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Brothers in Arms: Earned in Blood is a video game and sequel to Brothers in Arms : Road to Hill 30 and the second

game in the Brothers in Arms series, developed by Gearbox Software for Microsoft Windows, PlayStation 2, and Xbox. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation. Earned in Blood continues the Brothers In Arms saga as newly promoted Sergeant J oe "Red" Hartsock (Hartsock was the Corporal of Baker's Fire Team), who was part of the historic Normandy invasi on in the previous game. Earned in Blood includes several new multiplayer missions, weapons and vehicles, plus a n ew co-op skirmish mode. The AI of enemies has also been improved considerably in this game, while level designs a re more open-ended than the original. Story The story is essentially told as a "reflection" on the events that took place ea rlier, as Army historian Colonel S.L.A. Marshall is interviewing paratroopers 15+ days after D-Day. The story is divided into three parts. The first part of the game is recollection of Hartsock's time in Sergeant Matt Bake r's squad during the initial D-Day invasion. The second part picks up when he takes command of 2nd Squad, 3rd Plat oon during the liberation and defense of Carentan, and the eventual link up between 82nd and 101st Airborne D ivision at the town of Baupte. The final part will take place in and around Saint-Sauveur-le-Vicomte. Although the first part takes place under Baker's command, every mission is one not included in Road to Hill 30. The playe r commands Desola, Allen, and Garnett from 3rd Squad, and some soldiers from 2nd Squad at first. Then the gam e switches the player to command the entire 2nd Squad after the Battle of Bloody Gulch (Hill 30). Hartsock's squad consists of the remains of the original 2nd Squad (Cpl. Frankli n Paddock, Pvt. Dean "Friar" Winchell, and Pfc. James Marsh) and the remnants of 1st Squad (Cpl. Jacob Campbe ll, Pvt. Will Paige, and Pvt. Derrick McConnell). In addition, the player will also be in command of Corporal (later promoted to Sergeant) Seamus Doyle of the 82nd Airborne during the initial D-Day invasion in early pa rts of the game. Graphics The games uses the same graphic engine as Brothers in Arms: Road to Hill 30, whi ch is based on the Unreal Engine 2.0 Gameplay The gameplay in Earned in Blood is similar, if not identical, to Brothers in Arm

s: Road to Hill 30. The player usually assumes command of two teams of paratroopers to use the Four Fs Find, Fix , Flank, and Finish tactic against the enemy. The game discourages the use of solo run 'n' gun tactics by limiting the player's ability to aim, by decreasing the player's health, and by placing large numbers of enemies behind cover. To successfully complete a mission, the player has to study the layout of the battlefield, fix/s uppress the enemy with overwhelming suppressive fire with one team (usually the fire team), and direct another team (usually the assault team) to flank the enemy by sneaking to the side or rear of the enemy to finish them off. In Earned in Blood, the enemy will constantly reposition himself according to th e player's action, regardless of danger. This change makes stealth and distraction important considerations when the player is attempting to flank the enemy. At the same time, new tactics such as forcing the enemy into kill zon es is possible with the new AI system. The new enemy AI allows the player to be attacked more frequently than i n Road to Hill 30.

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