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HERBALISM AND PHARMACY IN THE OLD WORLD

An Unofficial Su p pl em ent fo r Wa rh am m er Fan tasy Ro lep lay

Design and Writing: Daniel White


Additional Material: Erik Walraven
Editing, La o!t and Proo"reading: Andrew Law
Games Workshop, the Games Workshop logo, Warhammer, Warhammer Fantasy Roleplay, the Warhammer Fantasy Roleplay logo, Black Ind stries, the Black Ind stries logo, BL ! "lishing, the BL ! "lishing logo and all associated races and race insignia, marks, names, characters, ill strations, and images #rom the Warhammer niverse are either , $%, and&or Games Workshop Ltd '((()'((*, varia"ly registered in the +, and other co ntries aro nd the world- All rights reservedAll material found in this supplement is unofficial and in no way endorsed by Games Workshop Ltd. First published in 2005 on Black Industries World Wide Web site! htt p !""### $blacki n d ustr ies $c om " Report any typos to andy@hapimeses.com.

WHAT IS AN HERBALIST#
The Herbalist is a person who has an intimate knowledge of the bounty of the plant world around them. They know which plants can be used for the relie ing of painful insect bites and which can produce painful death. !any Herbalist are residents of rural communities that ha e little access to the lu"uries of city life where healing may be administered by trained professionals. They typically recei e their knowledge from ancient traditions handed down from parent to child since time immemorial. !ore cosmopolitan Herbalists may set up practices in cities and towns in order to administer cheap remedies to those who cannot afford a surgeon#s or pharmacist#s fees. Herbalists learn from an early age the myriad differences between the lea es$ flowers and roots of the many plants of the %ld World. They put this knowledge to use by drawing forth their properties in a multitude of ways$ producing unguents$ lotions$ tonics and preparations to mitigate the ra ages of illness$ or e en to cause it. The Herbalist puts his skills to good use in a world where misery and swift death are ne er more than a heartbeat way.

$ENERALISATIONS
!any of the rules that this supplement presents$ such as growing times$ times of culti ation and the collection of seeds$ ha e been generalised for simplicities sake. &ifferent plants ob iously flower and grow at differing times of year$ but this supplement assumes that plants flower in spring and summer and are dormant in autumn and winter$ when seeds or cuttings may be potted$ ready for the coming year. G!s may$ of course$ alter this generalisation as they see fit$ adding whate er comple"ities they prefer.

TABLE O% CONTENTS
C&a'ter (: T&e Role o" t&e Her)alist***************************** +
$he .er"alist As A !/-------------------------------------------------------------------------0 1ide E##ects--------------------------------------------------------------------------------------------------6 7 ick !ricing o# /oncoctions--------------------------------------------------------------------8 $ools By Activity------------------------------------------------------------------------------------- 9( E: ipment And $ool $a"les------------------------------------------------------------------9( $ool Description-------------------------------------------------------------------------------------------99 A !lant;s !ro#ile-------------------------------------------------------------------------------------- 90 % ndane !lants----------------------------------------------------------------------------------------9* In# sed !lants------------------------------------------------------------------------------------------- '9 $alents-------------------------------------------------------------------------------------------------------------0 C&a'ter -: T&e Her)alist1s Tools********************************** (2

C&a'ter +: Lo,ating Her)s************************************************ 1earching For !lants----------------------------------------------------------------------------------* $he .er"alists Garden------------------------------------------------------------------------------ 2

$he !/3s .er" Garden------------------------------------------------------------------------------4 C&a'ter 3: Plants 4 T&eir Blessings***************************** (.

C&a'ter .: Ma/ing A Con,o,tion********************************** 0


/oncoction $ypes------------------------------------------------------------------------------------------- 5 Distillation------------------------------------------------------------------------------------------------------5

/oncoction 1trength-------------------------------------------------------------------------------------- 6 C&a'ter 5: Diseases, Disorders 4 De6entias*************+5

Her)alis6 4 P&ar6a,

CHAPTER (: THE ROLE O% THE HERBALIST


Anders %ockstein eased his stocky frame from behind the scarred lo& table that bore the fruits of his labour' bein& careful to replace the stopper in the (ar that contained the preparation of laurel he had been distillin& for the best part of the afternoon$ )uttin& to himself o*er bein& disturbed' he limped to the simple door that hun& in a lop+sided frame$ Remo*in& the rope from the hook that held the door shut' he opened it to be da,,led by bri&ht sunli&ht$ Birds &reeted him' chatterin& in the ea*es of his cotta&e' butterflies danced amon& the lea*es of his herb &arden' takin& pollen from plant to plant$ %is little helpers' he liked to call them$ S-uintin& his eyes in the &lare' Anders &reeted his *isitor$ It #as old .acob from the cotta&e o*er by the /uln road$ )he old man looked breathless and his cheeks #ere scarlet as thou&h he had run a &reat distance$ Somethin& must be ailin& the man for him to risk the hike o*er here$ )he forests #ere rife #ith bandits and #orse since the dark times had come and Anders kne# that 0ld .acob had enou&h pride for t#o men$ 1es' somethin& must be #ron&$ 2ome in' .acob' Anders in*ited the old man$ I3*e &ot a pot of tea on the fire$ .acob merely &runted' but he entered Anders cotta&e nonetheless$ Shakin& his head slo#ly' Anders shut the door and looped the rope throu&h its hook$ /o# that he had been in the bri&htness of the late summer afternoon' the &loom of his little cotta&e surprised him$ )he bundles of dryin& co#slip and sa&e han&in& from the ceilin& loomed ominously before him' mysterious &lass *essels held coloured tonics on the shel*es that ran the len&th of the cotta&es four #alls$ Anders sa# .acobs eyes flick ner*ously to them' unsure as to #hat he sa#$ )he herbalist still found it amusin& that learnin& scared the common folk so much$ 4id that keep them a#ay5 /o' it did not$ When little .onnie had toothache or the co#s &ot the flu6' they came to him for his remedies$ Anders #ouldn3t ha*e had it any other #ay$ Still' it #as occasionally *e6in& that the common folk #ere so ner*ous around him$ )o take .acobs mind from his #orries Anders busied him #ith small talk$ %o# #ere the co#s5 4id Brunhilde *isit this month5 %a*e the cash crops &ro#n as e6pected5 Whilst he talked' he poured the old man some mint tea and studied him intently$ )he pupils of his eyes #ere dilated7 the flush on his cheek se*ere and Anders noted that the old man3s hand trembled #hen he brou&ht the clay cup of tea to his lips$ Anders already had an idea as to #hat ailed the old man$ 0nce .acob had rela6ed some#hat' Anders laid aside his cup of tea and took the old man3s hand$ )he beat of life in his #rist fluttered a&ainst Anders fin&ers7 a capti*e do*e fi&htin& to escape$ So' .acobs3s heart laboured under his malady$ 8erhaps a bad humour of the air had entered the old mans body' thou&ht Anders$ )he heat that turned .acob3s skin a lurid red su&&ested that the bad humour had taken hold$ Anders #as not surprised' the co#s that shared the old mans cramped cotta&e could spread bad humours more -uickly than rats$ 4oes it feel as thou&h you ha*e a lump in your chest5 Anders asked$ .acob licked his lips ner*ously before ans#erin&$ Aye' the air don3t enter me chest' an3 at ni&ht I don3t sleep much' #hat #ith the heat an3 all$ Am I cursed5 Anders stifled a smile$ It #as a real fear for the old man' for most of the people #ho *isited him$ )he &ods #ere punishin& them or turnin& their &a,e from them' inflictin& an ailment as punishment$ It #as Anders (ob to reassure them and &i*e them remedies that soothed their discomfort$ It (ust happened that he had prepared a lotion for the chest this *ery mornin&$ 2oupled #ith a tonic to ease the humour in the old mans lun& and .acob should be reco*ered in a couple of days$ It took a couple of minutes to calm the old man' but e*entually he ac-uiesced to the remedies that Anders &a*e him$ Finally' .acob took his lea*e' pausin& at the door$ )hank you for Rhya3s blessin&s' Anders$ I3ll drop by #ith a le& o3beef for yer trouble #hen I3m better$ Anders smiled #armly$ 9)hank you .acob and try to remember that you ha*e to stay #arm' e*en if you are s#eatin& badly$ .acob tipped his hat$ Ri&ht you are Anders$ 0nce the old man had &one' Anders returned to the procedure that had been interrupted$ As can be seen abo e$ Herbalists perform many roles in %ld World society. 'ot only do they know which plants hold which properties (commonly known as Rhya)s blessings for medicinal plants$ or Ranald)s blessings for properties of a more dubious nature*$ but they also hold the knowledge of how best to draw these blessings from the plant and what is more appropriate+ a tonic to be drunk$ a lotion to be applied or a preparation to be eaten, %nce Herbalists ha e a reliable diagnosis for their patients$ they can make an educated guess as to what ails them and what kind of treatment would be best suited to affect a cure. %f course$ finding out what ails a patient is not always easy$ and failed treatments$ or e en grossly wrong ones that worsen the condition$ are -uite common. The Herbalists knowledge of which plant#s blessing can ease which condition is remarkable$ but an incorrect diagnosis can undo all of this good work. .o$ Herbalists know how to prepare traditional treatments for common ailments. As many Herbalists li e in rural areas far from trade routes$ most also ha e to ha e the knowledge of how to find herbs in the wild. /ertain herbs can only be har ested at certain times of the year and + many only grow in certain conditions or in certain areas. Rural Herbalists task themsel es to find these plants so that they may make their concoctions. 0ecause of their knowledge$ Herbalists in rural areas are often the only people a ailable for local farmers or foresters to consult in times of illness. Whether the ailment afflicts them or their animals$ the local Herbalist is often the first port of call. Herbalists are also sought out for their understanding of hygiene and to gi e ad ice that will help pre ent illness$ as commoners seldom ha e this knowledge. These skills often gi e Herbalists a reputation amongst rural folk as both wise men1women and healers$ but these skills may lea e the commoners hesitant or afraid in their presence. 2nowledge is an arcane thing in the %ld World$ e en when used for good. This attitude does not stop people isiting Herbalists$ howe er. As they often offer a free$ or at least affordable$ alternati e to disease or death$ common people are willing to o erlook the strange amount of knowledge that they possess.

T&e Role o" t&e Her)alist Her)alis6 4 P&ar6a,

The area of e"pertise offered by Herbalists often o erlaps with a more sinister rural occupation+ the Hedge Wi3ard. Hedge Wi3ards often use plants in their own preparations$ and a good knowledge of herbs can result in the wi3ard occupying the same role as the Herbalist. 4erhaps this e"plains the reticence of the peasantry to isit someone with an intimate knowledge of the growing things around them unless they are ery ill indeed. Tales may ha e circulated about a Hedge Wi3ard herbalist who was burned by Witch Hunters. Gi en that Herbalists also ha e an intimate knowledge of Ranald)s blessings$ its not difficult to understand why many peasants a oid them unless utterly necessary. 5rban Herbalists normally ha e a much better time of pursuing their careers than their rural cousins. The city is a much more discerning place that recognises the alue of those with knowledge$ as long as it is the right knowledge. These Herbalists are often the work6 horses of the more prestigious 4harmacists. The 4harmacist pro ides the e"pensi e laboratory tools and the understanding of how to add chemicals to the herbal mi"es and the Herbalist finds$ culti ates and har ests the herbs for preparation. Herbalists that plow a lone furrow in the city often pro ide a cheap alternati e to the 4harmacists rates and operate in the poorer area of the city where the dispossessed dwell. Whether rural or urban$ most Herbalists plant their own herbal gardens and propagate their own plants to sa e on dangerous herb finding missions into the 7mpire#s hinterlands.

9or the purpose of the guidelines that follow in this document$ the talent 4repare 4oison is not necessary for the Herbalist to prepare poisons drawn from plants. His intimate knowledge of plants$ and the effects their consumption has$ gi e him the knowledge necessary to create poisonous concoctions based on plant matter$ known as Ranald)s 0lessings (see 8lants ; )heir Blessin&s on page ;>*. Herbalists$ whether they ha e spent their life in the trade or ha e learnt it$ are treated as though they had the skill Academic 2nowledge (0otany*$ e en if they ha en)t seen a book in their li es. This reflects the Herbalist#s breadth of knowledge where plants are concerned. 4ractising Herbalists will ha e to get used to being interrupted often by people who are after treatment once he becomes established. ?n rural areas$ the Herbalist may be regarded with some suspicion$ whilst in towns@ the poor may constantly dog his steps. /oupled with this$ the Herbalist is in constant danger of getting his treatment wrong$ the treatment not working or the patient recei ing unpleasant side effects (see 8lants ; )heir Blessin&s on page ;>*. Tra elling Herbalists suffer for their craft in a number of ways. 9irst$ it is much harder searching for herbs whilst tra elling (.ee <ocatin& %erbs on page A*. .econd$ the Herbalist will probably not be able to set up his own garden for lasting supplies. Lastly$ he will ha e limited time to prepare any supplies he does find (see =akin& a 2oncoction on page ;B*. Howe er$ a well6supplied Herbalist can add a multitude of options to an ad enturing party. 9rom healing tonics and lotions to poisons and narcotics$ the Herbalist can be anything from a bene olent pedlar of Rhya)s blessings to a sinister supplier of Ranald)s blessings@ more often than not$ the ad enturing Herbalist treads a thin line between the two.

THE HERBALIST AS A PC
A 4layer /haracter (4/* with the Trade (Herbalist* .kill will be a welcome addition to any party. Howe er$ it is worth the time and effort to e"amine some issues that Herbalists will ha e to confront in their time as practising tradesmen. The Trade (Herbalist* skill not only allows the Herbalist to know which plant contains which blessings$ but also the knowledge of where to find these plants in the wild$ the propagation of herbs for his herbal garden (see )he %erbalist s :arden on page 8* and the act of making his remedies1concoctions. The first point to address about Trade (Herbalist* is the -uestion of how Herbalists learnt their craft. Learning the huge breadth of knowledge re-uired to be a competent Herbalist is a lifetime)s work$ indeed it is often the work of many ancestors) lifetimes. As such$ a distinction needs to be made between a #Lifetime Herbalist# and a #0ook Learned Herbalist#. Those 4/s who start their ad enturing li es with the Trade (Herbalist* skill are assumed to ha e spent their li es up till the current time learning the Herbalists craft. As such they ha e spent time in the wilds learning where to locate certain herbs and ha e e"perience at propagating their own supplies of herbs in a garden or forest glade. A lifetime Herbalist counts as ha ing the .earch .kill when looking for plants. 7 en if they do not ha e the .earch .kill$ in the hunting of herbs they are treated as though they do. 9urthermore$ they do not suffer a minus to Trade rolls for growing their own supplies of herbs (.ee )he %erbalist s :arden on page 8*. /haracters who learn the Trade (Herbalist* skill during play learn the skill largely through books and1or some crash courses in the basics of herbalism. They do not recei e the .earch .kill for hunting plants and also suffer a :;<= to Trade tests when propagating and growing their own herb supplies (.ee )he %erbalist s :arden on page 8*. % er time (generally a long time* this may be o ercome as the 4/ uses his skill$ but the e"act nature of this is left in the Game !aster#s (G!#s* hands.

TALENTS
The following Talents are a ailable to all characters with the Trade (Herbalist* .kill$ and cost ;<< 7"perience 4oints each.

$REEN %IN$ERS
Description: The Herbalist has a knack with growing things$ recei ing C;<= to Trade (Herbalist* Tests when propagating his own herbs$ and C;<= to .earch Tests when seeking herbs in the wild. This is only a ailable to Lifetime Herbalists (At the G!)s discretion$ 0ook Learned Herbalists may take this Talent**.

PRECISE MEAS7RES
Description: The Herbalist is a dab hand at mi"ing herbs to make remedies. He can add C;<= to Trade (Herbalist* rolls when drawing a plants blessing in order to make his remedies.

% er the course of time$ %ld Worlders ha e largely accepted the Herbalist and his arts in their way of life. They ha e e en entered into the ernacular of the 7mpire$ albeit in a corrupted form. The saying D/ount your blessings) has been popular for many generations$ originating in rural areas where illness could bring a swift end and purchasing some blessings of Rhya from an Herbalist could mean the difference between life and death. This has been corrupted by urban folk to berate whiners who belie e that they ha e a hard lot in life$ where in reality their li es are relati ely blessed. The saying still holds some meaning in the ro ing bands of ad enturers howe er$ as ha ing a few Herbalists blessings in your backpack can sa e your life.

CO7NT YO7R BLESSIN$S

T&e Role o" t&e Her)alist Her)alis6 4 P&ar6a,

CHAPTER +: LOCATIN$ HERBS


)he dri,,le #hich ble# in the #ind #as some#hat lessened under the tan&led ea*es of the forests canopy$ Anders shook out his cloak' sho#erin& tiny droplets of #ater around him$ %e smoothed back his lank hair and &ot do#n to business$ )he pool he #as lookin& for #as about a mile from here7 do#n the deer trail until a hu&e beech tree #ith the li&htnin& struck trunk' then past the &lade of sno#drops until the small stream issued from the damp forest earth$ )he pool formed around this natural sprin& and the 4ra&on )ooth <ily normally &re# there$ Anders hurried his steps' kno#in& that if he lin&ered' the boy mi&ht die$ )he fe*er that &ripped him #as eatin& at the boy3s spirit' #eakenin& him by the hour$ )he lon&er Anders dallied' the less the boys chances$ After ten minutes' the damp and the e6ercise both had be&un to stiffen Anders le&s$ %e #as accustomed to this ho#e*er$ Whene*er rain #as in the air' then his (oints stiffened$ If he had the time' he #ould see if he could find some =ilky Fennel$ A preparation distilled from that &reatly reduced the pain of stiff limbs$ %e #ouldn3t &o out of his #ay' ho#e*er$ >*ery minute #as precious$ Anders follo#ed the deer track until he spied the blasted beech ahead of him$ )he &reat tree had a &apin& black rent in its trunk' #inkin& at him in the &loom$ %e had heard the foresters &ossipin& about this spot7 accordin& to them' daemons li*ed in that tree$ >*en thou&h he #as not a man easily afraid' Anders passed the blasted beech -uickly' &lancin& back#ards as the tree receded behind him$ %e took a moment to &ain his bearin&s once he had put a safe distance bet#een himself and the beech$ )he last of the summer3s flo#ers #ere bloomin& on the forest floor and at the *ery limit of his *ision he spied a carpet of #hite$ Success? %e hurriedly shuffled to#ards his &oal' i&norin& the cramps that afflicted his knees$ As he neared the carpet of sno#drops' a sharp cou&hin& call ble# to him on the #ind$ %e paused and cocked his head' concentratin&$ )here? It came a&ain' a lo#' yet loud bark' not dissimilar to the call of a fo6 bitch$ Anders kne# that this #as no fo6' ho#e*er$ %e had been #aitin& to hear that call$ %e #as nearly at his &oal$ %urryin& across the field of brilliant #hite sno#drops' his booted feet be&un to sink into the loamy earth$ =oisture sucked at his boots #ith e*ery step' until #ater started to fill his deep footsteps$ %e had nearly &ained the sprin&$ %e follo#ed the calls that came -uickly no#' one sharp cou&h after another' until his booted feet stood at the ed&e of a small pool that collected around a natural sprin&$ Rushes surrounded the pool' blo#in& la,ily in the #ind' the #aters surface rippled &ently as the bree,e &ently caressed its surface$ A flicker of dun bro#n and brilliant #hite dre# Anders eye$ 8erched atop a to#erin& bulrush' a 4appled <ily )rotter eyed him beadily$ Anders bo#ed lo# to the bird$ It had led him to the pool #ith its calls as he had hoped it #ould$ <ily )rotters normally fre-uented the forest pools and lakes' if you kne# ho# to reco&nise their calls' then you could normally find the life &i*in& #ater$ )his pool contained somethin& far more precious for Anders than #ater' ho#e*er$ 0n the *ery ed&e of the #ater' a ma(estic 4ra&on )ooth <ily blossomed imperiously from the pool' spreadin& its #ide lea*es to catch any sun that reached the forest floor$ Anders took off his boots and rolled up the le&s of his trousers$ )hen' takin& the iron tro#el from his pack' he #aded throu&h the pool s ed&e to his &oal$ =aybe the boy #ould li*e after all$ Herbalists ha e an e"cellent knowledge of plants and their properties. This knowledge$ howe er$ would be useless without the means to find where these plants grew. The Herbalist must be able to find the plants in the wild$ if he wants to use the blessings that they contain or if he wishes to take cuttings or seeds for growing the plants in his herbal garden (see )he %erbalist s :arden on page E*. Thus$ the Lifetime Herbalist gains the .earch .kill where plants are concerned$ whilst the 0ook Learned Herbalist does not. The skill not only represents the wherewithal to recognise herbal plants$ but also a wealth of additional knowledge that complements the Herbalist#s skill in tracking down plants that represents a lifetime)s e"perience.

EARCHIN$ OR LANTS This knowledge is taught to the Herbalist when he learns his trade. Lifelong Herbalists (see )he %erbalist as a 82 on page 8* gain the .earch .kill when looking for herbs@ their tutors pass down this knowledge to When the Herbalist decides to search for plants$ it is not something that should be taken lightly. !ost useful plants (see 8lants ; )heir them and practice reinforces it. Those Herbalists who learn the trade Blessin&s on page F>* grow in the wilds. These are often dangerous later in life (0ook6learned Herbalists* do not gain this .kill. places for an Herbalist and there is often much risk in ol ed. ?t is worth taking a moment to e"plain why. 7ach plant has a difficulty assigned to it that determines how easy it is to find. This uses the a ailability chart in the W9R4 rulebook (on page ?n the story abo e$ Anders knows that the &ragon Tooth Lily grows in ;<A*$ and can be found in Table H-1: Difficulties To Find Plants. forest pools. A 0ook Learned Herbalist would also ha e this knowledge. Howe er$ in the story$ it is the cries of a forest bird that fre-uents these pools that informs Anders that he is approaching his ABLE I%%IC7LTIES TO IND LANTS goal. This is because Anders has spent his life in the Herbalists trade and picked up a ast amount of knowledge that would help him in Plant Rarity Difficulty Modifier to Search Test finding plants. This includes animals that can be found near plants$ Gery Rare 6><= other plants that grow nearby or e en the type of earth that they grow Rare 6F<= in. These skills generally only come with practice. .carce 6;<= A erage no modifier A 0ook Learned Herbalist may also know that the &appled Lily Trotter /ommon C;<= can be found at the same forest pools as the &ragon Tooth Lily$ but 4lentiful CF<= due to a lack of practical lifetime e"perience may not know how to Abundant C><= distinguish it)s call.

H8(: D

Lo,ating Her)s Her)alis6 4 P&ar6a,

The difficulty of finding the plant determines what modification is applied to the Herbalists .earch Test in finding that plant. Therefore$ if the Rare Golden Tangerine plant is sought by Anders$ referring to the chart we find that his .earch Test for finding it is modified by :F<=. He is going to ha e a hard time finding oneH ?t is up to the G! to decide whether a plant that is sought after can be found in the area that is being searched when a .earch Test succeeds. .ometimes$ for e"ample$ the growing season is poor or the ground has become barren$ thus not facilitating the growing of the herb.

ON THE LOO9 O7T


When tra elling$ the Herbalist may inform the G! that he is keeping an eye out for any plants that may be useful. 9or the purposes of this supplement$ this does not count as searching$ and it remains up to the G! whether the Herbalist stumbles upon anything.

.earching for plants is generally not something that can be done ?f the Herbalist succeeds in his search roll$ he now has se eral choices during the course of normal tra elling. ?t re-uires the Herbalist to del e into streams$ thickets and to penetrate into thick undergrowth or as to what he does with the plant. nettle patches. He may+ Take the part of the plant needed for creating a concoction. ?n short$ it takes time. Take the whole plant$ possibly to attempt to propagate it in his When an Herbalist announces that he is going to search for plants$ the herbal garden. G! should ask the following -uestion+ Take seeds or a cutting from the plant in order to grow the herb Are you looking for a particular plant or simply seeing what you can in his garden. find, 5prooting plants can be a risk for the Herbalist$ especially where less abundant plants are concerned. ?f he finds a rare plant$ then he must EARCHIN$ %OR A ARTIC7LAR LANT choose whether to take what he needs and hopefully allow him to keep ?f the player is looking for a particular plant$ then ha e him roll his returning and har esting the plant (if he knows the terrain* or to take .earch .kill modified by the difficulty of the plant to find. it to his own garden. As the difficulty to find the plant is the same difficulty used when the Herbalist propagates or grows his own plants The search is Iudged to take four hours. This is reduced by one hour in his herbal garden$ the Herbalist runs the risk of failing to propagate for e ery degree of success the player makes his .earch Test by. Whilst or grow the rare herb and thus losing his supply. ?f he is successful$ searching$ the Herbalist cannot be engaged in any other significant howe er$ then he may curtail his dangerous e"peditions into the wilds acti ity. ?t is up to the G! whether the plant being searched for is as he has a source of plants in his own gardenH a ailable$ e en when the Herbalist succeeds in his .earch Test.

WHAT TO DO WITH ANY PLANTS %O7ND#

SEEIN$ WHAT CAN BE %O7ND

THE HERBALISTS $ARDEN

?f the Herbalist digs up the whole plant that he finds or takes seeds K cuttings from it$ he is most likely going to try to grow his own supply of herbs in his herbal garden. ?n this manner$ he may ha e a good supply of plants ready to hand in an emergency and reduces his need to make dangerous forays into the wilds. >6ample! Anders player informs the := that for ei&ht hours he #ill be Howe er$ culti ating your own crop is a risky business$ the rarer the searchin& the #oods for any plants that he may find$ %is search roll &rants him plant$ the greater care and attention it will need. Rare plants often @ de&rees of success o*er the ei&ht+hour period$ %e may choose to take a sin&le ha e ery specific needs where en ironment$ soil type and sunlight are plant that is of A*era&e difficulty to find or three plants that are 8lentiful or concerned$ which can result in the Herbalist failing to raise a crop at any combination that adds up to three Athe de&rees of success that he achie*ed all. This section e"amines the means that the Herbalist uses once he in his Search )estB$ has decided to maintain his own herbal garden. As when searching for a particular plant$ general searching means that REPARIN$ THE LOT the Herbalist cannot engage in any other meaningful acti ity. %nce the Herbalist has decided that he will maintain his own herbal garden$ he must find a location for it. 9or rural Herbalists$ this is most commonly either a plot of land beside their own habitation or$ more ABLE LANTS O7ND rarely$ a forest glade or remote alpine alley. Result of Search Test Plant Found 9or urban6based Herbalists$ the location for their garden may be harder to gain. Again$ if their dwelling has a small plot of land nearby$ he may 9ailure 'o useful plants found use that. Howe er$ many urban Herbalists must either rent some land .uccess F Abundant plants found or maintain a garden out of town. ; degree of success 4lentiful plant found F degrees of success /ommon plant found %nce the Herbalist has a location in mind$ he must prepare the garden correctly in order for him to be able to grow as wide a ariety of plants > degrees of success A erage plant found A degrees of success .carce plant found as possible. This normally in ol es a fair amount of landscaping and1or importing or relocating of soil types. ?n a noteworthy herbal 8 degrees of success Rare plant found J degrees of success Gery rare plant found garden$ you will find well6sheltered areas$ sandy soil$ damp loamy soils$ a rock garden$ pools and e en a submerged area for plants that like the dark. ?f the Herbalist is simply seeing what he can find$ then the search is assumed to take eight hours. The Herbalist rolls a .earch Test and consults Table H-2: Plants Found. The Herbalist can choose to split his success to find more than one type of plant$ if he is successful.

H+: P

Lo,ating Her)s Her)alis6 4 P&ar6a,

?t is necessary for the Herbalist to ha e all of these different en ironments if he wishes to culti ate a wide ariety of plants@ after all$ ABLE RANS%ERRED LANT 7R:I:AL different plants ha e different needs in order for them to thri e. The A ailability Sur i al Modifier Herbalist may of course choose not to incorporate all of these Abundant C> days en ironments if he so chooses$ but this will limit his options in future. 4lentiful CF days Although no hard and fast rules are needed for the Herbalists /ommon C; day preparation of his garden$ it is recommended that the process take A erage no adIustment some time and1or money (especially if he has to import soil types*. .carce :; day %nce he has decided his garden#s features$ a Trade (Herbalist* Test will Rare :F days determine the success of blending the many different en ironments Gery Rare :> days into his creation. ?f the Herbalist fails this roll$ the G! may impose a penalty on subse-uent attempts to grow certain plants there. After all$ he may fail to produce a row of plants from seeds collected %nce the Herbalist has prepared his plot$ he is now ready to start and then find that the plant he collected them from has been culti ating and propagating his own supply of plants. destroyed$ thus robbing him of further supplies. ?f the Herbalist transfers a whole plant to his garden$ he must still 7LTI:ATION ROPA$ATION make a Trade (Herbalist* Test in order for it to sur i e the relocation. Rhya)s blessings are too precious to neglect$ so the Herbalist must try ?f he is tra elling some distance before the re6planting$ then he must to ensure that he has a ready supply of this resource to hand for take precautions to ensure that the plant is kept damp and healthy. emergencies. He has taken the first steps towards creating his herbal Generally an uprooted plant may sur i e for A days with suitable care$ garden. He has prepared the land$ made the pools$ and possibly use Table H-!: Transferred Plant Sur i al for guidance. installed rare and e"otic types of soil. All of that hard work is Iust the When transferring a plant during spring$ the Herbalist may be able to beginning$ howe er. He may now start to collect plants with the culti ate within weeks if he is lucky. intention of growing and propagating them.

H8.: T

4P

The a ailability of plants aries greatly. 9rom abundant plants such as .age to the ery rare$ such as the 0lood Thorn /reeper$ which flowers on one night of the year and is only found in secluded forest glades. The difficulty of finding a plant illustrates the conditions that best suite it. 4lants are rare for a reason$ that reason normally being demanding conditions for growth$ or the necessity of certain soil types. 9or this reason$ the rarity of a plant directly impacts on the difficulty of growing or propagating a fresh supply. The difficulty stated for finding the herb also applies to any subse-uent attempts to grow or propagate it in a herbal garden (with possible modification for an incomplete garden*. This is a result of the demanding conditions needed for rare plants to flourish$ and the care the Herbalist must take in nurturing the plant. There are two ways an Herbalist may utilise his garden$ /ulti ation and 4ropagation. /ulti ation being the growing of plants is his garden from seeds or cuttings collected and 4ropagation being the process of pollinating and breeding a plant.

PROPA$ATION

C7LTI:ATION
Herbalists may collect seeds and1or take cuttings from a growing plant in order to transfer it to his garden. %nce he has done this$ o er the winter he may plant these in a sheltered spot (sometimes indoors* and tend them o er the winter$ until in the spring they can be transferred to his garden. % er the spring period these plants grow and yield their crop of Rhya)s blessing to the Herbalist if he is fortunate. He must make a Trade (Herbalist* roll for each species of plant grown in this way$ modified by the a ailability of the plant (i.e. :><= for a ery rare plant such as the 0lood Thorn /reeper*. A typical amount of culti ated seeds will yield ;d;< plants in the summer$ whilst a cutting will produce one plant. This may be modified by the G! at his discretion for rare plants. The ad antage of cuttings o er seeds from a wild plant is that cuttings will be unlikely to affect that plant#s chances of propagation$ whilst taking its seeds$ and not allowing them to be dispersed$ can ha e a detrimental affect on the plant#s wild population$ certainly for a rare plant. The Herbalist must weigh up the pros and cons of each method.

4ropagation is a more problematic task. The Herbalist attempts to grow plants from a supply already growing in his garden$ pollinating them to ensure a new crop in the following year. He gains natural help with this$ in the form of insects and butterflies$ but to be sure of pollination$ the Herbalist must often attempt to carry this out himself. This re-uires a high degree of skill and knowledge and only Lifetime Herbalists may attempt this without a :;<= modifier to their trade roll (see )he %erbalist s :arden on page E*. 9irstly$ the Herbalist must ha e at least two plants of the type he wishes to propagate. Then$ o er the summer$ he must pollinate each plant in order for the seeds$ which fall later in the year$ to be used to grow new plants. 4ropagated 4lants are often sheltered from the rest of the garden and may e en be held indoors. 4ropagation attempts use Trade (Herbalist* Tests and are modified by the scarcity of the plant. ?f the Herbalist is successful$ in the following growing season$ he will gain ;d;< seeds from each plant successfully propagated. He will not know whether he is successful$ howe er$ until the ne"t growing season.

THE PCS HERB $ARDEN

There are se eral things to note when a 4/ Herbalist decides to set up his own garden. The first being that as a tra eller$ he will probably not be able to de ote the time necessary for these acti ities unless he and the party take time out from their ad entures. .econdly$ the 4/ must be careful as to which plants he grows in his garden. Although most people won)t recognise the maIority of plants found there$ if he has a garden full of plants bearing Ranald)s blessings$ then he may gain a disreputable image. Growing and propagating poisonous plants is not an acti ity normally associated with Herbalists. The le el of detail pro ided is purposefully ague as some players will not necessarily enIoy their Herbalist character spending hours of game time describing his culti ation techni-ues$ but as a guide for '4/ Herbalists$ this will ser e to determine which herbs he may ha e a ailable to isitors. %f course$ many players may wish to use these guidelines for their character and as such the le el of detail here may ser e. 5

Lo,ating Her)s Her)alis6 4 P&ar6a,

CHAPTER .: MA9IN$ A CONCOCTION


%nce the Herbalist has secured the plant that he wishes to make into a concoction$ he must e"tract its blessing. The method of doing this remains the same regardless of the final form of the concoction. The Herbalist must steep the part of the plant that holds the blessing in boiling water for a period of time. %nce done$ the Herbalist adds any ingredient re-uired to acti ate the blessing. The tools used to make concoctions are detailed in )he %erbalist s )ools$ on page ;<. At this point$ the Herbalist must make a Trade (Herbalist* roll modified by the plants difficulty modifier. ?f he is successful$ the blessing is complete and will ha e the desired effect. ?f he fails$ the finished concoction will not ha e the desired effect and furthermore$ the recipient of the blessing must make a Toughness test or suffer from the plants listed side effects.

TABLE H8-: CONCOCTIONS


Application Ti$e to Ma%e Lotion 4oultice 4owder 4reparation TabletM Tonic Gapour L day L day ; day L day ; hour L day 8 minutes Ti$e to ta%e effect ;< minutes ; hour ; Hour F hours F Hours ; hour 8 !inutes Duration ; Hour A Hours F Hours A Hours J Hours F Hours ; Hour

& 4owder must be made first.

CONCOCTION TYPES
Herbalists and 4harmacists ha e a number of different concoctions that they may attempt to make. These are dependant on the method of application. This section details the different types of concoction and includes Table H-": #oncoctions$ which details how long it takes to prepare each type$ how long they take to take effect and the duration of their effects.

TABLETS
The pressing of powders forms Tablets. To achie e the binding necessary to keep the tablet as a cohesi e whole$ egg white is often added. %nce the tablet is formed$ it is normally swallowed with a cup of ale or water. This deli ers the plants blessing directly into the body. Tablets often take a while to be effecti e$ but commonly last longer as the tablet slowly releases the blessing into the body. Weakly bound tablets can be formed to dissol e in water. Tablets are normally the preser e of the 4harmacist and Apothecary.

LOTIONS

Lotions are most commonly oils and pastes that are meant for surface application to the area to be affected. The blessings are e"tracted from ONICS the plant and then mi"ed with either@ honey$ nut oil$ grease$ wa"$ or$ more rarely$ cream. This concoction is then applied most commonly to Tonics are li-uids that are drunk by the target. This deli ers the plants the skin of the target$ although some Lotions may be eye drops$ blessings directly into the recipient)s body$ thus enabling fairly -uick eardrops and e en coatings for weapons with the more iscous Lotions. effects. To make a tonic$ the plants blessings are e"tracted and added to such things as+ inegar$ milk$ water$ wine or alcohol. &istilled Tonics O7LTICES normally taste ery foul.

4oultices are thick pastes used primarily as a wound binding. They are best utilised by being held in place by bandages and as such keep the plant#s blessing in contact with the area it is most needed. /ertain 4oultices can also be utilised as a weapon coating. To make a 4oultice$ the e"tracted plant blessing is normally mi"ed with such things as+ porridge$ barley oats$ grease$ wa"$ dung or sometimes breadcrumbs soaked in honey.

:APO7R
This is most often a concoction that belies the name. !ost apour treatments are achie ed by burning the blessing from the plant or by crushing the target plant and inhaling the fumes. As such$ apours often take effect -uickly and are the easiest to utilise.

POWDERS
4owders are deri ed from the dried solids of plant matter$ in this manner$ the plants blessing is e"tracted and often has more e"otic components added such as+ saltpetre$ sulphur$ flour$ sugarcane$ starch and more rarely sha ings of such things as phosphorus$ magnesium and nitrates. 4owders are the preser e of 4harmacists and Apothecaries. 4owders are sometimes sniffed like snuff$ poured on the area to be affected$ or added to food.

DISTILLATION

The Herbalist or 4harmacist may at his option choose to augment the natural strength of the concoction that he is making. He achie es this by the process of distillation. To distil an e"tracted blessing$ the Herbalist14harmacist must own an Alembic (see )he %erbalist s )ools on page ;<*. 7ach time he distils the blessing$ ; is added to the strength of the concoction and he must spend the same amount of time preparing the concoction as he did originally. ?.e. he takes an e"tra L day for distilling a blessing for use in a Lotion. He must make an additional REPARATION Trade (Herbalist* Test for each distillation. 4reparations are concoctions that are eaten. As such$ these concoctions &istilling a blessing means that the end user gets a :8= to his are normally the most pleasant of them all in smell$ taste and looks. Toughness test for resisting side6effects due to failed Trade Tests for The e"tracted plant#s blessing is basically added to foodstuffs. This method of application deli ers the blessing straight into the body$ but each point of augmented strength. 7 en if the Herbalist makes all of re-uires some time to ha e effect. %nce the preparation starts to work$ his Trade Tests$ a user of a distilled concoction must make at least one unmodified Toughness roll or suffer from the concoctions listed side6 howe er$ they normally ha e a longer duration than most other effects. concoctions.

Ma/ing A Con,o,tion Her)alis6 4 P&ar6a,

CONCOCTION STREN$TH
All of the plant entries state a natural strength that a concoction made from that plant achie es. With distillation$ this strength may be augmented. 0ut what effect does the strength of the concoction ha e on play, Although it is left for indi idual G!s to determine what best suites their own campaigns$ a default alue for the plants effect will be stated here. All of the plant entries in this supplement assume that each point of concoction strength$ when applied to concoctions$ will result in a C16 8= or C16; to a .tatistic or .kill.

MA9IN$ COMPLE; CONCOCTIONS


At the G!#s option$ 4harmacists may make concoctions that contain more than one blessing. These concoctions are considered to be separate entities when the 4harmacist is making them$ thus re-uiring Trade Tests for each blessing contained within the concoction. ?t is recommended that concoctions containing more than one blessing always re-uire the user to make a Toughness Test to a oid any side effects. Also at the G!)s option$ if the Herbalist does not ha e access to tools that the G! deems necessary to make his concoctions$ a :;<= penalty to making them can be applied.

Therefore$ a concoction made from a plant that has a strength of two$ ONSTIPATION that affects the stomach$ would relie e statistical modifications due to stomach diseases or iruses by C;<=. ?f this concoction were a tablet$ !ore of an irritation than other side effects$ this causes the user to be then that C;<= would last for J hours$ after which$ the diseases effects unable to pass faeces. The ictim is unable to do so for ; day per point would return in full measure. of concoction strength. This generally has no game effect other than 9or concoctions that ha e wounds listed as their blessing$ each point of annoyance. strength permanently heals the user of one wound.

The effects of the !undane plants listed in this document ha e a basic usage@ that is$ they affect normal disease and healing. Those listed in the ?nfused plants ha e blessings that are harder to pin down. The entries for these plants normally list what aspect of the user is affected by any concoctions made from these plants.

DEPRESSION

SIDE E%%ECTS
.ide effects can affect the user of a concoction if the Herbalist has failed his Trade Test or if the concoction has been distilled. This section details some suggested effects.

A user affected by this side effect has no desire to get up and do anything. .ometimes known as lethargy$ the user suffers a :8= to any actions that re-uire mo ement for each point of strength of the concoction. This includes all combat$ and most Agility based .kill Tests.

DIARRHOEA
The user suffering from this side effect has trouble stopping from isiting the pri y. He suffers stomach cramps and bouts of iolent galloping trots. 9or one day per point of concoction strength$ the sufferer is considered to ha e that particular condition. %uchH

At the G!#s option$ Herbalists may purposefully make a concoction that will affect the end user with its side effect. He basically does not dilute the concoction with the normal ingredients$ so any beneficial ISLOCATION OR EELIN$ O% SOLATION effects the concoction would normally ha e are o ercome by the almost pure blessing that is used and the bad side effects that this causes. When afflicted by this side effect$ the unfortunate user retreats into his own world$ insulated from all emotional input. He cannot follow .ide effects generally last for half of the normal duration of the concoction. The concoction itself has none of the effects it was made speech$ has trouble reacting to stimuli and often wanders off$ if not constantly watched. 9or each point of concoction strength$ the user to ha e. suffers a :8= to all actions or skill attempts. This is a fa ourite side effect of T3eentch (and possibly /hong*.

ADDICTI:E

A user who falls foul of an addicti e concoction must immediately make a Toughness test or be gripped by the desire to seek out some more of the concoction. This is treated as alcoholism$ e"cept that the user seeks out the concoction that hooks him and not alcohol. 'asty Herbalists or 4harmacists can use these concoctions as a potent tool to get their own way or worm their way into the minor 'obility.

DI<<INESS
The user becomes light headed and di33y. Any perception$ awareness or balance skills suffer :8= per point of strength of the concoction. Any critical roll suffered to the head whilst di33y always leads to at least ; round of stun.

BL7RRED :ISION
The user of a concoction that suffers this side effect finds it impossible to see at large distances and anything close up is a blur. All perception or hand1eye co6ordination attempts made in this time suffer :8= per strength point of the concoction.

DROWSINESS
A user of a concoction that makes him drowsy finds it difficult to concentrate on the matter at hand and if already tired must make a W4 test at :8= per point of concoction strength or fall asleep. ?f the user has to make a skill test that re-uires concentration then he suffers :8= per point of concoction strength to the attempt. =

Ma/ing A Con,o,tion Her)alis6 4 P&ar6a,

DRY MO7TH
When afflicted by a concoction that has the side effect of &ry !outh$ the user finds himself being ery thirsty. 9or the duration of the side effect$ he is assumed to ha e the insanity Terrible Thirsting (found on page F<E of the rulebook*$ but for any li-uid$ not only alcohol.

M7LTIPLE CONCOCTIONS
?t is recommended that a concoction taken for an affliction or to heal wounds only effects the user once for the same affliction. Thus$ multiple doses of a healing Tonic (strength A* will not continue to heal A wounds per application to the same inIury. 9urther$ if a subse-uent strength J Tonic is taken$ then the user will only gain F wounds$ not J. The doses are not assumed to stack. (of course indi idual G!s may alter this to their tastes*. Taking more than one type of concoction in rapid succession may ha e unpleasant side effects. ?t)s recommended that multiple concoctions taken at the same time should always result in the user ha ing to make a Toughness test to resist side effects.

HEADACHE
A user suffering from this side effect finds bright light uncomfortable and suffers from a splitting headache. /oncentration skill tests and any skill attempted in sunlight or bright artificial light suffer a :8= per point of concoction strength Rash.

HYPERACTI:ITY
The opposite of the abo e$ the user cannot stop mo ing or talking$ literally running away at the mouth and footH Any attempts at subterfuge or intrigue suffer :8= per point of concoction strength to any rele ant skill tests. At the G!)s option$ the user may gain C8= to Agility per point of strength for ?nitiati e only.

INTO;ICATION
9or each point of strength that a concoction with the ?nto"ication side effect has$ the user acts as though he had imbibed fi e alcoholic drinksH 5se the stinking drunk table in the core rulebook (page ;;8*. These effects stay for the time listed in the rulebook$ not for the normal duration of side effects.

>7IC9 PRICIN$ O% CONCOCTIONS


Gi en the large amount of permutations present when you consider all of the different concoction types$ strengths$ manufacturing techni-ues etc.$ it would is difficult to gi e a price that players may e"pect to pay for e ery possible concoction. 9or this reason$ the G! should use the formula is Table H-': #oncoction Prices as a guideline for calculating prices for concoctions only$ not as hard rules.

NA7SEA

?t should be noted that many Herbalists trade in kind for their The user becomes ery sick and will be iolently sick at the slightest treatments if the buyer is ob iously without means$ but do not hesitate pro ocation. Whilst in the throes of sickness$ the user counts as prone. to take money for their concoctions if it is offered. Rural Herbalists are 0outs of sickness normally last for ; round per point of strength of the more likely to want useful tools or items than money$ howe er. concoction. %nce reco ered$ the poor ictim will normally chuck again the moment a bad smell$ or nasty looking critter comes into iew. 0uy the sick bags.

RASH
A user afflicted by this side effect de elops a painful or irritatingly itchy rash. Any skill tests that re-uire concentration suffer :8= per point of concoction strength. This includes channelling skill tests and at the option of the G! a :; per point of concoction strength to a magic users casting number roll.

TABLE H83: CONCOCTION PRICES


Price Modifier

Trait A ailability .trength Labour 7ffects !iscellaneous

SLEEPLESSNESS
This side effect is unusual$ in that it lasts much longer than others. 9or one night per point of concoction strength$ the user suffering from this side effect cannot sleep. This results in a :8= to all actions per night without sleep until a number of nights ha e passed e-ual to the concoctions strength. As this time$ the sufferer may$ at the G!#s discretion$ gain an ?nsanity 4oint from the distress. Whate er happens$ the sufferer$ once o er his bout of insomnia$ must sleep for at least ;F hours$ no matter where he is. ?f he tries to remain awake$ then penalise the character horribly (maybe with more ?nsanity 4oints*.

C16 p the test difficulty to find$ in pennies (i.e. C>< p for ery rare plant* C; &c per point of concoction strength C; &c per L day to produce C; &c per C168= or C16; game effect "F 5rban Herbalist "> 5nusual 4lant "A /haos warped land plant 1 &c

(ase #oncoction Price

Ma/ing A Con,o,tion Her)alis6 4 P&ar6a,

CHAPTER -: THE HERBALIST1S TOOLS


)he heat from the open fire dre# s#eat in &reat beads from Ander3s bro#$ %e crouched o*er the naked flame' stirrin& the thick preparation that bubbled in the iron pot suspended by a tripod abo*e it$ A rich' nutty scent drifted up from the pot' a scent that ne*er failed to tickle his taste buds$ It al#ays helped if your curati*es #ere appealin& to the pallet as #ell as helpin& ease the pain of illness$ Anders kne# that there #ere precious fe# of those' so he made a point of makin& tonics from =allory #hene*er he could$ Smoke curled la,ily from the pot' #reathin& the ceilin& of his small cotta&e$ 2ou&hin& -uietly' Anders carefully put do#n his stirrin& spoon and padded to the door' openin& it to breath deeply of the late summer air$ %is eye ro*ed across his no# depleted &arden and he cursed himself softly #hen he spied his best metal tro#el sittin& atop the pile of soil that he had du& #ith it in order to uproot his =allory plants$ )hat #as no &ood? :ood metal tools #ere hard to come by this far from the city' and here he #as carelessly lea*in& his best out in the elements to rust$ %e collected the tro#el and #ashed it thorou&hly in the rain butt' before dryin& it carefully on the hem of his robe$ It #as only the smell of burnin& that reminded him of his abandoned pot$ /o? %e ran s#iftly back into the cotta&e' snatchin& the iron pot from the fire' scaldin& his hand for his trouble$ %is mind really #asn3t on the (ob today$ )he bro#n slud&e at the bottom of the pan told him that the =allory had reduced too much$ 0nce it had cooled you #ould ha*e to eat it #ith a spoon$ %e #aited impatiently for the pan to cool before once more returnin& inside$ %e collected a thick earthen#are pot from the shelf abo*e his bed and' tyin& a len&th of linen o*er the (ars top' proceeded to ladle the preparation into the (ar$ It #as a slo# process' the =allory had con&ealed so much that he had to force it throu&h the linen #ith his spatula$ >*entually' ho#e*er' the (ar #as filled and he could #a6 the lid on$ %e cut a small cube from his supply of tallo# and carefully melted it abo*e the fire before smoothin& it around the lid #ith his pallet knife$ 0nce he #as done' he etched his maker3s mark onto the #ooden lid #ith his etchin& tool$ Unsure as to the efficacy of this particular batch' Anders ne*ertheless placed the (ar on the shelf that held his other remedies$ A lon& line of earthen#are and &lass *essels stood there' #aitin& for the sick to claim them$ 0f course' the small &lass phial hidden at the back #as for a more dubious purpose' and because of this' he had left his makers mark from those preparations$ It ne*er hurt to be careful$ Satisfied at last' Anders cleaned his e-uipment and placed the iron pot' his pallet and etchin& knife' spatula' and stirrin& spoons back on the shelf alon&side the *arious stran&ely shaped &lass (u&s' retorts and *essels that nestled there$ )omorro#' he #ould ha*e to start #ork on his distillation of :esundheit$ )here #ere some nasty lun& humours s#eepin& the re&ion$ ?n this section of the supplement$ the tools most commonly used by the Herbalist are fully detailed$ along with a ailability and suggested cost.

TOOL DESCRIPTIONS
This section pro ides a brief description of the tools noted in Tables H-) to H-11$ which are found on the ne"t page.

TOOLS BY ACTI:ITY
The following is a list of all the maIor tools that a Herbalist re-uires$ organised by type.

CERAMIC TRADE TOOLS $ARDENIN$ E>7IPMENT

CERAMICS
(asin: A wide and shallow clay essel used for many tasks. Pitchers: /lay Iugs used for many tasks. Mortar * Pestle: A mortar and pestle is a wooden or ceramic basin (mortar* with a pounding tool (pestle* that is used to break down and combine substances. 0est -uality mortars and pestles are made from granite or marble. +rindin, Slabs: Grinding .labs are two large stone blocks used to grind large -uantities of material. Grinding slabs are also useful for making flour.

0asin$ pitchers$ mortar K pestle$ grinding slabs$ crocks$ ceramic Iars and mi"ing essels.

.pade$ trowel$ hoe$ watering can ( essel*$ pruning knife$ shears$ wooden trellis$ rake$ water butt$ dung.

$LASSWARE TRADE TOOLS METAL TRADE TOOLS M T

Alembics$ beakers$ flasks$ phials$ blow pipes$ e aporating dishes$ retorts$ funnels$ measuring flasks.

#roc%s: /rocks are ceramic or clay essels used for holding a multitude .patula$ tongs$ melting pots$ stirring spoons$ palette knife$ etching tool$ of things. tripod. #era$ic -ars: .mooth sided essels for holding Lotions and ISCELLANEO7S RADE OOLS 4reparations. Heat (fire or o en*$ filters$ hermetic caps$ candles1wa"$ scales$ measuring caps$ barrels. Mi.in, /essels: High sided basins to stop spillage when mi"ing ingredients.

SEARCHIN$ TOOLS

.pade$ trowel$ pruning knife$ wet burlap$ string$ and small wooden bo"(s*. (2

T&e Her)alist1s Tools Her)alis6 4 P&ar6a,

E>7IPMENT AND TOOL TABLES


TABLE H85: CERAMIC TRADE TOOLS
0te$ 0asin 4itcher !ortar K 4estle Grinding .labs /rocks /eramic Nar !i"ing Gessels #ost ;8 s Js ;< s F< s 8s ;< s ;8 s 1nc2 ;8 ;< 8 F8 8 8 ;8 A ailability 4lentiful 4lentiful A erage A erage 4lentiful /ommon 4lentiful Special 6 6 6 6 6 6 6

TABLE H8?: METAL TRADE TOOLS


0te$ .patula Tongs !elting 4ots .tirring .poons 4alette 2nife 7tching Tool Tripod #ost ;8 s F8 s F &c >< s F &c F &c 8 &c 1nc2 F 8 F< F 8 8 A< A ailability A erage A erage 4lentiful /ommon A erage A erage A erage Special 6 6 6 6 6 6

TABLE H80: $ARDENIN$ E>7IPMENT


0te$ .pade Trowel Hoe Watering /an 4runing 2nife .hears Wooden Trellis Rake Water 0utt &ung #ost F8 s ;< s F< s 8s ;< s >< s 6 ;A s F &c 6 1nc2 F< 8 F< ;< 8 ;< 6 ;8 F<< 6 A ailability /ommon /ommon /ommon /ommon /ommon A erage Abundant /ommon /ommon Abundant Special ?mpro ised ?mpro ised ?mpro ised ?mpro ised 6 6 ?mpro ised ?mpro ised 6 6

TABLE H8(2: MISCELLANEO7S TRADE TOOLS


0te$ Heat (fire1o en* 9ilters Hermetic /aps /andles1Wa" .cales !easuring /aps1 9lasks 0arrels #ost 6 ar. ; &c >s ;< &c ;< &c >< s 1nc2 6 ar. F 8 F8 ;< F8 A ailability 6 Abundant .carce 4lentiful Rare Rare /ommon Special 6 6 6 6 6 6 6

TABLE H8((: SEARCHIN$ TOOLS


Tool .pade Trowel 4runing 2nife Wet burlap .tring (;<yards* Wooden bo" #ost F8 s ;< s ;< s ar. 8s ;< s 1nc2 F< 8 8 ar. 8 8 A ailability /ommon /ommon /ommon /ommon 4lentiful /ommon Special ?mpro ised ?mpro ised 6 6 ?mpro ised 6

TABLE H8=: $LASSWARE TRADE TOOLS


0te$ Alembic 0eakers 9lasks 4hials 0lowpipes 7 aporating &ishes Retorts 9unnels !easuring 9lasks #ost ;< &c F &c 8 &c F &c 8 &c F &c ;8 &c F &c ;< &c 1nc2 8< 8 ;< F 8 F 8< 8 ;< A ailability Rare Rare Rare Rare Rare Rare Rare Rare Gery Rare Special 6 6 6 6 6 6 6 6 6

0$pro ised: A tool that has the special -uality of ?mpro ised does not ha e any negati e effect on Trade (Herbalist* .kill if it is not owned. These things can be impro ised by the Herbalist if he does not own the tool. Howe er$ using an impro ised tool will likely lengthen the time to perform the task and it will not be long before another impro ised tool is re-uired. Please 3ote: The eagle eyed amongst you may ha e noticed that the cost of all of these tools add up to about E< &c$ substantially abo e the listed price for trade tools in the rulebook. Howe er$ this document allows the Herbalist to carry out more tasks than are readily pinpointed in the rulebook and therefore can be Iustified to recalcitrant players or G!s.

$ARDENIN$ TOOLS
Hoe: A large wooden handled tool$ with a wooden or metal head. 5sed for tilling the ground in preparation for planting. 4aterin, #an: A essel made from clay$ wood or metal$ used to contain water for the purpose of watering the plants in ones garden. %ften$ any essel is used$ but some are made for the trade with cunning metal heads that sprinkle the water in a fine dri33le. Shears: 0asically a two bladed pruning knife$ used to cut larger stems and small branches$ can also be used to landscape bushes K shrubs.

4ooden Trellis: A criss6cross of wooden supports used to support climbing plants. 7asily made from local materials. Ra%e: Wooden handled tool with wooden or metal teeth on the end for turning o er earth or for tidying around the garden. 4ater (utt: Large wooden barrel$ placed under ea es of house to collect rainwater from guttering or simply to catch falling rain. A close supply of water is then a ailable for watering the garden or for use in making concoctions. Dun,: 5sed to encourage growth for those plants that need it.

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$LASSWARE
Ale$bic: Noined glass essels used to distil li-uids. %ften placed on tripods. (ea%ers: .mall glass essels used to either pour li-uids or contain them. Flas%s: Glass essels with a stopper in the top. Phial: .mall thin glass essels$ often with a cork stopper. 5sed primarily to contain finished Tonics. (lo5pipes: Gery narrow and long hollow glass tubes$ used to transfer small amounts of li-uid from one essel to another. The user sucks$ and then blows. 0urnt lips can result. 1 aporatin, Dishes: .mall round glass dishes used to dry a li-uid and contain the resultant residue. Retorts: Glass tubing used in distillation and sublimation. Funnels: Hollow glass tube with a flared head$ used to enable transfer of a li-uid from one essel to another without spillage. Measurin, Flas%s: A rare commodity$ this glass essel has ridges on it that measure certain amounts of fluid capacity for concoctions that re-uire accurate measurement.

A NOTE ON MA9ERS1 MAR9S


!any tradesmen$ of any trade$ often make marks on their creations that will differentiate their work from their ri als. ?n this fashion$ their fame may tra el well beyond their normal sphere of operation and draw new clients to them. A player who is pursuing a trade during play can make up his own maker#s mark. This mark may be anything from a signature$ to a design or e en a picture. Herbalists often keep their makers# marks ery simple$ howe er. As often the space they ha e to put this mark on is limited. ?nitials sometimes ser e$ or alternati ely$ a simple rendering of a plant that he is particularly known for making concoctions from. Tradesmen do not$ of course$ ha e to ha e their own mark$ but often the pluses far outweigh the minuses.

MISCELLANEO7S
Filters: Linen or muslin are the most common filters used to strain particles from a li-uid. The best filters are specially made and isolate e en the smallest particles. Her$etic #aps: &esigned to gi e an airtight fit to ceramic Iars in order to keep concoctions fresh and uncontaminated. #andles74a.: /andles and wa" ha e many uses. These primarily include placing seals around hermetic lids for added insurance and preser ation. Scales: A set of balances with arious lead weights$ for making measurements of solids and powders. 0est scales are made from brass and are pretty accurate. Measurin, #aps: .maller than measuring flasks$ measuring caps are used for accurate measurement of small amounts of li-uid$ and are often marked to show the olumes they contain. (arrels: 0arrels are small kegs used to store raw materials. 7ach barrel can hold ><< 7ncumbrance 4oints of fluids$ powders or similar.

METALS
Spatula: Wide flat metal tool for smoothing 4astes and Lotions or forcing the same through linen filters. Good for fry6ups$ alsoH Ton,s: !etal tool used to handle hot materials$ such as taking a boiling pot from the fire. Meltin, Pots: !etal pot used to heat materials placed inside. They often come with a thin wire handle easily graspable by a pair of tongs. 4ots may be iron$ copper$ or rarely brass. Stirrin, Spoons: A set of long handled spoons for mi"ing hot li-uids. Palette 6nife: Gery fle"ible knife that can be used to smooth wa"$ putty or similar things around uncon entionally shaped obIects. 1tchin, Tool: .mall metal tool with a ery sharp pointed head to enable etching onto wood$ metal or cork. Tripod: Three legged metal framework with hole in the top in arious si3es to accommodate placing pots and kettles abo e a fire.

SEARCHIN$ TOOLS
Spade: As rulebook. Tro5el: A small$ wooden6handled tool$ with a wooden or metal head. ?t is used when creating small holes for either planting or digging up plants. 4et (urlap: !oist burlap rags used for wrapping around the roots of plants being transported to the Herbalists garden. Strin,: 5sed to tie burlap to plants roots and for arious other minor tasks. Prunin, 6nife: .mall bladed knife used to take cuttings from plants or to cut them back. S$all 4ooden (o.: A small wooden essel used to transport gathered seeds.

E;PLANATION
As can be seen$ many of the tools are pretty e"pensi e for a humble rural Herbalist. !any concoctions$ howe er$ do not re-uire the more e"pensi e tools to create. 0ut$ the more the Herbalist tries to get from his concoctions$ the more e-uipment he will need in order to do so. !any of the tools and pieces of e-uipment abo e are also the preser e of the 4harmacist and Apothecary careers. They are included here to cut down on unnecessary duplication in further supplements.

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CHAPTER 3: PLANTS 4 THEIR BLESSIN$S


This chapter e"amines the arious plants that may be used by Herbalists to create concoctions$ both mundane (non6magical* and infused (plants influenced by /haos*.

EN:IRONMENT
This entry shows which en ironment the plant is most commonly found in. 7n ironments include+

WHAT PLANTS YO7 WILL %IND HERE


!ost of the plants found here are #mundane#$ i.e. they are natural remedies or poisons. As such$ they represent a wealth of knowledge of the natural world$ not the magical one$ and so ha e limited effects. ?f magical healing is re-uired$ a 4/ will find more effecti e cures from the 4riests of .hallya. Howe er$ as a natural resource$ or an alternati e for poor or ad enturing 4/s$ these plants can be in aluable. 4lants mutated by /haos$ howe er$ can ha e strange effects. A sampling of these are included for G!s who want their plants to ha e a more Dmagical) fla our$ and are listed in the #infused# section. These strange effects come with a price$ howe erO

A-uatic 0og /haos (plants located in /haos Wastes or similar* &ark (fungi located in the shade$ underground or in .ka en tunnels* &esert (not found in the 7mpire@ commonly imported from Araby* 9orest Grassland !oors !ountain

A PLANT1S PRO%ILE
7ach plant entry has information laid out in the following manner+

%ORM
This details which part of the plant is used by the Herbalist to create his concoctions. 9orms include+

PLANT NAME
A ailability: 1n iron$ent: For$: 3atural Stren,th: Application: (lessin,: Side 1ffects: &escripti e 'otes

0ark 0erry 0ud /one 9lower 9ruit Lea es Root .ap .talk Whole 4lant

PLANT NAME
This is the plant#s common name.

NAT7RAL STREN$TH
This determines the natural strength of any concoction made from this plant. The Herbalist may augment natural strength by carrying out a distillation (which re-uires the use of an alembic*$ at the cost of increasing side effects. .trengths and manufacturing techni-ues are discussed in =akin& the 2oncoction on page ;>.

A:AILABILITY

This shows how rare the plant is to find$ both in the wild and in PPLICATION towns$ should 4/s wish to purchase them. The a ailability rating also impacts on the Herbalists Trade Tests in culti ation or propagation$ as This details the best method of application for a finished concoction made from this plant. Applications are+ well as making concoctions with them. The a ailabilities are+

Gery Rare :><= Rare :F<= .carce6;<= A erage <= /ommonC;<= 4lentifulCF<= AbundantC><=

Lotions (thick oils or li-uids for surface application* 4oultices (thick paste for surface application* 4owders (4harmacy* 4reparations (solids to be eaten$ 4harmacists may make preparations with more than one ingredient at the cost of increasing side effects* Tablets (4harmacy* Tonics (li-uids to be imbibed* Gapours (inhaled fumes from boiled or sublimated plant matter*

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BLESSIN$S
This details the nature of the plants blessing that can be e"tracted by the Herbalist or 4harmacist$ whether the source is from Rhya or Ranald. The e"traction effects the gi en body part$ disease .tatistic or .kill. %nce e"tracted$ the plants natural strength (or distilled strength* determines the effecti eness of the treatment$ generally a C16 8= or C16 ; to a .tatistic or .kill per point of natural strength. &urations for these effects are found in =akin& the 2oncoction on page ;>. Typical blessing include+

SIDE E%%ECTS

This details the side effects taking a concoction may ha e on the recipient should the Herbalist fail his Trade (Herbalist* roll when making the concoction. ?f this occurs$ the recipient must make a Toughness test or be affected by the side effect. .ide effects and their ramifications will be e"plored in D!aking the /oncoction) (note$ when distilling a concoction$ the Herbalist14harmacist may choose to focus on the side effect of the plant to the e"clusion of all else$ thus gi ing him a wide range of mild poisons. These concoctions will ha e no beneficial effects*. .ide effects include+

Anaesthetic Animal 0ites Anti6Genom Asthma 0ad &reams 0leeding 0ones 0urns /old19lu /ough /ramps &eafness &epression &i33iness 7pidemics 7pilepsy 7ye 9atigue 9e er Gout Hango er ?nfections ?nflammation ?nsanity Labour 4ains Lo e !iscarriage 'er es 4ain 4arasites 4lague 4oison Respiratory .leeplessness .oap .pecial (skill or outlook affected* .prains .tings .tomach .troke Throat Gision Women)s &iseases Worms Wounds

Addicti e 0lurred Gision /onstipation &epression &iarrhoea &i33iness &rowsiness &ry !outh 9eelings of ?solation Headache Hyperacti ity ?nto"ication 'ausea Rashes .leeplessness

M7NDANE PLANTS
ALDER

This section is for non6magical plants$ uninfluenced by /haos. A ailability: /ommon 1n iron$ent: 9orest$ Grassland For$: 0ark 3atural Stren,th: ; Application: Lotion (lessin,: 0urns Side 1ffects: 'one A common tree found all o er the empire.

AN$ELICA
A ailability: Scarce 1n iron$ent: Grassland For$: 0ud 3atural Stren,th: F Application: 4reparation$ Tonic (lessin,: 4lague$ Respiratory Side 1ffects: /onstipation !ore commonly found in cool climes.

ANISE
A ailability: /ommon 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: ; Application: Lotion (lessin,: 0ites K .tings Side 1ffects: 'one Good protection against perky midges. (-

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APPLE
A ailability: Abundant 1n iron$ent: 9orest$ Grassland For$: 9ruit 3atural Stren,th: ; Application: Lotion$ Tonic (lessin,: 7ye$ Heart$ .tomach Side 1ffects: 'one Gery common tree found both in orchards and in the wild. Wild apples are sometimes more potent and more difficult to find (A ailability+ /ommon*.

B7C9BEAN
A ailability: A erage 1n iron$ent: Grassland For$: Lea es 3atural Stren,th: F Application: 4reparation (lessin,: .tomach$ Worms Side 1ffects: &ry !outh %ften grown in rural areas to protect both man and beast.

B7RNET SA;I%RA$E
A ailability: .carce 1n iron$ent: A-uatic For$: Root 3atural Stren,th: F Application: 'o concoction necessary$ chew the root (lessin,: /ough$ Throat Side 1ffects: Addicti e A bitter tasting plant that eases pain of cough and sore throat. /an lead to orange gums and addiction.

ARNICA
A ailability: /ommon 1n iron$ent: Grassland For$: Lea es$ 9lowers 3atural Stren,th: ; Application: 4oultice (lessin,: Wounds Side 1ffects: 'one 'ormally mi"ed with fat and applied with bandage.

BARLEY
A ailability: Abundant 1n iron$ent: Grassland For$: .eeds 3atural Stren,th: ; Application: 4oultice (lessin,: 0urns Side 1ffects: 'one !i"ed with eggs and heated killed pain and eased burns.

B7TTERB7R
A ailability: A erage 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: F Application: 4oultice (lessin,: 4lague Side 1ffects: 'one %ften mi"ed with blessed thistle to achie e strength 8 curati e that keeps you up all nightH

BASIL
A ailability: /ommon 1n iron$ent: 9orest$ Grassland$ !ountain For$: Lea es 3atural Stren,th: ; Application: Tonic$ 4oultice (lessin,: ?nsect Repellant$ .tomach Side 1ffects: 'one A ery common herb$ used in cooking as well as medicine.

CAPER
A ailability: /ommon 1n iron$ent: 0og$ !oors For$: Lea es 3atural Stren,th: F Application: Gapours (lessin,: 4arasites Side 1ffects: &i33iness if e"posed for prolonged periods 0urnt lea es kill fleas and the like.

BLESSED THISTLE
A ailability: Scarce 1n iron$ent: Grassland$ !oor For$: Whole 4lant 3atural Stren,th: > Application: 4oultice (lessin,: .leeplessness Side 1ffects: 'one %ften mi"ed with 0utterbur$ this thorny bush is belie ed to be the best protection against the plague.

CENTA7RY
A ailability: /ommon 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: ; Application: 4oultice (lessin,: .prains$ Wounds Side 1ffects: 'one /ommonly culti ated.

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CAMOMILE
A ailability: A erage 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: ; Application: Tonic (lessin,: /ough$ 9atigue$ Labour 4ains Side 1ffects: 'one 5seful curati e$ sometimes drunk as a pleasant be erage.

COMMON COM%REY
A ailability: Rare 1n iron$ent: &esert. !oors For$: Lea es 3atural Stren,th: > Application: Lotion$ 4oultice (lessin,: 0ones$ 0urns$ Wounds Side 1ffects: &iarrhoea 0rought from Araby$ this plant is a potent natural healing agent.

CHER:IL
A ailability: Rare 1n iron$ent: &esert$ !oor For$: 9lower 3atural Stren,th: > Application: Lotion$ Tonic (lessin,: 0ad &reams$ 0urns Side 1ffects: &rowsiness A small hardy shrub whose spiky flowers ha e a mystical reputation.

CORIANDER
A ailability: .carce 1n iron$ent: Grassland For$: Lea es 3atural Stren,th: F Application: Tonic (lessin,: /ough$ /ramps Side 1ffects: &iarrhoea 5sed to spice up food also$ a notorious cause of the galloping trots.

CHIC9WEED
A ailability: /ommon 1n iron$ent: 0og$ Grassland For$: Whole 4lant 3atural Stren,th: ; Application: 4oultice (lessin,: .kin &iseases Side 1ffects: 'one Heinrich 2rant3)s famous DWarts Away) is made from this.

COWBANE
A ailability: .carce 1n iron$ent: A-uatic$ 0og For$: Roots 3atural Stren,th: A Application: 4reparation$ Tonic (lessin,: 7pilepsy$ 4oison Side 1ffects: ?nto"ication$ 0lurred Gision$ Headache %ften used as a potent poison$ but thought in small doses to help epileptics.

CHI:ES
A ailability: Abundant 1n iron$ent: 9orest$ Grassland For$: .talks 3atural Stren,th: ; Application: Tonic (lessin,: /ough Side 1ffects: 'one Gery commonly grown plant$ used in cooking as well.

COWSLIP
A ailability: /ommon 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: F Application: Tonic$ 4reparation (lessin,: !ental Afflictions$ .trokes Side 1ffects: &rowsiness 5sed to calm people with what are belie ed to be mental affliction$ i.e. strokes. %ften used to calm those suffering from insanities in the %ld World. Any afflictions should be less e ident once cowslip has been taken (dependant on duration*.

COLTS%OOT
A ailability: A erage 1n iron$ent: Grassland$ !oor For$: Lea es 3atural Stren,th: F Application: Lotion$ 4oultice$ Gapour (lessin,: /ough$ Wounds Side 1ffects: Headache Heironymous Gicks famous chest rub contains coltsfoot. ?nhaling apours helps cough$ binding poultice to wounds gi es cooling relief.

CYPRESS
A ailability: A erage 1n iron$ent: Hills For$: 0uds$ Lea es 3atural Stren,th: F Application: Lotion (lessin,: ?nsect 0ites Side 1ffects: 9eeling of ?solation %ften found on a hill$ this plant pro ides remoteness from the pain of insect bites. (5

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DEADLY NI$HTSHADE
A ailability: .carce 1n iron$ent: 9orest For$: 9lower$ .ap 3atural Stren,th: A Application: Lotion$ 4reparation$ Tonic (lessin,: 4ain 2iller$ 4oison Side 1ffects: &eath$ !adness$ 'umbness The assassin)s friend$ this plant used in tiny doses (6;<= Trade (Herbalist* Test* can gi e e"cellent pain relief$ otherwise swift death can follow. Hallucinations$ madness and then frothing con ulsions precede the happy e ent. .hould a 4/ sur i e a poisoning attempt by nightshade$ ;d;<18 ?4)s should be gained

%O;$LO:E
A ailability: A erage 1n iron$ent: 9orest$ Grassland For$: 9lower$ .talk 3atural Stren,th: F Application: 4reparation$ Tonic (lessin,: &islocation$ Headache$ 'ausea Side 1ffects: 'one /ommonly used natural poison.

$ARLIC
A ailability: .carce 1n iron$ent: 9orest$ Grassland For$: /lo es 3atural Stren,th: ; Application: 4reparation$ Tonic (lessin,: &iseases Side 1ffects: 'one /ommon in 0retonnia K Tilea. 5sed as general curati e.

DILL
A ailability: 4lentiful 1n iron$ent: Grassland For$: Lea es$ .talks 3atural Stren,th: ; Application: Lotion$ 4reparation (lessin,: 7yes$ .tomach Side 1ffects: 'one 4leasant tasting herb$ also used in food.

$IN$ER
A ailability: A erage 1n iron$ent: 9orest$ Grassland For$: Root 3atural Stren,th: ; Application: 4reparation (lessin,: 9lu$ .tomach Side 1ffects: 'one An ac-uired taste$ sometimes used in food preparation.

ELECAMPANE
A ailability: A erage 1n iron$ent: 9orest For$: Lea es 3atural Stren,th: ; Application: Lotion$ 4oultice (lessin,: 7yes$ ?nfections Side 1ffects: 'one 9orest plant often eaten by deer.

$REAT M7LLEIN
A ailability: A erage 1n iron$ent: !ountain For$: Lea es 3atural Stren,th: F Application: Lotion$ 4oultice (lessin,: 4ain 2iller$ Wounds Side 1ffects: &i33iness .ometimes used by women to dye their hair yellow.

%ENNEL
A ailability: A erage 1n iron$ent: Grassland$ 9orest For$: Lea es$ Roots 3atural Stren,th: F Application: 4reparation (lessin,: ?nsanity Side 1ffects: Hyperacti ity /an soothe the mind of slothful attitudes$ dulling the effects of depression.

HA<EL N7T
A ailability: /ommon 1n iron$ent: 9orest For$: 'ut 3atural Stren,th: ; Application: 4oultice (lessin,: ?nfections Side 1ffects: 'one A common rural remedy for infections of the flesh.

%O;S CLOTE
A ailability: /ommon 1n iron$ent: 9orest For$: Lea es 3atural Stren,th: F Application: Lotion (lessin,: ?nfections$ .kin Side 1ffects: Rash Nuice rubbed onto blemishes is acidic and can result in mild burns. Good for remo ing wattles$ howe er.

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HENBANE
A ailability: .carce 1n iron$ent: 9orest For$: 9lower$ Lea es 3atural Stren,th: > Application: Lotion$ Tonic (lessin,: Anaesthetic$ 4oison Side 1ffects: 0lurred Gision$ Hallucinations$ 'ausea Another killer plant$ but more readily used as an aid during amputations.

LA7REL
A ailability: .carce 1n iron$ent: 9orest For$: Lea es 3atural Stren,th: F Application: Lotion$ Tonic (lessin,: 9lu$ Gout$ .tomach Side 1ffects: Addicti e 4oisonous in large doses$ the shiny lea es are crushed before the concoction is made.

HOPS
A ailability: 4lentiful 1n iron$ent: 9orest$ Grassland For$: 0uds 3atural Stren,th: ; Application: Tonic (lessin,: ?nto"ication Side 1ffects: 'one 5sed in producing ale and a disease6free form of fluid$ as water supplies normally tainted.

LEMON BALM
A ailability: Gery Rare 1n iron$ent: !ountain For$: Lea es 3atural Stren,th: > Application: Tonic (lessin,: &epression$ Heart &isease$ .leeplessness Side 1ffects: /onstipation %ften known as DHert3ensfreud)$ this rare plant is in aluable to people of a delicate mental state.

IRIS
A ailability: A erage 1n iron$ent: 0og$ !oor For$: 9lower 3atural Stren,th: F Application: Tonic$ 4oultice (lessin,: &og 0ites$ Hango er Side 1ffects: &ry !outh /an stop inflammation as a result of dog (animal* bites. %ften culti ated for its aesthetic alue.

LILIES
A ailability: .carce 1n iron$ent: A-uatic$ 0og For$: .talk 3atural Stren,th: F Application: Tonic (lessin,: 9e er$ 'er es Side 1ffects: &rowsiness 0eautiful pond1bog plants of many arieties (see &ragon Tooth Lily in Warhammer plants*$ commonly used to calm the ner es

@OHANNS WORT
A ailability: A erage 1n iron$ent: 0og$ &ark For$: Lea es 3atural Stren,th: > Application: Lotion$ 4reparation (lessin,: Labour 4ains Side 1ffects: &i33iness The midwifes plant$ found in shaded positions and dismal swamps.

LO:A$E
A ailability: 4lentiful 1n iron$ent: Grassland For$: Lea es 3atural Stren,th: ; Application: Tonic (lessin,: Asthma$ Lo e$ Throat Side 1ffects: 'one %ften culti ated for its many uses. 0elie ed by some to be useful in lo e potions.

@7NIPER
A ailability: A erage 1n iron$ent: Grasslands$ !oor For$: 0erries$ .eeds 3atural Stren,th: F Application: 4reparation$ Gapours (lessin,: /ough$ pain 2iller$ 4arasites Side 1ffects: &epression 0urnt seeds gi e off smoke to kill fleas and the like$ as well as helping coughs@ eaten berries act as a painkiller. .ometimes called DThe Hermit 4lant)

MALLOW
A ailability: /ommon 1n iron$ent: 9orest For$: 0uds 3atural Stren,th: < Application: Tonic (lessin,: Lo e Side 1ffects: 'one 0elie ed (falsely* to act as an aphrodisiac

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MARI$OLD
A ailability: /ommon 1n iron$ent: Grassland For$: 9lowers 3atural Stren,th: ; Application: 4oultice (lessin,: Wounds Side 1ffects: 'one /ommon meadow plant often utilised by Herbalists.

OA9
A ailability: /ommon 1n iron$ent: 9orest For$: 0ark 3atural Stren,th: ; Application: 4oultice$ Tonic (lessin,: ?nfections Side 1ffects: 'one The bark is steeped in boiling water to produce a curati e.

MINT
A ailability: Abundant 1n iron$ent: 9orest$ Hill$ Grassland For$: Lea es 3atural Stren,th: ; Application: Tonic (lessin,: 9la ouring$ .tomach Side 1ffects: 'one !int is a popular fla ouring for tea or food. Good for stomach upsets .

POPPY
A ailability: A erage 1n iron$ent: Grassland For$: 9lower$ .eed 3atural Stren,th: > Application: Lotion$ Tonic (lessin,: 4ain Side 1ffects: Addicti e Gery effecti e pain relief$ but poppy Iuice is highly addicti e.

M7$WORT
A ailability: Rare 1n iron$ent: &ark For$: Lea es 3atural Stren,th: F Application: 4reparation$ Gapour (lessin,: 4arasites$ Women#s &iseases Side 1ffects: Hyperacti ity A strange belief e"ists that if you place dried lea es of this plant inside a book$ bookworms will not attack it.

ROC9ET
A ailability: 4lentiful 1n iron$ent: 0og$ Grassland For$: Lea es 3atural Stren,th: ; Application: 4oultice (lessin,: 0ones Side 1ffects: 'one %ften culti ated$ it can also be used in salads.

NETTLE
A ailability: Abundant 1n iron$ent: Any For$: Root$ Lea es 3atural Stren,th: ; Application: 4reparation$ Tonic (lessin,: /ure6all Side 1ffects: 'one .tinging plant found e erywhere$ 'ettles are a general curati e often boiled to make a soup in hard times.

ROSEMARY
A ailability: A erage 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: ; Application: 4oultice$ Tonic (lessin,: 0ones$ &i33iness$ .prains Side 1ffects: 'one 'ice smelling herb that is said to also protect against the e il eye.

ROSE
A ailability: /ommon 1n iron$ent: 9orest$ Grassland$ !oor$ !ountain For$: 9lower 3atural Stren,th: ; Application: Tonic (lessin,: .leeplessness Side 1ffects: &rowsiness !any differing arieties found in many climes. %ften used as a scent for perfume or water.

N7TME$
A ailability: Rare 1n iron$ent: &esert$ Grassland$ !oor For$: Root 3atural Stren,th: F Application: 4reparation (lessin,: /on ulsions$ 7pilepsy Side 1ffects: &ry !outh ?mported from Araby and /athay$ this root calms the muscles in sufficient doses$ thus easing the pain of con ulsions.

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SA%%RON
A ailability: Gery Rare 1n iron$ent: Grassland For$: Roots$ .talk 3atural Stren,th: F Application: Lotion$ Tonic (lessin,: Anti6Genom$ &epression$ .leeplessness Side 1ffects: &rowsiness ?mported from /athay and Araby.

S>7ILL
A ailability: /ommon 1n iron$ent: !ountain For$: Lea es 3atural Stren,th: ; Application: Lotion (lessin,: .tomach$ Gision Side 1ffects: Rash A lotion made from this plant$ if dropped into the eye$ can remo e impediments@ howe er$ a larger dose can lead to burning. %uchH

SA$E
A ailability: Abundant 1n iron$ent: 9orest For$: Lea es$ Root$ .talk 3atural Stren,th: F Application: 4oultice$ Tonic$ Gapour (lessin,: &iseases Side 1ffects: 'one A well6known plant found in many gardens as well as in the wild.

SWEET MAR@ORAM
A ailability: A erage 1n iron$ent: 9orest$ Grassland For$: .ap 3atural Stren,th: F Application: Lotion (lessin,: &eafness Side 1ffects: 'one !i"ed with honey and poured into ears$ it remo es wa" and impro es hearing.

SOAPWORT
A ailability: A erage 1n iron$ent: 0og For$: Roots 3atural Stren,th: < Application: Lotion (lessin,: .oap Side 1ffects: 'one The root of the plant$ scrubbed in water produces a soapy froth ideal for cleaning

THYME
A ailability: Abundant 1n iron$ent: 9orest$ Grassland For$: Lea es 3atural Stren,th: ; Application: 4reparation$ Gapour (lessin,: /ough$ .tomach$ Women#s &iseases Side 1ffects: 'one 7 ery garden has some.

SORREL
A ailability: A erage 1n iron$ent: 9orest For$: Lea es 3atural Stren,th: F Application: 4reparation (lessin,: 7pidemics$ 9lu Side 1ffects: /onstipation A delicate forest plant that likes high nutrition soils

:ALERIAN
A ailability: .carce 1n iron$ent: !oor$ !ountain For$: Lea es$ Root 3atural Stren,th: > Application: Lotion$ 4reparation (lessin,: Aphrodisiac$ &iseases$ Worms Side 1ffects: Hyperacti ity 9riend of beast and man in the wilds$ it adds to the gene pool as well.

SO7THERNWOOD
A ailability: Rare 1n iron$ent: 9orest For$: 0ark 3atural Stren,th: > Application: Lotion$ Gapour (lessin,: Repel &aemons$ Repel !oths Side 1ffects: ?mpotence 9rom the forests of the .outhern 7mpire$ this ?mperial redwood tree has paper6like red bark easily peeled from the trunk. The daemon repelling has not been erifiedH

WHITE WILLOW
A ailability: A erage 1n iron$ent: 9orest For$: 0ark 3atural Stren,th: F Application: 4oultice (lessin,: 4ainkiller Side 1ffects: 'one The paper6like bark$ which can be easily stripped from the trunk$ when boiled and pulped eases the pain of wounds.

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YARROW
A ailability: /ommon 1n iron$ent: 9orest$ !oor For$: Lea es 3atural Stren,th: F Application: Lotion (lessin,: ?nfection Side 1ffects: 'one %ften carried Draw) by tradesmen as a kind of Dfirst aid kit).

BLOODTHORN CREEPER
A ailability: Gery Rare 1n iron$ent: /haos$ 9orest For$: Thorns 3atural Stren,th: > Application: Lotion$ 4reparation (lessin,: Wounds Side 1ffects: 'one The large thorns of this blood6red creeping plant can be made into a preparation. ?f the thorn is used to cause a wound on another$ the inIury will continue to pain the ictim. The ictim must make a Toughness test. ?f failed$ he takes one additional wound in each of the ne"t three rounds due to crippling pain.

IN%7SED PLANTS
These plants ha e all been influenced by the Aethyr in one fashion or another$ and thus ha e abnormal$ and sometimes ery dangerous$ effects. ?t is left to the G! to decide additional penalties for tinkering with potentially /haos6infused plants.

CAPTAINS HEART
A ailability: A erage 1n iron$ent: Grassland For$: 9lowers 3atural Stren,th: F Application: 4reparation (lessin,: Wounds Side 1ffects: &rowsiness The small$ red$ heart6shaped flowers$ when made into a paste and fed to animals$ will heal the animal of F wounds. Has no special effect on humanoids

BLAC9 CAC9LER
A ailability: Gery Rare 1n iron$ent: /haos For$: Whole 4lant 3atural Stren,th: F Application: 4reparations (lessin,: 'one Side 1ffects: Hallucinations This speckled mushroom can be found in any clime that has suffered the depredations of /haos. When imbibed$ the ictim must make a Toughness Test or suffer isions of whirling insanity that lea e the character filled with a sense of the irony of fighting /haos and opposing change. This ultimate futility causes hysterical laughter that confers :;<= to all actions. This herb also enforces foolish beha iour upon any consuming character. 5pon ingesting a dried lump one must make two Toughness tests or suffer from this to a light or se ere degree for ;dJ C A minus Toughness hours to come.

CRIMSON PEPPER POT CACT7S


A ailability: Rare 1n iron$ent: &esert$ !oor For$: .talk 3atural Stren,th: < Application: Tonic (lessin,: 'one Side 1ffects: 'one This crimson cactus is riddled with small holes at its top that are cooler than the rest of the plant. This collects condensed water and in the desert can mean the difference between life and death. A gro e of these plants will pro ide enough water for four people for one day.

BLAC9 HO:E
A ailability: /ery Rare 1n iron$ent: /haos For$: 9lower 3atural Stren,th: ; Application: Tonic (lessin,: 'one Side 1ffects: Addicti e This black flower is found in areas where chaos power flows strongly. The plant takes some of this power and$ if prepared correctly$ a Wi3ard who drinks this gains a C8= to /hannelling .kill checks and a further C; modification to his casting roll$ when casting spells for the duration of the concoction. This comes at the cost of two drawbacks$ firstly$ the tonic is addicti e and secondly$ the imbiber suffers a :;<= to W.4 tests to both resist chaos magic and to resist gaining insanity points for the duration of the concoction

DEAD MANS %IN$ERS


A ailability: Gery Rare 1n iron$ent: &ark$ .ka en Tunnels For$: 9ruit 3atural Stren,th: > Application: Tonic (lessin,: 'one Side 1ffects: !utation (.ee below* This hideous plant sometimes spontaneously pops up close to a source of Warpstone. ?f has wide$ dull green lea es and its fruit$ when fully grown$ appear as long$ fleshy$ green fingers (thus the name*. ?f har ested and brewed into a tonic$ the drinker gains the Talents Tunnel Rat$ Resistance to &isease and 9leet 9ooted for the duration of the tonic. Howe er$ if he fails a Toughness Test after the tonic has worn off$ he begins to grow a set of impressi e rat incisors that cannot be hidden. 4oorly made tonics (or those brewed on purposeH* ha e this effect the moment the tonic is drunk.

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DRA$ON TOOTH LILY


A ailability: Rare 1n iron$ent: A-uatic$ 9orest For$: 9lower 3atural Stren,th: > Application: Tonic (lessin,: 9e er Side 1ffects: 0lurred Gision This lo ely lily grows in sheltered forest pools and is often found where the &appled Lily Trotter bird makes its nest. %nce drunk$ the tonic helps to relie e high fe ers. ?t is sometimes claimed that the correct preparations will also allow the drinker to speak to the Lily Trotter birdH

$ALENAANA
A ailability: Rare 1n iron$ent: 9orest For$: 9lower 3atural Stren,th: A Application: 4owder (lessin,: 4oison Side 1ffects: /on ulsions Highly to"ic to 7l es$ but strangely enough to no other race$ once ingested this powder immediately causes A wounds to 7l es if a :;<= Toughness Test is passed. ?f the Toughness test is failed$ the 7lf takes the A wounds and must continue to make Toughness Tests at :;<= until he succeeds (taking A wounds with each e"tra failure*. The preparation of this poison re-uires the maker to ha e Trade (4harmacy1Apothecary*.

ESTALIAN BLOOD OA9


.ee the core rulebook (on page ;FF*$ under the #/rimson .hade# entry for details.

$ELBENW7R<EL
A ailability: Rare 1n iron$ent: 9orest$ !ountain For$: 9lowers 3atural Stren,th: F Application: Tonic (lessin,: .pecial (see below* Side 1ffects: &rowsiness Tonics brewed from this yellow flowered plant act as an amphetamine. The user gains C;<= to both .trength and Agility. %nce the duration ends$ the user suffers the effects of drowsiness for an hour irrespecti e of an earlier successful roll.

HAR%Y
A ailability: Rare 1n iron$ent: Grassland For$: Lea es 3atural Stren,th: > Application: Tonic (lessin,: Wounds Side 1ffects: 'one A tonic brewed from this bush#s lea es aids reco ery from inIury. The patient recei es > e"tra wounds per week of rest$ e en from hea y wounds.

$ES7NDHEIT
A ailability: .carce 1n iron$ent: 9orest For$: 9lowers 3atural Stren,th: F Application: 4oultice$ Gapour (lessin,: 9lu$ ?nfection Side 1ffects: 'one The dark blue flowers help stop infections and ease snee3ing.

HELLEN8A7$E
A ailability: Rare 1n iron$ent: /haos$ 9orest For$: 9lower 3atural Stren,th: F Application: Lotion (lessin,: 'one Side 1ffects: Hallucinations The small$ blue flowers of this plant$ when made into a bright blue lotion and applied underneath the eyes$ confers C;<= to isual awareness and 4erception Tests and the 'ight Gision Talent. 9urthermore$ the recipient also recei es Witch .ight$ but only for the purposes of noticing any &arkhounds1Handmaidens or Rot Wyrms. Any /haos manifestations witnessed with this lotion gain the iewer C; ?nsanity 4oint.

$RA:EROOT
A ailability: Gery Rare 1n iron$ent: 9orest$ Gra eyard For$: Root 3atural Stren,th: A Application: Lotion$ 4oultice$ Tonic (lessin,: ?nfection Side 1ffects: &epression The root of this plant pro ides CF<= to Toughness Tests against infected wounds and if applied to a weapon gi es A wounds of e"tra damage to struck 5ndead who fail a Toughness Test

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$YL:IR
A ailability: Gery Rare 1n iron$ent: A-uatic$ /haos For$: Lea es 3atural Stren,th: 8 Application: Tonic (lessin,: 'one Side 1ffects: !utation (see below* This plant only grows beside pools and ri ers polluted by chaos) influence. The o al lea es$ if they are prepared properly into a tonic$ gi e the imbiber the ability to breathe under6water. &istressingly for the drinker$ it is gills growing on his neck that achie e this. The drinker also grows small webs between the fingers and toes$ which pro ide a CF8= to Agility for manoeu ring underwater for the duration of the tonic. %nce the tonic has worn off$ the drinker must pass a W4 Test or gain ; ?4 and a Toughness Test or permanently keep the mutations and a further ; ?4.

@7C9
A ailability: .carce 1n iron$ent: 9orest For$: Lea es$ .talk 3atural Stren,th: A Application: Lotion (lessin,: 'one Side 1ffects: .carring %nce prepared$ the application of this plant gi es great irritation to the unlucky party$ who suffers :F<= to all actions due to the crippling itchiness. The lotion can result in horrible scarring if not prepared properly$ or if the Herbalist wishes to prepare this as a poison

@7TH
A ailability: .carce 1n iron$ent: 0og For$: Lea es 3atural Stren,th: > Application: Lotion (lessin,: 'one Side 1ffects: .pecial (see below* A paste made from this plant$ if applied to a wound (and the lotion may be applied to a weapon* results in fe er and hallucinations ; hour later. The episode lasts for half an hour and$ unless the ictim makes a W4 test$ results in a gain of > ?4.

HALLORNS REST

A ailability: .carce 1n iron$ent: !ountain For$: Root 3atural Stren,th: A Application: 4reparation (lessin,: 'one Side 1ffects: &rowsiness When this dirty$ white mushroom is prepared and ingested$ the ictim 7LPERAD must make a Toughness Test or fall into a ery deep sleep for four hours. &uring this sleep$ the ictim suffers bad dreams and upon A ailability: /ommon awakening must make a W4 Test or gain ; ?4 1n iron$ent: Grassland For$: Lea es 3atural Stren,th: 'one ELTHA Application: 4reparation A ailability: .carce (lessin,: 'one 1n iron$ent: 0og$ !oor Side 1ffects: /ontracepti e For$: 9lower$ Lea es ?f taken daily by women$ 2ulperad can substantially reduce the chance 3atural Stren,th: > of conception. This preparation is only generally affordable in a daily Application: Tonic dose by the rich. (lessin,: 'one Side 1ffects: Hyperacti ity EMSAN$ Tonics brewed from this plant lower the drinker)s natural inhibitions. This gi es a :;8= to all W4 tests. /ultists of .laanesh often use this A ailability: .carce drug. 1n iron$ent: &ark$ .ka en Tunnels For$: 9urry /ap 3atural Stren,th: B O$ ORTS Application: 4reparation A ailability: Gery Rare (lessin,: 'one 1n iron$ent: 4arallel Reality Side 1ffects: 4oison For$: Whole Thing The furry cap of this subterranean mushroom can be prepared into a 3atural Stren,th: ;< ery nutritional foodstuff. %ne pound of this material (roughly ten Application: Tonic plants* counts as se en days trail rations. This preparation is normally (lessin,: Poung Wi3ards only found with &war en herbalists$ as many of these plants are only Side 1ffects: 0ritish /haracter Actors$ 9reckles$ 'ational Health found in tunnels fre-uented by the .ka en Glasses .aid to e"ist at the end of a steam tank route.

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N7R$LES CROWN
A ailability: Gery Rare 1n iron$ent: /haos$ !oor For$: Lea es 3atural Stren,th: A Application: Lotion (lessin,: 'one Side 1ffects: .pecial (see below* This diseased looking plant$ when made into a lotion and applied to a wound$ causes the target to make a Toughness Test or contract 'eiglish Rot (see page ;>J of the rulebook*. When preparing the plant$ the Herbalist must make a Trade (Herbalist* Test with no modification or face ha ing to make a Toughness Test himself to a oid contracting the disease. Herbalists found with this plant in their gardens will be burnedH

REI9STAR$
A ailability: Rare 1n iron$ent: 0og$ 9orest For$: 9lower 3atural Stren,th: F Application: Tonic (lessin,: W4 Side 1ffects: Hyperacti ity This plant#s flowers only bloom at night$ which is when the Herbalist must har est them. A tonic made from these flowers gi es the drinker C;< to all W4 Tests against the &ark Lore. The drinker tends to be ery acti e at night when he has drunk this tonic

PAN$WOOD
A ailability: Rare 1n iron$ent: .ka en Tunnels For$: 0ark 3atural Stren,th: ; Application: 4reparation (lessin,: .tomach Side 1ffects: 'one This sickly$ green bush grows only near to warpstone. When a preparation is made from the bark of this plant$ the imbiber is filled with a horrible hunger. The character will not be able to stop eating for the duration of the concoction and cannot perform any other actions. %nce the duration is o er$ the ictim must make a W4 Test or suffer from the insanity Terrible Hungers (as Terrible Thirstings on page F<B of the rulebook$ but for food*$ e en if the imbiber has not got the re-uisite J ?nsanity 4oints

SALWORT
A ailability: .carce 1n iron$ent: 9orest For$: Lea es 3atural Stren,th: > Application: Gapour (lessin,: 'one Side 1ffects: 'one Lea es crushed under the nose of a stunned or unconscious indi idual gi es the patient a Toughness test at C;8= to regain his senses.

SPIDERLEA%
A ailability: /ommon 1n iron$ent: 9orest For$: Lea es$ .talks 3atural Stren,th: F Application: 4oultice$ Tonic (lessin,: Wounds Side 1ffects: 'one A -uickly applied treatment with .piderleaf reduces the chance of dying from bleeding criticals by ;<= and reduces F from sudden death rolls for the duration of the concoction. ?t also gi es C;<= to subse-uent Heal attempts on the wounded party.

PEC7LIAR BREW
A ailability: Gery Rare 1n iron$ent: /haos$ .ka en Tunnels For$: 5nknown 3atural Stren,th: F Application: Tonic (lessin,: 'one Side 1ffects: !utation (see below* This thick black li-uid is sometimes found in the hands of cultists. How it is made$ and from which plants$ is unknown. 0ut any drinker must make a Toughness Test or roll on the random mutations chart (page FFE of the rulebook* twiceH These mutations are permanent

SPRIT<EL
A ailability: .carce 1n iron$ent: 9orest For$: 9lowers 3atural Stren,th: > Application: Tonic (lessin,: 'one Side 1ffects: Hyperacti ity A drink made from this plant can keep the drinker awake and alert when he is flagging. !odifiers from fatigue are at :;8=.

P7RPLE B7TTERHAT
A ailability: A erage 1n iron$ent: &ark$ 9orest For$: Whole 4lant 3atural Stren,th: F Application: 4reparation (lessin,: &epression Side 1ffects: Hyperacti ity This purple mushroom$ when fed to animals$ suppresses natural acti ity$ leading to :;< ?nitiati e and erratic beha iour$ often followed by increased acti ity. Riders beware.

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STIRLAND BINDWEED
A ailability: A erage 1n iron$ent: 9orest For$: Tendrils 3atural Stren,th: > Application: 'one (lessin,: 'one Side 1ffects: 'one The sticky tendrils of this plant$ when made into a rope$ bind easily to whate er it comes into contact with. ?f used to bind prisoners$ they suffer :;8= to escape attempts. ?f used to throw at combatants$ the ictims suffer :;8= to all Agility based skills. When making rope from this plant$ the Herbalist must make two Trade (Herbalist* Tests or become stuck himself and ruin the plant.

TELL TALE HEART


A ailability: Rare 1n iron$ent: /haos$ 9orest For$: 9ruit 3atural Stren,th: > Application: 4reparation (lessin,: 'one Side 1ffects: Guilt When a preparation made from this plant is eaten$ the imbiber$ unless he succeeds at a W4 Test$ is wracked by feelings of guilt o er his past actions. He suffers :;8= to all combat rolls$ as he does not wish to kill and cause himself e en more guilt. .ometimes this is used on straying lesser cultists whom perhaps ha e a chance at redemption$ the preparation may tip them o er the edge to righteousness again.

TOEDERLICH AR9A
A ailability: Rare 1n iron$ent: &ark$ 9orest For$: Whole 4lant 3atural Stren,th: A Application: 4owder (lessin,: 4oison Side 1ffects: /on ulsions This mushroom is highly to"ic to Humans$ but curiously no other race. %nce ingested$ the powder immediately causes A wounds to Humans if a :;<= Toughness Test is passed. ?f the Toughness test is failed$ the Human takes the A wounds and must continue to make Toughness Tests at :;<= until he succeeds (taking A wounds with each e"tra failure*. The preparation of this poison re-uires the maker to ha e Trade (4harmacy1Apothecary*.

THE WAL9ER PLANT


A ailability: Gery Rare 1n iron$ent: /haos For$: Lea es$ .talk 3atural Stren,th: ; Application: Lotion (lessin,: 'one Side 1ffects: .pecial (see below* %ne of the wonders of the plant world$ this is a plant that walksH The ery stuff of chaos has infused the plant with limited locomotion (!o ement ;*. ?t has no intelligence$ but can uproot itself to find more nutritious soil. 'o statistics are gi en$ but G!s are urged to come up with a stat line for it if re-uired. The plant itself has a ery thick bark6 like skin and is dun brown in colour. When a lotion is applied from a concoction of this plant$ the user#s skin hardens and takes on the brown colour of the plants$ he recei es ; A4 on all locations the lotion is applied to (one dose is enough to co er one person*. %nce the duration has run out$ the user must make a Toughness Test at :8= or suffer from this mutation permanently. Witch hunters$ here we come

TRIN9WORT
A ailability: Gery Rare 1n iron$ent: 9orest For$: .talk 3atural Stren,th: A Application: Tonic (lessin,: 'one Side 1ffects: Rash ?f drunk before going on a drinking spree$ this plant allows the imbiber to ignore the first :F<= of any actions carried out whilst drunk as the plant sharpens his faculties. Rules for the effects of alcohol can be found on page ;;8 of the rulebook.

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CHAPTER 5: DISEASES, DISORDERS 4 DEMENTIAS


This section presents some diseases that a herbalist)s skills can cure. 5se the cures section to determine which plants can be used to do this.

EL:ISH EARS
Description: This curious disease is caused by a parasite that burrows into the ear to reach the goodies within. 4eople afflicted suffer from chronic earache as the ear passage swells up$ sometimes closing entirely. Lumpy growths then grow on the ear itself$ causing unsightly blemishes and sometimes cries of DmutantH) The growths themsel es cause the ear to resemble an elf#s+ pointy and funny. This is what gi es the disease its name. The disease is highly irulent$ howe er$ and if a household has a member suffering from it$ you can bet a few 2arls that the rest of the family will de elop it shortly. 0ecause of this$ houses affected from this disease are often boarded up to stop its spread$ and once clean$ the physician announces+ Q7l ish has left the buildingHR. Duration: ;< days 1ffect: 6;< 9el$ 6F< 4erception (hearing based* #ures: 7ars$ 4arasite

THE BED B7$


Description: 4eople suffering from this disease are so fatigued that they often can)t get out of bed$ thus the name. ?ts cause is not known$ but many sufferers are from the burgher class and those in high6powered Iobs$ so something that circulates in the corridors of power can be reasonably suspected. Lethargy floods the ictim)s body and in se ere cases the body gi es up breathing entirely. /alled DLord 9inchley#s &ownfall)$ due to the first known case$ this disease gets little sympathy from the great unwashed. A Toughness and a Willpower Test can be made each week to reco er from the condition$ but both must be made in the same week to make a speedy reco ery. Duration: 5ntil reco ery (see abo e* 1ffect: 6F< to all characteristics #ures: 9atigue

DIRTY WO7NDS

THE ENEMY WITHIN

Description: ?f someone is wounded by a rusty saw$ is bitten by a wild Description: 4eople who ne er get fat$ no matter how much they eat@ people who are always feeling tired@ people whose isits to the animal or cuts them6sel es while mucking out the stables$ he pri y can be gut churning$ handle chewing nightmares@ these may gain an infected wound. The common symptoms include people are probably suffering from the 7nemy Within. .mall puffiness around the inIury$ pain$ and in se ere cases$ locking of parasitic worms that li e in the gut and suck the nutrients right the Ioints. This is of particular danger to ad enturing types who out of the body. 'ormally caught due to drinking unclean often gain inIuries where they are unable to dress them in water or eating something that was suffering from the disease sanitary conditions. ?f there is a risk of infected wounds$ the without preparing it properly$ this disease is not normally ictim must make a Toughness test to resist it. noticed until the little beasties are well and truly established. Duration: > days 9lushing them out again is as much fun as chewing ra3or blades. 1ffect: 68 to all statistics Duration: 5ntil cured #ures: Antiseptic$ ?nfection 1ffect: 68 to all characteristics #ures: Worms$ parasites HE R7MMERS EASLES

Description: This is a Dsocial) disease$ often spread by unsanitary /amp NI$HTS LBOW 9ollowers. ?t results in a high fe er$ a great desire not to relie e oneself$ and fe erish itching south of the border. Also known to Description: A painful affliction of the Ioints and bones$ this condition strikes down those who carry out repetiti e tasks o er soldiers of the empire as Dcat scratch fe er) a isit from the long periods of time. .o named for a 2nights 4anther who cut drummers measles is dreaded in armies the %ld World wide. down so many %rcs during a battle that his arm locked and he Wily soldiers often ask if the camp follower in -uestion has a had to sit out the rest of the war. .lyly known as D.laanesh)s Ddose). This doesn)t refer to the disease$ but an Herbalists cramp) to some more unsa oury sorts$ this is best treated by rest concoction to help stop him getting the disease. or application of a poultice. Duration: B days Duration: B days 1ffect: 6F !o e$ 6;<Ag1W4 1ffect: 68 to physical stats #ures: ?nflammation$ .kin$ Women)s &iseases #ures: 0one$ Gout

DR7N9ARD1S DANCE

Description: A nasty condition brought about by the bite of a marsh fly$ this disease affects the ictim)s balance. .o much so$ that if he tries to walk$ he ends up staggering about like a drunken man. The world spins and tumbles around making the ictim di33y and sick. The sufferer de elops a high fe er$ and mild hallucinations can also result. Words are slurred and the afflicted cannot focus their eyes properly. ?t is truly a debilitating disease. Duration: F< days then F< days each year following 1ffect: 6F< to all actions and .tatistics #ures: &i33iness$ parasite

THE LEAPIN$ SIC9NESS


Description: The Leaping .ickness is a strange hallucinatory disease often gained from eating bread. The danger lies in the fact that no one knows e"actly which types of bread cause it. This disease affects the ictims mind$ gi ing him i id hallucinations. These often in ol e them misbelie ing that they can fly. Gictims often climb high places and Iump off$ flapping their arms wildly. Guards ha e to clean up the mess. Duration: 8 days 1ffect: W4 Test per day or attempt to fly #ures: ?nsanity +5

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L7N$ %E:ER
Description: A sa age disease of the lungs$ this is most often caught as a result of being e"posed to ad erse weather conditions$ damp en ironments or long periods of not being dry. The ictim gets a ery producti e cough and raging fe er. A carrier of the disease is ery contagious and epidemics can -uickly spread unless contained. ?f not kept warm and dry$ the ictim can deteriorate -uickly and e en death can follow. Lung 9e er is treated ery seriously in the %ld World. When there is an outbreak$ efforts are always made to contain it$ e en to the degree of -uarantining the ictims. Duration: F< days 1ffect: 6F< to all .tatistics #ures: /ough$ Lung

TO7CHED BY THE $ODS


Description: 4eople who suffer sei3ures or rant and ra e like a lunatic are lumped together in this condition and are often shunned by the populace. 0elie ed to be a curse or insanity by the masses$ physicians ha e recently started thinking that it is caused by blows to the head or e"treme stress$ and often administer calming drugs. Duration: 5ntil cured 1ffect: .ei3ures (actions impossible* brought on by certain stimuli #ures: &rowsiness concoctions$ 7pilepsy

THE TREMBLES

Description: ?t is unknown where this disorder comes from$ but it is likely caused by unsanitary conditions as the poor suffer from it more readily than the rich. ?t is characterised by shaking in the HE IL9Y HE7M limbs$ making holding things tricky. .ufferer)s oices often Description: This unpleasant condition is normally gained through wa er and they also appear to be easily shocked by loud noises poor hygiene in rural areas$ especially where handling of or surprise occurrences. %ld$ infirm people are often thought to animals is concerned. ?f you do not clean your hands properly ha e this disorder$ but are often Iust old. 0ecause of this$ this after mucking out the pigs$ or e en rubbing down your horse$ disease is also known as D%ld !an)s &isease). A Toughness Test and you happen to rub your eyes$ then this can be your reward. can be rolled each week to shake off the disease. ?f si" are failed$ The disease is characterised by red puffy eyes that stream then the disease is permanent. constantly and itch horribly. ?f not treated$ it can lead to white Duration: 5ntil cured growths co ering the eyes and rendering the ictim blind. 7ach 1ffect: 6;< to all physical stats. day$ a Toughness Test can be made. ?f three are failed in a row$ #ures: Heart then blindness can result. Duration: 8 days HE HISTLIN$ 1ffect: 6F< to sight related acti ities #ures: 7yes Description: .o named because the ictims of this lung disease make a whistling sound when they breathe. This disease is often associated with places like gra eyards and sewers$ where the air HE EEDLES can be particularly bad. The sufferer has trouble gaining breath$ Description: A waterborne disease$ the 'eedles causes the ictim#s skin especially when engaged in physical acti ity$ and can be heard to become hyper6sensitised. Any contact with the ictim#s skin coming from ten yards away. Treatments often re-uire the causes a burning pain that can reduce those afflicted to tears. ictim to inhale foul6smelling fumes and drink sweet6tasting 7 en wearing clothes becomes torture$ and in really se ere cases tonics. a strong bree3e can torture the ictim. The skin soon becomes Duration: F< days red and puffy$ leading to commoners sometimes referring to 1ffect: 6;< to all physical .tatistics$ raising to :F< when engaged in sufferers as Dcrabs). The feeling is not unlike really bad sunburn$ rigourous acti ity e"cept multiplied se eral times. #ures: Respiratory Duration: 8 days 1ffect: 6;< to all characteristics #ures: 4ainkiller$ .kin

POND PO7T
Description: 'amed for the swelling of the lips and cheeks$ this disease is caught from drinking unclean water$ normally from stagnant pools and ponds. The ictim finds it hard to speak and eat$ and the pain can be maddening. Luckily the affliction doesn)t last long. 9ishermen often get this disease$ and some belie e that fish spread it and that rubbing a fish on the lips can remo e the affliction. 4eople suffering from this disease are sometimes called Dsalmon) or Ddead in the water) by the less kind. Duration: > days 1ffect: 6F< 9el@ cannot eat or speak much #ures: Throat

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