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About the Author

Life Master Bruce Alberston is a well-known teacher and train er in New Yo rk. He's written and narrated the CD-Rom, Qy,ick Kills on the Chessboard and is the author of 51 Chess Openingsfor Beginners, and the bestselling Chess Mazes. For Cardoza Publishing, he and Fred Wilson have colla borated on 303 Tricky Chess Mates, 303 Tric/gi Chess Tactics, 303 Triclry Chess Puzzles, 303 More Tric/gi Chess Puzzles, 200 Capture Mates, and 202 Checkmatesfor Children.

��

�C?®C? 1frn� (ffij�

Bruce Alberston

CARDOZA PUBLISHING

Cardoza Publishing is the foremost gaming publisher in the world, with a library of over

Cardoza Publishing is the foremost gaming publisher in the world, with a library of over 200 up-to-date and easy-to-read books and strategies.These authoritative works are written by the top experts in their fields and with more than 9,000,000 books ln print, represent the best-selling and most popular gaming books anywhere.

FIRST EDITION

Copyright © 2007 by Bruce Alberston - AllRights Reserved -

Library of Congress Catalog Card No: 2007933092

ISBN: 1-58042-217-9

© 2007 by Bruce Alberston - AllRights Reserved - Library of Congress Catalog Card No: 2007933092

"* TABLE OF CONTENTS

1. Intro duction

7

2. Suggestions for

Improving Your Play

8

3. S ymb ols

and Abbreviations

9

4. Double

King Pawn Openings

11

5. Asymmetr ical King Pawn Openings

79

6. Double Que en Pawn Openings

117

7. Asymmetrical Queen Pawn Openings

166

8. Flank Openings

200

9. Opening Index

228

10. Tactical Index

231

5

"*INTRODUCTION

The everyday opening mistakes made by amateurs often go

both unnoticed and unpunished. In this book, I'll teach you how to notice and take advantage of these mistakes by setting opening

traps. With these tactics, you'll be able to capture pieces and gain a decided advantage over your opponents-one you can take all

the way to the final checkmate. I'll show you how to use these traps in more than forty different

openings. The tactical themes and basic guts of the trap tend to repeat over and over again, regardless of the opening selected. So

when you learn to identify these patterns, you'll be able to easily spot the trap, the mistake which sp rings the trap, and the execution of moves you'll need to gain the advantage. You'll see where the loser went wrong, so you can improve your play from both sides of the opening.

This great collection of traps runs across a gamut of openings to give you an arsenal of weapons to win pieces and games.

Armed with this powerful knowledge, you'll see an immediate

improvement in your play. You'll also find yourself more often on

the winning side of

the game!

7

�

SUGG ESTIONS FOR

IMPROVI NG YOUR PLAY

I. The king is not safe on his starting square in the center of the board. He's subject to all sorts of mating threats and tactical shots, particularly queen fork s. The solution is to get the king out of the center by castli ng quickly. Get the kingside knight and bi shop out and then castle. Don't just think about it, do it.

2. Beginners have a tendency to bring the queen out too early in the game, bu t this is wrong. Th e queen is a powe rful piece that can come into the game any time you choose. There's no rush. Instead, concentrate on developing the kn ights and bi shops, and getting castled. Mter the opening has settled down and the game has taken on a specific character, the queen is then in position to select her best worki ng square . The flip side of bri nging the queen out too early occurs after your opponent has made a mistake and fa llen into your trap . How do you take advan tage ? Ve ry often, it's with the queen. That's when you want to use the queen to inflict maximum punishment.

It's time to wind down the introductory remarks and let the Chess Opening Trap of the Day speak for themselves. Hap py trapping!

8

SYMBOLS AND ABBREVIATIONS Kor� stands for king Qor it! stands for queen Ror � stands

SYMBOLS AND ABBREVIATIONS

Kor�

stands for king

Qor it!

stands for queen

Ror

stands for rook

B

or fit.

stands for bishop

Nor4)

stands for knight

P or

ft

stands for pawn although in practice

the "P" is rarely u sed.

0-0

stands for kingside castling

0-0-0

stands for queenside castling

t

stands for check

#

stands for mate or checkmate

1-0

White wins

0-1

Black wins

9

TRAP OF TH E DAY: � Double King Pawn Ope nings I. CENTER GAME 1.

TRAP OF TH E DAY:

Double King Pawn Ope nings

I. CENTER GAME

1.

e4

e5

2.

d4

d6

nings I. CENTER GAME 1. e4 e 5 2. d4 d6 Mter this, White exchanges pawns,

Mter this, White exchanges pawns, then the queens, and Black's king gets stuck in the center. It was

better to take, 2

exd4.

3. dxe5

dxe5

4. Qxd8t Kxd8

5. Bc4

Ke8

6. N£3

Nd7

7. Nc3

Ne7

The Black bishops are jammed in; that's White's signal to move against the king.

11

8. Ng5

f6

White's signal to move against the king. 11 8. Ng5 f6 Saves his pawn but not

Saves his pawn but not the f7- square. It's mate in two.

9.

Bf7t

Kd8

10.

Ne6#

1-0

his pawn but not the f7- square. It's mate in two. 9. Bf7t Kd8 10. Ne6#

Black is checkmated.

BRUCE ALBERSTON

2. CENTER GAME

. He should just bring

out a new piece. Bl.ack c an already

Premature

. play 6 c6, but he goes e5 exd4 6. dxe5 d6 7. Q.xe5 Overlooking
.
play 6
c6, but he goes
e5
exd4
6. dxe5
d6
7. Q.xe5
Overlooking the d. anger. First 7 ·
Bxd7t and only then 8 · Q;xe5 was
correct.
.
More energetic is 3
Nc6.

12

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

3. CENTER GAME

1.

e4

e5

2.

d4

To open the cen ter.

2. exd4

3. Qftt.d4

e5 2. d4 To open the cen ter. 2. exd4 3. Qftt.d4 The one problem with

The one problem with the Cen­ ter Game is that the queen has to come out early to insure recovery of the pawn. Black can gain time by at­ tacking the queen with his knight.

3.

Nc6

Sure enough Black attacks the queen, gaining time.

13

4.

Qc3

4. Bb4
4.
Bb4

A blunder; 4. Qe3 or 4. Qa4 were better squares.

Black pins and wins the queen.

BRUCE ALBERSTON

4. CENTER GAME 1. e4 e5 d4 exd4 �: Q.xd4 Nc6 4. Q.c4 Bb4 Nxc2t
4. CENTER GAME
1.
e4
e5
d4
exd4
�:
Q.xd4
Nc6
4.
Q.c4
Bb4
Nxc2t
4.
N£6
5.
f3
d5
6.
Q.b 3
Nd4
7.
Q.c3
Better 7 · "d3 Now she's in trou-
.
'

ble as B1ack com · b 1nes bishop pm

with knight fork to W1n the queen.

":<!

.

14

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

5. CENTER GAME

1. e4

e5

2. d4

exd4

3. Qxd4

Nc6

4. Q.a4

Bc5

2 . d4 exd4 3. Qxd4 Nc6 4. Q.a4 Bc5 5. Bc4 d6 6. Bd5 Bd7

5. Bc4

d6

6. Bd5

Bd7

7. N£3

4. Q.a4 Bc5 5. Bc4 d6 6. Bd5 Bd7 7. N£3 Safer 7. c3 so the

Safer 7. c3 so the queen can re­ turn to dl. Now the queen gets ha­ rassed by Black's knight and bish­ ops.

7. Nd4

8. Qc4

Bb5

Black keeps attacking the queen.

When she shifts to a dark square the

other bishop goes into action.

9.

Qc3

Bb4

10.

Qxb4

square the other bishop goes into action. 9. Qc3 Bb4 10. Qxb4 The follow up is

The follow up is 1 O Kd1 Nxb4.

15

Nxc2t

11.

3.

5.

BRUCE ALBERSTON

6. DANISH GAMBIT

1.

2.

e4

d4

c3

4. Bc4

Bxb2

e5

exd4

dxc3

cxb2

5. d6
5.
d6

White sacrifices two pawns to get a bigjump in development.

6. Nc3

N£6

7. e5

dxe5

A slip. He should not have opened the d-line.

8. Bxf7t

8. Ke7 9. Ba3t Kxf7 10. Qxd8
8.
Ke7
9.
Ba3t
Kxf7
10.
Qxd8

16

White has won queen for bishop.

.Bxa3 then 11. QxhB still

If 1 O

leaves him way ahead in material.

CARDOZA PUBLIS HING CHESS OPENING TRAP OF THE DAY

7. IRREGULAR

1. e4

2. Qh5

e5

OPENING TRAP OF THE DAY 7. IRREGULAR 1. e4 2. Qh5 e 5 This "Terrorist Attack"

This "Terrorist Attack" is not a

it

works pretty well on beginners who

don't know how to handle it. Very

often they panic when they see an

enemy queen in their half of the

board.

particularly

good

.

opemng,

but

2.

g6

A serious mistake. Black should

guard his e5-pawn by 2

advancing the g-pawn, Black Is

thinking like a beginner.

Nc6.

I

17

He's hoping White won't see the

attack on his queen and Black gets

to take it. But of course, White does

see it , and moves the queen with

devastating effect.

3.

Qxe5t

it , and moves the queen with devastating effect. 3. Qxe5t The queen takes the e5-pawn

The queen takes the e5-pawn

with check. It's also a fork. Mter

Black blocks the check, White wins

the rook in the corner, 4. Qxh�.

That's the really dark side of Black's

opened

the diagonal leading to the rook

with his own hands.

second

move

(2

g6).

He

BRUCE ALBERSTON

8. IRREGULAR

1. e4

2. Qh5

e5

BRUCE ALBERSTON 8. IRREGULAR 1. e4 2 . Qh5 e5 This "Terrorist Attack" works against beginners,

This "Terrorist Attack" works against beginners, but exprieced players know how to deal With It.

2.

Ke7

exp � rie � ced players know how to deal With It. 2. Ke7 The worst

The worst possible move that Black can make. There's a story be­

hind it.

3.

Q.xe5# 1-0

k e . There's a story be­ hind it. 3. Q.xe5# 1-0 18 It happened at

18

It happened at the Nationals. Black's king and queen were set up wrong, KdS and nes. Black saw the error and tried to correct it, but did not give advanced notice.· So when he touched his king he was called for "touch move., He had to play the king and the only square was e7. You gotta' know the rules.

x:
x:

d5

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

9. IRREGULAR

1. e4

e5

2. d3

Bb4t

TRAP OF THE DAY 9. IRREGULAR 1. e4 e5 2. d3 Bb4t Useless. White just sticks

Useless. White just sticks a pawn in the bishop's face and Black has to

retreat. He

Bc5 or else brought out one of his

knights.

should have played 2

3. c3

4. a4

Ba5

Overlooking the effect of White's sly fourth move, Black doesn't see the danger to his bishop. Had he seen it he might have made an es­

cape square by 4

a6 or 4

c6.

5. Bb6 b4 6. a5
5. Bb6
b4
6. a5

The Black bisho p has been sur­ rounded and trapped by the creep­ ing White ants; I mean pawns. Black will lose his bishop for one of the pawns.

19

BRUCE ALBERSTON

I 0. BISHOP'S OPENING

1.

e4

e5

2.

Bc4

The Bishop's Opening.

3. c3 ffi
3. c3
ffi

2.

Bc5

Exposes the king along the e8-h5 diagonal.

4. d4

exd4

The second error in a row. Two bad moves, ba�k to back, is enough to lose the game. This one costs a piece because it opens up the fifth rank leading to the bishop.

because it opens up the fifth rank leading to the bishop. 5. Q.h5 f Exploiting the

5. Q.h5 f

it opens up the fifth rank leading to the bishop. 5. Q.h5 f Exploiting the weakness

Exploiting the weakness of the

e8-h5 diagonal. After 5

g6, there

comes 6. Qxc5, picking off the un­ defended bishop. That leaves White ahead a bishop for a pawn.

20

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

II. BISHOr·s OPENING

1. e4

e5

2. Bc4

Bc5

3. Qg4

3. Kf8
3.
Kf8

Attacks the g7 -pawn which Black

guards with his king.

21

Not strictly defensive. It contains a drop of poison if White play s rou­

tinely.

4.

d3

Leaving the queen in line with the c8-bishop is a mistake. Here it is duly punished. 4. Q£3 was O. K.

4.

d5

mistake. Here it is duly punished. 4. Q£3 was O. K. 4. d5 The d-pawn unmasks

The d-pawn unmasks the c8- bishop while attacking c4. It's a double threat as White's queen and bishop are both attacked. He must lose one of them.

5.

BRUCE ALBERSTON

12. BISHO_,.S OPENING

1. e4

e5

2. Bc4

Q.h4

12. BISHO_,.S OPENING 1. e4 e5 2 . Bc4 Q.h4 After White guards e4 the queen

After White guards e4 the queen is misplaced.

3. Nc3

Be7

4. d3

h6

5. Nd5

the queen is misplaced. 3. Nc3 Be7 4. d3 h6 5. Nd5 22 Excellent! The obvious

22

Excellent! The obvious threat is 6. Nxc7f forking king and rook.

There's a hidden purpose as well.

Bd8

Black guards c7 as expected.

6.

g3

purpose as well. Bd8 Black guards c7 as expected. 6. g3 The queen is lost. The

The queen is lost. The knight denies her e7, f6, and there are no other safe squares to go to. This is the penalty for bringing the queen out too early.

Bg4

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

13. BISHOP·s OPENING

1. e4

e5

2. Bc4

N£6

3. NO

Nxe4

4.

Nc3

Nxc3

5. dxc3

5. d6
5.
d6

White sacrificed the e4-pawn to get a jump in devel opment. His forces are ready to spring into ac­ tion at a moment's notice.

6. 0-0

A pin that doesn't pin. White moves his knight anyway, offering the queen.

23

7. Nxe5

7. Bxdl 8. Bxf7t Ke7 9. Bg5# 1-0
7.
Bxdl
8. Bxf7t
Ke7
9. Bg5#
1-0

The Black king has been check­ mated.

BRUCE ALBERSTON

14. VIENNA GAME

1.

2.

3.

e4

Nc3

Bc4

e5

Nc6

d6

Qg 5

4. Bd5

5. Bxc6t bxc6

6. d3

Q.xg2

White should have guarded his g2-pawn. He didn't and now he has trouble guarding his rook.

7. Q.f3

didn't and now he has trouble guarding his rook. 7. Q.f3 White comes up with his

White comes up with his best de­ fense. Blac k has to play cl everly if he wants to break it down.

7.

Bh3

has to play cl everly if he wants to break it down. 7. Bh3 24 This

24

This does it. Black wins more ma­

terial no matter how White replies.

Qxf3 9. Nxf3

Bg2 fo rking rook and knight.

gains

the queen. And if 8. Qxh3, then

8 Q?Chl wins the exchange. Final­

ly, there is 8. Ke2 Qfl t 9. Kd2 Bg2 forking queen and rook.

The basic threat is 8

If 8. Nxh3 then 8

Qxf3

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

15. VIENNA GAME

7. Qxg5

1. e4 e5 2. Nc3 Nf6 3. Bc4 Nxe4 8. Qxd5t Be6 9. Qxe6# 1-0
1.
e4
e5
2.
Nc3
Nf6
3.
Bc4
Nxe4
8. Qxd5t Be6
9. Qxe6# 1-0
4.
Bxf7t
Kxf7
5.
Nxe4
d5
Q£Jt
Kg8
7.
Ng5
Black is checkmated.

25

e5

d6

dxe5

by 8

26

BRUCE ALBERSTON

16. VIENNA GAME

1. e4

2.

3. d4

4. dxe5

Nc3

g6

ALBERSTON 16. VIENNA GAME 1. e4 2. 3. d4 4. dxe5 Nc3 g6 Trade queens or

Trade queens or n 0 t? · I

n fact th e

trade is

developing

·

m

.

pteces.

order as me fo r

0.

Whtte gain s

.

ls queenside

.

h

5. Q.xdBt Kxd8

6. Bg5t

f6

7. 0-0-0t

Ke8

not gone well

for Black. Wh" tte has s everal pieces

out, Black ha s non

king, stuc k i n th e mtdd l e, ts a paten-

. P l u s t he Bl a c k

The opening has

·

fal

I

target. There

should be some­

thing here for Wh" tte .

8.

Nd5

should be some­ thing here for Wh" tte . 8. Nd5 attack h t on the

attack

h t on the points takes the bishop

then Wh tte follows with g'

Nxc7t alo ng wtth 10 . Nxa8, win-

8

And so th ere ts· ad ouble

.

'

.

b y the White k

c7 and f6. I f

Bl=�

fxg5,

.

.

·

mng the exchan ge. If Black d e1ends

ts probably best

at least a pawn af 10. Bxf6 .

ter 9. Nx ffi

·

r
r

Bd6,

then White

t

which

.

s

g m ffi

X

.

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

I'l. VIENNA GAME 1. e4 e5 2. Nc3 N£6 3. Bc4 Nc6 Bringing pieces out
I'l. VIENNA GAME
1. e4
e5
2. Nc3
N£6
3. Bc4
Nc6
Bringing pieces out is what yo u're
supposed to do.
4. d3
d6
5. Bg5
Be7
6.
Nxd5
u're supposed to do. 4. d3 d6 5. Bg5 Be7 6. Nxd5 Up to this point

Up to this point both sides have played well and the position is about even.

6. Nd5

A slip. If he wants to go Nd5 he must first take the knight, 6. Bxf6.

he wants to go Nd5 he must first take the knight, 6. Bxf6. Wins material no

Wins material no matter how White recaptures: 7. Bxe7? Ndxe7 gains a full piece. Best is 7. exd5 Bxg5 8. dxc6 bxc6, when White is

only one pawn behind .

27

4.

5.

BRUCE ALBERSTON

18. KING·s GAMBIT

1. e4

2. f4

e5

4. 5. BRUCE ALBERSTON 18. KING·s GAMBIT 1. e4 2. f4 e5 The King's Gambit, which

The King's Gambit, which Black

de­

may accept or decline . Here he

clines.

2.

3.

N£3

Bc4

&e5

0-0

6.

7. d3

d6

Nc6

Be7

dxe5

Nf6

Na5

The knight looks to trade off the c4-bishop . But who guards the eS­ pawn? White thinks it can be taken for free . He's wrong.

28

be taken f o r f r e e . He's wrong. 28 8. Nxe5 The

8.

Nxe5

The fatal capture .

8.

Q.d4t

He's wrong. 28 8. Nxe5 The fatal capture . 8. Q.d4t The queen forks both king

The queen forks both king and knight . White loses a piece.

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

19. KINGS GAMBIT

1. e4

e5

2. f4

Bc5

OF THE DAY 19. KINGS GAMBIT 1. e4 e5 2. f4 Bc5 I f 3 .

If 3. fxe5? Qh4t, White suffers after 4 . Q]ce4.

3. Nf3

d6

4. Be2

N£6

5. c3

after 4 . Q]ce4. 3. Nf3 d6 4. Be2 N£6 5. c3 White offers his e4-pawn.

White offers his e4-pawn.

5.

Nxe4

4. Be2 N£6 5. c3 White offers his e4-pawn. 5. Nxe4 Black takes the bait. 6.

Black takes the bait.

6.

Qa 4t

5. c3 White offers his e4-pawn. 5. Nxe4 Black takes the bait. 6. Qa 4t Mter

Mter 6 up a piece .

29

Nc6

7. Qxe4, White is

BRUCE ALBERSTON

20. KING'S GAMBIT

1.

e4

2.

3. Nf3

f4

e5

d6

Bg4

4. Bc4 Be7
4. Bc4
Be7

These kind of pins can easily backfire as the g4-bishop is not de­ fended.

Nc6,

putting another guard on his e5-

pawn.

The correct move was 4

5. :fxe5

6. Bxf7t

dxe5

A sacrifice to draw the king out and set up a knight fork.

6. Kxf7

7. Nxe5t

the king out and set up a knight fork. 6. Kx f7 7. Nxe5t Mter Black

Mter Black saves his king, White recovers his piece by taking the bishop at g4. That puts him two pawns up.

30

4.

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

21. KING·s GAMBIT

1. e4

e5

2. f4

Bc5

3. fxe5

Black plays in classical style, de­ veloping his bishop while offering White his e5-pawn. White should not take the pawn. His best move was 3. N£3, stopping Black's queen from giving check at h4.

3. Qh4t

stopping Black's queen from giving check at h4. 3. Qh4t There is no good answer to

There is no good answer to the

brutal queen check. If 4. g3 then

4

Qxh l. What happens

corner , 5

now to White is even worse.

Qxe4t picks off the rook in the

31

4.

Ke2

5 now to White is even worse. Qxe4t picks off the rook in the 31 4.

�e4#

0-1

5 now to White is even worse. Qxe4t picks off the rook in the 31 4.

The White king has been check­ mated.

BRUCE ALBERSTON

22. KING·s GAMBIT

l.

e4

e5

2.

f4

d6

3.

Nc3

Be6

l. e4 e5 2. f4 d 6 3. Nc3 Be6 In the developing stage the short­

In the developing stage the short­ stepping knights should get prefer­ ence over the long-striding bishops.

4. Nf3

Notice how White brings out his knights.

4.

Nd7

Black decides to bring out a

it on the wrong

square. Better was 4 .Nc6, guard­ ing the e5-pawn, without jamming

in the bishop.

knight , but he puts

32

5. f5
5.
f5

The light-squared bishop is com­ pletely hemmed in and is lost. Black did this to himself.

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

23. KING'S GAMBIT

1. e4

e5

2. £4

d5

3. exd5

e4

GAMBIT 1. e4 e5 2. £4 d 5 3. exd5 e 4 Black sacrifices a pawn

Black sacrifices a pawn to ham­

The g l­

come out at

per White's development.

knight cannot readily

£3.

4. Bc4

N£6

5. Nc3

Bb4

6. Nge2

A consequence of the pawn at e4, the knight comes out at e2,jam­ ming the queen.

6. Ng4

7. Nxe4

33

comes out at e2,jam­ ming the queen. 6. Ng4 7. Nxe4 33 White grabs the bait

White grabs the bait and pays the price. He had better: 7. d4 and 7.

0-0.

7.

Ne3

pays the price. He had better: 7. d4 and 7. 0-0. 7. Ne3 The queen is

The queen is lost to the raiding knight as the d2-pawn is pinned.

5.

BRUCE ALBERSTON

24. KING'S GAMBIT

1. e4

e5

2. f4

exf4

the gambit. 3. Be2 d6 4. Nf3 Nf6 5. c3
the
gambit.
3. Be2
d6
4. Nf3
Nf6
5. c3

Black accepts part is okay.

This

Black attacks the e4-pawn, but when White makes no obvious ef­

fort to defend it, Black should ask

makes no obvious ef­ fort to defend it, Black should ask himself why. He doesn't. Nxe4

himself why. He doesn't.

Nxe4

Black sees what looks like a free pawn, and without bothering to think, he grabs it. That's a no-no.

6.

Q.a4t

to think, he grabs it. That's a no-no. 6. Q.a4t Checks the king and attacks the

Checks the king and attacks the e4-knight. Black ends up losing a knight for a pawn.

34

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

ZS. KING·s GAMBIT

1. e4

e5

2. f4

e:xf4

3. Nf3

d5

GAMBIT 1. e4 e5 2. f4 e:xf4 3. Nf3 d5 A good active defense, breaking up

A good active defense, breaking up White's center .

4. exd5

Nf6

5. Bb5t

c6

6. dxc6

Nxc6

7. 0-0

Both sides appear to have things in order, but this natural move up­ sets the balance. It's a mistake due to the weakening of the a7-g 1 di­ agonal brought about by White sec­ ond move, f2-f4. Instead of castling he should play either 7. d4 or else 7. Bxc6t.

35

he should play either 7. d4 or else 7. Bxc6t. 35 The queen check picks off

The queen check picks off the undefended bishop, or the knight if 8 . Nd4.

BRUCE ALBERSTON

26. KING'S GAMBIT

1. e4

e5

2. f4

exf4

3. N£J

d5

4. Nc3

4. dxe4
4.
dxe4

It was simpler to just take the pawn, 4. exd5. But White gets cute. He'll let Black take first.

5. Nxe4

6. Qe 2

Bg4

Queen opposite the king is usu­ ally a danger signal. Does Black pick it up?

6.

Bx£3

36

Be7.
Be7.

A huge mi stake, no doubt ex­

pecting recapture on £3. He had to

block,

Double check and mate. Game over just like that.

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

2'l. KING·s GAMBIT

1. e4

e5

2. f4

exf4

3. Bc4

Q.h4t

4. Kfl

b5

5. Bxb5

N£6

6. Q£3

g5

7. e5 Ng4 8. g3 Nxh2t
7. e5
Ng4
8. g3
Nxh2t

The play is fast and loose, typical for the King's Gambit.

9. Rxh2

Q.xh2

Momentarily, White has an ex­ tra knight, but Black's next move threatens mate.

37

10. �a8

10. fxg3 11. Qg2 Bb7
10. fxg3
11. Qg2
Bb7

12. �b7 Q£2#; 12 . (�h2 gxh2 and promotes. On 12 . N£3 Qxg2t 13. Kxg2 g4 recovers the piece. And if 12. Qe 2 g2 t 13 . Kf2 BeSt It's all very messy.

e5

BRUCE ALBERSTON

28. KING•s GAMBIT

1. e4

2. f4

exf4

3. d3

Q.h4t

o

White's

third

move

th

e queen check.

was

weak '
weak
'

there is now no comfortabl e answer

t

4. Ke2

5. exd5

d5

B g4t

6. N£3

B xf3t

7. Kxf3

Q.h5t

The en passant

opens

the

line

queen .

1

pa

:V

eadmg

n capture re-

Wh" 1te's

to

8. g4
8. g4

Skewering king and q ueen. Whit e

attempts a di agonal bl ock with his

g-pawn.

8.

fxg3t

38

e5

g5

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

29. KING·s GAMBIT

1. e4

2.

3.

4. Bc4

Nf3

f4

exf4

f6

A better way to secure the g5-

pawn is by 4

His

fourth move only weakens the e8-h5 diagonal. White can now sacrifice his knight with impunity, opening a

path for his queen to reach h5.

.Bg7 and 5

h6.

for his queen to reach h5. . B g 7 a n d 5 h6. White

White drive s the king out, then he drives him back.

 

8.

Q.d5t

Ke7

5.

Nxg5

9.

Q.e 5#

1-0

5. fxg5
5.
fxg5
Q.d5t Ke7 5. Nxg5 9. Q.e 5# 1-0 5. fxg5 The king has been hunted down

The king has been hunted down

6. QJ15t

Ke7

and checkmated.

7. Qf7t

Kd6

39

BRUCE ALBERSTON

30. KING PAWN GAME

1. e4

e5

2. N£J

h6

ALBERSTON 30. KING PAWN GAME 1. e4 e5 2. N£J h 6 Weak. Technically it doesn't

Weak. Technically it doesn't lose

a pawn, but it takes too much time and energy to get the pawn back.

3. Nxe5

Q.e 7

4. d4

d6

5. N£J

Q.xe4t

6. Be2

Bg4

7. 0-0

Kd8

King and queen on the same line

is trouble. So the king moves off.

8.

Re l

a6

9. Bb5
9.
Bb5

40

8 a6

was designed to stop Bb5.

But it doesn't do the job. White

.Qf5 10. Re8#

So, he has to give up his queen for

rook and bishop: 9 Qxel axb5.

plays it anyway. If

Qxe lt 10.

CARDOZA PUBLISHING CHESS OPENING TRAP OF THE DAY

31. DAMIANO DEFENSE

1. e4

e5

2. Nf3

f6

3. Nxe5

fxe5

4. Q.h5t

g6

5. Q.xe5t Q.e 7

6. Q.xh8

Nf6

7. d3

d5

8. Bg5

Nbd7

Q.e 7 6. Q.xh8 Nf6 7. d3 d5 8. Bg5 Nbd7 Black's opening is tricky but

Black's opening is tricky but infe­ rior and so far White has done ev­ erything right. But he has to know how to extricate his queen from the corner. The best way is 9. Nc3 c6 1 0. h4 Kf7 11. h5 and the queen

gets out after

Kxg6 1 3. Qxh7t etc.

1l .Bg7

12. hxg6t

41

analysis: qfler 13. Qyh7f

He doesn't do that. 9. Bxf6 Nxf6 10. f3 Kf7 11. Nd2 Bg7
He doesn't do that.
9.
Bxf6
Nxf6
10. f3
Kf7
11. Nd2
Bg7

The White queen is trapped and lost.

BRUCE ALBERSTON

32. DAMIANO DEFENSE

1. e4

e5

2. N£3

f6

3. Nxe5

Qe 7

1. e4 e 5 2. N£3 f6 3. Nxe5 Qe 7 Better than taking the knight,

Better than taking the knight,

3

fxe5?

4. Qh5t, etc. Plus it sets

a

trap: 4. Qh5t g6 5. Nxg6 Qxe4t

and 6

rect reply and Black still has to tread carefully.

White makes the cor­

Qxg6.

8. Nxe5 fxe5 9. Bh5
8.
Nxe5
fxe5
9.
Bh5

4. N£3

Qxe4t

White pins and wins the Black

5. Be2

Nc6

queen.

6. Nc3

Qg6

7. 0-0

Ne5

Black steps onto a landmine.

It was better to shift the queen to

Even then

Black's position does not inspire confidence.

a safer square, 7

Qfl.

42