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Usage Instructions:

picking your options. Special class abilities should be added on the RIGHT side of the grey column. You can up to 8 "Specials", which include racial abilities and you click on one of the cells with a small red triangle, it will provide a comment describing what that special means for the class described on that row.

To use this spreadsheet, select values from the dropdown boxes for values to the LEFT of the grey column. These are standard for all classes. No racial abilities s

Improvable Skills column. The standard B/X classes are provided for you as an example as well as many others. Just type in a class in place of the "Additional Cla

Once you have picked everything, note your XP and type that value into the appropriate column on the XP Table Worksheet. This will give you XP advancement class.

B/X Classes
Cleric Fighter Magic User Thief Dwarf Elf Halfling

Hit Dice
d6 d8 d4 d4 d8 d6 d6

Weapons
Restricted All Severely Restricted Restricted All All Restricted

Armor
Any Any None Restricted Any Any Any

Saving Throws
Cleric Fighter Magic User Thief Dwarf Elf Halfling

Attack Rolls
Cleric Fighter Magic User Thief Fighter Fighter Fighter

Improvable Skills
0 0 0 7 0 0 0

Additional Classes
Dwarf Cleric Dwarf Thief Dwarf Magic User Elf Cleric Elf Thief Elf Magic User Elf Fighter Halfling Cleric Halfling Thief Halfling Magic User Human Ranger Human Paladin Barbarian (White Dwarf #4) Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here Additional Class here

Hit Dice
d6 d4 d4 d6 d4 d4 d8 d6 d4 d4 d8 d8 d8

Weapons
Restricted Restricted Severely Restricted Restricted Restricted Severely Restricted All Restricted Restricted Severely Restricted All All Restricted

Armor
Any Restricted None Any Restricted None Any Any Restricted None Restricted Any Restricted

Saving Throws
Cleric Thief Magic User Cleric Thief Magic User Fighter Cleric Thief Magic User Fighter Fighter Fighter

Attack Rolls
Cleric Thief Magic User Cleric Thief Magic User Fighter Cleric Thief Magic User Fighter Fighter Fighter

Improvable Skills
0 7 0 0 7 0 0 0 7 0 3 0 6

Disclaimer
I am not 100% satisfied with how the class values are tabulated. That being said, it seems to create reasonable results. Any suggestions for improving the calculations can be PM'd to me directly via the Dragonsfoot.org forums. Username: Urieal

Notice
This work is based off the excellent efforts by Erin D. Smale in

or all classes. No racial abilities should be part of the

s in place of the "Additional Class here..." and start

might find his calculation method better suited to your needs.

hich include racial abilities and special class abilities. If

described on that row.

My primary impetus in creating this is because B/X doesn't hav

the limit. There's a big difference between a level limit of 12 or

s will give you XP advancement values for your custom

the worst Saving Throws (20% worse on average over the cour

Dont' mess with these columns


Spells
Cleric None Magic User None None Magic User None

Level Limit
Unlimited Unlimited Unlimited Unlimited 12 10 8

Calculated XP (Target) (Diff)


1500 2000 2500 1200 2200 4000 2000 1500 2000 2500 1200 2200 4000 2000 0 0 0 0 0 0 0

Special
Cast from Scrolls Cast from Scrolls Backstab Detection (one) Detection (one) Static Hide

Dont' mess with these columns


Spells
Cleric None Magic User Cleric None Magic User None Cleric None Magic User Cleric ( cur. level) Cleric ( cur. level) None

Level Limit
12 12 8 12 12 12 12 8 12 8 Unlimited Unlimited Unlimited

Calculated XP
1500 1200 1700 1700 1400 2500 2200 2200 1800 2500 2450 2300 2100 #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Special
Cast from Scrolls Backstab Cast from Scrolls Cast from Scrolls Backstab Detection (one) Detection (one) Cast from Scrolls Backstab Cast from Scrolls Cast from Scrolls Cast from Scrolls Half Immunity

ice

ork is based off the excellent efforts by Erin D. Smale in his effort to "Build the Perfect Class". If you are creating a class for use with the Rules Cyclopedia or Mentzer's BECMI sy

find his calculation method better suited to your needs. You can find his spreadsheet and a PDF explaining his methods here: http://breeyark.org/building-the-perfect-class/

mary impetus in creating this is because B/X doesn't have Weapon Mastery, a key part of Erin's calculation. I also did not agree with the concept that level limits have a static v

mit. There's a big difference between a level limit of 12 or 8, so I wanted to make adjustments there as well. Saving Throws were another offset for me as well, since Magic Users

orst Saving Throws (20% worse on average over the course of the first 15 levels), and that is better reflected in my calculations.

Special
Alignment/RP Constraints Create Magic Item Cast from Scrolls Detection (one) Immunity (one) Static Hide

Special
Turn Undead Use Wands Read Languages Detection (one) Infravision Special Attack Bonus

Special
Use Staffs Detection (one) Cast from Scrolls Special Defense Bonus

Special

Infravision Use Wands Initiative Bonus

Special
Detection (one) Cast from Scrolls Detection (one) Detection (one) Cast from Scrolls Immunity (one) Immunity (one) Static Hide Cast from Scrolls Static Hide Alignment/RP Constraints Alignment/RP Constraints Alignment/RP Constraints

Special
Detection (one) Read Languages Detection (one) Immunity (one) Read Languages Infravision Infravision Static Hide Read Languages Static Hide Special Attack Bonus At-will Spell Power Special Attack Bonus

Special
Detection (one) Detection (one) Detection (one) Infravision Detection (one) Cast from Scrolls Special Attack Bonus Static Hide Special Attack Bonus

Special
Detection (one) Detection (one) Detection (one) Alignment/RP Constraints Immunity (one) Use Wands Special Defense Bonus Static Hide Special Defense Bonus

r use with the Rules Cyclopedia or Mentzer's BECMI system, then you

here: http://breeyark.org/building-the-perfect-class/

agree with the concept that level limits have a static value, regardless of were another offset for me as well, since Magic Users and Thieves have

ions.

Special

Special

Special

Use Staffs

Special
Infravision Detection (one) Infravision Infravision Use Staffs Initiative Bonus Special Attack Bonus Initiative Bonus

Special
Alignment/RP Constraints Detection (one) Turn Undead

Special
Turn Undead Infravision

Turn Undead Special Defense Bonus Use Wands

Initiative Bonus Use Staffs

Generic Level Advancement Tables Cleric-Types Base XP: 2200 Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 XP Required 0 2,200 4,400 8,800 17,600 35,000 70,000 140,000 280,000 380,000 480,000 580,000 680,000 780,000 880,000 980,000 1,080,000 1,180,000 1,280,000 1,380,000 1,480,000 1,580,000 1,680,000 1,780,000 1,880,000 1,980,000 2,080,000 2,180,000 2,280,000 2,380,000 2,480,000 2,580,000 2,680,000 2,780,000 2,880,000 2,980,000 Fighter, Thief-Types Base XP: 2450 Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 XP Required 0 2,450 4,900 9,800 19,600 40,000 80,000 160,000 320,000 440,000 560,000 680,000 800,000 920,000 1,040,000 1,160,000 1,280,000 1,400,000 1,520,000 1,640,000 1,760,000 1,880,000 2,000,000 2,120,000 2,240,000 2,360,000 2,480,000 2,600,000 2,720,000 2,840,000 2,960,000 3,080,000 3,200,000 3,320,000 3,440,000 3,560,000 Magic-User-Types Base XP: 2500 Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 XP Required 0 2,500 5,000 10,000 20,000 40,000 80,000 160,000 320,000 470,000 620,000 770,000 920,000 1,070,000 1,220,000 1,370,000 1,520,000 1,670,000 1,820,000 1,970,000 2,120,000 2,270,000 2,420,000 2,570,000 2,720,000 2,870,000 3,020,000 3,170,000 3,320,000 3,470,000 3,620,000 3,770,000 3,920,000 4,070,000 4,220,000 4,370,000

Hit Dice
d4 d6 d8 d10 d12 0 300 600 900 1200

Attack Rolls
Cleric Fighter Magic User Thief 0 800 -100 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

Skills
0 50 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950

Saving Throws
Cleric Fighter Magic User Thief Dwarf Elf Halfling 200 200 0 0 400 100 400

Armor
Any Restricted None

Armor
200 100 0

Weapons
All Restricted Severely Restricted 200 100 0

Level Limits
Unlimited 7 8 9 10 11 12 0 -900 -800 -700 -600 -500 -400

Spells
None Cleric Cleric ( cur. level) Cleric ( cur. level) Magic User Magic User ( cur. level) Magic User ( cur. level) 0 800 600 400 2000 1500 1000

Specials
Alignment/RP Constraints At-will Spell Power Backstab Cast from Scrolls Create Magic Item Detection (one) Half Immunity Immunity (one) Infravision Initiative Bonus Read Languages Special Attack Bonus Special Defense Bonus Static Hide Turn Undead Use Staffs Use Wands 0 -500 200 250 200 200 50 200 350 200 200 200 300 300 100 200 100 100

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