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FIVE STAR REDEEMPTION

Raptor Capture
OPERATION MANUAL
April 22nd, 2002

Features
Bright Attention Grabbing Graphics & Cabinet Hot looking Lights Exciting Super Fast Skill Stop Oversized Highly Reliability Buttons Operator Programmable

Specifications
Parameter Voltage Frequency Weight Value 115 60 200 Units VAC HZ Pounds

Overview
Raptor Capture consists of a lighted Dinosaur panel with a gun. The player console has a gun for shooting, two numeric displays for game play, speakers for sound effects, two coin acceptors, and a ticket dispenser for winners. The objective is to skillfully shoot the ball into the colored dinosaur hoops or cups to obtain the highest point values.

TABLE OF CONTENTS
FEATURES................................................................................................................................................... 1 SPECIFICATIONS ...................................................................................................................................... 1 OVERVIEW ................................................................................................................................................. 1 TABLE OF CONTENTS ............................................................................................................................. 2 GAME PLAY................................................................................................................................................ 4 GAME OPERATOR OPTIONS ................................................................................................................. 5 MAINTENANCE MODE BUTTONS ................................................................................................................. 5 GOING INTO MAINTENANCE MODE ....................................................................................................... 5 Viewing the Statistical Information ........................................................................................................ 5 Changing or Viewing Miscellaneous Settings ........................................................................................ 6 Resetting the Statistics ............................................................................................................................ 6 Running the Diagnostics......................................................................................................................... 6 Changing or Viewing the Playing Field Points ...................................................................................... 7 Changing or Viewing Jackpot Points ..................................................................................................... 7 Changing or Viewing Hoop Points......................................................................................................... 7 Changing or Viewing Clock Face Points ............................................................................................... 8 APPENDIX A INPUT/OUTPUT SIGNALS .............................................................................................. 9 CPU AUXILIARY INPUTS ............................................................................................................................. 9 W4 VTMUX Board P2 To Pushbuttons & Misc Switches.................................................................... 9 W7 VTMUX Board P3 To Pushbutton Switches .................................................................................. 9 W90 VTMUX Board P4 To Opto Board #1 P9.................................................................................. 10 W91 VTMUX Board P5 to Opto Board #2 P9................................................................................... 10 W95 VTMUX Board P11 to Opto Board #3 P9................................................................................. 11 W96 VTMUX Board P12 To Opto Board #4 P9................................................................................ 11 CPU AUXILIARY OUTPUTS ....................................................................................................................... 12 W6 VTMUX Board P16 To Misc Panel Lights .................................................................................. 12 W15 VTMUX Board P17 Clockface Lights 1 - 8 ............................................................................... 13 W16 VTMUX Board P18 Clockface Lights 9 -12 ............................................................................. 13 W17 VTMUX Board P22 Hoop Lights .............................................................................................. 14 W18 VTMUX Board P23 Dinosaur Lights with Jackpot Light.......................................................... 14 W19 VTMUX Board P24 Playfield Lights 1-8................................................................................... 15 W20 VTMUX Board P29 Playfield Lights 9-10................................................................................. 15 W26 VTMUX Board P29 Playfield Lights 9-10................................................................................. 16 W24 - VTMUX Board P25 to Small Display ....................................................................................... 16 W25 - VTMUX Board P26 to Small Display ....................................................................................... 16 APPENDIX B WIRING DIAGRAMS...................................................................................................... 17 Diagram 1 Top Level Interconnect Diagram .................................................................................... 17 Diagram 2 Top Level Interconnect Diagram 2/4 .............................................................................. 18 Diagram 3 Top Level Interconnect Diagram 3/4 .............................................................................. 18 Diagram 4 Top Level Interconnect Diagram 4/4 .............................................................................. 19 Diagram 5 Functional Components .................................................................................................. 19 Diagram 6 - Playfield Layout............................................................................................................... 20 Figure 1 W1 (13.7 VDC Power Supply to 8051 VTMux Board P43) ............................................... 20 2

Figure 2 W2 (13.7 VDC Power Supply to 8051 VTMux Board P19) ............................................... 20 Figure 3 -W3 (13.7 VDC Power Supply and Chassis Ground) ............................................................ 21 Figure 4 - W4 (to Maintenance mode and coin acceptor Switches) ..................................................... 21 Figure 5 - W5 (VTMux Board P30 to AC relays and Tickets Low LED) .................................... 21 Figure 6 - W6 - (VTMux Board P16 to miscellaneous panel lights) .......................................... 22 Figure 7 W7 (miscellaneous panel Inputs to VTMUX P3)........................................................ 22 Figure 8 - W10 (VTMux Board P4 to Opto Board #1 P9) ............................................................ 23 Figure 9 - W11 (VTMux Board P4 to Opto Board #2 P9) ............................................................ 23 Figure 10 - W12 (VTMux Board P5 to Opto Board #2 P9) .......................................................... 24 Figure 11 - W11 (VTMux Board P11 to Opto Board #3 P9) ........................................................ 24 Figure 12 - W13 (VTMux Board P6 to Opto Board #4 P9) .......................................................... 25 Figure 13 - TARGET SENSORS 1-8..................................................................................................... 25 Figure 14 Target Sensor 9 10.......................................................................................................... 26 Figure 15 Target Sensor 17 - 24........................................................................................................ 26 Figure 16 Miscellaneous sensor Inputs ...................................................................................... 27 Figure 17 - W15, W16, W17, W18 (VTMux Board P17, P18, P22, P23 to Clockface and Dinosaur Jackpot Lights) ..................................................................................................................................... 28 Figure 18 - W19, W20, 26 (VTMux Board P24, P29, P31 to Playfield and Arrow Lights).................. 29 Figure 19 - W21 (VTMux Board P28 to Ticket Dispenser) .................................................................. 30 Figure 20 - W23 (VTMux Board P25 to Small 4-Digit Display #1) ..................................................... 30 W24 (VTMux Board P26 to Small 4-Digit Display #2) ........................................................................ 30 Figure 21 - W8 (VTMux Board J1 to Loudspeaker) ............................................................................. 31 Figure 22 - W25 (VTMux Board P1 to chassis ground)....................................................................... 31 APPENDIX C POWER SUPPLIES CONNECTION ............................................................................. 32 W10 (13.7 VDC Power Supply #1 to 8051 VTMux Board P19) ........................................................... 32 W11 (13.7 VDC Power Supply #2 to 8051 VTMux Board P43) ........................................................... 32 W13 (13.7 VDC Power Supplies Ground Interconnect)....................................................................... 32 APPENDIX D PROGRAMMABLE OPTIONS WITH DEFAULTS.................................................... 33 GAME PLAY PROGRAMMING TABLE ......................................................................................................... 33 Game Play Programming Table (Continued)....................................................................................... 34 APPENDIX E REPLACEMENT PARTS................................................................................................ 35 APPENDIX E REPLACEMENT PARTS CONTINUED ....................................................................................... 36 APPENDIX E REPLACEMENT PARTS CONTINUED ....................................................................................... 37 APPENDIX F.............................................................................................................................................. 39 Technical Assistance ............................................................................................................................ 39
Problems and Possible Resolutions.................................................................................................................... 39 Contacting Customer Service ............................................................................................................................ 40

FIVE STAR REDEMPTION .................................................................................................................... 40 ADDRESS AND TELEPHONE NUMBERS ....................................................................................................... 40

Game Play
Raptor Capture offers very fast and interesting play with many different strategies for maximizing points. The objective is to skillfully shoot the ball into a cup, a stationary or swinging hoop to obtain points. The player can obtain jackpot points when they have landed or gone through a specific combination of dinosaur colors. Tickets may be dispensed during or after game play, and Jackpots are only awarded at the game end.

Game Operator Options


Maintenance Mode allows the Game Operator the option of programming the Game by entering data through the Control Panel, which is located on the games cabinet. This mode includes viewing the games statistical data, running diagnostics, and changing game play values.

MAINTENANCE MODE BUTTONS

Step Number

Data Value

CREDIT/BALLS Previous Step Next Step

TICKETS/POINTS Increase Data Value Decrease Data Value

BALL 1

BALL 2

CALL ATTENDANT

GAME OVER

GOING INTO MAINTENANCE MODE


Pressing the Maintenance Mode button for second or greater allows the operator to go into Maintenance Mode. The operator can view, run diagnostics or change games play values. Pressing this button a second time allows the operator to exit.

VIEWING THE STATISTICAL INFORMATION


Pressing the Game 1 Button will decrement the Step Number, and pressing the Game 2 Button will increase the Step Number. STEP # 0 1 DESCRIPTION Number of Coins Taken In (Lifetime) Number of Coins Taken In (Since Last Reset)

CHANGING OR VIEWING MISCELLANEOUS SETTINGS


Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 DESCRIPTION Number of Coins Required to Play Game 1 Number of Coins Required to play Game 2 Number of Coins Required to Play Game 3 Number of Balls for Game 1 Number of Balls for Game 2 Number of Balls for Game 3 Maximum Number of Balls Allowed Per Game Number of Seconds Attraction Audio is On Per cycle Number of Seconds Attraction Audio is Off per Cycle Maximum Number of tickets that will dispense before calling Attendant Ticket Dispensed After Last Ball or Dispense Tickets after Shooting Ball Number of Seconds Before Returning to Attraction After Game Over Number of Seconds Between Loading Balls During Attraction The Spinner Speed in RPMs The Spinner Percentage

RESETTING THE STATISTICS


Pressing the Call Attendant button will execute the reset. STEP # 30 DESCRIPTION Reset Statistics

RUNNING THE DIAGNOSTICS


Pressing the Game 1 Button will decrement the Step Number, and pressing the Game 2 Button will increase the Step Number. STEP # 31 DESCRIPTION Display the Value and Light Associated for the sensor that is blocked

Press the flashing Call Attendant button to execute each diagnostic. 32 33 34 35 Status of Ramp full, Gun loaded, Tickets lows, and tickets out sensors Dispense Tickets Load a ball by rotating the turntable. Control Trough Gate Motor and Display Status of the Trough sensor.
6

CHANGING OR VIEWING THE PLAYING FIELD POINTS


Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 40 41 42 43 44 45 46 47 48 49 DESCRIPTION Points for Green Paw (Y1) Points for Pink Paw (P1) Points for Orange Paw (O1) Points for Yellow Paw (Y1) Points for Red Paw (R1) Points for Cave #1 Points for Hole #1 Points for Hole #2 Points for Cave #2 Points for Volcano

CHANGING OR VIEWING JACKPOT POINTS


Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 50 51 52 53 DESCRIPTION Jackpot #1 Points Jackpot #2 Points Jackpot #3 Points Jackpot #4 Points

CHANGING OR VIEWING HOOP POINTS


Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 54 55 56 57 58 DESCRIPTION Points for Hoop #1 Points for Hoop #2 Points for Hoop #3 Points for Hoop #4 Points for Hoop #5

CHANGING OR VIEWING CLOCK FACE POINTS


Press Call Attendant button to increase the value, or Press the Game Over button to decrease the value. STEP # 60 61 62 63 64 65 66 67 68 69 70 71 DESCRIPTION Points for 01:00 Oclock Position Points for 02:00 Oclock Position Points for 03:00 Oclock Position Points for 04:00 Oclock Position Points for 05:00 Oclock Position Points for 06:00 Oclock Position Points for 07:00 Oclock Position Points for 08:00 Oclock Position Points for 09:00 Oclock Position Points for10:00 Oclock Position Points for11:00 Oclock Position Points for12:00 Oclock Position

Appendix A Input/Output Signals CPU AUXILIARY INPUTS


W4 VTMUX BOARD P2 TO PUSHBUTTONS & MISC SWITCHES Control Panel Output Wire # Auxiliary Inputs To VTMUX Board Location
NOT USED GROUND CONNECTOR KEY CONNECTOR KEY MAINTENANCE MODE BUTTON TILT SWITCH COIN ACCEPTOR NOT USED OPEN DOOR SWITCH NOT USED NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY KEY IN 1 IN 2 IN 3 IN 4 IN 5 IN 6 IN 7 IN 8 JP2 PIN 1 JP2 PIN 2 JP2 PIN 3 JP2 PIN 4 JP2 PIN 5 JP2 PIN 6 JP2 PIN 7 JP2 PIN 8 JP2 PIN 9 JP2 PIN 10 JP2 PIN 11 JP2 PIN 12

W7 VTMUX BOARD P3 TO PUSHBUTTON SWITCHES Control Panel Outputs Wire # Auxiliary Inputs To VTMUX Board Location
NOT USED GROUND CONNECTOR KEY START BUTTON #1 CONNECTOR KEY START BUTTON # 2 START BUTTON # 3 NOT USED NOT USED NOT USED GAME OVER BUTTON CALL ATTENDANT BUTTON 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 9 KEY IN 10 IN 11 IN 12 IN 13 IN 14 IN 15 IN 16 JP3 PIN 1 JP3 PIN 2 JP3 PIN 3 JP3 PIN 4 JP3 PIN 5 JP3 PIN 6 JP3 PIN 7 JP3 PIN 8 JP3 PIN 9 JP3 PIN 10 JP3 PIN 11 JP3 PIN 12

W90 VTMUX BOARD P4 TO OPTO BOARD #1 P9 Control Panel Outputs Wire # Auxiliary Inputs
12V GROUND CONNECTOR KEY SENSOR CUP # 1 SENSOR CUP #2 CONNECTOR KEY SENSOR CUP #3 SENSOR CUP #4 SENSOR CUP #5 SENSOR CUP #6 SENSOR CUP #7 SENSOR CUP #8 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 17 IN 18 KEY IN 19 IN 20 IN 21 IN 22 IN 23 IN 24

To VTMUX Board Location


JP4 PIN 1 JP4 PIN 2 JP4 PIN 3 JP4 PIN 4 JP4 PIN 5 JP4 PIN 6 JP4 PIN 7 JP4 PIN 8 JP4 PIN 9 JP4 PIN 10 JP4 PIN 11 JP4 PIN 12

W91 VTMUX BOARD P5 TO OPTO BOARD #2 P9 Inputs Wire # Auxiliary Inputs


12V GROUND CONNECTOR KEY SENSOR CUP #9 SENSOR CUP #10 SENSOR CUP #11 CONNECTOR KEY SENSOR CUP #12 SENSOR CUP #12 SENSOR CUP #14 SENSOR CUP #15 SENSOR CUP #16 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 25 IN 26 IN 27 KEY IN 28 IN 29 IN 30 IN 31 IN 32

To VTMUX Board Location


JP5 PIN 1 JP5 PIN 2 JP5 PIN 3 JP5 PIN 4 JP5 PIN 5 JP5 PIN 6 JP5 PIN 7 JP5 PIN 8 JP5 PIN 9 JP5 PIN 10 JP5 PIN 11 JP5 PIN 12

10

W95 VTMUX BOARD P11 TO OPTO BOARD #3 P9 Inputs Wire # Auxiliary Inputs
12V GROUND CONNECTOR KEY SENSOR HOOP #17 SENSOR HOOP #18 SENSOR HOOP #19 SENSOR HOOP #20 SENSOR HOOP #21 SENSOR HOOP #22 SENSOR HOOP #23 CONNECTOR KEY SENSOR HOOP #24 1 2 3 4 5 6 7 8 9 10 11 12 V+ GROUND KEY IN 57 IN 58 IN 59 IN 60 IN 61 IN 62 IN 63 KEY IN 64

To VTMUX Board Location


JP11 PIN 1 JP11 PIN 2 JP11 PIN 3 JP11 PIN 4 JP11 PIN 5 JP11 PIN 6 JP11 PIN 7 JP11 PIN 8 JP11 PIN 9 JP11 PIN 10 JP11 PIN 11 JP11 PIN 12

W96 VTMUX BOARD P12 TO OPTO BOARD #4 P9 Inputs Wire # Auxiliary Inputs
12V GROUND CONNECTOR KEY BALL PRELOADED SENSOR GUN & TROUGH SENSOR TICKETS LOW SENSOR TICKETS OUT SENSOR RAMP FULL SENSOR NOT USED NOT USED NOT USED CONNECTOR KEY 1 2 3 4 5 6 7 8 6 10 11 12 V+ GROUND KEY IN 65 IN 66 IN 67 IN 68 IN 69 IN 70 IN 71 IN 72 KEY

To VTMUX Board Location


JP12 PIN 1 JP12 PIN 2 JP12 PIN 3 JP12 PIN 4 JP12 PIN 5 JP12 PIN 6 JP12 PIN 7 JP12 PIN 8 JP12 PIN 9 JP12 PIN 10 JP12 PIN 11 JP12 PIN 12

11

CPU AUXILIARY OUTPUTS


W6 VTMUX BOARD P16 TO MISC PANEL LIGHTS Outputs Wire # Auxiliary Outputs
CONNECTOR KEY GROUND GROUND CONNECTOR KEY START #1 BUTTON LIGHT START #2 BUTTON LIGHT START # 3 BUTTON LIGHT NOT USED NOT USED NOT USED GAME OVER LIGHT CALL ATTENDANT LIGHT 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND KEY OUT 1 OUT 2 OUT 3 OUT 4 OUT 5 OUT 6 OUT 7 OUT 8

To VTMUX Board Location


JP16 PIN 1 JP16 PIN 2 JP16 PIN 3 JP16 PIN 4 JP16 PIN 5 JP16 PIN 6 JP16 PIN 7 JP16 PIN 8 JP16 PIN 9 JP16 PIN 10 JP16 PIN 11 JP16 PIN 12

12

W15 VTMUX BOARD P17 CLOCKFACE LIGHTS 1 - 8 Outputs Wire # Auxiliary Outputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND CLOCKFACE #1 CONNECTOR KEY CLOCKFACE #2 CLOCKFACE #3 CLOCKFACE #4 CLOCKFACE #5 CLOCKFACE #6 CLOCKFACE #7 CLOCKFACE #8 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 9 KEY OUT 10 OUT 11 OUT 12 OUT 13 OUT 14 OUT 15 OUT 16 JP17 PIN 1 JP17 PIN 2 JP17 PIN 3 JP17 PIN 4 JP17 PIN 5 JP17 PIN 6 JP17 PIN 7 JP17 PIN 8 JP17 PIN 9 JP17PIN 10 JP17 PIN 11 JP17 PIN 12

W16 VTMUX BOARD P18 CLOCKFACE LIGHTS 9 -12 Outputs Wire # Auxiliary Outputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND CLOCKFACE #9 CLOCKFACE #10 CONNECTOR KEY CLOCKFACE #11 CLOCKFACE #12 NOT USED NOT USED NOT USED NOT USED 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 17 OUT 18 KEY OUT 19 OUT 20 OUT 21 OUT 22 OUT 23 OUT 24 JP18 PIN 1 JP18 PIN 2 JP18 PIN 3 JP18 PIN 4 JP18 PIN 5 JP18 PIN 6 JP18 PIN 7 JP18 PIN 8 JP18 PIN 9 JP18 PIN 10 JP18 PIN 11 JP18 PIN 12

13

W17 VTMUX BOARD P22 HOOP LIGHTS Outputs Wire # Auxiliary Outputs
CONNECTOR KEY GROUND GROUND HOOP #1 HOOP #2 HOOP #3 CONNECTOR KEY HOOP #4 HOOP #5 HOOP #6 NOT USED NOT USED 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 25 OUT 26 OUT 27 KEY OUT 28 OUT 29 OUT 30 OUT 31 OUT 32

To VTMUX Board Location


JP22 PIN 1 JP22 PIN 2 JP22 PIN 3 JP22 PIN 4 JP22 PIN 5 JP22 PIN 6 JP22 PIN 7 JP22 PIN 8 JP22 PIN 9 JP22 PIN 10 JP22 PIN 11 JP22 PIN 12

W18 VTMUX BOARD P23 DINOSAUR LIGHTS WITH JACKPOT LIGHT Outputs Wire # Auxiliary Outputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND DINO YELLOW DINO ORANGE DINO PINK DINO GREEN CONNECTOR KEY DINO RED NOT USED NOT USED SUPER JACKPOT 1 2 3 4 5 6 7 8 6 10 11 12 KEY GROUND GROUND OUT 33 OUT 34 OUT 35 OUT 36 KEY OUT 37 OUT 38 OUT 39 OUT 40 JP23 PIN 1 JP23 PIN 2 JP23 PIN 3 JP23 PIN 4 JP23 PIN 5 JP23 PIN 6 JP23 PIN 7 JP23 PIN 8 JP23 PIN 9 JP23 PIN 10 JP23 PIN 11 JP23 PIN 12

14

W19 VTMUX BOARD P24 PLAYFIELD LIGHTS 1-8 Inputs Wire # Auxiliary Inputs
CONNECTOR KEY GROUND GROUND PLAYFIELD #1 PLAYFIELD #2 PLAYFIELD #3 PLAYFIELD #4 PLAYFIELD #5 CONNECTOR KEY PLAYFIELD #6 PLAYFIELD #7 PLAYFIELD #8 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 41 OUT 42 OUT 43 OUT 44 OUT 45 KEY OUT 46 OUT 47 OUT 48

To VTMUX Board Location


JP24 PIN 1 JP24 PIN 2 JP24 PIN 3 JP24PIN 4 JP24 PIN 5 JP24 PIN 6 JP24 PIN 7 JP24 PIN 8 JP24 PIN 9 JP24 PIN 10 JP24 PIN 11 JP24 PIN 12

W20 VTMUX BOARD P29 PLAYFIELD LIGHTS 9-10 Inputs Wire # Auxiliary Inputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND PLAYFIELD #9 PLAYFIELD #10 NOT USED NOT USED NOT USED NOT USED CONNECTOR KEY NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 49 OUT 50 OUT 51 OUT 52 OUT 53 OUT 54 KEY OUT 55 OUT 56 JP29 PIN 1 JP29 PIN 2 JP29 PIN 3 JP29PIN 4 JP29 PIN 5 JP29 PIN 6 JP29 PIN 7 JP29 PIN 8 JP29 PIN 9 JP29 PIN 10 JP29 PIN 11 JP29 PIN 12

15

W26 VTMUX BOARD P29 PLAYFIELD LIGHTS 9-10 Inputs Wire # Auxiliary Inputs To VTMUX Board Location
CONNECTOR KEY GROUND GROUND PLAYFIELD #9 PLAYFIELD #10 NOT USED NOT USED NOT USED NOT USED CONNECTOR KEY NOT USED NOT USED 1 2 3 4 5 6 7 8 9 10 11 12 KEY GROUND GROUND OUT 49 OUT 50 OUT 51 OUT 52 OUT 53 OUT 54 KEY OUT 55 OUT 56 JP29 PIN 1 JP29 PIN 2 JP29 PIN 3 JP29PIN 4 JP29 PIN 5 JP29 PIN 6 JP29 PIN 7 JP29 PIN 8 JP29 PIN 9 JP29 PIN 10 JP29 PIN 11 JP29 PIN 12

W24 - VTMUX BOARD P25 TO SMALL DISPLAY Outputs Display Outputs From CPU Board Location
NOT CONNECTED SMALL DISPLAY ENABLE SMALL DISPLAY CLK SMALL DISPLAY NOT CONNECTED SMALL DISPLAY VPP & VLED SMALL DISPLAY NOT CONNECTED SMALL DISPLAY DATA GROUND GROUND DISP 0E1 DISP CLK

V+
VCC DISP STB1 DISP DATA1 GROUND

JP25-1 JP25-2 JP25-3 JP25-4 JP25-5 JP25-6 JP25-7 JP25-8

W25 - VTMUX BOARD P26 TO SMALL DISPLAY


NOT CONNECTED SMALL DISPLAY ENABLE SMALL DISPLAY CLK SMALL DISPLAY NOT CONNECTED SMALL DISPLAY VPP & VLED SMALL DISPLAY NOT CONNECTED SMALL DISPLAY DATA GROUND GROUND DISP 0E2 DISP CLK

V+
VCC DISP STB2 DISP DATA2 GROUND

JP26-1 JP26-2 JP26-3 JP26-4 JP26-5 JP26-6 JP26-7 JP26-8

16

Appendix B Wiring Diagrams

to LV ower

TOP LEVEL INTERCONNECT DIAGRAM 1/4


Clockface light outputs Hoop light outputs

Dinosaur/jackpot light outputs

Arrow light outputs

Miscellaneous Sensor Inputs from sheet 4/4 Cup and Hoop Sensor Inputs from sheet 3/4 Cup Sensor Inputs from sheet 2/4 W22 Playfield light outputs Ticket Meter Ticket Dispenser Motor

W90 P4

W91 P5

W95 P11

W96 P12

W15 P17

W16 P18

W17 P22

W18 P23

W19 P24

W20 P29

W26 P31 W21 P28

Ticket Dispenser Assembly P3

P3 Ticket Dispenser Control Board

P2

Loadspeaker W8 J1

8051 VTMux Board (Note: connectors not show in actual locations on PCB)

P25

W23 Ribbon Cable W24 Ribbon Cable

P26 W25 P1 P3 W7 Pushbutton Inputs W6 P16 W5 P30 W4 P2 P19 P43

Small 4-digit Display #1 Small 4-digit Display #2

Fan Motor

Miscellaneous and PushbuttonLights


W2

W1

120 VAC

W3

Swing Motor

120 VAC

13.7 VDC Power Supply #2

13.7 VDC Power Supply #1 (Dirty P/S)

Note: GND return from Jackpot Dinosaur and Tram lights go dirrectly to ground terminal of Power Supply #1 (Dirty P/S)

Turntable Motor 120 VAC 120 VAC

Trough Gate Motor Ticket Counter

Coin acceptor contact and program mode pushbutton

Tickets Low LED

DIAGRAM 1 TOP LEVEL INTERCONNECT DIAGRAM

17

APPENDIX B WIRING DIAGRAMS

TOP LEVEL INTERCONNECT DIAGRAM 2/4

Cup Sensors #1-8

Cup Sensors #9-10

CSNS1-1 (yellow 1)

CSNS1-2 (yellow 2)

CSNS1-3 (orange 1)

CSNS1-4 (pink 1)

CSNS1-5 (green 1)

CSNS1-6 (red 1)

CSNS1-7 (no color 1)

CSNS1-8 (no color 2)

CSNS2-1 CSNS2-2 (no color 3) (no color 4)

W30 P1

W31 P2

W32 P3

W33 P4

W34 P5

W35 P6

W36 P7

W37 P8

W38 P1

W39 P2 P3 P4 P5 P6 P7 P8

Opto Board #1

Opto Board #2

P9 W90

P9 W91

Cup Sensor Inputs to sheet 1/4

Cup Sensor Inputs to sheet 1/4

DIAGRAM 2 TOP LEVEL INTERCONNECT DIAGRAM 2/4

TOP LEVEL INTERCONNECT DIAGRAM 3/4

Hoop Sensors #1-6

HSNS3-1 (yellow)

HSNS3-2 (orange)

HSNS3-3 (pink)

HSNS3-4 (green)

HSNS3-5 (red)

HSNS3-6 (swing)

W70 P1

W71 P2

W72 P3

W73 P4

W74 P5

W75 P6

Opto Board #3

P9 W95

Hoop Sensor Inputs to sheet 1/4

DIAGRAM 3 TOP LEVEL INTERCONNECT DIAGRAM 3/4

18

WIRING DIAGRAMS APPENDIX B

TOP LEVEL INTERCONNECT DIAGRAM 4/4

Miscellaneous Sensors

GTSNS4-2 TLSNS4-1 TOSNS4-2 RFSNS4-3

W79 P1 P2

W80 P3

W81 P4

W82 P5 P6 P7 P8 GTSNS TLSNS TOSNS RFSNS Gun and Trough Sens Tickets Low Sensor Tickets Out Sensor Ramp Full Sensor

Opto Board #4

P9 W96

Ball Control Sensor Inputs to sheet 1/4

DIAGRAM 4 TOP LEVEL INTERCONNECT DIAGRAM 4/4

yellow dino light (#1)

orange dino light (#2)

pink dino light (#3)

green dino light (#4)

red dino light (#5)

lighted hoop #1

lighted hoop #2

lighted hoop #3

lighted hoop #4

lighted hoop #5

Arrow #1

Arrow #2

CF 10 CF 09 CF 08

CF 11

CF 12

CF 01

CF 02 CF 03 CF 04

Arrow #3

12 clockface lights

CF 07

CF 06

CF 05

Lighted Pushbuttons Lighted Pushbutton (button input only used in program mode) CALL ATTN START $0.25 START $0.50 START $1.00 GAME OVER

Arrow #4 Credits

Balls Small 4-digit 7-segment Displays

Ticket Dispenser

Coin Acceptors

TICKETS LOW (Red LED)

$0.25 = 1 BALL $0.50 = 2 BALLS $1.00 = 5 BALLS

SHOOT Score

DIAGRAM 5 FUNCTIONAL COMPONENTS


19

WIRING DIAGRAMS APPENDIX B

PLAYING FIELD

VOLCANO

GREEN PAW

PINK PAW

Legend: GREEN PAW PINK PAW ORANGE PAW YELLOW PAW RED PAW CAVE #1 HOLE #1 HOLE #2 CAVE #2 VOLCANO opto board #1 P1 opto board #1 P2 opto board #1 P3 opto board #1 P4 opto board #1 P5 opto board #1 P6 opto board #1 P7 opto board #1 P8 opto board #2 P1 opto board #2 P2

RED PAW

ORANGE PAW

YELLOW PAW

CAVE #2

HOLE #1

CAVE #1

HOLE #2

DIAGRAM 6 - PLAYFIELD LAYOUT


W1 Ground Terminal of Power Supply #1 (Dirty P/S) BLK BLK RED Positive Terminal of Power Supply #1 (Dirty P/S) RED 16 AWG Wire 4 3 2 1 (Plugs into VTMux Board P43) Mate-N-Loc plug Amp 350779-1 Molex 50-84-1045 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002

FIGURE 1 W1 (13.7 VDC POWER SUPPLY TO 8051 VTMUX BOARD P43)


W2 (Ring lugs fasten to binding posts on 13.7 VDC power supply-logic power) (Plugs into VTMux Board P19) BLK RED 16 AWG Wire 2 1 Mate-N-Loc plug Amp 350777-1 Molex 50-84-1025 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002

FIGURE 2 W2 (13.7 VDC POWER SUPPLY TO 8051 VTMUX BOARD P19)


20

WIRING DIAGRAMS APPENDIX B

W3 Ground terminal of Power Supply #1 (Dirty P/S) BLK 16 AWG Wire (W3 connects the ground terminals of both the 13.7 VDC power supplies together and to an unpainted surface of game chassis) Ground terminal of Power Supply #2 Unpainted surface of game chassis

FIGURE 3 -W3 (13.7 VDC POWER SUPPLY AND CHASSIS GROUND)


W4 Top View 1 2 key key 5 6 7 8 9 10 11 12 Ground Maintenance Mode B tt Coin Input Coin Acceptor #1 All Wire 22 AW G

Plugs into VTMux Board P2

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AW G Wire) End View

Coin Acceptor #2

NEG

+12VDC (from Power Supply #1)

POS

Coin Meter

FIGURE 4 - W4 (TO MAINTENANCE MODE AND COIN ACCEPTOR SWITCHES)


Top View key 2 3 4 5 6 7 8 9 10 key 12 W5

Plugs into VTMux Board P30

390 Ohm, 1/2 W

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire)

Turntable Direction Relay

Tickets Low LED

End View All Wire 22 AWG

Happy Face Counter

Trough Gate Motor DC Motor

DC Relay Turntable Motor 16V back-toback Zener Diodes NO Turntable Motor DC Motor

NC DC Motor NO

NC AC Motor Fan Motor AC Motor Swing Motor

Reversable Turntable Option 120 VAC 120 VAC (Wire one way or the other, depending upon whether or not the reversable turntable option is required)

Standard Non-reversable Turntable

FIGURE 5 - W5 (VTMUX BOARD P30 TO AC RELAYS AND TICKETS LOW LED)


21

WIRING DIAGRAMS APPENDIX B

W6 Top View key 2 3 key 5 6 7 8 9 10 11 12 Ground Start Button Light SBL1 Start Button Light SBL2 Start Button Light SBL3 All Wire 22 AWG

Plugs into VTMux Board P16

These wires solder to Control Panel Lights

Game Over Light GOL Call Attendent Light CAL

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View

FIGURE 6 - W6 - (VTMUX BOARD P16 TO MISCELLANEOUS PANEL LIGHTS)

W7 Top View 1 2 key 4 key 6 7 8 9 10 11 12 Ground Start Button Contact SBC1 Start Button Contact SBC2 Start Button Contact SBC3 These wires solder to Control Panel Pushbutton Switch Contacts

Plugs into VTMux Board P3

Game Over Contact GOC Call Attn Contact CAC

All Wire 22 AWG

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View

FIGURE 7 W7 (MISCELLANEOUS PANEL INPUTS TO VTMUX P3)

22

WIRING DIAGRAMS APPENDIX B

W10

Top View 1 2 key 4 5 key 7 8 9 10 11 12

Top View 1 2 key 4 5 key 7 8 9 10 11 12

Plugs into VTMux Board P4

Plugs into Opto Board #1 P9

All Wire 22 AWG

End View

End View

FIGURE 8 - W10 (VTMUX BOARD P4 TO OPTO BOARD #1 P9)


W11

Top View 1 2 key 4 5 6 key 8 9 10 11 12

Top View 1 2 key 4 5 key 7 8 9 10 11 12

Plugs into VTMux Board P5

Plugs into Opto Board #2 P9

All Wire 22 AWG

End View

End View

FIGURE 9 - W11 (VTMUX BOARD P4 TO OPTO BOARD #2 P9)


23

WIRING DIAGRAMS APPENDIX B


W11

Top View 1 2 key 4 5 6 key 8 9 10 11 12

Top View 1 2 key 4 5 key 7 8 9 10 11 12

Plugs into VTMux Board P5

Plugs into Opto Board #2 P9

All Wire 22 AWG

End View

End View W95

FIGURE 10 - W12 (VTMUX BOARD P5 TO OPTO BOARD #2 P9)

Top View 1 2 key 4 5 6 7 8 9 10 key 12

Top View 1 2 key 4 5 key 7 8 9 10 11 12

Plugs into VTMux Board P11

Plugs into Opto Board #3 P9

All Wire 22 AWG

End View

End View

FIGURE 11 - W11 (VTMUX BOARD P11 TO OPTO BOARD #3 P9)

24

WIRING DIAGRAMS APPENDIX B


W96

Top View 1 2 key 4 5 6 7 8 9 10 11 key

Top View 1 2 key 4 5 key 7 8 9 10 11 12 Plugs into Opto Board #4 P9

Plugs into VTMux Board P12

All Wire 22 AWG

End View

End View

FIGURE 12 - W13 (VTMUX BOARD P6 TO OPTO BOARD #4 P9)


CSNS1-1 A K C E A K CSNS1-2 C E A K CSNS1-3 C E A K CSNS1-4 C E All Wire 22 AWG

Cup Sensor #1 (green paw) BLK RED BLK YEL

Cup Sensor #2 (pink paw) BLK RED BLK YEL

Cup Sensor #3 (orange paw) BLK RED BLK YEL

Cup Sensor #4 (yellow paw) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

1 2 3 4 W30 (Plugs into P1 of Opto Board #1)

1 2 3 4 W31 (Plugs into P2 of Opto Board #1)

1 2 3 4 W32 (Plugs into P3 of Opto Board #1)

1 2 3 4 W33 (Plugs into P4 of Opto Board #1)

CSNS1-5 A K C E A K

CSNS1-6 C E A K

CSNS1-7 C E A K

CSNS1-8 C E

Cup Sensor #5 (red paw) BLK RED BLK YEL

Cup Sensor #6 (cave #1) BLK RED BLK YEL

Cup Sensor #7 (hole #1) BLK RED BLK YEL

Cup Sensor #8 (hole #2) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

1 2 3 4 W34 (Plugs into P5 of Opto Board #1)

1 2 3 4 W35 (Plugs into P6 of Opto Board #1)

1 2 3 4 W36 (Plugs into P7 of Opto Board #1)

1 2 3 4 W37 (Plugs into P8 of Opto Board #1)

FIGURE 13 - TARGET SENSORS 1-8


25

WIRING DIAGRAMS APPENDIX B

YSNS3-1 A K C E A K

YSNS3-2 C E A K

YSNS3-3 C E A K

YSNS3-4 C E

All Wire 22 AWG

Hoop Sensor #1 (yellow) BLK RED BLK YEL

Hoop Sensor #2 (orange) BLK RED BLK YEL

Hoop Sensor #3 (pink) BLK RED BLK YEL

Hoop Sensor #4 (green) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

1 2 3 4 W70 (Plugs into P1 of Opto Board #3)

1 2 3 4 W71 (Plugs into P2 of Opto Board #3)

1 2 3 4 W72 (Plugs into P3 of Opto Board #3)

1 2 3 4 W73 (Plugs into P4 of Opto Board #3)

YSNS3-5 A K C E A K

YSNS3-6 C E

Hoop Sensor #5 (red) BLK RED BLK YEL

Hoop Sensor #6 (swing) BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

1 2 3 4 W74 (Plugs into P5 of Opto Board #3)

1 2 3 4 W75 (Plugs into P6 of Opto Board #3)

FIGURE 14 TARGET SENSOR 9 10


CSNS2-1 CSNS2-2 All Wire 22 AWG

A K

C E

A K

C E

Cup Sensor #9 (cave #2)

Cup Sensor #10 (volcano)

BLK RED

BLK YEL

BLK RED

BLK YEL
4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

W38 (Plugs into P1 of Opto Board #2)

W39 (Plugs into P2 of Opto Board #2)

4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

FIGURE 15 TARGET SENSOR 17 - 24


26

WIRING DIAGRAMS APPENDIX B

GTSNS4-2 A K A K Gun and Trough Sensor BLK RED BLK YEL C E C E A K

TLSNS4-3 C E A K

TONS4-4 C E All Wire 22 AWG

Tickets Low Sensor BLK RED BLK YEL

Tickets Out Sensor BLK RED BLK YEL 4-pin connectors: Amp 0-640620-4 or Panduit CE100F22-4-C (for 22 AWG Wire)

1 2 3 4 W79 (Plugs into P2 of Opto Board #4)

1 2 3 4 W80 (Plugs into P3 of Opto Board #4)

1 2 3 4 W81 (Plugs into P4 of Opto Board #4)

RFSNS4-1 A K A K Ramp Full Sensor BLK RED BLK YEL C E C E

1 2 3 4 W82 (Plugs into P1 of Opto Board #4)

FIGURE 16 MISCELLANEOUS SENSOR INPUTS

27

WIRING DIAGRAMS APPENDIX B

W15 Top View key 2 3 4 key 6 7 8 9 10 11 12 All Wire 22 AWG

W16 Top View key 2 3 4 5 key 7 8 9 10 11 12 All Wire 22 AWG

Clockface #01 Clockface #02 Clockface #03 Clockface #04 Clockface #05 Clockface #06 Clockface #07 Clockface #08 These wires solder to Clockface #01-08 Lights Plugs into VTMux Board P18

Clockface #09 Clockface #10 Clockface #11 Clockface #12

Plugs into VTMux Board P17

These wires solder to Clockface #09-12 Lights

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View GND (light return goes directly to Low Voltage Power Supply #1) End View

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire)

W17 Top View key 2 3 4 5 6 key 8 9 10 11 12 All Wire 22 AWG

W18 Top View key 2 3 4 5 6 7 key 9 10 11 12 All Wire 22 AWG

Plugs into VTMux Board P22

Hoop #1(yellow) Hoop #2 (orange) Hoop #3 (pink) Hoop #4 (green) Hoop #5 (red) Hoop #6 (swing)

These wires solder to Hoop #1-6 Lights

Plugs into VTMux Board P23

Dino (yellow) Dino (orange) Dino (pink) Dino (green) Dino (red) Super Jackpot

These wires solder to Jackpot Lights

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View End View

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire)

FIGURE 17 - W15, W16, W17, W18 (VTMUX BOARD P17, P18, P22, P23 TO CLOCKFACE AND DINOSAUR JACKPOT LIGHTS)

28

WIRING DIAGRAMS APPENDIX B

W19 Top View key 2 3 4 5 6 7 8 key 10 11 12 All Wire 22 AWG

W20 Top View key 2 3 4 5 6 7 8 9 key 11 12 All Wire 22 AWG

Plugs into VTMux Board P24

Playfield (green paw) Playfield (pink paw) Playfield (orange paw) Playfield (yellow paw) Playfield (red paw) Playfield (cave #1) Playfield (hole #1) Playfield (hole #2)

These wires solder to Playfield #01-08 Lights

Plugs into VTMux Board P29

Playfield (cave #2) Playfield (volcano) These wires solder to Playfield #09-12 Lights

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View GND (light return goes directly to Low Voltage Power Supply #1) W26 Top View key 2 3 4 5 6 7 8 9 10 11 key All Wire 22 AWG End View

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire)

Plugs into VTMux Board P31

Win Right 1 Win Right 2 Jackpot Right 1 Jackpot Right 2 Jackpot Left 1 Jackpot Left 2 Win Left 1 Win Left 2

These wires solder to Playfield #09-12 Lights

Amp 1-640620-2 or Panduit CE100F22-12-C (for 22 AWG Wire) End View

FIGURE 18 - W19, W20, 26 (VTMUX BOARD P24, P29, P31 TO PLAYFIELD AND ARROW LIGHTS)

29

WIRING DIAGRAMS APPENDIX B

W21 Top View 1 key 3 4 5 6 Ticket Notch Input #1 Ticket Enable Output #1 +12 VDC +12VDC Ground All Wire 22 AWG 1 2 3 4 Plugs into P3 of Deltronic Labs, Inc. Control Board DL1275

Plugs into VTMux Board P28

Amp 0-640620-6 or Panduit CE100F22-6-C (for 22 AWG Wire) End View

Receptacle housing, Molex 03-09-1041 with female contacts

FIGURE 19 - W21 (VTMUX BOARD P28 TO TICKET DISPENSER)

Pin 1 2 3 4 5 6 7 8

Signal Brightness Vpp Clock DATA ENABLE Ground VLED N/A


B l u e B r o w n O r a n g e Y e l l o w R e d

Four Digit Display Rear View 1

B O B l r l u a a e n c g k e

R e d d

G Y B G r e r r e l o a e l w y n o n w

8 1 FIGURE 20 - W23 (VTMUX BOARD P25 TO SMALL 4-DIGIT DISPLAY #1) W24 (VTMUX BOARD P26 TO SMALL 4-DIGIT DISPLAY #2)
30

APPENDIX B WIRING DIAGRAMS

W8 Top View Plugs into VTMux Board J1 1 2 3 Audio + Audio Shield 18 AWG wire Load speaker

Molex 09503031 plug housing Molex 08520072 crimp contact, 18-20 AWG

End View

FIGURE 21 - W8 (VTMUX BOARD J1 TO LOUDSPEAKER)

Screw to unpainted surface of chassis Plugs into P1 of VTMux Board Female Faston Tab W25 16 AWG Black Wire Ring Lug

FIGURE 22 - W25 (VTMUX BOARD P1 TO CHASSIS GROUND)

31

Appendix C Power Supplies Connection


W10 (13.7 VDC POWER SUPPLY #1 TO 8051 VTMUX BOARD P19)
W 10
(Ring lughs fasten to binding posts on 13.7 VDC power supply #1-logic power)

(Plugs into VTMux Board P19) BLK RED 16 AWG Wire


2

Mate-N-Loc plug Amp 350777-1 Molex 50-84-1025 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002

W11 (13.7 VDC POWER SUPPLY #2 TO 8051 VTMUX BOARD P43)


W 11 BLK (Ring lughs fasten to binding posts on 13.7 VDC power supply #2-lights/motors power) 16 AWG Wire BLK RED RED

4
3

(Plugs into VTMux Board P43) Mate-N-Loc plug Amp 350779-1 Molex 50-84-1045 Mate-N-Loc contacts, socket, 14-20 AWG Amp 350550 Molex 02-08-1002

W13 (13.7 VDC POWER SUPPLIES GROUND INTERCONNECT)


W39 BLK 16 AWG Wire (W39 connects the two ground terminals of the two 13.7 VDC power supplies together)

32

Appendix D Programmable Options with Defaults


GAME PLAY PROGRAMMING TABLE
STEP# 0 1 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 30 31 32 33 34 35 40 41 42 43 44 45 46 47 48 49 PROGRAM OPTION NUMBER OF COINS TAKEN IN (LIFETIME) NUMBER OF COINS TAKEN IN (SINCE RESET) COINS REQUIRED TO PLAY GAME 1 COINS REQUIRED TO PLAY GAME 2 COINS REQUIRED TO PLAY GAME 3 NUMBER OF BALLS FOR GAME 1 NUMBER OF BALLS FOR GAME 2 NUMBER OF BALLS FOR GAME 3 MAXIMUM NUMBER OF BALLS PER GAME AUDIO ATTRACTION ON TIME AUDIO ATTRACTION OFF TIME MAXIMUM TICKETS WITHOUT ATTENDANT DISPENSE TICKET AFTER OR DURING GAME NUMBER OF SECONDS BEFORE LEAVING GAME NUMBER OF SECONDS BETWEEN BALL LOADING SPINNER SPEED SPINNER PERCENTAGE RESET ALL RESETABLE STATISTICS DISPLAY NUMBER OF SENSOR THAT IS BLOCKED DISPLAY MISC OPTO SENSOR STATUS DISPENSE TICKETS TEST TURNTABLE MOTOR TEST GUN TROUGH MOTOR POINTS FOR GREEN PAW (G1) POINTS FOR PINK PAW (P1) POINTS FOR ORANGE PAW (O1) POINTS FOR YELLOW PAW (Y1) POINTS FOR RED PAW (R1) POINTS FOR CAVE #1 POINTS FOR HOLE #1 POINTS FOR HOLE #2 POINTS FOR CAVE #2 POINTS FOR VOLCANO TYPE COINS COINS COINS COINS COINS BALLS BALLS BALLS BALLS SECONDS SECONDS TICKETS BOOL SECONDS SECONDS RPMS PERCENT N/A N/A N/A N/A N/A N/A POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS PROGRAMMABLE NO NO YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES NO N/A N/A N/A N/A N/A YES YES YES YES YES YES YES YES YES YES VALUE N/A N/A 1 2 4 1 2 5 5 30 10 500 1 20 15 60 5 N/A N/A N/A N/A N/A N/A 10 10 5 5 15 10 1 1 15 100

33

GAME PLAY PROGRAMMING TABLE (CONTINUED)


50 51 52 53 54 55 56 57 58 60 61 62 63 64 65 66 67 68 69 70 71 JACKPOT #1 POINTS JACKPOT #2 POINTS JACKPOT #3 POINTS JACKPOT #4 POINTS POINTS FOR HOOP #1 POINTS FOR HOOP #2 POINTS FOR HOOP #3 POINTS FOR HOOP #4 POINTS FOR HOOP #5 CLOCKFACE POINTS FOR 1:00 POSITION CLOCKFACE POINTS FOR 2:00 POSITION CLOCKFACE POINTS FOR 3:00 POSITION CLOCKFACE POINTS FOR 4:00 POSITION CLOCKFACE POINTS FOR 5:00 POSITION CLOCKFACE POINTS FOR 6:00 POSITION CLOCKFACE POINTS FOR 7:00 POSITION CLOCKFACE POINTS FOR 8:00 POSITION CLOCKFACE POINTS FOR 9:00 POSITION CLOCKFACE POINTS FOR 10:00 POSITION CLOCKFACE POINTS FOR 11:00 POSITION CLOCKFACE POINTS FOR 12:00 POSITION POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS POINTS YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
YES

20 50 100 1000 100 15 500 25 250 10 25 10 5 10 50 10 5 10 25 5 250

34

Appendix E Replacement Parts

35

APPENDIX E REPLACEMENT PARTS CONTINUED

36

APPENDIX E REPLACEMENT PARTS CONTINUED

37

APPENDIX E REPLACEMENT PARTS CONTINUED

38

Appendix F
TECHNICAL ASSISTANCE Problems and Possible Resolutions Symptom
Game is not running properly. 1 display is blank, and the other has zeros. Both displays are blank or have erroneous characters constantly being displayed.

Resolution
Check the power supply connected to P41 or P43, insure that the red LED is illuminated in the back of Power Supply # 1. If not illuminated replace the power supply. 1.Check the VTMUX Board and see if the green LED is blinking on & off. If Not blinking: a) Check Power Supply #1 insure that the red LED is illuminating or verify that it is outputting 12volts. Turn the POT R50 on the VTMUX board Clockwise until sound comes on. Make sure that the speaker cable assembly P1 is properly connected to J1.

NO Sound

39

Contacting Customer Service Most distributors provide technical assistance for the products they sell. If your distributor cannot solve your problem, assistance can be obtained through Five Star Redemption. Call (818) 773-6056 extension 232 between the hours of 8:00 AM and 4:00 PM Pacific time, Monday through Friday, and ask for the service department. Please have the following information available: 1. 2. 3. 4. Type of Game Serial Number Distributors Name Description of Problem

The service technician may ask you to perform some tests on your machine, so it is preferable to call from the games location if possible.

Five Star Redemption ADDRESS AND TELEPHONE NUMBERS 8835 Shirley Avenue Northridge, CA 91324 (818) 773-6057 Fax (818) 773-6064 Sales extension 1 Technical Support extension 2

40

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