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Angle of view

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A camera's angle of view can be measured horizontally, vertically, or diagonally.

In photography, angle of view describes the angular extent of a given scene that is imaged by a camera. It is used interchangeably with the more general term field of view. It is important to distinguish the angle of view from the angle of coverage, which describes the angle of projection by the lens onto the focal plane. For most cameras, it may be assumed that the image circle produced by the lens is large enough to cover the film or sensor completely.[1] If the angle of view exceeds the angle of coverage, however, then vignetting will be present in the resulting photograph.

Contents
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1 Calculating a camera's angle of view o 1.1 Example o 1.2 Derivation of the angle-of-view formula 1.2.1 Macro photography 2 Measuring a camera's field of view

3 Lens types and effects o 3.1 Focal length o 3.2 Characteristics o 3.3 Examples 4 Common lens angles of view 5 Three-dimensional digital art 6 Cinematography and video gaming 7 References and notes 8 See also 9 External links

[edit] Calculating a camera's angle of view

In 1916, Northey showed how to calculate the angle of view using ordinary carpenter's tools.[2] The angle that he labels as the angle of view is the half-angle or "the angle that a straight line would take from the extreme outside of the field of view to the center of the lens;" he notes that manufacturers of lenses use twice this angle.

For lenses projecting rectilinear (non-spatially-distorted) images of distant objects, the effective focal length and the image format dimensions completely define the angle of view. Calculations for lenses producing non-rectilinear images are much more complex and in the end not very useful in most practical applications. (In the case of a lens with distortion, e.g., a fisheye lens, a longer lens with distortion can have a wider angle of view than a shorter lens with low distortion.[3]) Angle of view may be measured horizontally (from the left to right edge of the frame), vertically (from the top to bottom of the frame), or diagonally (from one corner of the frame to its opposite corner). For a lens projecting a rectilinear image, the angle of view () can be calculated from the chosen dimension (d), and effective focal length (f) as follows:[4]

d represents the size of the film (or sensor) in the direction measured. For example, for film that is 36 mm wide, d = 36 mm would be used to obtain the horizontal angle of view.
Because this is a trigonometric function, the angle of view does not vary quite linearly with the reciprocal of the focal length. However, except for wide-angle lenses, it is reasonable to approximate radians or degrees.

The effective focal length is nearly equal to the stated focal length of the lens (F), except in macro photography where the lens-to-object distance is comparable to the focal length. In this case, the magnification factor (m) must be taken into account:

(In photography m is usually defined to be positive, despite the inverted image.) For example, with a magnification ratio of 1:2, we find and thus the angle of view is reduced by 33% compared to focusing on a distant object with the same lens. A second effect which comes into play in macro photography is lens asymmetry (an asymmetric lens is a lens where the aperture appears to have different dimensions when viewed from the front and from the back). The lens asymmetry causes an offset between the nodal plane and pupil positions. The effect can be quantified using the ratio (P) between apparent exit pupil diameter and entrance pupil diameter. The full formula for angle of view now becomes[5]:

Angle of view can also be determined using FOV tables or paper or software lens calculators.[6]

[edit] Example
Consider a 35 mm camera with a normal lens having a focal length of F = 50 mm. The dimensions of the 35 mm image format are 24 mm (vertically) 36 mm (horizontal), giving a diagonal of about 43.3 mm. At infinity focus, f = F, and the angles of view are:

horizontally,

vertically, diagonally,

[edit] Derivation of the angle-of-view formula


Consider a rectilinear lens in a camera used to photograph an object at a distance S1, and forming an image that just barely fits in the dimension, d, of the frame (the film or image sensor). Treat the lens as if it were a pinhole at distance S2 from the image plane (technically, the center of perspective of a rectilinear lens is at the center of its entrance pupil[7]):

Now / 2 is the angle between the optical axis of the lens and the ray joining its optical center to the edge of the film. Here is defined to be the angle-of-view, since it is the angle enclosing the largest object whose image can fit on the film. We want to find the relationship between:
the angle the "opposite" side of the right triangle, d

/ 2 (half the film-format dimension)

the "adjacent" side, S2 (distance from the lens to the image plane)

Using basic trigonometry, we find:

which we can solve for , giving:

To project a sharp image of distant objects, S2 needs to be equal to the focal length, F, which is attained by setting the lens for infinity focus. Then the angle of view is given by:

where f [edit] Macro photography

=F

For macro photography, we cannot neglect the difference between S2 and F. From the thin lens formula,

We substitute for the magnification, m

= S2 / S1, and with some algebra find:

Defining f

= S2 as the "effective focal length", we get the formula presented above:

where

A second effect which comes into play in macro photography is lens asymmetry (an asymmetric lens is a lens where the aperture appears to have different dimensions when viewed from the front and from the back). The lens asymmetry causes an offset between the nodal plane and pupil positions. The effect can be quantified using the ratio (P) between apparent exit pupil diameter and entrance pupil diameter. The full formula for angle of view now becomes[8]:

[edit] Measuring a camera's field of view

Schematic of collimator-based optical apparatus used in measuring the FOV of a camera.

In the optical instrumentation industry the term field of view (FOV) is most often used, though the measurements are still expressed as angles.[9] Optical tests are commonly used for measuring the FOV of UV, visible, and infrared (wavelengths about 0.120 m in the electromagnetic spectrum) sensors and cameras. The purpose of this test is to measure the horizontal and vertical FOV of a lens and sensor used in an imaging system, when the lens focal length or sensor size is not known (that is, when the calculation above is not immediately applicable). Although this is one typical method that the optics industry uses to measure the FOV, there exist many other possible methods. UV/visible light from an integrating sphere (and/or other source such as a black body) is focused onto a square test target at the focal plane of a collimator (the mirrors in the diagram), such that a virtual image of the test target will be seen infinitely far away by the camera under test. The camera under test senses a real image of the virtual image of the target, and the sensed image is displayed on a monitor.[10]

Monitor display of sensed image from the camera under test

The sensed image, which includes the target, is displayed on a monitor, where it can be measured. Dimensions of the full image display and of the portion of the image that is the target are determined by inspection (measurements are typically in pixels, but can just as well be inches or cm).

D = dimension of full image d = dimension of image of target


The collimator's distant virtual image of the target subtends a certain angle, referred to as the angular extent of the target, that depends on the collimator focal length and the target size. Assuming the sensed image includes the whole target, the angle seen by the camera, its FOV, is this angular extent of the target times the ratio of full image size to target image size.[11] The target's angular extent is:

where L is the dimension of the target and fc is the focal length of collimator.

The total field of view is then approximately:

or more precisely, if the imaging system is rectilinear:

This calculation could be a horizontal or a vertical FOV, depending on how the target and image are measured.

[edit] Lens types and effects


[edit] Focal length

How focal length affects perspective: Varying focal lengths at identical field size achieved by different camera-subject distances. Notice that the shorter the focal length and the larger the angle of view, perspective distortion and size differences increase.

Lenses are often referred to by terms that express their angle of view:

Ultra wide angle lenses (less than 24mm of focal length in 35mm film format), also known as fisheye lenses if not rectilinear, cover up to 180 (or even wider in special cases)

A circular fisheye lens (as opposed to a full-frame fisheye) is an example of a lens where the angle of coverage is less than the angle of view. The image projected onto the film is circular because the diameter of the image projected is narrower than that needed to cover the widest portion of the film. Wide-angle lenses (24-35mm) cover between 84 and 64 Normal, or Standard lenses (36-60mm) cover between 62 and 40 Telephoto lenses generally cover between 30 and 10 Super Telephoto lenses generally cover between 8 through less than 1

Zoom lenses are a special case wherein the focal length, and hence angle of view, of the lens can be altered mechanically without removing the lens from the camera.

[edit] Characteristics
Longer lenses magnify the subject more, apparently compressing distance and (when focused on the foreground) blurring the background because of their shallower depth of field. Wider lenses tend to magnify distance between objects while allowing greater depth of field. Another result of using a wide angle lens is a greater apparent perspective distortion when the camera is not aligned perpendicularly to the subject: parallel lines converge at the same rate as with a normal lens, but converge more due to the wider total field. For example, buildings appear to be falling backwards much more severely when the camera is pointed upward from ground level than they would if photographed with a normal lens at the same distance from the subject, because more of the subject building is visible in the wide-angle shot. Because different lenses generally require a different camerasubject distance to preserve the size of a subject, changing the angle of view can indirectly distort perspective, changing the apparent relative size of the subject and foreground.

[edit] Examples
An example of how lens choice affects angle of view. The photos below were taken by a 35 mm still camera at a constant distance from the subject:

28 mm lens, 65.5 46.4

50 mm lens, 39.6 27.0

70 mm lens, 28.9 19.5

210 mm lens, 9.8 6.5

[edit] Common lens angles of view


This table shows the diagonal, horizontal, and vertical angles of view, in degrees, for lenses producing rectilinear images, when used with 36 mm 24 mm format (that is, 135 film or fullframe 35mm digital using width 36 mm, height 24 mm, and diagonal 43.3 mm for d in the formula above[12]). Digital compact cameras state their focal lengths in 35mm equivalents, which can be used in this table.
Focal Length 13 15 (mm) 43. 120 50 70 85 105 135 180 200 300 400 500 600 800 3 0

18 21 24 28 35

Diagonal 91. 84. 75. 63. 53. 46. 34. 28. 23. 18. 13. 12. 8.2 6.1 4.9 4.1 3.1 2.0 118 111 100 () 7 1 4 4 1 8 4 6 3 2 7 4 5 9 6 3 0 7 Vertical 85. 67. 59. 53. 46. 37. 31. 27. 19. 16. 13. 10. 7.6 6.8 4.5 3.4 2.7 2.2 1.7 1.1 77.3 () 4 4 5 1 4 8 0 0 5 1 0 2 3 7 8 4 5 9 2 5 Horizont 100. 90. 81. 73. 65. 54. 45. 39. 28. 23. 19. 15. 11. 10. 6.8 5.1 4.1 3.4 2.5 1.7 108 al () 4 0 2 7 5 4 1 6 8 9 5 2 4 3 7 5 2 4 8 2

Five images using 24, 28, 35, 50 and 72mm equivalent zoom lengths, portrait format, to illustrate angles of view [13]

Five images using 24, 28, 35, 50 and 72mm equivalent step zoom function, to illustrate angles of view

[edit] Three-dimensional digital art


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Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2009)

Displaying 3d graphics as 3d projection of the models onto a 2d surface uses a series of mathematical calculations to render the scene. The angle of view of the scene is thus readily set and changed; some renderers even measure the angle of view as the focal length of an imaginary lens. The angle of view can also be projected onto the surface at an angle greater than 90, effectively creating a fish eye lens effect.

[edit] Cinematography and video gaming


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Modifying the angle of view over time, or zooming, is a frequently used cinematic technique. For a visual effect, some first person video games (especially racing games), widen the angle of view beyond 90 to exaggerate the distance the player is travelling, thus exaggerating the player's perceived speed and giving a tunnel effect (like pincushion distortion). Narrowing the view angle gives a zoom in effect.

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