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The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
Авторское право:
Attribution Non-Commercial (BY-NC)
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Скачайте в формате PDF, TXT или читайте онлайн в Scribd
The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
Авторское право:
Attribution Non-Commercial (BY-NC)
Доступные форматы
Скачайте в формате PDF, TXT или читайте онлайн в Scribd