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Any net enabled application has two important parts: the code that executes at

client-side and the code that executes at server-side. So using the functionality
of sockets can be partitioned into two major steps:
1. The server or the server-side code
2. The client or the client-side code
The multi-threaded nature of former can always be guaranteed whereas the later may
or may not be multi-threaded.

The Server

The server's main function is to wait for incoming requests, and to service them
when they come in. So the code to implement the server can be further broken down
to the following steps:

1. Establish a server that monitors a particular port. This is done by creating


an instance of the ServerSocket class. There are four different ways to create an
instance of ServerSocket. They are:

a. ServerSocket(), which simply sets the implementation that means everything


is taken as default values.
b. ServerSocket(int port), which creates a server-side socket and binds the
socket to the given port number.
c. ServerSocket(int port, int backlog), which not only binds the created
socket to the port but also create a queue of length specified by the number
passed as the backlog parameter.
d. ServerSocket(int port, int backlog, InetAddress bindAddr), which creates a
server-side socket that is bound to the specified port number with the queue of
length specified by the backlog and bound to the address specified by the bindAddr
argument.

So to create a socket bound to port number 8888 with a backlog queue of size 5 and
bound with address of local host the statement would be:
ServerSocket server = new ServerSocket(8888, 5, InetAddress.getLocalHost() );

One point to keep in mind is that the above mentioned constructors return TCP
sockets and not UDP sockets.

2. The next step is to tell the newly created server socket to listen
indefinitely and accept incoming requests. This is done by using the accept()
method of ServerSocket class. When a request comes, accept() returns a Socket
object representing the connection. In code it would be:

Socket incoming = server.accept();

3. Communicating with the socket, which means reading from and writing to the
Socket object. To communicate with a Socket object, two tasks have to be
performed. First the Input and Output stream corresponding to the Socket object
has to be obtained. That can be done by using the getInputStream() and
getOutputStream() methods of Socket class. In code it would be:

BufferedReader in = new BufferedReader


(new InputStreamReader(incoming.getInputStream()));
PrintWriter out = new PrintWriter
(incoming.getOutputStream(), true /* autoFlush */);

The second task is to read from and write to the Socket object. Since the
communication has to continue until the client breaks the connection, the reading
from and writing to is done within a loop, like this:
boolean done = false;
while (!done)
{
String line = in.readLine();
if (line == null) done = true;
else
{
out.println("Echo: " + line);

if (line.trim().equals("BYE"))
done = true;
}
}

The actual syntax for reading and writing is not different from the I/O done for
simple files.

4. Once the client breaks the connection or stops sending the request, the Socket
object representing the client has to be closed. This can be done by calling
close() method on the Socket object. The statement would be:

incoming.close();

That's how a server is coded. The next section deals with creating a client.

The Client

The main purpose of the client is to connect to the server and communicate with it
using the connection. So coding a client requires the following steps:

1. Connect to the server. Connecting to the server can be accomplished in two


steps:

a. Creating a Socket object. The socket at client side just needs to know the
host name (the name of the machine where server is running) and the port where the
server is listening. To create a Socket object, there are seven constructors
provided by the Socket class, of which the most commonly used are:

* Socket(), which creates a new Socket instance without connecting to


host.
* Socket(InetAddress address, int port), which creates a new Socket
object and connects to the port specified at the given address.
* Socket(java.lang.String host, int port), which works the same way as
Socket(), except that instead of an address, the host name is used.

So to create a Socket object that connects to 'localhost' at 8888, the


statement would be:

Socket s=new Socket("localhost",8888);

b. Connecting to the server comes into picture if no argument constructor


is used. It takes the object of the SocketAddress object as an argument. So to
connect to localhost at port 8888, the code would be:

Socket s= new Socket();


s.connect(new SocketAddress("localhost",8888));
2. Communicating with the server. Communicating with the server using a socket
at client side is no different from how the server communicates with the client.
First, the input and output streams connected with the Socket object are to be
retrieved thus:

BufferedReader in = new BufferedReader


(new InputStreamReader(s.getInputStream()));
PrintWriter out = new PrintWriter
(s.getOutputStream(), true /* autoFlush */);

Then you read and write using the corresponding streams. For example, if the
client just waits for the data sent by the server, the code would be

boolean more = true;


while (more)
{
String line = in.readLine();
if (line == null)
more = false;
else
System.out.println(line);
}

That covers all the steps involved in creating a network enabled application. In
the next section I will be developing a file server application with multi-
threading to handle multiple clients.

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