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1
Codex Cult Mechanicus www.tempusfugitives.co.uk
2
Introduction
IMPORTANT:THISISNOTANOFFICIALCODEX.ITISASUPPLIMENTARYARMYLISTFOR
USE WITH TEMPUS FUGITIVE EVENTS AND SHOULD NOT BE CONSIDERED IN ANY WAY
OFFICIALOUTSIDEOFTHOSEEVENTS.THATSAIDTHEUNITSANDRULESWITHINHAVE
BEEN PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND
PLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER
40,000.
The Tempus Fugitives have designed this army list to be (we hope) as enjoyable and fun to use as
possible. It is our hope that wecanrepay somesmall part of the kindness that thegaming community
hasshownusovertheyearsandorganiseatopnotcheventthateveryonecanenjoy.
ThefantasticfrontcoverisbytheextremelytalentedartistIanFieldRichards.Youcanseemoreofhis
workathttp://www.zilla774.com/
Several people have attempted various incarnations of an Adeptus Mechanicus army list and I give full
credit to their work, particularly Tim Hucklebery. However, this document is an evolution of the
developmentoftheCultMechanicusarmiesusedatTempusFugitiveeventsandanysimilarityismore
likelyduetoacommonpointofinspirationratherthananydeliberateduplicationonmypart.Thatsaid,
one or two ideas may have in fact originated in the community rather than from the original source
materialandIapologiseinadvanceifanythingappearsherethathasnotbeenproperlycredited.
SpecialthankstothemembersoftheLegioVictorum,andLegioPraetor,pastandpresent.Withoutyour
feedbackandsupportthisdocumentwouldnotbeheretoday.
IMPORTANT!
This material is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines, the Chaos device,
Codex, Dark Eldar, Dark Angels, Dark Future, the Double-Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, Eavy Metal,
Epic, Eldar, Eldar symbol devices, Eye of Terror, the Games Workshop logo, Games Workshop, Genestealer, Golden Demon, Gorkamorka, Grey Knight,
Hammer of Sigmar, Horned Rat logo, Inquisitor, the Inquisitor device, Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron,
Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven, Skaven logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine,
Space Marine chapter logos, Space Wolves, Sisters of Battle, Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannic, Tzeentch,
Tzeentch logo, Ultramarines, Vampire Count logo, Von Carstein, Von Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all
associated marks, names, characters, illustrations and images from the Warhammer world and Warhammer 40,000 universe are either (r), TM and/or (c)
Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world, used without permission. No challenge to their
status intended. All Rights Reserved.
Codex Cult Mechanicus www.tempusfugitives.co.uk
3
The Adeptus Mechanicus
The Adeptus Mechanicus covet technology in all its forms and await the arrival of the Omnissiah, a prophesised physical
avataroftheMachineGod.TheAdeptusMechanicusbelievethatalltechnologyisinhabitedbyaSpiritoftheOmnissiah,a
lesser aspect of their central deity. A reasonable man might suggest that they are mistaking the primitive remnants of
Artificial Intelligence found in Imperial technology, for something spiritual. However the Cult Mechanicus are far from
reasonablemen
The ultimate goal of the Cult Mechanicus is to understand the Omnissiah. The communal and personal attempt at this is
knownastheQuestforKnowledge,andfollowersviewthisendeavourasparamountasandmoreimportantthananyother
concern. Generally, the Quest is pursued by scientific and exploratory endeavour. The Cult believes that all knowledge
alreadyexists,anditisprimarilyamatteroftimebeforeitcanbegatheredtogethertocompletetheQuest.Itistherefore
disinclined to perform much original research, and considers it more important to safeguard that which it has already
accrued and gather more by searching for STC templates and the like. Some original research does happen, although the
resultsofsuchendeavoursarestrictlyquarantinedformanyyearsbeforebeingdisseminatedpublicly.
IntheQuestforKnowledge,membersareguidedbytheSixteenUniversalLaws.Thesixteenlaws,or"lores"areasfollows:
TheMysteries
01.Lifeisdirectedmotion.
02.Thespiritisthesparkoflife.
03.Sentienceistheabilitytolearnthevalueofknowledge.
04.Intellectistheunderstandingofknowledge.
05.SentienceisthebasestformofIntellect.
06.UnderstandingistheTruePathtoComprehension.
07.Comprehensionisthekeytoallthings.
08.TheOmnissiahknowsall,comprehendsall.
TheWarnings
09.Thealienmechanismisaperversionofthetruepath.
10.Thesoulistheconscienceofsentience.
11.AsoulcanbebestowedonlybytheOmnissiah.
12.TheSoullesssentienceistheenemyofall.
13.Theknowledgeoftheancientsstandsbeyondquestion.
14. The Spirit of the Omnissiah guards the knowledge of the
ancients.
15. Flesh is fallible, but ritual honours the Spirit of the
Omnissiah.
16.Tobreakwithritualistobreakwithfaith.
TherearenumerousfactionswithintheAdeptusMechanicus,includingtheKhamrians,whopursuetheforbiddenscienceof
artificial or "abominable" intelligence; the Omnissiads, who seek to summon the Machine God into an avatar; and the
Organicists, who see biological enhancement as equal to the more common cybernetic enhancements for which the Tech
Adeptsareknown.Someareaccepted,otherspersecutedasheretics.
Contents
THECULTMECHANICUS
TheAdeptusMechanicus 03
SpecialRules 04
DedicatedTransports 05
VehicleUpgrades 06
HQ
ArchmagosPrime 07
SkitariiConsul 07
TechMagosCabal 08
ProtectorManiple 08
ServitorManiple 08
ArchmagosVeneratus 09
LandsSpeeder 09
LuminenHost 09
TROOPS
HypaspistCentury 10
Sagittarii 10
Menials 11
ElectroPriests 11
ELITES
MyrmidonAssaultEngine12
CyberneticaCohort 13
PraetorianManiple 14
PraetorianAuxilia 14
FASTATTACK
VelitesManiple 15
CataphractiRhino 15
CataphractiChimera 16
WardenSentinel 17
WardenLandspeeder 17
HEAVYSUPPORT
BiologisLandCrawler 18
CataphractiLandRaider 18
CataphractiLemanRuss 19
ReductorThunderfire 20
ReductorRapierDestroyer20
APOCALYPSE
KnightPaladin 21
KnightLancer 21
KnightWarden 22
OrdinatusMinoris 22
SUMMARY 23
A MAN MAY DIE YET STILL ENDURES IF HIS WORK ENTERS THE GREATER WORK. TIME IS CARRIED
UPON A CURRENT INCEPTED BY FORGOTTEN DEEDS. EVENTS OF GREAT MOMENT ARE BUT THE
CULMINATION OF A SINGLE CAREFULLY PLACED THOUGHT. AS ALL MEN MUST THANK PROGENITORS OBSCURED BY
THE PAST, SO MUST WE ENDURE THE PRESENT THAT THOSE WHO COME AFTER MAY CONTINUE GREATER WORK.
THE CHIME OF EONS - GARBA MOJARO MAGOS PRIME OF THE ADEPTUS MECHANICUS
Codex Cult Mechanicus www.tempusfugitives.co.uk
4
Forces of the Cult Mechanicus
ThissectionofthebookdetailstheforcesusedbytheCultMechanicustheirweapons,theirunits,andsomefamousspecialcharacters
andraretechnologicalmarvelsthatyoucanchoose,suchasKane,theArchmagosVeneratusorLandsSpeeder.Eachentrydescribesthe
unitandgivesthespecificrulesasyouwillneedusetheminyourgames.Assuch,thearmylistgivenlaterreferstothepagenumbersof
theseentries,soyoucaneasilycheckbackasyoupickaforce.
TheForcesoftheCultMechanicussectionissubdividedintotwoparts.Thefirstpartdescribesallofthetroopsandvehiclesfieldedbythe
CultMechanicus,includingthespecialcharacters,whilethesecondpartdetailstheCultMechanicusarmouryofweaponsandequipment.
DigitalWeapons:Concealedlasersfittedintobionicimplants,digitalweaponslackthepowertobeusedatrangebutcanbetriggeredto
beusedinclosecombattotakeadvantageofanexposedweakness.Amodelarmedwithdigitalweaponscanrerollasinglefailedrollto
woundineachAssaultphase.
HeavyBionics:CertainfavouredSkitariireceiveadditionalaugmentationmakingthemhardierandmoreresilienttodamage.Skitariiwith
theHeavyBionicsspecialrulehavea5+FeelNoPainroll.
ServoArm:AServoArmgrantsthemodelanadditionalclosecombatattackatStrength8Initiative1ignoringarmoursaves.
Servo Harness: The servoharness is an upgrade for a servo arm and incorporates the following features: a second servoarm (giving the
model two servoarm attacks), a plasma cutter (which counts as a twinlinked plasma pistol but cannot be used in close combat) and a
Graviton Gun. A model with a servoharness gains +1 to the dice when attempting to repair a damaged vehicle (See Blessing of the
Omnissiahspecialrule).
TouchoftheLuminen:TheElectroAvatarandElectroPriestsareabletoconducttheenergyintheirbodiesintovariouslethaldischarges.
The Touch of the Luminen counts as a power weapon in combat. Any model wounded but not killed by a hit may not attack again until
afterallInitiative1attackshavebeenresolvedinthenextAssaultphase.VehicleshitbytheLuminenTouchareautomaticallyCrewShaken
inadditiontoanyotherresulttheymaysuffer.SuperHeavyvehiclessufferaguncrewshakenresultinstead.
Skitarii
Skitarii is the Adeptus Mechanicus' official term for all military forces under its command (except for the Titan Legions
andcertain vehicle squadrons). It is a termequivalent to 'the Imperial Guard'as it generally includes almost all combat
personnel and armour that the Mechanicus possess. Skitarii are known as TechGuard to outsiders. In the Cult
Mechanicusarmy,therearecertaindistinctivetraitsthatapplytoallSkitarii,nomatterwhattheirspecificroleisonthe
battlefield.OfcoursetherewillbesomeunitsinthearmylistthatareSkitariiinthebackgroundsenseofthewordbutfor
gamepurposesarenotclassedassuch.AllmodelswiththedesignationSkitariibenefitfromthefollowingspecialrules:
Bionics: All Skitarii have received augmentation by the techpriests to some degree or another. As a result they have
superiorconstitutionsthatcanshakeoffsomeformsofdamagethatmightotherwiseincapacitatemerefleshandbone.
AllSkitariihavea6+FeelNoPainroll.
MachineCultists:AllSkitariiaredevotedtotheCultMechanicusandassuchwillrallyaroundartefactsoftheallpowerful
Omnissiah. Any Skitarii unit which fails a Morale check may immediately reroll if it is within 12 of an Icon of the
MachineGod.Titansare,naturally,IconsoftheMachineGodandassuchallSkitariimayrerollafailedMoralecheck.
ShellShocked: Skitarii spend their entire lives either fighting at the feet of titanic warengines or crewing battlefield
artillery,surroundedbytheconstantdinofmassiveordnance.Thoughthisdoesnotmakethemignoranttotheconcept
ofbeingblowntosmithereensitdoesgivethemacertaindetachmenttoenemyfire.Skitariimayrerollallfailedpinning
testsandmaynotvoluntarilygotoground.
Master Craftsmen: The superior craftsmanship in the ranged equipment of the Skitarii surpasses even that of the
AdeptusAstartes.Asaresultallrollstohitofa1forshootingattacksmaybererolled(althoughthewoundcausedbyan
overheating plasma weapon still applies). Blast weapons may not reroll the scatter dice but may reroll the distance
scattered.
BolsterDefences:TheCultMechanicusareexpertbuildersandcanquicklyidentifyweakspotsinafortification.Anyruin
intowhichaSkitariiunitisdeployedatthestartofthebattleisconsideredtohavebeenreinforcedbytheTechPriests
priortoengagingtheenemy.AsaresultthecoversaveofanyruinsthathaveSkitariiunitsinbasecontactwiththemat
thestartofthebattleisincreasedby+1forthedurationofthegame.Aruincanonlybebolsteredonce.
Codex Cult Mechanicus www.tempusfugitives.co.uk
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Secutors
Tech Priest Cabals engaged on the battlefield often
include members of the Secutor order. Huge
creatures of steel, bedecked in powerful and
sometimes ancient weaponry, Secutors embody the
military potential of the Mechanicus in the arts of
siegewarfare,destructionanddeath.Secutorsoften
haveextensivemartialenhancementssuchaspistol
armed mechadendrites, brutal close combat
weapons and the special machinator array that
vastly enhances their bulk, armour up their internal
organs and increase the ability for weapon systems
tointerfacewiththeirimplants.
ThusdowesmitetheheresiesagainsttheMachineGod,
Thusdowesunderwhatoncewaswhole.
ChantoftheSecutors
SPECIALRULES
Fearless,Skitarii,Relentless.
WARGEAR
HeavyBionics(seePgXX)
Signum(seePgXX)
WS BS S T W I A LD Sv
Secutor
4 4 3 4 1 3 2 8 3+
Codex Cult Mechanicus www.tempusfugitives.co.uk
7
Dedicated Transport Vehicles
ThefollowingvehiclesareavailabletomanyoftheunitsinaCultMechanicusarmy.Althoughtheydonotuseupanyforce
organisationchartselections,theyotherwisefunctionasseparateunits.SeetheTransportVehiclessectionofthe5
th
Edition
Warhammer40,000rulebook.
MECHANICUSTERMITE 50POINTS
MECHANICUSCENTAUR 35POINTS
UnitComposition
1Termite
VehicleType
OpenTopped
SpecialRules
Crew:Servitors
Wargear
TwinLinkedMeltagunmountedinhull
Drillmountedinthehull
SpiritoftheOmnissiah
SmokeLaunchers
Searchlight
SubterraneanAssault:AtthebeginningoftheCultMechanicusplayersfirstturn,youmaychooseuptohalf
(rounding up) of the Termites kept in reserve to make a Subterranean Assault move. Termites making this
move arrive on the players first turn using the Deep Strike rules. The arrival of the remaining units held in
reserveisrolledforasnormal.
Movement:Onceemerged,theTermitecapsulebecomespermanentlyimmobile.
Options
Maytakeanyofthefollowing:ElectroHullat+20ptsandSkitariiCrewat+10pts
DrillAttack:AnymodelassaultingtheTermiteinitsfrontarctakesaS8hitfromthedrillona4+beforeany
attacksaremade.Thehitignoresarmoursavesandpenetratesvehicleson2d6.
Tunneller: Termite Capsules enter play from reserve, even if reserves are not normally allowed by the
scenariobeingplayed.Whenthecapsulearrivesyoumayplacethepodanywhereonthetableaslongasitis
not in impassable terrain or within 1 of an enemy model. Roll a Scatter dice, if a hit results the capsule
emerges on target otherwise it scatters 2D6 in the direction shown. If this movement would take it into
impassableterrainorwithin1ofanenemymodelreducethescatterdistancebytheminimumnecessaryto
avoid it/them. Once the capsule has emerged, the exit doors blast open and all passengers immediately
disembark. The passengers may not make additional movement or assault that turn. The may shoot but
countasmoving.
VehicleType
Fast(OpenTopped)
TransportCapacity
Maycarryupto5models.
Crew:Servitor
Wargear
Searchlight
SmokeLaunchers
Options
MaytakeoneofthefollowingonaPintleMount:twinlinkedBolter+10ptsorPlasmaGunfor+15pts.
May take any of the following: Extra Armour at +15 pts, Electro Hull at +20 pts, Hover Lifters at +20
pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+10pts
StableFiringPlatform
OnemodelaboardtheCentaurmayfiretheirweaponasthoughitweremountedontheCentauritself.
Codex Cult Mechanicus www.tempusfugitives.co.uk
8
VehicleUpgrades
Electro Hull: With the authority of the Luminen, the vehicle has been wired with powerful electrical cabling on its exterior,
deliveringapowerfulshocktoanyenemymodelsattemptingtoattackit.AtthebeginningofeachAssaultPhaseafterallmodels
have moved, any models in base contact with the vehicle takes an immediate Strength 5 hit on a 4+. Any unit which suffers a
wound must take an immediate pinning test. Walkers hit by the Electro Hull are automatically Crew Shaken in addition to any
otherresulttheymaysuffer.
Extra Armour: Vehicles with extra armour count Crew Stunned results on the Vehicle Damage table as a Crew Shaken result
insteadeventhoughtheSpiritiftheOmnissiahwouldnormallyallowthevehicletoignoreCrewShaken.
HoverLifters:Extensiveretrofittingisdoneonsomevehiclestoremovetheirnormaltrackeddrivesystemandmountantigrav
platesandthrusters.ThevehiclegainstheabilitySkimmer.
Insectomorphic: Multiple legs are attached to the vehicle lifting it off the ground and traversing the battlefield in an eerie
mimicryofthemotionofmankind.ThevehiclegainstheabilityWalkerandtheMovethroughCoverspecialrule.Insectomorphic
vehiclesmayalwaysmove6intheAssaultphasebutmaynotusethisadditionalmovementtobringitintoassaultunlessithas
aWS.IfthemodelhastheFastabilitythenitreplacesitwiththeScoutspecialrule.ThiscannotbecombinedwithHoverLifters.
SpiritoftheOmnissiah:ThevehiclehasbeenfittedwithoneoftherareandholyvesselsoftheSpiritoftheOmnissiah,thereto
protectandguidethevehiclefromharm.AvehiclewithaSpiritoftheOmnissiahmayignoreCreworGunCrewShakenResults
and counts as moving 6 less for the purposes of shooting. For example a Cataphract Chimera moving at 12 (Cruising Speed)
countsasmoving6forshootingpurposes(andsomaystillfireaprimaryweapon).Inaddition,asingleweaponcanbefiredata
differenttargetunittoanyotherweapons,subjecttothenormalrulesforShooting.CountsasanIconoftheMachineGod
DozerBlade:Equippedwithdozerbladesorotheradaptations,thevehiclecanrerollafailedDifficultTerraintest.
Searchlight: Searchlights are used when the Night Fighting rule is in effect. If the vehicle has a searchlight it must still use the
NightFightingrulestopickatargetbut,havinghitthatunit,willilluminateitwiththesearchlight.Fortherestoftheshooting
phase,anyotherunitthatfiresattheilluminatedunitdoesnotusetheNightFightingspecialrules.However,avehiclethatuses
asearchlightcanbetargetedduringthefollowingenemyturnasiftheNightFightingruleswerenotineffectastheenemycan
seethesearchlight.
SKITARIICONSUL 50POINTS
WS BS S T W I A LD Sv
ArchmagosPrime 4 5 4 3 3 3 3 10 2+
OnceaQuestisundertakenandtheMechanicusgotowarthe
most senior Archmagos is designated Prime and placed at the
head of vast armies of combat servitors and Skitarii. It is a
foolishcreaturewhichstandsinthewayofthesehighprieststo
theOmnissiah.
UnitComposition
1ArchmagosPrime
UnitType
Infantry
Wargear
ArtificerArmour
BoltCarbine
Powerweapon
FragandKrakGrenades
HeavyBionics
ServoArm
SpecialRules
Skitarii
BlessingsoftheOmnissiah
IndependentCharacter
IconoftheMachineGod
Invulnerable5+Save
Options:
The Archmagos Prime may replace his Servo Arm with a Servo Harness for +25 pts or a Conversion
Beamerfor+35pts.
TheArchmagosPrimemaytakeDigitalWeaponsfor+10pts.
Mechanicus Protectivum: The Archmagos Prime is equipped with this arcane artefact. The Archmagos
Primeandallmodelsinaunithejoinsreceivea5+invulnerablesave.AnyvehicletheArchmagosPrimeis
transportedinisconsideredObscured.
Divisiones
The Diviso are the Schools of learning within the Cult Mechanicus. The Archmagos Prime must be a
memberofoneofthefollowingDivisiones:
BiologisLandCrawlersarenolonger01.TheArchmagosincreasestheirFeelNoPainrollto4+.Thismay
beappliedtoanyunititjoins.
Cybernetica Legio Cybernetica Cohorts are no longer 01 and may reroll failed Mindlock tests if within
12oftheArchmagosPrime.
ExploratorWardenLandspeedersandWardenSentinelsarenolonger01.
MandatiMastertacticians,thearmymayrerollthedicetoSeizetheInitiativeatthestartofthebattle
andmayrerollonereserverolleachturn.
MilitarisAHypaspistCenturygainstheTankHunterorCounterAttackuniversalspecialrule.
Myrmidon Velites and Assault Engines are no longer 01. You may take a single Velites maniple as a
Troopschoice.
ReductorThunderfireandRapierBatteriesarenolonger01.ArtilleryunitsareimprovedtoAV11.
TechnicusAHypaspistCenturygainsHeavyBionics.
WS BS S T W I A LD Sv
SkitariiConsul 4 4 4 3 3 3 3 9 3+
EventheMagosPrimeofagivenQuestwillrelyonthetactical
experience of the Skitarii Consul. Commanders of the Skitarii
and able to call on Auxilia of Praetorians, Myrmidon and the
dread Ordinatus, Consuls embody the fighting will of the
MachineGod.
UnitComposition
1SkitariiConsul
UnitType
Infantry
Wargear
PowerArmour
BoltCarbine
BoltPistol
FragandKrakGrenades
HeavyBionics
SpecialRules
Skitarii
IndependentCharacter
Fearless
Invulnerable5+Save
Options:
TheConsulmayreplacetheirBoltPistolwithaPlasmapistolfor+15pts.
TheConsulcanreplacetheirBoltCarbinewithaweaponfromthefollowinglist:StormBolter+5pts,Power
Weapon+10ptsoraPowerFistat+25pts.
TheConsulmaytakeaservoarmat+20pts.
TheConsulmaytakemeltabombsat+5pts.
MilitaryMinded
SkitariiConsulsarefromtheDivisoMilitarisassuchaPraetorianManiplemaybetakenasaTroopschoice.
Codex Cult Mechanicus www.tempusfugitives.co.uk
10
TECHMAGOSCABAL 90POINTS
PROTECTORSMANIPLE 105POINTS
SERVITORMANIPLE 10POINTS
WS BS S T W I A LD Sv
TechMagos 4 4 3 3 1 3 1 8 3+
AsaTechadeptprogressesandacquiresgreaterknowledge,he
is relieved from day to day tasks to study ancient texts and
learnthegreatestmysteriesandtechniques.Onthebattlefield
theseTechMagosseekouteachotherscompanyandpooltheir
expertisesothattogethertheymightachievetheirQuest.
CabalComposition
3TechMagos
UnitType
Infantry
Wargear
PowerArmour
HellPistol
Powerweapon
FragandKrakGrenades
ServoArm
SpecialRules
Skitarii
BlessingsoftheOmnissiah
Options
TheCabalmayincludeuptoanadditionaltwoTechMagosfor+30ptseach.
UptothreeTechMagoscanbearmedwithweaponsfromthefollowinglistinplaceoftheirHellPistol:
BoltPistolat+5pts;GrenadeLauncherorGravitonGunat+10pts;Meltagunat+15pts;PlasmaGun
orPlasmaPistolat+20pts.
AnyTechMagosmaytakeDigitalWeaponsfor+10pts.
HigherBlessingsoftheOmnissiah:Seniortechpriests,aTechMagosCabalmaymakeasingleattemptto
repair damage (see Blessing of the Omnissiah special rule) each turn. They gain +1 to the dice roll for
eachTechMagospresent.
Transport:ATechMagosCabalmaybedeployedinaTermitefor+50ptsoraCentaurfor+35pts.
WS BS S T W I A LD Sv
Protector 4 4 3 3 2 3 2 8 3+
Carrying sturdy power staves, Protectors are high
ranking Praetorians assigned as bodyguard to a
ConsulorMagosPrime.
ManipleComposition
3Protectors
UnitType
Infantry
SpecialRules
Skitarii
Fearless
HeavyBionics
Wargear
HotShotLasGun
PowerWeapon
Frag&KrakGrenades
PowerArmour
You may take a unit of Protectors for each Archmagos Prime or Consul in your army. They do not use up any Force
OrganisationChartselectionsbutareotherwisetreatedasseparateHQunits.
Options
TheManiplemayincludeuptoanadditionaltwoProtectorsfor+35ptseach.
AnyProtectormayreplacetheirHotShotLasGunwithaPlasmapistolfor+10ptsoraHotShotLasPistol
forfree.
AnyProtectorcanreplacetheirPowerweaponforaPowerFistat+10pts.
AnyProtectormaytakeaservoarmat+20pts,digitalweaponsat+10ptsandmeltabombsat+5pts.
Two Protectors can be armed with weapons from the following list in place of their HotShot Las Gun:
PlasmaGunat+10pts;MeltagunorGravitonGunat+5pts;GrenadeLauncherforfree.
Transport: A Protectors Maniple may be deployed in a Termite for +50 pts or a Centaur for +35 pts (see
dedicatedtransportsection).
Protectors:Hitsfromshootingorclosecombatthatareallocatedtoanyindependentcharacterswhichhave
joinedaunitofProtectorsmayinsteadbeallocatedtoanysurvivingProtectors.
WS BS S T W I A LD Sv
Servitor 3 3 3 3 1 3 1 8 4+
Servitors are monotask adapted slaves that exist
solelytoassisttheadeptsoftheCultMechanicus.
UnitComposition
1Servitor.
UnitType
Infantry
SpecialRules
Mindlock
Wargear
Servoarm
Youmaytake03ServitorManiplesinyourarmy.TheydonotuseupanyForceOrganisationChartselectionsbutareotherwise
treatedasseparateTroopunits.Theycanneverbeconsideredscoringunits.
Options
TheManiplemayincludeuptoanadditionalfourServitorsfor+10ptseach.
UptotwoServitorsmayreplacetheirServoarmswithaheavybolterfor+20pts;amultimeltaorplasmacannon
for+30ptseach.
Mindlock: The altered and fragmented brain of a Servitor functions poorly unless constantly supervised. A unit of
ServitorsmusttestforMindlockatthestartofeachfriendlyturn.RollaD6foreachunitofServitorsona4+theunit
functionsnormally.Ona3orlesstheunitmaynotmove,shootorassaultthatturn(butwillfightifengagedinclose
combat).IfacharacterwiththeSkitariispecialrulejoinstheunittheymayrerollanyfailedtest.
Codex Cult Mechanicus www.tempusfugitives.co.uk
11
KANE,ARCHMAGOSVENERATUS 180POINTS
LANDSSPEEDER 215POINTS
THELUMINENHOST 180POINTS
TheancientArchmagosVeneratusaretheoriginaltechpriestswhocodifiedtheMysteriesandWarningsoftheCultMechanicusovertenmillenniaago.As
age and technological enhancement stripped them of their humanity, so they became more detached from the daytoday affairs of the Mechanicus and
spent longer periods of time in solitude musing on the destiny of humanity. Occasionally, an Archmagos Veneratus will arrive without warning to take
commandofaSkitariiLegio.Theyareanswerabletonoone,noteventheFabricatorGeneral.Theirwordisloreandtheirreasonsforinvolvingthemselves
areunfathomable,muchliketheexoticbattlesuitsthattheypilotintobattle.
WS BS S T W I A LD Sv
Kane,ArchmagosVeneratus 4 5 6 5 4 3 3 10 2+
UnitComposition
1(Unique)
SpecialRules
Skitarii
EternalWarrior
HeavyBionics
UnitType
MonstrousCreature
Wargear
Multimelta
ConversionBeamer
TerrifyingPresence:Enemyunitsthatlosecombatin
which Kane, Archmagos Veneratus is engaged take
theirleadershiptestsat1.
ArkhanLandwasoneofthemostfamousmembersoftheAdeptusMechanicus.InadditiontohisdutiesasaMagos,hespentmuchofhisserviceasoneof
the technoarchaeologists, an order of techpriests who went recovering ancient texts of technology. He was responsible for the recovery of several STC
fragmentsfromtheGreatLibrariusOmnis underMars,andtheirrestoration,notablyleadingtotherecoveryoftheblueprintsfortheLand Raiderbattle
tankandtheLandSpeederfastattackvehiclebothofwhicharenamedforhim.
ItisthefirstspeederbuilttohisspecificationsthathasbecomeasourceofaweandzealamongsttheCultMechanicus.Itisphysicalproofthatoneman,
withtheOmnissiahworkingthroughhim,canchangethedestinyofmankindonamillionbattlefields.
UnitComposition
1(Unique)
VehicleType
FastSkimmer
Wargear
TwinLinkedPlasmaCannon
TwinLinkedMissileLauncher
SpiritoftheOmnissiah
Searchlight
Skitarii:LandsSpeederisaSkitariiunit.
The ancient and secretive order of the Luminen is occasionally seen amongst the Skitarii legions bringing their own unique abilities to the battlefield in
serviceoftheMachineGod.AttheheartofaLuminenHostisthelegendaryElectroAvatar,abeingabletotearthroughtheenemyleavingbehindatrailof
blackenedandtwitchingcorpses.
WS BS S T W I A LD Sv
ElectroAvatar 5 4 6 4 3 4 3 10 3+
ElectroPriest 4 3 4 4 1 3 2 8 4+
HostComposition
1ElectroAvatar(Unique)
3ElectroPriests
UnitType
Infantry
Wargear
Electoos(savesareinvulnerable)
SpecialRules
Skitarii
TouchoftheLuminen
FuriousCharge
HeavyBionics
Fearless
Fleet
Scout
Retinue:
ThehostmaybejoinedbyuptothreeElectroPriestsfor+30ptseach.
DivisoLuminen
Electro Priest units are no longer 01 if the army includes the Luminen
Host
Codex Cult Mechanicus www.tempusfugitives.co.uk
12
HYPASPISTMANIPLE 110POINTS
SAGITTARIIMANIPLE 150POINTS
WS BS S T W I A LD Sv
Hypaspist 3 3 3 3 1 3 1 7 4+
HypaspistTribune 3 3 3 3 1 3 2 8 4+
Drawn from the Forge World planets assigned to
accompany the Magos on their missions, TechGuard
(Hypaspists to use their formal title) forms the backbone
of the military might of the Cult Mechanicus. More than
simple servitors, they are among the millions of human
that call the Forge World home. They are devoutly loyal
to the Cult of the Machine, welltrained and equipped
with some of the finest weapons the Mechanicus can
construct. Hypaspists are usually tasked with supporting
the Titan Legions, Ordinatus and other marvels of the
MachineGodinopenwarfare.
ManipleComposition
1HypaspistTribune
and11Hypaspists.
UnitType
Infantry
Wargear
Hellgun
FragGrenades
CarapaceArmour
SpecialRules
Skitarii
Options
TheTribunemayreplacetheirHellgunwithaHellPistolandclosecombatweaponfor+5points.
TheTribunecanreplacetheirHellgunorHellPistolwithaweaponfromthefollowinglist:PowerWeapon+10
ptsoraPowerFistat+15pts.
TheTribunemaytakeaservoarmat+20ptsandmeltabombsat+5pts.
TwoHypaspistscanbearmedwithaweaponfromthefollowinglistinplaceoftheirHellgun:PlasmaGunat
+15pts;Meltagunat+10pts;GrenadeLauncherorGravitonGunat+5pts.
Transport: The Hypaspists may be deployed in Termites for +50 pts per maniple (see dedicated transport
section).
WS BS S T W I A LD Sv
Sagittarii 3 3 3 4 2 3 1 7 4+
SagittariiTribune 3 3 3 4 2 3 2 8 4+
Where large amounts of enemy armour are expected to
be encountered, Hypaspist units are reinforced with
machines known as Sagittarii. These Sagittarii are four
leggedequinelikeconstructsarmedwithheavyweapons
to provide hard hitting support coupled with a mobile
responsetochangingbattlefieldcircumstances.
ManipleComposition
1SagittariiTribuneand4Sagittarii
UnitType
Beasts Sagittarii (including the Tribune)
countastwomodelsfortransportpurposes
SpecialRules
Skitarii
Relentless
HeavyBionics
Wargear
CarapaceArmour
HellPistol
MultiLasers(Sagittari)
Signum(Tribune)
YoumaytakeaSagittariiManipleforeachHypaspistManipleinyourarmy.Theydonot
counttowardsyourTROOPSchoicelimit.
Options
AnySagittariimayexchangetheirMultiLaserforaHeavyBolterorHeavyGravitonGunat
+5pts;Autocannon,MultiMelta;MissileLauncher+10pts;LascannonorPlasmaCannonat
+15pts.
The Tribune can replace their Hell Pistol with a weapon from the following list: Power
Weapon+10ptsoraPowerFistat+15pts.TheTribunemaytakeaservoarmat+20pts.
Signum
Relayingamyriadoftargetingdatatothe Tribune,theSignumisusedeachturninlieuof
the Tribune making a shooting attack of his own. One Sagittarii in the maniple is Ballistic
Skill 5 for the remainder of the Shooting phase. Declare that the Signum is being used
beforeanyrollstohitaremade.
Century: Eight Hypaspist Maniples, a Skitarii Consul and a unit of Protectors may be taken as a single Troops
choice for selection, deployment and reserves purposes. In all other respects, they are treated and used as
separate units. The units gain the Stubborn rule if deployed as a Century. Any minimum requirements for an
armyforceorganisationchartareignorediftheycanbefulfilledbyunitsintheCentury.
Codex Cult Mechanicus www.tempusfugitives.co.uk
13
MENIALS
40POINTS
01ELECTROPRIESTS
90POINTS
WS BS S T W I A LD Sv
Menial 2 2 3 3 1 3 1 5 6+
ImprovedMenial 3 3 3 3 1 3 1 7 4+
COG 4 3 5 5 3 2 3 5 5+
ThevastmajorityofthosewhoservetheMachineGod
do so in near total ignorance of the greater work
carried out by the Cult Mechanicus. They are the
Menials,humanserfswhocarryoutthemyriadoflowly
tasksthatitisnotworththetimeprogrammingaSpirit
of the Omnissiah to carry out. On the battlefield they
receive additional cybernetic grafts to compensate for
their lack of combat skill, but these grafts tend to be
bulky and cumbersome. A few Menials receive a
glimmer of attention from an inducted member of the
Cult Mechanicus and they are elevated to the ranks of
an Improved Menial. But for each one that does so, a
thousand perish in the dark networks of the Machine.
Unheralded,unremarkedandunremembered.
MobComposition
10Menials.
UnitType
Infantry COGs count as
two models for transport
purposes.
SpecialRules
Skitarii
FuriousCharge
Fearless
Wargear
LasPistol
Options
The Mob may include up to an additional twenty
Menialsfor+4ptseach.
GristtotheMill
So low are the Menials in the eyes of the Cult
Mechanicus that they may never be joined by a
Skitariicharacter.
WS BS S T W I A LD Sv
ElectroPriest 4 3 4 4 1 3 2 8 4+
ElectroPriests from the ancient and secretive order
of the Luminen are occasionally seen amongst the
Skitarii legions bringing their own unique abilities to
the battlefield in service of the MachineGod.
Whipping across the battlefield on discharges of
arcaneenergy,theElectroPriestsareabletolevitate
for short busts of speed as well as deliver massive
electrical discharges through their bodies leaving
behind them a trail of blackened and twitching
corpses.
UnitComposition
3ElectroPriests
UnitType
Infantry
Wargear
Electoos(SavesareInvulnerable)
SpecialRules
Skitarii
TouchoftheLuminen
FuriousCharge
HeavyBionics
Fearless
Fleet
Scout
Retinue:
ThesquadmaybejoinedbyafurtherthreeElectroPriestsfor+30ptseach.
ShockingCompany:Theunitmaynotbetransportedinavehicleorjoinedbyanindependentcharacterbecauseoftheviolentelectrical
fieldsurroundingtheElectroPriests
Codex Cult Mechanicus www.tempusfugitives.co.uk
14
01MYRMIDONASSAULTENGINE
155POINTS
UnitComposition
1Myrmidon
Crew:Servitor
SpecialRules
Fleet
Wargear
TwoDreadnoughtClose
CombatWeapons
TwinLinkedAutocannon
IconoftheMachineGod
Searchlight
SmokeLaunchers
Insectomorphic
Options
A Myrmidon Assault Engine may lose the Fleet special rule and replace a Dreadnought Close Combat
weapon(losinganAttack)tobeupgradedtooneofthefollowingvariants:
CenturionarmedwithaConversionBeamer
MaximusarmedwithaGravitonCannon
MagnusArmedwithaShockwaveCannon
Maytakeanyofthefollowing:ExtraArmour+15pts,SkitariiCrewat+15pts.
A Myrmidon Assault Engine may replace their Autocannon with a weapon from the following list: a Twin
Linked Heavy Bolter, Heavy Graviton Gun, Missile Launcher or MultiMelta at no additional pts cost; a
LascannonoraPlasmaCannonat+15pts
ConversionBeamer:OneoftheAdeptusMechanicusmostcloselyguardedtreasuresfrombeforetheHeresyis
the Conversion Beamer, a technology capable of projecting streams of energy that render the particles in its
targetunstable.Onimpact,thestreamscausesolidmattertobreakdowninavastchainreactionleadingto
explosion.Thefurtherawaythetarget,themoredevastatingtheblastasthebeamhastimetogrowinpower.
Range:upto18Str6APType:Heavy1,Blast
Range:1842Str8AP4Type:Heavy1,Blast
Range:4272Str10AP1Type:Heavy1,Blast
GravitonCannon:RequiringadditionalSpiritsoftheOmnissiahtowieldeffectively,thefieldofhighgravitythe
weapon projects is most effective against living creatures. Only the sturdiest of protection such as power
armourcanevenhopetowithstandtheincrediblecrushingpressureplacedonthetarget.
Rng:12"Str6AP4Type:Heavy1/Template/Pinning
WhenfiringtheGravitonCannonpickatargetunitandplacetheflamertemplatesothatitisatleastpartially
over as many unit members as possible. The whole template must be in range and line of sight. All models
partiallyorwhollyunderthetemplatearehitautomatically.FlierscannotbehitbytheGravitonCannon.
AnyunithitbytheGravitonCannonwillmoveasindifficultterrainuntilnextMechanicusturn.Iftheaffected
unitisalreadyindifficultterrainthenitrollsonelessdicethannormaltoodetermineitsmaximummove.A
vehicle hit by a Graviton Cannon must take a dangerous terrain test if it moves in the following Movement
phase.Thisevenappliestoskimmerswhosedelicategravenginesarepummelledbythegravitywaves.
Shockwave Cannon: Based on the larger scale sonic weaponry found on the dreaded Ordinatus, the
Shockwave Cannon Emits vibrations at the subatomic level, making a mockery of the sturdiest armour and
turning its strength against its owner. The more dense the matter the greater the explosive force, making
ShockwaveCannonsexceptionallydeadlytoheavilyarmouredtargets.
To fire the Shockwave Cannon, draw a line from the weapon to a point up to 18 away within the Magnus
line of sight (using the redmeasuring stick you get in the Assault on Black Reach boxed set is ideal for this).
Shouldthelinetouchanymodelinaunit,eachunittakesd6hits.Towoundthetargetyoumustrollequalto
oroverthetargetsarmoursave(soChaosMarinesarewoundedona3+whileEldarGuardiansarewounded
ona5+).Modelsthathavenoarmour,oronlyhaveaninvulnerableorcoversavearewoundedona6+.No
armoursavesorcoversavesarepermittedfromawoundbyaShockwaveCannonasthepartsofthetarget
literallyexplodesfromtheinsideout.
WS BS S T W I A LD Sv
Robot 3 4 5 5 2 1 2 7 3+
The Adeptus Mechanicus is divided into many sub
branches and divisions. Each specialises in one of the
myriad areas of the technical arcana. The Legio
Cybernetica is one of the oldest parts of the Adeptus
Mechanicus.Itsrecordsstretchbackalmostunbroken
to the very first days of the Imperium and, it's
assumed,tothetimesbeforetheImperium.TheLegio
has a long history, and its members regard
themselves as an elite battle force. However the
Imperium is rife with suspicion regarding the Legio
Cybernetica as it was the first amongst the
Mechanicus to declare for Horus during the Great
Heresy.
CohortComposition
3Robots.
UnitType
Infantry Robots count as
two models for transport
purposes.
SpecialRules
Relentless
Fearless
Wargear
HeavyBolter(Robots)
Powerweapon
Options
The Cohort may include up to an additional two
Robotsfor+45ptseach.
Transport:
The Cohort may be deployed in a Termite for
+50pts(seededicatedtransportsection).
Mindlock
The machine brain of a Robot functions poorly
unless constantly supervised. A cohort of
Robots must test for Mindlock at the start of
each friendly turn. Roll a D6 for each unit of
Robots on a 4+the unit functions normally. On
a 3 or less the unit may not move, shoot or
assault that turn (but will fight if engaged in
close combat). If a character with the Skitarii
special rule joins the unit they may reroll any
failedtest.
ByYourCommand:
Robots are normally programmed with a
specificmissiontocarryout.Atthestartofthe
battle nominate an objective to move towards
and nominate an enemy unit to target. As long
as the Robots either move in a straight line
(avoiding impassable terrain) towards the
objective or shoot or assault their preselected
enemy unit, they do not have to test for
Mindlock.
IconsoftheMachineGod:
Cyberneticaareafurtherevidenceofthepower
oftheOmnissiah.Assuch,theunitcountsasan
Icon of the MachineGod and Robots may fire
twoweaponsinthesameShootingphase.
PRAETORIANAUXILIA
40POINTS
WS BS S T W I A LD Sv
Praetorian 4 4 3 3 1 3 1 7 4+
PraetorianTribune 4 4 3 3 1 3 2 8 4+
The eliteSkitarii,thesedetachmentsarehighlyprized
on the battlefield and are able to undertake most
missionsassignedtothembytheMagos.Biologically
andmechanicallyenhancedwarriors,theyareutterly
loyal and faithful followers of the Machine Cult
creed.NotasmindlesslyimplacableasServitorsoras
expendableastheHypaspists,theyareapotenttool
ifusedcorrectly.
ManipleComposition
1PraetorianTribuneand4
Praetorians.
UnitType
Infantry
SpecialRules
Skitarii
Fearless
Wargear
BoltCarbine
HellPistol
FragGrenades
KrakGrenades
CarapaceArmour
DigitalWeapons(Tribune)
Options
The Maniple may include up to an additional seven
Praetoriansfor+12ptseach.
TheTribunemaytakemeltabombsat+5pts.
WS BS S T W I A LD Sv
Auxilia 4 3 5 5 3 2 3 5 4+
Auxilia Heavy Servitors are taken by Praetorian Tribunes to
provide complete protection for the Techpriests on the
battlefield. They are elite cyborgs warriors which bodyguard
the Magos and protect temples, shrines and other facilities
threatened with direct attack. Heavily armed and armoured
theytypicallymassovertwicethebulkofamanormore,with
tracks or jointed legs to carry their immense weight. Some
Auxilia are created from vatgrown giants or mindscrubbed
Ogryns. All are designed to intimidate and, if necessary,
obliterate.
ManipleComposition
1Auxilia.
UnitType
Infantry
SpecialRules
SlowandPurposeful
HeavyBionics
Fearless
Wargear
HeavyBolter
Closecombatweapon
Options
The Maniple may include up to an additional five
Auxiliafor+40ptseach.
Transport
The Maniple may be deployed in a Termite for
+50pts(seededicatedtransportsection).
PraetorianAuxilia
One Unit of Praetorian Auxilia may be taken for
each Praetorian or Protector maniple in the
army. The Auxilia do not use up any Force
Organisation Chart selections but are otherwise
treated as a separate Elites unit. Auxilia within
6 of a Praetorian or Protector unit may reroll
theirMindlocktest.
Mindlock
The altered and fragmented brain of an Auxilia
functions poorly unless constantly supervised. A
unitofPraetorianAuxiliamusttestforMindlock
at the start of each friendly turn. Roll a D6 for
each unit of Auxilia on a 4+ the unit functions
normally. On a 3 or less the unit may not move,
shoot or assault that turn (but will fight if
engagedinclosecombat).Ifacharacterwiththe
Skitariispecialrulejoinstheunittheymayreroll
anyfailedtest.
Codex Cult Mechanicus www.tempusfugitives.co.uk
17
01MYRMIDONVELITESMANIPLE 190POINTS
CATAPHRACTRHINOSQUADRON
50POINTSPERRHINO
WS BS S T W I A LD Sv
Velite 3 3 3 3 1 3 1 7 4+
VeliteTribune 3 3 3 3 1 3 2 8 4+
Hypaspists of the Diviso Myrmidon showing
particular suitability for further indoctrinating and
psychosurgery are given technografts which
transform them into the rapid response units known
astheVelites.Chargedwithhuntingdownvulnerable
enemy formations such as heavy weapon teams,
Myrmidon Velites use a mixture of jump packs and
teleporter technology to sow discord on their foes
and seize crucial objectives for the servants of the
Omnissiah.
ManipleComposition
1VeliteTribuneand11
Velites.
UnitType
JumpInfantry
SpecialRules
Skitarii
Wargear
HotShotLasPistol
CloseCombatWeapon
FragandKrakGrenades
CarapaceArmour
VortexJumpPack
HeavyBionics
Options
AnyVelitemayreplacetheirHotShotLasPistolforaHotShotLasgunfornoadditionalptscost.
Two Velites can be armed with weapons from the following list in place of their HotShot Las Pistol:
GravitonGunorGrenadeLauncherat+5pts;Meltagunat+10ptsoraPlasmaGunat+15pts.
TheTribunemayreplacetheirHotShotLasPistolwithaPlasmapistolfor+15pts.
The Tribune can replace their close combat weapon with a weapon from the following list: Power
Weapon+10ptsoraPowerFistat+15pts.TheTribunemaytakeaservoarmat+20pts.
TheTribunemaytakemeltabombsat+5ptsandDigitalWeaponsat+10points.
Vortex Jump Pack: The Velites may enter play as reserves using the Deep Strike special rules. Deep
StrikinginthismanneralwaystakesaDangerousTerraintest.
Velitesmayalsousethedevicetoallows theunengagedsquadtomoveanywhereonthetableintheir
Movement Phase in exactly the same manner as if it had arrived using the Deep Strike special rules.
VelitesDeepStrikinginthismanneralwaystakesaDangerousTerraintest.
Afteroneusethoughthepacksenergysupplyisexhaustedandthespecialabilitycannotbeusedagain
(althoughtheunitstillactasJumpInfantry).
TheVelitesmayeithershootorassaultinthesameturnthattheyDeepStrikebutcannotdoboth.
VehicleType
Tank
SquadronComposition
12Rhinos
Crew:Servitor
Wargear
PintleMountedTwinLinkedBolter
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
FirePoints2
TransportCapacity:Ten
Access Points 3: The Rhino has two side hatches and a rear hatch which are used as access
pointsbythepassengers.
Options:
AnyRhinomayreplaceitsPintleMountedtwinlinkedBolterforaPlasmaGunfor+10pts
AnyRhinomayreplaceallitsweaponswithahullmountedNeutronLaserProjectorfor+80pts
oraNovaCannonfor+45pts.Itlosesitstransportcapacity.
Maytakeanyofthefollowing:ExtraArmourat+15pts,ElectroHullat+20pts,HoverLiftersat
+20pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+15pts
SquadronComposition
12Chimeras
VehicleType
Tank
Crew:Servitor
FirePoints5
Wargear
MultiLaserTurret
HullMountedHeavyBolter
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
TransportCapacity:Twelve
Options:
Any Chimera may replace its Turret Mounted MultiLaser with a Heavy Bolter or Heavy Graviton
GunforfreeoraMultiMeltaat+10ptsorPlasmaCannonat+15pts.
AnyChimeramayreplaceitsTurretMountedMultiLaserwithaGravitonCannonfor+30ptsora
NeutronLaserProjectorfor+80ptsoraNovaCannonfor+45pts.Itlosesitstransportcapacity.
The Hull Mounted Heavy Bolter may be replaced with a Heavy Graviton Gun at no additional pts
costoraLascannonorPlasmaCannonat+25ptsoraConversionBeamerat+35pts.
MaytakeoneofthefollowingonaPintleMount:atwinlinkedbolter+10ptsoraPlasmaGunfor
+15pts.
May take any of the following: Extra Armour at +15 pts, Electro Hull at +20 pts, Hover Lifters at
+20pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+15pts
Codex Cult Mechanicus www.tempusfugitives.co.uk
19
01WARDENSENTINELSQUADRON 45POINTS
01WARDENLANDSPEEDER 60POINTS
VehicleType
Walker
UnitComposition
1WardenSentinel
Crew:Servitor
SpecialRules
MoveThroughCover
Wargear
MultiLaser
IconoftheMachineGod
Searchlight
SmokeLaunchers
Options
UptotwoadditionalSentinelsmaybeaddedtotheSquadronat+45ptseach.
Maytakeanyofthefollowing:ExtraArmour+10pts,SkitariiCrewat+10pts.
Each Warden Sentinel in the Squadron may replace their MultiLaser with a weapon from the
following list: a Heavy Bolter or Heavy Graviton Gun at no additional pts cost; a missile launcher,
multimelta,orautocannonat+10pts;aLascannonat+15pts;aPlasmaCannonorAssaultCannon
at+20pts.
VehicleType
OpenTopped,Fast,Skimmer
UnitComposition
1Landspeeder
Crew:Servitor
SpecialRules
DeepStrike
Scout
Wargear
MultiLaser
SpiritoftheOmnissiah
Searchlight
Options
Maytakeanyofthefollowing:SkitariiCrewat+10pts.
The Warden Landspeeder may replace their MultiLaser with a weapon from the following list: a
Heavy Bolter or Heavy Graviton Gun at no additional pts cost; a missile launcher, multimelta, or
autocannonat+10pts;aLascannonoraPlasmaCannonat+20pts
The Warden Landspeeder may take a second weapon from the following list: a Heavy Bolter or
HeavyGravitonGunat+15pts;amissilelauncher,multimelta,orautocannonat+20pts;aPlasma
Cannonat+30ptsoranAssaultCannonat+40pts.
CATAPHRACTLANDRAIDER 230POINTS
VehicleType
OpenTopped
Walker
UnitComposition
1LandCrawler
Crew:Servitors
SpecialRules
Insectomorphic
Wargear
TwoDreadnoughtCloseCombatWeapons
HullMountedTwinLinkedAssaultCannon
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
Options
Maytakeanyofthefollowing:ExtraArmour+15pts,SkitariiCrewat+20pts.
Genitor Biologis: The Biologis adepts onboard the Crawler are able to quickly obtain data on the enemy
organismstheydissectandpasstheinformationtotheSkitariiinthefield.OncetheLandCrawlerhaskilledan
enemymodelinclosecombat,allSkitariiunitsgainthePreferredEnemyuniversalrule.Thisabilityislostifthe
LandCrawlerisdestroyed.
VehicleType
Tank
UnitComposition
1LandRaider
Crew:Servitor
TransportCapacity:Twelve
Wargear
TwinLinkedHeavyBolterTurret
TwoGravitonCannonSponsons
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
Options
TheTurretMountedTwinLinkedHeavyBoltermaybereplacedwithtwinlinkedAssaultCannonat
+20ptsortwinlinkedLascannonat+30pts.
The Graviton Cannon Sponsons may be replaced with a pair of Hurricane Bolter Sponsons (each
count as three twinlinked bolters) or a pair of two Twin Linked Heavy Bolters or twin Linked
Lascannonsfornoadditionalcost.
MaytakeoneofthefollowingonaPintleMount:twinlinkedbolter+5ptsorPlasmaGunorMulti
meltafor+10pts
Maytakeanyofthefollowing:ExtraArmour+15pts,SkitariiCrewat+20pts.
AssaultVehicleModelsdisembarkingfromanyaccesspointmaylaunchanassaultontheturnthat
theydoso.
Codex Cult Mechanicus www.tempusfugitives.co.uk
21
CATAPHRACTLEMANRUSSMANIPLE 160POINTSPERLEMANRUSS
VehicleType
Tank
ManipleComposition
13LemanRuss
Crew:Servitor
SpecialRules
Wargear
TwinLinkedMultiLaserTurret
HullMountedHeavyBolter
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
Options(applyseparatelytoeachLemanRuss)
The Turret Mounted TwinLinked MultiLaser may be replaced with a TwinLinked Heavy Bolter,
Twinlinked missile launcher, twinlinked auto cannon or twinlinked multimelta at no additional
points cost or a Battle Cannon, Graviton Cannon or Plasma Cannon at +10 pts; a Vanquisher
Cannon,DemolisherCannon,NovaCannon,TwinLinkedLascannonorWhirlwindLauncherfor+25
pts,aGatlingCannonorThunderfireCannonat+40ptsoranExecutionerCannonorRapierLaser
at+50pts.
The Hull Mounted Heavy Bolter may be replaced with a Heavy Graviton Gun at no additional pts
cost,oraLascannonat+15ptsorPlasmaCannonat+25ptsoraConversionBeamerat+35pts.
The Hull Mounted Heavy Bolter may be replaced with a Suppression Nova Cannon at +40 pts.
Suppressivemodedoesnodamageinitselfanddoesnotrequireaseparaterolltohit.Itenables
theturretweapontoignorecoversavesandgainthepinningrule.AturretmountedNovaCannon
mayrerollwoundswhencombinedwithaSuppressionNovaCannoninthehull.
The Leman Russ may have a pair of the following sponson mounted weapons: Heavy bolters or
HeavyGravitonGunsat+20pts.LascannonsorMultiMeltasat+30pts.AssaultCannonsorPlasma
Cannonsat+40pts.
MaytakeoneofthefollowingonaPintleMount:twinlinkedbolter+10ptsorPlasmaGunfor+15
pts
Maytakeanyofthefollowing:ExtraArmourat+15pts,ElectroHullat+20pts,HoverLiftersat+20
pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+15pts
Codex Cult Mechanicus www.tempusfugitives.co.uk
22
01REDUCTORTHUNDERFIREBATTERY 90POINTSPERCANNON
01REDUCTORRAPIERLASERDESTROYERBATTERY 100POINTSPERCANNON
WS BS S T W I A LD Sv
Balisterai 3 3 3 3 1 3 1 7 4+
TechPriest 3 3 3 3 1 3 1 8 3+
The Ordo Reductor of the Adeptus Mechanicus field
powerfulsiegeartilleryknownasThunderfireCannons.
Crewed by specially trained and engineered teams
known as Balisterai, even for an order within the Cult
MechanicustheMagosoftheReductoraresecretivein
theextreme.ItisbelievedthattheOrdo hasitsorigins
on Mars under the tutelage of the Astartes Primarch
Perturabo.Whatevertheirpedigree,fromthedarkdays
of the Heresy until the thirteenth Black Crusade no
siege work from the Ordo Reductor has ever been
beaten.
BatteryComposition
13 Thunderfire Cannon each
manned by a Tech Priest and 2
Balisterai.
UnitType
Artillery
SpecialRules
Skitarii
BlessingoftheOmnissiah
Wargear
CarapaceArmour
Hellguns(Balisterai)
PowerArmour(Priest)
HellPistol(Priest)
ServoArm(Priest)
Options
UptotwoadditionalThunderfireCannonsmaybeaddedtotheBatteryat+90ptseach.
ThunderfireCannon:
A large, tracked artillery piece. The Thunderfire Cannon is favoured by the Ordo Reductor for its
versatilefiringpatterns.EachturntheThunderfireCannonmaybefiredinoneofthreeways.
SurfaceDetonation
Range:60"Strength:6AP:5Type:Heavy4Blast
AirBurst
Range:60"Strength:5AP:6Type:Heavy4Blast,IgnoreCoverSaves
SubterraneanBlast
Range:60"Strength:4AP:Type:Heavy4Blast,Tremors
Tremors:AnyunithitbySubterraneanblastwillmoveasindifficultterrainuntilnextMechanicus
turn. If the affected unit is already in difficult terrain then it rolls one less dice than normal too
determine its maximum move. A vehicle hit by a Tremor must take a dangerous terrain test if it
moves in the following Movement phase. This even applies to skimmers whose delicate grav
enginesarepummelledbyshockwaves.
Blessing of the Omnissiah: If a Thunderfire Cannon is destroyed then there is a chance the Tech
Priestcanrekindleitsangeredwarspirit.Toattemptthis,rollaD6andiftheresultisa6thenone
Thunderfire Cannon is repaired and may fire as normal in the subsequent shooting phase. The
repairattemptwillbecompletebeforetheShootingphasebegins.
WS BS S T W I A LD Sv
Balisterai 3 3 3 3 1 3 1 7 4+
TechPriest 3 3 3 3 1 3 1 8 3+
The Ordo Reductor is one of the few organisations to
maintain the Rapier Laser Destroyer. A venerable
design that dates back to the earliest days of the
Imperium, temperamental and difficult to maintain, it
has fallen increasingly into disuse over the millennia.
Considerably more powerful than the standard issue
Lascannon, its multibarrel design allows for optimal
armourpiercingperformance.
BatteryComposition
13 Rapiers each manned by a
TechPriestand2Balisterai.
UnitType
Artillery
SpecialRules
Skitarii
BlessingoftheOmnissiah
Wargear
CarapaceArmour
Hellguns(Balisterai)
PowerArmour(Priest)
HellPistol(Priest)
ServoArm(Priest)
Options
UptotwoadditionalRapierLaserDestroyersmaybeaddedtotheBatteryat+100ptseach.
RapierLaserDestroyer:
Alargelaserbasedweapon,theRapierDestroyerisidealatpunchingthroughbunkersandother
heavilyfortifiedopponents.
Range:60"Strength:10AP:1Type:Heavyd3
Blessing of the Omnissiah: If a Rapier is destroyed then there is a chance the Tech Priest can
rekindleitsangeredwarspirit.Toattemptthis,rollaD6andiftheresultisa6thenoneRapieris
repaired and may fire as normal in the subsequent shooting phase. The repair attempt will be
completebeforetheShootingphasebegins.
KNIGHTPALADIN LEGENDARYUNIT
400POINTS
KNIGHTLANCER LEGENDARYUNIT
400POINTS
UnitComposition
1KnightPaladin
VehicleType
SuperHeavyWalker
StructurePoints:2
PowerShield:2
Wargear
RightArmCloseCombatWeapon
LeftarmmountedKnightBattleCannon
ChinMountedtwinlinkedHeavyBolters
HeadmountedKnightLance
SpiritoftheOmnissiah
Searchlight
KnightBattleCannon(primaryweapon)
Range72Str8AP3Ordnance1,7Blast
UnitComposition
1KnightLancer
VehicleType
SuperHeavyAgileWalker
StructurePoints:2
PowerShield:2
Wargear
RightArmCloseCombatWeapon
LeftarmmountedNeutronLaserProjector
ChinMountedtwinlinkedHeavyBolters
HeadmountedKnightLance
SpiritoftheOmnissiah
Searchlight
NeutronLaserProjector(primaryweapon)
Range60Str10AP2Ordnance1,Blast
Knight Lance: Though there are many different designs of Knight, a common feature to all except Warden suits is the
lance. The lance is a short ranged area weapon developed from devices used for protection against rampaging
Megasaurs.ToaffectthedullnervoussystemsofMegasaurs,lancesneededtobeverypowerful.Thewarlancesusedby
Knightsinbattledischargealltheirtremendouspowerinasinglecataclysmicblast,makingthemaweaponmuchfeared
by their opponents. The lance is always mounted in theKnights' visor, a practice that has given Knights a reputation of
beingabletokillwithasingleglance.
In game terms the Knight lance works as follows: Once per battle on a turn in which they initiate an assault, Knights
armed with laser lances count as having Strength D attacks. In addition they may be used once per battle as a ranged
weaponwiththefollowingprofile:Range:6"S:DAP:1
Codex Cult Mechanicus www.tempusfugitives.co.uk
24
UnitComposition
1KnightWarden
VehicleType
SuperHeavyLumberingWalker
StructurePoints:2
PowerShield:2
Wargear
TwoArmmountedMegaBolterbarrels
(countsasasingleVulcanMegaBolter)
TwoShoulderMountedWhirlwindLaunchers
SpiritoftheOmnissiah
Searchlight
VulcanMegaBolter(primaryweapon)
Range60Str6AP3Heavy15
UnitComposition
1OrdinatusMinoris
VehicleType
SuperHeavyTank
StructurePoints:3
PowerShield:3
SpecialRules
Lumbering
ReductorMenials
Wargear
TwoConversionBeamerSponsons
TwoTwinLinkedAssaultCannonSponsons
SpiritoftheOmnissiah
Searchlight
OneofthefollowingPrimaryweaponsystems:
GatlingBlasterRange72Str8AP3Heavy6,5Blast
LaserDestroyerRange96StrDAP2Heavy3,5Blast
PlasmaDestructorRange72Str8AP2Ordnance3,7Blast
QuakeCannonRangeG24360Str9AP3Ordnance2,10Blast
VolcanoCannonRange240StrDAP2Ordnance1,10Blast
ReductorMenials
The Ordinatus Minoris is preceded by a
procession of Ordo Reductor Menials
whosepurposeinlifeistoclearanydebris
or obstacles from the path of the slowly
advancing warmachine. A unit of ten
Menials are included with the Ordinatus
Minorisatnoadditionalcost.Furtherunits
of Menials may be purchased and
upgraded as normal. As long as there is a
unitofMenialswithin6ofthefrontofthe
Minoris,thevehiclemaymoveforwards.If
alltheMenials arekilledortheymoveout
of range of the Minoris the vehicle
becomesImmobile.Itmayonlymoveagain
ifaunitofMenialsiswithin6ofthefront
ofthevehicle.
Codex Cult Mechanicus www.tempusfugitives.co.uk
25
Cult Mechanicus Summary
troop types ranged weapons
WS BS S T W I A Ld Sv Rng STR AP Type
ArchmagosPrime 4 5 4 4 3 3 3 10 2+ AssaultCannon 24 6 4 Heavy4,Rending
Auxilia 4 3 5 5 3 2 3 5 4+ Autocannon 48 7 4 Heavy2
Balisterai 3 3 3 3 1 3 1 7 4+ Bolter 24 4 5 RapidFire
COG 4 3 5 5 3 2 3 5 5+ BoltPistol 12 4 5 Pistol
ElectroAvatar 5 4 6 4 3 4 3 10 3+ BoltCarbine 18 4 5 Assault2
ElectroPriest 4 3 4 4 1 3 2 8 4+ ExecutionerCannon 36 7 2 Heavy3Blast
Hypaspist 3 3 3 3 1 3 1 7 4+ G.Launcher(frag) 24 3 6 Assault1,Blast
HypaspistTribune 3 3 3 3 1 3 2 8 4+ G.Launcher(krak) 24 6 4 Assault1
ImprovedMenial 3 3 3 3 1 3 1 7 4+ GatlingCannon 24 5 Heavy20
KaneVeneratus 4 5 6 5 4 3 3 10 2+ GravitonCannon 12 6 4 Heavy1,Pinning,Template
Menial 2 2 3 3 1 3 1 5 6+ GravitonGun Template 4 5 Assault1Pinning
PraetorianGuard 4 4 3 3 1 3 1 7 4+ HeavyBolter 36 5 4 Heavy3
PraetorianTribune 4 4 3 3 1 3 2 8 4+ HeavyGravitonGun Template 5 4 Assault1Pinning
Protectors 4 4 3 3 1 3 2 8 3+ HellPistol 12 3 5 Pistol
Robot 4 4 5 5 2 1 2 5 3+ Hellgun 18 3 5 RapidFire
Sagittarii 3 3 3 4 1 3 1 7 4+ HotShotLasGun 18 3 3 RapidFire
SkitariiConsul 5 5 4 3 3 3 3 9 3+ HotShotLasPistol 6 3 3 Pistol
Servitor 4 4 3 4 1 3 1 8 4+ Lascannon 48 9 2 Heavy1
TechMagos 4 4 3 4 1 3 2 8 3+ M.Launcher(frag) 48 4 5 Heavy1,Blast
TechPriest 3 3 3 3 2 3 1 8 3+ M.Launcher(krak) 48 8 3 Heavy1
Velites 3 3 3 3 1 3 1 7 4+ Meltagun 12 8 1 Assault1,Melta
VelitesTribune 3 3 3 3 1 3 2 8 4+ MultiLaser 36 6 6 Heavy3
MultiMelta 24 8 1 Heavy1,Melta
NovaCannon 36 6 4 Heavy1LargeBlast
PlasmaCannon 36 7 2 Heavy1,Blast
PlasmaGun 24 7 2 RapidFire
PlasmaPistol 12 7 2 Pistol
StormBolter 24 4 5 Assault2
RapierLaser 72 10 1 Heavyd3
ThunderfireCannon 60 6 5 Heavy4
VanquisherCannon 72 8 1 Heavy1,2d6Pen
BattleCannon 72 8 3 LargeBlast,Ord
CataphractiLemanRuss 3 14 13 10
DemolisherCannon 24 10 2 LargeBlast,Ord
CataphractiRhino 3 11 11 10
NeutronLaser 60 10 2 Blast,Ord
CataphractiLandRaider 3 14 14 14
WhirlwindVengeance 48 5 4 Ord1Barrage
LandsSpeeder 4 14 14 10
WhirlwindIncendiary 48 4 5 Ord1Barrage,IgnoreCover
TermiteCapsule 3 12 12 n/a
WardenSpeeder 3 10 10 10
WS BS S I A Front Side Rear
LandCrawler 3 3 10 3 2 14 14 11
MyrmidonAssaultEngine 4 3 10(6) 3 2 13 12 10
WardenSentinel 3 3 5 3 1 11 10 10