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The overall height of this lizard can be reduced by using the scale relief function. The option , preserve detail will keep features, that may be erased with a general scaling, but takes some time to generate.
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Select a new height of 35, leave Preserve detail unchecked and select OK.
The lizard relief now has a maximum height of 35. The relief can be inverted negatively, for generating a mould. Generally, the relief is saved before inverting.
The lizard relief is inverted, producing a negative image. The relief can be inverted, again returning it to its original state.
Select invert relief Z only and then select invert relief male/female.
The lizard is inverted and also mirrored. The relief can be inverted, again returning it to its original state
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The Offset Relief button allows you to offset the relief by a certain distance either Inwards or Outwards.
Sculpting
Interactive Sculpting can be used for touching up 3D reliefs by adding material, removing material or smoothing the relief by using the mouse directly on the relief in the 3D View.
A temporary relief is produced. his is the relief you work on while sculpting. The 3D View is maximised and the Interactive Sculpting page in the Assistant appears. Smooth allows you to selectively smooth the relief rather than using the Smooth Relief button on the Relief Editing Toolbar. Smudge takes a copy of the relief under the brush, and allows it to be dragged to another position. Deposit add material to the relief. Carve removes material from the relief. Eraser selective undo for any part of the relief affected by this session of Interactive Sculpting.
Each action has options for brush size, strength, etc, and the relevant options will be available depending on the action chosen.
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At any time, you can Apply the changes made which will alter the original relief. The Revert button goes back to the original relief unless you have applied any changes in which case you will go back to the last time the changes were Applied. The Cancel button exits Interactive Sculpting mode ignoring all changes that were not applied. The Finish button exits Interactive Sculpting mode and applies all changes.
You can see that this relief has quite sharp edges and creases particularly where the arms join the body. Instead of smoothing the whole relief to get rid of these, you could use the interactive sculpting just to smooth those particular areas.
Change to a view down the Z-axis. Click the Sculpting button on the Relief Editing toolbar.
The Interactive Sculpting page appears in the Assistant and a temporary relief replaces the 3D relief.
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Move the cursor repeatedly over the join between the right arm and the body.
You should see material being deposited in the join. Material is only added to the lowest areas.
The difference between the left arm and the right arm should be clearly visible as below:
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Repeat the procedure for the joins between the body and the left arm, and the body and the head. Click the Finish button.
The changes made to the temporary relief are now applied to the original relief, and the Interactive Sculpting page closes.
Exercise
Edit the teddy bears features using the Smooth - Lower only option to remove his eyes, and then the Deposit option to add new features.
Experiment with the different Sculpting options to edit the teddys features.
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