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There be Dragons…

In the MERP module, Creatures of Middle-Earth, it lists all the Great Dragons of the Grey Mountains. But
the module does not include all the Great Dragons mentioned in the MERP modules. This article is an
attempt to catalog all the named Great Dragons mentioned in MERP modules, Decipher’s Lord of the
Rings series, and other reputable fan publications such as Other Hands.

Guidelines

Dragons come in all sorts of shapes and sizes. It is hard to categorize them. It is especially nonsensical to
categorize them by color or metallic composition. Dragons are by their very nature individualistic. Some
crawl, others slither, while others miraculous fly. It is not to say there are not some generalities. There
are; and it is these generalities that provide a broad classification of dragons. These classifications are
detailed in MERP Creatures of Middle-Earth and Decipher’s Fell Beasts and Wonderous Magic. Most readers
will know some of these classifications such as Cold Drakes, Fire-Drakes and Water-Drakes. With these
classifications there are some basic powers/abilities that all Great Dragons share. All the Great Dragon
mentioned in the article, unless noted otherwise, will have the listed powers/abilities below.

Strength of Form - Due to the immense size, all strikes against a Dragon are on the Huge Critical
tables. This applies to both physical and attacks and spells.

Impervious Armor – Dragonskin is amazingly tough and provides Dragons with magical
protection. This protection improves over age as overlapping scales toughen. Unless stated
otherwise, Dragons have scales equivalent to the finest Plate Armor. And being the magical
creatures that they are, they have protection from the elements and spells attacks. All elemental
and spell attacks are halved. And they are highly resistant to spells and enhancement. Only
powerful spell casters can over come a Dragon’s innate magical protection. Their magic RR (for
all Channeling and Essense spells) is twice their level. For example a level 29 Dragon would
resist all spells with a +58 RR.

Enhanced Senses – Dragons can see perfectly well in utterly dark places, and they can sense the
shapes of creatures from the Shadow-World. They also have superb vision, hearing smell, and
taste with gives them +30 to perception rolls.

Presence – Dragons are terrifying creatures. Anyone coming within sight of a Dragon makes a
RR versus a 5th level Fear spell.

Captivating Eyes – A dragon’s eyes can captivate anyone. A dragon’s concentrated gaze is the
equivalent of a Charm or Hold spell (RR level being equal to half the Dragon’s level).

Dragon Blood – Dragon blood (10th level RR) is highly toxic and should be handled with extreme
care. Only a highly trained alchemist can control the toxic nature of Dragon blood to some
degree. Dragon blood immediately dissolves contacted metal and organic material in 1-10 rnds
and corrodes metal and dissolves organic material in 1-20 rounds.

Birth Spot – Despite all of their strengths, Drakes have a flaw in their defenses known as a "birth
spot," it is an imperfection in the scales. It could be because the scales fail to develop or in rare

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
causes a large wart. With the exception of the Dragon's eyes, it is the only vulnerable point on
the creature's body. If found by a lucky opponent (e.g. Bard the Bowman), this flaw can spell the
Drake's doom. The flaw acts as No Armor with 0 DB and +20 to opponent’s OB. In addition, any
critical is treated on the Large Creature Critical tables.

Multiple Attacks - A dragon can attack numerous targets at the same time with each limb and tail
(or bite) getting one attack per round.

Slow-Healing - Due to their acidic blood, dragons heal slowly. Minor wounds might take months
to heal whereas major wounds might take years.

The below are the Great Drakes mentioned in the various publications of MERP and Decipher but were
not mentioned in Creatures of Middle-Earth. Most of the dragons listed have additional powers or
abilities. They are noted below in the individual entries. The dragon's stats were taken from the
publication and are in MERP format. Whenever there were gaps; assumptions, common sense or pure
imagination were used to fill in the gaps. If something does not look right or you feel that a drake should
have additional powers, by all means change it to best suit your world of Middle-Earth.

Note that the pictures and drawings found within this document are taken from Decipher's or MERP's
publications and were taken without permission. These pictures and drawings are the property of
Decipher and Iron Crown Enterprise.

Earcaraxe: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Earcaraxe the Sea 30 25 325 PL 50 N 150/Hbi, 120/HGr, Water-Drake, 65’ long.
Drake 140/Hba, 100 Water Greenish Blue hue
bolt, 55 Water ball

Publication: ICE’s Middle Earth Collectible Card Game (MECCG) & Decipher’s Hall of Fire Ezine
Home: Between the waters of Southern Gondor and Umbar
Spells: PP 120. Base Spells 30, Directed Spells 65. Earcaraxe is a Greater Sea Drake as such she
has learned a few years in her lifetime that makes her formidable spell caster. She knows the
following Channeling spell lists to 20th level: Weather Way,
Detections Mastery, Sound Ways and Spell Defense. She also
knows the following Essence spell list to 20th level: Lesser Illusions,
Water Law, and Fluid Destruction.
Additional Powers: Shroud of Fog – Earcaraxe can call a dense fog
once a day. When traveling, she is fond of shrouding herself in fog.
She can also project the fog once a week within 20 miles of her. It
will be no larger than two leagues by two leagues. Bright Lights –
Water Drakes are afraid of bright sunlight or voracious fires. When
confronted with bright lights, it momentary stuns. Water Bolt -

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Water Drakes spew out water with great destructive force. Earcaraxe is able to spit a water bolt with
a range of 300’ and a water ball with a range of 150’ and radius 25’.
Horde: none

Delgalen: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Delgalen the Dreadful 25 20 350 CH 30 N 110/Hbi, 80/Hgr, Water-drake, 94’ long,
150/Hba, 150 Water bolt, Bluish-green hue.
75 Water ball

Publication: Other Hands


Home: In the waters of Southern Gondor
Spells: PP 50. Base Spells 25, Directed Spells 55. Delgalen is a Greater Sea Drake as such she has
learned a few spells, which makes her a formidable spell caster. She knows the following Essence
spell list to 20th level: Essence Perceptions, Essence Ways, Illusions, Spell Defense, and Water Law.
Additional Powers: Shroud of Fog – Delgalen can call a dense fog once a day. When traveling, she
is fond of shrouding herself in fog. She can also project the fog once a week within 20 miles of her.
It will be no larger than one league by one league. Bright Lights – Water Drakes are afraid of bright
sunlight or voracious fires. When confronted with bright lights, it stuns. Water Bolt - Water Drakes
spew out water with great destructive force. Delgalen’s water bolt has a range of 300’ and a water
ball with a range of 150’ and radius 20’. Mighty Crash – Delgalen tends to leap out of the ocean to
crash mightily down causing a large tidal wave. This has the effect of causing small boat to capsize
(Hard Sailing MM to avoid). On larger ships, sailors will need –20 Hard MM to avoid falling
overboard.
Horde: 2000-5000gp, Lake Gloves- bluish-green leather glove acts as arm greaves (no encumbrance)
and provides +10 DB; it also allows the wearer to swim at twice the normal rate. Six dragon eggs.

Turukulon: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Turukulon the Worm 25 20 295 RL 80 N 85/Hbi, 100/HCl, Winged Fire Drake, 30’
70/Hba, 90 Fire bolt, 45 long. Bluish-black scales.
Fire ball (20’ radius)

Publication: MERP Dunland


Home: Dunland
Spells: PP 50 *3pp (magic collar). Base Spells 25, Directed Spells 75. Turukulen is a Greater
Winged Fire Drake with great knowledge of magic. The following are his spell lists: Concussion
Way, Sound’s Way, Light’s Way to 10th level. The following Essence spell lists to 20th level:
Essence Perceptions, Rune Mastery, Spell Wall, Unbarring Ways, Lesser Illusions and Detecting
Ways; and the following Essence spells list to 10th level: Spirit Mastery, Invisible Way’s, Lofty
Bridge, Dispelling Ways.

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Additional Powers: Fire Bolt – Fire Drakes can spit out fire as a weapon. His fire bolt has a range
of 70’ and a fireball range of 50’ with a radius of 20’. Great Breath – Due to the intensity of
Turukulon’s breath it receives an additional +10 to Heat Critical. Strength of Will – The evil Will of
Turukulon attracts other evil minions or persons of evil dispositions to serve and spy for him. One
such minion is a malevolent dwarf listed below. Those NPC of evil dispositions must resist a 10th
level RR or fall under Turukulon’s swayed when in the presence of the worm. Buffet of Air - Winged
Dragons can stir the air within a range of 300', creating the equivalent of a local hurricane (treat as
+20 Airbolt attack). Limited Flight- Turukulon wings are slightly stunted from birth. He is able to fly
for a mile and glide three miles. Riddle Talk - All Great Dragons being the arrogant prideful beasts
that they are enjoy praises and a good test of wits in the form of riddles. Turukulon is more
suspectible to praises and good game of riddles than most drakes. A PC wanting to engage
Turukulon into conversation must successfully conduct Medium MM. (PC can add their leadership
and influence skills.)
Horde: 3000-9000gp, Aegist- +25 Troll-Slaying spear that provides an additional Impact critical.
+10 Helm of Night Seeing.

Purfin 9 5 105 CH 35 Y 120/wh 90hcb Dwarf Warrior, +15 War hammer,


+15 Chain mail and armor, +10
crossbow, +5 bolts and +5 smith tools

Aivnec: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Aivnec the Fire-Drake 21 20 299 PL 45 N 105/Hbi, 115/HCl, 100/Hba, Wingless Fire Drake,
90 Fire bolt, 50 Fire ball (50’ 90’ long. Orange Red
radius) scales.

Publication: MERP Phantom of the Northern Marches


Home: Northern Marches
Spells: None.
Additional Powers: Mighty Crash – Aivnec tends to
crash mightily down on the ground causing a +59
Unbalancing attack on everything within 100’. Anyone
who takes damage from this must also make a Hard (-10
MM) roll to avoid falling over. Immunity to Fire –
Aivnec is immune to any heat and fire attacks. Fire Bolt
– Fire Drakes can spit out fire as a weapon. His fire bolt
has a range of 90’ and a fireball range of 50’ with a
radius of 50’. Superb Enhanced Senses – Dragons can
see perfectly well in utterly dark places, and they can
sense the shapes of creatures from the Shadow-World.
Aivnec, though, has senses that are above the norm for
drakes. His vision, hearing smell, and taste with gives
him +100 to perception rolls making ambushing the
drake nearly impossible (use Absurd MM).
Horde: None.

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Scorba: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Scorba the Worm 60 20 600 PL 60 N 160/Hbi, 160/HCl, Winged Fire Drake, 100’
120/Hba, 66 Fire bolt, 33 long. Golden red scales.
Fire ball (30’ radius)

Publication: MERP Angmar


Home: Border of Angmar
Spells: PP 240. Base Spells 60, Directed Spells 90. Scorba is a Greater Fire Drake as such he has
learned a few spells, which makes him a formidable spell caster. He knows the following Essence
spell list to 30th level: Essence Perceptions, Essence Ways, Spell Defense, Detention Mastery,
Unbarring Ways and Fire Law.
Additional Powers: Superb Enhanced Senses – Dragons can see perfectly well in utterly dark
places, and they can sense the shapes of creatures from the Shadow-World. Scorba, though, has
senses that are above the norm for drakes. His vision, hearing smell, and taste with gives him +100 to
perception rolls making ambushing the drake nearly impossible (use Absurd MM). Buffet of Air -
Winged Dragons can stir the air within a range of 1000', creating the equivalent of a local hurricane
(treat as +50 Airbolt attack). Fire Bolt – Fire Drakes can spit out fire as a weapon. His fire bolt has a
range of 300’ and a fireball range of 150’ with a radius of 30’. Great Lore - Scorba has obtained
great knowledge through the hundreds of years of existence. He is able to provide any tidbit lore as if
he was an expert in the area (treat as +20 to all lore). Dragon Curse - Scorba has the unique ability
among dragon’s to
curse a being. The
curse is up to the GM
but it often leads to
the down-fall of
cursed individual
either through lost of
life or outcast from
society. The curse
RR is equal to half
the dragon’s level.
For whatever reason
this ability is rarely
used and often time it
is issued right before
the drake’s death.
Horde: 20000-
30000gp if not more.
Numerous artifacts.

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Corlagon the Red: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Corlagon the Red 30 30 300 CH 80 N 100/Hbi, 100/HCl, 75/Hba, Winged Cold Drake, 50’
long. Red scales.

Publication: MERP Angmar


Home: Border of Angmar
Spells: PP 90. Base Spells 30, Directed Spells 60. Corlagon is a Greater Cold Drake as such he has
learned a few spells, which makes him a formidable spell caster. He knows the following Essence
spell list to 20th level: Calm Spirits, Detection Mastery, Essence Perceptions, Ice Law and Spell
Defense.
Additional Powers: Buffet of Air - Winged Dragons can stir the air within a range of 700', creating
the equivalent of a local hurricane (treat as +35 Airbolt attack).
Horde: 1000-5000gp. Aeglin - +30 holy sword burns with a blue light in the presence of evil and
contains a spirit dedicated to the destruction of evil. It delivers an electrical strike (crit) with each
normal critical.

Eldran the Frigid: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Eldran the Frigid 35 35 496 PL 50 N 135/Hbi, 130/HCl, Cold Drake, 95’ long.
100/Hba, Bluish-silver scales.

Publication: MERP River Running


Home: Near the Iron Hills
Spells: PP 105. Base Spells 35,
Directed Spells 60. Eldran is a
Great Cold Drake as such he has
learned a few spells, which makes
him a formidable spell caster. He
knows the following spell lists to
20th level: Essence Perceptions,
Essence Ways, Spell Defense, and
Water Law.
Additional Powers: Frigid
Presence – Eldran mere presence
projects a blast of cold area.
Anyone within 100 feet of Eldran
mus resist magical cold as 5th level
spell. Failure to resist forces the
victim to act a –20 to all actions due
to numbness and extreme cold.
Riddle Talk - All Great Dragons being the arrogant prideful beasts that they are enjoy praises and a
good test of wits in the form of riddles. Eldran is more suspectible to praises and good game of
Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
riddles than most drakes. A PC wanting to engage Eldran into conversation must successfully
conduct Medium MM. (PC can add their leadership and influence skills.) Immunity to Cold – Eldran
is immune to any cold attacks. Persuasion - Eldran is able to ‘charm’ individuals by concentrating
his voice towards any individual or individuals. His voice acts as a 15th level Charm Spell to anyone
who hears it. Dragon Curse - Eldran has the unique ability among dragon’s to curse a being. The
curse is up to the GM but it often leads to the down-fall of cursed individual either through lost of life
or outcast from society. The curse RR is equal to half the dragon’s level. For whatever reason this
ability is rarely used and often time it is issued right before the drake’s death
Horde: None.

Seahmutha: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Seahmutha the Water 22 20 294 PL 40 N 140/Hbi, 120/Hgr, 140/Hba, Water Drake, 80’ long.
Drake 100 water bolt, 50 water Dark greenish blue
ball (radius 25’) scales.

Publication: MERP Lake-Town


Home: Long Lake
Spells: None.
Additional Powers: Bright Lights – Water Drakes are afraid of bright sunlight or voracious fires.
When confronted with bright lights, it stuns. Water Bolt - Water Drakes spew out water with great
destructive force. Seahmutha has a water bolt with a range of 300’ and a water ball with a range of
150’ and radius 25’. Note – Seahmutha is not a Great Drake but is mentioned in the MERP Lake-
Town. Therefore, she is listed here.
Horde: 1500-2500gp. Naegling - +15 magical sword with a black pearl pommel that allows
the casting of both Stunning (at twice the wielder’s level) and True Aura twice per day.
Numerous other magical items.

Karikmorathur: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Karikmorathur the 30 35 500 PL 50 N 120/Hbi, 120/HCl, Cold Drake, 55’ long.
Twilight 120/Hba, Black.

Publication: MERP Arnor


Home: Lake Nenuial
Spells: PP 60. Base Spells 30, Directed Spells 60. Karikmorathur is a Great Cold Drake as such she
has learned a few spells, which makes him a formidable spell caster. He knows the following
Essence spell list to 20th level: Essence Perceptions, Essence Ways, Spell Defense, and Water Law.
Additional Powers: Chameleon – Karikmorathur is able to change color to match the environment.
This results providing her a +20 Stalk & Hide rolls. Silence Ways – Karikmorathur is able to

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
magically move through water without making a sound. This ability provides an additional +20 to
Stalk & Hide rolls.
Horde: Four eggs.

Canadras the Frigid: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Canadras the Frigid 30 20 450 PL 55 N 110/Hbi, 110/HCl, Ice Drake. 35’long.
110/Hba, +90 Ice bolt, +45 Grayish hue scales.
Ice ball (20’ radius)

Publication: MERP Northern Waste


Home: Far North in Forochel
Spells: PP 90. Base Spells 30, Directed Spells 80. Canadras is a Great Cold Drake as such he has
learned a few spells, which makes him a formidable spell caster. He knows the following Essence
spell list to 20th level: Calm Spirits, Detection Mastery, Essence Perceptions, Essence Ways, Illusions,
Spell Defense, and Cold Law.
Additional Powers: Frigid Presence – Canadras mere presence projects a blast of cold area.
Anyone within 100 feet of Canadras must resist magical cold as 5th level spell. Failure to resist forces
the victim to act a –20 to all actions due to numbness and extreme cold. Riddle Talk - All Great
Dragons being the arrogant prideful beasts that they are enjoy praises and a good test of wits in the
form of riddles. Canadras is more susceptible to praises and good game of riddles than most drakes.
A PC wanting to engage Canadras into conversation must successfully conduct Medium MM. (PC
can add their leadership and influence skills.) Great Lore - Canadras has obtained great knowledge
through the hundreds of years of existence. He is able to provide any tidbit lore as if he was an expert
in the area (treat as +20 to all lore). Ice Bolt – Ice Drakes spew out ice with great destructive force.
Canadras’s ice bolt has a range of 400’ and a ice ball with a range of 200’ and radius 20’. Immunity
to Cold – Canadras is immune to any ice or cold attacks.
Horde: 3000-5000gp. Galgrinic Hammer – great smithing tools.

Gondring the Worm: MERP Statistics1

Name Lvl MM Hits AT DB Shld Melee OB Notes


Gondring the Stone- 38 25 460 CH 55 N 130/Hbi, 100/HCl, Ice Drake, 25’ long.
Cold 160/Hba, +80 Ice bolt, +40 Silver-white scales.
Ice ball (20’ radius)

Publication: MERP Northern Waste


Home: Far North in Forochel
Spells: PP 114. Base Spells 38, Directed Spells 90. Gondring is a Great Ice Drake as such he has
learned a few spells, which makes him a formidable spell caster. He knows the following Essence
spell list to 20th level: Detection Mastery, Essence Perceptions, Essence Ways, Water Law and Ice
Law to 30th level.

1
These stats are from Palantir Quest vice from Northern Wastes, both MERP modules.
Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Additional Powers: Ice Bolt – Ice Drakes can spit out ice as a weapon. His ice bolt has a range of
200’ and an ice ball range of 100’ with a radius of 20. Riddle Talk - All Great Dragons being the
arrogant prideful beasts that they are enjoy praises and a good test of wits in the form of riddles.
Gondring is more susceptible to praises and good game of riddles than most drakes. A PC wanting to
engage Gondring into conversation must successfully conduct Medium MM. (PC can add their
leadership and influence skills.) Chameleon – Gondring is able to change color to match the
environment. This results providing her a +20 Stalk & Hide rolls.
Horde: 2000-4000gp. Mithiril - +20 Mithiril two-hand sword. Sapphire Ring *4PP.

Gorlos the Worm: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Gorlos the Worm 40 30 478 PL 55 N 110/Hbi, 120/HCl, Ice Drake, 55’ long.
110/Hba, +90 Ice bolt, +45 Silver white scales.
ice ball (radius 25’)

Publication: MERP Mount Gundabad


Home: Near Mount Gundabad
Spells: PP 120. Base Spells 40, Directed Spells 95. Gorlos is a Great Cold Drake as such she has
learned a few spells, which makes her a formidable spell caster. She knows the following Essence
spell list to 30th level: Detection Mastery, Essence Perceptions, Essence Ways, Ice Law, and Water
Law.
Additional Powers: Ice Bolt – Ice Drakes can spit out ice as a weapon. Gorlos’ ice bolt has a
range of 250’ and a iceball range of 125’ with a radius of 20. Great Breath – Due to the intensity of
Gorlos’s breath it receives an additional +10 to Impact Critical. Chameleon – Gorlos is able to
change color to match the environment. This results providing her a +20 Stalk & Hide rolls. Great
Lore - Gorlos has obtained great knowledge through the years. She is able to provide any tidbit lore
as if she was an expert in the area (treat as +20 to all lore).
Horde: 8000-12000gp. Mithiril Chain armor +20 wears as rigid leather armor. Magic Belt of link
silver and set with pearls and diamonds adds +5 to Presence and Appearance stats.

Ningarach: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Ningarach 15 65 200 RL 50 N 90/Hbi, 100/HCl, 100/Hba, Marsh Drake, 25’ long.
+60 Gas Breath, +30 Gas Greenish brown scales
Ball (radius 50’)

Publication: MERP Mount Gundabad


Home: Near Mount Gundabad
Spells: PP 60. Base Spells 25, Directed Spells 30. Ningarach is a Great Marsh Drake as such she
has learned a few spells, which makes her a formidable spell caster. She knows the following

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Essence spell list to 10th level: Calm Spirits, Detection Mastery, Essence Perceptions, Essence Ways,
Ice Law, and Water Law.
Additional Powers: Gas Breath– being a Marsh Drake, Ningarach uses a gas breath. It is breath
weapon as either a Fire Bolt with range of 300’ or as a Fireball with range of 100’ (radius 50’). It has
an additional acidic critical.
Horde: 2000-3000gp. Celagrom – dwarf made mace with +30 OB, it is slaying goblins and trolls.
The ball glows faintly within 200’ of goblins and trolls.

Mandrake the Wicked: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Mandrake the Wicked 24 30 258 CH 40 N 110/Hbi, 100/HCl, 90/Hba Cold Drake

Publication: MERP Running River


Home: Near Iron Hills
Spells: PP 48. Base Spells 24, Directed Spells 50. Mandrake is a Great Cold Drake as such he has
learned a few spells, which makes him a formidable spell caster. He knows the following Essence
spell list to 10th level: Calm Spirits, Detection Mastery, Essence Perceptions, Essence Ways, Ice Law,
and Water Law.
Additional Powers: Dragon Poison – Mandrake bite inflicts 20th level poison that can either
paralyze his victims or cause death within 1-10 rounds.
Horde: 4000-6000gp. Mithiril - +20 Mithiril two-hand sword. Sapphire Ring *4PP.

Carahaug the Wicked: MERP Statistics

Name Lvl MM Hits AT DB Shld Melee OB Notes


Carahaug the Wicked 27 30 325 CH 50 N 120/Hbi, 110/HCl, Winged Fire Drake
130/Hba, 90 fire bolt, 45
fireball

Publication: Decipher Running River


Home: Near Iron Hills
Spells: PP 71. Base Spells 27, Directed Spells 60. Carahuag is a Great Fire Drake as such he has
learned a few spells, which makes him a formidable spell caster. He knows the following Essence
spell list to 20th level: Calm Spirits, Detection Mastery, Essence Perceptions, Essence Ways, Ice Law,
and Water Law.
Additional Powers: Buffet of Air - Winged Dragons can stir the air within a range of 600', creating
the equivalent of a local hurricane (treat as +20 Airbolt attack). Fire Bolt – Fire Drakes can spit out
fire as a weapon. His fire bolt has a range of 175’ and a fireball range of 85’ with a radius of 20’.
Horde: 2000-8000gp. Walleye – An ancient bow that is of +35 Holy longbow with twice the normal
range.

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
TABLE 1.1: The Drakes

Name Lvl MM Hits AT DB Melee OB Notes


Earcaraxe the 30 25 325 PL 50 150/Hbi, 120/Hgr, Sea Drake. Shroud of Fog, Bright Lights,
Sea Drake 140/Hba, 100 water Water Bolts.
bolt, 55 water ball

Delgalen the 25 20 350 CH 30 110/Hbi, 80/Hgr, Sea Drake. Shroud of Fog, Bright Lights,
Dreadful 150/Hba, 150 water Water Bolt, Mighty Crash.
bolt, 75 water ball

Turukulon the 25 20 295 RL 80 85/Hbi, 100/Hcl, Winged Fire Drake. Fire Bolt, Great
Worm 70/Hba, 90 fire bolt, 45 Breath, Strength of Will, Buffet of Air,
fire ball Limited Flight, Riddle Talk.

Aivnec 21 20 299 PL 45 105/Hbi, 115/Hcl, Wingless Fire Drake. Mightly Crash,


100/Hba, 90 fire bolt, Immunity to Fir, Fire Bolt, Superb
50 fire ball Enhanced Senses.

Scorba 60 20 600 PL 60 160/Hbi, 160/Hcl, Winged Fire Drake. Superb Enhanced


120/Hba, 66 fire bolt, Senses, Buffet of Air, Fire Bolt, Great
33 fire ball Lore, Dragon Curse.

Corlagon the 30 30 300 CH 80 100/Hbi, 100/Hcl, Winged Cold Drake. Buffet of Air.
Red 75/Hba

Eldran the 35 35 496 PL 50 135/Hbi, 135/Hcl, Cold Drake. Frigid Presence, Riddle
Frigid 100/Hba Talk, Immunity to Cold, Persuasion.

Seahmutha the 22 20 294 PL 40 140/Hbi, 120/Hgr, Water Drake. Bright Light, Water Bolt.
Water Drake 140/Hba, 100 water
bolt, 50 water ball

Karikmorathur 30 35 500 PL 50 120/Hbi, 120/Hcl, Cold Drake. Chameleon, Silence Ways.


the Twilight 120/Hba

Canadras the 30 20 450 PL 55 110/Hbi, 110/Hcl, Ice Drake. Frigid Prsence, Riddle Talk,
Frigid 110/Hba, 90 ice bolt, Great Lore, Ice Bolt, Immunity to Cold.
45 ice ball

Gondring the 38 25 460 CH 55 130/Hbi, 100/Hcl, Ice Drake. Ice Bolt, Riddle Talk,
Stone-Cold 160/Hba, 80 ice bolt, Chameleon.
40 ice ball

Gorlos the 37 30 478 PL 55 110/Hbi, 120/Hcl, Ice Drake. Ice Bolt, Chameleon, Great
Worm 110/Hba, 90 ice bolt, Lore.
45 ice ball

Ningarach 15 65 200 RL 50 90/Hbi, 100/Hcl, Marsh Drake. Gas Breath.


100/Hba, 60 gas bolt,
30 gas ball

Mandrake the 24 30 258 CH 40 100/Hbi, 100/Hcl, Winged Fire Drake. Dragon Posion.
Wicked 90/Hba,

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist
Carahaug the 27 30 325 CH 50 120/Hbi, 110/Hcl, Winged Fire Drake. Buffet of Air, Fire
Wicked 130/Hba, 90 fire bolt, Bolt.
45 fire ball

Weapon: we=weapon, bw=bow, sb=short bow, ss=short sword, sp=spear, ha=hand axe, DS=direct spells, PI/pi=pincher, ST/st=sting, Gr/gr=grapple,
Cl/cl=claw, Bi/bi=bite, Ba/ba=bash, Ro/ro=rock, Fi/fi=fist

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