo* +ant to 'o is %ast ?ig 7*ar' on yo*rself. This is "e%a*se ?arrier +ill re'*%e 'a3age fro3 any of the T*r,s5 )hysi%al atta%,s6 as +ell as Aeno5s Ele%tro)ro' an' Elena5s "o3" an' Fire S+ath atta%,s. $?arrier +ill re'*%e 'a3age fro3 Aeno5s T*r, Light an' A*'e5s 7ran' S)ar,. Pl*s6 it never h*rts to have yo*r +hole )arty in Baste. The ne t thing to 'o is %ast Slo+ P All on the T*r,s6 as +ell as ?a' ?reath or Ba'es (sin%e yo* %an )oison all three 3e3"ers!. Ea%h T*r, is resistant to a )arti%*lar ty)e of ele3ental atta%,. The "est +ay aro*n' this is to *se atta%,s that 'on5t *se those ele3ents6 s*%h as Ale an'er or any of the ?aha3*t s*33ons. $agi% s)ells li,e (lti3a6 Q*a,e<6 an' A2*al*ng %an also "e *se'. &on5t "other +ith

T*r,s:A*'e

Ty)hoon6 >Lata6 or $agi% ?reath6 as these +ill heal all three T*r,s. Nor3ally6 Aeno an' A*'e are in the "a%, ro+6 an' Elena is in front. Bo+ever6 if yo* atta%, Elena6 she +ill res)on' "y 3oving into the "a%, ro+6 +hi%h )la%es Aeno an' A*'e in front as a res*lt (even tho*gh she5s the only %hara%ter 3oving aro*n'!. Finally6 note that +hat ,in' of a+ar' yo* get is 'eter3ine' "y +hi%h T*r, yo* ,ill first. If yo* 3anage to ,ill all three of the3 at on%e (say6 "y re'*%ing their life all to the sa3e a3o*nt6 then %asting a gro*) s)ell that 'oes 3ore 'a3age than that a3o*nt!6 then yo* +ill get the %o3"ine' totals6 +hi%h in this %ase a''s *) to -G100 FP6 -HD0 AP6 -D000 gil6 an' t+o Eli irs. If yo* ,ille' Elena first6 then yo* +o*l' re%ieve G100 FP6 H00 AP6 /000 gil6 an' no ite3s. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'efeating the T*r,s6 hea' north. Yo*5ll rea%h an area +here the )ath s)lits. Ta,e the east )ath6 an' %ontin*e along it *ntil yo* rea%h another area +here the )ath s)lits. Bere6 ta,e the +est )ath. It lea's to a 'ea' en'6 "*t there is a la''er on the +est +all that yo* %an %li3" *). It lea's to the Shinra BQ. Bea' north to fin' a Save Point. No+ go north into the "*il'ing. Bere6 if yo* 3isse' the it on the 3essage "oar' at stairs *) to the se%on' in the northeast %orner of the sho) to fin' a Pile se%on' T*rtle5s Para'ise flyer6 yo* %an fin' the northeast en' of the floor. No+ ta,e the floor. If yo* go into the A%%essories Sho) the s%reen6 yo* %an o)en *) the %hests insi'e ?*n,er an' $aster Fist.

No+6 ta,e the elevator *) to the D.th floor6 an' go into the elevator on the east +all. Ta,e it *) to the G<r' floor. The +alls that *se' to "e here are gone6 so 3a,e yo*r +ay to the roo3 north+est of the roo3 +ith the %o3)*ter. In here is an ite3 "ag hol'ing a 7lo+ Lan%e. No+ go *) to the G1th floor. 7o over to the ven'ing 3a%hine in the north+est %orner of the %enter roo3. If yo* )*t 3oney in here the last ti3e yo* +ere here (in &is% -!6 then yo* %an e a3ine the 3a%hine6 %hoose the to) o)tion (to "ang on it!6 an' yo*5ll get a $in' So*r%e an' a S)ee' So*r%e. Then go into the lo%,er roo3 to the north. If yo* e a3ine the "a%, ro+ of lo%,ers6 yo*5ll fin' one that %ontains the BP Sho*t +ea)on. There5s one ite3 left to %olle%t6 "*t getting it %an "e )retty "oring. 7o "a%, to floor D. an' go thro*gh the 'oor on the +est +all to rea%h a stair+ell. If yo* really +ant to go all the +ay "a%, 'o+n6 yo* %an fin' the ?ehe3oth Born on one of the lan'ings6 one s%reen a"ove the lan'ing +here yo* fo*n' the Eli ir (+hi%h +ill still "e there if yo* 'i'n5t get it the first ti3e aro*n'!. =n%e yo*5re 'one looting the Shinra "*il'ing6 go "a%, 'o+n into the *n'ergro*n' t*nnel. Bea' so*th (ignoring the )ath lea'ing to the east!6 *ntil yo* rea%h another s)lit )assage +here a t*nnel goes to the +est. It +ill lea' o*tsi'e. Bere6 %li3" *) the +all an' try to hea' north--yo*5ll "e inter%e)te' "y a "oss.

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Pro*' #lo' LV: WD<W FP: -D000 Steal: RnothingT BP: G0000 AP: 2D00 $or)h: R%annotT $P: <20 7il: 20000 Leaves: Aagnaro, No Effe%t: 7ravity6 Poison6 WBaste6 Slo+6 Sto)6 Paralysis6 #onf*se6 Frog6 $ini3*36 ?erser,6 Invin%i"ility6 Silen%e6 Slee)W A"ility: XAtta%,Y6 X7*n FireY6 Crist Laser6 >nee Fire6 >nee ?len'6 ?ea3 #annon Rhits allT $ani)*late: R%annotT Lo%ation: $i'gar6 Se%tor H Notes: #annot sense. Ea3ar Ar3or LV: G2 BP: 20000 $P: <00 No Effe%t: Sto)6 ?erser,6 FP: H000 Steal: RnothingT AP: -D00 $or)h: R%annotT 7il: -0000 Leaves: RnothingT 7ravity6 WPoison6 Poison6 Baste6 Slo+6 Paralysis6 #onf*se6 Frog6 $ini3*36 Invin%i"ility6 Silen%e6 Slee)W A"ility: $ateria-La33er $ani)*late: R%annotT Lo%ation: Part of Pro*' #lo'.

Start the "attle "y %asting ?ig 7*ar' or ?arrier P All on yo*r )arty. ?arrier +ill re'*%e the 'a3age fro3 every one of the Pro*' #lo'5s atta%,s e %e)t the ?ea3 #annon (+hi%h %an "e re'*%e' via $?arrier!. Yo*5ll ,no+ +hen a ?ea3 #annon atta%, is %o3ing "e%a*se the "oss +ill ,neel over. It *s*ally starts 'oing this +hen it5s life has "een re'*%e' to half or less. If yo* %an5t *se $?arrier or ?ig 7*ar' on yo*rself6 then L*st *se $agi% Ba33er on the Pro*' #lo' for three ro*n's6 sin%e it re2*ires $P to fire the ?ea3 #annon. The Ea3ar Ar3or has an atta%, %alle' J$ateria-La33er6J +hi%h yo* thin, +o*l' seal yo*r $ateria or so3ething li,e that. In fa%t6 it 'oesn5t see3 to 'o anything at all. As for atta%,ing the "oss6 these s)ells +or, +ell: Flare6 Torna'o6 (lti3a6 ?rea,6 Free8e6 #o3et6 $agi% ?reath6 Q*a,e<6 Fire<6 an' I%e< (in or'er of 'a3age infli%te'!. Finally6 note that yo* +ill gain 3ore FP9AP97il "y 'efeating the Ea3ar Ar3or "efore ,illing Pro*' #lo' (the total is -D000 FP6 2D00 AP6 an' 20000 gil!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After the Pro*' #lo' is 'efeate'6 hea' north. There are t+o %hests to the east +hi%h %ontain an Eli ir an' a $ystile. There is also a Save Point yo* %an *se. If ?arret isn5t in yo*r )arty6 3a,e s*re he is a 3e3"er "efore %ontin*ing. =n%e he5s Loine'6 go *) the stairs. If he5s not in yo*r )arty6 yo* %an fin' Vin%ent on the first lan'ing. =n the se%on' lan'ing yo* +ill fin' a %hest %ontaining the $issing S%ore6 "*t

=NLY if ?arret is in yo*r %*rrent )arty. If he isn5t6 no 3atter ho+ har' yo* loo,6 yo* +ill not "e a"le to fin' the %hest. =n%e yo* rea%h the to) of the %annon an' hea' east6 yo*5ll en%o*nter BoLo6 +ho +ill fight yo*. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP BoLo LV: D0 FP: 0 Steal: RnothingT BP: -<000 AP: 0 $or)h: R%annotT $P: 2D0 7il: 0 Leaves: RnothingT No Effe%t: 7ravity6 WPetrifi%ation6 Slo+-n*3"6 Frog6 $ini3*36 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Slee)W A"ility: #a)s*le $ani)*late: R%annotT Lo%ation: $a,o #annon ?a' Aa) Sa3)le LV: <1 BP: --000 $P: -20 A"ility: $ani)*late: Lo%ation: Notes: LV: 12 BP: -0000 $P: 200 A"ility: $ani)*late: Lo%ation: Notes: FP: 0 Steal: AP: 0 $or)h: 7il: 0 Leaves: XAtta%,Y6 ?ig Fang6 Evil R%annotT $a,o #annon #reate' "y J#a)s*le.J RnothingT R%annotT RnothingT Poison

Poo'ler Sa3)le FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT XAtta%,Y6 Fire2 R%annotT $a,o #annon #reate' "y J#a)s*le.J

BoLo +ill "egin "y *sing the #a)s*le a"ility to s*33on JSa3)leJ 3onsters to ai' hi3. To get aro*n' that6 si3)ly %ast ?ig ?reath6 +hi%h +ill )*t "oth 3onsters to slee). =r6 *se Frog Song t+i%e6 or Slee)el P All. Yo* %an then %on%entrate on atta%,ing BoLo6 +ho is a sitting '*%,. &on5t forget6 if yo* ,ill off his 3onsters6 he +ill si3)ly %reate 3ore of the3. Belleti% BoLo LV: DD BP: 2G000 $P: 200 No Effe%t: FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 W#onf*se6 Petrifi%ation6 Slo+-

n*3"6

Frog6 $ini3*36 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Silen%eW A"ility: XAtta%,Y6 ?io 7as R%a*ses PoisonT6 Slee)el $ani)*late: R%annotT Lo%ation: $a,o #annon Left Ar3 LV: DD FP: 0 Steal: RnothingT

BP: 21000 $P: 100 No Effe%t:

AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT W#onf*se6 Petrifi%ation6 Slo+-n*3"6 Frog6 $ini3*36 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 &eath Senten%e6 Invin%i"ility6 Silen%eW A"ility: R*n,no+nT $ani)*late: R%annotT Lo%ation: Part of Belleti% BoLo. Notes: The Left Ar3 %an "e 'a3age' "y 7ravity. Aight Ar3 LV: DD BP: D000 $P: <00 No Effe%t: FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 W#onf*se6 Petrifi%ation6 Slo+-n*3"6 Frog6 $ini3*36 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 &eath Senten%e6 Invin%i"ility6 Silen%eW A"ility: XSta"Y6 #onf* $ani)*late: R%annotT Lo%ation: Part of Belleti% BoLo.

Yo* have several o)tions +hen fighting Belleti%. =ne is to %on%entrate on ,illing the 3ain "o'y. Another one is to ,ill "oth han's (altho*gh this ta,es longer "e%a*se they have 3ore %o3"ine' BP than Belleti%6 an' he %an revive either of the3!. &oing this +ill ,ill off the 3ain "o'y6 as +ell. The final o)tion is to 'a3age all "o'y )arts at on%e "y *sing gro*) effe%t s)ells6 li,e $agi% ?reath6 ?eta6 an' A2*al*ng. I )refer the last 3etho'6 as this +ill res*lt in the Aight Ar3 getting ,ille' off fre2*ently6 giving yo* so3e ti3e "efore it %o3es "a%, (altho*gh BoLo %an revive it in the ro*n' follo+ing it5s 'eath!. This is also *sef*l "e%a*se yo* 'on5t have to +orry a"o*t the Aight Ar3 *sing #onf* all the ti3e6 +hi%h %an really "e 'etri3ental to yo*r )arty if yo* have any )o+erf*l atta%,ers in yo*r gro*). (se Chite Cin' to restore lost BP an' to heal stat*s ail3ents. Yo* %an *se ?ig 7*ar' to 'efen' against )hysi%al atta%,s6 as +ell as to re'*%e the effe%tiveness of ?io 7as. Lifefor3-BoLo NA LV: WDHW BP: <0000 $P: -00 No Effe%t: FP: 2D000 Steal: RnothingT AP: 2D00 $or)h: R%annotT 7il: G000 Leaves: Po+er So*r%e 7ravity6 WInvin%i"ility6 Silen%e6 Slee)6 Paralysis6 Sto)6 Poison6 Slo+-n*3"6 Petrifi%ation6 &eath6 &eath Senten%e6 $ini3*36 FrogW A"ility: XAtta%,Y6 Silen%e6 Slo+6 #o3"o R%a*ses Poison9&ar,ness9Slee)T $ani)*late: R%annotT Lo%ation: $a,o #annon Notes: #annot sense.

BoLo5s final an' easiest for3. Altho*gh it5s )ri%ey6 yo* %an al+ays %ast Aesist on anyone +ho 'oesn5t have a Ai""on in or'er to 'efen' against BoLo5s #o3"o atta%,. =r6 give so3eone a Bea'"an' or Fairy Aing6 so that at least one %hara%ter %annot "e )*t to slee). Yo* *se E%ho S%reens to %*re a %hara%ter +ho has "een silen%e'4 other+ise6 *se Chite Cin' to re3ove stat*s ail3ents an' ,ee) yo*r life *). If yo* *se s)ells on BoLo6 he5ll %o*nter +ith the afore3entione' JSilen%e6J so yo* 3ay +ant to sti%, +ith )hysi%al atta%,s (*nless yo*r 3agi%*ser has a Ai""on e2*i))e' or has "een Aesiste'!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Cith BoLo 'ea'6 yo*5ve %o3)lete' &is% 2. there5s only one 'is% left. Yo*5re al3ost there4

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ <. &IS# < CAL>TBA=(7B @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ Please note that any referen%es to se%tion letters are referring to this se%tion only. If I53 referring to a se%tion fro3 the )revio*s )art of the +al,thro*gh6 I +ill +rite6 JSe%tion #6 &is% T+oJ or so3ething along those lines. Therefore6 if yo* see a note li,e Jrefer to se%tion ?6J then I a3 referring to Se%tion ? in the &is% Three Cal,thro*gh only. ----------------------------------------------------------------------(A! Things To &o ----------------------------------------------------------------------Ite3s in this se%tion: - Li3ite' $oon. Yo*5ll start o*t on the Bigh+in' 'e%,. Chile yo* %o*l' %ontin*e on an' e )lore the Northern #rater (+hi%h is the last level of the ga3e!6 there are so3e other events yo* 3ay +ant to 'o first. 7o "a%, into the )ilot5s roo3 an' tal, to the )ilot. Pi%, the to) o)tion to ass*3e %ontrol of the Bigh+in'. Yo*5ll noti%e that yo*r airshi) is no+ ro%,et)o+ere'. No+ that yo*5re in &is% <6 a %o*)le of ne+ events are availa"le to yo*. For one thing6 yo* %an no+ 'ig *) J*nretrieva"leJ ite3s fro3 ?one

Village that yo* 3ight have 3isse' the first ti3e aro*n'6 li,e the Phoeni or C-Ite3 3ateria. Yo* %an also get a ne+ +ea)on for Ae' FIII "y ret*rning to #os3o #anyon. P*t Ae' FIII in yo*r )arty an' tal, to ?*genhagen6 +ho yo*5ll fin' lying *)stairs on the %o*%h in his o"servatory. Be +ill give yo* the Li3ite' $oon.

----------------------------------------------------------------------(?! Northern #rater #ave ----------------------------------------------------------------------Ite3s in this se%tion: - Save #rystal6 7*ar' So*r%e <6 $in' So*r%e 26 $agi% So*r%e 26 Eli ir <6 Po+er So*r%e 26 BP A"sor" 3ateria6 $egali ir <6 Bero &rin, 26 Ae3e'y 26 Va%%ine 26 Shiel' 3ateria6 I3)erial 7*ar'6 C-$agi% 3ateria6 #o*nter 3ateria6 L*%, So*r%e6 T*r"o Ether 26 $ega All 3ateria6 $agi% #o*nter 3ateria6 S)ee' So*r%e 26 F-Potion 26 $ystile6 Tetra Ele3ental. Ite3s given to yo* "y yo*r frien's: - S)ee' So*r%e (fro3 #i'!6 $ythril (a%t*ally a $ystile6 fro3 Tifa!6 7*ar' So*r%e (fro3 ?arret!6 $in' So*r%e (fro3 Ae' FIII!6 Eli ir (fro3 #ait Sith!6 Last Eli ir (a%t*ally a $egali ir6 fro3 Vin%ent!6 Last Eli ir (a%t*ally a $egali ir6 fro3 Y*ffie!. Ite3s to steal: - &ragon Ar3let (fro3 &ar, &ragon!6 Eli ir (fro3 $aster Ton"erry or 7ighee!6 T*r"o Ether (fro3 Ar3ore' 7ole36 $over6 or &eath &ealer!. Ite3s to 3or)h: - Ai""on (fro3 $aster Ton"erry!6 7*ar' So*r%e (fro3 Ar3ore' 7ole3!6 Prote%t Aing (fro3 $over!. Ene3y S,ills in this se%tion: - Laser6 &ragon For%e ("oth fro3 &ar, &ragon!6 $agi% ?reath6 LD &eath ("oth fro3 Parasite!6 Angel5s Chis)er (fro3 Pollensalta!6 Ao*lette (fro3 &eath &ealer!6 Sha'o+ Flare an' Pan'ora5s ?o ("oth fro3 &ragon ;o3"ie!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Please note: There is a nasty glit%h involving not "eing a"le to leave the Northern #ave after having entere' it. $a,e s*re yo*5ve save' yo*r ga3e "efore going insi'e6 as yo* 3ay not "e a"le to leave. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

To re-enter the Northern #rater6 L*st fly the Bigh+in' over the %enter of the %rater an' try to lan' ()ress the F "*tton!. =n%e yo* lan'6 %li3" 'o+n the la''er an' hea' so*th+est. In the ne t area6 yo* %an sli'e 'o+n the si'e of the %rater "y %hoosing the to) o)tion. =n%e yo*5ve rea%he' the ne t area6 hea' +est. There is a %ave entran%e here that yo* %an enter to ret*rn to the Bigh+in' (if yo* +ant to 'o this6 go thro*gh the %ave6 then %li3" the stri) of ro%, L*st east of the entran%e!. For no+6 %ontin*e +est an' o)en the %hest6 +hi%h hol's a Save #rystal. &on5t +orry a"o*t the gro*n' giving +ay as yo* %ontin*e--yo* %an L*st ho) over the ga)s. F*rther along the )ath is another %hest %ontaining a 7*ar' So*r%e. In the ne t area6 hea' east an' L*3) 'o+n the le'ges to rea%h a %hest +hi%h hol's a 7*ar' So*r%e. #ontin*e so*th to rea%h another %hest +hi%h %ontains a $in' So*r%e. At the "otto36 hea' +est an' )ress the #ir%le "*tton to %li3" *) onto the le'ge. $ove +est an' %li3" *) the ne t t+o le'ges6 then hea' east to rea%h a %hest +hi%h hol's a $agi% So*r%e. No+ go "a%, +est an' %li3" *) the ne t t+o le'ges. Then go all the +ay to the east an' %li3" *) the tall le'ge6 then go +est to rea%h a %hest +hi%h %ontains an Eli ir. Then 3a,e yo*r +ay +est to the le'ge in the north+est %orner an' %li3" *) to rea%h a %hest +hi%h hol's a Po+er So*r%e. If yo* +al, east fro3 here6 yo*5ll 3ove "ehin' a +all of ro%, an' %an rea%h a glinting or" +hi%h is an BP A"sor" 3ateria. No+ %li3" "a%, 'o+n6 hea' +est6 an' %li3" *) the le'ge to rea%h the area +here yo* first arrive'. To get "a%, 'o+n6 L*st hea' east again an' go 'o+n the le'ges. At the so*theast %orner of the s%reen6 L*st hea' so*th to rea%h the ne t area. Bere6 hea' east. #lo*' +ill fall 'o+n to another le'ge. 7o +est to fin' a %hest +hi%h hol's a $in' So*r%e. Then go "a%, to the e'ge of the le'ge6 t*rn6 an' )ress the #ir%le "*tton to L*3) to the le'ge a"ove the %hest. A*n to the +est an' #lo*' +ill 'ro) 'o+n again. There5s a near"y o)ening in the +all6 so go insi'e. In here is a %hest %ontaining a $egali ir. 7o "a%, o*tsi'e6 L*3) onto the le'ge6 an' r*n to the east. &ro) 'o+n "y the %hest yo* L*st o)ene'6 then %ontin*e east to 'ro) 'o+n again. Then6 go insi'e the o)ening in the +all. It lea's to another le'ge. &ro) off of it onto the gro*n'6 then hea' +est6 %li3"ing *) the le'ges as yo* go. If yo* r*n all the +ay to the +est6 yo*5ll 'ro) 'o+n to an area +ith another o)ening an' a %hest6 +hi%h %ontains a Bero &rin,. After getting it6 go in the o)ening. It +ill ta,e yo* )ast a %hest +hi%h hol's a 7*ar' So*r%e. F*rther north is a %hest %ontaining a Po+er So*r%e (yo* %an rea%h it "y going thro*gh the hole in the +all!. =n%e yo*5re "a%, at the to)6 yo* %an L*st go all the +ay to the east an' +or, yo*r +ay 'o+n6 going east fro3 the so*thern le'ges instea' of %li3"ing *) the3. This lea's yo* to a final le'ge that lea's 'o+n to the ne t area6 +hi%h is the first 3aLor L*n%tion )oint. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

In the ne t area6 %li3" 'o+n the t+o stalagtites. This is the area6 "t+6 +here the glit%h o%%*rs--yo* si3)ly +on5t "e a"le to %li3" "a%, *) the stalagtite6 even if yo* )ress the #ir%le "*tton to e a3ine it. If this ha))ens to yo*6 there5s really nothing yo* %an 'o a"o*t it. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Any+ay6 +hen yo* rea%h the "otto36 yo*5ll r*n into yo*r tea33ates. Fro3 here on6 there are 3*lti)le )aths that yo* %an ta,e6 an' yo* %an 'ivi'e *) yo*r tea3 an' sen' the3 along the vario*s )aths. Chat5s 3ore6 yo*r frien's +ill fin' %ertain ite3s to give to yo* 'e)en'ing on +here yo* sen' the3. They a%t*ally ta,e the ite3s fro3 the treas*re %hests6 too6 so if yo* go "a%, an' %he%, o*t the )ath they too,6 yo*5ll noti%e that %hests are o)en 9 ite3s are 3issing6 et%. Bo+ever6 there is a tri%, that lets yo* %olle%t the ite3s on all three )aths Oan'O 3a,es yo*r frien's %olle%t ite3s off one of the )aths as +ell6 so yo*5re really getting 3ore ite3s than is )ossi"le to re%eive nor3ally. This is the 3etho' that +e5re going to *se6 so ,ee) rea'ing. If yo* +ant to see ho+ the other ro*tes +or, an' +hat ite3s yo*r tea3 3e3"ers +ill give yo* 'e)en'ing on +hat %hoi%e yo* 3a,e6 see Se%tion #. Any+ay6 no+ that yo*5re at the first L*n%tion6 sen' everyone to the right6 an' sen' #lo*' to the left. Then hea' so*th+est to the ne t s%reen. Bere is a se%on' L*n%tion. Sen' #lo*' to the *))er )ath6 then follo+ it northeast to the ne t area. In this area6 L*3) 'o+n fro3 the ro%, onto the root. Then go so*th an' east to the en' of the root4 yo* %an L*3) onto the near"y ro%, le'ge an' go +est to rea%h a %hest hol'ing a $agi% So*r%e. No+ go "a%, to the entran%e an' hea' northeast along the root. #lo*' +ill r*n *n'er+ater an' e3erge on a root to the east. Fro3 here6 hea' +est to rea%h a %hest %ontaining a Ae3e'y. Then hea' east an' follo+ the )ath into the ne t area. Bere6 hea' north an' then +est to rea%h a %hest %ontaining a Va%%ine. No+ hea' east an' follo+ the )ath as it %*rves *) the si'e of the ro%, to the +est6 +here there is a green or" lying on the gro*n'. This is the Shiel' 3ateria. If yo* atte3)t to hea' so*th fro3 here6 #lo*' +ill r*n *n'er+ater to another area +here a %hest is6 +hi%h %ontains an I3)erial 7*ar'. No+ hea' north to go "a%, to +here the Shiel' 3ateria +as6 then %li3" 'o+n the ro%, an' hea' east. There5s a treas*re %hest in the far %orner +hi%h has a Bero &rin, insi'e. Yo* %an then e it this area "y hea'ing north an' follo+ing the )ath as it %*rves east. In the ne t area6 if yo* e )lore the *))er area near the trees +hile going along the stone "asin6 yo* %an fin' a C-$agi% 3ateria. If yo* then go "a%, an' go 'o+n into the 3i''le of the "asin6 yo*5ll fin' a shining light here that yo* %an +al, thro*gh. If yo* e a3ine the gro*n' in the 3i''le of it6 yo*5ll fin' a #o*nter 3ateria. After getting it6 %ontin*e +est to the o)ening in the +all an' go thro*gh

it. This +ill 'e)osit yo* in the final area. E*st north of yo* is a %hest %ontaining a L*%, So*r%e. 7et it "*t O'on5tO go to the stairs at the +est en' of the roo36 or the tri%, to %olle%t 3ore ite3s +ill not +or,. Instea'6 %ontin*e north thro*gh the o)ening in the northeast +all. Bere6 hea' east6 then north to rea%h a %hest %ontaining a T*r"o Ether. 7o to the +est an' L*3) a%ross the )latfor3s as yo* hea' +est. Yo*5ll noti%e that as yo*5re L*3)ing6 yo*5ll a))roa%h a glo+ing or" that is floating in the air (it5s har' to see '*e to the "right lights that are every+here!. If yo* )ress the #ir%le "*tton as yo* near it6 yo* %an gra" the or"6 +hi%h is the $ega All 3ateria. If yo* 3ess *) an' 3iss it6 L*st L*3) "a%, an' try again. Any+ay6 after getting the 3ateria6 %ontin*e +est to rea%h a %hest +hi%h hol's a S)ee' So*r%e. Then go "a%, east to +here the %hest +ith the T*r"o Ether +as. 7o *) the stairs to the east an' follo+ the )ath as it lea's +est6 then east to a %hest %ontaining an F-Potion. Then e it this area "y hea'ing north. In the ne t area6 follo+ the )ath. No+ here6 on the +est si'e of the roo36 the "a%,gro*n' is glo+ing a "right green %olor. If yo* loo, to the far so*th+est6 yo*5ll see a )at%h +here the green light "rightens into a +hite )at%h. Floating *) an' 'o+n near the "otto3 of the +hite area is a $agi% #o*nter 3ateria. Tr*st 3e6 it is VEAY 'iffi%*lt to see. S)otting the $ega All 3ateria in the )revio*s s%reen +as 3*%h easier to 'o (sin%e this 3ateria is not 'ar,ly %olore' an' is against a +hite "a%,gro*n'!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Yo* 3ay +ant to a'L*st the "rightness on yo*r s%reen if yo* %an5t see it (or L*st )ress #lo*' *) against that area +hile ta))ing the #ir%le "*tton to sear%h re)eate'ly *ntil yo* gra" the $agi% #o*nter 3ateria!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Any+ay6 in this area6 there is also a Va%%ine an' a T*r"o Ether yo* %an )i%, *) fro3 t+o %hests. #li3" *) the s)ire in the 3i''le of the roo3 an' ,ee) follo+ing the )ath. In the ne t area6 yo*5ll %o3e a%ross a %hest +ith another F-Potion6 an' north of it is a %hest hol'ing a Ae3e'y. To the far east is a )ath that lea's north to a %hest +ith an Eli ir insi'e. After getting it6 ret*rn to the %enter )latfor3 an' go north. This +ill lea' yo* "a%, to the roo3 +here yo* %hose to ta,e the *))er )ath originally. 7o north "a%, to the original L*n%tion )oint6 then hea' east *ntil yo* rea%h the ne t area. Bere6 follo+ the s)iralling )ath 'o+n *ntil yo* rea%h a ga) in the floor. Pi%, the to) o)tion to %li3" 'o+n to a ne+ area. Bere6 there is a %hest to the +est hol'ing

a $ystile6 an' an Eli ir lying aro*n' to the east. Follo+ the )ath "ehin' it 'o+n to the gro*n' floor. There is a %hest to the so*theast +hi%h hol's a Tetra Ele3ental6 an' to the north is a %hest %ontaining a S)ee' So*r%e. Fro3 here6 go east6 then north to rea%h a %hest +hi%h has a $egali ir insi'e of it. No+ go "a%, so*th a "it an' follo+ the *))er )ath east *ntil yo* rea%h another %hest hol'ing a $egali ir. 7o "a%, east an' %ontin*e north to rea%h the ne t area. Bere6 follo+ the ri"%age as it s)irals aro*n' an' 'o+n to the so*th. In the ne t area6 hea' to the stairs to the +est to 3eet *) +ith yo*r %o3)anions. Sin%e yo* sent the3 all along the right )ath (+hi%h yo* L*st %leare'!6 they +ill give yo* so3e of the ite3s yo*5ve alrea'y %olle%te' (s*%h as another $ystile an' $egali ir!. At this )oint6 there5s not 3*%h else to 'o "*t "eat the ga3e. If yo* +ant to go an' 'o anything else o*t in the Corl' $a) (s*%h as fighting the Cea)ons!6 no+ +o*l' "e a goo' ti3e to 'o it. If yo* +ant to6 yo* %an *se yo*r Save #rystal here to 3a,e a Save Point (altho*gh I )ersonally never have a *se for it!. If yo* +ant to finish *) the ga3e6 L*st hea' so*th an' %hoose the to) o)tion6 then s,i) 'o+n to Se%tion & for 3ore infor3ation.

----------------------------------------------------------------------(#! Northern #rater #ave Ao*tes ----------------------------------------------------------------------This se%tion lists the vario*s ro*tes yo* %an ta,e after rea%hing the first JL*n%tion )ointJ a"o*t half+ay thro*gh the last level. Note that if yo* sen' Y*ffie on a )ath "y herself6 she +on5t have any ite3s to give to yo* at the en'. Yo* have to sen' so3eone +ith her so that they +ill Jre3in'J her to han' over the ite3 she5s fo*n'. Also note that no"o'y in yo*r %*rrent )arty +ill have an ite3 to give yo* on%e yo* rea%h the final area an' 3eet *) +ith yo*r tea33ates. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A=(TE - (LEFT9(P! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP -. #lo*' an' all )arty 3e3"ers sent left. 2. Everyone sent 'o+n6 #lo*' sent *). In this area6 L*3) 'o+n fro3 the ro%, onto the root. Then go so*th an' east to the en' of the root4 yo* %an L*3) onto the near"y ro%, le'ge an' go +est to rea%h a %hest hol'ing a $agi% So*r%e. No+ go "a%, to the entran%e an' hea' northeast along the root. #lo*' +ill r*n *n'er+ater an' e3erge on a root to the east. Fro3 here6 hea' +est

to rea%h a %hest %ontaining a Ae3e'y. )ath into the ne t area.

Then hea' east an' follo+ the

Bere6 hea' north an' then +est to rea%h a %hest %ontaining a Va%%ine. No+ hea' east an' follo+ the )ath as it %*rves *) the si'e of the ro%, to the +est6 +here there is a green or" lying on the gro*n'. This is the Shiel' 3ateria. If yo* atte3)t to hea' so*th fro3 here6 #lo*' +ill r*n *n'er+ater to another area +here a %hest is6 +hi%h %ontains an I3)erial 7*ar'. No+ hea' north to go "a%, to +here the Shiel' 3ateria +as6 then %li3" 'o+n the ro%, an' hea' east. There5s a treas*re %hest in the far %orner +hi%h has a Bero &rin, insi'e. Yo* %an then e it this area "y hea'ing north an' follo+ing the )ath as it %*rves east. In the ne t area6 3a,e yo*r +ay +est 'o+n into the 3i''le of the stone "asin. There is a shining light here that yo* %an +al, thro*gh6 "*t if yo* e a3ine the gro*n' in the 3i''le of it6 yo*5ll fin' a #o*nter 3ateria. After getting it6 %ontin*e +est to the o)ening in the +all an' go thro*gh it. This +ill 'e)osit yo* in the final area. E*st north of yo* is a %hest %ontaining a L*%, So*r%e. 7et it an' %ontin*e +est to the ste)s to 3eet yo*r tea33ates. Ite3s given to yo* "y yo*r frien's: - Eli ir (fro3 #i'!6 T*r"o Ether (fro3 Tifa!6 Ae3e'y (fro3 ?arret!6 S)ee' So*r%e (fro3 Ae' FIII!6 F-Potion (fro3 #ait Sith!6 $ega All 3ateria (fro3 Vin%ent!6 Va%%ine (fro3 Y*ffie!. Ene3ies on this ro*te: - Alle3agne6 #hristo)her I 7ighee6 $agi% Pot6 $over6 $aster Ton"erry. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A=(TE 2 (LEFT9&=CN! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP -. #lo*' an' all )arty 3e3"ers sent left. 2. Everyone sent *)6 #lo*' sent 'o+n. In this area6 )ress 'o+n re)eate'ly to 3a,e #lo*' lea) 'o+n to the lo+er level. If yo* go to the east6 yo* %an L*3) 'o+n to a lo+er le'ge6 then follo+ the le'ges north to a %hest +hi%h hol's an Eli ir. Then go "a%, to the large le'ge an' hea' +est to rea%h a %hest +hi%h %ontains a Ae3e'y. #ontin*e so*th an' L*3) onto the s3all le'ge to rea%h another %hest hol'ing an F-Potion6 then %ontin*e so*theast to the ne t area. Bere6 hea' so*th an' L*3) 'o+n the t+o le'ges to the floor. To the +est is a %hest hol'ing a T*r"o Ether. No+ hea' east an' follo+ the )ath as it %*rves north6 to +here another %hest is at. Insi'e is a Va%%ine. Follo+ the )ath as it s)irals +est an' so*th. There is a $agi% #o*nter 3ateria here6 "*t it5s floating in the +hite )ortion

of that green light e3anating fro3 the "a%,gro*n'. E*st go to the far so*th+est an' loo, %aref*lly6 *sing the #ir%le "*tton to sear%h. It5s very har' to s)ot6 an' yo* 3ay nee' to t*rn yo*r "rightness 'o+n in or'er to a%t*ally see the 3ateria. =n%e yo* get it6 follo+ the )ath to the ne t area. Bo) 'o+n the le'ge to the +est to rea%h a %hest hol'ing an F-Potion6 then hea' +est an' follo+ the )ath "a%, to the east an' 'o+n the ste)s. Yo*5ll fin' a %hest %ontaining a T*r"o Ether. No+ go +est. Bere6 there is a )latfor3 to the north an' a 3ateria or" floating in the air. If yo* )ress *) to L*3) onto the )latfor36 #lo*' +ill a*to3ati%ally L*3) onto it6 then L*3) +est to the ne t le'ge. In or'er to gra" the 3ateria6 ta) the #ir%le "*tton as #lo*' nears the 3ateria. If yo* 3ess *)6 yo* %an al+ays )ress right to L*3) "a%, onto the )latfor3 an' 'o+n6 at +hi%h )oint yo* %an t*rn aro*n' an' try again. =n%e yo*5re a"le to gra" the floating or"6 yo*5ll get the $ega All 3ateria. To the +est of the $ega All 3ateria is a %hest %ontaining a S)ee' So*r%e. After getting it6 go "a%, to the %hest +here the T*r"o Ether +as an' go so*th6 then +est a%ross the ga) an' 'o+n to the ne t area. Bere6 go so*theast to rea%h a %hest hol'ing a L*%, So*r%e. #ontin*e so*th+est to +here the ste)s are6 an' the rest of yo*r tea33ates +ill sho+ *). Ite3s given to yo* "y yo*r frien's: - I3)erial 7*ar' (fro3 #i'!6 Bero &rin, (fro3 Tifa!6 Va%%ine (fro3 ?arret!6 Shiel' 3ateria (fro3 Ae' FIII!6 Ae3e'y (fro3 #ait Sith!6 $agi% So*r%e (fro3 Vin%ent!6 #o*nter 3ateria (fro3 Y*ffie!. Ene3ies on this ro*te: - Alle3agne6 Ar3ore' 7ole36 >ing ?ehe3oth6 $aster Ton"erry. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A=(TE < (LEFT9(P =A &=CN! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP -. #lo*' sent left6 all )arty 3e3"ers sent right. 2. #lo*' sent *) or 'o+n. See instr*%tions I ene3y listings for Ao*te - or 2. Ite3s given to yo* "y yo*r frien's: - S)ee' So*r%e (fro3 #i'!6 $ythril (a%t*ally $ystile6 fro3 Tifa!6 7*ar' So*r%e (fro3 ?arret!6 $in' So*r%e (fro3 Ae' FIII!6 Eli ir (fro3 #ait Sith!6 Last Eli ir (a%t*ally $egali ir6 fro3 Vin%ent!6 Last Eli ir (a%t*ally $egali ir6 fro3 Y*ffie!. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A=(TE 1 (AI7BT! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP -. #lo*' sent right.

2. All )arty 3e3"ers sent left. Bea' east *ntil yo* rea%h the ne t area. Bere6 follo+ the s)iralling )ath 'o+n *ntil yo* rea%h a ga) in the floor. Pi%, the to) o)tion to %li3" 'o+n to a ne+ area. Bere6 there is a %hest to the +est hol'ing a $ystile6 an' an Eli ir lying aro*n' to the east. Follo+ the )ath "ehin' it 'o+n to the gro*n' floor. There is a %hest to the so*theast +hi%h hol's a Tetra Ele3ental6 an' to the north is a %hest %ontaining a S)ee' So*r%e. Fro3 here6 go +est6 then north to rea%h a %hest +hi%h has a $egali ir insi'e of it. No+ go so*th L*st a "it an' hea' +est along the *))er )ath6 follo+ing it all the +ay +est an' *) to a %hest +hi%h hol's a $egali ir. No+ go "a%, east an' %ontin*e north )ast the o)ene' %hest to rea%h the ne t area. Bere6 follo+ the ri"%age as it s)irals aro*n' an' 'o+n to the so*th. In the ne t area6 hea' to the east an' o)en the %hest to get the L*%, So*r%e6 then hea' to the stairs to 3eet *) +ith yo*r %o3)anions. Ite3s given - I3)erial ?arret!6 $ega All to yo* "y yo*r frien's: 7*ar' (fro3 #i'!6 T*r"o Ether (fro3 Tifa!6 Va%%ine (fro3 S)ee' So*r%e (fro3 Ae' FIII!6 F-Potion (fro3 #ait Sith!6 3ateria (fro3 Vin%ent!6 #o*nter 3ateria (fro3 Y*ffie!.

Ene3ies on this ro*te: - &eath &ealer6 &ragon ;o3"ie6 $al"oro6 Parasite6 Pollensalta.

----------------------------------------------------------------------(&! The Final ?attle ----------------------------------------------------------------------Ite3s to steal: - Eli ir (fro3 Iron $an!. Ite3s to 3or)h: - Es%ort 7*ar' (fro3 Iron $an!. Ene3y S,ills in this se%tion: - Pan'ora5s ?o (fro3 &ragon ;o3"ie!6 Sha'o+ Flare (fro3 &ragon ;o3"ie or SaferWSe)hiroth!. Yo*5ll start off "y 3a,ing another )arty of three 3e3"ers. =n%e yo*5re rea'y to go6 start ho))ing 'o+n the )latfor3s. Yo*5ll fight the follo+ing ene3ies in this or'er: Alle3agne6 Iron $an6 Iron $an6 Iron $an6 &ragon ;o3"ie At the "otto3 of the )it6 yo* +ill fight Eenova on%e again. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP EenovaWSYNTBESISA

LV: WG-W BP: G0000 $P: G00 No Effe%t:

FP: G0000 Steal: RnothingT AP: D00 $or)h: R%annotT 7il: 0 Leaves: RnothingT Earth6 Poison6 7ravity6 Paralysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%e. A"ility: ?io2 $ani)*late: R%annotT Lo%ation: Insi'e the Planet Notes: #annot sense. The "o'y of Eenova. EenovaWSYNTBESIS? LV: GBP: -0000 $P: G00 A"ility: $ani)*late: Lo%ation: Notes: EenovaWSYNTBESIS# LV: GBP: H000 $P: G00 No &a3age: A"ility: $ani)*late: Lo%ation: Notes: FP: 0 Steal: RnothingT AP: D00 $or)h: R%annotT 7il: 0 Leaves: RnothingT XAtta%,Y R%annotT Insi'e the Planet The right tenta%le of Eenova. FP: 0 Steal: RnothingT AP: D00 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity XAtta%,Y6 A"sor" R%annotT Insi'e the Planet The left tenta%le of Eenova.

Eenova %an 'o a lot of 'a3age +ith her tenta%le atta%,s. Chat5s 3ore6 she %an revive the tenta%les if they are ,ille'. I re%o33en' *sing Ene3y S,ills li,e $agi% ?reath6 ?eta6 an' A2*al*ng to 'a3age 3*lti)le targets. Then6 *se Sha'o+ Flare on her "o'y on%e the tenta%les are 'ea'. Sin%e they +ill "e revive' +ith only -91th their total BP in a fe+ ro*n's6 L*st *se another gro*)-effe%t s,ill (li,e $agi% ?reath! to ,ill the3 off again. =n%e Eenova5s life 'ro)s to aro*n' -9Gth6 she +ill "egin %o*nting 'o+n fro3 five. If she rea%hes 8ero6 she +ill %ast (lti3a on the )arty6 then 'ie. Bo+ever6 yo* +ill gain no FP or AP if she 'ies in this 3anner. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'efeating Eenova6 yo* +ill have the %han%e to 3a,e another )arty to fight Se)hiroth. Chat5s 3ore6 yo* 3ay "e a"le to asse3"le 3ore than one tea3 (yo* %an asse3"le t+o or three tea3s!. Bo+ this +or,s an' +hat 'eter3ines the n*3"er of tea3s yo* %an 3a,e isn5t really %lear. It5s "een sai' that yo*r total ga3e ti3e has so3ething to 'o +ith this. Cith al3ost .H ho*rs on the %lo%,6 I +as a"le to s)lit into t+o gro*)s no 3atter ho+ 3any ti3es I )laye'. It5' "e interesting to hear if other )eo)le al+ays got one or three tea3s an' ha' a 'ifferent ti3e.

=ther )eo)le say that ho+ long it ta,es yo* to 'efeat Eenova affe%ts yo*r tea3s6 "*t I5ve "eaten her "oth 2*i%,ly an' have ta,en 3y ti3e an' I still got the sa3e res*lt. Chen yo*5re 'one asse3"ling the tea3(s!6 %hoose the to) o)tion (let5s go6 everyone!. If yo* %hoose the "otto3 o)tion6 yo* %an re-asse3"le "oth tea3s. =n%e yo*5re rea'y to go6 yo*5ll then get to fight Se)hiroth. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ?i88aroWSe)hiroth A (#hest! LV: WG-W FP: -Steal: RnothingT BP: 10000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM Notes: #annot sense. ?i88aroWSe)hiroth ? (Bea' Portion! LV: GFP: -Steal: RnothingT BP: 2000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM ?i88aroWSe)hiroth # (Left 9 Aight #ore! LV: GFP: -Steal: RnothingT BP: -0000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM ?i8arroWSe)hiroth & (Left 9 Aight $agi%! Rsho*l'er )ortionT LV: GFP: -Steal: RnothingT BP: G000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -A"sor"s: Fire No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM

?i8arroWSe)hiroth E (Left 9 Aight $agi%! R+ing ti)T A"sor"s: Fire LV: GFP: -Steal: RnothingT BP: 1000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM Fighting ?i88arroWSe)hiroth %an "e so3e+hat annoying. For one thing6 it has 3*lti)le "o'y )arts that %an "e revive' after they are ,ille'. Chat5s 3ore6 it has t+o %ores that are invin%i"le6 an' the %ore %an *se an a"ility %alle' J?i88arro EnegyJ (their s)elling6 not 3ine! to heal itself "y *)+ar's of G000 BP )er *se. Chat5s 3ore6 the "oss has a host of atta%,s6 in%l*'ing: XAtta%,Y ?olt< Q*a,e< I%e< &e3i< Slo+ ?i88arro Enegy (heals self! Stig3a (%a*ses 'a3age an' Poison P Slo+ to all 3e3"ers!. A*rora Fen%e ()ro'*%es a 3isse' heal atte3)t on all 3e3"ers... )*r)ose *n,no+n!.

Chen it %o3es to a%t*ally fighting ?i88aro Se)hiroth6 yo* %an *se gro*) effe%t s)ells (li,e A2*al*ng or Trine! to 'o heavy 'a3age to all )arts6 or sing*lar s)ells (li,e ?rea, or Sha'o+ Flare! to 'o heavy 'a3age to a "o'y )art. &on5t "other +ith Fire-"ase' atta%,s (in%l*'ing $agi% ?reath!6 as this +ill only heal )arts (&! an' (E!. Yo*r strategy to 'efeat Se)hiroth 'e)en's on ho+ 3any tea3s yo* +ere a"le to for3. If yo* +ere a"le to for3 3ore than one tea36 then yo* have the o)tion of s+it%hing tea3s ea%h ti3e yo* ,ill one of ?i88arro Se)hiroth. To 'o so6 %hoose the left o)tion (JYeah6 a littleJ!. If yo* +ant to %ontin*e fighting6 %hoose the right o)tion (JNot reallyJ!. Aea' on for 3ore infor3ation on ho+ to *se yo*r tea3s effe%tively: If yo* only have one tea36 si3)ly ,ill off all the "o'y )arts *ntil only )arts (A! an' (#! are left. Yo*5ll get a 3essage that the 'efense of )art (#! (the %ore! has "een lessene'. No+ ,ill the %ore6 +hi%h +ill )revent Se)hiroth fro3 *sing J?i88arro EnegyJ to heal itself. Then ,ill off Part (A! an' any re3aining )arts that 3ight have revive'. If yo* have t+o tea3s6 ,ill off a "o'y )art an' %hange to the se%on' tea3 at the first %han% eyo* get. Yo*5ll noti%e that +hen *sing the se%on' tea36 Se)hiroth 'oesn5t *se J?i88arro Enegy.J So6 ,ill off all the "o'y )arts6 +hi%h +ill lo+er the %ore5s 'efense ()art #!. Then ,ill the %ore. =n%e all "o'y )arts are 'ea'6 s+it%h "a%, to the first tea3 an' ,ill off the re3aining "o'y )arts6 3a,ing s*re to ,ill the %ore "efore yo* 'estroy )art (A! (or else it +ill L*st *se

?i88arro Enegy to heal itself!. If yo* 'on5t s+it%h "a%, to the -st tea3 after ,illing off all the "o'y )arts6 yo*5ll "e for%e' to sit there an' ta,e atta%,s +hile +aiting for a )ortion of the "o'y to revive. I haven5t gotten to this "oss +ith three tea33ates6 "*t I ass*3e the 3etho' yo*5' *se +o*l' "e si3ilar to the t+o tea3 3etho'. Fin' the tea3 against +hi%h ?i88aro Se)hiroth 'oes not *se J?i88arro Enegy6J then ,ill off all the "o'y )arts6 then the %ore6 then s+it%h to another tea3 an' %ontin*e. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After 'efeating this for3 of Se)hiroth6 yo*5ll get to fight hi3 again6 *sing +hi%hever tea3 'elivere' the finishing "lo+ to ?i88aro Se)hiroth. It ta,es a +hile for the last "attle to loa'6 "y the +ay6 so 'on5t get s*r)rise' if yo* fin' yo*rself staring at a "la%, s%reen for a +hile. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP SaferWSe)hiroth LV: W/0W FP: 0 Steal: RnothingT BP: R*n,no+nT AP: 0 $or)h: R%annotT $P: GH0 7il: 0 Leaves: RnothingT No Effe%t: 7ravity6 Earth6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Silen%e6 Poison6 Aefle%t6 Aegen6 Sto)W A"ility: XAtta%,Y6 Call6 &eS)ell6 ?rea,6 Sha'o+ Flare6 &een6 Pale Borse R%a*ses Toa'6 $ini3*3T6 S*)er Nova R%a*ses #onf*se6 Slee)6 Silen%eT6 XFloatY6 Beartless Angel Rre'*%es life of )arty 3e3"ers to - )ointT. $ani)*late: R%annotT Lo%ation: MMMM Notes: #annot sense. Start off "y %asting ?ig 7*ar' or else ?arrier an' $?arrier on ea%h %hara%ter. ?arrier +ill 'efen' yo* fro3 the "oss5 )hysi%al atta%,s6 +hile $?arrier +ill re'*%e the 'a3age of Pale Borse6 Sha'o+ Flare6 an' &een. If yo* atte3)t to *se a 3agi% s)ell on Se)hiroth6 he +ill %ast Call on hi3self. So6 if yo* +ant6 3a,e it so3ething 'a3aging6 li,e Sha'o+ Flare. Yo* %an also %ast Slo+ on Se)hiroth (or *se ?a' ?reath for the sa3e effe%t!. Se)hiroth 3ay %ast &eS)ell on hi3self6 "*t at least that 3eans it5s a ro*n' free of 'a3age for yo*r )arty. Alternately6 *se $agi% Ba33er on Se)hiroth *ntil he r*ns o*t of $P4 this +ill re'*%e his arsenal of atta%,s. Yo*5re in for tro*"le if Se)hiroth floats *) into the air. For one thing6 only long-range atta%,s %an hit hi3 (*nless yo* gave yo*r %hara%ter a Long Aange 3ateria!. Chat5s 3ore6 he5s also li,ely to *se the S*)er Nova atta%, on yo* (+hi%h %a*ses a n*3"er of stat*s ail3ents an' 'oes heavy 'a3age!6 or JBeartless Angel6J +hi%h re'*%es the life of every )arty 3e3"er to one )oint. It5' hel) to have a

fe+ $egali irs han'y in sit*ations li,e these (or6 *se Angel Chis)er on one %hara%ter6 then have the3 *se Chite Cin' on the rest of the )arty!. Se)hiroth5s JPale BorseJ %an also in'*%e several stat*s ail3ents6 so 3a,ing s*re %hara%ters have Ai""ons e2*i))e' +ill hel) 3atters a lot. In ter3s of strategy6 this is te%hni%ally the last "attle6 so yo* 3ight as +ell atta%, Se)hiroth +ith everything yo*5ve got. :! PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP After ,illing Safer6 yo* have to fight Se)hiroth one last ti3e. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Se)hiroth LV: R*n,no+nT FP: 0 Steal: R%annotT BP: R*n,no+nT AP: 0 $or)h: R%annotT $P: R*n,no+nT 7il: 0 Leaves: RnothingT A"ility: XAtta%,Y $ani)*late: R*na"leT Lo%ation: R*n,no+nT Yo*r only o)tion is to *se =3nislash. If yo* 'on5t *se it6 an' Se)hiroth atta%,s yo*6 yo* +ill %o*nter +ith =3nislash. Interestingly eno*gh6 if #lo*' ha' a #o*nter Atta%, 3ateria e2*i))e'6 then yo* +ill 3a,e a %o*nteratta%,6 an' ,ill Se)hiroth +itho*t ever *sing =3nislash. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP An' that5s that. Sit "a%, an' enLoy the en'ingK

----------------------------------------------------------------------(E! E3eral' Cea)on ----------------------------------------------------------------------Ite3s in this se%tion: - Earth Bar)6 $aster #o33an' 3ateria6 $aster $agi% 3ateria6 $aster S*33on 3ateria. This se%tion 'eals +ith ,illing the the E3eral' Cea)on6 +hi%h sho+s *) on%e the (lti3a Cea)on has "een 'estroye' (see the &is% 2 +al,thro*gh6 se%tion V for 3ore infor3ation!. &es)ite the fa%t that the A*"y Cea)on has )o+erf*l atta%,s an' an *ngo'ly a3o*nt of BP (so3e )eo)le say a 3illion4 I +o*l' say so3e+here a"ove .006000 )oints!6 it %an "e ,ille' +ith a lot less hassle than yo* 3ight thin,. Bere are the E3eral' Cea)on5s statisti%s:

PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP E3eral' Cea)on LV: R*n,no+nT FP: D0000 Steal: RnothingT BP: R*n,no+nT AP: D0000 $or)h: R%annotT $P: 0 7il: D0000 Leaves: Earth Bar) A"ility: E3eral' Shoot6 E3eral' ?ea36 Aevenge Sta3)6 Aire Ta3 Stor3 $ani)*late: R%annotT Lo%ation: (n'er+ater Notes: #annot sense. Eye (?l*e or Yello+! LV: BP: 2D000 $P: 0 A"ility: FP: R*n,no+nT Steal: RnothingT AP: R*n,no+nT $or)h: R%annotT 7il:R*n,no+nT Leaves: R*n,no+nT X?l*e Eye ?ea3Y6 XYello+ Eye ?ea3Y R'rains $PT $ani)*late: R%annotT Lo%ation: (n'er+ater

There are several 3etho's that %an "e *se' to ,ill the E3eral' Cea)on: =NE $AN $ETB=& ----------------------------------------------------------------------Perha)s the si3)lest set-*) for ,illing the E3eral' Cea)on is the Jone 3anJ 3etho'. It ta,es a +hile6 "*t is very effe%tive: -. Prior to fighting the E3eral' Cea)on6 get into a "attle an' ,ill off yo*r t+o tea33ates. 2. Then e2*i) yo*r re3aining %hara%ter +ith S)rint Shoes. <. =n yo*r +ea)on or ar3or6 lin, >nights of Ao*n' +ith BP A"sor". 1. Also e2*i) a $i3e an' (n'er+ater 3ateria. D. If yo*r %hara%ter5s life is "elo+ ....6 give the3 BP Pl*s 3ateria to raise their life as high as yo* )ossi"ly %an (see G6 ho+ever!. G. $a,e s*re yo* have as fe+ 3ateria e2*i))e' as )ossi"le. This is "e%a*se the E3eral' Cea)on has an atta%, that +ill infli%t ---'a3age for ea%h 3ateria e2*i))e'. This 3eans that if yo* have nine or 3ore 3ateria on yo*r )ersona6 yo* +ill "e instantly ,ille'. /. (se a Tran2*ili8er on yo*rself to enter the JSa'nessJ state6 an' )*t yo*rself into the "a%, ro+. H. (se a Tent or other ite3 to refill yo*r BP an' $P. .. Save yo*r ga3e. -0. 7o to yo*r s*"3arine6 an' s*"3erge. Yo* %an fin' the E3eral' Cea)on in vario*s s)ots *n'er+ater (it5s ran'o3!. If it5s not 3oving aro*n' in the 3ain "ay6 it %an "e fo*n' near lan'3ar,s6 s*%h as the 7elni,a6 or the %rashe' Shinra s*". Si3)ly to*%h it to get into "attle. --. In "attle6 %ast >nights of Ao*n'. -2. Fro3 then on6 %hoose J$i3eJ ea%h ro*n' *ntil the E3eral' Cea)on 'ies. The S)rint Shoes are ne%essary to ens*re that the E3eral' Cea)on 'oesn5t get in 3ore than t+o atta%,s in a ro+ (sin%e yo*5ll 'ie other+ise!.

P*tting yo*rself in the "a%, ro+ an' *sing a Tran2*ili8er on yo*r %hara%ter +ill hel) re'*%e the a3o*nt of 'a3age the E3eral' Cea)on5s )hysi%al atta%,s infli%t. Finally sin%e >oA an' BP A"sor" are lin,e'6 yo* +ill get "a%, tens of tho*san's of BP (altho*gh the 'is)lay 3ay give yo* a 'ifferent rea'ing6 yo*5ll still get "a%, the )ro)er a3o*nt!. This 3a,es it very 'iffi%*lt for the E3eral' Cea)on to ,ill yo*. &=(?LE >NI7BTS =F A=(N& $ETB=& ----------------------------------------------------------------------The J&o*"le >nights of Ao*n'J 3etho' +or,s li,e the sa3e 3etho' yo* *se' on the A*"y Cea)on. Yo* nee' to e2*i) C-S*33on an' %ast >oA t+i%e6 then $i3e yo*rself re)eate'ly. This 3etho' +or,s faster than the Jone 3anJ 3etho'6 "*t it re2*ires that yo*r >oA 3ateria is at level t+o or higher (t+o stars!. If it is (an' yo* have a C-S*33on 3ateria!6 yo* sho*l' really *se this 3etho' over the Jone 3anJ 3etho'. TC= =A TBAEE $AN $ETB=& ----------------------------------------------------------------------Yo* %an *se either of the a"ove 3etho's +ith 3ore than one %hara%ter6 )rovi'ing that yo* have 3ore than one $i3e or $aster #o33an' 3ateria. Bo+ever6 sin%e >oA P BP A"sor" +ill only heal the *ser an' not the +hole )arty6 the other %hara%ters r*n the ris, of getting ,ille' off "et+een $i3e atte3)ts. Still6 if yo* %an 'o this6 it5s )refera"le to the Jone 3anJ 3etho'. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP =n%e yo* ,ill the E3eral' Cea)on6 yo* +ill re%eive the Earth Bar). Aet*rn to >al3 To+n an' enter the ho*se in the northeast area of to+n. 7o *) to the se%on' floor. If yo* tal, to the 3an here6 he +ill ta,e yo*r Earth Bar) an' give yo* one of ea%h $aster 3ateria as a re+ar'.

----------------------------------------------------------------------(F! A*"y Cea)on ----------------------------------------------------------------------Ite3s in this se%tion: - &esert Aose6 a 7ol' #ho%o"o. This se%tion 'eals +ith ,illing the the A*"y Cea)on6 +hi%h sho+s *) on%e the (lti3ate Cea)on has "een 'estroye' (see the &is, 2 +al,thro*gh6

se%tion V for 3ore infor3ation!. &es)ite the fa%t that the A*"y Cea)on has )o+erf*l atta%,s an' an *ngo'ly a3o*nt of BP (so3e )eo)le say a 3illion4 I +o*l' say so3e+here a"ove /D06000 )oints!6 it %an "e ,ille' +ith a lot less hassle than yo* 3ight thin,. Bere are the A*"y Cea)on5s statisti%s: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP A*"y Cea)on LV: R*n,no+nT FP: 1D000 Steal: RnothingT BP: R*n,no+nT AP: D0000 $or)h: R%annotT $P: 0 7il: <0000 Leaves: &esert Aose A"sor"s: Fire No &a3age: 7ravity A"ility: XAtta%,Y6 ?ig S+ing Rhits allT6 #o3et26 Chirlsan' Rre3oves one %hara%terT6 (lti3a6 A*"y Aay R%a*ses #onf*sionT6 A*"y Fla3e $ani)*late: R%annotT Lo%ation: #orel &esert (7ol' Sa*%er Area! Notes: #annot sense. Yo* %annot 'a3age the A*"y Cea)on *nless it5s han's are in the gro*n'. A*"y5s Tenta%le A LV: R*n,no+nT FP: R*n,no+nT Steal: RnothingT BP: 10000 AP: R*n,no+nT $or)h: R%annotT $P: 0 7il: R*n,no+nT Leaves: R*n,no+nT No &a3age: Cater6 7ravity A"ility: XAtta%,Y R%a*ses )hysi%al 'a3ageT $ani)*late: R%annotT Lo%ation: Part of A*"y Cea)on. Notes: #annot sense. A*"y5s Tenta%le ? LV: R*n,no+nT FP: R*n,no+nT Steal: RnothingT BP: 10000 AP: R*n,no+nT $or)h: R%annotT $P: 0 7il: R*n,no+nT Leaves: R*n,no+nT No &a3age: Cater6 7ravity A"ility: XAtta%,Y R'rains $P6 %a*ses &eath Senten%eT $ani)*late: R%annotT Lo%ation: Part of A*"y Cea)on. Notes: #annot sense. The A*"y Cea)on *ses JChirlsan'J as a %o*nter +hen atta%,e'. This re3oves a %hara%ter fro3 the "attle. =n%e only one %hara%ter is left6 the A*"y Cea)on )*ts it5s han's into the gro*n'6 +hi%h "e%o3e A*"y5s Tenta%le A an' ?6 res)e%tively. Chile yo* %an )oison the tenta%les an' even ,ill the36 this serves no )*r)ose6 as A*"y %an si3)ly )*t it5s han's "a%, into the gro*n' later on to )ro'*%e t+o 3ore tenta%les. As for the A*"y Cea)on6 yo* %an *se $?arrier to re'*%e the 'a3age fro3 it5s A*"y Aay an' A*"y Fla3e. That6 of %o*rse6 is ass*3ing yo*5re trying to "attle this s*%,er hea' on6 +hi%h isn5t a goo' i'ea. There are several other 3etho's that %an "e *se' to ,ill the A*"y Cea)on +hi%h are 3*%h 3ore effe%tive:

=NE $AN $ETB=& ----------------------------------------------------------------------Perha)s the si3)lest set-*) for ,illing the A*"y Cea)on is the Jone 3anJ 3etho'. It ta,es a +hile6 "*t is very effe%tive: -. Prior to fighting the A*"y Cea)on6 get into a "attle an' ,ill off yo*r t+o tea33ates. 2. Then e2*i) yo*r re3aining %hara%ter +ith a $ystile an' Ai""on. <. =n the $ystile6 lin, >nights of Ao*n' +ith BP A"sor". 1. Also e2*i) $i3i%6 C-S*33on6 an' Ba'es. These 'on5t nee' to "e lin,e'. D. If yo*r %hara%ter5s life is "elo+ ....6 give the3 BP Pl*s 3ateria to raise their life as high as yo* )ossi"ly %an. G. If yo*r J$agi% at,J stat. is lo+6 give yo*r %hara%ter so3e $agi% Pl*s 3ateria. G. (se a Tran2*ili8er on yo*rself to enter the JSa'nessJ state. H. (se a Tent or other ite3 to refill yo*r BP an' $P. .. Save yo*r ga3e. -0. 7o to the #orel &esert6 an' *se the Bigh+in' or a 7ol' #ho%o"o to to*%h the A*"y Cea)on (it loo,s li,e a re' hea' 3oving thro*gh the san'. --. =n%e it )*ts it5s han's into the gro*n'6 %hoose JC-S*3.J an' )i%, Ba'es an' >nights of Ao*n'. -2. Fro3 then on6 %hoose J$i3eJ ea%h ro*n' *ntil the A*"y Cea)on 'ies. So6 ho+ 'oes this 3etho' +or,M Cell6 "y starting off the "attle +ith only one %hara%ter6 A*"y +ill )*t it5s ar3s into the gro*n'6 +hi%h 3a,es it v*lnera"le to )hysi%al atta%,. ?y +earing a $ystile6 yo* have a higher %han%e of eva'ing ene3y s)ells6 +hi%h in this %ase +o*l' "e the A*"y Cea)on5s J(lti3aJ s)ell. Cearing a Ai""on )revents the tenta%les fro3 infli%ting a stat*s ail3ent on yo* +hen they hit yo*. ?y *sing a Tran2*ili8er on yo*rself6 yo* ens*re that A*"y5s Tenta%les +ill hit yo* for the lo+est a3o*nt of 'a3age )ossi"le. Finally6 %asting Ba'es an' >nights of Ao*n' allo+s yo* to 'a3age the A*"y Cea)on Oan'O )araly8e it (than,s to Ba'es!. This )revents it fro3 atta%,ing yo*6 as it has a nasty ha"it of interr*)ting yo*r t*rn in or'er to get in an atta%, of it5s o+n. ?e%a*se >nights of Ao*n' is lin,e' to BP A"sor"6 yo* +ill also earn "a%, so 3*%h BP )er %asting that it +on5t even "e 'is)laye' )ro)erly (it +ill say yo* earne' "a%,6 say6 --</ BP6 +hen the a3o*nt is really *) in the tens of tho*san's!. This ens*res that yo*r life +ill stay f*ll thro*gho*t the "attle. Baving a $agi% Pl*s 3ateria e2*i))e' +ill also "oost the a3o*nt of 'a3age that ea%h ,night infli%ts '*ring >nights of Ao*n'. &=(?LE >NI7BTS =F A=(N& $ETB=& ----------------------------------------------------------------------This +or,s li,e the Jone 3anJ 3etho'6 "*t yo* %ast >nights of Ao*n' t+i%e instea' of >oA P Ba'es. Bo+ever6 this re2*ires that yo*5ve gotten >nights of Ao*n' *) to Level 2 or higher (t+o stars!. This 3etho' is slightly ris,ier (sin%e the A*"y Cea)on +ill "e atta%,ing yo* "et+een

%astings!6 "*t it %an "e 'one6 an' is 3*%h faster than the Jone 3anJ 3etho'. TC= =A TBAEE $AN $ETB=& ----------------------------------------------------------------------If yo* have 3ore than one $i3e or $aster #o33an' 3ateria6 yo* %an al+ays *se the Jone 3anJ 3etho'6 "*t have t+o or all three %hara%ters 3i3e the )erson +ho 'oes the C-S*33oning. ="vio*sly6 this also 3eans that yo*5ll nee' $ystiles an' Ai""ons for yo*r )artners. Another )ro"le3 is that +hile (lti3a 'a3ages all tea33ates6 >oA P BP A"sor" only heals the *ser. Therefore6 yo*5ll +ant to avoi' %asting >oA t+i%e an' sti%, to >oA P Ba'es6 as yo*r %hara%ters +ill get ,ille' off )retty 2*i%,ly other+ise. If yo* +ant to ris, it (an' ho)e yo*r $ystiles save yo* fro3 (lti3a!6 yo* %an al+ays try it6 "*t %han%es are yo*r other %hara%ters +ill en' *) 'ea' in the )ro%ess (tho*gh it +ill save yo* so3e ti3e!. Also6 re3e3"er that yo* still nee' to go into "attle +ith L*st one %hara%ter. =n%e the A*"y Cea)on )*ts it5s han's in the gro*n'6 yo* %an revive yo*r tea33ates an' get "*sy s)ell%asting. Yo*5ll still have to +at%h o*t for the A*"y Cea)on5s JChirlsan'6J tho*gh6 +hi%h +ill )er3anently re3ove a %hara%ter fro3 yo*r )arty. PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP Any+ay6 on%e yo* ,ill the A*"y Cea)on6 yo* +ill re%eive the &esert Aose. Aet*rn to >al3 To+n an' enter the ho*se in the northeast area of to+n. 7o *) to the se%on' floor. If yo* tal, to the 3an here6 he +ill ta,e yo*r &esert Aose an' give yo* a 7ol' #ho%o"o as a re+ar'.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ G. SE#AETS AN& TAI#>S @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ ----------------------------------------------------------------------S=(A#E $=APB L=#ATI=NS ----------------------------------------------------------------------A fe+ ene3ies in the ga3e %an "e 3or)he' into the JSo*r%eJ ite3s6 +hi%h

%an "e *se' to )er3anently raise yo*r stats. $or)h Aes*lt Ene3y Lo%ation

S*%h 3onsters in%l*'e:

-------------------------------------------------------------------Po+er So*r%e Beavy Tan, $elt'o+n Aea%tor 7*ar' So*r%e ?agna'rana $t. #orel 9 #orel Aea%tor Po+er So*r%e S%rea3er Ni"el Aea%tor Po+er So*r%e H eye Te3)le of An%ients 9 ?attle S2*are $in' So*r%e &ragon Ai'er Chirl+in' $a8e 7*ar' So*r%e S)iral $i'eel Area Po+er So*r%e (n,no+n 7elni,a (Aesear%h Aoo3 9 #argo Aoo3! 7*ar' So*r%e (n,no+n 2 7elni,a (Aesear%h Aoo3 9 #argo Aoo3! $agi% So*r%e (n,no+n < 7elni,a (#argo Aoo3! L*%, So*r%e ?a' Aa) 7elni,a (Ball+ay! S)ee' So*r%e Poo'ler 7elni,a (Ball+ay! $agi% So*r%e $a i3*3 >i3aira $a,o #annon 9 S)e%ial ?attle 7*ar' So*r%e Ar3ore' 7ole3 Insi'e Northern #ave Chen it %o3es to 3or)hing ene3ies6 try *sing Y*ffie or Vin%ent5s (lti3ate Cea)ons. (nli,e the other (lti3ate Cea)ons6 they )o+er *) *n'er %onstant %on'itions. This 3eans that +hen yo* *se the3 as a $or)h atta%,6 they literally 'o the sa3e a3o*nt of 'a3age as a nor3al atta%, +o*l'. It5s easier to 'o high 'a3age +ith Y*ffie5s #onfor3er6 "*t yo* %an )o+er-*) Vin%ent5s &eath Penalty "y giving hi3 Slash-All or *sing gro*) 3agi%s (Trine6 for e a3)le!6 to )i%, off large gro*)s of +ea, ene3ies (s*%h as those in #orral Valley6 or in the $ythril $ine6 or in $i'eel6 et%.! Yo* %an *se the $ega-All 3ateria to J$or)hJ all ene3ies at on%e6 +hi%h 3a,es ene3ies +ith lo+ BP easy to 'efeat. Against ene3ies +ith high BP (s*%h as those in the 7elni,a!6 *se Slash-All or gro*) s)ells to lo+er their life6 then ta,e the3 o*t +ith $or)h.

----------------------------------------------------------------------L(#>Y SEVENS ----------------------------------------------------------------------L*%,y /s (a,a JAll Seven FeverJ! is of yo*r %hara%ters has a %*rrent BP 3atter ho+ this n*3"er +as o"taine' ite3s6 e2*i))ing 3ateria6 et%.!6 L*st that a %on'ition that o%%*rs +hen one a3o*nt e2*al to ////. It 'oesn5t (thro*gh inL*ry6 restorative yo* get it.

Chen in "attle6 the )erson +ith //// life +ill 3a,e G2 %onse%*tive atta%,s +hen it is their t*rn to atta%,. The atta%,s they 3a,e are nor3al atta%,s an' %annot "e a*g3ente' "y $ateria6 et%. Chat5s 3ore6 ass*3ing they 'on5t 3iss6 ea%h atta%, +ill hit for //// 'a3age6 even if an ene3y has s)e%ial 'efenses. After 3a,ing that 3any atta%,s (if the ro*n' is still going!6 that )erson5s life +ill 'ro) to - )oint. #harles Lee has )rovi'e' tons of infor3ation on getting the L*%,y /s

stat*s: J1 E a3)les ()lease rea' the3 all!: -. #lo*'5s BP stat*s at the Stat*s Cin'o+6 let5s say6 is: /-//9.0<H Bo+ 'o yo* get //// %*rrent BP )ointsM That is6 ho+ to get ////9.0<HM Ans: (se one Potion (BP P-00! an' one Bi-Potion (BP PD00! on #lo*'. /-//P-00PD00@//// No+ if yo* go into a "attle6 #lo*' +ill "e in JL*%,y SevensJ. 2. #lo*'5s BP stat*s is: <D//9/<./ (Note that the $AFI$($ BP P=INTS is no+ less than ////.! Bo+ %an yo* get the JL*%,y SevensJ in this e a3)leM Ans: Aaise yo*r 3a i3*3 BP "y e2*i))ing BP Pl*s 3ateria(s!. S*))ose after e2*i))ing one BP Pl*s 3ateria6 #lo*'5s BP stat*s "e%o3es: <D//9.0<H To get ////9.0<H6 yo* %an no+ *se 2 Potions (2W-00! an' H Bi-Potions (HWD00!: <D//P(2W-00!P(HWD00!@//// <. BP stat*s is: //H-9.... Bo+ to get BP to "e ////9.... for Y=(A NEFT ?ATTLEM Let yo*r ene3y hit yo* for a fe+ ti3es. Chen yo*r %*rrent BP is %lose to an' a"ove G/// (or D///6 1///6 <///6 2///6 -///6 ///6 ?(T N=T //// sin%e yo* a*to3ati%ally go into JL*%,y SevensJ 3o'e "*t yo* a%t*ally CANT T= SAVE IT F=A TBE NEFT ?ATTLEK!6 %ast JToa'J on hi3 so that he +ill hit yo* for - )oint 'a3age only. Chen yo*r %*rrent BP rea%hes G/// (or D///6 1///6 <///6 2///6 -///6 or ///!6 ,ill the ene3y i33e'iately. As soon as the is over6 go to the Stat*s Cin'o+ an' *se (Bi-!Potions to a'' %*rrent BP to ////. No+ +hen yo* enter yo*r ne t "attle6 yo* sho*l' "e a"le to snea, atta%, G2 ti3es (+hi%h is +hat the L*%,y Sevens 'oes! +ith ea%h of yo*r atta%, 'oing //// )ts of 'a3age. 1. BP stat*s is: ///D9.... Bo+ 'o yo* get ////9....M Ans: Let yo*r ene3ies (or allies! hit yo* *ntil yo*r %*rrent BP is %lose to "*t a"ove //. S*))ose after ta,ing so3e 'a3age6 yo*r %*rrent BP is no+ G2HD (%lose to an' a"ove G2//!. Q*i%,ly %ast JToa'J on yo*r ene3y transfor3ing hi3 into a frog an' let hi3 yo* *ntil yo*r %*rrent BP is G2//. I33e'iately ,ill hi3 an' *se < Bi-Potions to a'' yo*r BP to ////. Note that +hen a %hara%ter is in the L*%,y Sevens %on'ition6 he or she +ill %ontin*o*sly atta%, G2 ti3es. Chen t+o %hara%ters have L*%,y Sevens6 they +ill atta%, G< ti3es OtotalO. So if yo* have 3ore %hara%ters in this %on'ition6 yo*5ll 'o less 'a3age overall.J

"attle yo*r

hit

----------------------------------------------------------------------ITE$ &(PLI#ATI=N TAI#>

----------------------------------------------------------------------To 'o this tri%,6 yo* nee' the C-Ite3 3ateria (refer to Part =ne of the FAQ for 'etails!. It5s fo*n' at the far so*th en' of the t*nnels r*nning "eneath $i'gar6 +hen yo* ret*rn to the %ity in &is% 2. The only 'ra+"a%, to this tri%, is that the ite3 yo* +ish to '*)li%ate 3*st "e *sa"le in "attle. To '*)li%ate an ite36 e2*i) the C-Ite3 3ateria an' go into "attle. Sele%t the ite3 yo* +ant to %o)y6 then sele%t a target (if ne%essary!. Then )i%, another ite3 (it 'oesn5t 3atter +hi%h one yo* )i%,!6 "*t %an%el it6 instea' of *sing it an' %o3)leting the C-Ite3 entry. If yo* ,ee) %hoosing another 2n' ite36 then %an%eling it6 yo* +ill raise the sto%, of the first ite3 over an' over. For e a3)le6 let5s say yo* +ant lots of Syl,is 7reens. In "attle6 the %hara%ter +ho has C-Ite3 sho*l' )i%, Syl,is 7reens6 an' a target to *se it on. Then6 )i%, a Potion for yo*r se%on' ite36 "*t 'on5t )i%, a target. Instea'6 %an%el yo*r sele%tion6 so that yo*5re "a%, at the inventory 3en* ("*t yo* still have the Syl,is 7reens sele%te'!. Yo*r Syl,is 7reens sto%, sho*l' have gone *) "y one. #ontin*e to )i%, an' %an%el the Potion to earn 3ore Syl,is 7reens. This is also *sef*l "e%a*se the Syl,is 7reens has the highest resale rate of any ite3 in the ga3e6 so yo* %an get a "*n%h of the3 an' sell the3 off for easy 3oney.

----------------------------------------------------------------------$ASTEA #=$$AN& TAI#> ----------------------------------------------------------------------Nor3ally6 yo* %an5t )air a S*))ort $ateria +ith Slash-All or &o*"le #*t. Bo+ever6 if yo* e2*i) the 'esire' S*))ort 3ateria to $aster #o33an'6 then it +ill affe%t Slash-All or &o*"le #*t. See the se%tion on J(sing $ateriaJ for 3ore infor3ation.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ /. 7A$E SBAA> #=&ES @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ There are )lenty of 7a3e Shar, %o'es o*t there for yo* to *se. Chat5s liste' here is L*st a s3all sa3)le of the 3any h*n're's of %o'es other

)eo)le have 3a'e. Therefore6 if yo* 'on5t li,e a %o'e in this se%tion6 or ,no+ of a "etter one6 or have one yo*5' li,e to s*"3it6 )lease 'on5t "other. Serio*sly. If I +ere to 3a,e this FAQ into a re)ository of FF/ 7S %o'es6 it5' "e giganti%. These are L*st so3e %o'es that I fin' )arti%*larly f*n or *sef*l. (se at yo*r o+n ris,. All %o'es +ere 3a'e an' teste' on a v-..H 7a3eShar,6 so they 3ay not +or, as +ell +ith other revisions. H00?A?D1 H000 H00?A?D# H000 H00#&-?0 H000 Infinite Laser Po+er H00#&-?H H000 "y #hris $a%&onal' H00&-#D# 00H0 ----------------------------------------------------------------------This %o'e gives yo* infinite laser )o+er '*ring the S)ee' S2*are 3iniga3e. Yo* nee' to t*rn the %o'e on on%e the 3ini-ga3e has "eg*n an' t*rn the %o'e off "efore it en's. =ther+ise6 the ga3e +ill hang. Ite3 Sele%t "y #hris $a%&onal' H00.## y888

----------------------------------------------------------------------This %o'e lets yo* )*t %ertain ite3s into yo*r inventory. J J stan's for the lo%ation of the ite36 JyJ is the a3o*nt of that ite36 an' J888J stan's for +hi%h ite3 yo* are a''ing in. 888 e2*als: 000 00002 00< 001 00D 00G 00/ 00H 00. 00A 00? 00# 00& 00E 00F 0-0 0-0-2 0-< 0-1 0-D Potion Bi-Potion F-Potion Ether T*r"o Ether Eli ir $egali ir Phoeni &o+n Anti'ote Soft $ai'en5s >iss #orn*%o)ia E%ho S%reen By)er Tran2*ili8er Ae3e'y S3o,e ?o3" S)ee' &rin, Bero &rin, Va%%ine 7rena'e Shra)nel 0G# 0G& 0GE 0GF 0/0 0/0/2 0/< 0/1 0/D 0/G 0// 0/H 0/. 0/A 0/? 0/# 0/& 0/E 0/F 0H0 0HR"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T R"lan,T ?*ster S+or' $ythril Sa"er 0&H 0&. 0&A 0&? 0&# 0&& 0&E 0&F 0E0 0E0E2 0E< 0E1 0ED 0EG 0E/ 0EH 0E. 0EA 0E? 0E# 0E& ?oo3erang Pin+heel Aa8or Aing Ba+,eye #rystal #ross Cin' Slash T+in Vi)er S)iral Sh*ri,en S*)er"all $agi% Sh*ri,en Aising S*n =rits*r* #onfor3er Yello+ $-Phone 7reen $-Phone ?l*e $-Phone Ae' $-Phone #rystal $-Phone Chite $-Phone ?la%, $-Phone Silver $-Phone Tr*3)et Shell

0-G 0-/ 0-H 0-. 0-A 0-? 0-# 0-& 0-E 0-F 020 02022 02< 021 02D 02G 02/ 02H 02. 02A 02? 02# 02& 02E 02F 0<0 0<0<2 0<< 0<1 0<D 0<G 0</ 0<H 0<. 0<A 0<? 0<# 0<& 0<E 0<F 010 01012 01< 011 01D 01G 01/ 01H 01. 01A 01? 01# 01& 01E 01F 0D0 0D0D2

Aight ar3 Bo*rglass >iss of &eath S)i'er Ce" &rea3 Po+'er $*te $as, Car 7ong Lo%o +ee' Fire Fang Fire Veil Antar%ti% Cin' I%e #rystal ?olt Pl*3e S+ift ?olt Earth &r*3 Earth $allet &ea'ly Caste $-Tenta%les Star'*st Va3)ire Fang 7host Ban' Vagyris, #la+ Light #*rtain L*nar #*rtain $irror Boly Tor%h ?ir' Cing &ragon S%ales I3)aler Shrivel Eye 'ro) $olotov S-3ine Hin%h #annon 7ravi"all T9S ?o3" In, &a8ers &ragon Fang #a*l'ron Syl,is 7reens Aeagan 7reens $i3ett 7reens #*riel 7reens Pahsana 7reens Tantal 7reens >ra,,a 7reens 7ysahl 7reens Tent Po+er So*r%e 7*ar' So*%e $agi% So*r%e $in' So*r%e S)ee' So*r%e L*%, So*r%e ;eio N*t #aro" N*t Porov N*t Pra3 N*t Lasan N*t Saraha N*t

0H2 0H< 0H1 0HD 0HG 0H/ 0HH 0H. 0HA 0H? 0H# 0H& 0HE 0HF 0.0 0.0.2 0.< 0.1 0.D 0.G 0./ 0.H 0.. 0.A 0.? 0.# 0.& 0.E 0.F 0A0 0A0A2 0A< 0A1 0AD 0AG 0A/ 0AH 0A. 0AA 0A? 0A# 0A& 0AE 0AF 0?0 0?0?2 0?< 0?1 0?D 0?G 0?/ 0?H 0?. 0?A 0?? 0?# 0?& 0?E

Bar'e'ge ?*tterfly E'ge Enhan%e S+or' =rgani%s #rystal S+or' For%e Stealer A*ne ?la'e $*rasa3e Nail ?at Yoshiy*,i A)o%aly)se Beaven5s #lo*' Aagnaro, (lti3a Cea)on Leather 7love $etal >n*%,le $ythril #la+ 7ran' 7love Tiger Fang &ia3on' >n*%,le &ragon #la+ #rystal 7love $otor &rive Platin*3 Fist >aiser >n*%,le Cor, 7love Po+erso*l $aster Fist 7o'5s Ban' Pre3i*3 Beart 7atling 7*n Assa*lt 7*n #annon ?all Ato3i% S%issors Beavy V*l%an #hainsa+ $i%rolaser AW$ #annon C $a%hine 7*n &rill Ar3 Soli' ?a8oo,a Ao%,et P*n%h Ene3y La*n%her Pile ?anger $a Aay $issing S%ore $ythril #li) &ia3on' Pin Silver ?arrette 7ol' ?arrette A'a3an #li) #rystal #o3" $agi% #o3" Pl*s ?arrette #ent%li) Bair)in Sera)h #o3" ?ehe3oth Born S)ring 7*n #li) Li3ite' $oon 7*ar' Sti%,

0EE 0EF 0F0 0F0F2 0F< 0F1 0FD 0FG 0F/ 0FH 0F. 0FA 0F? 0F# 0F& 0FE 0FF -00 -0-02 -0< -01 -0D -0G -0/ -0H -0. -0A -0? -0# -0& -0E -0F --0 ----2 --< --1 --D --G --/ --H --. --A --? --# --& --E --F -20 -2-22 -2< -21 -2D -2G -2/ -2H -2. -2A

7ol' $-Phone ?attle Tr*3)et Starlight Phone BP Sho*t Q*i%,silver Shotg*n Short"arrel Lariat Cin%hester Pea%e3a,er ?*ntline Long ?arrel A Silver Aifle Sni)er #A S*)ershot ST =*tsi'er &eath Penalty $asa3*ne ?ron8e ?angle Iron ?angle Titan ?angle $ythril Ar3let #ar"on ?angle Silver Ar3let 7ol' Ar3let &ia3on' ?angle #rystal ?angle Platin*3 ?angle A*ne Ar3let E'in%oat Ci8ar' ?ra%elet A'a3an ?angle 7igas Ar3let I3)erial 7*ar' Aegis Ar3let Fo*rth ?ra%let Carrior ?angle Shinra ?eta Shinra Al)ha Fo*r Slots Fire Ar3let A*rora Ar3let ?olt Ar3let &ragon Ar3let $inerva ?an' Es%ort 7*ar' $ystile ;ie'ri%h Pre%io*s Cat%h #ho%o"ra%elet Po+er Crist Prote%t Vest Earring Talis3an #ho%o Feather A3*let #ha3)ion ?elt Poison Aing To*)h Aing #ir%let Star Pen'ant

0D< 0D1 0DD 0DG 0D/ 0DH 0D. 0DA 0D? 0D# 0D& 0DE 0DF 0G0 0G0G2 0G< 0G1 0GD 0GG 0G/ 0GH 0G. 0GA 0G?

L*%hile N*t Pe)io N*t ?attery Tiss*e =3nislash #atastro)he Final Beaven 7reat 7os)el #os3o $e3ory All #reation #haos Bigh+in' -9<D sol'ier S*)er S+ee)er $asa3*ne ?la'e Save #rystal #o3"at &iary A*togra)h 7a3"ler &esert Aose Earth Bar) 7*i'e ?oo, R"lan,T R"lan,T R"lan,T

0?F 0#0 0#0#2 0#< 0#1 0#D 0#G 0#/ 0#H 0#. 0#A 0#? 0## 0#& 0#E 0#F 0&0 0&0&2 0&< 0&1 0&D 0&G 0&/

$ythril Ao' F*ll $etal Staff Stri,ing Staff Pris3 Staff A*rora Ao' Ci8ar' Staff Ci8er Staff Fairy Tale (3"rella Prin%ess 7*ar' S)ear Slash Lan%e Tri'ent $ast A e Partisan Vi)er Bal"er' Eavelin 7ro+ Lan%e $o) &ragoon Lan%e S%i3itar Flayer S)irit Lan%e Ven*s 7os)el 1-)oint Sh*ri,en

-2? -2# -2& -<E -<F -<0 -<-<2 -<< -<1 -<D -<G -</ -<H -<. -<A -<? -<# -<& -<E -<F

Silver 7lasses Bea'"an' Fairy Aing Ee3 Aing Chite #a)e S)rint Shoes Pea%e Aing Ai""on Fire Aing I%e Aing ?olt Aing Tetra Ele3ental Safety ?it F*ry Aing #*rse Aing Prote%t Aing #at5s ?ell Aefle%t Aing Cater Aing Snea, 7love By)no#ro+n

- Chen 'eter3ining the ite35s lo%ation6 re3e3"er that it +ill over+rite +hatever ite3 +as in that lo%ation originally. Sti%, to *sing even n*3"ers (i.e. #26 .A6 or HH!6 or the ga3e 3ay hang. Try to ,ee) the range "et+een JH J an' J# J. - Chen 'eter3ining the no. of ite3s6 ,ee) in 3in' that yo*5ll have an infinite a3o*nt *nless yo* t*rn off the s+it%h. The n*3"er yo* enter is %onverte' to he i'e%i3al for36 so +hat yo* )*t in +on5t %orrelate +ith +hat yo* a%t*ally get. 0 is a vali' n*3"er an' %an "e *se'. - Chen 'eter3ining the ite3 ty)e6 yo* %an go fro3 000 to -<F. $ateria Sele%t "y #hris $a%&onal' H00.&0 00yy

----------------------------------------------------------------------This %o'e lets yo* )*t %ertain 3ateria into yo*r inventory. J J re)resents the 3ateria5s lo%ation6 +hile JyyJ stan's for the ty)e of 3ateria. yy e2*als: 00 002 0< 01 0D 0G 0/ 0H $P Pl*s BP Pl*s S)ee' Pl*s $agi% Pl*s L*%, Pl*s EFP. Pl*s 7il Pl*s Ene3y A+ay Ene3y Pl*s -F 20 222 2< 21 2D 2G 2/ Snea, Atta%, Final Atta%, A''e' #*t Steal as +ell Q*a'ra $agi% Steal Sense R"lan,T Thro+ <E <F 10 112 1< 11 1D 1G ?arrier R"lan,T #o3et Ti3e R"lan,T R"lan,T &estr*%t #ontain F*ll #*re

0. 0A 0? 0# 0& 0E 0F -0 --2 -< -1 -D -G -/ -H -. -A -? -# -& -E

#ho%o"o Pl*s Pre-e3)tive Long Aange $ega All #o*nter Atta%, Slash-All &o*"le #*t #over (n'er+ater BPR-T$P C-$agi% C-S*33on C-Ite3 R"lan,T All #o*nter $agi% #o*nter $P T*r"o $P A"sor" BP A"sor" Ele3ental A''e' Effe%t

2H 2. 2A 2? 2# 2& 2E 2F <0 <<2 << <1 <D <G </ <H <. <A <? <# <&

$or)h &eath"lo+ $ani)*late $i3e Ene3y S,ill Rglit%hT Rglit%hT Rglit%hT $aster #o33an' Fire I%e Earth Lightning Aestore Beal Aevive Seal $ystify Transfor3 E it Poison &e3i

1/ 1H 1. 1A 1? 1# 1& 1E 1F D0 DD2 D< D1 DD DG D/ DH D. DA

Shiel' (lti3a $aster $agi% #ho%o9$og Shiva Ifrit Titan Aa3*h ='in Leviathan ?aha3*t >Lata Ale an'er Phoeni Neo ?aha3*t Ba'es Ty)oon ?aha3*t ;EA= >nights of Ao*n' $aster S*33on

- Chen 'eter3ining the 3ateria5s lo%ation6 re3e3"er that it +ill over+rite +hatever 3ateria +as in that lo%ation originally. Sti%, to *sing even n*3"ers (i.e. A06 #16 or HG!6 or the ga3e 3ay hang. Try to ,ee) the range "et+een JH J an' J# J. - Chen 'eter3ining the 3ateria ty)e6 yo* %an go fro3 00 to DA. No Ti3e Li3it "y #hris $a%&onal' H00E/A1H 000

----------------------------------------------------------------------Chen this %o'e is on6 yo*r %hara%ter5s t*rn is al+ays rea'y. Ae)la%e J J +ith 0 for the first %hara%ter6 - for the 2n' %hara%ter6 an' 2 for the last %hara%ter. 7ain Lots of EFP "y #hris $a%&onal' H00.&/&H FFFF

----------------------------------------------------------------------This %o'e %hanges ho+ 3*%h EFP yo* +in after a fight. Alternately6 yo* %an re)la%e JFFFFJ +ith any n*3"er (0000 +o*l' give yo* no EFP!. ?attle #o33an' Sele%t "y #hris $a%&onal' H00.&HA1 02

----------------------------------------------------------------------This %o'e %hanges +hi%h %o33an' is availa"le in the thir' slot of yo*r %hara%ter5s ?attle #o33an' +in'o+. It only affe%ts the %hara%ter in

the first )osition. #hara%ter Sele%t "y Igna%io &eL*%as

Yo* %an re)la%e

+ith 00 thro*gh -?. H00.#?&# yy H00.#?&E 0088

----------------------------------------------------------------------J J is for the %hara%ter in the first )osition6 JyyJ is for the se%on' )osition6 an' J88J is for the thir' )osition. Yo* %an re)la%e these integers +ith 00 thro*gh 0&. 6 yy6 88 e2*als: 00 002 0< #lo*' ?arret Tifa Aeris 01 0D 0G 0/ Ae' FIII Y*ffie #ait Sith Vin%ent 0H 0. 0A 0? #i' Yo*ng #lo*' Se)hiroth #ho%o"o 0# 0& No+ Printing No+ Printing

JYo*ng #lo*'J is the #lo*' *se' '*ring the Ni"elhei3 flash"a%,. Se)hiroth is %ontrolle' "y the %o3)*ter6 +hile J#ho%o"oJ an' the t+o JNo+ PrintingJ fa%es are *n)laya"le %hara%ters (the #ho%o"o fa%e is *se' +hen "ree'ing %ho%o"os6 an' the Jno+ )rintingJ i3ages +ere *se' "efore the %hara%ter art+or, +as %o3)lete!. (se Any =)tion Any+here "y Igna%io &eL*%as H00.&2A1 H00.&2AG 0000

----------------------------------------------------------------------Cith this %o'e6 all of the $ain $en* o)tions are availa"le '*ring any )oint of the ga3e6 even if they are greye' o*t or not s*))ose' to "e visi"le +itho*t the %o'e. Yo* %an re)la%e J J +ith 0000 to have no o)tions availa"le6 or FFFF to have all o)tions availa"le. The 3ost o"vio*s )l*s is "eing a"le to save or *se PBS at anyti3e. Note that if yo* have less than < 3e3"ers in yo*r )arty an' no Jina%tiveJ )arty 3e3"ers +hen yo* *se PBS6 yo*5ll "e st*%, at the PBS s%reen. $r. &eL*%as +o*l' li,e to stress that %re'it is also '*e to the original %reator of the 5Save Any+here5 %o'e6 +hoever he9she is6 "e%a*se he *se' that )erson5s %o'e as a "asis for this one. Set TV Aating '*ring E*non Para'e "y Igna%io &eL*%as H00/DE10

----------------------------------------------------------------------Cith this %o'e on6 '*ring the )art in E*non To+n (in &is% -! +here yo* are s*))ose' to 3ar%h "ehin' the sol'iers6 yo* %an set the )er%entile rating yo* re%ieve. Ae)la%e J J +ith 0000 for the +orst rating6 or DD00 for the "est rating. Note that yo* sho*l' t*rn this %o'e on after the %o33an'er tells yo* to get in line6 or the ga3e 3ay glit%h.

Set &rill E er%ise S%ore '*ring E*non Sen'-=ff "y Igna%io &eL*%as

H00/DE<A

----------------------------------------------------------------------Yo* %an set the s%ore A*f*s gives yo* '*ring the final s%ene of the E*non )ara'e6 in +hi%h the sol'iers have to 'o their 'rill "efore A*f*s leaves. Ae)la%e J J +ith 0000 for the +orst s%ore6 or 00-1 for the "est one. Set Points Earne' fro3 Playing 7-?i,e 7a3e "y Igna%io &eL*%as H00?&F?1

----------------------------------------------------------------------Chen t*rne' on6 this %o'e %an "e *se' to 'eter3ine the s%ore yo*5ll re%eive fro3 the 7-?i,e ga3e at the 7ol' Sa*%er (not the a%t*al 7"i,e s%enario +hen yo* es%a)e fro3 the Shinra Bea'2*arters!. Ae)la%e J J +ith 0000 for the +orst s%ore6 or 2000 for the "est s%ore. H00FD#F0 H00FD&<1 H00FD&/H H00FD&?# H00FDE00 1000 1000 1000 1000 1000

First D Ene3ies Bave ?een Sense' "y Igna%io &eL*%as

----------------------------------------------------------------------Chen yo* *se the JSenseJ %o33an' on an ene3y6 it sho+s yo* it5s vital stats. After+ar's6 )ressing Sele%t an' highlighting a JSense'J ene3y +ith the %*rsor (*s*ally +hen %hoosing a target!6 +ill 'is)lay that ene3y5s a3o*nt of %*rrent93a i3*3 BP. Cith this %o'e a%tivate'6 yo* %an see the %*rrent93a i3*3 BP of any ene3y in the ga3e6 as if yo* ha' JSense'J the3 alrea'y. Note that this %o'e +ill +or, on every ene3y an' "oss6 "*t ene3ies that aren5t nor3ally a"le to "e 5s%anne'5 3ay have 3islea'ing a3o*nts of BP6 or they 3ay %a*se this ga3e to free8e6 in +hi%h %ase6 yo*5ll have to reset. T*rn Any Ta3e #ho%o"o Into A 7ol' #ho%o"o "y Igan%io &eL*%as H00EDG/1 0001

----------------------------------------------------------------------Yo* have to %at%h a #ho%o"o (+hi%h is only )ossi"le in &is% 2 or <!6 an' then ri'e the3 o*t of the #ho%o"o Far3. =n%e yo*5ve 'one that6 t*rning on the %o'e +ill give yo*r #ho%o"o all the a"ilities of a 7ol' #ho%o"o.

>ee) in 3in' that yo* %an5t leave the Corl' $a) *nless yo* t*rn off the %o'e6 altho*gh 'oing this +ill revert yo*r #ho%o"o "a%, to it5s nor3al self. Also6 the %o'e so3eti3es hangs if yo* enter the #orel &esert (the 'esert aro*n' the 7ol' Sa*%er!. #lo*' Atta%,s Cith All Ele3ental Ty)es "y Igna%io &eL*%as H00.&HHH FFFF

----------------------------------------------------------------------Chen yo* %hoose6 JAtta%,J6 #lo*'5s atta%, infli%ts all ty)es of ele3ental 'a3age. Bo+ever6 if an ene3y is i33*ne to a %ertain ty)e of ele3ent6 they +ill "e heale' instea' of inL*re'. #lo*' Ta,es Balf &a3age Fro3 All Ele3ents #lo*' Ta,es No &a3age Fro3 All Ele3ents #lo*' A"sor"s &a3age Fro3 All Ele3ents "y Igna%io &e L*%as H00.&HHA FFFF H00.&HH# FFFF H00.&HHE FFFF

----------------------------------------------------------------------These %o'es also )rote%t yo* fro3 the Jnon-ele3entalJ 'a3age ty)e as +ell as the nor3al6 liste' Ele3ental atta%,s. #lo*' Atta%,s Cith All Stat*s Ail3ents "y Igna%io &eL*%as H00.&H.0 FFFF H00.&H.2 FFFF

----------------------------------------------------------------------Chen yo* %hoose6 JAtta%,J6 #lo*'5s atta%, infli%ts all ty)es of stat*s ail3ents. JPetrifyJ ta,es )re%'en%e over all other ty)es of 'a3age6 ho+ever. #o3"ine' +ith JSlash-AllJ yo* %an +in a "attle in one s+or' s+ing *sing this %o'e. #lo*' Is I33*ne To All Stat*s Ail3ents "y Igna%io &eL*%as H00.&H.1 FFFF H00.&H.G FFFF

----------------------------------------------------------------------This )rote%ts yo* fro3 all stat*s ail3ents6 "*t it also in%l*'es "enefi%ial stat*s %hanges6 s*%h as Baste. 7ain Lots =f AP "y Eeff Cong H00.&/&# HFFF

----------------------------------------------------------------------Chen yo* +in a "attle6 yo*5ll gain lots of AP. &on5t %hange the n*3"er to a val*e higher than HFFF or yo* +on5t a%t*ally earn the AP liste'. (nli3ite' 7il "y Eeff Cong H00.&2G0 FFFF

----------------------------------------------------------------------This %o'e gives yo* a h*ge a3o*nt of 7il6 +hi%h yo*5ll al+ays have the sa3e a3o*nt of as long as the s+it%h is *). Yo* %an save yo*r ga3e in or'er to ,ee) all the e tra 3oney6 too. Bave .... 7P At The 7ol' Sa*%er "y Eeff Cong H00.&<&2 2/0F

----------------------------------------------------------------------The title says it all. If yo* save the ga3e6 yo*5ll retain all the 7P6 to "oot. Bave GD000 ?P At The 7ol' Sa*%er "y Eeff Cong6 e'ite' "y &ave ()ton H00.&<&H F&EH

----------------------------------------------------------------------This +or,s 3*%h li,e the last t+o %o'es in that yo*5ll have lots of ?P6 an' that n*3"er +on5t 'e%rease as long as the s+it%h is *). Bo+ever6 sin%e ?P are te3)orary6 if yo* leave the ?attle S2*are +ith the s+it%h off6 all yo*r ?P are lost. No Aan'o3 ?attles Chile =n The Corl' $a) No Aan'o3 ?attles Chile In A Aen'ere' Area "y Eeff Cong H00/-/<# 0000 H0--G2/# 0000

----------------------------------------------------------------------As long as the s+it%h is *)6 yo*5ll never r*n into "attles. Bo+ever6 yo* +ill have to fight "oss "attles an' other J3an'atoryJ "attles. H00.&2#H H00.&2#A H00.&2## H00.&2#E FFFF FFFF FFFF 000/

Bave All >ey Ite3s "y #harles $a%&onal'

----------------------------------------------------------------------For those intereste'6 the ite3(s! yo* get %orres)on' to the in'ivi'*al "its ena"le' +ithin the long+or'. In regar' to the last set of ite3s6 there are only three6 so 'on5t ena"le "its for the non-e istant ite3s. Also6 %ertain ,ey ite3s (Li,e PBS! yo* %an5t *se i33e'iately6 even tho*gh yo* have that ite3. That5s "e%a*se the *se of so3e ite3s are story-'riven. Yo* L*st have to +ait *ntil they "e%o3e nor3ally *sa"le.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ H. (SIN7 $ATEAIA @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ The 3ateria syste3 is )retty int*itive. Bo+ever6 it5s easy to overloo, so3e of the a'van%e' feat*res of the 3ateria syste36 an' it 3ay not "e too %lear to first ti3e )layers ho+ to *se 3ateria effe%tively. This se%tion "riefly a''resses these to)i%s. Chat are 3ateria an' their ty)esM ----------------------------------------------------------------------They are %olore' or"s yo* %an )i%, *) as the ga3e )rogresses. So3e %hara%ters start o*t +ith 3ateria alrea'y e2*i))e' on the3 (s*%h as Y*ffie5s Thro+ 3ateria!. =thers %an "e fo*n'6 +on fro3 "attles6 or )*r%hase' fro3 a store. $ateria are *seless *nless yo* e2*i) the3. =n%e yo* 'o so6 yo* %an ta,e a'vantage of the s)e%ial a"ilities $ateria %onfer onto yo*r %hara%ter or )arty. There are several ty)es of 3ateria6 'e)en'ing on their %olor. They in%l*'e: $agi% 3ateria (green!6 S*33on 3ateria (re''ish orange!6 #o33an' 3ateria (yello+!6 In'e)en'ent 3ateria ()in,!6 an' S*))ort 3ateria (light "l*e!. Bo+ 'o I *se 3ateriaM ----------------------------------------------------------------------&ifferent 3ateria ty)es are *se' in 'ifferent +ays. =ne feat*re of all 3ateria is that they 3*st "e e2*i))e' in or'er to "e *se'. Yo* %an e2*i) 3ateria on yo*r +ea)on or yo*r ar3or. As an e a3)le6 let5s loo, at #lo*'5s ?*ster S+or'. It has t+o lin,e' slots6 that loo, li,e this: 0@0. Yo* %an )*t a 3ateria into ea%h slot. Another e a3)le +o*l' "e the Titan ?angle6 +hi%h has t+o se)erate slots6 that loo, li,e this: 0 0. In this %ase6 yo* %an still atta%h t+o 3ateria to the yo*r ar3or6 "*t they are not lin,e'. =n%e a 3ateria is e2*i))e'6 it %an "e *se'. If it is a $agi%6 S*33on6 or #o33an' 3ateria6 yo* %an *se it in "attle "y sele%ting the a))ro)riate o)tion ($agi%6 S*33on6 or the liste' %o33an'!. So3e 3agi% 3ateria 3ay also "e *se' o*tsi'e of "attle "y %hoosing J$agi%J fro3 the $ain $en*. In'e)en'ent an' S*))ort 3ateria are a 'ifferent story. In'e)en'ent 3ateria +or, a*to3ati%ally6 +itho*t yo* having to 'o anything e tra. For e a3)le6 if yo* e2*i) an BP Pl*s 3ateria6 yo*r %hara%ter5s $a BP statisti% +ill i33e'iately raise. It re3ains raise' *ntil yo* re3ove that 3ateria.

S*))ort 3ateria only +or, if )la%e' in a lin,e' slot along +ith another $agi%6 #o33an'6 or S*33on 3ateria. Ce %all a set of lin,e' 3ateria J)airsJ6 an' +hen yo* lin, a S*))ort 3ateria +ith another 3ateria6 yo* are J)airingJ it. Bo+ 'oes )airing +or,M ----------------------------------------------------------------------To )air a set of 3ateria6 yo* 3*st have t+o lin,e' slots. Ae3e3"er the 'iagra3 for #lo*'5s ?*ster S+or'M If yo* loo, at the t+o 3ateria slots6 there is a hori8ontal "ar %onne%ting the3. It loo,e' a little li,e this: 0@0. That 3eans the 3ateria slots are lin,e'6 an' yo* %an )air 3ateria together in the3. It 'oesn5t 3atter +hi%h 3ateria goes into +hi%h slot. For e a3)le6 if yo* )air6 Fire P All or All P Fire6 it +ill still have the sa3e effe%t. In this %ase6 the effe%t is to 3a,e the Fire s)ell hit all targets. So +hat ha))ens if yo* )air t+o 3ateria that aren5t lin,e'M Thin, of the Titan ?angle5s 3ateria slots again. They loo,e' a little li,e this: 0 0. Sin%e the slots are not %onne%te' "y a @ 3ar,6 then )*tting Fire in one of the3 an' All in the other +ill have no effe%t. ?y that sa3e stan'ar'6 let5s loo, at another of #lo*'5s +ea)ons6 the ?*tterfly E'ge. It5s 3ateria slots are li,e this: 0@0 0@0. In this %ase6 yo* %an lin, t+o )airs of 3ateria. Yo*5ll noti%e that there is still a se)eration "et+een ea%h set of slots. &oes this 3ean that it is i3)ossi"le to lin, 3ore than t+o 3ateria together at the sa3e ti3eM Theoreti%ally6 yes. In a%t*ality6 ho+ever6 yo* %an get aro*n' this "y 3*lti-lin,ing 3ateria. Bo+ 'o yo* 3*lti-lin, 3ateriaM ----------------------------------------------------------------------To J3*lti-lin,J yo*r 3ateria6 yo* 3*st have have at least t+o 3ateria of the sa3e variety. Ce5ll %all these the J"aseJ 3ateria. For e a3)le6 let5s say yo* o+n t+o 7ravity 3ateria. It 3atters +hat level they are at6 so let5s say one as at Level - (yo* %an *se &e3i!6 an' one is at Level 2 (yo* %an *se &e3i an' &e3i2!. No+6 re%all the 3ateria slots in #lo*'5s ?*tterfly E'ge. They loo,e' li,e this: 0@0 0@0. Let5s say yo* )*t the Level - 7ravity 3ateria an' BP A"sor" into the lin,e' slots on the left6 an' the Level 2 7ravity an' All into the lin,e' slots on the right. It +o*l' loo, so3ething li,e this: 7ravity (Lv-! P BP A"sor" 7ravity (Lv2! P All

Yo* have no+ 3*lti-lin,e' a set of 7ravity 3ateria. In "attle6 if yo* *se the a"ility of the 7ravity 3ateria to %ast J&e3iJ6 then the &e3i s)ell +ill affe%t all targets ('*e to All!6 an' it +ill give yo* "a%, a s3all a3o*nt of BP ('*e to BP A"sor"!. In effe%t6 yo* have lin,e' all of these 3ateria together6 even tho*gh it a))ears to "e t+o se)erate )airs of 3ateria. Bo+ever6 note that if yo* %ast &e3i26 yo* +ill not get the BP A"sor"

effe%t. Chy is thisM Cell6 3*lti-lin,e' 3ateria 3*st share %o33on feat*res. In this %ase6 "oth 7ravity 3ateria have the J&e3iJ s)ell learne'. Bo+ever6 only the one lin,e' to All has J&e3i2J learne'. The other 7ravity 3ateria is still at Level -. Therefore6 +hile *sing J&e3iJ +ill trigger "oth )airs of 3ateria6 *sing J&e3i2J +ill only trigger the )air on the right. >ee) in 3in' that yo* %an 3*lti-lin, as 3any of the sa3e 3ateria as yo* +ant. Loo, at this e a3)le: 7ravity 7ravity 7ravity 7ravity P P P P BP A"sor" Steal as +ell Q*a'ra $agi% $P T*r"o 7ravity P $P A"sor" 7ravity P A''e' %*t 7ravity P Q*a'ra $agi%

First off6 yo* %an *se &e3i as a Q*a'ra $agi% s)ell 3ore than five ti3es in "attle6 "e%a*se yo* have t+o Q*a'ra 3agi%s e2*i))e'. &e3i +ill 'o 3ore 'a3age than,s to $P T*r"o6 an' every ti3e it hits an ene3y6 yo* get "a%, -9-0 of the 'a3age as BP an' -9-00 as $P. Ea%h ti3e the s)ell hits6 yo* +ill 3a,e a steal atte3)t6 an' after all fo*r atte3)ts6 yo*5ll 3a,e a )hysi%al atta%, (than,s to A''e' %*t!. Chat 3ateria %annot "e lin,e'M ----------------------------------------------------------------------Yo* %annot lin, S*))ort 3ateria +ith In'e)en'ent 3ateria or a se%on' S*))ort 3ateria. 7o ahea' an' try it...nothing +ill ha))en. S*))ort 3ateria %an only "e lin,e' to #o33an'6 S*33on6 or $agi% 3ateria. Cithin this r*le there are a n*3"er of e %e)tions. For e a3)le6 the JAllJ 3ateria6 altho*gh it is a S*))ort 3ateria6 only affe%ts $agi% 3ateria. Lin,ing it +ith #o33an' or S*33on 3ateria has no effe%t. A f*rther e %e)tion to the r*le +o*l' "e the fa%t that it only +or,s +ith s)e%ifi% $agi% 3ateria...if yo* )air All +ith F*ll #*re6 yo*5ll fin' that it has no effe%t. Another e %e)tion +o*l' "e +hen it %o3es to J>nights of Ao*n'.J This s)ell %annot "e lin,e' to Q*a'ra $agi%6 +hether yo* )air it +ith the >nights of Ao*n' 3ateria or the $aster s*33on 3ateria. Chat a"o*t lin,ing J$aster #o33an' 9 $agi% 9 S*33onJ 3ateriaM ----------------------------------------------------------------------$aster 3ateria %an "e lin,e' in the sa3e +ay as nor3al $agi% an' S*33on 3ateria are lin,e'. This 3eans that if yo* )air $aster $agi% +ith All6 yo* %an *se All +ith any of the s)ells 3a'e availa"le thro*gh $aster $agi% (tho*gh there are o"vio*s e %e)tions6 s*%h as Aesist P All6 +hi%h 'oesn5t +or, nor3ally any+ay6 as e )laine' a"ove!. Another e a3)le +o*l' "e $aster S*33on P Q*a'ra $agi%6 +hi%h +o*l' affe%t all s*33ons e %e)t for J>nights of Ao*n'J (see a"ove for 3ore infor3ation!. Finally6 $aster #o33an' P A''e' #*t +o*l' 3a,e yo* )erfor3 an atta%, after *sing any %o33an' ena"le' "y $aster #o33an'

(s*%h as Ite36 Sense6 or Thro+!. Bo+ a"o*t 3*lti-lin,ing J$aster #o33an' 9 $agi% 9 S*33onJ 3ateriaM ----------------------------------------------------------------------Let5s revie+ ho+ lin,ing +or,s. =ne of the r*les of a 3*lti-lin, is that yo* 3*st have the sa3e ty)e of J"aseJ 3ateria. Let5s say yo* +ante' to 3*lti-lin, BP A"sor" an' $P A"sor" to $aster S*33on. Co*l'n5t this 3ean that yo* nee' t+o $aster S*33on 3ateriaM Theoreti%ally6 yes6 an' yo* %an 'o it this +ay. Bo+ever6 in the %ase of the J$asterJ 3ateria6 all yo* nee' to ,ee) in 3in' is J%o33on feat*res.J In this %ase6 let5s say yo* 'o the follo+ing: $aster S*33on P BP A"sor" Ale an'er P $P A"sor"

?e%a*se yo* %an %ast Ale an'er +ith the $aster S*33on or Ale an'er 3ateria6 'oing so +ill res*lt in yo*r earning "a%, BP an' $P (than,s to the t+o JA"sor"J 3ateria!. It 'oesn5t 3atter that they are 'ifferent 3ateria6 "e%a*se they share a J%o33on feat*re.J Note that if yo* *se' the $aster S*33on 3ateria to %ast Phoeni 6 there +o*l' "e no $P a"sor"e'6 "e%a*se yo* %annot %ast Phoeni *sing an Ale an'er 3ateria. 4! The sa3e +o*l' a))ly to 3*lti-lin,ing6 let5s say6 I%e an' $aster $agi%. =nly the JI%eJ s)ells that the t+o )airs ha' in %o33on +o*l' +or,. As for $aster #o33an'6 3*lti-lin,ing affe%ts all the %o33an's that $aster #o33an' gives yo*. Isn5t there a glit%h that involves the $aster #o33an' 3ateriaM ----------------------------------------------------------------------Yes. =ne e %e)tion to the r*le of lin,ing #o33an' 3ateria is that yo* %annot )air the3 &o*"le #*t or Slash All. Bo+ever6 if yo* )air a $aster #o33an' 3ateria +ith a S*))ort 3ateria6 then e2*i) &o*"le #*t or Slash All6 yo* %an *se J2 -%*tJ6 J1 -%*tJ6 JSlash-AllJ6 or JFlashJ in "attle6 an' the S*))ort 3ateria +ill "e triggere'. For e a3)le6 loo, at this set*): $aster #o33an' P Steal as +ell Slash-All

Altho*gh &o*"le #*t is not lin,e' to Steal as +ell6 if yo* *se JSlash-AllJ or JFlashJ in "attle6 yo*r %hara%ter +ill steal fro3 ea%h target after atta%,ing. #an yo* 3*lti-lin, 3ateria *sing the glit%hM ----------------------------------------------------------------------Yes6 "*t this re2*ires that yo* have 3ore than one $aster #o33an' 3ateria. For e a3)le6 loo, at the follo+ing set*): $aster #o33an' P Steal as +ell $aster #o33an' P BP A"sor" &o*"le #*t

&o*"le #*t is not )aire' to anything else6 yet +hen J2 -%*tJ or J1 %*tJ is *se' in "attle6 yo*r %hara%ter +ill a"sor" so3e BP +ith ea%h hit an' 3a,e 3*lti)le steal atte3)ts6 than,s to BP A"sor" an' Steal as +ell.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ .. $ATEAIA LIST @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP $A7I# $ATEAIA PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ----------------------------------------------------------------------?arrier #osts -0000 gil6 3astere' sells for G00000 gil Level Level Level Level target Level ?*y Stat*s -DQ6 2 < 1 D 0 D000 -D000 <0000 1D000 ?arrier $?arrier Aefle%t Call --G 21 <0 DH $P $P $P $P Ae'*%es )hysi%al 'a3age Ae'*%es 3agi%al 'a3age Aefle%ts %ertain s)ells ?arrier P $?arrier to one

Ao%,et To+n Strength -26 Vitality --6 $agi% P26 $agi% 'ef P-6 $a BP $a $P PDQ

----------------------------------------------------------------------#o3et $astere' sells for -100000 gil Level target Level 2 Level < Fo*n' Stat*s -DQ6 0 -2000 G0000 #o3et #o3et2 -/0 $P --0 $P Non-ele3ental atta%, to one $*lti)le atta%,s to all targets

Forgotten #ity Strength -26 Vitality --6 $agi% P26 $agi% 'ef P-6 $a BP $a $P PDQ

----------------------------------------------------------------------#ontain Sells for - gil Level Level 2 Level < 0 D000 -0000 Free8e ?rea, Torna'o H2 $P HG $P .0 $P I%e atta%, P ran'o3 JSto)J Earth atta%, P ran'o3 JPetrifyJ Air atta%, P ran'o3 J#onf*sionJ

Level 1 Level D Fo*n' Stat*s --0Q6

-D000 G0000

Flare --

-00 $P

Fire atta%,

$i'eel Strength -16 Vitality -26 $agi% P16 $agi% 'ef P26 $a BP $a $P P-0Q

----------------------------------------------------------------------&estr*%t #osts .000 gil6 3astere' sells for G<0000 gil Level Level Baste! Level Level Fo*n' Stat*s -DQ6 2 < 1 0 G000 -0000 1D000 &e?arrier &eS)ell &eath --2 $P 20 $P <0 $P Ae3oves ?arrier9$?arrier9Call Ae3oves s)ell effe%ts (i.e. >ills one ene3y

Shinra $ansion Strength -26 Vitality --6 $agi% P26 $agi% 'ef P-6 $a BP $a $P PDQ

----------------------------------------------------------------------Earth #osts -D00 gil6 3astere' sells for -0D000 gil Level Level Level Level ?*y Stat*s Notes 2 < 1 0 G000 22000 10000 Q*a,e Q*a,e2 Q*a,e< -G $P 2H $P GH $P JEarthJ ele3ent 'a3age (Least! JEarthJ ele3ent 'a3age ($ore! JEarthJ ele3ent 'a3age ($ost!

>al3 To+n6 E*non Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q These s)ells +ill not hit flying ene3ies.

----------------------------------------------------------------------E it #osts -0000 gil6 3astere' sells for /00000 gil Level Level 2 Level < ?*y Stat*s Notes for 0 -0000 <0000 Es%a)e Ae3ove --G $P .. $P A*to3ati%ally flee fro3 "attle Ae3oves o))onents fro3 "attle

Ao%,et To+n Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q If yo* *se JAe3oveJ on an ene3y6 yo* +ill re%ieve no 7il ,illing the3 ("*t yo* still earn EFP an' AP!.

----------------------------------------------------------------------Fire #osts G00 gil6 3astere' sells for 12000 gil Level Level 2 Level < 0 2000 -H000 Fire Fire2 Fire< 1 $P 22 $P D2 $P JFireJ ele3ent 'a3age (Least! JFireJ ele3ent 'a3age ($ore! JFireJ ele3ent 'a3age ($ost!

Level 1 E2*i))e' ?*y Stat*s

<D000

--

Ae' FIII Se%tor /6 Se%tor D6 Fort #on'or6 E*non6 #osta 'el Sol Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------F*ll #*re Sells for - gil Level Level 2 Level < Fo*n' Stat*s --0Q6 0 <000 -00000 -F*ll#*re -.. $P Aestores lost BP to f*ll.

#os3o #anyon (&is% 2! Strength -16 Vitality -26 $agi% P16 $agi% 'ef P26 $a BP $a $P P-0Q

----------------------------------------------------------------------7ravity #osts H000 gil6 3astere' sells for DG0000 gil Level BP Level BP Level BP Level Fo*n' Stat*s 2 < 1 0 -0000 20000 10000 &e3i &e3i2 &e3i< --1 $P << $P 1H $P J7ravityJ 'a3age "y -91 total J7ravityJ 'a3age "y -92 total J7ravityJ 'a3age "y <91 total

#ave of the 7i Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------Beal #osts -D00 gil6 3astere' sells for -0D000 gil Level Level Level Level ?*y Stat*s 2 < 1 0 -200 D200 G0000 Poisona Es*na Aesist -< $P -D $P -20 $P #*res JPoisonJ stat*s #*res 3ost stat*s ail3ents $a'e i33*ne to stat*s ail3ents

>al3 To+n6 E*non6 #osta 'el Sol6 7ongaga To+n Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------I%e #osts G00 gil6 3astere' sells for 12000 gil Level Level Level Level 2 < 1 0 2000 -H000 <D000 I%e I%e2 I%e< -1 $P 22 $P D2 $P JI%eJ ele3ent 'a3age (Least! JI%eJ ele3ent 'a3age ($ore! JI%eJ ele3ent 'a3age ($ost!

E2*i))e' ?*y

#lo*' Se%tor /6 Se%tor D6 Fort #on'or6 E*non6 #osta 'el Sol

Stat*s

Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------Lightning #osts G00 gil6 3astere' sells for 12000 gil Level (Least! Level 2 ($ore! Level < ($ost! Level 1 E2*i))e' ?*y Stat*s 0 2000 -H000 <D000 ?olt ?olt2 ?olt< -1 $P 22 $P D2 $P JLightningJ ele3ent 'a3age JLightningJ ele3ent 'a3age JLightningJ ele3ent 'a3age

#lo*' Se%tor /6 Se%tor D6 Fort #on'or6 E*non6 #osta 'el Sol Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------$ystify #osts G000 gil6 3astere' sells for 120000 gil Level Level 2 Level < ?*y Stat*s 0 -2000 2D000 #onf* ?erser, --H $P 2H $P J#onf*sionJ on one ene3y. J?erser,J on one ene3y.

7ongaga To+n6 #os3o #anyon Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------Poison #osts -D00 gil6 3astere' sells for -0D000 gil Level atte3)t Level 2 atte3)t Level < atte3)t Level 1 Fo*n' ?*y Stat*s Notes 0 D000 20000 <H000 ?io ?io2 ?io< -H $P <G $P H0 $P Least Poison '3g P )oison $ore Poison '3g P )oison $ost Poison '3g P )oison

Shinra BQ >al3 To+n6 E*non Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q All J?ioJ s)ells have the %han%e of )oisoning an ene3y in a''ition to infli%ting 'a3age.

----------------------------------------------------------------------Ae%overy #osts -D00 gil6 3astere' sells for D2D00 gil Level Level Level Level Level 2 < 1 D 0 2D00 -/000 2D000 10000 #*re #*re2 Aegen #*re< -D 21 <0 G1 $P $P $P $P Aestores lost BP (so3e! Aestores lost BP (3ore! #onstantly earn "a%, BP Aestores lost BP (3ost!

Fo*n' ?*y Stat*s

Aea%tor Se%tor /6 Se%tor D6 Fort #on'or6 E*non6 #osta &el Sol Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------Aevive #osts <000 gil6 3astere' sells for -0D00 gil Level Level 2 BP Level < ?*y Stat*s -DQ6 Notes ene3ies. 0 1D000 DD000 Life Life2 -<1 $P -00 $P ?rings one target "a%, to life JLifeJ )l*s restores all lost

E*non6 #osta 'el Sol Strength -26 Vitality --6 $agi% P26 $agi% 'ef P-6 $a BP $a $P PDQ ?oth JLifeJ an' JLife2J %an "e *se' to ,ill *n'ea'

----------------------------------------------------------------------Seal #osts <000 gil6 3astere' sells for 2-0000 gil Level Level 2 Level < ?*y Stat*s 0 -0000 20000 Slee)el Silen%e -H $P 21 $P JSlee)J on one ene3y. JSilen%eJ on one ene3y.

E*non6 #osta 'el Sol Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------Shiel' Sells for - gil Level Level 2 Level < Fo*n' Stat*s --0Q6 0 -0000 -00000 -Shiel' --H0 $P Ta,e no 'a3age fro3 atta%,s

Northern #rater Strength -16 Vitality -26 $agi% P16 $agi% 'ef P26 $a BP $a $P P-0Q

----------------------------------------------------------------------Ti3e #osts G000 gil6 3astere' sells for 120000 gil Level often! Level often! Level Level ?*y 2 < 1 0 H000 21000 12000 Baste Slo+ Sto) --H $P 20 $P <1 $P S)ee's *) target (a%t 3ore Slo+s 'o+n target (a%t less Target %an ta,e no a%tions.

7ongaga To+n6 Ao%,et To+n

Stat*s -DQ6

Strength -26 Vitality --6 $agi% P26 $agi% 'ef P-6 $a BP $a $P PDQ

----------------------------------------------------------------------Transfor3 #osts D000 gil6 3astere' sells for <D0000 gil Level Level 2 Level < Fo*n' E2*i))e' ?*y Stat*s 0 H000 21000 $ini Toa' --0 $P -1 $P JS3allJ on one ene3y. JFrogJ on one ene3y.

$t. #orel #ait Sith North #orel6 7ongaga To+n6 #os3o #anyon Strength --6 $agi% P-6 $a BP -2Q6 $a $P P2Q

----------------------------------------------------------------------(lti3a Sells for - gil Level Level 2 Level < Fo*n' Stat*s --0Q6 0 D000 -00000 -(lti3a --<0 $P Beavy 'a3age to all targets.

North #orel (after the B*ge $ateria 2*est! Strength -16 Vitality -26 $agi% P16 $agi% 'ef P26 $a BP $a $P P-0Q

----------------------------------------------------------------------$aster $agi% Sells for - gil Ena"les all of the $agi% 3ateria s)ells. Fo*n' or 7ive the Earth Bar) to the traveller in >al3 To+n (&is% 2 < only!. =r6 "ring the B*ge 7reen 3ateria to #os3o #anyon. Then 3aster all $agi% 3ateria an' to*%h the B*ge $ateria "y going to ?*genhagen5s o"servatory. ----------------------------------------------------------------------PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP S($$=N $ATEAIA PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ----------------------------------------------------------------------Ale an'er Sells for - gil

Level Level Level Level Level Fo*n' the

2 < 1 D

0 2D000 GD000 -00000 -D0000

(se (se (se (se (se

2 < 1 D

)er )er )er )er )er

"attle "attle "attle "attle "attle

&efeat Sno+ at #ave in 7reat 7la%ier after to*%hing hot s)rings. -20 -20 (E*'g3ent! $agi% P-6 $agi% 'ef P-6 $a BP -DQ6 $a $P PDQ Infli%ts Boly 'a3age.

$P #ost Atta%, Po+er Stat*s Notes

----------------------------------------------------------------------?aha3*t Sells for - gil Level Level Level Level Level 2 < 1 D 0 20000 D0000 H0000 -20000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s

&efeat Ae' &ragon in Te3)le of An%ients. -00 ($ega Flare! GD $agi% P-6 $agi% 'ef P-6 $a BP -DQ6 $a $P PDQ

----------------------------------------------------------------------?aha3*t ;EA= Sells for - gil Level Level Level Level Level Fo*n' $P #ost Atta%, Po+er Notes 2 < 1 D 0 <D000 -20000 -D0000 2D0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

?ring fo*r B*ge $ateria to ?*genhagen5s o"servatory at #os3o #anyon6 then to*%h the ?l*e B*ge $ateria. -H0 -20 (Tera Flare! $agi% P16 $agi% 'ef P16 $a BP --0Q6 $a $P P-DQ

----------------------------------------------------------------------#ho%o9$og Sells for - gil Level Level Level Level Level 2 < 1 D 0 2000 -1000 2D000 <D000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost

Tal, to the %ho%o"o at the #ho%o"o Far3 -1

Atta%, Po+er Stat*s Notes

-G (&eath?lo+KK! 20 (Fat-#ho%o"o! $agi% P-6 $a BP -2Q6 $a $P P2Q Infli%ts Cin' 'a3age6 so3eti3es %a*ses Sto).

----------------------------------------------------------------------Ba'es Sells for - gil Level Level Level Level Level 2 < 1 D 0 <D000 -20000 -D0000 2D0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes

7elni,a -D0 .0 (?la%, #a*l'ron! $agi% P16 $agi% 'ef P16 $a BP --0Q6 $a $P P-DQ &a3ages o))onents an' %a*ses the Poison6 #onf*sion6 Slee)6 Silen%e6 $ini6 Frog6 Slo+6 an' Paralysis ail3ents.

----------------------------------------------------------------------Ifrit Sells for - gil Level Level Level Level Level 2 < 1 D 0 D000 20000 <D000 G0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes

&efeat EenovaW?IATB in #argo Shi). <1 2/ (Bellfire! $agi% P-6 $a BP -2Q6 $a $P P2Q Infli%ts Fire 'a3age.

---------------------------------------------------------------------->Lata Sells for - gil Level Level Level Level Level 2 < 1 D 0 22000 G0000 .0000 -10000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes

Slee)ing Forest --0 -00 (Tetra-&isaster! $agi% P-6 $agi% 'ef P-6 $a BP -DQ6 $a $P PDQ Infli%ts Fire6 I%e6 an' Lightning 'a3age. The na3e +as 3istranslate' an' sho*l' "e JTri-&isaster.J

---------------------------------------------------------------------->nights of Ao*n' Sells for - gil Level Level Level Level Level 2 < 1 D 0 D0000 200000 <00000 D00000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' %ontinent $P #ost Atta%, Po+er Notes

Fly a 7ol' #ho%o"o to isle on northeast area of (tho*gh it %an5t "e seen on the 3a)!. 2D0 H0 -< ((lti3ate En'! $agi% PH6 $agi% 'ef PH6 $a BP --0Q6 $a $P P20Q

----------------------------------------------------------------------Leviathan Sells for - gil Level Level Level Level Level 2 < 1 D 0 -H000 <H000 /0000 -00000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes

&efeat 7o'o in C*tai. /H /D (Ti'al Cave! $agi% P-6 $agi% 'ef P-6 $a BP -DQ6 $a $P PDQ Infli%ts Cater 'a3age.

----------------------------------------------------------------------Phoeni Sells for - gil Level Level Level Level Level 2 < 1 D 0 2H000 /0000 -20000 -H0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes %hara%ters.

After B*ge $ateria Q*est at Fort #on'or (&is% 2!. -H0 G0 (Phoeni Fla3e! $agi% P26 $agi% 'ef P26 $a BP --0Q6 $a $P P-0Q Infli%ts Fire 'a3age an' %asts Life 2 on all

----------------------------------------------------------------------Neo ?aha3*t Sells for - gil Level Level 2 Level < 0 <0000 H0000 (se (se (se - )er "attle 2 )er "attle < )er "attle

Level 1 Level D Fo*n' $P #ost Atta%, Po+er Stat*s

-10000 200000

(se (se

1 )er "attle D )er "attle

Torna'o $a8e -10 H0 (7iga Flare! $agi% P26 $agi% 'ef P26 $a BP --0Q6 $a $P P-0Q

----------------------------------------------------------------------='in Sells for - gil Level Level Level Level Level 2 < 1 D 0 -G000 <2000 GD000 .0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes that instea'.

&efeat Lost N*3"er in Shinra $ansion. H0 &eath (Steel-?la'e' S+or'! /D (7*nge Lan%e! $agi% P-6 $agi% 'ef P-6 $a BP -DQ6 $a $P PDQ Instantly ,ills all o))onents. If fighting ene3ies %annot "e ,ille'6 ='in thro+s the 7*nginir s)ear

----------------------------------------------------------------------Aa3*h Sells for - gil Level Level Level Level Level 2 < 1 D 0 -0000 2D000 D0000 /0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes this

Eo%,ey5s Aoo3 in 7ol' Sa*%er 10 <0 (E*'g3ent ?olt! $agi% P-6 $a BP -2Q6 $a $P P2Q Infli%ts Lightning 'a3age. If yo* 3iss )i%,ing *) 3ateria6 yo* %an never get it again.

----------------------------------------------------------------------Shiva Sells for - gil Level Level Level Level Level 2 < 1 D 0 1000 -D000 <0000 D0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost

&efeat ?otto3s+ell in E*non. <2

Atta%, Po+er Stat*s Notes

21 (&ia3on' &*st! $agi% P-6 $a BP -2Q6 $a $P P2Q Infli%ts I%e 'a3age.

----------------------------------------------------------------------Titan Sells for - gil Level Level Level Level Level 2 < 1 D 0 -D000 <0000 G0000 H0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes

$elt'o+n Aea%tor 1G << (Anger of the Lan'! $agi% P-6 $a BP -2Q6 $a $P P2Q Infli%ts Earth 'a3age.

----------------------------------------------------------------------T*)on Sells for - gil Level Level Level Level Level 2 < 1 D 0 <D000 -20000 -D0000 2D0000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' $P #ost Atta%, Po+er Stat*s Notes

An%ient Forest -G0 --0 (&isintegration! $agi% P16 $agi% 'ef P16 $a BP --0Q6 $a $P P-DQ Infli%ts Fire6 I%e6 Lightning an' Earth 'a3age.

----------------------------------------------------------------------$aster S*33on Sells for - gil Ena"les all S*33on 3ateria s)ells. Fo*n' or 7ive the Earth Bar) to the traveller in >al3 To+n (&is% 2 < only!. =r6 "ring the B*ge Ae' 3ateria to #os3o #anyon. Then 3aster all S*33on 3ateria an' to*%h the B*ge $ateria "y going to ?*genhagen5s o"servatory. ----------------------------------------------------------------------PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP #=$$AN& $ATEAIA PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP

----------------------------------------------------------------------&eath"lo+ #osts -0000 gil6 3astere' sells for /00000 gil Level Level 2 Fo*n' ?*y Stat*s Notes of 0 10000 &eath"lo+ -Either 3iss or get a %riti%al hit

E*ngle near 7ongaga To+n Fort #on'or (&is% 2!6 Ao%,et To+n (&is% 2! L*%, PIf yo* e2*i) an ite3 +ith a high a%%*ra%y rate (li,e Vin%ent5s Sni)er ST!6 then yo* %an get %riti%al hits -00Q the ti3e +ith this 3ateria.

----------------------------------------------------------------------&o*"le #*t Sells for - gil Level Level 2 Level 2 Fo*n' Stat*s 0 -00000 -D0000 7elni,a &e terity P2 2 -#*t 1 -#*t -Bit t+i%e )er atta%, Bit fo*r ti3es )er atta%,

----------------------------------------------------------------------Ene3y S,ill Sells for - gil Ene3y S,ills are s)ells that yo* %an only learn if an ene3y *ses the s)ell on yo* +hile yo* have an JEne3y S,illsJ 3ateria e2*i))e'. In so3e %ases yo* %an (or 3*st! $ani)*late the ene3y in or'er to get the3 to *se their Ene3y S,ill. Yo*5ll ,no+ if yo* learne' the s,ill "e%a*se yo*r %hara%ter +ill s)in aro*n' an' a 3essage +ill a))ear. Bo+ever6 in or'er to ,ee) the s)ell (even if yo*r %hara%ter is ,ille'!6 yo*r )arty 3*st go on to +in the "attle. If yo* r*n a+ay or es%a)e6 yo* +on5t ,ee) the Ene3y S,ill. Note that if yo have t+o Ene3y S,ill 3ateria e2*i))e' an' are trying to learn a s,ill that one 3ateria alrea'y has on it (say6 one has $agi% Ba33er6 one 'oesn5t6 an' yo*5re trying to learn $agi% Ba33er fro3 an ene3y!6 then the Je3)tyJ Ene3y S,ill 3ateria %annot learn that a"ility. Bo+ever6 if yo* ha' 3ore than one Ene3y S,ill 3ateria e2*i))e' an' O"othO of the3 +ere 3issing $agi% Ba33er6 then getting hit "y that s,ill +o*l' tea%h it to "oth Ene3y S,ill 3ateria. Fo*n' Notes Shinra BQ6 E*non6 Forgotten #ity6 #ho%o"o Sage5s ho*se ?elo+ is a list of the Ene3y S,ills an' so3e infor3ation a"o*t the36 as +ell as 3onsters yo* %an learn the s,ills fro3. Please see the &is% --< +al,thro*ghs for 3ore infor3ation on +hi%h ene3ies give yo* Ene3y S,ills.

S,ills

are liste' in or'er: Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Frog Song D $P #asts JSlee)elJ P JToa'J on one target. To*%h $e (7ongaga Area6 E*ngle! Ene3y %an "e 3ani)*late'. L1 S*i%i'e -0 $P #asts J$iniJ an' infli%ts %riti%al 'a3age (leaving ene3y +ith only a fe+ BP left! on all targets. $* (#ho%o"o Far3 area!6 Tri%,)lay (I%i%le Area6 Forgotten #ity R&is% 2 onlyT! $agi% Ba33er < $P &rains -00 $P fro3 one target an' gives it to the %aster. Aa8or Cee' (C*tai Area6 C*tai R&a-%hao stat*eT! Ene3y %an "e 3ani)*late'. Chite Cin' <1 $P Aestores BP e2*al to the %aster5s %*rrent BP6 an' heals a"nor3al stat*s ail3ents to all targets (e %l*'ing so3e li,e Sa'ness an' F*ry!. Against *n'ea' ene3ies6 %a*ses 'a3age e2*al to %aster5s %*rrent BP an' infli%ts 3*lti)le stat*s ail3ents. ;e38elett (E*non Area!. Ene3y 3*st "e 3ani)*late'. ?ig 7*ar' DG $P #asts Call P Baste on all targets. ?ea%h Pl*g (#orel6 7ol' Sa*%er Area! Ene3y 3*st "e 3ani)*late'. Ene3y is only fo*n' along the shoreline. Angel Chis)er D0 $P JSetsJ target5s %*rrent BP to a %ertain a3o*nt6 an' heals a"nor3al stat*s ail3ents. ?y JsetJ6 I 3ean that yo* +ill *s*ally earn "a%, life6 "*t if yo* have .D00 life an' are heale' for H000 )oints6 yo*r life is a%t*ally lo+ere' to H000. (nfort*nately6 this a"ility 'oesn5t +or, on ene3ies (they +o*l' si3)ly get H000 BP "a%,!. Pollensalta (Insi'e Northern #ave! Ene3y 3*st "e 3ani)*late'. &ragon For%e -. $P Aaises &efense an' $agi% &efense s%ores of one target. &ar, &ragon (Insi'e Northern #ave! Ene3y 3*st "e 3ani)*late'. &eath For%e < $P Target "e%o3es i33*ne to J&eath.J So3e instant ,ill atta%,s %an still ,ill yo* o*tright6 tho*gh6 s*%h as #ait Sith5s J&eath Eo,erJ Slots res*lt6 an' any )hysi%al

Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t so3e

Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t

Ene3y Notes shoreline. Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y #ave!. Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t

atta%, that %an %a*se instant 'eath (li,e the Ton"erry5s >nife atta%,!. A'a3antai3ai (C*tai area! Ene3y 3*st "e 3ani)*late'. Ene3y is only fo*n' near Fla3e Thro+er -0 $P Fire-"ase' 'a3age to one target. Ar, &ragon ($ythril $ine!6 &ragon ($t. Ni"el! Ene3ies %an "e 3ani)*late'. &a3age %an "e re'*%e' via J$?arrier.J Laser -0 $P Sa3e effe%t as J&e3i2J to one target. &eath #la+ (#orel Prison!6 &ar, &ragon (Insi'e Northern Ene3ies %an "e 3ani)*late'. $atra $agi% H $P Non-ele3ental 'a3age to all targets. S+ee)er #*sto3 ($i'gar Area!6 ?*ll3otor (#orel Prison!6 &eath $a%hine (Path 26 E*non Path!. Ene3ies %an "e 3ani)*late'. &a3age %an "e re'*%e' "y J$?arrierJ. ?a' ?reath DH $P Infli%ts Poison 9 #onf* 9 Slee)el 9 Silen%e 9 S3all 9 Frog on all targets. $al"oro (7aea5s #liff6 Insi'e Northern #ave! ?eta <D $P Fire-"ase' 'a3age on all targets. $i'gar ;olo3 (S+a3) near #ho%o"o Far3! (ses +hen life gets too lo+. &a3age %an "e re'*%e' via J$?arrier.J A2*al*ng <1 $P Cater-"ase' 'a3age on all targets. Bar)y (#orel &esert!6 EenovaWLIFE (Cater Altar!6 Ser)ent (7elni,a! Bar)y %an "e 3ani)*late'. &a3age %an "e re'*%e' via J$"arrier.J Trine 20 $P Lightning-"ase' 'a3age on all targets. $ateria >ee)er ($t. Ni"el!6 Stilva (Insi'e 7aea5s #liff!6 7o'o (Pago'a!. Stilva %an "e 3ani)*late'. &a3age %an "e re'*%e' via J$?arrier.J $agi% ?reath /D $P Fire 9 I%e 9 Lightning-"ase' 'a3age on all targets.

Ene3y #ave!. Notes Na3e #ost Effe%t Ene3y Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y Notes Na3e #ost Effe%t Ene3y ;o3"ie Notes: Na3e #ost

Stilva (Insi'e 7aea5s #liff!6 Parasite (Insi'e Northern Ene3ies %an "e 3ani)*late'. J$?arrier.J &a3age %an "e re'*%e' via

MMMM < $P &a3age is e2*al to %aster5s %*rrent BP s*"tra%te' fro3 his 3a i3*3 BP a3o*nt. Bits one target. A%ts as a )hysi%al atta%, (+ill +a,e *) a slee)ing ene3y6 et%.! Eersey (Shinra $ansion!6 ?ehe3oth (Se%tor H6 (n'ergro*n'!. 7o"lin P*n%h 0 $P Non-ele3ental 'a3age to one target. &a3age is 'eter3ine' "y yo*r LV s*"tra%te' fro3 the o))onent5s LV. A%ts as a )hysi%al atta%, (+ill +a,e *) a slee)ing ene3y6 et%.! 7o"lin (7o"lin Islan'6 on northeast area of Corl' $a)!. Ene3y %an "e 3ani)*late'. &a3age %an "e re'*%e' via J?arrier.J #ho%o"*%,le 0 $P &a3age e2*al to the n*3"er of ti3es yo* have s*%%essf*lly es%a)e' fro3 a "attle. A%ts as a )hysi%al atta%, (+ill +a,e *) a slee)ing ene3y6 et%.! Level -G #ho%o"o (#ho%o"o Far3! Yo* 3*st *se a $i3ett 7reens on the #ho%o"o6 then %ast L1 S*i%i'e on it. It +ill then %o*nter +ith #ho%o"*%,le. LD &eath 22 $P J&eathJ %ast on any ene3y +hose level is a 3*lti)le of D. Parasite (Insi'e Northern #ave! Ene3y %an "e 3ani)*late'. &eath Senten%e -0 $P #asts J&eathJ in G0 se%on's. Snea,y Ste) (#ave of the 7i!6 ?o*n'fat (#orral Valley6 Forgotten #ity R&is% 2T6 #orral Valley #ave! Ene3ies %an "e 3ani)*late'. Yo* %an *se JBasteJ to s)ee' *) the ti3e %o*nt. Ao*lette G $P #asts J&eathJ on a ran'o3 target (frien' or foe!. &eath &ealer (Insi'e Northern #ave!. Ene3y %an "e 3ani)*late'. Sha'o+ Flare -00 $P Non-ele3ental 'a3age to one target. (lti3a Cea)on (final "attle near #os3o #anyon!6 &ragon (Insi'e Northern #ave!6 SaferWSe)hiroth (Nothern #rater!. (lti3a Cea)on *ses +hen ,ille'. &a3age %an "e re'*%e' via $?arrier. Pan'ora5s ?o --0 $P

Effe%t Ene3y Notes:

&a3ages all targets. &ragon ;o3"ie (Insi'e Northern #ave!. &es)ite 'es%ri)tion6 'a3age %an "e re'*%e' via $?arrier.

----------------------------------------------------------------------$ani)*late #osts -0000 gil6 3astere' sells for /00000 gil Level Level 2 ?*y Notes 0 10000 $ani)*late -#ontrol an ene3y5s a%tions

Fort #on'or (&is% 29<!6 Ao%,et To+n (&is% 29<! $ani)*lation en's if an ene3y is )hysi%ally atta%,e'.

----------------------------------------------------------------------$i3e Sells for - gil Level Level 2 0 -00000 $i3e -I3itate the last a%tion 3a'e

Yo* %an 3i3e yo*r o+n a%tions6 or those of another )arty6 altho*gh yo* %an5t 3i3e another )erson5s Li3it ?rea, (tho*gh yo* %an 3i3e yo*r o+n Li3it ?rea,!. Yo* lose no $P or ite3s fro3 3i3i%,ing %o33an's that *se *) those ,in' of things. Fo*n' #ave at C*tai )enins*la

----------------------------------------------------------------------$or)h Sells for - gil Level Level 2 Fo*n' Notes 'a3age. an 0 -00000 $or)h -T*rn ene3y into an ite3 if ,ille'

Te3)le of the An%ients Chen *se'6 yo* 3a,e an atta%, that hits for very lo+ Bo+ever6 it is s*%%essf*l6 the ene3y +ill "e 3or)he' into ite3.

----------------------------------------------------------------------Sense #osts -000 gil6 3astere' sells for /0000 gil Level Level 2 Fo*n' ?*y Notes 0 10000 Sense ->no+ ene3y5s LV9BP9$P9+ea,nesses.

Playgro*n' near Call $ar,et >al3 To+n6 E*non After %asting this s)ell6 if yo* )ress Sele%t in "attle to "ring *) the %o33an' +in'o+6 it5ll sho+ that ene3y5s BP a3o*nt.

----------------------------------------------------------------------Slash-All Sells for - gil Level Level 2 Level < Fo*n' 0 -<0000 -D0000 Slash-All Flash -Atta%, all ene3ies Instantly ,ill all ene3ies

An%ient Forest

----------------------------------------------------------------------Steal #osts -200 gil6 3astere' sells for H1000 gil Level Level 2 Level < Fo*n' ?*y Stat*s 0 10000 D0000 Steal $*g -Steal an ite3 fro3 an ene3y Steal an' 3a,e an atta%,

Train 7raveyar' >al3 To+n &e terity P2

----------------------------------------------------------------------Thro+ #osts -0000 gil6 3astere' sells for /00000 gil Level Level 2 Level < 0 1D000 G0000 Thro+ #oin -Thro+ an ite3 for 'a3age Thro+ 7il for 'a3age

E2*i))e' Y*ffie ?*y Fort #on'or (&is% 29<!6 Ao%,et To+n (&is% 29<! Stat*s Vitality PNotes If yo* thro+ an ite3 or 7il6 yo* lose that ite3 )er3anently. Yo* %an %hoose ho+ 3*%h 7il yo* +ant to thro+. ----------------------------------------------------------------------C Ite3 Sells for - gil Level Level 2 Fo*n' 0 2D0000 C-Ite3 -(se t+o ite3s )er t*rn

Cin'ing T*nnel in $i'gar (&is% 2!

----------------------------------------------------------------------C $agi% Sells for - gil Level Level 2 Fo*n' 0 2D0000 C-$agi% -#ast t+o 3agi% s)ells )er t*rn

Northern #rater #ave

----------------------------------------------------------------------C S*33on Sells for - gil Level Level 2 ?*y 0 2D0000 C-S*33on -#ast t+o s*33on s)ells )er t*rn

?attle S2*re at 7ol' Sa*%er

----------------------------------------------------------------------$aster #o33an' Sells for - gil Ena"les the follo+ing %o33an's: - Steal6 Sense6 Thro+6 #oin6 $or)h6 &."lo+6 $ani).6 an' $i3e. Fo*n' or 7ive the Earth Bar) to the traveller in >al3 To+n (&is% 2 < only!. =r6 "ring the B*ge Yello+ 3ateria to #os3o #anyon. Then 3aster the %orres)on'ing #o33an' 3ateria an' to*%h the $ateria "y going to ?*genhagen5s o"servatory.

B*ge

----------------------------------------------------------------------PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP S(PP=AT $ATEAIA PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ----------------------------------------------------------------------A''e' #*t Sells for - gil Level Level 2 Fo*n' Notes follo+ 0 200000 ---

7reat 7la%ier (northeast )ath 2 fro3 $o*ntain Pass area!. Chen +hi%hever 3ateria lin,e' to this is *se'6 yo*5ll +ith a nor3al atta%,.

----------------------------------------------------------------------A''e' Effe%t Sells for - gil Level Level 2 Fo*n' Notes 0 -00000 ---

#ave of the 7i Chen )aire' +ith a 3ateria that has a stat*s %hanging

ail3ent6 yo* are either )rote%te' fro3 getting this ail3ent of (if %an (if they5re atta%he' to yo*r ar3or!6 or yo* have a %han%e infli%ting that ail3ent *)on yo*r ene3y +ith ea%h atta%, they5re atta%he' to yo*r +ea)on!. "e )aire' +ith A''e' Effe%t: #ontain &estr*%t Ti3e ?io Transfor3 $ystify Seal ='in Ba'es #onf*sion6 Sto)6 Petrify &eath Slo+6 Sto) Poison Frog6 S3all #onf*sion6 ?erser, Slee)6 Silen%e &eath Slee)6 Poison6 #onf*sion6 Silen%e6 Frog6 S3all The follo+ing 3ateria

Note that yo* 'on5t have to have learne' a )arti%*lar s)ell in or'er to 'efen' or atta%, +ith it. For e a3)le6 if yo* )air Seal +ith A''e' Effe%t on yo*r ar3or6 yo* are 'efen'e' fro3 Slee) an' Silen%e6 even if yo* haven5t learne' the JSilen%eJ s)ell yet. ----------------------------------------------------------------------All #osts 20000 gil6 3astere' sells for -100000 gil Level Level Level Level Level 2 < 1 D 0 -D00 G000 -H000 <D000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

E2*i))e' Fo*n' Notes instea' lin, then

Ae' FIII Aea%tor No.D6 Shinra BQ6 #argo Shi)6 $t. Ni"el This lets the )aire' 3ateria affe%t an entire )arty of L*st one target6 *sing the A- "*tton. If yo* 3*lti-

t+o All 3ateria6 (say6 All P 7ravity an' All P 7ravity!6 yo* %an go "eyon' D *ses )er "attle (if one +as at Level < an' the other at Level 16 yo*5' get / *ses )er "attle!.

----------------------------------------------------------------------#o*nter Sells for - gil Level Level Level Level Level 2 < 1 D 0 20000 10000 G0000 -00000 <0Q 10Q G0Q H0Q -00Q %han%e %han%e %han%e %han%e %han%e of of of of of %o*ntering. %o*ntering. %o*ntering. %o*ntering. %o*ntering.

Fo*n' Aa%es. Notes

Northern #rater #ave6 S- or A- ran, )ri8e at #ho%o"o If atta%,e'6 yo*5ll res)on' +ith the atta%he' #o33an' 3ateria.

----------------------------------------------------------------------Ele3ental Sells for - gil Level -92. Level Level Level 2 < 1 0 -0000 10000 H0000 #*ts 'a3age fro3 )aire' ele3ent on ar3or "y No 'a3age fro3 )aire' ele3ent on ar3or. A"sor"s 'a3age fro3 )aire' ele3ent on ar3or. --

Fo*n' Notes ele3ent6 )aire' (if

Shinra BQ6 $t. Ni"el If Ele3ental is )aire' +ith a 3ateria +hi%h has an then it +ill either )rote%t yo* fro3 that ele3ent (if on yo*r ar3or!6 or allo+ yo* to atta%, +ith that ele3ent )aire' on yo*r +ea)on!. Ele3ental: Fire6 Ifrit6 Phoeni I%e6 Shiva ?olt6 Aa3*h Poison 7ravity Leviathian #ho%o"o6 T*)on Ale an'er All others These 3ateria %an "e )aire' +ith Fire I%e Lightning ?io 7ravity Cater Cin' Boly Non-ele3ental

JNon-ele3entalJ %an "e *se' to 'efen' against non-ele3ent atta%,s6 s*%h as the (lti3a Cea)on5s J(lti3a ?ea3.J ----------------------------------------------------------------------Final Atta%, Sells for - gil Level Level Level Level Level Fo*n' Notes 2 < 1 D 0 20000 10000 H0000 -G0000 #an #an #an #an #an *se *se *se *se *se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

S)e%ial "attle at 7ol' S2*are If ,ille'6 yo*5ll *se the atta%he' 3ateria at the highest level earne' "efore 'ying.

----------------------------------------------------------------------BP A"sor" Sells for - gil

Level Level 2 Fo*n' Notes

0 -00000 C*tai -9-0th of the 'a3age infli%te' "y the atta%he' 3ateria is given to yo* as BP.

----------------------------------------------------------------------$agi% #o*nter Sells for - gil Level Level Level Level Level Fo*n' Notes S*33on 2 < 1 D 0 20000 10000 H0000 <00000 <0Q 10Q G0Q H0Q -00Q %han%e %han%e %han%e %han%e %han%e of of of of of %o*ntering. %o*ntering. %o*ntering. %o*ntering. %o*ntering.

Northern #rater #ave6 S-ran, )ri8e at #ho%o"o Aa%es If atta%,e'6 yo*5ll res)on' +ith the atta%he' $agi% or 3ateria.

----------------------------------------------------------------------$P A"sor" Sells for - gil Level Level 2 Fo*n' Notes 0 -00000 ---

C*tai -9-00th of the 'a3age infli%te' "y the atta%he' 3ateria is given to yo* as $P.

----------------------------------------------------------------------$P T*r"o Sells for - gil Level Level Level Level Level Fo*n' Notes 2 < 1 D 0 -0000 <0000 G0000 -20000 Effe%t Effe%t Effe%t Effe%t Effe%t an' an' an' an' an' %ost %ost %ost %ost %ost goes goes goes goes goes *) *) *) *) *) "y "y "y "y "y -0Q 20Q <0Q 10Q D0Q

Chirl+in' $a8e In%reases the effe%tiveness of the atta%he' 3ateria "y a %ertain a3o*nt6 "*t this also in%reases the $P %ost.

----------------------------------------------------------------------Q*a'ra $agi% Sells for - gil Level Level Level Level Level 2 < 1 D 0 10000 H0000 -20000 200000 (se (se (se (se (se 2 < 1 D )er )er )er )er )er "attle "attle "attle "attle "attle

Fo*n' Notes 3*lti)er yo*5'

#ave in $i'eel Area (re2*ires ?l*e9?la%,97ol' %ho%o"o!. The s)ell yo* %hoose +ill "e %ast fo*r ti3es. If yo* lin, t+o All 3ateria6 (say6 Q*a'ra Atta%, P 7ravity an' Q*a'ra Atta%, P 7ravity!6 then yo* %an go "eyon' D *ses "attle (if one +as at Level D an' the other at Level -6 get G *ses )er "attle!.

----------------------------------------------------------------------Snea, Atta%, Sells for - gil Level Level Level Level Level Fo*n' Notes first6 2 < 1 D 0 20000 G0000 -00000 -D0000 20Q <DQ D0Q GDQ H0Q %han%e %han%e %han%e %han%e %han%e of of of of of going going going going going first. first. first. first. first.

S- or A- ran, )ri8e at #ho%o"o Aa%es. There is a %han%e that yo* %an *se the )aire' 3ateria "efore the "attle "egins.

----------------------------------------------------------------------Steal as +ell Sells for - gil Level Level 2 Fo*n' Notes follo+ 0 200000 ---

C*tai (fire %ave in &a-%hao stat*es area! Chen +hatever 3ateria lin,e' to this is *se'6 yo*5ll +ith a steal atte3)t.

----------------------------------------------------------------------PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP IN&EPEN&ENT $ATEAIA PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPP ----------------------------------------------------------------------#ho%o"o L*re Sells for - gil Level Level Level Level ?*y 2 < 1 0 <000 -0000 <0000 In%reases #ho%o"o en%o*nter rate "y In%reases #ho%o"o en%o*nter rate "y In%reases #ho%o"o en%o*nter rate "y -2.0 1.0 H.0

#ho%o"o Far3 (&is% -4 %an only "*y one in the ga3e!

Fo*n' Stat*s Notes there the36

#ho%o"o Far3 (&is% 2! L*%, PIn%reases the li,elihoo' of 3eeting a #ho%o"o +hen +al,ing on a set of #ho%o tra%,s. Note that yo* %annot 3eet a #ho%o"o *nless yo* have this 3ateria e2*i))e'6 an' that are only t+o of the3 in the +hole ga3e (so 'on5t sell or yo*5re o*t of l*%,!.

----------------------------------------------------------------------#o*nter Atta%, Sells for - gil Level Level Level Level Level Fo*n' Notes 2 < 1 D 0 -0000 20000 D0000 -00000 #o*nter #o*nter #o*nter #o*nter #o*nter atta%, atta%, atta%, atta%, atta%, rate rate rate rate rate is is is is is <0Q 10Q G0Q H0Q -00Q

$t. Ni"el $a,es yo* res)on' +ith a )hysi%al atta%, +hen atta%,e'.

----------------------------------------------------------------------#over #osts -000 gil6 3astere' sells for /0000 gil Level Level Level Level Level Fo*n' Stat*s Notes 2 < 1 D 0 2000 -0000 2D000 10000 #over #over #over #over #over atte3)t atte3)t atte3)t atte3)t atte3)t rate rate rate rate rate P20Q P10Q PG0Q PH0Q P-00Q

Se%tor D Sl*3s Vitality PYo* 3ay inter%e)t an ene3y5s atta%,6 ta,ing the 'a3age inten'e' for the original target. (sef*l for )rote%ting +ea, %hara%ters6 "*t it5s re%o33en'e' that the %hara%ter +ith this ite3 e2*i) has high BP or at least so3e goo' ar3or e2*i))e'.

----------------------------------------------------------------------Ene3y A+ay Sells for - gil Level Level 2 Level < Fo*n' Stat*s Notes 0 -0000 D0000 -92 as li,ely to "e atta%,e' -91 as li,ely to "e atta%,e' --

S-6 A-6 ?- ran,e' )ri8e in the #ho%o"o Aa%es. L*%, PLo+ers the ene3y en%o*nter rate for ran'o3 "attles.

----------------------------------------------------------------------Ene3y L*re Sells for - gil

Level Level 2 Level < ?*y Stat*s Notes

0 -0000 D0000

In%reases en%o*nter rate "y In%reases en%o*nter rate "y --

-.D 2.0

?attle S2*are at 7ol' Sa*%er L*%, -In%reases the ene3y en%o*nter rate for ran'o3 "attles.

----------------------------------------------------------------------EFP Pl*s Sells for - gil Level Level 2 Level < ?*y Stat*s Notes 0 G0000 -D0000 Earn Earn --.D 3ore EFP )er "attle. 2.0 3ore EFP )er "attle.

Con'er S2*are at 7ol'en Sa*%er L*%, PIn%reases the a3o*nt of EFP earne' after ea%h "attle.

----------------------------------------------------------------------7il Pl*s Sells for - gil Level Level 2 Level < ?*y Stat*s Notes 0 H0000 -D0000 Earn Earn --.D 3ore 7il )er "attle. 2.0 3ore 7il )er "attle.

Con'er S2*are at 7ol'en Sa*%er L*%, PIn%reases the a3o*nt of 7il earne' after ea%h "attle.

----------------------------------------------------------------------BPR-T$P Sells for - gil Level Level 2 Fo*n' Notes 0 H0000 ---

#ave near Ao%,et To+n (re2*ires ?la%,97ol' %ho%o"o!. S+it%hes yo*r BP an' $P a3o*nts (so 3a . BP is ... an' 3a . $P is ....!.

----------------------------------------------------------------------BP Pl*s #osts H000 gil6 3astere' sells for DG0000 gil Level Level Level Level Level Fo*n' ?*y Notes 2 < 1 D 0 -0000 20000 <0000 D0000 $a $a $a $a $a BP BP BP BP BP P-0Q P20Q P<0Q P10Q PD0Q

E*non (earne' '*ring the sen'off )ara'e! #os3o #anyon In%reases yo*r $a i3*3 BP s%ore "y a set a3o*nt.

Yo* %an

e2*i) 3*lti)le 3ateria for a greater effe%t. ----------------------------------------------------------------------Long Aange Sells for - gil Level Level 2 Fo*n' Notes %an 0 H0000 ---

$ythril $ine Yo* %an atta%, fro3 the "a%, ro+ +itho*t )enalty6 an' yo* hit flying ene3ies even +ith %lose-range +ea)ons.

----------------------------------------------------------------------L*%, Pl*s $astere' sells for -0D0000 gil Level Level Level Level Level Fo*n' Notes 2 < 1 D 0 -D000 <0000 G0000 -00000 L*%, L*%, L*%, L*%, L*%, P-0Q P20Q P<0Q P10Q PD0Q

Te3)le of An%ients In%reases yo*r L*%, s%ore.

----------------------------------------------------------------------Pre-e3)tive Sells for - gil Level Level Level Level Level ?*y Stat*s Notes 2 < 1 D 0 H000 20000 10000 H0000 -GQ 22Q 2HQ <1Q 1HQ %han%e %han%e %han%e %han%e %han%e of of of of of a a a a a )re-e3)tive )re-e3)tive )re-e3)tive )re-e3)tive )re-e3)tive atta%,. atta%,. atta%,. atta%,. atta%,.

?attle S2*are at 7ol' Sa*%er &e terity P2 In%reases yo*r %han%e of going first +hen a "attle "egins.

----------------------------------------------------------------------$agi% Pl*s $astere' sells for -100000 gil Level Level Level Level Level Fo*n' Notes 2 < 1 D 0 -0000 20000 <0000 D0000 $agi% $agi% $agi% $agi% $agi% P-0Q P20Q P<0Q P10Q PD0Q

#orral Valley #ave In%reases yo*r $agi% s%ore.

-----------------------------------------------------------------------

$ega All Level Level Level Level Level Fo*n' Notes 2 < 1 D 0 20000 10000 H0000 -G0000

Sells for - gil #an #an #an #an #an *se *se *se *se *se 2 < 1 D ti3es ti3es ti3es ti3es ti3es )er )er )er )er )er "attle "attle "attle "attle "attle

Northern #rater #ave #an target all o))onents +ith yo*r a"ilities (s*%h as Atta%,6 Sense6 Steal6 $agi%6 et%.!

----------------------------------------------------------------------$P Pl*s #osts H000 gil6 3astere' sells for DG0000 gil Level Level Level Level Level ?*y Notes 2 < 1 D 0 -0000 20000 <0000 D0000 $a $a $a $a $a $P $P $P $P $P P-0Q P20Q P<0Q P10Q PD0Q Yo* %an

#os3o #anyon In%reases yo*r $a i3*3 $P s%ore "y a set a3o*nt. e2*i) 3*lti)le 3ateria for a greater effe%t.

----------------------------------------------------------------------S)ee' Pl*s $astere' sells for -100000 gil Level Level Level Level Level ?*y Notes 2 < 1 D 0 -D000 <0000 G0000 -00000 &e &e &e &e &e terity terity terity terity terity P-0Q P20Q P<0Q P10Q PD0Q

?attle S2*are at 7ol' Sa*%er In%reases yo*r S)ee' s%ore.

-----------------------------------------------------------------------

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ -0. LI$IT ?AEA> INF=. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ ----------------------------------------------------------------------LEAANIN7 LI$IT ?AEA>S -----------------------------------------------------------------------

X TBE ?ASI#S Y -------------------------------------------------------Earning ne+ Li3it ?rea,s is not that 'iffi%*lt. There5s a for3*la that a))lies to fig*ring o*t +hen yo* get yo*r ne t ?rea,. It +or,s li,e this: To get the first "rea, of ea%h ne+ level6 yo* 3*st ,ill a %ertain n*3"er of ene3ies. For e a3)le6 for #lo*' to learn the ?la'e ?ea3 or $eteorain6 he has to 'efeat 3any ene3ies. Bo+ yo* 'efeat the3 is not i3)ortant (even *sing s)ells or Ene3y S,ills +ill %o*nt to+ar's the total!6 as long as yo*r 'ire%t a%tion res*lts in the ene3y5s 'eath. To get the se%on' "rea, of ea%h level6 yo* have to *se the first "rea, a %ertain n*3"er of ti3es. (sing #lo*' as an e a3)le on%e again6 to learn the #ross-slash6 #li3ha88ar'6 or Finishing To*%h6 yo*5' have to *se the first Li3it ?rea, of that level re)eate'ly *ntil yo* learne' the ne+ ?rea,. Note that yo* earn yo*r ne+ ?rea, after the %*rrent "attle is +on. So6 if yo* are rea'y to learn a ne+ ?rea, "*t r*n a+ay fro3 a "attle6 yo* +on5t learn it. This 'oesn5t a))ly to the Level 1 Li3it ?rea,s6 tho*gh. To learn yo*r Level 1 Li3it ?rea,6 yo* nee' to have learne' all the other )revio*s ?rea,s. Then6 rea' yo*r %hara%ter5s Li3it ?rea, $an*al (s*%h as #lo*'5s =3nislash!. The t+o e %e)tions to this r*le are Vin%ent an' #ait Sith. They only have one Li3it ?rea, )er level. To earn ne+ Li3it ?rea,s6 they si3)ly nee' to ,ill eno*gh ene3ies. For #ait6 he only has one other ?rea, to learn6 so L*st ,ill eno*gh ene3ies *ntil he learns it. For Vin%ent6 yo* have to learn all three of his ?rea,s6 then rea' the #haos 3an*al to o"tain the fo*rth an' final Li3it ?rea,. Note that there is a glit%h involving the learning of Li3it ?rea,s. Yo* 3ay learn all of the36 or none of the36 'es)ite ho+ 3any ene3ies yo* ,ill or ho+ 3any ti3es yo* *se yo*r other "rea,s. Yo* 3ay also "e *na"le to rea' yo*r Li3it ?rea, $an*al even if yo*5ve learne' all yo*r other "rea,s. There5s no +ay aro*n' this6 as far as I ,no+. For 3ore 'etaile' infor3ation on learning Li3it ?rea,s6 try rea'ing 7i'eon&5s JLi3it ?rea, $e%hani%s 7*i'eJ6 availa"le at 7a3eFAQs Rhtt):99+++.ga3efa2s.%o3T. X TIPS F=A LEAANIN7 TBE ?AEA>S Y -------------------------------------Chen it %o3es to learning first level "rea,s (the ones that re2*ire ,illing a lot of ene3ies!6 I re%o33en' fin'ing an area +here yo* %an fight large gro*)s of lo+-level ene3ies. E a3)les in%l*'e the %l*sters of $all'an%ers an' ?o*n'fats fo*n' in the #orral Valley6 the Bea'h*nters fo*n' in the forests near $i'eel6 or the #astanets an' #ra+lers fo*n' in the $ythril $ine. Yo* %an +i)e the3 o*t *sing )hysi%al 3etho's (s*%h as JSlash-AllJ or J$ega-AllJ!6 or yo* %an *se

s)ells (s*%h as Lightning P All or the JTrineJ Ene3y S,ill!. In this +ay6 a single %hara%ter %an ta,e o*t gro*)s of <-D ene3ies at a ti3e. To learn yo*r se%on' level "rea,s (the ones that re2*ire *sing yo*r first "rea, 3*lti)le ti3es!6 try giving that %hara%ter a By)er6 so that they are in the By)er stat*s an' earn 3ore Li3it 7a*ge energy +hen 'a3age'. Chat5s 3ore6 give the3 the +orst )ossi"le ar3or6 as +ell as a #over 3ateria6 so that they al+ays ta,e the ene3y5s hits for the 3ost )ossi"le 'a3age. F*rther3ore6 3a,e s*re they5re in the front ro+6 as allies in the "a%, ro+ ta,e only half 'a3age. For the Li3it ?rea,s that 'o 'a3age6 give yo*r %hara%ter a +ea, +ea)on6 so that the ?rea,s 'o less 'a3age. ----------------------------------------------------------------------LI$IT ?AEA> $AN(AL L=#ATI=NS ----------------------------------------------------------------------Bere are the lo%ations of ea%h %hara%ter5s Li3it ?rea, $an*al: =$NISLASB (for #lo*'! Yo* %an earn it fro3 the ?attle S2*are at the 7ol' Sa*%er6 "*t this re2*ires earning a h*ge a3o*nt of ?attle Points in one visit (sin%e yo* lose )oints on%e yo* leave the ?attle S2*are!. Chat5s 3ore6 this 3eans that yo* nee' eno*gh 7P to )ay for 3*lti)le "attles. $a,e s*re #lo*' has so3e goo' e2*i)3ent an' 3ateria e2*i))e' in or'er to get thro*gh this. For e a3)le6 giving hi3 an Ene3y S,ill 3ateria +ith JChite Cin'J an' J?ig 7*ar'J learne' is a )l*s6 as +ell as )*tting hi3 in the "a%, ro+ an' giving hi3 a Long Aange 3ateria. Slash-All %an "e *se' to ,ill 3*lti)le ene3ies6 or yo* %an *se Ene3y S,ills li,e JTrineJ an' JA2*al*ng.J Yo* %an *se BP Pl*s 3ateria to raise his life6 an' e2*i) hi3 +ith a Ai""on so that yo* nee'n5t +orry a"o*t stat*s ail3ents. #ATASTA=PBE (for ?arret! After s*rviving the r*na+ay train ri'e fro3 the rea%tor into North #orel in &is% 26 yo* %an get this 3an*al "y tal,ing to a la'y +earing a hat in one of the "*il'ings in North #orel. FINAL BEAVEN (for Tifa! After getting #lo*' "a%, into yo*r )arty (half+ay thro*gh &is% 2 or at anyti3e in &is% <!6 go to Ni"elhei3 +ith Tifa in yo*r )arty an' )lay the JBigh+in'J the3e on the )iano in Tifa5s roo3. The the3e is as follo+s: F6 S6 T6 L-PT6 L-PS6 F6 S6 T6 L-PF6 =6 F6 S6 F 7AEAT 7=SPEL (for Aeris! =n%e yo* get the Tiny ?ron%o6 go visit the "la%,s3ith +ho lives on the )enins*la near the 7ol' Sa*%er. Yo* %an give hi3 a )ie%e of $ythril6 then o)en the s3all 'oor on the east +all on the se%on' floor of his ho*se to fin' the 7reat 7os)el. If yo* 'on5t have any $ythril6 yo* nee' to 'rive yo*r ?*ggy into #osta 'el Sol6 +hi%h +ill ta,e yo* "a%, to the first %ontinent. Yo* %an no+

*se the "*ggy to %ross the river to fin' a %ave +here a slee)ing 3an lives. $ost of the ti3e6 he5ll tell yo* ho+ 3any "attles yo* +ere in. If the last t+o 'igits of yo*r "attle %o*nt are o'' (s*%h as .. or 2DD!6 he5ll give yo* a )ie%e of $ythril. #=S$= $E$=AY (for Ae' FIII! 7o to Ni"elhei3 an' *nlo%, the safe on the 2n' floor of the Shinra $ansion. The %o'e to *nlo%, the safe is: right to <G6 left to -06 right to D.6 right to ./ Ae3e3"er6 yo* %an5t go )ast the n*3"er yo*5re s*))ose' to )i%,6 or the lo%, +on5t o)en. After it o)ens6 a "oss +ill %o3e o*t. ?eat the "oss6 an' yo* %an fin' the #os3o $e3ory 3an*al. BI7BCIN& (for #i'! Bis 3an*al is fo*n' in the 7elni,a (the )lane that %rashes *n'er+ater an' is only rea%ha"le "y s*"3arine! '*ring &is% 2 or <. IAAE#=N#ILA?LE (for Y*ffie! 7et Y*ffie to Loin yo*r )arty an' go to C*tai. If yo*5re on &is% or 26 yo*5ll nee' to %o3)lete her s*"-2*est first (Se%tion V6 &is% =ne for 'etails!. Then6 go to the Pago'a north of to+n an' 'efeat all the "osses6 in%l*'ing 7o'o. =n%e yo* ,ill hi36 yo*5ll get her 3an*al. #BA=S (for Vin%ent! =n%e yo* have a s*"3arine or a 7reen6 ?la%,6 or 7ol' #ho%o"o6 go to the +aterfall in the 3i''le of the +estern %ontinent. Enter the +aterfall fro3 the si'e +ith the 'o%, ne t to it6 an' 3a,e s*re Vin%ent is in yo*r )arty. Yo*5ll 3eet a +o3an na3e' L*%re%ia. Then visit the +aterfall again at a later ti3e (yo* %an even visit in &is% < if yo* sa+ her first in &is% 2!6 an' yo*5ll fin' his Li3it ?rea, $an*al +aiting for yo*.

----------------------------------------------------------------------LI$IT ?AEA> LIST ----------------------------------------------------------------------Bere is a list that "riefly e )lains ea%h %hara%ter5s Li3it ?rea,: X #L=(& STAIFE Y -----------------------------------------------------?raver Level - 9 - #lo*' 'ashes for+ar' an' L*3)s6 then 'oes a 'iving slash. Bits one o))onent.

#ross-slash Level - 9 2 - #lo*' *ses his s+or' to slash o*t the J,yo*J ,anLi (Ea)anese for J"a' l*%,.J! Bits one o))onent an' 3ay %a*se JParalysis.J ?la'e ?ea3 Level 2 9 - #lo*' fires a +ave of green energy at one o))onent. Chen it hits6 hit s%atters into s3aller +aves that hit the re3aining foes6 altho*gh they 'o less 'a3age than the first +ave. #li3ha88ar' Level 2 9 2 - #lo*' sti%,s his s+or' into one ene3y6 then lea)s *) +hile yan,ing the s+or' o*t of his foe. $eteorain Level < 9 - #lo*' t+irls his s+or' an' lea)s into the air6 then s+ings his "la'e6 sen'ing 'o+n a sho+er of 3eteors. #an hit 3*lti)le ene3ies. Finishing To*%h Level < 9 2 - A light a))ears at the ti) of #lo*'5s +ea)on6 an' he thro+s a f*nnel of rising air at his foes. It s*%,s the3 in an' sen's the3 flying into the air for an instant ,ill atta%,. Those +ho s*rvive hit the floor an' are 'a3age'. Bits all ene3ies. =3nislash Level 1 9 - A %ol*3n of +in' s*rro*n's #lo*'6 an' his s+or' glo+s. Be then 3a,es fifteen %onse%*tive atta%,s an' %an hit 3*lti)le ene3ies +hile 'oing this. Be finishes +ith a 'iving slash atta%, that 'a3ages all ene3ies on s%reen. X ?AAAET CALLA#E Y ---------------------------------------------------?ig Shot Level - 9 - ?arret gathers energy into his +ea)on an' then fires a h*ge fire"all at one o))onent. $in'"lo+ Level - 9 2 - Li,e the ?ig Shot6 "*t ?arret fires a "l*e fire"all instea'. It 'oes no 'a3age6 "*t 'rains one o))onent of *) to ... $P. 7rena'e ?o3" Level 2 9 - ?arret fires an invisi"le shot that e )lo'es into a h*ge fiel' of fire. Bits all o))onents. Ba33er"lo+ Level 2 9 2 - ?arret r*ns *) an' )*n%hes one ene3y. This 3ove %a*ses no 'a3age6 "*t if it is s*%%essf*l6 it instantly ,ills that ene3y.

Satellite ?ea3 Level < 9 - ?arret lo%,s onto his ene3ies5 lo%ations6 then "ea3s of "l*e light fall fro3 the s,y an' hit ea%h ene3y. (ngar3a Level < 9 2 - ?arret *ses his +ea)on li,e a 3a%hine g*n an' fires at 3*lti)le o))onents. #atastro)he Level 1 9 - ?arret lea)s into the air an' fires a h*ge "ea3 of light 'o+n at his o))onents. Bits 3*lti)le ti3es. X TIFA L=#>BEAAT Y ---------------------------------------------------Tifa5s Li3it ?rea, +or,s 'ifferently than other %hara%ter5s "rea,s. Chen she *ses her Li3it ?rea,6 she )erfor3s as 3any atta%,s as she %an *) to that %*rrent level. In other +or's6 if yo* %hoose to 'o the Cater,i%,6 Tifa +ill )re%ee' it +ith the ?eat A*sh an' So3ersa*lt. Bo+ever6 +hat atta%,s she )erfor3s 'e)en's on the JslotsJ ga3e that yo* )lay every ti3e yo* try to )erfor3 her Li3it ?rea,. If yo* )i%, JBit6J she +ill 'o that 3ove. If yo* )i%, JYeahKJ she +ill 'o that 3ove6 "*t it infli%ts a''e' 'a3age. If yo* )i%, J$iss6J she +ill not 'o that 3ove an' go onto the ne t one6 if any. Ne+ slots are a''e' as yo* learn 3oves6 (*) to seven slots +hen yo* are trying to )erfor3 the Final Beaven!. Tifa5s Li3it ?rea,s only hit one o))onent6 "*t she +ill ran'o3ly atta%, an o))onent ea%h ti3e she )erfor3s a ne+ Li3it ?rea,. ?eat A*sh - 9 - Tifa 'oes a 2*i%, series of atta%,s. So3ersa*lt - 9 2 - Tifa 'oes a so3ersa*lt ,i%,. Cater,i%, 2 9 - Tifa 'oes a s+ee) ,i%,. Level Bits one o))onent. Level Bits one o))onent. Level Bits one o))onent. Level

$eteo'rive 2 9 2 - Tifa 'oes a "a%, 'ro) on one o))onent.

&ol)hin ?lo+ Level < 9 - Tifa 'oes a rising *))er%*t6 a%%o3)anie' "y a 'ol)hin that flies along +ith her. Bits one o))onent. $eteor Stri,e Level < 9 2 - Tifa gra"s one o))onent6 L*3)s into the air6 an' "o'ysla3s the3 in a h*ge e )losion.

Final Beaven Level 1 9 - Tifa gathers )o+er into her fist an' stri,es one o))onent +ith an e )lo'ing )*n%h. X AEAIS 7AINS?=A=(7B Y -----------------------------------------------Bealing Cin' Level - 9 - Cin' en%ir%les Aeris an' restores lost BP to the +hole )arty. Seal Evil - 9 2 - P*r)le lights fly into ea%h of Aeris5 o))onents. "oth JSto)J an' JSilen%eJ on the3. Level This infli%ts

?reath of the Earth Level 2 9 - ?l*e lights +ra) aro*n' yo*r )arty6 re3oving any stat*s ail3ents. F*ry ?ran' Level 2 9 2 - ?l*e lightning an' yello+ lights s*rro*n' all three %hara%ters. This +ill 3a o*t their Li3it ?rea, 7a*ges (e %l*'ing Aeris!. Planet Prote%tor Level < 9 - Stars s)in aro*n' yo*r )arty6 giving the3 the JPeerlessJ stat*s for a short )erio' of ti3e. P*lse of Life < 9 2 - Aeris ,neels an' )rays6 refilling all allies5 BP to 3a . Level

7reat 7os)el Level 1 9 - Aain falls 'o+n6 for3ing )*''les6 an' the %lo*'s )art6 revealing three fl*ttering angels. Bas the sa3e effe%t as Planet Prote%tor an' P*lse of Life. X AE& FIII Y ---------------------------------------------------------Sle' Fang Level - 9 - ?l*e energy s+irls aro*n' Ae' FIII6 +ho ra3s into one o))onent. L*nati% Bigh - 9 2 - Yello+ va)or shoots *) aro*n' ea%h )arty 3e3"er. to ea%h ally an' raises their 'efensive )o+er. Level #a*ses JBasteJ

?loo' Fang Level 2 9 - Sa3e as the Sle' Fang6 "*t re' energy s*rro*n's Ae' as he 3oves. This atta%, gives "a%, a s3all a3o*nt of BP an' $P to Ae' FIII. It only hits one o))onent6 tho*gh. Star'*st Aay 2 9 2 Level

- Ae' FIII ho+ls an' stars a))ear overhea'. Then6 a sho+er of +hitish-"l*e sno+fla,e-li,e lights rain 'o+n on his o))onents. Bits 3*lti)le ti3es for )hysi%al 'a3age. Bo+ling $oon Level < 9 - A f*ll 3oon a))ears6 an' Ae' FIII lea)s *) an' ho+ls at it. This %asts "oth J?erser,J an' JBasteJ on hi3 at the sa3e ti3e. Earth Aave Level < 9 2 - The s%reen t*rns re' as Ae' FIII 3a,e 3*lti)le atta%,s of vario*s sorts that %a*se fire to "*rst forth an' sho+er the ene3y. #os3o $e3ory Level 1 9 - A starfiel' a))ears an' stars gather into a "all of fire that then e3its a ray of fla3e at Ae' FIII5s o))onents6 res*lting in a h*ge e )losion. Bits all ene3ies. X Y(FFIE >ISAAA7I Y --------------------------------------------------7rease' Lightning Level - 9 - Y*ffie 3a,es a slash3ar, +ith her +ea)on6 then a se%on' one a))ears over one ene3y an' hits for 'a3age. #lear Tran2*il Level - 9 2 - 7lo"es of +ater s*rro*n' yo*r )arty6 restoring so3e lost BP +hen the glo"es e )lo'e. Lan's%a)er Level 2 9 - Y*ffie stri,es the gro*n' an' a "last hea's to+ar's her o))onents. The gro*n' then rises *)6 e )lo'es an' hits all ene3ies for Earth 'a3age. ?loo'fest Level 2 9 2 - The s%reen t*rns re' as Y*ffie )erfor3s 3*lti)le atta%,s +ith her +ea)on. #an hit 3*lti)le ene3ies. 7a*ntlet Level < 9 - Y*ffie %reates a "l*e light "eneath her o))onents that "*rsts into a %ol*3n of light6 hitting all o))onents. &oo3 of the Living Level < 9 2 - The s%reen t*rns "l*e as Y*ffie atta%,s 3*lti)le ti3es6 )*r)le light shooting fro3 +ea)on as she atta%,s. #an hit 3*lti)le o))onents. All #reation Level 1 9 - Y*ffie %reates a s+irling 'is% of 3*lti-%olore' "l*e an' )*r)le light

that fires a h*ge "ea3 at all her o))onents. X #AIT SITB Y --------------------------------------------------------&i%e - 9 - #ait5s st*ffe' 3oogle thro+s so3e 'i%e onto the gro*n'. yo* roll 'eter3ines ho+ 3*%h 'a3age one ene3y ta,es. Slots 2 9 - A slot 3a%hine ga3e. of this 3ove: Aan'o3 S*33on ?ar! - #ait %asts a ran'o3ly 'eter3ine' S*33on s)ell. Toy Sol'ier #ro+n! (#ro+n 9 #ro+n 9 Level The s%ore Level Chat res*lt yo* get 'eter3ines the o*t%o3e

(?ar 9 ?ar 9

- Toy sol'iers a))ear an' fire at all of #ait5s ene3ies. $og &an%e (Star 9 Star 9 This %o3)letely restores all (Beart 9 Beart 9

Star!

- A 3oogle a))ears an' 'an%es. allies5 BP an' $P. L*%,y 7irl

Beart!

- A %at-girl a))ears. $a,es all %hara%ter5s atta%,s into #riti%al Bits for a +hile. Transfor3 $oogle! ($oogle 9 $oogle 9

- #ait5s allies 'isa))ear an' his 3oogle gro+s larger6 gaining .... BP an' ... $P. In this for36 he %an 'o anything #ait %an 'o6 e %e)t *sing Li3it ?rea,s. Bis atta%,s also 'o 3ore 'a3age. Chen the "attle is over6 the a3o*nt of BP an' $P left are s)lit a3ong all three %hara%ters (an' in the )ro%ess6 anyone +ho +as 'ea' "efore Transfor3 +as *se' is revive'!. This 3eans that *sing this 3ove 3ay 'ro) yo*r %*rrent BP level if yo*r BP a3o*nt is over <000 )oints. 7a3e =ver - >ills all ene3ies fa%ing #ait Sith. any ene3y. (Fa%e 9 Fa%e 9 This al+ays +or,s

Fa%e! against

any!

&eath Eo,er

(Fa%e 9 Fa%e 9

- All allies are instantly ,ille'. There is no +ay to avoi' 'ying6 even if yo* *se so3ething li,e a Safety ?it or &eath For%e. Toy ?o (any other %o3"ination! - A ran'o3 o"Le%t is 'ro))e' on one ene3y. It %an in%l*'e a Bell

Bo*se ene3y6 Fat #ho%o"o6 $agi% Ba33er6 i%i%les6 a "o*l'er6 a +eight si3ilar to the one *se' in the MMMM s)ell6 or even falling 3eteors. It5s )ossi"le to get a %riti%al hit '*ring any of these atta%,s6 too. Note that only the +eight %an 3*lti)le o))onents.

hit

X VIN#ENT VALENTINE Y ------------------------------------------------Chen Vin%ent5s Li3it ?rea,s are *se'6 he transfor3s an' "e%o3es *n%ontrolla"le for the rest of the "attle6 )erfor3ing one of t+o tra'e3ar, atta%,s ea%h ro*n'. Bo+ever6 his BP +ill 'o*"le +hen *se' an' fill *) to that a3o*nt. Note that it is still )ossi"le to affe%t a transfor3e' Vin%ent +ith stat*s ail3ents6 s*%h as $ini or Slee). 7alian ?east Level - 9 - Vin%ent "e%o3es a horne'6 )*r)le "east. Be has t+o atta%,s in this for34 ?erser,er &an%e6 +hi%h is a series of %la+ an' "ite atta%,s6 an' ?east Flare6 +hi%h are gol'en or"s that hit all o))onents for Fire 'a3age. &eath 7igas Level 2 9 - Vin%ent "e%o3es a Fran,enstein-li,e 3onster. Bis t+o atta%,s are 7iga &*n,6 +hi%h is a L*3)ing )*n%h to one o))onent6 an' Live+ire6 +hi%h is a Lightning-"ase' atta%, that hits all ene3ies. Bell3as,er Level < 9 - Vin%ent "e%o3es a %hainsa+-+iel'ing ,iller in a ho%,ey 3as,. Be has t+o atta%,s4 S)latter #o3"o6 +hi%h is a %hainsa+ atta%, against one o))onent6 an' Night3are6 +hi%h is a )oison gas atta%, that affli%ts one ene3y +ith Silen%e6 Slee)6 an' Toa'6 in a''ition to 'oing Poison-"ase' 'a3age. #haos Level 1 9 - Vin%ent "e%o3es a "at-+inge' 'e3on. Bis t+o atta%,s are #haos Sa"er6 +hi%h is a +ing slash against one o))onent6 an' Satan Sla36 +hi%h 3a,es a s,*ll-sha)e a))ear in the gro*n'. It5s eyes flash an' %an instantly ,ill o))onents. S*rvivors are atta%,e' "y orange s,*lls. X #I& BI7BCIN& Y -----------------------------------------------------?oost E*3) - 9 - #i' lea)s *) an' 'oes a 'iving atta%, on one ene3y. Level

&yna3ite Level - 9 2 - #i' lights a sti%, of 'yna3ite an' tosses it at his ene3ies6 'a3aging all of the3 +hen the 'yna3ite e )lo'es. By)er E*3) 2 9 Level

- #i' 'oes a lea)ing atta%, +ith his +ea)on6 +hi%h gets st*%, in the gro*n'. P*lling it o*t %reates a +ave of "l*e light that 'a3ages all ene3ies. $ay %a*se instant 'eath. &ragon Level 2 9 2 - #i' s*33ons a ser)ent-li,e 'ragon that flies over the hea' of one ene3y. It %a*ses 'a3age6 an' a s3all a3o*nt of 'raine' BP an' $P are given "a%, to #i'. &ragon &ive Level < 9 - #i' 'oes 3*lti)le 'iving atta%,s6 %a*sing a %ol*3n of "l*e an' )*r)le energy to "*rst forth ea%h ti3e he stri,es. #an hit 3*lti)le o))onents. $ay %a*se instant 'eath. ?ig ?ra+l Level < 9 2 - &*st rises aro*n' #i' as he atta%,s 3*lti)le o))onents +ith his +ea)on. Bigh+in' Level 1 9 - #i' gest*res an' a "arrage of 3issiles fly 'o+n fro3 overhea' to stri,e all ene3ies.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ --. INVENT=AY LIST @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ This se%tion lists the +ea)ons6 ar3or6 a%%essories6 ite3s6 an' >ey Ite3s availa"le in the ga3e6 as +ell as their stats. an' a"ilities. ----------------------------------------------------------------------(LTI$ATE CEAP=NS ----------------------------------------------------------------------Ea%h %hara%ter has an (lti3ate Cea)on. Cith the e %e)tion of Aeris5 (lti3ate Cea)onW6 the +ea)ons have %ertain %hara%teristi%s. They have eight 3ateria slots lin,e' into fo*r )airs. They have a 8ero gro+th rate. They +ill 'o 3ore 'a3age +hen %ertain %on'itions are 3et. They +ill 'o 3ore 'a3age +hen *se' in a $or)h atte3)t (*s*ally6 a $or)h atta%, hits for very lo+ 'a3age!.

Bere is 3ore infor3ation on ea%h (lti3ate Cea)on: Cea)on #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------(lti3a Cea)on -00 PDP1D --0 2626262 0 Yes Yes -Pre3i*3 Beart .. P<2 0 --2 2626262 0 Yes No -$issing S%ore .H P1. 0 -0H 2626262 0 Yes Yes -Li3ite' $oon .< P<0 --1 2626262 0 Yes No -Prin%ess 7*ar' D2 P22 P20 --262626Yes Yes -Ven*s 7os)el ./ P12 0 -0< 2626262 0 Yes Yes -#onfor3er .G P12 0 --2 2626262 0 Yes Yes -BP Sho*t .D P11 0 --0 2626262 0 Yes Yes -&eath Penalty .. P<1 0 --D 2626262 0 Yes Yes -W Aeris5 (lti3ate Cea)on is 'ifferent in that it only has seven slots6 an' it has a nor3al gro+th rate. X (LTI$A CEAP=N Y ----------------------------------------------------- The (lti3a Cea)on is for #lo*'. It5s +on fro3 the (lti3a Cea)on after ,illing it in #os3o #anyon '*ring &is% 2 or <. - The atta%, )o+er of the (lti3a Cea)on 'e)en's on the 'ifferen%e "et+een #lo*'5s %*rrent an' 3a i3*3 BP s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. Yo* %an a%t*ally see this in effe%t6 as the "la'e "e%o3es 3ore trans)arent as #lo*' loses BP. X PAE$I($ BEAAT Y ----------------------------------------------------- The (lti3a Cea)on is for Tifa. It5s fo*n' in the JITE$J "*il'ing in Call $ar,et after getting the J>ey to Se%tor DJ in &is% 2 or <. - The atta%, )o+er of the Pre3i*3 Beart goes *) at Tifa5s Li3it ?rea, 7a*ge in%reases. She infli%ts the 3ost 'a3age +hen it is al3ost f*ll (short of Li3it ?rea, "e%o3ing availa"le!. - Bo+ever6 it5s also "een sho+n that the atta%, )o+er goes *) +hen Tifa gets a $ISS on one of her slots +hile atte3)ting to )erfor3 her Li3it ?rea,. X $ISSIN7 S#=AE Y ----------------------------------------------------- The $issing S%ore is for ?arret. It5s fo*n' on a lan'ing +hile %li3"ing the s%affol'ing that lea's to the to) of the $a,o #annon at the en' of &is% 2 (+hen the #annon is at $i'gar #ity!. ?arret O3*stO "e in yo*r )arty in or'er to see the %hest +hi%h %ontains this ite3. - The $issing S%ore5s atta%, )o+er is 'eter3ine' "y the n*3"er of 3ateria inserte' into it6 an' their total a3o*nt of AP earne'. Therefore6 e2*i))ing 3astere' 3ateria +ill res*lt in a higher atta%, )o+er than e2*i))ing non-3astere' 3ateria. X LI$ITE& $==N Y ------------------------------------------------------ The Li3ite' $oon is for Ae' FIII. in It5s given to yo* "y ?*genhagen

&is% <6 if yo* leave the Northern #rater an' ret*rn to #os3o #anyon +ith Ae' FIII in yo*r )arty. - The atta%, )o+er of the Li3ite' $oon 'e)en's on the 'ifferen%e "et+een Ae' FIII5s %*rrent an' 3a i3*3 $P s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. X PAIN#ESS 7(AA& Y ---------------------------------------------------- This +ea)on is for Aeris. It5s fo*n' in the Te3)le of An%ients in &is% -. - The Prin%ess 7*ar' also in%reases yo*r 'efense )o+er "y P-2. The )o+er of this +ea)on in%reases +hen Aeris5 )artners are 'ea' or near 'eath. X VEN(S 7=SPEL Y ------------------------------------------------------ The Ven*s 7os)el is for #i'. It5s given to yo* "y the 3an in Ao%,et To+n +ho gave yo* the Yoshiy*,i6 if yo* tal, to hi3 re)eate'ly after the ro%,et shi) la*n%hes an' yo*r )arty ret*rns to earth in &is% 2. - The atta%, )o+er of the Ven*s 7os)el 'e)en's on the 'ifferen%e "et+een #i'5s %*rrent an' 3a i3*3 $P s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. X #=NF=A$EA Y --------------------------------------------------------- The #onfor3er is for Y*ffie. It5s fo*n' in the 7elni,a (the )lane that %rashes *n'er+ater an' is only rea%ha"le "y s*"3arine! '*ring &is% 2 or <. - The #onfor3er5s atta%, )o+er %hanges 'e)en'ing on the e )erien%e level of the ene3y she is fighting. The higher their level6 the 3ore 'a3age she infli%ts. X BP SB=(T Y ---------------------------------------------------------- The BP Sho*t is for #ait Sith. It5s fo*n' +hen yo* ret*rn to the Shinra ?*il'ing in &is% 26 in one of the lo%,ers on floor GG. - The atta%, )o+er of the BP Sho*t 'e)en's on the 'ifferen%e "et+een #ait Sith5s %*rrent an' 3a i3*3 BP s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. X &EATB PENALTY Y ----------------------------------------------------- The &eath Penalty is for Vin%ent. It5s fo*n' +hen yo* visit L*%retia5s %ave +ith Vin%ent in yo*r )arty '*ring &is% 26 then ret*rn at a later )oint (even if yo* ret*rn in &is% <!. - The &eath Penalty5s atta%, )o+er %hanges 'e)en'ing on ho+ 3any ene3ies Vin%ent has ,ille' sin%e Loining yo*r )arty.

----------------------------------------------------------------------CEAP=N LIST ----------------------------------------------------------------------This se%tion lists ea%h +ea)on in the ga3e an' their stats. #lo*' #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------A)o%aly)se HH P1< P-G --0 -6-6< Yes Yes -?*ster S+or' -H P2 0 .G 2 No No -?*tterfly E'ge <. PH 0 -00 262 Yes Yes 2H00 #rystal S+or' /G P-. 0 -0D 26262 Yes Yes -H000 Enhan%e S+or' 1< P-G 0 -0/ 2626262 Yes Yes -2000 For%e Stealer <G P/ 0 -00 -6-62 Yes Yes 2200 Bar'e'ge <2 PG 0 .H 26-6Yes Yes -D00 Beaven5s #lo*' .< P<0 -00 (- G! Yes Yes -$*rasa3e DP-2 0 -00 2626Yes Yes GD00 $ythril Sa"er 2< P1 0 .H 26Yes Yes -000 Nail ?at /0 0 0 -00 0 0 Yes Yes 2H00 =rgani%s G2 P-D 0 -0< 2626-6Yes Yes -2000 Aagnaro, ./ P1< P<D -0D 26262 Yes Yes -A*ne ?la'e 10 P. 0 -0H -6-6-62 Yes Yes <H00 (lti3a Cea)on -00 PDP1D --0 2626262 0 Yes Yes -Yoshiy*,i DG P. 0 -00 -6Yes Yes -W The atta%, )o+er of the (lti3a Cea)on 'e)en's on the 'ifferen%e "et+een #lo*'5s %*rrent an' 3a i3*3 BP s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. Yo* %an a%t*ally see this in effe%t6 as the "la'e "e%o3es 3ore trans)arent as #lo*' loses BP. W The Yoshiy*,i "e%o3es 3ore )o+erf*l +hen #lo*'5s allies are 'efeate'. Tifa #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------#rystal 7love /D P-G 0 --D 26262 Yes No -G0000 &ia3on' >n*%,le DP-0 0 --2 2626Yes No DH00

&ragon #la+ -0000 7o'5s Ban' 7ran' 7love -200 >aiser >n*%,le -D000 Leather 7love $aster Fist $etal >n*%,le $otor &rive $ythril #la+ Platni*3 Fist 2/00 Po+erso*l 1200 Pre3i*3 Beart Tiger Fang 2D00 Cor, 7love 2200

G2 HG <11 -< <H -H 2/ 21 <0 2H .. <H GH

P-< P<1 PG P-< 0 0 PPG P< P/ P/ P<2 PH 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0

--1 2DD --0 --0 .. -0H -02 -0G -0G -0H -0G --2 --0 --1

2626-6262 26-626- G (- G! 2 -6-626-6-6-6-6-6-62626262 262 0

2 2 2 0 0

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

No No No No No No No No No No No No No No ---<20 -/D0 --

W The atta%, )o+er of the $aster Fist goes *) as Tifa is affli%te' +ith stat*s ail3ents. $ore %onse%*tive ail3ents 3eans an even higher atta%, )o+er. W The atta%, )o+er of the Po+erso*l goes *) +hen Tifa5s allies are near 'eath or are affli%te' "y the J&eath Senten%eJ ene3y s,ill. W The atta%, )o+er of the Pre3i*3 Beart goes *) as her Li3it 7a*ge fills *). W Bo+ever6 it5s also "een sho+n that the atta%, )o+er goes *) +hen Tifa gets a $ISS on one of her slots +hile atte3)ting to )erfor3 her Li3it ?rea,. ?arret #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------A.$ #annon W// P-G 0 -0< 26262 Yes Yes -H000 Assa*lt 7*n W-/ P0 .H -6Yes Yes <D0 Ato3i% S%issors <2 P1 0 .. 26-6Yes Yes -100 #annon ?all 2< P2 0 .H 26Yes Yes .D0 #hainsa+ D2 P-0 0 -00 2626Yes Yes G<00 &rill Ar3 </ 0 0 ./ -6-6-62 Yes Yes <<00 Ene3y La*n%her W<D P/ 0 -00 26-6-6Yes Yes <<00 7atling 7*n W-1 0 0 ./ No No -Bar' V*l%an W<. PH 0 -00 262 Yes Yes 2/00 $a Aay W./ P<0 0 .H 26262 Yes Yes -$i%rolaser WG< P-< 0 -02626-6Yes Yes -2000 $issing S%ore W.H P1. 0 -0H 2626262 0 Yes Yes -Pile ?anger .0 0 0 H0 26262 Yes Yes --

Ao%,et P*n%h <200 Soli' ?a8oo,a -G000 C $a%hine 7*n 2000

G2 WGW<0

0 P-D P<

0 0 0

--0 -00 -00

0 2626262 -6-6-

0 2

Yes Yes Yes

Yes Yes Yes

W These +ea)ons infli%t the sa3e a3o*nt of 'a3age +hen yo* are in the front or "a%, ro+. W The $issing S%ore5s atta%, )o+er is 'eter3ine' "y the n*3"er of 3ateria inserte' into it6 an' their total a3o*nt of AP earne'. Therefore6 e2*i))ing 3astere' 3ateria +ill res*lt in a higher atta%, )o+er than e2*i))ing non-3astere' 3ateria. Ae' FIII #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------A'a3an #li) G0 P-D 0 -0G 2626-6Yes No --000 ?ehe3oth Born .P2G P-H /D (- G! Yes No -#ent #li) DH P22 0 -0H (- H! Yes No -10000 #rystal #o3" /G P20 0 -0H 26262 Yes No -/000 &ia3on' Pin << PH 0 -02 26-6Yes No -<00 7ol' ?arrette D0 P-< 0 -01 2626Yes No G000 Bair)in D/ P-D 0 -20 0 0 Yes No G000 Li3ite' $oon .< P<0 --1 2626262 0 Yes No -$agi% #o3" </ P1 0 -00 -6-62 Yes No 2000 $ythril #li) 21 PG 0 -00 26Yes No H00 Pl*s ?arrette <. P-2 0 -01 -6-6-62 Yes No <D00 Sera)h #o3" GH P-1 0 --0 -6-6-6No No -Silver ?arrette 10 P-0 0 --0 262 No No 2D00 S)ring 7*n #li) H/ PDD 0 -00 26262 Yes No -W The ?ehe3oth Born also in%reases yo*r 'efense )o+er "y P<D. W The Bair)in has the infli%ts the sa3e a3o*nt of 'a3age +hen yo* are in the front or "a%, ro+. W The atta%, )o+er of the Li3ite' $oon 'e)en's on the 'ifferen%e "et+een Ae' FIII5s %*rrent an' 3a i3*3 $P s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. Aeris #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------A*rora Ao' DP-1 0 --0 2626Yes Yes DH00 Fairy Tale </ PH 0 -0< (- /! Yes Yes 2D00 F*ll $etal Ao' 22 P1 0 -00 26Yes Yes H00

7*ar' Sti%, Prin%ess 7*ar' Pris3 Staff 2G00 $ythril Ao' Stri,ing Ao' -<00 (3"rella Ci8ar' Staff -H00 Ci8er Staff <200

-2 D2 10 -G <2 DH 2H <<

P2 P22 P-0 P< P/ P-0 PG P/

P1 P20 0 0 0 0 0 0

.. ---0D -00 -00 --H -00 -00

262626262 2 26-60 -6-6-6-6-6-

0 2 2

Yes Yes Yes Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes Yes Yes Yes

--</0 --

W The 7*ar' Sti%, also in%reases yo*r 'efense )o+er "y P-. W The (3"rella also in%reases yo*r 'efense )o+er "y P20. W The Prin%ess 7*ar' also in%reases yo*r 'efense )o+er "y P-2. The )o+er of this +ea)on in%reases +hen Aeris5 )artners are 'ea' or near 'eath. #i' #ost At, $At, $&ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------&ragoon Lan%e GG P/ 0 -00 (- H! Yes Yes G200 Flayer -00 P20 0 -00 (- G! Yes Yes -7ro+ Lan%e /H P<0 -02 26262 Yes Yes -Eavelin G2 P-2 0 -01 26262 Yes Yes -$ast A G1 P-D 0 .. 2626-6Yes Yes -<000 $o) GH P< 0 --H 0 0 Yes Yes -Partisan /H P-/ 0 -00 26262 Yes Yes -.000 S%i3itar HG P20 0 -02 2 < Yes Yes -Slash Lan%e DG P-0 0 .H 2626Yes Yes GD00 S)irit Lan%e .2 P1< P20 --2 262 Yes Yes -S)ear 11 PH 0 ./ 262 Yes Yes -200 Tri'ent G0 P-2 0 -0D (- G! Yes Yes /D00 Ven*s 7os)el ./ P12 0 -0< 2626262 0 Yes Yes -Vi)er Bal"er' DH P-< 0 -02 -6-6-62 Yes Yes /000 W The atta%, )o+er of the Ven*s 7os)el 'e)en's on the 'ifferen%e "et+een #i'5s %*rrent an' 3a i3*3 $P s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets. Y*ffie #ost At, $At, S)ee' BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------1-)oint Sh*ri,en 2< PG 0 -00 26Yes Yes -?oo3erang <0 P/ 0 -026-6Yes Yes -100 #onfor3er .G P12 0 --2 2626262 0 Yes Yes --

#rystal #ross -H000 Ba+,eye -2000 $agi% Sh*ri,en G000 $anLi Sh*ri,en -1000 =rits*r* Pin+heel 2G00 Aa8or Aing G000 S*)er"all <000 T+in Vi)er <200 Cin' Slash 2000

/1 GG1 GH .0 </ 1. GH <G <0

P-H P-1 0 P-H P<H P. P-2 P-0 PH P/

0 0 P-0 0 0 0 0 0 0 0

--0 -0/ --< --0 --G -01 -0D -20 -0H -0<

26262 2626-6-6-626- G 2626- 1 262 26260 -6-6-6-6-6-

0 2 2

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes --

W All of Y*ffie5s +ea)ons infli%t the sa3e a3o*nt of 'a3age +hen yo* are in the front or "a%, ro+. W The #onfor3er5s atta%, )o+er %hanges 'e)en'ing on the e )erien%e level of the ene3y she is fighting. The higher their level6 the 3ore 'a3age she +ill infli%t. #ait Sith #ost At, $At, &ef BitQ Slots Aate Sell Thro+

----------------------------------------------------------------------?attle Tr*3)et .D 0 0 .D 26262 0 Yes Yes -?la%, $-)hone <P-0 0 -01 -6-6-62 Yes Yes 2H00 ?l*e $-)hone 1H P-0 0 -00 2626Yes Yes DD00 #rystal $-)hone /1 P20 0 -00 26262 Yes Yes -H000 7ol' $-)hone DH P2H 0 -0< 2626262 Yes Yes -D000 7reen $-)hone 1P. 0 -00 262 Yes Yes 2100 BP Sho*t .D P11 0 --0 2626262 0 Yes Yes -Ae' $-)hone G0 P-D 0 -00 2626-6Yes Yes --000 Silver $-)hone 2H P-1 0 -0G (- H! Yes Yes <<00 Starlight Born HH P<P<0 -02 2626262 Yes Yes -Tr*3)et Shell GH P2 0 --H 0 0 Yes Yes <000 Chite $-)hone <D PH 0 -02 -6-62 Yes Yes 2<00 Yello+ $-)hone <G PH 0 -00 26-6Yes Yes D00 W The atta%, )o+er of the BP Sho*t 'e)en's on the 'ifferen%e "et+een #ait Sith5s %*rrent an' 3a i3*3 BP s%ores. The "igger the 'ifferen%e6 the +ea,er the +ea)on gets.

Vin%ent #ost

At,

$At,

$&ef

BitQ

Slots

Aate

Sell Thro+

----------------------------------------------------------------------?*ntline 1H P-H 0 -21 262 2 Yes Yes GH00 &eath Penalty .. P<1 0 --D 2626262 0 Yes Yes -Lariat G1 P-G 0 -20 2626-6Yes Yes -2000 Long"arrel A GG P-1 0 2DD 2626262 Yes Yes -<000 =*tsi'er H0 P1H 0 -20 2626- 1 Yes Yes -Pea%e3a,er <H PH 0 --H 262 Yes Yes <D00 Q*i%,silver <H P-0 0 --0 26-6Yes Yes -000 Short"arrel DP-1 0 --H 2626Yes Yes G100 Shotg*n 1H P-2 0 --2 262 Yes Yes <-00 Silver Aifle G2 0 0 -20 0 0 Yes Yes <000 Sni)er #A 12 P/ 0 2DD 262 Yes Yes <<00 S*)ershot ST ./ PD2 0 -20 26262 0 Yes Yes -Cin%hester /< P-H 0 -20 26262 Yes Yes -H000 W All of Vin%ent5s +ea)ons infli%t the sa3e a3o*nt of 'a3age +hen yo* are in the front or "a%, ro+. W The &eath Penalty5s atta%, )o+er %hanges 'e)en'ing on ho+ 3any ene3ies Vin%ent has ,ille' sin%e Loining yo*r )arty.

----------------------------------------------------------------------AA$=A LIST ----------------------------------------------------------------------This se%tion lists ea%h )ie%e of ar3or in the ga3e an' their stats. Ar3or #ost Slots Aate &ef $&ef Ev' $Ev' $P+r At,

----------------------------------------------------------------------A'a3an ?angle -2 P.< P2< 0 0 0 0 Aegis Ar3let -262 PDD PHG P-D PD0 0 0 A*rora Ar3let -262 P/G PD1 PH P< 0 0 ?olt Ar3let -262 P/1 PDD PH P< 0 0 ?ron8e ?angle -0 0 PH 0 0 0 0 0 #ar"on ?angle H00 26P2/ P-1 P< 0 0 0 #ho%o"ra%elet --6-6-6P<D P<H P-0 P-0 0 0 #rystal ?angle 1H00 26262 P/0 P1D PH P0 0 &ia3on' ?angle <200 2626PD/ P</ PG 0 0 0 &ragon Ar3let -26262 PDH P1/ P< P2 0 0 E'in%oat H000 (- /! PD0 P<< 0 0 PD 0

Es%ort 7*ar' Fire Ar3let Fo*r Slots Fo*rth ?ra%elet 7igas Ar3let 7ol' Ar3let I3)erial 7*ar' Iron ?angle $inerva ?ra%e $ystile $ythril Ar3let Platin*3 ?angle Pre%io*s Cat%h A*ne Ar3let Shinra Al)ha Shinra ?eta Silver Ar3let Titan ?angle Carrior ?angle Ci8ar' ?ra%elet ;ie'ri%h

---<00 --2000 --G0 --2D0 -H00 -</00 ---<00 2H0 --2000 --

26262 262 -6-6-626262626262 26262 26262 26262 2 -6(- H! -6-6-626-626262 26-6-6262 2626262 0

0 2 2 0 0

PG2 P/2 P-2 P/1 PD. P1G PH2 P-0 PG0 PGD P-H P20 0 P1< P<0 P// P<1 P-1 P.G PG P-00

PDD PD2 P-0 P-00 0 P2H P/1 P2 PD/ P/2 PH P-2 0 P21 0 P<1 P22 P1 P2PHD P.H

PD PH 0 P< 0 P1 0 0 PH PD0 P< 0 0 PD 0 0 P1 P2 0 P< P-D

0 P< 0 P< 0 0 0 0 0 PG0 0 0 0 0 0 0 0 0 0 P< P-H

0 0 0 P20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 P20 0

0 0 0 0 P<0 0 0 0 0 0 0 0 0 0 0 0 0 0 P20 0 P20

W The A*rora Ar3let a"sor"s I%e 'a3age. W The ?olt Ar3let a"sor"s Lightning 'a3age. W The #ho%o"ra%elet also in%reases yo*r S)ee' "y P<0 an' yo*r L*%, "y P20. W The Es%ort 7*ar' %an only "e +orn "y 3en. Lightning6 Earth6 Cater6 an' Poison 'o no 'a3age +hen it is +orn. W The Fire Ar3let a"sor"s Fire 'a3age. W The $inerva ?ra%e %an only "e +orn "y +o3en. Fire6 I%e6 7ravity6 an' Boly 'o no 'a3age +hen it is +orn. W The ;ie'ri%h re'*%es the 'a3age of all ele3ental atta%,s "y half.

----------------------------------------------------------------------A##ESS=AIES LIST ----------------------------------------------------------------------A%%essories #ost Effe%t

----------------------------------------------------------------------A3*let -0000 L*%, P-0 ?olt Aing H000 Lightning-"ase' atta%,s 'o no 'a3age. #at5s ?ell -Aestores +earer5s BP as yo* +al,. #ha3)ion ?elt -Strength P<06 Vitality P<0 #ho%o Feather -0000 S)ee' P-0 #ir%let -$agi% P<06 S)irit P<0 #*rse Aing -Strength P<D6 $agi% Po+er P2D6 S)ee' P-D6 Vitality P-D6 S)irit P-D6 L*%, P-0 J&eath Senten%eJ %ast on +earer6 tho*gh. Earring /D00 $agi% P-0 Fairy Aing /000 Poison I &ar,ness have no effe%t. Fire Aing H000 Fire-"ase' atta%,s 'o no 'a3age. F*ry Aing D000 Cearer has )er3anent J?erser,.J Bea'"an' <000 Slee) has no effe%t. By)no#ro+n -In%reases s*%%ess rate of J$ani)*late.J

I%e Aing Ee3 Aing effe%t. Pea%e Aing Poison Aing 'a3age. Po+er Crist Prote%t Aing Prote%t Vest Ai""on Safety ?it Silver 7lasses S)rint Shoes Star Pen'ant Talis3an Tetra Ele3ental Thief5s 7love To*)h Aing Cater Aing Chite #a)e

H000 /D00 /D00 -/D00 -<D00 -/D00 <000 -1000 1000 ----D000

I%e-"ase' atta%,s 'o no 'a3age. Paraly8e6 Petrify6 I Slo+-n*3" have no #onf*6 ?erser,6 By)er have no effe%t. Poison has no effe%t6 a"sor"s Poison Strength P-0 ?arrier an' $?arrier %ast on +earer. Vitality P-0 All stat*s ail3ents have no effe%t. Instant >ill6 Petrify6 Slo+-n*3"6 an' &eath Senten%e have no effe%t. &ar,ness has no effe%t. Cearer has )er3anent JBaste.J Poison has no effe%t. S)irit P-0 Fire6 I%e6 Lightning I Earth are a"sor"e'. In%reases s*%%ess rate of JSteal.J Vitality PD06 S)irit PD0 Cater-"ase' atta%,s are a"sor"e'. Frog I $ini have no effe%t.

- Note that the Ai""on )rote%ts yo* fro3 stat*s ail3ents only +hen in "attle. For e a3)le6 if yo* try to *se a By)er on a Ai""on-+earing %hara%ter in "attle6 nothing +ill ha))nen. Bo+ever6 if yo* *se a By)er on the3 o*tsi'e of "attle6 they +ill "e )*t into F*ry stat*s.

----------------------------------------------------------------------ITE$ LIST ----------------------------------------------------------------------Ang @ Aange ? @ (sa"le in ?attle $ @ (sa"le fro3 the $ain $en* Ite3s Val*e Ang ? $ Effe%t

----------------------------------------------------------------------Potion D0 =ne Y Y Aestores -00 BP. Bi-Potion <00 =ne Y Y Aestores D00 BP. F-Potion -=ne Y Y Aestores all BP. Ether -D00 =ne Y Y Aestores -00 $P. T*r"o Ether -=ne Y Y Aestores all $P. Eli ir -=ne Y Y Aestores all BP an' $P. $egali ir -All Y Y Aestores all $P an' BP. Phoeni &o+n <00 =ne Y Y Aevives a 'ea' ally. Anti'ote H0 =ne Y N #*res Poison stat*s. Soft -D0 =ne Y N #*res Petrify stat*s. $ai'en5s >iss -D0 =ne Y N #*res Frog stat*s. #orn*%o)ia -D0 =ne Y N #*res $ini stat*s. E%ho S%reen -00 =ne Y N #*res Silent stat*s. By)er -00 =ne Y Y #*res Sa'ness stat*s. Tran2*ili8er -00 =ne Y Y #*res F*ry stat*s. Ae3e'y -000 =ne Y N #*res all stat*s ail3ents. S3o,e ?o3" <00 All Y N Es%a)e fro3 "attle +9 -00Q s*%%ess.

S)ee' &rin, Bero &rin, Va%%ine 7rena'e ?o3" Frag3ent Aight ar3 Bo*rglass >iss of &eath S)i'er Ce" &rea3 Po+'er $*te $as, Car 7ong Lo%o +ee' Fire Fang Fire veil Antar%ti% Cin' I%e #rystal ?olt Pl*3e S+ift ?olt Earth &r*3 Earth Ba33er &ea'ly Caste $-Tenta%les Star'*st Va3)ire Fang 7host han' Vagyris, #la+ Light #*rtain L*nar #*rtain $irror Boly Tor%h ?ir' Cing &ragon S%ales I3)aler Shrivel Eye 'ro) $olotov S-3ine Hin%h #annon 7ravi"all T9S ?o3" In, &a8ers &ragon Fang #a*l'ron Silen%e6 Syl,is 7reens Aeagan 7reens $i3ett 7reens #*riel 7reens Pahsana 7reens Tantal 7reens >ra,,a 7reens 7ysahl 7reens Tent ail3ents. Po+er So*r%e 7*ar' So*r%e $agi% So*r%e $in' So*r%e

-000 --H0 -----------------------------D00 D00 D0 100 -000 -------D000 <000 -D00 -000 H00 100 2D0 -00 D00 D00 D00 D00 D00

=ne =ne =ne =ne All All All All All All All All All All All All All All All All All All All All =ne =ne =ne All All All All All All =ne =ne =ne =ne =ne =ne =ne =ne =ne =ne All =ne =ne =ne =ne =ne =ne =ne =ne =ne All =ne =ne =ne =ne

Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y N N N N N

N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N Y Y Y Y Y

Sa3e effe%t as JBaste.J $o3entarily raises all stats. Prevents a"nor3al stat*s ail3ents. #a*ses -D0 'a3age. #a*ses 100 'a3age. #a*ses -D00 'a3age. #asts JSto)J #asts J&eathJ #asts JSlo+J #asts JSlee)elJ #asts JSilen%eJ #asts J?erser,J #asts J#onf*J #asts JFire2.J #asts JFire<.J #asts JI%e2.J #asts JI%e<.J #asts J?olt2.J #asts J?olt<.J #asts JQ*a,e2.J #asts JQ*a,e<.J #asts J?io2.J #asts J?io<.J #asts J#o3et2.J A"sor"s BP. A"sor"s $P. Aro*n' <0 $Ps +orth. #asts J?rea,J #asts J?arrierJ #asts J$?arrierJ #asts JAefle%tJ Sa3e effe%t as J&eS)ellJ Cin' 'a3age6 aro*n' -000 )oints. Cater 'a3age6 aro*n' <H00 )oints. #asts JFrog.J #asts J$ini.J #*res &ar,ness stat*s. Fire 'a3age6 aro*n' 100 )oints. &oes -D00 'a3age. &oes <000 'a3age. #asts J&e3i-J #asts J&e3i2J #a*ses &ar,ness stat*s. #a*ses Paraly8e stat*s. Lightning 'a3age. #a*ses Poison6 #onf*6 &ar,ness6 $ini6 Frog. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. #an "e fe' to #ho%o"os. Aestores BP9$P I %*res stat*s Aaises Aaises Aaises Aaises Strength "y P-. Vitality "y P-. $agi% "y P-. S)irit "y P-.

S)ee' So*r%e L*%, So*r%e ;eio N*t #aro" N*t Porov N*t Pra3 N*t Lasan N*t Saraha N*t L*%hile N*t Pe)io N*t ;in% ?attery -. Po%,et Tiss*e =3nislash #atastro)he Final Beaven 7reat 7os)el #os3o $e3ory All #reation #haos Bigh+in' -9<D sol'ier S*)er S+ee)er $asa3*ne ?la'e Save #rystal #rater. #o3"at &iary A*togra)h 7a3"ler

D00 D00 --2000 -D00 G00 100 200 -00 <00 -----------------

=ne =ne ----------=ne =ne =ne =ne =ne =ne =ne =ne --------

N N N N N N N N N N N N N N N N N N N N N N N N N N N

Y Y N N N N N N N N N N Y Y Y Y Y Y Y Y N N N N N N N

Aaises &e terity "y P-. Aaises L*%, "y P-. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' +hen 3ating #ho%o"os. (se' en ro*te to Shinra ?l'g. in &is% Bas no )*r)ose. Tea%hes #lo*'5s final Li3it ?rea,. Tea%hes ?arret5s final Li3it ?rea,. Tea%hes Tifa5s final Li3it ?rea,. Tea%hes Aeris5 final Li3it ?rea,. Tea%hes Ae' FIII5s final Li3it ?rea,. Tea%hes Y*ffie5s final Li3it ?rea,. Tea%hes Vin%ent5s final Li3it ?rea,. Tea%hes #i'5s final Li3it ?rea,. Bas no )*r)ose. Bas no )*r)ose. Bas no )*r)ose. #reate a Save Point in Northern Bas no )*r)ose. Bas no )*r)ose. Bas no )*r)ose.

---------------------------------------------------------------------->EY ITE$S ---------------------------------------------------------------------->ey Ite3s Fo*n'

----------------------------------------------------------------------#otton &ress 7iven to yo* "y the 'ress3a,er. Satin &ress 7iven to yo* "y the 'ress3a,er. Sil, &ress 7iven to yo* "y the 'ress3a,er. Cig Con after )laying the s2*at ga3e at the gy3. ?ro+n Cig Con after )laying the s2*at ga3e at the gy3. ?lon'e Cig Con after )laying the s2*at ga3e at the gy3. 7lass Tiara 7iven to yo* "y the $ateria store o+ner. A*"y Tiara 7iven to yo* "y the $ateria store o+ner. &ia3on' Tiara 7iven to yo* "y the $ateria store o+ner. #ologne 7iven to yo* "y the la'y in the "athroo3. Flo+er #ologne 7iven to yo* "y the la'y in the "athroo3. Se y #ologne 7iven to yo* "y the la'y in the "athroo3. $e3"er5s #ar' 7iven to yo* "y a 3an near the Boney"ee Inn. Lingerie 7iven to yo* "y $*,,i. ?i,ini Pants 7iven to yo* "y $*,,i. Phar3a%y #o*)on 7iven to yo* if yo* eat at the Call $ar,et. First Ai' S)ray #an "e )*r%hase' *sing the #o*)on. &eo'erant #an "e )*r%hase' *sing the #o*)on.

&igestive #ar' >ey G0 #ar' >ey G2 #ar' >ey GD #ar' >ey GG #ar' >ey GH $i'gar Parts 3o'el. $i'gar Parts 2 3o'el. $i'gar Parts < 3o'el. $i'gar Parts 1 3o'el. $i'gar Parts D 3o'el. PBS 7ol' Ti%,et >eystone %ontest. Leviathan S%ales 7la%ier $a) A #o*)on ? #o*)on # #o*)on ?la%, $ateria $ythril Sno+"oar' B*ge $ateria (Yl+! B*ge $ateria (7rn! B*ge $ateria (Ae'! B*ge $ateria (?l*! >ey to An%ients L*nar Bar) ?ase3ent >ey >ey to Se%tor D Earth Bar) &esert Aose

#an "e )*r%hase' *sing the #o*)on. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Shinra ?*il'ing. Fo*n' in a %hest on the floor +ith the $i'gar Fo*n' in a %hest on the floor +ith the $i'gar Fo*n' in a %hest on the floor +ith the $i'gar Fo*n' in a %hest on the floor +ith the $i'gar Fo*n' in a %hest on the floor +ith the $i'gar 7iven to yo* after the Ni"elhei3 flash"a%,. P*r%hase' fro3 the atten'ant at the 7ol' Sa*%er. 7iven to yo* "y &io after the ?attle S2*are Fo*n' in the (n'er+ater Aea%tor. Fo*n' on the +all of a ho*se in I%i%le Inn. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Shinra ?*il'ing. Fo*n' in the Te3)le of An%ients. 7iven to yo* "y the slee)ing 3an. 7iven to yo* "y a ,i' in I%i%le Inn. After %o3)leting the -st B*ge $ateria 2*st. After %o3)leting the 2n' B*ge $ateria 2*st. After %o3)leting the <r' B*ge $ateria 2*st. After %o3)leting the 1th B*ge $ateria 2*st. Fo*n' in the o%ean4 a%%essi"le "y s*"3arine. #an "e '*g *) for yo* in ?one Village. Fo*n' in the safe in the Shinra $ansion. #an "e '*g *) in ?one Village at en' of &is% 2. Con fro3 the E3eral' Cea)on. Con fro3 the A*"y Cea)on.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ -2. $IS#ELLANE=(S @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ ----------------------------------------------------------------------?ATTLE F=A$ATI=NS ----------------------------------------------------------------------There are five ty)es of for3ations that %an o%%*r +hen yo* go into a "attle: Nor3al - The stan'ar' "attle for3ation.

Pre-E3)tive - Yo*r )arty gets to stri,e first. ?a%, Atta%, - Yo*r )arty is on the other si'e of the s%reen6 an' their ro+s are reverse' (so %hara%ters in the "a%, ro+ are no+ in front6 an' vi%e versa!. The ene3y )arty also gets to go first. Si'e Atta%, - Yo*r )arty a))ears on either si'e of the ene3y (this 3eans one 3e3"er of yo*r )arty on the left an' t+o on the right6 or vi%e versa!. Ene3y atta%,s that +o*l' nor3ally hit all 3e3"ers +ill only hit the ally that ene3y is fa%ing. Pin%er Atta%, - Yo*r )arty a))ears +ith the ene3y %an5t r*n a+ay in this sit*ation *nless si'e. In this ty)e of for3ation6 ene3ies instea' only hit the ones on either si'e of yo*. Yo*

yo* ,ill all the ene3ies on one s)ells that +o*l' hit JallJ fa%ing yo*r %hara%ter.

----------------------------------------------------------------------ELE$ENT INF=A$ATI=N ----------------------------------------------------------------------Na3e: Notes: #a*se: s)ells6 Na3e: Notes: #a*se: Na3e: Notes: #a*se: Na3e: Notes: #a*se: Na3e: Notes: #a*se: Na3e: Notes: #a*se: Fire Effe%tive on ani3al-ty)e ene3ies an' %ol'-"ase' ene3ies. So3e ene3y atta%,s6 Fire Fang6 Fire Veil6 $olotov6 Fire Flare6 Ifrit6 Phoeni . I%e Effe%tive on fire-"ase' ene3ies "*t not %ol'-"ase' ones. So3e ene3y atta%,s6 Antar%ti% Cin'6 I%e #rystal6 I%e s)ells6 Free8e6 Shiva. Lightning Effe%tive on 3e%hani%al ene3ies. So3e ene3y atta%,s6 ?olt Pl*3e6 S+ift ?olt6 &ragon Fang6 ?olt s)ells6 Aa3*h. Earth Not effe%tive on flying ene3ies. So3e ene3y atta%,s6 Earth &r*36 Earth $allet6 Q*a,e s)ells6 ?rea,6 Titan. Poison Not effe%tive on )oison-"ase' ene3ies. #an infli%t the JPoisonJ stat*s. So3e ene3y atta%,s6 &ea'ly Caste6 $-Tenta%les6 ?io s)ells6 Ba'es. 7ravity Ae'*%es life "y a set a3o*nt instea' of 'oing J'a3age.J So3e ene3y atta%,s6 7ravi"all6 T9S ?o3"6 &e3i s)ells.

Na3e: Notes: #a*se: Na3e: Notes: #a*se: Na3e: Notes: #a*se: Na3e: Notes: #a*se:

Cater Effe%tive on fire-"ase' ene3ies. So3e ene3y atta%,s6 &ragon S%ales6 A2*al*ng6 Leviathan. Cin' Effe%tive on flying ene3ies. So3e ene3y atta%,s6 ?ir' Cing6 #ho%o9$og. Boly Effe%tive on evil or *n'ea' ene3ies. Ale an'er. Non-Ele3ental Not liste' as an ele3ent in the ga3e6 "*t is effe%tive on %ertain ene3ies i33*ne to other ele3ents. Star'*st6 #o3et6 (lti3a6 ?aha3*t s)ells.

----------------------------------------------------------------------STAT(S INF=A$ATI=N ----------------------------------------------------------------------There are vario*s stat*s ail3ents in the ga3e6 3ost of the3 "a' (tho*gh so3e are "enefi%ial!. They are as follo+s: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: at #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: &eath Yo*r %hara%ter lies on the floor an' %an ta,e no a%tion. Ta,ing too 3*%h 'a3age6 so3e ene3y atta%,s6 &eath6 >iss of &eath6 ='in (Steel-?la'e' S+or'!. Phoeni &o+n6 Life6 Life26 Angel5s Chis)er. Near-'eath Yo*r %hara%ter ,neels 'o+n an' yo*r BP rea'ing t*rns yello+. Bas no effe%t in "attle6 it L*st lets yo* ,no+ that yo*5re ris, of getting ,ille'. Ta,ing too 3*%h 'a3age. Aestore BP *sing ite3s or s)ells. Slee) #annot ta,e any a%tion *ntil yo* +a,e *). This o%%*rs after eno*gh ti3e has )asse'. #ertain ene3y atta%,s6 &rea3 Po+'er6 Slee)el. Ae3e'y6 )hysi%al atta%,s. Poison Ta,e 'a3age ea%h ro*n' *ntil %*re'. #ertain ene3y atta%,s. Also )ossi"ly fro3 &ea'ly Caste6 $-Tenta%les6 or ?io s)ells. Anti'ote6 Ae3e'y6 Poisona6 Es*na. Sa'ness Ta,e less 'a3age +hen hit6 "*t yo*r Li3it ?rea, 7a*ge fills *) slo+er than *s*al. #ertain ene3y atta%,s6 Tran2*ili8er.

Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t:

By)er. F*ry Ta,e 'o*"le 'a3age +hen hit6 an' yo*r hit rate is 'e%rease'. Bo+ever6 yo*r Li3it 7a*ge fills *) faster than *s*al. #ertain ene3y atta%,s6 By)er. Tran2*ili8er. #onf*sion #annot %ontrol %hara%ter6 +ho 3ay atta%, itself or allies. #ertain ene3y atta%,s6 Lo%o +ee'6 #onf*. Ae3e'y6 Es*na6 )hysi%al atta%,s. Silen%e #annot %ast s)ells6 S*33on s)ells6 or Ene3y S,ills. 3ay not "e a"le to *se %ertain a"ilities6 either. #ertain ene3y atta%,s6 $*te $as,6 Silen%e. E%ho S%reen6 Ae3e'y6 Es*na. Ene3ies

Baste AT? 7a*ge fills faster6 allo+ing for 3ore fre2*ent t*rns )er "attle. S)ee' &rin,6 Baste6 S)rint Shoes. Boly Tor%h6 Slo+6 &eS)ell. Slo+ AT? 7a*ge fills slo+ly6 res*lting in less t*rns )er "attle. So3e ene3y atta%,s6 Slo+. Boly Tor%h6 Baste6 &eS)ell. Sto) AT? 7a*ge 'oesn5t fill6 Jfree8ingJ %hara%ter *ntil the the ail3ent +ears off. So3e ene3y atta%,s6 Sto). &eS)ell. Frog T*rn into a frog. In this for36 yo* %an only atta%,6 %ast JToa'J on yo*rself (if yo* ,no+ it!6 or *se an ite3. Also6 as a frog6 yo*r atta%, an' 'efense )o+er are 'ra3ati%ally re'*%e'. So3e ene3y atta%,s6 I3)aler6 Toa'. $ai'en5s >iss6 Ae3e'y6 Es*na. S3all Target +ill shrin,. In this for36 atta%, an' 'efense )o+er

#a*se: Ae3ove: Na3e: Effe%t: are #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t:

greatly re'*%e'. This in%l*'es lo+ering the 'a3age of Li3it ?rea,s6 "*t not s)ells. So3e ene3y atta%,s6 Shrivel6 $ini. #orn*%o)ia6 Ae3e'y6 Es*na. Slo+-n*3" Yo*r %hara%ter is gra'*ally en%ase' in stone. en%ase'6 they "e%o3e Petrifie'. So3e ene3y atta%,s. Soft6 Ae3e'y6 Es*na. =n%e f*lly

Petrify Target is en%ase' in stone an' %annot ta,e any a%tion. If all %hara%ters are )etrifie'6 the "attle en's (for yo* or

#a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: s)ells. #a*se: Ae3ove:

yo*r o))onents!. So3e ene3y atta%,s6 %o3)lete' Slo+-n*3". Soft6 Ae3e'y6 Es*na. Aegen Target %onstantly regains BP at a stea'y rate for a li3ite' )erio' of ti3e. Aegen &eS)ell. ?arrier Target ta,es less 'a3age fro3 3ost )hysi%al atta%,s. Prote%t Aing6 Light #*rtain6 ?arrier6 Call. &e?arrier. $?arrier Target ta,es less 'a3age fro3 3ost 3agi%al atta%,s an' Prote%t Aing6 L*nar #*rtain6 $?arrier6 Call. &e?arrier.

Na3e: Aefle%t Effe%t: S)ells %ast on the target J"o*n%eJ "a%, onto the s)ell%aster5s )arty ("*t 3ay not s)e%ifi%ally hit the s)ell%aster!. If t+o %hara%ters have Aefle%t %ast on the36 the s)ell +ill "o*n%e "et+een the3 *ntil so3eone5s JAefle%tJ stat*s gives o*t. #a*se: $irror6 Aefle%t. Ae3ove: &eS)ell. Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Shiel' A"sor" 'a3age fro3 all atta%,s for a )erio' of ti3e. Shiel'. &eS)ell. &eath-senten%e A ti3er a))ears a"ove yo*r %hara%ter an' %o*nts 'o+n to 8ero. At this )oint6 yo* +ill instantly 'ie. #*rse Aing6 &eath Senten%e. #annot. $ani)*late Yo* %an %ontrol yo*r ene3y5s a%tions. $ani)*late Physi%al atta%,s. ?erser, Yo* +ill a*to3ati%ally JFightJ every ro*n' an' %annot "e %ontrolle'. Chile yo*r atta%, )o+er goes *)6 yo*r hit rate goes 'o+n. So3e ene3y atta%,s6 F*ry Aing6 Car 7ong6 ?erser,. Ae3e'y6 Es*na. Peerless Ta,e no 'a3age for a short )erio' of ti3e. Yo* also see3 to "e i33*ne to stat*s ail3ents6 or even getting yo*r $P stolen. Planet Prote%tor6 7reat 7os)el. #annot.

Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Na3e: Effe%t: #a*se: Ae3ove: Notes:

Paraly8e' #annot 3ove or ta,e any a%tions *ntil )aralysis +ears off. So3e ene3y atta%,s6 &a8ers. Ae3e'y6 Es*na &ar,ness Bit rate goes 'o+n 'ra3ati%ally. So3e ene3y atta%,s6 In,. Eye 'ro)6 Ae3e'y6 Es*na Aesist #annot "e affe%te' "y stat*s ail3ents (s*%h as Poison6 Frog6 Sa'ness6 et%.! Va%%ine6 Aesist. &eS)ell. Not liste' in the JEffe%tJ 3en*6 tho*gh it 'oes e ist.

----------------------------------------------------------------------SB=PPIN7 LIST (&IS# -! ----------------------------------------------------------------------This is a list of all the sho)s yo* %an visit in &is% -. So3e of the3 yo* 3ay "e a"le to go 'o in later 'is%s6 "*t they 3ay "e selling 'ifferent ite3s. See the ne t se%tion for 3ore infor3ation. Se%tor / Ite3 Sho) Potion Phoeni &o+n Anti'ote Fire I%e Lightning Aestore Se%tor / Cea)on Sho) Iron ?angle Assa*lt 7*n 7rena'e Se%tor D $ateria Sho) Fire I%e Lightning Aestore Se%tor D Ite3 Sho) Potion Phoeni &o+n Anti'ote Tent Se%tor D Cea)on Sho) Titan ?angle 7rena'e Call $ar,et Ite3 Sho) D0 <00 H0 G00 G00 G00 /D0 gil gil gil gil gil gil gil Ite3 Ite3 Ite3 $ateria $ateria $ateria $ateria Ar3or Cea)on (for ?arret! Ite3 $ateria $ateria $ateria $ateria Ite3 Ite3 Ite3 Ite3 Ar3or Ite3

-G0 gil <D0 gil H0 gil G00 G00 G00 /D0 D0 <00 H0 D00 gil gil gil gil gil gil gil gil

2H0 gil H0 gil

Potion Phoeni &o+n Anti'ote E%ho S%reen Eye 'ro) By)er Tran2*ili8er Bi-Potion Tent Call $ar,et Cea)on Sho) $ythril Ao' $etal >n*%,le Assa*lt 7*n Titan ?angle $ythril Ar3let Se%tor / Sl*3s Ite3 Sho) Potion Phoeni &o+n Anti'ote 7rena'e By)er Tran2*ili8er Tent Shinra ?*il'ing Ite3 Sho) Potion Phoeni &o+n Anti'ote Eye 'ro) Tent >al3 To+n Ite3 Sho) Potion Phoeni &o+n Anti'ote Eye 'ro) By)er Tran2*ili8er Tent >al3 To+n $ateria Sho) Earth Poison Steal Sense Beal >al3 To+n Cea)on Sho) $ythril Sa"er #annon ?all $ythril #la+ F*ll $etal Staff $ythril Ar3let

D0 <00 H0 -00 D0 -00 -00 <00 D00 </0 <20 <D0 2H0 <D0 D0 <00 H0 H0 -00 -00 D00 D0 <00 H0 D0 D00 D0 <00 H0 D0 -00 -00 D00 -D00 -D00 -200 -000 -D00 -000 .D0 /D0 H00 <D0

gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Cea)on (for Aeris! Cea)on (for Tifa! Cea)on (for ?arret! Ar3or Ar3or Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 $agi% $ateria $agi% $ateria #o33an' $ateria #o33an' $ateria $agi% $ateria Cea)on Cea)on Cea)on Cea)on Ar3or Ite3 Ite3 Ite3 Ite3 (for (for (for (for #lo*'! ?arret! Tifa! Aeris!

#ho%o"o Far3 Vegeta"le Store $i3ett 7reens -D00 #*riel 7reens -000 Pahsana 7reens H00 Tantal 7reens 100

>ra,,a 7reens 7ysahl 7reens Fort #on'or Ite3 Sho) Potion Phoeni &o+n By)er Tran2*ili8er Tent Fort #on'or $ateria Sho) Fire Lightning I%e Aestore (n'er E*non Cea)on Sho) $ythril Ar3let Potion Phoeni &o+n 7rena'e Tent E*non $ateria Sho) Sense Seal Aestore Beal Aevive E*non Cea)on Sho) Bar'e'ge 7ran' 7love Ato3i% S%issors Stri,ing Staff &ia3on' Pin ?oo3erang E*non Ite3 Sho) Potion Bi-Potion Phoeni &o+n Anti'ote Eye 'ro) E%ho S%reen By)er Tran2*ili8er Tent E*non $ateria Sho) Fire I%e Lightning Earth Poison E*non A%%essory Sho) Silver 7lasses Bea'"an' E*non Cea)on Sho)

2D0 gil -00 gil D0 <00 -00 -00 D00 G00 G00 G00 /D0 <00 D0 <00 H0 D00 -000 <000 /D0 -D00 <000 -D00 -200 -100 -<00 -<00 -100 D0 <00 <00 H0 D0 -00 -00 -00 D00 G00 G00 G00 -D00 -D00 gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 $agi% $agi% $agi% $agi% Ar3or Ite3 Ite3 Ite3 Ite3 #o33an' $ateria $agi% $ateria $agi% $ateria $agi% $ateria $agi% $ateria Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 $agi% $agi% $agi% $agi% $agi% $ateria $ateria $ateria $ateria $ateria (for (for (for (for (for (for #lo*'! Tifa! ?arret! Aeris! Ae' FIII! Y*ffie! $ateria $ateria $ateria $ateria

<000 gil <000 gil

A%%essory A%%essory

$ythril Sa"er #annon ?all $ythril #la+ F*ll $etal Staff $ythril #li) #argo ?oat Ite3 Sho) Potion Phoeni &o+n

-000 .D0 /D0 H00 H00

gil gil gil gil gil

Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 Ite3 Ar3or Ar3or Ar3or Ite3 $agi% $agi% $agi% $agi% $agi% $agi% $agi% Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3

(for (for (for (for (for

#lo*'! ?arret! Tifa! Aeris! Ae' FIII!

D0 gil <00 gil

#osta 'el Sol Cea)on Sho) Platin*3 ?angle -H00 gil #ar"on ?angle H00 gil Fo*r Slots -<00 gil $olotov 100 gil #osta 'el Sol $ateria Sho) Beal -D00 gil Aevive <000 gil Aestore /D0 gil Seal <000 gil Fire G00 gil I%e G00 gil Lightning G00 gil #osta 'el Sol Ite3 Sho) Potion Bi-Potion Phoeni &o+n Soft Anti'ote Eye 'ro) By)er Tran2*ili8er Tent North #orel Tool Sho) Potion Phoeni &o+n Tent D0 <00 <00 -D0 H0 D0 -00 -00 D00 gil gil gil gil gil gil gil gil gil

3ateria 3ateria 3ateria 3ateria 3ateria 3ateria 3ateria

D0 gil <00 gil D00 gil

North #orel 7eneral Store Transfor3 D000 gil $ai'en5s >iss -D0 gil #orn*%o)ia -D0 gil Soft -D0 gil By)er -00 gil Tran2*ili8er -00 gil North #orel Cea)on Sho) #ar"on ?angle For%e Stealer $olotov 7host S2*are Botel Sho) Potion Phoeni &o+n Ether Anti'ote $ai'en5s >iss #orn*%o)ia H00 gil 2200 gil 100 gil D0 <00 -D00 H0 -D0 -D0 gil gil gil gil gil gil

$agi% 3ateria Ite3 Ite3 Ite3 Ite3 Ite3 Ar3or Cea)on (for #lo*'! Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3

Soft E%ho S%reen By)er Tran2*ili8er Prison P*" 7eneral Store Potion Phoeni &o+n Tent Botel Sho) Potion Phoeni &o+n Ether Anti'ote $ai'en5s >iss #orn*%o)ia Soft E%ho S%reen By)er Tran2*ili8er 7ongaga A%%essory Sho) Bea'"an' Silver 7lasses Star Pen'ant Talis3an Chite #a)e F*ry Aing $ystify Ti3e Beal Transfor3 7ongaga Cea)on Sho) Bar'e'ge 7ran' 7love Ato3i% S%issors Stri,ing Staff &ia3on' Pin ?oo3erang I3)aler Shrivel $olotov 7ongaga Ite3 Sho) Potion Bi-Potion Phoeni &o+n Tent $ai'en5s >iss #orn*%o)ia Soft E%ho S%reen By)er Tran2*ili8er

-D0 -00 -00 -00

gil gil gil gil

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 A%%essory A%%essory A%%essory A%%essory A%%essory A%%essory $agi% 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 (for (for (for (for (for (for #lo*'! Tifa! ?arret! Aeris! Ae' FIII! Y*ffie!

D0 gil <00 gil D00 gil D0 <00 -D00 H0 -D0 -D0 -D0 -00 -00 -00 <000 <000 1000 1000 D000 D000 G000 G000 -D00 D000 -D00 -200 -100 -<00 -<00 -100 D00 D00 100 D0 <00 <00 D00 -D0 -D0 -D0 -00 -00 -00 gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

#os3o #anyon 7eneral Store Potion D0 gil Bi-Potion <00 gil Phoeni &o+n <00 gil

Ether Tent $ai'en5s >iss #orn*%o)ia Soft By)er Tran2*ili8er Tigerlily Cea)on Sho) ?*tterfly E'ge Tiger Fang Beavy V*l%an Pris3 Staff Silver ?arrette Pin+heel 7reen $-)hone Silver Ar3let

-D00 D00 -D0 -D0 -D0 -00 -00 2H00 2D00 2/00 2G00 2D00 2G00 2100 -<00

gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ar3or (for (for (for (for (for (for (for #lo*'! Tifa! ?arret! Aeris! Ae' FIII! Y*ffie! #ait Sith!

#os3o #anyon $ateria Sho) $P Pl*s H000 gil BP Pl*s H000 gil $ystify G000 gil Transfor3 D000 gil Ni"elhei3 7eneral Store Potion Bi-Potion Phoeni &o+n Tent Ao%,et To+n Cea)on Sho) Shotg*n 7ol' Ar3let Po+er Crist Prote%t Vest Earring Talis3an Ao%,et To+n Ite3 Sho) Potion Bi-Potion Phoeni &o+n Ether By)er Tran2*ili8er Tent ?arrier E it Ti3e ?one Village Ite3 Sho) &ia3on' ?angle A*ne Ar3let Potion Bi-Potion Phoeni &o+n Ether By)er Tran2*ili8er Tent D0 <00 <00 D00 <-00 2000 /D00 <D00 /D00 1000 D0 <00 <00 -D00 -00 -00 D00 -0000 -0000 G000 <200 </00 D0 <00 <00 -D00 -00 -00 D00 gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

In'e)en'ent 3ateria In'e)en'ent 3ateria $agi% 3ateria $agi% 3ateria Ite3 Ite3 Ite3 Ite3 Cea)on (for Vin%ent! Ar3or A%%essory A%%essory A%%essory A%%essory Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 $agi% 3ateria $agi% 3ateria $agi% 3ateria Ar3or Ar3or Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3

C*tai Cea)on Sho) $*rasa3e &ia3on' >n*%,le #hainsa+ A*rora Ao' 7ol' ?arrette Slash Lan%e ?l*e $-)hone Aa8or Aing Short"arrel C*tai Ite3 Sho) Bi-Potion Phoeni &o+n Ether By)er Tran2*ili8er Tent Fire Veil S+ift ?olt #ho%o Feather C*tai Cea)on Sho) $*rasa3e &ia3on' >n*%,le #hainsa+ A*rora Ao' 7ol' ?arrette Slash Lan%e ?l*e $-)hone Aa8or Aing Short"arrel

GD00 DH00 G<00 DH00 G000 GD00 DD00 G000 G100 <00 <00 -D00 -00 -00 D00 H00 H00 -0000 GD00 DH00 G<00 DH00 G000 GD00 DD00 G000 G100

gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on

(for (for (for (for (for (for (for (for (for

#lo*'! Tifa! ?arret! Aeris! Ae' FIII! #i'! #ait Sith! Y*ffie! Vin%ent!

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 A%%essory Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 (for (for (for (for (for (for (for (for (for #lo*'! Tifa! ?arret! Aeris! Ae' FIII! #i'! #ait Sith! Y*ffie! Vin%ent!

Te3)le of the An%ients Ite3 Sho) Potion D0 gil Bi-Potion <00 gil Phoeni &o+n <00 gil Ether -D00 gil By)er -00 gil Tran2*ili8er -00 gil $ai'en5s >iss -D0 gil Tent D00 gil

----------------------------------------------------------------------SB=PPIN7 LIST (&IS#S 2 I <! ----------------------------------------------------------------------This is a list of all the sho)s yo* %an visit in &is% 2. So3e of the3 3ay not "e availa"le in &is% <. This list 'oes not in%l*'e the sho)s fro3 &is% - that sell the sa3e ite3s no+ as they 'i' then (see the a"ove entry for 3ore infor3ation!. I%i%le Inn Cea)on Sho) =rgani%s &ragon #la+ $i%rolaser -2000 gil -0000 gil -2000 gil Cea)on (for #lo*'! Cea)on (for Tifa! Cea)on (for ?arret!

A'a3an #li) Ba+,eye Ae' $-Phone $ast A Lariat Tent Bi-Potion

--000 -2000 --000 -<000 -2000 D00 <00

gil gil gil gil gil gil gil

Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3

(for (for (for (for (for

Ae' FIII! Y*ffie! #ait Sith! #i'! Vin%ent!

#ho%o"o Far3 Vegeta"le Store (&is% 2! Lasan N*t G00 gil Saraha N*t 100 gil L*%hile N*t 200 gil Pe)io N*t -00 gil $i3ett 7reens -D00 gil #*riel 7reens -000 gil Pahsana 7reens H00 gil Tantal 7reens 100 gil >ra,,a 7reens 2D0 gil 7ysahl 7reens -00 gil Fort #on'or Ite3 Sho) (&is% 2! Bi-Potion <00 gil Phoeni &o+n <00 gil Ether -D00 gil By)er -00 gil Tran2*ili8er -00 gil Tent D00 gil S-3ine -000 gil Fort #on'or $ateria Sho) (&is% 2! Thro+ -0000 gil $ani)*late -0000 gil &eath"lo+ -0000 gil &estr*%t .000 gil All 20000 gil E*non Cea)on Sho) (&is% 2! A*ne ?la'e <H00 gil Enhan%e S+or' -2000 gil C-$a%hine 7*n 2000 gil &rill Ar3 <<00 gil Platin*3 Fist 2/00 gil >aiser >n*%,le -D000 gil Fairy Tale 2D00 gil E*non Ite3 Sho) (&is% 2! Cin' Slash T+in Vi)er Vi)er Bal"er' &ragoon Lan%e Pea%e3a,er ?*ntline $agi% #o3" Pl*s ?arrette Ci8ar' Staff Ci8er Staff E*non Ite3 Sho) (&is% 2! Nail ?at Ao%,et P*n%h Cor, 7love 2000 <200 /000 G200 <D00 GH00 2000 <D00 -H00 <200 gil gil gil gil gil gil gil gil gil gil

#o33an' 3ateria #o33an' 3ateria #o33an' 3ateria $agi% 3ateria S*))ort 3ateria Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for #lo*'! #lo*'! ?arret! ?arret! Tifa! Tifa! Aeris! Y*ffie! Y*ffie! #i'! #i'! Vin%ent! Vin%ent! Ae' FIII! Ae' FIII! Aeris! Aeris!

2H00 gil <200 gil 2200 gil

Cea)on (for #lo*'! Cea)on (for ?arret! Cea)on (for Tifa!

Bair)in S*)er"all Tr*3)et Shell $o) Silver Aifle

G000 <000 <000 <200 <000

gil gil gil gil gil

Cea)on Cea)on Cea)on Cea)on Cea)on Ar3or Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ite3 $agi% $agi% $agi% $agi% $agi% $agi%

(for (for (for (for (for

Ae' FIII! Y*ffie! #ait Sith! #i'! Vin%ent!

E*non A%%essory Sho) (&is% 2! Platin*3 ?angle -H00 gil Po+erso*l 1200 gil Ene3y La*n%her <<00 gil $agi% Sh*ri,en G000 gil Chite $-Phone 2<00 gil ?la%, $-Phone 2H00 gil Silver $-Phone <<00 gil Sni)er #A <000 gil E*non Cea)on Sho) (&is% 2! Ato3i% S%issors -100 gil 7ran' 7love -200 gil Stri,ing Staff -<00 gil &ia3on' Pin -<00 gil ?oo3erang -100 gil Yello+ $-Phone D00 gil S)ear -200 gil Tri'ent /D00 gil Q*i%,silver -000 gil #osta 'el Sol Cea)on Sho) (&is% 2! Soli' ?a8oo,a -G000 gil #ent%li) -1000 gil S)iral Sh*ri,en -1000 gil Long ?arrel A -<000 gil 7ol' $-)hone -D000 gil S-3ine -000 gil #osta 'el Sol $ateria Sho) (&is% 2! Fire G00 gil I%e G00 gil Lightning G00 gil Earth -D00 gil 7ravity H000 gil Poison -D00 gil Ao%,et To+n Cea)on Sho) (&is% 2! S-3ine -000 gil 7ol' Ar3let 2000 gil E'in%oat H000 gil Po+er Crist /D00 gil Prote%t Vest <D00 gil Earring /D00 gil Talis3an 1000 gil Pea%e Aing /D00 gil Safety ?it /D00 gil Ao%,et To+n Ite3 Sho) (&is% 2! Bi-Potion <00 gil Phoeni &o+n <00 gil Ether -D00 gil Tent D00 gil ?arrier -0000 gil E it -0000 gil

(for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for (for

Tifa! ?arret! Y*ffie! #ait Sith! #ait Sith! #ait Sith! Vin%ent! ?arret! Tifa! Aeris! Ae' FIII! Y*ffie! #ait Sith! #i'! #i'! Vin%ent! ?arret! Ae' FIII! Y*ffie! Vin%ent! #ait Sith!

3ateria 3ateria 3ateria 3ateria 3ateria 3ateria

Ite3 Ar3or Ar3or A%%essory A%%essory A%%essory A%%essory A%%essory A%%essory Ite3 Ite3 Ite3 Ite3 $agi% 3ateria $agi% 3ateria

Ti3e Thro+ &eath"lo+ $ani)*late

G000 -0000 -0000 -0000

gil gil gil gil

$agi% 3ateria #o33an' 3ateria #o33an' 3ateria #o33an' 3ateria Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 In'e)en'ent 3ateria In'e)en'ent 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ar3or Ar3or (for (for (for (for (for (for (for (for #lo*'! Tifa! ?arret! Ae' FIII! Y*ffie! #ait Sith! #i'! Vin%ent!

#ho%o"o Sage 7eneral Store Porov N*t 2000 gil Pra3 N*t 2D00 gil Syl,is 7reens D000 gil Aeagan 7reens <000 gil $i'eel Ite3 Sho) Bi-Potion Phoeni &o+n Ether By)er Tran2*ili8er Ae3e'y Tent $i'eel $ateria Sho) BP Pl*s $P Pl*s Transfor3 7ravity &estr*%t $i'eel Cea)on Sho) #rystal S+or' #rystal 7love A.$ #annon #rystal #o3" #rystal #ross #rystal $-Phone Partisan Cin%hester #rystal ?angle Ci8ar' ?ra%elet $i'eel A%%essory Sho) A3*let Fire Aing I%e Aing ?olt Aing Fairy Aing Ee3 Aing Chite #a)e $i'eel Ite3 Sho) Potion Phoeni &o+n Anti'ote Tent $i'eel $ateria Sho) Fire I%e Lightning Aestore $i'eel Ite3 Sho) <00 <00 -D00 -00 -00 -000 D00 H000 H000 D000 H000 .000 -H000 -G000 -H000 -/000 -H000 -H000 -.000 -H000 1H00 -2000 -0000 H000 H000 H000 /000 /D00 D000 D0 <00 H0 D00 G00 G00 G00 /D0 gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

A%%essory A%%essory A%%essory A%%essory A%%essory A%%essory A%%essory Ite3 Ite3 Ite3 Ite3 $agi% $agi% $agi% $agi% 3ateria 3ateria 3ateria 3ateria

Bi-Potion Phoeni &o+n Ether By)er Tran2*ili8er Ae3e'y Tent $i'eel Cea)on Sho) #rystal S+or' #rystal 7love A.$ #annon #rystal #o3" #rystal #ross #rystal $-Phone Partisan Cin%hester #rystal ?angle Ci8ar' ?ra%elet $i'eel $ateria Sho) BP Pl*s $P Pl*s Transfor3 7ravity &estr*%t Call $ar,et $ateria Sho) Fire I%e Lightning Aestore #over

<00 <00 -D00 -00 -00 -000 D00 -H000 -G000 -H000 -/000 -H000 -H000 -.000 -H000 1H00 -2000 H000 H000 D000 H000 .000 G00 G00 G00 /D0 -000

gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil gil

Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Ite3 Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Cea)on Ar3or Ar3or (for (for (for (for (for (for (for (for #lo*'! Tifa! ?arret! Ae' FIII! Y*ffie! #ait Sith! #i'! Vin%ent!

In'e)en'ent 3ateria In'e)en'ent 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria $agi% 3ateria In'e)en'ent 3ateria

----------------------------------------------------------------------7=L& SA(#EA 7A$E INF=. ----------------------------------------------------------------------I )ersonally have never "een that goo' at the ga3es in the 7ol' Sa*%er6 "*t a n*3"er of %ontri"*tors have +ritten in a"o*t the3 +ith so3e very *sef*l infor3ation6 s*%h as $artin &e"es6 &avi' $%7rath6 an' >FattyPro2. This se%tion is a %o3)ilation of the info. they5ve )rovi'e'. S(?$AAINE 7A$E ----------------------------------------------------------------------The first )lay nets yo* 20 7P. The first ti3e yo* +in the follo+ing "attles6 yo*5ll get an ite3. - (n'er+ater B*ge $ateria ?attle: - Level -: - Level 2: In, T9S ?o3" &ragon Fang

- Level <: - Level 1: AA$-CAESTLIN7 7A$E

&ragon S%ales #a*l'ron

----------------------------------------------------------------------Yo* %an +in - 7P for -00 gil "y fighting the S*3o +restler6 or 2 7P for -00 gil "y fighting the 5nor3al5 +restler. $=7 B=(SE 7A$E ----------------------------------------------------------------------The first ti3e yo* +in at 5$og Bo*se5 the )erson stan'ing "ehin' yo* +ill give yo* <0 7P. ?AS>ET?ALL 7A$E ----------------------------------------------------------------------The first -0 '*n,s in a ro+ are +orth - 7P6 the --th +ill 'o*"le that a3o*nt to 20 7P. The ne t ten '*n,s are +orth - 7P6 an' the 22n' '*n, 'o*"les that to G0 7P. This %ontin*es at every ne t '*n,6 )res*3a"ly (<<6 116 et%.! ?I>E-AA#IN7 7A$E ----------------------------------------------------------------------Yo* %an earn -0 7P instea' of 2 7P if yo* s%ore over -06000 )oints. In a''ition6 yo*5ll get a S)ee' Pl*s 3ateria the first ti3e yo* 'o this. SN=C?=AA& AA#IN7 ----------------------------------------------------------------------If Tifa or #i' is in yo*r )arty6 they5ll ran'o3ly as, if they %an )lay in yo*r )la%e. #he%, o*t Tifa on the sno+"oar'K ?l*e an' 7reen "alloons are +orth < an' D )oints6 res)e%tively. ?l*e are se3i-har'6 +hile 7reen ta,e a "it of s,ill to %olle%t. &on5t forget to e'ge (A-!K It5ll hel) yo* ta,e %orners a lot easier. If yo*5re going fast eno*gh +hen yo* rea%h the goal6 L*3) right "efore yo* )ass the sign. Yo*5ll fly thro*gh6 hit the retaining "arrier at the en'6 an' fly right "a%, o*t againK! The ran,s in the nor3al %o*rses are ?A& (0-1.!6 ACF(L (D0-G.!6 an' 7==& (/0--00M!

X #=(ASE A Y ---------------------------------------------------------S)ee' *) "efore %o3ing to the %o*rse6 then L*3) at the first %liff so yo* %an na" the ?l*e "alloon. If yo* 3iss it6 )ress Start an' %hoose AETAY -- it +on5t %ost yo* any 3ore 7il. (Cith free %ontin*es6 one +on'ers ho+ Shinra 3a,es any 3oney on this ga3eK! >ee) %olle%ting "alloons an' avoi'ing o"sta%les *ntil yo* see the $oogle hol'ing the arro+. Ether slo+ 'o+n or ta,e the %*rve %reatively4 I re%o33en' the for3er6 sin%e a ?l*e "alloon is soon after6 s*rro*n'e' "y sno+ %ho%o"os. A +hile later is the 'o+nhill )ortion -- 'on5t 3iss the ?l*e "alloon on yo*r +ay in -- an' this is yo*r )la%e to gain so3e s)ee'. E*st avoi' the o"sta%lesK Near the en' yo*5ll have to s+erve aro*n' so3e igloos4 3a,e s*re yo* 'o it at a high eno*gh s)ee' to %lear the ar%h *) ahea' so yo* %an %olle%t the 7reen "alloon. The first ti3e yo* s%ore at least .0 )oints6 yo*5ll get 20 7P an' a Safety ?it. X #=(ASE ? Y ---------------------------------------------------------&on5t 3iss the ?l*e "alloon6 "*t try to 3iss the ro%, *n'er it. A %o*)le of shar) t*rns soon after re2*ires s,illf*l t*rning. Too little6 an' yo*5ll hit the +alls. Too 3*%h6 an' yo*5ll s)in o*t. After a fe+ 3ore %*rves6 yo*5ll %o3e to a 3etal-line' area +ith a ?l*e "alloon near the "eginning. Follo+ing that is a shar) %*rve6 then a forest +ith another ?l*e "alloon "et+een t+o trees. Aight at the en' is an ar%h6 "eyon' +hi%h is a 7reen "alloon over a sno+ %ho%o"o. Ti3e the L*3) right to %lear the %ho%o"o. Several shar) t*rns %hallenge yo* soon after -- "e %aref*l not to hit the +arning signsK -- an' then yo*5re given a "reather +ith a slo+ %*rve to the left. There5s one 3ore short %*rve6 then the goal. X #=(ASE # Y ---------------------------------------------------------Soon after yo* enter the %o*rse is a line of H re' "alloons follo+e' "y a %liff an' a "l*e "alloon. #olle%t 5e3 (an' AETAY if yo* 'on5t.! ?e+are the *n3ar,e' shar) t*rns that follo+6 an' +at%h o*t for the sno+3an -- that "l*e thing is his hat6 not a "alloon.... Ne t are the i%e %aves. &o'ge falling i%i%les6 an' 'on5t go straight thro*gh in the %avern areas6 as %h*n,s of i%e +ill fall fro3 the %eiling. &o'ge aro*n' the %h*n,s6 an' %olle%t the "alloons. Soon after the se%on' %avern area is the e it4 "e s*re to %olle%t the ?l*e "alloon as yo* L*3) o*t. The ro%,y area after the %aves sho*l'n5t )resent too 3*%h of a %hallenge6 "*t the %*rves soon after 3ay. Near the "otto36 yo*5ll %o3e a%ross ?l*e an' 7reen "alloons6 ea%h +ell )rote%te'4 'on5t hit the o"sta%les in

front6 or the "alloons +ill fly a+ay. e it.

T+o "alloons after is the

X TI$E ATTA#> Y ------------------------------------------------------S%ore at least a 7oo' -- /0 )oints -- on ea%h of the three tra%,s6 an' a yello+ "alloon +ill a))ear at the "eginning of the tra%,. #olle%t it an' all the o"sta%les5ll 'isa))ear fro3 the %o*rses. The o"Le%tive no+ is to ra%e yo*r +ay thro*gh the %o*rses. Yo*r "est ra%e ti3e sin%e the PSF +as t*rne' on +ill "e re)resente' "y a ghost 3oogle. Press STAAT '*ring the ga3e an' yo*5ll "e a"le to sele%t "et+een a sno+"oar'ing or a sle''ing 3oogle. (Yo*5ll also "e a"le to %hange the gro*n' te t*re fro3 sno+ to %he%,ere'.! Stay ahea' of the 3oogle6 an' yo*5ll have "eaten yo*r ol' ti3e. (=n the straighta+ay at the en' of #o*rse A6 either 3a,e s*re #lo*' is %entere'6 or that he has a goo' la+yer....! The ran,s in Ti3e Atta%, are Fail6 Poor6 an' Average. There are s*rely 3ore. As far as sno+"oar'ing goes: C9 ?allons -7oo' ("eginner! -7oo' (a'van%e'! -7oo' (%ra8y! get <0 7P P Safety ?it nothing nothing

I finally "ro,e se%. on the "eginner %o*rse (D<.H21! +hi%h gave 3e a Js*)erJ (the "est! +hi%h 3eant that I ha' a%hieve' a s*)er on every %o*rse. No+ there is a ne+ JghostJ I %an ra%e againstKKK It is a little %a%trot (%a%t*s ty)e ene3y fro3 FFIII! I forget +hat they are %alle' on this ga3e ho+ever6 it ra%es 3e 'o+n the hill r*nning. If yo* get ./9-00 on a'van%e' %o*rse yo* +ill get -00 7P an' JAllJ $ateria (T.D MM 3ay +or, too! If yo* get .G9-00 on the %ra8y %o*rse yo* +ill get <007P an' a #rystal ?angle (T.0 MM 3ay +or, too! #B=#=?= AA#IN7 ----------------------------------------------------------------------Again6 Tifa or #i' +ill ran'o3ly as, to ta,e yo*r )la%e in the ra%e if they5re in yo*r )arty. There are fo*r ran,s in the #ho%o"o Aa%es. In in%reasing or'er6 they are: #6 ?6 A6 an' S. Pla%ing first 3oves yo* *) in ran,. Pla%e first in S a fe+ ti3es6 an' yo*5ll +in a )ri8e )a%, of sorts for "eing so goo': S)rint Shoes6 Pre%io*s Cat%h6 #at5s ?ell6 #ho%o"ra%elet6 an' a J#o*nter Atta%,J $ateria. (This only ha))ens on%e!. ?e+are that so3eti3es yo*5ll ra%e against Teioh6 +hose #ho%o"o5s stats are al+ays

higher than yo*r o+n (P-D ,36 P2D0 sta3ina!. Yo* W%anW "eat hi36 "*t it gets )rogressively 3ore 'iffi%*lt as yo* a'van%e in ran,. In%i'entally6 on%e yo* ra%e a #ho%o"o to S ran,6 yo* %an "et at that ran,. To +in the "on*s in S-#lass %ho%o"o!. The +in ratio is (-9D! %han%e. 7reen6 ?la%, the ra%ing6 as they are not (Long #o*rse!. ?ATTLE SQ(AAE ----------------------------------------------------------------------Finally6 a se%tion a%t*ally +ritten "y 3e 4! This is really L*st a %o)y of the infor3ation alrea'y fo*n' in the &is% - +al,tho*gh. For -0 7P6 yo* %an )i%, one %hara%ter an' have the3 fight eight sets of ene3ies in one %onse%*tive "attle. Bo+ever6 there is a %at%h. After ea%h "attle6 a ro*lette-li,e 'evi%e starts s)inning6 an' yo* 3*st )ress #ir%le to 3a,e it sto). Chen it sto)s6 yo* +ill "e affli%te' +ith a %ertain %on'ition. The %on'itions last for the re3ain'er of the "attle an' are as follo+s: S+or' ?ra%elet Aing Ite3 ?ag 7reen $ateria Yello+ $ateria P*r)le $ateria ?l*e $ateria Ae' $ateria Five $ateria Leather ?oot Sto)+at%h ?l*e #*re BP Sign $P Sign BP9$P Sign $P ;ero S3all Lv &o+n ?ig Lv &o+n Poison ?*""les $ini-#lo*' L*%,y / Frog Cea)on is *ne2*i))e'. Ar3or is *ne2*i))e'. A%%essory is *ne2*i))e'. Ite3 %o33an' is 'isa"le'. $agi% 3ateria are 'isa"le'. #o33an' 3ateria are 'isa"le'. In'e)en'ent 3ateria are 'isa"le'. S*))ort 3ateria are 'isa"le'. S*33on 3ateria are 'isa"le'. All 3ateria are 'isa"le'. S)ee' is %*t in half. Total ga3e ti3e <0 @ 'a3age infli%te' on yo*. Aestores BP $a BP is halve'. $a $P is halve'. $a BP9$P is halve'. #*rrent $P 'ro)s to 8ero. EFP Level goes 'o+n "y D. EFP Level goes 'o+n "y -0. Affli%te' +ith JPoisonJ ail3ent. Affli%te' +ith J$iniJ ail3ent. No han'i%a). Affli%te' +ith JFrogJ ail3ent. -0 ra%es nee' to "e +on ("y the sa3e /:D:< i.e. for "est )ri8es only have <9-D I 7ol' %ho%o"os also have an a'vantage in slo+e' "y S)a%e (Short!6 or the Caterfall

>ee) in 3in' that if yo* are )rote%te' fro3 stat*s ail3ents (s*%h as having a Ai""on e2*i))e'!6 nothing +ill ha))en if yo* get the Frog6 $ini6 or Poison %on'itions. If yo* +in all eight "attles6 yo* +ill earn ?attle Points (?P!. ?P %an then "e e %hange' for )ri8es "y e a3ining the ven'ing 3a%hines in the lo+er left an' right %orners of the s%reen. Yo* %annot save yo*r ?P as yo* %an 7P4 it +ill reset to 8ero on%e yo* leave the ?attle S2*are roo3.

Yo* +ill earn 8ero ?P if yo* are ,ille' in "attle6 or if yo* r*n a+ay. >ee) in 3in' that any 'a3age yo* ta,e in the ?attle S2*are is Jfa,e'J an' +on5t affe%t yo* in reality. The sa3e a))lies to *sing yo*r Li3it ?rea,s--the 3eter +ill ret*rn to +hatever level it +as )rior to yo* "eginning a fight. Note that yo* %annot earn EFP6 AP6 or 7il fro3 the 3onsters yo* fight in the ?attle Arena. Chat5s 3ore6 yo* %annot learn Ene3y S,ills fro3 the3. Bo+ever6 yo* %an Steal fro3 the3 an' $or)h the3 into ite3s. To fin' o*t +hat yo* %an s)en' yo*r ?P on6 %he%, o*t the ne t se%tion a"o*t )ri8es availa"le at the 7ol' Sa*%er.

----------------------------------------------------------------------7=L& SA(#EA PAI;E LIST ----------------------------------------------------------------------Bere5s a list of the )ri8es that are availa"le fro3 the 7ol' Sa*%er. SPEE& SQ(AAE PAI;E LIST ----------------------------------------------------------------------<000 - 1... )oints S*)er S+ee)er6 -9<D sol'ier6 $asa3*ne ?la'e D000 )oints Parasol (in &is% - only! D000 )oints Flayer C=N&EA SQ(AAE PAI;E LIST (&IS# -! ----------------------------------------------------------------------Potion Ether 20 F-Potion H0 T*r"o Ether -00 7ol' Ti%,et <00 MMMMMMMMM D00 (A%t*ally J#aro" N*tJ! C=N&EA SQ(AAE PAI;E LIST (&IS# 2! ----------------------------------------------------------------------Potion Ether 20 F-Potion H0 T*r"o Ether -00 7ol' Ti%,et <00 #aro" N*t D00 7il () -000 (%an only )*r%hase one ti3e! EFP () 2000 (%an only )*r%hase one ti3e! C=N&EA SQ(AAE (7-?I>E 7A$E!

----------------------------------------------------------------------D000 or higher 2 7P -0000 or higher -0 7P C=N&EA SQ(AAE (<-& ?ATTLEA 7A$E! ----------------------------------------------------------------------?eat thir' fighter < 7P ?ATTLE SQ(AAE (SPE#IAL ?ATTLE PAI;ES! ----------------------------------------------------------------------After the fo*rth "attle6 yo* %an ran'o3ly +in the #o3"at &iary6 7a3"ler6 A*togra)h6 or 3ore rarely6 the Ai""on. ?ATTLE SQ(AAE PAI;E LIST (&IS# - - AFTEA ES#APIN7 FA=$ #=AEL PAIS=N! ----------------------------------------------------------------------Potion H0 ") Phoeni &o+n -G0 ") Shra)nel <20 ") Ether G10 ") $e33et 7reens -2H0 ") F*ry Aing 2DG0 ") Ene3y L*re D-20 ") Pre-E3)tive -0210 ") S)ee' Pl*s 201H0 ") #ha3)ionshi) ?elt 10.G0 ") =3nislash D-200 ") (li3it -! ?ATTLE SQ(AAE PAI;E LIST (&IS# - - CBEN Y=( AET(AN F=A TBE >EYST=NE! ----------------------------------------------------------------------Phoeni &o+n -00 ") Ae3e'y 200 ") $e33et 7reens 100 ") Ene3y L*re H00 ") ?ir' Cing -G00 ") S-$ine <200 ") Pre-E3)tive G100 ") S)ee' Pl*s -2H00 ") #ha3)ionshi) ?elt 2DG00 ") =3nislash D-200 ") (li3it -! ?ATTLE SQ(AAE PAI;E LIST (&IS# 2 - AFTEA 7ETTIN7 #L=(& ?A#>! ----------------------------------------------------------------------Phoeni &o+n -00 ")

Ae3e'y $i3ett 7reens Ene3y L*re ?ir' Cing S-3ine Pre e3)tive S)ee' Pl*s $egali ir =3nislash

200 ") 100 ") H00 ") -G00 ") <200 ") G100 ") -2H00 ") 2DG00 ") D-200 ")

(li3it -!

?ATTLE SQ(AAE PAI;E LIST (&IS# 2 - AT TBE EN& =F TBE &IS#! ----------------------------------------------------------------------Ae3e'y -00 ") Ene3y L*re 2D0 ") Aight ar3 D00 ") Pre e3)tive -000 ") Aeagan 7reens 2000 ") S)ee' Pl*s 1000 ") Star'*st H000 ") $egali ir -G000 ") =3nislash <2000 ") (li3it -! C S*33on G1000 ") (li3it -!

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ -<. $=NSTEA LIST @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ All 3onsters (in%l*'ing "osses an' other JrareJ ene3ies! are liste' in al)ha"eti%al or'er6 going fro3 0-. an' then A to ;. If a 3onster has 3*lti)le )arts (li,e the Carning ?oar'5s Laser #annon!6 or if %ertain ene3ies are al+ays fo*n' together (li,e ?otto3s+ell an' Cater)olo or the vario*s "attles against the T*r,s!6 then they are liste' after that ene3y an' not al)ha"eti%ally. In so3e %ases6 a 7a3eShar, %o'e is re2*ire' to get a %ertain statisti% (for e a3)le6 yo* %an5t 3ani)*late a J-st Aay6J "e%a*se yo* 'on5t get the $ani)*late 3ateria *ntil 3*%h later on in the ga3e!. Bo+ever6 I5ve liste' all of the statisti%s6 L*st for the sa,e of "eing %o3)lete. In re+riting this list6 I have also referen%e' the e %ellent 3onster list fro3 v-.G6 +ritten "y ChisQ (that +as han's 'o+n the "est %ontri"*tion I5ve ever re%eive'!. Any infor3ation fro3 that list is +ritten in %*rly "ra%es6 Uli,e soV. I5ve also referre' to the FF/ International JPerfe%t 7*i'eJ for 3issing infor3ation neither ChisQ nor I %o*l' fig*re o*t. (nfort*nately6 the g*i'e is not as *sef*l as yo*5' thin, (sin%e it5s "ase' on the original

Ea)anese version of FF/!. +ritten in stars Wli,e soW.

Any infor3ation fro3 this so*r%e is

=ther+ise6 everything has "een %onfir3e' "y yo*rs tr*ly. Also6 I 'on5t list an ene3y5s "asi% atta%, in the A"ilities se%tion (s*%h as the 7rashtri,e5s Si%,le! *nless it has so3e s)e%ial effe%t or the ene3y %annot "e 3ani)*late'. If so3ething is +ritten in "ra%,ets6 li,e this: XY6 then it is an ass*3e' na3e for an atta%, an' not the ,no+n6 offi%ial na3e. If so3ething is +ritten in li,e so: RT then it is a note fro3 3e an' not an a%t*al atta%,6 ite36 or s)ell6 et%. Finally6 note that so3e 3onsters en%o*ntere' in the ?attle S2*are have 'o*"le the nor3al a3o*nt of BP (s*%h as the ?l*e &ragon having -/G00 BP instea' of the nor3al a3o*nt of HH00 BP!. =n +ith the 3onster list: -st Aay LV: 1 BP: -H $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: LV: -H BP: <<0 $P: H0 No Effe%t: No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: vanish. 'estr*%ts. the3. ta,e6 FP: -2 AP: 7il: D Lightning RnoneT Laser #annon USe%tor -V 9 No. Steal: RnothingT $or)h: Potion Leaves: WnothingW

- Aea%tor

2-Fa%e' FP: -00 Steal: Phoeni &o+n AP: -0 $or)h: Bi-Potion 7il: -DG Leaves: Bi-Potion WParalysis6 Sto)6 FrogW Earth #*re<6 Self-'estr*%t R%annotT #orel Prison 9 ?ase3ent If a 2-Fa%e' ta,es eno*gh 'a3age6 it +ill fall 'o+n. If the +hite si'e fa%es *)6 it +ill %ast #*re< on all 3e3"ers6 then If the re' si'e %o3es *)6 it selfEither +ay6 yo* get no FP9AP97il fro3 Sin%e this is the only a%tion they %an they +on5t atta%, yo* if yo* 'on5t atta%, the3. H eye LV: <0 BP: D00 $P: 220 No Effe%t: Cea,ness: A"ility: FP: -000 Steal: RnothingT AP: -00 $or)h: $agi% So*r%e 7il: /20 Leaves: RnothingT W7ravity6 Frog6 #onf*se6 ?erser,6 Silen%eW Poison R%a*ses instant 'eathT XAtta%,Y R'rains BPsT6

X$P A"sor" atta%,Y Ra"sor"s $PsT6 XBeat FlashY R%a*ses Slo+ an' &ar,nessT $ani)*late: R%annotT Lo%ation: Te3)le of the An%ients 9 ?attle S2*are A%ro)hies LV: <D BP: 2100 $P: 220 A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation: FP: H00 Steal: Cater Aing AP: .0 $or)h: R%annotT 7il: -200 Leaves: RnothingT Cater W7ravity6 #onf*se6 FrogW XAtta%,Y6 B*ge Ti'al Cave R%annotT U#orral ValleyV 9 #orral Valley #ave 9 ?attle S2*are FP: /20 AP: -00 7il: 2000

A'a3antai3ai LV: <0 BP: -G00 $P: 210 Steal: A'a3an ?angle $or)h: R%annotT Leaves: &ragon S%ales6 Phoeni &o+n No Effe%t: 7ravity6 W#onf*se6 Frog6 $iniW A"ility: XLight ShellY R*ses +hen atta%,e'T6 ?arrier6 $?arrier6 $ani)*late: Light Shell6 &eath For%e Lo%ation: C*tai Area 9 U?attle S2*areV Notes: =nly fo*n' along the shore. ----------------------------------------------------------------------Aero #o3"atant RflyingT LV: -FP: 10 Steal: Potion BP: -.0 AP: 1 $or)h: Potion $P: 0 7il: --0 Leaves: WPotionW No Effe%t: Earth6 Sto)6 Paralysis6 $ini6 Frog6 ?erser,6 #onf*se6 &eath Senten%e6 Slo+-n*3" Cea,ness: 7ravity6 Cin' A"ility: Pro)eller $ani)*late: R%annotT Lo%ation: Plate S*))ort Aero #o3"atant Rgro*n'e'T LV: -BP: -.0 $P: 0 No Effe%t: FP: 10 Steal: Potion AP: 1 $or)h: Potion 7il: --0 Leaves: WPotionW Sto)6 Paralysis6 $ini6 Frog6 ?erser,6 #onf*se6 &eath Senten%e6 Slo+-n*3" Cea,ness: 7ravity A"ility: S+or' A*sh $ani)*late: Pro)eller S+or'6 S+or' A*sh Lo%ation: Plate S*))ort

----------------------------------------------------------------------Air ?*ster LV: -D BP: -200 $P: 0 FP: -H0 AP: -G 7il: -D0 Steal: RnothingT $or)h: R%annotT Leaves: Titan ?angle

Cea,ness: Aesists: No Effe%t: A"ility: ?all

Lightning WFire Earth6 7ravityW Progra3 - =)eration R'oesn5t hitT6 ?ig ?o3"er6 #o*nter Atta%,6 Aear 7*n6 Energy

$ani)*late: R%annotT Lo%ation: No. D Aea%tor LV: 1H BP: H000 $P: 200 No Effe%t: Cea,ness: A"ility: FP: -<00 Steal: Eye 'ro) AP: -00 $or)h: R%annotT 7il: -<G0 Leaves: Eye 'ro) WEarth6 Frog6 Paralysis6 Sto)W Cin' Tear'ro) R%a*ses Sa'nessT6 L1 &eath6 L< &eath6 ?ig ?reath. $ani)*late: #la+6 L1 &eath6 L< Flare Lo%ation: Insi'e Northern #ave6 Insi'e the Planet LV: <1 BP: 2100 $P: 1D0 No Effe%t: FP: H00 Steal: RnothingT AP: H0 $or)h: R%annotT 7il: H00 Leaves: T*r"o Ether Earth6 Cater6 WSto)6 Paralysis6 Frog6 Invin%i"ilityW Cea,ness: 7ravity6 Cin' A"ility: XSo*thern #rossY $ani)*late: Born6 So*thern #ross Lo%ation: Te3)le of the An%ients 9 ?attle S2*are

Alle3agne

An%ient &ragon

A)s

LV: -H BP: -H00 $P: 0 Cea,ness: No Effe%t: A"ility:

FP: 210 Steal: RnothingT AP: 22 $or)h: R%annotT 7il: 2D< Leaves: Phoeni &o+n Fire 7ravity XTail S+i)eY6 Li%, R%a*ses Sa'nessT Se+er Ts*na3i R'a3ages all o))onents4 'a3age 'e)en's on 'ire%tion of +aveT. $ani)*late: R%annotT Lo%ation: Se+er LV: -H BP: 2H0 $P: -21 A"sor"s: Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: LV: 1BP: -0000 $P: 200 No Effe%t: A"ility: FP: H1 AP: -0 7il: -H0 Steal: $or)h: Leaves: Ether Phoeni Phoeni

Ar, &ragon

&o+n &o+n6

Ether

WFire6 Sto)6 Paralysis6 FrogW Cin' Earth Fla3e Thro+er #la+6 Fla3e Thro+er $ithril $ine Rfar +est or east areasT. FP: 2D00 Steal: T*r"o Ether AP: -00 $or)h: 7*ar' So*r%e 7il: 2GH0 Leaves: E%ho S%reen W#onf*se6 ?erser,6 Frog6 $iniW Sna)6 7ole3 Laser6 X7*ar'Y

Ar3ore' 7ole3

$ani)*late: R%annotT Lo%ation: Insi'e Northern #ave Atta%, S2*a' LV: <1 BP: -<00 $P: -00 A"ility: FP: <00 Steal: RvariesT AP: -0 $or)h: R%annotT 7il: 120 Leaves: S-3ine 7rena'e6 XS3o,e ?*lletY R%a*ses Slee) an' &ar,nessT $ani)*late: $a%hine 7*n6 7rena'e6 S3o,e ?*llet Lo%ation: Cil'erness 9 $ain $tn. Ra%t*ally 7o'o5s in C*taiT 9 Press Aoo3 9 UPath 2V 9 #orel Aea%tor 9 #oal Train 9 Ao%,et La*n%hing Notes: Yo* %an steal a Hin%h #annon6 or US-$ineV fro3 this ene3y. ?a' Aa) LV: <H BP: .000 $P: -20 A"sor"s: A"ility: FP: --00 Steal: In, AP: /0 $or)h: L*%, So*r%e 7il: 2D00 Leaves: &a8ers Poison XAtta%,Y6 Evil Poison R%a*ses &ar,nessT6 ?ig Fang $ani)*late: R%annotT WChi)6 ?ig Fang6 Evil PoisonW Lo%ation: Ball+ay Rin 7elni,aT Notes: The FF/ Perfe%t 7*i'e says yo* %an %ontrol this ene3y...3ay"e only in the Ea)anese version6 I5' g*ess. LV: -G BP: 1D0 $P: G0 No Effe%t: FP: --0 Steal: &ia3on' Pin AP: -$or)h: 7*ar' So*r%e 7il: -20 Leaves: Bi-Potion Fire6 7ravity6 WFrog6 $ini6 &eath6 Sto)6 Paralysis6 &eath Senten%e6 Invin%i"ilityW Cea,ness: #ol' A"ility: #la+6 Fang6 Born6 Poison ?reath $ani)*late: R%annotT Lo%ation: U#orel Area Reast si'eTV 9 $t. #orel 9 #orel Aea%tor LV: 2< BP: G10 $P: 10 No Effe%t: A"ility: FP: 2HD Steal: RnothingT AP: 20 $or)h: $*te $as, 7il: 2H0 Leaves: $*te $as, $ini6 Frog ?one%*tter6 E*3)ing #*tter6 $agi% #*tter6 Slo+6 USilen%eV. $ani)*late: ?one%*tter6 E*3)ing #*tter6 $agi% #*tter R'rains $PT Lo%ation: Ni"el Area U3ostly in forestsV LV: <0 BP: HG0 $P: -00 Aesists: FP: D-0 AP: 10 7il: G00 #ol' Steal: RnothingT $or)h: I%e #rystal Leaves: Bi-Potion

ho*se Pa' UTran2*ili8erV6

?agna'rana

?ah"a Vela3y*

?an'ersnat%h

Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation:

Fire W#onf*se6 $ini6 FrogW XAtta%,Y 9 Us*33on ene3y5s alliesV R%annotT I%i%le Area Ronly on sno+y gro*n'T 9 7reat 7la%ier 9 #ave RLa,e #ave at 7reat 7la%ierT 9 Frost"ite #ave

?an'it

LV: -/ BP: <G0 $P: 0 No Effe%t: A"ility:

FP: .. Steal: F-Potion AP: -0 $or)h: Bi-Potion 7il: 220 Leaves: Tent WFrogW Bol'-*) Rsteal 3oneyT 9 $*g Rsteal ite3s or a%%essoriesT $ani)*late: R%annotT Lo%ation: #orel Prison. LV: 21 BP: G10 $P: DH No Effe%t: A"ility: $ani)*late: Lo%ation: FP: 2/0 Steal: &a8ers AP: <2 $or)h: R%annotT 7il: <HG Leaves: Eye 'ro)6 &a8ers WFrog6 $ini6 #onf*seW Fo*r Laser6 See' Shot R%a*ses &ar,nessT R%annotT Ni"el Area

?attery #a)

?ea%h Pl*g LV: -G FP: .D Steal: RnothingT BP: 200 AP: -0 $or)h: T*r"o Ether $P: -00 7il: -DD Leaves: Bi-Potion A"ility: I%e $ani)*late: ?ite6 ?ig 7*ar'6 I%e Lo%ation: #orel Area 9 7ol' Sa*%er Area 9 U7ongaga AreaV Notes: =nly fo*n' along the shoreline. ?ehe3oth LV: 1D Car 7ong6 Phoeni &o+n BP: /000 AP: -00 $or)h: R%annotT $P: 100 7il: 2200 Leaves: Star'*st No Effe%t: WFrog6 #onf*se6 &eath6 Sto)6 Paralysis6 Petrifi%ation6 &eath Senten%e6 $ini6 Invin%i"ilityW A"ility: XAtta%,Y6 #la+ $ani)*late: U%annotV 9 W?ehe3oth Born6 Flare6 MMMMW Lo%ation: Se%tor H6 (n'ergro*n' 9 S)e%ial ?attle Notes: The FF/ Perfe%t 7*i'e says yo* %an %ontrol this ene3y...3ay"e only in the Ea)anese version6 I5' g*ess. ?i88are ?*g LV: 2H BP: ./D $P: 0 No Effe%t: A"ility: FP: 120 Steal: RnothingT AP: 10 $or)h: R%annotT 7il: <10 Leaves: F-Potion WFrog6 $ini6 #onf*se6 ?erser,W XAtta%,Y6 To i% Po+'er R%a*ses PoisonT6 FP: -D00 Steal:

XFlyY

$ani)*late: R%annotT

Lo%ation: Notes:

C*tai Area 9 C*tai (&a-%hao Stat*e! 9 U?attle S2*areV Even if this ene3y starts flying6 yo* %an still 'a3age it +ith Earth 3agi%.

----------------------------------------------------------------------?i88aroWSe)hiroth A (#hest! LV: WG-W FP: -Steal: RnothingT BP: 10000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM Notes: #annot sense. ?i88aroWSe)hiroth ? (Bea' Portion! LV: GFP: -Steal: RnothingT BP: 2000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM ?i88aroWSe)hiroth # (Left 9 Aight #ore! LV: GFP: -Steal: RnothingT BP: -0000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM ?i8arroWSe)hiroth & (Left 9 Aight $agi%! Rsho*l'er )ortionT LV: GFP: -Steal: RnothingT BP: G000 AP: -$or)h: R%annotT $P: 100 7il: -Leaves: -A"sor"s: Fire No Effe%t: 7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM ?i8arroWSe)hiroth E (Left 9 Aight $agi%! R+ing ti)T A"sor"s: Fire LV: GFP: -Steal: RnothingT

BP: 1000 $P: 100 No Effe%t:

AP: -$or)h: R%annotT 7il: -Leaves: -7ravity6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%eW A"ility: XAtta%,Y6 ?olt<6 Q*a,e<6 I%e<6 &e3i<6 Slo+6 ?i88aro Enegy6 Stig3a6 A*rora Fen%e. $ani)*late: R%annotT Lo%ation: MMMM ----------------------------------------------------------------------?la%, ?at LV: 2D BP: DD0 $P: 0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Notes: FP: 2/0 Steal: RnothingT AP: 21 $or)h: Va3)ire Fang 7il: H0 Leaves: Va3)ire Fang Earth6 WParalysis6 Sto)6 FrogW Ae%overy ite3s9s)ells have o))osite Cin'6 Boly )o+er ?loo' S*%, ?loo' S*%, $ansion6 Bi''en Ste)s 9 $ansion6 ?ase3ent Sin%e this ene3y is *n'ea' (strange as it see3s!6 it %an "e 'a3age' +ith restorative ite3s an' s)ells. FP: .0 Steal: Soft AP: . $or)h: Bi-Potion 7il: -2D Leaves: Bi-Potion Cin' WEarth6 Sto)6 Paralysis6 FrogW Va%**36 S)i,y Bell ?o'y"lo+6 Va%**36 S)i,y Bell #orel Aea%tor 9 U$t. #orelV

effe%t.

?loatfloat LV: -H BP: 210 $P: 0 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: ?loo' Taste LV: H FP: 21 Steal: Eye 'ro) BP: /2 AP: 2 $or)h: Potion $P: 0 7il: <2 Leaves: Anti'ote A"ility: Tenta%le &rain $ani)*late: ?ite6 Tenta%le &rain Lo%ation: No. D Aea%tor ?l*e &ragon LV: 1BP: HH00 $P: D00 No Effe%t: A"sor"s: A"ility: FP: -200 Steal: RnothingT AP: 200 $or)h: R%annotT 7il: -000 Leaves: &ragon Ar3let 7ravity6 Slee)6 Paralysis #ol' X?iteY6 XTailY6 ?l*e &ragon ?reath6 7reat 7ale6 &ragon For%e (M! $ani)*late: R%annotT Lo%ation: Insi'e of 7aea5s #liff 9 ?attle S2*are ?l*g* LV: 1 BP: -20 $P: 0 FP: -.9W-HW AP: 2 7il: -29W<DW Steal: Eye 'ro) $or)h: Potion Leaves: Potion

No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: ?o3" LV: -H BP: G00 $P: <0 No Effe%t:

Earth6 WSto)6 Paralysis6 FrogW Lightning6 Cin' Bell ?*""les R%a*ses Slee)T ?o'y ?lo+6 Bell ?*""les Lo+er Se%tor 1 Plate

FP: -D0 Steal: Aight ar3 AP: 20 $or)h: Shra)nel 7il: -.2 Leaves: Shra)nel WFire6 Earth6 Paralysis6 Sto)6 $ini6 Frog6 #onf*se6 ?erser,W A"ility: X?ashY6 Fire"all6 ?o3" ?last $ani)*late: R%annotT Lo%ation: $t. #orel (only on s*s)ension "ri'ge! Notes: It +ill *se J?o3" ?lastJ +hen it5s life is lo+. If it 'ies in this +ay6 yo* gain no FP6 AP or 7il. ----------------------------------------------------------------------?otto3s+ell LV: 2< FP: DD0 Steal: RnothingT BP: 2D00 AP: D2 $or)h: R%annotT $P: -00 7il: -000 Leaves: Po+er Crist No Effe%t: WEarth6 Paralysis6 Sto)6 ?erser,W Aesist: 7ravity Cea,ness: Cin' A"ility: X?o'y Aa3Y6 Tail Atta%,6 $oonstri,e6 ?ig Cave6 X%reate Cater)oloY $ani)*late: R%annotT Lo%ation: &ol)hin =ffing (*n'er E*non! Cater)olo LV: 1 BP: 10 $P: 0 No Effe%t: Paralysis6 A"ility: $ani)*late: Lo%ation: Notes: FP: 09W-0W Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT Physi%al atta%,s6 WPoison6 Slee)6 &ar,ness6 Aegen6 ?erser,6 Invin%i"ilityW None. R%annotT &ol)hin =ffing (*n'er E*non! #reate' "y ?otto3s+ell.

----------------------------------------------------------------------?o*n'fat LV: 2/ BP: D00 $P: H0 A"sor"s: A"ility: FP: 120 Steal: &a8ers AP: 10 $or)h: &a8ers 7il: <D0 Leaves: &a8ers #ol' I%e26 &ar, Nee'le R%a*ses &ar,nessT6 U&eath Senten%eV $ani)*late: I%e26 &ar, Nee'le6 &eath Senten%e Lo%ation: #orral Valley (first area! 9 Forgotten #ity (&is% 2! 9 #orral Valley #ave 9 ?attle S2*are

?rain Po' LV: -D BP: 210 $P: 1G A"sor"s: No Effe%t: effe%t. Cea,ness: A"ility: FP: D2 AP: G 7il: .D Steal: Anti'ote $or)h: &ea'ly Caste Leaves: UEtherV 9 W&ea'ly CasteW

Poison6 Frog Earth Ae%overy ite3s9s)ells have o))osite

Boly )o+er Aef*se (%an %a*se Poison! Aef*se (%an %a*se Slee)! $ani)*late: ?o'y"lo+6 Aef*se6 Aef*se Lo%ation: Shinra ?l'g. G/-G.f. (after getting o*t of Lail! ?*ll3otor LV: -. BP: 120 $P: .G A"ility: $ani)*late: Lo%ation: Notes: #a%t*ar LV: 20 BP: 200 $P: 20 No Effe%t: FP: Steal: RnothingT AP: $or)h: Bi-Potion 7il: -0000 Leaves: RnothingT W7ravity6 Earth6 Cater6 #ol'6 Fire6 Lightning6 Boly6 Non-ele3ental6 Frog $ini6 &eath6 Sto)6 Parlysis6 Petrify6 &eath Senten%e6 Invin%i"ilityW A"ility: XAtta%,Y6 XA*n a+ayY $ani)*late: R%annotT Lo%ation: #orel Prison Notes: =nly fo*n' in the 'esert area north of #orel Prison itself. #a%t*er LV: 10 BP: G000 $P: -20 No Effe%t: A"ility: $ani)*late: Lo%ation: #a))ar+ire FP: -000 Steal: RnothingT AP: -00 $or)h: Tetra Ele3ental 7il: -000 Leaves: RnothingT WFrog6 $iniW -000 Nee'les -000 Nee'les6 $ystery >i%, #a%t*s Islan' FP: .2 Steal: F-Potion AP: . $or)h: T*r"o Ether 7il: -10 Leaves: Ether $atra $agi% ?o'y"lo+6 $atra $agi% #orel Prison =nly fo*n' in the northern3ost area of the Prison6 L*st "efore the 'esert.

LV: -D FP: G0 Steal: Ether BP: 2-0 AP: G $or)h: R%annotT $P: 20 7il: -0< Leaves: Potion A"ility: 7ran' S)ar, $ani)*late: Cire Atta%,6 7ran' S)ar, Lo%ation: E*non Area U3ostly forest an' shore 8onesV LV: <1 BP: 2000 $P: .0 FP: HD0 AP: H1 7il: -0D0 Steal: Shinra Al)ha $or)h: R%annotT Leaves: S-3ine

#a)tain

A"ility: R*n,no+nT $ani)*late: $a%hine 7*n6 Ban' 7rena'e Lo%ation: Insi'e S*"3arine ----------------------------------------------------------------------#arry Ar3or LV: 1D FP: 2H00 Steal: RnothingT BP: 21000 AP: 210 $or)h: R%annotT $P: 200 7il: 1000 Leaves: 7o'5s Ban' No Effe%t: 7ravity6 Poison6 WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 Invin%i"ility6 Silen%eW Cea,ness: Lightning A"ility: La)is Laser $ani)*late: R%annotT Lo%ation: (n'er+ater Aea%tor Left Ar3 LV: 1D BP: -0000 $P: -00 No Effe%t: FP: -D00 Steal: RnothingT AP: .0 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 Poison6 WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 Invin%i"ility6 Silen%eW Cea,ness: Lightning A"ility: XAtta%,Y6 Ar3 7ra" $ani)*late: R%annotT Lo%ation: (n'er+ater Aea%tor Notes: Part of #arry Ar3or. LV: 1D BP: -0000 $P: -00 No Effe%t: FP: -100 Steal: RnothingT AP: .D $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 Poison6 WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 Invin%i"ility6 Silen%eW Cea,ness: Lightning A"ility: XAtta%,Y6 Ar3 7ra" $ani)*late: R%annotT Lo%ation: (n'er+ater Aea%tor Notes: Part of #arry Ar3or. ----------------------------------------------------------------------#astanets LV: -D BP: -.0 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: #easar LV: H BP: -20 $P: 0 FP: GD Steal: RnothingT AP: / $or)h: R%annotT 7il: --< Leaves: Bi-Potion Fire 2-stage atta%,6 S%issor S)ar, 2-stage atta%,6 S%issor S)ar, $ythril $ine FP: 2< AP: 2 7il: DD Steal: Tran2*ili8er $or)h: Potion Leaves: WPotion 9

Aight Ar3

Tran2*ili8erW Cea,ness: A"ility: $ani)*late: Lo%ation: #he,hov LV: <1 BP: D000 $P: 2-0 No Effe%t: A"ility: FP: 2.00 Steal: RnothingT AP: D0 $or)h: RnothingT 7il: 0 Leaves: I%e Aing 7ravity6 WInvin%i"ility6 Slee)W Stare &o+n R%a*ses Sto)T6 A"sor" Ra"sor"s BPT $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a #ho%o"o LV: -BP: -$P: -A"ility: FP: R*n,no+nT Steal: RnothingT AP: R*n,no+nT $or)h: R%annot ,illT 7il: R*n,no+nT Leaves: R%annot ,illT #ho%o"*%,le6 XA*n a+ayY6 XAtta%,Y Ratta%,s all other %o3"atantsT $ani)*late: R%annotT Lo%ation: -Notes: Yo* %annot ,ill a %ho%o"o. The level of a #ho%o"o varies 'e)en'ing on +here yo* %a*ght it at. Bere is so3e 3ore info: U Level BP $P EFP9AP97il Fo*n' in: #ol'6 P*n%h ?*""le ?o'y"lo+6 ?*""le Se+er

-----------------------------------------------------------------< -<0 -< n9a 7rasslan's Area -G W -G0 -G n9a 7rasslan's Area -. -.0 <0 n9a E*non Area 22 220 -00 n9a 7ol' Sa*%er4 Ao%,et La*n%h Pa' Area 2. 2.0 -00 n9a 7ol' Sa*%er Area <0 <00 -00 n9a C*tai Area << <<0 -00 n9a I%i%le Area <G W <G0 -00 n9a $i'eel Area V (Yo* %an learn #ho%o"*%,le fro3 the #ho%o"os +ith a W ne t to their level. See the se%tion on the Ene3y S,ill 3ateria for 3ore info.! ----------------------------------------------------------------------#hristo)her LV: <1 FP: 2000 Steal: Earth &r*3 BP: G000 AP: -10 $or)h: R%annotT $P: 200 7il: -100 Leaves: Ether 9 Phoeni &o+n No Effe%t: WFrog6 $ini6 #onf*se6 ?erser,W A"ility: XAtta%,Y6 As)il R'rains $PT6 ?olt<6 #*re2 Star'*st $ar%h (+ith 7ighee!6 Bigh9Lo+ S*it6 S*ffo%ation Song R%a*ses 'eathT6 UFrog SongV $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave (a))ears +97ighee! Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears

+ith 7ighee. The fig*res liste' are for "oth ene3ies. 7ighee LV: <1 BP: DD00 $P: -00 No Effe%t: A"ility: FP: 2000 AP: -00 7il: -100 Steal: Eli ir $or)h: R%annotT Leaves: Ether 9 Phoeni

&o+n

+9#hristo)her!

WFrog6 $ini6 #onf*se6 ?erser,W XAtta%,Y6 Petrif-Eye R%a*ses PetrifyT6 Star'*st $ar%h (+ith #hristo)her!6 Voi%e of Ages R3*tes all alliesT. $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave (a))ears Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears +ith #hristo)her. The fig*res liste' are for "oth ene3ies.

----------------------------------------------------------------------#h*se Tan, LV: G FP: 2< Steal: Potion BP: <G AP: 2 $or)h: Potion $P: 0 7il: <0 Leaves: Potion A"ility: Aolling #la+ $ani)*late: #la+6 Aolling #la+ Lo%ation: UCin'ing T*nnel (&is% -!V 9 1th Street Int. 9 ULo+er Se%tor 1 PlateV #$&. 7ran' Born LV: -. BP: 2000 $P: -00 No Effe%t: A"ility: FP: 200 Steal: RnothingT AP: 20 $or)h: R%annotT 7il: 2100 Leaves: Vagyris, #la+ WInvin%i"ility6 Slee)W XAtta%,Y6 7ran' Atta%, Rhits allT6 Poison ?reath R%a*ses PoisonT $ani)*late: R%annotT Lo%ation: Fort #on'or (-st "attle! LV: 2D BP: 1000 $P: 200 No Effe%t: A"ility: $ani)*late: Lo%ation: LV: </ BP: H000 $P: <00 No Effe%t: A"ility: FP: 100 Steal: RnothingT AP: 10 $or)h: R%annotT 7il: 1H00 Leaves: WI3)eral 7*ar'W WInvin%i"ility6 Slee)W Poison ?reath R%a*ses PoisonT R%annotT Fort #on'or (2n' "attle!

Plate

#$&. 7ran' Born

#$&. 7ran' Born FP: H00 Steal: RnothingT AP: H0 $or)h: RnothingT 7il: .G00 Leaves: I3)erial 7*ar' WInvin%i"ility6 Slee)W Poison ?reath R%a*ses PoisonT6 7ran' Atta%, R*ses "efore 'yingT $ani)*late: R%annotT Lo%ation: Fort #on'or (B*ge $ateria "attle!

#o,atolis

LV: -/ FP: ./ Steal: Soft BP: 120 AP: -0 $or)h: Soft $P: 0 7il: -GH Leaves: Soft No Effe%t: Petrify6 Slo+-n*3" A"ility: ?ir' >i%,6 UPetrify S3ogV $ani)*late: ?ea,6 ?ir' >i%,6 Petrify S3og R%a*ses Slo+ an' PetrifyT Lo%ation: U#orel AreaV 9 $t. #orel U+est si'eV LV: H FP: H Steal: RnothingT BP: 12 AP: 0 $or)h: Potion $P: 0 7il: -0 Leaves: RnothingT A"ility: RnoneT $ani)*late: Bit Lo%ation: #orneo Ball6 2f. LV: <G BP: <200 $P: 2G0 Cea,ness: Aesists: No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: -0D0 Steal: By)er AP: G0 $or)h: Light #*rtain 7il: 2200 Leaves: Lo%o +ee' #onf*se Cater WEarth6 Sto)6 ParalysisW 7ash6 S)inning #*t6 Sla) U%a*ses F*ryV ?o'y"lo+6 7ash6 S)inning #*t (n'er+ater Aea%tor =nly fo*n' in area lea'ing to the (n'er+ater Aea%tor (the large glass t*"e!. FP: DG Steal: RnothingT AP: G $or)h: R%annotT 7il: GD Leaves: Bi-Potion #ol' Earth ?ite6 #ol' ?reath ?ite6 #ol' ?reath $ythril $ine FP: H00 AP: H0 7il: -<00 Steal: $*te $as, $or)h: T*r"o Ether Leaves: Phoeni &o+n6

#orneo5s La%,ey

#orvette

#ra+ler LV: -D BP: -10 $P: 1H A"sor"s: Cea,ness: A"ility: $ani)*late: Lo%ation: #ra8y Sa+ LV: 11 BP: <.00 $P: <10 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: W #ri)shay

Ether

Lightning Frog6 $ini UR())er%*tT (%a*ses J#onf*J!V 9 Aifle ())er%*t6 Aifle Se%tor H6 (n'ergro*n' 9 Cin'ing T*nnel

LV: H FP: 2G Steal: Potion BP: -00 AP: < $or)h: Potion $P: 0 7il: D< Leaves: Potion A"ility: &o*"le S)i,e $ani)*late: S%issors6 &o*"le S)i,e Lo%ation: Train 7raveyar' W

#ro3+ell LV: 12 BP: <D00 $P: -20 Cea,ness: A"ility: $ani)*late: Lo%ation: #ro+n Lan%e LV: 20 BP: 110 $P: /0 No Effe%t: A"sor"s: Cea,ness: A"ility: FP: 22D Steal: RnothingT AP: 2< $or)h: &rea3 Po+'er 7il: 100 Leaves: Bi-Potion WEarth6 Paralysis6 Sto)6 #onf*se6 ?erser,W Lightning Fire XAtta%,Y6 ?olt6 Slee)el6 &ea'ly Nee'les R%a*ses PetrifyT $ani)*late: R%annotT Lo%ation: #os3o Area 9 Ni"el Area 9 Ao%,et La*n%h Pa' Area Notes: =nly fo*n' "y the shore. #rysales LV: </ FP: H00 Steal: RnothingT BP: -D00 AP: H0 $or)h: &rea3 Po+'er $P: -00 7il: G00 Leaves: Ether A"ility: Slee) S%ales R%a*ses Slee)T $ani)*late: ?ite6 Slee) S%ales Lo%ation: $i'eel Area U3ostly in forestsV #*ahl LV: << BP: -<00 $P: G0 FP: /20 Steal: AP: /0 7il: H00 Tran2*ili8er 9 UBi-PotionV $or)h: Tran2*ili8er Leaves: UTran2*ili8erV 9 WBi-PotionW FP: H00 AP: H0 7il: -D00 Steal: RnothingT $or)h: R%annotT Leaves: Phoeni &o+n6 Hin%h #annon

Lightning Nor3al Shell Nor3al Shell Se%tor H6 (n'ergro*n'

A"ility: ?laster $ani)*late: Light Shell6 ?laster Lo%ation: Insi'e of 7aea5s #liff 9 U?attle S2*areV &ar, &ragon LV: D/ BP: -1000 $P: G00 No Effe%t: FP: D000 Steal: &ragon Ar3let AP: <D0 $or)h: Va%%ine 7il: 2D00 Leaves: Eli ir Lightning6 WFrog6 $ini6 ?erser,6 &ar,ness6 &eath6 Petrify6 Slo+-n*3"W A"ility: X?iteY6 XTail S+i)eY6 U(lti3aV6 U&ragon For%eV6 &ragon ?reathV $ani)*late: Laser6 &ragon For%e Lo%ation: Insi'e Northern #ave &eath #la+ LV: -. BP: 100 $P: -20 A"ility: $ani)*late: Lo%ation: Notes: FP: .G Steal: Platin*3 ?angle AP: -0 $or)h: Bi-Potion 7il: -GH Leaves: Bi-Potion #la+6 ?arrier6 $?arrier #la+6 &eath #la+6 Laser #orel Prison =nly fo*n' in the northern3ost area of the

Prison6 L*st "efore the 'esert. &eath &ealer LV: 1H BP: /000 $P: 100 Steal: T*r"o Ether $or)h: R%annotT Leaves: >iss of &eath6 F-Potion No Effe%t: W#*re6 #onf*se6 Frog6 Paralysis6 Sto)6 $ini6 &eath Senten%eW A"ility: XAtta%,Y6 Ao*lette6 Star6 Corl' R%a*ses Sto)T6 Bi''en =ne R%a*ses &eathT6 E3)eror $ani)*late: S)in T*rn6 Ao*lette Lo%ation: Insi'e Northern #ave &eath $a%hine LV: <D FP: .00 Steal: C $a%hine 7*n BP: 2D00 AP: H0 $or)h: R%annotT $P: -D0 7il: -200 Leaves: RnothingT A"ility: -00 Nee'les6 $atra $agi% $ani)*late: C $a%hine 7*n6 -00 Nee'les6 $atra $agi% Lo%ation: Path 2 9 E*non Path LV: -0 BP: -20 $P: /2 A"sor"s: Aesist: No Effe%t: FP: <D Steal: Ether AP: 1 $or)h: Phoeni &o+n 7il: /0 Leaves: 7ravi"all #ol' Lightning WEarth6 Cater6 7ravity6 Sto)6 Paralysis6 FrogW Cea,ness: Cin' A"ility: I%e6 &e3i $ani)*late: Cing #*tter6 I%e6 &e3i Lo%ation: Train 7raveyar' (after se+ers! LV: 1D BP: -0000 $P: 100 No Effe%t: Aesists: A"ility: $ani)*late: Lo%ation: &esert Sahagin LV: 20 BP: DH0 $P: 0 Aesists: A"sor"s: Cea,ness: A"ility: $ani)*late: Lo%ation: &evil Ai'e LV: -< BP: 210 $P: 0 FP: 2<0 Steal: Potion AP: 2$or)h: Fire Veil 7il: <00 Leaves: Potion Fire Cater #ol'6 P*n%h San'g*n (%a*ses &ar,ness! Bar)oon6 San'g*n #os3o Area FP: G0 AP: G 7il: -00 Steal: Bi-Potion $or)h: Bi-Potion Leaves: Potion FP: <H00 Steal: R%annotT AP: 220 $or)h: R%annotT 7il: 1000 Leaves: 7igas Ar3let Poison6 7ravity6 WSto)6 Paralysis6 Slee)W Earth XAo%, FallY6 #ave-in6 &e3on A*sh R%annotT Te3)le of the An%ients FP: -H00 AP: 200 7il: -200

&eenglo+

&e3on5s 7ate

No Effe%t: A"ility: $ani)*late: Lo%ation: &ia"lo LV: 1BP: 1000 $P: 200 No Effe%t: A"ility: $ani)*late: Lo%ation:

Poison6 #onf*se6 ?eser, &rift T*rn Cheelie6 &rift T*rn $i'gar Area Unear $i'gar #ityV FP: --00 Steal: RnothingT AP: /0 $or)h: R%annotT 7il: --00 Leaves: RnothingT #ol'6 Fire6 Lightning R*n,no+nT. Born ?o3"er6 Fla3e6 #ol' An%ient Forest

&ia3on' Cea)on LV: R*n,no+nT FP: <D000 Steal: Aising S*n BP: <0000 AP: <D00 $or)h: R*n,no+nT $P: R*n,no+nT 7il: 2D000 Leaves: R*n,no+nT Cea,ness: Lightning No Effe%t: 7ravity6 Poison A"ility: X?l*e ShotY6 XFoot Sto3)Y6 #o*nt'o+n6 &ia3on' Flash R%a*ses Silen%eT. $ani)*late: R%annotT Lo%ation: $i'gar Area Notes: #annot sense. &iver Nest LV: <H BP: 2H00 $P: -00 No Effe%t: Aesists: A"ility: $ani)*late: Lo%ation: Notes: &oor"*ll LV: <D BP: 2H00 $P: -G0 Cea,ness: A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation: &or,y Fa%e LV: 2< BP: D20 $P: H0 A"ility: FP: /G0 Steal: Bi-Potion AP: D0 $or)h: R%annotT 7il: GH0 Leaves: Bi-Potion U#ol'V Fire W7ravity6 Invin%i"lityW XAtta%,Y6 Fang6 Fire Shell6 Light Shell R%annotT Te3)le of the An%ients 9 ?attle S2*are FP: -<10 Steal: RnothingT AP: G0 $or)h: R%annotT 7il: -2D0 Leaves: F-Potion Earth Cater U?ig Cave6 Torna'e CaveV ?o'y"lo+6 ?ig Cave6 Torna'e Cave (n'er+ater Aea%tor =nly fo*n' in area lea'ing to the (n'er+ater Aea%tor (the large glass t*"e!.

FP: <00 Steal: E%ho S%reen AP: <D $or)h: $*te $as, 7il: 202 Leaves: Phoeni &o+n #*rses R%a*ses Silen%eT6 F*nny ?reath R%a*ses #onf*seT $ani)*late: #*tter6 #*rses6 F*nny ?reath Lo%ation: $ansion6 -f. I 2f. 9 $ansion6 Bi''en Ste)s LV: <2 BP: <D00 FP: AP: .00 --0 Steal: $or)h: 7ol' Ar3let R%annotT

&ragon

$P: 2D0 No Effe%t:

7il: -100 Leaves: Fire Fang 7ravity6 WFrog6 $ini6 #onf*se6 &eath6 Sto)6 Paralysis6 Petrifi%ation6 &eath Senten%e6 Invin%i"ilityW A"sor"s: Fire A"ility: Fla3e Thro+er $ani)*late: &ragon Fang6 Fla3ethro+er Lo%ation: $t. Ni"el Notes: =nly fo*n' in %averns. &ragon Ai'er LV: <D BP: <D00 $P: -H0 No Effe%t: FP: -000 Steal: Bi-Potion AP: H0 $or)h: $in' So*r%e 7il: G.0 Leaves: Bi-Potion WEarth6 Cater6 7ravity6 Sto)6 Paralysis6 Frog6 $ini6 #onf*seW Cea,ness: Cin' A"ility: &*al Atta%,6 Bea' B*nting6 Bea' B*nting 26 Ai'er ?reath. $ani)*late: R%annotT Lo%ation: Chirl+in' $a8e6 ?attle S2*are &ragon ;o3"ie LV: D1 BP: -<000 $P: 100 Cea,ness: effe%t. FP: 1000 AP: <00 7il: 2H00 Steal: #a*l'ron $or)h: Va%%ine Leaves: #a*l'ron6 F-

Potion

Boly Ae%overy ite3s9s)ells have o))osite

Aevival ite3s9s)ells have o))osite effe%t. XAtta%,Y R%a*ses PoisonT6 ?o'y Tail6 ?one R%a*ses ParalysisT6 A"nor3al ?reath6 Sha'o+ Flare6 Pan'ora5s ?o R*ses +hen ,ille'T. $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave6 Insi'e the Planet A"ility: LV: <0 FP: DD0 Steal: Pe)io N*t BP: 2D00 AP: 1D $or)h: R%annotT $P: 0 7il: D00 Leaves: Pe)io N*t A"ility: Born Lift $ani)*late: Angle P*n%h6 Born Lift Lo%ation: Coo'lan's Area 9 #a%t*s Islan' 9 7o"lin Islan' 9 ?attle S2*are

&*al Born

&yne

LV: 2< BP: -200 $P: 20 No Effe%t: A"ility: $ani)*late: Lo%ation: LV: 1G BP: -/000 $P: D0 No Effe%t:

FP: G00 Steal: RnothingT AP: DD $or)h: R%annotT 7il: /D0 Leaves: Silver Ar3let 7ravity Nee'le 7*n6 S-$ine6 $olotov #o%,tail R%annotT #orel &esert FP: AP: 7il: Earth6 2000 .0 <H00 Cater6 Steal: Carrior ?angle $or)h: R%annotT Leaves: F-Potion

Eagle 7*n

Cea,ness: A"ility: $ani)*late: Lo%ation: E'gehea' LV: 2/ BP: .00 $P: H0 A"sor"s: A"ility: $ani)*late: Lo%ation: Elfa'*n,

Lightning XAtta%,Y6 Single Cing Fire6 &*al Cing Fire R%annotT #oal Train FP: </0 AP: <G 7il: <HD Steal: RnothingT $or)h: R%annotT Leaves: F-Potion6 S3o,e ?o3"6 WBo*rglassW

Lightning Ele%tri% ?*rst S%issors6 Ele%tri% ?*rst C*tai Area

LV: -1 FP: G1 Steal: Bi-Potion BP: 220 AP: / $or)h: R%annotT $P: <1 7il: -10 Leaves: Potion A"ility: Sho+er $ani)*late: ?o'y"lo+6 Sho+er R%a*ses Sa'nessT Lo%ation: 7rasslan's Area (near shore! Eligor LV: -2 BP: <00 $P: G/ Aesists: A"ility: $ani)*late: Lo%ation: FP: <G Steal: Stri,ing Staff AP: 1 $or)h: $*te $as, 7il: -20 Leaves: E%ho S%reen 7ravity $ono Laser6 Silen%e6 Slee)el S+or' Atta%,6 $ono Laser6 Silen%e Train 7raveyar' (after se+ers!

----------------------------------------------------------------------E3eral' Cea)on LV: R*n,no+nT FP: D0000 Steal: RnothingT BP: R*n,no+nT AP: D0000 $or)h: R%annotT $P: 0 7il: D0000 Leaves: Earth Bar) A"ility: E3eral' Shoot6 E3eral' ?ea36 Aevenge Sta3)6 Aire Ta3 Stor3 $ani)*late: R%annotT Lo%ation: (n'er+ater Notes: #annot sense. Eye (?l*e or Yello+! LV: BP: 2D000 $P: 0 A"ility: FP: R*n,no+nT Steal: RnothingT AP: R*n,no+nT $or)h: R%annotT 7il:R*n,no+nT Leaves: R*n,no+nT X?l*e Eye ?ea3Y6 XYello+ Eye ?ea3Y R'rains $PT $ani)*late: R%annotT Lo%ation: (n'er+ater

----------------------------------------------------------------------E)iolnis LV: <G FP: .D0 Steal: Ci8ar' ?ra%elet

BP: -H00 $P: .0 A"sor"s: A"ility: $ani)*late: Lo%ation: Evilhea' LV: 2H BP: /10 $P: 1D A"ility:

AP: /0 $or)h: R%annotT 7il: -D00 Leaves: RnothingT Poison ?ir' >i%,6 A%i' Aain R%a*ses PoisonT ?ir' >i%,6 #ata)*lt6 A%i' Aain An%ient Forest

FP: GD0 Steal: RnothingT AP: D0 $or)h: Boly Tor%h 7il: 100 Leaves: Va3)ire Fang ?loo' S*%,6 (ltraso*n' R%a*ses Silen%e Uan' &ar,nessVT $ani)*late: ?loo' S*%,6 (ltraso*n' Lo%ation: Insi'e of 7aea5s #liff 9 U?attle S2*areV LV: -H BP: <<0 $P: G0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: FP: -10 Steal: AP: -D $or)h: 7il: -HG Leaves: WEarth6 Paralysis6 Sto)6 Cin' Flying Si%,le Tail"eat6 Flying Si%,le 7ol' Sa*%er Area T9S ?o3" T9S ?o3" T9S ?o3" FrogW

Fla)"eat

----------------------------------------------------------------------Flo+er Prong Rs3allT LV: -. FP: 210 Steal: RnothingT BP: DD0 AP: 21 $or)h: R%annotT $P: GH 7il: 100 Leaves: UEarth &r*3V A"sor"s: Poison Cea,ness: Fire6 Earth No Effe%t: W$ini6 Frog6 #onf*se6 ?erser,6 &eath Senten%e6 Petrify6 Slo+-n*3"W A"ility: ?io2 $ani)*late: R%annotT Lo%ation: E*ngle (o*tsi'e of 7ongaga to+n! Notes: Chen BP goes 'o+n6 it "e%o3es Flo+er Prong (3e'i*3!6 an' gets f*ll BP "a%,. Flo+er Prong R3e'i*3T LV: -. BP: DD0 $P: GH Cea,ness: A"ility: $ani)*late: Lo%ation: Notes: FP: 220 Steal: RnothingT AP: 22 $or)h: R%annotT 7il: <D0 Leaves: UEarth &r*3V Fire6 Earth See' ?*llet R%annotT E*ngle (o*tsi'e of 7ongaga to+n! Chen BP goes 'o+n6 it "e%o3es Flo+er Prong ("ig! an' gets f*ll BP "a%,. RnothingT R%annotT UEarth &r*3V Laser

Flo+er Prong R"igT LV: -. FP: 200 Steal: BP: DD0 AP: 20 $or)h: $P: GH 7il: <00 Leaves: Cea,ness: Fire6 Earth A"ility: Pollen R%a*ses slee)T6 C $ani)*late: R%annotT

Lo%ation: Notes:

E*ngle (o*tsi'e of 7ongaga to+n! The a'*lt for3 of Flo+er Prong.

----------------------------------------------------------------------For3*la LV: -G BP: 210 $P: -00 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Fo*lan'er LV: 2/ BP: H00 $P: -00 A"sor"s: A"ility: $ani)*late: Lo%ation: Fro8en Nail LV: 2H FP: D20 Steal: RnothingT BP: -<00 AP: D0 $or)h: R%annotT $P: -00 7il: H00 Leaves: RnothingT A"ility: #ontin*-%la+6 Flying Si%,le $ani)*late: #ontin*-%la+6 Flying Si%,le Lo%ation: 7reat 7la%ier 9 U?attle S2*areV ----------------------------------------------------------------------BoLo LV: D0 FP: 0 Steal: RnothingT BP: -<000 AP: 0 $or)h: R%annotT $P: 2D0 7il: 0 Leaves: RnothingT No Effe%t: 7ravity6 WPetrifi%ation6 Slo+-n*3"6 Frog6 $ini6 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Slee)W A"ility: #a)s*le $ani)*late: R%annotT Lo%ation: $a,o #annon ?a' Aa) Sa3)le LV: <1 BP: --000 $P: -20 A"ility: $ani)*late: Lo%ation: Notes: Poo'ler Sa3)le LV: 12 BP: -0000 $P: 200 FP: 0 Steal: AP: 0 $or)h: 7il: 0 Leaves: XAtta%,Y6 ?ig Fang6 Evil R%annotT $a,o #annon #reate' "y J#a)s*le.J FP: 0 AP: 0 7il: 0 RnothingT R%annotT RnothingT Poison FP: 110 AP: <1 7il: 1G0 Steal: RnothingT $or)h: R%annotT Leaves: Light #*rtain6 Fire Veil FP: GD Steal: ?oo3erang AP: / $or)h: S)ee' &rin, 7il: -20 Leaves: Bi-Potion WEarth6 Sto)6 Paralysis6 FrogW Cin' XAtta%,Y6 ?l*e I3)*lse6 #ross I3)*lse R%annotT E*non Area

Fire X#la+Y R'oes t+i%eT6 Fla3e &an%e #la+6 Fla3e &an%e C*tai (&a-%hao Stat*e! 9 ?attle S2*are

Steal: RnothingT $or)h: R%annotT Leaves: RnothingT

A"ility: $ani)*late: Lo%ation: Notes: Belleti% BoLo LV: DD BP: 2G000 $P: 200 No Effe%t:

XAtta%,Y6 Fire2 R%annotT $a,o #annon #reate' "y J#a)s*le.J FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 W#onf*se6 Petrifi%ation6 Slo+-

n*3"6

Frog6 $ini6 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Silen%eW A"ility: XAtta%,Y6 ?io 7as R%a*ses PoisonT6 Slee)el $ani)*late: R%annotT Lo%ation: $a,o #annon Left Ar3 LV: DD BP: 21000 $P: 100 No Effe%t: FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT W#onf*se6 Petrifi%ation6 Slo+-n*3"6 Frog6 $ini3*36 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 &eath Senten%e6 Invin%i"ility6 Silen%eW A"ility: R*n,no+nT $ani)*late: R%annotT Lo%ation: Part of Belleti% BoLo. Notes: The Left Ar3 %an "e 'a3age' "y 7ravity. LV: DD BP: D000 $P: <00 No Effe%t: FP: 0 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity6 W#onf*se6 Petrifi%ation6 Slo+-n*3"6 Frog6 $ini6 Poison6 Paralysis6 Slee)6 Baste6 Slo+6 Sto)6 &eath Senten%e6 Invin%i"ility6 Silen%eW A"ility: XSta"Y6 #onf* $ani)*late: R%annotT Lo%ation: Part of Belleti% BoLo. Lifefor3-BoLo NA LV: WDHW BP: <0000 $P: -00 No Effe%t: FP: 2D000 Steal: RnothingT AP: 2D00 $or)h: R%annotT 7il: G000 Leaves: Po+er So*r%e 7ravity6 WInvin%i"ility6 Silen%e6 Slee)6 Paralysis6 Sto)6 Poison6 Slo+-n*3"6 Petrifi%ation6 &eath6 &eath Senten%e6 $ini6 FrogW A"ility: XAtta%,Y6 Silen%e6 Slo+6 #o3"o R%a*ses Poison9&ar,ness9Slee)T $ani)*late: R%annotT Lo%ation: $a,o #annon Notes: #annot sense.

Aight Ar3

----------------------------------------------------------------------7agighan'i LV: -. FP: -/< Steal: Soft

BP: 1H0 AP: -H $or)h: Ae3e'y $P: D09DDM 7il: 220 Leaves: Soft A"ility: Stone Stare R%a*ses Slo+ N*3"T $ani)*late: #la+6 Stone Stare Lo%ation: 7ongaga Area 9 #os3o Area 7argoyle Potion LV: 1< BP: 2000 $P: 200 No Effe%t: PoisonW A"ility: FP: H00 Steal: RnothingT9FAP: H0 $or)h: R%annotT 7il: 2D00 Leaves: F-Potion WFrog6 $ini6 #onf*se6 ?erser,6 Petrify6 Slo+-n*3"6 &eath Senten%e6

XAtta%,Y R%a*ses Slo+-N*3"T6 L1 &eath R*se' +hen ,ille'T $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave Notes: They %annot "e h*rt +hile )etrifie'. They *n)etrify after eno*gh ti3e has )asse'6 or if they are atta%,e'. LV: 2. BP: -100 $P: 200 A"sor"s: No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Notes: FP: D20 Steal: RnothingT AP: <0 $or)h: R%annotT 7il: D20 Leaves: RvariesT Lightning6 #ol' Earth6 WFrog6 Sto)6 ParalysisW Cin' I%e26 ?olt26 &an%e R'rains $PT Ao'6 I%e26 ?olt2 C*tai (&a-%hao Stat*e! 9 ?attle S2*are $ay leave ?olt Pl*3e6 I%e #rystal6 Fire U$*te $as,V6 or WLight #*rtainW LV: 12 BP: <000 $P: 200 A"sor"s: A"ility: $ani)*late: Lo%ation: FP: .00 Steal: RnothingT AP: /D $or)h: R%annotT 7il: --00 Leaves: RnothingT Poison S3og Alert R%a*ses Poison an' Silen%eT P*n%h6 S3og Alert #oal Train FP: <H0 Steal: RnothingT AP: 11 $or)h: R%annotT 7il: <00 Leaves: Phoeni &o+n Earth 7ravity X?la'e Sli%eY R%annotT $ansion6 -f. 9 $ansion6 Bi''en Ste)s ?y atta%,ing it6 it5s )ossi"le to ,no%, this ene3y off of the ro)e it hangs fro36 )reventing it fro3 atta%,ing yo* *ntil it gra"s the ro)e again. FP: <0 Steal: 7host Ban'

7ar*'a

Veil6 7as &*%ter

7hirofelgo

LV: 2G BP: -G00 $P: 0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Notes:

7host

LV: -0

BP: -<0 $P: H0 Cea,ness: Aesist: No Effe%t: effe%t. A"ility: $ani)*late: Lo%ation: Notes: 7host Shi)

AP: < $or)h: Ether 7il: 22 Leaves: 7host Ban' Fire6 Boly (instant ,ill! #ol' WEarth6 Cater6 Sto)6 Paralysis6 Frog6 Silen%eW Ae%overy ite3s9s)ells have o))osite Aevival ite3s9s)ells have o))osite effe%t. R*n,no+nT S%rat%h6 Fire6 &rain Train 7raveyar' (after se+ers! Chen atta%,e'6 they 'isa))ear6 "e%o3ing har' to hit. FP: -G00 Steal: Phoeni &o+n AP: G0 $or)h: 7*i'e ?oo, 7il: 2000 Leaves: Phoeni &o+n 7ravity6 Earth6 WFrog6 $ini6 &eath Senten%e6 Sto)6 Paralysis6 Slee)6 #onf*seW Ae%overy ite3s9s)ells have o))osite

LV: 11 BP: GG00 $P: -00 No Effe%t:

effe%t. Aesists: Cea,ness: A"ility:

Aevival ite3s9s)ells have o))osite effe%t. Cater Boly )o+er X=ar S3a%,Y6 7oannai Rre3oves a %hara%ter fro3 the "attleT6 St. El3os Fire $ani)*late: R%annotT Lo%ation: (n'er+ater Aea%tor 9 ?attle S2*are Notes: =nly fo*n' in area lea'ing to the (n'er+ater Aea%tor (the large glass t*"e!. Sin%e this ene3y is *n'ea'6 it %an "e 'a3age' 7igas LV: 10 BP: <D00 $P: -00 No Effe%t: A"ility: $ani)*late: Lo%ation: FP: H10 Steal: 7igas Ar3let AP: H1 $or)h: R%annotT 7il: DG0 Leaves: Earth $allet 7ravity6 #onf*se6 ?erser,6 Frog6 $ini XFoot Sto3)Y6 $oon Cars R%annotT #rater 9 U?attle S2*areV +ith restorative ite3s an' s)ells.

----------------------------------------------------------------------7i Natta, LV: 2. FP: -100 Steal: RnothingT BP: DD00 AP: -D0 $or)h: RnothingT $P: 200 7il: <000 Leaves: Ci8er Staff No Effe%t: Cater6 WEarth6 7ravity6 Paralysis6 Sto)6 ?erser,W Ae%overy ite3s9s)ells have o))osite effe%t Cea,ness: Boly A"ility: XS)ear Ea"Y6 Ta,e =ver6 &rain $ani)*late: R%annotT Lo%ation: #ave of the 7i Notes: Sin%e this ene3y is *n'ea'6 it %an "e 'a3age'

+ith restorative ite3s an' s)ells. So*l Fire LV: 2BP: -<00 $P: 220 A"sor"s: No Effe%t: FP: 200 Steal: RnothingT AP: 20 $or)h: RnothingT 7il: 200 Leaves: Phoeni &o+n Fire W7ravity6 Earth6 Cater6 Poison6 Poison6 Silen%e6 Slee)6 &eath Senten%e6 ?erser,6 Paralysis6 #onf*seW Cea,ness: Cin'6 Boly )o+er A"ility: Fire2 $ani)*late: R%annotT Lo%ation: #ave of the 7i (a))ears +ith 7i Natta,! ----------------------------------------------------------------------7i S)e%tor LV: 2< BP: 1D0 $P: HH No Effe%t: FP: 2G0 Steal: RnothingT AP: 20 $or)h: 7host Ban' 7il: -D0 Leaves: S3o,e ?o3" Frog Ae%overy ite3s9s)ells have o))osite effe%t Cea,ness: Fire6 Boly )o+er A"ility: S,e+er6 Bell S)ear6 &eath Senten%e $ani)*late: S,e+er6 Bell S)ear6 &eath Senten%e Lo%ation: #ave of the 7i Notes: Sin%e this ene3y is *n'ea'6 it %an "e 'a3age' 7o"lin LV: 10 BP: 2000 $P: H0 No Effe%t: A"ility: $ani)*late: Lo%ation: 7o'o LV: 1BP: -0000 $P: -000 No Effe%t: A"ility: FP: AP: 7il: WFrog6 7o"lin Fight6 7o"lin 20 Steal: ;eio N*t 20 $or)h: R%annotT 20 Leaves: ;eio N*t $iniW P*n%h6 USlee)elV 7o"lin P*n%h6 Slee)el Islan' 9 UAo*n' Islan'V +ith restorative ite3s an' s)ells.

FP: D000 Steal: RnothingT AP: G0 $or)h: R%annotT 7il: 10000 Leaves: All #reation WParalysis6 Sto)6 Invin%i"ility6 Slee)W &rain Ra"sor"s BPT6 XShrivelY R%asts J$iniJT6 ?east S+or'6 Trine6 Slee)el6 #*re<6 &e3i< $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a LV: 21 BP: -000 $P: 0 No Effe%t: A"ility: $ani)*late: Lo%ation: FP: <00 Steal: T*r"o Ether AP: 22 $or)h: R%annotT 7il: D00 Leaves: UBi-PotionV WFrog6 $ini6 #onf*se6 ?erser,W XAtta%,Y6 $egaton P*n%h6 UFinger ShotV R%annotT #os3o Area

7ole3

Notes: ro*n'. $egaton

This ene3y +ill a'van%e for+ar' ea%h =n%e it is %lose eno*gh6 it *ses the P*n%h re)eate'ly. Yo* %an 3a,e it 3ove "a%,+ar' "y atta%,ing it.

7or,ii

LV: <0 BP: <000 $P: -D0 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: LV: -. BP: 1G0 $P: 1<

FP: -D00 Steal: RnothingT AP: D0 $or)h: RnothingT 7il: 0 Leaves: F-Potion Cin' 7ravity6 Earth6 WInvin%i"ility6 Slee)W XAtta%,Y6 ?arrier6 Aefle%t6 Aegen6 &e3i2 R%annotT 7o'o5s Pago'a FP: -H0 AP: -D 7il: 210 Steal: RnothingT $or)h: Bi-Potion Leaves: Car 7ong6 Bi-

7ran' Born

Potion

A"ility: 7ran' P*n%h $ani)*late: P*n%h6 7ran' P*n%h Lo%ation: 7ongaga Area 9 #os3o Area

----------------------------------------------------------------------7rangalan LV: -G FP: HH Steal: RnothingT BP: DD0 AP: -0 $or)h: R%annotT $P: G0 7il: 220 Leaves: Bi-Potion No Effe%t: WEarth6 Cater6 7ravity6 Paralysis6 #onf*se6 Sto)6 Frog6 $ini6 &eath6 Petrify6 &eath Senten%e6 Invin%i"ilityW A"ility: Silver Cheel6 &ar,eye R%a*ses &ar,nessT $ani)*late: R%annotT Lo%ation: #orel Area 9 7ol' Sa*%er Area Notes: #an s*33on J7rangalan Er.J 7rangalan Er. LV: -D BP: <<0 $P: 10 No Effe%t: FP: // AP: H 7il: --0 Steal: RnothingT $or)h: R%annotT Leaves: UPotionV9WBi-

PotionW #onf*se6

WEarth6 Cater6 7ravity6 Paralysis6

Sto)6 Frog6 $ini6 &eath6 Petrify6 &eath Senten%e6 Invin%i"ilityW A"ility: Silver Cheel6 Tri%lo)s6 USa' EyeV $ani)*late: R%annotT Lo%ation: #orel Area 9 7ol' Sa*%er Area Notes: S*33one' "y J7rangalan.J It 'ies if yo* ,ill J7rangalanJ6 "*t then yo* earn no FP6 AP6 or 7il this +ay. 7rangalan Er. Er. LV: -1 BP: --0 FP: AP: GG G Steal: $or)h: RnothingT R%annotT

#onf*se6

$P: 20 No Effe%t:

7il: DD Leaves: Potion WEarth6 Cater6 7ravity6 Paralysis6

Sto)6 Frog6 $ini6 &eath6 Petrify6 &eath Senten%e6 Invin%i"ilityW A"ility: Silver Cheel $ani)*late: R%annotT Lo%ation: #orel Area 9 7ol' Sa*%er Area Notes: S*33one' "y J7rangalan Er.J It 'ies if yo* ,ill J7rangalanJ6 "*t then yo* earn no FP6 AP6 or 7il this +ay.

----------------------------------------------------------------------7rashtri,e LV: H FP: 20 Steal: S)i'er Ce" BP: 12 AP: 2 $or)h: S)i'er Ce" $P: 0 7il: 20 Leaves: WS)i'er Ce"W A"ility: Sil, U%a*ses JSlo+JV $ani)*late: Si%,le6 Sil, Lo%ation: Cin'ing T*nnel 9 1th Street Plate Int. 7re3lin LV: <G FP: /D0 Steal: Tent BP: -D00 AP: G0 $or)h: F-Potion $P: -00 7il: /D0 Leaves: Shrivel A"ility: ?a' 3o*th U%a*ses JSa'nessJV $ani)*late: #la+ Lo%ation: Chirl+in' $a8e 9 ?attle S2*are 7rena'e LV: <2 BP: 2000 $P: 0 Aesists: No Effe%t: FP: .00 Steal: Aight ar3 AP: -00 $or)h: Aight ar3 7il: 100 Leaves: Aight ar3 Fire WEarth6 Paralysis6 Sto)6 $ini6 Frog6 #onf*se6 ?erser,W A"ility: X?ashY6 ?o3" ?last6 U7*shV $ani)*late: R%annotT Lo%ation: #rater Notes: It +ill *se J?o3" ?lastJ +hen it5s life is lo+. If it 'ies in this +ay6 yo* gain no FP6 AP or 7il. 7rena'e #o3"atant LV: -0 FP: 12 Steal: Tran2*ili8er BP: -<0 AP: 1 $or)h: 7rena'e $P: 0 7il: /2 Leaves: 7rena'e A"ility: Ban' 7rena'e $ani)*late: $a%hine 7*n6 Ban' 7rena'e Lo%ation: Shinra ?l'g. 9 Shinra ?l'g. -f-2f. lo""y 9 U<f.V 9 Elevator 7riffin LV: 2BP: /G0 $P: 10 No Effe%t: FP: 2G0 Steal: Phoeni &o+n AP: 2D $or)h: Phoeni &o+n 7il: <D0 Leaves: Phoeni &o+n WSto)6 Paralysis6 Frog6 $ini6 #onf*se6 ?erser,6 Slee)W

A"ility: $PT

XAtta%,Y6 XFlyY6 XFlying Atta%,Y R'rains

Pea%o%, ('rains $P! $ani)*late: R%annotT Lo%ation: #os3o Area LV: <BP: HH0 $P: -20 No Effe%t: A"ility: $ani)*late: Lo%ation: FP: G00 Steal: Shrivel AP: 1D $or)h: R%annotT 7il: DG0 Leaves: Shrivel W#onf*se6 Frog6 $ini6 ?erser,W 7ri3 Ao'6 S)in Shiel'6 I%e26 U?olt2V R%annotT #orral Valley 9 #orral Valley #ave

7ri3g*ar'

----------------------------------------------------------------------7ross)an8erW?ig LV: 1G FP: H00 Steal: RnothingT BP: 1G00 AP: H0 $or)h: R%annotT $P: 200 7il: 2-00 Leaves: Hin%h #annon Cea,ness: Lightning No Effe%t: WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 ?erser,6 Petrifi%ation6 Slo+-n*3"W A"ility: X$issile La*n%hY $ani)*late: R%annotT Lo%ation: $i'gar6 Se%tor H Notes: T*rret-li,e )art of 7ross)an8er. 7ross)an8erW$o"ile LV: D0 BP: -0000 $P: <00 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: 100 Steal: RnothingT AP: H0 $or)h: R%annotT 7il: -100 Leaves: RnothingT Lightning WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 ?erser,6 Petrifi%ation6 Slo+-n*3"W XA*n =verY R%annotT $i'gar6 Se%tor H S)i,e' )art of 7ross)an8er. If yo* 'estroy all the )arts of this ene3y "efore 'estroying the $o"ile )art6 yo* +ill earn the %o3"ine' s*3 of 2100 FP9<20 AP91.00 7il. &estroying )art +ill 'estroy all of 7ross)an8er. FP: G00 Steal: RnothingT AP: H0 $or)h: R%annotT 7il: /00 Leaves: RnothingT WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*ision6 ?erser,6 Petrify6 Slo+-n*3"W Lightning X7*n FireY R%annotT $i'gar6 Se%tor H

this 7ross)an8erWS3all LV: 12 BP: 2.00 $P: -G0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation:

Notes:

S3all g*ns6 )art of 7ross)an8er. There are 2 of the3.

----------------------------------------------------------------------7r*nt LV: / FP: 22 Steal: 7rena'e BP: 10 AP: 2 $or)h: Potion $P: 0 7il: -D Leaves: Potion A"ility: ?ea3 7*n $ani)*late: Ban'%la+6 ?ea3 7*n Lo%ation: Platfor3 9 No. - Aea%tor 7*ar' Bo*n' LV: < FP: 20 Steal: Potion BP: 12 AP: 2 $or)h: Potion $P: 0 7il: -2 Leaves: Potion A"ility: Tenta%le $ani)*late: ?ite6 Tenta%le Lo%ation: Platfor3 9 Se%tor - Station 9 Se%tor - 9 UInsi'e the #h*r%hV 9 Train 7raveyar' ("efore se+ers! 9 WSe%tor HW 7*ar'ian LV: 10 BP: 1000 $P: <10 No Effe%t: n*3"W FP: .10 Steal: RnothingT AP: G0 $or)h: R%annotT 7il: D00 Leaves: RnothingT WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 &eath6 Poison6 &eath Senten%e6 Invin%i"ility6 Petrify6 Slo+-

A"ility:

XAtta%,Y6 XEle%trifyY6 C Ao%,et P*n%h6 E*3)ing ?lo+ $ani)*late: R%annotT Lo%ation: (n'er+ater Aea%tor Notes: The FF/ Perfe%t 7*i'e s)lits the 7*ar'ian ene3y into three )arts4 "o'y6 left ar36 an' right ar3. Bo+ever6 all of the3 have the sa3e stats. I5ve never 3anage' to fight either ar3 se)erately fro3 the 3ain ene3y "efore6 either. LV: -2 BP: H00 $P: 0 Cea,ness: No Effe%t: A"ility: FP: -00 Steal: RnothingT AP: -0 $or)h: R%annotT 7il: -00 Leaves: Assa*lt 7*n Lightning 7ravity Sear%h S%o)e6 Aifle6 S%or)ion Tail6 Tail Laser $ani)*late: R%annotT Lo%ation: No. - Aea%tor

7*ar' S%or)ion

----------------------------------------------------------------------7*ar' Syste3 LV: <D FP: --00 Steal: RnothingT BP: 2200 AP: H0 $or)h: RnothingT $P: 200 7il: -200 Leaves: $olotov

No Effe%t:

WLightning6 ?erser,6 #onf*se6 $ini6 &eath6 Invin%i"ility6 ?erser,6 Petrify6 Slo+-n*3"W A"ility: #onf* $issile6 R%reate Ao%,et La*n%herT6 R%reate Q*i%, $a%hine 7*nT $ani)*late: R*n,no+nT Lo%ation: E*non Path6 E*non S*"3arine &o%, W Q. $a%hine 7*n W LV: 20 BP: -000 $P: 0 No Effe%t: FP: G00 Steal: RnothingT AP: G0 $or)h: Bi-Potion 7il: <00 Leaves: RnothingT Lightning6 W#onf*se6 Invin%i"ility6 ?erser,6 Petrify6 Slo+-n*3"W A"ility: $a%hine 7*n $ani)*late: R%annotT Lo%ation: E*non Path6 E*non S*"3arine &o%, Notes: I 'on5t ,no+ if this is the )ro)er na3e for this ene3y. Part of 7*ar' Syste3. LV: 20 BP: -000 $P: 0 Cea,ness: No Effe%t: FP: G00 Steal: RnothingT AP: G0 $or)h: RnothingT 7il: <00 Leaves: Bi-Potion Lightning W#onf*se6 Invin%i"ility6 ?erser,6 Petrify6 Slo+-n*3"W A"ility: Ao%,et La*n%her6 Fray $issile $ani)*late: R%annotT Lo%ation: E*non Path6 E*non S*"3arine &o%, Notes: Part of 7*ar' Syste3. ----------------------------------------------------------------------7*n #arrier LV: <. BP: <100 $P: 210 Cea,ness: A"ility: $ani)*late: Lo%ation: LV: -2 BP: 2-0 $P: 0 Cea,ness: No Effe%t: FP: HG0 Steal: RnothingT AP: /D $or)h: R%annotT 7il: -G00 Leaves: S-3ine Lightning Nor3al Shell6 A"nor3al Shell Nor3al Shell6 ?o'y"lo+ (n'er+ater Aea%tor

Ao%,et La*n%her

Ba33er ?laster FP: 1< Steal: E%ho S%reen AP: D $or)h: S3o,e ?o3" 7il: H0 Leaves: Lo%o +ee' Lightning W#onf*se6 ?erser,6 $ini6 Frog6 Sto)6 &eath6 Petrify6 Slo+ PetrifyW A"ility: XBa33erY (%an %a*se J#onf*seJ! X%an 'isa))ear for a short ti3eY $ani)*late: R%annotT Lo%ation: Shinra ?l'g. GDf. 9 Ualso floors G<9G/9GHV Bar' Atta%,er LV: <2 BP: 2D00 $P: -D0 Aesists: FP: AP: 7il: WFire6 /D0 DH G00 CaterW Steal: RnothingT $or)h: R%annotT Leaves: $olotov

A"ility: =il $ani)*late: ?o'y"lo+6 =il Lo%ation: (n'er+ater Aea%tor Bar)y LV: -H BP: H00 $P: 200 Aesists: No Effe%t: Invin%i"ilityW FP: -1H Steal: Stri,ing Staff AP: -1 $or)h: Eli ir 7il: 2-0 Leaves: WBi-PotionW 7ravity WFrog6 $ini6 &eath6 Sto)6 Paralysis6 Petrifi%ation6 &eath Senten%e6

A"ility: Poison Stor3 R%a*ses PoisonT6 A2*al*ng $ani)*late: #la+6 Poison Stor36 A2*al*ng Lo%ation: 7ol' Sa*%er Area Unear 'esert areaV LV: <D FP: GGD9G10 Steal: Tran2*ili8er BP: -G00 AP: G.9G1 $or)h: Tran2*ili8er $P: 200 7il: G-091G0 Leaves: By)er A"ility: E tre3e ?o3"er R%a*ses F*ryT $ani)*late: &orsal P*n%h Lo%ation: Insi'e of 7aea5s #liff 9 7aea5s #liff

Bea'"o3"er

Bea' B*nter LV: <0 FP: GD0 Steal: Tran2*ili8er BP: 2000 AP: H0 $or)h: R%annotT $P: -00 7il: -000 Leaves: Ether A"ility: Aising &agger $ani)*late: Si%,le6 Aising &agger Lo%ation: $i'eel Area Beavy Tan, LV: 2BP: -G00 $P: 2D No Effe%t: A"ility: $ani)*late: Lo%ation: Be'gehog Pie LV: G BP: 10 $P: D2 Cea,ness: A"ility: $ani)*late: Lo%ation: FP: <10 Steal: Phoeni &o+n AP: 1D $or)h: Po+er So*r%e 7il: -<00 Leaves: Bi-Potion 7ravity6 Frog Cheelie Atta%,6 ?ig S)iral #harge6 Cheelie Atta%,6 ?ig S)iral $elt'o+n Aea%tor FP: 20 Steal: Ether AP: < $or)h: Ether 7il: 2D Leaves: Potion #ol' Fire ?o'y"lo+6 Fire Insi'e the #h*r%h 9 Se%tor D Sl*3 9 U#h*r%h Aoof 9 Se%tor GV FP: 2D0 Steal: RnothingT AP: 20 $or)h: R%annotT 7il: 210 Leaves: Bi-Potion Poison #ol' Balt Chi) ()araly8es an o))onent! Poison Fang R%a*ses PoisonT6 Balt Chi) #ave of the 7i

Beg

LV: 22 BP: 100 $P: 0 A"sor"s: Cea,ness: A"ility: $ani)*late: Lo%ation:

----------------------------------------------------------------------Beli 7*nner LV: -. FP: 2D0 Steal: R%an5t rea%hT BP: -000 AP: 2D $or)h: R%annotT $P: 0 7il: 200 Leaves: $ythril Ar3let No Effe%t: WPoison6 Earth6 Sto)W Cea,ness: Lightning6 Cin' A"ility: A? #annon (%an %a*se JSlee)J!6 # #annon (%an %a*se JPoisonJ! Firing Line6 S)inning ?o'y"lo+6 Flying &rill $ani)*late: R%annotT Lo%ation: Elevator (after es%a)ing fro3 Lail! Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears after B*n're' 7*nner. The fig*res liste' are for "oth ene3ies. B*n're' 7*nner LV: -H BP: -G00 $P: 0 No Effe%t: Aesists: Cea,ness: A"ility: FP: 2D0 Steal: R%an5t rea%hT AP: 2D $or)h: R%annotT 7il: 200 Leaves: RnothingT Poison6 Sto) 7ravity Lightning A* Artillery6 Bi''en Artillery6 $ain Artillery6 Cave Artillery. $ani)*late: R%annotT Lo%ation: Elevator (after es%a)ing fro3 Lail! Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e it an' the Beli 7*nner are fo*ght '*ring the sa3e "attle. The fig*res liste' are for "oth ene3ies. --------------------------------------------------------------------------------------------------------------------------------------------Bell Bo*se Rin ho*se for3T LV: -FP: 21 Steal: RnothingT BP: 1D0 AP: 2 $or)h: Potion $P: 0 7il: /0 Leaves: Potion A"ility: XS3ogY R%a*ses &ar,nessT6 Bell ?o3"er S*i%i'e &ro) (hits all6 reveals 3onster for3! $ani)*late: R%annotT Lo%ation: Se%tor G Notes: So3eti3es yo* get 11 FP6 G AP6 an' 2D0 7il fro3 this 3onster6 I53 not s*re +hat %a*ses this. Bell Bo*se Rin 3onster for3T LV: -FP: 11 Steal: BP: 1D0 AP: G $or)h: $P: 0 7il: 200 Leaves: No Effe%t: W?erser,6 #onf*se6 Frog6 RnothingT Potion UBi-PotionV $ini6

Petrify6 Slo+-n*3"W A"ility: X&ash Atta%,Y6 Bell Press6 L*natta%, $ani)*late: R%annotT Lo%ation: Se%tor G ----------------------------------------------------------------------Bell Ai'er VA2 LV: -H BP: <D0 $P: D0 Aesists: No Effe%t: FP: /2 Steal: Bi-Potion AP: H $or)h: Bi-Potion 7il: -<0 Leaves: Potion 7ravity WFrog6 &eath6 Sto)6 Paralysis6 Petrify6 &eath Senten%e6 $ini6 Invin%i"ilityW A"ility: XAtta%,Y6 Ele%tro3ag Xall targets %hange ro+sY $ani)*late: R%annotT WIron Ba33er6 $agneti% #hange6 Cil'nessW Lo%ation: E*non Area ("arren areas! 9 U?attle Notes: The FF/ Perfe%t 7*i'e says yo* %an %ontrol this ene3y...3ay"e only in the Ea)anese version6 I5' g*ess.

S2*areV

Bi))ogriff

LV: </ BP: <000 $P: 2H0 No Effe%t:

FP: H00 Steal: RnothingT AP: H0 $or)h: R%annotT 7il: -D00 Leaves: E%ho S%reen WFrog6 $ini6 Paralysis6 #onf*se6 ?erser,6 Sto)6 Slee)W A"ility: XFlyY6 L2 #onf* $ani)*late: R%annotT Lo%ation: $i'eel Area 9 ?attle S2*are LV: <. BP: 1<00 $P: 2.0 No Effe%t: W FP: /D0 Steal: #ir%let AP: /0 $or)h: Ai""on 7il: 2D00 W Leaves: RnothingT W7ravity6 Poison6 Slee)6 Frog6 $ini6 &eath6 Sto)6 Paralysis6 Petrify6 &eathW Senten%e6 Invin%i"ility. (Poison has o))osite effe%t.! Cea,ness: Cater A"ility: ?ig Pollen6 Chi) Sting $ani)*late: R%annotT W Chi) Sting6 ?ig Pollen W Lo%ation: ?attle S2*are 9 An%ient Forest W Notes: The FF/ Perfe%t 7*i'e says yo* %an %ontrol this ene3y...3ay"e only in the Ea)anese version6 I5' g*ess. LV: << BP: 2000 $P: -00 No Effe%t: A"ility: FP: /00 Steal: RnothingT AP: G0 $or)h: R%annotT 7il: G00 Leaves: Ether W#onf*se6 Frog6 $iniW XAtta%,Y6 $ini6 Eat Rre3oves an ally fro3 the "attleT $ani)*late: R%annotT Lo%ation: #orral Valley (se%on' area! 9

Bo-%h*

B*ngry

Notes: I%e 7ole3

#orral Valley #ave 9 Frost"ite #ave 9 Insi'e 7aea5s #liff B*ngry +ill only eat an o))onent +ho has "een s*%%essf*lly shr*n, via J$ini.J FP: -000 Steal: Bi-Potion AP: /0 $or)h: R%annotT 7il: -D00 Leaves: Bi-Potion #ol' W#onf*se6 ?erser,6 Frog6 $iniW XAtta%,Y6 #ol' Sna)6 Ci'e 7ra8er R%annotT 7reat 7la%ier 9 ?attle S2*are 9 I%i%le Area 9 U7aea5s #liffV

LV: 10 BP: 1000 $P: <00 A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation:

I%i%le LV: <0 BP: <000 $P: <00 Cea,ness: A"sor"s: No Effe%t: FP: D00 Steal: RnothingT AP: 0 $or)h: R%annotT 7il: 0 Leaves: RnothingT Fire6 Earth6 7ravity #ol' W#onf*se6 Frog6 $ini6 Poison6 ?erser,6 Slee)6 ParalysisW A"ility: I%i%le &ro) $ani)*late: R%annotT Lo%ation: Insi'e of 7aea5s #liff Ironite LV: <0 BP: 2100 $P: -00 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Iron $an LV: 1G BP: 20000 $P: -00 Aesists: No Effe%t: FP: -0000 Steal: Eli ir AP: -D0 $or)h: Es%ort 7*ar' 7il: G00 Leaves: Phoeni &o+n Fire6 Earth6 #ol' WFrog6 $ini6 ?erser,6 #onf*se6 &eath6 Slo+-n*3"6 PetrifyW Cea,ness: Cater A"ility: XAtta%,Y6 7ran' S+or'6 A'renaline R%asts ?arrierT $ani)*late: R%annotT Lo%ation: Insi'e the Planet 9 U?attle S2*areV EayL*Lay3e LV: 2H BP: G10 $P: 20 FP: 1-0 AP: <D 7il: <D0 Steal: RnothingT $or)h: R%annotT Leaves: Ae3e'y6 $*te FP: .00 Steal: Phoeni &o+n AP: 1H $or)h: R%annotT 7il: GH0 Leaves: Bi-Potion WFrogW UBolyV Flying ())er6 Slee)el ?o'y"lo+6 Flying ())er6 Slee)el Chirl+in' $a8e 9 U?attle S2*areV

$as,6

&ea'ly Caste6 WF-PotionW A"ility: Sil, R%a*ses Slo+T6 Threa' R%a*ses Sto)T #onf*-s%ales R%a*ses #onf*seT $ani)*late: ?ite6 #onf*-s%ales

Lo%ation: Ee3ne83y LV: 21 BP: H00 $P: H0 Cea,ness: No Effe%t:

C*tai 9 (&a-%hao Stat*e! 9 U?attle S2*areV

FP: D-0 Steal: RnothingT AP: D0 $or)h: R%annotT 7il: 100 Leaves: RnothingT Poison (instant 'eath! WI%e6 #onf*se6 ?erser,6 Frog6 $ini6 Slee)6 ParalysisW A"ility: #ol' ?reath6 Toa' R%asts JToa'JT6 UFas%ination (%a*ses J#onf*J!V $ani)*late: R%annotT Lo%ation: Te3)le of the An%ients 9 ?attle S2*are EenovaW?IATB LV: 2D BP: 1000 $P: --0 No Effe%t: A"ility: FP: GH0 Steal: RnothingT AP: G1 $or)h: R%annotT 7il: H00 Leaves: Chite #a)e W7ravity6 Poison6 Slee)6 Paralysis6 Sto)W XLaserY6 Sto)6 C-Laser6 Tail Laser Rhits

allT

$ani)*late: R%annotT Lo%ation: #argo Shi) EenovaW&EATB LV: DD BP: 2D000 $P: H00 No Effe%t: FP: G000 Steal: RnothingT AP: 100 $or)h: R%annotT 7il: D000 Leaves: Aefle%t Aing W7ravity6 Poison6 Sto)6 Invin%i"ility6 ?erser,6 #onf*se6 Slee)W A"ility: Ae' Light6 Tro)i% Cin'6 Silen%e $ani)*late: R%annotT Lo%ation: Chirl+in' $a8e EenovaWLIFE LV: D0 BP: -0000 $P: <00 A"sor"s: No Effe%t: FP: 1000 Steal: RnothingT AP: <D0 $or)h: R%annotT 7il: -D00 Leaves: Ci8ar' ?ra%elet Cater 7ravity6 Poison6 WSlee)6 Invin%i"ility6 Silen%e6 ?erser,6 #onf*se6 Sto)W Cea,ness: Earth A"ility: ?l*e Light6 ?l*e Fla3e6 A2*al*ng6 Aefle%t $ani)*late: R%annotT Lo%ation: Cater Altar ----------------------------------------------------------------------EenovaWSYNTBESISA LV: WG-W FP: G0000 Steal: RnothingT BP: G0000 AP: D00 $or)h: R%annotT $P: G00 7il: 0 Leaves: RnothingT No Effe%t: Earth6 Poison6 7ravity6 Paralysis6 Slee)6 Invin%i"ility6 Life26 Poison6 Sto)6 Baste6 Slo+6 ?erser,6 #onf*se6 Silen%e. A"ility: ?io2 $ani)*late: R%annotT Lo%ation: Insi'e the Planet Notes: #annot sense. The "o'y of Eenova.

EenovaWSYNTBESIS? LV: GBP: -0000 $P: G00 A"ility: $ani)*late: Lo%ation: Notes: EenovaWSYNTBESIS# LV: GBP: H000 $P: G00 No &a3age: A"ility: $ani)*late: Lo%ation: Notes:

FP: 0 Steal: RnothingT AP: D00 $or)h: R%annotT 7il: 0 Leaves: RnothingT XAtta%,Y R%annotT Insi'e the Planet The right tenta%le of Eenova. FP: 0 Steal: RnothingT AP: D00 $or)h: R%annotT 7il: 0 Leaves: RnothingT 7ravity XAtta%,Y6 A"sor" R%annotT Insi'e the Planet The left tenta%le of Eenova.

----------------------------------------------------------------------Eersey LV: 2D BP: D00 $P: -00 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: ta,es "*t FP: <20 Steal: T*r"o Ether AP: <0 $or)h: R%annotT 7il: <H1 Leaves: T*r"o Ether WParalysis6 Sto)6 Frog6 #onf*se6 ?erser,W S)in Atta%,6 MMMM6 UFireV6 Fire2 R%annotT $ansion6 2f. 9 U$ansion6 Bi''en Ste)sV Chen the right s%ale is *)6 this ene3y no 'a3age fro3 3agi% or Ene3y S,ills. A )hysi%al atta%, +ill s+it%h the s%ales6 then the Eersey +ill ta,e no 'a3age fro3 )hysi%al atta%,s or Li3it ?rea,s. To ,ill this ene3y easily6 atta%, the3 so that all the Eerseys have their left s%ale *)6 then +i)e the3 o*t +ith a s)ell that %an hit a +hole gro*) (li,e A2*al*ng!. Eo,er LV: -H BP: </0 $P: 0 No Effe%t: Cea,ness: A"ility: targetT FP: -D0 Steal: AP: <0 $or)h: 7il: 2G0 Leaves: Earth6 $ini6 Frog Cin' X?o'y"lo+Y6 S)a'e6 #l*"6 RnothingT R%annotT Bi-Potion Beart Rheals

&ia3on'6 Eo,er Rinstant 'eathT $ani)*late: R%annotT Lo%ation: 7ol' Sa*%er Area LV: 21 FP: 100 Steal: RnothingT BP: ... AP: <0 $or)h: Antar%ti% Cin' $P: 0 7il: D0 Leaves: Bi-Potion A"ility: &ive >i%,6 #l*" S+or' $ani)*late: &ive >i%,6 #l*" S+or' Lo%ation: I%i%le Area (only on sno+y gro*n'! 9

E*3)ing

7reat 7la%ier 9 U?attle S2*areV >al3 Fang LV: -0 BP: -G0 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: >el83el8er FP: D< AP: D 7il: .2 Fire ?o'y"lo+ Fang6 ?o'y"lo+ $i'gar Area Steal: Ether $or)h: Bi-Potion Leaves: Potion

LV: <0 FP: 1-0 Steal: Anti'ote BP: H00 AP: <D $or)h: Anti'ote $P: 0 7il: 100 Leaves: Potion A"ility: Li2*i' )oison R%a*ses PoisonT $ani)*late: #la+6 Li2*i' )oison Lo%ation: Coo'lan's Area 9 Te3)le of the An%ients 9 U?attle S2*areV LV: <0 BP: <200 T*r"o Ether $in' So*r%e 9 WT*r"o EtherW $P: <H0 7il: 2000 Leaves: Ether A"ility: XYello+: Atta%,Y6 XAe': Fire2Y6 X?l*e: I%e2Y6 XSlo+Y6 $ani)*late: R%annotT Lo%ation: Chirl+in' $a8e FP: AP: -100 <00 Steal: $or)h:

>ill"in

>i3aira ?*g LV: -. BP: /00 $P: 2D No Effe%t: A"ility: $ani)*late: Lo%ation: >ing ?ehe3oth LV: G0 BP: -H000 $P: DG0 Aesists: A"ility: $ani)*late: Lo%ation: LV: 21 BP: H00 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: Lan' Cor3 LV: 22 BP: -D00 $P: H0 FP: -.0 Steal: S)i'er Ce" AP: -. $or)h: Bo*rglass 7il: 2/H Leaves: Bi-Potion 7ravity ?*tterfly Atta%,6 Sto) Ce"6 S)i'er Atta%, ?*tterfly Atta%,6 Sto) Ce"6 S)i'er Atta%, E*ngle (o*tsi'e of 7ongaga to+n! FP: 2000 Steal: Phoeni &o+n AP: 2D0 $or)h: R%annotT 7il: .D0 Leaves: F-Potion 7ravity ?ite6 >ing Teel6 U#o3et2V ?ehe3oth Born6 Flare Insi'e Northern #ave FP: <10 Steal: RnothingT AP: <1 $or)h: Bi-Potion 7il: <G/9<GH Leaves: Bi-Potion Fire Lay Flat Lay Flat $t. Ni"el 9 UAo%,et La*n%h Pa' AreaV FP: 100 AP: 10 7il: 2DG Steal: T*r"o Ether $or)h: Fire Fang Leaves: Ether

>y*vil'*ns

A"sor"s: No Effe%t: Aesists: Cea,ness: A"ility: $ani)*late: Lo%ation: Notes: U Laser #annon LV: .9WHW BP: -DD $P: 0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: Lessalo)loth LV: <1 BP: 2000 $P: 100 No Effe%t: Cea,ness: A"ility:

Earth W7ravity6 #onf*se6 FrogW Fire #ol' Earth2*a,e6 San'stor3 Earth2*a,e6 San'stor3 #orel Prison =nly fo*n' in the 'esert area north of #orel Prison itself. FP: D Steal: RnothingT AP: 0 $or)h: Bi-Potion 7il: 0 Leaves: RnothingT W#onf*se6 Petrify6 Slo+-n*3"W Lightning Laser #annon6 Paralysis Laser R*n,no+nT Shinra ?l'g. G/-GH f. V FP: .20 AP: GD 7il: -000 Steal: Phoeni &o+n $or)h: RnothingT Leaves: UEtherV6 Phoeni

&o+n Paralysis6

W7ravity6 Cater6 I%e6 Earth6 Sto)6 FrogW Cin' Avalan%he6 S%or)ion5s Tail R%a*ses

PoisonT6

UCing #*tV6 WAerogaW $ani)*late: Cing #*t6 S%or)ion5s Tail Lo%ation: 7reat 7la%ier 9 ?attle S2*are 9 #ave Levri,on LV: -1 FP: GD Steal: Ether BP: 200 AP: / $or)h: Bi-Potion $P: 0 7il: -2H Leaves: Bi-Potion A"ility: ?ir' >i%,6 Fla3ing Pe%, $ani)*late: ?ir' >i%,6 Fla3ing Pe%, Lo%ation: 7rasslan's Area Lost N*3"er LV: <D BP: /000 $P: <00 No Effe%t: A"ility: FP: 2000 Steal: RnothingT AP: H0 $or)h: R%annotT 7il: 2000 Leaves: #os3o $e3ory 7ravity ?olt26 XP*n%hY6 XTenta%leY6 Lost ?lo+ ()*r)le half only! Q*a,e26 ?io2 (re' half only! $ani)*late: R%annotT Lo%ation: $ansion6 2f. Notes: Fo*n' insi'e the lo%,e' safe. $a%hine 7*n LV: H BP: -DD $P: 0 No Effe%t: FP: D Steal: RnothingT AP: 0 $or)h: Bi-Potion 7il: 0 Leaves: RnothingT W#onf*se6 Petrify6 Slo+-n*3"W

Cea,ness: A"ility: $ani)*late: Lo%ation: $a'o*ge

Lightning $a%hine 7*n R*n,no+nT Shinra ?l'g. G/-GHf.

LV: -G FP: /0 Steal: 7ran' 7love BP: 220 AP: H $or)h: Bi-Potion $P: 0 7il: -D0 Leaves: Bi-Potion A"ility: S+a3) Shoot R%a*ses &ar,nessT $ani)*late: Iron"all6 S+a3) Shoot Lo%ation: $ythril $ine LV: 1BP: 10.G $P: -2H No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: H000 Steal: RnothingT AP: -000 $or)h: R%annotT 7il: HD00 Leaves: T*r"o Ether WFrog6 $ini6 #onf*se6 ?erser,W XAs, for Eli irY6 XStealY6 XEs%a)eY R%annotT Insi'e Northern #ave Yo* %annot h*rt the $agi% Pot *nless yo* give it an Eli ir. If yo* 'o anything else to it other than fee' it an Eli ir6 it +ill steal an ite3 fro3 yo*. Yo* %an +in the ite3 "a%, "y giving it an Eli ir6 then ,illing it. Yo* %an no longer ,ill these ene3ies +ith the JAngel Chis)erJ Ene3y S,ill (*nli,e the Ea)anese version!.

$agi% Pot

$agna'e LV: <D BP: -000 $P: -00 Cea,ness: No Effe%t: FP: .H0 Steal: Phoeni &o+n AP: D0 $or)h: R%annotT 7il: -200 Leaves: F-Potion Fire6 7ravity W#onf*se6 Petrify6 Slo+-n*3"6 Frog6 $ini6 Poison6 Paralysis6 Slee)6 ?erser,6 Baste6 Slo+6 Sto)6 &eath6 Invin%i"ilityW A"ility: C-Shiel' Thro+6 UPo+erf*l >i%,V $ani)*late: R%annotT Lo%ation: 7reat 7la%ier 9 #ave 9 ?attle S2*are W $aho* >y**sh** $ateria ($agi% A"sor" $ateria! LV: D. FP: 220 Steal: RnothingT BP: -000 AP: 220 $or)h: RnothingT $P: -00 7il: 220 Leaves: RnothingT No Effe%t: Slee) A"ility: R*n,no+nT $ani)*late: R%annotT Lo%ation: $a,o #annon Notes: This ene3y is s*))ose'ly fo*n' in the $a,o #annon area6 "*t I have never en%o*ntere' it 3yself (it see3s to "e very rare!. The stats. liste' are fro3 the FF/ International Perfe%t 7*i'e 'is% an' 3ay vary fro3 a%t*al stats. in the (S version of FF/. W

$al"oro LV: 11 BP: 1100 $P: .00 A"sor"s: No Effe%t: Cea,ness: A"ility: Poison6 FP: -000 Steal: (see notes! AP: -00 $or)h: R%annotT 7il: -00 Leaves: $-Tenta%les Poison 7ravity6 W#onf*se6 Petrify6 Slo+-n*3"6 Frog6 $ini6 ?erser,6 Invin%i"ilityW Cater ?io26 Fro8en ?ea36 ?a' ?reath R%a*ses

#onf*se6 Slee)6 Silen%e6 S3all6 an' FrogT $ani)*late: R%annotT Lo%ation: 7aea5s #liff 9 Insi'e Northern #ave 9 ?attle S2*are 9 UInsi'e of 7aea5s #liffV Notes: Yo* %an steal an E%ho S%reen or $fro3 this ene3y. LV: <2 BP: G00 $P: -00 No Effe%t: A"ility: $ani)*late: Lo%ation: FP: D00 Steal: Phoeni &o+n AP: DG $or)h: F-Potion 7il: /00 Leaves: Bi-Potion Earth6 WCater6 Sto)6 Frog6 ParalysisW &an%e R%a*ses Slo+ an' &ar,ness to allT #la+6 &an%e #orral Valley (first area!

Tenta%les $all'an%er

$an'ragora

LV: -0 FP: DD Steal: Lasan N*t BP: -20 AP: G $or)h: Ether $P: 0 7il: -<D Leaves: Lasan N*t A"ility: Slo+ &an%e $ani)*late: 7rass P*n%h6 Slo+ &an%e R%a*ses Slo+T Lo%ation: 7rasslan's Area LV: <D BP: 2D00 $P: --0 No Effe%t: FP: .00 Steal: R%annotT AP: H0 $or)h: R%annotT 7il: <000 Leaves: RF-PotionT WSlee)6 Poison6 #onf*se6 Silen%e6 Baste6 Slo+6 Frog6 ?arrier6 Paralysis6 Sto)6 $ini6 &eath6 Petrify6 Slo+-n*3"6 Aegen6 $?arrier6 Aefle%t6 Shiel'6 &eath Senten%e6 Invin%i"le6 &ar,ness6 &eath For%e6 AesistW A"ility: XAtta%,Y6 UI%e2 9 Fire 2V $ani)*late: R%annotT Lo%ation: Se%tor H6 (n'ergro*n' Notes: Altho*gh there is only one $anhole ene3y6 there are three 3anholes it %an )o) o*t Any atta%, that hits an e3)ty 3anhole +ill 3iss. LV: -G BP: <00 $P: 20 A"ility: FP: /D Steal: Shinra ?eta AP: H $or)h: F-Potion 7il: -D0 Leaves: Eye 'ro) 7rena'e6 S3o,e ?*llet R%a*ses

$anhole

of.

$arine

Slee)9&ar,nessT

$ani)*late: $a%hine 7*n6 7rena'e6 S3o,e ?*llet Lo%ation: #argo Shi)

$aster Ton"erry

LV: W//W BP: 11111 $P: -00 A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: LV: <H BP: H100 $P: <00 A"sor"s: No Effe%t: A"ility:

FP: G000 Steal: AP: 200 $or)h: 7il: GH00 Leaves: 7ravity Slee) Everyone5s 7r*'ge6 >nife R%annotT Insi'e Northern #ave #annot sense. FP: <000 Steal: AP: 200 $or)h: 7il: 2100 Leaves: Fire 7ravity6 Slee) XAtta%,Y6 ?ig Born6 Bell

Eli ir Ai""on $egali ir R%a*ses &eathT

$ateria >ee)er RstealT R%annotT Ee3 Aing #o3"o6 #*re26

Trine

$ani)*late: R%annotT Lo%ation: $t. Ni"el LV: 1. BP: 1000 $P: <D0 No Effe%t: FP: -200 Steal: RnothingT AP: .0 $or)h: 7*ar' So*r%e 7il: <H00 Leaves: RnothingT WFrog6 &eath6 Sto)6 Paralysis6 Petrify6 &eath Senten%e6 $ini6 Invin%i"ilityW A"ility: XAtta%,Y6 Northern #ross R%a*ses PoisonT $ani)*late: R%annotT Lo%ation: $a,o #annon 9 S)e%ial ?attle LV: 2G BP: 1000 $P: <1H No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: 2D0 Steal: RnothingT AP: 2D $or)h: F-Potion 7il: 100 Leaves: RnothingT Paralysis6 Sto) X?iteY6 XTail S+i)eY6 ?eta R%annotT In the s+a3) near the #ho%o"o Far3 A %hara%ter hit fro3 the Tail S+i)e is eLe%te' fro3 the "attle an' %annot reLoin the )arty *ntil the "attle is over. FP: D0 Steal: Tran2*ili8er6

$a i3*3 >i3aira

$i'gar ;olo3

$ighty 7r*nt 7rena'e

LV: -2 BP: 2<0 $P: 0 No Effe%t:

AP: D $or)h: R%annotT 7il: .H Leaves: Tran2*ili8er W&eath6 Frog6 $ini6 ?erser,6 &eath Senten%e6 Petrify6 Slo+-n*3"W A"ility: X7*n fireY6 &o*"leshot (+ith ar3or on! X&ash atta%,Y6 Aollers)in (+ith ar3or off! $ani)*late: R%annotT Lo%ation: Shinra ?l'g. <f. lo""y 9 Elevator 9 Shinra ?l'g. D.f. 9 Uan' 2f6 G0fV Notes: Chen yo* 'o eno*gh 'a3age to it6 it5s ar3or flies off.

$irage

LV: 21 BP: D/0 $P: 0 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: the36 $ono &rive LV: 2 BP: 2H $P: 2H No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: $oth Slasher

FP: 2.0 Steal: RnothingT AP: 22 $or)h: R%annotT 7il: 2H0 Leaves: $irror WAefle%t6 Frog6 #onf*se6 ?erser,W XAtta%,Y R%annotT $ansion6 2f. 9 $ansion6 Bi''en Ste)s The $irages al+ays have JAefle%tJ %ast on the36 so 'on5t *se any atta%, 3agi% on or else it +ill hit yo*r o+n )arty. FP: -H Steal: RnothingT9WEtherW AP: < $or)h: Ether 7il: H Leaves: Ether6 UPotionV Earth6 WSto)6 Paralysis6 FrogW Cin' Fire &rill'rive6 Fire No. - Aea%tor 9 USe%tor -V 9 Train 7raveyar' ("efore se+ers! FP: 1G Steal: #ar"on ?angle AP: D $or)h: R%annotT 7il: /D Leaves: RnothingT Lightning S)ee' Slash Ver"al Atta%,6 S)ee' Slash Shinra ?l'g. G/ I GHf.

LV: -< BP: 2G0 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: LV: -. BP: 2G00 $P: -20 No Effe%t: Aesists: Cea,ness: A"ility:

$otor ?all FP: 110 Steal: RnothingT AP: 1D $or)h: R%annotT 7il: <D0 Leaves: Star Pen'ant Poison6 Sto) Fire Lightning XAa33ing Atta%,Y Rhits allT6 Ar3 Atta%,6 T+in ?*rner6 Aolling Fire $ani)*late: R%annotT Lo%ation: $i'gar Bigh+ay (o*tsi'e Shinra BQ! $over LV: D. BP: <000 $P: -20 Aesist: No Effe%t: FP: 0 Steal: T*r"o Ether AP: H00 $or)h: Prote%t Aing 7il: <0000 Leaves: T*r"o Ether W Fire6 I%e6 Earth6 Lightning $ini6 Frog6 &eath Senten%e6 Poison6 Paralsysi6 Sto)6 Silen%e6 ?erser, W A"ility: XAtta%,Y6 X&elta Atta%,Y $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave Notes: It re2*ires all three $overs to "e )resent to )erfor3 the &elta Atta%,. $P LV: 2 BP: <0 $P: 0 FP: -G AP: 2 7il: -0 Steal: 7rena'e $or)h: Potion Leaves: Potion

A"ility: $a%hine 7*n $ani)*late: $a%hine 7*n6 Tonfa Lo%ation: Se%tor - 9 Se%tor - Station 9 No. Aea%tor 9 $* LV: -2 BP: 2-0 $P: D2 A"sor"s: No Effe%t: FP: D1 Steal: RnothingT AP: G $or)h: RnothingT 7il: -<0 Leaves: Bi-Potion Earth WFrog6 $ini6 #onf*se6 Petrify6 Slo+-n*3"W A"ility: Sin,ing6 Se+er6 Bot S)rings Rheals targetT L1 S*i%i'e $ani)*late: R%annotT Lo%ation: 7rasslan's Area $ystery NinLa Ra,a Y*ffieT LV: R*n,no+nT FP: R*n,no+nT Steal: RnothingT BP: R*n,no+nT AP: R*n,no+nT $or)h: R%annotT $P: R*n,no+nT 7il: R*n,no+nT Leaves: RnothingT A"ility: XAtta%,Y6 XFire Atta%,Y (hits all!6 X&ragon S%alesY (hits all! X$olotovY (hits all! XI3)alerY R%a*ses FrogT6 XS)i'er Ce"Y R%a*ses Slo+T $ani)*late: R%annotT Lo%ation: E*non Area 9 7ongaga Area 9 Ni"elhei3 Area 9 Notes: Notes: Ao%,et La*n%h Pa' Area 9 Coo'lan's Area 9 $i'eel Area. =nly fo*n' in forests. Ber level in%reases in a%%or'an%e to yo*r )arty5s levels. This 3eans that her BP9$P9FP9AP97il a3o*nts +ill vary. FP: /D Steal: Soft AP: H $or)h: Ae3e'y 7il: -<0 Leaves: ?olt Pl*3e Lightning6 Earth6 Sto)6 Paralysis6 Frog Cin' Th*n'er >iss #h*te Atta%,6 Th*n'er >iss #orel Area (*) in the 3o*ntains! 9 $t. Se%tor H 9 Insi'e the #h*r%h

Nee'le >iss

#orel Neros*feroth

LV: -/ BP: -H0 $P: 10 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation:

LV: -G FP: D< BP: -D0 AP: D $P: 20 7il: -1G A"ility: Beat+ing $ani)*late: ?ea,6 Beat+ing Lo%ation: E*non Area Ni"el Colf LV: 2< BP: /00 $P: 0 A"ility:

Steal: RnothingT $or)h: R%annotT Leaves: Bi-Potion

FP: 2GD Steal: AP: -G $or)h: 7il: 2G0 Leaves: Fang6 Bo+ling (revives a

L*%hile N*t Bi-Potion L*%hile N*t 'ea' ene3y!

$ani)*late: ?o'y"lo+6 Fang Lo%ation: Ni"el Area 9 Ao%,et La*n%h Pa' Area Notes: Even tho*gh JBo+lingJ +ill only revive a 'efeate' Ni"el Colf6 it is %onsi'ere' "y the #P( to "e a ne+ ene3y6 so if yo* fight t+o Ni"el Colves an' one of the3 gets revive'6 yo* +ill "e re+ar'e' as if yo*5' 'efeate' three ene3ies. Pal3er LV: <H BP: G000 $P: 210 No Effe%t: A"ility: $ani)*late: Lo%ation: LV: DBP: G000 $P: <00 No Effe%t: Cea,ness: A"ility: FP: -H00 Steal: RnothingT AP: .H $or)h: R%annotT 7il: D000 Leaves: E'in%oat W7ravity6 Silen%e6 Invin%i"ility6 Slee)W $a,o 7*n R%annotT #i'5s Bo*se

Parasite FP: --00 Steal: Ae3e'y AP: -00 $or)h: Ae3e'y 7il: -000 Leaves: Ae3e'y Earth6 Frog Cin'6 Boly )o+er Para Tail R%a*ses Sa'nessT6 $agi% E ting*ish R%a*ses Silen%eT $ani)*late: Bea' Atta%,6 LD &eath6 $agi% ?reath Lo%ation: Insi'e Northern #ave Pollensalta LV: 1BP: 1000 $P: 220 A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation: FP: -000 Steal: AP: -00 $or)h: 7il: -000 Leaves: W Fire #onf*se6 Frog W #ol' ?reath6 Fas%ination Fire<6 Angel Chis)er Insi'e Northern #ave By)er R%annotT F-Potion R%a*ses #onf*T

Poo'ler

LV: 12 FP: .00 Steal: T*r"o Ether BP: G000 AP: /0 $or)h: S)ee' So*r%e $P: 220 7il: 2D00 Leaves: F-Potion A"ility: XAtta%,Y6 Fire $ani)*late: R%annotT Lo%ation: Ball+ay Rin 7elni,aT FP: -G AP: 2 7il: -D Lightning $a%hine 7*n $a%hine 7*n No. D Aea%tor Steal: RnothingT $or)h: Potion Leaves: RnothingT

Proto $a%hineg*n LV: 1 BP: -00 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation:

----------------------------------------------------------------------Pro*' #lo' LV: WD<W FP: -D000 Steal: RnothingT

BP: G0000 $P: <20 No Effe%t: A"ility:

Fire6

AP: 2D00 $or)h: R%annotT 7il: 20000 Leaves: Aagnaro, 7ravity6 Poison6 WBaste6 Slo+6 Sto)6 Paralysis6 #onf*se6 Frog6 $ini6 ?erser,6 Invin%i"ility6 Silen%e6 Slee)W XAtta%,Y6 X7*n FireY6 Crist Laser6 >nee

>nee ?len'6 ?ea3 #annon Rhits allT $ani)*late: R%annotT Lo%ation: $i'gar6 Se%tor H Notes: #annot sense. Ea3ar Ar3or LV: G2 BP: 20000 $P: <00 No Effe%t: Sto)6 FP: H000 Steal: RnothingT AP: -D00 $or)h: R%annotT 7il: -0000 Leaves: RnothingT 7ravity6 WPoison6 Poison6 Baste6 Slo+6

Paralysis6 #onf*se6 Frog6 $ini6 ?erser,6 Invin%i"ility6 Silen%e6 Slee)W A"ility: $ateria-La33er $ani)*late: R%annotT Lo%ation: Part of Pro*' #lo'.

----------------------------------------------------------------------Pro+ler LV: -2 BP: -D0 $P: 0 No Effe%t: A"ility: FP: DD Steal: Ether AP: D $or)h: Bi-Potion 7il: -G0 Leaves: Potion Frog Sei8e Steal Rsteals an ite3T6 7rin' Rsteals an ite3T6 Xes%a)e fro3 "attles via S3o,e ?o3"Y $ani)*late: Bit Lo%ation: $i'gar Area Notes: If a Pro+ler *ses JStealJ to ta,e an ite3 fro3 yo*6 yo* %an get it "a%, "y ,illing the3. LV: <. BP: G000 $P: <00 No Effe%t: A"ility: FP: <200 Steal: RnothingT AP: << $or)h: R%annotT 7il: 20000 Leaves: Pea%e Aing Poison6 Paralysis6 Slee) XAtta%,Y6 S%or)ion5s Tail R%a*ses

Aa))s

JPoisonJT6

Aero< $ani)*late: R%annotT Lo%ation: C*tai (&a-%hao Stat*e! Aa8or Cee' LV: 2/ BP: -000 $P: -1D A"ility: $ani)*late: FP: </D AP: <0 7il: <D0 Steal: RnothingT $or)h: R%annotT Leaves: Bi-Potion6 Tran2*ili8er6 Lo%o +ee' S)a8 Voi%e (*ses +hen atta%,e'! 7lass%*tter6 S)a8 Voi%e6 $agi% Ba33er

Lo%ation: Notes: Ae' &ragon

C*tai Area 9 C*tai (&a-%hao Stat*e!6 ?attle S2*are =nly fo*n' in grassy areas on the Corl' $a).

LV: <. BP: GH00 $P: <00 A"sor"s: No Effe%t:

FP: <D00 Steal: RnothingT AP: 200 $or)h: R%annotT 7il: -000 Leaves: &ragon Ar3let Fire W7ravity6 Sto)6 Invin%i"ility6 #onf*se6 Slee)W A"ility: X?iteY6 XTail Sla)Y6 Ae' &ragon ?reath $ani)*late: R%annotT Lo%ation: The Te3)le of An%ients LV: 10 BP: 2000 $P: D00 No Effe%t: A"ility: FP: -000 Steal: RnothingT AP: /0 $or)h: R%annotT 7il: .00 Leaves: F-Potion Earth6 Frog6 $ini X?loo' S*%,Y Ra"sor"s BPsT6 A*t*3n Leaves R%a*ses &ar,nessT $ani)*late: ?loo' S*%,6 A*t*3n Leaves Lo%ation: An%ient Forest

Ailfsa,

Ao%,et La*n%h LV: D BP: D0 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: Ao*lette #annon LV: <H BP: <000 $P: 200 Cea,ness: No Effe%t: FP: -200 Steal: RnothingT AP: -00 $or)h: R%annotT 7il: -G00 Leaves: F-Potion Lightning WPoison6 #onf*se6 ?erser,6 Frog6 $ini6 &eath6 Invin%i"ility6 Petrify6 Slo+-n*3"W A"ility: X$issileY $ani)*late: R%annotT Lo%ation: AlL*non 9 UAir)ortV ----------------------------------------------------------------------A*"y Cea)on LV: R*n,no+nT FP: 1D000 Steal: RnothingT BP: R*n,no+nT AP: D0000 $or)h: R%annotT $P: 0 7il: <0000 Leaves: &esert Aose A"sor"s: Fire No &a3age: 7ravity A"ility: XAtta%,Y6 ?ig S+ing Rhits allT6 #o3et26 Chirlsan' Rre3oves one %hara%terT6 (lti3a6 A*"y Aay R%a*ses #onf*sionT6 A*"y Fla3e $ani)*late: R%annotT Lo%ation: #orel &esert (7ol' Sa*%er Area! FP: -< AP: < 7il: / Lightning Ao%,et La*n%her Ao%,et La*n%her Cin'ing T*nnel 9 UNo. D Aea%torV Steal: RnothingT $or)h: Potion Leaves: RnothingT

Lo+er Se%tor 1 Plate 9

Notes: gro*n'.

#annot sense. Yo* %annot 'a3age the A*"y Cea)on *nless it5s han's are in the

A*"y5s Tenta%le A LV: R*n,no+nT FP: R*n,no+nT Steal: RnothingT BP: 10000 AP: R*n,no+nT $or)h: R%annotT $P: 0 7il: R*n,no+nT Leaves: R*n,no+nT No &a3age: Cater6 7ravity A"ility: XAtta%,Y R%a*ses )hysi%al 'a3ageT $ani)*late: R%annotT Lo%ation: Part of A*"y Cea)on. Notes: #annot sense. A*"y5s Tenta%le ? LV: R*n,no+nT FP: R*n,no+nT Steal: RnothingT BP: 10000 AP: R*n,no+nT $or)h: R%annotT $P: 0 7il: R*n,no+nT Leaves: R*n,no+nT No &a3age: Cater6 7ravity A"ility: XAtta%,Y R'rains $P6 %a*ses &eath Senten%eT $ani)*late: R%annotT Lo%ation: Part of A*"y Cea)on. Notes: #annot sense. --------------------------------------------------------------------------------------------------------------------------------------------A*f*s LV: 2FP: <-0 Steal: RnothingT BP: D00 AP: 12 $or)h: R%annotT $P: 0 7il: GD0 Leaves: Prote%t Vest No Effe%t: 7ravity A"ility: Shotg*n $ani)*late: R%annotT Lo%ation: Shinra ?l'g. /0f. Notes: Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears +ith &ar, Nation. The fig*res liste' are for "oth ene3ies. &ar, Nation LV: -H BP: -10 $P: H0 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: "oth FP: <-0 Steal: RnothingT AP: 12 $or)h: R%annotT 7il: GD0 Leaves: 7*ar' So*r%e #onf*se ?arrier6 $?arrier6 ?olt ?ite Shinra ?l'g. /0f. Yo* %an5t tell +hat his in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e he only a))ears +ith A*f*s. The fig*res liste' are for ene3ies.

-----------------------------------------------------------------------

Sahagin LV: -0 BP: -D0 $P: 0 A"sor"s: Cea,ness: A"ility: $ani)*late: Lo%ation: SaferWSe)hiroth LV: W/0W FP: 0 Steal: RnothingT BP: R*n,no+nT AP: 0 $or)h: R%annotT $P: GH0 7il: 0 Leaves: RnothingT No Effe%t: 7ravity6 Earth6 Poison6 WParalysis6 Slee)6 Invin%i"ility6 Life26 Silen%e6 Poison6 Aefle%t6 Aegen6 Sto)W A"ility: XAtta%,Y6 Call6 &eS)ell6 ?rea,6 Sha'o+ &een6 Pale Borse R%a*ses Toa'6 $iniT6 S*)er Nova R%a*ses #onf*se6 Slee)6 Silen%eT6 XFloatY6 Beartless Angel Rre'*%es life of )arty 3e3"ers to - )ointT. $ani)*late: R%annotT Lo%ation: MMMM Notes: #annot sense. FP: <0 Steal: By)er AP: < $or)h: Potion 7il: H. Leaves: Potion6 By)er Cater P*n%h Cater 7*n Bar)oon6 Cater 7*n Se+er

Flare6

----------------------------------------------------------------------Sa3)le:B=D-2 LV: -. FP: <00 Steal: RnothingT BP: -000 AP: <0 $or)h: RnothingT $P: -20 7il: 2D0 Leaves: Talis3an Aesists: Lightning A"sor"s: Poison No Effe%t: 7ravity A"ility: X#la+ Atta%,Y6 Sha'y ?reath6 Aeani3agi% $ani)*late: R%annotT Lo%ation: Shinra ?l'g. GHf. Sa3)le:B=D-2-o)t LV: / BP: <00 $P: 1H No Effe%t: A"ility: $ani)*late: Lo%ation: FP: 0 Steal: RnothingT AP: 09W2W $or)h: RnothingT 7il: 0 Leaves: WTran2*ili8erW Earth6 W$ini6 FrogW Aolling Atta%,6 Fire6 I%e R%annotT Shinra ?l'g. GHf. ()art of B=D-2!

--------------------------------------------------------------------------------------------------------------------------------------------S%hi8o (Aight! LV: 1< FP: 1100 Steal: Prote%t Aing BP: -H000 AP: 210 $or)h: R%annotT $P: <D0 7il: <000 Leaves: &ragon Fang

Frog6

A"sor"s: No Effe%t:

Fire 7ravity6 Poison6 WPetrify6 Slo+-n*3"6 $ini6 Parlysis6 Slee)6 ?erser,6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Silen%eW XFire ?reathY6 XT+in ?reathY6 XEarth

Atta%,Y6

A"ility:

XLightning Atta%,Y $ani)*late: R%annotT Lo%ation: 7aea5s #liff Notes: This is the s%aly hea' of S%hi8o. The a3o*nts liste' are for "oth hea's6 sin%e yo* fight the3 at the sa3e ti3e. S%hi8o (Left! LV: 1< BP: -H000 $P: <D0 A"sor"s: No Effe%t: FP: 1100 AP: 210 7il: <000 #ol' 7ravity6 Poison6 Steal: RnothingT $or)h: R%annotT Leaves: &ragon Fang WPetrify6 Slo+-n*3"6

Frog6

Atta%,Y6

A"ility:

$ini6 Parlysis6 Slee)6 ?erser,6 Baste6 Slo+6 Sto)6 Invin%i"ility6 Silen%eW XI%y ?reathY6 XT+in ?reathY6 XEarth

XLightning Atta%,Y $ani)*late: R%annotT Lo%ation: 7aea5s #liff Notes: This is the horne' hea' of S%hi8o. The a3o*nts liste' are for "oth hea's6 sin%e yo* fight the3 at the sa3e ti3e. --------------------------------------------------------------------------------------------------------------------------------------------S%issors LV: << FP: -000 Steal: RnothingT BP: 2.00 AP: .0 $or)h: R%annotT $P: HH 7il: -100 Leaves: Ether No Effe%t: W$ini6 Frog6 Slo+6 Baste6 Slee)6 Sto)6 #onf*se6 ?erser,6 Petrify6 Slo+-n*3"6 Paralysis6 &eath Senten%e6 Invin%i"ilityW A"ility: S%issor >i%,6 S%issor Atta%, R%a*ses instant 'eathT $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave Notes: #an s)lit into *))er an' lo+er halves. S%issors (Lo+er! LV: << BP: 2.00 $P: HH A"ility: $ani)*late: Lo%ation: Notes: FP: 2100 Steal: Ether AP: -H0 $or)h: R%annotT 7il: 2H00 Leaves: RnothingT S%issor >i%,6 #onf* R%annotT Insi'e Northern #ave Yo* %an5t tell +hat the in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e "oth S%issors )arts al+ays a))ear together. The fig*res

liste' are for "oth ene3ies. S%issors (())er! LV: << BP: 2.00 $P: HH A"ility: FP: 2100 Steal: Ether AP: -H0 $or)h: R%annotT 7il: 2H009U-100V Leaves: UT*r"o EtherV ?loo'y Nail Ra"sor"s BPT6 #ross S%issor R,ills instantlyT US%issor Atta%, 9 S%issor Torna'oV $ani)*late: R%annotT Lo%ation: Insi'e Northern #ave Notes: Yo* %an5t tell +hat the in'ivi'*al FP6 AP6 an' 7il a3o*nts are sin%e "oth S%issors )arts al+ays a))ear together. The fig*res liste' are for "oth ene3ies.

----------------------------------------------------------------------S%ot%h LV: -FP: 22 Steal: RnothingT BP: -D0 AP: 0 $or)h: Potion $P: 0 7il: G0 Leaves: RnothingT A"ility: RnoneT Xatta%,s t+i%e )er ro*n'Y $ani)*late: Bit Lo%ation: #orneo Ball6 2f. LV: 2G BP: H00 $P: 10 No Effe%t: A"ility: $ani)*late: Lo%ation: LV: -D BP: 210 $P: G0 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: S%*l)t*re LV: <2 BP: -/00 $P: -00 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: Sear%h #ro+n LV: -G BP: -D0 $P: <0 Aesists: FP: H0 AP: H 7il: --Fire Steal: T*r"o Ether $or)h: Bi-Potion Leaves: Bi-Potion FP: HG0 Steal: RnothingT AP: G0 $or)h: R%annotT 7il: G10 Leaves: By)er Boly R%a*ses instant 'eathT Petrify6 Slo+-n*3" UFire ShellV ?o'y"lo+6 Fire Shell Chirl+in' $a8e 9 ?attle S2*are FP: 100 Steal: RnothingT AP: << $or)h: Po+er So*r%e 7il: 100 Leaves: Earth &r*3 7ravity R*n,no+nT6 UCar #ryV Iron ?all6 Iron Atta%,6 Car #ry Ni"el Aea%tor 9 U$t. Ni"elV FP: H0 Steal: Ether AP: H $or)h: T*r"o Ether 7il: -20 Leaves: Ether WEarth6 Cater6 Sto)6 Paralysis6 FrogW Cin' I%e26 UFire2V &rill'rive6 I%e26 Fire2 #argo Shi)

S%rea3er

S%r*tin Eye

No Effe%t: A"ility: $ani)*late: Lo%ation: Sea Cor3 LV: 22 BP: .000 $P: 200 Aesists: A"sor"s: No Effe%t:

Frog6 $ini6 #onf*se Fo*r Laser6 See' Shot R%annotT $t. #orel

FP: -<00 Steal: &ragon S%ales AP: 200 $or)h: &ragon S%ales 7il: D000 Leaves: Ether T*r"o Fire Earth W7ravity6 Frog6 #onf*se6 &eath6 Sto)6 Paralysis6 Petrify6 &eath Senten%e6 $ini6 Invin%i"ilityW Cea,ness: #ol' A"ility: San'stor3 R%a*ses J&ar,nessJT6 #r*sh6 Earth2*a,e $ani)*late: R%annotT Lo%ation: $i'eel Area Ushore 8oneV 9 UNorth #orel area (shore 8one!V 9 ?attle S2*are 9 S)e%ial ?attle LV: <D BP: 2G00 $P: 21D Aesists: A"ility: $ani)*late: Lo%ation: FP: .<0 Steal: RnothingT AP: .0 $or)h: R%annotT 7il: H00 Leaves: US-3ineV Cater Barrier ?ea36 Cater Cave Ban'%la+6 Barrier ?ea36 Cater Cave (n'er+ater Aea%tor 9 Ao%,et La*n%hing Shi) Ball+ay

Senior 7r*nt

Pa' 9 Se)hiroth

LV: R*n,no+nT FP: -BP: AP: -$P: R*n,no+nT 7il: -A"ility: XAtta%,Y $ani)*late: R*na"leT Lo%ation: R*n,no+nT

Steal: R%annotT $or)h: R%annotT Leaves: RnothingT

Ser)ent LV: 10 BP: -1000 $P: 2.0 A"sor"s: No Effe%t: Paralysis6 FP: -100 AP: /0 7il: 2D00 Steal: Cater Aing $or)h: U$in' So*r%eV Leaves: &ragon S%ales6 Star'*st

Cater W7ravity6 Earth6 Frog6 &eath6 Sto)6

?attle Sha'o+ $a,er

Petrifi%ation6 &eath Senten%e6 $ini6 Invin%i"ilityW Cea,ness: Cin' A"ility: Vi)er ?reath6 &ragon &an%e6 A2*al*ng $ani)*late: R%annotT Lo%ation: #argo Aoo3 9 ?attle S2*are 9 S)e%ial

LV: 12 BP: 2000

FP: AP:

D00 2D

Steal: $or)h:

7ravi"all R%annotT

$P: -20 Cea,ness: A"ility: $ani)*late: Lo%ation: Sha,e LV: <2 BP: 1000 $P: -H0 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: Shre' LV: <2 BP: .00 $P: -00 No Effe%t: Cea,ness: A"ility: $ani)*late: Lo%ation: S,ees,ee LV: 20 BP: D10 $P: 0 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: Slalo3 LV: </ BP: -G00 $P: <0 A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation: Sla)s LV: 2. BP: .00 $P: D0 No Effe%t:

7il: D00 Leaves: T*r"o Ether Lightning XAtta%,Y R%a*ses Slo+T R%annotT Cin'ing T*nnel 9 Se%tor H6 (n'ergro*n' FP: 2200 Steal: RnothingT AP: D0 $or)h: R%annotT 7il: 0 Leaves: T*r"o Ether 7ravity6 WInvin%i"ility6 Slee)W XAtta%,Y6 Aage ?o3"er R%a*ses F*ryT R%annotT 7o'o5s Pago'a (ses the Aage ?o3"er +henever atta%,e'. FP: D00 Steal: RnothingT AP: 10 $or)h: R%annotT 7il: .D0 Leaves: Ether Earth6 W#ol'6 Cater6 Sto) Paralysis6 FrogW Fire6 Cin' #ra8y #la+ R%a*ses ?erser,T6 #*re< Tail6 #ra8y #la+6 #*re< 7reat 7la%ier 9 U?attle S2*areV FP: 222 Steal: Tran2*ili8er AP: 22 $or)h: By)er 7il: 222 Leaves: By)er Frog Aage ?o3"er R%a*ses F*ryT ?ea,6 Aage ?o3"er #os3o Area (ses the Aage ?o3"er +henever atta%,e'. FP: /00 Steal: AP: /0 $or)h: 7il: -D00 Leaves: Poison WInvin%i"ilityW S3og R%a*ses PoisonT P*n%h6 S3og6 S3og E*non Path 9 U(n'er+ater S3o,e ?o3" Bi-Potion &ea'ly Caste

Aea%torV

FP: </0 Steal: RnothingT AP: <0 $or)h: By)er 7il: 1D0 Leaves: Bi-Potion WEarth6 Frog6 Sto)6 Paralysis6 #onf*se6 ?erser,6 $iniW Cea,ness: Cin' A"ility: ?erser, Nee'le R%a*ses ?erser,T6 Paraly8er Nee'le R)araly8es targetT6 ?*g Nee'le R%a*ses PoisonT $ani)*late: R%annotT Lo%ation: Coo'lan's Area 9 U?attle S2*areV S3ogger LV: H FP: <2 Steal: S3o,e ?o3"

BP: .0 $P: 0 A"sor"s: A"ility: $ani)*late: Lo%ation: Snea,y Ste)

AP: < $or)h: Bi-Potion 7il: G0 Leaves: &ea'ly Caste Poison S3og R%a*ses PoisonT P*n%h6 S3og6 S3og No. D Aea%tor6 Insi'e the #h*r%h

LV: 2FP: 2/0 Steal: RnothingT BP: G00 AP: 21 $or)h: 7host Ban' $P: GD 7il: <<0 Leaves: $-Tenta%les A"ility: Tri)le Atta%,6 &eath Senten%e $ani)*late: Tri)le Atta%,6 &eath Senten%e Lo%ation: #ave of the 7i LV: <2 BP: 1000 $P: -G0 A"sor"s: Cea,ness: No Effe%t: A"ility: FP: D00 Steal: #ir%let AP: 12 $or)h: R%annotT 7il: /00 Leaves: I%e #rystal #ol' Fire W#onf*se6 ?erser,6 Frog6 $ini6 Slee)W #ol' ?reath6 I%e6 UI%e2V6 Fas%ination R%a*ses #onf*seT $ani)*late: R%annotT Lo%ation: 7reat 7la%ier 9 #ave 9 U?attle S2*areV LV: 11 FP: .G0 Steal: BP: D000 AP: .0 $or)h: $P: 100 7il: 2100 Leaves: A"ility: XAtta%,Y6 Silen%e6 S+or' $ani)*late: R%annotT Lo%ation: $a,o #annon Shinra Al)ha R%annotT RnothingT of &oo3

Sno+

S=L&IEA:-st

S=L&IEA:2n'

LV: <D FP: -000 Steal: Ae3e'y BP: 1000 AP: HD $or)h: R%annotT $P: <10 7il: /D0 Leaves: F-Potion A"ility: S+or' of &oo3 $ani)*late: Fight6 S+or' of &oo3 Lo%ation: Path 2 9 Air)ort 9 S*"3arine &o%, 9 UAlL*non 9 E*non PathV LV: -< BP: 2D0 $P: 10 Cea,ness: A"ility: $ani)*late: Lo%ation: FP: D1 Steal: Bar'e'ge AP: G $or)h: ?olt Pl*3e 7il: --G Leaves: Lo%o +ee' #onf*se6 Fire Flying Si%,le6 Slee)el6 ?olt26 I%e2 S)lit6 Flying Si%,le6 Slee)el Shinra ?l'g. G/ I GHf. FP: </0 Steal: Ether AP: 2H $or)h: S)ee' &rin, 7il: <<0 Leaves: Bi-Potion Cin' WEarth6 Sto)6 Paralysis6 FrogW XAtta%,Y Rhits allT6 Barrier R%annotT

S=L&IEA:<r'

Soni% S)ee'

LV: 2G BP: /D0 $P: D0 Cea,ness: No Effe%t: A"ility: $ani)*late:

Lo%ation:

$t. Ni"el 9 Ni"el Aea%tor

S)e%ial #o3"atant LV: . FP: 2H Steal: Eye 'ro) BP: G0 AP: < $or)h: Bi-Potion $P: 0 7il: 10 Leaves: Anti'ote6 7rena'e A"ility: ?ea3 7*n6 Cave $ani)*late: Ban'%la+6 ?ea3 7*n6 Cave Lo%ation: Cin'ing T*nnel 9 No. D Aea%tor 9 ULo+er Se%tor 1 PlateV S)en%er LV: -/ FP: --0 Steal: Saraha N*t BP: 2D0 AP: -$or)h: R%annotT $P: 0 7il: -/D Leaves: Saraha N*t A"ility: ())er #*tter $ani)*late: S+or'"la'e6 ())er #*tter Lo%ation: 7ol' Sa*%er Area LV: <. BP: 2H00 $P: -00 No Effe%t: A"ility: $ani)*late: Lo%ation: LV: <G BP: G000 $P: 210 No Effe%t: A"ility: FP: /00 Steal: F-Potion AP: /0 $or)h: 7*ar' So*r%e 7il: -<00 Leaves: Bi-Potion W?erser,6 Frog6 $ini6 #onf*seW XAtta%,Y6 S)in R%annotT $i'eel Area

S)iral

Staniv FP: <G00 Steal: RnothingT AP: D0 $or)h: R%annotT 7il: 0 Leaves: Eli ir W7ravity6 Invin%i"ility6 Slee)W XAtta%,Y6 Car #ry R%a*ses Sa'nessT6 Iron Atta%, $ani)*late: R%annotT Lo%ation: 7o'o5s Pago'a Stilva LV: 10 BP: 2000 $P: <00 No Effe%t: A"ility: $ani)*late: Lo%ation: Stinger FP: -000 Steal: RnothingT AP: --0 $or)h: Boly Tor%h 7il: --00 Leaves: UEtherV 9 WTentW W7ravity6 Frog6 $ini6 #onf*se6 ?erser,W ?ig Born6 E*3) Atta%,6 $agi% ?reath ?ig Ae' #li))er6 Trine6 $agi% ?reath Insi'e of 7aea5s #liff 9 ?attle S2*are

LV: 2D FP: 2.0 Steal: Ether BP: 2200 AP: 2D $or)h: R%annotT $P: G0 7il: <DH Leaves: Bi-Potion No Effe%t: Paralysis A"ility: XAtta%,Y6 Sting ?o3" $ani)*late: R%annotT WSting6 Sting ?o3"6 Aiot Thr*stW Lo%ation: #ave of the 7i Notes: The FF/ Perfe%t 7*i'e says yo* %an %ontrol this ene3y...3ay"e only in the Ea)anese version6 I5' g*ess.

S*"3arine #re+

LV: <2 BP: -D00 $P: HD 3ine

FP: HD0 AP: H0 7il: D00

Steal: Hin%h #annon $or)h: R%annotT Leaves: Shinra ?eta6 S-

A"ility: $ani)*late: $a%hine 7*n6 Ban' 7rena'e Lo%ation: Elevator 9 (n'er+ater Aea%tor 9 Insi'e S*"3arine 9 E*non Path LV: H BP: -10 $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: FP: 2/ Steal: RnothingT AP: < $or)h: Potion 7il: <0 Leaves: RnothingT Lightning C $a%hine 7*n6 S3o,e Shot $a%hine 7*n6 C $a%hine 7*n6 S3o,e Shot No. - Aea%tor 9 Train 7raveyar' ("efore se+ers! FP: G< Steal: Ato3i% S%issors AP: / $or)h: F-Potion 7il: -20 Leaves: Potion Lightning C $a%hine 7*n6 S3o,e Shot6 $atra $agi% C $a%hine 7*n6 S3o,e Shot6 $atra $agi% $i'gar Area ("arren area near $i'gar! FP: <. Steal: By)er AP: G $or)h: Light #*rtain 7il: .0 Leaves: Lo%o +ee' #onf*se Earth6 WSto)6 ParalysisW Sla) U%a*ses JF*ryJV6 Sa+ ?o'y"lo+6 Sla) Elevator 9 Shinra ?l'g. G< 9 GDf.

S+ee)er

S+ee)er #*sto3

LV: -D BP: <00 $P: -00 Cea,ness: A"ility: $ani)*late: Lo%ation: LV: -BP: -G0 $P: 0 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation:

S+or' &an%e

Tail Va*lt LV: 2H FP: 110 Steal: RnothingT BP: .G0 AP: <G $or)h: R%annotT $P: 0 7il: <H0 Leaves: Phoeni &o+n A"ility: So3ersa*lt $ani)*late: ?ite6 So3ersa*lt Lo%ation: C*tai Area 9 U?attle S2*areV Test 0 (7*ar' Bo*n'! LV: R*n,no+nT FP: 1000 Steal: R%annotT BP: <0000 AP: 100 $or)h: R%annotT $P: R*n,no+nT 7il: 10000 Leaves: R*n,no+nT A"ility: RnoneT $ani)*late: Rno %o33an's to %hooseT Lo%ation: #orel Prison (?ase3ent! Notes: #annot sense. Notes: =nly fo*n' in the Ea)anese version of FF/. This ene3y %an s)ea, to yo* 'e)en'ing on +hat yo* 'o to it (atta%,6 steal6 et%.! The 2*otes are as follo+s:

JItai 'es*r*-J (That h*rts! J(raS6 itai yan,ee6 +areSJ (BeyK That h*rts6 "astar'! J7o3entte"a6 3o* ya3etee-J (E %*se 3e6 sto) that! Test - (M! ene3ies6 no Theoreti%ally6 sin%e there are Test 0 an' Test 2 a Test - 3onster sho*l' also e ist. i'ea if it 'oes or not. FP: D00000 Steal: RnothingT AP: -0000 $or)h: R%annotT 7il: D00000 Leaves: Ether T*r"o RnoneT Rno %o33an's to %hooseT &e"*g Aoo3 In ths (S version6 these ene3ies loo, li,e Pyra3i's an' have no na3e. They are +orth less FP an' 7il in the Ea)anese version. FP: <HD AP: <G 7il: 120 Steal: ?olt Pl*3e $or)h: S+ift ?olt Leaves: ?olt Pl*3e6 E%ho S%reen6 BiBo+ever6 I have

Test 2 (&eenglo+! LV: 1 BP: -0 $P: 200 A"ility: $ani)*late: Lo%ation: Notes:

Th*n'er"ir'

LV: 2H BP: H00 $P: H0 No Effe%t: A"sor"s: A"ility: $ani)*late: Lo%ation:

Potion

WFrog6 Sto)6 ParalysisW Lightning Lightning Sta"6 Lightning C*tai Area FP: G00 Steal: ?ir' Cing AP: 1D $or)h: R%annotT 7il: G00 Leaves: ?ir' Cing Cin' WEarth6 Cater6 Frog6 Sto)6 ParalysisW 7reat 7ale #la+6 7reat 7ale6 ?ig So*n' I%i%le Area 9 Coo'lan's Area 9 UNorth #orel Area 9 ?attle S2*areV FP: ... Steal: T*r"o Ether AP: .. $or)h: Eli ir 7il: ... Leaves: Phoeni Tail 7ravity6 Poison >nife R%annotT Chirl+in' $a8e 9 ?attle S2*are FP: -/0 AP: 2< 7il: -H0 Steal: I3)aler $or)h: Ae3e'y Leaves: $ai'en5s >iss

Tona'*

LV: <0 BP: -G00 $P: 0 Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation:

Ton"erry LV: 2D BP: -D000 $P: 2D0 No Effe%t: A"ility: $ani)*late: Lo%ation: To*%h $e LV: -H BP: <00 $P: /1

No Effe%t: A"ility:

Frog6 $ini Frog Ea" (%asts JToa'J!6 Frog Song (%asts JSlee)elJ an' JToa'J! $ani)*late: Frog Ea"6 Frog Song Lo%ation: W7ongaga AreaW6 E*ngle (o*tsi'e of 7ongaga to+n! 9 ?attle S2*are To i% Frog LV: 2G BP: D00 $P: -00 A"sor"s: Cea,ness: No Effe%t: A"ility: $ani)*late: Lo%ation: LV: 21 BP: -D00 $P: -00 A"sor"s: No Effe%t: FP: 120 Steal: I3)aler AP: <0 $or)h: Ae3e'y 7il: 2G0 Leaves: I3)aler Poison #ol' Frog6 $ini Frog Ea"6 Frog Song Frog Ea"6 Frog Song6 Poisona Te3)le of the An%ients 9 U?attle S2*areV

Tri%,)lay FP: 1H0 Steal: RnothingT AP: <D $or)h: R%annotT 7il: H00 Leaves: Bi-Potion WEarthW WFrog6 $ini6 #onf*se6 Petrify6 Slo+-n*3"W A"ility: XAo%, TossY6 Se+er6 Sin,ing6 $ag3a6 Bot S)rings (restores BP!6 7ol' $o*ntain6 L1 S*i%i'e $ani)*late: R%annotT Lo%ation: I%i%le Area 9 Forgotten #ity (&is% 2! 9 ?attle S2*are Notes: Chen a Tri%,)lay *ses J7ol' $o*ntain6J yo* +ill earn 3ore 7il fro3 ,illing it6 even if the 7ol' $o*ntain atta%, 3isses. Yo* earn H00 e tra 7il for ea%h ti3e 7ol' $o*ntain is *se'. ----------------------------------------------------------------------T*r,s:Aeno LV: -/ FP: 2.0 Steal: RnothingT BP: -000 AP: 22 $or)h: R%annotT $P: 0 7il: D00 Leaves: Ether Aesists: Lightning No Effe%t: 7ravity6 Paralysis A"ility: XAo' S3a%,Y6 Ele%tro-3ag Ao'6 Pyra3i' $ani)*late: R%annotT Lo%ation: Plate S*))ort (-st en%o*nter! Pyra3i' LV: 2 BP: -0 $P: 0 No Effe%t: FP: 0 Steal: RnothingT AP: 09W-W $or)h: R%annotT 7il: 0 Leaves: RnothingT W$ini6 Frog6 #onf*se6 Petrify6 Slo+-n*3"6 ?erser,6 Invin%i"ility6 Life26 AegenW Cea,ness: 7ravity W%a*ses instant 'eathW A"ility: RnoneT $ani)*late: R%annotT Lo%ation: Plate S*))ort Notes: S*33one' "y T*r,s:Aeno.

--------------------------------------------------------------------------------------------------------------------------------------------T*r,s:Aeno LV: 22 FP: -<H0 Steal: RnothingT BP: 2000 AP: -<0 $or)h: R%annotT $P: H0 7il: <D00 Leaves: Fairy Tale No Effe%t: 7ravity A"ility: T*r, Light $ani)*late: R%annotT Lo%ation: $elt'o+n Aea%tor (2n' en%o*nter! Notes: Sin%e yo* fight "oth T*r,s at the sa3e ti3e6 the FP9AP97il a3o*nts liste' are for "oth of the3. T*r,s:A*'e LV: 2< BP: 2000 $P: -<D No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: -<H0 Steal: RnothingT AP: -<0 $or)h: R%annotT 7il: <D00 Leaves: F-Potion 7ravity XAtta%,Y6 #*re6 Fire R%annotT $elt'o+n Aea%tor Sin%e yo* fight "oth T*r,s at the sa3e the FP9AP97il a3o*nts liste' are for "oth the3. --------------------------------------------------------------------------------------------------------------------------------------------T*r,s:Aeno LV: 12 FP: -0D00 Steal: To*)h Aing BP: -D000 AP: GG0 $or)h: R%annotT $P: 2<0 7il: .000 Leaves: RnothingT No Effe%t: 7ravity6 Invin%i"ility6 Slee) A"ility: XAtta%,Y6 Neo T*r, Light R%a*ses #onf*seT $ani)*late: R%annotT Lo%ation: Ball+ay (<r' en%o*nter! Notes: Sin%e yo* fight "oth T*r,s at the sa3e ti3e6 the FP9AP97il a3o*nts liste' are for "oth of the3. T*r,s:A*'e LV: 1. BP: 20000 $P: 2H0 No Effe%t: A"ility: FP: -0D00 Steal: AP: GG0 $or)h: 7il: .000 Leaves: 7ravity6 WInvin%i"ility6 Fire 2 ;ie'ri%h R%annotT Eli ir Slee)W

ti3e6 of

$ani)*late: R%annotT Lo%ation: Ball+ay Rin 7elni,aT Notes: Sin%e yo* fight "oth T*r,s at the sa3e ti3e6 of the FP9AP97il a3o*nts liste' are for "oth the3.

--------------------------------------------------------------------------------------------------------------------------------------------T*r,s:Elena LV: WD<W FP: G100 Steal: $inerva ?an' BP: <0000 AP: H00 $or)h: R%annotT $P: -00 7il: /000 Leaves: RnothingT A"sor"s: #ol' No Effe%t: 7ravity6 WParalysis6 Sto)6 Invin%i"ility6 Slee)W A"ility: XAtta%,Y6 XFire S+athY Rhits allT6 X?o3"Y6 X#har3Y R%a*ses #onf*seT $ani)*late: R%annotT Lo%ation: Cin'ing T*nnel Notes: #annot sense. T*r,s:Aeno LV: D0 BP: 2D000 $P: 200 A"sor"s: No Effe%t: FP: 1D00 Steal: To*)h Aing AP: 1D0 $or)h: R%annotT 7il: <000 Leaves: Eli ir Lightning 7ravity6 WParalysis6 Sto)6 Invin%i"lity6 Slee)W A"ility: XAtta%,Y6 Ele%tro)ro'6 T*r, Light $ani)*late: R%annotT Lo%ation: Cin'ing T*nnel LV: DBP: 2H000 $P: 2D0 A"sor"s: No Effe%t: FP: DD00 Steal: ;ie'ri%h AP: G00 $or)h: R%annotT 7il: D000 Leaves: Eli ir Fire W7ravity6 Paralysis6 Sto)6 Invin%i"ility6 Slee)W A"ility: XAtta%,Y6 7ran' S)ar, $ani)*late: R%annotT Lo%ation: Cin'ing T*nnel ----------------------------------------------------------------------T*r,s:A*'e LV: 12 BP: .000 $P: 210 No Effe%t: A"ility: FP: <100 Steal: ;ie'ri%h AP: H0 $or)h: RnothingT 7il: <000 Leaves: Bi-Potion 7ravity6 Invin%i"ility6 Slee) XAtta%,Y6 7ran' S)ar,6 $?arrier6 ?olt26 #*re2 $ani)*late: R%annotT Lo%ation: Ao%,et La*n%hing Pa'

T*r,s:A*'e

T+in ?rain

LV: 2D FP: <10 Steal: Ether BP: 100 AP: <2 $or)h: T*r"o Ether $P: 20 7il: <20 Leaves: Ether A"ility: A"sor"6 Stare &o+n R%a*ses Sto)T $ani)*late: A"sor"6 Stare &o+n Lo%ation: $t. Ni"el 9 Ni"el Aea%tor LV: WG0W BP: -00000 $P: 100 No Effe%t: A"ility: $ani)*late: Lo%ation: Notes: FP: <D000 Steal: RnothingT AP: <D00 $or)h: R%annotT 7il: 2D000 Leaves: (lti3a Cea)on Earth6 WCater6 7ravity6 Sto)6 Paralysis6 Invin%i"ility6 Slee)6 Poison6 Silen%e6 AegenW (lti3a ?ea36 X?olt ?allY6 Sha'o+ Flare R%annotT RvariesT #annot sense.

(lti3ate Cea)on

(n'er Li8ar'

LV: 2. FP: 110 Steal: Ae3e'y BP: -100 AP: 1D $or)h: Ae3e'y $P: -10 7il: 120 Leaves: Ae3e'y A"ility: Petrifie' Frog R%a*ses Frog an' Slo+-n*3"T $ani)*late: ?o'y"lo+6 Petrifie' Frog Lo%ation: Te3)le of the An%ients 9 7o"lin Islan' 9 ?attle S2*are 9 UCoo'lan's Area 9 C*tai Area 9 #a%t*s Islan'V LV: <1 FP: H20 Steal: Shinra Al)ha BP: -000 AP: H0 $or)h: R%annotT $P: -00 7il: G00 Leaves: 7rena'e A"ility: Ban' 7rena'e $ani)*late: $a%hine 7*n6 Ban' 7rena'e Lo%ation: (n'er+ater Aea%tor LV: D0 BP: --000 $P: --0 A"sor"s: No Effe%t: A"ility: $ani)*late: Lo%ation: LV: DBP: -<000 $P: -<0 A"sor"s: No Effe%t: A"ility: FP: -D00 Steal: Fire Ar3let AP: -D0 $or)h: Po+er So*r%e 7il: D000 Leaves: Light #*rtain Fire Invin%i"ility Tong*e6 ?ite6 ?laster R%annotT Aesear%h Aoo3 9 #argo Aoo3

(n'er+ater $P

(n,no+n

(n,no+n 2

FP: <000 Steal: A*rora Ar3let AP: <00 $or)h: 7*ar' So*r%e 7il: -0000 Leaves: L*nar #*rtain Poison Invin%i"ility. XAtta%,Y6 Tenta%le6 A"nor3al ?reath6 M Nee'le R%a*ses ParalysisT 9 U%a*ses &ar,nessV $ani)*late: R%annotT Lo%ation: Aesear%h Aoo3 9 #argo Aoo3

(n,no+n < LV: D2 BP: -D000 $P: -D0 A"sor"s: No Effe%t: A"ility: FP: 2000 Steal: ?olt Ar3let AP: 200 $or)h: $agi% So*r%e 7il: /D00 Leaves: Boly Tor%h Lightning WInvin%i"ility6 Frog6 &eath6 Sto)6

Paralysis6

Petrifa%tion6 &eath Senten%e6 $iniW #ree)y To*%h R%a*ses Sa'nessT6 Poison Fang6 Sla)6 ?olt2 $ani)*late: R%annotT Lo%ation: #argo Aoo3 9 S)e%ial ?attle Notes: (ses #ree)y To*%h as a %o*nteratta%,. Vagris, #la+ LV: -. FP: 210 Steal: Soft 9 Vagyris, BP: 100 AP: <0 $or)h: Ae3e'y $P: D0 7il: 2/D Leaves: Soft A"ility: Q*a,e2 $ani)*late: 7ale6 Stone Stri,e Lo%ation: #os3o Area Valron LV: 21 BP: .D0 $P: H0 No Effe%t: A"ility: FP: <00 Steal: RnothingT AP: <0 $or)h: Bi-Potion 7il: <00 Leaves: Bi-Potion W#onf*se6 Frog6 $ini6 ?erser,W E*3) >i%,6 XFlyY6 &e3i<6 $"arrier6 &eS)ell6 U&ive >i%,V $ani)*late: S)ee' P*n%h6 E*3) >i%,6 &ive >i%, Lo%ation: Ni"el Area 9 Ao%,et La*n%h Pa' Area LV: . BP: -10 $P: 2H A"ility: FP: 11 Steal: Tran2*ili8er AP: / $or)h: Tran2*ili8er 7il: 10 Leaves: Phoeni &o+n Nee'le6 S*i%i'e Ryo* get no FP6 AP6 or 7il if they ,ill the3selves *sing JS*i%i'eJT $ani)*late: Nee'le Lo%ation: Shinra ?l'g. G/-G.f. (after getting o*t of Lail! LV: 2G BP: .00 $P: 2H A"sor"s: A"ility: $ani)*late: Lo%ation: Vi%e LV: / BP: GH $P: 0 No Effe%t: A"ility: $ani)*late: Lo%ation: FP: <20 Steal: Ae3e'y AP: 1/ $or)h: Ae3e'y 7il: <D0 Leaves: Bi-Potion Poison Poison ?lo+ #la+6 Poison ?lo+ Ao%,et La*n%h Pa' Area FP: 21 Steal: S)ee' &rin, AP: < $or)h: Potion 7il: H0 Leaves: Potion WFrogW 7rin' (steals ite3! Bit Se%tor D Sl*3 9 Se%tor G

Vargi' Poli%e

Vel%her Tas,

Vla,ora'os

LV: W<<W BP: <<<<< $P: <00 Aesists: No Effe%t:

FP: D-0 Steal: #aro" N*t AP: 10 $or)h: Eli ir 7il: 1G0 Leaves: #aro" N*t 7ravity W&eath6 Frog6 $ini6 Petrify6 Slo+-n*3"6 #onf*se6 ?erser,W A"ility: ?olt ?all6 Violent A'van%e $ani)*late: R%annotT Lo%ation: I%i%le Area 9 ?attle S2*are Notes: #annot sense.

----------------------------------------------------------------------Carning ?oar' LV: -2 FP: <H Steal: RnothingT BP: 2/0 AP: 1 $or)h: RnothingT $P: 0 7il: /D Leaves: RnothingT I33*ne to: Lightning6 ?erser,6 #onf*se6 Slo+-n*3"6 Petrify6 &eath (tho*gh the J&eathJ s)ell +ill %a*se instant 'eath!M A"ility: (%an %reate Laser #annon or $a%hine 7*n! $ani)*late: R%annotT Lo%ation: Shinra ?l'g. GHf. Laser #annon LV: H BP: -DD $P: 0 Cea,ness: A"ility: $ani)*late: Lo%ation: LV: BP: $P: Cea,ness: A"ility: $ani)*late: Lo%ation: FP: R*n,no+nT Steal: RnothingT AP: R*n,no+nT $or)h: R*n,no+nT 7il: R*n,no+nT Leaves: R*n,no+nT Lightning Laser #annon R%annotT ()art of JCarning ?oar'J! FP: R*n,no+nT Steal: R*n,no+nT AP: R*n,no+nT $or)h: R*n,no+nT 7il: R*n,no+nT Leaves: R*n,no+nT R*n,no+nT R*n,no+nT R*n,no+nT ()art of JCarning ?oar'J!

$a%hine 7*n

----------------------------------------------------------------------Chole Eater LV: . BP: /2 $P: 0 A"ility: $ani)*late: Lo%ation: Cin' Cing LV: <G BP: -.00 $P: <D0 A"ility: FP: H00 Steal: Bi-Potion AP: G0 $or)h: Phoeni &o+n 7il: D00 Leaves: Phoeni &o+n Sha3 Seal6 Aero<6 Chite Cin' FP: 21 Steal: AP: 2 $or)h: 7il: /0 Leaves: RnoneT Si%,le Se%tor D Sl*3 9 Se%tor Potion Potion Potion9WnothingW G

$ani)*late: Tail"eat6 Sha3 Seal6 Aero< Lo%ation: Chirl+in' $a8e Colf3eister LV: 1< BP: -0000 $P: 200 Cea,ness: No Effe%t: A"ility: 7*ar' FP: -0000 Steal: RnothingT AP: -00 $or)h: R%annotT 7il: G00 Leaves: RnothingT Cater WFrog6 &eath6 Sto)6 Paralysis6 Petrify6 &eath Senten%e6 $ini6 Invin%i"ilityW XP*n%hY6 Beavy S+or'6 Ato3i% Aay6 ?ig

$ani)*late: R%annotT Lo%ation: #oal Train 9 S)e%ial ?attle LV: 1G BP: 20000 $P: -00 Cea,ness: No Effe%t: FP: 2000 Steal: RnothingT AP: .0 $or)h: R%annotT 7il: <000 Leaves: T*r"o Ether Lightning WParalysis6 Sto)6 Baste6 Slo+6 $ini6 Frog6 #onf*se6 &eath6 Petrify6 Slo+-n*3"W A"ility: Sear%h6 #o*nt'o+n6 &ragon #annon $ani)*late: R%annotT Lo%ation: $a,o #annon Notes: It +ill %o*nt 'o+n fro3 three6 then fire &ragon #annon on%e it rea%hes 8ero.

F#annon

the

----------------------------------------------------------------------Yang LV: 21 FP: 100 Steal: RnothingT BP: -200 AP: <0 $or)h: RnothingT $P: 220 7il: 100 Leaves: RnothingT No Effe%t: W7ravity6 #onf*se6 Petrify6 Slo+-n*3"6 Frog $ini6 Poison6 Paralysis6 Slee)6 Sto)6 Slo+6 Baste6 &eath6 &eath Senten%e6 ?erser,6 Invin%i"ilityW A"ility: ?olt26 I%e26 S*i%i'e Yang $ani)*late: R%annotT Lo%ation: $ansion6 ?ase3ent Notes: Part of Ying. If yo* 'a3age Yang6 yo* 3ay get the 3essage6 JYang5s e %ite'.J This 3eans he is very li,ely to *se his JS*i%i'e YangJ atta%,. Bo+ever6 if yo* get the 3essage6 JYang5s ha))y6J then he is less li,ely to *se this atta%,. Ying LV: 21 FP: 100 Steal: RnothingT BP: -200 AP: <0 $or)h: R%annotT $P: 0 7il: 100 Leaves: RnothingT No Effe%t: W7ravity6 #onf*se6 Petrify6 Slo+-n*3"6 Frog6 $ini6 Poison6 Paralysis6 Slee)6 Sto)6 Slo+6 Baste6 &eath6 &eath Senten%e6 ?erser,6 Invin%i"ilityW A"ility: XAtta%,Y6 Sa'isti% Atta%,

$ani)*late: R%annotT Lo%ation: $ansion6 ?ase3ent Notes: Part of Yang ----------------------------------------------------------------------;e38elett LV: -/ BP: 2HD $P: <G No Effe%t: FP: /0 Steal: RnothingT AP: / $or)h: Bi-Potion 7il: -GD Leaves: Bi-Potion WEarth6 Cater6 7ravity6 Frog6 $ini6 Sto)6 Paralysis6 #onf*se6 ?erser,W Cea,ness: Cin' A"ility: Th*n'er"olt $ani)*late: Th*n'er"olt6 Chite Cin' Lo%ation: E*non Area Notes: ;e38elett never *ses Chite Cin' *nless yo* J$ani)*lateJ hi3. LV: -1 BP: 2D0 $P: .< No Effe%t: effe%t. A"sor"s: Aesists: Cea,ness: A"ility: $ani)*late: Lo%ation: ;olo,alter LV: <0 BP: .D0 $P: .0 A"sor"s: A"ility: $ani)*late: Lo%ation: ;** LV: 2/ BP: -200 $P: 0 No Effe%t: A"sor"s: Cea,ness: A"ility: $ani)*late: Lo%ation: FP: 1D0 Steal: ?ir' Cing AP: <H $or)h: R%annotT 7il: 1<0 Leaves: ?ir' Cing Earth 7ravity Cin' 7reat 7ale R%annotT $t. Ni"el 9 ?attle S2*are 9 UNi"el FP: /00 Steal: RnothingT AP: G0 $or)h: Anti'ote 7il: /00 Leaves: F-Potion Poison To i% ?arf R%a*ses Poison an' Slo+T ?ite6 To i% ?arf Insi'e of 7aea5s #liff 9 7aea5s #liff 9 U?attle S2*areV FP: DH Steal: &ea'ly Caste AP: G $or)h: Ae3e'y 7il: G0 Leaves: Ether RnoneT Ae%overy ite3s9s)ells have o))osite Aevival ite3s9s)ells have o))osite effe%t. Poison Fire6 Poison Boly )o+er Pia88o Sho+er R%a*ses PoisonT6 7henghana Fang6 Pia88o Sho+er6 7henghana Shinra ?l'g. GH I G.f. (after getting o*t of Lail!

;enene

Aea%torV

Cell6 that5s it--than,s for rea'ing the FAQ.

----------------------------------------------------------------------FINAL FANTASY VII FAQ v2.2 #o)yright -../-2001 #hris $a%&onal'

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