Академический Документы
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Культура Документы
2013
THE FUTURE INTERNET IS PLAYING A KEY ROLE IN ENHANCING EXPERIENCE AT CULTURAL AND HERITAGE CENTRES
FOUNDATION OF THE HELLENIC WORLD SMART VENUE
The Foundation of the Hellenic World (FHW) is a non-profit cultural heritage institution working to preserve and disseminate Hellenic culture, historical memory and tradition through the creative use of state-of-the-art multimedia and technology. Using highly advanced 3D technology, the stunning virtual reality installations let visitors take virtual tours through detailed reconstruction of heritage sites, enabling viewers to explore them in a way never achieved before.
learning
interaction
and participation
MOTIVATION
Just as interactive exhibits were introduced in museums to accommodate the educational needs and desires of young audiences, participatory elements in traditional virtual reality shows have the potential to draw in audiences for whom creative activities and social connection are important for cultural engagement. Learning is most powerful when it is immersive, multi-sensory, and interactive. FMI technologies offer new ways to harness the power of the new media for traditional virtual reality shows in immersive digital domes such as Tholos. In this experiment FHW explored new ways to engage audiences during virtual reality exhibitions. How can remote experts be incorporated into presentations and interact with learning groups? How can participants contribute to the narrative in real-time influencing what an educator displays to the audience? Learning groups can interactively participate in conversations with Enhancing learning experiences by providing interactive conversations within groups and with external experts during immersive cultural presentations
other group members, educators and remote experts live during Dome presentations. Visitors can change the direction of the narrative based on their own learning objectives. By increasing social interaction individuals have a more memorable museum experience.
BENEFITS TO FHW
NextGen Digital Domes demonstrated to FHW how future exhibitions could be produced that increase the learning experience for participants.
Inclusion of experts increased the perception of quality, the live broadcast attracted a remote audience who were interested in the event. The use of Facebook chat produced more audience questions and answers than standard presentations. T: +30 2122548061 E: christop@fhw.gr Dimitris Christopoulos
FUTURE OPPORTNITIES
FHW will use the results of the experiment when designing future exhibitions at the Tholos Dome
KEY FEATURES:
LIVE STRE AMING: Live broadcast of Dome video feeds to support real-time communication with scientific experts during shows. AU GMENTED RE ALI TY: Pre-show exploration of digital artifacts to hook and prepare participants. SOCI AL NETW ORKIN G: Chat and Q&A during presentations using social networking communities.
BLUE
human attributes
social networks
physical spaces
MOTIVATION
BLUE targets the enhancement of museum visitors' experience by using mobile and social technologies. Visitors want to see exhibitions that are aligned with their interests but also will get a better experience if content is provided in a way that matches their learning styles. How can cognitive, visiting styles and interests of visitors be classified using social network gaming? With the visitors profiled its essential that the exhibitions can adapt to the varying needs to create personalised guides with targeted content. How can exhibitions be dynamically enriched with content to accommodate the interests of many visitors at once, increasing the venues allure and attracting more visitors without substantial investment? Visitors are offered personalised experiences that considers individual learning styles and interests. Social gaming provides a fun way to engage with the venue prior to the visit. Enhancing ence using visitor experi-
personalised
BENEFITS TO FHW
FHW gain a deep understanding of visitor interests and are able to adapt and enrich exhibitions with minimal investment reaching a larger visitor profile. Social networks increased the duration of visitor attention prior and
FUTURE OPPORTNITIES
The experiment demonstrated that profiling can improve the quality of the visitor experience and can add value to future exhibitions. Further research is necessary with a larger sample to determine if the recommended point of interest descriptions were responsible for the improved experiences. Angeliki Antoniou T: +30 2710 3722 64 E: angelant@uop.gr E: yannick.naudet@tudor.lu Yannick Naudet
KEY FEATURES:
PSYCO LO GIC AL PRO FI LIN G: Classify the cognitive and learning styles of visitors. PERSON ALISED CON TENT: Dynamically adapt media content to visitor profiles. SOCI AL NETW ORK I NTEG R ATI ON: Engage with the venue and communities before, during and after the visit.
REENACT
serious
games and
immersive media
MOTIVATION
REENACT is a new kind of collective experience involving visitors, museum educators and expert historians to reinforce the understanding of major historical events that have shaped the history of the Hellenic world. The REENACT system engages groups of people in an immersive collective experience that tells them about a certain battle or war both from the inside, as re-enactors, and from the outside, as historians. Participants learn about the prelude, the course and the aftermath of the event with the aid of multimedia content and experts. The combination of resources (augmented reality, 3D and audiovisual content, serious games) is novel from the point of view of participants, educations, museum staff and managers and from the technology perspective. Visitors can engage in a new form of interactive role playing game allowing them to participate more effectively in learning about historical events. Enhancing vistor experi-
ence using gamification of learning, collective interactive role playing and immersive experiences
BENEFITS TO FHW
REENACT can be an additional outlet (and an added value) for the outstanding multimedia content
produced by the FHW, as well as a new attraction for museum visitors that allows them to live and understand historical events in the first person, with technology-enhanced
FUTURE OPPORTNITIES
REENACT has led to new research areas for the study of the possibilities of sporadic social networks in different application domains. Several
KEY FEATURES:
G AMIFIC ATI ON: Learn about historical events using interactive role playing games . MULTIP LE DISP LAYS: Explore history through different mediums during reenactment and collective discussions. AU GMENTED RE ALI TY: Explore artifacts and key people from history and their influence on historical events. SOCI AL NETW ORKIN G: Communicate with other players and remote experts before, during and after the learning experience.
Efstathia Chatzi (FHW Smart Venue) Coordination Department of FHW Poulopoulou 38 118 51 Athens T +30 212 2548316 E echatzi@ime.gr W www.fhw.gr
Michael Boniface (Project Coordinator) IT Innovation Centre Gamma House Enterprise Road Southampton England SO16 7NS T +44 23 8059 8866 E info@experimedia.eu W www.it-innovation.soton.ac.uk
W W W .EXPERIM EDI A. E U