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Tactical Bombing Mission

Strategic and Tactical bombing were in their infancy during the First World War. Yet, the achievements accrued by aerial bombing are impressive: London was bombed, a bombing mission against Berlin barely failed when the pilot flew past the German capital, and tactical bombing of railheads, airfields, and troop concentrations were very effective (if not in material damage, then in lowing of enemy morale). Most of the effective tactical bombing missions were executed by aircraft designed for that purpose, but often (especially with the Allies) it would be carried out by obsolescent fighter aircraft. Allies versus German Aircraft: Allies Type Date Entered Service German Type Date Entered Service Basic Level Airco DH.4 * March 1917 vs Albatros D.II August 1916 RAF F.E.2 * September 1915 vs Halberstadt D.III July 1916 Nieuport 17 June 1917 vs Albatros C.III * August 1916 Advanced Level 2x Airco DH.4 * RAF B.E.2 * PLUS 1 x Sopwith Triplane 2 x Sopwith Pup 2 x SPAD XIII

March 1917 August 1914 December 1916 December 1916 April 1917

vs vs vs vs

2 x Albatros D.II Albatros D.II PLUS 1 x Albatros D.III Albatros C.V * PLUS 1 x Albatros D.III Rumpler C.IV * PLUS 1 x S.-Schuckert D.II

August 1916 August 1916 December 1916 December 1916 1917 April 1917

Note 1: Bombers are designated by an asterisk (*) Setup: Place two sets of railhead, airfield, & troop concentration cards randomly on the defenders side of the mapboard. Turn Order: Player(s) with the bombers move FIRST Starting Positions: Allied aircraft start on the NORTH edge of the mapboard while the German aircraft start on the SOUTH edge. Victory Conditions: Game ends when all aircraft of one side are either destroyed of moved off the mapboard. Once aircraft move off the mapboard, they can never re-enter. Player(s) who accumulates the most points at the end of the game wins. Points awarded as follows: a) 9 points for each successfully bombed target b) 6 points for each bomber shot down c) 4 points for each non-bomber aircraft shot down d) All tied scores are considered a draw. To successfully bomb a target, the bomber must meet the following flying conditions: a) The bomber must not be in a turn maneuver just prior to the target. b) The bomber must be flying straight and level over the target. c) The bomber can accomplish a turn maneuver after passing over the target HOUSE RULE: If still tied, the one with less damage to their crate is the winner meaning he was better skilled at maneuvering their crate without being riddled with bullet holes! Original Concept: Richthofens War Updated & Provided by Freebird-52

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