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Welcome to Civ II Fantastic Worlds!

----IMPORTANT: Read This---When you install the scenarios, the files for each are put into separate directories. They absolutely MUST stay that way. If you move files around, there's no telling what might happen, and Customer Service might not be able to fix it. **** Do not move the scenario files.**** The same goes for any scenario games you save. When you save a scenario game (even if you do so using the Autosave function), that save file automatically goes into the directory with that scenario. When the time comes to load the file , look for it in the scenario directory, not in the normal Civilization II directo ry. #For example, if you play the Atlantis scenario halfway through, then save, the computer will store the save file in the directory scenario\atlantis. If you subsequently move the file elsewhere and then restart the game from that save bad things will happen. This brings up one more important rule. If you copy a scenario save file to use with Civ II on another computer, make sure that you copy the file into the correct scenario directory. ----Playing---Once the set-up is complete, the scenarios are ready to play. To start: (1) If you want to see and hear the uninstalled video portions of the game, make sure that the Civ II Fantastic Worlds CD-ROM is in the drive. (Remember, if you did not install the Recommended files when you originally installed Civilization II, there will be no sound effects regardless of whether the CD is in the drive. There will be some music.) Note: The Fantastic Worlds CD-ROM intentionally excludes the World Wonders and Heralds videos for the sake of scenario continuity. If these are desired, the original Civilization II disc should be in the drive when the game is loaded. Keep in mind, however, that these videos will no longer accurately describe any of the Heralds and Wonders that have been changed for a scenario. (2) If it is not already running, start Windows. (3) Now simply double-click the Civilization II icon (or click Civ2 on the Windows '95 Start menu) to start the game. ----A Quick Review---Although every Civilization II player has surely read and reread the manual several times, your mind might have wandered a little over the brief mentions of scenarios. Just in case, let's go through a quick rehash of how you load scenarios for play and what it means to win one. ----Loading a Scenario----

The first menu you see when the game starts up doesn't have a name. * Click the radio button next to Begin Scenario. * Click on the OK button. Now you need to choose the scenario you want to play. The selection window works exactly like a typical Windows file selection window. * First, double-click on the directory named scenario. * Next, double-click on the directory of the scenario you want. * Finally, double-click on the name of the scenario file itself. The MicroProse scenarios are each in a separate directory: Scenario Directory File ---------------------------------------------------------The Age of Reptiles Dinosaur dinosaur.scn Atlantis Atlantis atlantis.scn Ice Planet Iceplnet iceplnet.scn Mars Now! Mars mars.scn Master of Magic, Jr. Momjr momjr.scn Master of Orion, Jr. Moojr moojr.scn The Mythic History of Midgard Midgard midgard.scn Thew New World Newworld newworld.scn Samurai Samurai samurai.scn The World of Jules Verne Verne verne.scn X-COM: Assault Xcom xcom.scn The Best of the Net scenarios are all in sub-directories of the directory named BestNet2: Scenario Directory File ----------------------------------------------------------Battle of the Sexes Battle battle.scn Bears at Play Bears bears.scn Civ-Life! Bio bio.scn Hidden Hidden hidden.scn Mammoth Mammoth mammoth.scn Paradise Paradise paradise.scn Santa is Coming Santa santa.scn USA 2010 USA2010 usa2010.scn Once you've chosen a scenario, you see the introductory text, which explains the situation you're getting yourself into. Click OK when you've finished reading it. Now, you go through the normal decisions for the beginning of a Civilization II game. (1) Choose the civilization you want to lead. Every scenario includes empires that are interesting to play - and occasionally some that are not. Some tribes are only included to spice things up, and weren't designed to be player-controlled. The recommended tribes are mentioned in the introduction and the manual. (2) Select a Difficulty Level. The default is generally Deity, since we assume scenario players are already somewhat experienced. (3) Enter the name under which you rule.

(4) Choose the gender you want other civilizations' emissaries to use when referring to your ruler. After that, the scenario begins in earnest. ----Objectives and Winning---In some scenarios, scoring and winning are the same as in any However, some scenarios use the Objectives system instead. In success and failure are measured in terms of who has how many (and sometimes wonders) under their control at the end of the normal game. this case, objective cities game.

One civilization in each Objectives scenario is considered the protagonist nation. It's always the same nation (noted in the introductory text), regardless of which one you choose to play. The designer of the scenario has marked certain cities as objectives. (To tell which cities are objectives, select Find City from the Kingdom menu.) Some cities are Major Objectives; these count for 3 time s as much as normal objectives. The only object of the scenario is to capture and hold as many objectives as you can. This and this alone determines the outcome. If some of the Wonders of the World are also considered objectives, each objective wonder you capture also counts toward the total. There are four possible results of any Objective scenario. The number of objectives required for each is a pre-set characteristic of the scenario. The protagonist nation can: Win a Decisive Victory, Win a Marginal Victory, Suffer a Marginal Defeat, or Suffer a Decisive Defeat. Whatever the outcome for the protagonist, every other civilization gets the corresponding, opposite result. Thus, for example, if you're the protagonist and you win a Marginal Victory, all your opponents get a Marginal Defeat. ----When You're Done---When you quit or finish a scenario, you return to that unnamed first menu. You can begin another scenario (or a regular game) if you wish. If you prefer to leave Civilization II, click Cancel. ----Last Minute Updates---(1) The advice given to you by the High Council is almost never relevant or correct during a scenario game. Ignore it. (2) The Civilopedia has been updated to reflect the changes for each MicroProse scenario. The updated Civilopedias, however, are text only. (3) A complete discussion of the Scenario Macro Language is included in the rule s manual. (4) After you install the scenarios, you might notice a new file in your civ2 directory -- 'civ2orig.exe'. This is a backup copy of the original civ2 executable. The scenario installation copies an updated version into this directory, but saves the original as a backup.

(5) The new civ2 executable file includes all of the previously posted patches for the original civ2 (and more). (6) The Jules Verne and Midgard scenarios each have special victory conditions. However, the game program does not recognize them and lets you contimue play as if nothing has happened. The only announcement of victory is made in a text message that appears on screen. You should voluntarily stop play at thi s point and accept your win or loss. (7) We recommend that, if you wish to work with the game macro, you do so via th e Events Editor provided with the game. If you insist on working directly wit h the events.txt file, be warned. Calling up a saved game after making a chan ge in the events.txt file can cause the game to crash. To fix this, you write the following command from the DOS prompt c:\mps\civ2\delevent c:\mps\civ2\scenario\xxxxx\yyyyy.sav xxxxx = name of appropriate scenario, yyyyy.sav = name of guilty saved game file If you have stored your civ2 game somewhere other than the default location stated above, you will need to substitute the proper path to your civ2 and scenario directories. Whatever message you see, the saved game should now l oad properly. --END--

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