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CHAOS SPACE MARINES 5.

LUC’S
CODEX WORKSHOP
index

Headquarters Fast Attack

Daemon Prince .................................................. Page 1 Chaos Space Marine Bikers .............................. Page 23

Chaos Lord ........................................................ Page 2 Chaos Raptors ................................................... Page 24

Chaos Sorcerer .................................................. Page 5 Chaos Supressor Squad ................................... Page 25

Chaos Exalted Champion .................................. Page 7 Chaos Dread Squad .......................................... Page 26

Elites Heavy Support

Chaos Chosens ................................................. Page 8 Chaos Havocs .................................................... Page 27

Chaos Dreadnought ........................................... Page 9 Chaos Obliterators ............................................. Page 28

Chaos Possessed Marines ................................. Page 10 Chaos Defiler ...................................................... Page 29

Chaos Terminators ............................................. Page 11 Chaos Predator .................................................. Page 30

Chaos Vindicator ................................................ Page 31


Troops
Chaos Land Raider ............................................ Page 32
Chaos Space Marines ........................................ Page 13
Iron Warriors Chaos Basilisk .............................. Page 33
Chaos Cultists .................................................... Page 14

Khorne Berzerkers ............................................. Page 15 Daemonic HQ

Noise Marines .................................................... Page 16 Summoned Greater Daemon ............................. Page 34

Plague Marines .................................................. Page 17


Daemonic Troops
Thousand Sons Marines .................................... Page 18
Summoned Lesser Daemon .............................. Page 35

Beasts of Chaos
Summary
Chaos Beast Pack or Swarm ............................. Page 19
On Foot .............................................................. Page 36
Chaos Spawn ..................................................... Page 19
Vehicles, Ranged Weapons, Special Thanks....... Page 37

Transports

Chaos Rhino ....................................................... Page 20

Chaos Surpressoer ............................................ Page 21

Chaos Dreadclaw Assault Pod .......................... Page 22


chaos in all its glory

Ancient Enemies Daemon Weapons

For millennia, the Chaos gods Forged in the flames of darkest


have vied and competed amongst evil, Daemon swords, blades and
each other for power over the axes ar amongst the most potent of
mortal realms, and great rivairies weapons. Each blade contains the
and hatreds have formed between bound essence of a denizen of the
followers of gods with opposite Warp, whose terrifying powers may
aims. For this reason, an army led be employed by a bearer strong
by a character with the Mark of enough to gain mastery over it.
Khorne cannot contain any units
or characters with the Mark of
Slaanesh, Daemons of Slaanesh,
or vehicles dedicated to Slaanesh;
likewise an army led by a Slaaneshi
character cannot have any
Khornate units. Similarly, an army
led by a character with the Mark
of Tzeentch cannot contain units,
daemons of vehicles marked by
Nurgle, nor can a Nurgle-led army
contain any Tzeentch units. An army
led by a character with the Mark of
Chaos Undivided, or no mark at all,
has less cause to fear the wrath of
an angry patron, so may field any
units of any alignment in the army.
An independent character with any
mark except the Mark of Chaos
Undivided may not join a unit with
a different mark.
HEAD QUARTERS
0-1 Daemon Prince
Points per Model WS BS S T W I A Ld Sv / InvSv
Daemon Prince 110 7 5 6 5 4 5 4 10 3+ / 5+

Unit Type: Montrous Creature Options Deamon Weapons


30pts + chaos mark
Number/Squad: 1 The daemon Prince may have A deamon weapon is a power
wings for +20pts weapon, adds an extra D6 attacks
Wargear in close combat. Has additional
Close Combat Weapon Available Psychic Powers abilities that varies depending of
the chaos mark given to the bear-
Chaos Marks Chaos Undivided Psychic Powers er.
- Doom Bolt 10pts
As a HQ choice the Character - Gift of Chaos 30pts Deamon Weapon undivided 0pts
MUST take a mark. Note that - Warptime 25pts (the weapon has a black aura)
marks do not make easier the - Wind of Chaos the wilder attacks with +1 strength
teleportation of deep strike capable in close combat.
units or daemon summonig but still Nurgle Psychic Power
gives obscure abilities to whom is - Nurgle’s Rot 15pts Deamon Weapon of Khorne +10pts
touched by Chaos or one of the (the weapon has a red aura)
dark gods. One type of Chaos Slaanesh Psychic Power The Wilder gains 2D6 attacks rath-
mark can be taken for the squad at - Lash of Submission 20pts er then D6 and the attacks in close
the point cost indicated. combat are rending.
Tzeentch Psychic Power
Chaos Mark Undivided 0pts - Bolt of Change 25pts Deamon Weapon of Nurgle +20pts
the unit can re-roll One failed (the weapon has a green aura)
Normal save, per turn may take a The weapon always wound on a 4+
Chaos Undivided psychic power. plus the weilder gains the Feel No
Pain special rule.
Mark of Khorne 10pts
the unit gains +1A,. Note that Deamon Weapon of Slaanesh +5pts
Khorne’s mark proscribe any (weapon has a purple aura)
psychics abilities also no sorcerer If the weapon wounds an infan-
can be part of the force. try or cavalary type model on a
roll of 6 the model is hit by instant
Mark of Nurgle 15pts death regardless of toughness and
the unit gains +1T, may take a wounds.
Nurgle psychic power or a Chaos
Undivided power. Deamon Weapon of Tzeentch +20pts
(weapon has a gold aura)
Mark of Slaanesh 5pts Place the blast marker center over
the unit gains +1I, may take a the model in close combat. The
Slaanesh psychic power or a Chaos player may allocate his attacks as
Undivided power. he wish on the opponent’s models
covered by the blast marker.
Mark of Tzeentch 20pts
the unit gains 4+ Invulnerable save Special Rule
instead of the 5+ invulnerable save
in addition the Character may take - Fearless
One Tzeentch Psychic power and - Eternal Warrior
One Chaos Undivided psychic (no Insta-Kill)
power.

1
HEAD QUARTERS
0-1 Chaos Lord
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Lord 90 6 5 4 4 3 5 3 10 3+ / 5+

Unit Type: Infantry Lords of the Nine Legions Options


Number/Squad: 1
Alpha Legion The Chaos Lord may have a Jump
Wargear The Lord may use the Infiltrate Pack for +20pts or Daemon Wings
Special Rule for him and his retinue Mutation at same point cost.
- Power Armor if he has one (Chaos Undivided).
- Bolt Pistol He can also replace his bolt pistol
- Close Combat Weapon Black Legion for a Plasma pistol for +12pts.
- Frag Grenades Codex Lord (Chaos Undivided)
- Krak Grenades In addition he can add to his
Death Guards wargear a bolter at +1pts.
Chaos Marks Must use the Mark of Nurgle
The Character may choose to
As a HQ choice the Character MUST Iron Warriors give up his pistol and 2 hand held
take a mark. Note that marks do Have access to a servo arm, with ranged weapon for one of the fol-
not make easier the teleportation count as a Power Fist in close lowing:
of deep strike capable units of combat. May also atempt a vehicle - Twin-Linked Bolter 5pts
daemon summoning but still repair on a roll of 6 on a D6 at - Combi-Weapon 10pts
gives obscure abilitites to whom +25pts (Chaos Undivided).
is touched by Chaos or one of The Chaos Lord can choose to ex-
the dark gods. One type of Chaos Emperor’s Children change his close combat weapon
mark can be taken for the squad at Must have the Mark of Slaanesh for one of the following
the point cost indicated. - Power Weapon 10pts
Night Lords - Single Lightning Claw 15pts
Chaos Mark Undivided 0pts May use the Stealth Special rule for - Pair of Lightning Claws 20pts
the unit can re-roll One Normal him and his retinue if he has one. - Power Fist 20pts
failed save per turn. - Deamon Weapon
Word Bearers (depending on chaos mark)
Mark of Khorne 10pts Accursed Crozius counts as a
the unit gains +1A,. Note that Chaos Undivided Daemon Weapon He can also add to his wargear
Kohrne’s mark proscibes any for +20pts (Chaos Undivided) Melta Bombs at +5pts.
psychics abilities and no Sorcerer
can be part of the force. World Eaters The Chaos Lord may choose to
Must use the Mark of Khorne take a personal Icon for +5pts.
Mark of Nurgle 20pts
the unit gains +1T Thousand Sons Special Rule
Must use the Mark of Tzeentch
Mark of Slaanesh 5pts - Fearless
the unit gains +1l
- if the Chaos Lord has Jump Pack
Mark of Tzeentch 15pts then his retinue must have jump
the unit gains 4+ Invulnerable save packs as well for 20pts per model.
instead of the 5+ Invulnerable save Models with Jump Pack cannot
have a Transport. Same goes with
the daemonic wings mutation.

2
Terminator Armor Options Deamon Weapons Chaos Lord mounts options
30pts + chaos mark
If the Chaos Lord gives up all hits A deamon weapon is a power A Chaos Lord without terminator
wargear in favor to wear a termina- weapon, adds an extra D6 attacks armor may choose his own manner
tor armor, he must choose options in close combat. Has additional of transportation at the point cost
from all the listed below: abilities that varies depending of below.
- Terminator Armor 30pts the chaos mark given to the bear-
(including Power Waepon and er. Combat bike +30pts
Twin-Linked Bolter) adds +1 to toughness to the rider
Deamon Weapon undivided 0pts and twin-linked bolter and may ex-
Note that Terminator Armor change (the weapon has a black aura) change it for a combi weapon at
the saving throw of 3+ to 2+ and the wilder attacks with +1 strength +10pts. A Chaos Lord on a com-
adds a invulnerable save of 5+. The in close combat. bat bike can still have a retinue of
armor has also the ability to deep 4 chaos space marine bikers at
strike. Deamon Weapon of Khorne +10pts 132pts. Options for chaos bikers
(the weapon has a red aura) are covered in the fast attack sec-
The Character can choose to re- The Wilder gains 2D6 attacks rath- tion.
place his Twin-Linked-Bolter for a er then D6 and the attacks in close
Combi Weapon for +5pts. combat are rending. Deamonic Steed 30pts
The Lord who choose a deamonic
He may change his power weapon Deamon Weapon of Nurgle +20pts mount cannot have any retinue but
for one of the following at the point (the weapon has a green aura) can still join any infantry unit with
cost indicated below: The weapon always wound on a 4+ same movement type.
- Single Lightning Claw 10pts plus the weilder gains the Feel No
- Pair of Lightning Claws 15pts Pain special rule. Nightmare of Chaos
- Power Fist 20pts adds +1 to toughness and +1 to at-
- Chain Fist 25pts Deamon Weapon of Slaanesh +5pts tack Characteristics of the Chaos
- Deamon Weapon (weapon has a purple aura) Lord.
(depending on chaos mark) If the weapon wounds an infan-
try or cavalary type model on a Juggernaught of Khorne
The Character may also choose to roll of 6 the model is hit by instant +1 to toughness and +1 to attack
add to his Wargear a personal Icon death regardless of toughness and Characteristics of the Chaos Lord,
at +5pts. wounds. note that the attack has a re-roll
hit.
Deamon Weapon of Tzeentch +20pts
(weapon has a gold aura) Palanquin of Nurgle
Place the blast marker center over +2 to toughness Characteristics of
the model in close combat. The the Chaos Lord.
player may allocate his attacks as
he wish on the opponent’s models Steed of Slaanesh
covered by the blast marker. +1 to toughness and +1 Initiative
Characteristics of the Chaos Lord.

Disc of Tzeentch
+1 to toughness and adds +1 to BS
Characteristics of the Chaos Lord.

3
Chaos Space Marine Bodyguards

A Chaos Lord in power armor can


have a retinue of 4 to 9 chaos space
marines at 14pts per model. No
heavy weapons may be included
but all other options stated in the
troop entry may be taken as nor-
mal. The Chaos Lord can choose
cult troops of same alegance as
the mark he bears. At point cost in-
dicated in the troop entry of the cult
unit in question. But still remains 4
to 9 models. Note that if the Lord
choose to have a retinue he wont
be an independent character until
all his bodyguards are eliminated.

Chaos Terminators Bodyguards

The character in terminator ar-


mor may have 4 chaos terminator
bodyguards. For 120pts refer to
the chaos terminator entry for op-
tions no cult terminators are per-
mited. Note that if the Lord choose
to have a retinue he wont be an
independent character until all his
bodyguards are eliminated.

Chaos Lord and Bodyguard’s


Transport Options

The Chaos Lord and Bodyguards in


power armor no more than 6 mod-
els or less may choose a chaos
surpressor APC for 80pts.

The Chaos Lord and Bodyguards


in power armor no more than 10
models or less may choose a cha-
os rhino APC for 35pts or a chaos
land raider for 220pts.

A Terminator Chaos Lord and his


Chaos Terminator retinue may have
a Chaos Land Raider at 220pts.
Giving them a transport makes
them unable to deep strike.

4
HEAD QUARTERS
Chaos Sorcecer
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Sorcerer 90 5 5 4 4 3 5 3 10 3+ / 5+

Unit Type: Infantry Dark Powers of Chaos Chaos Sorcerer Familiar

Number/Squad: 1 The sorcerer MUST choose one The Sorcerer may choose to have
psychic powers from the following a familiar giving him the posibility
Wargear list. If the sorcerer has the mark of having an other psychic power
of Tzeentch he may choose a of chaos undivided for +5pts. If the
- Power Armor second psychic power of Chaos character rides a bike or a Dae-
- Bolt Pistol undivided: monic Mount he cannot choose
- Close Combat Weapon - Doom bolt 10pts this option.
- Frag Grenades - Warptime 25pts
- Krak Grenades - Wind of chaos 30pts Terminator Armor Options
- Gift of chaos 30pts
Chaos Marks - Bolt of change 25pts The Sorcerer may give up his basic
(Mark of Tzeentch only) wargear in favor of terminator ar-
As a HQ choice the Character MUST - Nurgle’s Rot 15pts mor for +30pts. This includes pow-
take a mark. Note that marks do (Mark of Nurgle only) er weapon and twin-linked bolter.
not make easier the teleportation - Lash of Submission 20pts All other options may be taken as
of deep strike capable units of (Mark of Slaaneesh only) normal.
daemon summoning but still
gives obscure abilitites to whom Options The Sorcerer may exchange his
is touched by Chaos or one of Twin-Linked Bolter for a combi
the dark gods. One type of Chaos The Chaos Lord may have a Jump weapon for +5pts.
mark can be taken for the squad at Pack for +20pts or Daemon Wings
the point cost indicated. Mutation at same point cost. He can also change his Power
Weapon for one of the following:
Chaos Mark Undivided 0pts The Sorcerer can exchange his - Force Weapon 10pts
the unit can re-roll One Normal close combat weapon for one of - Bedlam staff 25pts
failed save per turn. the following for the cost listed be- (count as a power weapon and
low: adds 6 inchs to limited distance
Mark of Nurgle 20pts - Power Weapon 5pts psychic powers)
the unit gains +1T - Force Weapon 10pts
- Bedlam staff 25pts Special Rule
Mark of Slaanesh 5pts (count as a power weapon and - Fearless
the unit gains +1l adds 6 inchs to limited distance
psychic powers) - If the Chaos Sorcerer has Jump
Mark of Tzeentch 15pts Pack then his retinue must have
the unit gains 4+ Invulnerable save The Sorcerer can add to his jump packs as well for 20pts per
instead of the 5+ Invulnerable save wargear Inferno Bolts +10pts. model. Models with Jump Pack
cannot have a Transport. Same
If no Inferno Bolt is taken he can goes with the daemonic wings
also replace his bolt pistol for a mutation.
Plasma pistol for +12pts.

The Character can be given a per-


sonal icon at +5pts to ease Deamon
Summoning or the Teleportation of
Deep Strike Capable units.

5
Chaos Sorcerer mounts options Chaos Space Marine Bodyguards Chaos Terminators Bodyguards

A Chaos Sorcerer without termi- A Chaos Sorcerer in power armor The character in terminator ar-
nator armor may choose his own can have a retinue of 4 to 9 chaos mor may have 4 chaos terminator
manner of transportation at the space marines at 14pts per model. bodyguards. For 120pts refer to the
point cost below. No heavy weapons may be includ- chaos terminator entry for options
ed but all other options stated in the no cult terminators are permited.
Combat bike +30pts troop entry ma be taken as normal. Note that if the Sorcerer choose
adds +1 to toughness to the rider The Chaos Sorcerer can choose to have a retinue he wont be an
and twin-linked bolter and may cult troops of same alegance as independent character until all his
exchange it for a combi weapon the mark he bears. At point cost in- bodyguards are eliminated.
at +10pts. A Chaos Sorcerer on a dicated in the troop entry of the cult
combat bike can still have a retinue unit in question. But still remains 4 Chaos Sorcerer and Bodyguard’s
of 4 chaos space marine bikers at to 9 models. Note that if the Sor- Transport Options
132pts. Options for chaos bikers cerer choose to have a retinue he
are covered in the fast attack sec- wont be an independent character Sorcerer and Bodyguards in power
tion. until all his bodyguards are elimi- armor no more than 6 models or
nated. less may choose a chaos surpressor
Deamonic Steed 30pts APC for 80pts.
The Sorcerer who choose a dea-
monic mount cannot have any reti- The Sorcerer and Bodyguards in
nue but can still join any infantry power armor no more than 10 mod-
unit with same movement type. els or less may choose a chaos rhino
APC for 35pts or a chaos land raider
Nightmare of Chaos adds for 220pts.
+1 to toughness and +1 to attack
Characteristics of the Chaos Sor- A Terminator Chaos Sorcerer and
cerer. his Chaos Terminator retinue may
have a Chaos Land Raider at
Palanquin of Nurgle 220pts. Giving them a transport
+2 to toughness Characteristics of makes them unable to deep strike.
the Chaos Sorcerer.

Steed of Slaanesh
+1 to toughness and +1 Initiative
Characteristics of the Chaos Sor-
cerer.

Disc of Tzeentch
+1 to toughness and adds +1 to
BS Characteristics of the Chaos
Sorcerer.

6
HEAD QUARTERS
Chaos Exalted Champion
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Exalted Champion 60 5 5 4 4 2 5 3 10 3+ / 5+

Unit Type: Infantry Options Exalted Champion mounts op-


tions
Number/Squad: 1 The character may have a Jump
Pack for +20pts or Daemon Wings A Exalted One without terminator
Wargear Mutation at same point cost. armor may choose his own manner
of transportation at the point cost
- Power Armor The Champion can exchange his below.
- Bolt Pistol close combat weapon for one of
- Close Combat Weapon the following for the cost listed be- Combat bike +30pts
- Frag Grenades low: adds +1 to toughness to the rider
- Krak Grenades - Power Weapon 10pts and twin-linked bolter and may
- Single Lightning Claw 15pts exchange it for a combi weapon
Chaos Marks - Pair of Lightning Claws 20pts at +10pts. A Champion on a com-
(cannot take any ranged weapon) bat bike can still have a retinue of
As a HQ choice the Character MUST - Power Fist 20pts 4 chaos space marine bikers at
take a mark. Note that marks do 132pts. Options for chaos bikers
not make easier the teleportation He can also replace his bolt pistol are covered in the fast attack sec-
of deep strike capable units of for a Plasma pistol for +12pts. tion.
daemon summoning but still
gives obscure abilitites to whom He can also add to his Wargear Deamonic Steed 30pts
is touched by Chaos or one of Melta Bombs for +5pts. Exalted One who choose a dea-
the dark gods. One type of Chaos monic mount cannot have any reti-
mark can be taken for the squad at The Character can be given a per- nue but can still join any infantry
the point cost indicated. sonal icon at +5pts to ease Deamon unit with same movement type.
Summoning or the Teleportation of
Chaos Mark Undivided 0pts Deep Strike Capable units. Nightmare of Chaos
the unit can re-roll One Normal adds +1 to toughness and +1 to at-
failed save per turn. tack Characteristics of the Cham-
pion.
Mark of Khorne 10pts
the unit gains +1A,. Note that Juggernaught of Khorne
Kohrne’s mark proscibe any +1 to toughness and +1 to attack
psychics abilities and no Sorcerer Characteristics of the Champion,
ca be part of the force. note that the attack has a re-roll
hit.
Mark of Nurgle 20pts
the unit gains +1T Palanquin of Nurgle
+2 to toughness Characteristics of
Mark of Slaanesh 5pts the Exalted Champion.
the unit gains +1l
Steed of Slaanesh
Mark of Tzeentch 15pts +1 to toughness and +1 Initiative
the unit gains 4+ Invulnerable save Characteristics of the Champion.
instead of the 5+ Invulnerable save
Disc of Tzeentch
+1 to toughness and adds +1 to
BS Characteristics of the Exalted
Champion.

Special Rule
- Fearless

7
ELITES
Chaos Chosens
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Chosen 18 4 4 4 4 1 4 1 9 3+ / -

Chosen Aspiring Champion 28 4 4 4 4 1 4 2 10 3+ / -

Unit Type: Infantry Icons Up to 2 squad members who has


a bolter in their wargear may ex-
Number/Squad: 5 to 10 One model may be given an icon of change them for the following spe-
chaos, note that these holy effigies cial weapons at indicated point
Wargear act as psychic and daemonic cost:
beacon to deep strike units or - Flamer 8pts
- Power Armor summoning deamons. Icon confers - Meltagun 10pts
- Bolt Pistol also a special ability to all squad - Plasmagun 12pts
- Close Combat Weapon members. You may choose one of - Autocannon 10pts
- Frag Grenades the following. - Heavy Bolter 10pts
- Krak Grenades
Icon Undivided 10pts Additionaly up to 4 Chaos Chosen
Chaos Marks the unit can re-roll failed moral may exchange their close combat
checks. weapon in the following at point
A squad containing no icon all cost indicated:
squad members can be marked Icon of Khorne 30pts - Power Weapon 10pts each
by chaos. Marks does not make the unit gains +1A except any - Power Fist 20pts each
easier the teleportation of deep independent character who joins - Single Lightning Claw 15pts
strike units or daemon summoning the squad. - Pair of Lightning Claws 20pts
but still gives obscure abilities (no ranged weapon can be taken)
to whom is touched by Chaos or Icon of Nurgle 50pts
one of the dark gods. One type of the unit gains +1T except any Any model can take meltabombs
Chaos mark can be taken for the independent character who joins for +5pts per model.
squad at the point cost indicated. the squad.
Character
Mark Undivided 1pts per model Icon of Slaanesh 20pts
the unit can re-roll failed moral the unit gains +1I except any One Chaos Chosen can be raised
checks. independent character who joins to Aspiring Champion status for
the squad. +10pts.
Mark of Khorne 3pts per model
the unit gains +1A except any Icon of Tzeentch 40pts He has acces to same options than
independent character who joins the unit gains 4+ Invulnerable save other Squad members. Except for
the squad. except any independent character Autocanon and Heavy Bolter can
who joins the squad. not be taken.
Mark of Nurgle 5pts per model
the unit gains +1T except any Squad Options Squad Transport Options
independent character who joins
the squad. Squad members can exchange The Unit may have a Rhino APC
their bolt pistol and close combat dedicated to them at +35pts.
Mark of Slaanesh 2pts per model weapon for a bolter at no point
the unit gains +1I except any cost. If the Squad counts 6 models or
independent character who joins less they can choose a Surpressor
the squad. Instead of exchanging their weap- APC for 80pts.
ons squad members can add bolt-
Mark of Tzeentch 4pts per model er to their wargear at +1 point per Special Rule
the unit gains 4+ Invulnerable save model. - infiltrate: a Unit with a transport
except any independent character cannot infiltrate
who joins the squad. Up to 2 chaos chosen may ex-
change thier bolt pistol for a plas-
ma pistol for +12pts.

8
ELITES
Chaos Dreadnought
Points per Model WS BS S Front Sides Rear I A
Chaos Dreadnought 90 4 4 6 12 12 10 4 3

Unit Type: Vehicle / Walker Mark of Slaanesh 20pts Special Rule


the unit gains +1 Initiative, may - Crazed
Number/Squad: 1 take a Blasmaster for 35pts instead
of the normal Wargear Options and
Wargear also exchange the Twin-Linked
Bolter for a Sonic Blaster at no
- Dreadnought Close Combat Weapon point cost.
- Twin linked Bolter
- Smoke Launchers Mark of Tzeentch 40pts
- Search light the unit can re-roll one Penetrating
hit per turn (the player choose one
Chaos Marks from both results).

Only Head Quarters choices that Wargear Options


has a God Specific Mark can have
in his force Cult Units. The Dreadnought’s other arm
MUST be Armed with one of
Marks on Vehicles do not act as the following at the point cost
Beacons for the teleportation indicated:
of deep strike units or daemon - Twin-Linked Autocannon 20pts
summoning but still gives obscure - Twin-LInked Heavy Bolter 15pts
abilities to the Machine that has a - Twin-Linked Lascannon 35pts
living being bound to, touched by - Multi-Melta 10pts
Chaos or one of the dark gods. - Plasma Cannon 15pts
One type of Chaos mark can be - Additional Dreadnougt
taken for the Vehicle at the point Close Combat Weapon including
cost indicated. a Twin-Linked Bolter at 10pts
(+1 Attack)
Mark Undivided 10pts - Havoc Missile Launcher 10pts
the unit can re-roll one Glancing
hit per turn (the player choose one Entombed’s Options
from both results).
Most Chaos Dreadnought date
Mark of Khorne 15pts back before the Horus heresy
the unit gains +1A Attack and the and some are even older. Most
Furious Charge Special Rule of the Chaos Space Marines
entombed inside the Dreadnought’s
Mark of Nurgle 30pts sarcophagus were already veterans
the unit gains +1 to all armor sides, are now even more skilled warriors
in addition The Machine is blessed even if most have lost their sanity
with Nurgle’s Rot, at the end of the over the whispering and callings of
shooting phase any enemy model the dark gods.
within 6inchs suffers a Strength 3
AP- attack and armor saves are The Dreadnought can ignore the
taken as normal. Crazed Special rule for 20pts.

Chaos Dreadnought Transport

The Unit can take a Dreadclaw


Assault Pod for +30pts.

9
ELITES
Chaos Possessed Marines
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Possessed Marine 15 4 4 4 4 1 4 1 9 3+ / 5+

Chaos Possessed Champion 30 4 4 4 4 1 4 2 10 3+ / 5+

Unit Type: Infantry Squad Options

Number/Squad: 5 to 10 Squad members MUST choose


one or 2 Mutations, all the squad
Wargear Must choose same mutations from
the following list. Note that the
- Power Armor point cost is for one model only:
- Daemonic Mutations - Daemon talons 5pts
(counts as single close combat (count as Close Combat Weapon)
weapon) - Ripper blade 10pts
(count as Power Weapon)
Chaos Marks - Mantis scythe 15pts
(count as Single Lightning Claw)
A squad containing no icon all - Pair of Mantis Scythes 20pts
squad members can be marked (count as pair of Lightning Claws)
by chaos. Marks does not make - Daemon Claw 20pts
easier the teleportation of deep (count as Power Fist)
strike units or daemon summoning - Wings 20pts
but still gives obscure abilities (count as Jump Pack)
to whom is touched by Chaos or - Daemonic Legs 15pts
one of the dark gods. One type of (give the Squad the Fleet Special
Chaos mark can be taken for the Rule)
squad at the point cost indicated. - Arm Maw 8pts
(Count as Flamer)
Mark Undivided 1pts per model
the unit can re-roll failed moral Character
checks.
One Chaos Chosen can be raised
Mark of Khorne 3pts per model to Aspiring Champion status for
the unit gains +1A except any +15pts.
independent character who joins
the squad. Adding a Possessed Aspiring
Champion give the ability of the
Mark of Nurgle 5pts per model Squad to infiltrate.
the unit gains +1T except any
independent character who joins Squad Transport Options
the squad.
The Unit may have a Rhino APC
Mark of Slaanesh 2pts per model dedicated to them at +35pts.
the unit gains +1I except any
independent character who joins Special Rule
the squad. - Fearless
- Having a transport nullifies the
Mark of Tzeentch 4pts per model infiltrate ability if a Aspiring Cham-
the unit gains 4+ Invulnerable save pion is part of the Squad.
except any independent character
who joins the squad.

10
ELITES
Chaos Terminators
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Terminator 30 4 4 4 4 1 4 2 10 2+ / 5+

Chaos Terminator Champion 40 4 4 4 4 1 4 3 10 2+ / 5+

Unit Type: Infantry Icons Squad Options

Number/Squad: 4 to 10 One model may be given an icon of Any Squad member can change
chaos, note that these holy effigies their Twin-Linked Bolter to a
Wargear act as psychic and daemonic Combi-Bolter for +5pts.
beacon to deep strike units or
- Terminator Armor summoning deamons. Icon confers One model can exchange his
- Twin-Linked Bolter also a special ability to all squad Twin-Linked Bolter for one of
- Power Weapon members. You may choose one of the weapons below at point cost
the following. indicated:
Chaos Marks - Heavy Flamer 5pts
Icon Undivided 10pts - Reaper Auto Cannon 20pts
A squad containing no icon all the unit can re-roll failed moral
squad members can be marked checks. If the Unit counts 10 models then
by chaos. Marks does not make a second model may choose to
easier the teleportation of deep Icon of Khorne 30pts have one of the following weapon
strike units or daemon summoning the unit gains +1A except any at point cost below:
but still gives obscure abilities independent character who joins - Heavy Flamer 5pts
to whom is touched by Chaos or the squad. - Reaper Auto Cannon 20pts
one of the dark gods. One type of
Chaos mark can be taken for the Icon of Nurgle 50pts Any Squad member can exchange
squad at the point cost indicated. the unit gains +1T except any their Power Weapon for one of the
independent character who joins following:
Mark Undivided 1pts per model the squad. - Single Lightning Claw 5pts
the unit can re-roll failed moral - Pair of LIghtning Claws 10pts
checks. Icon of Slaanesh 20pts - Power fist 10pts
the unit gains +1I except any - Chain fist 15pts
Mark of Khorne 3pts per model independent character who joins
the unit gains +1A except any the squad. Character
independent character who joins
the squad. Icon of Tzeentch 40pts Any model in the Squad can be
the unit gains 4+ Invulnerable save raised to terminator champion sta-
Mark of Nurgle 5pts per model except any independent character tus at +10pts per model.
the unit gains +1T except any who joins the squad.
independent character who joins Squad Transport Options
the squad.
The Unit may have a Chaos
Mark of Slaanesh 2pts per model Land Raider dedicated for them
the unit gains +1I except any at +220pts. Note that giving the
independent character who joins Squad a transport they can’t Deep
the squad. Strike.

Mark of Tzeentch 4pts per model Special Rule


the unit gains 4+ Invulnerable save - Deep Strike
except any independent character
who joins the squad.

11
Chaos Cult Terminators Cult of Slaanesh

Only Head Quarters choices that Chaos Terminators Marked by He can also change his Power
has a God Specific Mark can have Slaanesh may be cult Terminators Weapon for one of the following:
in his force Cult Units. for +8pts per model. - Force Weapon 10pts
- Bedlam staff 15pts
Chaos Terminators that are Marked All Members in the squad MUST (count as a power weapon and
by one of the dark gods can further change their Twin-Linked Bolter for adds 6 inchs to limited distance
be upgraded to cult terminators, Sonic Blasters at no point cost. psychic powers)
this confers them other abilities
and give them access to other op- One model can exchange his Sonic Rubric Terminators cannot have
tions, only marks gives access to Blaster for a Blastmaster at 20pts Combi-Weapons but may have In-
cult options just refer to the corre- or a Heavy Flamer for 5pts. ferno Bolts for 5pts per model in
sponding god cult below. the Squad.
If the Unit counts 10 models then a
Cult of Khorne second model may choose to have All other Ranged Weapon Options
a Blastmaster at 20pts or a Heavy are taken as normal and NO Close
Chaos Terminators Marked by Flamer for 5pts. Combat Weapons options are
Khorne may be cult Terminators for available.
+7pts per model. One Model may add to his Wargear
a Doom Siren for 10pts. In addition the unit gains the Fear-
No Heavy Flamer or Reaper less and Slow And Purposeful Spe-
Autocannon can be taken. A Chaos Terminator Champion can cial Rule.
still be added.
The unit may take Power Weapons
infused with Khorne’s rage, these In addition the unit gains the Fear-
weapons bears the mark of Khorne less Special Rule.
as well and become Rending Pow-
er Weapons for 5pts per model. Cult Of Tzeentch

Only 2 combi-Weapon can be tak- Chaos Terminators Marked by


en in the squad for 5pts each. Tzeentch may be Rubric Termina-
tors for +6pts per model.
Other Close Combat Weapons Op-
tions are taken as normal. A Terminator Aspiring Sorcerer can
lead the Squad and cost 50pts. Re-
A Chaos Terminator Champion can fer below for profile and options.
still be added.
Aspiring Sorcerer Terminator
Points WS BS S T W I A Ld Sv / InvSv
In addition the unit gains the Fear-
less and Furious Charge Special 50 4 4 4 4 1 4 2 10 2+ / 4+

Rule.
Wargear
Cult Of Nurgle - Terminator Armor
- Power Weapon
Chaos Terminators Marked by - Twin-Linked Bolter
Nurgle may be cult Terminators for - Inferno Bolts
+5pts per model.
The Character MUST choose one
The Squad is blessed with Nur- of the psychic powers listed be-
gle’s Rot, at the end of the shoot- low:
ing phase any enemy model within - Doom bolt 10pts
6inchs suffers a Strength 3 AP- at- - Warptime 25pts
tack and armor saves are taken as - Wind of Chaos 30pts
normal. - Gift of Chaos 30pts
- Bolt of Change 25pts
A Chaos Terminator Champion can
still be added.

In addition the unit gains the Fear-


less and Feel No Pain Special
Rule.

12
TROOPS
Chaos Space Marines
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Space Marine 14 4 4 4 4 1 4 1 9 3+ / -

Chaos Aspiring Champion 28 4 4 4 4 1 4 2 10 3+ / -

Unit Type: Infantry Icons One chaos space marine may


exchange his bolt pistol for a
Number/Squad: 5 to 20 One model may be given an icon of plasma pistol for +12pts or instead
chaos, note that these holy effigies exchange his bolter for one of the
Wargear act as psychic and daemonic following Special Weapons:
beacon to deep strike units or - Plasmagun 12pts
- Power Armor summoning deamons. Icon confers - Meltagun 10pts
- Bolt Pistol also a special ability to all squad - Flamer 8pts
- Close Combat Weapon members. You may choose one of If the Unit as 6 models or more a
- Frag Grenades the following. second one may be taken.
- Krak Grenades
Icon Undivided 10pts A squad of 10 members or more
Chaos Marks the unit can re-roll failed moral may take a Heavy Weapon instead
checks. of a second Special Weapon, just
A squad containing no icon all refer to the list below:
squad members can be marked Icon of Khorne 30pts - Autocannon 10pts
by chaos. Marks does not make the unit gains +1A except any - Heavy Bolter 10pts
easier the teleportation of deep independent character who joins - Lascannon 20pts
strike units or daemon summoning the squad. - Missile Launcher 10pts
but still gives obscure abilities
to whom is touched by Chaos or Icon of Nurgle 50pts Character
one of the dark gods. One type of the unit gains +1T except any
Chaos mark can be taken for the independent character who joins One model in the Squad can be
squad at the point cost indicated. the squad. raised to Aspiring Champion status
at +14pts.
Mark Undivided 1pts per model Icon of Slaanesh 20pts
the unit can re-roll failed moral the unit gains +1I except any The Character can exchange his
checks. independent character who joins bolt pistol and close combat weap-
the squad. on for a bolter at no point cost
Mark of Khorne 3pts per model or instead add the bolter to his
the unit gains +1A except any Icon of Tzeentch 40pts wargear at +1pts.
independent character who joins the unit gains 4+ Invulnerable save
the squad. except any independent character If he kept the Bolt Pistol in his
who joins the squad. wargear he may exchange it for a
Mark of Nurgle 5pts per model Plasma Pistol at +12pts.
the unit gains +1T except any Squad Options
independent character who joins The Character that has kept a Close
the squad. Squad members can exchange Combat Weapon in his Wargear
their bolt pistol and close combat can Exchange it for one of the fol-
Mark of Slaanesh 2pts per model weapon for a bolter at no point lowing:
the unit gains +1I except any cost. - Power Weapon 10pts
independent character who joins - Power Fist 20pts
the squad. Instead of exchanging their - Single Lightning Claw 15pts
weapons squad members can add - Pair of Lightning Claws 20pts
Mark of Tzeentch 4pts per model a bolter to their wargear at +1 point (no ranged weapon can be taken)
the unit gains 4+ Invulnerable save per model.
except any independent character Squad Transport Option
who joins the squad. The Unit may have a Rhino APC
dedicated to them at +35pts.

13
TROOPS
0-2 Chaos Cultists
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Cultist 6 3 3 3 3 1 3 1 7 6+ / -

Chaos Cultist Touched One 16 3 3 3 3 1 3 2 8 6+ / -

Unit Type: Infantry Squad Options

Number/Squad: 10 to 20 Up to 2 Squad members can


exchange their Las pistol and
Wargear close combat weapon for one of
the following:
- Las Pistol - Grenade launcher 5pts
- Close Combat Weapon - Flamer 8pts
- Frag Grenades
Character
Icons
One model in the Squad can be
One model may be given an icon of raised to Touched One status at
chaos, note that these holy effigies +10pts.
act as psychic and daemonic
beacon to deep strike units or The Character can exchange his
summoning deamons. Icon confers Las Pistol and close combat weap-
also a special ability to all squad on for a bolter at no point cost.
members. You may choose one of
the following. If he kept the Las Pistol in his
wargear he may exchange it for a
Icon Undivided 10pts Bolt Pistol at +2pts.
the unit can re-roll failed moral
checks. The Character that has kept a Close
Combat Weapon in his Wargear can
Icon of Khorne 30pts Exchange it for a Power Weapon at
the unit gains +1A except any +10pts.
independent character who joins
the squad. He May Add to his Wargear Melta
Bombs for +10pts.
Icon of Nurgle 50pts
the unit gains +1T except any Special Rule
independent character who joins
the squad. - infiltrate: a Unit with a transport
cannot infiltrate.
Icon of Slaanesh 20pts
the unit gains +1I except any The Alpha Legion sponsors
independent character who joins many cults, the 0-2 restriction
the squad. is changed to 0-3.

Icon of Tzeentch 40pts


the unit gains 4+ Invulnerable save
except any independent character
who joins the squad.

14
TROOPS
0-1 Khorne Berzerkers
Points per Model WS BS S T W I A Ld Sv / InvSv
Khorne Berzerker 20 5 4 4 4 1 4 2 9 3+ / -

Khorne Skull Champion 35 5 4 4 4 1 4 3 10 3+ / -

Unit Type: Infantry Squad Options Special Rule

Number/Squad: 5 to 20 Up to 2 Khorne Berzerkers may A Daemon Prince, Chaos Lord or


exchange their bolt pistols for a Chaos Exalted Champion that
Wargear plasma pistols for +12pts each. Bears the Mark of Khorne the 0-1
restriction is removed.
- Power Armor The unit may take Khornate Chain
- Bolt Pistol Axes, these weapons bears the - Fearless
- Close Combat Weapon mark of Khorne as well and become
- Frag Grenades Rending Close Combat Weapons - Furious Charge
- Krak Grenades for 5pts per model.

Chaos Marks Character

Squad members are marked by One model in the Squad can be


chaos. Marks does not make raised to Skull Champion status at
easier the teleportation of deep +15pts.
strike units or daemon summoning
but still gives obscure abilities to The Character can exchange his
whom is touched by Chaos or one Bolt Pistol for a Plasma Pistol at
of the dark gods. +12pts.

Mark of Khorne he can also Exchange his Close


the unit gains +1A except any Combat Weapon for one of the fol-
independent character who joins lowing:
the squad (Included in profile). - Power Weapon 10pts
- Power Fist 20pts
Icon of Khorne +5pts - Single Lightning Claw 15pts
A Khorne icon may still be added in - Pair of Lightning Claws 20pts
the unit. note that the +1A will not (no ranged weapon can be taken)
be cumulative but will ease deep
strike capable models and daemon instead The Champion may take
summoning , a model can be given a Khornate Chain Axe, the weap-
a Khorne icon for +5pts. on bears the mark of Khorne as
well and become a Rending Close
Combat Weapons for 5pts.

Squad Transport Option


The Unit that count no more than
10 models may have a Rhino APC
dedicated to them at +35pts.

15
TROOPS
0-1 Noise Marines
Points per Model WS BS S T W I A Ld Sv / InvSv
Noise Marine 20 4 4 4 4 1 5 1 9 3+ / -

Champion of Excess 35 4 4 4 4 1 5 2 10 3+ / -

Unit Type: Infantry Squad Options Squad Transport Option


The Unit that count no more than
Number/Squad: 5 to 20 Squad members can exchange 10 models may have a Rhino APC
their bolt pistol and close combat dedicated to them at +35pts.
Wargear weapon for a bolter at no point
cost.
- Power Armor
- Bolt Pistol Instead of exchanging their weap- Special Rule
- Close Combat Weapon ons squad members can add a
- Frag Grenades bolter to their wargear at +1 point A Daemon Prince, Chaos Lord,
- Krak Grenades per model. Chaos Sorcerer or a Exalted
Champion that Bears the Mark of
Chaos Marks The unit may exchange their Bolt- Slaanesh the 0-1 restriction is re-
ers for Sonic Blasters at +5pts per moved.
Squad members are marked by model or if no Bolters are taken,
chaos. Marks does not make simply add to their wargear the - Fearless
easier the teleportation of deep Sonic Blasters at same point cost.
strike units or daemon summoning
but still gives obscure abilities to One model can be given a Blast-
whom is touched by Chaos or one master for 25pts, if the squad
of the dark gods. counts 20 models then a second
Blastmaster can be taken.
Mark of Slaanesh
the unit gains +1I except any Character
independent character who joins
the squad (Included in profile). One model in the Squad can be
raised to Champion of Excess sta-
Icon of Slaanesh +5pts tus at +15pts.
A Slaanesh icon may still be added
in the unit. note that the +1I will not The Character can Exchange his
be cumulative but will ease deep Close Combat Weapon for one of
strike capable models and daemon the following:
summoning , a model can be given - Power Weapon 10pts
a Slaanesh icon for +5pts. - Power Fist 20pts
- Single Lightning Claw 15pts
- Pair of Lightning Claws 20pts
(no ranged weapon can be taken)

The Champion may take a Doom


Siren for 15pts. this device leave
the user’s both hands free, he can
choose other weapon options as
normal.

16
TROOPS
0-1 Plague Marines
Points per Model WS BS S T W I A Ld Sv / InvSv
Plague Marine 20 4 4 4 5 1 3 1 9 3+ / -

Champion of Pestilence 35 4 4 4 5 1 3 2 10 3+ / -

Unit Type: Infantry Squad Options Special Rule

Number/Squad: 5 to 20 Squad members can add to their A Daemon Prince, Chaos Lord,
Wargear a Bolt Pistol and a Close Chaos Sorcerer or a Exalted Cham-
Wargear Combat Weapon for 2pts per pion that Bears the Mark of Nurgle
model. the 0-1 restriction is removed.
- Power Armor
- Bolter Up to 2 members in the Squad can - Fearless
- Frag Grenades exchange their Bolters for one of
- Krak Grenades the weapons listed below: - Feel No Pain
- Blight Grenades - Flamer 8pts each
- Meltagun 10pts each
Chaos Marks - Plasmagun 12pts each

Squad members are marked by Character


chaos. Marks does not make
easier the teleportation of deep One model in the Squad can be
strike units or daemon summoning raised to Champion of Pestilence
but still gives obscure abilities to status at +15pts.
whom is touched by Chaos or one
of the dark gods. The Champion can Exchange
his Bolt Pistol or if none, add to
Mark of Nurgle his Wargear a Plasma Pistol for
the unit gains +1T except any +12pts.
independent character who joins
the squad (Included in profile). The Character can Exchange his
Close Combat Weapon or if none,
Icon of Nurgle +5pts add to his Wargear one of the fol-
A Nurgle icon may still be added in lowing:
the unit. note that the +1T will not - Power Weapon 10pts
be cumulative but will ease deep - Power Fist 20pts
strike capable models and daemon
summoning , a model can be given Squad Transport Option
a Nurgle icon for +5pts. The Unit that count no more than
10 models may have a Rhino APC
dedicated to them at +35pts.

17
TROOPS
0-1 Thousand Sons Marines
Points per Model WS BS S T W I A Ld Sv / InvSv
Thousand Sons Marine 20 4 4 4 4 1 4 1 9 3+ / 4+

Aspiring Sorcerer 40 4 4 4 4 1 4 1 10 3+ / 4+

Unit Type: Infantry Squad Options Special Rule

Number/Squad: 5 to 20 Squad members can add to their A Daemon Prince, Chaos Lord,
Wargear Inferno Bolts for 10pts per Chaos Sorcerer or a Exalted
Thousand Sons Marines Wargear model. Champion that Bears the Mark of
Tzeentch the 0-1 restriction is re-
- Power Armor Inferno Bolts change the Squad’s moved.
- Bolter Weapons to the following profile:
Bolter 24", Str4, AP3, Rapid fire. - Fearless
Aspiring Sorcerer’s Wargear
Character - Slow and Purposeful
- Power Armor (excluding Aspiring Sorcerer)
- Bolt Pistol Aspiring Sorcerer may lead the
- Close Combat Weapon Squad for +50pts and has the fol-
- Inferno Bolts lowing options.

Chaos Marks The Character MUST choose one


of the psychic powers listed be-
Squad members are marked by low:
chaos. Marks does not make - Doom bolt 10pts
easier the teleportation of deep - Warptime 25pts
strike units or daemon summoning - Wind of Chaos 30pts
but still gives obscure abilities to - Gift of Chaos 30pts
whom is touched by Chaos or one - Bolt of Change 25pts
of the dark gods.
He can also replace his Close Com-
Mark of Tzeentch bat Weapon for one listed below.
the unit gains 4+ invulnerable save - Power Weapon 10pts
except any independent character - Force Weapon 15pts
who joins the squad (included in - Bedlam staff 25pts
profile). (count as a power weapon and
adds 6 inchs to limited distance
Icon of Tzeentch +5pts psychic powers)
A Tzeentch icon may still be
added in the unit. Note that the
4+ invulnerable save will not be Squad Transport Option
cumulative but will ease deep The Unit that count no more than
strike capable models and daemon 10 models may have a Rhino APC
summoning , a model can be given dedicated to them at +35pts.
a Tzeentch icon for +5pts.

18
Beasts of Chaos
Chaos Beast Pack or Swarm
Points per Model WS BS S T W I A Ld Sv / InvSv

Chaos Hounds (Undivided) 10 4 0 4 3 1 4 2 7 6+ / -

Flesh Hound (Khorne) 15 5 0 4 4 1 5 2 8 - / 6+

Screamers (Tzeentch) 15 4 0 3 4 1 5 1 8 - / 5+
Nurgling Swarm (Nurgle) 10 3 0 3 4 1 5 D6 7 6+ / -
Warp Beast (Slaanesh) 10 4 0 3 4 1 6 2 7 - / 6+

Unit Type: Beast / Swarm - The pack or swarm must always


operate inside 12” distence of the
Number/Pack: 5 to 10 troop choice they are attached
to, the unit can only get outside
Wargear of the perimeter for charging an
opposing unit. work out this as
- Claws and Fangs the Synapse Special Rule.

Special Rule - No F.O.C


Beasts and Swarms do not count
- Only TROOP choices can have a towards the Force Organization
dedicated beast pack or swarm. Chart but are treated as troop
Only one type of beast can be choice.
part of the pack or swarm and
must be of same allegence or pa- - Fleet
tron God as the TROOP choice
they are dedicated to. Note that
TROOPS that has a pack or
swarm attached to cannot have
Transports.

Chaos Spawn
Points per Model WS BS S T W I A Ld Sv / InvSv

Chaos Spawn 40 3 0 5 5 3 3 D6 10 6+ / 6+

Unit Type: Beast - No F.O.C


Beasts and Swarms do not count
Number/Pack: 1 to 3 towards the Force Organization
Chart but are treated as Heavy
Wargear Support choice.

- Claws and Fangs

Special Rule

- Fearless

- Slow and Purposeful

- Mindless

19
Transport
Chaos Rhino
Points per Model WS BS S Front Sides Rear I A
Chaos Rhino 35 0 4 0 11 11 10 0 0

Unit Type: Vehicle / Tank Options

Number/Squad: 1 - Dozer Blade 5pts


- Dirge Caster 5pts
Wargear - Pintle Combi-Bolter 5pts
- Combi-Weapon 10pts
- Twin-Linked Bolter - Havoc Launcher 15pts
- Smoke Launchers - Extra Armor 15pts
- Searchlight - Daemonic Possession 20pts

Chaos Marks Special Rule

Marks on Vehicles that does not - Repair


have rebellous Chaos Space
Marine or Deamon binded to them - Fire Points: 1
only indicate the allegence of the
crew that operates the machine. - Access Points: two side hatches
Mark of Chaos have no effect on and one rear hatch.
them.
- Transport Capacity: 10 standard
models.

20
Transport
Chaos Surpressor
Points per Model WS BS S Front Sides Rear I A
Chaos Surpressor 80 0 4 0 12 12 10 0 0

Unit Type: Vehicle / Tank Options

Number/Squad: 1 - Dirge Caster 5pts


- Pintle Combi-Bolter 5pts
Wargear - Combi-Weapon 10pts
- Havoc Launcher 15pts
- Hull Mounted Twin-Linked - Extra Armor 15pts
Heavy Bolter - Daemonic Possession 20pts
- Smoke Launchers
- Searchlight Special Rule
- Dozer Blade
- Repair
Chaos Marks
- Fire Points: 1
Marks on Vehicles that does not
have rebellous Chaos Space - Access Points: two side hatches
Marine or Deamon binded to them and one rear hatch.
only indicate the allegence of the
crew that operates the machine. - Transport Capacity: 6 standard
Mark of Chaos have no effect on models.
them.

21
Transport
Chaos Dreadclaw Assault Pod
Points per Model WS BS S Front Sides Rear I A
Chaos Dreadclaw Assault Pod 30 0 4 0 12 12 12 0 0

Unit Type: Drop Pod Options

Number/Squad: 1 None

Wargear Special Rule

None - Access Points: 1 hatch below

Chaos Marks - Transport Capacity: 10 standard


models, Instead of models it can
Marks on Vehicles that does not transport 1 Chaos Dreadnought.
have rebellous Chaos Space
Marine or Deamon binded to them - Once the passengers have
only indicate the allegence of the disembarked the vehicle it
crew that operates the machine. cannot be reused.
Mark of Chaos have no effect on
them.

22
fast attack
Chaos Space Marine Bikers
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Space Marine Biker 30 4 4 4 4(5) 1 4 1 9 3+ / -

Biker Aspiring Champion 45 4 4 4 4(5) 1 4 2 10 3+ / -

Unit Type: Bikes Icons Character

Number/Squadron: 3 to 10 One model may be given an icon of one squadron member can be
chaos, note that these holy effigies raised at Champion status for
Chaos Marine Biker’s Wargear act as psychic and daemonic +15pts.
beacon to deep strike units or
- Power Armor summoning deamons. Icon confers The Champion can replace his
- Bolt Pistol also a special ability to all squad Bolt Pistol for a Plasma Pistol at
- Close Combat Weapon members. You may choose one of +12pts.
- Frag Grenades the following.
- Krak Grenades He can also exchange his Close
- Motorcycle Icon Undivided 10pts Combat Weapon for one of the
(Including Twin-Linked Bolter) the unit can re-roll failed moral following at the point cost listed
checks. below:
Chaos Marks - Power Weapon 10pts
Icon of Khorne 30pts - Single Lightning Claw 15pts
A squad containing no icon all the unit gains +1A except any - Power Fist 20pts
squad members can be marked independent character who joins
by chaos. Marks does not make the squad. the Character can add Melta
easier the teleportation of deep Bombs to his Wargear for +5pts
strike units or daemon summoning Icon of Nurgle 50pts
but still gives obscure abilities the unit gains +1T except any Special Rule
to whom is touched by Chaos or independent character who joins
one of the dark gods. One type of the squad. None
Chaos mark can be taken for the
squad at the point cost indicated. Icon of Slaanesh 20pts
the unit gains +1I except any
Mark Undivided 1pts per model independent character who joins
the unit can re-roll failed moral the squad.
checks.
Icon of Tzeentch 40pts
Mark of Khorne 3pts per model the unit gains 4+ Invulnerable save
the unit gains +1A except any except any independent character
independent character who joins who joins the squad.
the squad.
Squadron Options
Mark of Nurgle 5pts per model
the unit gains +1T except any 2 Chaos Space Marine Bikers can
independent character who joins exchange their Twin-Linked Bolters
the squad. on the bikes for Combi-Weapons
at +10pts each.
Mark of Slaanesh 2pts per model
the unit gains +1I except any If the Squadron did not changed
independent character who joins the bike’s Weapons then up to 2
the squad. Squadron members can add to
their Wargear One of the Weapons
Mark of Tzeentch 4pts per model listed below:
the unit gains 4+ Invulnerable save - Flamer 8pts
except any independent character - Meltagun 10pts
who joins the squad. - Plasmagun 12pts

23
fast attack
0-2 Chaos Raptors
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Raptor 20 4 4 4 4 1 4 1 9 3+ / -

Raptor Aspiring Champion 35 4 4 4 4 1 4 2 10 3+ / -

Unit Type: Jump Infantry Icons

Number/Squad: 5 to 10 One model may be given an icon of A Squad counting 10 members,


chaos, note that these holy effigies then 2 other Chaos Raptors can
Chaos Raptor Wargear act as psychic and daemonic also add to their Wargear one of
beacon to deep strike units or the weapons listed here:
- Power Armor summoning deamons. Icon confers - Flamer 8pts
- Bolt Pistol also a special ability to all squad - Meltagun 10pts
- Close Combat Weapon members. You may choose one of - Plasmagun 12pts
- Frag Grenades the following.
- Krak Grenades Character
Icon Undivided 10pts
Chaos Marks the unit can re-roll failed moral one squad member can be raised
checks. at Champion status for +15pts.
A squad containing no icon all
squad members can be marked Icon of Khorne 30pts The Champion can replace his
by chaos. Marks does not make the unit gains +1A except any Bolt Pistol for a Plasma Pistol at
easier the teleportation of deep independent character who joins +12pts.
strike units or daemon summoning the squad.
but still gives obscure abilities He can also exchange his Close
to whom is touched by Chaos or Icon of Nurgle 50pts Combat Weapon for one of the
one of the dark gods. One type of the unit gains +1T except any following at the point cost listed
Chaos mark can be taken for the independent character who joins below:
squad at the point cost indicated. the squad. - Power Weapon 10pts
- Power Fist 20pts
Mark Undivided 1pts per model Icon of Slaanesh 20pts - Single Lightning Claw 15pts
the unit can re-roll failed moral the unit gains +1I except any - Pair Lightning Claws 20pts
checks. independent character who joins (no ranged weapon can be taken)
the squad.
Mark of Khorne 3pts per model Special Rule
the unit gains +1A except any Icon of Tzeentch 40pts
independent character who joins the unit gains 4+ Invulnerable save - The Night Lords Legion are
the squad. except any independent character adepts of fast strike units, to
who joins the squad. represent this the 0-2 restriction
Mark of Nurgle 5pts per model is removed.
the unit gains +1T except any Squad Options
independent character who joins - Hit and Run
the squad. Up to 2 Chaos Raptors can
exchange their Bolt Pistols for - Deep Strike
Mark of Slaanesh 2pts per model Plasma Pistols at 12pts each.
the unit gains +1I except any
independent character who joins 2 members of the Squad can add to
the squad. their Wargear One of the Weapons
listed below:
Mark of Tzeentch 4pts per model - Flamer 8pts
the unit gains 4+ Invulnerable save - Meltagun 10pts
except any independent character - Plasmagun 12pts
who joins the squad.

24
fast attack
0-1 Chaos Supressor Squad
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Space Marine 14 4 4 4 4 1 4 1 9 3+ / -

Aspiring Champion 28 4 4 4 4 1 4 2 10 3+ / -

Unit Type: Infantry Icons Character

Number/Squad: 6 One model may be given an icon of one squad member can be raised
chaos, note that these holy effigies at Champion status for +14pts.
Chaos Space Marine Wargear act as psychic and daemonic
beacon to deep strike units or The Champion can replace his
- Power Armor summoning deamons. Icon confers Bolt Pistol for a Plasma Pistol at
- Bolt Pistol also a special ability to all squad +12pts.
- Close Combat Weapon members. You may choose one of
- Frag Grenades the following. He can also exchange his Close
- Krak Grenades Combat Weapon for one of the
Icon Undivided 10pts following at the point cost listed
Chaos Marks the unit can re-roll failed moral below:
checks. - Power Weapon 10pts
A squad containing no icon all - Power Fist 20pts
squad members can be marked Icon of Khorne 30pts - Single Lightning Claw 15pts
by chaos. Marks does not make the unit gains +1A except any - Pair Lightning Claws 20pts
easier the teleportation of deep independent character who joins (no ranged weapon can be taken)
strike units or daemon summoning the squad.
but still gives obscure abilities Squad Transport Option
to whom is touched by Chaos or Icon of Nurgle 50pts
one of the dark gods. One type of the unit gains +1T except any The Squad MUST have a transport
Chaos mark can be taken for the independent character who joins they may choose one of the
squad at the point cost indicated. the squad. following vehicles at point cost
indicated:
Mark Undivided 1pts per model Icon of Slaanesh 20pts - Chaos Rhino APC 35pts
the unit can re-roll failed moral the unit gains +1I except any - Chaos Supressor APC 80pts
checks. independent character who joins
the squad. Special Rule
Mark of Khorne 3pts per model
the unit gains +1A except any Icon of Tzeentch 40pts - The Night Lords Legion are adepts
independent character who joins the unit gains 4+ Invulnerable save of fast strike units, to represent this
the squad. except any independent character the 0-1 restriction is removed.
who joins the squad.
Mark of Nurgle 5pts per model - Tank Hunters
the unit gains +1T except any Squad Options
independent character who joins
the squad. 4 members of the Squad MUST
add to their Wargear One of the
Mark of Slaanesh 2pts per model Weapons listed below:
the unit gains +1I except any - Flamer 8pts
independent character who joins - Meltagun 10pts
the squad. - Plasmagun 12pts

Mark of Tzeentch 4pts per model Any Model in the Squad can add
the unit gains 4+ Invulnerable save to their Wargear Melta Bombs at
except any independent character +5pts per model.
who joins the squad.

25
fast attack
0-1 Chaos Dread Squad
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Space Marine 14 4 4 4 4 1 4 1 9 3+ / -

Aspiring Champion 28 4 4 4 4 1 4 2 10 3+ / -

Unit Type: Infantry Icons Character

Number/Squad: 1 to 3 Squad of 5 One model may be given an icon of One of each squad member can
chaos, note that these holy effigies be raised at Champion status for
Chaos Space Marine Wargear act as psychic and daemonic +14pts.
beacon to deep strike units or
- Power Armor summoning deamons. Icon confers The Champion can replace his
- Bolt Pistol also a special ability to all squad Bolt Pistol for a Plasma Pistol at
- Close Combat Weapon members. You may choose one of +12pts.
- Frag Grenades the following.
- Krak Grenades He can also exchange his Close
Icon Undivided 10pts Combat Weapon for one of the
Chaos Marks the unit can re-roll failed moral following at the point cost listed
checks. below:
A squad containing no icon all - Power Weapon 10pts
squad members can be marked Icon of Khorne 30pts - Power Fist 20pts
by chaos. Marks does not make the unit gains +1A except any - Single Lightning Claw 15pts
easier the teleportation of deep independent character who joins - Pair Lightning Claws 20pts
strike units or daemon summoning the squad. (no ranged weapon can be taken)
but still gives obscure abilities
to whom is touched by Chaos or Icon of Nurgle 50pts Squad Transport Option
one of the dark gods. One type of the unit gains +1T except any
Chaos mark can be taken for the independent character who joins The Squads MUST take a Dread-
squad at the point cost indicated. the squad. claw Assault Pod for 30pts each.

Mark Undivided 1pts per model Icon of Slaanesh 20pts Special Rule
the unit can re-roll failed moral the unit gains +1I except any
checks. independent character who joins - The Night Lords Legion are adepts
the squad. of fast strike units, to represent this
Mark of Khorne 3pts per model the 0-1 restriction is changed to
the unit gains +1A except any Icon of Tzeentch 40pts 0-2.
independent character who joins the unit gains 4+ Invulnerable save
the squad. except any independent character - When Deep Striking 2 or 3 Dread
who joins the squad. Squads they must be all dropped
Mark of Nurgle 5pts per model at the same time as it is one unit.
the unit gains +1T except any Squad Options Deep Strike one Pod as normal and
independent character who joins others are landing at 6’’ distance
the squad. One members of each Squad may from the first one, the location is
add to his Wargear One of the determined by the scatter dice. If a
Mark of Slaanesh 2pts per model Weapons listed below: unit is in the way re-roll the scatter
the unit gains +1I except any - Flamer 8pts dice till there is space for the
independent character who joins - Meltagun 10pts Dreadclaw Assault pod to land.
the squad. - Plasmagun 12pts
- Kai Gun 20pts - Deep Strike
Mark of Tzeentch 4pts per model
the unit gains 4+ Invulnerable save
except any independent character
who joins the squad.

26
Heavy Support
Chaos Havocs
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Space Marine 14 4 4 4 4 1 4 1 9 3+ / -

Aspiring Champion 28 4 4 4 4 1 4 2 10 3+ / -

Unit Type: Infantry Icons Character

Number/Squad: 5 to 10 One model may be given an icon of One squad member can be raised
chaos, note that these holy effigies at Champion status for +14pts.
Chaos Space Marine Wargear act as psychic and daemonic
beacon to deep strike units or The Champion can replace his
- Power Armor summoning deamons. Icon confers Bolt Pistol for a Plasma Pistol at
- Bolt Pistol also a special ability to all squad +12pts.
- Close Combat Weapon members. You may choose one of
- Frag Grenades the following. He can also exchange his Close
- Krak Grenades Combat Weapon for one of the
Icon Undivided 10pts following at the point cost listed
Chaos Marks the unit can re-roll failed moral below:
checks. - Power Weapon 10pts
A squad containing no icon all - Power Fist 20pts
squad members can be marked Icon of Khorne 30pts
by chaos. Marks does not make the unit gains +1A except any Squad Transport Option
easier the teleportation of deep independent character who joins The Unit may have a Rhino APC
strike units or daemon summoning the squad. dedicated to them at +35pts.
but still gives obscure abilities
to whom is touched by Chaos or Icon of Nurgle 50pts Special Rule
one of the dark gods. One type of the unit gains +1T except any
Chaos mark can be taken for the independent character who joins None
squad at the point cost indicated. the squad.

Mark Undivided 1pts per model Icon of Slaanesh 20pts


the unit can re-roll failed moral the unit gains +1I except any
checks. independent character who joins
the squad.
Mark of Khorne 3pts per model
the unit gains +1A except any Icon of Tzeentch 40pts
independent character who joins the unit gains 4+ Invulnerable save
the squad. except any independent character
who joins the squad.
Mark of Nurgle 5pts per model
the unit gains +1T except any Squad Options
independent character who joins
the squad. Up to 4 members may add to their
Wargear One of the Weapons listed
Mark of Slaanesh 2pts per model below:
the unit gains +1I except any - Flamer 8pts
independent character who joins - Meltagun 10pts
the squad. - Plasmagun 12pts
- Autocannon 20pts
Mark of Tzeentch 4pts per model - Heavy Bolter 15pts
the unit gains 4+ Invulnerable save - Missile Launcher 20pts
except any independent character - Lascannon 35pts
who joins the squad.

27
Heavy Support
0-1 Chaos Obliterators
Points per Model WS BS S T W I A Ld Sv / InvSv
Chaos Obliterator 75 4 4 4 4 2 4 2 9 2+ / 5+

Unit Type: Infantry Special Rule

Number/Squad: 1 to 3 - The Iron Warriors and Word


Bearers count within their ranks
Chaos Obliterator Wargear more Obliterators than other
Legions, to represent this the 0-1
- Power Fist restiction is changed to 0-2
- Twin-Linked Flamer
- Twin-Linked Meltagun - Fearless
- Twin-Linked Plasmagun
- Multi-Melta - Deep Strike
- Plasma Cannon
- Lascannon - Slow and Purposeful
Note: Only one Ranged Weapon
may be fired per turn.

28
Heavy Support
Chaos Defiler
Points per Model WS BS S Front Sides Rear I A
Chaos Defiler 150 3 3 6 12 12 10 3 3

Unit Type: Vehicle / Walker Mark of Slaanesh 20pts


the unit gains +1 Initiative, may
Number/Squad: 1 replace the Reaper Autocannon by
a Blasmaster for 35pts instead of
Wargear the normal Wargear Options.

- Dreadnought Close Combat Weapon Mark of Tzeentch 40pts


- Dreadnought Close Combat Weapon the unit can re-roll one Penetrating
- Battle Cannon hit per turn (the player choose one
- Reaper Autocannon from both results).
- Twin-Linked Heavy Flamer
- Smoke Launchers Wargear Options
- Search light
- Daemonic Possession The Defiler Heavy Flamer arm
can be changed with one of
Chaos Marks the following at the point cost
indicated:
Only Head Quarters choices that - Havoc Missile Launcher 5pts
has a God Specific Mark can have - Close Combat Arm (+1A)
in his force Cult Units.
The Reaper Autocannon Arm may
Marks on Vehicles do not act as be replaced by one of the listed
Beacons for the teleportation below weapons at point cost
of deep strike units or daemon indicated:
summoning but still gives obscure - Close Combat Arm (+1A) 0pts
abilities to the Machine that has a - Twin-Linked Heavy Bolter 0pts
living being bound to, touched by - Twin-Linked Lascannon 20pts
Chaos or one of the dark gods.
One type of Chaos mark can be Special Rule
taken for the Vehicle at the point
cost indicated. - Fleet

Mark Undivided 10pts


the unit can re-roll one Glancing
hit per turn (the player choose one
from both results).

Mark of Khorne 15pts


the unit gains +1A Attack and the
Furious Charge Special Rule.

Mark of Nurgle 30pts


the unit gains +1 to all armor sides,
in addition The Machine is blessed
with Nurgle’s Rot, at the end of the
shooting phase any enemy model
within 6inchs suffers a Strength 3
AP- attack and armor saves are
taken as normal.

29
Heavy Support
Chaos Predator
Points per Model WS BS S Front Sides Rear I A
Chaos Predator 70 0 4 0 12 12 10 0 0

Unit Type: Vehicle / Tank Wargear Options

Number/Squad: 1 The Turret’s Autocannon can be


replaced by Twin-Linked Lascannon
Wargear at 35pts.

- Turret Mounted Autocannon The tank may also be fitted with


- Smoke Launchers side sponsors with the following
- Search Light armaments at point cost indicated:
- Heavy Bolters 30pts
Chaos Marks - Lascannon 60pts

Marks on Vehicles that does not Options


have rebellous Chaos Space
Marine or Deamon binded to them - Dozer Blade 5pts
only indicate the allegence of the - Dirge Caster 5pts
crew that operates the machine. - Pintle Combi-Bolter 5pts
Mark of Chaos have no effect on - Combi-Weapon 10pts
them. - Havoc Launcher 15pts
- Extra Armor 15pts
- Daemonic Possession 20pts

30
Heavy Support
0-1 Chaos Vindicator
Points per Model WS BS S Front Sides Rear I A
Chaos Vindicator 125 0 4 0 13 11 10 0 0

Unit Type: Vehicle / Tank Options

Number/Squad: 1 - Dozer Blade 5pts


- Dirge Caster 5pts
Wargear - Pintle Combi-Bolter 5pts
- Combi-Weapon 10pts
- Hull Demolisher Cannon - Havoc Launcher 15pts
- Smoke Launchers - Extra Armor 15pts
- Search Light - Daemonic Possession 20pts
- Dozer Blade
Special Rule
Chaos Marks
Iron Warriors Legion have access to
Marks on Vehicles that does not many siege weaponry, to represent
have rebellous Chaos Space this the 0-1 restriction is removed.
Marine or Deamon binded to them
only indicate the allegence of the
crew that operates the machine.
Mark of Chaos have no effect on
them.

31
Heavy Support
Chaos Land Raider
Points per Model WS BS S Front Sides Rear I A
Chaos Land Raider 220 0 4 0 14 14 14 0 0

Unit Type: Vehicle / Tank Options

Number/Squad: 1 - Dozer Blade 5pts


- Dirge Caster 5pts
Wargear - Pintle Combi-Bolter 5pts
- Combi-Weapon 10pts
- Twin-Linked Heavy Bolter - Havoc Launcher 15pts
- Twin-Linked Lascannon Sponson - Extra Armor 15pts
- Twin-LInked Lascannon Sponson - Daemonic Possession 20pts
- Smoke Launchers
- Searchlight Special Rule

Chaos Marks - Assault Vehicle

Marks on Vehicles that does not - Transport Capacity 10 standard


have rebellous Chaos Space models or 5 models in terminator
Marine or Deamon binded to them armor
only indicate the allegence of the
crew that operates the machine. - Can be a dedicated transport
Mark of Chaos have no effect on
them. - has one frontal assault ramp and
two side hatches

32
Heavy Support
0-1 Iron Warriors Chaos Basilisk
Points per Model WS BS S Front Sides Rear I A
Iron Warriors Chaos Basilisk 100 0 4 0 12 11 10 0 0

Unit Type: Vehicle / Tank Options

Number/Squad: 1 - Dozer Blade 5pts


- Dirge Caster 5pts
Wargear - Pintle Combi-Bolter 5pts
- Combi-Weapon 10pts
- Earthshaker Cannon - Havoc Launcher 15pts
- Hull Mounted Heavy Bolter - Extra Armor 15pts
- Smoke Launchers
- Searchlight Special Rule

Chaos Marks - Only the Iron Warriors Legion has


access to this uncommon artillery
Marks on Vehicles that does not piece and its kept at 0-1.
have rebellous Chaos Space
Marine or Deamon binded to them
only indicate the allegence of the
crew that operates the machine.
Mark of Chaos have no effect on
them.

33
daemonic hq
0-1 Summoned Greater Daemon
Points per Model WS BS S T W I A Ld Sv / InvSv
Greater Daemon 90 + Mark 8 0 6 6 4 4 4 10 - / 4+

Unit Type: Montrous Creature Mark of Tzeentch 40pts Pay the price of summoning
the unit gains 3+ Invulnerable save
Number/Squad: 1 instead of the 4+ invulnerable save When the Greater Daemon is suc-
in addition the Character MUST cessfully summoned, remove one
Wargear take One Tzeentch Psychic Power miniature in the Squad who has
and may take One Chaos Undivided been calling the Greater Daemon
- Close Combat Weapon Psychic Power, plus by adding this forth. This rule do not apply to
mark he become a Tzeentch Lord HQ choice characters that count
Chaos Marks of Change. He has wings and can towards the Force Organisation
use them like he wishes. Chart.
As a HQ choice the Character
MUST take a mark. Note that Available Psychic Powers Special Rule
marks do not make easier the
teleportation of deep strike capable Chaos Undivided Psychic Powers - Fearless
units or daemon summonig but still - Doom Bolt 10pts
gives obscure abilities to whom is - Gift of Chaos 30pts - No F.O.C.
touched by Chaos or one of the - Warptime 25pts Chaos Greater Daemons do
dark one type of Chaos mark can - Wind of Chaos 30pts not count towards the Force
be taken. Organization Chart but can be
Nurgle Psychic Power treated as HQ choice.
Chaos Mark Undivided 0pts - Nurgle’s Rot 15pts
the unit can re-roll One Failed
Normal save, per turn may take a Slaanesh Psychic Power
Chaos Undivided Psychic Power, - Lash of Submission 20pts
he becomes a Unnamed Greater
Daemon. He may have wings for Tzeentch Psychic Power
20pts. - Bolt of Change 25pts

Mark of Khorne 30pts


the unit gains +1A. Note that
Khorne’s mark proscibe any
psychics abilities also no Sorcerer
can be part of the force, plus by
adding this mark he become a
Khorne Bloodthister. He has wings
and can use them like he wishes.

Mark of Nurgle 15pts


the unit gains +1T , may take a
Nurgle Psychic Power of a Chaos
Undivided Power, plus by adding
this mark he become a Nurgle
Great Unclean One.

Mark of Slaanesh 5pts


the unit gains +1I, may take a
Slaanesh Psychic Power or a
Chaos Undivided Power, plus by
adding this mark he become a
Slaanesh Keeper of Secrets.

34
daemonic troops
Summoned Lesser Daemon
Points per Model WS BS S T W I A Ld Sv / InvSv
Lesser Daemon 10 + Mark 4 0 4 4 1 4 2 10 - / 5+

Unit Type: Infantry Mark of Tzeentch 4pts per model


the unit gains 4+ Invulnerable save
Number/Squad: 5 to 20 instead of the 5+ invulnerable save
by applying this mark they become
Wargear Tzeentch Horrors. They can
become Flamers of Tzeentch with
- Close Combat Weapon the following changes:
- 0 WS and 4BS
Chaos Marks - no Close Combat Weapons
- Whole Group has Flamers
As Daemons they MUST take a
mark. Note that marks do not make Special Rule
easier the teleportation of Deep
Strike capable units or Daemon - Fearless
Summonig but still gives obscure
abilities to whom is touched by - No F.O.C.
Chaos or one of the dark one type Chaos Lesser Daemons do
Chaos mark can be taken. not count towards the Force
Organization Chart but can be
Chaos Mark Undivided 1pts per model treated as TROOP choice.
the unit can re-roll One Failed
Normal save, per turn whole - The Word Bearers Legion rely
Squad. For 9pts per model they Heavly on Daemons, to represent
can become Chaos Furies and are this they can deploy up to 2
treated as having wings. Daemon Groups at the start of the
game without summoning them.
Mark of Khorne 3pts per model
the unit gains +1A. Note that
Khorne’s mark proscibe any
psychics abilities also no Sorcerer
can be part of the force, plus by
adding this mark they become
Khorne Bloodletters.

Mark of Nurgle 5pts per model


the unit gains +1T , plus by adding
this mark they become a Nurgle
Plague Bearers.

Mark of Slaanesh 2pts per model


the unit gains +1I, plus by adding
this mark they become Slaanesh
Daemonettes.

35
SUMMARY

On Foot WS BS S T W I A Ld Sv / InvSv Pages


Daemon Prince 7 5 6 5 4 5 4 10 3+ / 5+
Chaos Lord 6 5 4 4 3 5 3 10 3+ / 5+
Chaos Sorcerer 5 5 4 4 3 5 3 10 3+ / 5+
Chaos Exalted Champion 5 5 4 4 2 5 3 10 3+ / 5+
Chaos Chosen 4 4 4 4 1 4 1 9 3+ / -
Chaos Aspiring Champion 4 4 4 4 1 4 2 10 3+ / -
Chaos Possessed Marine 4 4 4 4 1 4 1 9 3+ / 5+
Chaos Possessed Champion 4 4 4 4 1 4 2 10 3+ / 5+
Chaos Terminator 4 4 4 4 1 4 2 10 2+ / 5+
Chaos Terminator Champion 4 4 4 4 1 4 3 10 2+ / 5+
Chaos Space Marines 4 4 4 4 1 4 1 9 3+ / -
Chaos Cultist 3 3 3 3 1 3 1 7 6+ / -
Chaos Cultist Touched One 3 3 3 3 1 3 2 8 6+ / -
Khorne Berzerker 5 4 4 4 1 4 2 9 3+ / -
Khorne Skull Champion 5 4 4 4 1 4 3 10 3+ / -
Noise Marine 4 4 4 4 1 5 1 9 3+ / -
Champion of Excess 4 4 4 4 1 5 2 10 3+ / -
Plague Marine 4 4 4 5 1 3 1 9 3+ / -
Champion of Pestilence 4 4 4 5 1 3 2 10 3+ / -
Thousand Sons Marines 4 4 4 4 1 4 1 9 3+ / 4+
Aspiring Sorcerer 4 4 4 4 1 4 1 10 3+ / 4+
Chaos Hounds 4 0 4 3 1 4 2 7 6+ / -
Flesh Hound 5 0 4 4 1 5 2 8 - / 6+
Screamers 4 0 3 4 1 5 1 8 - / 5+
Nurgling Swarm 3 0 3 4 1 5 D6 7 6+ / -
Warp Beast 4 0 3 4 1 6 2 7 - / 6+
Chaos Spawn 3 0 5 5 3 3 D6 10 6+ / 6+
Chaos Space Marine Biker 4 4 4 4(5) 1 4 1 9 3+ / -
Biker Aspiring Champion 4 4 4 4(5) 1 4 2 10 3+ / -
Chaos Raptor 4 4 4 4 1 4 1 9 3+ / -
Raptor Aspiring Champion 4 4 4 4 1 4 2 10 3+ / -
Chaos Obliterator 4 4 4 4 2 4 2 9 2+ / 5+
Greater Daemon 8 0 6 6 4 4 4 10 - / 4+
Lesser Daemon 4 0 4 4 1 4 2 10 - / 5+

36
Vehicles WS BS S Front Sides Rear I A Pages
Chaos Dreadnought 4 4 6 12 12 10 4 3
Chaos Rhino 0 4 0 11 11 10 0 0
Chaos Surpressor 0 4 0 12 12 10 0 0
Chaos Dreadclaw Assault Pod 0 4 0 12 12 12 0 0
Chaos Defiler 3 3 6 12 12 10 3 3
Chaos Predator 0 4 0 12 12 10 0 0
Chaos Vindicator 0 4 0 13 11 10 0 0
Chaos Land Raider 0 4 0 14 14 14 0 0
Iron Warriors Chaos Basilisk 0 4 0 12 11 10 0 0

Ranged Weapons Range Strenght AP Type


Autocannon 48’’ 7 4 Heavy2 / Rending
Blastmaster (Varied Frequency) 36’’ 5 4 Assault2 / Pinning
Blastmaster (Single Frequency) 48’’ 8 3 Heavy1 / Blast / Pinning
Bolter 24’’ 4 5 Rapid Fire
Bolt Pistol 12’’ 4 5 Pistol
Doom Siren Flamer Template 5 3 Assault1
Flamer Flamer Template 4 5 Assault1
Grenade Launcher
Heavy Bolter 36’’ 5 4 Heavy3
Heavy Flamer Flamer Template 5 4 Assault1
Kai Gun 24’’ 6 3 Assault2
Lascannon 48’’ 9 2 Heavy1
Las Pistol 12’’ Pistol
Meltagun 12’’ 8 1 Assault1 / Melta
Missile Launcher (Frag) 48’’ 4 6 Heavy1 / Small Blast
Missile Launcher (Krak) 48’’ 8 3 Heavy1
Multi-Melta 24’’ 8 1 Assault1 / Melta
Plasma Cannon 36’’ 7 2 Heavy1 / Small Blast / Gets Hot!
Plasma Gun 24’’ 7 2 Rapid Fire / Gets Hot!
Plasma Pistol 12’’ 7 2 Pistol / Gets Hot!
Reaper Autocannon 36’’ 7 4 Heavy2 / Twin-Linked / Rending
Sonic Blaster 24’’ 4 5 Assault2 or Heavy3
Battlecannon 72’’ 8 3 Ordnance1 / Large Blast
Demolisher Cannon 24’’ 10 2 Ordnance1 / Large Blast
Havoc Launcher 48’’ 5 5 Heavy1 / Small Blast

Special Thanks:

to everyone whom have supported the project by any means possible like giving ideas or even whinning about
it to keep me motivated of finishing it. Big thanks to Karmoon, Deciver, PathofSkulls, Process, StuntedMerc,
Meeshie and a BIG BIG BIG THANKS to my love one Andrea. Thanks also to all those buddies at Librarium Online
that I may forget.

Also add a small thanks to GW codex writers to shown us that now they completly lost focus of what their own
game is all about.

All Copyrights © by FRIGGIN GAMES WORKSHOP

37

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