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Issue Number 10 April 2007

Contents
% In Lair....................................................................................................................................... 1 The Arcane Knight by Mike Riley............................................................................................. 2 Complete Attack and Sa ing Thro! Table by Antonio "le#teri........................................... $ %eath &rom Abo e' a mini(mod#le by Michael )a*kell..................................................... 12 Tordell+* ,onder-#l Road o- Tran*-ig#ration by Alphon*o ,arden.....................................1. /eginning Magic(0*er Spell Table by 1oel /i*hop............................................................... 1$ 2aining 3on(,eapon 4ro-iciency Slot* by Cyr#* Ayer*..................................................... 25 Stat Thi* Mon*ter Conte*t'....................................................................................................... 21 %ark )#nt*men by 1ohn A. T#rcotte...................................................................................... 26 Cara an*7 Co*t and 2#arding by %a id )a ard................................................................. 28 The 3ight*talker* by %a id "dnie........................................................................................... 29 ,all o- /one*:,a e o- &atig#e by St#art Mar*hall...............................................................2. Create &ood ; %rink................................................................................................................ 2$

The Staff
Publisher Chief Editor Associate Editors Cover Art Title Graphics "nterior Art !a'out Steve Yates John A. Turcotte Michael Haskell and Scott Sutherland Joe Calkins Ji !assiter Sir Clarence# $rant $oll an# and Eli%abeth Ste&art Chris Gonner an

&ootprint* is published three ti es a 'ear b' dra(onsfoot.or(. "t is available at the )ra(onsfoot &ebsite for do&nload* visit http+,,&&&.dra(onsfoot.or(,fp, to do&nload other issues. To be kept up the date &ith -ootprints ne&s# (o to http+,,&&&.dra(onsfoot.or(,ne&sletter, and si(n up for the -ootprints ne&sletter. The ri(hts to all aterial published herein revert to the author.s/ of said &ork upon release of this issue. Articles a' be sub itted b' e ail to footprints0dra(onsfoot.or( .please# don1t sub it articles b' Private Messa(e in the foru s/. )on1t for(et to include 'our 2b'line#3 i.e. ho& 'ou &ish to be credited.

)un(eons 4 )ra(ons# Advanced )un(eons and )ra(ons# )4) and A)4) are o&ned b' 5i%ards of the Coast and their use here is not intended as a challen(e to their o&nership of that cop'ri(ht. All aterials are used here &ithout their per ission. All other aterial cop'ri(hted to the listed author or artist# and used b' per ission.

% in Lair
5elco e to the tenth issue of -ootprints. "t see s incredible to e no& that fort' onths a(o# the idea of a 2$est of )ra(onsfoot3 e6%ine &as first bandied about. Here &e are &ith another issue chock6full of aterial for 'our old6school (a e. 5e have a odule fro Michael Haskell# ne& spells fro Stuart Marshall and discussions of non6&eapon proficiencies# caravans# a ne& 7PC class and the &inners of )ra(onsfoot8s 2Stat that Monster3 co petition. "t should (o &ithout sa'in( at this 9uncture# but the ::P (a in( co unit' could not survive but for the tireless contributions of (a ers like 'ourselves. Please keep the sub issions co in(. Ga e on and (a e ℓ

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3#mber 15

The Arcane Knight


A 7e& Class b' Mike <ile' The Arcane =ni(ht is a sub6class of -i(hter &ith the code of honour of a cavalier. All Arcane =ni(hts ust be(in their career &ith a !a&ful ali(n ent. "f for an' reason the Arcane =ni(ht loses this ali(n ent# the' &ill lose all their special po&ers and abilities and beco e a nor al fi(hter. Such fallen =ni(hts &ill still have to use the Arcane =ni(ht e>perience tables# &hich &ill slo& their advance ent as a fi(hter. To beco e an Arcane =ni(ht# a candidate ust be hu an &ith the follo&in( ini u attributes+ a Stren(th of not less than ?@# an "ntelli(ence of ?A or ore# a ini u 5isdo of B# a ini u Constitution of B and a Charis a of not less than ?C. "f the Arcane =ni(ht has a stren(th and intelli(ence of ore than ?D# the' are entitled to a ?EF e>perience point bonus a&arded b' the )un(eon Master. Arcane =ni(hts are an elite fi(htin( class fro a far a&a' and relativel' unkno&n area of an' ca pai(n &orld. The Arcane =ni(ht is a kni(ht &ho has the abilit' to cast a li ited nu ber of spells. "n their ho e kin(do # a(ical abilit' is co onplace &ith ost peasants kno&in( ho& to cast si ple non6 a((ressive spells. The :rders of the Arcane =ni(hts for the core of the =in(do 8s ar ed forces. The' &ere for ed to (uard the citi%ens fro an abuse of a(ic and to protect the interests of the Ma(e =in(. There are t&o official :rders of Arcane =ni(hts+ the :rder of the Arcane and the :rder of the Phantas . The :rder of the Arcane can cast a(ic6user spells &hile the :rder of the Phantas utili%es illusionist spells. Gnofficiall'# there are ru ours of rene(ade kni(hts &ho have rebelled a(ainst the Ma(e =in( and for ed their o&n dark order of =ni(hts# the :rder of the 7ecro ancer# &ho cast necro ancer spells .see )ra(onsfoot8s MA7GA! :- P<:-ESS":7S ""/. The Arcane =ni(ht be(ins his career as a sHuire. A sHuire is usuall' a a(icall' talented child . ore than nor al/ and is &ootprint* tau(ht the basics of the Arcane or Phantas a(ics. "n addition to their nor al schoolin(# these sHuires are tau(ht ho& to look after the horses and eHuip ent that are the trade ark of the t&o orders. The sHuire starts &ith I?DEE e>perience points at 2E3 level and ?dJ K ? hit points. The sHuire beco es a Prefect at IDEE e>perience points and (ains a further ?dJ K ? hit points. Gpon reachin( E e>perience points# the character beco es a ?st !evel Arcane =ni(ht and (ains full e bership of one of the orders and obtains another dJ K ? of hit points .and an' constitution/ bonus to their total. The Arcane =ni(hts are all !a&ful .both the official and unofficial orders/ in ali(n ent and prefer unifor it' and order. As such# the' are li ited to the follo&in( &eapons+ lance# lon( s&ord# broad s&ord# bastard s&ord# short s&ord# horse an8s ace# horse an8s flail# horse an8s ilitar' pick# da((er and sci itar. The Arcane =ni(ht &ill not use an' other &eapons as it calls their personal honour into Huestion. <an(ed &eapons are not allo&ed. <an(ed spells are not considered to be a dishonourable practice as spell castin( is considered an art for . An Arcane =ni(ht can choose one t'pe of lance and one other &eapon to beco e their 2&eapons of choice.3 The Arcane =ni(ht can ake ultiple attacks &ith their &eapons of choice and fi(ht as thou(h the' &ere five levels hi(her than their actual e>perience as far as attacks per round are concerned# e.(.# a Ard level Arcane =ni(ht can attack A ti es ever' @ rounds# as opposed to ? per round &ith other &eapons. At ?Lth level and above# the Arcane =ni(ht can attack A ti es per round &ith such a &eapon. An Arcane =ni(ht can parr' ore effectivel' &ith their &eapon of choice than ordinar' fi(hters. The' a' use their attacks to parr' an attack fro an opponent* e.(.# an Arcane =ni(ht &ith @ attacks per round can parr' t&o 3#mber 15

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attacks per round. Should the =ni(ht have ore attacks per round than their opponent# the' a' parr' an attack and then return a blo&. A successful 2to hit3 roll a(ainst the opponent8s ar our class ust be ade to parr' an attack. The parr' is used to co bat ph'sical attacks* the kni(ht &ill use the parr' attack to deflect the opponent8s s&ord# cla&s# etc.# b' usin( either their &eapon or shield. 2Area of effect3 spells and attacks a' not be parried in this anner. All Arcane =ni(hts are virtuall' born in the saddle and as such are CDF unlikel' to be thro&n fro their horse. This chance increases b' ?F per level above first. The =ni(ht8s horse anship i proves &ith level and their abilities are as follo&s+ M M At Ard level# the Arcane =ni(ht can vault into the saddle &ith bulk' ar our. At Dth level# the Arcane =ni(ht can ur(e their ount to a char(e. This char(e is ade &hen assaultin( ene ' lines. The Arcane =ni(ht &ill cause additional da a(e eHual to their level &hen usin( a lance# e.(.# a Dth level character &ould have a KD bonus &hen char(in( &ith the lance. At Cth level# the Arcane =ni(ht can su on a phantom *teed as the Ard level illusionist spell. This abilit' is eant to assist the Arcane =ni(ht if their livin( horse is killed. The duration of the spell is one turn per level of the =ni(ht. At ??th level# the Arcane =ni(ht can ride a (riffon or si ilar creature as a steed. At ?Lth !evel# the Arcane =ni(ht can ride a dra(on as a steed if the dra(on is &illin(.

ade to the Ma(e =in(8s coffers to pa' for their trainin( and upkeep. @. The' ust &ear the ost presti(ious ar our available# even if it eans usin( nor al plate ail above *plint mail <8. A. The' never accu ulate en at ar s# unless the' are (ranted a co ission b' the Ma(e =in( to establish a stron(hold. "n this case# all Arcane =ni(hts .of lo&er level than the character/ in the area are obli(ed to donate their BEF tithe to the character. The character is then responsible for operatin( and aintainin( a stron(hold# trainin( 'oun( SHuires# and providin( support and shelter for travellin( Arcane =ni(hts. The co issioned character is also char(ed &ith the responsibilit' for keepin( their area pacified and safe to travel. The Arcane =ni(hts use the $ard spell pro(ression table to deter ine the nu ber of spells that can be e orised. See Arcane =ni(ht Table "". The Arcane =ni(hts a' onl' use ar our ade of ada antite. This etal is actuall' classed as a aterial co ponent for their spells. "f the' &ear an' other t'pe of ar our# their e ori%ed spells &ill al&a's fail. <efer to spell failure table for an' side effects caused b' particular spells cast &hen not &earin( ada anite ar our. =ni(hts can dra& upon funds and aterials fro the :rder8s coffers# althou(h it has to be for a (ood reason and the' ust be near a stron(hold of the :rders to ake a &ithdra&al. Ho& uch a =ni(ht can clai depends on their personal honour. Each Arcane =ni(ht has a personal honour ratin(. This honour is easured b' &hat actions the' take durin( pla' ti e. -or e>a ple# a ?st level character starts &ith a personal honour of E and as the' pro(ress throu(h pla' the' &ill (ain honour points for their actions. "f the Arcane =ni(ht acts outside their code of honour then the' can lose honour points. Should the =ni(ht slip into ne(ative honour points# then actions are taken b' the rulin( elite. An Arcane =ni(ht &ho slips too far into ne(ative honour points 3#mber 15

M M

The follo&in( restrictions appl' to Arcane =ni(hts+ ?. The' can never retain ore than ?EF of their treasure. A andator' BEF tithe is

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&ill be e>pelled fro the :rders. "f# ho&ever# the =ni(ht is still !a&ful in ali(n ent# there is a

s all chance the' &ill be noticed b' the :rder of the 7ecro ancer.

Arcane Knight Table I


"=perience 4oint* -1500--500 -500--1 E6@#CDE @#CD?6D#DEE D#DE?6?@#EEE ?@#EE?6@J#EEE @J#EE?6JD#EEE JD#EE?6BD#EEE BD#EE?6?CD#EEE ?CD#EE?6ADE#EEE ADE#EE?6CEE#EEE CEE#EE?6?#EDE#EEE ?#EDE#EE?6?#JEE#EEE ?#JEE#EE?6?#NEE#EEE ?#NEE#EE?6@#?EE#EEE @#?EE#EE?6@#JEE#EEE @#JEE#EE?6@#CEE#EEE @#CEE#EE?6A#EEE#EEE A#EEE#EE?6A#AEE#EEE A#AEE#EE?6A#LEE#EEE A#LEE#EE?6A#BEE#EEE A#BEE#EE?6J#?EE#EEE J#?EE#EE?6J#JEE#EEE J#JEE#EE?6J#CEE#EEE J#CEE#EE? K "=p. Le el 0 0 ? @ A J D L C N B ?E ?? ?@ ?A ?J ?D ?L ?C ?N ?B @E @? @@ @A 15(*ided dice -or Acc#m#lated )it %ice 1d4 + 1 2d4 + 2 3d4 + 3 JdJ K J DdJ K D LdJ K L CdJ K C NdJ K N BdJ K B ?EdJ K ?E ??dJ K ?? ?@ dJ K ?@ ?AdJ K ?A ?JdJ K ?J ?DdJ K ?D ?LdJ K ?L ?LdJ K A ?LdJ K L ?LdJ K B ?LdJ K ?@ ?LdJ K ?D ?LdJ K ?N ?LdJ K @? ?LdJ K @J ?LdJ K @C Le el title S>#ire Prefect "nitiate of the :rder Assistant of the :rder :rdained of the :rder -ield "nitiate -ield :rdained -ield Captain Phanto "nitiate Phanto :rdained Phanto lieutenant Arcane =ni(ht Arcane =ni(ht Dth <ank Arcane =ni(ht Jth <ank Arcane =ni(ht Ard <ank Arcane =ni(ht @nd <ank Arcane =ni(ht ?st <ank )raconic =ni(ht @nd <ank )raconic =ni(ht ?st <ank !ord Arcane =ni(ht !ord Hi(h Arcane =ni(ht <o'al Arcane =ni(ht <o'al !ord =ni(ht <o'al !ord Hi(h =ni(ht

3ote* on Table I
The Arcane =ni(ht (ains ?dJK? hit ever' level until ?Dth. After ?Dth character (ains an additional Ahp The character8s Constitution bonus to this total per level. points for level the per level. is added other =in(do s to safe(uard their citi%ens and to conduct hi(h6level diplo ac'. Currentl'# there are ei(ht !ord Arcane =ni(hts in the =in(do and t&o diplo atic centres in re ote locations. "t has been kno&n for the !ord Arcane =ni(hts to be pitched a(ainst each other in the capitol8s arena in ti es of overpopulation at this level. The losers are de oted to ?Cth level and relieved of their co ission until the' can prove the selves &orth'. Should a pla'er reach this level# a tourna ent &ould be held. After an Arcane =ni(ht reaches @Eth level# the' can be co issioned to be a !ord Hi(h Arcane =ni(ht. This position is based in the 3#mber 15

5hen an Arcane =ni(ht reaches ?Nth level the' are usuall' co issioned to start a stron(hold. Should the =ni(ht not be offered such an opportunit'# it is seen as a a9or disfavour fro the Ma(e =in(. Man' do not survive this disfavour. :nl' a sin(le Co ander can be allo&ed in each area of the =in(do . "f there are too an' =ni(hts of sufficient level# the Ma(e =in( a' allo& kni(hts to set up diplomatic chambers in &ootprint*

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Ma(e =in(8s capitol and helps oversee the !ord Arcane =ni(ht8s stron(holds. The !ord Hi(h Arcane =ni(hts have responsibilities in ti es of civil unrest and &ar to defend the kin(do &ith their skill at ar s and strate(ic trainin(. There are currentl' t&o !ord Hi(h Arcane =ni(hts. The' are responsible for five

stron(holds. Should a pla'er reach this level# the Ma(e =in( &ould either call a private tourna ent and the loser &ould be de oted or elect a ne& stron(hold and redistribute the responsibilit' evenl'. The <o'al positions are sin(ular and are al&a's tourne'ed over.

Arcane Knight Table II


7u ber of spells b' "=p. Le el ? @ A J D L C N B ?E ?? ?@ ?A ?J ?D ?L ?C ?N ?B @E @? @@ @A spell level 1 2 6 ? 6 6 @ 6 6 A 6 6 A ? 6 A @ 6 A A 6 A A ? A A @ A A A A A A A A A A A A A A A A A A A A A J A A J J A J J J D J J D J J D D J D D D D D D ? 6 6 6 6 6 6 6 6 6 ? @ A A A A A A A J J J J D 8 6 6 6 6 6 6 6 6 6 6 6 6 ? @ A A A A A J J J D 9 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 ? @ A

3ote* on Table II
:rder of the Arcane =ni(hts use Ma(ic6Gser spells. :rder of the Phantas spells. =ni(hts use "llusionist

There are several special spells that the =ni(hts have created. So e are onl' available to the Co issioned =ni(hts and the <o'al aides. 7one of the =ni(hts (ain an' bonuses on spell castin(. "f the' are not &earin( ada antite ar our ho&ever# the spells the' atte pt to cast &ill al&a's fail. There is also a chance the spell a' have a reverse effect. )un(eon Masters can use their i a(ination here but table III has so e e>a ples.

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3#mber 15

Arcane Knight Table III


Spell failure table Sphere Ab9uration Alteration Con9uration,Su )ivination Enchant ent,Char Evocation "llusion,Phantas onin( % "--ect -or Iron Armo#r @D Spell altered to be opposite to nor al @D Spell altered to be opposite to nor al. DE The character su ons an ene ' "ron Gole ?E The character for(ets all about &hat the' are divinin( @E Character beco es char ed b' reflections @D -ailure @D Character believes the spell &orked

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The chance of stran(e effect occurrin( is reduced b' @F per level of the caster to a level of DF. ini u

4er*onal )ono#r
A character be(ins &ith the eHuip ent he is (iven# &orth appro>i atel' BEF of their be(innin( onetar' &ealth# &hich is based on the 2Startin( Mone' and EHuip ent for Cavaliers3 table in G7EA<THE) A<CA7A .pa(e @D/# and a personal honour of E. 5hen a character interacts &ith an' situation or adventure# the' stand to (ain or lose personal honour points. The )un(eon Master should keep the character8s personal honour secret and onl' reveal it &hen the character reHuests an' funds or eHuip ent fro the Huarter aster fro a stron(hold. The Ouarter aster can be an' Arcane =ni(ht of an' level &ho is appointed b' the !ord Arcane =ni(ht. The Ouarter aster deals &ith as an' reHuests per da' as the' have detect lie spells. The detection for lies &as introduced as nor al bri(ands &ere dressin( as =ni(hts and stealin( fro procedure to clai ?. @. A. the Ma(e =in(. fundin( is as follo&s+ The

J.

The =ni(ht places his or her application &ith the Ouarter aster* The =ni(ht is su oned in a first co e first serve basis &hen the Ouarter aster has the spells available* The Arcane =ni(ht tells his tale# recountin( his personal honour# and places his reHuest vocall'# (ivin( (ood reasons* The Ouarter aster then &ill ake their decision based on the secret personal honour score.

The Ouarter aster has the ri(ht to refuse an'one# includin( the !ord Arcane =ni(ht# and an'thin(# althou(h the' a' not be Ouarter asters for lon( if the' de onstrate a po&er6hun(r' attitude.

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3#mber 15

Arcane Knight Table I@


Personal Honour (uidelines. )ono#r /on#* %e*cription K? Minor acts of charit' K@ Ma9or acts of charit' K@ Co pletion of a inor adventure or task .?st I Cth/ KD Co pletion of an adventure or task .Nth I ?Jth/ K?E Co pletion of a a9or adventure or task .?Jth K/ KD Sin(le handed defeat of a a9or onster# E.(. Giant# )ra(on# )e on !ord KA )efeat of a a9or onster as part of a tea K@ 5ell acHuittal in battle a(ainst an ene ' K@ Protection of the :rder8s honour KD Tithin( a a(ical ite to the :rder 6@ <efusal of inor acts of charit' 6J <efusal of a9or acts of charit' 6J -ailure in a inor adventure or task .)eath is not classed as failure/ 6?E -ailure in an adventure or task .)eath is not classed as failure/ 6@E -ailure in a a9or adventure or task .)eath is not classed as failure/ 6?E -leein( sin(le handed co bat 6L Co&ardice in battle 6J -ailin( to protect the :rder8s honour 6D <efusin( honourable tourne's or co bat 6@ Continued failure to rise above skuldu((er' 6?E Ouarter aster refuses a reHuest

3ote* on Table I@
These are (uidelines onl'. A )un(eon Master can add or subtract to this table as the' see fit. A failure of tasks or adventures occurs &hen a character (ives up on the adventure# e.(.# flees the adventure and clai s never to return. Thus the character could sta(e a strate(ic retreat# full' intendin( to return and finish the 9ob# &ithout bein(s sub9ected to a penalt'. A failure to successfull' co plete an adventure could be based solel' on the character bein( unable# or un&illin(# to save innocent lives# e.(.# the character successfull' rids the area of a destructive dra(on but fails to prevent the villa(ers bein( slau(htered to a an. The characters personal honour should also be used to (overn 7PC reactions. Thus a dishonourable kni(ht &ill be treated disrespectfull'* a inor kni(ht &ith indifference and a honourable character &ill be treated &ith the ut ost respect Should a character si pl' start handin( out thousands of copper pieces to boost their personal honour# the' &ill receive a penalt'# not a bonus# akin to the a ount of copper the' hand out# e.(.# donatin( ?#EEE cp to ?#EEE different people &ill reduce their personal honour b' ?#EEE points. Penalties for honour calculations are usuall' t&ice as bad as the respective (ain could have been for a (ood 9ob.

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3#mber 15

Table @
Personal Honour reHuisitions. )ono#r Re>#i*ition E 7othin( I <eHuests &ill not be entertained ?6?E D I @D(p. To be calculated b' )un(eon Master ??6AE @E I ?EE(p. Minor Ma(ic ite s. Potion of Healin( etc A?6DE ?EE I JEE(p. S all Ma(ic ite s. 5eapon K?. Ar our K?.!i(ht 5ar horse D?6CD Mediu po&ered a(ic ite s. 5eapon or Ar our K@. Mediu 5arhorse CL6?EE 5eapon and Ar our K@. Heav' 5arhorse ?E?6?DE 5eapon KA :< Ar our KA :< Ma9or a(ic ite :< Shield K@ ?D?6@EE Ar our KJ :< 5eapon KJ :r Shield KA @EEK Ar our KD or special :< Ma(ical 5eapon KD or special :< Shield KJ

3ote* on Table @
The personal honour of the character is secret# so an' verbal reHuest for fundin( ust be linked to their status# e.(.# an Arcane =ni(ht &ith an honour of E askin( for JEE(p# a <8 Long *!ord and a heav' &ar horse &ould be refused and probabl' take an Honour penalt' for (reed. All reHuests ust be ade for a (ood and honourable reason. 5antin( to a ass &ealth is not a (ood reason. The Author envisions that ost reHuests should be like the follo&in(+ 2"# Sir John Milton# )ra(onsla'er# )efender of the innocent and Protector of our ost noble Ma(e =in(# reHuest a !on( s&ord K@ and @EE(p to travel to the north and hunt out and destro' a terrible scaven(er on our lands. " hope to destro' the &hite dra(on8s nest in the )ra(on Mountains. " &ill be aided b' ' trusted co panions . . .3 Should an Arcane =ni(ht ake too an' or too freHuent reHuests then the reHuest is refused at an honour penalt' of I?E. All ar our &orn b' kni(hts ust be ade of ada antite and# as such# this ethod of reHuisitionin( ite s fro a stron(hold a' be the onl' ethod of acHuirin( a(ical ar our or &eapons. Personal honour is intended to be a balancin( factor for this other&ise e>tre el' po&erful character class.

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3#mber 15

The Complete Attack and Sa ing Thro! Table


$' Antonio Eleuteri This article introduces a .hopefull' useful;/ (a e aid+ all attack and savin( thro& tables of the A)4) (a e condensed onto one pa(e. Man' )un(eon Masters do not find the tables in the )un(eon Masters Guide .)MG/ to be ver' user6friendl'* the' are spread over three pa(es# and these pa(es are not even conti(uous# resultin( in anno'in( pa(e flippin(. The )un(eon Masters Screen helps alleviate the situation# but even there# the tables are on different panels. -urther ore# searchin( on the tables a' be ti e6 consu in(# and a' disrupt the flo& of the action. So# is there a &a' to have all the infor ation all in one placeP The ans&er is 'es# but so e 2t&eakin(3 of the infor ation in the )MG is reHuired. Precisel'# the ke' to the co pression lies in the 2To Hit Ar or Class E3 .THACE/ nu ber. A roll of ?d@E# plus odifier# plus tar(et Ar or Class ust eHual or e>ceed the THACE for an attack to be successful. The THACE can be easil' read at the crossin( of the ro& correspondin( to ACE and the colu n of character level on the attack atrices. So# at least in principle# this &ould (ive a si ple ean to replace the attack atrices. Gnfortunatel'# and contrar' to &hat happens in the second edition A)4)# the attack atrices ): 7:T i ple ent a linear pro(ression of THACEs. "n fact# an attack score .i.e. ?d@E roll plus odifiers/ of @E corresponds a ran(e of ACs. Thin(s are further co plicated b' the fact that# in so e instances# a penalt' on the attack scores ust be taken into account# na el'+ E level hu ans and halflin(s# creatures &ith ?6? hit die# lo&6level thieves and a(ic6users. The 2trick3 is then to take into account all of these factors. This can be easil' done b' reportin(# as a function of level,hit die# not onl' the THACE# but also the range of ACs hit &ith an attack score of @E .&hich " call the 2@E hit ran(e3/. The Co plete Attack and Savin( Thro& table sho&s precisel' this infor ation. "ts use is si ple+ &hen attackin(# si pl' use the THACE echanics# &ithout usin( the table at all .and notin( that thieves# a(ic6users etc. ust subtract ? fro their attack scores/. 5hen an attack score of @E is obtained# there is no need to co pare to the THACE# since b' si pl' lookin( at the 2@E hit ran(e3 one (ets the ACs hit. 5hen the attack score is lar(er than @E# each point of e>cess be'ond @E hits ? point of AC be'ond the 2@E hit ran(e3. E ample + A ?Eth level fi(hter has a THACE of ?@. "f he rolls an attack score of @E he hits ACs 6N to 6?E. Since 6?E is the a>i u AC possible# attack scores be'ond @E al&a's hit 6?E. $esides the condensed attack atrices# there &as plent' of space to include the savin( thro& atrices. Thus# these have been placed to the ri(ht of the THACE and 2@E hit ran(e3 colu ns# so that for each character class &e have all the relevant infor ation in one place. "t should be noted that the or(ani%ation of the tables has been re&orked# since in so e cases .in particular for the Monk/ advance ent in THACE does not correspond to advance ent in savin( thro&s. -urther ore# the colu ns of the savin( thro&s are no& disposed in order of precedence of the save# fro left to ri(ht# so that if ore than one cate(or' applies# the first fro the left takes precedence .e.(. a save vs. pol!morph "and is done on the "and colu n# not on the pol!morph colu n./ #ote$ %an! pla!ers and &%s ob'ect that the ()*+0 is not part of the *&,& game- and that it "as introd.ced "ith the second edition of the game/ *ct.all!- this is not entirel! tr.e- since it "as .sed in the &%0namel! in *ppendi E$ *lphabetical %onster 1isting/

&ootprint*

(( 4age $ ((

3#mber 15

Level Thieve , Acro$at and A a in %&' +&, -&%2 %)&%* %.&20 2%/ "agic&0 er and 1ll2 ioni t %&+ *&%0 %%&%+ %*&20 2%/

THAC0

20 Hit Range

Rod, Staff or W and

Pe trification or Polym orph

Paralyzation, Poi on, !eath "agic

#reath W eapon

Spell

20 ( %%* %' %2 %2

% to &' &% to &* &' to &&* to &%0 &, to &%0 &, to &%0

%' %2 %0 , * '

%2 %% %0 , .

%) %2 %% %0 ,

%* %+ %' %) %2 %%

%+ %) %% . +

20 ( %%* %) %%

% to &' &% to &* &' to &&. to &%0 &- to &%0

%% . + )

%) %% . +

%' %) %% %0 ,

%+ %) %% .

%2 %0 , * '

3ighter , Paladin , Ranger , #ard , #ar$arian , Cavalier and 0&level H2m an 20 ( 0 % to &' %&2 20 0 to &+ )&' %, &2 to &. +&* %* &' to &.&, %' &* to &%0 -&%0 %2 &, to &%0 %%&%2 %0 &%0 %)&%' , &%0 %+&%* * &%0 %./ ' &%0 Cleric and !r2id %&) '&* .&%0&%2 %)&%+ %*&%, %-/ "on5 %&) ' +&* .&, %0&%2 %)&%+ %* %.&%, %-&20 2%/ 20 %, %, %* %* %' %2 %0 %0 0 to &+ &2 to &. &2 to &. &' to &&' to &&* to &%0 &, to &%0 &%0 &%0 &%0 &%0 20 %, %* %' %2 %0 0 to &+ &2 to &. &' to &&* to &%0 &, to &%0 &%0 &%0

and Halfling 4 %, %. %* %+ %+ %' %) %2 %2 %% %0 , . * * + + '

%* %' %) %% %0 , . + ' )

20 %. %* %) %2 , + ' '

%%. %* %' %) %% %0 , . *

%' %) %% %0 , *

%) %2 %0 , . +

%0 . * + ' 2

%* %+ %) %2 %% %0 ,

%+ %' %2 %% %0 .

%' %' %2 %2 %0 %0 , , * * '

%2 %2 %% %% %0 %0 , , .

%) %) %2 %2 %% %% %0 %0 ,

%* %* %+ %+ %' %' %) %) %2 %2 %%

%+ %+ %) %) %% %% . . +

"on ter 6incl2ding h2m anoid and 7PC half&orc 8 20 ( 0p to %&% %&% 20 % %%/ %, 2&)/ %* '&+/ %+ *&./ %) ,&-/ %2 %0&%%/ %0 %2&%)/ %'&%+/ , %*&%./ . %,&%-/ + 20&2%/ ' 22&2)/ ) 2'&2+/ 2 2*/ %

% to &' 0 to &+ &% to &* &2 to &. &' to &&+ to &%0 &. to &%0 &, to &%0 &%0 &%0 &%0 &%0 &%0 &%0 &%0 &%0 &%0

( f2rther &% pen alty for attac5 core le th an 20 4 half&elve , elve , d9arv e and gn om e are never le

th an fir t level

&ootprint*

(( 4age 15 ((

3#mber 15

%eath -rom Abo e'


Q Michael Haskell An A)4) Mini6Module for JIL Characters# !evels LIB Two cloud giants, brothers linked by their evil intelligence and depraved joys, fly their cloud castle high above the civilized lands. Brave adventurers must stop them before they bring red ruin to the realms of men! "n this ini6 odule# the PCs ust ount a darin( raid on the fl'in( castle of a pair of cloud (iants to destro' the before the' can attack the lands belo&. Ho& the PCs reach the castle of the cloud (iants is left to the )un(eon Master and the needs of his ca pai(n. Possibilities include bein( ferried b' friendl' pe(asi or other fl'in( ounts# use of potions of fl'in(# or a teleport spell fro a court a(ic6user. The safest place to land on the cloud island on &hich the castle sits is Area A on the )un(eon !evel# as it can be approached fro belo& &ithout risk of bein( seen or detected b' the (iants8 alar s'ste .see belo&/. "t is possible to atte pt to land in the castle8s court'ard# but the cloud (iants &ill be &arned of an' approach to this area and &ill take defensive actions. "n cases of (reat need# the' can brin( their 2pets3 fro the lo&er )un(eon !evel up to the castle itself. Alternativel'# the' a' si pl' retreat to the )un(eon !evel and a&ait the co in( of the adventurers &herever the' choose. "t &ill be i possible for the PCs to affect the fli(ht of the castle itself# thou(h the' a' not learn this until the' have tried; The (iants the selves can (uide its fli(ht fro an'&here on the cloud island# thou(h the' cannot steer e>cept fro the court'ard or to&ers.

K"B TC T)" CLC0% 2IA3T+S LAIR


%#ngeon Le el A. The stone castle rests on a thick island of cloud that flickers &ith li(htnin( as it races throu(h the sk'. The (ra' clouds see to roil and shift constantl'# but the castle and its (rounds sit on it as solidl' as if the' rested on the fir est earth. :ne corner of the castle8s foundation for s a cut6out at the rear of the lo&er area# akin( a platfor that is bounded on t&o sides b' sheer stone &alls and on t&o sides b' the e pt' sk'. 5hatever eldritch Huarr' provided the stone for this fl'in( castle is be'ond nor al ken. The stone is predo inantl' black# shot throu(h veins of (old that see to pulse and shift# so eti es su((estin( the for s of ani als# en# and &ootprint* onsters beneath the surface of the stone. Hi(h above the platfor at A# one of t&o he>a(onal to&ers for s one corner of the castle8s outer &all. :n the platfor 8s interior side are closed @D16tall double doors of solid black &ood bound in a stran(e etal. The assive portals are barred fro the inside. "f not forced open b' e>ceptional stren(th or a(ic# an' blade lon(er than a short s&ord can be inserted beneath the bar# so e B1 above the (round. A character &ith a ST< of at least ?L can then lever the bar up&ard to open the door 6 provided he can reach the correct hei(ht. A thief &ho inspects the doors at this hei(ht has his 3#mber 15

(( 4age 11 ((

nor al find traps percenta(e to deduce this ethod. The blade so used ust ake a save vs. crushin( blo& at I@ on the die or be broken &hen the bar is re oved. Hall&a's and cha bers on the )un(eon !evel are all AE1 to AD1 tall# and doors are @D1 tall# unless other&ise noted. The secret doors in this hall and the )un(eon !evel8s ain corridor are detectable as nor al. The' are operated b' catches hidden in &horls of color ?D1 fro the floor. 5hen a secret door is activated# an entire section of &all# ?E1 or @E1 &ide# &ill sink into the cloud floor for ? full turn. At the end of this ti e# it &ill slo&l' rise back into position. The cha ber be'ond the door is Huite bare* its &alls# floor# and ceilin( ade of the sa e shiftin( stone as the castle &alls. "t is unlit# thou(h a di radiance see s to e anate fro the stone# enou(h to allo& vision &ithin D1 if there is no other source of li(ht. The double doors fro this cha ber into the hall&a' s&in( open Huite easil'# thou(h the' are also @D1 tall. The hall be'ond is @E1 &ide and floored &ith cloud. The vapors roll and shift# and flashes of li(htnin( so eti es flare &ithin the # but an'one &alkin( on this surface &ill find it is perfectl' hard# level# and s ooth. "t can be traversed &ithout dan(er. Ho&ever# a(ical fire &ill carve it out# creatin( a hole in an area atchin( the spell8s area of effect. An' hole @E1 or (reater in depth &ill reach a level of cloud that is not enchanted to support &ei(ht* at DE1# open sk' is visible. 1. Each of the double doors into this cha ber is decorated &ith an elon(ate# serrated &hite trian(le. The &ood of the doors is cold to the touch. The doors open in&ard to the cha ber be'ond. This DE1 R ?EE1 cha ber is the kennel of D &inter &olves .AC D* MS+ ?NT* H) L* HP+ AC# AA# @L# @J# @A* UATT+ ?* )M+ @IN* SA+ -rost breath once,turn for LI@J .save for half da a(e/* S)+ " une to cold* "7T+ Av(* A!+ 7E* S"VE+ !* RPS+ @JD K D,h.p./ T&o al&a's &ait silentl' &ithin ?E1 of the doors and surprise an'one burstin( throu(h on a A out of L chance. The &ootprint*

other three &olves &ander throu(h the cha ber# (na&in( on the fro%en and cracked bones of those hu ans and de i6 hu ans that have served as their eals. Stran(e for s of ice clin( to the &alls# as if the shado&' for s of ni(ht are had been elted and refro%en b' the horrid breath of the &inter &olves. Ju>taposed a(ainst the black and (old stone# these evil shapes see to loo above the vie&er. The (iants have not fed their hounds in a &hile# and the' &ill hun(ril' attack an'one &ho enters their kennel# &eavin( and ho&lin( throu(h the hoar'# t&isted condensations of their o&n breath. Each &olf has onl' a AEF chance of pursuin( PCs do&n the corridor. The' cannot open the doors once closed. 7ote that each pelt could be &orth D#EEE (.p. if it is intact# thou(h da a(e fro co bat and spells a' lessen this value. 2. This NE1 R NE1 roo is the barracks of t&ent' ice trolls# the cloud (iants8 assault troops .AC+ N* MS+ BT* H)+ @* HP+ ?L# ?D# ?J# ?A .>@/# ??.>@/# ?E .>J/# N .>@/# C# L .>J/# D# J* UATT+ @* )M+ ?IN,?I N* S)+ <e(enerate @ h.p.,round in &ater* i une to cold* a(ical &eapons needed to hit* "7T+ Se i* A!+ CE* S"VE+ !* RPS+ JJ K @,h.p./. "t is divided into s aller cha bers b' partitions of faintl' lu inous ice. A lar(e pool of &ater in the center of the cha ber e its shiftin( vapor into the roo # &hich is intensel' cold. $et&een the vapor and the di li(ht of the ice# visibilit' in this cha ber is li ited to AE1 for ost bein(s. :ther li(ht sources can onl' e>pand this radius onl' to JE1 because of the thick fo( produced b' the &ater# &hich is &ar er than the air thou(h still ver' cold. $eneath the vapor# the floor and &alls of this roo are ade of a nu inous blue stone. The partitioned cha bers are populated b' ice trolls as indicated on the ap. The trolls in the cha bers to either side of the door &ill attack an'one enterin( the cha ber other than the (iants# as their asters often send slaves do&n to sacrifice the selves to the trolls as food. The (roups in the far corners &ill 9oin an' elee at the be(innin( of the third round# and the leaders in the far cha ber 3#mber 15

(( 4age 12 ((

across fro the door &ill 9oin the follo&in( round. The trolls &ill not pursue an'one out of this roo . 7ote that do&ned trolls and parts of do&ned trolls can ove up to AE1 to find &ater for re(eneration. The area of &all bet&een the cha bers on the &all to the left of the door is the trolls8 larder. Hu an bod' parts are 9a ed into the ice here# arred b' si(ns of recent (na&in(. 6. The secret door slides do&n&ard into the cloud floor to reveal a ?EE1 R ?DE1 roo floored and &alled in the shiftin( black stone of the castle8s e>terior. Across fro the secret portal# assive double doors of black &ood stand closed and forbiddin(. A hu(e creature pro&ls throu(h this roo # its bod' like a lion ?E1 tall at the shoulder but &ith the beak of a vulture. "ts assive forepa&s end in cruel talons. This is a vulture lion .AC+ @* MS+ ?DT* H)+ ?D* HP+ CA* UATT+ A* )M+ JI@J,JI@J,AI ?N* S)+ " une to fear* M<+ @DF* "7T+ !o&* A!+ C7* S"VE+ !* RPS+ C#ELE* See )E"T"ES 4 )EM"G:)S/. 5hen the secret door opens# it &ill be ?E1ILE1 fro the openin( and &ill i ediatel' attack# thou(h surprise should be checked for as nor al. The vulture lion &ill fi(ht to the death. "t &ill pursue fleein( characters into an' hall&a' but not into an' roo s other than ? as lon( as that roo 8s deni%ens are still alive# thou(h it &ill &ait outside a cha ber into &hich characters have fled for stra((lers to e er(e.

?. The outer# @E16&ide section of this cha ber8s floor is ade of the sa e stone as the rest of the castle# but the central LE1 R LE1 area is ade of clouds# see in(l' identical to the hall&a's on the )un(eon !evel. A @E1 R @E1 area in the center of the ceilin( is also ade of these clouds# and iron run(s are set in the ceilin(# each A1 fro the ne>t# and runnin( in a line fro the center of the cha ber8s far &all. The cloud section of the ceilin( is the passa(e up to the court'ard of the (iants8 castle. The cloud section of the floor is not enchanted as the hall&a's &ere# thou(h# and an'one atte ptin( to &alk across it &ill i ediatel' fall throu(h and plu et out of the botto of the castle8s cloud island# fallin( thousands of feet unless he has so e eans of arrestin( the descent. A thief or onk that successfull' cli bs the &all .ver' s ooth and sli(htl' slipper'# H.v. )G7GE:7 MASTE<S GG")E/ &ill have no trouble traversin( the run(s to the cloud (ap. The hole up&ard is ?E1 deep and lined &ith rou(her stone# but another cli b &alls roll &ill be reHuired to achieve the court'ard. An' other character has a base @DF chance of fallin( &hile crossin( the run(s# assu in( he can (et to the in the first place. This chance increases b' @EF incre ents for each encu brance level past 2nor al (ear3 .H.v. P!AYE<8S HA7)$::=# pp. ?E?I@/. "f a character falls fro the run(s# roll a dJ to see in &hich ?E1 section the fall occurs. The use of rope can iti(ate or ne(ate the chance of fallin( fro the run(s if it is cleverl' e plo'ed.

Ca*tle Le el Co#rtyard. The &alls surroundin( the portal to the )un(eon !evel are JE1 tall and D1 thick* the' are ade of the sa e black and shiftin( stone as the castle itself. The &alls rest on a court'ard that easures ?EE1 R ?DE1 &hich is fla((ed &ith stone of a soft (ra' hue and decorated &ith statuar' and vases fro &hich e>otic flo&ers and ve(etables sprout. 7eat# lovel' (ardens and orchards lie on each side of the court'ard and stretch to the &alls of the keep proper# &hich is a lar(e &ootprint* rectan(ular buildin(# its &alls JE1 tall beneath a peaked roof that rises another @E1. The keep is flanked b' t&o LE16hi(h to&ers# each topped b' a flat# erloned roof. The thick &alls that surround the castle and its (rounds are DE1 tall and unpierced b' an' (ates. 7o stairs or ladders scale the # and their tops are not crenellated or set &ith battle ents in an' &a'.

(( 4age 16 ((

3#mber 15

The t&o cloud (iants &ho occup' the castle are t&in brothers# evil# intelli(ent# corrupt# and stran(e. The' keep hu an# hu anoid and de i6hu an slaves# &ho the' torture until the' are totall' sub issive and brain&ashed. These slaves tend the (ardens and orchards# serve the fe' (iants their ve(etarian eals# and are periodicall' fed to the onsters belo& the castle. The (iants often a(ree to serve in so e evil alliance in e>chan(e for a stead' suppl' of pre6trained slaves# and it is one of these alliances that has the castle hurtlin( to&ard so e civili%ed area even no&. There are currentl' t&elve hu an slaves in the castle# thou(h the (iants e>pect fresh ones soon. Keep. The double doors into the castle open easil'. "f the PCs have co e up throu(h the )un(eon !evel and the (iants have not been alerted to their presence# the' &ill be at table &hen the PCs enter the keep# eatin( assive ve(etable croHuettes fro i ense silver platters .AC+ @* MS+ ?DT* H)+ ?@KC* HP+ LD# DN* UATT+ ?* )M+ LIAL* SA+ Hurl rocks for JI@J* S)+ Surprised onl' on a ?* le2itate self K @E#EEE (.p. &ei(ht* "7T+ Ser'* A!+ 7E* S"VE+ ! .?N1 tall/* RPS+ D#BBE# D#NCN/. -our slaves stand a(ainst the far &all# behind the table. The other ei(ht are variousl' occupied in the kitchen# the pantr'# and their o&n Huarters. All of the keep8s &alls# interior and e>terior# are ade of the eldritch black stone. "n sunli(ht and in shado&# stran(e for s see to &rithe across the in sickl' (old. "n the li(ht of the (iants8 hearths# shado&s pace the &all that are cast b' no ob9ect &ithin the roo s. These see to (ather especiall' thickl' in the torture roo &hen the (iants are about their horrid pleasures. Each of the keep8s to&ers has t&o levels and a flat6topped roof protected b' erlons* each interior level has @D16hi(h ceilin(s. Access to either roof fro inside a to&er is difficult even after the trapdoor in the ceilin( is attained# as the' are secured b' a thick bar and a hi(h6Hualit' lock. The bar is si ple to re ove# but the onl' ke's to the lock are on the persons of the cloud (iants. An' PCs &ootprint*

atte ptin( to (ain entr' to the to&ers fro the roof outside ust so eho& overco e both defenses# thou(h# and each reHuires a separate knock spell or successful open doors roll b' a character &ith a ST< of at least ?N,B? .H.v. P!AYE<8S HA7)$::=# p. B/. The to&ers contain no &indo&s# nor does the keep itself. Ho&ever# fro the roof of each to&er# assive (on(s han( do&n on each face. These (li er bra%enl'# and &hen the sun lo&ers or rises# the' see to be coated &ith flashin( blood. These (on(s &ill a(icall' sound &hen an' fl'in( creature approaches &ithin JNT of the cloud island# alertin( the (iants# &ho can then ove to a to&er8s roof or to the court'ard to assess the threat. The (on(s &ill sound accordin( to the direction fro &hich the threat approaches# and the' &ill pass the sound a on( the as the flier s&in(s around# so the (iants al&a's kno& the direction fro &hich the' are threatened. 7ote that the (on(s &ill not detect a flier that sta's beneath the level of the court'ard on its approach. "t is entirel' possible that &hoever sent the PCs had learned this fact 6probabl' at (reat cost; "f so eho& re oved fro the cloud castle# the (on(s &ill lose all their enchant ent# but as each &ei(hs thousands of pounds# their re oval &ould be difficult indeed. The left to&er is (iven over to cookin( and to the slaves# and no treasure &ill be found in it. The lo&er level of the to&er on the ri(ht holds the (iants8 beds and their personal effects# &hile the upper stor' is their reflectin( roo and contains a shrine to an evil sk' deit'. The parlor on the keep8s ain level contains assive versions of surprisin(l' nor al furniture# co plete &ith hassocks# anti acassars# a curio cabinet# and various divans and settees. The torture roo contains all the (risl' i ple ents in &hose use the (iants so deli(ht# &ith beds and receptacles# boots and anacles scaled for all si%es of creatures. $oth roo s contain assive hearths# and three ore of these are in the keep8s ain cha ber# one linked to the kitchen8s oven and stove.

(( 4age 1? ((

3#mber 15

"f the PCs enter the keep throu(h the front door# the (iants &ill initiall' assu e the' are ne& slaves# bearin( (ifts fro their for er asters. :ne (iant &ill order the to (o into the torture roo # strip# and be silent until the (iants co e to the . "f the PCs do not i ediatel' enter the torture roo 6&hether the' advance# attack# speak# or even hesitate6 the (iants &ill bark out# in co on# 2Slaves# do&n;3 The hu an slaves# 9ust visible behind the assive table# &ill i ediatel' drop to their knees and press their heads a(ainst the (round. "f the PCs do not also do this# the (iants &ill i ediatel' kno& the' are under attack. )urin( an' co bat in the keep# the (iants &ill flip over their ?E16&ide table and stand behind it# &here the' have access to N boulders# receive a bonus of KJ on their AC and saves for all spells and frontal attacks fro issile &eapons. The' &ill be effectivel' i une to elee attacks fro the front* &ould6be attackers ust ove around the tables unless the' possess &eapons (reater than ?E8 in len(th. 5hile the' &ill never surrender# if badl' hurt# the cloud (iants i(ht atte pt to flee# b' either cli bin( to the top of one of to&ers or runnin( out into the court'ard and then usin( their levitation abilit' to rise above the castle and let its o entu carr' it a&a' fro the . The' could also leap do&n the portal to the )un(eon !evel# either enterin( that level or proceedin( do&n&ard throu(h the cloud in Area J and then levitatin( once the' are in the open air. 7ote that the four hu an slaves &ill not ove at all durin( co bat# aintainin( their prostrate positions. The' &ill passivel' allo& the selves to be cut do&n or destro'ed b' spells ai ed at the (iants. The (iants8 treasure is scattered throu(hout their keep and on their persons# at the )M8s discretion. So e should be kept on the # thou(h as the' have no real use for the a(ic ite s the' possess# these are ore likel' to furnish decorations so e&here. So e roo s# especiall' the parlor# the bedroo # and the reflectin( roo # &ill also &ootprint*

contain lar(e nu bers of nonvaluable and non a(ical ob9ects. -indin( the real treasure in all of this i(ht be Huite a challen(e even after the PCs have bested the (iants; This is i portant because the PCs have absolutel' no &a'# short of a "ish# of influencin( the fli(ht of the castle once the (iants are dead or fled# and the (iants the selves &ill never take directions fro the PCs on ho& to direct their castle# even on threat of death. An' reHuest alon( these lines to a charmed (iant &ill allo& for an i ediate savin( thro& &ith K@ on the die. This eans that the castle &ill still be hurtlin( throu(h the sk'# possibl' to&ard the ver' to&n the PCs &ere asked to defend# althou(h &ithout direction fro the (iants it &ill not land there or even slacken its pace. "ndeed# if not controlled# the castle &ill eternall' circle the earth 6or fl' off into space &hen it reaches the ed(e of the 5orld )isc# or be consu ed b' the Great Morkoth that rolls the &orld throu(h its lab'rinth# or e er(e throu(h the nictitatin( e brane of the Great God8s :nl' E'e# dependin( on 'our (a e &orld8s cos olo('; "f the PCs have not arran(ed for so e eans of rescue# the' ust fi(ure out a &a' to (et do&n to the (round &ith &hatever treasure the' find and an' slaves the' a' &ish to rescue. 7ote that these slaves &ill be entirel' passive in the atter of their rescue until each has received a heal spell or a c.re serio.s "o.nds and a c.re disease spell# or a full 'ear of rest and recuperation has elapsed# thou(h if the' re ain on the castle (rounds# the' &ill continue to plant and harvest and cook# should the PCs so desire the to. "f left on the castle# the' &ill continue to perfor these tasks until so e other fate finds the ... The (iants8 treasure consists of the follo&in(+ W Je&elr'+ :ne (old torHue set &ith oonstones .N#EEE (.p./# t&o 9ade ar bands .@#LEE (.p. each/# and one platinu circlet set &ith pearls .C#EEE (.p./. W Ge s+ T&o aHua arines .?EE (.p. each/# seven %ircons .DE (.p. each/# t&o blue Huart% .?E (.p. each/# one violet (arnet &orth DEE (.p. .note that these (e s i(ht be &orked 3#mber 15

(( 4age 18 ((

into settin(s on an' nu ber of surfaces in the keep/. W The silver dinner service on &hich the (iants eat# four plates# t&o (oblets# and cutler' &orth a total of L#EEE (.p. and encu berin( for a like a ount.

W potion o- claira#dience W potion o- le itation W broad*!ord o- dancing W !and o- ill#mination W a(ic6user scroll of si> spells+ legend lore%ordenkainen3s faithf.l ho.nd- #!st.l3s m!stic a.ra- shield- transm.te rock to m.d"all of iron/

)ere end* %"AT) &RCM A/C@"'

&ootprint*

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3#mber 15

&ootprint*

(( 4age 1A ((

3#mber 15

Tordell+* ,onder-#l Rod o- Tran*-ig#ration


$' Alphonso 5arden "n the real kno&n as Malador# on a planet called Terra# there once lived a an na ed Tordell &ho had devoted all of his life to the stud' of the inner &orkin(s of that ost esoteric of sub9ects+ a(ic. Even at the ripe old a(e of t&ent'6five# and b' this ti e he had assu ed the (rand and eloHuent title of Arch Ma(e# Tordell8s po&er had (ro&n so (reat that he &as often consulted b' the lie(e of Malador in atters concernin( the protection of the kin(do . He &as able to erect a vast estate as a result of the kin(8s (enerous patrona(e# one al ost rivalin( the palace of his benefactor in both si%e and (randeur. Alas# Tordell8s &a>in( le(end attracted an' rival practitioners of the a(ical arts. :ne such &o an &as the Arch Ma(e fro the rival real of Caltri>. Ser' fe& ever had had dealin(s &ith the istress of a(ic kno&n as Shandrala# and even fe&er had lived to tell of the . You see# Shandrala seldo concerned herself &ith atters of oralit' in her unendin( Huest for arcane lore. :ne fall da' Shandrala ca e to call on Tordell# secretl' &ishin( to secure his vast cache of rare a(ical devices and &ritin(s. Maskin( her true appearance &ith po&erful d&eo er# she ca e to the Arch Ma(e8s anse as a novice spellcaster in need of tutela(e. :ver the ne>t fe& onths# Tordell found hi self fallin( in love &ith his beautiful student# and she &ith hi # or so he presu ed. And then one ni(ht she snuck into his stud' &hile he &as bus' at &ork researchin( a ne& spell# and struck at his back &ith a da((er ensorcelled &ith vile necro antic a(ics. To her horror# ho&ever# the da((er &as unable to penetrate Tordell8s flesh# for# unbekno&nst to her# he al&a's had potent protective d&eo ers in effect on his person at all ti es. 2-oul usurperess;3 shouted Tordell# the acrid tears of betra'al runnin( do&n his cheeks# 2You &ill pa' ost dearl' for this outra(e;3 He then thre& his hands to the sk'# outhin( the &ootprint* al ost inco prehensible s'llables of a(ic. Mo ents later# Shandrala found herself rooted to the (round &here she stood# all bodil' sensation (one. Tordell then a(icall' raised her fro the (round and (uided her to one of the holdin( cells beneath his estate. Months passed as Tordell &orked to e>act a ost terrible reven(e on the one &ho had betra'ed his heart. The foul d&eo ercraefter re ained in her holdin( cell all the &hile# subsistin( on nothin( ore than old6ridden bread and brackish &ater. 2At lon( last it is co pleted;3 screa ed Tordell in e>altation. He then rushed to&ards Shandala8s prison cell to allo& her to look upon his triu phant creation# &hich he christened 2Tordell8s Marvelous <od of Transfi(uration.3 Shandala looked Hui%%icall' at the Hueer ite * it &as &rou(ht of (old and took shape as t&o hu an ar s fused to(ether# each end tipped &ith a fist6like knob. 2Co e to e# ' children#3 softl' intoned Tordel as the rod opened do&n the iddle# revealin( t&o he ispherical cavities. "t &as at this point that ShandralaXs t&o ar s detached the selves fro her bod'# and then fle& into the open rod# &hich after&ards closed shut. Stran(el'# no blood spurted fro ShandrallaXs shoulder stu ps. Ouite the contrar'* the &ounds closed al ost as soon as the' &ere ade. 2" curse 'ou to the pits of hell# Tordell#3 sobbed Shandrala. 2Your punish ent is ost cruel# for 'ou kno& that &ithout ' t&o ar s " &ill never ore be able to perfor the co plicated (esticulations necessar' for the &eavin( of a(ic.3 2You deserved uch &orse# death even# for 'our betra'al# Shandrala#3 returned Tordell &ith uch elanchol'. 2$e that as it a'# fro this point on " hereb' release 'ou fro 'our bonda(e.3 The bars of Shandrala8s cells then vanished# and she proceeded to run 3#mber 15

(( 4age 1. ((

fro the anse at (reat speed# shoutin( curses as she &ent. Tordell then chanted so e harsh &ords of a(ic# causin( the end&eo ered rod to open. 5hen he peered inside# the perfectl' preserved li bs of his for er lover (reeted his e'es. Tordell hoped that so e da' Shandrala &ould see the error of her &a's and seek atone ent for her cri es a(ainst

hi . Then# perhaps# he &ould co and the i(ht' a(ical ite to reverse the dis e ber ent# for such &as its po&er. "n the interi # he &ould devote his life to the desi(n of his a(nu opus of a(ic# the Cos ic Gate&a'. This a(ical achine &ould one da' allo& Tordell to visit &orlds far re oved fro his o&n# but that is a tale 'et to be recounted.

/eginning Magic 0*er Spell Table Incl#ding *pell* -rom the 0nearthed Arcana
C--en*i e Spell*
?. @. A. J. D. L. C. N. B. ?E. ??. ?@. ?A. $urnin( Hands Char Person Enlar(e -ire&ater -riends Grease !i(ht Ma(ic Missile Melt Push Shockin( Grasp Sleep Taunt

%e-en*i e Spell*
?. @. A. J. D. L. C. N. B. ?E. ??. ?@. ?A. Affect 7or al -ires Alar Ar or )ancin( !i(hts -eather -all Hold Person Ju p Mount Protection fro Evil <un Shield Spider Cli b SentriloHuis

Mi*cellaneo#* Spell*
?. Co prehend !an(ua(es @. )etect Ma(ic A. Erase J. -ind -a iliar D. "dentif' L. Mendin( C. Messa(e N. Precipitation B. Gnseen Servant ?E. 5i%ard Mark ??. 5rite

S#gge*ted method o- determination7 -or both :ffensive 4 )efensive Spells# roll dL* ?6A eans the use of d?E for spells ?6?E# J6D indicates the use of dJ for spells ??6?A and a result of L indicates that 'ou a' choose the spell. -or Miscellaneous Spells si pl' roll d?@. A result of ?@ eans 'ou a' choose. 3ote7 <ead Ma(ic# 7'stul8s Ma(ic Aura# 4 Tenser8s -loatin( )isk have not been included. <ead Ma(ic is auto aticall' included in the Ma(ic Gser8s spell book# and both the 7'stul 4 Tenser spells are never (iven to ?st level Ma(ic Gsers.

&ootprint*

(( 4age 1$ ((

3#mber 15

2aining 3on(,eapon 4ro-iciency Slot*


$' C'rus A'ers Herein is contained a ne& s'ste to deter ine ho& an' 75P slots a Pla'er Character (ains and &hen the' are to be (ained. Gse the PC8s "ntelli(ence score to find the appropriate 4o" %odifier # then (o to the ro& &ith the character8s race and ad9ust b' that a ount. 7:TE+ !an(ua(e slots are for lan(ua(es onl'; A pla'er a' spend standard 75P slots as lan(ua(e slots if the )M allo&s it. This ethod inte(rates 75P (ain into level advance ent and (enerall' indicates ore 75Ps than &hat the )G7GE:7 MASTE<S GG")E offers# althou(h 'ou can easil' t&eak to suit 'our preferred pace.

Intelligence Score
?N ?C ?L ?J to ?D ?@ to ?A B to ?? C to N @ to L ?

D o- "=tra Lang.
C L D J A @ ? ? Y

Ro! Modi-ier
J ro&s better A ro&s better @ ro&s better ? ro& better no chan(e no chan(e ? ro& &orse @ ro&s &orse @ ro&s &orse

Start by Race

Ro!
A / C %

3,4 Slot* at Le el 1
N N C C C L L L D J A

"=tra 3,4 *lot gained at le el*


@# A# J# L# C# N# ?E# ??# ?@# ?A# ?D# ?L# ?C# ?B# @E# @?# @A# @J @# A# D# L# N# B# ??# ?@# ?J# ?D# ?C# ?N# @E# @?# @A# @J @# J# D# C# N# ?E# ?@# ?A# ?D# ?L# ?N# @E# @?# @A# @J @# J# L# N# B# ??# ?A# ?D# ?C# ?N# @E# @@# @J @# J# L# N# ?E# ?@# ?J# ?L# ?N# @E# @@# @J A# D# C# B# ??# ?J# ?L# ?N# @E# @@# @D A# D# N# ?E# ?@# ?D# ?C# @E# @@# @J A# L# N# ??# ?A# ?L# ?B# @?# @J A# L# B# ?@# ?D# ?N# @?# @J J# C# ?E# ?A# ?L# @E# @A J# C# ??# ?J# ?C# @?# @J ERAMP!E @+ ?st level Half6Elven Ma(ic6Gser &ith an "ntelli(ence of ?L. Start on ro& - for bein( Half6Elf# (o up t&o ro&s for "ntelli(ence. 7u ber of e>tra lan(ua(e slots+ D. <o& ) advance ent+ N 75P slots at level ?# (ain a 75P at levels @# J# L# N# B# etc.

)#man )al-("l)al-lingE 2nome "l-E %!ar-E )al-(Crc

" & 2 ) I 1 K

T&o e>a ples of usin( the tables+ ERAMP!E ?+ ?st level Halflin( Thief &ith an "ntelli(ence of ?A. Start on ro& H for bein( Halflin(# no ro& od for "ntelli(ence. 7u ber of e>tra lan(ua(e slots+ A. <o& H advance ent+ L 75P slots at level ?# (ain a 75P at levels A# L# N# ??# etc. &ootprint*

(( 4age 25 ((

3#mber 15

Stat Thi* Mon*ter Conte*t ,inner*


5e received this dra&in( as a sub ission to one of )ra(onsfoot8s publications. Gnfortunatel'# the artist didn1t reali%e that# in -irst Edition at least# 7a(as have no ar s. $ut it1s such a cool piece# &e proposed instead to have a contest+ Stat Thi* Mon*ter. The follo&in( are the t&o contest &inners* their authors each a recipient of the hi(hl'6desired -ootprints 7o6Pri%e. Thro& these baddies at 'our pla'ers to &atch the sHuir ;

&IRST 4LAC"
MALCAR3A $' Matthe& -inch -<EOGE7CY+ Ser' <are 7:. APPEA<"7G+ ? A<M:< C!ASS+ A M:SE+ ?@T H"T )"CE+ D F "7 !A"<+ JEF T<EASG<E TYPE+ E 7:. :- ATTAC=S+ J )AMAGE,ATTAC=+ @IN and A b' &eapon SPEC"A! ATTAC=S+ See belo& SPEC"A! )E-E7SES+ Silver or a(ic &eapon reHuired to hit# captivatin( appearance MAG"C <ES"STA7CE+ @DF "7TE!!"GE7CE+ Hi(h to e>ceptional A!"G7ME7T+ Chaotic evil S"VE+ ! .L1 torso# ?D1 snake bod'/ PS":7"C A$"!"TY+ 7il These horrible creatures are one of the an' possible terato orphs that a' result fro hu an con(ress &ith de ons# ost co onl' an incubus. "n so e cases the' a' also be hatched fro clutches of e((s laid b' t'pe S de ons follo&in( events too hideous to conte plate. 5hen the' are born into an' but the ost depraved hu an societies the' are usuall' killed at birth# so the' are seldo found upon the Pri e Material Plane. Malcarnae (enerall' ar the selves &ith a shield and three &eapons# and can also attack &ith their lashin( tails for @IN points of da a(e. )espite the horrible shape of these creatures# the' are obscenel' beautiful* creatures of fe&er than J hit dice cannot attack the # and opponents &ith J or ore hit dice ust ake a savin( thro& vs. spells to succeed &ith an atte pted ph'sical attack. The hu an parenta(e of the alcarnae prevents the fro bein( turned b' a cleric. So e alcarnae a' have clerical spell castin( abilit'.

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(( 4age 21 ((

3#mber 15

)escription+ Malcarnae are al ost e>clusivel' fe ale# &ith a four6ar ed hu an torso and the lo&er bod' of a (reat# &rithin( serpent.

S"CC3% 4LAC"
B0A3 TIE MASK"% 2B3ARC) $' Stuart Marshall -<EOGE7CY+ Ser' <are 7:. APPEA<"7G+ ?I@ A<M:G< C!ASS+ Z? M:SE+ BT H"T )"CE+ ?? F "7 !A"<+ CEF T<EASG<E TYPE+ ) 7:. :- ATTAC=S+ J )AMAGE,ATTAC=+ $' &eapon .>J/ SPEC"A! ATTAC=S+ Spells* (a%e turns to stone SPEC"A! )E-E7CES+ 7one MAG"C <ES"STA7CE+ @EF "7TE!!"GE7CE+ Genius A!"G7ME7T+ Chaotic evil S"VE+ ! .L1 torso# ?D1 snake bod'/ PS":7"C A$"!"TY+ ?DE Attack,)efence Modes+ $# ),-# "# J !ESE!,RP SA!GE+ Sariable A asked ('narch is a for of 'uan ti abo ination ade b' infusin( a fe ale e(( &ith blood fro a edusa and a arilith or other t'pe S de on in id&inter at the dark of the oon. !ike all hu an6headed 'uan ti# asked ('narchs a' cast the follo&in( spell#s once each per da'+ ca#*e -ear# darkne** 18F radi#*# *nake charm# *tick* to *nake*# ne#trali*e poi*on# *#gge*tion# and polymorph other. "n addition to these po&ers# a ('narch &ill be a cleric of level ?I?@# &ith all relevant spells. A ('narch1s (a%e causes petrifaction as does that of a edusa. Such creatures al&a's &ear special asks that do not i pede their vision or (a%e &eapon but have a BEF chance of preventin( the ('narch fro seein( its o&n reflection in irrors. The asks are not a(ical# and clever characters a' &ell seek a eans of re ovin( the . Hittin( a ask in co bat does little (ood .it is not possible to cut the ask a&a' &ith a &eapon/# but it is vulnerable to spells# and a thief can undo the co ple> clasps holdin( the ask in place &ith a successful open locks roll. :f course# this does reHuire the thief to stand stationar' before the onster for a round...

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3#mber 15

%ark )#nt*men
$' John Turcotte -<EOGE7CY+ Ser' <are 7:. APPEA<"7G+ L M:SE+ ?@T H"T )"CE+ Special F "7 !A"<+ Special T<EASG<E TYPE+ J# =# M 7:. :- ATTAC=S+ See belo& )AMAGE,ATTAC=+ ?IN and see belo& SPEC"A! ATTAC=+ See belo& SPEC"A! )E-E7SE+ See belo& MAG"C <ES"STA7CE+ Standard "7TE!!"GE7CE+ Avera(e A!"G7ME7T+ An' evil S"VE+ M PS":7"C A$"!"TY+ 7il Attack,)efense Modes+ 7il R.P. SA!GE+ Sariable These feared bein(s are created b' po&erful and evil sorcer'. "t is unkno&n ho& an' tea s of these deadl' creatures e>ist. )ark hunts en appear to be nor al hu an fi(hters# &earin( fine chain shirts and bearin( bucklers and battle a>es. The' are dark of aspect# seldo speak# and each has a foul rune branded on its forehead. The' tend to be ale# but are not al&a's so. )ark hunts en al&a's travel in (roups of si>. The hunts en al&a's serve so e (reat evil po&er. "n co bat# the' initiall' fi(ht as Lth level fi(hters. Ho&ever# &henever a hunts an is killed# the survivin( hunts en in the (roup are ade stron(er. The )un(eon Master a' use the follo&in( chart to deter ine the po&ers of the hunts en+ 7o. Hunts en Survivin(+ L+ D+ J+ A+ @+ ?+ Statistics+ AC+ J* Lth level fi(hters* HP+ AL ea.* UAT+ ?* ST< $onus+ 6,K? AC+ A* Cth level fi(hters* HP+ J@ ea.* UAT+ A,@* ST< $onus+ K?,K? AC+ @* Nth level fi(hters* HP+ JN ea.* UAT+ A,@* ST< $onus+ K?,K@ AC+ ?* Bth level fi(hters* HP+ DJ ea.* UAT+ @* ST< $onus+ K?,KA AC+ E* ?Eth level fi(hters* HP+ LE ea.* UAT+ @* ST< $onus+ K@,KJ AC+ Z?* ??th level fi(hter* HP+ LL* UAT+ D,@* ST< $onus+ K@,KD

-or e>a ple# co bat be(ins &ith all si> hunts en. Each is a Lth level fi(hter# &ith AL hit points# an ar or class of J and a bonus of K? on da a(e. 5hen one is killed# all the re ainin( hunts en no& fi(ht and save as Cth level fi(hters# &ith J@ hit points .or# if alread' &ounded# each &ounded hunts an (ains L hit points/# an ar or class of A# and a co bat bonus of K? to hit and K? on da a(e. "f a second hunts an is slain# the survivin( four hunts en fi(ht and save as Nth level fi(hters# (ain another L hit points# have an ar or class of @# etc.

&ootprint*

(( 4age 26 ((

3#mber 15

Each ti e a hunts an is slain# the evil rune (lo&s &ith a&ful ener(' and the survivin( hunts en (ain in po&er. The hunts en seldo ake use of ounts. The' can run at full speed for ei(ht hours a da'. The' a' track as ran(ers of the sa e level. The' never use issile &eapons. The' have never been kno&n to deviate fro the task set b' their dark asters. The' can pass the selves off as nor al hu ans &hen their ission so de ands# thou(h the' re ain aloof. Ani als can sense their supernatural nature# ho&ever# and respond &ith fear and a((ression. )ark hunts en speak all hu an ton(ues. The' are i une to death a(ic and fear. The' are considered onsters for purposes of deter inin( their attacks a(ainst creatures onl' struck b' a(ical &eapons# althou(h their eHuip ent is not a(ical in nature.

&ootprint*

(( 4age 2? ((

3#mber 15

Cara an*E Co*t*E and 2#arding


$' )avid Havard A caravan is defined as a ini u of ?D people travellin( to(ether under the protection of a hired (uard detail that is led and or(anised b' a 2Captain.3 The Captain &ill usuall' or(anise and run the caravan hi self# althou(h he &ill so eti es be e plo'ed b' an a(enc'. Gsuall' there &ill be at least three (uards# based on a ratio of one (uard to five other travellers. There &ill also usuall' be a nu ber of &a(ons in the part' to carr' trade (oods# passen(ers# and lu((a(e. The &a(ons are usuall' o&ned b' the individual &a(oner,drover# or o&ned b' the a(enc' sponsorin( the caravan. 5a(oners are responsible for the upkeep of the &a(ons and the feedin( and health of their ules or horses. Each &a(on contains L 2places3* each place costs Dsp per da'. Each passen(er is liable to pa'# per da'# the follo&in(+ ? (p for protection D sp for a place on the &a(on D sp for each place on the &a(on taken up &ith lu((a(e or (oods. Each passen(er pa's for his o&n food and lod(in( at an' inns. The total protection one' is pa'able in advance to the Captain# based on his esti ated duration of 9ourne'. He &ill keep @DF of this# and# at his discretion# divide the rest bet&een the &a(oners and the (uards. As an e>a ple# consider the follo&in(+ J. @E people usin( a further @E places for their lu((a(e are takin( a 9ourne' esti ated at ?E da's D. The @E people &ill reHuire J (uards .?+D ratio/# plus the Captain# akin( @E people K @E lu((a(e spaces K J Guards K ? Captain [ JD places L. So at L places per &a(on# there &ill be N &a(ons C. Each person pa's# per da'# ? (p protection K D sp per seat K D sp per lu((a(e space. Total [ ? (p ?E sp. Total each for ?E da's [ ?D (p. N. The total paid in advance to the Captain is @E people R ?D (p K AEE (p B. :f the @EE (p protection one'# the Captain keeps @DF .DE (p/ and divides the other ?DE (p bet&een the J (uards. ?E. :f the ?EE (p place one'# the Captain keeps @EF .@E (p/ and divides the other NE (p bet&een the &a(oners. Clearl' it can be seen that the lon(er the 9ourne' and the lar(er the caravan the ore profit there is to be ade b' the Captain. Ho&ever# he is responsible for ever'thin( on the 9ourne'# and on lar(er caravans of ?EE people or ore# he a' have to hire !ieutenants at a hi(her rate than (uards out of his o&n pocket. Escortin( caravans can beco e a &a' of life for an'# but fe& have the leadership Hualities to ake a successful Captain. "t should be re e bered that all one' (oes ori(inall' to the Captain# and he &ill pa' the (uards as he sees fit. 7onco batant helpers such as cooks# healers# a(es# clerics# etc. can often be paid a lo&er rate or even 9ust travel for free. "f an' (uard has proved his &orth he is usuall' (iven a s all device .scroll# talis an# ribbon etc./ as a reference. Si ilar appropriate devices can be (iven to &a(oners and other travellin( helpers. "n this &a' a &orth' (uard can al&a's find &ork on caravans# a &a' of life &hich is honourable and proud.

&ootprint*

(( 4age 28 ((

3#mber 15

T)" 3I2)TSTALK"RS
$' )avid Ednie

3e! 3ecromantic Magic Item* -or A%;%


!on( a(o# a(es and clerics dedicated to the (od of death banded to(ether to better deal &ith the forces of (ood# &hich &ere forever causin( the distress and endan(erin( their e>istence. The' called the selves the 7i(htstalkers and built to&ers of bone and sine& in dark s&a ps. Here the' raised s all ar ies of undead# and created an' foul ite s of a(ic. The leader of the 7i(htstalkers &as a &i%ard kno&n as V%askin. He &as responsible for the eans to raise the to&ers of bone# and created uch of the sect8s a(ic. He collaborated &ith the hi(h priestess of the sect# a foul &o an na ed ='neth of the )ead E'e. She provided so e of the spells that &ere barred to the i(ht' 7ecro ancer. The 7i(htstalkers &ere eventuall' brou(ht do&n b' a s all ar ' of &arriors# led b' the adventurin( (roup kno&n as The <in( of "v'. Althou(h the' suffered heav' losses# the (roup ana(ed to kill or capture all of the cult e bers e>cept for V%askin and ='neth. ='neth escaped b' use of a pair of a(ical &in(s# and V%askin is believed to have used a rin( to hide his e>it. To date# neither one has been seen a(ain# but the e bers of The <in( of "v' are convinced the' &ill return so eda'. After the i(ht' battle# The <in( brou(ht the a(ical ite s the' recovered to the reno&ned sa(e Vandeer 2)ra(on&rath3. 5ith his a(ic# and the tales of the ite s the (roup sa& firsthand# he recorded &hat he kne& of the cult8s a(ical ite s. So e of &hat he identified appears belo&+ GHa*kinF* /one Armo#r 6 This valuable ite is a set of bone plate ail .AC J/# enchanted to allo& an' a(e &earin( it to cast spells nor all'. 7ecro ancers &ho &ear the ar our can also cast one cloak of fear spell per da'# as a Cth6level caster. Persons &earin( it are not sub9ect to clerical turnin( atte pts# unless nor all' vulnerable to such an attack. More than a do%en of these suits &ere constructed# akin( the nor all' vulnerable &i%ards of the sect ore valuable in battle# and contributin( to the fall of ore than one band of adventurers bent on the a(es8 de ise. %eath Ma*k 6 :nl' one of these ite s &as ever created. V%askin hi self &ore it into battle. "t beca e a s' bol of the (roup# and caused fear in all those &ho opposed the . The )eath Mask is a ?,JT thick steel ask rese blin( a skull. "t is enchanted to repel (oodness# and inflicts ?6J hp da a(e ever' round that a creature of (ood ali(n ent is in contact &ith the &earer. "t provides a 6? AC ad9ust ent to an'one not alread' &earin( facial coverin(. "t also (ives i unit' to the spells phantasmal killer # death fog# death spell# finger of death# po"er "ord- kill # and sla! li2ing . "n addition# spellcasters &ho have access to necro antic spells . a(e or cleric/ can cast one e>tra necro antic spell per level. A 7ecro ancer or specialt' priest of a death (od &ho &ears this ask a' also cast animate dead once per da' at the Cth6level of abilit'. The %ead "ye 6 A uniHue ite # the )ead E'e is said to have been created b' ='neth herself# &hile others clai ed that she sle& a rival priest and stole it fro his corpse. 5hatever the truth# it elevated ='neth to the head of her order# for none dared oppose her rise thereafter. The E'e is a ilk'6&hite (e stone @T in dia eter &ith the i a(e of a bloodshot e'e painted on one side# &ith a s all skull in place of the pupil. The E'e allo&s an' priest possessin( it to cast the follo&in( spells# each once a da'# all at the Cth6level of abilit'* in2isibilit! to .ndead # animate dead# and ca.se blindness. The E'e also has t&o other 3#mber 15

&ootprint*

(( 4age 29 ((

po&ers. :ne is to fire a dark (re' bea fro the e'e to a ran(e of AE1. An' livin( creature struck b' the bea .save vs death a(ic to ne(ate/ is instantl' killed and transfor ed into a 9u69u %o bie under the o&ner8s control. This can be done once ever' ?J da's. The other po&er is to float above the o&ner8s head# providin( the possessor &ith the abilit' to detect invisible creatures to a distance of LE1. This po&er can be activated at an'ti e# ho&ever it cannot be used &hile an' of the other abilities are functionin(# includin( usin( the e'e to control a 9u69u %o bie. Gsin( an' of the e'e8s po&ers e>cept the detection and in2isibilit! to .ndead is considered an evil act. ,ing* o- %arkne** 6 These a(ical &in(s spirited a&a' the evil priestess ='neth in the cli atic battle bet&een the cult and The <in( of "v'. The' appeared as black e branous &in(s# uch like those of a bat. The &in(s had an appro>i ate &in(span of ?@1# and &ere said to unfurl fro the priestess8 back# althou(h none in the (roup sa& the before the' unfurled. These &in(s are V%askin8s t&ist on the a(ical ite "ings of fl!ing. The' have a fe& advanta(es on the ori(inal ite . -irst# the' are undetectable until in use# e>cept b' tr.e seeing# a gem of seeing# or si ilar a(ic. Secondl'# the' have stron( ties to the de i6 plane of shado&# (ivin( the &in(s an AC of @# and (rantin( the &earer a rear AC of the sa e. The' do have disadvanta(es. The' a' not be used &hile the sun is in the sk'. "f the' are in use &hen the sun rises# the i ediatel' fold# droppin( the user to the earth. As &ell# the' a' onl' be used once ever' other ni(ht# for a duration of t&o hours or less. This duration a' be broken into as an' as four periods on the sa e ni(ht. The &in(s can support up to DEE lbs# &hile aintainin( a speed of @J. The' have a aneuverabilit' class of C. The M#mmy /lade 6 This &as a lon( s&ord# crafted of steel# and for(ed in the fire fro the corpse of a u '. "t is easil' identified b' the rotten banda(es &rapped around the hilt# and the black opal set into the po el. &ootprint*

The Mu ' $lade is a K? lon( s&ord# &hich (ives the possessor i unit' to that creature8s rottin( touch# &hile inflictin( its effects upon his foes &ith a successful hit# unless the victi akes a save vs death a(ic. The victi 8s skin beco es scabrous and infected# the disease bein( fatal in one to si> onths. -or each onth that the victi is diseased# she per anentl' loses t&o points of Charis a. This can onl' be cured b' a c.re disease spell# and nullifies all c.re "o.nds spells cast on the victi . Additionall'# the victi onl' heals at ?EF of the nor al rate .ie+ one hit point ever' @JE hours of rest# or ? ever' @J hours if attended b' so eone &ith the healin( proficienc'/. The %ark /lade o- %raining 6 A lon( s&ord of a dull# lusterless etal# this blade sported a hilt carved fro the bone of a dracolich. "t &as carved to rese ble a half6rotted corpse# &ith thin# &ithered li bs. The s&ord has si> char(es &hen created. "t is of K@ a(ic# and &hen all the char(es are used up# &ill beco e K?. 5hen a char(e is used on a successful hit# the victi ust save vs death a(ic# or have one of his li bs per anentl' &ithered. This uses a char(e re(ardless of &hether the save is successful. This effect is identical to that of a staff of "ithering# and the affected li b is deter ined b' rollin( a dJ# nu berin( the li bs one to four. "f the victi has ore than four li bs# use a die appropriate to the nu ber of li bs. The onl' &a' to re ove the &itherin( is &ith either a "ish or a restoration spell. 4otion o- Many %eath* 6 This potion (ives the i biber the abilit' to die ultiple ti es. Each ti e the' die# the' per anentl' lose four points of constitution# and are restored to life. A person so restored is able to think and act nor all' in the round follo&in( their revival# althou(h spellcasters lose all e ori%ed spells. The potion ust be drunk before the first death occurs# and if the duration e>pires &ithout the i biber d'in(# the' per anentl' lose one point of constitution. "f a revival &ould lo&er the i bibers8 constitution belo& 3#mber 15

(( 4age 2A ((

?# the' do not co e to life# and are per anentl' dead. This ite &as nor all' (iven to hard' &arriors# and those posted as (uards for the spellcasters. This potion has a duration of @dJ turns. 4otion o- 2ho#l To#ch 6 This potion# &hen drank# (ives the i biber the abilit' to affect other hu anoids as if he &ere a (houl. The

victi ust be struck &ith the i biber8s hand .thin leather or cloth (loves do not stop the effect# but (auntlets do/. 5hen struck# the victi ust save vs paral'%ation or beco e ri(id and unable to ove for ?dLK@ rounds# or until ne(ated b' a remo2e paral!sis spell. Elves are not affected b' this touch. The potion has a duration of ?dJK?E rounds.

3e! Spell*
$' Stuart Marshall

,all o- /one*
+on'.ration5#ecromanc! !evel+ Ma(ic6user J <an(e+ LT )uration+ ?IJ turns Area of Effect+ 5all ?E1 sHuare and .?,@T per caster level/ thick Castin( ti e+ J se( ents Co ponents+ S# S# M Savin( Thro&+ 7one 5hen cast# this spell causes a partition of bones to erupt fro the earth into the shape of a &all or portcullis. There ust be a solid base as an anchor point for the &all. There are an' s all (aps bet&een the bones# and issiles can be fired throu(h it .&ith a penalt' of Z@ Tto hitT if applicable/# as can spells such as clo.dkill . The aterial co ponent of the spell is a fra( ent of bone.

,a e o- &atig#e
Enchantment5+harm !evel+ Ma(ic6user @ <an(e+ E )uration+ ? turn Area of Effect+ Cone ?@E1 lon(# ?E1 radius at base# ori(inatin( fro caster1s fin(ertip Castin( ti e+ ? round Co ponents+ S# S Savin( Thro&+ 7e(. This spell causes the creatures affected to beco e e>hausted. -or the duration of the spell# the' &ill al&a's lose initiative in co bat and suffer a penalt' of Z? on all Tto6hitT and da a(e rolls. The spell also has a DEF chance of causin( creatures that are cli bin( or fl'in( to fall# and reduces the ove ent speed of all affected creatures b' AT.

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(( 4age 2. ((

3#mber 15

Create &ood ; %rink


2C/LI3 %RC44I32S .aka sausa(e balls/
$' <osie $etterburp ? lb hot sausa(e A \ cups of biscuit i> .$isHuick/ ?Eo% of shredded sharp cheddar cheese Co bine all in(redients &ith clean hands. Shape into s all balls. $ake at ADE de(rees for ?D to @E inutes or until (olden bro&n.

MCC3 /RA3%B
$' "shtar "n(redients+ ? \ pounds dried apricots ? ] cups su(ar ? Huart vodka Place .do not i>/ in(redients in a one .?/ (allon flat6topped (lass 9ar. Cover the 9ar ti(htl'. Turn the 9ar t&ice a da'# allo&in( the 9ar to rest on its flat top for half the da'. <epeat for N6?E da's. <e ove apricots and serve. Apricots a' be eaten separatel'# or the' repeat the turnin( process for ?@6?J da's. a' be used for a second batch. This ti e#

&ootprint*

(( 4age 2$ ((

3#mber 15

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