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Table of Contents
Teaching Methods Blooms taxonomy of learning SOLO taxonomy How to create effective learning objectives Using rubrics Definitions of critical thinking Socratic questioning Experiential learning cycle Questions for reflecting on experiential learning Do games really teach?
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Insights from Psychology Howard Gardner and multiple intelligences Edward de Bonos six thinking hats Stephen Coveys seven habits of highly effective people Myers-Briggs personality types The 4 Myers-Briggs dichotomies The 16 Myers-Briggs personality types Theories of human behavior Maslows hierarchy of needs Study Skills Speed reading tips Study tips Tips for maximizing your memory Strategies for critical reading
Icebreakers12 General tips for using icebreakers 12 Scavenger hunt 12 Life story 12 Custom-designed tattoo 13 Candy bowl 13 Circle of friends 13 Dinner guests 13 Classroom Activities The pencil exercise Bug report Consumer behavior Product life cycle Packaging Retailing The Price is Right Celebrity/brand matching game Name that slogan Food day Thinking like a social entrepreneur Personal balance sheet The elevator pitch Sector opportunity study Two cool Who is an entrepreneur anyway? Invention marketing The ultimate recycling challenge Analyzing a fast-growing company Internet Research Internet search engine tips Questions to ask about a website Finding the right search engine for the job Top Internet searches 13 13 13 13 13 13 13 14 14 14 14 14 14 15 15 15 15 16 16 16 17 17 17 17 19
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Writing Tips Commonly confused words Commonly misspelled words Alphabet of most looked-up words on Dictionary.com Common writing errors When to use which and that How to make your language inclusive Popular Slang Selection of popular slang Selection of popular 80s slang Selection of popular 90s slang World Facts The three worlds Top 10 wonders of the world 21 country profiles Signs of the zodiac U.S. and Canadian holidays Chinese animal zodiac World weather averages: temperature and precipitation Money Matters U.S. currency markings Whose faces are on U.S. bills? What does the U.S. Federal Reserve Bank do? Map of U.S. Federal Reserve system districts Security features of U.S. currency Security features in Canadian bank notes Canadian coins Faces on Canadian bills Milestones in the history of money Consumer Protection Typical frauds and scams Unethical business practices How to protect yourself from fraud and identity theft Hard times for corporate criminals Employment scams Quick consumer tips Financial Planning Einstein and the Rule of 72 Buying life insurance Common mistakes young people make with money Five things you should know about credit cards Five things you should know about checking accounts Financial planning lifecycle Planning for retirement while youre young Bull and Bear markets How a small savings account can grow The Job Market 20 worst-paying jobs in the United States 20 best-paying jobs in the United States 25 occupations projected to grow fastest in the United States Top five reasons people start businesses Costs of starting a franchise Biggest and Best Worlds largest public companies
Largest private companies in the United States Best business schools (MBA programs) The best (worst) foods Five most expensive diseases Top earning CEOs Most expensive homes in the world Most expensive private islands What it costs to live well in 20 US cities Worlds most expensive cars The worlds growing number of billionaires Sports team valuations The worlds wealthiest people
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Movies and Music Most lucrative movie franchises Top 20 movies of all-time, worldwide 10 celebrities earning the highest incomes 20 all-time best-selling albums in the world 25 top-selling artists of all time in the United States 10 all-time best-selling singles in the world 16 artists believed to have sales of 250 million records Top-earning dead celebrities Toys, Games, and Electronics Classic games in Hall of Fame Top 10 toys 25 all-time classic toys still on the market today Popular computer and video games Top 10 video game titles Top 15 massively multiplayer online games Real profits from virtual worlds 10 most wished-for consumer electronics Top electronic wish list items for teens 10 consumer electronics most likely to be gifts 19th-century toy advertisement Highlights in the history of computer and video gaming Computer electronics statistics Marketing and Advertising Birth stories of famous brands The first paper package advertising Highlights in the history of American advertising Top 10 advertising slogans Top 10 advertising icons Top 10 advertising jingles Inventors and Inventions Technology timeline: 1752-1990 Inventors and inventions Failure is the mother of success Intellectual property protection Famous trademarks, copyrights, and patents Space Exploration Planets in our solar system Space spending Top NASA research grants NASA spending by state Business Glossary Sources Sources are identified by a circled number
Teaching Methods
Blooms taxonomy of learning
Bloom classifies levels of learning in the cognitive, affective, and psychomotor domains. Recognizing where learners are along the continuum enables instructors to create activities and questions that foster learning at that level and take learners to the next. LEVEL TYPE OF ACTIVITY OR QUESTION VERBS USED FOR OBJECTIVES
Lowest Knowledge define, memorize, repeat, record, list, recall, name, relate, collect, label, specify, cite, enumerate, tell, recount Comprehension restate, summarize, discuss, describe, recognize, explain, express, identify, locate, report, retell, review, translate Application exhibit, solve, interview, simulate, apply, employ, use, demonstrate, dramatize, practice, illustrate, operate, calculate, show, experiment Higher Analysis interpret, classify, analyze, arrange, differentiate, group, compare, organize, contrast, examine, scrutinize, survey, categorize, dissect, probe, inventory, investigate, question, discover, text, inquire, distinguish, detect, diagram, inspect Synthesis compose, setup, plan, prepare, propose, imagine, produce, hypothesize, invent, incorporate, develop, generalize, design, originate, formulate, predict, arrange, contrive, assemble, concoct, construct, systematize, create Evaluation judge, assess, decide, measure, appraise, estimate, evaluate, infer, rate, deduce, compare, score, value, predict, revise, choose, conclude, recommend, select, determine, criticize 54
SOLO taxonomy
SOLO stands for Structure of Observed Learning Outcomes. The developers of the SOLO taxonomy, Biggs and Collis, believe that learners progress through these stages in their understanding of a subject: 1. Pre-structural. Learner can collect bits of information but has no means or method for organizing it or making sense of it. 2. Unistructural. Learner makes obvious and simple connections between pieces of information but doesnt grasp deeper, more complex meaning. 3. Multistructural. Learner makes multiple connections but doesnt see the meta-connections or larger meaning. 4. Relational. Learner now comprehends the parts in relation to the whole. 5. Extended abstract. Learner is able to make connections not just within the subject area but also outside, extending understanding to create general izations and principles that can be applied in different realms. 53
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Teaching Methods
How to create effective learning objectives
Effective learning objectives focus on performance, which is measurable, rather than on passive understanding. They should clearly define the behavior and the standard of performance required. Where necessary, they should also indicate the conditions under which the behavior must be performed. The key is to use precise verbs that reflect the desired level of learning (see Blooms taxonomy of learning above). Choose verbs that demonstrate an observable action rather than verbs that indicate knowledge. Verbs to avoid: think, know, understand, recognize, perceive, comprehend. Verbs to use: apply, state, assess, classify, identify, compose, construct, define, demonstrate, describe, diagram, distinguish, estimate, evaluate, interpret, locate, measure, name, label, order, predict, reproduce, solve, translate. 55
Using rubrics
A rubric is a scoring scheme that measures stated objectives, using a range to indicate the performance level demonstrated. Rubrics may be holistic (delivering an overall appraisal) or analytical (judging individual aspects or elements of a piece of work). In either case, they have several advantages: they clarify expectations and improve learner performance; they make assessment more objective and credible; and they speed up marking. Rubrics may take many different forms, but a common approach is to state the learning objective and then describe, in detailed terms, what the learner product tends to look like at various levels of mastery. Each level of mastery is normally assigned a different point value, starting at 1 for the lowest acceptable level.
Rubric template
Learning objective 1
(described in terms of measurable outcome)
4 What a mastery-level performance looks like 3 What an adequate performance looks like. 2 What a marginally satisfactory performance looks like. 1 What an unsatisfactory performance looks like. Score Repeat the above for each individual learning objective.
Albert Einstein
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Teaching Methods
What do we mean when we talk about teaching critical thinking?
Definitions of critial thinking: The ability to analyze facts, generate and organize ideas, defend opinions, make comparisons, draw inferences, evaluate arguments and solve problems. P. Chance, Thinking in the Classroom: A Survey of Programs, 1986: 6. A way of reasoning that demands adequate support for ones beliefs and an unwillingness to be persuaded unless support is forthcoming. C. Tama, Critical thinking has a place in every classroom. Journal of Reading 33 (1989): 64-65. A conscious and deliberate process which is used to interpret or evaluate information and experiences with a set of reflective attitudes and abilities that guide thoughtful beliefs and actions. L. Mertes. Thinking and Writing. Middle School Journal 22 (1991): 24. 50 Questions that probe implications and consequences What are you implying by that? But if that happened, what else would happen as a result? Why? What is an alternative? If we say that this is unethical, how about that? Questions that probe assumptions What are you assuming? What is Karen assuming? What could we assume instead? You seem to be assuming ___. Do I understand you correctly? Why would someone make this assumption? Questions about viewpoints What might someone who believed ___ think? Can/did anyone see this another way? What would someone who disagrees say? Questions about the question How can we find out? Is this the same issue as ___? Why is this question important? To answer this question, what questions would we have to answer first? 51
Socratic questioning
Socratic questioning teaches a topic by raising probing questions rather than providing direct answers. Philosopher Richard Paul divides Socratic questions into six types: Questions of Clarification What do you mean by ____? Could you give me an example? What is your main point? Could you explain that further? Could you put that another way? Questions that probe reasons and evidence What would be an example? How do you know? Do you have any evidence for that? What would change your mind? What other information do we need? By what reasoning did you come to that conclusion?
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Teaching Methods
Experiential learning cycle
The experiential learning process occurs as a cycle. Concrete experience leads to personal reflection, as learners probe and ponder the meaning of the learning activity. As they consider the experience, learners derive abstract concepts and principles to explain it. They then test these principles through further experimentation, which leads to the next concrete experience. 52
Concrete Experience
Active Experimentation
Reflective Observation
Abstract Conceptualization
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WHITE: Facts and Figures Review the information available and decide if additional information is required. Must be objective, without interpretation. BLACK: Negative Think about the downside, all of the risks, weaknesses, and anything else that could potentially go wrong. Must be logical, not emotional. RED: Emotional Explore gut level feelings, emotions, hunches, and reactions. There is no need to justify feelings. 10 11
influences behavior is self-discovered or self appropriated learning truth that has been assimilated in experience. Carl Rogers
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Self-actualization
reaching ones full human potential: autonomy, self-acceptance, creativity, problem solving, morality, spontaneity, freedom from prejudice self-esteem, recognition, confidence, respect
Esteem
Social
security, protection
Safety
food, water, shelter, clean air, sleep
Physiological
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Study Skills
Speed reading tips
Keep your lips closed (dont mouth the words) Take in sentences as groups of words rather than strings of individual words Read with a purpose in mind Use your hand to guide your reading from line to line Practice skimming (introduction, headings, first and last sentences of paragraphs, conclusion) Expand your vocabulary so unfamiliar words dont slow you down 113
Study tips
Study in a quiet place. Find a regular study spot. Get rid of distracting thoughts by writing them down before you start to study. Read with a pencil in hand so you can underline key phrases, make marginal comments, and take study notes. Review new material immediately after seeing or hearing it. Use various methods to memorize material, such as writing, reading aloud, creating categories, and drawing diagrams. Look for patterns in the material . Use rhyme, alliteration, and acronyms to create mnemonics (e.g. Every Good Boy Deserves Fudge for the notes of the musical scale). 112
growth... education is not a preparation for life; education is life itself. John Dewey
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Icebreakers
Activities to help learners get to know each other so they can work together effectively throughout a course, class, or seminar. Someone who has participated in Junior Achievement Someone who has written a business plan Someone who has taken out a loan Someone who has dreamed of running a business Someone whose parents were entrepreneurs Someone who knows how to balance a budget
Life story
(individual activity) Supplies: For each participant, four sheets of paper stapled together down the left side, to form a book. Instructions: 1. Write The Life Story of [Your Name] on the front page. 2. On the second page, create a Table of Contents with the following items: Name of the place where you were born Name of your favorite musician, musical group, or movie Description of your fantasy job 3. On the third page, draw a picture of your family. 4. On the fourth page, draw a picture of what you plan to do be doing 20 years from now.
Scavenger hunt
(individual activity) Supplies: For each participant, a copy of a list of 20 characteristics and abilities your learners might possess, as well as life experiences they might have had. Instructions: Find a person in the class who meets each description on the list. That person should sign his or her name next to the description on the list. This activity works best if the descriptions relate directly to your teaching topic. For example, if youre teaching a class on entrepreneurship, you might ask learners to find people who meet the following descriptions: Someone who had a lemonade stand as a child
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Icebreakers
Custom-designed tattoo
(individual activity) Instructions: Design a tattoo that symbolizes something special about you (such as your family, your talents, your interests, your goals for the future). If youre working with adults, you might also want to ask where they would have the tattoo applied.
Classroom Activities
The pencil exercise (idea generation)
Give learners five minutes to brainstorm possible uses for a pencil, other than as a writing instrument or a weapon.
Candy bowl
(small group activity) Supplies: Bowl of nut-free candy. Allow three or four per participant. Instructions: Choose a candy from the bowl and share a fact about yourself. Pass the candy bowl to the next person so he or she can do the same. Continue to pass the candies until everyone in the group has had a turn (or until everyone in the group has shared three facts.)
Consumer behavior
Learners identify two items they or their family have purchased recently, one priced under $20 and one priced over $100. They then describe the motivation for each purchase.
Circle of friends
(activity for large groups) This activity requires a lot of space. Form two large circles, one inside the other, and have the people in the inside circle face the people in the outside circle. Ask the circles to take one step in the opposite directions, allowing them to meet each new person as the circle continues to move very slowly.
Packaging
Each learner brings two products (completely packaged) to class. Product 1 should be an example of a poorly designed package, whereas Product 2 should be an example of a well-designed package. Each learner shares with the class his/her analysis of each product. Suggestions for improving poor packages should be encouraged.
Dinner guests
(partner activity) Instructions: If you could have dinner with anyone in the worldalive or deadwhom would you choose? When the large group discussion resumes, ask partners to introduce each other and their ideal dinner guests.
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Retailing
Learner teams are asked to design an ideal shopping center for their area. Each team will make a presentation and be prepared to justify their conclusions about location, physical layout, tenant mix, tenants incentives, product/service lines, etc.
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Classroom Activities
The Price is Right
Learner teams compete to see who can correctly guess the prices on a menu from an upscale restaurant and a fast-food restaurant. Points are given to the team that guesses closest without going under (a lesson in the dangers of underpricing). Double points are awarded when a team guesses the exact price. 40 (1) Community shelters Learners collect as much information as they can about local shelters for the homeless. (Examine brochures, newspaper stories, websites.) Raise questions about the level of need in the community, about the causes of homelessness, and about the ways the community supports shelters. Invite a guest speaker whom learners can interview in class. (2) Technology and social change Learners brainstorm inventions they use in their everyday lives. Explore the connection between innovation and social change by researching ways that inventions have influenced development in the past. (Explore such breakthrough eras as the Industrial Revolution and the Information Age.) How are inventions creating social changes in the developing world today? (3) Microcredit Each learner receives $5 and decides how to use it to start a business. Encourage learners to think creatively about how to use their $5. What if they formed a partnership? What if they could convince an investor to add to their $5? What if they could access free resources? 44 45
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Classroom Activities
The elevator pitch
Learners create a one-minute pitch for their new business to provide potential investors with answers to the following questions: 1. What problem does the business solve? 2. What does the business do (how does it solve the problem)? 3. How does the business make money? 4. What market information suggests the business will succeed? 5. How is the business different from others trying to solve the same problem? 6. What experiences and attributes do you have that will make the business succeed?
Two cool
Every week, ask learners to bring to class two cool items, concepts, or technologies theyve recently encountered. The items might be things theyve seen for sale, or they might be ideas or products theyve heard or read about. The class then discusses what makes the item innovative and how it could be commercialized or marketed.
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Classroom Activities
Invention marketing
(group activity) Arrange part of the class into groups of four: two Inventors and two Marketing Consultants. The rest of the class will serve as the Board of Directors. For each team, prepare a paper bag containing a roll of masking tape and a variety of parts that could be used to create an invention. Some of these things work well: plastic wheels, paper towel tubes, clay, paper clips, spatulas, small boxes, toothpicks, empty pen tubes. Give the Inventors five minutes to turn the contents of their bags into a product. During this time, the marketing consultants observe but dont speak. At the end of the invention time, Inventors identify what the product is and describe key features. Marketing Consultants then have five minutes to draft an initial marketing strategy. They must identify the main market for the product and define the four Ps (Product, Price, Place, Promotion). Teams then deliver a four-minute presentation to the Board of Directors, which decides which product to market. (You could award a prize to the top choice.) Debriefing: Ask Inventors what was uppermost in their minds while designing. Ask Marketing Consultants what they wished they could have said during the development process. How are the perspectives of inventors and marketers similar? How do they differ?
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Internet Research
Internet search engine tips
1. Make your search specific by using more than one term or keyword. 2. Insert + before search terms to make sure the search engine looks for documents containing all of the words. (Some search engines do this automatically.) 3. Find out whether the search engine youre using is case-sensitive. 4. Use quotes to search for a specific title or phrase. 5. Use the minus sign (-) to restrict the meaning of a word. For example, if youre looking for information on computer bugs, use bugs -insects. 6. Experiment with different synonyms and closely related search terms. Use keywords and jargon from the industry or context. 7. To broaden your search, consider the general topic or category to which your subject belongs. 25
Ask Me search engines (search engines that can answer many fact-based questions) Answers AskJeeves BrainBoost Factbites Business and money education search engine GoVentureSearch.com Job search engines Americas Job Exchange CareerBuilder Dice Indeed
Blog search engines (a blog is a web loga public, collaborative journal) Blogdigger LjSeek Bloglines Sphere Blogpulse Technorati Google Blog Search
Continued on next page ...
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Internet Research
Meta search engines (a meta search engine collects results from more than one search engine) Cacti Search Chubba Clusty Dogpile Don Busca GenieKnows Info Ixquick Mamma MetaCrawler metaEUREKA Mr.Sapo Pandia Search Central Search Zapmeta Specialty search engines Alexa (search engine that includes web traffic statistics) Checkdomain (searches availability of domain names) GoVentureSearch.com (business and money education) Findsounds (a sound search engine) Search engines that provide preview screenshots Exalead Kartoo Search TalkDigger ZapMeta Search engines that cluster results (search engines that group results according to topic) AllTheWeb AOL Search Clusty Gigablast GoVentureSearch.com SurfWax Web directories (a web directory is a topically organized collection of web links) Top9 About WebBrain Google Web Directory JoeAnt LookSmart Open Directory Project Deep web (web directories that reach information in databases standard search engines cant access) Direct Search Invisible Web Directory Resource Discovery Network InfoMine Virtual Library 32
Image search engines (search engines that look for image files, including photos, clip art, banners, and icons) AltaVista Image Search American Memory Collections, Library of Congress Classroom Clipart Corbis Ditto Fabfotos Flickr Getty Images Google Image Search Hubbles Greatest Hits (images from the Hubble telescope) Image Collections and Online Art (by the University of Michigan) ImageAfter National Geographic Photography Collection Picsearch SI Art Image Browser Smithsonian Photographic Collection TimeLife Pictures Yahoo! Image Search YotoPhoto
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Internet Research
Top Internet searches
Google 2009 1. Swine Flu 2. Susan Boyle 3. Jon and Kate 4. Adam Lambert 5. Rihanna (Chris Brown) 6. New Moon 7. Inauguration 8. Michael Jackson 9. Nadya Suleman 10. Missing Link Found Bing 2009 1. Michael Jackson 2. Twitter 3. Swine Flu 4. Stock Market 5. Farrah Fawcett 6. Patrick Swayze 7. Cash for Clunkers 8. Jon and Kate Gosselin 9. Billy Mays 10. Jaycee Dugard Yahoo! 2009 1. Michael Jackson 2. Twilight 3. WWE 4. Megan Fox 5. Britney Spears 6. Naruto 7. American Idol 8. Kim Kardashian 9. NASCAR 10. Runescape 28 Google 2005 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Janet Jackson Hurricane Katrina tsunami xbox 360 Brad Pitt Michael Jackson American Idol Britney Spears Angelina Jolie Harry Potter 29
Google Search 6,546,172 65.4% Yahoo! Search 1,525,964 15.3% MSN/Windows Live/Bing Search 1,073,416 10.7% AOL Search 280,311 2.8% Ask.com Search 177,589 1.8% My Web Search Search 101,586 1.0% Comcast Search 47,746 0.5% NexTag Search 34,314 0.3% BizRate Search 29,044 0.3% 31 Yellow Pages Search 25,260 0.3%
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Internet Research
10 most-visited websites in the world in 2009
WEBSITE URL DESCRIPTION
Enables users to search the Web, Usenet, and images. Features include PageRank, caching and translation of results, and an option to find similar pages. The companys focus is developing search technology. A social utility that connects people, to keep up with friends, upload photos, share links and videos. Personalized content and search options. Chatrooms, free e-mail, clubs, and pager. YouTube is a way to get your videos to the people who matter to you. Upload, tag and share your videos worldwide! Search engine from Microsoft. An online collaborative encyclopedia. Free, automated weblog publishing tool that sends updates to a site via FTP. Music search engine and free MP3 & video streaming for all kinds of topics. Dialup access and content provider. Japanese version of Yahoo!
2005 RANKING
1. Google
www.google.com
Yahoo!
2. Facebook
www.facebook.com
Microsoft Network
(MSN)
3. Yahoo!
www.yahoo.com
4. YouTube 5. Windows Live 6. Wikipedia 7. Blogger.com 8. Baidu.com 9. Microsoft Network (MSN) 10. Yahoo! (Japan)
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Writing Tips
Commonly confused words
Accept Except Advice Advise Affect Effect Allusion Illusion Already All ready Altogether All together Bear Bare Breath Breathe Capital Capitol Choose Chose Clothes Cloths Complement Compliment Conscience Conscious Council Counsel Dessert Desert Forth Fourth Hole Whole Insure Ensure Its Its Kernel Colonel Lead Led Lightning Lightening Loose Lose Passed Past Peace Piece Principal Principle Quiet Quite Right Rite Stationary Stationery There Theyre / Their Through Thorough To Too/ Two Waste Waist Weather Whether Where Were Whose Whos Your Youre 35
Teacher
Commonly misspelled words
a lot amateur believe cemetery collectible committed conscientious definitely embarrass existence foreign grateful harass height hierarchy humorous independent inoculate jewelry (or jewellery) judgment/judgement leisure maneuver medieval millennium minuscule mischievous misspell noticeable occasionally occurrence pastime perseverance personnel precede
privilege and to become more active learners. receive My curriculum offers limited flexreceipt ibility, but I want to prepare students recommend for success in the real world. If only reference they could experience the day-to-day realities of the workplace and relevant what their lives might be like rhythm in the future. separate twelfth vacuum weird 36
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Writing Tips
Alphabet of most looked-up words on Dictionary.com (2005)
LETTER MOST LOOKED UP WORD A affect B benevolent C cynical D definitely E effect F fallacious G gregarious H hyperbole I irony J jaded K karma L love M metaphor N naive O oxymoron P paradox Q quixotic R rhetoric S sex T theme U ubiquitous V virtue W whether X xenophobia Y yield Z zeal 37 38
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Writing Tips
3) Sentence fragmentTo be legitimate, a sentence must be a complete thought, containing a subject (noun) and a verb. Incorrect: Jared finally reached Minneapolis. After driving all night. Correct: Jared finally reached Minneapolis after driving all night. 4) Missing comma after introductory phrase or subordinate clauseCommon words that signal the need for a comma after an introductory phrase or clause include the following: when, if, before, after, although, because, following, having. Incorrect: After hosting the open house I was exhausted. Correct: After hosting the open house, I was exhausted. Incorrect: Having been denied a bank loan last year Aretha was not confident about her application. Correct: Having been denied a bank loan last year, Aretha was not confident about her application. 5) Misplaced or missing comma with non essential elementWhen a phrase or subordinate clause interrupts the main idea of a sentence, it needs to be separated from the main sentence by a comma on each end. Incorrect: Dr. Koul who started the research lab in 1976, will retire this year. Correct: Dr. Koul, who started the research lab in 1976, will retire this year. 6) Misplaced apostropheAn apostrophe can indicate either possession (Geralds, the committees) or a contraction (dont, hes). In a contraction, place the apostrophe where the missing letter would appear. Incorrect: Its time to go. Correct: Its time to go. When a noun is plural, place the apostrophe after the final s. Incorrect: The managers lounge was off-limits to junior staff members. (assuming theres more than one manager) Correct: The managers lounge was off-limits to junior staff members. 7) Noun-pronoun disagreementCollective nouns are singular nouns that indicate a group (e.g. committee, group, government, company, team). They require singular pronouns. Incorrect: The government will discuss their new immigration policy next week. Correct: The government will discuss its new immigration policy next week. Indefinite pronouns (e.g. no one, someone, everybody, anyone, each) are also singular. Incorrect: Each client will receive their information package at the door. Correct: Each client will receive his or her information package at the door. - OR Each client will receive an information package at the door. 8) Dangling modifierOccurs when a phrase describes or limits a word (or words) that is not stated in the sentence. Incorrect: Forgetting to turn the lock, the shop door clanged shut behind him Correct: Forgetting to turn the lock, Bruce let the shop door clang shut behind him
COMMA TIP
Heres an easy comma rule to remember. When used to join together two independent clauses, the following conjunctions must be preceded by a comma: For, And, Nor, But, Or, Yet, So.
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Writing Tips
When to use which and that
That introduces a clause that restricts the meaning of the word it describes. Example: The jewelry stall that Beth runs is open every Sunday. The writer is referring to the stall that Beth runs, as opposed, perhaps, to the stall that Geoff runs. The words that Beth runs provide essential information that the reader requires in order to understand the meaning of the jewelry stall. Which introduces a non-restrictive clause that is not essential to the meaning of the word it describes. Example: The jewelry stall, which Beth runs, is open every Sunday. This sentence assumes that the reader knows which stall is being discussed. The clause which Beth runs does not provide essential identifying information. It is, therefore, a non-restrictive clause and must be set off from the essential part of the sentence with two commas.
you think you know it, you have no certainty, until you try. Sophocles
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Popular Slang
Selection of popular slang
2009 1. LOL 2. Tool 3. Crunk 4. Props 5. Emo 6. Jonesing 7. Boo 8. Shawty 9. Uber 10. AFK 11. Player 12. Baller 13. Peeps Laughing out loud Uncool person Extremely fun or exciting Praise Melodramatic Craving something Boyfriend or girlfriend Female Super Away from keyboard Male who dates many women Pro ball player and/or living extravagantly People or friends 2005 1. Chill/ Chill out 2. Tight 3. Dog/Dogg/Dawg 4. Cool 5. Dude 6. Whack/Whacked 7. Sick 8. Sweet 9. Trippin 10. Kick It Relax, hang out Nice or impressive Friend Neat, excellent Person, usually a guy Weird or strange Great or cool Wonderful Overreacting Relax
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Popular Slang
Selection of popular 80s slang
As if Bogus Boss Dont have a cow Dweeb Gag me with a spoon Get out! Gnarly Gross me out the door Hood Homeboy Mint Nice play Shakespeare Preppie Yeah, right! Not good Very cool Dont panic Nerd Disgusting I dont believe it Impressive Disgusting Neighborhood Friend Excellent That was a stupid or clumsy act Someone who dresses in expensive, tailored clothes That was a stupid or clumsy act Very cool Thats right Young Urban Professional Crib Dont go there! Fly Get Over It Good to go NOT Stylin
Smooth move, Ex-Lax Way cool Yeah! Thats the ticket Yuppie
We dont receive wisdom; we must discover it for ourselves after a journey that no one can take for us or spare us.
Marcel Proust
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World Facts
The three worlds
A French demographer, Alfred Sauvy, coined the term Third World in 1952, comparing the status of developing countries with the status of commoners (the third estate) during the French revolution. The terms first and second world derive from the Cold War era: democratic, capitalist nations perceived themselves as the first world and referred to communist bloc nations as the second world. The preferred term for poor countries is now developing countries, and the distinction between first and second world is no longer commonly used. Aboriginal peoples in various nations are sometimes referred to as the fourth world.
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World Facts
21 country profiles (Rank ordered by 2006 GDP per capita in US$)
POP BELOW POVERTY LINE UNEMPLOYMENT RATE OFFICIAL LANGUAGES
LIFE EXPECTANCY
INFLATION RATE
LITERACY RATE
POPULATION
MEDIAN AGE
(per Capita)
(millions)
(US$B)
Bermuda UAE US Canada Australia Japan Germany UK Sweden France Israel Saudi Arabia South Africa Russia Mexico Brazil China India Bangladesh Sudan Somalia
40 28 37 39 37 43 43 39 41 39 30 21 24 38 25 28 33 25 22 18 18
78 75 78 80 81 81 79 79 81 80 80 76 43 67 75 72 73 65 62 59 48
98% 78% 99% 99% 99% 99% 99% 99% 99% 99% 95% 85% 86% 99% 92% 86% 91% 60% 43% 61% 38%
English Arabic English English/French English Japanese German English Swedish French Hebrew Arabic IsiZulu (&10 others) Russian Spanish Portuguese Mandarin English/Hindi Bangla Arabic Somali
$69,900 $45,200 $41,600 $33,900 $31,600 $31,600 $30,100 $29,800 $29,600 $25,000
2.1% 2.4% 5.1% 6.8% 5.1% 4.4% 4.7% 5.8% 9.9% 9.0%
19% 12% 16% N/A N/A N/A 17% N/A 7% 21% N/A 50%
2.8% 3.2% 2.2% 2.7% -0.3% 2.1% 0.5% 1.7% 1.3% 0.4% 4.0%
$2 $103 $318 $103 $551 $373 $127 $443 $40 $165 $51 $245 $214 $115 $752 $76 $9 $7 $0.20
(US$B)
(years)
(years)
$1 $60 $365 $120 $451 $801 $484 $104 $473 $43 $45 $53 $125 $224 $78 $632 $113 $13 $5 $0.60
Bermudian Dollar Emirati Dirham US Dollar Canadian Dollar Australian Dollar Yen Euro British Pound Swedish Kronor Euro Israeli Shekel Saudi Riyal Rand Ruble Mexican Peso Real Yuan Indian Rupee Taka Sudanese Dinar Somali Shilling
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N/A 10.5%
$928 $1,727
$30,100 11.7%
2.0% $1,016
$13,100 13.0% $12,200 26.6% $11,000 $10,000 $8,300 $3,400 $2,100 $600 7.6% 3.6% 9.8% 8.9% 2.5% N/A
18% 12.7% 40% 22% 10% 25% 45% 40% N/A 4.0% 6.9% 1.8% 4.2% 7.0% 9.0% N/A
$6,800 20.0%
$2,100 18.7%
CURRENCY
COUNTRY
EXPORTS
IMPORTS
GDP
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World Facts
U.S. and Canadian holidays
HOLIDAY
New Years Day Martin Luther King, Jr., Day Chinese Lunar/ New Year (Tiger) (Rabbit) (Dragon) Islamic New Year (Muharram) Lincolns Birthday Valentines Day Frederick Douglas Day Presidents Day Family Day (Alberta) Ash Wednesday Orthodox Lent Begins Washingtons Birthday Muhammads Birthday (Mawlid al-Nabi) Harriet Tubman Day St. Patricks Day Spring Equinox Palm Sunday Daylight Savings Time Begins Jewish Passover Good Friday Easter Sunday Easter Monday Paul Robeson Day Orthodox Easter Sunday Cinco de Mayo Mothers Day Malcolm X Day Victoria Day Memorial Day Flag Day Fathers Day Summer Solstice St. Jean-Baptiste Day (Quebec) Canada Day Independence Day African American Heritage Month Civic Holiday Labor Day Grandparents Day Fall Equinox Jewish New Year (Rosh Hashanah)
Observed in U.S. Observed in Canada
2010
Jan. 1 Jan. 18 Feb. 14
2011
Jan. 1 Jan. 17
2012
Jan. 1 Jan.16
Feb. 3 Dec. 7 Feb. 12 Feb. 14 Feb. 14 Feb. 15 Feb. 15 Feb. 17 Feb. 15 Feb. 22 Feb. 26 Mar. 10 Mar. 17 Mar. 20 Mar. 28 Mar. 14 Mar. 30 Apr. 2 Apr. 4 Apr. 5 Apr. 9 May 1 May 5 May 9 May 19 May 24 May 31 June 14 June 20 June 21 June 24 July 1 July 4 August Aug. 2 Sep. 6 Sep. 12 Sep. 23 Sep. 9 Nov. 26 Feb. 12 Feb. 14 Feb. 14 Feb. 21 Feb. 21 Mar. 9 Feb. 22 Feb. 15 Mar. 10 Mar. 17 Mar. 20 Apr. 17 Mar. 13 Apr. 19 Apr. 22 Apr. 24 Apr. 25 Apr. 9 Apr. 24 May 5 May 8 May 19 May 23 May 30 June 14 June 19 June 21 June 24 July 1 July 4 August Aug. 1 Sep. 5 Sep. 11 Sep. 23 Sep. 29 Jan. 23 Nov. 15 Feb. 12 Feb. 14 Feb. 14 Feb. 20 Feb. 20 Feb. 22 Feb. 22 Feb. 14 Mar. 10 Mar. 17 Mar. 20 Apr. 1 Mar. 11 Apr. 7 Apr. 6 Apr. 8 Apr. 9 Apr. 9 Apr. 15 May 5 May 13 May 19 May 21 May 28 June 14 June 17 June 20 June 24 July 1 July 4 August Aug. 6 Sep. 3 Sep. 9 Sep. 22 Sep. 17
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World Facts
U.S. and Canadian holidays
HOLIDAY
Ramadan Yom Kippur Columbus Day Thanksgiving Day Daylight Savings Time Ends Halloween Election Day Festival of Sacrifice (Eid al-Adha) Veterans Day Remembrance Day Canadas National Child Day Thanksgiving Day Hanukkah Winter Solstice Christmas Eve Christmas Day Boxing Day Kwanzaa New Years Eve
2010
Aug. 11 - Sep. 9 Sep. 18 Oct. 11 Oct. 11 Nov. 7 Oct. 31 Nov. 2 Nov. 16 Nov. 11 Nov. 11 Nov. 20 Nov. 25 Dec. 5 - Dec.12 Dec. 21 Dec. 24 Dec. 25 Dec. 26 Dec.26-Jan. 1 Dec. 31
2011
Aug. 1 - Aug. 29 Oct. 8 Oct. 10 Oct. 10 Nov. 6 Oct. 31 <NONE> Nov. 6 Nov. 11 Nov. 11 Nov. 20 Nov. 24 Dec.22 - 29 Dec. 22 Dec. 24 Dec. 25 Dec. 26 Dec.26-Jan. 1 Dec. 31
2012
July 20 - Aug. 18 Sep. 26 Oct. 8 Oct. 8 Nov. 4 Oct. 31 Nov. 6 Oct. 12 Nov. 11 Nov. 11 Nov. 20 Nov. 22 Dec. 12 - Dec. 19 Dec. 21 Dec. 24 Dec. 25 Dec. 26 Dec.26-Jan. 1 Dec. 31
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World Facts
World weather averages: temperature and precipitation
CITY JANUARY
Average Temperature (C/F) Average Precipitation (Millimeters)
APRIL
Average Temperature (C/F) Average Precipitation (Millimeters)
JULY
Average Temperature (C/F) Average Precipitation (Millimeters)
OCTOBER
Average Temperature (C/F) Average Precipitation (Millimeters)
Min
Boston New York City Detroit Washington DC Chicago Miami Nashville Atlanta New Orleans Kansas City Dallas Houston Las Vegas Phoenix Los Angeles San Diego Honolulu Anchorage Toronto Vancouver Athens Auckland Bangkok Beijing Berlin Cairo Cape Town Havana Hong Kong London Moscow Mumbai Paris Rome Sydney Jerusalem Tokyo -7/19 -4/25 -3/27 -8/18 -1/30
Max
2/36 3/37 6/43 0/32 8/46 91 94 53 86 51 71 117 125 117 33 64 89 18 20 79 48 104 20 69 218 62 79 8 4 46 5 15 71 33 54 39 2.5 56 71 89 132 48
Min
Max
89 81 64 84 71 81 109 94 122 81 107 91 8 10 25 18 48 10 64 84 23 97 58 17 42 3 48 58 137 37 37 0 42 51 135 28 135
Min
17/63 19/66 17/63 20/68 19/66 24/75 21/70 21/70 24/75 21/70 24/75 23/73 20/68 25/77 16/61 17/63 23/73 9/48 15/59 12/54 23/73 8/46 24/75 21/70 14/57 21/70 7/45 24/75 26/79 14/57 13/55 25/77 15/59 20/68 8/46 17/63 21/70
Max
27/81 28/82 28/82 31/88 27/81 31/88 32/90 31/88 32/90 32/90 34/93 33/91
39/102 40/104
Min
84 107 84 112 84 155 102 119 168 104 71 99 13 25 0 3 23 41 74 31 6 145 160 243 73 0 89 125 381 57 88 617 59 15 117 0 142 8/46 9/48 7/45 9/48 8/46 22/72 10/50 12/54 18/64 9/48 14/57 16/61 8/46 13/55 12/54 14/57 22/72 -2/28 4/39 7/45 15/59 11/52 24/75 6/43 6/43 18/64 11/52 23/73 23/73 8/46 3/37 24/75 8/46 13/55 13/55 15/59 13/55
Max
17/63 21/70 16/61 19/66 16/61 28/82 22/72 22/72 26/79 20/68 26/79 27/81 29/84 30/86 24/75 22/72 28/82 6/43 13/55 14/57 24/75 17/63 31/88 20/68 13/55 30/86 21/70 29/84 27/81 14/57 9/48 32/90 16/61 22/72 22/72 27/81 21/70 84 89 61 74 66 234 66 66 89 71 71 94 8 10 15 10 48 56 61 147 51 102 206 16 49 0 31 173 114 57 45 64 50 99 71 13 208
70
3/37 12/54 6/43 14/57 3/37 13/55 7/45 18/64 4/39 13/55 19/66 27/81 9/48 21/70 11/52 22/72 16/61 25/77 8/46 18/64 13/55 24/75 16/61 36/97 7/45 27/81 12/54 28/82 1050 21/70 12/54 19/66 20/68 26/79 -3/27 7/45 1/34 10/50 4/39 14/57 11/52 20/68 13/55 19/66 25/77 35/95 7/45 21/70 4/39 13/55 14/57 28/82 12/54 22/72 21/70 29/84 19/66 24/75 6/43 13/55 1/34 10/50 24/75 32/90 6/43 16/61 10/50 19/66 14/57 22/72 10/50 23/73 8/46 17/63
-7/19 -1/30
16/61 23/73 2/36 11/52 8/46 17/63 -6/21 3/37 2/36 13/55 7/45 17/63 -2/28 16/61 4/39 18/64 8/46 18/64 8/46 17/63 21/70 24/75 -15/5 -7/19 -9/16 -1/30 0/32 5/41 6/43 13/55 16/61 23/73 20/68 32/90 -10/14 1/34 -3/27 2/36 8/46 18/64 16/61 26/79 18/64 26/79 13/56 18/64 2/36 6/43 -16/3 -9/16 19/66 28/82 1/34 6/43 5/41 11/52 18/64 26/79 5/41 13/55 -2/28 8/46
27/81 23/73 28/82 18/64 26/79 23/73 3391 13/55 32/90 31/88 24/75 36/97 17/63 32/90 31/88 22/72 23/73 29/84 25/77 30/86 16/61 31/88 28/82
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Money Matters
U.S. currency markings
This note is legal tender. Legal statement that the bill can be used to measure and repay debts. Serial numbers No two notes of the same series and denomination have the same serial number.
Federal reserve bank seal U.S. money is distributed by 12 Federal Reserve Banks
Signatures Signatures of the Secretary of the Treasury and the Treasurer of the United States (the people in those positions at the time of printing.)
Series Year in which the bill design was first used. Not necessarily the year the bill was printed.
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Money Matters
Map of U.S. Federal Reserve system districts
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Be a Teaching Superhero!
Energize your students by making learning fun and engaging. Gain the appreciation of parents by better preparing their children for success in the real world. Win the support of school administrators by creating a positive buzz in your school.
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Money Matters
Security features in Canadian bank notes
Security thread
Security thread
See-through Number When held up to the light, the irregular marks on the front and back of the bill form the numeral indicating the bills denomination.
Watermark
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Holographic stripe
Canadian coins
Because coins can last up to 20 times as long as bank notes, Canada no longer uses paper money for $1 and $2 denominations. In 1987, Canada replaced dollar bills with bronze-plated dollar coins. The coin is popularly called the Loonie because its engraved with an image of a loon. The two-dollar coin is twotoned: a nickel ring around an aluminum-bronze center. The first toonie was engraved with the image of an adult polar bear on an ice floe. 81
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Money Matters
Milestones in the history of money
3000 BCE Banking develops in Babylonia 1200 BCE Cowrie shells used as currency in China 640 BCE Lydians (from Ancient Turkey) the first Westerners to use coins 405 BCE The Ancient Greeks hoard so many silver coins that Athens has to resort to using bronze. 350 BCE The normal lending rate in Ancient Greece is 10% interest. 275 BCE Romans are still using heavy bronze bars as currency, soon to be replaced by coins. 118 BCE The Chinese issue leather money, made of white deerskin. 30 BCE-14 CE Augustus Caesar reforms the Roman money system, issuing new coins and establishing new taxes: sales tax, land tax, and a poll tax. 270 CE Emperor Aurelian issues coins that are made of nearly pure gold. 435 CE Because of the Anglo-Saxon invasions, Britain stops using coins. 561 CE Britain resumes using coins. The first ones are minted by a French bishop, Liudard. 960 CE Chinese begin regularly issuing paper money. 1149 CE Chinese Hung Tsun publishes A Treatise on Coinage. 1232-53 CE Several Italian states issue gold coins. The florin, from Florence, is copied in other parts of Europe. 1275-92 CE Marco Polo learns of paper money in China. 1351 CE The weight of the English penny is reduced for the second time (having been first reduced in 1344). 1401 CE Founding of the Bank of Barcelona 1455 CE China stops issuing paper money. 1504 CE First shilling coins produced. 1599 CE Ounce for ounce, pepper is sometimes more valuable than gold. 1609 CE Bank of Amsterdam founded. 1619 CE Tobacco begins to be used as currency in Virginia. (The practice will continue for the next 200 years.) 1621 CE Maximum annual rate of interest in England is reduced to 8%. 1637 CE Wampum (shells) used as currency by American settlers. 1659 CE Oldest extant check issued in Britain. 1660 CE Goldsmiths receipts used in Britain as banknotes. 1694 CE Bank of England founded. 1699-1727 CE Sir Isaac Newton is master of the British mint. 1715 CE To cope with coin shortages, North Carolina makes 17 different forms of money legal coin, including wampum, tobacco, and Spanish coins. 1764 CE Britain prohibits colonies from issuing paper money. 1776 CE In The Wealth of Nations, Adam Smith shows advantages of paper money. 1780 CE Bank of Pennsylvania founded. 1789 CE U.S. Constitution gives the federal government power to create money. 1794 CE U.S. mint opens. 1787-1817 CE Shortage of copper and silver coins in Britain leads to use of foreign coins and privately-issued tokens to pay wages. 1820 CE Last silver British pennies produced. 1825 CE British banking crisis. In one year, 60 banks fail. 1837 CE American states allowed to issue paper money. 1840 CE U.S. establishes independent treasury. 1862 CE U.S. federal government places tax on state bank notes. 1873 CE Following the California gold rush, the U.S. converts to a gold standard. 1881 CE Postal money orders introduced in Britain. 1910 CE The Kirghiz people in Russia still use horses and sheep as money. 1935 CE Cowrie shells still used as currency in Nigeria. 1960 CE Primitive forms of money (such as shells and cattle) have mostly disappeared. 1995 CE Ninety percent of the total value of U.S. transactions for the year were paid for electronically. 1997 CE Rock star David Bowie issues Bowie Bonds. 1999 CE Single European currency (the Euro) adopted by Belgium, Germany, Spain, France, Ireland, Italy, Luxembourg, the Netherlands, Austria, Portugal and Finland. 85
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Consumer Protection
Typical frauds and scams
On the phone Telemarketers promising prizes if you call a 1-800 or 1-900 number and verify your identity by giving your credit card. Opportunities to invest in fraudulent schemes. Bank examiner con: a so-called bank examiner says he needs your help to catch a bank teller suspected of theft. You are asked to withdraw a specified amount of cash from your account and hand it over to the examiner so he can test the tellers honesty by re-depositing it. Travel companies that say youve won a free trip or cruise, which you can claim once you join their travel club by purchasing a membership with your credit card. At the door The pigeon drop. A stranger claims to have just found a large sum of money, which you can share if you give the stranger good faith money to keep until the money is claimed. Funeral chasers. The con artist visits the family of the dead person, claiming the deceased ordered merchandise to be delivered the next day and theres money due to pay for it. Home repair. The con artist says theres a problem with your house and offers to fix the problem for a low price. Once the work begins, however, major problems appear that cost more than the original quote. The problems might be fictional or actual damage caused by the con artist. In the mail Stolen checks (especially routine checks that arrive at a predictable time each month, such as Social Security payments) Fake contests. To claim your prize, youre asked to make a small payment. On the computer Virus. Computer program that infiltrates other programs and can damage software and hardware. Worm. Computer program that sends copies of itself over a network. Spam. Junk email. May contain worms. Phishing. Spam email message from fraudsters trying to obtain personal and financial information (perhaps luring you to a website to update an account or collect a refund). Spyware. Software that collects information about your Web surfing habits. You can protect yourself from computer threats by using up-to-date anti-virus, anti-spam, and anti-spyware software. Dont open unidentified attachments or download a file from a dubious source. 67
knows. But it pays for what a person does with what he knows. Laurence Lee
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Consumer Protection
Unethical business practices
Greenwashing Greenwashing is a deceptive marketing technique whereby companies with environmentally damaging and unsustainable technologies create positive messages designed to lead consumers to believe their products and practices are safe and environmentally friendly. Bait and switch advertising Bait and switch advertising occurs when a seller advertises a product it has no intention of really selling. The purpose is to switch consumers from buying the advertised merchandise to buying another product that is more profitable for the seller. For example, a company advertises a radio for $50, but consumers who try to purchase it discover that the company really only stocks luxury radios for $75. 63 Shilling A shill is a person paid to appear as an unbiased, enthusiastic supporter of a companys. The shills false endorsement inspires other customers to buy the product being sold. 63 Spamming Spamming is emailing people unsolicited advertising or promotional material (spam) thats the Internet equivalent of junk mail. Pyramid scheme In a pyramid scheme, the first-level investor recruits people to make payments, offering the promise that these second-level investors will then be able to sign up others to make payments to them. The scheme eventually collapses when the number of new investors cannot support the upward payment structure. 64
Parent
Why is it that my children
know more about combat and sports than they do about business and life skills?
Plutarch
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Consumer Protection
Hard times for corporate criminals
Convicted white-collar criminal Company Sentence Jeff Skilling Enron 24 years, 4 months Bernard Ebbers WorldCom 25 years Ivan Boesky Wall Street financier 3 years Michael Milken Drexel Burnham Lambert 10 years Charles Keating Lincoln Savings & Loan 12.5 years Martha Stewart Martha Stewart Living 5 months Dennis Kozlowski Tyco International 25 years Ernest Saunders Guinness 5 years Frank Quattrone Credit Suisse First Boston 18 months John Rigas Adelphia Communicatons 15 years Steve Madden Steve Madden Ltd. 3.5 years Sam Waksal ImClone Systems 7 years Fausto Tonna Parmalat 2.5 years 65
Employment scams
Beware of companies offering job listings or job searching for high fees. Most legitimate search agencies receive commissions from employers, not job seekers. Also beware of offers of start-up packages for stay-at-home work that sounds too good to be true.
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Financial Planning
Einstein and the Rule of 72
Albert Einstein is credited with discovering the compound interest rule of 72: 72 interest rate = number of years it will take investment or debt to double Example: 72 / 10% interest = 7.2 years for an investment to double Its rumored that Albert Einstein once said that compound interest is the most powerful force in the universe. 57
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What one has not experienced, one will never understand in print.
Isadora Duncan
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Financial Planning
Financial planning lifecycle
If youre in high school Consider getting a part-time job. Open a bank account. Start the habit of monthly saving. Take a personal finance class or join an investors club. Research options for financing your higher education. If youre in college or university Pay your bills on time. Youre starting to build your credit history now. Think carefully about using your credit card. Protect your Social Security Number and other private identification. Consider getting part-time work in the professional field youd like to enter after graduation. Continue contributing to savings and investments. Educate yourself about personal finance, through classes and reading. If youre starting a career Use a budget to control spending. Build a good credit history by keeping debt manageable and paying bills on time. Start building retirement savings. Consider purchasing life and disability insurance. If youre starting a family Continue contributing to savings and investments. Start thinking about buying your own home. Purchase life, health, and home (or tenants) insurance. Make a legal will. 60
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Middle Years mid 30s late 40s Build value and Invest! Diversify. Growth-oriented.
Pre-Retirement Years late 40s retirement Consolidate! Diversify but reduce amount of high risk.
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Financial Planning
How a small savings account can grow
$3,500 $3,000
ACCOUNT BALANCE
$2,500 $2,000 $1,500 $1,000 $500 $50 Year 1 Year 2 Year 3 Year 4
YEARS ON DEPOSIT
$1 $7 0 M 14 on thl y
Year 5
3.5% interest rate compounded monthly for 5 years, initial deposit $50
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happens to you; its what you do with what happens to you. Aldous Huxley
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Confucius
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*Schools are ranked based on the return on investment their degrees provide to graduating learners (compensation five years after graduation, minus tuition and salary given up while attending school).
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*Foods that taste great but have a large amount of fat and an exceptionally high number of calories.
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* US$ Millions. Compensation rank is based on total compensation for latest fiscal year. Total compensation for each chief executive includes the following: salary and bonuses; other compensation, such as vested restricted stock grants, LTIP payouts and perks; and stock gains, the value realized by exercising stock options. 76
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Trainer
Expanding classroom
training is beyond our budget. eLearning has improved accessibility, but low participation and completion rates are hindering our progress. Training is critical to our organization, and I need to deliver what our people need, when they need it.
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NFL Highest Washington Redskins 1,423 New England Patriots 1,176 Lowest Minnesota Vikings 720 Atlanta Falcons 730
6. 7. 8. 9. 10.
Real Madrid - soccer Arsenal - soccer New York Giants - football New York Jets - football] Houston Texans - football
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Oasis.com
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Anonymous
www.GoVentureOasis.com
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Education is essential
to change, for education creates both new wants and the ability to satisfy them. Henry Steele Commager
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88 89
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cannot do, in order that I may learn how to do it. Pablo Picasso
* Totals are derived from cumulative album sales totals as of July 31, 2006 (U.S. only) 90
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*Games Magazine only considers games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years.
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Top 10 toys*
2009 Category Winning Toy Toy of the Year Bakugan Battle Brawlers Battle Pack Series 1 Spheres from Spin Master, Ltd Top Infant/Preschool Toy Elmo Live from Fisher Price Girl Toy of the Year Playmobil Horse Farm from Playmobil USA Boy Toy of the Year Bakugan Battle Brawlers Battle Pack Series 1 Spheres from Spim Master, Ltd Game of the Year Bananagrams LLC from Bananagrams
2006 Winning Toy FLY Pentop Computer from Leap Frog Weebles Weebly Wobbly Treehouse from Playskool Doras Talking Kitchen from Fisher Price Tyco R/C Shell Shocker Hullabaloo from Cranium / Apples to Apples from Out of the Box Publishing Dora The Explorer LEGO Star Wars from LEGO Systems 20Q from Radica Air Hogs Dominator from Spin Master 100
Property of the Year Bakugan from Cartoon Network Activity Toy of the Year Crayola Color Wonder Magic Brush from Crayola Electronic Entertainment Fur Real Friends Biscuit My Lovin Pup Toy of the Year from Hasbro Outdoor Toy of the Year Crayola 3D Sidewalk Chalk from Crayola
* Awarded annually by the Toy Industry Association of America
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*Halo 2 had sales of over US$100 million on the first day of launch. **One of the top selling computer games of all time, The Sims has shipped over 50 million units in 17 languages.
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The art of progress is to preserve order amid change and to preserve change amid order.
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Top consumer electronic wish list items for teens (December 2006)
1. MP3 players 2. Video game consoles 3. Computers
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For while knowledge def ines all we currently know and understand, imagination points to all we might yet discover and create. Albert Einstein
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but it is well to remember from time to time that nothing that is worth knowing can be taught. Oscar Wilde
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Manager
Competition is increasing,
but so are our opportunities for growth. I wish my employees had the experience they need to make better decisions ultimately to improve organizational performance. Training is an investment Im willing to make, but the benef it must be clear.
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Student
I wish my studies were
better related to the real world. Even if I do well in my studies, I feel that when its time for me to look for a job, I will not have the experience or conf idence needed to succeed.
All life is an experiment. The more experiments you make the better. Ralph Waldo Emerson
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Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
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Space Exploration
Planets in our solar system
Mercury Venus Earth Mars Ceres 20003 UB 313
Some scientists think that three new planets should be added: the asteroid Ceres; Plutos moon, Charon; and an object known as 20003 UB313. * In 2006, Pluto was reclassified as a dwarf planet. 73
Space spending
NASAs budget for 2005 was US$16.2 billion. NASAs top four contractors are Boeing, Lockheed Martin, United Space Alliance, and Thiokol.
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Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
Business Glossary
Acquisition The process of taking over another business. Angel An individual who invests personal money in a company. Appraisal Expert estimate of a goods market value. Asset Item of economic worth that belongs to an individual or corporation. Bear market Period of declining prices in the stock market. Bull market Period of rising prices in the stock market. Business incubator An organization that helps young businesses grow by providing workspace and advice. Capital gain or loss Difference between an assets selling price and its original purchase price. Corporation A company that has a legal identity separate from its owner and members. Deliverables Products or services a contractor promises to deliver to a client. Dividend Income generated by an investment and paid annually. Due diligence The process of conducting thorough background research before completing a business deal. Emerging market A new industry sector or region that is experiencing growth in terms of finances and consumption. Intrapreneur Individual who demonstrates entrepreneurial initiative within a large company or organization. Joint venture Legal entity created by two or more businesses joined together to carry out a specific project. Market saturation Point when a product has become widely distributed within a market. Merger Joining of two separate corporations. Patent Property right that gives the owner the exclusive right, for a certain period of time, to make and sell an invention. Portfolio Collection of investments owned by one person or organization. Public relations (PR) Promotion of a specific image for a business through interactions with the media. Social entrepreneur Social entrepreneurs measure the success of an organization according to its ability to make positive social change. Many social entrepreneurs create and run innovative non-profit organizations; others operate businesses for profit but evaluate performance largely in terms of the impact they make on society and the environment. For example, Muhammad Yunus founded the Grameen Bank, which gives micro loans to the poor of Bangladesh so they can start businesses and become self-sufficient. In 2006, Yunus social entrepreneurship earned him the Nobel Peace Prize. SOHO Small office/home office. Strategic alliance Collaboration between two businesses for a particular purpose. SWOT Four-factor analysis of a business that examines Strengths, Weaknesses, Opportunities, and Threats. Trademark Legal protection for words, names, and symbols that distinguish goods and services. Triple bottom line Whereas organizations that work to a traditional bottom line measure success in terms of financial gain, organizations that work to a triple bottom line also evaluate their performance in terms of their impact on society and the environment. This triple value structure is often expressed by the slogan people, planet, profit. Viral marketing Marketing strategy that encourages people to pass along marketing messages they find appealing. Popular in online marketing.
Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
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Americas Career Infonet. www.acinet.org/indview1.asp?id=8&nodeid=45 17. Yahoo Poll Shows Majority of American Adults Have Entrepreneurial Aspirations and the Internet Has Made Launching a Small Business Easier, April 20, 2005. docs.yahoo.com/docs/pr/release1230.html 18. Gallup for International Franchise Association Educational Foundation 2002. www.usatoday.com/educate/careers/careersnaps/entre 19. www.pbs.org 20. history1900s.about.com/gi/dynamic/offsite.htm?site=http%3A%2F%2Fw ww.pbs.org%2Fwgbh%2Famex%2Ftelephone%2Ftimeline%2Ftimeline _text.html 21. www.about.com 22. www.invent.org/hall_of_fame/1_1_search.asp 23. inventors.about.com/od/todayinhistory/qt/day_in_history.htm 24. Canadian Intellectual Property Office: The US Patent and Trademark Office 25. www.google.com/help/basics.html#keywords 26. Wendy Boswell, websearch.about.com 27. Laura Cohen, Internet tutorials, State University of new York at Albany, University Libraries, www.internettutorials.net/engines.html; websearch.about.com 28. Google: www.google.com/intl/en_us/press/zeitgeist2009/overview.html Bing: www.bing.com/community/blogs/search/archive/2009/11/30/ top-bing-searches-in-2009.aspx Yahoo: yearinreview.yahoo.com/2009/top10 29. Google: blogs.zdnet.com/ITFacts/?p=9774, 30. www.xbitlabs.com/news/multimedia/display/20091120100640_ Notebook_the_Most_Desired_Christmas_Gift_Says_CEA.html 31. blog.nielsen.com/nielsenwire/online_mobile/top-u-s-online-searchproviders-november-2009/ 32. www.alexa.com/topsites 33. www.alexa.com/topsites 34. www.DigitalDreamDoor.com 35. Lynn Quitman Troyka, Simon & Schuster Handbook for Writers. 2nd Canadian ed. (1999) 36. www.yourdictionary.com 37. www.dictionary.com 38. dictionary.reference.com/features/dictionaryalphabet2005.html 39. www.ajokeaday.com 40. USASBE Clearinghouse for Innovative Practices in Entrepreneurship Education. www.usasbe.org/knowledge/innovation/#18 41. South-Western College Publishing. Great Ideas for Teaching Marketing. www.swlearning.com/marketing/gitm 42. Donald W. Caudill. Five Marketing Simulations That Enhance Teaching Effectiveness. Great Ideas for Teaching Marketing. www.swlearning.com/marketing/gitm 43. Michael Harford, Great Ideas for Teaching Marketing. www.swlearning.com/marketing/gitm 44. The New Heroes. www.pbs.org/opb/thenewheroes 45. www.pbs.org 46. South-Western College Publishing. Great Ideas to Teach Accounting. www.swcollege.com/vircomm/gita/gita05-1.html 47. USASBE Clearinghouse for Innovative Practices in Entrepreneurship Education. www.usasbe.org/knowledge/innovation/index.asp#18 48. Adapted from www.businessfundamentals.com/icebreakers.htm 49. www.businessfundamentals.com 50. chiron.valdosta.edu/whuitt/col/cogsys/critthnk.html 51. Los Alamos National Laboratory. set.lanl.gov/programs/cif/Resource/ Handouts/SocSampl.htm 52. www.learningandteaching.info Originator of cycle theory: D.A. Kolb. Experiential Learning: experience as the source of learning and development (1984) 53. Biggs, J. and Collis, K. Evaluating the Quality of Learning: the SOLO taxonomy (1982) 54. cs1.mcm.edu/~awyatt/csc3315/bloom.htm. Original source: Bloom, B.S. Taxonomy of Educational Objectives, the classification of educational goals Handbook I: Cognitive Domain (1956) 55. Dr. Bob Kizlik, How to Write Learning Objectives that Meet Demanding Behavioral Criteria, www.adprima.com/objectives.htm 56. CNN.com, IBM.com, Gartner.com, FAS.org, R. Blunt 57. www.ruleof72.net 58. American Council of Life Insurance. What you should know about buying life insurance? www.pueblo.gsa.gov/acli/buying_insur.pdf 59. Federal Deposit Insurance Corporation. FDIC Consumer News: A Special Guide for Young Adults. Spring 2005 www.fdic.gov/consumers/consumer/news/cnspr05/spring_05_color.pdf 60. FDIC Consumer News: A Special Guide for Young Adults. Spring 2005. www.fdic.gov/consumers/consumer/news/cnspr05/spring_05_color.pdf 61. U.S. Department of Labor Employee Benefits Security Administration, Savings Fitness: A Guide to Money and Your Financial Future www.dol.gov/ebsa/pdf/savingsfitness.pdf 62. FDIC (Federal Deposit Insurance Corporation), FDIC Consumer News. Summer 2006 Start Smart: Money Management for Teens www.fdic.gov/consumers/consumer/news/cnsum06/amazing.html 63. www.wikipedia.org 64. wordnet.princeton.edu 65. www.money.cnn.com www.businessweek.com/magazine/content/05_02/b3915657.htm knowledge.wharton.upenn.edu/createpdf.cfm?articleid=1025 www.guardian.co.uk/parmalat/story/0,,1517019,00.html#article_continue 66. Consumer Action Web Site by the Federal Citizen Information Center, www.consumeraction.gov/caw_general_quick_tips.shtml 67. Federal Reserve Bank of San Francisco, Frauds and Scams: Protect Yourself and Your Money www.frbsf.org/publications/consumer/fraud.html#phone 68. www.nationsonline.org/oneworld/third_world_countries.htm 69. hillmanwonders.com 70. www.bbc.co.uk/weather/world/city_guides 71. www.vpcalendar.net/Holiday_Dates/2010_2015.html 72. Chinese Cultural Center of San Francisco. www.c-c-c.org/chineseculture/zodiac/zodiac.html
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73. www.space.com/scienceastronomy/060816_planet_definition.html 74. Tom Barnes, Dollars from heaven: NASA spending hits wide area including Pa., W.Va., and Ohio. www.post-gazette.com 16 Feb 2003. www.post-gazette.com/localnews/20030216nasa0216p1.asp 75. Tom Barnes, Dollars from heaven: NASA-funded research small but vital. www.post-gazette.com 17 Feb 2003. www.post-gazette.com/localnews/20030217research0217p2.asp 76. www.forbes.com 77. Federal Reserve Bank of Minneapolis, The Face of U.S. Currency. www.minneapolisfed.org/econed/curric/pictures.cfm 78. Federal Reserve Bank of Minneapolis, The Fed: Our Central Bank. www.minneapolisfed.org/info/sys/functions 79. www.federalreserve.gov/otherfrb.htm 80. Federal Reserve Bank of Minneapolis. www.minneapolisfed.org/econed/curric/counter.cfm 81. www.mint.ca 82. Bank of Canada, Secure Paper Money: Its In Your Hands! www.bankofcanada.ca/en/banknotes/education/5-10-20-50-100_ journey_pocket_guide.pdf 83. www.bankofcanada.ca www.bankofcanada.ca/en/banknotes/general/character/2001-04_05b.html 84. en.wikipedia.org 85. Davies, Glyn and Davies, R. A Comparative Chronology of Money: Monetary History from AncientTimes to the Present Day by Glyn Davis and Roy Davies. www.ex.ac.uk/~RDavies/arian/amser/chrono.html 86. http://www.imdb.com/boxoffice/alltimegross?region=world-wide 87. en.wikipedia.org/wiki/List_of_best-selling_albums_worldwide 88. www.retrodawg.com/albums_worldwide.htm 89. www.everyhit.com/recordalb.html 90. en.wikipedia.org/wiki/List_of_best-selling_music_artists 91. en.wikipedia.org/wiki/Best-selling_singles_worldwide 92. www.everyhit.com/record4.html 93. philbrodieband.com/muso_solo_bestselling_singles.htm 94. www.pubquizhelp.34sp.com/ent/globalsong.html 95. Recording Industry Association of America. www.riaa.com/gp/bestsellers/topartists.asp 96. www.csupomona.edu/~jasanders/slang/top20.html 97. www.onlineslangdictionary.com www.inthe90s.com/generated/terms.shtml 98. www.comedy-zone.net 99. www.gamesmagazine-online.com/gameslinks/hallofame.html 100. www.toyassociation.org/AM/Template.cfm?Section=Past_TOTY_Winners Toy Industry Association of America. www.toy-tia.org/Content/NavigationMenu/Press_Room/Classic_Toys/ Classic_Toys.htm 101. scriptorium.lib.duke.edu 102. Mary Bellis, Computer and Video Game History. inventors.about.com 103. toys.about.com/od/toyfair2006/tp/toptoys2006.htm 104. www.msnbc.msn.com/id/6456214 105. www.tmcnet.com/usubmit/2005/feb/1114806.htm 106. en.wikipedia.org/wiki/List_of_bestselling_computer_and_video_games 107. www.answers.com/topic/list-of-best-selling-computer-and-video-games 108. www.forbes.com/careers/2006/08/07/virtual-world-jobs_cx_de_ 0807virtualjobs.html 109. www.1up.com/do/newsStory?cId=3177329 The NPD Group (NDP.com) 110. www.mmogchart.com 111. Consumer Electronics Association 2010 Holiday Forecast www.ce.org/Press/CurrentNews/press_release_detail.asp?id=11802; Consumer Electronics Association, 13th Annual Consumer Electronics Holiday Purchase Patterns study. www.ce.org/Press/CurrentNews/press_release_detail.asp?id=11156 112. University of Victoria Counselling Services, Tips for increasing reading speed, www.coun.uvic.ca/learn/program/hndouts/rdgspeed.html 113. Glendon College, Counselling & Career Centre,Concentration and Memory Tips, www.yorku.ca/gcareers/study%20skills/concentration_ and_memory_tips.htm 114. www.alzheimersdisease.com:80/info/living/memory-tips.jsp?usertrack. filter_applied=true&NovaId=3350119476306692385 115. Clearinghouse for Innovative Practices in Entrepreneurship Education. www.usasbe.org/knowledge/innovation/index.asp#18
Print and electronic versions of this book are Copyright MediaSpark Information Technology Solutions Incorporated, 2007-2010. GoVenture and MediaSpark are registered trademarks of MediaSpark Information Technology Solutions Incorporated in Canada, the United States, and/or other countries. All other trademarks and registered trademarks are property of their respective owners.
Oasis.com
Access FREE resources!
GoVentureOasis.com provides free resources for gamified learning, and support and networking for users of GoVenture educational games and simulations.
www.GoVentureOasis.com
Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
71
GoVenture Catalogue
on next page
GoVenture is easy to integrate, proven, aordable, and suitable for all ages and levels, including the academically successful, at-risk, and everyone in between. You can use GoVenture as an enhancement to what you are already doing, or as a core element. Its exible to t your specic needs.
GoVenture Education IdeaBook Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
ISBN 978-1-894353-25-0
Gain years of experience in minutes with GoVenture educational games and simulations see page 73 or visit www.GoVenture.net
Contents
GoVenture Product Summary ........................ 75 Help Choosing a Product .................................... 78 Resources and Information ...............................80 GoVenture for Your Needs ................................. 82
Simulations, games, and virtual worlds are revolutionizing learning, communication, and collaboration for people of all ages and cultures. Learning transcends common challenges with literacy, language, culture, and motivation to become cheaper, faster, better, social, fun, and even addictive.
original and most widely used series of educational games and simulations in the world. Over a decade in the making, GoVenture represents the future of learning: experiential, social, and gamif ied.
Join the revolution with GoVenture!
GoVenture Product Details .............................. 88 Custom Games and Simulations ................107 Pricing, Ordering, and Contact ....................108 Education IdeaBook ....................................................1
74
Learn
www.GoVenture.net | 1-800-331-2282
75
Award-winning GoVenture educational games and simulations are designed for youth and adults, for self-directed or facilitated learning. They can be used on their own, or as components to enhance other courses, learning, and entertainment experiences. Choose from one of the many GoVenture products or request a customized program to suit any training need.
Page
Lemonade Stand
91
Page
92
Page
Entrepreneur
board game
90
CD Network Online
Run a mobile business cart - sell hot dogs, jewelry, electronics, and more! Accounting version also available.
A unique board game designed specifically for gaining business ownership skills in a fun, educational context.
CD Network Online
Page
94
Page
95
Page
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Entrepreneur
simulation software
Run a restaurant, clothing store, or sporting goods store in the most realistic entrepreneurship simulation ever.
Small Business
simulation software
Run a sandwich shop, caf, music store, or ice-cream store in a highly realistic small business simulation.
CD Network
CD Network Online
Online
105
Page
107
Page
Page
Simulation Designer
software
The easiest to use simulation designer ever! Build your own customized learning simulations, trivia games, and more, in minutes completely programming-free.
Any Business
simulation software
89
Create a business simulation for ANY product, ANY industry, and ANY market. Play one or more online multiplayer competitions.
Online
76
AWARD
Silver WorldMedal Double Silver
Best Instructional
Best Educational
Ingenuity in eLearning
Stock Market
simulation software
100
Page
Investment
simulation software
101
Page
winning
Page
Financial Literacy
simulation software
98
Experience the thrills and challenges of the stock market. Play for up to 10 years in a simulated market.
Invest in stocks, bonds, mutual funds, real estate, and gold. Play for up to 50 years in a simulated market.
Learn money management and experience 10 years of your financial future in this life simulation.
CD Network
CD Network Online
Page Point 102 of Sale
CD Network Online
software
Convert your computer into a cash register with this super-easy POS software for school and student-run businesses and fundraising.
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Page
Page
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CD
Personal Finance
simulation software
Plan and directly experience 50 years of your financial future in this highly realistic and customizable life simulation.
GoVenture Health
gamied ebook
Learn about health and wellness with hundreds of fun games and activities for all ages
CD Network Online
CD Network Online
Free Resources
GoVenture Oasis.com
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Page
106
Page
Global Multiplayer
Page
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Free resources for gamified learning, and support and networking for users of GoVenture educational games and simulations.
GoVentureSearch.com 106
106
Page
Page
EntreOasis.com
Your central source of information, resources, and social networking for the global entrepreneurship community. Sponsored by Cisco. www.GoVenture.net | 1-800-331-2282
GoVentureCourses.com 106
Free e-learning courses online.
The business and money education search engine, powered by Google. Page
GoVenture World
simulation software
A massively multiplayer online game (MMOG) that enables thousands of people around the world to compete and collaborate. Be an entrepreneur, investor, lawyer, or marketer.
MyFirst
Fun, educational software for babies and toddlers ages 0 and up.
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Page
Online
GoVenture educational games and simulations
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Suitable
Business Basics & Entrepreneurship Lemonade Stand Micro Business Accounting Entrepreneur Entrepreneur
simulation software
Middle School
Ideally Suitable
Preschool
91 91
92 93
Small Business Any Business World MMOG Point of Sale Stock Market Investment
gamied ebook
Build your own customized games and learning simulations quickly and easily, without programming.
For teachers and trainers. For students, teachers and trainers. Customized, co-branded, or completely new games and simulations can be created to t your training and marketing objectives.
Other Products and Services GoVentureOasis.com & GoVentureCourses.com Gamied Learning Newsletter EntreOasis.com and GoVentureSearch.com Custom Games & Simulations 106 106 106 107
78
World MMOG
Entrepreneur
Stock Market
Any Business
Entprepreneur
Card Game
Point of Sale
Board Game
Excellent
Subject
Business Entrepreneurship Marketing Investing Finance Economics Accounting Math Career Work-Life Balance Life Skills Health & Wellness
Covers 50+ fundamental health and wellness topics
Content Level
Introductory Advanced Concepts
Education Standards
www.GoVenture.net | 1-800-331-2282
For a detailed list of Activities, Topics, and Outcomes covered by each GoVenture program, visit www.GoVenture.net
Simulation Designer
Financial Literacy
Lemonade Stand
Lemonade Stand
Personal Finance
Micro Business
Small Business
Personal Finance
Accounting
Investment
My First
Health
MOBILE
79
Performance Evaluation Detailed performance report and scoring system within each program, enabling the instructor or student to review and print reports. Instructor Guide How to use the GoVenture program in a classroom, computer lab, or other facilitated learning environment. E-learning Course Free e-learning courses online. GoVentureOasis.com and Value Option Subscripton Free resources for gamified learning, and support and networking for users of GoVenture. GoVentureSearch.com The business and money education search engine, powered by Google. Gamied Learning Newsletter News, articles, and tips delivered to your inbox.
Subject Book Instructor Guide Learning Guides & Activities Test Bank
Performance Evaluation
80
Licensing Details
There are various licensing options to choose from, including Individual/Home, K-12 Education, Postsecondary Education, Government and Nonprofit, and Business. For pricing and ordering details, please visit www.GoVenture.net or contact us.
System Requirements
GoVenture products are designed to work on modern and older computers. They have been used successfully for many years on thousands of computers, systems, and networks. For system requirements, visit www.GoVenture.net
Customer Support
We are committed to providing our customers with the highest quality support. Your questions are handled by the actual team that develops our products, not a call-center. Toll-free telephone (with no long waits on hold), email, and fax assistance are available. Well respond to your questions promptly and work with you to resolve any diculties. And, we are happy to answer your non-technical, product-integration questions too.
GoVenture.net/subscribe
www.GoVenture.net | 1-800-331-2282
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Education
participate in class, and to become more active learners. My curriculum offers limited flexibility, but I want to prepare students for success in the real world. If only they could experience the day-to-day realities of the workplace and what their lives might be like in the future.
consumer sciences, economics, math, and more! The growing GoVenture product line offers a variety of exciting educational experiences.
Education and a desire to learn are key ingredients for success both in school and in life. A students desire comes from interest. Interest comes from understanding. Understanding comes with experience. Students are far more likely to participate in class discussion and ask insightful questions when they understand not only the "how," but also the "why." Lectures and textbooks become instantly transformed into valued sources of information when supported with real-world experience. GoVenture has been designed to be suitable for a variety of instructional approaches and levels. Whether the need is to create a completely new curriculum or to enhance an existing one, GoVenture offers a successful and valuable experience for instructors and learners, in youth and adult education. Popular with Students and Teachers There are many stories to tell: students arriving early to class and leaving late just to use GoVenture; teachers encouraged by a change in attitude with students at risk; students engaged in their learning and eager to ask insightful questions spurred by the real-world experience that GoVenture provides. GoVenture speaks to students at all levels whether booksmart, street-smart, or somewhere in between. And its perfect for teachers as well it includes everything needed for easy integration into any course or curriculum. GoVenture provides an encouraging foundation for educators who may be new to teaching their subject, and a perfect curriculum enhancement for veteran educators. Cross Curriculum Benefits GoVenture products are versatile! Unlike most other educational resources, GoVenture simulations can be used in a variety of courses and initiatives, including business, marketing, entrepreneurship, finance, career, family and
External Exposure GoVenture is on the leading edge of education and offers the type of activity that generates student excitement. Students will often talk about the cool program they are using at school with friends and parents. Studies show that parents want their children to learn more real-world business and life skills at school. And businesspeople seek to sponsor programs that bring such concepts to the classroom. Increased Enrollment Enrollments in programs and schools that use GoVenture products are sure to increase. GoVenture relates to students in a format that they are comfortable with and excited by. Ease of Use GoVenture is easy to use. Teachers are provided everything needed for easy integration in the classroom, including full customer support after the sale. Minimum Risk No one likes the idea of trying something new that may not work. GoVenture has been used in schools, colleges, universities, homes, career centers, and businesses for many years, throughout North America and in many countries around the world. GoVenture is built on a robust technology foundation that is highly flexible for use in any computer environment. GoVenture has won numerous international awards and is represented by the top education and technology companies in the world. Affordable A variety of affordable pricing options are available to suit all school budgets. GoVenture products cost less than many textbooks. And, GoVenture is an investment that can be leveraged in several different subject areas.
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Principal or Administrator
Set your curriculum standards to adopt one or more GoVenture products throughout your region and take advantage of significant benefits: Curriculum Consistency By standardizing on a single product or product family, curriculum outcomes and teaching methods become more consistent across all schools. Consistency leads to improved quality, fewer problems, and greater efficiency with curriculum delivery, while at the same time increasing student performance on local and standardized tests. Support System With all your schools using GoVenture, teachers can share success stories, self-developed resources, and solutions to any specific challenges that may arise. Technicians will also be spared the need to pre-qualify and continually install new software. Cost Savings By standardizing on a single GoVenture product or product family, volume purchase discounts can be achieved, and additional value-added services considered, such as on-site training, support, and customized resources. 6 GoVenture benefits for educators and learners Realistic Experiencial Learning Engaged Classes Higher Test Scores Increased Enrollments Curriculum-Matched Resource Experiences that match the other exciting digital activities students engage in every day. 7 ways GoVenture is ideal for education Suitable for all ages and levels Online, CD, and Network versions Automated Student Evaluation Minimal Setup and Management Flexible Licensing Options Very Affordable Many Simulations to choose from You can use GoVenture as an enhancement to what you are already doing, or as a complete curriculum replacement. Its flexible to fit your specific needs.
Student
I wish my studies were better related to the real world.
Even if I do well in my studies, I feel that when its time for me to look for a job, I will not have the experience or conf idence needed to succeed.
The classic catch-22 You cannot get a job because you do not have experience. You cannot get experience without a job. At this point in your life, it is difficult to see how your education will be of value to you in the real world. Experience could help you better relate to your studies and better prepare you for a career path. Break out of the catch-22 scenario and have fun at the same time! GoVenture simulations are highly effective learning programs that are so realistic you sometimes forget that you are gaining valuable knowledge and experience. Only GoVenture enables you to experience the real world in a fun and risk-free manner. Home user licenses make GoVenture affordable for everyone!
www.GoVenture.net | 1-800-331-2282
83 83
Corporate Training
Manager
Competition is increasing, but so are our
opportunities for growth. I wish my employees had the experience they need to make better decisions ultimately to improve organizational performance. Training is an investment Im willing to make, but the benefit must be clear.
84 84
Trainer
Expanding classroom training is beyond our budget. eLearning has
improved accessibility, but low participation and completion rates are hindering our progress. Training is critical to our organization, and I need to deliver what our people need, when they need it.
As a trainer you know that training is not just about delivering as many courses as inexpensively as possible training is about improving performance. And unless the training provided is of high quality and delivered properly, performance will not improve and no return on investment will be realized. If training is to be successful for the individual, it must be compelling to the learner at a personal level. And for training to be successful at an organizational level, it must improve on-the-job performance. The answer: GoVenture simulations. Technology advancements have changed where and when we learn, but they have not improved how well we learn. GoVenture accomplishes all three because it can be delivered via CD-ROM or the Internet, enabling anywhere, any time access, and it takes advantage of computer technology to provide a very unique and compelling learning experience: Engaging learners emotionally and intellectually so that they want to learn. Enabling learners to learn faster and retain more of what they learn. Accommodating different interests and learning styles. Equipping learners with relevant, immediately applicable knowledge. Developing problem-solving skills that are transferable to other situations.
In short, GoVenture enables people to gain years of experience in minutes. Experience cannot be gained through the use of conventional training methods. Books, courses, and seminars are too often ineffective and inefficient, and highly touted eLearning is often no better than eReading, basically delivering text and graphics through the Internet with little thought given to the quality of the learning experience. GoVenture simulations make learning exciting by combining education, entertainment, and technology to provide highly visual, interactive, and engaging learning experiences. For the individual, this means a greater likelihood of participating in and completing the training. For the organization, this means employees who have gained experience, and made mistakes inside the simulation, not in the real world. The bottom line: simulation improves performance unlike any other type of learning method, and many now believe it to be the next evolution in training.
Understand the Relevance of Knowledge With simulation, learners are immersed in realistic scenarios. As a result, the relevance of what they are learning is immediately apparent. Learners are provided with an opportunity to experiment in a risk-free environment while immediately experiencing the consequences of their decisions. This enables them to understand how the knowledge they are gaining applies to their jobs and lives. Knowledge without an understanding of how to apply that knowledge directly in the real world is a wasted investment. Engaging and Enjoyable Experience Highly visual environments and realistic situations make learning with simulation an extremely engaging and compelling experience. Because of the game-like nature of the experience, simulation is almost always described as entertaining and fun. Most people will enjoy the experience so much that they may
www.GoVenture.net | 1-800-331-2282
not even perceive the sophisticated pedagogical foundations upon which the best simulations are built. It is not enough just to make training opportunities available they must be compelling enough to motivate people to want to invest the time and effort necessary to truly improve performance. Training that does not excite people or is perceived as boring will have limited effectiveness. Performance-Focused Training is not about merely delivering and participating in courses. Training is about improving performance. The common ingredient for improved performance by individuals and organizations is experience the more you have, the more likely you are to succeed. When individual and organizational performance improves, everything else follows: revenue, profit, morale, loyalty, opportunity, and success. GoVenture educational games and simulations
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Home Learning
Skills for Success In Life
Unlike books, courses, and seminars, GoVenture simulations enable people to gain years of business and life experience in minutes experience that provides a foundation of knowledge that enables individuals to realize their potential, both in terms of what is possible and the wisdom of how to make it happen. Most people agree that the critical life skills, the so-called soft skills, are the most difficult to teach or learn. GoVenture addresses this challenge headon, by immersing learners in a simulated world of experience that transcends the limitations of traditional teaching and learning approaches. Here are some of the life skills that can be gained by using GoVenture: Self-esteem Decision-making Problem-solving Critical thinking Creative thinking Organization Stress and time management Planning Risk management Team building Leadership
Parent
Why is it that my children know
more about combat and sports than they do about business and life skills?
Simple its the games that they play. But it doesnt have to be that way. You can help them gain important life skills while having fun, with GoVenture! Similar to popular video games, GoVenture simulations are visual, interactive, and exciting. They are also designed to deliver a sound educational experience. By using GoVenture, your children can quickly gain many of the important skills that are needed for success in life. Unlike books, courses, and seminars, GoVenture simulations enable your children to gain experience and a foundation of knowledge that enables them to realize their potential, both in terms of what is possible and the wisdom of how to make it happen. Home user licenses make GoVenture affordable for all!
Lifelong Learning
I want a new career, or at least to advance on the career path Im on now, but my
experience is limited. I cant just quit what Im doing, and I dont have the time or money to spend on more courses just to f ind out what might be right for me.
Its a big world full of pitfalls and opportunity. Self-awareness and understanding what is possible are half the battle. You want to learn but need to learn quickly and inexpensively. You might even want to experiment a bit, find out what is right for you, then dive in. But first you need experience: experience to help you better understand the direction you should take and to help you map the shortest route to success. Improve your knowledge, skills, and experience in a fast, affordable, and risk-free manner! GoVenture enables you to acquire important skills that will help you throughout your life and career. Whether learning about business, entrepreneurship, or personal financial management, you gain the valuable experience you need to make wise decisions today and in the future.
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Economic Development
GoVenture strengthens and extends the reach of your programs by: Compressing the time required to gain experience from years and months to hours and minutes. Offering a fun and engaging experience that appeals to both youth and adults, in facilitated or self-directed learning. Acting as the core element within a training program, or as a valued supplement. GoVenture improves business and life success with a risk-free environment that helps your clients avoid common mistakes by immediately immersing them in the decisions and challenges of a virtual world before they address them in the real world. GoVenture enhances personal success by going beyond traditional training, by fostering the development of critical business and life skills such as creative thinking, problem solving, decision making, leading, organizing, planning, time management, team building, and balancing the competing demands of work and life.
Banking and Financial Services Small business owners can pose a significant service challenge to financial institutions. They often require a great deal of attention, to the point of making them the least profitable segment of the commercial market but one which cannot be ignored. Financial institutions can provide customers with a successful and valuable financial training experience by directing them to GoVenture. They can also use GoVenture with their own employees as a customer empathy tool. The result: increased customer service, lower costs, additional revenue opportunities, andGoVenture competitive differentiation. educational games and simulations
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Micro Business
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Stock Market
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Investment
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board game
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Financial Literacy
simulation software CD Network Online
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Personal Finance
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gamied ebook CD Network Online
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Any Business
simulation software Online
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Create a business simulation for ANY product, ANY industry, and ANY market.
GoVenture Any Business is a revolutionary new and highly customizable business simulation where players manage companies on their own or in teams. The Simulation Manager (usually an instructor) designs the simulation using a simple point-and-click form. Build simulations that model current events, historical successes or failures, or to target specific challenges or learning outcomes. Dene ANY product, ANY industry, and ANY market, or choose from various preset scenarios. Determine product type, product features, human resources, market size, customer psychographics, currency, unexpected events, and much more. Once the simulation is set up, players can join and compete individually, in teams, or head to head. The objective is to operate a successful business by manufacturing and marketing a product line, while competing with other businesses managed by human and/or computer players. Monitor revenue, profitability, market share, brand value, equity, and more. The simulation plays in preset periods set by the Simulation Manager. Each period, players must decide where to invest: manufacturing, research and development, human resources, sales promotion, brand advertising, price discount advertising, market research, and more. Players set product prices, choose their business approach to ethics, and decide on whether to distribute into one or more markets. Market Research and Financial reports are available to aid analysis and decision making, and a virtual management team provides real-time business advice. The market is dynamic, with each business aecting the overall results. Players must manage their own strategies while monitoring competitive positioning, actions, and other market forces that arise. Features
Online subscription, accessible from any Flash-enabled Internet browser.
Management
Review budgets, manage HR, set level of ethics, blog in your Strategy Journal, and run sales forecasts. Monitor news and messages. Call virtual advisors. Business and Entrepreneurship
Products
Set product price, determine units to manufacture, and monitor inventory. Invest in research and development to dierentiate your product.
Highly Customizable
Dene any product, any industry, and any market using a simple point-andclick form.
Highly customizable, yet quick and easy to set up and manage. Share and trade your custom simulations with other Simulation Managers. Players can be assigned to work individually or in teams. Allows individual play or asynchronous multiplayer competition. Can be played in a few hours or over several weeks/months. Performance Evaluation and Scoring built in.
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Any Business
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A unique board game designed specifically for gaining business ownership skills in a fun, educational context.
Business and Entrepreneurship The GoVenture Entrepreneur Board Game combines the best of your favorite board games into a business context where you run your own business and compete, collaborate, and negotiate with other players. Game play is designed to recreate the real-life thrills and challenges of entrepreneurship in a fun and educational social learning experience. Activities are expertly designed to enable you to experience the true challenges of entrepreneurship, while at the same time, provide an engaging and experiential group learning opportunity. Unlike books, courses, seminars, or common opoly-style business games, GoVenture brings learning to life. The board game format enables a type of group learning which may be dicult to capture using role-playing exercises or softwarebased business simulations.
Entrepreneur |
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this game.
Activities include: Buying, Pricing, and Selling Products (called Gwidgets) Managing Employees Paying Expenses Managing Cash Flow Investing in Product Quality and Marketing (Brand) Negotiating with other players Interacting with other players through question and answer, drawing, charades, trivia, word puzzles, and more! Balancing work and life Evaluating Success by Calculating Equity Preparation of Balance Sheet and Profit and Loss statements (optional) Accounting General Journal and General Ledger (optional) and much more!
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GoVenture Lemonade Stand is an easy-to-use simulation that introduces you to the experience of running your own lemonade stand business. Its the perfect first step for children or even adults who need to start with the basics of running a business. It also oers the opportunity to apply concepts in other subjects such as math, finance, career, or general life skills in a fun business setting. Like a ight simulator for business, GoVenture Lemonade Stand puts you in the role of a budding entrepreneur selling lemonade. You must decide the price of your lemonade, the recipe (sweet and lemony is the best seller!), and manage your inventory (lemons, sugar, and cups) in order to maximize profits. And, dont forget to keep an eye on the weather. Its easy to use, visual, interactive, and fun! Ideal for Youth and Adults, Learners and Instructors ... GoVenture Lemonade Stand is ideal for youth and adults in self-directed or facilitated learning environments. GoVenture Lemonade Stand is also the perfect complement to any business course or curriculum. GoVenture Lemonade Stand Advantages
The simplest and easiest-to-use business simulation. Start and play immediately. Addresses key business concepts, including pricing, product quality, inventory management, weather, customer service, and profitability. Can be used to enhance training in marketing, entrepreneurship, business, finance, economics, career, family and consumer sciences, math, and other subjects. Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
GoVenture Lemonade Stand is fun and easy. Set the price of your lemonade by clicking the price box. Set the recipe by dragging the slider. (Sweet and lemony is best, but more expensive to make.) Purchase inventory needed to make the lemonade. Be sure to check the weather forecast to determine how busy you might be. (Hot and sunny days are best.) Open for business and watch what happens!
Watch people as they walk by your lemonade stand. Will they stop and buy? Have you ordered enough inventory? Will they nd your lemonade Is your price too high, or too low? tasty or yucky? Its up to you to nd out! Will the weather be good?
Performance
Free MOBILE Version
Free Mobile version for any Flash-enabled PDA or cell phone!
Free Trial
Your results are displayed at the end of each day: Number of customer served Sales Revenue Cash Success Rating Do it all over again the next day.
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Lemonade Stand
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GoVenture Micro Business is an easy-to-use simulation that introduces you to the experience of running your own micro business.Its the perfect first step for younger students or adults who need to start with the basics of running a business.It also oers the opportunity to apply concepts in other subjects such as math, accounting, career, or general life skills in a fun business setting. Like a ight simulator for business, GoVenture Micro Business puts you in the role of the owner of a mobile business cart, where you must decide what products to sell and where and when to sell them in order to maximize profits.Its easy to use, visual, interactive, and exciting! Choose to sell hot dogs, clothes, popcorn, jewelry, ice cream, or electronics. Manage all the key aspects of your own virtual business price your products, buy inventory, advertise, review financial statements, hire employees, manage schedules, and more. Monitor your success by evaluating profitability, market share, and customer satisfaction.
Schedule
Choose the hours you will be open for business.
Products
Set product prices. Review and order inventory, while considering cost, quality, and storage space.
| Simulation software
Try your business skills on your own, against your friends and classmates, or compete with the computerized businesses in the simulation. Gain practical experience so you have the confidence to explore starting and running your own business! Play again and again every new simulation you run is dierent!
Need help choosing the right product? Turn to page 78
Employees
Hire up to three employees when needed to help serve customers.
Micro Business
Advertising
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
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Gain practical accounting skills while running a virtual business in a realistic and fun learning simulation!
Business and Entrepreneurship
GoVenture Accounting simulation enables you to gain practical accounting skills while running a virtual business. More than learning basic book-keeping, GoVenture Accounting puts you in the role of a business owner where you can directly experience the impact and importance of accounting in a business. Practice makes perfect! Knowing the mechanics of accounting does not necessarily mean one has a strong understanding of accounting as a fundamental foundation of business and finance. With GoVenture Accounting you learn by doing. Every transaction is entered in the context of a real business situation a business that you operate for days, months, or years. How it works GoVenture Accounting is a modified version of GoVenture Micro Business with an enhanced accounting module that allows you to make accounting entries manually. The manual accounting features of GoVenture Accounting can be turned ON or OFF. When turned OFF, all accounting entries are made automatically by the computer (as they normally are with GoVenture Micro Business). When turned ON, you have to make each accounting entry manually, at the moment a financial transaction occurs while running your virtual business. See sidebar.
Need help choosing the right product? Turn to page 78
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Accounting
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| Simulation software
GoVenture Entrepreneur is a highly visual and realistic entrepreneurship simulation that recreates the minute-by-minute and day-to-day experiences involved in starting and running a small business. Like a ight simulator for business, GoVenture Entrepreneur puts you in the role of founder and CEO of your own virtual business, while engaging you in realistic situations and problems. Its easy to use, visual, interactive, and exciting! Choose to start a restaurant, clothing store, or sports store. Manage all aspects of your own virtual business and personal life price your products, order inventory, conduct advertising initiatives, review financial statements, write checks, hire and fire employees, manage schedules, allocate time for sleep and family, manage personal stress, and more. Monitor your success by evaluating profitability, customer satisfaction, employee morale, personal goals and assets, and more! Gain practical experience so you have the confidence to explore becoming a real entrepreneur. Play again and again every new simulation you run is dierent! Compare GoVenture Entrepreneur and GoVenture Small Business
Small Business focuses more on strategy and automates some business operations. It includes additional marketing, sales, financial, and competitive options. Entrepreneur has a greater focus on daily business and personal activities, including family and home life. Entrepreneur uses more graphics, animation, and video, and may be more appealing to youth. Each has different business types. Small Business offers real-time head-to-head competition whereas Entrepreneur only allows comparison of scores. Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Business Startup
Business Prole
Personal Prole
GoVenture City
GoVenture City
TV Station Radio Station Print Shop Business Card Maker Accountant Bank Lawyer Business Center
| Simulation software
Work
Home
Entrepreneur
Desk
Free Trial
GoVenture does more than help you learn about business. It enables you to feel the thrills and challenges of being an entrepreneur!
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Experience the thrills and challenges of small business in a realistic and fun learning simulation!
Business and Entrepreneurship
GoVenture Small Business provides the fastest and most eective business training ever. Whether you want to learn about business, start your own business, or improve the basic business skills of your students, clients or employees, GoVenture is for you! GoVenture Small Business is a realistic business simulation that recreates the day-to-day experiences involved in starting and running a small business. Like a ight simulator for business, GoVenture Small Business puts you in the role of founder and CEO of your own virtual business, while engaging you in realistic situations and problems. Its easy to use, visual, interactive, and exciting! Choose to start a caf, sandwich shop, ice-cream parlor, or music store. Manage all aspects of your own virtual business price your products, order inventory, conduct sales and marketing initiatives, review financial statements, hire and fire employees, manage schedules, and more. Monitor your success by evaluating profitability, market share, customer satisfaction, employee morale, personal goals, and more! Try your business management skills on your own, against your friends and classmates, or compete with the computerized businesses in the simulation. Gain practical experience so you have the confidence to explore starting and running your own small business. Play again and again every new simulation you run is different!
Need help choosing the right product? Turn to page 78 Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Management
Manage your business. Monitor sales, cash, customer satisfaction, employee morale, and other success variables.
Human Resources
Review resumes. Hire or re employees. Manage employees and morale. Adjust compensation and benets.
Free Trial
Small Business
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| Simulation software
GoVenture Big Business Marketing is an educational business simulation where you are the CEO or Vice President of Marketing of a medium-large beverage company. Your objective is to build a successful business, as defined by factors such as revenue, profitability, market share, brand value, equity, and more. To build a successful business, you must manufacture and market a product line, while competing with other businesses managed by human and/or computer players. The simulation plays in quarterly increments for up to five years. Each quarter, players must decide where to invest: manufacturing, product quality, innovation, sales promotion, brand advertising, or price discount advertising. Players set product prices, choose their business approach to ethics, and decide on whether to distribute into international markets. Market Research and Financial reports are available to aid analysis and decision making, and a virtual business advisor window provides helpful suggestions. The market is dynamic, with each business aecting the overall results. Players must manage their own strategies while monitoring competitive positioning, actions, and other market forces that arise. Features
Online subscription, accessible from any Flash-enabled Internet browser. Quick and easy to setup and manage. Market conditions are highly customizable by the Simulation Manager. Players can be assigned to work individually or in teams. Allows individual play or asynchronous multi-player competition. The simulation advances in quarterly increments and can be played in a few hours or over several weeks/months. Performance Evaluation and Scoring built-in. Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Products
Set product price, determine units to manufacture, and invest in research and development.
| Simulation software
Finance
Review the nancial details and performance of your business.
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GoVenture World is a Massively Multiplayer Online Game (MMOG) that enables thousands, or potentially millions, of players around the world to play the game simultaneously, competing and collaborating with each other. The objective of the game is to build a successful business, as defined by factors such as revenue, profitability, market share, brand value, stock price, and more. To build a successful business, you must compete with businesses for resources and market share, while collaborating with other businesses to manufacture, acquire, and sell products or services. More than an entrepreneurship simulation, GoVenture World is an entire business world. Players can choose to start manufacturing or retail businesses. They can choose to be lawyers, protecting intellectual property and mediating disputes. They can be marketers, helping companies promote their products and services. And, they can be investors, providing debt or equity financing to other businesses, or purchasing stock on the GoVenture World stock exchange. Simulation software This MMOG is strictly business Unlike the high majority of MMOGs today, which are primarily combat and fantasy-based experiences, GoVenture World is business-focused. It is specifically designed for corporate training, education, home learning, and casual gaming. Game play focuses on strategy, decision-making, and collaboration, rather than avatars and 3D virtual environments. GoVenture World is a groundbreaking learning experience!
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
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www.GoVenture.net | 1-800-331-2282
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Financial Literacy
Money, Finance, and Investing GoVenture Financial Literacy is a realistic simulation designed to help youth and adults learn about personal money-management decisions in a fun and educational manner. Like a ight simulator for finance and life, GoVenture Financial Literacy enables you to learn by doing. Its easy to use, visual, interactive, and exciting! Establish your life plan, enter your financial information job, budget, home, transportation, and living expenses and then live your financial future for up to 10 years. Watch your savings grow and shrink based on the economy, your investment decisions, and your personal spending habits. What kind of lifestyle will you be able to aord? Try GoVenture Financial Literacy and find out! Practice your money-management skills on your own, or against your friends and classmates. Gain practical experience so you have the knowledge and ability to plan your own financial future.
Learn the basics of money management in an easy and fun learning simulation!
Your Life
Monitor net worth, nancial details, and overall progress on your Life Plan. Determine if you will meet your nancial objectives, today and in the future.
| Simulation software
Play again and again every new simulation you run is dierent!
GoVenture Financial Literacy is an ideal introductory simulation. For a more detailed and highly customizable simulation, try GoVenture Personal Finance.
Assets
Buy a car, home, or other personal-use assets. Apply for a car loan or home mortgage.
Financial Literacy
Liabilities
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Free Trial
Review your credit card statement, home mortgage, car loan, and other debts. Manage your credit rating. File your income tax return.
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Personal Finance
GoVenture Personal Finance is a realistic simulation designed to help youth and adults learn about personal money-management decisions in a fun and educational manner. Like a ight simulator for finance and life, GoVenture Personal Finance enables you to learn by doing. Its easy to use, visual, interactive, and exciting! Establish your life plan, enter your financial information income, expenses, assets, liabilities and then live your financial future: 5, 10, 20, or up to 50 years. Choose a job and manage your salary, bills, credit card, bank accounts, and credit rating. Decide where to invest your money savings account, stocks, bonds, mutual funds, and more! Watch your investments grow and shrink based upon the economy, your investment decisions, and your personal spending habits. Will you be wealthy or bankrupt in the future? Can you aord to buy that new car or home today? Should you invest in a rental property or the stock market? When can you retire? Try GoVenture Personal Finance and find out! Practice your money management skills on your own, or against your friends and classmates. Gain practical experience so you have the knowledge and ability to plan your own financial future. Play again and again every new simulation you run is different!
Need help choosing the right product? Turn to page 78
Experience and plan your financial future in a realistic and fun learning simulation!
Life Plan
Map out the key events in your personal future marriage, children, new home, cars, major vacations, education plans, retirement timetable, and other personal objectives.
Your Life
Monitor progress on your Life Plan. Record your education and training plans. Get married. Have or adopt children. Take a vacation. Retire. Determine if you will meet your nancial objectives, today and in the future.
Investments
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Free Trial
Invest in stocks, bonds, mutual funds, and real estate. Or, you can try gambling on the lottery!
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Stock Market
Money, Finance, and Investing GoVenture Stock Market is a unique software program designed to help youth and adults learn about the stock market in a fun and educational manner. Like a ight simulator for investment, GoVenture Stock Market enables you to learn by doing without risking your investment dollars. Its easy to use, visual, interactive, and exciting! Buy and sell in a virtual market. Try your investment skills on your own, against your friends and classmates, or challenge the computerized traders in the simulation. Learn how the market operates. Gain practical experience so you have the confidence to explore the real stock market. More than just buying and selling from a trading account, GoVenture Stock Market allows you to research the companies, follow economic trends, track stock performance, predict how news and rumors will affect stock prices, and survive the unpredictability of the market. Play again and again every new simulation you run is different! GoVenture Stock Market Advantages
Experience the thrills and challenges of the stock market in a realistic and fun learning simulation!
Companies
Learn about the 10 ctitious companies, each representing a different industry sector.
Stocks
Review performance of each stock. Follow price history, company events, and trading activity.
Stock Market
Watch trades as they happen. Examine stock prices and the market index. Monitor news articles, press releases, and rumors.
Simulation software
Designed to educate, not overwhelm easy to use for a single learner or entire class. Flexible scheduling start a new simulation at any time, pause it, save it, and return to it later. Experience the ups and downs of economic cycles up to 10 virtual years. Run from a CD-ROM, hard drive, or over a network. Need help choosing the right product? Turn to page 78
Accounts
Review your investment portfolio and track return on investment. Receive advice from your advisor, and buy and sell stock.
Stock Market |
Time
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Free Trial
Adjust how time advances from manually to automatically every few minutes or seconds. Set the pace and select the number of years you want to play (up to 10).
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Investment
GoVenture Investment is a realistic simulation designed to help youth and adults learn about personal investment decisions in a fun and educational manner. Like a flight simulator for finance and life, GoVenture Investment enables you to learn by doing without risking your investment dollars. Its easy to use, visual, interactive, and exciting! Decide where to invest your money stocks, bonds, mutual funds, real estate, or precious metals.Buy and sell in virtual markets and watch your investments grow and shrink based upon the economy, and your investment decisions.Practice your investment skills on your own, against your friends and classmates, or challenge the computerized investors in the simulation. Learn how the financial markets operate. Gain practical experience so you have the confidence to explore real investment markets. More than just buying and selling from an investment account, GoVenture Investment allows you to research investments, follow economic trends, track performance, predict how news and rumors will aect prices, and survive the unpredictability of the markets and economy. Play again and again every new simulation you run is dierent!
Economy
Review economic indicators in real time: economic growth, interest, ination, and unemployment rates. Adjust your nancial strategy according to market conditions.
Investments
Invest in stocks, bonds, mutual funds, real estate, and precious metals.
Investors
Review investment portfolio, performance, and return on investment for all players.
Time
Turn to the RESOURCES section on page 80 for a detailed list of all the materials included with this simulation.
Free Trial
Adjust how time advances from manually to automatically every few minutes or seconds. Set the pace and select the number of years you want to play (up to 50).
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Investment
| Simulation software
Cash Register
Point of Sale
Money, Finance, and Investing GoVenture Point of Sale is an easy-to-use software program that enables you to accept and record sales. Similar to an electronic cash register, it is ideal for managing real transactions of school and studentrun businesses, events, fundraisers, and garage sales. Its also an excellent training tool to allow students to add POS experience to their resumes. Set up your own products, prices, and taxes. Enter sales as they happen. Calculate totals and change due. Manage inventory. View and print reports. Run it on new or old Windows computers. Does not use special printers or barcode readers.
Process sales, accept payments, make change, and print receipts of each transaction.
Inventory
Manage inventory levels if you wish. This feature is optional.
Reports
View and print reports on sales and inventory.
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Health
GoVenture Health is a gamified ebook that introduces 50+ health and wellness topics to learners aged 10 to adult. Each topic includes an Easy Reading text description, averaging 1,500 words, presented in photobook style. And, each topic is supported with several interactive games and activities, such as crossword puzzles, word searches, matching games, memory games, ash cards, action games, and more. Gamication GoVenture Health uses a new and innovative format for delivering educational content. It is best described as a gamied ebook, or more precisely a gamied photobook. Content is presented using a highly visual style and is supported with achievements, rewards, and engaging interactivity to encourage reading and understanding. Rewards GoVenture Health is designed to reward learners at every step of their journey. By earning points and achievements, learners are motivated to continue their learning. Learners can also share their achievements with friends, family, and instructors. Rewards include: Points earned as text is viewed. Gold coins earned for taking optional quizzes after reading topic sections. Achievements and points earned for playing games. Games can be repeated to earn more points and improve high scores. And more!
Turn to the RESOURCES section on page 6 for a detailed list of all the materials included with this simulation.
Learn about health and wellness with hundreds of fun games and activities for all ages.
Topics & Rewards
Content is accessed from the Topics menu. The blue progress window tracks overall performance, including score, coins collected, topics reviewed, games played, and achievements earned.
Photobook
Each topic includes pages of text and photos using the EasyReading writing style presented in photobook format. Navigating through pages and sections only takes a single click. Markers highlight the current location so learners always know where they are.
Free Trial
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gamified ebook
MyFirst Sounds FREE! Graphics and sounds of common objects. This program is free. MyFirst Animals Graphics and sounds of animals. MyFirst Numbers Animation and sounds of the numbers 1 to 10. MyFirst Shapes Common shapes and objects.
MyFirst Letters Animation and sounds of the alphabet. MyFirst Day A day in the life of a toddler getting dressed, eating, bedtime, and more. MyFirst Colors Common colors and objects. MyFirst Vehicles Graphics and sounds of vehicles.
My First |
Software
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www.GoVenture.net | 1-800-331-2282
Simulation Designer
GoVenture Simulation Designer is the easiest to use simulation designer ever! Build your own customized training programs in minutes, completely programming-free. Super-fast. Super-easy. GoVenture Simulation Designer is designed for instructors and trainers who want a super-fast and super-easy way to produce role-playing simulations, product demos, trivia games, tests, and more. Include text, graphics, animation, audio, video, and learner action with simple point-and-click completely programming-free. Unlike other courseware design software! GoVenture Simulation Designer is unique: Create more than simple page-turn learning. Designed for soft-skills training rather than for simulating software applications. No learning curve and no programming required and we mean it! Designed for the non-technical computer user (but also great for the very busy techie).
Free Trial
1. Click to add a new Learning Object. 2. Open the Learning Object designer. 3. Type your text and link your graphics, animation, audio, and/or video. 4. Dene learner action and response scoring. Actions include: click the Next button; wait for a set number of seconds; or answer a question (true/false, multiple choice, or short answer/ essay). You decide where the learner will go next, depending on his/her selected action. 5. Repeat the above steps for each Learning Object. 6. Save your Simulation. Double-click a Learning Object to open the 7. Make the simulation le, GoVenture Player Object Designer where you can add text, graphics, video, audio, and set learner action. software, and related content elements available to learners and tell them to play!
GoVenture educational games and simulations
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Simulation Designer
| Software
Oasis.com
GoVentureOasis.com provides free resources for gamified learning, and support and networking for users of GoVenture educational games and simulations. Miscellaneous EntreOasis.com is an innovative website and social network designed to support the global entrepreneurship community.
www.EntreOasis.com
www.GoVentureOasis.com
The Gamied Learning Newsletter is a free, award-winning e-newsletter that features stories, articles, and activities of interest to teachers and trainers. Several issues are published each year. Subscribers receive each issue by email. Winner of two Silver Leaf Awards for Newsletter Excellence and Writing!
The business and money education search engine, powered by Google. GoVentureSearch.com returns results from leading websites with results grouped by type, making it quick and easy to find useful information.
www.GoVentureSearch.com
Access free e-learning courses online. Ideal for self-directed or facilitated learning. Courses may also be licensed for LMS integration.
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www.GoVentureCourses.com
Education IdeaBook
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Sample Projects
We have worked with startups, nonprofits, government agencies, educational institutions, and multinational corporations. Sample projects include: Simulations to enhance employee training. GoVenture simulations bundled with textbooks, online courses, and other educational resources to enhance the learning experience. Cobranded GoVenture simulations to support entrepreneurship, business, personal finance, economics, and math education. Cobranded GoVenture simulations to reach at-risk groups and individuals. Custom-developed educational games to reach specific communities of interest. Custom-branded content and social networks that help create meaningful relationships with customers, employees, membergroups, alumni, prospects, or other subject areas or people communities.
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www.GoVenture.net
Toll-Free in USA/Canada
1-800-331-2282
tel: 902.562.0042 fax: 902.562.1252
GoVenture is a Registered Trademark of MediaSpark Inc. in the United States, Canada, and other countries. MediaSpark Inc, 2011
www.MediaSpark.com
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