Вы находитесь на странице: 1из 58

# Minister record format: # # trait - The name used for that minister personality in minister files.

# Used to identify ministers personality on scenario start or on new cou ntry creation. # NOTE: Make sure there are no duplicates to avoid ambiguities! # id - Used as identifier on save and load games. NOTE: Make sure there are n o duplicates to avoid ambiguities! # name - Localized name of that minister personality. Use string name or enter text directly in " " # desc - Localized long description of that minister personality. Use string na me or enter text directly in " " # position - position of the government. If position is missing (or = all) that personality can be used at any post. # Could be one of following: # all(default) / ForeignMinister / ArmamentMinister / MinisterOfSecurity / MinisterOfIntelligence # / ChiefOfStaff / ChiefOfArmy /ChiefOfAir / ChiefOfNavy / HeadOfState / HeadOfGovernment # / generic (used as default if no personality is found for a minister; Should be only one such entry) # value - (optional) how valuable is a miniser with such personality. # Used to help AI in chosing best assassination target and also best min ister for the government (optional - misc.txt). # Use integer numbers: -1 = never assassinate; 0 = autocalc the value; e lse use value # If no value is specified the engine will calculate it based on that tr ait's bonuses/penalties. # NOTE: You can see current calculated values in "savedebug.txt" after g ame start # # command - bonus/penalty this trait gives # # Valid commands: # # type - command type. Could be any of these: # # research - Gives bonus to research time and cost. # which = all (default ) / infantry / armor / naval / airc raft / industry / land_doctrines # / secret_weapons / naval_doctrines / air_doctrin es # when = time (default ) / cost # value = (-)x.xxxx - Negative values are bonuses, positiv e - penalties. # # production - modifiers to production (sliders). # which = production ( default ) / consumer / supplies / r einforcement / upgrading # when = national ( default) / non_national ; only for pro duction! # value = (-)x.xxxx - Positive values are bonuses for cons umer and supplies, negative - for the rest. # # resource - modifiers to resource. Positive values are good # which = all (default) / oil / energy / metal / rare_mate rials / money # value = (-)x.xxxx - Positive values are bonuses, negativ e - penalties #

province - modifiers to province buildings production time and cost

# which = all (default) / ic / coastalfort / landfort / fl ak / infra / air_base # / naval_base / radar_station / nuclear_reactor / rocket_test # when = all (default - means both cost and time bonus) / time / cost # value = (-)x.xxxx - Negative values are bonuses, positiv e - penalties. # # unit - various bonuses to units # Note: destroyer and transport build time and cost modifi ers are also used for convoy escorts and transoprts. # which = all (default) / land / navy / air / infantry / c avalry / motorized / mechanized # / light_armor / armor / paratrooper / marine / b ergsjaeger / garrison / hq / militia # / multi_role / interceptor / strategic_bomber / tactical_bomber / naval_bomber / cas # / transport_plane / flying_bomb / flying_rocket / battleship /light_cruiser # / heavy_cruiser / battlecruiser / destroyer (use d also for convoy escorts) / carrier # / escort_carrier / submarine / nuclear_submarine / transport (used also for convoy transports) # / light_carrier / rocket_interceptor # / d_rsv_33 / d_rsv_34 / d_rsv_35 / d_rsv_36 / d_ rsv_37 / d_rsv_38 / d_rsv_39 / d_rsv_40 # / d_01 / d_02 / d_03 / d_04 / d_05 / d_06 / d_07 / d_08 / d_09 / d_10 / d_11 / d_12 / d_13 / d_14 / d_15 / d_16 # / d_17 / d_18 / d_19 / d_20 / d_21 / d_22 / d_23 / d_24 / d_25 / d_26 / d_27 / d_28 / d_29 / d_30 / d_31 / d_32 # / d_33 / d_34 / d_35 / d_36 / d_37 / d_38 / d_39 / d_40 / d_41 / d_42 / d_43 / d_44 / d_45 / d_46 / d_47 / d_48 # / d_49 / d_50 / d_51 / d_52 / d_53 / d_54 / d_55 / d_56 / d_57 / d_58 / d_59 / d_60 / d_61 / d_62 / d_63 / d_64 # / d_65 / d_66 / d_67 / d_68 / d_69 / d_70 / d_71 / d_72 / d_73 / d_74 / d_75 / d_76 / d_77 / d_78 / d_79 / d_80 # / d_81 / d_82 / d_83 / d_84 / d_85 / d_86 / d_87 / d_88 / d_89 / d_90 / d_91 / d_92 / d_93 / d_94 / d_95 / d_96 # / d_97 / d_98 / d_99 # when = all (default - means both cost and time bonus) / time / cost / organisation / morale # / attack / defence / speed (only for land units, no "which") # value = (-)x.xxxx - Negative values are bonuses for time and cost, positive - for the rest. # # extra - various bonuses to brigades # which = all (default)/ land / navy / air / artillery / s p_artillery / cavalry_brigade # / sp_anti_air / medium_armor / tank_destroyer / light_armor_brigade / heavy_armor # / super_heavy_armor / armored_car / anti_air / p olice / engineer / cag / escort # / naval_asw / naval_anti_air_s / naval_radar_s / naval_fire_controll_s / naval_improved_hull_s # / naval_torpedoes_s / naval_anti_air_l / naval_r adar_l / naval_fire_controll_l

# #

/ naval_improved_hull_l / naval_torpedoes_l / cavalry_brigade / sp_anti_air / medium_armor /

floatplane # / light_cag / amph_armor / glider_armor / glider _artillery / super_heavy_artillery # / b_rsv_36 / b_rsv_37 / b_rsv_38 / b_rsv_39 / b_ rsv_40 # / b_01 / b_02 / b_03 / b_04 / b_05 / b_06 / b_07 / b_08 / b_09 / b_10 / b_11 / b_12 / b_13 / b_14 / b_15 / b_16 # / b_17 / b_18 / b_19 / b_20 / b_21 / b_22 / b_23 / b_24 / b_25 / b_26 / b_27 / b_28 / b_29 / b_30 / b_31 / b_32 # / b_33 / b_34 / b_35 / b_36 / b_37 / b_38 / b_39 / b_40 / b_41 / b_42 / b_43 / b_44 / b_45 / b_46 / b_47 / b_48 # / b_49 / b_50 / b_51 / b_52 / b_53 / b_54 / b_55 / b_56 / b_57 / b_58 / b_59 / b_60 / b_61 / b_62 / b_63 / b_64 # / b_65 / b_66 / b_67 / b_68 / b_69 / b_70 / b_71 / b_72 / b_73 / b_74 / b_75 / b_76 / b_77 / b_78 / b_79 / b_80 # / b_81 / b_82 / b_83 / b_84 / b_85 / b_86 / b_87 / b_88 / b_89 / b_90 / b_91 / b_92 / b_93 / b_94 / b_95 / b_96 # / b_97 / b_98 / b_99 # when = all (default - means both cost and time bonus) / time / cost / organisation / morale / attack / defence # value = (-)x.xxxx - Negative values are bonuses for time and cost, positive - for the rest. # # diplomacy_chances - NOTE! format: value = X for all except assume_mili tary_control! # which = alliance (used for all alliance chances calculat ions) / influence_nation / ask_for_military_access # / assume_military_control / demand_territory / o ffer_non_aggression / sue_for_peace # / trade (used also for offer_trade_agreement) # when = all (default) / weak_target (sender has at least twice target's province count)/ same_alignment # / opposite_alignment / democracies / dictatorshi ps / close_government_type ( +/- 2 positions away from our gov. type) # value = X for all except assume_military_control # value = (-)x.xxxx for assume_military_control only - use d as modifier on sender's base IC in this mission chance calculation # Positive values are bonuses, negative - penaltie s for all missions. # # diplomacy_cost - Modifiers on diplo missions cost. # which = all (default) / declare_war / offer_alliance / b ring_to_alliance / join_alliance # / leave_alliance / ban_from_alliance / influence _nation / ask_for_military_access # / cancel_military_access / revoke_military_acces s / assume_military_control # / cancel_military_control / send_expeditionary_f orce / guarantee_independence # / annex_nation / demand_territory / trade / offe r_non_aggression / cancel_non_aggression # / offer_trade_agreement / cancel_trade_agreement / cancel_peace_treaty # / sue_for_peace / release_puppet / liberate_nati on / dont_send_forces # when = all (default - all except national) / weak_target / same_alignment / opposite_alignment # / democracies / dictatorships / close_government

_type ( +/- 2 positions avay from our gov. type) # / national (modifier on cost for missions agains t that country; higher is better) # value = (-)x.xxxx - Negative values are bonuses for all except "national" # # intelligence_chances - These will be added to mission chances unmodifi ed. # which = all (default) / steal_blueprint / minister_assas sination / smear_campaign # / coup / sabotage_industry / nuclear_sabotage / found_partisans / massmedia / disrupt_techteam # when = non_national (default) / national (chances agains t that country; negative are bonuses) # value = (-)X - Positive values are bonuses for "non_nati onal", negative - for "national" # # intelligence_cost - Modifiers on intelligence missions cost. # which = all (default) / steal_blueprint / minister_assas sination / smear_campaign / coup # / sabotage_industry / nuclear_sabotage / found_partisans / massmedia / disrupt_techteam # when = non_national (default) / national (cost against t hat country; positive are bonuses) # value = (-)x.xxxx - Negative values are bonuses for "non _national", positive - for "national" # # intelligence_report - Intelligence reports accuracy. # which = all (default) / land (used also for air)/ navy ( used also for convoys) / production (used also for research); # value = (-)X - Valid values [ -10 to 10 ] (Decrease/Incr ease reports accuracy) # # intelligence_network - modifiers on intelligence network effectiveness and (when) and intelligence network cost/maintenance (which) # NOTE: Use Only one at a time!!! # which = all (default - overrides "when" in case no "when " is specified)/ increase_intelligence_founding # / decrease_intelligence_founding / daily_mainten ance # value = (-)x.xxxx - Negative values are bonuses # when = all (default) / national (counter intelligence) / non_national (foreign) ; # value = X - Positive values are bonuses # Note: Total sum for this modifier for all active mi nisters in a government is hard-coded to no more then 5 # # leader_skill - modifier on leader skill combat bonus # value = (-)x.xxxx - Positive values are bonuses # # dissent - modifier on country dissent reduction # value = (-)x.xxxx - Negative values are bonuses # # tc_mod - modifier on transport capacity # value = (-)x.xxxx - Positive values are bonuses # # detection - modifier on detection NOTE! format: value = X for land a nd convoy (these 2 are additive modifiers) # which = land ( used also for air units on the map) / nav y / convoy

# value = X for land and convoy, value = x.xxxx for navy. Positive values are bonuses # # belligerence - modifiers on belligerence change and DoW requirement # which = peace / war / declare_war # value = (-)x.xxxx - Negative values are bonuses # # populationgrowth - modifiers on MP growth # when = national (default) / non_national (foreign) # value = (-)x.xxxx - Positive values are bonuses # # supply_consumption - modifiers on unit's supply consumption # value = (-)x.xxxx - Negative values are bonuses # # stockpile - modifiers on stockpiles limit # which = industry / supplies (used for oil too) / all (de fault) # when = war / peace / all (default) # value = x.xxxx # # Value - modifier's value. Should be different from 0 # ### Generic minister personality ### minister = { trait = "Generic" id = 0 name = "NPERSONALITY_GENERIC" desc = "DPERSONALITY_GENERIC" position = generic # NOTE: DO NOT CHANGE! value = -1 } ### Foreign Minister Section ### minister = { trait = "biased intellectual" id = 1 name = NPERSONALITY_BIASED_INTELLECTUAL desc = DPERSONALITY_BIASED_INTELLECTUAL position = ForeignMinister value = 0 command = { type = diplomacy_cost which = bring_to_allia nce when = opposite_alignment value = -0.5000 } command = { type = diplomacy_cost which = join_alliance when = opposite_alignment value = -0.5000 } command = { type = diplomacy_cost which = offer_alliance when = opposite_alignment value = -0.5000 } command = { type = diplomacy_cost which = guarantee_inde pendence when = opposite_alignment value = -0.5000 } command = { type = diplomacy_cost which = trade when = o pposite_alignment value = -0.7500 } command = { type = diplomacy_cost which = offer_trade_ag reement when = opposite_alignment value = -0.7500 } command = { type = diplomacy_cost which = sue_for_peace when = opposite_alignment value = -1.0000 } } minister = { trait id = "ideological crusader" = 2

name = NPERSONALITY_IDEOLOGICAL_CRUSADER desc = DPERSONALITY_IDEOLOGICAL_CRUSADER position = ForeignMinister value = 0 command = { type = diplomacy_cost which = influence_nati on value = -0.3330 } command = { type = diplomacy_cost which = trade when = s ame_alignment value = -0.7500 } command = { type = diplomacy_cost which = offer_trade_ag reement when = same_alignment value = -0.7500 } } minister = { trait id name desc position value command on value = 0.3330 } command y_access value = -1.0000 } command y_access value = -1.0000 } command value = -1.0000 } } = "apologetic clerk" = 3 = NPERSONALITY_APOLOGETIC_CLERK = DPERSONALITY_APOLOGETIC_CLERK = ForeignMinister = 0 = { type = diplomacy_cost which = influence_nati = { type = diplomacy_cost which = cancel_militar = { type = diplomacy_cost which = revoke_militar = { type = diplomacy_cost which = sue_for_peace

minister = { trait = "iron fisted brute" id = 4 name = NPERSONALITY_IRON_FISTED_BRUTE desc = DPERSONALITY_IRON_FISTED_BRUTE position = ForeignMinister value = 0 command = { type = diplomacy_cost which = influence_nati on value = -0.3330 } command = { type = diplomacy_cost which = annex_nation v alue = 0.5000 } command = { type = diplomacy_cost which = demand_territo ry when = weak_target value = -0.3333 } } minister = { trait id name desc position value command nce value = -0.5000 } command value = -0.5000 } command value = -0.5000 } command pendence value = -0.5000 } command = "great compromiser" = 5 = NPERSONALITY_GREAT_COMPROMISER = DPERSONALITY_GREAT_COMPROMISER = ForeignMinister = 0 = { type = diplomacy_cost which = bring_to_allia = { type = diplomacy_cost which = join_alliance = { type = diplomacy_cost which = offer_alliance = { type = diplomacy_cost which = guarantee_inde = { type = diplomacy_cost which = leave_alliance

value = -0.4000 } command nce value = -0.4000 } } minister = { trait id name desc position value command ry_access value = -0.5000 } command y_control value = -0.3333 } } minister = { trait id name desc position value command ation value = 10 } command ue = 1 } }

= { type = diplomacy_cost which = ban_from_allia

= "general staffer" = 6 = NPERSONALITY_GENERAL_STAFFER = DPERSONALITY_GENERAL_STAFFER = ForeignMinister = 0 = { type = diplomacy_cost which = ask_for_milita = { type = diplomacy_cost which = assume_militar

= "the cloak n dagger schemer" = 7 = NPERSONALITY_THE_CLOAK_N_DAGGER_SCHEMER = DPERSONALITY_THE_CLOAK_N_DAGGER_SCHEMER = ForeignMinister = 0 = { type = diplomacy_chances which = influence_n = { type = intelligence_chances which = coup val

### Minister of Armament Section ### minister = { trait = "administrative genius" id = 8 name = NPERSONALITY_ADMINISTRATIVE_GENIUS desc = DPERSONALITY_ADMINISTRATIVE_GENIUS position = ArmamentMinister value = 0 command = { type = production which = production value = 0.0500 } command = { type = resource which = energy value = 0.050 0 } command = { type = resource which = metal value = 0.0500 } command = { type = resource which = rare_materials value = 0.0500 } } minister = { trait id name desc position value command 0.0250 } command 0 } = "resource industrialist" = 9 = NPERSONALITY_RESOURCE_INDUSTRIALIST = DPERSONALITY_RESOURCE_INDUSTRIALIST = ArmamentMinister = 0 = { type = production which = production value = = { type = resource which = energy value = 0.025

command } command = 0.0250 } command 1000 } } minister = { trait id name desc position value command 0.1000 } command -0.0100 } } minister = { trait id name desc position value command = -0.0800 } command 0500 } command -0.0100 } } minister = { trait id name desc position value command .1000 } command -0.0100 } } minister = { trait id name desc position value command 0 } command -0.0100 }

= { type = resource which = metal value = 0.0250 = { type = resource which = rare_materials value = { type = research which = industry value = -0.

= "laissez-faire capitalist" = 10 = NPERSONALITY_LAISSEZ_FAIRES_CAPITALIST = DPERSONALITY_LAISSEZ_FAIRES_CAPITALIST = ArmamentMinister = 0 = { type = production which = consumer value = = { type = production which = production value =

= "theoretical scientist" = 11 = NPERSONALITY_THEORETICAL_SCIENTIST = DPERSONALITY_THEORETICAL_SCIENTIST = ArmamentMinister = 0 = { type = research which = secret_weapons value = { type = research which = industry value = -0. = { type = production which = production value =

= "military entrepreneur" = 12 = NPERSONALITY_MILITARY_ENTREPRENEUR = DPERSONALITY_MILITARY_ENTREPRENEUR = ArmamentMinister = 0 = { type = production which = supplies value = 0 = { type = production which = production value =

= "battle fleet proponent" = 13 = NPERSONALITY_BATTLE_FLEET_PROPONENT = DPERSONALITY_BATTLE_FLEET_PROPONENT = ArmamentMinister = 0 = { type = research which = naval value = -0.100 = { type = production which = production value =

} minister = { trait id name desc position value command 0 } command -0.0100 } } minister = { trait id name desc position value command 0 } command -0.0100 } } minister = { trait id name desc position value command 1000 } command -0.0100 } } minister = { trait id name desc position value command command -0.0500 } command -0.0100 } } minister = { trait id name desc = "air to ground proponent" = 17 = NPERSONALITY_AIR_TO_GROUND_PROPONENT = DPERSONALITY_AIR_TO_GROUND_PROPONENT = ArmamentMinister = 0 = { type = unit which = cas value = -0.0500 } = { type = unit which = tactical_bomber value = = { type = production which = production value = = { type = production which = production value = = "infantry proponent" = 16 = NPERSONALITY_INFANTRY_PROPONENT = DPERSONALITY_INFANTRY_PROPONENT = ArmamentMinister = 0 = { type = research which = infantry value = -0. = { type = production which = production value = = "tank proponent" = 15 = NPERSONALITY_TANK_PROPONENT = DPERSONALITY_TANK_PROPONENT = ArmamentMinister = 0 = { type = research which = armor value = -0.100 = { type = production which = production value = = "submarine proponent" = 14 = NPERSONALITY_SUBMARINE_PROPONENT = DPERSONALITY_SUBMARINE_PROPONENT = ArmamentMinister = 0 = { type = unit which = submarine value = -0.100

= "air to sea proponent" = 18 = NPERSONALITY_AIR_TO_SEA_PROPONENT = DPERSONALITY_AIR_TO_SEA_PROPONENT

position value command 0500 } command command -0.0100 } } minister = { trait id name desc position value command -0.1000 } command -0.0100 } }

= ArmamentMinister = 0 = { type = unit which = naval_bomber value = -0. = { type = extra which = cag value = -0.0500 } = { type = production which = production value =

= "strategic air proponent" = 19 = NPERSONALITY_STRATEGIC_AIR_PROPONENT = DPERSONALITY_STRATEGIC_AIR_PROPONENT = ArmamentMinister = 0 = { type = unit which = strategic_bomber value = = { type = production which = production value =

### Minister of security Section ### minister = { trait = "silent lawyer" id = 20 name = NPERSONALITY_SILENT_LAWYER desc = DPERSONALITY_SILENT_LAWYER position = MinisterOfSecurity value = 0 command = { type = production which = consumer value = 0.0500 } } minister = { trait id name desc position command non_national value = 0.0500 } command 0 } command } command = 0.0200 } command value = 0.0500 } } minister = { trait id name desc position value command = "compassionate gentleman" = 21 = NPERSONALITY_COMPASSIONATE_GENTLEMAN = DPERSONALITY_COMPASSIONATE_GENTLEMAN = MinisterOfSecurity = { type = production which = production when = = { type = resource which = energy value = 0.020 = { type = resource which = metal value = 0.0200 = { type = resource which = rare_materials value = { type = populationgrowth when = non_national

= "crime fighter" = 22 = NPERSONALITY_CRIME_FIGHTER = DPERSONALITY_CRIME_FIGHTER = MinisterOfSecurity = 0 = { type = production which = consumer value = -

0.1000 } #command value = -0.0100 } } minister = { trait id name desc position value command non_national value = 0.1000 } command 0 } command } command = 0.0300 } command .1000 } } minister = { trait id name desc position value command .0500 } } minister = { trait id name desc position value command value = 0.1000 } command command } } minister = { trait id name desc position value command non_national value = 0.1000 } command 0 } = "man of the people" = 25 = NPERSONALITY_MAN_OF_THE_PEOPLE = DPERSONALITY_MAN_OF_THE_PEOPLE = MinisterOfSecurity = 0 = { type = populationgrowth when = non_national = { type = populationgrowth value = 0.1000 } = { type = resource which = money value = 0.0500 = { type = production which = production

= "prince of terror" = 23 = NPERSONALITY_PRINCE_OF_TERROR = DPERSONALITY_PRINCE_OF_TERROR = MinisterOfSecurity = 0 = { type = production which = production when = = { type = resource which = energy value = 0.030 = { type = resource which = metal value = 0.0300 = { type = resource which = rare_materials value = { type = production which = consumer value = 0

= "back stabber" = 24 = NPERSONALITY_BACK_STABBER = DPERSONALITY_BACK_STABBER = MinisterOfSecurity = -1 = { type = production which = consumer value = 0

= "efficient sociopath" = 26 = NPERSONALITY_EFFICIENT_SOCIOPATH = DPERSONALITY_EFFICIENT_SOCIOPATH = MinisterOfSecurity = 0 = { type = production which = production when = = { type = resource which = energy value = 0.030

command } command = 0.0300 } command }

= { type = resource which = metal value = 0.0300 = { type = resource which = rare_materials value = { type = populationgrowth value = -0.1000 } Section ### "technical specialist" = 27 NPERSONALITY_TECHNICAL_SPECIALIST DPERSONALITY_TECHNICAL_SPECIALIST MinisterOfIntelligence 0 { type = research value = -0.0500 } { type = intelligence_chances which = steal_bl { type = intelligence_chances which = disrupt_ { type = intelligence_chances which = nuclear_

### Head of Military Intelligence minister = { trait = id name = desc = position = value = command = command = ueprint value = 10 } command = techteam value = 10 } command = sabotage value = 5 } } minister = { trait id name desc position value command command e = 2 } } minister = { trait id name desc position value command ation value = 20 } command ue = 5 } command _assassination value = 5 } command mpaign value = 10 } command rtisans value = 20 } command a value = 20 } } minister = { trait id

= "logistics specialist" = 28 = NPERSONALITY_LOGISTICS_SPECIALIST = DPERSONALITY_LOGISTICS_SPECIALIST = MinisterOfIntelligence = 0 = { type = detection which = land value = 30 } = { type = intelligence_report which = land valu

= "political specialist" = 29 = NPERSONALITY_POLITICAL_SPECIALIST = DPERSONALITY_POLITICAL_SPECIALIST = MinisterOfIntelligence = 0 = { type = diplomacy_chances which = influence_n = { type = intelligence_chances which = coup val = { type = intelligence_chances which = minister = { type = intelligence_chances which = smear_ca = { type = intelligence_chances which = found_pa = { type = intelligence_chances which = massmedi

= "dismal enigma" = 30

name desc position value command = 10 } command n value = 1 } } minister = { trait id name desc position value command 0.0200 } command 0 } command } command = 0.0200 } command ueprint value = 20 } command _industry value = 10 } } minister = { trait id name desc position value command } command command ueprint value = 2 } command techteam value = 2 } command e = 2 } }

= = = = =

NPERSONALITY_DISMAL_ENIGMA DPERSONALITY_DISMAL_ENIGMA MinisterOfIntelligence 0 { type = intelligence_network when = all value

= { type = intelligence_report which = productio

= "industrial specialist" = 31 = NPERSONALITY_INDUSTRIAL_SPECIALIST = DPERSONALITY_INDUSTRIAL_SPECIALIST = MinisterOfIntelligence = 0 = { type = production which = production value = = { type = resource which = energy value = 0.020 = { type = resource which = metal value = 0.0200 = { type = resource which = rare_materials value = { type = intelligence_chances which = steal_bl = { type = intelligence_chances which = sabotage

= "naval intelligence specialist" = 32 = NPERSONALITY_NAVAL_INTELLIGENCE_SPECIALIST = DPERSONALITY_NAVAL_INTELLIGENCE_SPECIALIST = MinisterOfIntelligence = 0 = { type = detection which = navy value = 0.2000 = { type = detection which = convoy value = 2 } = { type = intelligence_chances which = steal_bl = { type = intelligence_chances which = disrupt_ = { type = intelligence_report which = navy valu

### Chief of staff Section ### minister = { trait = "school of manoeuvre" id = 33 name = NPERSONALITY_SCHOOL_OF_MANOEUVRE desc = DPERSONALITY_SCHOOL_OF_MANOEUVRE position = ChiefOfStaff value = 0 command = { type = unit when = speed value = 0.1000 } }

minister = { trait id name desc position value command 00 } command .0600 } command 0600 } command -0.0600 } } minister = { trait id name desc position value command e = 0.1500 } command ntry value = 0.0300 } command tia value = 0.0300 } command ison value = 0.0300 } command alue = 0.0300 } command lue = 0.0300 } command alue = 0.0300 } command 0300 } } minister = { trait id name desc position value command } minister = { trait id name desc position value command

= "school of fire support" = 34 = NPERSONALITY_SCHOOL_OF_FIRE_SUPPORT = DPERSONALITY_SCHOOL_OF_FIRE_SUPPORT = ChiefOfStaff = 0 = { type = extra which = artillery value = -0.06 = { type = extra which = sp_artillery value = -0 = { type = extra which = heavy_armor value = -0. = { type = extra which = tank_destroyer value =

= "school of mass combat" = 35 = NPERSONALITY_SCHOOL_OF_MASS_COMBAT = DPERSONALITY_SCHOOL_OF_MASS_COMBAT = ChiefOfStaff = 0 = { type = populationgrowth when = national valu = { type = unit when = organisation which = infa = { type = unit when = organisation which = mili = { type = unit when = organisation which = garr = { type = unit when = morale which = infantry v = { type = unit when = morale which = militia va = { type = unit when = morale which = garrison v = { type = stockpile which = supplies value = 0.

= "school of psychology" = 36 = NPERSONALITY_SCHOOL_OF_PSYCHOLOGY = DPERSONALITY_SCHOOL_OF_PSYCHOLOGY = ChiefOfStaff = 0 = { type = unit when = morale value = 0.2000 }

= "school of defence" = 37 = NPERSONALITY_SCHOOL_OF_DEFENCE = DPERSONALITY_SCHOOL_OF_DEFENCE = ChiefOfStaff = 0 = { type = unit which = land when = defence valu

e = 0.1000 } } ### Chief of Army Section ### minister = { trait id name desc position value command 0 } command 00 } command .0500 } command 0500 } command -0.0500 } command value = 0.0500 } command e value = 0.0500 } command ence value = 0.0500 } command nce value = 0.0500 } command efence value = 0.0500 } } minister = { trait id name desc position value command } command 00 } command value = 0.0500 } command e value = 0.0500 } command 2500 } command -0.1000 } } minister = { trait id name desc position = { type = unit which = infantry when = defence = { type = extra which = artillery when = defenc = { type = province which = landfort value = -0. = { type = province which = coastalfort value = = { type = extra which = artillery value = -0.05

= "elastic defence doctrine" = 38 = NPERSONALITY_ELASTIC_DEFENCE_DOCTRINE = DPERSONALITY_ELASTIC_DEFENCE_DOCTRINE = ChiefOfArmy = 0 = { type = unit which = motorized value = -0.050 = { type = unit which = mechanized value = -0.05 = { type = extra which = sp_artillery value = -0 = { type = extra which = sp_anti_air value = -0. = { type = extra which = tank_destroyer value = = { type = unit which = motorized when = defence = { type = unit which = mechanized when = defenc = { type = extra which = sp_artillery when = def = { type = extra which = sp_anti_air when = defe = { type = extra which = tank_destroyer when = d

= "static defence doctrine" = 39 = NPERSONALITY_STATIC_DEFENCE_DOCTRINE = DPERSONALITY_STATIC_DEFENCE_DOCTRINE = ChiefOfArmy = 0 = { type = unit which = infantry value = -0.0500

= "decisive battle doctrine" = 40 = NPERSONALITY_DECISIVE_BATTLE_DOCTRINE = DPERSONALITY_DECISIVE_BATTLE_DOCTRINE = ChiefOfArmy

value command } command 00 } command 0 } command 0300 } command alue = 0.0300 } command value = 0.0300 } command value = 0.0300 } command ck value = 0.0300 } } minister = { trait id name desc position value command 500 } command command 00 } command -0.0500 } command .0500 } command 0500 } command k value = 0.0500 } command e = 0.0500 } command value = 0.0500 } command ttack value = 0.0500 } command ack value = 0.0500 } command ck value = 0.0500 } } minister = { trait id name desc position value command }

= 0 = { type = unit which = infantry value = -0.0300 = { type = extra which = artillery value = -0.03 = { type = extra which = engineer value = -0.030 = { type = extra which = heavy_armor value = -0. = { type = unit which = infantry when = attack v = { type = extra which = artillery when = attack = { type = extra which = engineer when = attack = { type = extra which = heavy_armor when = atta

= "armoured spearhead doctrine" = 41 = NPERSONALITY_ARMOURED_SPEARHEAD_DOCTRINE = DPERSONALITY_ARMOURED_SPEARHEAD_DOCTRINE = chiefofarmy = 0 = { type = unit which = light_armor value = -0.0 = { type = unit which = armor value = -0.0500 } = { type = unit which = mechanized value = -0.05 = { type = extra which = tank_destroyer value = = { type = extra which = sp_artillery value = -0 = { type = extra which = sp_anti_air value = -0. = { type = unit which = light_armor when = attac = { type = unit which = armor when = attack valu = { type = unit which = mechanized when = attack = { type = extra which = tank_destroyer when = a = { type = extra which = sp_artillery when = att = { type = extra which = sp_anti_air when = atta

= "guns and butter doctrine" = 42 = NPERSONALITY_GUNS_AND_BUTTER_DOCTRINE = DPERSONALITY_GUNS_AND_BUTTER_DOCTRINE = chiefofarmy = 0 = { type = supply_consumption value = -0.1500 }

### Chief of navy Section ### minister = { trait id name desc position value command alue = 0.0500 } #command fence value = 0.0500 } command ence value = 0.0500 } command value = 0.0500 } command value = 0.0500 } command value = -0.1000 } } minister = { trait id name desc position value command value = 0.0500 } command ack value = 0.0500 } command ack value = 0.0500 } command ack value = 0.0500 } command lue = -0.1000 } #command tack value = -0.1000 } } minister = { trait id name desc position value command value = 0.0500 } command ack value = 0.0500 } command ack value = 0.0500 } command lue = 0.1000 } #command

= "open seas doctrine" = 43 = NPERSONALITY_OPEN_SEAS_DOCTRINE = DPERSONALITY_OPEN_SEAS_DOCTRINE = chiefofnavy = 0 = { type = unit which = carrier when = defence v = { type = unit which = escort_carrier when = de = { type = unit which = light_cruiser when = def = { type = unit which = destroyer when = defence = { type = unit which = transport when = defence = { type = unit which = submarine when = defence

= "decisive naval battle doctrine" = 44 = NPERSONALITY_DECISIVE_BATTLE_DOCTRINE2 = DPERSONALITY_DECISIVE_BATTLE_DOCTRINE2 = chiefofnavy = 0 = { type = unit which = battleship when = attack = { type = unit which = battlecruiser when = att = { type = unit which = heavy_cruiser when = att = { type = unit which = light_cruiser when = att = { type = unit which = carrier when = attack va = { type = unit which = escort_carrier when = at

= "power projection doctrine" = 45 = NPERSONALITY_POWER_PROJECTION_DOCTRINE = DPERSONALITY_POWER_PROJECTION_DOCTRINE = chiefofnavy = 0 = { type = unit which = battleship when = attack = { type = unit which = heavy_cruiser when = att = { type = unit which = light_cruiser when = att = { type = unit which = carrier when = attack va = { type = unit which = escort_carrier when = at

tack value = 0.1000 } command } command } } minister = { trait id name desc position value command 0 } command 0 } command ack value = 0.1000 } command value = 0.1000 } } minister = { trait id name desc position value command command 0 } command 0 } command 0500 } command 0500 } command value = -0.1000 } command ack value = -0.1000 } } ### Chief of air Section ### minister = { trait id name desc position value command 00 } command 500 } command 0 }

= { type = unit which = destroyer value = 0.1000 = { type = unit which = transport value = 0.1000

= "indirect approach doctrine" = 46 = NPERSONALITY_INDIRECT_APPROACH_DOCTRINE = DPERSONALITY_INDIRECT_APPROACH_DOCTRINE = chiefofnavy = 0 = { type = unit which = destroyer value = -0.050 = { type = unit which = transport value = -0.050 = { type = unit which = battlecruiser when = att = { type = unit which = submarine when = attack

= "base control doctrine" = 47 = NPERSONALITY_BASE_CONTROL_DOCTRINE = DPERSONALITY_BASE_CONTROL_DOCTRINE = chiefofnavy = 0 = { type = unit which = marine value = -0.1000 } = { type = unit which = transport value = -0.100 = { type = unit which = destroyer value = -0.050 = { type = unit which = heavy_cruiser value = 0. = { type = unit which = light_cruiser value = 0. = { type = unit which = battleship when = attack = { type = unit which = battlecruiser when = att

= "air superiority doctrine" = 48 = NPERSONALITY_AIR_SUPERIORITY_DOCTRINE = DPERSONALITY_AIR_SUPERIORITY_DOCTRINE = chiefofair = 0 = { type = unit which = multi_role value = -0.05 = { type = unit which = interceptor value = -0.0 = { type = extra which = anti_air value = -0.050

command value = 0.0500 } command e value = 0.0500 } command k value = 0.0500 } command ce value = 0.0500 } command 0.1000 } command 000 } } minister = { trait id name desc position value command fence value = 0.0500 } command ence value = 0.0500 } command alue = 0.0500 } command ck value = 0.0500 } command nce value = 0.0500 } command 0500 } command command 0.1000 } } minister = { trait id name desc position value command -0.0500 } command command ttack value = 0.0500 } command efence value = 0.0500 } command = 0.0500 } command = 0.0500 } command 0.1000 } }

= { type = unit which = multi_role when = attack = { type = unit which = multi_role when = defenc = { type = unit which = interceptor when = attac = { type = unit which = interceptor when = defen = { type = unit which = strategic_bomber value = = { type = unit which = naval_bomber value = 0.1

= "naval aviation doctrine" = 49 = NPERSONALITY_NAVAL_AVIATION_DOCTRINE = DPERSONALITY_NAVAL_AVIATION_DOCTRINE = chiefofair = 0 = { type = unit which = escort_carrier when = de = { type = unit which = light_carrier when = def = { type = unit which = carrier when = defence v = { type = unit which = naval_bomber when = atta = { type = unit which = naval_bomber when = defe = { type = unit which = naval_bomber value = -0. = { type = extra which = cag value = -0.0500 } = { type = unit which = strategic_bomber value =

= "army aviation doctrine" = 50 = NPERSONALITY_ARMY_AVIATION_DOCTRINE = DPERSONALITY_ARMY_AVIATION_DOCTRINE = chiefofair = 0 = { type = unit which = tactical_bomber value = = { type = unit which = cas value = -0.0500 } = { type = unit which = tactical_bomber when = a = { type = unit which = tactical_bomber when = d = { type = unit which = cas when = attack value = { type = unit which = cas when = defence value = { type = unit which = strategic_bomber value =

minister = { trait id name desc position value command -0.1000 } command } command attack value = 0.1000 } command defence value = 0.0500 } } minister = { trait id name desc position value command 500 } command -0.0500 } command k value = 0.1000 } command ce value = 0.0500 } } ### undistinguished suit ### minister = { trait id name desc value }

= "carpet bombing doctrine" = 51 = NPERSONALITY_CARPET_BOMBING_DOCTRINE = DPERSONALITY_CARPET_BOMBING_DOCTRINE = chiefofair = 0 = { type = unit which = strategic_bomber value = = { type = extra which = escort value = -0.1000 = { type = unit which = strategic_bomber when = = { type = unit which = strategic_bomber when =

= "vertical envelopment doctrine" = 52 = NPERSONALITY_VERTICAL_ENVELOPMENT_DOCTRINE = DPERSONALITY_VERTICAL_ENVELOPMENT_DOCTRINE = chiefofair = 0 = { type = unit which = paratrooper value = -0.0 = { type = unit which = transport_plane value = = { type = unit which = paratrooper when = attac = { type = unit which = paratrooper when = defen

= "undistinguished suit" = 53 = NPERSONALITY_UNDISTINGUISHED_SUIT = DPERSONALITY_UNDISTINGUISHED_SUIT = -1

### Minister of Armament Section ### minister = { trait = "air superiority proponent" id = 54 name = NPERSONALITY_AIR_SUPERIORITY_PROPONENT desc = DPERSONALITY_AIR_SUPERIORITY_PROPONENT position = ArmamentMinister value = 0 command = { type = research which = aircraft value = -0. 1000 } command = { type = production which = production value = -0.0100 } } minister = { trait id = "corrupt kleptocrat" = 55

name desc position value command -0.0500 } command 00 } command 0 } command = -0.0500 } command 0.1000 } }

= = = = =

NPERSONALITY_CORRUPT_KLEPTOCRAT DPERSONALITY_CORRUPT_KLEPTOCRAT ArmamentMinister -1 { type = production which = production value =

= { type = resource which = energy value = -0.05 = { type = resource which = metal value = -0.050 = { type = resource which = rare_materials value = { type = production which = supplies value = -

### Minister of security Section ### minister = { trait = "crooked kleptocrat" id = 56 name = NPERSONALITY_CROOKED_KLEPTOCRAT desc = DPERSONALITY_CROOKED_KLEPTOCRAT position = ministerofsecurity value = -1 command = { type = production which = production value = -0.0300 } command = { type = resource which = energy value = -0.03 00 } command = { type = resource which = metal value = -0.030 0 } command = { type = resource which = rare_materials value = -0.0300 } } ### Head Of State Section ### minister = { trait id name desc position value command .5000 } command 00 } command en = dictatorships value = 25 } } minister = { trait id name desc position value command command .4000 }

= "powerhungry demagogue" = 57 = NPERSONALITY_POWER_HUNGRY_DEMAGOGUE = DPERSONALITY_POWER_HUNGRY_DEMAGOGUE = HeadOfState = 0 = { type = belligerence which = peace value = -0 = { type = belligerence which = war value = 0.20 = { type = diplomacy_chances which = alliance wh

= "barking buffoon" = 58 = NPERSONALITY_BARKING_BUFFOON = DPERSONALITY_BARKING_BUFFOON = HeadOfState = 0 = { type = unit when = morale value = -0.0500 } = { type = belligerence which = peace value = -0

command en = democracies value = 15 } } minister = { trait id name desc position value command 0.0500 } command command } minister = { trait id name desc position value command 0 } command 000 } command } command } command n = national value = -4 } } minister = { trait id name desc position value command command -0.1000 } command 00 } command 0 } command = -0.1000 } command 0.0500 } } minister = { trait id name

= { type = diplomacy_chances which = alliance wh

= "stern imperialist" = 59 = NPERSONALITY_STERN_IMPERIALIST = DPERSONALITY_STERN_IMPERIALIST = HeadOfState = 0 = { type = production which = consumer value = = { type = unit value = -0.1000 } = { type = dissent value = 0.2000 }

= "ruthless powermonger" = 60 = "NPERSONALITY_RUTHLESS_POWERMONGER" = "DPERSONALITY_RUTHLESS_POWERMONGER" = HeadOfState = 0 = { type = resource which = money value = -0.250 = { type = unit when = organisation value = -0.1 = { type = unit which = infantry value = -0.2500 = { type = unit which = militia value = -0.2500 = { type = intelligence_chances which = coup whe

= "autocratic charmer" = 61 = NPERSONALITY_AUTOCRATIC_CHARMER = DPERSONALITY_AUTOCRATIC_CHARMER = HeadOfState = 0 = { type = dissent value = -0.1000 } = { type = production which = production value = = { type = resource which = energy value = -0.10 = { type = resource which = metal value = -0.100 = { type = resource which = rare_materials value = { type = production which = consumer value = -

= "resigned generalissimo" = 62 = NPERSONALITY_RESIGNED_GENERALISSIMO

desc position value command command 0 } command .1000 } command } minister = { trait id name desc position value command command 0.0500 } command e = 0.2000 } } minister = { trait id name desc position value command command } minister = { trait id name desc position value command command } } minister = { trait id name desc position value command 0 } command 0.1000 } command

= = = = =

DPERSONALITY_RESIGNED_GENERALISSIMO HeadOfState 0 { type = dissent value = -0.0500 } { type = resource which = money value = -0.100

= { type = production which = supplies value = 0 = { type = tc_mod value = 0.1500 }

= "benevolent gentleman" = 63 = NPERSONALITY_BENEVOLENT_GENTLEMAN = DPERSONALITY_BENEVOLENT_GENTLEMAN = HeadOfState = 0 = { type = dissent value = -0.1000 } = { type = production which = consumer value = = { type = belligerence which = declare_war valu

= "weary stiffneck" = 64 = NPERSONALITY_WEARY_STIFF_NECK = DPERSONALITY_WEARY_STIFF_NECK = HeadOfState = 0 = { type = unit when = morale value = 0.0500 } = { type = diplomacy_cost value = 0.1000 }

= "insignificant layman" = 65 = NPERSONALITY_INSIGNIFICANT_LAYMAN = DPERSONALITY_INSIGNIFICANT_LAYMAN = HeadOfState = 0 = { type = dissent value = 0.0500 } = { type = resource which = money value = 0.0500

= "die-hard reformer" = 66 = NPERSONALITY_DIE_HARD_REFORMER = DPERSONALITY_DIE_HARD_REFORMER = HeadOfState = 0 = { type = resource which = money value = -0.250 = { type = production which = consumer value = = { type = belligerence which = declare_war valu

e = -0.1500 } } minister = { trait id name desc position value command } command e = 0.3000 } } minister = { trait id name desc position value command command .1000 } } ### Head Of government Section minister = { trait id name desc position value command 0.0500 } command 0 } command } command = 0.0500 } command } minister = { trait id name desc position value command 0.1000 } command e = 0.1000 } } ### = "silent workhorse" = 69 = NPERSONALITY_SILENT_WORKHORSE = DPERSONALITY_SILENT_WORKHORSE = HeadOfGovernment = 0 = { type = production which = production value = = { type = resource which = energy value = 0.050 = { type = resource which = metal value = 0.0500 = { type = resource which = rare_materials value = { type = diplomacy_cost value = 0.2000 } = "popular figurehead" = 68 = NPERSONALITY_POPULAR_FIGUREHEAD = DPERSONALITY_POPULAR_FIGUREHEAD = HeadOfState = 0 = { type = dissent value = -0.5000 } = { type = production which = consumer value = 0 = { type = belligerence which = declare_war valu

= "pig-headed isolationist" = 67 = NPERSONALITY_PIG_HEADED_ISOLATIONIST = DPERSONALITY_PIG_HEADED_ISOLATIONIST = HeadOfState = 0 = { type = resource which = money value = 0.2500

= "naive optimist" = 70 = NPERSONALITY_NAIVE_OPTIMIST = DPERSONALITY_NAIVE_OPTIMIST = HeadOfGovernment = 0 = { type = production which = consumer value = = { type = belligerence which = declare_war valu

minister = { trait = "flamboyant tough guy" id = 71 name = NPERSONALITY_FLAMBOYANT_TOUGH_GUY desc = DPERSONALITY_FLAMBOYANT_TOUGH_GUY position = HeadOfGovernment value = 0 command = { type = diplomacy_chances which = alliance wh en = close_government_type value = 25 } command = { type = leader_skill value = -0.1000 } command = { type = unit when = morale value = 0.0300 } } minister = { trait id name desc position value command command 0 } } minister = { trait id name desc position value command -0.0500 } command 00 } command 0 } command = -0.0500 } command n = national value = -2 } } minister = { trait id name desc position value command command lue = -10 } } minister = { trait = "old general" = "backroom backstabber" = 73 = NPERSONALITY_BACKROOM_BACKSTABBER = DPERSONALITY_BACKROOM_BACKSTABBER = HeadOfGovernment = -1 = { type = production which = production value = = { type = resource which = energy value = -0.05 = { type = resource which = metal value = -0.050 = { type = resource which = rare_materials value = { type = intelligence_chances which = coup whe = "happy amateur" = 72 = NPERSONALITY_HAPPY_AMATEUR = DPERSONALITY_HAPPY_AMATEUR = HeadOfGovernment = 0 = { type = dissent value = -0.1000 } = { type = resource which = money value = -0.050

= "smiling oilman" = 74 = NPERSONALITY_SMILING_OILMAN = DPERSONALITY_SMILING_OILMAN = headofgovernment = 0 = { type = resource which = oil value = 0.1000 } = { type = diplomacy_chances which = alliance va

id name desc position value command } command 500 } command } command 0500 } command 0500 } command } } minister = { trait id name desc position value command .0500 } command .0500 } command 0 } command 0.0500 } command } minister = { trait id name desc position value command -0.0400 } command 00 } command 400 } command 0400 } command command } command command .0500 } command 0500 }

= = = = =

= 75 NPERSONALITY_OLD_GENERAL DPERSONALITY_OLD_GENERAL headofgovernment 0 { type = unit which = infantry value = -0.0500

= { type = unit which = bergsjaeger value = -0.0 = { type = unit which = militia value = -0.0500 = { type = unit which = heavy_cruiser value = 0. = { type = unit which = light_cruiser value = 0. = { type = unit which = destroyer value = 0.0500

= "old admiral" = 76 = NPERSONALITY_OLD_ADMIRAL = DPERSONALITY_OLD_ADMIRAL = headofgovernment = 0 = { type = unit which = heavy_cruiser value = -0 = { type = unit which = light_cruiser value = -0 = { type = unit which = destroyer value = -0.050 = { type = unit which = tactical_bomber value = = { type = extra which = escort value = 0.0500 }

= "old airmarshal" = 77 = NPERSONALITY_OLD_AIR_MARSHAL = DPERSONALITY_OLD_AIR_MARSHAL = headofgovernment = 0 = { type = unit which = tactical_bomber value = = { type = unit which = multi_role value = -0.04 = { type = unit which = interceptor value = -0.0 = { type = unit which = naval_bomber value = -0. = { type = unit which = cas value = -0.0400 } = { type = extra which = escort value = -0.0500 = { type = unit which = carrier value = 0.0500 } = { type = unit which = escort_carrier value = 0 = { type = unit which = light_carrier value = 0.

} minister = { trait id name desc position value command .0300 } command } minister = { trait id name desc position value command 0.1500 } command 0 } command } minister = { trait id name desc position value command } command command } ############################# # New with Darkest Hour ############################# minister = { trait id name desc position value command command non_national value = 0.5 } command command 0 } command } = "Gosplan" # Gosplan = 81 = NPERSONALITY_GOSPLAN = DPERSONALITY_GOSPLAN = ArmamentMinister = 0 = { type = province which = ic value = -0.5 } = { type = production which = production when = = { type = stockpile value = 0.50 } = { type = resource which = energy value = 0.050 = { type = resource which = metal value = 0.0500 = { type = dissent value = 0.1000 } = { type = unit value = 0.0500 } = "ambitious union boss" = 79 = NPERSONALITY_AMBITIOUS_UNION_BOSS = DPERSONALITY_AMBITIOUS_UNION_BOSS = headofgovernment = 0 = { type = production which = consumer value = = { type = resource which = money value = -0.300 = { type = dissent value = 0.0500 } = { type = dissent value = -0.0500 } = "political protege" = 78 = NPERSONALITY_POLITICAL_PROTEGE = DPERSONALITY_POLITICAL_PROTEGE = headofgovernment = 0 = { type = production which = consumer value = 0

= "corporate suit" = 80 = NPERSONALITY_CORPORATE_SUIT = DPERSONALITY_CORPORATE_SUIT = headofgovernment = 0 = { type = resource which = money value = 0.5000

command = 0.0500 } command command } command } } minister = { trait nterprise id name desc position value command command non_national value = 0.5 } command command 0 } command } command = 0.0500 } command command } } minister = { trait id name desc position value command e = 0.2000 } command ation when = democracies value command command 0.0500 } command 0.0500 } command } minister = { trait id name desc position value command command 000 } command command

= { type = resource which = rare_materials value = { type = populationgrowth value = 0.1 } = { type = production which = consumer value = 1 = { type = production which = supplies value = 2

= "Gosplan 2" # Gosplan after the Law on State E = = = = = = = 82 NPERSONALITY_GOSPLAN DPERSONALITY_GOSPLAN_2 ArmamentMinister 0 { type = province which = ic value = -0.5 } { type = production which = production when =

= { type = stockpile value = 0.50 } = { type = resource which = energy value = 0.050 = { type = resource which = metal value = 0.0500 = { type = resource which = rare_materials value = { type = populationgrowth value = 0.1 } = { type = production which = supplies value = 1

= "The Reformer" # Gorbachev = 83 = NPERSONALITY_GORBACHEV = DPERSONALITY_GORBACHEV = headofgovernment = 0 = { type = belligerence which = declare_war valu = { = 25 = { = { type = diplomacy_chances which = influence_n } type = diplomacy_cost value = -0.5000 } type = production which = consumer value = -

= { type = production which = production value = = { type = dissent value = 0.1000 } = "Imperialist buffoon" # Mussolini = 84 = NPERSONALITY_MUSSOLINI = DPERSONALITY_MUSSOLINI = headofgovernment = 0 = { type = dissent value = 0.1000 } = { type = unit when = organisation value = -0.1 = { type = unit when = morale value = -0.0500 } = { type = diplomacy_chances which = alliance wh

en = democracies value = 15 } command = { type = diplomacy_chances which = alliance wh en = dictatorships value = 15 } command = { type = intelligence_chances which = coup val ue = -1 } } minister = { trait = "Democrat idealistic" # Roosevelt id = 85 name = NPERSONALITY_ROOSEVELT desc = DPERSONALITY_ROOSEVELT position = headofstate value = 0 command = { type = leader_skill value = -0.0500 } command = { type = dissent value = -0.1000 } command = { type = production which = consumer value = 0 .1000 } command = { type = belligerence which = declare_war valu e = 0.2000 } command = { type = intelligence_chances which = smear_ca mpaign value = 1 } command = { type = research which = industry value = -0. 1000 } command = { type = research which = secret_weapons value = -0.1000 } command = { type = resource which = money value = -0.100 0 } command = { type = stockpile value = 0.500 } } minister = { trait = "Puppet emperor" # Hiro-Hito id = 86 name = NPERSONALITY_HIROHITO desc = DPERSONALITY_HIROHITO position = headofstate value = 0 command = { type = production which = production value = 0.1000 } command = { type = resource which = energy value = 0.100 0 } command = { type = resource which = metal value = 0.1000 } command = { type = resource which = rare_materials value = 0.1000 } command = { type = leader_skill value = 0.1000 } command = { type = dissent value = 0.1000 } command = { type = unit when = morale value = 0.1000 } command = { type = belligerence which = war value = 0.40 00 } } minister = { trait = "Genius organizer" # Speer id = 87 name = NPERSONALITY_SPEER desc = DPERSONALITY_SPEER position = ArmamentMinister value = 0 command = { type = production which = production value = 0.2000 } command = { type = resource which = energy value = 0.200

0 } command } command = 0.2000 } command non_national value = 0.1000 } command value = 0.1000 } command command } minister = { trait id name desc position value command 0 } command command 0.0500 } command 0 } command } command = 0.0500 } command command } command } command } command } minister = { trait id name desc position value command 0 } command command 0.0500 } command 0 } command } command = 0.0500 } = { type = resource which = rare_materials value = { type = resource which = metal value = 0.0500 = { type = resource which = energy value = 0.050 = { type = populationgrowth value = -0.0500 } = { type = production which = production value = = "Local tyrant2" = 89 = NPERSONALITY_LOCAL_TYRANT = DPERSONALITY_LOCAL_TYRANT = headofstate = 0 = { type = resource which = money value = -0.500 = { type = dissent value = -0.0500 } = { type = unit which = garrison value = -0.1000 = { type = unit which = militia value = -0.1000 = { type = diplomacy_cost value = 0.5000 } = { type = unit which = infantry value = -0.1000 = { type = resource which = rare_materials value = { type = resource which = metal value = 0.0500 = { type = resource which = energy value = 0.050 = { type = populationgrowth value = -0.0500 } = { type = production which = production value = = { type = production which = production when = = { type = populationgrowth when = non_national = { type = dissent value = 0.1000 } = { type = stockpile value = 0.1000 } = { type = resource which = rare_materials value = { type = resource which = metal value = 0.2000

= "Local tyrant" = 88 = NPERSONALITY_LOCAL_TYRANT = DPERSONALITY_LOCAL_TYRANT = headofgovernment = 0 = { type = resource which = money value = -0.500

command command } command } command } command } minister = { trait id name desc position value command command 1000 } } minister = { trait id name desc position value command } command 1000 } } minister = { trait id name desc position value command = 0.1000 } command 1000 } } minister = { trait id name desc position value command command 0.1000 } } minister = {

= { type = diplomacy_cost value = 0.5000 } = { type = unit which = infantry value = -0.1000 = { type = unit which = militia value = -0.1000 = { type = unit which = garrison value = -0.1000 = { type = dissent value = -0.0500 }

= "Oil baron" = 90 = NPERSONALITY_OIL_BARON = DPERSONALITY_OIL_BARON = ArmamentMinister = 0 = { type = resource which = oil value = 0.1000 } = { type = stockpile which = supplies value = 0.

= "Steel magnate" = 91 = NPERSONALITY_STEEL_MAGNATE = DPERSONALITY_STEEL_MAGNATE = ArmamentMinister = 0 = { type = resource which = metal value = 0.1000 = { type = stockpile which = industry value = 0.

= "Industrial chemist" = 92 = NPERSONALITY_INDUSTRIAL_CHEMIST = DPERSONALITY_INDUSTRIAL_CHEMIST = ArmamentMinister = 0 = { type = resource which = rare_materials value = { type = stockpile which = industry value = 0.

= "Media magnate" = 93 = NPERSONALITY_MEDIA_MAGNATE = DPERSONALITY_MEDIA_MAGNATE = ministerofsecurity = 0 = { type = dissent value = -0.1000 } = { type = production which = consumer value = -

trait id name desc position value command e = 0.1000 } command = 0.0500 } command } minister = { trait id name desc position value command command } command command } minister = { trait id name desc position value command command command e = -0.1000 } command = 0.0500 } command 00 } command value = 0.0500 } } minister = { trait id name desc position value command = 0.1000 } command e = -0.0500 } command value = 0.1000 } command

= "Counterattack Genius" #Foch = 94 = NPERSONALITY_FOCH = DPERSONALITY_FOCH = chiefofstaff = 0 = { type = unit which = land when = defence valu = { type = unit which = land when = attack value = { type = unit when = speed value = 0.1000 }

= "Popular Military Leader" #Hindenburg = 95 = NPERSONALITY_HINDENBURG = DPERSONALITY_HINDENBURG = chiefofstaff = 0 = { type = dissent value = -0.0500 } = { type = resource which = money value = 0.0500 = { type = unit when = morale value = 0.2000 } = { type = leader_skill value = 0.1000 }

= "Stubborn Disciplinarian" #Cadorna = 96 = NPERSONALITY_CADORNA = DPERSONALITY_CADORNA = chiefofstaff = 0 = { type = unit when = morale value = -0.2000 } = { type = leader_skill value = -0.1000 } = { type = unit which = land when = defence valu = { type = unit which = land when = attack value = { type = extra which = artillery value = -0.05 = { type = extra which = artillery when = attack

= "Innovative Offensive General" #Brusilov = 97 = NPERSONALITY_BRUSILOV = DPERSONALITY_BRUSILOV = chiefofarmy = 0 = { type = unit which = land when = attack value = { type = unit which = land when = defence valu = { type = extra which = artillery when = attack = { type = unit which = cavalry when = attack va

lue = -0.1500 } command attack value = -0.1500 } command e = 1 } } minister = { trait id name desc position value command .1200 } command ation value = -20 } command command command } minister = { trait id name desc position value command 0.0500 } command command 000 } command command command command } minister = { trait id name desc position value command 0.0500 } command command command } minister = { trait id name desc = { type = diplomacy_chances which = influence_n = { type = unit which = navy value = -0.0500 } = { type = unit when = morale value = 0.1000 } = { type = leader_skill value = 0.1000 } = { type = extra which = cavalry_brigade when = = { type = intelligence_report which = land valu

= "Benevolent Puppet Kaiser" #Wilhelm II = 98 = NPERSONALITY_WILHELM_II = DPERSONALITY_WILHELM_II = headofstate = 0 = { type = production which = consumer value = 0

= "Despotic Autocrat" #Nicholas II = 99 = NPERSONALITY_NICHOLAS_II = DPERSONALITY_NICHOLAS_II = headofstate = 0 = { type = production which = consumer value = = { type = dissent value = 0.1500 } = { type = unit when = organisation value = -0.1 = = = = { { { { type type type type = = = = unit when = morale value = -0.0500 } populationgrowth value = 0.1000 } unit which = land value = -0.0200 } stockpile value = 0.150 }

= "The Tiger" #Georges Clemenceau = 100 = NPERSONALITY_CLEMENCEAU = DPERSONALITY_CLEMENCEAU = headofgovernment = 0 = { type = production which = consumer value = = { type = dissent value = -0.1000 } = { type = unit when = morale value = 0.2000 } = { type = supply_consumption value = 0.0500 }

= "Weary Old Emperor" #Franz Joseph I = 101 = NPERSONALITY_FRANZ_JOSEPH_I = DPERSONALITY_FRANZ_JOSEPH_I

position value command .0500 } command command 000 } command command } minister = { trait id name desc position value command 0.0500 } command e = 0.3000 } command } command .0500 } command } minister = { trait ata id name desc position value command command command command command e = -0.15000 } command lue = -0.1500 } command e = 0.1000 }

= headofstate = 0 = { type = production which = consumer value = 0 = { type = dissent value = 0.0500 } = { type = unit when = organisation value = -0.1 = { type = unit when = morale value = -0.1000 } = { type = leader_skill value = -0.1000 }

= "Democratic idealist" #Woodrow Wilson = 102 = NPERSONALITY_WILSON = DPERSONALITY_WILSON = headofstate = 0 = { type = production which = consumer value = = { type = belligerence which = declare_war valu = { type = resource which = money value = 0.1000 = { type = production which = supplies value = 0 = { type = leader_skill value = 0.1000 }

= "Revolutionary Guerilla Fighter" #Emiliano Zap = = = = = = = = = = 103 NPERSONALITY_ZAPATA DPERSONALITY_ZAPATA headofstate 0 { type = dissent value = -0.1000 } { type = populationgrowth value = 0.0500 } { type = leader_skill value = 0.0500 } { type = unit when = morale value = 0.1000 } { type = unit which = militia when = time valu

= { type = unit which = cavalry when = attack va = { type = belligerence which = declare_war valu

command = { type = diplomacy_chances which = alliance wh en = close_government_type value = 25 } command = { type = diplomacy_chances which = alliance wh en = dictatorships value = -15 } command = { type = unit which = land when = defence valu e = 0.0500 } } minister = { trait id name desc = "Revolutionary leader" #Emiliano Zapata = 104 = NPERSONALITY_ZAPATA2 = DPERSONALITY_ZAPATA2

position value command 0.0500 } command } command .1000 } command command e = 1 } command n value = 1 } command ueprint value = 1 } command rtisans value = 1 } } minister = { trait vara Muhtar Collins etc id name desc position value command } command } command 0 } command ue = -0.0500 } command } command value = 0.0500 } command alue = 0.0500 } command value = 0.0500 } command n = defence value = 0.0500 } command command command 1000 } command -0.0500 } command .1000 } command = 0.1000 } command command } #new generic traits minister = {

= headofgovernment = 0 = { type = production which = consumer value = = { type = resource which = money value = 0.0500 = { type = production which = supplies value = 0 = { type = detection which = land value = 10 } = { type = intelligence_report which = land valu = { type = intelligence_report which = productio = { type = intelligence_chances which = steal_bl = { type = intelligence_chances which = found_pa

= "Guerilla warfare doctrine" #Zapata Mao CheGue = = = = = = 105 NPERSONALITY_GUERILLA_WARFARE_DOCTRINE DPERSONALITY_GUERILLA_WARFARE_DOCTRINE ChiefOfArmy 0 { type = unit which = cavalry value = -0.0500

= { type = unit which = militia value = -0.1000 = { type = extra which = engineer value = -0.050 = { type = extra which = light_armor_brigade val = { type = unit which = infantry value = 0.1000 = { type = unit which = garrison when = defence = { type = unit which = cavalry when = defence v = { type = extra which = engineer when = defence = { type = extra which = light_armor_brigade whe = { type = unit when = morale value = 0.0500 } = { type = unit when = speed value = 0.1000 } = { type = province which = landfort value = -0. = { type = province which = coastalfort value = = { type = province which = naval_base value = 0 = { type = province which = radar_station value = { type = supply_consumption value = -0.1000 } = { type = stockpile value = -0.100 }

trait id name desc position value command .0500 } command command 0.0500 } command 0 } command } command = 0.0500 } } minister = { trait id name desc position value command } command 0.1000 } command command -0.0500 } command 00 } command 0 } command = -0.0500 } } minister = { trait id name desc position value command -0.0700 } command -0.0100 } command 00 } command 0 } command = -0.0100 } } minister = { trait

= "Planned economy proponent" = 106 = NPERSONALITY_PLANNED_ECONOMY_PROPONENT = DPERSONALITY_PLANNED_ECONOMY_PROPONENT = ArmamentMinister = 0 = { type = production which = consumer value = 0 = { type = province which = ic value = -0.1000 } = { type = production which = production value = = { type = resource which = energy value = 0.050 = { type = resource which = metal value = 0.0500 = { type = resource which = rare_materials value

= "Keynesian economy" = 107 = NPERSONALITY_KEYNESIAN = DPERSONALITY_KEYNESIAN = ArmamentMinister = 0 = { type = resource which = money value = 0.1500 = { type = production which = consumer value = = { type = province which = ic value = 0.1000 } = { type = production which = production value = = { type = resource which = energy value = -0.05 = { type = resource which = metal value = -0.050 = { type = resource which = rare_materials value

= "Reformer" = 108 = NPERSONALITY_REFORMER = DPERSONALITY_REFORMER = ArmamentMinister = 0 = { type = production which = upgrading value = = { type = production which = production value = = { type = resource which = energy value = -0.01 = { type = resource which = metal value = -0.010 = { type = resource which = rare_materials value

= "Construction magnate"

id name desc position value command 0 } command 1500 } command 0.1500 } command = -0.1500 } } minister = { trait id name desc position value command 0 } command .0200 } command 0.0300 } command 0 } command } command = 0.0300 } } minister = { trait id name desc position value command .0500 } command command 0.0300 } command 0 } command } command = 0.0300 } } minister = { trait id name desc position

= = = = =

= 109 NPERSONALITY_CONSTRUCTION_MAGNATE DPERSONALITY_CONSTRUCTION_MAGNATE ArmamentMinister 0 { type = province which = infra value = -0.150

= { type = province which = air_base value = -0. = { type = province which = naval_base value = = { type = province which = radar_station value

= "Balanced budget economy" = 110 = NPERSONALITY_BUDGET = DPERSONALITY_BUDGET = ArmamentMinister = 0 = { type = resource which = money value = -0.100 = { type = production which = consumer value = 0 = { type = production which = production value = = { type = resource which = energy value = 0.030 = { type = resource which = metal value = 0.0300 = { type = resource which = rare_materials value

= "Mixed economy" = 111 = NPERSONALITY_MIXED = DPERSONALITY_MIXED = ArmamentMinister = 0 = { type = production which = consumer value = 0 = { type = province which = ic value = -0.1000 } = { type = production which = production value = = { type = resource which = energy value = 0.030 = { type = resource which = metal value = 0.0300 = { type = resource which = rare_materials value

= "Health and safety" = 112 = NPERSONALITY_HEALTH = DPERSONALITY_HEALTH = MinisterOfSecurity

value command .1500 } command command 0.0200 } command 0 } command } command = 0.0200 } command } minister = { trait id name desc position value command .0500 } command } command } command } minister = { trait id name desc position value command sjaeger value = 0.0500 } command trooper value = 0.0500 } command ne value = 0.0500 } command r value = 0.0300 } command r value = 0.0300 } command ue = 0.0300 } } minister = { trait id name desc position value command 500 } command 500 }

= 0 = { type = production which = consumer value = 0 = { type = dissent value = -0.1000 } = { type = production which = production value = = { type = resource which = energy value = 0.020 = { type = resource which = metal value = 0.0200 = { type = resource which = rare_materials value = { type = populationgrowth value = 0.0200 } = "Secret police chief" = 113 = NPERSONALITY_POLICE = DPERSONALITY_POLICE = MinisterOfSecurity = 0 = { type = production which = consumer value = 0 = { type = unit which = garrison value = -0.0500 = { type = extra which = police value = -0.0500 = { type = dissent value = -0.0750 } = "commando doctrine staff" = 114 = NPERSONALITY_COMMANDO_DOCTRINE = DPERSONALITY_COMMANDO_DOCTRINE_STAFF = ChiefOfStaff = 0 = { type = unit when = organisation which = berg = { type = unit when = organisation which = para = { type = unit when = organisation which = mari = { type = unit when = morale which = bergsjaege = { type = unit when = morale which = paratroope = { type = unit when = morale which = marine val

= "commando doctrine army" = 115 = NPERSONALITY_COMMANDO_DOCTRINE = DPERSONALITY_COMMANDO_DOCTRINE_ARMY = chiefofarmy = 0 = { type = unit which = bergsjaeger value = -0.0 = { type = unit which = paratrooper value = -0.0

command command 0 } command k value = 0.0500 } command k value = 0.0500 } command ue = 0.0500 } command value = 0.0300 } } minister = { trait id name desc position value command command } minister = { trait id name desc position value command -0.1000 } command 0 } command } command = 0.3000 } command command command command 1500 } command 0 } command = -0.2500 } command 2500 } command 2500 } command = -0.2500 } command 0 } command e = -0.2500 } command

= { type = unit which = marine value = -0.0500 } = { type = extra which = engineer value = -0.030 = { type = unit which = bergsjaeger when = attac = { type = unit which = paratrooper when = attac = { type = unit which = marine when = attack val = { type = extra which = engineer when = attack

= "Doctrine of autonomy" = 116 = NPERSONALITY_AUTONOMY_DOCTRINE = DPERSONALITY_AUTONOMY_DOCTRINE = ChiefOfArmy = 0 = { type = leader_skill value = 0.2000 } = { type = unit when = morale value = 0.0700 }

= "Reichskommissar" = 117 = NPERSONALITY_REICHSKOMMISSAR = DPERSONALITY_REICHSKOMMISSAR = headofstate = 0 = { type = production which = production value = = { type = resource which = energy value = 0.300 = { type = resource which = metal value = 0.3000 = { type = resource which = rare_materials value = = = = { { { { type type type type = = = = resource which = oil value = 0.3000 } populationgrowth value = -0.2500 } dissent value = 0.2500 } research which = infantry value = -0.

= { type = research which = armor value = -0.150 = { type = research which = land_doctrines value = { type = research which = industry value = -0. = { type = research which = aircraft value = -0. = { type = research which = air_doctrines value = { type = research which = naval value = -0.250 = { type = research which = naval_doctrines valu = { type = research which = secret_weapons value

= -0.5000 } } minister = { trait id name desc position value command .1000 } command command } command command } command command } } #Special traits for ministers of German military mission to the Ottoman Empire minister = { trait id name desc position value command .2000 } } minister = { trait id name desc position value command 0 } } minister = { trait orf id name desc position value command = = = = = 120 NPERSONALITY_ger_mil_m3 DPERSONALITY_ger_mil_m3 ChiefOfStaff 0 = "ger_mil_m3" #Friedrich Bronsart von Schellend = "ger_mil_m2" #Heinrich August Meiner = 119 = NPERSONALITY_ger_mil_m2 = DPERSONALITY_ger_mil_m2 = ArmamentMinister = 0 = { type = province which = infra value = -0.300 = "ger_mil_m1" #Waldemar Pieper = 118 = NPERSONALITY_ger_mil_m1 = DPERSONALITY_ger_mil_m1 = ArmamentMinister = 0 = { type = production which = supplies value = 0 = { type = unit which = militia value = 0.0500 } = { type = unit which = garrison value = 0.0500 = { type = diplomacy_cost value = 0.0250 } = { type = unit which = infantry value = 0.0500 = { type = dissent value = -0.0100 } = { type = resource which = money value = 0.0500 = "Old Lawyer" = 13307001 = NPERSONALITY_SILENT_LAWYER = DPERSONALITY_SILENT_LAWYER = HeadOfGovernment = 0 = { type = production which = consumer value = 0

= { type = unit when = organisation which = land

value = 0.0600 } command = 0.0600 } command } minister = { trait id name desc position value command value = 0.0600 } command = 0.0600 } command } minister = { trait id name desc position value command = 0.1200 } } minister = { trait id name desc position value command value = 0.1200 } } minister = { trait id name desc position value command value = 0.0600 } command = 0.0600 } }

= { type = unit when = morale which = land value = { type = leader_skill value = 0.2000 }

= "ger_mil_m4" #Hans von Seeckt = 121 = NPERSONALITY_ger_mil_m4 = DPERSONALITY_ger_mil_m4 = ChiefOfStaff = 0 = { type = unit when = organisation which = land = { type = unit when = morale which = land value = { type = leader_skill value = 0.2000 }

= "ger_mil_m5" #Wilhelm Souchon = 122 = NPERSONALITY_ger_mil_m5 = DPERSONALITY_ger_mil_m5 = ChiefOfNavy = 0 = { type = unit when = morale which = navy value

= "ger_mil_m6" #Hubert von Rebeur-Paschwitz = 123 = NPERSONALITY_ger_mil_m6 = DPERSONALITY_ger_mil_m6 = ChiefOfNavy = 0 = { type = unit when = organisation which = navy

= "ger_mil_m7" #Erich Serno = 124 = NPERSONALITY_ger_mil_m7 = DPERSONALITY_ger_mil_m7 = ChiefOfAir = 0 = { type = unit when = organisation which = air = { type = unit when = morale which = air value

minister = { trait id name desc position value command l_bomber value = 0.1200 } command er value = 0.1200 } } minister = { trait id name desc position value command rtisans value = 4 } command } minister = { trait id name desc position value command command e = 3 } } minister = { trait id name desc position value command 5000 } command -0.2000 } } minister = { trait id name desc position

= "ger_mil_m8" #Konrad Goltz = 125 = NPERSONALITY_ger_mil_m8 = DPERSONALITY_ger_mil_m8 = ChiefOfAir = 0 = { type = unit when = organisation which = nava = { type = unit when = morale which = naval_bomb

= "ger_mil_m9" #Sievert = 126 = NPERSONALITY_ger_mil_m9 = DPERSONALITY_ger_mil_m9 = MinisterOfIntelligence = 0 = { type = intelligence_chances which = found_pa = { type = dissent value = -0.2000 }

= "ger_mil_m10" #Etienne Perrinet von Thauvenay = 127 = NPERSONALITY_ger_mil_m10 = DPERSONALITY_ger_mil_m10 = MinisterOfIntelligence = 0 = { type = detection which = land value = 50 } = { type = intelligence_report which = land valu

= "ger_mil_m11" #Guido von Usedom = 128 = NPERSONALITY_ger_mil_m11 = DPERSONALITY_ger_mil_m11 = ArmamentMinister = 0 = { type = province which = landfort value = -0. = { type = province which = coastalfort value =

= "brit_nav_mis" #Arthur Henry Limpus = 129 = NPERSONALITY_brit_nav_mis = DPERSONALITY_brit_nav_mis = ChiefOfNavy

value command value = 0.0600 } command = 0.0600 } }

= 0 = { type = unit when = organisation which = navy = { type = unit when = morale which = navy value

########################### #New unique traits DH 1.03# ########################### #Germany minister = { trait id name desc position value command non_national value = 0.1200 } command 0 } command } command = 0.0350 } command .1500 } command } command } command } minister = { trait id name desc position value command non_national value = 0.0500 } command 0 } command } command = 0.0200 } command command .0500 } command } minister = { trait

= "SS Reichsfuhrer" #Heinrich Himmler = 130 = NPERSONALITY_HIMMLER = DPERSONALITY_HIMMLER = ministerofsecurity = 0 = { type = production which = production when = = { type = resource which = energy value = 0.035 = { type = resource which = metal value = 0.0350 = { type = resource which = rare_materials value = { type = production which = consumer value = 0 = { type = unit which = garrison value = -0.0500 = { type = extra which = police value = -0.0500 = { type = dissent value = 0.0500 }

= "Ruthless Organizer" #Wilhelm Frick = 131 = NPERSONALITY_FRICK = DPERSONALITY_FRICK = ministerofsecurity = 0 = { type = production which = production when = = { type = resource which = energy value = 0.020 = { type = resource which = metal value = 0.0200 = { type = resource which = rare_materials value = { type = populationgrowth value = 0.1000 } = { type = production which = consumer value = 0 = { type = dissent value = 0.05000 }

= "Brilliant Spymaster" #Wilhelm Canaris

id name desc position value command = 5 } command n value = 1 } command e = 1 } command command } minister = { trait Intelligence id name desc position value command = 1 } command ion value = 0.300 } command lue = 0.0500 } command a value = 1 } command } minister = { trait ath

= = = = =

= 132 NPERSONALITY_CANARIS DPERSONALITY_CANARIS MinisterOfIntelligence 0 { type = intelligence_network when = all value

= { type = intelligence_report which = productio = { type = intelligence_report which = land valu = { type = detection which = land value = 10 } = { type = dissent value = 0.07000 }

= "The Hangman" #Reinhard Heydrich - Minister Of = = = = = = 133 NPERSONALITY_HEYDRICH DPERSONALITY_HEYDRICH MinisterOfIntelligence 0 { type = intelligence_network when = all value

= { type = extra which = police when = organisat = { type = extra which = police when = morale va = { type = intelligence_chances which = massmedi = { type = dissent value = 0.0500 }

= "respectable compromiser" #Constantin von Neur

id = 134 name = NPERSONALITY_NEURATH desc = DPERSONALITY_NEURATH position = ForeignMinister value = 0 command = { type = diplomacy_chances which = influence_n ation when = democracies value = 15 } command = { type = diplomacy_chances which = influence_n ation when = dictatorships value = 5 } command = { type = diplomacy_cost which = bring_to_allia nce value = -0.5000 } command = { type = diplomacy_cost which = join_alliance value = -0.5000 } command = { type = diplomacy_cost which = offer_alliance value = -0.5000 } command = { type = diplomacy_cost which = guarantee_inde pendence value = -0.5000 } command = { type = intelligence_chances when = national which = massmedia value = -1 } } minister = { trait = "Salesman of Deception" #von ribbentrop

id = 135 name = NPERSONALITY_RIBBENTROP desc = DPERSONALITY_RIBBENTROP position = ForeignMinister value = 0 command = { type = diplomacy_cost which = influence_nati on value = -0.3330 } command = { type = diplomacy_chances which = influence_n ation when = dictatorships value = 5 } command = { type = diplomacy_chances which = influence_n ation when = weak_target value = 10 } command = { type = diplomacy_cost which = annex_nation v alue = 0.5000 } command = { type = diplomacy_cost which = demand_territo ry when = weak_target value = -0.3333 } } minister = { trait id name desc position value command -0.0500 } command command ttack value = 0.0500 } command efence value = 0.0500 } command = 0.1000 } command = 0.1000 } command 0.1500 } command ce value = -0.0500 } command e value = -0.0500 } } minister = { trait id name desc position value command 0.0500 } command 0 } command } command = 0.0500 } command 000 } command = "The Iron Knight" #Hermann Gring Chief of hair = 136 = NPERSONALITY_GOERING = DPERSONALITY_GOERING = chiefofair = 0 = { type = unit which = tactical_bomber value = = { type = unit which = cas value = -0.1000 } = { type = unit which = tactical_bomber when = a = { type = unit which = tactical_bomber when = d = { type = unit which = cas when = attack value = { type = unit which = cas when = defence value = { type = unit which = strategic_bomber value = = { type = unit which = interceptor when = defen = { type = unit which = multi_role when = defenc

= "The Brown Eminence" #Martin Bormann = 137 = NPERSONALITY_BORMANN = DPERSONALITY_BORMANN = HeadOfGovernment = 0 = { type = production which = production value = = { type = resource which = energy value = 0.050 = { type = resource which = metal value = 0.0500 = { type = resource which = rare_materials value = { type = unit when = organisation value = -0.1 = { type = dissent value = 0.2000 }

} minister = { trait id name desc position value command command } command = -0.0800 } } minister = { trait id name desc position value command 0 } command 1500 } command -0.2500 } } #UK minister = { trait id name desc position value command 0.0200 } command 0 } command } command = 0.0200 } command .0500 } command } minister = { trait id name desc position value = { type = province which = coastalfort value = = { type = province which = landfort value = -0. = "Organization 'Todt'" = 139 = NPERSONALITY_TODT = DPERSONALITY_TODT = ArmamentMinister = 0 = { type = province which = infra value = -0.150 = { type = research which = secret_weapons value = "Master of Propaganda" # Goebbels = 138 = NPERSONALITY_GOEBBELS = DPERSONALITY_GOEBBELS = ministerofsecurity = 0 = { type = dissent value = -0.1000 } = { type = unit which = militia value = -0.1500

= "Guilty Man" #Stanley Baldwin = 140 = NPERSONALITY_BALDWIN = DPERSONALITY_BALDWIN = HeadOfGovernment = -1 = { type = production which = production value = = { type = resource which = energy value = 0.020 = { type = resource which = metal value = 0.0200 = { type = resource which = rare_materials value = { type = production which = consumer value = 0 = { type = dissent value = -0.2000 }

= "Quex" = = = =

#Hugh Sinclair = 141 NPERSONALITY_SINCLAIR DPERSONALITY_SINCLAIR MinisterOfIntelligence 0

command } command command e = 1 } command e = 1 } } minister = { trait ain prime minister id name desc position value command 0.1000 } command command e = 0.3000 } command pendence value = -0.7500 } }

= { type = detection which = navy value = 0.1500 = { type = detection which = land value = 15 } = { type = intelligence_report which = navy valu = { type = intelligence_report which = land valu

= "The Pacifier" = = = = =

#Arthur Neville Chamberl

= 143 NPERSONALITY_CHAMBERLAIN DPERSONALITY_CHAMBERLAIN HeadOfGovernment 0 { type = production which = consumer value = -

= { type = dissent value = -0.0100 } = { type = belligerence which = declare_war valu = { type = diplomacy_cost which = guarantee_inde

minister = { trait = "The Appeaser" id = 144 name = NPERSONALITY_HALIFAX desc = DPERSONALITY_HALIFAX position = ForeignMinister value = 0 command = { type = diplomacy_cost which = influence_nati on value = 0.3330 } command = { type = diplomacy_chances which = influence_n ation when = dictatorships value = 10 } command = { type = diplomacy_cost which = sue_for_peace when = opposite_alignment value = -1.0000 } command = { type = diplomacy_cost which = offer_trade_ag reement when = opposite_alignment value = -0.7500 } } #Italy minister = { trait = "Fascist Crusader" #Galeazzo Ciano id = 145 name = NPERSONALITY_CIANO desc = DPERSONALITY_CIANO position = ForeignMinister value = 0 command = { type = diplomacy_chances which = influence_n ation value = 10 } command = { type = diplomacy_cost which = influence_nati on when = same_alignment value = -0.3330 } command = { type = diplomacy_cost which = trade when = s ame_alignment value = -0.7500 } command = { type = diplomacy_cost which = offer_trade_ag reement when = same_alignment value = -0.7500 } command = { type = belligerence which = declare_war valu

e = 0.1000 } } minister = { trait id name desc position value command 0.0250 } command } command 0 } command = 0.03000 } command 0 } command .1000 } } minister = { trait Pariani id name desc position value command ntry value = 0.0300 } command sjaeger value = 0.0600 } command alue = 0.0300 } command r value = 0.0600 } command value = -0.1000 } command ce value = -0.1000 } } minister = { trait id name desc position value command value = 0.0700 } command ack value = 0.0700 } command ack value = 0.0700 } command = "Autarkic Fascist" #Benito Mussolini = 146 = NPERSONALITY_AUTARKIC = DPERSONALITY_AUTARKIC = ArmamentMinister = 0 = { type = production which = production value = = { type = resource which = metal value = 0.0300 = { type = resource which = energy value = 0.030 = { type = resource which = rare_materials value = { type = resource which = money value = -0.100 = { type = production which = consumer value = 0

= "Undersecretary of War" = = = = =

#Alberto

= 147 NPERSONALITY_PARIANI DPERSONALITY_PARIANI ChiefOfArmy 0 { type = unit when = organisation which = infa

= { type = unit when = organisation which = berg = { type = unit when = morale which = infantry v = { type = unit when = morale which = bergsjaege = { type = unit which = infantry when = defence = { type = unit which = bergsjaeger when = defen

= "Old School Admiral" #Cavagnari = 148 = NPERSONALITY_CAVAGNARI = DPERSONALITY_CAVAGNARI = chiefofnavy = 0 = { type = unit which = battleship when = attack = { type = unit which = battlecruiser when = att = { type = unit which = heavy_cruiser when = att = { type = unit which = light_cruiser when = att

ack value = 0.0700 } command lue = -0.1000 } command ack value = -0.1000 } command tack value = -0.1000 } command command 0500 } command .0500 } command .1000 } command .1000 } }

= { type = unit which = carrier when = attack va = { type = unit which = light_carrier when = att = { type = unit which = escort_carrier when = at = { type = unit which = carrier value = 0.0500 } = { type = unit which = light_carrier value = 0. = { type = unit which = escort_carrier value = 0 = { type = extra which = naval_radar_l value = 0 = { type = extra which = naval_radar_s value = 0

minister = { trait = "Aggressive Nationalist" #Mussolini Forei gn Minister id = 149 name = NPERSONALITY_MUSSOLINI_FM desc = DPERSONALITY_MUSSOLINI_FM position = ForeignMinister value = 0 command = { type = belligerence which = declare_war valu e = -0.1000 } command = { type = diplomacy_cost which = trade when = s ame_alignment value = -0.5000 } command = { type = diplomacy_cost which = offer_trade_ag reement when = same_alignment value = -0.5000 } command = { type = diplomacy_cost which = offer_trade_ag reement when = democracies value = 0.7500 } command = { type = diplomacy_chances which = alliance wh en = dictatorships value = 15 } command = { type = diplomacy_chances which = alliance wh en = democracies value = 15 } } #USSR minister = { #Maxim Litvinov trait = "Persuader of Democracies" id = 150 name = NPERSONALITY_LITVINOV desc = DPERSONALITY_LITVINOV position = ForeignMinister value = 0 command = { type = diplomacy_cost which nce when = democracies value = -0.5000 } command = { type = diplomacy_cost which when = democracies value = -0.5000 } command = { type = diplomacy_cost which when = democracies value = -0.5000 } command = { type = diplomacy_cost which pendence when = democracies value = -0.5000 } command = { type = diplomacy_cost which emocracies value = -0.7500 } command = { type = diplomacy_cost which reement when = democracies value = -0.7500 }

= bring_to_allia = join_alliance = offer_alliance = guarantee_inde = trade when = d = offer_trade_ag

command = { type = diplomacy_cost which = sue_for_peace when = democracies value = -1.0000 } command = { type = diplomacy_cost which = offer_non_aggr ession when = democracies value = -0.5000 } command = { type = diplomacy_cost which = influence_nati on when = democracies value = -0.5000 } command = { type = diplomacy_chances which = influence_n ation when = democracies value = 10 } } minister = { trait id name desc position value command 0.0500 } command 0 } command } command = 0.0500 } command command 0500 } command .1000 } command } minister = { trait id name desc position value command command .0250 } } minister = { trait id name desc position value command e = 0.0500 } command ue = -0.0500 } command value = 0.0500 } command e value = -0.0500 } #"Michail N. Tukhachevsky" = "Deep Battle Proponent" = 153 = NPERSONALITY_DEEPBATTLEDOCTRINE = DPERSONALITY_DEEPBATTLEDOCTRINE = ChiefOfStaff = 0 = { type = unit which = armor when = attack valu = { type = unit which = armor when = defence val = { type = unit which = mechanized when = attack = { type = unit which = mechanized when = defenc #Lazar M. Kaganovich = "Iron Lazar" = 151 = NPERSONALITY_KAGANOVICH = DPERSONALITY_KAGANOVICH = ArmamentMinister = 0 = { type = production which = production value = = { type = resource which = energy value = 0.050 = { type = resource which = metal value = 0.0500 = { type = resource which = rare_materials value = { type = resource which = oil value = 0.0500 } = { type = research which = industry value = -0. = { type = production which = consumer value = 0 = { type = dissent value = 0.1000 } #Genrikh Yagoda = "Purged Purger" = 152 = NPERSONALITY_YAGODA = DPERSONALITY_YAGODA = MinisterOfSecurity = -1 = { type = dissent value = -0.1000 } = { type = production which = consumer value = 0

command value = 0.0500 } command value = -0.0500 } command alue = 0.0250 } command value = -0.0500 } command ttack value = 0.0250 } command efence value = -0.0500 } } minister = { olotov trait id name desc position value command 0.0300 } command 0 } command } command = 0.030 } command 0250 } command .1000 } command } #USA minister = { trait Hull

= { type = unit which = motorized when = attack = { type = unit which = motorized when = defence = { type = unit which = infantry when = attack v = { type = unit which = infantry when = defence = { type = unit which = tactical_bomber when = a = { type = unit which = tactical_bomber when = d

#Vyacheslav M. M = "collectivizer" = 154 = NPERSONALITY_MOLOTOV = DPERSONALITY_MOLOTOV = HeadOfGovernment = 0 = { type = production which = production value = = { type = resource which = energy value = 0.030 = { type = resource which = metal value = 0.0300 = { type = resource which = rare_materials value = { type = research which = industry value = -0. = { type = production which = consumer value = 0 = { type = populationgrowth value = -0.1500 }

= "Father of United Nations"

#Corder

id = 155 name = NPERSONALITY_HULL desc = DPERSONALITY_HULL position = ForeignMinister value = 0 command = { type = diplomacy_chances which = influence_n ation when = democracies value = 10 } command = { type = diplomacy_cost which = bring_to_allia nce when = democracies value = -0.5000 } command = { type = diplomacy_cost which = join_alliance when = democracies value = -0.5000 } command = { type = diplomacy_cost which = offer_alliance when = democracies value = -0.5000 } command = { type = diplomacy_cost which = guarantee_inde pendence value = -0.5000 } } minister = { trait = "orthodox economist" #Henry Morgentha

u id name desc position value command 0.0500 } command 0 } command } command = 0.0500 } command .0500 } command 0 } } minister = { trait id name desc position value command 0.1000 } command -0.0100 } command } minister = { trait dman id name desc position value command e = 1 } command e = 1 } command n value = 1 } } minister = { trait id name desc position value command .1000 } command = { type = populationgrowth when = national valu #Henry L. Stimson = "Secretary of War" = 159 = NPERSONALITY_STIMSON = DPERSONALITY_STIMSON = ArmamentMinister = 0 = { type = production which = supplies value = 0 = { type = intelligence_report which = productio = { type = intelligence_report which = navy valu = = = = = = 158 NPERSONALITY_FRIEDMAN DPERSONALITY_FRIEDMAN MinisterOfIntelligence 0 { type = intelligence_report which = land valu = "Director of FBI" #J. Edgar Hoover = 157 = NPERSONALITY_HOOVER = DPERSONALITY_HOOVER = MinisterOfSecurity = 0 = { type = production which = consumer value = = { type = production which = production value = = { type = dissent value = -0.2000 } = { type = resource which = money value = -0.050 = { type = production which = consumer value = 0 = { type = resource which = rare_materials value = { type = resource which = metal value = 0.0500 = { type = resource which = energy value = 0.050 = = = = = = 156 NPERSONALITY_MORGENTHAU DPERSONALITY_MORGENTHAU ArmamentMinister 0 { type = production which = production value =

= "Cryptographer"

#William F. Frie

e = 0.0500 } command -0.0200 } } minister = { us trait = "Ambassador to UN" id = 160 name = NPERSONALITY_STETTINIUS desc = DPERSONALITY_STETTINIUS position = ForeignMinister value = 0 command = { type = diplomacy_chances which = influence_n ation value = 10 } command = { type = diplomacy_chances which = alliance wh en = dictatorships value = 10 } command = { type = diplomacy_cost which = influence_nati on when = dictatorships value = -0.2500 } command = { type = diplomacy_cost which = offer_non_aggr ession when = dictatorships value = -0.3000 } } minister = { trait id name desc position value command command 0 } } #France minister = { trait id name desc position value command } command 0.1000 } command -0.0300 } command } minister = { trait #Marx Dormoy id name desc position = "Opposer of the far right" = 163 = NPERSONALITY_DORMOY = DPERSONALITY_DORMOY = MinisterOfSecurity = { type = dissent value = 0.1000 } = { type = production which = production value = = { type = production which = consumer value = #Auriol = "Supporter of Devaluation" = 162 = NPERSONALITY_AURIOL = DPERSONALITY_AURIOL = ArmamentMinister = 0 = { type = resource which = money value = 0.2000 #Harold Ickes = "Secretary of the Interior" = 161 = NPERSONALITY_ICKES = DPERSONALITY_ICKES = ArmamentMinister = 0 = { type = resource which = oil value = 0.1000 } = { type = resource which = money value = -0.100 #Edward Stettini = { type = production which = production value =

command .0500 } command command } minister = { trait id name desc position value command 2000 } command -0.1500 } command } minister = { Gamelin trait id name desc position value command } command 00 } command 00 } command command } }

= { type = production which = consumer value = 0 = { type = populationgrowth value = -0.0200 } = { type = dissent value = -0.0500 } #Maurice Gamelin = "Fortifications Supporter" = 164 = NPERSONALITY_GAMELIN_COS = DPERSONALITY_GAMELIN_COS = ChiefOfStaff = 0 = { type = province which = landfort value = -0. = { type = province which = coastalfort value = = { type = unit when = speed value = -0.1000 } #Maurice = "Static Defense Supporter" = 165 = NPERSONALITY_GAMELIN_COA = DPERSONALITY_GAMELIN_COA = ChiefOfArmy = 0 = { type = unit which = infantry value = -0.0500 = { type = extra which = artillery value = -0.05 = { type = unit which = light_armor value = 0.05 = { type = unit which = armor value = 0.0500 } = { type = unit which = motorized value = 0.0500

minister = { #Yvon Delbos trait = "Supporter of friendly relations" id = 166 name = NPERSONALITY_DELBOS desc = DPERSONALITY_DELBOS position = ForeignMinister value = 0 command = { type = diplomacy_cost which = influence_nati on when = democracies value = -0.3330 } command = { type = diplomacy_chances which = influence_n ation when = democracies value = 10 } command = { type = diplomacy_cost which = trade when = d emocracies value = -0.5000 } command = { type = diplomacy_chances which = trade when = democracies value = 10 } command = { type = belligerence which = declare_war valu e = 0.1000 } } minister = { - Armament Minister #Georges Bonnet

trait id name desc position value command } command 0.1500 } command 0.2000 } command .2000 } } #Japan minister = { trait id name desc position value command } command 500 } command e = -0.2000 } command en = dictatorships value = 25 } command en = democracies value = -15 } command 0500 } command command .0500 } } # U74 - GCE minister = { trait id name desc position value command onal value = -0.05 } command command e = 0.05 } command 05 } command -0.05 } command -0.05 }

= "Opposer to military spending" = 167 = NPERSONALITY_BONNET = DPERSONALITY_BONNET = ArmamentMinister = 0 = { type = resource which = money value = 0.1000 = { type = production which = consumer value = = { type = production which = supplies value = = { type = stockpile which = supplies value = -0

#Tojo Hideki Prime Minister = "Razor" = 168 = NPERSONALITY_HIDEKI = DPERSONALITY_HIDEKI = HeadOfGovernment = 0 = { type = unit which = infantry value = -0.0500 = { type = unit which = bergsjaeger value = -0.0 = { type = belligerence which = declare_war valu = { type = diplomacy_chances which = alliance wh = { type = diplomacy_chances which = alliance wh = { type = stockpile which = supplies value = 0. = { type = dissent value = -0.0500 } = { type = production which = consumer value = 0

= "Yuan Shikai_1" #Yuan Shikai = 169 = NPERSONALITY_YUAN_SHIKAI = DPERSONALITY_YUAN_SHIKAI = HeadOfState = 0 = { type = production which = production when = nati = { type = dissent value = 0.05 } = { type = unit which = all when = organisation valu = { type = unit which = all when = morale value = 0. = { type = unit which = infantry when = time value = = { type = unit which = infantry when = cost value =

command 0.10 } command 0.10 } command } minister = { trait id name desc position value command onal value = -0.05 } command command e = 0.05 } command 05 } command -0.05 } command -0.05 } command 0.10 } command 0.10 } command } # UCH - CGX minister = { trait id name desc position value command command } command } # CHI - NPA minister = { trait id name desc position value command onal value = 0.01 } command command e = 0.05 } command

= { type = unit which = militia when = time value = = { type = unit which = militia when = cost value = = { type = leader_skill value = -0.1000 }

= "Yuan Shikai_2" #Yuan Shikai = 170 = NPERSONALITY_YUAN_SHIKAI = DPERSONALITY_YUAN_SHIKAI = HeadOfGovernment = 0 = { type = production which = production when = nati = { type = dissent value = 0.025 } = { type = unit which = all when = organisation valu = { type = unit which = all when = morale value = 0. = { type = unit which = infantry when = time value = = { type = unit which = infantry when = cost value = = { type = unit which = militia when = time value = = { type = unit which = militia when = cost value = = { type = leader_skill value = -0.1000 }

= "Cen Chenxuan" #Cen Chenxuan = 171 = NPERSONALITY_CEN_CHENXUAN = DPERSONALITY_CEN_CHENXUAN = HeadOfState = 0 = { type = dissent value = 0.0500 } = { type = resource which = money value = 0.0750 = { type = leader_skill value = 0.0500 }

= "Cai E" #Cai E = 172 = NPERSONALITY_CAI_E = DPERSONALITY_CAI_E = HeadOfState = 0 = { type = production which = production when = nati = { type = dissent value = -0.05 } = { type = unit which = all when = organisation valu = { type = unit which = all when = morale value = 0.

05 } command 0.05 } command 0.05 } command -0.10 } command -0.10 } command command ue = 0.1 } } # CHI - CPM minister = { trait id name desc position value command command e = 0.05 } command 10 } command } command 0.1500 } command e = -0.1500 } } minister = { trait id name desc position value command command } command 0.0500 } command 0 } command } command = 0.0700 } command } # UCH - CFT Fengtian Clique minister = { trait = "Wu_Peifu" #Wu Peifu id = 175 = { type = diplomacy_cost value = 0.2000 } = { type = resource which = rare_materials value = { type = resource which = metal value = 0.0700 = { type = resource which = energy value = 0.070 = { type = production which = production value = = { type = supply_consumption value = -0.15 } = { type = diplomacy_cost which = all when = all val = { type = unit which = militia when = cost value = = { type = unit which = militia when = time value = = { type = unit which = infantry when = cost value = = { type = unit which = infantry when = time value =

= "Sun Zhongshan_1" #Sun Zhongshan = 173 = NPERSONALITY_SUN_ZHONGSHAN = DPERSONALITY_SUN_ZHONGSHAN = HeadOfState = 0 = { type = dissent value = -0.025 } = { type = unit which = all when = organisation valu = { type = unit which = all when = morale value = 0. = { type = resource which = money value = 0.0250 = { type = production which = consumer value = = { type = belligerence which = declare_war valu

= "Sun Zhongshan_2" #Sun Zhongshan = 174 = NPERSONALITY_SUN_ZHONGSHAN = DPERSONALITY_SUN_ZHONGSHAN = HeadOfGovernment = 0 = { type = dissent value = -0.025 } = { type = resource which = money value = 0.0250

name desc position value command } command 00 } command alue = 0.0500 } command value = 0.0500 } command = { -0.05 } command = { -0.05 } command = { 05 } command = { e = 0.05 } command = { n when = all value = -10 } command = { l value = -10 } command = { ue = 0.2 } } minister = { trait id name desc position value command command 0 } command .2000 } command command n when = all value = 10 } command l value = 10 } command ue = -0.2 } command national value = 0.05 } command gn when = national value = }

= = = = =

NPERSONALITY_WU_PEIFU DPERSONALITY_WU_PEIFU ChiefofArmy 0 { type = unit which = infantry value = -0.0300

= { type = extra which = artillery value = -0.03 = { type = unit which = infantry when = attack v = { type = extra which = artillery when = attack type = unit which = militia when = time value = type = unit which = militia when = cost value = type = unit which = all when = morale value = 0. type = unit which = all when = organisation valu type = diplomacy_chances which = influence_natio type = diplomacy_chances which = trade when = al type = diplomacy_cost which = all when = all val

= "Cao_Kun" #Cao_Kun = 176 = NPERSONALITY_CAO_KUN = DPERSONALITY_CAO_KUN = HeadOfState = 0 = { type = dissent value = 0.0200 } = { type = resource which = money value = -0.100 = { type = production which = supplies value = 0 = { type = tc_mod value = 0.0500 } = { type = diplomacy_chances which = influence_natio = { type = diplomacy_chances which = trade when = al = { type = diplomacy_cost which = all when = all val = { type = intelligence_chances which = coup when = = { type = intelligence_chances which = smear_campai 0.15 }

Вам также может понравиться