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2500 Pts - Codex: Space Marines - Loth's Mind 2.

5k
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Magister Sevrin Loth (IA) (1 , 205 pts) Magister Sevrin Loth (IA) 1 6 5 4/5 4 3 5/1 3/4 10 2+ 205 (IA9, pg. 165); Infantry (Character); Assault Grenades; Krak Grenades; The Armour of Selket; Bolt Pistol; Force Axe; Combat Tactics; Fearless; Independent Character; Psyker (Mastery Level 3); Warlord ; 6E Psychic Disciplines: ; Biomancy ; Pyromancy ; Telekinesis; Telepathy HQ: Master of the Forge (1 , 130 pts) Master of the Forge 1 4 5 4/5 4 2 4/1 2+2/3+2 10 2+ 130 Infantry (Character); Assault Grenades; Krak Grenades; Artificer Armour; Power Axe; Plasma Pistol; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character; Servo Harness : Honour Guard (10 , 400 pts) Honour Guard
1 400 Infantry ; Chapter Banner; Honour Guard; Honour Guard; And They Shall Know No Fear; Combat Tactics Chapter Champion 1 5 4 4/6 4 1 4/1 3/5 10 2+ [60] Assault Grenades; Krak Grenades; Artificer Armour; Bolt Pistol; Boltgun; Power Axe; Relic Blade Honour Guard 3 4 4 4/5 4 1 4/1 2/4 10 2+ [105] Assault Grenades; Krak Grenades; Artificer Armour; Bolt Pistol; Boltgun; Power Axe Honour Guard 6 4 4 4 4 1 4 2/4 10 2+ [210] Assault Grenades; Krak Grenades; Artificer Armour; Bolt Pistol; Boltgun; Power Sword

Heavy Support: Land Raider Crusader (1 , 270 pts) Land Raider Crusader 1 Grp: 270 BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 (C:SM, pg. 82 & 142); Vehicle (Tank, Transport); 16 model capacity; Frag Assault Launchers; Searchlight; Smoke Launchers; Multi-melta; Pintle-mounted Storm Bolter; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Troops: Tactical Squad (11 , 245 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 245 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48] Assault Grenades; Krak Grenades; Power Armour; Boltgun; Power Fist (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [45] 10 model capacity; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Storm Bolter; Repair Troops: Tactical Squad (11 , 245 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 245 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48] Assault Grenades; Krak Grenades; Power Armour; Boltgun; Power Fist (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [45] 10 model capacity; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Storm Bolter; Repair

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Name

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Troops: Tactical Squad (11 , 285 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 285 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Meltagun; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Veteran Sergeant Haas (IA) 1 4 4 4 4 2 4 2/3 9 2+/4(i) [83] Assault Grenades; Krak Grenades; Artificer Armour; Iron Halo; Bolt Pistol; Boltgun; Power Sword; Always Advance; Relentless; Upgrade to Veteran Sergeant Haas Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [45] 10 model capacity; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Storm Bolter; Repair Elite: Sternguard Veteran Squad (6 , 205 pts) Sternguard Veteran Squad 4 4 4 4 4 1 4 2 9 3+ 205 (C:SM, pg. 63 & 136); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x4); Combi-Meltagun (x2); Meltagun (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [50] Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Boltgun; Power Fist (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [35] 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair Elite: Sternguard Veteran Squad (6 , 200 pts) Sternguard Veteran Squad 4 4 4 4 4 1 4 2 9 3+ 200 (C:SM, pg. 63 & 136); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x4); Combi-Meltagun (x2); Meltagun (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [45] Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Melta Bombs; Boltgun; Power Sword (x1) Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [35] 10 model capacity; Searchlight; Smoke Launchers; Storm Bolter; Repair Elite: Techmarine (1 , 65 pts) Techmarine
1 4 4 4/5 4 1 4/1 1+1/2+1 8 2+ 65 (C:SM, pg. 71 & 138); Infantry (Character); Assault Grenades; Krak Grenades; Artificer Armour; Bolt Pistol; Power Axe; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character; Servo Arm

Heavy Support: Vindicator (1 , 135 pts) Vindicator 1 Grp: 135 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Siege Shield; Demolisher Cannon; Storm Bolter Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter
Total Cost: 2500

Option Footnotes Warlord Traits Warlord Biomancy Pyromancy Telekinesis Telepathy See WH40k, pg. 111. Psychic Powers 0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Endurance, 4 - Life Leech, 5 - Warp Speed, 6 - Haemorrhage (see WH40K, pg. 419). 0 - Fiery Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Inferno, 4 - Spontaneous Combustion, 5 - Sunburst, 6 - Molten Beam (see WH40K, pg. 421). 0 - Assail, 1 - Crush, 2 - Gate of Infinity, 3 - Objuration Mechanicum, 4 - Shockwave, 5 - Telekine Dome, 6 - Vortex of Doom (see WH40K, pg. 422). 0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Puppet Master, 4 - Terrify, 5 - Invisibility, 6 Hallucination (see WH40K, pg. 423).
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Always Advance And They Shall Know No Fear Assault Vehicle Blessing of the Omnissiah Bolster Defenses Combat Squads Combat Tactics Fearless Frag Assault Launchers Independent Character Power of the Machine Spirit Psyker (Mastery Level 3) Relentless Repair

Special Rules While Veteran Sergeant Haas is alive, he and his squad have the Relentless USR. And They Shall Know No Fear (see WH40k, pg. 33). Assault Vehicle (see WH40k, pg. 33). Blessing of the Omnissiah Bolster Defenses Combat Squads; see (C:SM, pg. 51). Combat Tactics; see (C:SM, pg. 51). Fearless (see WH40k, pg. 35). Frag Assault Launchers Independent Character (see WH40k, pg. 39). Power of the Machine Spirit (see WH40k, pg. 40).

Psyker (see WH40k, pg. 41). Relentless (see WH40k, pg. 41). If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed. Unit Type Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Tank) See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). Wargear Artificer Armour Confers a 2+ Armour save. Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Chapter Banner Chapter Banner; see (C:SM, pg. 53). Iron Halo Confers a 4+ Invulnerable save. Krak Grenades Range 8"; S 6; AP 4; Assault 1. Melta Bombs S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 62). Multi-melta Range 24"; S 8; AP 1; Heavy 1, Melta. Pintle-mounted Storm 24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon. Bolter Power Armour Confers a 3+ Armour Save. Psychic Hood Psychic Hood (see WH40k, pg. 68). Searchlight (see WH40k, pg. 87). Servo Arm Extra Close Combat attack made at Strength 8 and Initiative 1, ignoring Armour Saves. Servo Harness Two extra Close Combat attacks made at Strength 8 and Initiative 1, ignoring Armour Saves. Plasma cutter fired as a Twin-linked plasma pistol, but cannot be used in CC. Flamer Siege Shield Siege Shield; see (C:SM, pg. 80). Smoke Launchers (see WH40k, pg. 87). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! The Armour of Selket The Armour of Selket (see IA vol. 9, pg. 165). Weapons 2x Hurricane Bolters Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. Bolt Pistol 12" Range; S 4; AP 5; Pistol. Boltgun Range 24"; S 4; AP 5; Rapid Fire. Combi-Meltagun Boltgun: Range 24"; S 4; AP 5; Rapid Fire. Meltagun: Range 12"; S 8; AP 1; Assault 1, Melta (once per battle). Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Force Axe S +1; AP 2; Melee, Force, Unwieldy. Meltagun Range 12"; S 8; AP 1; Assault 1, Melta. Missile Launcher Frag: Range 48"; S 4; AP 6; Heavy 1, Blast. Krak: Range 48"; S 8; AP 3; Heavy 1. Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot! Plasma Pistol Range 12"; S 7; AP 2; Pistol, Gets Hot! Power Axe S +1; AP 2; Melee, Unwieldy. Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy.
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Power Sword Relic Blade Storm Bolter Twin-Linked Assault Cannon

S User; AP 3; Melee. S 6; AP 3; Melee, Two-handed. Range 24"; S 4; AP 5; Assault 2. 24" Range; S6; AP4; Heavy 4 Rending Linked

Validation Report c-1. File Version: 1.22 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 13.4 Faith Points: 0 % Elite: 18.8 % Troops: 31 % Fast: 0 % Heavy: 20.8 % Fortification: 0 % Wargear: 0 Model Count: 61 Files version: 1.22 Group Min 1 0 2 0 0 0 Max 2 3 6 3 3 1 Used 2 3 3 0 3 0

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