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Wt'.!la11 MULTI TIM819AL UNEAi=l SVNTHESI4ER


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Owner's Manual
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panyi1g the prodUoL . . .
PERTAINING TO A RISKOF FIRE. to PI;RSONaj
IM-PoRr.ANr-sA.FETY 1f\Jsr80cr1oNs
VIARNlNG Wilen eilic;liicpltlduas, basicpreoau-
. !ions sllQuid alWays be.
'the !aliowing: .
1. 'Read all using
2. 0<> net lor ...ampe,-
near a bathtub, was;tlbowl, ldtchen sink. in a wet
btiseme<11, or near a S\llimming pool, ar 11M! rn.e.
3. This P'OOuct anoutd be """" <>n1y with a can or
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4. Thi!'l pi'Oduct, eifrt&r alotv: or in combr.ation an
a.-.pifisr am helidphol'ltlS or speakerS, may be
Cllpable ol prodUcing soono levels that coUld cause
permanent haaring_log.
Do not operate lor a lony pericd of lim& a! a hilJh
vc!umelevei "' at lovolllutt is
a"y heaMq ;ass at r.nging tn the
you Should consiJII an at:diol9!lis\, . ; .; ,. ..
5. The product should bolocated SG c'>atlls loi:ation or

6. TM pr!lduel. shoui:l be locatad away m;m nest
swrees sud1 "" mciatc:.s. heal rogiSters 0t olho<
prodUCIS l!!at produce !>eat
7. Tho product shauld avuKI umg m .,j,...., U may bE
effe<;tllabyt>.J.,_
B. The product should be connectearo a
llniy of the type ua- inlne ,Per.>fii19 in&lnlc-
tian$ or as. ma.'ia:KJ on Ute pmaucr.
1118.Jllll(IUCI SllOuld lle

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12. when selllns up wah sny othe< ......,,_, !he
ptOCedUte shoufd be foiiowed in aoconJance wilh
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lillulds are not spHiad inlo the encloSum !hroogh
opet'liflgs. .
14. The praaiJCI be serviced byqua!ilie<l s&iv;a,.
Jl!lfSCilnal Wilen:
A: The --supply con:! or the plug has been .
. damaged or; .. .
e: Objeas ha:"-!' iallon. Or lii;Uia !\8S beeli, spill eo ...
C: .
. 0: The. prDduc::t _.doet appeClr to ep.arate
oonnaly or Ollhibi!:o a inari<ed d181>ge m
manca: or : .. :
E. Th8 poodod """bee. droppod, or !he enclo5<ie
domagea. .. ... :_
t!i. Oo nO! """mpl"' bioyond iitat
(iesalbea in the instrUctions. M

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SAVE THESE INSTRUCTIONS
.WARNING
THIS APPARATUS MUST. BE EARTH GROUNDED.
MAINS LEADS
"
PLUG
-
,. ADVARSEl!

lldskiiining ;illlwn af 1!1 sagkyndlg.

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Lithiinmatfei.
Fat bylas av beborig servicl!tekniker.
. Se servicemanualfn. ' .
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AI)VARSEL!
i.iihiumbatteri: fare for eksplotion.
M a bare skifles av kvaliHsert tekniker som
beskrev!t i serviamooakm.
I
.VAROITUS!
Ulhiumparisto. Raja.fldysvaara.
Pariston saa vaihtaa aiooastaan
arnn 3l!ll'dlttimies.
ihe t.':re conductor:;. af the mairnii
lead attached to thiS apparatus era
identified with coloi- ahown in the
table below, iogether with tile
matching rermirnll on 11'1& IJK type
power plug, When connecting L"'le
mains lead to a plug, be sure to
connect each <::Ortductor to the
rect t8rminar. as indicated.
Conduo:tor Cdor Mot!< on Ill ... tcl!inQ.tm.' I
1bis in&tnlction applies 10 th&
product lor Unltltd Kln.gdom.-
fflerlt\tt wird badteinijr,.. as.
ROL.ANO MULTI TIMBRAL ltNEAR SYNTfiESIZER OclO .,,.
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det
Arntsbl. Vfg 1046 I 1984
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angeuigt upd zur ODerprV!ung do< Sttit auf Eiohltfuna
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Liv1o Brown
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Rsd or ltmer t.
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Please read the separate volume '"MIDI". before reading this owner's manual.
.:'-"
.... 'ii ht .CORPoRATION
,. ... " PY g . .. __ v .. ... ' .. < ":i!
Nq part,of thiS'publication may be reproduced ifl
ariy form without the written of ROLAND CORPORATION.
Please read the owner's manual thoroughly
to make the best use of the Roland D -1 0.
CLASS B NOTICE
CONTENTS
Basic Course (Volume l)
(i]Panel Description 3
(%)Outline of the D-10 7
1. Features 7
2. Modes 9
3. Partials and the maximum number
of voices 12
(ID Connections 13
@)Performance Mode .... .... ....... .. 14
1. Power-up ... .... .. .. .. 14
2. Patch Selection 15
3. Performance Controlling Functions 20
a. Bender Lever 20
b. Velocity 20
c. Hold ............................ 20
4. Rhythm Play .. .. .. .. .... .. 21
a. Track Play 21
b. Rhythm Mode .................... 23
5. Metronome 29
6. Master Tuning ...... ............... 32
7. Key Transpose .... ........ .. .. 33
~ R O Play Mode ....................... 34
I]] Specifications 36
For Canada-
This digital apparatus does not exceed the Class 6 limits for radio noise emissions set out in the Radio Interference
RegulatiOns of the Canadian Department of Communications.
CLASSE B AVIS
Cet appareil numerique ne e ~ pas les fmites de Ia clas.se B au niveau des emissions de bruits radioe!ectriques fixes
dans le Aeglement des signaux parasites par le ministere canadien des Communications.
IMPORT ANT NOTES
POWER
The appropriate power supply for this unit
is shown on its name plate. Please make sure
that the line voltage in your country meets
the requirement.
Do not use the same socket used for any
noise generating device (such as a motor
or variable lightin& system) or large power
consuming device.
When connecting the power cable to the
socket, be sure that the unit is turned off.
When disconnecting the power plug from the
socket, do not pull the cord but hold the
plug to avoid damaging the cord.
Handle the power cord gently.
If the unit is not to beused for a long period
of time, unplug the power cord from the
socket.
It is normal for this unit to become hot during
operation.
Before setting up this unit with other devices,
turn this unit and all the other units off.
This unit might not work properly if turned
on immediately after being turned off. If this
happens, simply turn it off and turn it on
again after waiting a few seconds.
CLEANING
Use a mild detergent for cleaning. Do not
use solvents such as thinner.
2
LOCATION
Do not place this unit in the following
conditions :
In extreme heat (where it may be affected
by direct sunlight, near a heater, etc} In
extreme. humidity where it may be affected
by dust or vibration
Operating this device near a neon, fluorescent
lamp, TV or CRT display may cause noise
interference. lf so, change the angle or the
position of the device.
If you operate this unit near a TV or radio
which is turned on, noise or picture trouble
may occur. If this happens. move the unit
away from it.
Do not place anything heavy on this unit
or the power cord.
MEMORY BACK- UP
This device features a memory back- up
system that retains the data even when
switched off. The battery that supports the
back- up circuit should be replaced every
five years. Call Roland for battery replacement.
(The first replacement may be required before
five years. depending on how much time had
passed before you purchased the device.)
To avoid accidental erasure or loss of data,
please make a data memo or save the data
onto a memory card. If it happens to be
erased while the device is being repaired, there
is no way to restore the data.
When the battery is low, the Display defaults
as shown below. and the data in memory
may be lost.
PANEL OESCFIIPTION
ITJ PANEL DESCRIPTION
8Volu
0 Bender Lever
es
3
II)Start/Stop Socket-----
Cli) Padal Hold Socket---
Heedpllones Socket-----,
0 0

r;.;;crr.:: Ol C! puelou
l,.:t..:..:.a:.::'!:M ,.._,_ - Cl
Q)Card Slot
'-----GlMIOl Connectors
01 J/Card B unon-
...----$Power Switch
$Mode Button CIDExit Button
0ROM Play Button t)Edlt Button
0AhV1hm Button
0Pisplay
8 Key Transpose Indicator
$Value Knob
rne Knob ---
.. --
R<oland
... -.......


an
tart Button
0Tampo Button-
Button-----
Ill Cursor Button
GITune/Function Button
t'IMIDI Button
----IDCompera Bllt'lon
II Write Button
,,-------
1 l
-..-
--
ii ,_ "( ---n r c::a:".:n:':.\ 6::5 !:5 C'.2)

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I";- ,.::;"I
- - - ; + r;?J ..... ! .. ........................ .. r .,.,,,,. ..
Pi
............ ...J
I
I
f) A/B Button
....________ ______
G1 S ynth B ulton
----------Qloiaplay Buttons
fD P&ta Tton&f er Bunon
Button --Q) Enter

uttans
fJ
ButtDI'Is
PANEL DESCRIPTION
4
0 Bender lever
Using the Bender Lever, you can change
the pitch. or create a vibrato effects.
8Volume Knob
This controls the volume of the sound sent
from the Output Sockets and Headphones
Socket.
@Valua Knob
Use this knob to change values. During
playback, this is used for tempo controL
e Key Transpose Indicator
This is lit while the Key Transpose function
is turned on.
@}Display Window
This shows the current condition of the
D-10.
@ Rhythm Button
Push this button to switch the D-10 to
rhythm machine mode. When the indicator
of the button is lit, the D-10 works as
a rhythm machine and the rhythm patterns
can be changed by using the Bank and
Number Buttons.
f) ROM PLAY Button
Push this button for ROM PLAY
performance. When the indicator of the
button is lit, the D-1 0 is ready to play
any demonstration song you select using
the Number Button.
0 Mode Button
This button selects the Performance or Multi
Timbral mode. The indicator (on either side
of the button) of the corresponding mode
will light up.
01nternai/Card Button
This selects the internal memory or memory
card where the sound to be used is stored.
fll) Exit Button
Usc this button to return to the Play mode
from another mode_
0) Edit Button
Push this button to enter the Edit mode.
0 Tune/Function Button
Push this button for changing the values
of parameters related to tuning, such as
the Master Tuning,
@MIDI Button
Push this button for editing MIDI functions.
49 Compare Button
Using this button, you can call the original
Tone, to compare it with your edited version.
8 Write Button
Push this button to begin the writing
process.
@Data Transfer Button
Push this button to perform Data TraEsfer
functions.
CD Enter Button
Push this button to execute a specific
procedure.
Cli) Stop Button
Push this button to stop playing a Rhythm
pattern or song.
Start Button
Push this button to start playing a RhYthm:
pattern or song.
@!)Tempo Button
Push this button to see the tempo value
currently set, or to change metronome
values_
@)Value Buttons
These buttons can be used for fine value
control. Pushing the .A button increases
the value and the T button decreases it.
During data playback this can be used for
tempo control.
~ ~ u r s r Buttons
lise th"Cse Quttons for moving a cursor or
selcibing a "parameter in the Display.
5
til Display Buttons
These buttons are used for changing
displays. Pushing the A. button advances
the display, and the "f" button goes back
to the previous display,
f&Synth Button
Push this button to return to the Play mode
from the Rhythm or ROM Play mode.
When the indicator of this button is lit,
you can change Patches (Timbres) with
the Bank and Number Buttons.
f.3 A/8 Button
This selects a Group, A or B, of a Patch
(Timbre).
tj Number Buttons
In the Play mode, these buttons are used
for changing sounds, but they function
differently in other modes.
fb Bank Buttons
In the Play mode, these buttons are used
for changing sounds, but they function
differently in other modes.
@iJ Output Sockets
These output sockets operate in stereo
output during rhythm play or in the Multi
Timbral mode.
@!)Headphones Socket
Connect stereo headphones to this socket.
(The best possible headphones to be used
should have an impedance from 8 to 150
ohms_) Even when headphones are connected
to this socket, the Output Sockets still send
signals.
G Pedal Hold Socket
By connecting the optional pedal switch (DP
-2, DP- 6) , the Hold effect can be
controlled with the pedal.
G Start/Stop Socket
6
By connecting the optional pedal switch (DP
-2, DP-6), the Rhythm can be controlled
with the pedal.
@MIDI Connectors
These are used to connect other MIDI
devices.
@)Card Slot
Insert a memory card here_
GPower Switch
This turns the unit on or off.
OUTLINE OF THE 0-10
[g) OUTLINE OF THE D -1 0
The Roland D-10 is a multi timbral, linear synthesizer with a
built-in rhythm machine. designed for both keyboardists and
multi-track recording. The following will explain the features and the
modes of the D-10.
1. Features of the D -1 0
e LA Sound Source
The D-lO's LA sound source allows warm analog type sounds as well
as sharp attack digital-type sounds.
e Performance Mode and Multi Timbral Mode
eTone
e Patch and Timbre
eReverb
Rhythm Tone
The Performance mode may be selected for playing the D-10 using
its own keyboard, and the Multi Timbral mode is suitable for ensemble .
performance using a MIDI sequencer.
The D-lO's internal memory stores 128 different preset Tones. 64
programmable Tones and 63 preset Rhythm Tones.
A sound consists of a Tone or a pair of Tones and performance
controlling functions. In the Performance Mode, two Tones are
assigned to a sound (""Patch), and in the Multi Timbral Mode. only
one Tone is assigned to a sound (=Timbre).
The digital reverberation section of the D-10 can create reverb
effects. In the Performance mode, a different reverb effect can be set
for each Patch.
When using the D-1 0 as a rhythm machine, you can use Tones you
have programmed as well as the 63 Preset Rhythm Tones (altogether
85 tones).
Also. it is possible to set the Pan and Level parameters for each
Rhythm Tone, and therefore obtain the desired volume balance in the
stereo outputs.
7
8
OUTLINE OF THE D-10
e Rhythm Machine and Metronome
e Memory Card
The built-in rhythm machine stores 32 different preset rhythm
patterns and another 32 user programmable patterns. You can make
a song (or tune) in a rhythm track by using those rhythm patterns.
The metronome can be used not only for practicing the keyboard but
for making a rhythm pattern or rhythm track.
Using an optional memory card (M-256D, M-256), your original
sound data and rhythm data can be saved for future use.'
2. Modes
Play Mode
I Parfarmanc:e Mode I
f Multi Titnbr11l Mode l
Rhythm Mode
I
Pttern Play
I
I
I
Manual Drum
I
I
,- Track Ploy
I
I
ROM Play Mode
OUTLINE OF THE 0-10
The D-10 features various modes which should be selected depending
on what you wish to achieve.
Edit Mode

I
Tune/J=unc1-ion
I
I
MIDI Function
I
I
Patctl Panometer I
I
Tune/l=unction
I
I
MtDI Fli.fnction
I
Timbre Parameter 1
I
Tone Parameter
l
I I
I
Rhvthm Pattl!rn
I
I I
I
Rhvthm Setuo
l
I I
Model
r::E
- J1Jl
Data Transfer
Mode
9
- --
OUTLINE OF THE D-10
(Play Mode]
e Performance Mode
e Multi Timbrel Mode
[Rhythm Mode]
[Edit Mode]
(
[Recording Mode)
[Write Model
10
There are two different Play modes, Performance and Multi Timbral
modes, and each mode allows you to select the Patch or Timbre you
prefer.
The Performance mode may be selected for playing the D-10 using
its own keyboard. You can play the keyboard to the rhythm played
in the Rhythm section.
In the Multi Timbral mode, the D-10 works as a rhythm machine and
8 independent synthesizers. You can play an ensemble style
performance using a MIDI sequencer.
This mode turns the D-10 into a rhythm machine. You can select
a rhythm pattern or play the keyboard using the Rhythm Tones.
This mode allows you to edit various parameters. Normally, the edited
version does not rewdte the previous data unles!l the appropriate
writing procedure is taken.
The Recording mode allows you to record performance data into a
rhythm track.
The Write mode allows you to write an edited version into the internal
memory of the D-10 or onto a memory card.
[Data Transfer Mode]
[ROM Play Mode]
OUTLINE OF THE D-10
The Data Transfer mode allows you to copy the entire data written
in the D-IO's internal memory onto a memory card or into the
internal memory of another D- 10, and also copy the data on the
memory card or in the D-10 into another D-10.
In this mode. you can play any of the B songs which are
preprogrammed in the D-10 to demonstrate the effects of the Multi
Timbral function.
11
---- . -- -----------------------
OUTLINE OF THE D-10
3. Partial and Maximum Voices
12
The D-10 can produce a maximum of 32 voices using 32 Partials at
the same time. A Partial is the smallest unit of sound within the
D-10. A Tone consists of one to four Partials. A Tone made of only
one Partial can be played 32 voice polyphonically, but a Tone of two
Partials has 16 voices, and a Tone of four Partials is 8 voice
polyphonic. It is very important that you fully understand this
concept. Specially in the Multi Tirnbral mode. this can be very tricky
as several Tones are involved at the same time.
--- -- ~
[1l CONNECTIONS
Pedal Switch
!DP-2, DP-6)
--------- -----------

R -
Stereo Amplifier

....._ ..,
r -a-ua'IIChlttepm'S ....
1

CONNECTIONS
13
PERFORMANCE MODE
@] PERFORMANCE MODE
1. Power-up
14
This section explains how to operate the D-10 in the Performance
mode.
Make sure that the D-10 is securely and correctly connected to the
external devices. then turn the D-10 on.
..
s-o- i I coe>c;.:o.:;=.::i=
=rr :::::lt::so
6 c1s
Tum on the
Power Switch
I Iii I I Ill I I ltl I I Ill Iii I I I
The Display will change as shown below.
Performance Mode Display
I-Rll SPLIT C4
If the Display does not respond as above, press the Mode Button
to switch to the Performance mode.
2. Patch Selection
t'I;MI"UMMAI'.t\..1; MUUI:
A Patch is represented by a Group (A or B), Bank (1 to 8) and
Number (1 to 8). The internal memory of the D-10 can store up to
128 Patches and a memory card can also store 128 Patches. allowing
you to select from 256 Patches, just by pressing the relevant buttons.
A Group B Group
Number Number
Ban Bank k
I 2 3 4 5 6 7 8 1 2 3 4 5 6 1 a .
l
z
3
4
5
6
I
I
'
1
I
8
1
I I
2
I
3
4
5
6
7 i
I
I
8
Internal: 128 Patches Memory Card : 128 Patches
For selecting a Patch, the following buttons are invoived. Patch
selection is not executed unless the Number Button is pressed. If you
wish to change only the Number of a Patch, simply press the relevant
Number Button.
Each time this button is pressed,
Internal and Memory Card mode
are alternately selected.
Select a Bank {1-8}.

. - .
r-,:o C:J C::J o o C::J o oi
... ----...... -- -------------- ... - .............. __ .,. ___ ......... -----.ot
' ...... '
i C:J C:J CJ 6 C::J C:J C::::J C::Ji
.. 11":1 .....
1...--- .. ---------------- ... --------------------------.....1
<Display>
When the Internal mode is selected, "I" is shown, and
when the Memory Card is selected c is shown.
Group
Bank
I-A11 SPLIT C4
15
------------- --------------------
PERFORMANCE MODE
[e.g.]
[Display]
16
Changing from Patch I-All to I-B31
(!)Push the A/B Button.
8" [t ;:.PLl T L:4
Push the Bank Button 3.
IF -.PL IT C4
@Push the Number Button 1.
Now, Patch I-B31 is selected.
I-B31 J..JHOLE
~ ~
The Display shows some of the data related to the selected Patch.
Key Mode
Split Point (awears when the Split Key Mode is selected)
'
i
Pa1ch Name
[Key Mode]
A pair of Tone are assigned to a Patch.
The Key Mode determines how to play these Tones.
e WHOLE : Only the Upper Tone is played.
e DUAL ; Upper and Lower Tones are mixed.
e SPLIT : The Keyboard is divided into two sections at a Split point. Upper and
Lower Tones are played in different sections.
t"tHI-UHMAI'ol(;t: MUUt.
*The maximum number oi voices which can be pleyed simultaneously
changes depending on 'the setting of the Patch, or whether the Rhythm
section is playing or not.
If you wish to check what Tones are assigned to the Patch. press
either of the Display Buttons. Each time the button is pressed, the
Display changes.
Tone Number Tone Name


r ... _:"1 r--------.... -------""'1:
1_1 ::.::.01!
"-------------- ... --"'1
L :&.&&&&&.=o&.u.:
- ---.l t __________________ ...
17
PERFORMANCE MODE
(
\ [Memory Card)
Step 1
Step 2
18
A memory card can store Rhythm data as well as the Sound data of
Patches (Timbres) and Tones.
*A brand new memory card {M-2560, M-256E) does not contain any
data at all, sa h c::annat be used unless an appropriate Saving procedure
(sea page 127 in the Advanced Course.) is taken for copying the entire
data in the internal mamory onto the memory card. This also applies
to a memorv card that contains data other than the O-lo's.
To use a Patch on a memory card, insert the memory card into the
Card Slot in the correct direction.
Using the Internal/Card Button, select CARD.
MUUt
* If a memory card is not connected properly or not connnected at
all, the Display will show as below, and the CARD cannot be
selec1:ed.
*If you use a memory card that contains data other than that of the
0-10, D-20 or D-110, the Display wiU show as below for a while, and
the CARD cannot be selected.(Regarding the D-110, only the Key
assignment for Timbres/Tones/Rhythm Setup is compatible with the D
-10 In the Multi Timbrel mode.)
I I ll e:t.a l c.:wd
There are two types of memory cards :
ROM Card
Data on a ROM card cannot be edited as it is not erasable. The
optional sound libraries are ROM cards.
RAM Card
Data on a RAM card can be edited. This type features a memory
back-up system supported by a battery. The optional memory card
(M-256D. M-256E) is a RAM card. Use this for saving the sound
data you have programmed.
19
PERFORMANCE MODE
3. Performance Controlling Functions
a. Bender Lever
b. Velocity
c. Hold
20
During live performance, you can control the sound using the
following performance controlling functions.
Using the Bender Lever, you can change the pitch, or create vibrato
effects.
Vibrate effect is obtained.
fJ
Lowers the Pitch Raises the Pitch
*The depth of the bender has been set differently for each Patch so that
it will match the sound, therefore, tha affact varies: dapending on the
Patch you select.
Velocity refers to dynamics, controlling volume. pitch and timbre. This
allows piano -like performance.
*The depth of the velocity has been set differently for each Patch !IO
that it will match the sound. tharefore, the effect varies depending on
the Patch you select.
"Hold" is the function that allows the sound to be held even after
the key is released. This function can be controlled by the pedal
switch connected to the Pedal Hold Socket.
-CONTROL INPUT-
STAA17 PEDAL
STOP HOLD
D
The sound is sustained as long as
the pedal is depressed.
Pedal Switch (OP-2.0P-61
4. Rhythm Play
a. Track Play
You can play rhythm patterns or rhythm tracks on the built-in
rhythm machine and play the keyboard to the rhythm. Also. it is
POSSible to play rhythms from the keyboard.
*The above function is also attainable in the Multi Timbral mode,
At power-up, the Rhythm Machine defaults to the Rhythm Track
playing mode.
To stop the rhythm, push the
Stop Button.
When the rhythm is played up to
the end, it automaticaDy stops.
Adijust the tempo from 40 to
250 (beets per measure) which
changes in 2 steps.
(i)White holding the Stop Button
down, push the Stan Button.
Rhytnm starts playing from the
1st bar.
While the Tempo Button is
being pressed, the Display
shows the current tempo. etc.
@To resume playing, push the
Start Button.
1
~ -
RthM 50 M. tl. 50
Starting (or stopping) the rhythm can also be controlled by a pedal
switch connected to the Start/Stop Socket.
Pressing the pedal altemately
selects "Reset Start" and "Stop".
Pedal Switch (OP-2,0P-6)
21
PERFORMANCE MODE
[Level Adjustment]
The volume or the rhythm can be changed as. follows.
*The volume you have set is retained even after the unit is turned off.
<21Adjust the volume with the
Value Control 0 to 100 ar&
valid. Higher values raise the
volume.
(])While holding the Tempo Butt-
on down. push the Cursor Bu-
tton at the left side.
I
J=120
F.:t..hl't t-1. t1. 50
Push the Exit Button to ret\lm
to the previous Display.
a a c:::li::::H:::l o o c:::J _
c5 6 c::H:::J 6 C:J C:J r::::J c=:J
... -::::.nlol4swa---- 1'\
PERFORMANCE MODE
b. Rhythm Mode
The Rhythm mode turns the D-10 into a rhythm machine, allowing
you to change rhythm patterns or play a rhythm from the keyboard.
Tempo can be adjusted.
While the Tempo Sutton is being
pressed. the Display shows the
current tempo.
J=M'
50 11. !'1. 50
I
(!)Push the Rhythm Button.
(The Rhythm Indicator will light
I up.)
Tr.ack Pla':l ot-tCI!;o
!'1e.:s0J.31 P-11
Using the Display Buttons. call the relevant,
Display for rhythm playing. II
Select a rhythm pattern with the Bank and I
Number Buttons. l
<Manual Drum)
------ by Keyboard
( cb. <Pattern Play>
Dt.ui
F'-11:
'\J
<Track Play>
*If a Preset rhythm pattern IP-11- 481 is se-
lected . its Pattern Name will be also shown.
the Track Play display)
23
Preset Rhythm Pattern

1 2
1 88eat I 8Beat 2
2 t8Beat I 18Beat 2
3
Disco I Disco 2
4 Samba 1 Sambe 2
24
- ------------
3 4 5 6 1 8
8Beat 3 88eat 4 BBeat 5 8But 6 Ballad Reaoae
18Be.at 3 ltllleat 4 16But 5 1eBut 6 Shuffle 1 Shuffle 2
ElectriC Pop 1 Electric: Pep 2 ..tau 1 ..tau 2 ..tau 3 Ja;n W.alz
$ambo 3 8ossanova I Bossanava 2 Mambo Mer&I\Que Rumba
In the Track Play or Pattern Play mode, you can play the keyboard
using the Patch or Timbre previously selected (before pressing the
Rhythm Button).
To leave the Rhythm mode and return to the Play mode. push the
Synth Button. Depending on which Display (Track Play,, Pattern Play
or Manual Drum Display) of the Rhythm mode you are in, the rhythm
which will be performed in the Play mode differs as shown below.
If, however, the unit is turned off once then turned on, a Rhythm
Track will be played.
Olf the Synth Button is pressed in the Track Play Display, a Rhythm
track wiD be played when the unit is returned to the Play mode.
Olf the Synth Button is pressed in the Pattem Play or Manual Drum
Display, a Rhythm pattern (previously selected before the Synth
Button was pressed) will be played when the unit is returned to
the Play mode.
[Track Play)
The Track Play mode allows you to monitor how the Rhythm Track
performance is progressing.
.,. ...
.rc:J c:::J c:J c:J CJ c:J CJ c::J c:J
-

c:J
rb'r-
' .---, ----.
f
p playing, push the Stop Tosto
Button
rhythm is played up to When the
the end it automatically stops.
r:---- - - -- -;:;u;,.------------------j
CJ EllC:l 0 C:J C:J C:J 0 C:J C::l:
t . t
o6l9c;:J!

----- --
I
(!)For -Reset stare push the
Start Button while holding the
Stop Button_
The Display shows the bar num-
ber al'ld the Pattern number cur-
-ently being played.
I Tr-ack Pl.a".J once I
H..-<ls001 P-11
t t
Bar Number Panarn Number
To raume the rhythm, push
the Start Button.
(IDSelel:t a rhythm' pattern with
the Bank and Number Buttons,
and you can change the rhythm
pattern of the next bar tempo-
rarily.
25
PERFORMANCE MODE
26
e Repeat Play
To repeat play a Rhythm Track, stop the rhythm, then do as shown
below.
*The Repeat Play mode you have set will be retained even when the unit
is turned on.
C5 0 0 CJ
c5 6 C:J C:J C::H:::J 6 C:J
:... .... N
([)Push the Cursor Button at the @Push the Start Button or the
right side. Cusor Button at the right side
to stop flashing.
!
Tr--ack Pl.;;;-,;
t1easfJ01 P-11
e Playing from the middle of a bar
To start playing form the middle of a bar. do as follows.
f I
r_.. ___ t
!c::::Jlo a c::::J
I t
l.....a.
o
' I
L---..t
ADwlkM'
c:J
a o o o o C:J C::l
c5 c=J c::n:::J C:J
- -- N - _,.,_......,--- ......, ..
@Push the Start Button, and the
rhythm starts playing from the
bar you assigned.
Select the bar number where
the rhythm stan playing.
(})Push the Cursor Button at the
left side.

t1e-asill P-11
*You cannot assign a bar with the Value Knob.
PERFORMANCE MODE
[Pattern Play)
The Pattern Play mode allows you to play the keyboard while a
certain Rhythm pattern is being played.
c:JDDCJ
.. I.M8o ~ .a.
~ ~
c::J CJ
(%)Push the Start Button. and the
selected rhythm pattern will
start playing.
If you select a new rhythm patte-
rn while a rhythm is playing, it
will be played from the n<O: bar.
!
To stop playing, push the Stop I
Sutton. I
[Manual Drum]
r---... ------ _____ .......... ______________ ... ___ .... --..,
a a:o o o o c::J o o o:
t
5 6!C::J 6 c:J 6-c::J c:J C:J .C::J:
... ., ~ - """' "'! .., - l
L - - - - - - - ~ ~ ~ --- -- ...... ~ 1 : : - - _ - - - __ t
<DSelact a rhythm pattern with
the Bank and Number Buttons.
Pattern Numbef" Pattern Name
In the Manual Drum mode, a rhythm can be played with the D-lO's
keyboard. Pressing the Start Button will play the rhythm pattern
currently shown in the Display, so that you can play the keyboard
to the rhythm.
Manua 1 Dr1.4N
P-11=
Pattern Number Pattetn Name
27
PERFORMANCE MODE
,.._ __ -
------- -------------------
rfi3
__ ------ ______ :-- ------------
---
r&2 Native Drum-2
r61 Native Drum-1
r09 Ride Cymbal (short)
rl4 High Tom Tom-3
rilfi Crash Cymbal (short)
r35 Middle Tom Tom-3
tllZ Closed High Hat-2
36 Low Tom Tom-3
,,,
Snare Drum-6
2l Snare Drum-S
rZZ Snare Orum-4
rl8 Bass Drum-4
.n Bass Drum-3
t6G Bell
r59 Wood Block
rl7 High Pitth Tom Tom-1
r56 Triangle
rll High f'ltch Tom Tom-2
rS7 Castanets
r27 Brush-2
<26 Brush-\
56 Cleves
r12 Cup (mute)
r55 Quiiada
SA Long Whistle
r53 Short Whistle
.52 Maracas
r5l Cabasa
r50 low Agogo
t49 High Agogn

Low Timbale
r47 High Timbale

Low Conga

High Conga
... High Conga (mute)

Low Bongo
r42 High Benge
riO Ride Cymbal imute)
t2! Snare Drum 3
t07 Crash Cymbal {mute)
r41 Cowbell
r\4 Splash Cymbal
r40 Tambourine
rn Cup
rl3 China Cymbal
rOB Ride Cymbal
r3l High Tom Tom-2
r05 Crash Cymbal
r28 High Tom Tom-1
32 Middle Tom Tom-2
t03 Open High Hat-1
rZ! Middle Tom Tom-1
rna Open High Hat-2
rll Low Tom Tom-2
r01 Closed High Hat-1
rJO Low Tom Tom-2
rZD Snare Drum-2
tl9 Hand Clap
<19 Snare Orom-1
rZ5 Rim Shot
t16 BilSS Orum-Z
Bass Orum-1
---- ---- ---- _.,..,.. ___ -------------- _,.. __ --
28
c 1
C6
cs
C4(Middle C)
C3
cz
Rhythm Tones have been assigned to
the keyboard by the manufacturer as
shown below. Playing a key will
play the corresponding Rhythm
Tone.
*The Key auignment or the volume of
the Rhythm Tones can be altered, if
you like See page 25 in the
Advanced Course "Rhythm Setup.
*To move the Keyboard sound range,
take an appropriate transposing
procedure (page aa)_
PERFORMANCE MODE
5. Metronome
The D-10 features a metronome which can be used for practicing the
keyboard or for programming rhythm data.
If you wish to turn on only the metronome. push the Start Button
while holding the Tempo Button down.
{Volume Adjustment]
The volume of the metronome can be adjusted as shown below.
*The volume you have et here will be retained even after the unit is
turned off.
(Z)Using the Value Control, adjust
the volume.
0 to 100 are valid Higher values
increase the volume.
(i)While holding the Tempo Butt-
on down. push the Cursor Bu-
tton m the right side.
l
J=l20
RU-,N 50 t1.M. llil!
Press the Exit Button to return
to the previous Display.
~ ~
c:::J
a r-, o o o C::J CJ o o o
29
PERFORMANCE MODE
[Beat Setting]
30
Change the beat using the
Value Control 0 to 8 are vallde.
You can change the beat of the metronome which is used on its own,
as shown below. While in recording, the metronome will play to the
beat of the rhythm regardless of the beat you have set
*The beat you have set will be retained even after the unit is t11rned
off.
Push the Exit Button to return
to the previous Display.
C5 0 c::::H:::][::::n:::J 0 c H ~ 0
cS C::J 6 c H ~ C::::H=::J c = n ~
~ ~ " ~ ~ ~ ~ N _OB.ICT ___ -----...... 1!
@While holding the Tempo Butt-
on down. push the Display
Button.
PERFORMANCE MODE
[Playing the Metronome with the rhythm performance]
To play the metronome with the rhythm performance, change the
Metronome modes as shown below.
Select "Rec & Play" with the
Value ControL
*The Metronome mode you have sat hare will be retained even after the
unit is turned off.
@Push the Exit Button to return
to the previous Display.
E5
CSEC::JC:JC::JC::JC:::JC::JC:JC:J

-----=--- -------
(!)While holding the Tempo
'---------t-----"'---------1 on down, push the Display
Push the Cursor Button at the
right side.
BunonT.
31
PERFORMANCE MODE
6. Master Tuning
32
Master Tuning adjusts the pitch of the D-10 to that of other musical
instruments.
*The Master Tuning value you have set wiU be retained even after the
unit is turned off.
*A Tone which uses a PCM sound may not be correctly tuned by the
Master Tuning function.
Using the Value ControL tune
the unit.
The value shown in the Display
is frequencies of the standard
pitch l=A4).
It changes in 1Hz steps in the
Display, but it actually changes
almost con1inuously.
Push the Exit Button to return
to the previous Display. (!)Push the Tune/Function Butt-
on.
I
Tun,;,
_IEHz
a C::J o o o o o o o
t:S 6 C::J c::::II:::J C::J C::J C:J c::n::::J
fill:
1. Key Transpose
PERFORMANCE MODE
The Key Transpose function transposes the entire keyboard in
semi-tone steps, allowing you to play the same keyboard in different
keys.
*The Key Transpose value you heve set will be retained even after the
unit is turned off.
*The Kay Transpose function does not work in the Rhythm Setup or
Rhythm Pattern programming mode.
Set the value with the Value
Control.
-12 to +12 ( 1 octave in semi
tone steps) are vaHd.
@Push the Exit Button to return
to the previous Display.
When itissetto ather than zero,
the Key Transpose Indicator will
light up. Q)Push the Tune/Function Butt-
aaooooooC::JC::J
r:S D C:::I C:J 6 c::H:::J
M
Push the Display Button Y.
I K>'=' Tr-ansPose-
fit
33
---
/
;
ROM Play
[] ROM Play
Eight different songs ar-e progr-ammed in the D-10 in order to
demonstrate the effects of the Multi Timbral function. Playing these
preprogrammed songs is called ROM Play. When playing these songs,
please use a stereo amplifier if possible. to obtain the best effect of
the Multi Timbral functions.
[Procedure]
34
.J;f-
1 I
@Push the ROM Play Sutton.
(The indicator ligtns up.)
I
*** ROI>l PlaY *** I
Chain Ct'

a a o CJ CJ c::::JI::::::J o o o
!"'"----..----------- --------- ... ----- _____________ ... ___ "1
t::::J!C:J C::J C:J C:J C:J c:::J C::J c:J C:J:
.. .,. ..,. 1'3 .,._ I
.. P---- --,-
1
To start playing. push the Start
Button.
CZlSelect a song with the Number Button or
A/B Button.
@To stop playing. push the Stop
Button.
The indicator of the selected song will light
up.
During the performance, the Number Button
or A/B Button Indicator will flash along with
the performance.
KUM !"'lay
SongN..- Song Nam&
1 Macho Memory
Music by Eric Persing
1988 by Eric Persing
2 Jah May Kah!
Music by A.min Bhatia
!C; 1988 by Amin Bhatia
3 Sugar Plum
Composed by Tchaikovski
Arranged by Amin Bhatia
4 My Brother
Music by Adrian Scott
by Adrian Scott
5 Folk
Music by A.min Bhatia
by A.min Bhatia
6 Bumble Dee
Composed by Rymsky-Korsillow
Arranged by Amin Bhatia
7 Mergatraid
Music: by Eric Persing
!I! 1988 by Eric:
8 Dinner Set
Music by Adrian Scott
by Adrian Scott
* During ROM Play, you cannot play the keyboard or use the controls such
as bander.
*The performance date of the ROM Play is not sent through the MIDI
OUT Connector.
35
[[] SPECIFICATIONS
D-10: Multi Timbral Linear Synthesizer with
a built-in Rhythm Machine
Keyboard
61 Keys (with Velocity)
Sound Source
LA System
Maximum Voices: 32 Voices
Synthesizer Section
Patches : 128
Timbres: 128
Preset Tones : 128
Programmable Tones : 64
Preset Rhythm Tones : 63
Rhythm Section
Setups : 85 types (Cl to C8)
Preset Rhythm Patterns : 32
Programmable Rhythm Patterns : 32
Rhythm Pattern
Maximum number of notes to be
simultaneously recorded : 8
Rhythm Pattern
Maximum number of notes to be recorded
(in each Rhythm Pattern) : 96 notes
Rhythm Track
Maximum number of bars to be recorded
:500
Memory Card (M-256D, M-256E)
Patches : 128
Timbres : 128
Tones: 64
Rhythm Patterns : 32
Rhythm Track : One Song
Rhythm Setups : One Set
[Front Panel]
Volume Knob
Value Knob
Stop Button
Start Button
Tempo Button
Value Button X 2
Cursor Button x 2
Display Button X 2
Mode Button
ROM Play Button
Rhythm Button
36
Synth Button
InternaJ./Card Button
A/B Button
Bank Button x 8
Number Button x 8
Ex.it Button
Edit Button
Tune/Function Button
MIDI Button
Compare Button
Write Button
Data Transfer Button
Enter Button
Bender Lever
[Display]
2 lines, 16 Jetter (back -lit)
[Indicators)
Start Indicator
Key Transpose Indicator
Multi Timbral Indicator
Performance Indicator
RDM Play Indicator
Synth Indicator
Rhythm Indicator
A/B Indicator
Number Indicator xs
(Rear Panel]
Output Socket x 2
Headphones Socket
Start/Stop Socket
Pedal Hold Socket
MIDI Connectors (IN, OUT, THRU)
Dimensions: 974 (W) X301 (D) X98 (H) mm
38-3/8" X 11-7 /8" X 3-7 /8"
Weight: 19 lb 7 oz
Consumption : 20W
Accessories :
Owner's Manual (Basic/ Advanced)
Quick Operation Table
Sound Chart
Guide Book for MIDI
Connection Cable (LP- 25)
[Options)
Memory Card (RAM) M-256D. M-256E
Carrying Case SHC-1
Programmer PG -10
Stereo Headphones RH-100
Pedal Switch DP-2/DP-6
MIDI/SYNC Cable MSC-07/15/25/50/100
37

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