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Raptor Capture
OPERATION MANUAL
April 22nd, 2002
Features
Bright Attention Grabbing Graphics & Cabinet Hot looking Lights Exciting Super Fast Skill Stop Oversized Highly Reliability Buttons Operator Programmable
Specifications
Parameter Voltage Frequency Weight Value 115 60 200 Units VAC HZ Pounds
Overview
Raptor Capture consists of a lighted Dinosaur panel with a gun. The player console has a gun for shooting, two numeric displays for game play, speakers for sound effects, two coin acceptors, and a ticket dispenser for winners. The objective is to skillfully shoot the ball into the colored dinosaur hoops or cups to obtain the highest point values.
TABLE OF CONTENTS
FEATURES................................................................................................................................................... 1 SPECIFICATIONS ...................................................................................................................................... 1 OVERVIEW ................................................................................................................................................. 1 TABLE OF CONTENTS ............................................................................................................................. 2 GAME PLAY................................................................................................................................................ 4 GAME OPERATOR OPTIONS ................................................................................................................. 5 MAINTENANCE MODE BUTTONS ................................................................................................................. 5 GOING INTO MAINTENANCE MODE ....................................................................................................... 5 Viewing the Statistical Information ........................................................................................................ 5 Changing or Viewing Miscellaneous Settings ........................................................................................ 6 Resetting the Statistics ............................................................................................................................ 6 Running the Diagnostics......................................................................................................................... 6 Changing or Viewing the Playing Field Points ...................................................................................... 7 Changing or Viewing Jackpot Points ..................................................................................................... 7 Changing or Viewing Hoop Points......................................................................................................... 7 Changing or Viewing Clock Face Points ............................................................................................... 8 APPENDIX A INPUT/OUTPUT SIGNALS .............................................................................................. 9 CPU AUXILIARY INPUTS ............................................................................................................................. 9 W4 VTMUX Board P2 To Pushbuttons & Misc Switches.................................................................... 9 W7 VTMUX Board P3 To Pushbutton Switches .................................................................................. 9 W90 VTMUX Board P4 To Opto Board #1 P9.................................................................................. 10 W91 VTMUX Board P5 to Opto Board #2 P9................................................................................... 10 W95 VTMUX Board P11 to Opto Board #3 P9................................................................................. 11 W96 VTMUX Board P12 To Opto Board #4 P9................................................................................ 11 CPU AUXILIARY OUTPUTS ....................................................................................................................... 12 W6 VTMUX Board P16 To Misc Panel Lights .................................................................................. 12 W15 VTMUX Board P17 Clockface Lights 1 - 8 ............................................................................... 13 W16 VTMUX Board P18 Clockface Lights 9 -12 ............................................................................. 13 W17 VTMUX Board P22 Hoop Lights .............................................................................................. 14 W18 VTMUX Board P23 Dinosaur Lights with Jackpot Light.......................................................... 14 W19 VTMUX Board P24 Playfield Lights 1-8................................................................................... 15 W20 VTMUX Board P29 Playfield Lights 9-10................................................................................. 15 W26 VTMUX Board P29 Playfield Lights 9-10................................................................................. 16 W24 - VTMUX Board P25 to Small Display ....................................................................................... 16 W25 - VTMUX Board P26 to Small Display ....................................................................................... 16 APPENDIX B WIRING DIAGRAMS...................................................................................................... 17 Diagram 1 Top Level Interconnect Diagram .................................................................................... 17 Diagram 2 Top Level Interconnect Diagram 2/4 .............................................................................. 18 Diagram 3 Top Level Interconnect Diagram 3/4 .............................................................................. 18 Diagram 4 Top Level Interconnect Diagram 4/4 .............................................................................. 19 Diagram 5 Functional Components .................................................................................................. 19 Diagram 6 - Playfield Layout............................................................................................................... 20 Figure 1 W1 (13.7 VDC Power Supply to 8051 VTMux Board P43) ............................................... 20 2
Figure 2 W2 (13.7 VDC Power Supply to 8051 VTMux Board P19) ............................................... 20 Figure 3 -W3 (13.7 VDC Power Supply and Chassis Ground) ............................................................ 21 Figure 4 - W4 (to Maintenance mode and coin acceptor Switches) ..................................................... 21 Figure 5 - W5 (VTMux Board P30 to AC relays and Tickets Low LED) .................................... 21 Figure 6 - W6 - (VTMux Board P16 to miscellaneous panel lights) .......................................... 22 Figure 7 W7 (miscellaneous panel Inputs to VTMUX P3)........................................................ 22 Figure 8 - W10 (VTMux Board P4 to Opto Board #1 P9) ............................................................ 23 Figure 9 - W11 (VTMux Board P4 to Opto Board #2 P9) ............................................................ 23 Figure 10 - W12 (VTMux Board P5 to Opto Board #2 P9) .......................................................... 24 Figure 11 - W11 (VTMux Board P11 to Opto Board #3 P9) ........................................................ 24 Figure 12 - W13 (VTMux Board P6 to Opto Board #4 P9) .......................................................... 25 Figure 13 - TARGET SENSORS 1-8..................................................................................................... 25 Figure 14 Target Sensor 9 10.......................................................................................................... 26 Figure 15 Target Sensor 17 - 24........................................................................................................ 26 Figure 16 Miscellaneous sensor Inputs ...................................................................................... 27 Figure 17 - W15, W16, W17, W18 (VTMux Board P17, P18, P22, P23 to Clockface and Dinosaur Jackpot Lights) ..................................................................................................................................... 28 Figure 18 - W19, W20, 26 (VTMux Board P24, P29, P31 to Playfield and Arrow Lights).................. 29 Figure 19 - W21 (VTMux Board P28 to Ticket Dispenser) .................................................................. 30 Figure 20 - W23 (VTMux Board P25 to Small 4-Digit Display #1) ..................................................... 30 W24 (VTMux Board P26 to Small 4-Digit Display #2) ........................................................................ 30 Figure 21 - W8 (VTMux Board J1 to Loudspeaker) ............................................................................. 31 Figure 22 - W25 (VTMux Board P1 to chassis ground)....................................................................... 31 APPENDIX C POWER SUPPLIES CONNECTION ............................................................................. 32 W10 (13.7 VDC Power Supply #1 to 8051 VTMux Board P19) ........................................................... 32 W11 (13.7 VDC Power Supply #2 to 8051 VTMux Board P43) ........................................................... 32 W13 (13.7 VDC Power Supplies Ground Interconnect)....................................................................... 32 APPENDIX D PROGRAMMABLE OPTIONS WITH DEFAULTS.................................................... 33 GAME PLAY PROGRAMMING TABLE ......................................................................................................... 33 Game Play Programming Table (Continued)....................................................................................... 34 APPENDIX E REPLACEMENT PARTS................................................................................................ 35 APPENDIX E REPLACEMENT PARTS CONTINUED ....................................................................................... 36 APPENDIX E REPLACEMENT PARTS CONTINUED ....................................................................................... 37 APPENDIX F.............................................................................................................................................. 39 Technical Assistance ............................................................................................................................ 39
Problems and Possible Resolutions.................................................................................................................... 39 Contacting Customer Service ............................................................................................................................ 40
Game Play
Raptor Capture offers very fast and interesting play with many different strategies for maximizing points. The objective is to skillfully shoot the ball into a cup, a stationary or swinging hoop to obtain points. The player can obtain jackpot points when they have landed or gone through a specific combination of dinosaur colors. Tickets may be dispensed during or after game play, and Jackpots are only awarded at the game end.
Step Number
Data Value
BALL 1
BALL 2
CALL ATTENDANT
GAME OVER
Press the flashing Call Attendant button to execute each diagnostic. 32 33 34 35 Status of Ramp full, Gun loaded, Tickets lows, and tickets out sensors Dispense Tickets Load a ball by rotating the turntable. Control Trough Gate Motor and Display Status of the Trough sensor.
6
W7 VTMUX BOARD P3 TO PUSHBUTTON SWITCHES Control Panel Outputs Wire # Auxiliary Inputs To VTMUX Board Location
NOT USED GROUND CONNECTOR KEY START BUTTON #1 CONNECTOR KEY START BUTTON # 2 START BUTTON # 3 NOT USED NOT USED NOT USED GAME OVER BUTTON CALL ATTENDANT BUTTON 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 9 KEY IN 10 IN 11 IN 12 IN 13 IN 14 IN 15 IN 16 JP3 PIN 1 JP3 PIN 2 JP3 PIN 3 JP3 PIN 4 JP3 PIN 5 JP3 PIN 6 JP3 PIN 7 JP3 PIN 8 JP3 PIN 9 JP3 PIN 10 JP3 PIN 11 JP3 PIN 12
W90 VTMUX BOARD P4 TO OPTO BOARD #1 P9 Control Panel Outputs Wire # Auxiliary Inputs
12V GROUND CONNECTOR KEY SENSOR CUP # 1 SENSOR CUP #2 CONNECTOR KEY SENSOR CUP #3 SENSOR CUP #4 SENSOR CUP #5 SENSOR CUP #6 SENSOR CUP #7 SENSOR CUP #8 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 17 IN 18 KEY IN 19 IN 20 IN 21 IN 22 IN 23 IN 24
10
W95 VTMUX BOARD P11 TO OPTO BOARD #3 P9 Inputs Wire # Auxiliary Inputs
12V GROUND CONNECTOR KEY SENSOR HOOP #17 SENSOR HOOP #18 SENSOR HOOP #19 SENSOR HOOP #20 SENSOR HOOP #21 SENSOR HOOP #22 SENSOR HOOP #23 CONNECTOR KEY SENSOR HOOP #24 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 57 IN 58 IN 59 IN 60 IN 61 IN 62 IN 63 KEY IN 64
W96 VTMUX BOARD P12 TO OPTO BOARD #4 P9 Inputs Wire # Auxiliary Inputs
12V GROUND CONNECTOR KEY BALL PRELOADED SENSOR GUN & TROUGH SENSOR TICKETS LOW SENSOR TICKETS OUT SENSOR RAMP FULL SENSOR NOT USED NOT USED NOT USED CONNECTOR KEY 1 2 3 4 5 6 7 8 6 10 11 12 V+ GROUND KEY IN 65 IN 66 IN 67 IN 68 IN 69 IN 70 IN 71 IN 72 KEY
11
12
W15 VTMUX BOARD P17 CLOCKFACE LIGHTS 1 - 8 Outputs Wire # Auxiliary Outputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND CLOCKFACE #1 CONNECTOR KEY CLOCKFACE #2 CLOCKFACE #3 CLOCKFACE #4 CLOCKFACE #5 CLOCKFACE #6 CLOCKFACE #7 CLOCKFACE #8 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 9 KEY OUT 10 OUT 11 OUT 12 OUT 13 OUT 14 OUT 15 OUT 16 JP17 PIN 1 JP17 PIN 2 JP17 PIN 3 JP17 PIN 4 JP17 PIN 5 JP17 PIN 6 JP17 PIN 7 JP17 PIN 8 JP17 PIN 9 JP17PIN 10 JP17 PIN 11 JP17 PIN 12
W16 VTMUX BOARD P18 CLOCKFACE LIGHTS 9 -12 Outputs Wire # Auxiliary Outputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND CLOCKFACE #9 CLOCKFACE #10 CONNECTOR KEY CLOCKFACE #11 CLOCKFACE #12 NOT USED NOT USED NOT USED NOT USED 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 17 OUT 18 KEY OUT 19 OUT 20 OUT 21 OUT 22 OUT 23 OUT 24 JP18 PIN 1 JP18 PIN 2 JP18 PIN 3 JP18 PIN 4 JP18 PIN 5 JP18 PIN 6 JP18 PIN 7 JP18 PIN 8 JP18 PIN 9 JP18 PIN 10 JP18 PIN 11 JP18 PIN 12
13
W17 VTMUX BOARD P22 HOOP LIGHTS Outputs Wire # Auxiliary Outputs
CONNECTOR KEY GROUND GROUND HOOP #1 HOOP #2 HOOP #3 CONNECTOR KEY HOOP #4 HOOP #5 HOOP #6 NOT USED NOT USED 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 25 OUT 26 OUT 27 KEY OUT 28 OUT 29 OUT 30 OUT 31 OUT 32
W18 VTMUX BOARD P23 DINOSAUR LIGHTS WITH JACKPOT LIGHT Outputs Wire # Auxiliary Outputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND DINO YELLOW DINO ORANGE DINO PINK DINO GREEN CONNECTOR KEY DINO RED NOT USED NOT USED SUPER JACKPOT 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 33 OUT 34 OUT 35 OUT 36 KEY OUT 37 OUT 38 OUT 39 OUT 40 JP23 PIN 1 JP23 PIN 2 JP23 PIN 3 JP23 PIN 4 JP23 PIN 5 JP23 PIN 6 JP23 PIN 7 JP23 PIN 8 JP23 PIN 9 JP23 PIN 10 JP23 PIN 11 JP23 PIN 12
14
W19 VTMUX BOARD P24 PLAYFIELD LIGHTS 1-8 Inputs Wire # Auxiliary Inputs
CONNECTOR KEY GROUND GROUND PLAYFIELD #1 PLAYFIELD #2 PLAYFIELD #3 PLAYFIELD #4 PLAYFIELD #5 CONNECTOR KEY PLAYFIELD #6 PLAYFIELD #7 PLAYFIELD #8 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 41 OUT 42 OUT 43 OUT 44 OUT 45 KEY OUT 46 OUT 47 OUT 48
W20 VTMUX BOARD P29 PLAYFIELD LIGHTS 9-10 Inputs Wire # Auxiliary Inputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND PLAYFIELD #9 PLAYFIELD #10 NOT USED NOT USED NOT USED NOT USED CONNECTOR KEY NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 49 OUT 50 OUT 51 OUT 52 OUT 53 OUT 54 KEY OUT 55 OUT 56 JP29 PIN 1 JP29 PIN 2 JP29 PIN 3 JP29PIN 4 JP29 PIN 5 JP29 PIN 6 JP29 PIN 7 JP29 PIN 8 JP29 PIN 9 JP29 PIN 10 JP29 PIN 11 JP29 PIN 12
15
W26 VTMUX BOARD P29 PLAYFIELD LIGHTS 9-10 Inputs Wire # Auxiliary Inputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND PLAYFIELD #9 PLAYFIELD #10 NOT USED NOT USED NOT USED NOT USED CONNECTOR KEY NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 49 OUT 50 OUT 51 OUT 52 OUT 53 OUT 54 KEY OUT 55 OUT 56 JP29 PIN 1 JP29 PIN 2 JP29 PIN 3 JP29PIN 4 JP29 PIN 5 JP29 PIN 6 JP29 PIN 7 JP29 PIN 8 JP29 PIN 9 JP29 PIN 10 JP29 PIN 11 JP29 PIN 12
W24 - VTMUX BOARD P25 TO SMALL DISPLAY Outputs Display Outputs From CPU Board Location
NOT CONNECTED SMALL DISPLAY ENABLE SMALL DISPLAY CLK SMALL DISPLAY NOT CONNECTED SMALL DISPLAY VPP & VLED SMALL DISPLAY NOT CONNECTED SMALL DISPLAY DATA GROUND GROUND DISP 0E1 DISP CLK
V+
VCC DISP STB1 DISP DATA1 GROUND
V+
VCC DISP STB2 DISP DATA2 GROUND
16
to LV ower
Miscellaneous Sensor Inputs from sheet 4/4 Cup and Hoop Sensor Inputs from sheet 3/4 Cup Sensor Inputs from sheet 2/4 W22 Playfield light outputs Ticket Meter Ticket Dispenser Motor
W90 P4
W91 P5
W95 P11
W96 P12
W15 P17
W16 P18
W17 P22
W18 P23
W19 P24
W20 P29
P2
Loadspeaker W8 J1
8051 VTMux Board (Note: connectors not show in actual locations on PCB)
P25
Fan Motor
W1
120 VAC
W3
Swing Motor
120 VAC
Note: GND return from Jackpot Dinosaur and Tram lights go dirrectly to ground terminal of Power Supply #1 (Dirty P/S)
17
CSNS1-1 (yellow 1)
CSNS1-2 (yellow 2)
CSNS1-3 (orange 1)
CSNS1-4 (pink 1)
CSNS1-5 (green 1)
CSNS1-6 (red 1)
W30 P1
W31 P2
W32 P3
W33 P4
W34 P5
W35 P6
W36 P7
W37 P8
W38 P1
W39 P2 P3 P4 P5 P6 P7 P8
Opto Board #1
Opto Board #2
P9 W90
P9 W91
HSNS3-1 (yellow)
HSNS3-2 (orange)
HSNS3-3 (pink)
HSNS3-4 (green)
HSNS3-5 (red)
HSNS3-6 (swing)
W70 P1
W71 P2
W72 P3
W73 P4
W74 P5
W75 P6
Opto Board #3
P9 W95
18
Miscellaneous Sensors
W79 P1 P2
W80 P3
W81 P4
W82 P5 P6 P7 P8 GTSNS TLSNS TOSNS RFSNS Gun and Trough Sens Tickets Low Sensor Tickets Out Sensor Ramp Full Sensor
Opto Board #4
P9 W96
lighted hoop #1
lighted hoop #2
lighted hoop #3
lighted hoop #4
lighted hoop #5
Arrow #1
Arrow #2
CF 10 CF 09 CF 08
CF 11
CF 12
CF 01
CF 02 CF 03 CF 04
Arrow #3
12 clockface lights
CF 07
CF 06
CF 05
Lighted Pushbuttons Lighted Pushbutton (button input only used in program mode) CALL ATTN START $0.25 START $0.50 START $1.00 GAME OVER
Arrow #4 Credits
Ticket Dispenser
Coin Acceptors
SHOOT Score
PLAYING FIELD
VOLCANO
GREEN PAW
PINK PAW
Legend: GREEN PAW PINK PAW ORANGE PAW YELLOW PAW RED PAW CAVE #1 HOLE #1 HOLE #2 CAVE #2 VOLCANO opto board #1 P1 opto board #1 P2 opto board #1 P3 opto board #1 P4 opto board #1 P5 opto board #1 P6 opto board #1 P7 opto board #1 P8 opto board #2 P1 opto board #2 P2
RED PAW
ORANGE PAW
YELLOW PAW
CAVE #2
HOLE #1
CAVE #1
HOLE #2
W3 Ground terminal of Power Supply #1 (Dirty P/S) BLK 16 AWG Wire (W3 connects the ground terminals of both the 13.7 VDC power supplies together and to an unpainted surface of game chassis) Ground terminal of Power Supply #2 Unpainted surface of game chassis
Coin Acceptor #2
NEG
POS
Coin Meter
DC Relay Turntable Motor 16V back-toback Zener Diodes NO Turntable Motor DC Motor
NC DC Motor NO
Reversable Turntable Option 120 VAC 120 VAC (Wire one way or the other, depending upon whether or not the reversable turntable option is required)
W6 Top View key 2 3 key 5 6 7 8 9 10 11 12 Ground Start Button Light SBL1 Start Button Light SBL2 Start Button Light SBL3 All Wire 22 AWG
W7 Top View 1 2 key 4 key 6 7 8 9 10 11 12 Ground Start Button Contact SBC1 Start Button Contact SBC2 Start Button Contact SBC3 These wires solder to Control Panel Pushbutton Switch Contacts
22
W10
End View
End View
End View
End View
End View
End View
End View
24
End View
End View
Cup Sensor #4 (yellow paw) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)
CSNS1-5 A K C E A K
CSNS1-6 C E A K
CSNS1-7 C E A K
CSNS1-8 C E
Cup Sensor #8 (hole #2) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)
YSNS3-1 A K C E A K
YSNS3-2 C E A K
YSNS3-3 C E A K
YSNS3-4 C E
Hoop Sensor #4 (green) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)
YSNS3-5 A K C E A K
YSNS3-6 C E
Hoop Sensor #6 (swing) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)
A K
C E
A K
C E
BLK RED
BLK YEL
BLK RED
BLK YEL
4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)
TLSNS4-3 C E A K
Tickets Out Sensor BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)
27
Clockface #01 Clockface #02 Clockface #03 Clockface #04 Clockface #05 Clockface #06 Clockface #07 Clockface #08 These wires solder to Clockface #01-08 Lights Plugs into VTMux Board P18
Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View GND (light return goes directly to Low Voltage Power Supply #1) End View
Hoop #1(yellow) Hoop #2 (orange) Hoop #3 (pink) Hoop #4 (green) Hoop #5 (red) Hoop #6 (swing)
Dino (yellow) Dino (orange) Dino (pink) Dino (green) Dino (red) Super Jackpot
Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View End View
FIGURE 17 - W15, W16, W17, W18 (VTMUX BOARD P17, P18, P22, P23 TO CLOCKFACE AND DINOSAUR JACKPOT LIGHTS)
28
Playfield (green paw) Playfield (pink paw) Playfield (orange paw) Playfield (yellow paw) Playfield (red paw) Playfield (cave #1) Playfield (hole #1) Playfield (hole #2)
Playfield (cave #2) Playfield (volcano) These wires solder to Playfield #09-12 Lights
Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View GND (light return goes directly to Low Voltage Power Supply #1) W26 Top View key 2 3 4 5 6 7 8 9 10 11 key All Wire 22 AWG End View
Win Right 1 Win Right 2 Jackpot Right 1 Jackpot Right 2 Jackpot Left 1 Jackpot Left 2 Win Left 1 Win Left 2
FIGURE 18 - W19, W20, 26 (VTMUX BOARD P24, P29, P31 TO PLAYFIELD AND ARROW LIGHTS)
29
W21 Top View 1 key 3 4 5 6 Ticket Notch Input #1 Ticket Enable Output #1 +12 VDC +12VDC Ground All Wire 22 AWG 1 2 3 4 Plugs into P3 of Deltronic Labs, Inc. Control Board DL1275
Pin 1 2 3 4 5 6 7 8
B O B l r l u a a e n c g k e
R e d d
G Y B G r e r r e l o a e l w y n o n w
8 1 FIGURE 20 - W23 (VTMUX BOARD P25 TO SMALL 4-DIGIT DISPLAY #1) W24 (VTMUX BOARD P26 TO SMALL 4-DIGIT DISPLAY #2)
30
W8 Top View Plugs into VTMux Board J1 1 2 3 Audio + Audio Shield 18 AWG wire Load speaker
Molex 09503031 plug housing Molex 08520072 crimp contact, 18-20 AWG
End View
Screw to unpainted surface of chassis Plugs into P1 of VTMux Board Female Faston Tab W25 16 AWG Black Wire Ring Lug
31
Mate-N-Loc plug Amp 350777-1 Molex 50-84-1025 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002
4
3
(Plugs into VTMux Board P43) Mate-N-Loc plug Amp 350779-1 Molex 50-84-1045 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002
32
33
34
35
36
37
38
Appendix F
TECHNICAL ASSISTANCE Problems and Possible Resolutions Symptom
Game is not running properly. 1 display is blank, and the other has zeros. Both displays are blank or have erroneous characters constantly being displayed.
Resolution
Check the power supply connected to P41 or P43, insure that the red LED is illuminated in the back of Power Supply # 1. If not illuminated replace the power supply. 1.Check the VTMUX Board and see if the green LED is blinking on & off. If Not blinking: a) Check Power Supply #1 insure that the red LED is illuminating or verify that it is outputting 12volts. Turn the POT R50 on the VTMUX board Clockwise until sound comes on. Make sure that the speaker cable assembly P1 is properly connected to J1.
NO Sound
39
Contacting Customer Service Most distributors provide technical assistance for the products they sell. If your distributor cannot solve your problem, assistance can be obtained through Five Star Redemption. Call (818) 773-6056 extension 232 between the hours of 8:00 AM and 4:00 PM Pacific time, Monday through Friday, and ask for the service department. Please have the following information available: 1. 2. 3. 4. Type of Game Serial Number Distributors Name Description of Problem
The service technician may ask you to perform some tests on your machine, so it is preferable to call from the games location if possible.
Five Star Redemption ADDRESS AND TELEPHONE NUMBERS 8835 Shirley Avenue Northridge, CA 91324 (818) 773-6057 Fax (818) 773-6064 Sales extension 1 Technical Support extension 2
40