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Human FIghter - Human Knight 1

Player: Owen Male; Age: 25; Height: 5' 6"; Weight: 160lb.; Alignment: Unaligned; Total XP: 0 Initiative
Score Dex 1/2 Lvl Misc

Defenses Mod + 1/2 Lvl Score Defense 10 + Armor / 1/2 Lvl Ability Class Score Feat Enhance Misc

Movement
Base Item Armor Misc

+2
Score

Initiative
Ability

+2
Ability Mod

19 16 14 11

AC

10 +8

+1 +1 +2 +1

Special Movement:

Attributes 16 15 14 11 11 11
Max HP

Conditional Bonuses:

5 Speed squares
Score Passive Sense

-1

STR CON DEX INT WIS CHA


Bloodied (1/2 HP)

+3 +2 +2 +0 +0 +0
Surge Value (1/4 HP)

+3 +2 +2 +0 +0 +0
Surges per Day

Fort 10 +3 +2 Ref Will 10 +2 10 +0 -

Senses
Base Skill Bonus

Conditional Bonuses:

10 10

Passive Insight
Passive Perception

10 10

+0 +0

Conditional Bonuses:

Special Senses: Normal

Attacks
Basic Melee +8 [Str] vs. AC; (Longsword) +8 vs. AC, 1d8+3 (Unarmed Strike) +4 vs. AC, 1d4+3

Conditional Bonuses:

Hit Points

Action Points 1 Action Points


Milestones, +1 AP each:

Basic Ranged +2 [Dex] vs. AC; +2 vs. Armor Class, 1[W] +2 (Dex)+2
Cleave +8 [Str] vs. AC; (Longsword) +8 vs. AC, 1d8+3 (Unarmed Strike) +4 vs. AC, 1d4+3

30

15 hp

7 hp

11

Current HP / Surges:

Race Features
+2 to Ability: Strength Gives a +2 bonus to the selected ability score. Bonus At-Will Power You know one extra 1st level at-will attack power from your class. Bonus Feat You gain a bonus feat at 1st level. You must meet the feat's prerequisites. Bonus Skill You gain training in one additional skill from your class skills list. Human Defense Bonuses You gain a +1 racial bonus to Fortitude, Reflex, and Will. Human Power Selection: Bonus At-Will Power Choose an option for your human character.

Weapons
Range Attack Damage

Second Wind (1 / encounter)


Temporary HP:

Longsword . . . . . . . . . . . . . +5 . . . . 1d8 ............


Military Heavy Blade; Versatile Improvised Unarmed Simple Light Blade; Light Thrown, Off-Hand

Unarmed Strike . . . . . . . . . . +1 . . . . 1d4 ............

Death Saving Throw Failures


Saving Throws: 10+ Resistances: Current Conditions and Effects:

Dagger . . . . . . . . . . . 5/10 . . . . .+4 . . . . 1d4 ............

Armor
Plate Armor, AC +8 (Chk: -2, Spd: -1) Light Shield, AC +1

Class, Path & Destiny Features


Shield Finesse You gain the Shield Finesse feat. Weapon Talent You gain a +1 bonus to the attack rolls of weapon attacks. Level 2:LEVEL 2 KNIGHT UTILITY POWER You gain one of the following powers of your choice. Feats Armor Finesse You ignore the check penalty for wearing armor. Shield Finesse You ignore the check penalty for wearing a shield. Weapon Expertise: Heavy Blade Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group. The bonus increases to +2 at 11th level and +3 at 21st level. Languages Known Special: You can take this feat more than once. Common Dwarven Each time you select this feat, choose another weapon group.

Skills
Score Skill DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX Abil + Trained Armor 1/2 Lvl (+5) Penalty Misc

+2 Acrobatics +0 +8 +0 +0 +0 +7 +5 +0 +0 +5 +0 +0 +0 +2 +0 +2
Arcana Athletics Bluff Diplomacy
Dungeoneering

Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+2 +3 +2 +2 +2

! !

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.

At-Will Powers

Daily Magic Item Uses

Basic Melee . . . . . . . . . . . . . . . . . . . . . . . . . . .Heroic . . . . . (1 . . use) ............................................................ Basic Ranged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .+1 . . per . . .Milestone ................................................... Battle Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Battle Wrath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cleave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Defend the Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Encounter Powers
Heroic Effort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Utility Powers

Bolstering Stride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Defender Aura . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knight's Valor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shield Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Gear (Cash: 45 gp)


Dagger Light Shield Longsword Plate Armor

Validation Report (0 issues): Nothing identified


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.

Basic Melee
At-WillWeapon

A
Str vs. AC

Cleave
At-Will (Weaponmaster 1) - Martial, Weapon

Standard Action - Melee Weapon Target: One creature Attack: (Longsword) +8 vs. AC, 1d8+3 (Unarmed Strike) +4 vs. AC, 1d4+3 (Strength vs. AC) A basic melee attack.

+3
1[W] +3 (Str)+3

Standard Action - Melee Weapon Target: One creature Attack: (Longsword) +8 vs. AC, 1d8+3 (Unarmed Strike) +4 vs. AC, 1d4+3 (Strength vs. AC) Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier. Level 21: 2[W] + Strength modifier damage.

Str vs. AC

+3
1[W] +3 (Str)+3

1[W]

1[W]

Basic Ranged
At-WillWeapon

A
Dex vs. AC

Defend the Line


At-Will (Weaponmaster) - Martial, Stance

Standard Action - Ranged Weapon Target: One creature Attack: +2 vs. Armor Class, 1[W] +2 (Dex)+2 (Dexterity vs. AC) A basic ranged attack.

Minor Action - Personal Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn. Appears In: Heroes of the Fallen Lands

+2
1[W] +2 (Dex)+2

1[W]

Battle Guardian
At-Will (Weaponmaster) - Martial

Defender Aura
At-Will (Weaponmaster) -

Opportunity Action - Personal Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. Effect: You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier. Appears In: Heroes of the Fallen Lands

Minor Action - Personal Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Appears In: Heroes of the Fallen Lands

Battle Wrath
At-Will (Weaponmaster) - Martial, Stance

Power Strike
Encounter (Weaponmaster) - Martial, Weapon

Minor Action - Personal Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon. Level 11: +3 power bonus. Level 21: +4 power bonus. Appears In: Heroes of the Fallen Lands

No Action Target: The enemy you hit Effect: The target takes 1[W] extra damage from the triggering attack. Level 17: 2[W] extra damage. Level 27: 3[W] extra damage. Appears In: Heroes of the Fallen Lands

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.

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