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Welcome to

CS 4/57101 Computer Graphics


Goal:
The goal of this course is to provide an
introduction to the theory and practice of
computer graphics.
The course will assume a good background in
programming in C++ and a background in
mathematics including familiarity with the
theory and use of coordinate geometry and of
linear algebra such as matrix multiplication.

1/18/2000 Lecture 1 1
Components of Course

❚ There will be three components to the course


❙ You will gain an understanding of the fundamentals
of computer graphics through study of the the
techniques, algorithms and hardware used in
computer graphics.
❙ You will gain experience in the techniques involved in
low level computer graphics programming such as
that used to create computer graphics packages
(such as OpenGL).
❙ You will use the industry standard based OpenGL
library in several programming projects illustrating
the theory and practice of programming computer
graphics applications.
1/16/2001
CS 4/57101 Lecture 1 2
Syllabus

❚ Topics covered will include:


❚ Introduction, Motivation, Uses, History
❚ Graphics hardware
❚ Use of a local designed Simple Graphics Package as a
basis for low level programming
❚ Use to implement basic 2D Algorithms, Scan conversion,
filling, line and pen style, clipping, antialiasing
❚ Getting started with OpenGL
❚ Input and Interaction in OpenGL
❚ Geometrical Transformations in 2D and 3D,
homogeneous coordinates, matrix representation,
windows and viewports
1/16/2001
CS 4/57101 Lecture 1 3
Syllabus (ctd.)

❚ Viewing in 3D, projections


❚ Light, achromatic and chromatic, color models
❚ and possibly one or more from the following:
❙ Visual Realism, rendering techniques for lines and
shaded images, dynamics, stereopsis
❙ Visible Surface determination, hidden line algorithms,
z-buffer
❙ Illumination and Shading, light sources, (surface
detail, ray tracing, radiosity)
❙ Modeling Techniques, curve and surface
representation
❙ Animation
1/16/2001
CS 4/57101 Lecture 1 4
Text and References

❚ Text:
❙ Edward Angel, Interactive Computer Graphics: A Top-Down Approach with
OpenGL, Addison-Wesley, 1997, ISBN 0-2-85571-2, $55.50

❚ Alternative Texts:
❙ James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Computer
Graphics : Principles & Practices, Addison Wesley Longman, 2nd edition in C,
1994, 1296 Pages, ISBN 0201848406, $69.95/$74.75
❙ Jackie Neider, Tom Davis, Opengl Architecture Review board, OpenGL
Programming Guide: The Official Guide to Learning OpenGL, Version 1.2,
Addison Wesley Longman, 1999, 730pp, ISBN 0201604582, $38.89
http://www.bookpool.com/.

❚ Additional References:
❙ Donald Hearn, M. Pauline Baker, Computer Graphics, 2nd edition, C version,
Prentice Hall, 1996, 652 pages, ISBN 0135309247, $57.50
http://www.bookpool.com/

1/16/2001
CS 4/57101 Lecture 1 5
Assesment:

❚ Midterm Examination : 30%


Final Examination : 30%
Assignments (2 to 6) : 40%
❚ Notes:
❙ Assignments will primarily be programming
assignments requiring implementation of applications
employing the theory covered in the lectures and
books. There will however be some threoretical
homeworks and questions as well. Students are
reminded that completion of both theory and
programming parts of the homework are necessary
to achieve a good grade.
1/16/2001
CS 4/57101 Lecture 1 6
Assesment:

❚ Notes (ctd.)
❙ There will be a penalty for late assignments which
may amount to 10% per day.
❙ The Midterm examination will be between the 7th,
and 10th week
❙ Assignments are to be completed by the student
without assistance from or collaboration with other
persons.
❙ The final examination is scheduled for Tuesday May
7 from 5:45pm to 8:00pm. It may be comprehensive
or at least require some knowledge of the material
examined in the mid-term.
1/16/2001
CS 4/57101 Lecture 1 7
Additional Requirements

❚ Before the end of the first week of classes each student


should fill out the form at URL
http://www.cs.kent.edu/~farrell/cg02/form.html
❚ This syllabus and all subsequent information on the
course will be available using the WWW. The home
page for the course is:
http://www.cs.kent.edu/~farrell/cg02/index.html
❚ All programs should conform to the submission
standards given in URL
http://www.cs.kent.edu/~farrell/cg02/submission.html

1/16/2001
CS 4/57101 Lecture 1 8
Directions in Computer Graphics

❚ Plotting
❚ Interactivity
❚ Real-Time Manipulation
❚ Image-Realism (Photorealistic rendering)
❚ Real-Time Rendering
❚ Scientific Visualization

1/16/2001
CS 4/57101 Lecture 1 9
Computer Graphics - Systems Programming?

❚ Characteristics:
❙ dynamic environment
❘ time sensitive
❙ interactive environment
❘ creator
❘ user
❘ timing issues
❙ simulation environment
❙ visualization environment

1/16/2001
CS 4/57101 Lecture 1 10
Components of Computer Graphics

❚ Modeling:
❙ Defining objects in terms of primitives, coordinates
and characteristics
❚ Storing:
❙ storing scenes and images in memory and on disk
❚ Manipulating:
❙ changing the shape, position and characteristics of
objects

1/16/2001
CS 4/57101 Lecture 1 11
Components of Computer Graphics

❚ Rendering:
❙ applying physically based procedurs to generate
(photorealistic) images from scenes (using lighting
and shading)
❚ Viewing:
❙ displaying images from various viewpoints on various
devices

1/16/2001
CS 4/57101 Lecture 1 12

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