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QUICK REFERENCE CHART
OBSERVATION PHASE — Pause phase.
JOYSTICK activates scroll
START takes game to Fire Order Phase.
FIRE ORDER PHASE — Crosshair cursor. You give individual units
orders where to fire.
JOYSTICK activates cursor and scroll.
TRIGGER initiates and registers fire orders.
OPTION cancels all fire orders.
START takes game to Movement Order Phase.
MOVEMENT ORDER PHASE — Square cursor. You give units
orders to move and where to move.
JOYSTICK activates cursor and scroll.
‘TRIGGER initiates and registers move orders.
OPTION cancels all move orders.
START takes game to Operations Phase.
OPERATIONS PHASE — No cursor. Observe the battle.
JOYSTICK activates scroll.
SELECT routes program back to Fire Order Phase.
OPTION routes program to Assault Order Phase.
ASSAULT ORDER PHASE — Arrow cursor. Give infantry units
orders to assault adjacent squares.
JOYSTICK activates cursor and scroll.
TRIGGER initiates and registers assault orders.
START takes game to Assault Phase.
Ifyou have any questions or problems regarding the program or game, please send
a self-addressed, stamped envelope with your question to: STRATEGIC SIMULATIONS
INC, 883 Stierlin Road, Building A-200, Mountain View, CA 94043-1983.
Or call our Hotline Number: (415) 964-1200 every weekday, 9 to 5 (P.S.T.).