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Tutorial:Interacting with 3D PDFs

This tutorial covers how to view and interact with 3D models in a PDF using Revu.

Getting Around the 3D Model Window


3Dmodels display in Revu as a rectangular 3D Model window within a PDF page. When a 3D Model window is present, a 3D Hover Bar will appear to provide controls for navigating and interacting with the model. Additionally, the 3D Model Tree tab offers advanced options and can be accessed by clicking the Tab Access icon and selecting 3D Model Tree, or by pressing ALT+3.

Manipulating 3D Models with a Standard Computer Mouse


To interact with a 3D model, simply click and drag the mouse inside the 3D Model window. The behavior of the mouse can be changed using the 3D Hover Bar or the 3D Model Tree button bar. The default behavior is for the mouse to rotate the model, while clicking the scroll wheel will pan over the model. Changing the Mouse Interaction Mode On the 3D Hover Bar, click the Mouse Interaction menu -orOn the 3D Model Tree tab, on the 3D Model Tree button bar, click the Mouse Interaction menu then click the desired mode. Rotate: Moves the camera around the model. Spin: Rotates the model around a point that is specified in the model. In most cases Rotate and Spin have very similar behavior. However, Spin may prove more useful on models that have no defined tilt. Pan: Moves the model up/down and left/right in the 3D Model window. , , then click the desired mode.

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Zoom: Moves the viewpoint in or out to increase the relative size of the model. Camera: Rotates the viewpoint from the position of the camera, for an effect similar to tilting ones head up or down, or rotating it left or right. Select: Select parts so they can be moved, rotated, copied or deleted. Note:
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Hold the Ctrl key down to draw a spherical shaped selection area. Hold the Ctrl+Alt keys down to draw a cube shaped selection area. The selected mode will be displayed as the icon for the Mouse Interaction menu.

Working with Views


Views are saved presets that predefine how a 3D model will be displayed. At minimum a View can consist of a camera position and projection style, but it can also include other display settings like background color, lighting style and the transformation of parts. The 3D Model Tree tab contains a Views section that lists all of the saved Views, allowing users to switch quickly from one View to another. Views are also used to allow markup of 3D models. See Marking Up 3D PDFs in the Bluebeam Revu Help for additional information. Access the Bluebeam Revu Help by selecting Help on the menu and clicking the Help button. Note: Changes to the display of the 3D model are saved in Views and are not automatically saved when the document is saved. You must create a new view to save the changes to the 3D model, and then save the document. Using Predefined Views To display a predefined view: 1. Click the Tab Access icon.

2. Select the 3D Model Tree . 3. Choose a View from the Views section of the 3D Model Tree tab. -or-

On the 3D Hover Bar, click the

View list and select a View.

To reset to the default view at any time: Click Home on either the 3D Hover Bar or the Views button bar.

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Creating a New View Before creating a new View, users can manipulate the model the way they want it to appear and use the 3D transform tools to change parts. This view of the model will be used as the starting point for a new View. 1. In the Views section of the 3D Model Tree tab, click Create New View. 2. Type a name in the View Name field of the 3D View Properties dialog. 3. Click the Projection list and choose either Orthogonal or Perspective. 4. Click New. See Working with 3D Views in the Bluebeam Revu Help for additional information on View settings, creating animations with Views and taking a Snapshot of a View. Access the Bluebeam Revu Help by selecting Help on the menu and clicking the Help button.

Changing the Projection and Geometry


Projection The Perspective projection mode takes 3D viewing effects, such as foreshortening, into consideration. Similar to real-world viewing scenarios, objects closer to the camera will appear larger than objects further away. The Orthogonal projection mode keeps the relative size of the objects the same, regardless of the distance from the camera.

To change the projection mode:


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On either the 3DHover Bar or the 3D Model Tree button bar, click Orthogonal and Perspective.

to switch between

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Geometry Render Modes The Geometry Render Modes control the visible display of the 3D model elements. To change the geometry render mode, click Render Mode on either the 3D Hover Bar or the 3D Model Tree button bar and select the desired mode. A wide selection of display modes are available in Revu, but the three basic types of shading for models are Solid, Transparent and Solid Wireframe. The differences are shown in the figures below. Solid will apply a material to each individual part of the model such that the elements behind the solid parts are not visible. Transparent lowers the opacity of the elements in the model such that the items behind those elements can be seen. Solid Wireframe displays the triangular meshes that define the elements of the model being viewed.

Working with Model Components


Showing and Hiding Parts using the 3D Model Tree The 3D Model Tree displays a list of the components in a 3D model. Users can select the specific model components they want to show and hide by checking or unchecking the box next to each components name. Toggle the box next to a parent category in the tree to display any child components. You can also select multiple parts in a model tree and right-click them to use the context menu. Parts may be grouped together to form assemblies, or functional groupings, of 3D elements. A graphical example of this relation is provided in the following diagram.

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The context menu allows you to quickly display and hide parts, and center the display of the 3D model on the selected parts. 3DModel Tree 3D Model Tree Context Menu

To show all parts in a model:


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Right-click in either the 3D Model window or the 3DModel Tree, then click Show All Parts.

To reset all parts to their default visibility:


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Right-click in either the 3D Model window or the 3DModel Treeand choose Reset Parts.

Note: This will restore the part to its original location after it has been transformed. To zoom the view to maximize a part's size:
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Right-click a part in either the 3D Model window or the 3D Model Tree and choose Zoom to Part.

To center the display on a part and to make the model rotate around the center point of that part:
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Select the part in the 3D Model or 3D Model Tree, right-click on the part and choose Center Part.

Zoom Part and Center Part both work when a single or multiple parts are selected.

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Transforming Parts
Transforming 3D parts allows you to manipulate parts in a 3D model. A selected part or parts can be moved along and rotated around the X, Y and Z axes. To transform parts in a 3D model:
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Select the part or parts that you want to transform. Select a part or multiple parts by drawing a select box as described above. Click the Transform button from the 3D Hover Bar or the 3D Model Tree button bar. The color

of the button will change to indicate that the transform is active and the transform control will display at the center point of the part or selected parts. The Transform control consists of arrows to move along the X, Y and Z axes, and circles to rotate around those axes.

Note: Changes to the display of the 3D model, including transforming parts, are saved in Views and are not automatically saved when the document is saved. You must create a new view to save the changes to the 3D model, and then save the document.

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