Вы находитесь на странице: 1из 21

Hands of War Tower Defense Game Overview Background Story So you just played through Hands of War 2, and

whether you sided with the Phoeni or the Guardians !or "oth #, it$s pretty o"vious that Tempor didn$t learn from her mista%e the first time around& 'ivil war, no matter why it was started, leaves any nation e tremely vulnera"le in the defense department& (s was the )ase at the end of the first Hands of War, neigh"oring nations de)ided it would "e a good time to swoop in on a wea%ened nation and loot $n pillage& *n Hands of War TD, your jo" will "e to ma%e your way around Tempor !one fa)tion )amp at a time#, and save your nation from these invaders& Game Overview Hands of War TD will play li%e a lot of the popular TD games out there& Waves of enemies will )ome through predefined pathways, and it will "e your jo" to "uild things to %ill them "efore they rea)h their goal& When you start the game !see "elow# you will have a))ess to a limited amount of +towers+ from whi)h you )an "uild& (s you play through the game, new types of towers will unlo)%&The game resolution will "e ,-2 .2/ !e a)tly 0&1. times the resolution of the iPhone2iPad Tou)h#& What Makes it "Hands of War" Themed? The distinguishing feature a"out the Hands of War 3PG was the intri)ate fa)tion4"ased system, and this game will "e no e )eption& (s mentioned a"ove, ea)h +level+ will "e an e isting fa)tion )amp that is )urrently under atta)%& That )amp may "e any of the seven fa)tions found within the Hands of War 3PG !Guardians, Phoeni , Warders, 5agi)ians, 6lademasters, 5er)hant$s Guild or 5er)enaries#& (s you su))essfully defend ea)h )amp, you gain reputation with the )orresponding fa)tion& 7a)h level of fa)tion standing !8eutral, 9riendly, (lly# will award you with additional units, towers or upgrades from whi)h you )an sele)t& *t$s important to note that unli%e the 3PG versions of the game, sin)e the )ivil war is te)hni)ally over, you won$t "e pi)%ing a side& 5eaning that when you gain reputation with the Phoeni , you won$t automati)ally lose reputation with the Guardians& *n fa)t, there is no way to lose reputation with fa)tions in this game& (fter all, you$re just here to unite a "ro%en nation, not start another war& We$ll leave the warmongering for HoW: &

Starting the Game ;pon starting the game, players will sele)t one of three )lasses !3anger, Wi<ard, Warrior#& =our )lass type affe)ts two parts of the game& 9irst, it automati)ally starts you at $9riendly$ standing with the )orresponding )lass fa)tion !3anger 4> Warders, Wi<ard 4> 5agi)ians, Warrior 4>6lademasters#& =ou will start as $;nfriendly$ with the other two& *n addition, your )lass also determines your four Hero Abilities& These a"ilities will "e usa"le during "attle and )an range from raining fire down on in)oming enemies to swapping positions with e isting units& See Hero )lasses "elow for more information Players will start with $8eutral$ standing with the Phoeni and Guardians, and $;nfriendly$ standing with the 5er)hant$s Guild and 5er)enaries& 9a)tions at $;nfriendly$ do not offer

any stru)tures or units that you )an "uild& When a player su))essfully defends a )amp against invaders, he will gain reputation with that fa)tion& See the "uild tree "elow for spe)ifi)s on unlo)%ing new units and su")lasses&

Build Trees 6elow is the )omplete list of units, towers and su")lasses that "e)ome availa"le from ea)h fa)tion and reputation level !8eutral, 9riendly, (lly#& There are seven Base Units and ea)h Base Unit )an "e upgraded to su")lasses& ;nits that fire will gain e perien)e whenever they hit an enemy& ;nits that do not fire !utility towers, et)# will gain e perien)e at the end of every wave of enemies& ;nits )an upgrade to a su" )lass every ? levels& *f a unit manages to rea)h a se)ond round of su" )lass sele)tion, a se)ond su" )lass may "e sele)ted, "ut it )an$t "e the same su" )lass as the first& 9or e ample, let$s say a 3anger gets to level ? and the player sele)ts to upgrade the 3anger to a 5ar%sman& *f that unit rea)hes level /, the player may sele)t any availa"le su" )lass other than a 5ar%sman& @et$s say they sele)t a Stri%er 4 the unit would then shoot three arrows that )an )ontinue through their targets& When a unit gains a level that does not grant a su" )lass sele)tion !levels 2, :, ., 1#, then the damage, atta)% speed and range for that unit are in)reasedA no spe)ial a"ilities are gained& The "uild trees are )olor4)oordinated to show whi)h fa)tions pertain to whi)h units, towers and su")lasses& Ma or !actions "#hoeni$% Guardians Minor !actions "Merchant&s Guild%Mercenaries 'lass !actions "Warders%Magicians% Blademasters (anger )Base *nit+(Requires - Warders 'Neutral') B@arge range, low2medium damage BPla)ed outside of enemy path Su")lasses of (anger
o o o o

Marksman(Requires - Warders 'Neutral') BTriple Shot 4 Shoots three arrows in a fan Striker(Requires - Warders 'Neutral') BPun)ture 4 (rrows have a )han)e to )ontinue through their target Tracker(Requires - Mercenaries 'Friendly') BPer)eption 4 'an see invisi"le2stealth units #athfinder(Requires - Merchant's Guild 'Friendly') B9rost (rrows 4 Slows units on hit

Wi,ard )Base *nit+(Requires - Ma icians 'Neutral') B5edium range, medium damage BPla)ed outside of enemy path Su")lasses of Wi,ard

o o o o

!rost Mage(Requires - Ma icians 'Neutral') B'hill 4 Slows units on hit #yromancer(Requires - Ma icians 'Neutral') BSplash 4 Damage also hits near"y enemies Warlock(Requires - Mercenaries 'Friendly') BTerrify 4 Sometimes )auses enemies to )ower in fear !stun# -eromancer(Requires - Merchant's Guild 'Friendly') BTriple Shot 4 'asts three spells in a )one

Warrior )Base *nit+(Requires - Blade!asters 'Neutral') B@ow range, high damage BPla)ed inside enemy path Su")lasses of Warrior
o o o o

Gladiator(Requires - Blade!asters 'Neutral') BStun 4 'han)e to "riefly in)apa)itate a unit 'ri..ler(Requires - Blade!asters 'Neutral') BHamstring 4 Slows units on hit Titan(Requires - Mercenaries 'Friendly') B'leave 4 'harged melee atta)% that hits multiple enemies #aladin(Requires - Merchant's Guild 'Friendly') B(ura 4 Grants a damage "onus for all near"y, friendly units

Guard Tower )Base *nit+(Requires - Guardians 'Neutral') B5edium range, medium damage BPla)ed outside enemy path Su")lasses of Guard Tower
o o o o

Si.hon Tower(Requires - Guardians 'Neutral') BSiphon 7nergy 4 3estores energy to the hero on ea)h hit Bom/ Tower(Requires - Guardians 'Neutral') BSplash C lowers range "ut in)reases damage Shock Tower(Requires - Guardians 'Friendly') BDamage in multiplied "y the num"er of other Sho)% Towers near"y 0enom Tower(Requires - Merchant's Guild 'Ally') B@eaves poison on the ground whenever it hits an enemy&

Ward S.ire )Base *nit+(Requires - "hoeni# 'Neutral') B@arge range, low2medium damage BPla)ed outside enemy path Su")lasses of Ward S.ire
o

Sentry Ward(Requires - "hoeni# 'Neutral') BPer)eption 4 'an see invisi"le2stealth units

o o o

Sundering Ward(Requires - "hoeni# 'Neutral') BSunder 4 7nemies ta%e in)reased damage after "eing hit 1arth/ind S.ire(Requires - "hoeni# 'Friendly') B3oot 4 Temporarily immo"ili<es an enemy on hit Scatter S.ire(Requires - Mercenaries 'Ally') BTriple Shot 4 Shoots three arrows in a )one

Scouting #ost )Base *nit% *tility Tower+(Requires - Warders 'Friendly') B*n)reases the range of all near"y units Su")lasses of Scouting #ost
o

2eath Tra.(Requires - Warders 'Ally') B*n)reases the damage of all near"y units "y a per)entage of their %ills

#ower Totem )Base *nit% *tility Tower+(Requires - Ma icians 'Friendly') B*n)reases the damage of all near"y units Su")lasses of #ower Totem
o

Soul Bank(Requires - Ma icians 'Ally') B3estores energy at the end of ea)h wave

Battle Standard )Base *nit% *tility Tower+(Requires - Blade!asters 'Friendly') B*n)reases the atta)% speed of all near"y units Su")lasses of Battle Standard
o

0anguard Banner(Requires - Blade!asters 'Ally') B(ll near"y units gain e perien)e at the end of ea)h wave

Trading Out.ost )Base *nit% *tility Tower+(Requires - Merchant's Guild 'Neutral') BDoes not fire BGain gold at the end of ea)h wave Su")lasses of Trading Out.ost
o

3nvestment 'enter(Requires - Guardians 'Ally') BGain 0DE of your unspent gold at the end of ea)h wave

Barracks )Base *nit% *tility Tower+(Requires - Mercenaries 'Neutral') BDoes not fire B3edu)es the "uild )ost of all units Su")lasses of Barracks

'ommand 'enter(Requires - "hoeni# 'Ally') B*n)reases all unit e perien)e gained

Melee vs4 (anged *nits (s in most TD games, all ranged units )an only "e pla)ed outside of the enemy path, however, melee units !Warriors and su")lasses# )an only "e pla)ed inside the enemy path& They will move to melee enemies, "ut their range will fun)tion as a radius to whi)h they will move to engage enemies& Thin% of melee units as "eing tethered to their initial "uild lo)ation, and their range as how far they )an travel from that lo)ation to atta)% enemies& 7nemies will not stop to fight "a)% F their goal is to get through at any )ost& Hero 'lasses (s mentioned a"ove, when you start the game, you will sele)t a hero )lass& 9or all intents and purposes, your hero will fun)tion as a tower, "ut the upgrades and levels your hero gains will remain from level to level& Thin% of your hero as a tower that you get to %eep with you as you go throughout the game& Gust li%e all units that atta)%, your hero will gain e perien)e& ;nli%e regular units that )an level up and upgrade during "attle, heroes will only upgrade at the end of a level& Heroes will also gain e perien)e "ased off of the su))ess a player had during the mission& Whenever a hero gains a level, they will re)eive attri"ute points and talent points& (ttri"ute points )an "e put into any of the si attri"utes "elow and talent points )an "e spent in the talent trees !more information on talent trees "elow#& Hero&s Strength F *n)reases the damage of your heroHs auto4atta)% Hero&s -gility F *n)reases the atta)% speed of your heroHs auto4atta)% Hero&s !ocus F *n)reases your heroHs ma imum energy and energy re)overy 'ommander&s S.eed F *n)reases the atta)% speed of all units other than your hero 'ommander&s 0ision F *n)reases the range of all units other than your hero 'ommander&s 0engeance F *n)rease the damage of all units other than your hero

Hero -/ilities =our hero will have ? uniIue a"ilities that are usa"le during "attle& These a"ilities will )ost energy, and energy is gained over time and also through spe)ial a"ilities, talents or other units& 6elow is a list of ea)h )lassesH a"ilities as well as their 'ommander 6onus& Sin)e ea)h hero is a)ting as a )ommander in the field, ea)h )lass has a uniIue )ommander "onus that is applied to all friendly units& (anger

'lassifi)ation F @ong range 'ommander 6onus F *n)reases the "ase atta)% range of all units "y 0DE ("ilities o o o o $a le %i ht F *n)reases the range of all units "y .DE for . se)onds Arro&stor! F 3ains arrows on a sele)ted area, damaging all near"y enemies 'ele(ort F 5oves your hero to an uno))upied tile Fire Arro& F *n)reases the damage of your auto atta)%s "y 0DE& 'osts . energy ea)h use& Toggled on2off&

Wi,ard 'lassifi)ation F 9ast atta)% speed 'ommander 6onus F *n)reases the "ase atta)% speed of all units "y 0DE ("ilities o o o o Warrior 'lassifi)ation F High Damage 'ommander 6onus F *n)reases the "ase damage of all units "y 0DE ("ilities o o o o Bloodlust F *n)reases the damage of all units "y .DE for . se)onds ,all o- Hero F Summons three melee guardians in a sele)ted area 'ele(ort F 5oves your hero to an uno))upied tile Ar!or %lice F (dds a sundering effe)t to your auto atta)%s, lower your targetHs armor with ea)h hit& 'osts . energy ea)h use& Toggled on2off& Fren)y F *n)reases the atta)% speed of all units "y .DE for . se)onds Fire No*a F 6lasts a sele)ted area with fire, damaging all near"y enemies 'ele(ort F 5oves your hero to an uno))upied tile Frost %tri+e F (dds a )hilling effe)t to your auto atta)%s, slowing your target "y ?DE for ? se)onds& 'osts . energy ea)h use& Toggled on2off&

Talent Trees

9or ea)h level your hero gains, you will re)eive : talent points& Talents are arranged in two separate trees 4 the Hero tree, whi)h )ontains talents that pertain spe)ifi)ally to your heroHs )lass, and the 'ommander tree, whi)h )ontains talents related to the units that you )ommand& The Hero tree will )hange depending on the )lass that you sele)t, "ut the 'ommander tree will "e the same for ea)h )lass& The talent tree stru)ture is shown "elow, where ea)h tier reIuires that a hero "e a )ertain level "efore they are allowed to pla)e points into those talents&

'ommander Talents Tier 0 o o o Tier 2 Archers Reach (5) F *n)reases the "ase atta)% range of all 3angers and 3anger su")lasses "y J., 0D, 0., 2D, 2.KE& Warriors Rage (5) F *n)reases the "ase damage of all Warriors and Warrior su")lasses "y J., 0D, 0., 2D, 2.KE& Wizards Focus (5) F *n)reases the "ase atta)% speed of all Wi<ards and Wi<ard su")lasses "y J., 0D, 0., 2D, 2.KE&

o o o Tier : o o Tier ? o o Tier . o

Warders Restoration (5) (ll 3angers and their su")lasses have a J., 0D, 0., 2D, 2.KE )han)e to restore energy to the Hero on a su))essful hit& Blademasters Efficiency (5) 3edu)es the "uild and upgrade )ost of Warriors and their su")lasses "y J., 0D, 0., 2D, 2.KE& Magicians Wisdom (5) *n)reases the e perien)e gained "y Wi<ards and their su")lasses "y J., 0D, 0., 2D, 2.KE&

Ban Roll (5) *n)reases the initial amount of gold you have when starting a mission "y J., 0D, 0., 2D, 2.KE Assem!ly "ine (5) 3edu)es the "uild and upgrade )ost of all Phoeni and Guardian stru)tures "y J., 0D, 0., 2D, 2.KE&

Mind for War (5) *n)reases the effe)tiveness of your Trading Outpost, 6arra)%s and their su")lasses "y J., 0D, 0., 2D, 2.KE& #ca$enger (5) *n)reases the gold re)eived from units "y J., 0D, 0., 2D, 2.KE&

#u%%ort #taff (5) F *n)reases the effe)tiveness of your S)outing Post, 9o)us Totem, 6attle Standard and their su")lasses "y J., 0D, 0., 2D, 2.KE&

Hero Talents " (anger Tier 0 o o o Tier 2 o o o Focus #ight (5) F *n)reases the duration of your heroHs 7agle Sight a"ility "y J2, ?, 1, /, 0DK se)onds& 'atures (ath ()) F (llows your hero to use the Teleport a"ility twi)e per wave& Fire and *ce (5) F =our HeroHs 9ire (rrow a"ility also slows your target "y ?DE for J0, 2, :, ?, .K se)onds &unters Mar (5) F (dds the sunder effe)t to your heroHs auto4atta)%s, de)reasing the armor of your target "y J0, 2, :, ?, .K for ea)h hit& Focus of 'ature (5)F *n)reases the amount of energy your hero starts a "attle with "y J0., :D, ?., 1D, ,.K& Flame "in (5)F 3edu)es the energy )ost of your heroHs 9ire (rrow a"ility "y J., 0D, 0., 2D, 2.KE&

Tier : o #tri er (5) F Gives your heroHs auto4atta)%s a J0D, 2D, :D, ?D, .DKE )han)e to )ontinue through your target +hief ,atcher ()) F Grants your hero the Per)eption a"ility whi)h allows him to see invisi"le or stealth enemies&

o Tier ? o o Tier . o

#yl$an +orrent (5) F *n)reases your heroHs energy re)overy rate "y J., 0D, 0., 2D, 2.KE& "ong Arm of +em%or (5) F *n)reases the range of your heroHs auto4atta)% "y J., 0D, 0., 2D, 2.KE&

(oison #torm ()) F (dds a poison effe)t to your heroHs (rrowstorm a"ility, leaving "ehind pools of venom that damage enemies&

Hero Talents "Wi,ard Tier 0 o o o Tier 2 o o o Tier : o ,larity (5) F *n)reases your heroHs energy re)overy rate "y J., 0D, 0., 2D, 2.KE& Frost!ite (5) F Grants your heroHs 9rost Stri%e a"ility a J., 0D, 0., 2D, 2.KE )han)e to free<e your target in pla)e for : se)onds& Fury of the Flame (5) F *n)reases the damage of your heroHs 9ire 8ova a"ility "y J0D, 0., 2D, 2., :DKE& +em%oral #hift ()) F (llows your hero to use the Teleport a"ility twi)e per wave& Frost Affinity (5)F 3edu)es the energy )ost of your heroHs 9rost Stri%e a"ility "y J., 0D, 0., 2D, 2.KE& #ustained Frenzy (5) F *n)reases the duration of your heroHs 9ren<y a"ility "y J2, ?, 1, /, 0DK se)onds ,larity of Mind (5)F *n)reases the amount of energy your hero starts a "attle with "y J0., :D, ?., 1D, ,.K&

o Tier ? o o Tier . o

#i%hon ()) F (dds the 3eplenish a"ility to your heroHs auto atta)%s, restoring energy on ea)h hit&

Minds Eye ()) F Grants your hero the Per)eption a"ility whi)h allows him to see invisi"le or stealth enemies& "ong Arm of +em%or (5) F *n)reases the range of your heroHs auto4atta)% "y J., 0D, 0., 2D, 2.KE&

Wizards -race (5) F Grants your hero an (drenaline (ura, in)reasing the atta)% speed of all near"y units "y J2, ?, 1, /, 0DKE&

Hero Talents " Warrior Tier 0 o o o Tier 2 o o o Tier : o o Tier ? o o #i%hon Blade ()) F (dds the 3eplenish a"ility to your heroHs auto atta)%s, restoring energy on ea)h hit& "ong Arm of +em%or (5) F *n)reases the range of your heroHs auto4atta)% "y J., 0D, 0., 2D, 2.KE& Battle &eart (5) F *n)reases the duration of your heroHs 6loodlust a"ility "y J2, ?, 1, /, 0DK se)onds& #oul War% ()) F (llows your hero to use the Teleport a"ility twi)e per wave& # ull Bash (5) F Grants your heroHs (rmor Sli)e a"ility a J., 0D, 0., 2D, 2.KE )han)e to stun your target for : se)onds& Antici%ation (5)F *n)reases the amount of energy your hero starts a "attle with "y J0., :D, ?., 1D, ,.K& Battle Focus ()) F Grants your hero the Per)eption a"ility whi)h allows him to see invisi"le or stealth enemies& #har%ened #teel (5) F *n)reases your heroHs auto4atta)% damage "y J., 0D, 0., 2D, 2.KE& Ancient #%irit (5) F De)reases the energy )ost of your heroHs 'all of Hero a"ility "y J0D, 0., 2D, 2., :DKE& Balanced Wea%on (5)F 3edu)es the energy )ost of your heroHs (rmor Sli)e a"ility "y J., 0D, 0., 2D, 2.KE&

Tier . o &ero of +em%or (5) F Grants your hero an 6attle (ura, in)reasing the damage of all near"y units "y J2, ?, 1, /, 0DKE&

1nemy Ty.es Hands of War TD will in)orporate a variety of enemies, ea)h with their own set of a"ilities& The game will "e designed so that a player )annot su))eed simply "y "uilding one type of tower, as the various enemy a"ilities will prote)t them against )ertain tower types&

(ll enemies will have a "ase health, armor, speed value as well as a level& @evel will serve as a multiplier for an enemyHs health, armor and speed as well as determining the duration or power of their spe)ial a"ilities& (s a player progresses through ea)h "attle, the level of the enemies will in)rease&

S.ecial -/ilities #%rint F *n)reased movement speed for . L !2 B level# se)onds& #tealth F ;ndete)ta"le "y normal units !permanent#& Resolute F *mmune to all damage for . L !2 B level# se)onds& Resilient F (ll damage is redu)ed "y :D L !2 B level#E !permanent#& #toneform F *mmune to pun)ture, sunder and stun effe)ts !permanent#& #urefoot *mmune to slow and root effe)ts !permanent#& Acro!at (ll atta)%s have a :D L !2 B level#E )han)e to miss& Regro.th 3egains . L !2 B level#E of ma health per se)ond& #hield Wall Holds a shield that "lo)%s all frontal atta)%s M1. o!permanent#

Strategy

While many of the spe)ifi) implementations of strategy are yet to "e finali<ed, * %now for )ertain that * want to ensure that a player )annot su))eed in the game simply "y "uilding one type of tower& *n addition to that, * want to en)ourage players to use different tower types depending on the map, not just what theyHve put talent point toward& To a))omplish this, ea)h map will )ontain spe)ial tiles that grant "onuses to )ertain types of towers that are "uilt on those tiles&

S.ecial Tile Ty.es Rally (oint F Warriors pla)ed on this tile gain 0DE "ase damage #teady -round F 3angers pla)ed on this tile gain 0DE "ase damage Mana #%ring F Wi<ards pla)ed on this tile gain 0DE "ase damage A!andoned +o.er F Guard Towers pla)ed on this tile )ost .DE less gold ,ornerstone F Ward Spires pla)ed on this tile gain 0DE damage -emstone Mine F Trading Outposts pla)ed on this tile grant 2DE more gold Meeting -rounds F 6arra)%s pla)ed on this tile )osts .DE less /antage (oint F (ny unit pla)ed on this tile gains 0DE "ase range and atta)% speed

*n addition to spe)ial tile types, the initial )osts for "ase units will in)rease with ea)h unit of that type that is "uilt& 9or e ample, if the )ost to "uild a 3anger at the start of a "attle is 0DD gold, the )ost to "uild a se)ond 3anger will "e 02D gold, in)reasing "y 2D gold for ea)h additional 3anger "uilt&

Badges 6adges will fun)tion as in4game a)hievements and will )ome in : main types !shown "elow#& 7arning a "adge rewards the player with "onus e perien)e, "onus reputation, attri"ute points or even talent points&

,om!at Badges F These will "e earned for feats in a single "attle and will in)rease your "onus multiplier for that "attle&

,ommander Badges F These will "e earned over time and will reward attri"ute points, e perien)e or reputation& &ero Badges F These will "e earned for )ompleting spe)ial )hallenges and will reward attri"ute point or talent points

'om"at 6adges will have . different ran%s ea)h& 9or e ample, you )an earn a Slaughter 6adge 3an% 0 for %illing .D enemies in a "attle and Slaughter 6adge 3an% 2 for %illing 0.D enemies in a "attle& The higher the 6adge ran%, the "etter the reward& 'ommander 6adges may also have ran%s, "ut Hero 6adges will not& 'om/at Badges )56 ty.es+ Slaughter 6adge F Nill J.D, 0.D, ?DD, ,DD, 0DDDK enemies in a "attle Preparation 6adge F Gain J.D, 2DD, .DD, /DD, 0.DDK gold "y starting waves early in a "attle Spe)ialty 6adge F Sele)t J0, ., 0D, 2D, 2.K su")lass upgrades for your units in a "attle Over%ill 6adge F Deal J:DD, 0DDD, 2DDD, :.DD, .DDDK over%ill damage in a "attle DefenderHs 6adge F (llow J0D, /, ., 2, DKE of your es)ape )apa)ity to ma%e it through alive Stri%erHs 6adge F Nill J0D, :D, 1D, 0DD, 0.DK enemies with a single stri%e in a "attle Support 6adge F Have J2, ., /, 00, 0.K units under the effe)t of 6attle Standards at one time in a "attle Oersatility 6adge F 6uild J:, ?, ., 1, ,K different unit types in a "attle Star Soldier 6adge F NillJ2., .D, 0DD, 2DD, .DDK enemies with a singleunit in a "attle 5er)hant 6adge F Gain J.D, 0DD, 2DD, .DD, 0DDDK )om"ined gold from a Trading Outpost or *nvestment 'enter in a "attle

'ommander Badges )56+ 6ow (ffinity 6adge F 6uild J.D, 0DD, 2DD, ?DD, ,DDK 3anger units Sword (ffinity 6adge F 6uild J.D, 0DD, 2DD, ?DD, ,DDK Warrior units Wand (ffinity 6adge F 6uild J .D, 0DD, 2DD, ?DD, ,DDK Wi<ard units

Tower 6adge F 6uild a total of J0DD, 2DD, ?DD, /DD, 0.DDK Phoeni and Guardian stru)tures !)om"ined# ;tility 6adge F 6uild J2., .D, 0DD, 2DD, :DDK non4atta)%ing units or stru)tures 3e)ruitment 6adge F 7arn P9riendlyH status with J2, :, ?, ., ,K fa)tions 3einfor)ement 6adge F 7arn P(llyH status with J2, :, ?, ., ,K fa)tions Oeteran 6adge F Win J., 2D, .D, ,., 0DDK "attles (dvan)ement 6adgeF3ea)h level J., 0D, 2D, :., .DK 7nduran)e 6adge F 'omplete J.D, 0DD, 2DD, .DD, 0DDDK total waves in 7nduran)e 5ode Hero of Tempor 6adge F Nill J0DD, 2DD, ?DD, 0DDD, 2DDDK enemies with your Hero

Hero Badges )56+ (ll Hero "adges will "e named after the map2"attle name !i&e& Terror 3idge 6adge#& 8ot all )amps will have Hero 6adges asso)iated with them& 7a)h "adge will have a )ertain )hallenge for that map that isnHt reIuired to su))essfully defend the )amp, and in fa)t will pro"a"ly have to "e earned "y playing the "attle again on)e the user has gained several more levels& 6e)ause the maps havenHt "een )reated yet, spe)ifi) )hallenge "adges )anHt "e made& *nstead, *Hll provide some "asi) types of Hero 6adges that will "e given& 3ea)h wave Do Nill Spend Nill over%ill damage enemies gold "osses

The Battle Screen (s mentioned in the game overview, the resolution will "e ,-2 .2/& The "attle area !green se)tion# will "e made up of sIuare ::p tiles in a 0- 01 grid& The H;D on the

right will "e 01.p wide and the dar% gray areas are intentionally left sparse to ma%e room for graphi)al improvements&

The light gray "o es la"eled Wave0 F : show the up)oming enemy )ompositions for the pending waves& 5ousing over the "o will reveal the enemy type, level and any spe)ial a"ilities& The "o es will slowly move down as a wave approa)hes and when a "o hits the red line, the wave will "egin& The three "uttons "elow the waves are for pausing, automati)ally sending the ne t wave, and speeding up the game speed&

The ne t se)tion )ontains all of your "uild options as well as your gold and lives remaining& Whenever an enemy su))essfully "ypasses your defenses you will lose lives& (n enemyHs level will determine how many lives are lost !wea%er enemies )ause fewer lives to "e lost#&

The ne t se)tion )ontains the HeroHs energy as well as his four atta)%s& =ou will "e a"le to )li)% on the a"ility to use or press the )orresponding hot %ey&

The final se)tion will )ontain the "uttons to navigate the menus, view "uttons or re)eive help&

The Battle (esults Screen 9ollowing a "attle, the s)reen "elow will "e displayed& *t will )ontain all of the statisti)s for the "attle as well as any "adges that were earned&

The se)tion on the right )ontains all of your fa)tion information in)luding your )urrent standing and reputation& 5ousing4over a fa)tion will show all of the upgrades that you get for rea)hing the different standing levels !8eutral, 9riendly, (lly# with that fa)tion& The "onus se)tion in the )enter is a multiplier for your "ase e perien)e and reputation& 7a)h "attle will have a "ase e perien)e and reputation, and depending on the options you sele)t prior to the fight !see the 6attle Settings S)reen "elow# and the "adges earned during the "attle, your "onus will in)rease&

When a player is finished loo%ing at the stats for the "attle, they will pro)eed to the Talent S)reen&

The Talent Screen (s mentioned a"ove in the talents se)tion, the player will have two talent trees in whi)h they )an spend their talent points& Talents are earned whenever a player rea)hes new levels or earn spe)ial "adges&

(fter a player sele)ts their talents, they will pro)eed to the map s)reen&

The Ma. Screen The following is an e ample of what the map s)reen will loo% li%e& The map is intended to "e a "irdHs eye view of Tempor with the :D4?D fa)tion )amps spread throughout the map& When the player starts the game, only a few )amps will "e availa"le to sele)t& (s the player su))essfully defends )amps, new ones "e)ome availa"le to move to& 7ventually, the entire map will "e un)overed& Players )an also )hoose to replay )amps that they have already defended& 3eplaying a map still awards the player e perien)e and the player may )hoose to in)rease the diffi)ulty of the en)ounter !whi)h in)reases the e perien)e2reputation "onus# or play on enduran)e mode&

Sele)ting a )amp will "ring the player to the 6attle Settings S)reen&

The Battle Settings Screen

This s)reen gives the player options a"out the up)oming "attle& (s a player in)reases in s%ill and levels, he will "e a"le to sele)t high levels of the options shown "elow& Sele)ting anything other than the P8ormalH setting for 8um"er of Waves, 7nemy Health, 8um"er of 7nemies or 7nemy (rmor will in)rease the "onus e perien)e modifier& Higher levels of ea)h option in)rease the "onus farther& 6onus e perien)e is also awarded for the spe)ial optionsQ in)reased 7nemy Speed, (rmor and Dou"le 6osses& 7nduran)e mode )an only "e sele)ted after a "attle has "een )ompleted on)e& *n enduran)e mode, the player survives as long as they )an instead of having to defeat a predetermined num"er of enemy waves&

Вам также может понравиться