Академический Документы
Профессиональный Документы
Культура Документы
Skills -----------------------------------------------------------------------------------------------------------Level Editors: UDK and Unreal Editor 3.0 Hammer Editor (Half Life 2, Left 4 Dead) Bethesda Editor Art Editors: 3ds Max Adobe Photoshop Flash CS4 Programming Languages: LUA ActionScript 3 C# & XNA Java C++
Other: Scrum
Created a level, from start to finish, with close collaboration with my artist Prototyped ideas using C# scripting
Designed and implemented new player abilities through C++ and Lua coding Expanded the Eye of Horus C++ codebase to include minimap support
Created special effects using particles, perlin noise, and displacements Personal Work ------------------------------------------------------------------------------------------------
Created ice level; focusing on player interaction and ease of flow Kept vision of level consistent through continual communication with team
Studied some of the weakest missions from Half Life 2; then created a mission that implemented those missions core gameplay while fixing their weaknesses
Created an entirely new weapon to the game with focus on fun and accessibility
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Education -----------------------------------------------------------------------------------------------------Specialization in Level Design Guildhall of Southern Methodist University January 2010 December 2011 B.S. in Psychology University of Wisconsin Parkside August 2005 December 2009 Accomplishments ------------------------------------------------------------------------------------------ 2010 Grand Prize Essay Winner Austin GDC Game Narrative Review Game Design Challenge (gamecareerguide.com) Best Entries http://www.gamecareerguide.com/features/673/results_from_the_game_design_.php Humana Game Idea Contest (HG4H) Semifinalist
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