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VIDEOGAMES IN EUROPE:

CONSUMER STUDY
November 2012 European Summary Report

[2]

Consumer Study | November 2012

INTRODUCTION

EUROPEAN SUMMARY

CONTENTS
INTRODUCTION Research overview

Gaming formats and devices covered


GAMING: WHO, WHAT AND HOW? Frequency, type and devices used for gaming Incidence of gaming by age and gender Online gaming Gaming profiles and Free vs. Paid Purchasing games PERCEPTIONS OF GAMING Interest in gaming Broader media and activities interest Words associated with different media/activities GAMING AND THE FAMILY Parents and children who play games Effect of games on children SUPERVISION How children acquire games Children and age ratings

3
5 8 10 11 12 15 16 18 20 21 27 29

Use of parental controls


PEGI RATING SYSTEM Awareness, usefulness and clarity of rating systems How rating systems should be applied APPENDIX Market summary infographics

31
33 34 36

EUROPEAN SUMMARY

Consumer Study | November 2012

INTRODUCTION

[3]

RESEARCH OVERVIEW
The European Consumer Study is a multicountry survey run by Ipsos MediaCT, in partnership with the Interactive Software Federation of Europe (ISFE). It is designed to provide a better understanding of the societal context in which games are being played today in 16 European countries. The study used a combination of online self-completion survey and offline interviews and targeted respondents aged between 16 and 64. For the purposes of this report, Gamers are defined as anyone who has played a game on any of the devices and formats listed below in the past 12 months. In total 15,142 respondents completed an online survey over a two week period in October 2012. This report provides a summary of the key results across all markets; individual country reports are available for more indepth analysis of all results.

GAMING FORMATS AND DEVICES COVERED


APPS
FREE APPS PAID APPS PAID EXTRAS

ONLINE
SOCIAL FREE DOWNLOAD PAID DOWNLOAD PAID EXTRAS MULTIPLAYER WEBSITE

PACKAGED
(DISC/CARTRIDGE) NEW PRE OWNED RENTAL

CONSOLE

PORTABLE

MOBILE

TABLET

COMPUTER

[4]

GAMING: WHO, WHAT AND HOW?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

[5]

FREQUENCY OF GAMING (ALL ONLINE RESPONDENTS)


Average: 48%

62%

60%

57%

56%

54%

53%

53%

49%

ANY GAMING

Sweden
WEEKLY MONTHLY LESS FREQUENTLY

Finland 25% 14% 20%

France 30% 13% 14%

Czech Republic 27% 12% 17%

Netherlands 28% 11% 15%

Norway 25% 10% 19%

Belgium 26% 12% 15%

Poland 23% 13% 13%

34% 11% 17%

Euro Average:
Average: 48%

25% Play games at least once a week

45%
ANY GAMING

42%

42%

41%

41%

40%

40%

40%

Denmark
WEEKLY MONTHLY LESS FREQUENTLY

Germany 23% 10% 10%

Austria 20% 11% 12%

Italy 25% 7% 9%

Switzerland 21% 12% 8%

Great Britain 24% 7% 9%

Spain 24% 8% 9%

Portugal 23% 8% 9%

26% 7% 13%

Which of the following types of video games do you personally play? How frequently do you personally play video games?

[6]

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

EUROPEAN SUMMARY

TYPE OF GAMES PLAYED (ALL ONLINE RESPONDENTS)


Average: 48%

62%

60%

57%

56%

54%

53%

53%

49%

ANY GAMING

Sweden
ANY PACKAGED ANY APPS ANY ONLINE DOWNLOADS SOCIAL

Finland

France

Czech Republic

Netherlands

Norway

Belgium

Poland

31% 33% 45% 30% 23%

27% 24% 48% 31% 20%

28% 24% 44% 20% 17%

26% 20% 48% 29% 22%

27% 25% 39% 23% 18%

27% 34% 39% 25% 17%

26% 15% 41% 23% 22%

22% 16% 43% 27% 22%

Average: 48%

45%
ANY GAMING

42%

42%

41%

41%

40%

40%

40%

Denmark
ANY PACKAGED ANY APPS ANY ONLINE DOWNLOADS SOCIAL

Germany

Austria

Italy

Switzerland

Great Britain

Spain

Portugal

16% 22% 35% 19% 12%

23% 14% 32% 21% 13%

21% 20% 34% 24% 13%

18% 20% 34% 19% 19%

15% 19% 33% 19% 16%

28% 18% 29% 16% 12%

21% 20% 31% 17% 17%

17% 17% 34% 20% 21%

Which of the following types of video games do you personally play?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

[7]

DEVICES USED TO PLAY (ALL ONLINE RESPONDENTS)


Average: 48%

62%

60%

57%

56%

54%

53%

53%

49%

ANY GAMING

Sweden
CONSOLE PORTABLE GAMES DEVICE COMPUTERS MOBILE DEVICE

Finland 29% 7% 47% 31%

France 33% 20% 45% 31%

Czech Republic 16% 8% 49% 25%

Netherlands 28% 15% 41% 30%

Norway 29% 11% 38% 37%

Belgium 28% 20% 42% 19%

Poland 20% 7% 42% 21%

37% 11% 47% 38%

Average: 48%

45%
ANY GAMING

42%

42%

41%

41%

40%

40%

40%

Denmark
CONSOLE PORTABLE GAMES DEVICE COMPUTERS MOBILE DEVICE

Germany 21% 11% 34% 18%

Austria 25% 10% 36% 24%

Italy 24% 15% 34% 25%

Switzerland 20% 13% 33% 30%

Great Britain 28% 15% 30% 22%

Spain 26% 17% 31% 25%

Portugal 21% 12% 33% 20%

17% 6% 36% 26%

Which of the following types of video games do you personally play? Which of the following devices do you personally play video games on?

[8]

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

EUROPEAN SUMMARY

INCIDENCE OF GAMING BY AGE AND GENDER (1/2)


EURO AV
MALES FEMALES TOTAL 54% 43% 16-24 80% 61% 25-34 67% 49% 35-44 55% 44% 45-54 40% 34% 55-64 28% 27%

AUSTRIA
53%
89%

BELGIUM
32%
42% 45% 28% 20% 28%

AGE
16-24 25-34 35-44 45-54 55-64

57%
89%

AGE
16-24 25-34 35-44 45-54 55-64

49%
71% 62% 48% 41% 28%

80% 57% 27% 21%

69% 57% 49% 27%

CZECH REPUBLIC
64%
83%

DENMARK
55%
65%

AGE
16-24 25-34 35-44 45-54 55-64

48%
60% 46% 49% 40% 33%

AGE
16-24 25-34 35-44 45-54 55-64

36%
50% 39% 49% 32% 21%

70% 67% 55% 37%

64% 59% 53% 28%

FINLAND
67%
81%

FRANCE
54%
76% 66% 56% 44% 35%

AGE
16-24 25-34 35-44 45-54 55-64

61%
85%

AGE
16-24 25-34 35-44 45-54 55-64

53%
74% 59% 45% 45% 34%

75% 79% 60% 47%

72% 59% 40% 37%

GERMANY
46%
68%

GREAT BRITAIN
38%
58% 38% 40% 38% 15%

AGE
16-24 25-34 35-44 45-54 55-64

43%
67%

AGE
16-24 25-34 35-44 45-54 55-64

37%
48% 34% 40% 39% 25%

50% 41% 33% 43%

46% 50% 34% 18%

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

[9]

INCIDENCE OF GAMING BY AGE AND GENDER (2/2)


EURO AV
MALES FEMALES TOTAL 54% 43% 16-24 80% 61% 25-34 67% 49% 35-44 55% 44% 45-54 40% 34% 55-64 28% 27%

ITALY
46%
89%

NETHERLANDS
36%
59% 54% 37% 24% 20%

AGE
16-24 25-34 35-44 45-54 55-64

57%
87%

AGE
16-24 25-34 35-44 45-54 55-64

51%
76% 50% 47% 46% 39%

60% 50% 28% 24%

77% 50% 46% 33%

NORWAY
61%
84%

POLAND
45%
73% 57% 49% 34% 17%

AGE
16-24 25-34 35-44 45-54 55-64

55%
78%

AGE
16-24 25-34 35-44 45-54 55-64

43%
60% 50% 48% 21% 19%

83% 67% 46% 30%

68% 51% 38% 22%

PORTUGAL
43%
70%

SPAIN
38%
37% 55% 38% 36% 18%

AGE
16-24 25-34 35-44 45-54 55-64

43%
73%

AGE
16-24 25-34 35-44 45-54 55-64

37%
56% 40% 34% 17% 25%

44% 58% 25% 21%

53% 35% 23% 13%

SWEDEN
66%
89%

SWITZERLAND
57%
81% 63% 71% 49% 29%

AGE
16-24 25-34 35-44 45-54 55-64

43%
69%

AGE
16-24 25-34 35-44 45-54 55-64

38%
55% 31% 38% 22% 18%

88% 71% 58% 26%

58% 33% 18% 18%

[ 10 ]

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

EUROPEAN SUMMARY

PLAYING GAMES ONLINE (ALL GAMERS)


Euro Average: 81%
CZECH REPUBLIC SWITZERLAND POLAND PORTUGAL NETHERLANDS SPAIN ITALY GREAT BRITAIN FINLAND GERMANY BELGIUM NORWAY DENMARK SWEDEN FRANCE AUSTRIA 90% 89% 84% 84% 83% 83% 82% 80%
58% Play with others 31% Always play on their own 51% Play with others 38% Always play on their own 62% Play with others 23% Always play on their own 49% Play with others 36% Always play on their own 59% Play with others 24% Always play on their own 59% Play with others 24% Always play on their own 50% Play with others 32% Always play on their own 45% Play with others 33% Always play on their own 44% Play with others 35% Always play on their own 53% Play with others 26% Always play on their own 47% Play with others 32% Always play on their own 48% Play with others 29% Always play on their own 46% Play with others 31% Always play on their own 52% Play with others 25% Always play on their own 44% Play with others 30% Always play on their own 50% Play with others 24% Always play on their own

79%
79% 78% 77% 77% 76% 76% 75%

When you play video games whilst connected to the internet, do you play by yourself or with other online players?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

[ 11 ]

EURO AVERAGES

PROFILE OF GAMERS (ALL GAMERS)


Gender breakdown
Age breakdown
16-19 20-24 25-34 35-44 45-54 55-64 12% 14% 26% 23% 15% 11%

55% 45%

Male
Female

51% Under 35 49% 35 and over

GAMES PLAYED: FREE vs. PAID (ALL ONLINE RESPONDENTS)


Apps Multiplayer online Downloads

21%

11%

21%

Free 20%

Paid for 7%

Free 7%

Paid for Paid for 6% 3%


Paid for game Paid to play online

Free 19%

Paid for 9%

PURCHASED IN PAST 12 MONTHS (ALL ONLINE RESPONDENTS)

35%
Have bought a game

19% 8% 8% 7%

New packaged Online games Secondhand packaged Games apps

Which of the following types of free or paid for video games do you personally play? Which of the following types of games have you bought/paid for either for yourself or others, in the last 12 months?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

[ 12 ]

GAMES PURCHASED IN PAST 12 MONTHS (1/2)


(ALL ONLINE RESPONDENTS)

AUSTRIA

BELGIUM

36%
Have bought a game

17% 8% 7% 7%

New packaged Online games Secondhand packaged Games apps

38%
Have bought a game

21% 10% 8% 6%

New packaged Secondhand packaged Online games Games apps

CZECH REPUBLIC

DENMARK

37%
Have bought a game

19% 11% 7% 6%

New packaged
Online games Secondhand packaged Games apps

30%
Have bought a game

14% 12% 11% 4%

New packaged
Online games Games apps Secondhand packaged

FINLAND

FRANCE

32%
Have bought a game

20% 10% 8% 7%

New packaged Online games Secondhand packaged Games apps

38%
Have bought a game

20% 13% 8% 6%

New packaged Secondhand packaged Online games Games apps

GERMANY

GREAT BRITAIN

29%
Have bought a game

18% 9% 5% 4%

New packaged Secondhand packaged Online games Games apps

34%
Have bought a game

23% 13% 7% 7%

New packaged Secondhand packaged Online games Games apps

Which of the following types of games have you bought/paid for either for yourself or others, in the last 12 months?

[ 13 ]

Consumer Study | November 2012

GAMING: WHO, WHAT AND HOW?

EUROPEAN SUMMARY

GAMES PURCHASED IN PAST 12 MONTHS (2/2)


(ALL ONLINE RESPONDENTS)

ITALY

NETHERLANDS
New packaged Secondhand packaged Games apps Online games

28%
Have bought a game

17% 9% 6% 4%

35%
Have bought a game

21% 8% 8% 7%

New packaged Secondhand packaged Online games Games apps

NORWAY

POLAND

41%
Have bought a game

24% 16% 13% 6%

New packaged
Games apps Online games Secondhand packaged

35%
Have bought a game

14% 7% 6% 4%

New packaged
Online games Secondhand packaged Games apps

PORTUGAL

SPAIN

33%
Have bought a game

18% 8% 6% 3%

New packaged Online games Secondhand packaged Games apps

35%
Have bought a game

20% 10% 5% 3%

New packaged Secondhand packaged Online games Games apps

SWEDEN

SWITZERLAND

42%
Have bought a game

25% 14% 11% 10%

New packaged Online games Games apps Secondhand packaged

37%
Have bought a game

18% 12% 6% 6%

New packaged Games apps Secondhand packaged Online games

Which of the following types of games have you bought/paid for either for yourself or others, in the last 12 months?

[ 14 ]

PERCEPTIONS OF GAMING

[ 15 ]

Consumer Study | November 2012

PERCEPTIONS OF GAMING

EUROPEAN SUMMARY

INTEREST IN GAMING (ALL ONLINE RESPONDENTS)


Not very/at all interested
Euro Average: 68%
57% 56% 61% 64% 65% 67% 69% 69% 69% 69% 71% 73% 73% 75% 75% 76% NETHERLANDS

Fairly/very interested
Euro Average: 31%
43% 42% 39% 34% 33% 32% 30% 30% 30% 30% 29% 26% 26% 24% 24% 23%

PORTUGAL
SWEDEN CZECH REPUBLIC FRANCE GERMANY FINLAND BELGIUM

POLAND
GREAT BRITAIN DENMARK SWITZERLAND SPAIN NORWAY AUSTRIA ITALY

MOST COMMONLY ASSOCIATED WORD WITH GAMING


(ALL ONLINE RESPONDENTS - EURO AVERAGE)

36%
ENTERTAINING
How interested are you in each of the following? (Video games/computer games) Which of the following words and phrases do you think particularly apply to video games/computer games?

[ 16 ]

Consumer Study | November 2012

PERCEPTIONS OF GAMING

EUROPEAN SUMMARY

BROADER MEDIA AND ACTIVITIES INTEREST:


(FAIRLY/VERY INTERESTED) (ALL ONLINE RESPONDENTS - EURO AVERAGE)
All Internet 82% 88% 81% 89% 76% Males 16-34 Males 35-64 Females 16-34 News/current affairs 82% 74% 90% 72% 85% Females 35-64

Music 81% 83% 77%

Travelling

88%

80%

81%

77%

79%

83%

84%

Film 77% 80% 73% 83% 75%

Television 73% 70% 73% 73% 73%

The latest technology 73% 69%

Literature/art 63%

56%

45%

40%

51%

36%

48%

53%

Sport (taking part) 66%

Going out to bars/clubs

50%

50%

50%

40%

35%

49%

27%

49%

24%

Gaming

News about celebs/famous

31%

60%

27%

28%

19%

26%

19%

16%

39%

31%

How interested are you in each of the following? (Video games/computer games)

EUROPEAN SUMMARY

Consumer Study | November 2012

PERCEPTIONS OF GAMING

[ 17 ]

BROADER MEDIA AND ACTIVITIES INTEREST:


(DIFFERENCE BETWEEN GAMERS AND NON-GAMERS - EURO AVERAGE)
All Internet 82% 90% 75% Gamers Non-gamers News/current affairs 82%

79%

84%

Music 81% 85% 78%

Travelling
81% 81% 81%

Film 77% 84% 70%

Television 73% 76% 70%

The latest technology 69%

Literature/art

56%

45%

51%

50%

53%

Sport (taking part)

Going out to bars/clubs

50% Gaming

57%

44%

35%

41%

29%

News about celebs/famous

31%

55%

8%

26%

29%

23%

How interested are you in each of the following? (Video games/computer games)

[ 18 ]

Consumer Study | November 2012

PERCEPTIONS OF GAMING

EUROPEAN SUMMARY

WORDS ASSOCIATED WITH MEDIA/ACTIVITIES


(ALL ONLINE RESPONDENTS - EURO AVERAGE)
Entertaining Informative/educational Immersive Fun
Good at providing escapism

Family orientated

Sociable Competitive

Internet

News/current affairs 66% 12% 14% 5% 12% 4% Travelling

49% 23% 33% 29% 52% 38% 10% 6% Music

7%

4%

62%

16% 31% 46% 26% 7% 40% Film

43% 27% 38% 38% 51% 49% 38% Television

67%

20% 20% 45% 38% 49% 29% The latest technology

63% 24% 43% 17% 47% 34% 30% 6% Literature/art

20% 17% 9%

7% 40% 16% 5% 16%

33% 31% 30% 11% 44% 18% 13% Going out to bars/clubs

Sport (taking part)

28%

13% 23% 31% 5% 36% 19% 38%


Gaming

39% 4% 25% 52%

39%

News about celebs/famous

36%

22%

30% 9%

21% 7% 28% 8%

28% 5%

15% 8%

6% 15%

4%

Most commonly selected category for each word

Which of the following words and phrases do you think particularly apply to video games/computer games?

[ 19 ]

GAMING AND THE FAMILY

[ 20 ]

Consumer Study | November 2012

GAMING AND THE FAMILY

EUROPEAN SUMMARY

PARENTS AND CHILDREN WHO PLAY GAMES


(ALL PARENTS)
Play games with children Don't play games with children Children don't play games Don't know

DENMARK NORWAY FINLAND SWEDEN NETHERLANDS

56% 55% 52% 47% 45% 44% 43% 39% 37% 36% 35% 31% 30% 7% 17% 20%

14% 15% 14% 16% 18% 21% 17% 22% 24% 22% 55% 43% 47%

28% 27% 31% 35% 35% 34% 38% 39% 36% 40%

FRANCE
GREAT BRITAIN ITALY BELGIUM PORTUGAL AUSTRIA CZECH REPUBLIC GERMANY SPAIN SWITZERLAND

9%

29%
28% 25%

22%
16% 16% 43% 52%

43%

6%
13% 7%

POLAND

TOP REASONS PARENTS PLAY GAMES WITH THEIR CHILDREN (EURO AVERAGE)
1 2 3

40%
They ask me to

36%
To spend time with them

34%
Its a fun activity for all the family

Have you ever played video games with your child/children? What are your main reasons for playing video games with your child/children?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING AND THE FAMILY

[ 21 ]

EFFECT OF GAMES ON CHILDREN (1/5)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Videogames encourage children to...


More SWEDEN SPAIN PORTUGAL No difference
68% 67% 65% 65% 63% 62% 60% 59% 57% 56%

DEVELOP SKILLS
Dont know
21% 13% 19% 11% 16% 13% 19% 15% 16% 25% 15% 10% 24% 12% 18% 17% 20% 12% 14% 9% 7% 5% 7% 14% 5% 5% 6% 6% 6%

Less

POLAND
DENMARK FINLAND ITALY AUSTRIA NORWAY NETHERLANDS GERMANY GREAT BRITAIN BELGIUM SWITZERLAND CZECH REPUBLIC FRANCE

55%
55% 51% 48% 47% 46% 9%

18%
26% 28% 36% 40% 34%

21%
14% 11%

5%
5% 10% 13%

10%

10%

Euro Average:
More No difference Less Dont know

58%

20%

16%

6%

Can you indicate whether you think video games encourage your child/children to be more or less, for each of the following, or does it make no difference?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING AND THE FAMILY

[ 22 ]

EFFECT OF GAMES ON CHILDREN (2/5)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Videogames encourage children to be...


More GERMANY POLAND PORTUGAL AUSTRIA DENMARK SPAIN SWEDEN CZECH REPUBLIC NORWAY FRANCE SWITZERLAND FINLAND GREAT BRITAIN BELGIUM NETHERLANDS No difference
61% 55% 55% 51% 51%

CREATIVE
Dont know
18% 21% 17% 22% 17% 7% 12% 9% 7% 12%

Less

20% 34% 25%

50%
49% 49% 46% 45% 43% 42% 39% 39% 36% 20% 29% 29% 36% 11%

22%
31% 36% 35% 35% 40% 31%

25%
13% 6%

12% 13% 13%

8% 7%

7%

27% 22% 23% 9%

ITALY

33%

25%

37%

5%

Euro Average:
More No difference Less Dont know

47%

27%

20%

6%

Can you indicate whether you think video games encourage your child/children to be more or less, for each of the following, or does it make no difference?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING AND THE FAMILY

[ 23 ]

EFFECT OF GAMES ON CHILDREN (3/5)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Videogames encourage children to be...


More ITALY SWITZERLAND FINLAND
48% 43% 37% 27% 35%

AGGRESSIVE
Dont know
35% 10% 26% 23% 5% 8%

No difference

Less

FRANCE
SPAIN BELGIUM PORTUGAL GREAT BRITAIN NORWAY AUSTRIA NETHERLANDS POLAND SWEDEN

35%
34% 32% 30% 29% 21% 21% 20% 20% 18% 18% 12% 12% 25% 34% 53% 32% 52% 48% 58% 40% 30%

41%
24% 50%

13%

12%
12% 8% 9% 10% 8% 9%

21% 16% 9% 45% 22% 27% 11% 37% 25% 58%

47% 61%

6% 5% 14% 11% 10% 5%

CZECH REPUBLIC
DENMARK GERMANY

Euro Average:
More No difference Less Dont know

27%

42%

23%

8%

Can you indicate whether you think video games encourage your child/children to be more or less, for each of the following, or does it make no difference?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING AND THE FAMILY

[ 24 ]

EFFECT OF GAMES ON CHILDREN (4/5)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Videogames encourage children to be...


More POLAND SWEDEN DENMARK
46% 42% 39% 34%

INFORMED
Dont know
36%

No difference

Less
16% 41%

10% 17%

7% 11%

FINLAND
SWITZERLAND SPAIN GREAT BRITAIN PORTUGAL NETHERLANDS GERMANY FRANCE AUSTRIA CZECH REPUBLIC

34%
31% 29% 29% 28% 27% 27% 24% 22% 22% 21% 20% 19% 38% 36%

29%
35% 34% 44% 47% 46% 49% 53% 45% 11%

31%
31% 31% 20% 19% 22% 19% 13% 21%

6%

6% 7% 6% 5% 5% 11%

36% 56% 35% 14%

6% 10% 7% 10%

NORWAY
ITALY BELGIUM

49%

21%

Euro Average:
More No difference Less Dont know

29%

41%

23%

8%

Can you indicate whether you think video games encourage your child/children to be more or less, for each of the following, or does it make no difference?

EUROPEAN SUMMARY

Consumer Study | November 2012

GAMING AND THE FAMILY

[ 25 ]

EFFECT OF GAMES ON CHILDREN (5/5)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Videogames encourage children to be...


More GREAT BRITAIN PORTUGAL POLAND FINLAND SPAIN DENMARK NETHERLANDS GERMANY
38% 35% 34% 31% 27% 27% 24% 23% 22% 22% 21% 19% 19% 18% 17% 20% 31% 29% 21% 33% 25% 37% 31% 19% 30% 38% 23% 24% 29%

SOCIAL
Dont know
27% 36% 34% 42% 50% 34% 34% 47% 32% 37% 52% 42% 59% 36% 47% 15% 6% 5% 9% 10% 6% 5% 9%

No difference

Less
32%

FRANCE
CZECH REPUBLIC ITALY SWEDEN SWITZERLAND AUSTRIA BELGIUM NORWAY

15%

50%

29%

6%

Euro Average:
More No difference Less Dont know

25%

30%

40%

6%

Can you indicate whether you think video games encourage your child/children to be more or less, for each of the following, or does it make no difference?

[ 26 ]

SUPERVISION

[ 27 ]

Consumer Study | November 2012

SUPERVISION

EUROPEAN SUMMARY

WHETHER PARENTS BUY THEIR YOUNGEST CHILDS GAMES (1/2)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Youngest child aged 6-9


Never (+child doesnt buy/receive) Never (but child does buy/receive)

Sometimes

Most of the time

Rarely Always

AUSTRIA BELGIUM CZECH REPUBLIC DENMARK FINLAND FRANCE GERMANY GREAT BRITAIN ITALY NETHERLANDS NORWAY POLAND PORTUGAL SPAIN SWEDEN SWITZERLAND

13% 11%

15% 11% 33%

18% 21% 11% 34% 34%

51% 10% 19% 28% 21% 17% 39% 19% 23% 20% 43% 10% 25% 7% 18% 21% 8% 6% 20% 32% 27% 29% 13% 40% 22% 15% 5% 6% 5% 4% 9% 12% 13%

7% 17% 7% 6%

14%

4% 8% 13% 28% 35% 7% 14% 32%

35%

16% 11%

15% 10% 21% 5% 15%

30% 24% 13% 17% 19% 28% 17% 14% 14% 30% 25% 20% 36%

30%

30% 20% 11% 6% 10% 21%

EURO AVERAGE

12%

11%

21%

30%

14%

12%

Thinking about your youngest child, do you buy this childs video games?

[ 28 ]

Consumer Study | November 2012

SUPERVISION

EUROPEAN SUMMARY

WHETHER PARENTS BUY THEIR YOUNGEST CHILDS GAMES (2/2)


(PARENTS OF CHILDREN WHO PLAY GAMES)

Youngest child aged 10-15


Never (+child doesnt buy/receive) Never (but child does buy/receive)

Sometimes

Most of the time

Rarely Always

AUSTRIA
BELGIUM CZECH REPUBLIC DENMARK FINLAND FRANCE GERMANY GREAT BRITAIN ITALY NETHERLANDS NORWAY POLAND PORTUGAL SPAIN SWEDEN SWITZERLAND 5%

9% 11% 17% 15% 12% 7% 26% 33% 12% 23% 16% 15% 18% 14% 32%

57% 25% 31% 27% 14% 28% 30% 31% 29% 29% 34%

23% 8% 24% 28% 27% 26% 21% 26%

6% 7% 9% 13% 14% 10% 10% 11% 16% 5%

8%
18%

20%

16%
31%

31%
36% 25% 18% 22% 30% 17% 25% 8% 24%

18%
8% 13% 14% 16% 29%

7%

32% 15% 41% 16% 11% 55% 17%

7%

11% 5%

10% 14%

7%

EURO AVERAGE

5%

20%

26%

25%

15%

8%

Thinking about your youngest child, do you buy this childs video games?

[ 29 ]

Consumer Study | November 2012

SUPERVISION

EUROPEAN SUMMARY

WHETHER CHILD PLAYS GAMES WITH A HIGHER AGE RATING THAN THEIR AGE (1/2) (PARENTS OF CHILDREN WHO PLAY GAMES)
Youngest child aged 6-9
Child doesnt play games AUSTRIA BELGIUM CZECH REPUBLIC DENMARK FINLAND FRANCE GERMANY GREAT BRITAIN ITALY NETHERLANDS NORWAY POLAND PORTUGAL SPAIN 9% 38% 46% 37% 29% 7% 41% 45% 47% 15% 25% 40% 38% 17% 7% 8% 5% 5% Dont know Never 77% Rarely Sometimes 15% Often

7%
16%

34%
29% 26% 37% 60% 73%

10%
17% 38% 21%

38%
35% 24% 21% 13% 16% 11% 9% 25% 26% 19%

10%

13% 6% 8% 5% 9% 13%

15% 9% 8%

45%
6% 26% 56% 26%

30%
41% 23%

16%

7%

SWEDEN
SWITZERLAND

8%

13%

EURO AVERAGE

45%

23%

20%

6%

Does your youngest child ever play video games at home which have a higher age rating than their age?

[ 30 ]

Consumer Study | November 2012

SUPERVISION

EUROPEAN SUMMARY

WHETHER CHILD PLAYS GAMES WITH A HIGHER AGE RATING THAN THEIR AGE (2/2) (PARENTS OF CHILDREN WHO PLAY GAMES)
Youngest child aged 10-15
Child doesnt play games AUSTRIA BELGIUM CZECH REPUBLIC DENMARK FINLAND FRANCE GERMANY GREAT BRITAIN ITALY NETHERLANDS NORWAY POLAND PORTUGAL SPAIN 22% 19% 19% 25% 32% 44% 10% 17% 17% Dont know 58% Never Rarely Sometimes 29% Often 8%

9%
8% 5% 6% 5% 17% 21% 23% 41% 47%

40%
19% 19% 17%

13%
48% 34% 40% 19% 16% 34%

29%

6%
7% 21% 14%

22% 31% 37% 41%

11%

7% 10% 13% 23% 8% 18% 8%

23% 9% 23% 29%

40%

52%

36%
8% 17% 17% 67%

16%
33%

32%

13%
21%

SWEDEN
SWITZERLAND

15%

11%

6%

EURO AVERAGE

33%

20%

31%

10%

Does your youngest child ever play video games at home which have a higher age rating than their age?

[ 31 ]

Consumer Study | November 2012

SUPERVISION

EUROPEAN SUMMARY

USE OF PARENTAL CONTROLS


(PARENTS OF CHILDREN WHO PLAY GAMES)

% of parents using parental control settings to limit what their youngest child can access on their games consoles CHILDREN AGED 5 OR UNDER
AUSTRIA 26%

CHILDREN AGED 6-9


22%

CHILDREN AGED 10-15


45%

BELGIUM
CZECH REPUBLIC DENMARK FINLAND FRANCE GERMANY GREAT BRITAIN ITALY NETHERLANDS NORWAY POLAND PORTUGAL SPAIN SWEDEN SWITZERLAND

15%
9% 7% 7% 18% 16% 31% 35% 22% 25% 38% 28% 15% 2% 28%

19%
35% 9% 17% 23% 40% 41% 27% 15% 16% 40% 60% 29% 18% 60%

16%
24% 7% 17% 36% 37% 29% 34% 12% 12% 38% 33% 38% 11% 49%

EURO AVERAGE

20%

29%

27%

Do you use parental control settings to limit what your youngest child can access on their games consoles?

[ 32 ]

PEGI RATING SYSTEM

[ 33 ]

Consumer Study | November 2012

PEGI RATING SYSTEM

EUROPEAN SUMMARY

AWARENESS OF PEGI SYMBOLS (ALL ONLINE RESPONDENTS)

Aware of PEGI age rating symbols

Aware of PEGI content symbols

Euro Average: 51%


FRANCE FINLAND NORWAY SWITZERLAND POLAND DENMARK PORTUGAL SPAIN NETHERLANDS BELGIUM GREAT BRITAIN ITALY SWEDEN AUSTRIA GERMANY CZECH REPUBLIC

Euro Average: 33%


NETHERLANDS FINLAND PORTUGAL BELGIUM SPAIN AUSTRIA FRANCE NORWAY SWITZERLAND POLAND ITALY SWEDEN DENMARK GREAT BRITAIN GERMANY CZECH REPUBLIC

72% 63% 59% 56% 56% 55% 54% 53% 51% 51% 50% 46% 45% 45%
34% 28%

61% 56%
44% 39% 35% 35% 33% 33% 33% 30% 28% 25% 23% 22% 18% 16%

EXTENT TO WHICH THE SYMBOLS ARE...


PEGI AGE RATING SYMBOLS
(EURO AVERAGE)

PEGI CONTENT SYMBOLS


(EURO AVERAGE)

86%
Clear

89%
Useful

90%
Clear
% NET Fairly/Very

85%
Useful

Before today, were you aware of any of the following rating symbols?

EUROPEAN SUMMARY

Consumer Study | November 2012

PEGI RATING SYSTEM

[ 34 ]

% AGREE THAT PEGI RATING SYSTEM SHOULD APPLY TO...


(ALL ONLINE RESPONDENTS)

APP GAMES
Euro Average: 66%
75%
FINLAND ITALY FRANCE GREAT BRITAIN NORWAY POLAND SPAIN PORTUGAL NETHERLANDS GERMANY DENMARK SWITZERLAND BELGIUM AUSTRIA SWEDEN CZECH REPUBLIC

SOCIAL NETWORK GAMES


Euro Average: 66%
75% 74% 74% 71% 71% 70% 70% 70% 68% 61% 60% 59% 61% 60% 57% 54%

74%
72% 71% 71% 70% 69% 68% 68% 62% 62% 62% 59% 60% 56% 56%

HOW THE AGE RATING SYSTEM FOR VIDEOGAMES SHOULD COMPARE TO MOVIES (ALL ONLINE RESPONDENTS - EURO AVERAGE)
% AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies should be equally strict The age rating system for movies should be stricter overall than that used for videogames Dont know/none of these

24% 48% 4% 23%

Do you think the PEGI rating system should also apply to games available as apps or on social network sites? Can you indicate which of the following statements on age ratings you agree with most?

[ 35 ]

APPENDIX: MARKET SUMMARY INFOGRAPHICS

[ 36 ]

Consumer Study | November 2012

SUMMARY

Austria

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

42%
of the online population aged 16 to 64 years old in Austria have played a game in the past 12 months

8% 16%

56%

44%

45%

30%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


42% ANY Video Gaming 24% 21% ANY Packaged 18% 11% 8% 20% 13% 8% ANY Online 21% 36% 44% 52% 75%

75%
Not very/at all interested

24%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


35% 34% 34% 29% 32% 59% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

1 2 3

Fun Entertaining Good at providing escapism

36% 31% 30%

55% 51% 39%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

42%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

45%
aware of PEGI age rating symbols

35%
aware of PEGI content symbols

35%

34% Parents 66% Non parents

7% 55%

60%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Competitive Develop skills Creative Spend time alone Informed Aggressive Social 30% 22% 21% 18% 31% 66% 59% 51% 22% 45% 32% 36% 15% 34% 42% 11% 45% No difference 94% 23% 20% 7% Less Don't know 2% 9%

60%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 51% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames

25%

20% Dont know

[ 37 ]

Consumer Study | November 2012

SUMMARY

Belgium

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

53%
of the online population aged 16 to 64 years old in Belgium have played a game in the past 12 months

11% 19%

54%

46%

44%

25%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


53% ANY Video Gaming 26% ANY Packaged 15% 15% 24% 28% 45% 40% 47% 65% 77%

69%
Not very/at all interested

30%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

25% 13% 20% 7% 41% 34% 31% 58% 54%

1 2 3

Entertaining Fun Competitive

35% 33% 31%

56% 58% 42%

ANY Online

GAMING AND THE FAMILY

PEGI RATING SYSTEM

62%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

51%
aware of PEGI age rating symbols

39%
aware of PEGI content symbols

37%

36% Parents 64% Non parents

24% 36%

59%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Competitive Spend time alone Develop skills Creative Aggressive Informed Social No difference 66% 53% 51% 51% 39% 32% 19% 17% 29% 49% 47% 29% 50% 21% Less Don't know 18% 29% 31% 28% 22% 8% 9% 8% 11% 11%

61%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 47% should be equally strict The age rating system for movies should be stricter 5% overall than that used for videogames

21%

27% Dont know

[ 38 ]

Consumer Study | November 2012

SUMMARY

Czech Republic

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

56%
of the online population aged 16 to 64 years old in Czech Republic have played a game in the past 12 months

13%

56%

44%

38% 21%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


56% ANY Video Gaming 26% ANY Packaged 27% 20% 13% 20% 16% 19% 9% 52% 54% 45% 47% 79%

26%

64%
Not very/at all interested

34%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


41% 48% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

1 2 3

Entertaining Good at providing escapism Competitive

39% 34% 30%

52% 44% 38%

ANY Online

43% 48% 37%

69%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

49%
of parents have children who play games
31% Play games with their children Don't play games with their children Their children don't play games

28%
aware of PEGI age rating symbols

16%
aware of PEGI content symbols

42% Parents 58% Non parents

17% 43%

56%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Competitive Creative Develop skills Spend time alone Informed Social Aggressive 58% 49% 47% 33% 22% 22% 18% 23% 36% 31% 34% 11% 9% No difference 78% 11% Less Don't know 2% 27% 36% 40% 35% 36% 37% 37%

54%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 43% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames

24%

28% Dont know

[ 39 ]

Consumer Study | November 2012

SUMMARY

Denmark

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

45%
of the online population aged 16 to 64 years old in Denmark have played a game in the past 12 months

9% 19%

58%

42%

43%

28%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


45% ANY Video Gaming 32% 16% ANY Packaged 14% 16% 7% 22% ANY Apps 17% 12% ANY Online 26% 27% 35% 35% 38% 47% 34% 45% 43% 71%

71%
Not very/at all interested

29%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


45% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

1 2 3

Immersive Entertaining Informative/educational

50% 38% 29%

46% 38% 28%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

70%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

55%
aware of PEGI age rating symbols

23%
aware of PEGI content symbols

26% Parents 74% Non parents

56% 14% 28%

62%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Competitive Creative Informed Spend time alone Social Aggressive No difference 78% 63% 55% 51% 39% 38% 27% 12% 30% 53% 31% 34% 16% 28% 25% Less Don't know 14% 12% 8% 12% 17% 20% 34% 25%

60%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 50% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames

15%

31% Dont know

[ 40 ]

Consumer Study | November 2012

SUMMARY

Finland

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

60%
of the online population aged 16 to 64 years old in Finland have played a game in the past 12 months

10% 39% 20%

51%

49%

30%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


60% ANY Video Gaming 44% 27% ANY Packaged 12% 24% ANY Apps 13% ANY Online 23% 33% 48% 46% 39% 56% 59% 27% 37% 43% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 48% 62% 78% 72%

69%
Not very/at all interested

30%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING 1 2 3


Entertaining Good at providing escapism Immersive 42% 36% 36% 58% 46% 51%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

67%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

63%
aware of PEGI age rating symbols

56%
aware of PEGI content symbols

25% Parents 75% Non parents

52% 14% 31%

75%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Spend time alone Competitive Creative Aggressive Informed Social No difference 70% 62% 58% 58% 42% 37% 34% 31% 23% 20% 35% 29% 42% 13% 25% 27% 31% 23% 31% Less Don't know 15% 11% 18% 11% 10%

75%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 50% should be the same The age rating system for movies should be stricter 4% overall than that used for videogames

26%

20% Dont know

[ 41 ]

Consumer Study | November 2012

SUMMARY

France

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

57%
of the online population aged 16 to 64 years old in France have played a game in the past 12 months

13%

53%

47%

38%

20%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


57% ANY Video Gaming 28% ANY Packaged 15% ANY Apps 16% 15% ANY Online 25% 32% 24% 35% 35% 44% 35% 34% 56% 55% 47% 42% 44% 66% 78%

27%

65%
Not very/at all interested

33%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

1 2 3

Entertaining Immersive Good at providing escapism

41% 19% 17%

58% 28% 25%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

65%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

72%
aware of PEGI age rating symbols

33%
aware of PEGI content symbols

43% Parents 57% Non parents

44% 21% 34%

72%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Spend time alone Competitive Develop skills Creative Aggressive Informed Social No difference 71% 54% 51% 46% 45% 35% 24% 22% 37% 53% 31% 32% 34% 35% 41% Less Don't know 20% 4% 8% 7% 10% 13% 13% 13% 32%

74%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 49% should be the same The age rating system for movies should be stricter 6% overall than that used for videogames

26%

20% Dont know

[ 42 ]

Consumer Study | November 2012

SUMMARY

Germany

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

42%
of the online population aged 16 to 64 years old in Germany have played a game in the past 12 months

14%

56%

44%

42%

18%

24%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


42% ANY Video Gaming 32% 23% ANY Packaged 23% 21% 17% 14% 23% 12% 19% 6% 28% 26% 34% 38% 48% 58%

67%
Not very/at all interested

32%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

1 2 3

Fun Entertaining Good at providing escapism

33% 29% 29%

53% 49% 33%

32% ANY Online 36%

42%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

50%
of parents have children who play games
30% Play games with their children Don't play games with their children Their children don't play games

34%
aware of PEGI age rating symbols

18%
aware of PEGI content symbols

35% Parents 65% Non parents

20% 47%

62%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Competitive Creative Develop skills Informed Spend time alone Social Aggressive 27% 23% 23% 12% 25% 25% 25% 67% 61% 55% 49% 48% 47% 58% No difference 91% 12% 18% 18% Less Don't know 4% 3% 18% 17% 21% 19%

61%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 48% should be the same The age rating system for movies should be stricter 5% overall than that used for videogames

28%

19% Dont know

[ 43 ]

Consumer Study | November 2012

SUMMARY

Great Britain

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

40%
of the online population aged 16 to 64 years old in Great Britain have played a game in the past 12 months

11% 19%

54%

46%

44%

25%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


40% ANY Video Gaming 28% ANY Packaged 24% 26% 20% 18% 29% 14% 23% 12% 29% 24% 27% 27% 35% 35% 40% 46% 56%

69%
Not very/at all interested

30%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

1 2 3

Entertaining Fun Competitive

35% 33% 31%

56% 58% 42%

ANY Online

39%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

61%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

50%
aware of PEGI age rating symbols

22%
aware of PEGI content symbols

25% Parents 75% Non parents

43% 17% 38%

71%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Competitive Develop skills Spend time alone Creative Social Informed Aggressive No difference 70% 62% 55% 46% 39% 38% 29% 29% 29% 32% 44% 47% 26% 32% Less Don't know 22% 31% 14% 16% 27% 27% 20% 16% 6% 5%

71%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 55% should be equally strict The age rating system for movies should be stricter 3% overall than that used for videogames

21%

21% Dont know

[ 44 ]

Consumer Study | November 2012

SUMMARY

Italy

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

41%
of the online population aged 16 to 64 years old in Italy have played a game in the past 12 months

8% 15%

52%

48%

51% 26%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


41% ANY Video Gaming 18% ANY Packaged 16% 9% ANY Apps 16% 11% ANY Online 24% 43% 31% 34% 29% 23% 51% 60% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 35% 28% 40% 56% 71%

76%
Not very/at all interested

23%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING 1 2 3


Fun Entertaining Good at providing escapism 31% 22% 21% 50% 33% 33%

20%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

61%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

46%
aware of PEGI age rating symbols

28%
aware of PEGI content symbols

30% Parents 70% Non parents

39% 22% 39%

74%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Competitive Develop skills Spend time alone Aggressive Creative Social Informed No difference 63% 62% 60% 58% 48% 33% 21% 20% 21% 38% 25% 52% 35% Less 17% 18% 19% 23% 35% 37% Don't know 17% 14% 17% 15% 10%

74%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 44% should be the same The age rating system for movies should be stricter 5% overall than that used for videogames

35%

17% Dont know

[ 45 ]

Consumer Study | November 2012

SUMMARY

Netherlands

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

54%
of the online population aged 16 to 64 years old in Netherlands have played a game in the past 12 months

15% 29%

54%

46%
28% 28%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


54% ANY Video Gaming 27% ANY Packaged 23% 25% 19% 25% 18% 19% ANY Online 31% 39% 30% 44% 37% 55% 44% 45% 48% 62% 82%

57%
Not very/at all interested

43%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


44% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

1 2 3

Entertaining Fun Good at providing escapism

38% 30% 27%

51% 43% 37%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

63%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

51%
aware of PEGI age rating symbols

61%
aware of PEGI content symbols

33% Parents 67% Non parents

45% 18% 35%

68%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Competitive Spend time alone Creative Informed Social Aggressive No difference 67% 56% 48% 43% 36% 27% 24% 20% 38% 52% 46% 36% 25% 34% 39% Less Don't know 24% 6% 14% 14% 14% 23% 22% 34% 22%

68%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 58% should be the same The age rating system for movies should be stricter 3% overall than that used for videogames

15%

24% Dont know

[ 46 ]

Consumer Study | November 2012

SUMMARY

Norway

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

53%
of the online population aged 16 to 64 years old in Norway have played a game in the past 12 months

9% 15%

54%

46%

48% 27%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


53% ANY Video Gaming 37% 27% ANY Packaged 20% 10% ANY Apps 24% 16% 39% ANY Online 31% 25% 49% 35% 34% 56% 58% 64% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 55% 45% 68% 79%

75%
Not very/at all interested

24%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING 1 2 3


Entertaining Good at providing escapism Competitive 38% 30% 29% 61% 49% 42%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

70%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

59%
aware of PEGI age rating symbols

33%
aware of PEGI content symbols

29% Parents 71% Non parents

55% 15% 27%

71%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Creative Competitive Spend time alone Informed Aggressive Social 21% 21% 15% 50% No difference 69% 57% 46% 42% 38% 56% 61% 16% 35% 41% 49% Less Don't know 15% 10% 12% 12% 8% 6% 14% 9% 29%

71%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 49% should be the same The age rating system for movies should be stricter 5% overall than that used for videogames

28%

19% Dont know

[ 47 ]

Consumer Study | November 2012

SUMMARY

Poland

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

49%
of the online population aged 16 to 64 years old in Poland have played a game in the past 12 months

12%

56%

44%

37%

17%

30%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


49% ANY Video Gaming 22% ANY Packaged 17% 16% 13% 16% 9% 6% ANY Online 37% 31% 41% 55% 73%

67%
Not very/at all interested

30%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


28% 43% 32% 29% 50% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

ANY Apps

21% 60%

1 2 3

Immersive Fun Entertaining

41% 38% 36%

53% 53% 52%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

41%
of parents have children who play games
25% Play games with their children Don't play games with their children Their children don't play games

56%
aware of PEGI age rating symbols

30%
aware of PEGI content symbols

35% Parents 65% Non parents

16% 52%

70%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Competitive Spend time alone Creative Informed Social Aggressive No difference 73% 65% 61% 56% 55% 46% 34% 20% 48% 16% 29% 8% 21% 12% Less Don't know 7% 11% 19% 24% 25% 34% 22% 36% 34% 27%

70%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 46% should be the same The age rating system for movies should be stricter 4% overall than that used for videogames

23%

27% Dont know

[ 48 ]

Consumer Study | November 2012

SUMMARY

Portugal

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

40%
of the online population aged 16 to 64 years old in Portugal have played a game in the past 12 months

15% 29%

57%

43%
27% 27%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


40% ANY Video Gaming 28% 17% ANY Packaged 8% ANY Apps 17% 15% 17% 14% 10% ANY Online 25% 29% 40% 47% 55%

56%
Not very/at all interested

42%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


25% 27% 34% 33% 44% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

1 2 3

Entertaining Good at providing escapism Fun

43% 43% 37%

61% 58% 53%

39%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

58%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

54%
aware of PEGI age rating symbols

44%
aware of PEGI content symbols

36%

31% Parents 69% Non parents

22% 40%

68%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Creative Competitive Spend time alone Social Aggressive Informed 65% 55% 54% 52% 35% 30% 28% 24% 40% 47% 20% 24% 26% 36% 21% 19% 10% No difference 83% 19% Less Don't know 8% 10% 9% 17% 15% 17%

70%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 43% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames

30%

23% Dont know

[ 49 ]

Consumer Study | November 2012

SUMMARY

Spain

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

40%
of the online population aged 16 to 64 years old in Spain have played a game in the past 12 months

11% 15% 42%

56%

44%

31%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


40% ANY Video Gaming 26% 28% 21% ANY Packaged 14% 13% ANY Apps 11% 11% ANY Online 18% 21% 20% 20% 30% 27% 31% 36% 49% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 36% 46% 61%

73%
Not very/at all interested

26%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING 1 2 3


Entertaining Immersive Fun 40% 38% 34% 59% 50% 55%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

50%
of parents have children who play games
29% Play games with their children Don't play games with their children Their children don't play games

53%
aware of PEGI age rating symbols

35%
aware of PEGI content symbols

30% Parents 70% Non parents

22% 43%

69%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Competitive Spend time alone Creative Aggressive Informed Social No difference 82% 67% 58% 57% 50% 34% 29% 27% 19% 30% 34% 16% 22% 13% 20% Less Don't know 6% 8% 15% 18% 23% 25% 24% 31% 50%

70%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 50% should be the same The age rating system for movies should be stricter 4% overall than that used for videogames

28%

18% Dont know

[ 50 ]

Consumer Study | November 2012

SUMMARY

Sweden

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

62%
of the online population aged 16 to 64 years old in Sweden have played a game in the past 12 months

16% 30%

53%

47%
31%

22%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


62% ANY Video Gaming 31% ANY Packaged 15% ANY Apps 28% 35% 33% 26% 26% ANY Online 37% 37% 47% 46% 45% 48% 68% 52% 50% 59% 72% 90%

61%
Not very/at all interested

39%
Fairly/very interested
ALL ONLINE GAMERS

TOP 3 WORDS ASSOCIATED WITH GAMING


TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

1 2 3

Entertaining Fun Competitive

38% 33% 32%

54% 48% 41%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

64%
of parents have children who play games
Play games with their children Don't play games with their children Their children don't play games

45%
aware of PEGI age rating symbols

25%
aware of PEGI content symbols

34% Parents 66% Non parents

47% 16% 35%

56%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Have fun Develop skills Spend time alone Competitive Creative Informed Social Aggressive 19% 18% No difference 70% 68% 53% 52% 49% 42% 33% 58% 34% 35% 31% 41% 42% 11% Less Don't know 20% 21% 7% 5% 10% 7% 13% 10%

57%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 45% should be equally strict The age rating system for movies should be stricter 2% overall than that used for videogames

17%

36% Dont know

[ 51 ]

Consumer Study | November 2012

SUMMARY

Switzerland

OVERVIEW OF GAMING

PERCEPTIONS OF GAMING
Very interested Fairly interested Not very interested Dont know Not at all interested

41%
of the online population aged 16 to 64 years old in Switzerland have played a game in the past 12 months

10% 16% 47%

56%

44%

26%

TYPES OF GAMES PLAYED: BY AGE AND GENDER


41% ANY Video Gaming 15% ANY Packaged 10% 11% 13% 19% ANY Apps 12% 18% ANY Online 30% 25% 33% 28% 35% 32% 45% 33% 41% 41% 58%

73%
Not very/at all interested

26%
Fairly/very interested
ALL ONLINE GAMERS

38%

TOP 3 WORDS ASSOCIATED WITH GAMING


TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64

1 2 3

Good at providing escapism Entertaining Fun

31% 30% 21%

46% 52% 42%

GAMING AND THE FAMILY

PEGI RATING SYSTEM

43%
of parents have children who play games
28% Play games with their children Don't play games with their children Their children don't play games

56%
aware of PEGI age rating symbols

33%
aware of PEGI content symbols

32% Parents 68% Non parents

16% 43%

62%
agree PEGI ratings should apply to app games

EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES


More Competitive Have fun Spend time alone Develop skills Aggressive Creative Informed Social No difference 72% 67% 59% 48% 43% 43% 31% 19% 20% 35% 59% 27% 40% 31% 7% 16% 36% Less Don't know 18% 24% 21% 13% 26% 13% 6%

59%
agree PEGI ratings should apply to games on social network sites % AGREE WITH STATEMENT THE MOST
The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 45% should be the same The age rating system for movies should be stricter 6% overall than that used for videogames

28%

21% Dont know

ALSO AVAILABLE FROM ISFE AND IPSOS MEDIACT:

GameTrack is a multi-country tracking survey that provides companies and organisations with a complete view of the video games market. GameTrack includes all devices that might be used for playing video games from PCs and laptops, games consoles and portable games devices through to smartphones and tablets, as well as currently niche devices such as smart TVs.

Similarly, it includes all types of games from packaged (new, pre-owned and rental) to apps (paid and free) to online games (including downloads, subscriptions, browser games and games on social network sites).
GameTrack reports each quarter and is based on a nationally representative sample of over 6,000 individuals aged 6+ in each country for each wave, providing a reliable and robust true measure on how the games market is shifting and the underlying dynamics of the industry.

COUNTRIES COVERED

USA

UK

FRANCE

GERMANY

SPAIN

ONLINE APPS PACKAGED

TIME SPENT

ACQUISITION

VALUE

LATEST GAMETRACK DATA


% PLAYING GAMES IN PAST 12 MONTHS Q3 2012
Base: all 6+ population

ANY video gaming ANY Packaged ANY Apps ANY Online Downloads

20m people

35%

29m people

50%

26m people

40%

14m people

40%

22% 14% 19% 8% 8% 8% 8% 9% 13% 6% 7% 10%

29% 8% 25% 7% 9% 4% 8%

20% 8% 18% 7% 9% 4% 8%

20%

18%

Social
Multiplayer Browse

GameTrack provides a complete view of the videogames market - from overall incidence of gaming to time, volume and value breakdown of specific devices and types of games.

FOR MORE INFORMATION DIRK BOSMANS Communication Manager Interactive Software Federation of Europe t: +32 (0) 2 612 1772 e: dirk.bosmans@isfe.eu w: http://www.isfe.eu PAUL MASKELL Research Director Ipsos MediaCT t: +44 (0) 20 8515 3467 e: dirk.bosmans@isfe.eu w: http://www.isfe.eu

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