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The Author of this text is : Anton Kibalnik ========== A Complete Guide for Blade of Darkness (PC) !

"# ========== B$: Anton Kibalnik (k aked%hotmail"&om) Cop$ri'ht (##) b$ K aked" All ri'hts reser ed" * The +alkthrou'h * ======================================================================= ,in&e the 'ame pla$ &han'es dependin' on -hi&h &hara&ter $ou &hoose to pla$ -ith. / -as not sure on ho- / should or'ani0e the -alkthrou'h" /1 e de&ided to in&lude e er$ &hara&ter1s first le el and then a &omplete -alkthrou'h 234 T56 K7/G5T sin&e he is the most important &hara&ter in m$ opinion" But / -ill also in&lude information for the other &hara&ters as / 'o alon'" /t -on1t be as detailed as the kni'ht1s is. but still useful" / -ill mention the lo&ations of -eapons of all the &hara&ters" And if a &ertain enem$ re8uires a totall$ different strate'$ to defeat him -ith a different &hara&ter. / mi'ht mention it as -ell" / mi'ht &han'e the -a$ m$ -alkthrou'h is later" But for no-. it1s 'oin' to be this -a$" / -ill put in CAP, important items and -eapons so the$ are easier to spot in&ase $ou ha e missed somethin' and don1t -ant to take an hour to find it" 7ote: /f $ou are 73T pla$in' -ith the kni'ht. then i'nore all information / 'i e about -hi&h -eapons $ou should be usin' and use the -eapons that are best suited for $our &hara&ter" Tabri0 (Kni'ht) *********************************** 9en'th: medium Diffi&ult$: eas$ /ntrodu&tion: This le el -ill take pla&e in some kind of &astle" :ou -ill start off trapped in a prison &ell. and $ou -ill ha e to find a -a$ out" This is the onl$ le el besides the 2ortress of 7emrut that $ou 'et a 'ood opportunit$ to fi'ht kni'hts" /n this le el. $ou1ll ha e a 'ood opportunit$ to experiment -ith a lot of the extras in the 'ame (fi'htin' -ith bones or stools. thro-in' ob;e&ts at enemies. burnin' &rates. et&") This is probabl$ the most realisti& le el in the 'ame< there1s no ma'i&" The fa&t that $ou are tr$in' to es&ape &reates a totall$ different 'ame pla$" 3f all the startin' le els. this one is m$ fa orite" * The 6s&ape * All ri'ht. so $ou are in a prison &ell" +hat do $ou do= 6s&ape. of &ourse> This one doesn1t take a 'enius" Approa&h the loose bri&k and a&ti ate it" ,ar'on -ill break open an entran&e" ?ump o er the 'ap to a oid takin' dama'e" Then ;ump do-n a'ain into the -ater" Go around the turn and follo- the path" Climb o er. turn ri'ht. and &limb o er a'ain" 6nter the room. $ou -ill hear the 'uard $a-n as he sleeps" Don1t -orr$. he -on1t -ake up" Kno&k him out and then 'ather the food from the table and barrels" 7oti&e ho- $ou ha e sli'htl$ le eled up from killin' the kni'ht" Get the D@7G637 K6:" :ou &an open the prison &ells and kill that one 'u$ to put him out of his miser$ if $ou -ant" 3pen the door -ith the ke$ on the other side of the room" Aake sure to 'et a bone or skull so $our dama'e is )" +alk to the end of room" / think that those are toilets" ?ump o er the 'ap on the ri'ht and then do-n a'ain t-i&e" 2ollo- this path" :ou -ill &ome out of the -ater and see a 'roup of bu's dinin' on a dead kni'ht" Kill them all and pi&k up the 'ladius and ,T346 K6:" :ou &an 'et the tor&h too" 2ollo- the path. turn ri'ht and 'o up the steps" 3pen the door -ith the ke$" A 'uard -ill be behind it" Do $our best to kill him and then 'ather the food in the room" Go do-n the lift and then up all the steps" Kill the bu's in the hall-a$ and then brake the barrels for food" Climb o er the &rates. 'o up the stairs and then outside" 9o&k on and sneak up to the sleepin' 'uard" Ki&k his ass and 'o inside" There -ill be a 'uard to $our left -ith the /437 K6: and a &omet shield if $ou &limb up" Pi&k up the food on the table in the left room< then 'o to the ri'ht room" 3pen the door to the ri'ht first -ith the iron ke$ that $ou 'ot from the last kni'ht and pro&eed do-n the steps" Kill the 'uard do-n there 8ui&kl$ so he &an1t drink the full life potion" Pi&k up the e&lipse" /t1s not for $ou and too hea $. but $ou1ll find a use for it" 7o- 'o ba&k up and open the other door" There -ill be a room to $our left -ith food" 3n&e $ou approa&h the outside a &ut s&ene -ill sho$ou that there is a bun&h of 'uards outside" :es. $ou -ill ha e to kill them all" Prepare $ourself first" But before $ou ;ump do-n take out $our e&lipse and tr$ thro-in' it at one of the -eaker 'uards" /f $ou are lu&k$. $ou -ill ha e one less 'uard to kill" Then $ou must ;ump do-n and kill the other t-o" Another one -ill &ome out on&e onl$ one 'uard is left" Do $our best" Don1t for'et to pi&k up the e&lipse ea&h time $ou thro- it" 7o- 'o throu'h the door the 'uard &ame from. turn left and pro&eed up the lift" A&ti ate the s-it&h up here to open the 'ate" Go ba&k do-n and throu'h the 'ate" :ou -ill be in a rather lar'e area" To the left -ill be a path blo&ked b$ unbreakable boxes" Go into the entran&e on the ri'ht" Go up the steps on the left and open the 'ate there" This simpl$ leads ba&k to the pre ious area" Go ba&k do-n and into the room on the ri'ht" There -ill be some barrels and &rates" 3n the left -all -ill be a lit tor&h" Belo- it -ill be one that is not lit on the 'round" Pi&k it up and li'ht" 7o- &arr$ this su&ker ba&k to the boxes outside and li'ht the burnable one" /t -ill &at&h fire and e entuall$ burn do-n. allo-in' $ou to &ontinue" This is a neat tri&k. but it is onl$ used on&e in the entire 'ame" 5op o er the box" /n this room -ill be man$ barrels and &rates -ith food" Go ri'ht" There -ill be steps do-n to the ri'ht leadin' to the &hapel" But $ou don1t ha e the ke$ $et" ,o 'o strai'ht up the steps" ,top here and listen the 'uards talk about $ou" Kill them both" 3ne -ill ha e a B# potion and the other the C5AP69 K6:" ,o 'o ba&k and open the &hapel door" There $ou -ill find the death s-ord * too hea $ for $ou * and a B## potion" Get the death s-ord an$-a$ be&ause $ou &an thro- it at kni'hts"

Go ba&k to -here $ou ;ust killed the t-o kni'hts and open the door" :ou1ll no- be in an outside area" There -ill be steps leadin' do-n to the left. but 'o strai'ht first" There -ill be a 'uard there lookin' outside" /f $ou tr$ to sneak him. he -ill hear $ou" ,o / re&ommend thro-in' the e&lipse at him (,a e the death s-ord be&ause it -ill fall out of the -indo-") and then finish him off" A&ti ate the le er there to lo-er the brid'e half*-a$ and pi&k up the food if $ou need it" 7o- 'o ba&k and do-n those steps" There -ill be a kni'ht there -ith the A4A34: K6:" @se it to open the armor$ door to the ri'ht" /n there $ou1ll find some shields. a boathook and t-o !B# potions in the &hests" All this stuff is ni&e but the most important thin' in there is the AAC6 next to the &ool fire" Aake sure $ou 'et it" Go out of the armor$ and pro&eed to the ri'ht" There. there -ill be a &ir&ular room -ith a -ooden floor" :ou -ill noti&e the brid'e. not $et do-n. to the left" Go to the onl$ open entran&e" There. take a ri'ht and kill the t-o 'uards outside -ith halberts and a B## potion" :ou1ll noti&e ho- mu&h more po-erful the ma&e is than the 'ladius" / like thro-in' the death s-ord too" Get the potion if $ou need it in the &hest under the roofed area and then 'o ba&k and pro&eed up the steps" :ou -ill be in another outside area" To the ri'ht -ill be the le er to lo-er the brid'e &ompletel$" To the ri'ht -ill be a room -ith food and a kni'ht" /f $ou &hoose to lo-er the brid'e first. the kni'ht -ill &ome after $ou" 7o- the brid'e is lo-ered and $ou &an pro&eed to the next area of this le el" * A&ross the Brid'e * Go ba&k do-n to the &ir&ular area -ith the -ooden floor and &ross the brid'e" To the left. $ou1ll find a room -ith toilets and some barrels -ith food" /'nore the middle path ri'ht no- and 'o into the left entran&e" There -ill be a table and a bun&h of pots on the -all to the left" Go ri'ht and then ri'ht a'ain in the next room" Then 'o do-n the steps and into the room to the ri'ht" :ou1ll see a shado- of a kni'ht. and / su''est $ou thro- the death s-ord at him" :ou should be le elin' up here to le el C" /f $ou ha en1t. then $ou1re in bad shape" The &rates to the ri'ht -ill be &on&ealin' a door -ith $ou &annot open until $ou 'et the to-er ke$" Go left. around the -all and do-n the steps" :ou -ill see a narro- brid'e -ith t-o s-in'in' pillars -ith fire at the tips and a $ou pri0e on the on other side * a po-er potion" :ou don1t ha e to 'et it but / su''est that $ou do be&ause $ou -ill be needin' it" ,a e $our 'ame before attemptin' to retrie e it B@T not near those steps" 2or some reason e er$ time / tried to sa e there it simpl$ ki&ked me out of the 'ame and / had to start all the -a$ o er" Go ba&k to one of the pre ious rooms and sa e there" 7o- lea e this pla&e and 'o ba&k outside and into the middle path. a &ut s&ene -ill sho- $ou a 'iant Chaos Kni'ht form a s-ord and shield" :ou mi'ht be a-estri&ken -hen $ou see his !### hit points. but $ou onl$ need to 'et him belo- D##" 5e -ill then disappear. but don1t -orr$ * he -ill be ba&k" ?ust take $our time -ith the ma&e and -at&h out for that bi' s-ord of his" Kill the t-o kni'hts from the ne-l$ opened door" 3ne of them should ha e a T3+64 K6:" Go ba&k to the door &on&ealed -ith &rates in the earlier area and open it -ith the ne-l$ a&8uired ke$" There $ou -ill find &heese. a full life potion. and most importantl$ 9/G5T K7/G5T A4A34" This -ill in&rease $our defense b$ !#> /f $ou use the 'ladius so that $our defense is !E. the next kni'hts -ill barel$ hurt $ou" Don1t for'et. if $ou are at le el C $ou &an perform the 'ladius1s s-in' of pride" * The To-er * Go ba&k to outside and into the room the Chaos Kni'ht -as prote&tin'" There -ill be a stair-a$ in the middle" Go up it" 3pen the door -ith the ke$" There -ill be a B## potion in the &hest" 3n&e $ou 'o left. arro-s -ill start to shoot out of the -all" 4un b$ and hope that none of them hit $ou" 3n the left there -ill be a kni'ht and then another arro- trap" A oid the arro-s the best $ou &an" Go up the steps to the left" :ou1ll see 4a'nar order t-o kni'hts to kill $ou" Kill them. and 'et the ,6C37D T3+64 K6:" There -ill be potions in the &hests to the left" 3pen the door there -ith the ke$" Keep takin' lefts as $ou kill a kni'ht and 'ather the potion in the &hest" Go up the stairs" :ou -ill hear a sound and then see 4a'nar run a-a$ lau'hin'" 5mmm" Could this be some kind of trap= /t is" Take a look on the -alls of the hall-a$" 7oti&e somethin' -eird= Pi&k up an ob;e&t" /t doesn1t matter -hether it is a -eapon or a bod$ part" / personall$ like to 'o ba&k to m$ last slain kni'ht. &hop of his head and &ome ba&k" An$-a$. thro- an$thin' do-n the hall-a$ and $ou -ill see t-o hu'e &ir&ular blades &ome out of the -alls" :ou &an no- safel$ run do-n the hall-a$" To the left. $ou1ll find a potion in the &hest" 7oti&e that there are spikes in the &eilin'" Pi&k up an$ ob;e&t in the room and thro- it do-n the hall-a$" The spikes -ill &ome do-n" 4un throu'h -hile the$ are &omin' ba&k up" ,a e $our 'ame here" Pro&eed into the room" 4a'nar -ill 'i e his spee&h. and then $ou1ll ha e to fi'ht him" Don1t run too far off after dama'in' him or he -ill drink his B## potion" 5e -ill be er$ fast" / re&ommend usin' the ma&e be&ause he -ill be too fast for the s-in' of pride" Also. -hile still lo&ked on to him. ;ump a-a$ from him as far as $ou &an and then drink $our po-er potion. if $ou still ha e it" This -a$ ,ar'on -ill drink the potion 8ui&kl$" Blo&kin' -on1t help mu&h sin&e his atta&ks are po-erful" ?ust keep ;umpin' ba&k and then usin' the south &ross atta&k in &ombination -ith other mo es" 4emember. as lon' as the po-er potion is -orkin'. $our stren'th -ill ne er deplete. so $ou don1t ha e to rest" Good lu&k" 3n&e $ou are done. there -ill be a B## potion in the &hest" @se the 4a'nar ke$ to open the room and read the par&hment"

Ka0el Falam (D-arf) *********************************** 9en'th: medium Diffi&ult$: eas$ /ntrodu&tion: Ka0el Falam is probabl$ the most basi& t$pe of le el in Blade of Darkness" Almost the entire le el -ill take pla&e inside a buildin'" :ou -ill be fi'htin' or&s and trolls and -ill &ome upon a fe- traps" 7othin' reall$ spe&ial about this le el" * 6arl$ 6xploration *

+at&h as 7a'lfar tumbles do-n the &liff. then listen to the talkin'" Pi&k up $our dropped axe and shield" The axe is a&tuall$ not the -eakest -eapon for the D-arf" The &lub is" ,o -hen $ou find it. pi&k it up" An$-a$. follo- the lon' path" There -ill be some turns and other stuff. but there -ill be onl$ one -a$ to 'o" :ou -ill finall$ &ome upon an entran&e on the left" Go inside" A &uts&ene -ill pla$" There -ill be a !B# potion next to the pillar on the left" :ou &an 'o up the steps on either side of the room" The 'round -ill shake a bit as $ou do" There $ou -ill see $our first enem$ * an or&" Kill him.and the one that follo-s in the onl$ other entran&e" Go around the &ur e andinto a room on the ri'ht" There $ou -ill find some food in &rates and on a shelf on the -all" Pro&eed to the next room -ith a bi' fire to the left" There -ill be some food behind it" Go throu'h the broken entran&e and into the next room" The door to the ri'ht -ill open and an or& -ill &ome after $ou" After $ou kill him. $ou &an 'et some food from the room on the left" The for-ard door -ill need the rusted ke$" ,o 'o ri'ht and kill the or& and then another. tou'her one -ith the 4@,T6D K6: on the ri'ht" There -ill be food in the bi' room" Go ba&k to the lo&ked door and open it -ith the ke$" * 2urther 6xploration * Pro&eed for-ard" There -ill be food in the room behind the three entran&es" Go ri'ht and kill the or& on the steps" :ou -ill find a lo&ked door on the ri'ht" 4emember this door be&ause $ou -ill be &omin' ba&k here" Go left. ;ump o er the &ra&k and 'o up the steps" A &uts&ene -ill pla$" Don1t -orr$< $ou &an1t help $our fello- d-ar es" Go past the fire and then left b$ the lo&ked door" There -ill be a fire in the room to the ri'ht" :ou ma$ -ish to sa e $our 'ame here" Go left and then ri'ht" There -ill be an or& and $our first troll -ith !## health and the /437 K6:" But he &ant 'o too far. so kill the or& from a distan&e and then kill the troll separatel$" Take $our time and don1t for'et to blo&k" :ou &an throu'h a -eapon at him from -here he &an1t 'o" There -ill be some food and the ,T346 K6: on the left" 7o- take a look at the -all on the ri'ht" :ou -ill see three tri''ers" A&ti ate the one on the ri'ht first. the left one se&ond. and the middle one last" A door -ill open" Be &areful" There -ill be a trap there that shoots arro-s at $ou" :ou -ill ha e to run throu'h" There -ill be spiders that -ill atta&k $ou from the left" Kill them all and then 'et the B## potion behind the statue on the ri'ht" Go left and pi&k up the round shield b$ all the bones" Go ba&k no- to the store lo&k and open it" There -ill be a room filled -ith spiders" Kill them all and pi&k up the B## potion on the ri'ht of the room" :ou should ha e le eled up to le el )" Break the &rates blo&kin' the entran&e on the left" There $ou find the ,P/K6D C9@B. -hi&h deals B# dama'e> But don1t 'et too ex&ited. $ou &an1t use it $et" There -ill be a !B# potion in one of the &hests" Go ba&k to the iron lo&k and open the door" Go left and then pause durin' the shakin'" A &ra&k -ill form on the 'round" 5op o er it and 'o left" There -ill be a troll there" Go do-n the lift" Kill the or& in the bi' area" Go into the ri'ht entran&e" There -ill be some food in the &rates" Go up the steps and pi&k up the !B# potion on top of the &rate if $ou need it" Go a&ross the broken floor" :ou -ill end up on the other side of the pre ious area" ?ump o er the small 'ap and a&ti ate the le er to open the entran&e belo-" :ou &an either 'o all the -a$ around from -here $ou &ame. or $ou &an simpl$ ;ump do-n and take a little dama'e" :ou -ill enter a dark &a e area -ith a bi' fall to the left" 2ollo- the path and dispose of the or& and troll" Go further and then up the steps on the ri'ht" Kill the or&" There -ill be the B/T/7G AG6 and some food in the room to the left" 3n the ri'ht. $ou -ill find $our fello- d-ar es slain" Don1t -orr$. it -ould ha e not mattered -hether or not $ou hurried" Go throu'h the entran&e to the ri'ht and then kill the t-o or&s on the next ri'ht" :ou -ill be ba&k in the &a e area" Go a&ross the brid'e and ;ump o er the 'ap" 9e el up to le el C b$ disposin' of the or& and troll" Don1t let the or& drink the full life potion" /f $ou -ant. pi&k up the tor&h" Go up the steps on the ri'ht" ,a e here if $ou -ish" * The 9ibrar$ * 6nter the bi' room" The door -ill &lose behind" That should be a hint that somethin' is reall$ nast$ in this room" And indeed there is * an ape -ith )## health" :ou &an use the ne-l$ enabled Aournin' ,tar of the axe. the ra- sli&in' po-er of the bitin' axe. or the no- usable spiked &lub" / used a &ombination of all" 3n&e $ou kill him. a door -ill open and t-o or&s -ill ask $ou to slau'hter them" Don1t for'et to eat some food in the room if $ou took dama'e" 9ea e the room. 'et the B## potion on the left. and then 'o up the steps on the ri'ht" Go for-ard and then ri'ht and kill the or&" 6nter the next room" There -ill be a troll -ith a full life potion and a bal&on$ sho-in' $ou the room bi' room -here $ou defeated the ape" A&ti ate the tri''er behind the throne in the room" 9ea e the room throu'h the other entran&e and 'o up the steps on the left" To the left -ill be a trap * three blades that -ill pop out -hen $ou attempt to 'o throu'h" 5o- to pass it= ,imple" +alk for-ard until the$ a&ti ate and then ;ump ba&k" As soon as the$ lea e 4un 8ui&kl$ throu'h before the$ pop out a'ain" Go left" :ou ha e finall$ rea&hed the librar$" There -ill be t-o bookshel es. a B## potion. and a lo&ked door" ,ear&h around and push the fake book" This -ill re eal the B437F6 K6:. and $ou &an open the door" ,la$ the t-o or&s and 'o ri'ht" Climb up the bookshelf and a&ti ate the tri''er" Then ;ump o er to the other bookshelf and a&ti ate the other tri''er" A door -ill open and a ne- room -ill be exposed" ?ump in and pi&k up the Chroni&les of An&ient Kin'doms" 7a'lfar -ill seat do-n and read the book. endin' the le el"7ote: After this le el / re&ommend that $ou pla$ Aines of Kelbe'en first" /t makes more sin&e for 7a'lfar to 'o to his people first" Also. it is &loser and think that it is better o erall" / onl$ re&ommend doin' this -ith the d-arf" 2or the rest of the &hara&ters / think it1s better the other -a$" Aarakamda (Ama0on) *********************************** 9en'th: mediumHlon' Diffi&ult$: eas$Hmedium /ntrodu&tion: 3f all the startin' le els. this one is probabl$ the hardest" This is mainl$ be&ause of all the traps in the le el" Aarakamda is supposed to be an an&ient and deserted &it$. but it1s en ironment is not mu&h different from all the other en ironments of the 'ame" :ou -ill be out side as -ell as inside" :ou -ill ha e to a oid arious traps -hile sol in' pu00les b$ a&ti atin' -ater. ele&tri&it$. et&" /t1s a ni&e le el" :our first task -ill be to a&ti ate four le ers in order to open a 'ate" To help $ou. /1 e made a map of the first part of the le el:

s = start IIIIIIIIIIIII f = fall J IIII IIII J o = or& J J J*J J J p = !B# potion J JIIIJ*JIIIJ J a = arro- trap J II H K IIJ J b = blade trap J J J fJ J J ' = 'ate IIIIIIIIIIIJ JIIJIIpJIIJ JIIIIIIIIIII J III III a IIIoIIoII III III J J J J J J JH IIIIIpKJ J JbJ J J J JIIIJIJIIIJIJ J J JIJIIIJIJIIIJ J J IIIIIIIIIII J J IIIIIIIIIII J J J J J J J JIIIIIJ J J J J J J J JIIIJ JIIIJ JKIIo IIHJoJIIIJbJIIIJ J JIIIIIIIIIII IIIJ JoII IIIIIIIIIIIJ J J J J J H' J JIIIJ JIIIJ J J JIIIJ JIIIJ J J J J*J J J J JIIIJ*JIIIJ J JIIII IIIIJ o KIIsH * 3penin' the Gate * This area is rather simple if $ou kno- -hat it looks like" But / -ill explain it an$-a$" This area is in a shape of a &ross -ith fi e buildin'" All the buildin' ex&ept the &enter one ha e a &orridor in them -ith t-o a ailable entran&es into ea&h" /n ea&h &orridor $ou1ll find a s-it&h" :ou must a&ti ate all four s-it&hes" This -ill open the 'ate -here it lo&ated on the map and $ou1ll be able to pro&eed to the next area" Also. there are steps up on ea&h outer buildin' (ex&ept the one opposite from the start) -hi&h lead to the top of the &enter buildin'" / re&ommend that $ou 'o alon' the ri'ht side of the &ross. a&ti atin' the s-it&hes in ea&h buildin' as $ou pass them" An$-a$. here1s the unne&essar$ -alkthrou'h" 3n&e $ou start makin' noise. the or& in the small room opposite of $ou -ill &ome out and atta&k $ou" Kill him and pro&eed alon' the ri'ht -all" +hen $ou see the entran&e to the first buildin'. 'o in and a&ti ate the tri''er there" Go ba&k out the same -a$ and follo- alon' the ri'ht -all" There are t-o or&s patrollin' the &enter buildin' from this side that -ill probabl$ see $ou and atta&k $ou" Kill them both and pro&eed around the &orner" Go into the next buildin'" Be &areful" After pressin' the tri''er. the blade trap -ill a&ti ate and $ou ha e to run throu'h" +ait until the t-o blade &ome out simultaneousl$ or almost simultaneousl$" :ou &an exit either -a$. ;ust make sure that $ou don1t 'et lost" Go to the next interse&tion" 5ere. t-o stron'er or&s -ill see $ou and atta&k" Go ri'ht on the next interse&tion and 'o into the next buildin'" A&ti ate the tri''er there and pro&eed a'ainst the ri'ht -all" 3n&e $ou1re behind the buildin'. $ou &an 'o up the steps there" There -ill be a !B# potion there. but there -ill also be a fall before it" Aake sure $ou are not standin' there -hen the &eilin' 'i es out" Go ba&k do-n and be &areful at the next interse&tion" There -ill be an arro- trap there" Go ri'ht and a&ti ate the last tri''er in the next buildin'" This -ill lo-er the 'ate &ompletel$" Keep 'oin' alon' the ri'ht -all and $ou1ll end up at the start" Before $ou 'o to the 'ate. 'o up the steps on an$ of the three outer buildin'" There $ou1ll find an or& -ith a B## potion. as -ell as a !B# potion in the &orner" 7o- 'o to the 'ate" * The 9ab$rinth * +hen / started to pla$ this area. / reali0ed that the best -a$ to explain ho- to 'et throu'h it is to make another map" ,o here / 'o. sin&e /1m su&h a ni&e 'u$L 7ote: 2i'ure not dra-n to s&ale or shape" IIIIIIIIIIIII IH IIII IIII KII o = or& IH IHH JGJ KKII KII f = food IIIH IH H - J J - K KII KIII a = arro- trap H IIIH HIIIH KIIIK KIII KII "" = &losed 'ate H H HfIII IIIfK KlI KI l = le er IIIII K KIIIIIIIIIIK HIIIIIIIIIII KI""K s = spike trap H I K J IIIII o IIIIIIIIIIJfII J KI K - = -ater J H K KH H J 1 J IIIIJ KIII K JG = exit fall J J KIIIIH ***IIIIIIIIIIH IIIIIIII J J J K KIIIIIIIIIIIIII H II IIIIH KKJJ KIIIII lI o J J J J J IIJ JIHsJ K KK KK JIJ J J J IIH IIIIIH K""KK KKIIIIIH J oJ IIH IIH Ka KK KIIIIIIIIJ JIIIIH IIH K aKKIIIIIIIIIIJ JIIIIIIH

Ka KIIIIIIIIIIH J KIIIIIIIIIIIIIIIH There is no spe&ifi& -a$ to pass this area" /1m -ritin' this merel$ to explain this area< $ou don1t ha e to follo- m$ path" Go ri'ht and kill the or& on the brid'e" (?ust to tell $ou. in this ma0e $ou &an1t find the exit b$ simpl$ takin' onl$ ri'hts or onl$ lefts") Turn left after the brid'e" Kill the or& there and sti&k to the ri'ht -all" Pull the le er ahead to open the 'ate ba&k to the start" Keep 'oin' alon' the ri'ht -all" :ou1ll &ome to an or& b$ a small MroomM on the ri'ht" /f $ou keep 'oin' strai'ht $ou1ll &ome to a dead end" ,o take the left ahead" There -ill an area -ith a brid'e a&ross some -ater" There -ill also be food to the left and ri'ht" Go a&ross the brid'e and a oid fallin' -hen it &ollapses" Take a ri'ht here and pull the le er ahead to open the 'ate further on" There -ill be a small &ra&k in the 'round at the turn ahead" A oid it. for t-o lar'e spikes -ill &ome out of the 'round there" Take the next ri'ht and then another ri'ht into a dead end -ith a -indo- and some food" 9ea e this MroomM and 'o on" :ou1ll be ba&k at the first brid'e" 2ind $our -a$ ba&k to the se&ond brid'e and this time ;ump do-n into the -ater" * The +ell * After $ou fall 'o strai'ht and &limb up" 2ollo- the path do-n the steps< on the ri'ht -ill be a &a e" 2ollo- the path for a -hile until $ou &ome to a pla&e -ith stone MpillarsM" +at&h out for the falls here" 2ollo- the path a'ain to another pla&e -ith pillars" A 0ombie -ill &ome out of the 'round" /t mi'ht be a 'ood idea to use a slashin' -eapon like the axe or 'ladius on these 'u$s as their bod$ parts tend to fall off and the$ die 8ui&ker" The steps on the ri'ht -ill lead to a pla&e -ith !B# potion and a door ba&k to the be'innin'" Keep 'oin'" 3n&e $ou 'et to the -ell a &uts&ene -ill sho- a -eird &ontraption -ith ele&tri&it$" Pi&k up the !B# potion if $ou need it and 'o left" There -ill be an arro- trap on the left" Go up the steps on the ri'ht" 3n the left. a&ti ate a le er" +ater -ill flo- do-n into the -ell outside and push do-n a le er" :ou &an see the -ell in the -indo-s of this area" Keep 'oin'" :ou1ll run into t-o or&s" 3n the left -ill be a small loop that leads ba&k to the be'innin'" A oid the fire &omin' out of the -alls on the ri'ht" There -ill be a hard troll -ith the K6: next" @se the ne-l$ a&8uired 3 erhead ,mash of the bo" 3pen the lo&k on the ri'ht" /n there -ill be the mu&h more po-erful B3AT533K and some food" 3n the left -ill be a tri''er that -ill disable ele&tri&it$ outside" G3 ba&k out and 'o strai'ht and then do-n the steps" 3utside. &arefull$ fall do-n and the small led'e inside the -ell and 'rab the ke$ there" Climb ba&k out" /f $ou fall before 'rabbin' the ke$. find $our -a$ ba&k up and 'et it" /f $ou fall after 'ettin' the ke$. 'o left" :ou should tr$ to &limb out thou'h to a oid takin' dama'e" 7o- 'o ba&k to -here $ou first sa- the -ell and 'o ri'ht" There -ill be t-o 0ombies and the -ell door. -hi&h $ou &an no- open" * Be$ond the +ell * Kill the t-o 0ombies and keep 'oin'" There -ill be another 0ombie there and a brid'e o er a pool of a&id" 4un a&ross as it -ill fall" Keep 'oin'. killin' three more 0ombies on the -a$" Go up the steps on the ri'ht" Turn ri'ht into the room -ith the tomb and tu' at the small &ra&k (=) in the tomb" A &uts&ene -ill sho- a spirit e&stati&all$ es&apin' from the tomb. bustin' open a ne- entran&e. re i in' the tombs in the 'ra e$ard outside. and then fl$in' off" Pi&k up the B## potion here if $ou need it and 'o outside throu'h the ne- entran&e" There ei'ht or nine skeletons -ill resurre&t from the tombs in pairs" @se the boathook" :ou should le el up after killin' them all" :ou &an no- perform the rather useless atta&k Ba&k ,mash" 3n the ri'ht -ill be a le er that opens up an exit to the be'innin' area" 3n the left -ill be a hole in the -all" /nside -ill be a le er to open up a ne- area and the 6&lipse.-hi&h $ou &an use to thro- at enemies" Go ba&k inside. turn ri'ht. and 'o throu'h the ne- entran&e" Go do-n the steps and kill t-o 0ombies there" 2ollo- the path" There -ill be a &a e -ith t-o 0ombies and a fall to a oid" At the t-o -a$ take a left" Kill the t-o 0ombies and follo- the steps outside" Keep 'oin' for a -hile until $ou rea&h a 'ate on $our left" 3n the ri'ht -ill be t-o or&s and t-o small. empt$ rooms" Keep 'oin'" /n the last room $ou1ll find the ,P6A4 and T6AP96 K6:. prote&ted b$ an arro- trap" ,o approa&h these items from the side. and not from the front" There -ill also be a B## potion in the last &hest" Go ba&k to the t-o -a$ earlier and this time 'o ri'ht" Kill the t-o 0ombies there and open the door" ,a e here" Go on" A lon'. rather unpromisin' &uts&ene -ill sho- a demon resurre&t from a book" @se the spear to kill this bastard" Atta&k before he 'ets &lose. as he is fast" @se the ri'ht s-in' the most for it is fast too" After $ou kill him. he -ill 'o ba&k into the book of Txaulapatok" 4ead the book to finish the le el" 7ote: /1m prett$ sure that /1 e missed some extra area in this le el be&ause there is a &losed entran&e on the ri'ht before the temple lo&k" /1ll ha e to &he&k it out later" Kash'ar (Barbarian) *********************************** 9en'th: medium Diffi&ult$: eas$Hmedium /ntrodu&tion: Kash'ar is ;ust another le el that is similar to most of the le els in BoD" /t is from this le el that / reali0ed that half of this mi'ht be based on MtrueM stories be&ause in the be'innin' the$ mention Kara Kum. -hi&h is an a&tual desert in &entral Asia" A lot of areas to explore in this le el and. / -ill mention them all ;ust so $ou don1t miss an$thin'" * The 3utskirts * 2ollo- the path for a lon' time until $ou see a brid'e" There -ill be steps to the left leadin' to the brid'e. but / re&ommend &ontinuin' to 'o throu'h the -ater and under the brid'e" Keep 'oin' for a -hile until $ou find en entran&e to the ri'ht" 7o- $ou are in a &a e area -ith mini -aterfalls" Go into the entran&e b$ the tor&h and kill the t-o spiders" Keep 'oin'. kill t-o more spiders. and pi&k up the full life potion. bo-. and 8ui er near the fire" Go on" :ou1ll see t-o more spiders< pra&ti&e -ith the bo- if $ou -ant" Climb o er the led'e and kill t-o more spiders" Keep 'oin'" :ou1ll find $ourself in a &a e abo e t-o or&s b$ a fire" 5op do-n and kill them" :ou should le el up after doin' so" 7o- $ou &an perform the ra'e atta&k" 6xit the &a e and 'o outside" :ou1ll find $ourself at the brid'e $ou sa- before" Kill the or& patrollin' the brid'e and 'o a&ross"

Kill another inside the small buildin' and &olle&t an$ food that $ou mi'ht need in the &rates" 7o- 'o ba&k inside the &a e and &limb ba&k up the -all on the ri'ht and a&ti ate the s-it&h up there" The door -ill open" 5op do-n and 'o outside" Kill the or& and 'o inside the buildin' to the ri'ht" There -ill another one in there behind the -all ($ou &an see his shado- from the fire) and some food in the &rates" Go ba&k outside and follo- the path" There -ill a pla&e to &limb up to the ri'ht. but keep 'oin' strai'ht and kill the or& there" A -all -ill blo&k $our path so 'o ba&k. &limb up those steps and ;ump o er the broken brid'e to the other side" 2ollo- the led'e and 'o a&ross the brid'e to the other side" Keep 'oin'" Go into the entran&e to the ri'ht and kill the or& there" Brake the &rates and &limb o er" There -ill be an outside area -ith lots of -ater and a !B# potion to the left" 9ea e and 'o the initial path" Climb o er the -all" /nstead of ;umpin' do-n into the hole. ;ump a&ross to the other side and 'o do-n the steps" There $ou1ll find some apples. the bo. and a B## potion" Pull the le er and 'o ba&k outside" An or& -ill 'reet $ou" ,a$ MhiM -ith $our s-ord and keep 'oin'" (:ou &an &limb up the stuff on the ri'ht to 'o into a room -ith an extra &haos s-ord. -hi&h $ou &ould use to thro-") Kill the or& and &limb o er the shorter part of the -all but don1t ;ump do-n $et" Pull out $our bo- and kill the troll in the distan&e" :ou should le el up here" ?ump do-n and kill the or& in the room on the ri'ht" 2rom here $ou &an 'o t-o different -a$s" / -ill explain the route that / like to 'o. but $ou &an take a different &ourse" To the left -ill be a broken brid'e" :ou &an1t ;ump a&ross" /nstead ;ump do-n and 'o left to find a po-er potion" Go ba&k and 'o the other -a$ past the &orpses and 'et a B## potion b$ the -aterfall at the end" Then turn around. 'o ba&k some. and &limb up into the entran&e to the left" Go up the steps" ,ome ni&e musi& -ill start to pla$" 5ere $ou1ll find the D6AT5 ,+34D b$ the fire on the left and some food in the barrels" 3pen the door" * /nner Cit$ * 2rom here there -ill be three a ailable paths: left. ri'ht. and a Mbrid'eM strai'ht" To the left -ill be an empt$ room -ith nothin' useful" Go ri'ht" T-o 0ombies -ill resurre&t from the 'round and then four more on&e those are killed" The$ are slo- and &an be easil$ killed" :ou &an thro- the death s-ord at them if $ou like. but make sure to pi&k it ba&k up" Go inside the room and a oid the hole in the floor" /n the next room -ill be the AAC6" Pi&k it up be&ause $ou &an thro- it at the skeletons that are to &ome" 7o- 'o ba&k and ;ump in the hole" There -ill be some food in the &rates" Brake throu'h the &rates and 'o outside" An or& -ill &ome at $ou from the left" There -ill be barrels -ith food from -here he &ame" /f $ou keep 'oin' this -a$. $ou1ll end up -here $ou -ere before" ,o &limb ba&k up to -here $ou killed those 0ombies and 'o a&ross the board that1s in that area" 5ere. four 0ombies -ill &ome out one b$ one" Brake throu'h the -all on ri'ht" There -ill be a !B# potion inside" /f $ou ;ump do-n. but D371T. $ou1ll end up -here $ou -ere before" Go up the steps outside and kill a total of six 0ombies" :ou should le el up to le el C here. -hi&h means $ou &an use the almi'ht$ death s-ord" Go into the buildin'" The floor -ill break" Kill the three spiders there. &olle&t the B## potion b$ the &rate. and &limb ba&k up" Go up the steps" /f $ou need a !B# potion. then turn left and 'o up the next set of stairs" 3ther-ise. keep 'oin' strai'ht into a room -here a 0ombie -ill break throu'h the -all to atta&k $ou" Go outside" /'nore the entran&es to the left" /nstead keep 'oin' strai'ht and another 0ombie -ill break throu'h the -all" Kill him and &olle&t the !B# potion from that room if $ou need it" 7o- 'o into that buildin' / told $ou to i'nore" Dispose of the 0ombie there and 'o up the steps" Break throu'h the -all and kill the 0ombie there" (There -on1t be mu&h upstairs") 3utside there -ill be three &ritters" Kill them all and &limb up throu'h the -indo- there" Go up the steps and outside" Push the totem pole to form a brid'e a&ross the spikes" Carefull$ -alk a&ross" * ,keleton Area * /nside there -ill be $our first t-o skeletons" Kill them patientl$ usin' the death s-ord" :ou1ll end up in a bi'. dark pla&e -ith a fire and throne in the middle" Go a&ross the room and into the entran&e on the left" Kill the 0ombie there and pi&k up the 4@,T6D K6:" Go ba&k out and into the ri'ht entran&e" Kill the 0ombie and skeleton there and open the 'ate -ith the ke$" :ou -ill abo e the pre ious area" Pro&eed. a oidin' the holes in the floor" A&ti ate the tri''er there" This -ill open a ne- exit out of the room" ?ump do-n and sa e before 'oin' throu'h it" 3n&e $ou 'o. the doors -ill &lose and the spiked &eilin' -ill start to 'o do-n" Nui&kl$ a&ti ate the four le ers to stop this" Go left on&e outside and 'et the B## potion there" Go ba&k" There -ill be a brid'e on the exit to the ri'ht" Keep 'oin'" A boulder -ill roll do-n the hill" Nui&kl$ run ba&k and 'o ri'ht" The boulder -ill brake the brid'e" Keep 'oin'" Another boulder -ill &ome do-n" 5ide in the entran&e to the left" There -ill be a skeleton there as -ell as an 6C9/P,6" ,in&e the e&lipse is s-un' differentl$ b$ Tukaram then s-ords. / re&ommend that $ou pra&ti&e -ith it a little first" 5o-e er. / don1t re&ommend that $ou use it in this le el" ,till. take it -ith $ou" Go ba&k out and up the path" :ou1ll &ome to a pla&e -ith t-o 0ombies and t-o skeletons" Kill them and 'o outside" 2ollo- the path" Go into the entran&e on the ri'ht" 2ollo- the path there and sa e before 'oin' inside" +hen $ou 'o inside the doors -ill &lose and about ei'ht skeletons -ill resurre&t one after another" This part is kind of diffi&ult" @se the death s-ord" 3n&e the$ are all dead the door -ill open" A&ti ate the tri''er there" A ne- entran&e -ill open -here $ou -ere before" 3n the -a$ ba&k. $ou1ll en&ounter four 0ombies" /f $ou had killed e er$thin' in the le el so far. $ou should le el up after killin' them" Don1t -orr$ if $ou didn1t" Keep 'oin' into the middle of the next area and -at&h the &uts&ene" 2ortress of Tell 5alaf (rune) *********************************** 9en'th: shortHmedium Diffi&ult$: eas$ /ntrodu&tion: This le el is rather short and simple" There -ill be t-o rin's surroundin' the inner fortress" :ou -ill start off in the outer rin' and -ill ha e to make $ou -a$ around and then inside the inner rin'" :ou -ill meet some a''ressi e trolls that $ou1ll ha e to learn ho- to kill" * 3uter 4in' *

After the &uts&ene 'o left" There is no spe&ifi& -a$ to pass this area. but if $ou -ant to &lear e er$thin'. $ou must explore both the outside and the inside of this area" As $ou 'o. $ou1ll en&ounter a fe- eas$ to kill or&s patrollin' the area" Go into the first entran&e on $our left and up the steps" There -ill be lots of food to &olle&t in these rooms" Behind the -all -ill be an or&" Kill him and 'o outside and a&ross" There -ill be another or& there -aitin' for $ou and also the 7AG/7ATA for the Ama0on" Go do-n and the steps and ba&k outside" Dependin' on ho- man$ or&s $ou killed earlier. there mi'ht be one or t-o outside -aitin' for $ou" At the end. there -ill be a diffi&ult troll -ith an or& s-ord" Take $our time and make sure to use po-erful mo es. not ;ust random s-in's" :ou should le el up some-here around here" Go into the entran&e on the left at the end and up the steps" Pull the le er there to open the door. there -ill be t-o or&s outside" :ou &an a&tuall$ kill one of them thou'h the door before openin' it. but that -ould be &heatin'" The door outside on the ri'ht is lo&ked for no-. so 'o into the other room" There $ou1ll find the 9/G5T 6DG6. a er$ po-erful -eapon that is best used b$ the kni'ht" 5o-e er. it does not ha e a spe&ial atta&k" Go do-n the steps. open the door. and 'o outside" :ou &an pull the le er there to open the 'ate to the pre ious area" 7o-. this area is exa&tl$ shaped as the last" Pro&eed" Kill an or&. and 'o into the entran&e on the left first" Kill the or& on the stairs and then the ar&her outside" There -ill be a ,P6A4 for the Ama0on in&ase $ou1 e missed it before" Go inside and do-n the steps" 3utside. kill the troll" 5e -ill ha e t-i&e as man$ hitpoints as the last. but $ou should be stron'er no-. and $ou ha e the li'ht ed'e" 3pen the 'ate to the pre ious area" /f $ou took a lot of dama'e fi'htin' the last dude. 'o around and &olle&t an$ food that $ou ha en1t ate alread$" Then 'o into the entran&e to the left" Go up the steps and sa e" 3pen the door" There -ill be a er$ tou'h. a''ressi e troll there" 5o-e er. he -on1t be able to follo- $ou inside. so $ou &an take free shots at him -ith the bo- or b$ thro-in' ob;e&ts at him" Be &areful -ith him. and don1t let him 'et $ou &ornered or drink his B## potion" After killin' him. 'o into the opposite room and open the door do-n the steps to the startin' area" Then 'o ba&k up to -here the troll &ame from and open the door there to the inner rin'" * /nner 2ortress * There is no spe&ifi& -a$ to pass this area. but this is ho- / do it" Go strai'ht and then step onto the led'e on the ri'ht" 7o- &ir&le around the buildin' alon' this led'e" :ou -ill &ome to a brid'e -ith an or& ar&her" Kill him and open the door to the outer rin'" Go ba&k onto the led'e and keep &ir&lin'" Kill the ar&her" :ou -ill soon &ome a&ross a bal&on$ on the left into -hi&h $ou &an &limb" There $ou -ill find a dead kni'ht and the D@K6 B6D433A K6:" 3pen both 'ates and &ir&le ba&k around to -here $ou first entered" Go do-n the steps this time" Go ri'ht and kill the or& there" Then turn around and start &ir&lin' around killin' or&s" B$ the se&ond or&. $ou1ll find the ,C:T56 for the Barbarian" Keep 'oin' and don1t 'o up the steps be&ause $ou1 e alread$ been there" After killin' the third or& $ou should le el up" Keep 'oin'" There -ill be a broken entran&e on the left" /nside. an or& and troll -ill tr$ to sabota'e $ou" After killin' them 'o up either set of steps there" Kill the t-o or&s on this le el and open the t-o 'ates to the outside if $ou -ant" Go up either set of steps and kill three or&s up here" Go up to the next le el and kill the or& there" Then 'o outside and kill the troll there" Althou'h he has lots of hitpoints. he is not hard be&ause he uses the ma&e" Pi&k up the !B# potion behind the &rate and 'o ba&k in" 3pen the door to Duke1s Bedroom" There -ill be lots of neat stuff inside but the onl$ thin' $ou need is the 692 ,+34D" / re&ommend that $ou drop $our belo ed li'ht ed'e" :ou should no- be &arr$in' the bo-. the ma&e. the &ombat s-ord and the elf s-ord" A&ti ate the tri''er in the &orner on the left" Go do-n the lift. a&ti ate the tri''er there. and 'o a&ross" Go do-n the steps and -at&h the &uts&ene" 3pen the door behind the -all -ith the ne-l$ a&8uired ke$ and 'o do-n the lift" There -ill be a &orridor -ith -ater" OOO4@76OOO 3n the left $ou should see a button on the -all -ith a rune on it" Press it and the a part of the -all -ill &ome do-n re ealin' a spiral stair&ase" Go do-n and past the -aterfall" There -ill be a T4/D67T there for the Ama0on. but if $ou1re Foe $ou mi'ht not -ant to pi&k it up be&ause $ou don1t ha e an$ room for it" :ou -ill see it a'ain in the next le el" Go a&ross the -ooden floor and a&ti ate the tri''er" +at&h the &uts&ene about the rune" 3n $ou -a$ ba&k $ou1ll reali0e that the -ooden floor has no- been repla&ed -ith a deadl$ trap" / re&ommend $ou sa e before attemptin' to pass it. but the 'ame often &rashed for me for some reason -hen / sa ed in this spot" Therefore. $ou mi'ht -ant to sa e before $ou rea&h the rune" An$-a$. ba&k to the trap" There -ill be t-o spinnin' blades 'oin' for-ard out of the -alls" There -ill also be pit -ith fire on the bottom" This is 8uite hard to pass" ,tand on the left side of the trap. and as soon as the left blade 'oes ba&k into the -all do a runnin' ;ump ;umpin' o er T+3 pits" Then 8ui&kl$ ;ump a'ain north east to a oid the left blade" B$ the -a$. $ou &an fall into the pits< the fire -ill not hurt mu&h" But it -ill make it harder to 'et a&ross safel$" Go ba&k up the steps and a&ti ate the tri''er do-n the &orridor" The door -ill open and $ou &an no- exit this short le el" Aines of Kelbe'en (rune) *********************************** 9en'th: mediumHlon' Diffi&ult$: medium /ntrodu&tion: This le el has a 'reat atmosphere" The bri'ht sun shinin' at $ou. birds fl$in' o er head. and the mines themsel es are all er$ ni&e" As $ou pro&eed throu'h the le el. take noti&e to the ni&e surroundin's" The atmosphere reall$ 'rabs $ou and takes $ou into the le el" * 3uter Aines * ?ump o er the t-o 'aps" Approa&h the -all and &limb it" A boulder -ill start to roll do-n" Nui&kl$ run up tou&hin' the ri'ht -all" A patheti& or& -ill meet at $ou on top of the hill" Kill him and pro&eed" 3n the left -ill be a sli'htl$ stron'er or&" Keep 'oin' and ;ump do-n" A boulder -ill &ome do-n" /t is intended to kill the troll on the ri'ht. but / like to kill him m$self" Go do-n and &arefull$ a&ross the rails" There -ill be some food in the &rates to the left" Go ri'ht and up the steps" Be &areful. there is a fall n front of the or&" ,heathe $our -eapon and ;ump a&ross. then kill him" Keep 'oin'" Nui&kl$ run a&ross the brid'e be&ause it -ill &ollapse as some boulders fall do-n" Ahead $ou1ll see an ar&her on top of a brid'e" Don1t duel it out -ith him -ith $our bo-. $ou1ll al-a$s lose" ?ust run up under -here he is and kill the troll there -ith the /437 K6:" /'nore the ar&her for no- and open the 'ate -ith the iron ke$" :ou1ll no- be in a &a e tunnel" :ou &an pi&k up the prett$ tor&h if $ou like" Pro&eed. killin' the &ritters and &olle&tin' food from the &rates"

At the end. brake throu'h the &rates to 'et outside" :ou mi'ht -ant to sa e here" 3utside. ( or&s and a troll -ill ambush $ou" (:ou1ll see this &ombination a lot later in the 'ame") The best -a$ to kill them is one at a time" 2irst. 8ui&kl$ run to the ri'ht and kill the or& there" And then $ou1ll ha e to fi'ht the other t-o to'ether" 3n&e $ou kill them. $ou should le el up to le el P. and no- the ma&e1s 4o$al ,mash is a ailable to $ou" @se it on the up&omin' enemies" The area that $ou are in no- /1m 'oin' to &all Area A. ;ust for referen&e" /f $ou 'o do-n the path on the left. $ou -ill find an area -ith three holes for three 'ems and a lift" :our task no- is to find these three 'ems and return here to a&ti ate the lift" ,o 'o ba&k to Area A" * 4ed Gem * Go into the ri'ht*most entran&e" There -ill an ar&her on the brid'e (unless $ou killed him earlier)" Brake throu'h the &rates and 'o do-n the lift" 7o- ;ump do-n and pi&k up the +A4 AG6 if $ou1re the d-arf" Go into the onl$ exit out of this area" :ou -ill no- be inside a &a e area. and spiders -ill tr$ to ambush $ou" Kill them all and pi&k up the po-er potion if $ou need it" Climb up the -all on the left and pro&eed" Colle&t the food in the barrels if $ou need it" Keep 'oin'. do-n the steps and then o er the 'ap in the brid'e" Turn ri'ht" There -ill be another broken brid'e. -hi&h $ou &an1t ;ump a&ross" /nstead. ;ump onto the led'es on the left and 'et a&ross that -a$" Turn left and 'o up the steps" 3n the left $ou1ll see the 46D G6A" 3n&e $ou approa&h it three or&s -ill ambush $ou" @se the 4o$al ,mash on them" 3ne time / -as able to kill them all -ith ;ust one s-in'" Climb up the -all on the ri'ht" Get the food in the &rates and 'o into the next room" There -ill be a part of the -all not mat&hin' -ith the rest" Brake throu'h it and 'o inside" There -ill nothin' useful here. so 'o ba&k to -here $ou -ere and pro&eed" There -ill be more food there" 3pen the door and no- $ou1re ba&k to the lift that brou'ht $ou here" Go up and ba&k to Area A" There. t-o or&s -ill atta&k $ou" * Blue Gem * Go into the ri'ht entran&e of the entran&e on the ri'ht" (That sounds funn$") :es. there -ill be food in the barrels" As $ou 'o a&ross the rail stop and take a look around at the beautiful s&ener$" Keep 'oin' and -at&h the &uts&ene of ho- the &ritter s-allo-s the blue 'em" :ou1re 'oin' to ha e to find and kill that &ritter to 'et the blue 'em" ?ump do-n and 'o left" This area is shaped like a &ir&le -ith another path in the middle" :ou are no- 'oin' around the &ir&le in the &lo&k-ise dire&tion" There $ou1ll find a troll -ith the /437 K6: as -ell as the &ritter -ith the B9@6 G6A" 3n&e $ou kill him. the blue 'em -ill fall out and $ou &an pi&k it up" Go and kill the or&" Pro&eed. disposin' of &ritters as $ou 'o" +hen $ou rea&h a t-o -a$. 'o ri'ht and kill the &ritter there. and then 'o ba&k and 'o the other -a$" This is to make sure that $ou kill e er$thin'" Kill some more &ritters and then open the door on the left -ith the iron ke$" :ou mi'ht -ant to sa e here" +alk a&ross the rail. but be &areful of the troll in the next area" / re&ommend $ou run past him and up the steps a little bit -here $ou ha e more room to fi'ht" Pro&eed" Go a&ross the brid'e and open the door" :ou are ba&k in Area A -ith t-o more or&s to kill" * Green Gem * 7o- 'o do-n the last entran&e (the left*most)" ?ump a&ross the fallin' brid'e" A&ti ate the tri''er and 'o do-n the lift" 2rom here there -ill be t-o -a$s" Go ri'ht. unless $ou are in desperate need of a B## potion" Kill the or& there and pro&eed" /f the troll on the brid'e does not &ome after $ou. $ou must lure him to $ou be&ause it is too hard to fi'ht him on that thin rail -ith an ar&her shootin' at $ou" To do this. either shoot arro-s at his ass or run up to him and then 8ui&kl$ run ba&k" 3n&e $ou kill him. 'o a&ross the rail. make a $ou turn and kill the ar&her. preferabl$ -ith a melee -eapon" 3n&e $ou1re a&ross the rail $ou1ll be in a tunnel -ith ( or&s and &rates -ith food" After this $ou see an una-are or& ar&her a&ross a broken brid'e" Kill him -ith $our bo- and ;ump a&ross" :ou mi'ht -ant to sa e before $ou do" OOO4@76OOO 7o- look do-n" There -ill a pla&e to ;ump do-n on the left and on the ri'ht" ?ump do-n on the left first" 5op do-n and break throu'h the -all" There -ill spiders in this &a e" :ou &an ;ump do-n and kill them. but / like to kill them -ith m$ bo- from abo e" Keep 'oin' and turn ri'ht at the la a" +at&h the &uts&ene of ho- the door &loses and la a be'ins to pour do-n" As soon as the &uts&ene ends. $ou must run up and start &limbin' to a oid bein' burned ali e" There -ill be a 56AQ: AAC6 there for ,ar'on. but / don1t re&ommend that $ou pi&k it up ri'ht nobe&ause it -on1t be of mu&h use (plus. $ou1ll 'et burned)" Keep &limbin' up" At the top -at&h the &uts&ene of the rune" 3n&e it1s o er $ou &an 'et a full life potion if $ou need it" 5o-e er. if $ou don1t reall$ need it / su''est that $ou simpl$ exit this area" To 'et it" ?ump to the left from the brid'e and 'o around" /t -ill be next to the la a" :ou1ll ha e to &ir&le ba&k a little bit and then ;ump to the &losest led'e in the middle and then &limb ba&k up" Aake sure that the le el is not hi'h enou'h that $ou &an1t rea&h a safe led'e before attemptin' to retrie e the potion" Push the button to open the door and exit the area" :ou -ill be ba&k at that brid'e -here $ou killed the una-are ar&her" ?ump do-n the other -a$ no-" :ou1ll be in another &a e -ith &rates and barrels" Keep 'oin' and kill the ) spiders" Then 'o ri'ht and do-n the steps" 5op do-n from led'e to led'e and pi&k up the G4667 G6A" Three pairs of &ritters -ill &ome out from the dark" Kill them all and then &limb up the other -a$ (abo e the dark areas. 73T -here $ou &ame from)" Go ri'ht and &olle&t the food in the barrelsH&rates" 3n the ri'ht -ill be an or& and an a''ressi e troll -ith the /437 K6:" Pro&eed and open the door -ith the ke$" 3utside. look for a B## potion near the skeleton (unless $ou1 e pi&ked it up earlier)" Go into the onl$ other entran&e and 'o up the lift" Go for-ard and up the lift that brou'ht $ou here" Keep 'oin' and hop o er the hole in the brid'e" :ou are ba&k in Area A -ith all three 'ems" * 6xit * 7o- 'o do-n the bi' path opposite the three pla&es $ou1 e ;ust explored" There. pla&e the 'ems in their respe&ti e spots" 7o- this is a &ool part" :ou1ll then step on the lift and be lo-ered into a dark &a e" The lar'e door ahead of $ou -ill slo-l$ open. re ealin' the prodi'ious ape behind it" Don1t -orr$. he looks tou'her then he is" ?ust use a sharp -eapon. not the ma&e" After killin' him. $ou should le el up" The &ombat s-ord1s spe&ial atta&k is no- a ailable to $ou" Go -here the ape &ame from and ;ump o er the hole in the 'round" There -ill be the ,5A4P AG6 for the d-arf" ?ump do-n into the darkness" :ou1ll be in a lar'e tunnel -ith a tor&h in the distan&e" Go do-n to -here the tor&h is and sta$ there on&e the t-o boulders &ome do-n" Keep 'oin' and a oid the hole belo-" Go to the left of it and ;ump o er the 'ap" Pro&eed do-n the path and then 'o a&ross the narro- Mbrid'e"M Climb up on the ri'ht and ;ump do-n the hole there" Go do-n next to the pi&ture on the -all and -at&h

the &uts&ene" Tombs of 6ph$ra (rune) *********************************** 9en'th: medium Diffi&ult$: medium /ntrodu&tion: This is another ni&e le el" /t has a ni&e. 8uiet atmosphere in the be'innin'. and then it 'ets rather 'loom$ as $ou enter the tombs and 'ra e$ards" :ou1ll en&ounter a ne- enem$ en mass. the skeleton" /t -ill be diffi&ult at first to fi'ht them. and $ou1ll ha e to learn their ta&ti&s" :ou1ll also en&ounter t-o semi*bosses" :ou -ill. ho-e er. be re-arded -ith lots of experien&e" This le el. althou'h rather diffi&ult the first time. is made 8uite -ell in m$ opinion" * Gettin' into the Tombs * 2ollo- the path" Then. $ou &ould 'o into the entran&e to the buildin'. or $ou &an &hoose to be obser ant and find a ba&k -a$" 9ook to the left of the entran&e" Do $ou see an$thin'= :ep. $ou &an &limb up all those led'es and into a -indo-" /nside -ill be some food on a table. the AG6 ,P6A4 for the Ama0on. and an una-are ar&her that $ou should sneak up to and kill" /f $ou look throu'h the -indo-. $ou -ill see some or&s that $ou &an anno$ -ith some arro-s" 3pen the door and kill the or& on the &at-alk" Take a moment to noti&e the beautiful li'ht tune pla$in'" / reall$ lo e this atmosphere" / re&ommend $ou pla$ this part slo-l$ and obser e thin's be&ause it has a ni&e atmosphere to it" Go on and kill the or& in the room on the left" Go do-n the steps and kill the or& there as -ell" There -ill another or& on the ri'ht. as -ell as a troll do-n the steps" @se 4i'hteous An'er on him and he should be no problem" 5e -ill ha e the 56AQ: AAC6" 5ere $ou -ill ha e to de&ide -hi&h -eapons $ou -ant to keep" :ou -ill be fi'htin' skeletons soon and the$ -ill re8uire blunt -eapons" The hea $ ma&e is po-erful. but does not ha e its spe&ial atta&k a ailable $et" /f $ou 'o into the entran&e on the ri'ht. $ou -ill end up -here $ou first started this le el" ,o 'o ba&k up the steps and 'o alon' the -all of the buildin'" Go left and around the &orner" /'nore the ar&her= in the -indo- and ;ump do-n" A troll -ill &ome out from one of the entran&es" Kill him and 'o into -here he &ame from" There -ill be an or&" Pro&eed throu'h the rooms and 'o up the spiral stairs" ,ti&k to the left -all so $ou don1t miss an$thin'" 3n the left -ill be t-o rooms -ith an or&" /f $ou approa&h the door on the opposite side of the room. $ou1ll hear an or& there (unless $ou killed him alread$)" Kill him throu'h the door" 4eturn to the spiral stairs and pro&eed" A troll should ha e &ame do-n the steps and atta&ked $ou" Go into the room on the left and kill the or& there" /f $ou1re Tukaram. then pro&eed up the steps" /n the top room $ou1ll find the 937G ,+34D. one of the best -eapons in the 'ame" ?ump do-n the hole (from third floor). and then a'ain do-n the hole in the se&ond floor" Pi&k up T56 +A: 32 A4A/7A from the table and then the /437 K6: underneath it" Pi&k an$ food $ou need and open the door" Go ba&k do-n to -here $ou first ;umped do-n and 'o into the opposite entran&e on the left" /nside -ill be a 'an' of &ritters b$ a fire" Kill them all and &olle&t food from the &rates" There -ill be more food in the &rates in the next room" Be &areful -hen $ou enter the next room: there -ill be a troll there alon' -ith a hea $ ma&e on the 'round" 3pen the door" :ou are no- ba&k outside" Go ba&k up the steps and open the door on the left -ith the ke$" * The Tombs * Go for-ard and into the first entran&e on the left" The doors -ill open and three skeletons -ill &ome after $ou" Dependin' on -hat -eapons $ou are &arr$in'. $ou &an either use the ma&e1s ro$al smash. the &ombat s-ord1s ri'hteous an'er. or the hea $ ma&e to kill these 'u$s. -hi&h e er -orks best for $ou" The t-o tombs that the skeletons &ame from -ill ha e breakable ba&k -alls" The hidden room on the left -ill ha e the Q673A 5AAA64 for the d-arf and a !### potion" Don1t ask me if the enom hammer is -orth keepin'" /ts spe&ial atta&k &an onl$ be a&&essed at le el !P" That means that $ou -ould ha e to &arr$ it for a third of the 'ame in order to use it. and the hammer itself is -eak as hell and takes up room in $our in entor$" /1m 'uessin' that it is not -orth it. so don1t e en bother" The hidden room on the ri'ht -ill ha e a 'host medallion * a totall$ useless item for this le el" This is the onl$ 'host medallion / -as able to find in the 'ame. and sin&e it &an onl$ be used in that le el and in that le el it1s useless. / don1t see an$ point of ha in' it there in the first pla&e" Don1t e en pi&k it up be&ause it -ill take up room in $our in entor$" /f $ou 'o into the left room. there -ill be a bun&h of po-erful. but broken -eapons" After $ou1re done lookin' at all the useless thin's 'o into the entran&e on the ri'ht" 3utside. kill the skeleton ar&her there" 5e -ill ha e the 533K6D ,+34D" 5o-e er. /1m not sure that $ou need it ri'ht no-" ,o pi&k it up. and thro- it in the area belo- $ou" 4emember -here it lands so $ou &an pi&k it up later" Aake sure that $ou ha e elf s-ord -ith $ou" That is the most important thin' for no-" 7o- 'o into the entran&e the ar&her -as standin' b$" /n the room on the ri'ht -ill be a skeleton. and another -ill pop out of the -all behind $ou" Keep 'oin' and up the steps on the left" There -ill be a broken floor there" A oid the holes and ;ump into the se&ond entran&e on the ri'ht" 3n the left -ill be t-o skeletons 'uardin' the G4AQ6:A4D K6: and a full life potion" Go ba&k and a&ross the broken floor" Go do-n the steps on the ri'ht. past the &rates. and into the hole in the floor" There -ill be the +A4 5AAA64 for the d-arf and a po-er potion" 3n&e $ou ;ump do-n. kni'ht 0ombies -ill resurre&t from the 'round" These 'u$s are er$ eas$ to kill be&ause the$ are so slo-" ?ust make sure not to let them kill ea&h other" :ou -ant to kill them all $ourself. be&ause the$ make $ou le el up a lot" After killin' them $ou should le el up to le el R" 7o- $ou &an use the elf s-ord1s The Dream" This atta&k is simpl$ a-esome" 9ea e this area throu'h the onl$ entran&e" 3utside. &limb into the -indo- on the left" There -ill be fi e more 0ombies to 'i e $ou points" Go out the left -a$. and kill fi e more 0ombies there" Climb out the -indo- on the left and 'o strai'ht to the 'ra e$ard door" ,a e here" * The Gra e$ard *

/ hope that $ou1re read$ for some tou'h fi'htin'" 3pen the door -ith the ke$ and pro&eed inside" The door &loses behind $ou and skeletons start to &ome out of the arious tombs in pairs" :ou1ll ha e to kill them one b$ one" Aake sure that $ou use The Dream< it -orks best" There -ill be about six skeletons in all" After $ou destro$ them all &olle&t the mushrooms on the opposite sides of the 'ra e$ard and then 'o into the ne-l$ opened entran&e" 7o- did $ou think that -as tou'h= +ell. this is ;ust the be'innin'" /nside. approa&h the tomb" A &uts&ene -ill sho- a burnin' skeleton raise up from the tomb -hen $ou tr$ to open it" This 'u$ is not too hard if $ou are patient" After he does his triple atta&k. do the dream on him" That1s all" The first time / -as pla$in' him / thou'ht that this must be the end of the le el sin&e he -as so diffi&ult to beat" But there is a lot more to 'o" 9ast time / fou'ht him that1s all / did and / killed him after t-o atta&ks in under )# se&onds -ithout takin' an$ dama'e" 3n&e $ou kill him. $ou should ha e le eled up to le el !!" Tr$ to sa e the shield that he is usin' as -ell" 3n&e he is dead. pi&k up the K/7G1, ,5/69D that he -as usin'" ,ar'on -ill read off of it. but its si'nifi&an&e is its !### hit points" Pi&k up the fetish in the tomb" OOO4@76OOO Before $ou lea e. take a look abo e the -all next to the tomb" :ou should see a rune s$mbol there" ,hoot it -ith an arro- and a neentran&e -ill open" Go do-n the steps until $ou rea&h a dark hall-a$" As soon as $ou start 'oin' do-n it. a lar'e burnin' pillar -ill s-in' do-n from the &eilin'" To a oid it $ou must 8ui&kl$ run into the little pla&es on the sides of the hall" Keep runnin' from pla&e to pla&e pro&eedin' do-n the hall" At the end. the pillar -ill stop" Go on and -at&h the &uts&ene for the rune" 7o- 'o ba&k outside into the 'ra e$ard" 7oti&e that there is a ne-l$ opened entran&e on the left" /. ho-e er. like to kill e er$thin' so / le el up more" ,o / like to 'o out the ri'ht entran&e -here / &ame from" There -ill be a bun&h of skeletons &omin' out of the 'round" +ith the 9ord Kerman1s ,mash the$ -ere a pie&e of &ake" /f $ou -ent this -a$. then pi&k up the hooked s-ord / asked $ou to drop there earlier" :ou should no- ha e the bo-. the elf s-ord. the hea $ ma&e. and the hooked s-ord" /f $ou are ha in' trouble -ith this le el $ou mi'ht not -ant to 'o there" An$-a$. -hether or not $ou 'o there. 'o into the left entran&e and up the steps" 3pen the 'ate" There -ill be more skeletons to kill here" @se 9ord Kerman1s ,mash and $ou1ll be fine" 4emember. skeletons are usuall$ better fou'ht -ith blunt -eapons" ,o don1t use the hooked s-ord" * The ,-ord * Go left and into the entran&e on the left" 3n the left $ou1ll see the statue of -hat / 'uess is Nueen Asha" 5o-e er. four skeletons -ill &ome out of the left and ri'ht -alls" Kill them and 'o behind the statue" There. pla&e the fetish that $ou 'ot from the burnin' skeleton" A door -ill open near the entran&e" Go up the steps there and kill the three skeletons on the bal&on$ there" :ou should be le elin' up some-here around here" A&ti ate the t-o le ers there" All this does is open t-o doors near the statue" / found this part kind of stupid" Go do-n there and do-n the steps" There -ill be d-arf armor on the left. and kni'ht armor on the ri'ht" Go into the entran&e on the ri'ht" The floor -ill start to mo e apart" ,impl$ run a&ross" 2rom here there are t-o -a$s to 'o" 6ither $ou &an shoot the s-it&h behind the 'ate to open it or $ou &an look for a hole in the ri'ht -all" There. $ou1ll find a &orridor filled -ith -ater and C -eak skeletons" Althou'h. the$ onl$ ha e !B hp. their -eapons stin' a bit so be &areful" Go out the entran&e on the left and $ou -ill be -here $ou -ould ha e ended up b$ 'oin' throu'h the 'ate" ,a e here" Go into the room on the left" :our first 'olem -ill break throu'h the -all" 5e -ill ha e an a-e*inspirin' C### hitpoints" Take $our time and be patient" @se the hea $ ma&e" Good lu&k" 3n&e $ou kill him. the Nueen1s ,-ord -ill be re ealed" :ou -ill ha e to pi&k it up to pass the le el" / re&ommend $ou drop the hea $ ma&e" ?ust don1t 'et rid of the elf s-ord"After $ou pi&k it up. the le el -ill end" /sland of Karum *********************************** 9en'th: mediumHlon' Diffi&ult$: mediumHhard /ntrodu&tion: The /sland of Karum * the destination on marked on the map $ou found in Tombs of 6ph$ra" This le el is of 'reat importan&e" /t is here -here $ou fi'ure out -hat $our mission is" /t is prett$ mu&h the first le el -here $ou a&tuall$ ha e a point in bein' in" All of the pre ious le els $ou1 e ;ust bein' -onderin' aimlessl$. presumabl$ tr$in' to fi'ure -hat1s 'oin' on" The /sland of Karum is itself a diffi&ult. 'loom$ le el" 5a e $ou been pa$in' attention to the Misle of the deadM stuff= +ell this is that isle. and it1s &ra-lin' -ith nothin' but the dead" :ou1ll be fi'htin' nothin' but 0ombies. skeletons. and the undead" At least no- $ou are doin' it for a reason" * 3uter /sland * Take a look around" 7oti&e the island and the dra'on fl$in' around it" 9isten to the musi&" Pro&eed" Pi&k up the !### potion b$ the &orpse" :ou mi'ht -ant to take out the 8ueen1s s-ord and pra&ti&e performin' its spe&ial atta&k" 5o-e er. almost e er$ sin'le enem$ $ou fi'ht in this le el -ill be a dead one. therefore $ou -ill not be able to use this atta&k to drain life from them" ,o. this -eapon is prett$ mu&h useless in this le el" But. it -ill be er$ helpful later. so make sure $ou han' on to it" 7o- 'o throu'h all of the openin' doors on the ri'ht" 9ooks like someone has been expe&tin' $ou" Kill the t-o 0ombies at the t-o -a$ and 'o ri'ht" Go throu'h the buildin' and kill the 0ombies out there -hile -at&hin' out for the skeleton ar&her" Keep 'oin' and kill t-o more 0ombies in the next area and then one more at the entran&e on the ri'ht" There -ill be a B# potion there" Go up the steps" There -ill be a lo&ked door on the ri'ht" Go left and kill the skeleton outside" Go a&ross the &at-alk and kill the skeleton in the next room" Pi&k up the /437 K6: on the table" Keep 'oin' and kill the skeleton there. and then 'o ba&k to the pre ious lo&ked door b$ the steps" @nlo&k it. but D371T 'o throu'h" /nstead. 'o ba&k to the be'innin' of the island to the t-o -a$ -here $ou first entered" This time 'o ri'ht (or strai'ht no-)" Kill the 0ombie there and -at&h out for the ar&her" Go inside" /f $ou 'o left b$ the steps. $ou1ll find a full life potion and a &rust in one of the &rates" Go ba&k and up the steps" Kill the t-o skeletons up there and ;ump do-n to the left" +at&h out for the multiple ar&hers" Kill a 0ombie out here" 3n the left 'o into the ri'ht entran&e and kill the 0ombie there" There -ill be food and a !B# potion

there" Go ba&k out and into the opposite entran&e" There -ill another 0ombie there and another !B# potion" Go up the steps and kill t-o skeletons" Go ba&k do-n and open the lar'e door outside -ith the same ke$" * /nner /sland * This next area is 8uite &onfusin' be&ause it is a bun&h of areas that loop into ea&h other" :ou don1t ha e to ne&essaril$ take the path / &hose" Kill the kni'ht 0ombie on the left" There -ill be t-o more 0ombies in this area. one on the left and one on the ri'ht" 3n&e the$ are dead all the doors -ill open into another room" There -ill be t-o skeletons there and the D6AT5 B3 in the middle of the room for the Ama0on" 3pen the onl$ other door here -ith the le er" There -ill be t-o kni'ht 0ombies there" Go strai'ht and into the entran&es there" There -ill be t-o 0ombies. a !### potion. some barrels. and three holes in the 'round (toilets. ma$be)" Go throu'h the entran&e on the left and ;ump throu'h the hole in the -all there" There -ill be t-o skeletons outside here" /f $ou keep 'oin'. $ou1ll find a &urrentl$ &losed 'ate and a small room -ith a !### potion" Go ba&k to the toilets and 'o outside" There should be another entran&e to the left of this room" Go there" Go up the steps" The entran&e on the ri'ht is -here $ou opened that lo&ked door and ne er -ent throu'h" (/ told $ou to 'o the other -a$ so $ou &ould explore more of the island") Keep 'oin' up and kill t-o skeletons outside" Go a&ross &at-alk and ;ump do-n in the next area" There -ill be the ,9A:/7G ,+34D in the middle of the room b$ the fire for the barbarian" 3pen the door on the ri'ht and retrie e the K7/G5T A6D/@A A4A34" Go ba&k out and open the other door" There -ill be a hole in the -all on the left" :ou are no- ba&k to the toilet room" +here &ould $ou possibl$ 'o no-= +ell. there1s nothin' left but do-n the toilets themsel es" ,o ;ump do-n into one of the three holes" 9ook for the G46AT 5AAA64 here if $ou are the d-arf" 9ea e this room throu'h the onl$ a ailable exit and kill the kni'ht 0ombie on the ri'ht" :ou1ll &ome to the dun'eon door on the left" There -ill also be a -a$ ri'ht and strai'ht" Go strai'ht" To the ri'ht of the fire -ill be an outside area -ith t-o 0ombies and another one in the distan&e" There -ill a le er b$ the la a pool on the ri'ht" Press it on&e. and the flo- of la a -ill stop" Press it a se&ond time and the la a -ill slo-l$ reside" +ait for it to do so and them ;ump do-n" :ou mi'ht -ant to brin' a tor&h -ith $ou (there are some outside)" Press the rune button here and follo- the opened path" +at&h the &uts&ene here" Don1t be &onfused. there is no rune to be found here" There -ill be six rune s$mbols on the -alls" B$ one of them $ou1ll find a po-er potion" Go ba&k outside" 7oti&e all the tor&hes are lit" To the ri'ht of the entran&e that $ou &ame here throu'h -ill be a B## potion b$ a &orpse" Go do-n this path here" Kill t-o 0ombies do-n the steps" Go ri'ht and kill t-o more 0ombies do-n the steps" Go ri'ht a'ain and up the steps there" :ou1ll end up in a room -ith -ater" About se en or ei'ht 0ombies -ill resurre&t from this -ater" 3n&e the$ are all dead. 'rab the D@7G637 K6: and lea e throu'h the ne- exit" A&ti ate the le er up the steps" :ou1ll be ba&k outside" To the ri'ht $ou find a !B# potion b$ one of the &orpses" Keep 'oin' and open the door there" :ou mi'ht -ant to sa e here" Pro&eed" 2our skeletons -ill break throu'h the -all on the ri'ht" Kill them all" There -ill be nothin' interestin' in the room the$ &ame from" :ou -ill be ba&k at the dun'eon door" 3pen it" * The Dun'eon and Be$ond * There -ill be t-o kni'ht 0ombies here" 3n the first ri'ht. -ill be a different t$pe of kni'ht * the dark kni'ht" These 'u$s are basi&all$ a meaner ersion of the re'ular kni'ht" Tr$ to kill him before he drinks his !### potion" 2rom -here he &ame $ou1ll find some torture ma&hines and some prison &ells" Go ba&k out and 'o into the se&ond ri'ht" 5ere -ill be a lon' flat Mstair&aseM leadin' up" The first exit -ill lead to the area -here $ou ha e been before" At the se&ond exit $ou -ill need to open a door" /nside -ill be a dark kni'ht on the ri'ht and left" /t is up to $ou -hi&h -eapon $ou &hoose to kill them" / re&ommend either the elf s-ord or the hea $ ma&e (spe&ial atta&ks)" After the$ are dead 'o ri'ht" There -ill be another dark kni'ht there and a full life potion b$ the -indo-" Be &areful thou'h. there -ill some ar&hers there" Go up the steps ahead and turn left" There -ill t-o dark kni'hts here" 9et them atta&k $ou first (-hile blo&kin' of &ourse). and then retaliate on&e the$ are stunned" :ou mi'ht -ant to sa e here" ?ump do-n the middle of the room" :our first minotaur -ith the T3+64 K6: -ill &ome at $ou" Don1t -orr$. these 'u$s onl$ look tou'h" ,in&e the minotaur is a li in' &reature. $ou mi'ht -ant to use the ampire atta&k on him to 'ain some life ba&k" But sin&e there are t-o full life potions in this le el. / don1t think $ou1ll be needin' to do that" ?ust -ait for him to atta&k. and then atta&k -ith a slashin' -eapon. preferabl$ a spe&ial atta&k to drain all those hitpoints. -hile he is doin' his roar" 3n&e he is dead a door -ill open and t-o dark kni'hts -ill be there" /f $ou1re the barbarian. $ou mi'ht -ant to first 'o into the room -here the minotaur had &ome from before fi'htin' the kni'hts" /n there $ou1ll find the D3@B96 6DG6 * a reall$ a-esome -eapon" /f $ou are not the barbarian. then $ou &an still use the double ed'e to thro- at the kni'hts" Go -here the dark kni'hts had &ome from and up the steps on the left" :ou -ill be ba&k to -here $ou -ere before $ou ;umped do-n" 3pen the door here and 'o ba&k to the lar'e Mstair&aseM" /f $ou 'o up one more le el. $ou -ill be at the to-er" But before / 'o there. / usuall$ like to 'o ba&k to the outer island and kill off the ne- 'roup of skeletons there to le el up more" Plus. $ou &ould &olle&t an$ potions that $ou didn1t pi&k up earlier" /f $ou de&ide to do this. $ou must find $our -a$ ba&k to this door" ,a e $our 'ame and open the door" Dum dum dumL * The To-er * Pi&k up the tor&h. li'ht it. and pro&eed" There -ill be a &uts&ene sho-in' the shado- of someone. or somethin'L This is a dark and &onfusin' area" /t1s eas$ to 'et lost. so pa$ attention" Take the 2/4,T ri'ht from the door $ou &ame from" Take a left there and kill the kni'ht 0ombie" There -ill another left ahead -ith another kni'ht 0ombie" /'nore the stair&ase on the left and 'o to the se&ond left" Kill the kni'ht 0ombie there and 'et the po-er potion ahead if $ou need it" Go ba&k to the stair&ase on the left / told $ou to i'nore" This area has t-o stair&ases. and its eas$ to 'et on the -ron' one in the dark" Keep 'oin' up and take the first ri'ht" 3n the ri'ht -ill be the C@4Q6D ,+34D for ,ar'on< make sure $ou 'et it (sa&rifi&e $our hooked s-ord)" :ou should no- ha e the bo-. elf s-ord. hea $ ma&e. and the &ur ed s-ord (if $ou are the kni'ht)" Take the se&ond left from here. not up the steps" There -ill be three kni'ht 0ombies here and a &rust on the table ahead" Go left" There -ill be a -a$ left and a -a$ strai'ht" Go strai'ht" There -ill be some food in barrels and a -a$ left" /f $ou 'o do-n the steps. $ou1ll end up at the be'innin' of this area" Go up the steps" :ou1ll &ome to a lit room -ith t-o kni'ht 0ombies" A&ti ate the lift on the left and 'o up" 5ere -ill be ) skeletons" There -ill be a -a$ to 'o up. and a -a$ to 'o do-n" Go do-n" Kill the skeleton ar&her on the ri'ht and 'o do-n the steps" Take the

first left" 3n the ri'ht -ill be some meat inside the barrels" 3n the left -ill be a !### potion" /f $ou 'o do-n the steps. $ou1ll end up -here $ou -here before" ,o 'o ba&k up to the room -ith the ) skeletons and take the -a$ up" :ou mi'ht -ant to sa e here" Go on" The doors -ill &lose behind $ou" :ou -ill &ome to a demon" 2rom the looks of this 'u$ / thou'ht that he must be the boss" / -as -ron'" @se a slashin' -eapon to kill him. and start atta&kin' before he 'ets &lose be&ause he mo es fast" 5e shouldn1t be too hard" After killin' him. $ou should le el up to le el !)" /f $ou didn1t. that means $ou1ll ha e a hard time -ith this next 'u$" ,o make sure that $ou kill e er$thin' from no- on" Keep 'oin'. up the steps and throu'h a &ir&ular room" :ou1ll &ome to some pi&tures on the -all and &uts&ene -ill pla$" This one is rather important so $ou mi'ht -ant to pa$ attention" Pi&k up the !### potion b$ the -all if $ou need it and sa e" 7o- 'o ba&k to the &ir&ular room" A &uts&ene -ill sho- $ou the Qampire * one of the nastiest and hardest enemies in the 'ame" 3n&e $ou see him. ba&k a-a$ from him b$ ;umpin' (make sure $ou1re lo&ked on) and drink $our po-er potion" Don1t 'o too far thou'h. be&ause he -ill disappear and reappear behind $ou" ,tart atta&kin' before he 'ets &lose. as he is fast. er$ fast" /f $ou need additional help defeatin' him. refer to The 6nem$ or 6mails se&tions" 3n&e $ou 'et him belo- (## hp. a &uts&ene -ill sho- the dra'on that has been &ir&lin' the island all this time &ome do-n. pi&k up the ampire. and fl$ a-a$" ,halatu-ar 2ortress *********************************** 9en'th: shortHmedium Diffi&ult$: medium /ntrodu&tion: The ,halatu-ar 2ortress is a basi& le el in terms of its stru&ture" :ou1ll be outside and as -ell as inside" /t -as told that this is the 2ortress of the 3r&s" This is true. as $ou1ll be fi'htin' man$ or&s and trolls" The$ -ill be fier&er no-" ,ome neat areas in this le el as -ell" The le el la$out is simple. and $ou shouldn1t 'et lost" The hard thin' about this le el is the &ombat" * 3uter 2ortress * :our 8uest is no- be&omin' more &hallen'in'. as -ell as more in ol in'" /f $ou ha e been pa$in' attention to the &uts&enes. $ou should ha e reali0ed that $our 8uest no- has a 'oal * to find the four sa&red 'ems and put this e il ba&k in its pla&e" This 'ems -ill be in arious pla&es. sendin' $ou in all sorts of interestin' sites" :ou are no- in -hat / like to &all the se&ond part of the 'ame" +ell. enou'h -ith this &hatter and on to the 8uest> There is food in the &rates" :ou don1t need it no-. but $ou -ill later" Go ri'ht to the &hur&h. and then ri'ht a'ain and outside" A troll -ill spot $ou nd run a-a$" 2ollo- him and kill the t-o or&s that atta&k" Keep 'oin' and kill the troll" @se the ,T346 K6: from him to open the door and &olle&t an$ food or potions that $ou mi'ht need" :ou -ill see a troll and t-o or& ar&hes in the distan&e" 5ere. $ou need to i'nore e er$thin' and ;ust run. 0i'0a''in' to a oid the arro-s" Turn left and keep runnin'< i'nore the troll" 4un strai'ht and into the entran&e ahead and 'o up the lift on the left there" 4un b$ the -all and kill the ar&her that is farther a-a$" Then &ir&le ba&k around and kill the other ar&her a&ross the small brid'e" Keep mo in' -hile doin' all this to a oid bein' turned into a por&upine" The ar&hers -ill ea&h ha e a B# potion" After $ou1re done slau'hterin' them. 'o ba&k do-n the lift and kill the troll there and then another one that &omes do-n the hill" 3n&e $ou start up the slope a boulder -ill &ome do-n" 6ither run ba&k do-n or hide in one of the spots on the ri'ht" Go up the hill and 'o ri'ht" Kill the troll on the left and pro&eed" 6n'a'e the or&s ahead and turn ri'ht" 7o- take a look at the -all on the ri'ht" :ou should noti&e -indo- b$ a -ooden door 'i in' $ou a peek into some room" Brake do-n the door and 'o inside" This area is eas$ to miss. and / didn1t find it for a lon' time" ,o if $ou found it -ithout m$ help. feel proud" /nside $ou -ill find the 29AT ,+34D and 9/G5T A4A34 for the barbarian * t-o er$ important items" 4ead the mural on the -all" /t -ill talk of the -hite and blue 'ems" :ou -ill no- kno- of their lo&ations. and thus the next part of $our ;ourne$ is as&ertained" :et $ou no- ha e to res&ue 9ord Kerman" ,o on -ith the 8uest" * Battle Area * 9ea e the room and pro&eed" Go up the steps on the ri'ht" 3n the left -ill be t-o or& ar&hers" 4un up &lose to them 0i'0a''in' so the$ take out their melee -eapons" A troll -ill &ome from the ri'ht" ,lau'hter all and pro&eed into the entran&e on the left" 7oti&e the 'ate on the ri'ht" /nside -ill be some food in the &rates to the ri'ht" /f $ou keep 'oin' that -a$ $ou1ll find the dun'eon 'ate on the left" :ou &an stand there and -ait until some enemies &ome up and fi'ht them throu'h the 'ate" /t1s kind of fun. but the$ &an 'et $ou too" Go left from around the &orner $ou1ll find more barrels -ith food" The rest of this area -ill &onsist of a table. a bal&on$. and an exit to the ri'ht" Go ri'ht and past the bones and skulls on the -alls" Climb throu'h the -indo- and kill the t-o or&s in this area" There is food in the barrels on the ri'ht" 4emember: $ou &an nomake 'ood use of the 8ueen1s s-ord here to re'ain $our health" Keep 'oin' and up the steps on the ri'ht" 5ere. 'o ri'ht past all the small rooms -ith arious -eapons and kill the troll on the left -ith the /437 K6: and !### potion" Go ba&k to the steps and take the other -a$" 5ere -ill be a 'ap in the floor" :ou mi'ht -ant to ;ump to the ri'ht of the 'ap first" /f $ou fall. $ou1ll end up in the pre ious area. so ;ust find $our -a$ ba&k up" There $ou1ll find 9/G5T A4A34 for the Ama0on" Go ba&k do-n the steps" There -ill be t-o ne- or&s on $our -a$ ba&k" Go ba&k to the &losed 'ate outside mentioned earlier" 3pen the 'ate and sa e $our 'ame" Go up the slope" At the top. $ou1ll lose $ourself to a &uts&ene of a troll orderin' t-o or&s to kill $ou" The$ are kind of tou'h. but kill them an$-a$. ;ust for fun" After the$ are dead. the troll -ill 'et an'r$ and send a minotaur after $ou" /f $ou ha e lost lots of health. / re&ommend that $ou use the Nueen1s s-ord to eat up the minotaur1s health" After he is dead. the troll himself -ill &ome do-n to atta&k $ou" 5e is a''ressi e and is e8uipped -ith the 56AQ: C9@B for the d-arf. a barbarian shield. and the D@7G637 K6:. makin' him a hard shell to &ra&k" After the tournament is &omplete. 'et the barbarian shield if it sta$ed inta&t and pro&eed to -here the troll &ame from" :ou should le elin' up around here" A&ti ate the le er there to open the -a$ ba&k" But don1t lea e ;ust $et" Pro&eed to the left and &limb up the &rap there" @p here. in a small room to the left. $ou1ll find the ,C/A/TA4 and a po-er potion" Aake sure $ou 'et the s&imitar if $ou1re ,ar'on. as it1s one of his best -eapons" 7o 'o ba&k to the dun'eon 'ate" T-o or&s -ill be -aitin' there for $ou" Kill them. / 'uess"

* The Dun'eon * 3pen the 'ate" There -ill be three or&s there and a troll" / re&ommend that $ou lure them out of the dun'eon to -here it is easier to kill them" Go do-n the first set of steps" 7oti&e a lo&ked &ell 'ate" Continue do-n" There is t-o more or&s to slau'hter and empt$ barrels" Turn left and 'o past another &ell lo&k" 3n the left -ill an or&" A small room -ith barrels and debris -ill follo- and then another or&" 3pen the door on the left" A troll -ill &ome at $ou" / re&ommend killin' him" Tr$ not to attra&t too mu&h attention to $ourself here. as there are other enemies here that -ill &ome after $ou if the$ see $ou" Another troll -ill be ahead. as -ell as an ape -ith the C699 K6: and a third troll" Dependin' on ho- mu&h noise $ou make. $ou mi'ht not ha e to fi'ht all of them at on&e" 3pen the door at the end of this area" :ou1ll be ba&k at a pre ious area" Be &areful. there is a ne- troll on the left" /f $ou are the Ama0on. 'o up to the first &ell lo&k mentioned and open it" There $ou1ll find the C43,,*T/PP6D ,P6A4" 7o- 'o to the se&ond &ell lo&k mentioned and open it" Go do-n the steps there and sa e" 3n the ri'ht -ill be three &ells" The first one is empt$" The se&ond has a !### potion" /n the third $ou1ll find 9ord Kerman" @nfortunatel$ he -ill be killed ri'ht a-a$ b$ a troll -ith the K6: that -ill &ome after $ou ri'ht a-a$" ,o make sure that $our -eapon is dra-n -hen $ou open the last &ell" Go do-n the steps opposite the &ells into a -eird area" 5ere there -ill be t-o last diffi&ult trolls to kill" Colle&t their shields if the$ sta$ed inta&t" 3pen the door and 'o on" Go up the lift to exit this le el" 7ote: 5ere $ou -ill ha e a &hoi&e of t-o destinations" / usuall$ 'o to the 2ortress of 7emrut first" But this time / de&ided to 'o the other -a$" / think that the first -a$ is the better -a$. but it doesn1t reall$ make a differen&e" /t also depends on -hi&h &hara&ter $ou1re pla$in' -ith" /1m pla$in' -ith ,ar'on" /1ll let $ou tr$ $our o-n paths so $ou find the one better for $ou" 2ortress of 7emrut (rune) *********************************** 9en'th: mediumHlon' Diffi&ult$: medium /ntrodu&tion: 2ortress of 7emrut is a 'reat le el" /t1s atmosphere is beautiful" This le el should feel a bit &older than others. as there is sno- on the 'round" /t1s the onl$ le el besides Tabri0 that has kni'hts" ,o it -ill be a ni&e &han'e" There1s also some neat pla&es in this le el. like the pala&e. -ith 'reat musi&" :our 'oal in this le el to 'et the -hite opal. one of the four 'ems that $ou need to &olle&t the s-ord of /anna" * 3uter 2ortress * 2ollo- the path until $ou rea&h a pla&e to &limb up on the left" Climb up all the -a$ and kill the kni'ht -ith the ,T346 K6: up there" Aahhh. its ni&e to be fi'htin' 'ood old kni'hts a'ain (or for the first time for the other &hara&ters)" Before $ou open the door. kill the kni'ht -ith a B## potion in the distan&e on the ri'ht" Go ba&k and open the door -ith the ke$" There -ill be food in barrels b$ the steps" Go up the steps and kill the kni'ht there and then another on ri'ht" Go on and kill the kni'ht on the left" Keep 'oin' strai'ht and then turn left b$ -all" There -ill be the &ourt$ard door there. ina&&essible ri'ht no-" 2rom here 'o strai'ht and then ri'ht" /n this lar'e area -ill be t-o kni'hts and a kni'ht ar&her" Kill them all" @se their o-n se ered limbs here to beat them to death if $ou -ish. sin&e this part is eas$" Climb up throu'h the pla&e in the -all here" 3n the ri'ht -ill be a snoo0in' 'uard" ,neak up on the su&ker and slit his throat" +ell. $ou &an1t reall$ do that. so ;ust kill him" B$ the fire -ill be the C3@4T:A4D K6: and a tri''er behind the -all" 3pen the door" :ou1ll be ba&k to a pre ious area" 2ind $our -a$ ba&k to the &ourt$ard door and open it" * The Court$ard * 3n the ri'ht -ill be t-o kni'hts" Go strai'ht outside and kill the kni'ht on the left" /f $ou take the first left there -ill be t-o ar&hers abo e spra$in' arro-s at $ou" 2ind another kni'ht in this area. kill him. and open the 'ate there" Go up the steps" 3n the ri'ht -ill be t-o kni'hts" 3ne -ill ha e a 'ood shield and a !### potion" At this point / like to do a runnin' ;ump o er to the ar&hers belo- that -ere shootin' at $ou before and kill them" Then $ou1ll ha e to ;ump do-n and 'o ba&k up the steps" This time 'o left on top of steps and 'o do-n steps there" Kill the kni'ht on the ri'ht" Go on" 3n the left -ill be a small room -ith a halbert and some empt$ barrels" /f $ou 'o do-n the steps on the ri'ht b$ the bree0e $ou1ll find the K/9964 AG6 * a 'reat -eapon for the d-arf" Keep 'oin'" There -ill be food in barrels in room to the left" Keep 'oin' and kill the kni'ht up ahead" 3n the ri'ht -ill be -a$s: left and the steps do-n on the ri'ht" Go into the entran&e on the left and turn ri'ht there" :ou1ll &ome to a darker area" ?ump do-n and kill the kni'ht there. and then open the door near him" /nside -ill be a minotaur sna&kin' on a &orpse" Kill him and pi&k up the po-erful D3@B96 ,+34D there" Before $ou lea e. &he&k behind the barrel near the door" There $ou1ll find the G46AT AAC6. -hi&h $ou should also 'et" ,a&rifi&e the t-o -eapons that are not the s&imitar (/t1s up to $ou -hat $ou -ant to keep reall$)" 7o-. /1m not too sure about this next part" / think that there is an alread$*opened exit from here -hi&h leads $ou ba&k to that t-o -a$" :ou -ill end up 'oin' up the steps" /f there is. 'o that -a$ and this time 'o left" /f there is no other exit ex&ept a &losed door -hi&h leads to an outside &orridor t$pe of area. / 'uess $ou1ll ha e to 'o that -a$" (6mail me to let me kno- if /1m ri'ht") 3n&e $ou 'o left at the t-o -a$ b$ the steps. turn left" 2ollo- the path and kill t-o kni'hts on the -a$" :ou1ll then enter a darker area" ?ump o er the 'ap in the floor" Keep 'oin'" :ou1ll end up in a room -ith D+A42 A7D AAAF37 A4A34 and t-o -ooden shields" 9ea e the room and ;ump do-n the &at-alk" There -ill be some food in the barrels" 6xit" There -ill be more food in barrels in the opposite room" Go outside" 7o- $ou should be -here $ou -ould ha e been if $ou had taken the &losed*door exit" But. /1m not sure" Keep 'oin'" Go into the entran&e on the left" Kill the !E### hp minotaur -ith the C3PP64 K6: in there" (/ le el up here to le el !E") 7o$ou &an use the 'reat ma&e atta&k. -hi&h is 'reat on kni'hts" The door -ill open and $ou -ill ha e t-o kni'hts to kill" But -ith $our ne- 'ear and stren'th the$ should fall before $our onslau'ht" This 'ame is too eas$" 7o- ba&k outside. find the &opper door. and open it"

Go strai'ht" There -ill be a dark kni'ht (full potion) on the ri'ht" Guess these 'u$s be&ame possessedL Continue" There -ill be t-o more dark kni'hts ahead< one -ill ha e the PA9AC6 K6:" 3utside take a ri'ht" Go past the pala&e door for no-" :ou1ll &ome to a -indo- on the ri'ht to &limb into" /nside -ill be the ,AA99 ,5/69D. the stron'est shield thus far. and a full life potion in a &hest" 6xit the room. 'o ba&k to the pala&e door. and open it" * The Pala&e * As $ou enter a ri&h. beautiful melod$ -ill start up" Take a moment to noti&e the ni&e settin'" Go on" Kill the t-o dark kni'hts up ahead" Keep 'oin' and then up the steps on the left" Kill another dark kni'ht there" OOO4@76OOO 7o- turn around and 'o ba&k to the steps" 2rom the top $ou should see a button on the opposite -all abo e the steps" ,hoot it" An entran&e -ill open belo-" Go in" (Aake sure $ou 'o a fe- arro-s left") Grab a tor&h and li'ht / b$ the steps" Go ba&k in and &ontinue" 6 entuall$ $ou1ll &ome to a room -ith a button" Press it" The door ahead -ill open" But before $ou run do-n there. take a look at the &eilin'" 7oti&e an$thin'= :es. er$ 'ood. the$ are spikes" Grab an ob;e&t in the room and toss it do-n the &orridor" The spike &eilin' -ill drop" 4un throu'h as the$ are &omin' ba&k up" As $ou 'et to the door it -ill 8ui&kl$ shut and three arro-s -ill shoot out of the -alls" 5opefull$ the$ -ill all miss $ou. but if $ou 'et hit /1m sure $ou -on1t reall$ &are" An$-a$. $ou no- ha e to press that button a'ain to open the door" But if $ou run ba&k there. the trap -ill reset" ,o -hip out $our bo- and shoot the s-it&h from here" The door -ill open. and $ou -ill &olle&t a rune" 9ea e this area and 'o ba&k up the steps" Go to the other end of the room there" 3n the left -ill be a brid'e -ith a dark kni'ht ar&her" Kill him" 7o- look -here $ou ;ust &ame from" 7oti&e an open -indo- to the left= ?ump on the -indo-sill and then into the -indo-" /nside -ill be a room -ith the ,5A4P AG6 for the Ama0on and a 8ui er" Climb ba&k out and ;ump ba&k to the brid'e" Prepare for battle (ma$be sa e) and ;ump do-n from the brid'e" 5ere ten or ele en skeleton -ill rise one b$ one from the 'round" Killin' them &ould be some trouble" @se $our ma&e" After the$ are all dead find the @7539: AA@96T in this area and pi&k it up" Go up the lift and &ontinue a&ross the brid'e" :ou1ll pass o er the area -here $ou first entered the pala&e" :ou1ll &ome ba&k outside" There -ill be t-o hu'e pillars to the left and ri'ht of the brid'e" Take a look at the one on the left" 7oti&e its base is missin'= +alk to it usin' the led'e" 5op do-n and use the lift there" Grab the tor&h on the left and li'ht it. as it is dark in here" Go on" As $ou 'o $ou1ll &ome to a room on the left -ith the double ed'e" 3pposite that room -ill be a &orridor -ith a blade trap" Thro- somethin' do-n it to dea&ti ate the trap" 37 the other end of the &orridor -ill be a room -ith the 'reat hammer" Keep 'oin'" :ou1ll rea&h a room -ith a po-er potion and the /C6 AG6 for the barbarian" This -eapon is prett$ &ool. but $ou1ll ha e to sa&rifi&e one of $our a-esome -eapons (barbarian)" 9ea e this area (&an use axe as li'ht if $ou1re barbarian) and ba&k up to the brid'e outside" ?ump do-n a'ain from the brid'e here" :ou1ll ha e to fi'ht off another 'roup of skeletons" After the$1re dead. pi&k up the ,AC46D AA@96T in the area" 2ind the onl$ exit out of the area" :ou1ll be ba&k -here $ou -ere before" Go ri'ht and open the pala&e door a'ain" Go ba&k to the brid'e and this time 'o all the -a$ to the other side" :ou1ll be at an entran&e to some &hur&h" To the left and ri'ht -ill be re&esses for the amulets" ,o 'o ahead and sti&k them into their respe&ti e spots" The door -ill open" Go in" A demon -ill ;ump throu'h the -indo- abo e" ?ust use a fast atta&k of a slashin' -eapon and he1ll be dead in no time" 5e -ill lea e the -hite opal (birr) behind" Pi&k it up. and end this ni&e le el" Gor'e of 3rlok *********************************** 9en'th: short Diffi&ult$: medium Des&ription: The Gor'e of 3rlok is a er$ short le el. probabl$ the shortest in the 'ame (there1s Tel 5alaf)" But the le el is beautiful" :ou1ll be fi'htin' all sorts of enemies on sno-*&o ered mountaintops" The Ape. an a-esome and rare enem$ in the 'ame. is en&ountered se eral times here too" * 3utside Area * Cross the brid'e" T-o or&s &ome out of their d-ellin' pla&e" Kill them" /nside the &a e -ill be a fire and t-o tra el rations" Go out and 'o left" 6 entuall$ an or& -ill atta&k from the left" Kill him and keep 'oin' strai'ht" :ou -ill &ome to another or&" An or& ar&her -ill be shootin' arro-s from abo e" /'nore him and &ontinue" :ou -ill &ome to a tunnel and another or&" Continue" 2inall$ $ou -ill be at a lar'e &losed door. three 0ombies. and an or& ar&her rainin' do-n poisoned arro-s from abo e" The C4@,5 B3 -ill be la$in' on the sno- for the Ama0on" / re&ommend runnin' around -hile the ar&her shoots do-n arro-s for $ou to &olle&t and shoot ba&k at him from a safe an'le" The arro-s -ill &ome in use" ,in&e this is a dead end. turn around and 'o ba&k to the pla&e -here $ou &ould ha e turned left before" :ou -ill en&ounter an or& on the -a$" 3n&e $ou are there. 'o strai'ht and then up the steps (or slope) on the ri'ht at the t-o*-a$" Go around and kill the or&" ?ump o er the 'ap and kill the or& there as -ell" :ou -ill see an area belo- -ith an ape" 2eel free to shoot him up -ith poison arro-s" Go up the small led'e on the ri'ht" @p there -ill be the or& ar&her -ho -as botherin' $ou before as -ell as a !### potion" Go ba&k do-n and this time ;ump do-n" There -ill be an or& to $our ri'ht. and another or& -ith an ape on the left" /f $ou 'o do-n the path on the left. $ou1ll be ba&k at that t-o*-a$ $ou -ere earlier" There should be some steps -here the or& -as" :ou mi'ht -ant to sa e before 'oin' up" ?ump o er the fallin' 'round. ;ump do-n. and 'o left"

* The 9ab$rinth and the A8uamarine * @p ahead -ill be an or& to $our ri'ht. and an ape to the left" /f $ou 'o up the slope on the left. $ou1ll end up -here $ou -ere before" Continue left" Kill three 0ombies and 'o on" Go inside the entran&e" There -ill be a troll ahead and then another on the left" 7o-. this is a lab$rinth. and the -a$ to 'et throu'h almost an$ lab$rinth is to sti&k to the ri'ht or left" ,ti&k to the ri'ht -all" :ou -ill &ome to an unnoti&eable path on the ri'ht< if $ou see it. i'nore it for no-" :ou -ill then &ome to a le er< i'nore that as -ell as it onl$ a&ti ates a some-here else" Keep 'oin'. and 'o up the steps ahead" @p here -ill be the /C6 ,+34D" /ts spe&ial atta&k is ama0in'. dealin' !C### dama'e total" Therefore. $ou mi'ht -ant to han' onto it" /1ll lea e it up to $ou" Go ba&k do-n and &ontinue b$ the ri'ht -all" An ape ahead -ill break throu'h the -all" Kill him and explore his &a e" :ou -ill find the D33A AG6 b$ a fire" This -eapon is a-esome. dealin' a massi e B## dama'e (for Barbarian thou'h)" :ou1 e noexplored e er$thin' $ou needed to here. so 'o ba&k to that eas$ to miss path that / told $ou to i'nore earlier" 3n the ri'ht -ill be a room -ith empt$ &rates" /n the next area. there -ill be a pedestal outside on the ri'ht" Go up the steps up ahead" A dark kni'ht -ith a !### potion -ill be in the room ahead (left=)" Keep 'oin' this -a$" :ou1ll &ome to a room -ith the 34B and an !### potion" Aake sure to 'et the orb and 'o into the next room" Go do-n the steps in this area and kill the dark kni'ht do-n there on the ri'ht" 3utside $ou1ll find the /C6 5AAA64" Colle&t the food in the next room and 'o ba&k" There -ill be a fall some-here on the ri'ht" Tr$ to a oid it ($ou &an &ome ba&k up if $ou fall) and 'o ba&k to the first set of steps and to the pedestal mentioned earlier" Pla&e the orb there" This -ill open four doors to a ne- room" Go inside and pi&k up the A@NAAA4/76 K6: (mi'ht -ant to sa e here)" The four doors -ill &lose and ne- entran&e -ill open" A neat*lookin' i&e 'olem -ill emer'e from the sno-" :ou should le el up to le el !B after killin' him if $ou &hose this le el first" Go ri'ht" There -ill be an ape ahead" There -ill be some food inside the &a e on the ri'ht. but this is the endL 3asis of 7e;eb (rune) *********************************** 9en'th: lon' Diffi&ult$: medium /ntrodu&tion: This is a hu'e and &ompli&ated le el" /t has t-o parts to it" The first is the 3asis itself. -here $ou1ll be killin' or&s and runnin' ba&k and forth 'ettin' ke$s" The se&ond is a lar'e &a e area -here $ou1ll be a oidin' the falls fi'htin' mostl$ skeletons" /t1s a prett$ 'ood le el. as the le el texture is different from others" Also some interestin' pu00les to sol e and pla&es to explore" Gi e $ourself a pat on the ba&k after $ou1 e passed this one" * The 3asis * :ou1ll see an or& in the distan&e patrollin' a small pool" Go ahead and kill him" There -ill also be an or& on the left and ri'ht" All three -ill ha e tra el rations" Kill them and 'o left" There -ill be a small room on the left -ith some barrels" 3pposite this room is a &losed 'ate" /f $ou keep 'oin' this -a$. $ou1ll find t-o small rooms -ith food in barrels" Go ba&k out and into the opposite entran&e" 3n the ri'ht -ill be a room -ith more food in barrels" Keep 'oin'. past the &losed 'ate on the left" There -ill be -ater in the next room -ith steps leadin' into an entran&e on the ri'ht" ,ome musi& -ill start upL 3n the left $ou -ill see an una-are ar&her ahead" 5mmm. kill him" An or& -ill &ome up the steps on the left" :ou should kill him as -ell. ;ust for fun. and then 'o do-n them steps" There -ill be an ar&her abo e ahead. also a troll and then another ar&her" /f $ou 'o up the steps opposite the ones $ou ;ust &ame do-n $ou -ill 'et another &losed 'ate" Don1t -orr$ * $ou1ll be able to open all these 'ates soon" Keep 'oin' do-n the steps" A oid fallin' into the -ell on the ri'ht" /t -ill not feel 'ood" /nstead. &ontinue strai'ht and kill the or&" There -ill be some barrels b$ the left -all. and then the 'olem lo&k" Go left" There -ill be t-o small rooms alon' the left -all< the se&ond -ill &ontain a lon' s-ord" :ou -ill &ome to an area -ith t-o or&s" ,lau'hter them both in m$ name" After-ards. the rather anno$in' battle musi& -ill &ease to be" @p ahead on the ri'ht $ou -ill be able to &limb o er the -all at the spot -here there is a broken pillar" ?ump do-n" 3n the ri'ht $ou -ill see a &uts&ene of one of $our buddies d$in' in a &losed room" This Mbudd$M -ill depend on -hi&h &hara&ter $ou1re pla$in' -ith" 2or example. -ith ,ar'on $ou see Foe. and -ith e er$one else / think $ou see ,ar'on" This &uts&ene is a -arnin'" Don1t &ontinue this -a$" /nstead 'o strai'ht" There -ill be a troll and t-o ar&hers outside" Another or& -ill be to the ri'ht" Go past the hu'e hole and into the entran&e ahead" /nside -ill be some barrels and &rates -ith food" Kill the or& around the &orner" Keep 'oin' and up the steps on the left" Pull the le er there to open the 'ate" This leads ba&k to the start" 2eel free to 'o ba&k there and 'ather an$ foodHpotions there that $ou ha en1t used $et" Go left" 3n the left -ill be a troll 'uardin' the at$si 'ate" Gi e him a taste of &old steel" /f he doesn1t like it. kill him" /f he doesL then he should die 8ui&ker" +h$ am / talkin' like this= / don1t kno-" Take a look at the pillars on the ri'ht" 7oti&e ho- one is &ra&ked= +ell. hit that bit&h" /t -ill break. 'i in' a&&ess to a !### potion there" Keep 'oin'< there -ill be a fall on the left" 3pen the 'ate to a ne- room" /n the middle $ou -ill see the B/G ,+34D" This is a 'reat treat for the barbarian" But don1t start s-immin' in $our o-n drool * $ou ha e a 'olem to kill in here first" 5e -ill ha e the G396A K6:" After killin' him. explore the area" To the ri'ht of the entran&e is a small room -ith a full life potion" There -ill be t-o 'ates leadin' to pre ious areas to open" The one further a-a$ is best. as it1s &loser to the 'olem lo&k" 2ind $our -a$ ba&k to it and open it" Go do-n the steps" 3n the -a$ $ou -ill en&ounter t-o or&s and a troll. ea&h -ith a potion. as -ell as a pile of barrels -ith food on the ri'ht" Keep 'oin'" :ou1ll rea&h a bi' outside area" /n the opposite &orner -ill be an entran&e -ith steps on the ri'ht" These -ill lead to room filled -ith -ater and the ?A4A K6:" 3pen the 'ate and keep 'oin'" 3n left B or E 0ombies -ill spa-n" Keep 'oin' strai'ht (sta$ in -ater)" :ou mi'ht -ant to sa e at this point" Aake sure that $ou ha e at least (###hp and 'o up the steps aheadL Grab the AT:,/ K6:" T-o or&s abo e -ill a&ti ate a trap -hile $ou idioti&all$ stand there and -at&h them" Both exits -ill &lose and 'as -ill pour out of the -alls" Nui&kl$ unlo&k the 'ate -ith the ;ara ke$ and 'et the hell out of there" :ou -ill lose some hp in the pro&ess< there is no a oidin' this" This is -here $our budd$ died" :ou should understand that the reason / told $ou to i'nore this area earlier is be&ause $ou had no ;ara ke$. and $ou -ould ha e died" Go up the steps (food in

barrels near b$)" 2ind $our -a$ ba&k to the at$si lo&k and open itL * The At$si * :ou are no- in -hat / like to &all the se&ond part of the le elL ho- &le er" An$-a$. this area is kind of &onfusin' be&ause $ou &an 'o se eral paths. and therefore skippin' the other route" These paths also loop into ea&h. makin' it all the more entan'lin'" / -ill. as al-a$s. explain the re&ommended path (-hi&h &o ers the most area and also the rune) and the alternate path" :ou &an a&tuall$ take one route. 'o ba&k and take the se&ond route (-ith the rune) if $ou -ish to explore e er$thin'" / -ill explain ho- to do so" Go ri'ht and up the steps" @p there -ill be a troll -ith a !### life potion and t-o &losed 'ates leadin' to t-o other bal&onies" 7o 'o ba&k do-n and 'o left this time" Kill the three or&s on $our -a$" 3ne -ill ha e a full life potion" :ou1ll be in another lar'e area (that is belo- the pre ious bal&onies) -ith a 'iant door" Go ri'ht and break the &ra&ked pillar there" +alk alon' the ed'e and 'et the po-er potion there if $ou need" / personall$ barel$ e er need these thin's sin&e / ne er use them (ex&ept for a fe- &ertain spots)" / find them unne&essar$. unrealisti&. and a bit &heap" An$-a$. 'o ba&k to the lar'e area" Brake throu'h the -all b$ the &rates and 'o do-n the steps" :ou1ll be in some &a e area -ith a lar'e fall -here $ou ha e to -alk on a led'e" There -ill be a skeleton on the ri'ht" Go ,T4A/G5T onto the &ur in' path" 3n&e $ou &ome to the ed'e. ;ump do-n (or rather run do-n) onto a led'e belo-" There -ill be a skeleton there as -ell as a lar'e &ir&ular lift ($ou must stand on the far end of it for it to a&ti ate)" 3n&e $ou 'o up $ou1ll be ba&k at one of the pre ious bal&onies" A&ti ate the le er there to open the lar'e door belo- as -ell as the t-o 'ates in this area" (:ou &ould ha e a&tuall$ ;umped a&ross. dia'onall$ from the other bal&on$ here" But it1s kind of hard") :ou &an no- 'o to the other bal&on$ and 'et the DAG6,6 there" /. ho-e er. don1t re&ommend 'ettin' it unless $ou are pla$in' this le el ri'ht after Karum be&ause this -eapon is -eak and rather useless at this point" (A'ain. $ou &ould ha e a&tuall$ ;umped to this bal&on$") Go ba&k do-n" :ou no- ha e a &hoi&e to explore more of this le el or simpl$ take the more dire&t route to the end" /f $ou -ish to do the latter. 'o throu'h the lar'e door" (/n this &ase $ou -ould ha e to find the part in m$ 'uide -here / 'o here m$self") / &hoose to explore. and / think that $ou should too" ,o. if $ou1re ad enturous. 'o throu'h the broken -all and ba&k to the &a es" * The Ca es * This time 'o alon' the ri'ht led'e" ?ump o er the 'ap there and &ontinue" :ou1ll &ome to t-o skeletons" Then $ou1ll find $ourself belo(ri'ht) a lar'e brid'e -ith ar&ed sides" :ou -ill be des&endin' this entire path" 3n the left -ill be a raised lift that $ou &an1t a&&ess. so 'o ri'ht" ?ump do-n to the led'e there" (/ find it easier to simpl$ run off the ed'e") There -ill be a skeleton to the ri'ht" Keep 'oin' and kill another one ahead" Keep 'oin' and simpl$ run a&ross the next 'ap" :ou1ll &ome to a pla&e -ith a fire. an e&lipse. and a !### potion" Grab -hat $ou need and prepare to fa&e a skeleton and a minotaur that are &omin' for $ou" Kill and keep 'oin'" 7oti&e that $ou ha e &ir&led around and &ame e en lo-er belo- the brid'e" :ou1ll &ome to a lift and a &losed 'ate on the left" Go up the lift" :ou are no- ba&k at that lift $ou &ouldn1t use before" There1s nothin' else to do here so 'o ba&k to that lar'e door $ou opened b$ the at$si lo&k" There -ill be a ,5A4P AG6 on the ri'ht b$ a (dead) skeleton" Keep 'oin'" Ahead -ill be a pla&e -here $ou &an 'o ri'ht or left" /t doesn1t matter * $ou end up in the same pla&e" :ou -ill be on a Mbal&on$M -ith three skeleton ar&hers and MholeM in the &enter" Go around this hole killin' the skeletons" 2rom here. $ou &an either 'o strai'ht for the rune or explore an interestin' additional pla&e and then 'o ba&k to 'et the rune" /f $ou -ish to do the latter read the next se&tion of the 'uide" * The ,ix Pillars * There -ill also be t-o sets of stairs leadin' do-n" Go do-n either one" The 'ate -ill &lose behind $ou" 5ere -ill be six pillars" 3ne of them -ill be raised and there -ill be a li'ht &omin' out of it and a button underneath to step on" 3n one -all -ill be a lem lo&k and on the opposite a tri''er to a&ti ate a lift" This lift -ill lead ba&k to the &a es" (:ou &an 'o ba&k up this -a$ and 'et the rune if $ou 'ot here a&&identall$") ,tep on the button belo- the onl$ raised pillar" Another -ill rise re ealin' another button" Keep doin' this until all of the pillars ha e risen (remember the order)" The 96A K6: -ill appear and the pillars -ill 'o ba&k do-n" Grab it and open the door" A 'olem -ill be -aitin' for $ou there" 3n&e he is dead the pillars -ill 'o ba&k up" :ou must step on the buttons in the ba&k-ard order on ho- $ou stepped on them before" /f $ou for'ot. this is it here: C ) ( B E ! /f $ou make a mistake. the pillars -ill reset" 3n&e $ou1 e stepped on ea&h button and all the pillars ha e &ome do-n. the door -here the 'olem -as -ill open" /f $ou 'o that -a$ $ou -ill miss the rune" ,in&e there is nothin' left to do here. take the lift in this area to the &a es and find $our -a$ ba&k from there to the lar'e doorHbrid'eHbal&on$" Then skip to the rune se&tion to &ontinue the -alkthrou'h" But if $ou don1t feel like 'ettin' the rune (/ &an1t ima'ine -h$L) $ou &an 'o throu'h the door $ou ;ust spent all this time openin'" (The onl$ reason / offered to 'o do-n here is to &he&k this pla&e out. but not a&tuall$ 'o this -a$") An$-a$. this door -ill lead to a &ir&ular area -ith a lar'e pillar in the &enter and small led'es &onne&ted to it" (This is dire&tl$ belo- the rune") :ou must hop do-n (run off) ea&h led'e to 'et to the bottom" :ou1ll be at the minotaur and the fire -ith D3@B96 AAC6" :ou &an no- use the last se&tion of the -alkthrou'h for this le el (The 6nd) to find $our -a$ out of this le el" OOO4@76OOO

3n the opposite side of the entran&e there -ill be a rune s$mbol up hi'h on the -all" ,hoot it and a door -ill be opened" (Do kno- that if $ou 'et this rune $ou1ll skip a part of this le el" /t is better to 'et the rune of &ourse") Go do-n the steps" The brid'e -ill mo e to $ou" Aake sure that $our bo- is e8uipped -ith plent$ of arro-s (these are pro ided in the &enter if $ou don1t ha e them) and 'o into the &enter of the room" ,tep onto the &enter blo&k" :ou no- ha e to 8ui&kl$ shoot the four buttons on the -alls or the e$es on the -alls -ill shoot $ou" Don1t rush $ourself be&ause $ou a&tuall$ ha e plent$ of time" 3n&e $ou do. instead of shootin' $ou the e$es brake do-n t-o pillars and the brid'e extends to the other side" +at&h the &uts&ene" ,in&e the brid'e -on1t 'o ba&k $ou must 'o do-n the lift here" (/f $ou fall do-n there $ou1ll ha e to ;ump from led'e to led'e lo-er and lo-er" :ou -ill then end up in the same pla&e the lift -ould ha e lead $ou") * The 6nd * :ou1ll be ba&k in the &a es" There -ill be fire nearb$ and near it -ill be a B## potion. a 8ui er. a na'inata. a dead skeleton. and the D3@B96 AAC6" A minotaur should ha e harassed $ou b$ no-. if he hasn1t then $ou ha e to 'o ri'ht of the -all and kill him" /f $ou look up here $ou1ll see some stuff up there" This is -here $ou -ould ha e &ome from if $ou didn1t 'et the rune" An$-a$. 'o left and ;ump o er the 'ap ahead" Kill the t-o skeletons ahead" 2urther on is a brid'e and an an'r$ 'olem &omin' at $ou" Don1t let him stop $ou and 'o a&ross" A lar'e door -ill be in front of $ou" /t -ill open on&e approa&hed. but don1t 'o there $et" There are thin's to explore" There -ill be a pla&e to 'o ri'ht and left. 'o ri'ht" ?ump o er the 'ap" :ou1ll &ome to a pla&e to t-o skeletons and pla&e to ;ump do-n" Then leap a&ross a lon' 'ap and &limb up the -all" Ahead -ill be three skeletons to kill" :ou1ll &ome to a fire" 7ear it -ill be l$in' a &ombat s-ord. a full life potion. and the ,T669 26AT564" This -eapon is prett$ 'ood -eapon for the Ama0on. but if $ou are pla$in' -ith her $ou1ll find that $ou &urrent -eapons are better and not -orth tradin'" Keep follo-in' the path" ?ump o er a 'ap. and then another" :ou1ll find that $ou ha e &ir&led around" ,a e $our 'ame and 'o in the door" The doors -ill &lose and four skeletons -ith &ur ed s-ords (hard) -ill atta&k from t-o sides" 4un for-ard and a-a$ to a oid 'ettin' surrounded" Tr$ to keep these 'u$s to'ether so the$ atta&k ea&h other and so that $our atta&ks hit more than one skeleton" After the$ are dead. read the 'ra estone" This one is kind of important to the stor$line so tr$ to keep attention" These are the pla&es $ou1ll be 'oin' to next" After $ou1re done readin' $our old friend. the 7e&roman&er. -ill be at $our ba&k" 5e should be mu&h easier to kill this time. ho-e er" / found the ba&k atta&k er$ useful -hen he disappears and reappears behind $ou" After $ou kill him. the le el ends" 7ote: :ou -ill no- ha e a &hoi&e of t-o le els" / re&ommend the Temple of Al 2arum" Temple of Al 2arum (rune) *********************************** 9en'th: lon' Diffi&ult$: mediumHhard /ntrodu&tion: The Temple of Al 2arum is a er$ ni&e le el" /t has some interestin' elements put into it< it1s also 8uite fun and hu'e * the lar'est le el in the 'ame / belie e" :ou1ll be fi'htin' man$ different enemies and explorin' different t$pes of en ironments" :ou -ill also be 'oin' ba&k and forth in the same area as $ou &olle&t arious ob;e&ts. makin' the le el seem e en lon'er" There -ill be some interestin' Tomb 4aider t$pe of pu00les to sol e. 'i in' this le el a uni8ue feel" @n8uestionabl$ one of the best le els in the 'ame" * Brea&hin' the Temple * The le el starts off -ith $ou readin' a mural on a -all 'i in' a bit of a ba&k'round on the area" After $ou1re done readin'. drop $our tor&h and 'o outside" A ri&h melod$ -ill a&&ompan$ $ou" Pause to take a look around" 2ollo- the path" ,oon. the hu'e temple -ill be in $our ie-" :ou1ll &ome to t-o or&s -ith tra el rations &ampin' outside the temple" Kill them and &ontinue" :ou1ll see the temple in its entiret$ no-" T-o alerted or&s -ill storm out of the temple to en'a'e $ou" Continue and kill the one approa&hin' $ou -hile a oidin' the poisoned arro-s of the other one" Then run up the slope (blo&kin' -hen needed) and 8uell the ar&her" Colle&t an$ tra el rations $ou mi'ht need and &ontinue inside the temple" * +ater and 2ire * As $ou enter an or& -ill en'a'e $ou from the left and a troll from the ri'ht" Kill the or&s first. as $ou &an do so 8ui&ker" 4un to him so $ou a oid fi'htin' both at the same time" After the$ are slain. $ou1ll ha e a ne- threat * ar&hers. lots of them" This le el is s-armin' -ith them. so $ou1re 'oin' to ha e to learn ho- to dan&e unless $ou -ant to look like a por&upine" This temple is reall$ hu'e and open. so there is no dire&t route" :ou &an probabl$ find $our -a$ around $ourself" This is ho- / 'o" /1ll 'o left this time" 4un and du&k behind the lar'e pillar to a oid the olle$ of arro-s" 4un into the entran&e ahead" :ou -ill see an entran&e into a room to the left" An or& -ill be nearb$ the exit" G3 inside the room and &he&k out the ,AC46D 2/46" Go outside into the lar'e area ahead" There -ill be ar&hers abo e $ou" Don1t duel -ith them. as $ou -ill lose" :ou1ll 'et a &han&e to kill them later -ith $our s-ord" /t is fun. ho-e er. to shoot up a &ouple of them from a 'ood an'le -here the$ &an1t 'et $ou ba&k" There -ill be a lar'e buildin' ahead that looks like a librar$" Therefore. ;ust for the sake of referen&e. /1ll &all this buildin' the an&ient librar$ so $ou kno- -hat /1m talkin' about" 7oti&e the t-o ea'le statues (one fallen o er) b$ it and the D334 34AC96 in the front" 4ead it" / reali0e no- the best -a$ to -alk $ou throu'h this area is to make a map" Too bad / didn1t dra- one -hen pla$in' this" /1ll tr$ to do so next time / pla$ the 'ame (-ith the d-arf)" An$-a$. the 2/4,T buildin' $ou past (-ith the ar&hers). 'o ba&k to it and 'o to the left entran&e" Kill the

or& there and 'o inside" To the left -ill be the room -ith the ,AC46D +AT64" 5mmmL / -onder -hat this stuff is for" An$-a$. 'o ba&k out the -a$ $ou &ame and sti&k to the ri'ht -all" :ou -ill pass a &losed door" 4emember it as the C93,6D D334 and &ontinue alon' the -all. -alkin' around the an&ient librar$" Turn ri'ht and 'o up the steps" There should be a troll up here -ith a !### potion. but the$ tend to mo e around in this le el. so he mi'ht be some-here else" @p ahead -ill be the -ater altar and ora&le that $ou should read" ?ump o er the 'ap ahead" To the ri'ht -ill be a lon' 'ap (-ater belo-)" ,heathe $our -eapon. ;ump o er. and slau'hter the or&" Continue alon' this &orridor" / &hoose this -a$ be&ause it is better to kill the ar&hers first so the$ don1t bother $ou later" +at&h the ri'ht -all" /t -ill &ontain different &olored se&tions that don1t mat&h the rest of the -all" Break throu'h them" The first -ill lead to a small room -ith a po-er potion" The se&ond and third -ill be unbreakable" And the fourth -ill &ontain the AA@96T. a m$sterious ob;e&t that to this point no one. in&ludin' me. has been able to fi'ure out a use for" ,in&e $ou &an1t use it b$ itself. it must be used -ith somethin'. probabl$ as a ke$" But / ha e found no su&h pla&e to sti&k this su&ker in" A$ 'uess is that it a simple 'lit&h in the 'ame. as /1m sure that if there -as a use for it someone -ould ha e found it" Continue left around the &orner and kill the una-are ar&her ahead" The path ends here -ith a &losed 'ate" ,o ;ump ba&k o er the ri er here and 'o past the debris" There should be t-o trolls here both -ith !### potions to the left and ri'ht" Go left" /f $ou follo- alon' the ri'ht -all $ou1ll be 'oin' ba&k to -here $ou -ere" / hope $ou understand this area" /t1s not that hard. but / still plan to make a map for this le el" There -ill be an entran&e on the left into a buildin'" /nside -ill be an 6AT: B3TT96 to 'rab" 5mmmL / -onder -hat this &ould be used for" Go up the steps. kill the ar&her there. and 'o a&ross the &at-alk" Get on top of the buildin' and ;ump do-n into the hole there" A B## potion -ill be l$in' there. as if a present left ;ust for $ou" 3pen the door. but before $ou 'o out look throu'h the bars opposite the door" Do $ou see somethin' there= That1s -here the last rune is" Go outside. 'o ri'ht. ;ump o er the 'ap and kill the ar&her there" :ou -ant to 'et the rune no-= Good time as an$" OOO4@76OOO ?ump ba&k o er" There -ill be a small led'e behind the small buildin' $ou ;ust exited" ,a e $our 'ame if $ou are puss$" ?ump on it. and then strai'ht a&ross the 'ap in bet-een the t-o 'ates" Go into the lar'e room -ith man$ pillars" To the ri'ht -ill be a 'olem" The 'reat ma&e -ill be pro ided for $ou" :ou should ha e it b$ no-. but if $ou don1t pi&k it up and use it" 3n&e the 'olem is dead. 'o to the left -all" 7oti&e a part of the -all different from the rest= 5it it" /n this room -ill be a dish of fire and a room s$mbol abo e on the -all" ,hoot it" Go do-n the steps and into the room ahead" The floor -ill &onsist of different &olored blo&ks" /f $ou ha e seen /ndiana ?ones and the 9ast Crusade $ou should kno-hat to do" /f $ou ha en1t. / still -on1t tell $ou" /n fa&t. /1ll ask $ou to sma&k $ourself reall$ hard for not seein' a 'reat mo ie su&h as The 9ast Crusade" 7o-. 'o to $our nearest mo ie rental store. rent the mo ie. -at&h it. and then sma&k $ourself a'ain" 3n&e $ou 'et a&ross. 'o into the next room" There $ou -ill re&ei e the last rune (if $ou -ent in m$ order)" :ou no- -ill ha e the full po-er of the s-ord" ,o that1s 'ood" Go throu'h the ne- entran&e and open the door" 5o- &on enient. $ou don1t ha e to 'o o er them blo&ks a'ain" Go up the steps. past the fire. and ba&k outside" :ou don1t ha e to ;ump ba&k to that led'e. as $ou &an no- open the 'ates" Go throu'h the ri'ht 'ate" Turn at the &orner past the MbarrelsM and kill the ar&her ahead" 5ere -ill be some tor&hes" Grab one and then -alk alon' the ri'ht ed'e and hop o er the 'ap" Drop to tor&h here as $ou are 'oin' to finish explorin' the rest of this area first" Go left of the t-o a ailable paths" 2ollo- alon' the left -all" :ou1ll be ba&k at the Mthree buildin' area"M There -ill be a room -ith t-o &olored fires" Go into the se&ond entran&e b$ the 'ap" Go do-n the steps" 5ere -ill be some barrels and the C3ABAT AG6. a hi'hl$ important -eapon for the d-arf" Go ba&k up and the up to the next le el" There -ill be an ar&her here -ith a B## potion on the &at-alk to kill" A&ross the &at-alk -ill be a room -ith a fire and another B## potion" There1s nothin' else here so 'o ba&k to -here $ou left the tor&h. pi&k it up. and follo- alon' the ri'ht -all" :ou1ll &ome to the fire altarHora&le 'uarded b$ an or& -ith a B## potion" Keep 'oin' this -a$" :ou1ll end up to the left of the an&ient librar$" Go no- to the sa&red fire and li'ht the tor&h" Nui&kl$ run ba&k to the fire altar and li'ht it -ith the tor&h" 7o- 'o ba&k to the sa&red -ater and 1use1 the empt$ -ater bottle in the -ater to fill it" Go to the -ater altar an empt$ the -ater into there" The &losed door is no lon'er &losed. and $ou &an enter the inner temple" * The Pala&e * Go the no lon'er &losed door" T-o dark kni'hts -ill be there. s&outin' out the area" 3ne -ill ha e a B## potion" Go inside" There -ill be a room -ith pillars" Kill the dark kni'ht there -ith the PA9AC6 K6:" To the left -ill be the pala&e lo&k" 3pen it and 'o throu'h" There -ill be dark kni'hts here. one from the front and one from the left" /f $ou 'o left $ou1ll find the &r$pt lo&k" ,o 'o the other -a$ (opposite last 'ate)" Pass the steps on the ri'ht. turn ri'ht. and 'rab the !### potion here if $ou need it" Go ba&k to the steps and 'o up" :ou -ill be on a bal&on$" There -ill be a dark kni'ht ar&her ahead -ith a B## potion and another to the ri'ht -ith a B## potion nearb$" Go left -here $ou killed the first ar&her and open the door there" :ou are no- ba&k outside abo e -here $ou -ere" There -ill be an ar&her to the ri'ht in the distan&e (don1t kno- ho- he ended up there)" /'nore him and 'o into the entran&e ahead" /'nore the hole in the &enter of the room and exit throu'h the other entran&e" Go strai'ht and ba&k inside" To the ri'ht -ill be some &rates" To the left -ill be an a''ressi e troll" Kill" Go left" 5ere -ill be a &ombat s-ord and a boathook" 9eft is a dead end" Go ri'ht" T-o dark kni'hts -ill be ahead. one -ith a full potion" Keep 'oin'" /f $ou 'o do-n the steps on left $ou &an open the door to 'o ba&k outside" Go strai'ht" Turn left and then ri'ht" Ahead -ill be a dark kni'ht. 'a0in' at the lands&ape" / had no idea the dead had as mu&h appre&iation for this s&ener$ as / do" Kill the poor 'u$" There -ill a lar'e hole into the sa&red -ater to a oid" There -ill also be the 45/73 C9@B here for the barbarian" 9ea e this area throu'h the other entran&e" 3pen the door ahead" :ou1ll be ba&k at the bal&on$" 2ind $our -a$ ba&k to that hole in the &enter of the room and ;ump do-n" Grab the C4:PT K6:" A 'olem -ill 'o after $ou" Kill" :ou should be le elin' up here to le el !D" A &uts&ene -ill sho- $ou that somethin' opened up in front of the librar$" 2ind $our -a$ ba&k to the &r$pt lo&k and open it" (There &ould be some ar&hers on the -a$ dependin' on ho- man$ $ou1 e slain alread$") * The Cr$pt *

Go do-n the steps there and 'o around the &orner" /n this area -ill be three 0ombies and some tor&hes" After the 0ombies are dead. 'rab a tor&h and li'ht it" 2ind the other entran&e and 'o do-n the steps" Go throu'h the dark here. li'htin' tor&hesHdishes as $ou 'o alon'" There -ill be additional tor&hes in random pla&es if $our first 'oes out" /'nore all the 0ombies $ou see" ?ust run past them" The$ -on1t be able to &at&h $ou" :ou &an kill them later on&e the pla&e is lit up" 6 entuall$ $ou &ome to a -ide &orridor -ith smaller rooms alon' the ri'ht -all" The third of these rooms -ill &ontain the 5A4P337 for the Ama0on" After this room -ill be an alread$ lit room -ith a tri''er on the left" Press it" The floor starts to open and the -alls start to &lose" +T2= +as this supposed to be some kind of trap= An$-a$. $ou ha e all the time $ou need to 'o do-n the steps" T3 the left -ill be a room -ith a lar'e fire and behind it a ,TA22 b$ the throne" 7o- -hat= :ou 'uessed it" Carr$ this thin' all the -a$ ba&k to the pla&e b$ the an&ient librar$" * The Amber Ke$ * After -hat seems to be an hour of runnin' $ou1ll be ba&k outside b$ the librar$" ,ti&k the staff into the round hole in front of the main door" A beam -ill shoot out of the staff and open the door" This reminds me of Tomb 4aiderL :ou1ll be in a lar'e room" Push the sa&red stone in the &enter of the room" T-o holes in the &eilin' -ill open allo-in' li'ht in" The li'ht -ill refle&t a &ouple of 'ems and open a door" T-o dark kni'hts -ill storm out" 3ne -ill ha e a !### potion" Kill them. ;ust for fun" 7o- noti&e ho- the se&ond door didn1t open be&ause the 'em on that side is missin'" ,o 'o throu'h the ne-l$ opened door and up the steps" There -ill be t-o dark kni'hts here ea&h -ith a !### potion" (The$ tend to fall off sometimes") :ou1ll be abo e the pre ious area" Go a&ross the &at-alk and 'et the 'reen 'em in that room" Go ba&k do-n and pla&e it in the empt$ e$e" The se&ond door -ill open from the beam of li'ht emitted b$ the 'em" (:ou mi'ht ha e been able to a&&ess this area b$ simpl$ ;umpin' do-n from the pre ious steps") Go do-n the steps" :ou -ill be in a lar'e room -ith a lar'e pool of -ater in the &enter" Go to the other end of the room" 2our skeletons -ill &ome one b$ one out of the burnin' hole" After the$ are all dead. the -ater le el -ill lo-er" :ou -ill be able to ;ump do-n into a hole" There. b$ the door $ou1ll &olle&t the AAB64 K6:. 4$a0an. -hi&h $ou so deser e" The door -ill open" This pla&e -ill be filled -ith -ater" G3 ri'ht" :ou1ll &ome to a &limbable slope on the left" Climb up and then ;ump o er to the other side" 2ollo- the path" :ou1ll &ome to a pla&e -ith t-o 'olems" After $ou kill them. the le el ends as $ou -alk off" +he-> That -as lon'" But it -as also. in m$ opinion. the last 'ood le el in the 'ame" Time to 'et the last runeL

2or'e of Gshathra *********************************** 9en'th: mediumHlon' Diffi&ult$: hard /ntrodu&tion: The 2or'e of Gshathra is a rather nast$ le el" 2illed -ith man$ diffi&ult enemies as -ell as nast$ traps this le el is a dra' to 'et throu'h sometimes" These 'u$s reall$ didn1t -ant $ou to 'et this last rune" :ou1ll find this le el loopin' into itself. as $ou -ill see areas that $ou1 e alread$ isited" All of the fire -eapons are lo&ated in this le el" * +el&ome to 9a a -orld * As $ou be'in. a rather 'loom$ melod$ -ill start up" /t is 8uite fittin'. ho-e er. for the le el" Take a look around" 7othin' but la a. and that &reep$ fa&e on the -all" Go for-ard and up the steps into the entran&e ahead" 2rom here $ou &an left or ri'ht. it doesn1t matter" /n the next room $ou1ll be 'reeted b$ an or& (B# potion) from the ri'ht and a troll (!B# potion) from the left" /n the next room ;ump do-n and kill the t-o or&s there" 3pen the 'ate on the ri'ht and pro&eed a&ross the brid'e" Kill a troll (!B# potion) and the or& that follo-s" /'nore the led'e and 'o do-n the steps" /f $ou are the d-arf or Ama0on ;ump do-n to the upper pla&e belo-" There $ou1ll find D+A42 A6D/@A A4A34 and the 2/46 B3" After $ou 'et them ;ump do-n. find the ele ator and 'o ba&k up" A oid 'ettin' &lose to the la a" ?ump a&ross the brid'e" To the left -ill be a dark kni'ht (!### potion) and in the next room a dk ar&her" Go to the other end of the room. ;ump o er the 'ap -ith M;umpin' la a ballsM. and press the t-o tri''ers there to open the door" :ou -ill no- be enterin' the inner for'e" * The 2irst ,piral ,tair&ase * Go a&ross the brid'e" Kill t-o 0ombies -hile 'oin' up the steps" Take the first ri'ht" /f $ou 'o left the floor -ill &ollapse under $ou" :ou &an a oid fallin' do-n b$ 'oin' alon' the left led'e" Get the C43+7 there" After-ards. ;ump dia'onall$ from the led'e on to the brid'e" /f $ou do fall $ou1ll ha e to fi'ht a burnin' skeleton and then a&ti ate a tri''er that -ill raise some la a" :ou1ll ha e to run ba&k and 'et onto the risin' platform" Go ba&k to the spiral stair&ase and 'o up" ?ump o er a small 'ap and keep 'oin'" Take the next ri'ht and then ;ump o er the broken brid'e" /n the next room -ill be three 0ombies and the 2/46 ,+34D b$ some barrels at the end" D371T 'et it" /t1s -a$ too useless at this point in the 'ame (unless $ou are pla$in' these le els first)" Go ba&k to the spiral stair&ase and 'o up" Go up the steps on the ri'ht and into the next room" The to-er lo&k -ill be on the opposite side" T-o dark kni'hts (one -ith !### potion) -ill atta&k from the ri'ht" Kill them and then ;ump do-n into the area on the ri'ht" A dark kni'ht -ith the T3+64 K6: and a minotaur -ith a hu'e boulder should atta&k $ou" /f not. find them in the small room there" Be &areful of the minotaur. as the boulder has hu'e ran'e and po-er" Tr$ to kill the dark kni'ht first" /n the room from -hi&h the$ &ame -ill be the 56AQ: 7AG/7ATA for the Ama0on" After $ou 'et the ke$. &limb up and open the 'ate mentioned earlier. and sa e"

* The ,e&ond ,piral ,tair&ase * Cross the brid'e" Be-are of the skeleton ar&hers to the ri'ht" ?ump onto the led'e on the ri'ht from the brid'e. and tr$ not to 'et shot -hile doin' so or $ou -ill die" And that1s ne er fun" ?ump a'ain to another brid'e" Go on and kill them anno$in' skeletons on the ri'ht" Killin' the skeletons mi'ht be fun. but the real reason / sent $ou o er here is to 'et the ,5A4P ,+34D b$ the barrels" 3ne of them -ill be unbreakable * === (/ re&ommend sa&rifi&in' either the double s-ord or s&imitar" But don1t listen to me" Do -hate er makes $ou happ$") :ou &an also kill a third skeleton further on the ri'ht" Go ba&k to the brid'e and open the 'ate there to 'et ba&k to the spiral stair&ase" Go do-n the steps killin' three kni'ht 0ombies on the -a$" :ou &an &hoose $our o-n path here" But this is ho- / 'o" Go all the -a$ do-n" There -ill be a lo&ked 'ate at the brid'e" ?ump do-n belo-here there is no la a" Then ;ump a&ross the la a into the &ir&ular room and a&ti ate the le er there to open the door nearb$" But don1t 'o there $et" Go to the ri'ht first" ?ump to the led'e" /t -ill be hard a oidin' steppin' in the la a" Kill the t-o dark kni'hts there ea&h -ith a B## potion and one -ith the K6:" Keep 'oin'" A oid the fire from the statues on the -all" Turn ri'ht and ;ump o er the 'ap" Keep 'oin'" Turn left onto the brid'e" Three skeletons -ill appear -here $ou ;ust -ere" This is a 'lit&h as the &reators don1t expe&t $ou to &ome this -a$" Kill them (the skeletons. not the &reators)" Go a&ross the brid'e and 'o ba&k do-n the lo&ked 'ate and open it" (:ou don1t reall$ need to 'o here unless $ou1re the barbarian") Go on" ?ump do-n on the left and kill the t-o skeletons there" Keep 'oin'" ?ump o er the marked parts of the floor as the$ -ill &ollapse" Turn ri'ht" There -ill be a skeleton ahead" 3n the ri'ht -all $ou should noti&e a -indo-" 9ook throu'h it" :ou see that bi' button on the -all= ,hoot it" This -ill open the door belo-" Continue" Turn ri'ht and ;ump o er the la a there to the led'e" Go into the entran&e and strai'ht" Turn ri'ht" @p ahead -ill be the G46AT 2/46 ,+34D for the barbarian" This le el has t-o spe&ial atta&ks. one that $ou &an do earl$ on and one that $ou &an do later" ,3 $ou A/G5T -ant to keep it" But probabl$ not" Be &areful" /f $ou drop it $ou mi'ht not be able to pi&k it ba&k up" 2ind $our -a$ ba&k the spiral stair&ase" :ou1ll ha e to kill three skeletons on the -a$ and ;ump o er the no- broken brid'e" Go up one le el and ba&k to fire*shootin' statues" Go ba&k to the door $ou opened before that / told $ou to i'nore" * Thin's Get 7astier * To the left -ill be a dark kni'ht (!### potion) and a torture room -ith a minotaur -ith the +6AP37, ,T346 K6:" (for'ot -ho has ke$. ma$be the kni'ht) :ou &an run a-a$ to the left. but / hi'hl$ dis&oura'e this espe&iall$ if $ou1re pla$in' -ith the kni'ht" 7ot onl$ do $ou lots of exp" points but also $ou reall$ -ant that ke$" /f $ou don1t like dire&t &ombat -ith the minotaur $ou &an 'o inside the torture room and tr$ to 'et him in a &ertain spot -here it -on1t be able to fit throu'h the entran&e" After the$ are dead 'o left up the steps" @p there 'o do-n the lift" To the left -ill be the -eapon stora'e 'ate" 3pen it" There -ill be lots of stuff in there. but the onl$ thin' $ou are interested in the K7/G5T 56AQ: A4A34" /f $ou are pla$in' -ith the d-arf and ha en1t 'ot the C3ABAT AG6 $ou &an 'et it here as -ell" 6xit and 'o the other -a$" Turn left and 'o the other end of the room ahead" :ou1ll see three ro&ks in the la a that $ou &an ;ump on" ,impl$ -alk onto the first ro&k. hop to the se&ond. and run ;ump 3Q64 the third" A &uts&ene -ill pla$ sho-in' t-o minotaurs lo-erin' some prisoners into the la a" Don1t tr$ to sa e them< the$ are meant to die and / don1t think $ou &an an$-a$" +hat $ou do ha e to -orr$ about is fi'htin' t-o minotaurs at on&e" Thank 'od the$ onl$ ha e axes and not those hu'e boulders" :ou &an be &heap and let them hit ea&h other. ;ust make sure that $ou 'et the last hit or $ou -on1t 'et the exp" points" After killin' them $ou should be near le el !R" A ne- entran&e -ill open near the sta&k of barrels on the left" Go there and to the end of the room" Brake throu'h the barrels there and follo- the path killin' four 0ombies on the -a$" * Aore ,piral ,tair&ases * :ou1ll &ome to another spiral stair&ase" Go up killin' three more 0ombies" At the top -ill be a broken brid'e" /f $ou need a po-er potion $ou &an fall do-n belo- and 'et one" Then $ou1ll ha e to ;ump do-n another led'e belo- and &ome ba&k up" 3ther-ise. ;ust ;ump a&ross" Kill the burnin' skeleton and &ontinue" 2ollo- the path and then 'o a&ross the brid'e -ith a skeleton" :ou1ll &ome to $et another spiral stair&ase (;ee0L)" Go up and kill the skeleton on top" Go a&ross the brid'e on the ri'ht and ;ump o er the small 'ap" :es> Another spiral stair&ase" Go do-n and kill the kni'ht 0ombie" 2ollo- the path here killin' four kni'ht 0ombies on the -a$" :ou1ll &ome to a dark kni'ht -ith the D@7G637 K6: and then the dun'eon itself a&ross a small 'ap" 3pen it" * The Dun'eon * There -ill be a room -ith a dark kni'ht (B## potion)" (/ le eled up here") T-o more dark kni'hts -ill &ome after $ou from the next room" 3ne -ill ha e a full life potion. so keep him from drinkin' it" Go on" Go outside and a&ross the brid'e o er the la a" (This doesn1t look like a dun'eon") :ou1ll &ome to a room in -hi&h a &uts&ene -ill pla$ sho-in' $ou t-o demons" The$ aren1t too hard< ;ust use the ri'ht atta&k of the sharp s-ord o er and o er" That al-a$s -orks" /n this same room the 2/46 AG6 on the left for the d-arf is lo&ated" Go throu'h the neentran&e" ,tep onto the lar'e round platform" /t -ill drop onto the la a and a bi' sho-do-n -ith a la a 'olem -ill be'in" +oohoo" 5e has onl$ E### hp and &an be killed -ith a le' of a dark kni'ht" After $ou kill him $ou 'et the bla&k obsidian stone. the last of the 'ems" 7ote: The lon' 8uest for the four 'ems is finall$ o er" 7o- it is time to &olle&t the s-ord of /anna. kill Dal Gurak. and then 'o into the heart of darkness and kill the 9ord of Darkness. the ultimate bad dude" +ho is Dal Gurak $ou ask= +ell. that1s a 'ood 8uestion" / ha e no idea" Apparentl$ he is er$ nau'ht$ and is in need of some 'ood spankin'" An$-a$. on -ith the 8uest> (/s that stupid=)

Temple of /anna ***********************************

9en'th: shortHmedium Diffi&ult$: medium /ntrodu&tion: This is the pla&e" +hat pla&e $ou ask= +ell. the pla&e -here $ou 'et the ,-ord that $ou ha e been hearin' about the entire 'ame" 5o-e er. $ou -on1t be able to ;ust -alk in and 'et the s-ord" 2irst. $ou ha e to pass a series of traps and donate the 'ems $ou1 e been &olle&tin' to 'ain further a&&ess into the temple" Then. it1s the 'ood old fi'htin' or&s thin'" Then there -ill be a little more fi'htin' -ith other enemies. and then the s-ord" The texture of this le el -ill be ne-. but nothin' too impressi e" ,o let1s ;ust 'o 'et this s-ord" * ,e&urin' the Gems * 2ollo- the -ater filled path" :ou1ll &ome to an outside area -ith some steps" Go up" @p ahead -ill be t-o tri''ers on the -all" Press them both and t-o entran&es to the same pla&e -ill open" /n the next area -ill be a (ro&k=) 'olem" Guess the$ &an1t ha e this -hole pla&e empt$" Kill. and a ne- entran&e -ill open" Go there" To the left -ill be a small room -ith a !### potion" Go out the opposite entran&e" (:ou &an break the fa&e on the -all") ?ump do-n to the ri'ht and shoot the s-it&h behind and abo e $ou on the -all" The door to &ontinue -ill open and the steps in front of $ou -ill lo-er" Althou'h there are tor&hes to the ri'ht. $ou &an1t burn do-n those -ooden boards in $our -a$. so &limb ba&k up and 'o throu'h the ne- entran&e" /'nore the -ater and turn left" Go past the pool and into the room ahead" 3ffer the 'olden 'em" Go ba&k to the -ater and 'o into the ne-l$ opened entran&e on the ri'ht" /n the next room shoot the skull -ith the burnin' e$es. to dea&ti ate the arro- trap" Go up the steps and offer the a8uamarine" A ne- pla&e opens b$ the -ater" (There -ill be a B## potion to the left of the steps here") Go ba&k. and 'o ri'ht b$ the -ater" Go to the other side of the next room and &limb throu'h the -indo-" ?ump do-n (into the -ater)" Go ri'ht and follo- the lon' strai'ht path" At the end -ill be t-o tri''ers to press" After $ou do so. the brid'e -ill start to extend" :ou must hurr$ and &limb up to the ri'ht" 2ollo- the path there and then turn ri'ht to the other side" 4un ba&k and ;ump do-n" Then 8ui&kl$ ;ump on the brid'e before it mo es a-a$" :ou ha e plent$ of time" (:ou &an a&tuall$ tr$ to &limb up to the left. but it1s hard") 3ffer the -hite opal and -at&h the &uts&ene" +o-" :ou -ould think that su&h a sa&red and hidden temple -ould not be s-armin' -ith or&s" But / 'uess the$ &ouldn1t ha e the le el filled onl$ -ith simple traps" * The 9ast Gem * The -all in front of $ou -ill break do-n" Go there" 5ere -ill be a bi' room -ith t-o or&s. ea&h -ith a !B# potion" /n the next area t-o or&s (one -ith a !B# potion) and a troll (!### potion) -ill &ome at $ou" Kill them 'ra&efull$" Go ri'ht and up the steps" Go into the entran&e on the left" There $ou1ll find t-o or&s (!B# potion) and a troll (!### potion)" Kill and &ontinue" Go out the exit and outside" The ar&hers -ill harass $ou" :ou &an run under one and out of the ran'e of the other" Climb up into the -indo- to the ri'ht and ;ump do-n" :ou1ll be ba&k at that s-it&h area" There -ill be t-o ne- or&s here. one -ith B## potion and the other -ith !B# potion" (+o-" 6 er$one has potions no-" ,hould / e en mention them an$more=) :ou should noti&e that those -ooden boards are broken. and $ou &an 'et throu'h this time" There. in the -ater. $ou1ll find a P3+64 P3T/37 and a B4AC696T 'uarded b$ a )#### hp minotaur" Go ba&k to the pillars and &limb up the broken one" T-o more or&s to kill are here (!B# potion)" Go ri'ht" There -ill be an ar&her abo e" Go into the -ater" Go ri'ht and up the steps" 3n the left -ill be t-o trolls * one -ith a !### potion. and the other -ith full life potion that $ou should kill 8ui&kl$" This is the point of no return. so 'o ahead and drink up" (5a e $ou reali0ed that $ou are ba&k in the areas that $ou -ere before=) At the other end of this room -ill be a -indo-" Climb throu'h. 8ui&kl$. as three ar&hers are there ea'er to fill $ou up -ith arro-s" After $ou ;umped do-n into the -ater run strai'ht and under the ar&hers" There -ill be a ne- entran&e there. from -hi&h a minotaur -ith )!### hp -ill emer'e" Kill him. or run a-a$ like -imp $ou are" /n the next area 'o left" 5ere -ill be the last 'em1s trap" ,tep on the ri'ht button" The door ahead -ill open" But $ou &an1t 'o throu'h until $ou1 e disabled the bolt trap b$ steppin' onto the left button" But that button doesn1t sta$ do-n" +hat do $ou do= 3k. /1ll tell $ou" ,ee that &ra&ked -ooden support beside the button= Gi e it a &ouple 'ood sma&ks and it -ill &ollapse alon' -ith a hu'e pile of ro&ks on top of the button" Problem sol ed" The bolt -ill no- hit the exposed 'em instead of $ou" Go up the steps and offer the last 'em" * A&8uirin' the ,-ord * Go ba&k to last room" A ne- entran&e is opened on the other side" Go up the ramp ahead and ;ump o er the 'ap" ?ump do-n into the hole in the floor" Go up steps there" :ou1ll &ome to a room -ith three skeletons" Kill them and 'o left" /n the next room -ill be three elephant statues" Cool" Keep 'oin'" ?ump do-n the hole on the ri'ht into the -ater" To the ri'ht -ill be t-o tri''ers -hi&h -ill lo-er the -all so $ou &an &limb up" Go a&ross the brid'e" A dark kni'ht -ill en'a'e $ou" These 'u$s &ome full$ e8uipped no-" 5e -ill ha e a po-erful skull shield. a sharp s-ord. and a !### potion" That means that he is po-erful. he &an take mu&h dama'e. and &an heal himself" ,o be &areful" @p ahead -ill be another dark kni'ht -ith the same a&&essories. but this time a minotaur as -ell" Take the ri'ht ahead and follo- the path" Climb up ahead" Then ;ump do-n into the -ater" 2ollo- the path" Climb up a'ain" There -ill be t-o skeletons here. starin' at $ou. -aitin' for $ou to &ome do-n" Kill them" Climb o er the -all and &ontinue" There -ill be a 'olem ahead" Take $our time -hen killin' him" :ou don1t -ant to lose too mu&h health here" Climb o er the last -all" Go left here and sa e" 5ere1s $our final &hallen'e to 'et the s-ord * a &haos kni'ht" @se $our bra&elet ($ou &an use it t-i&e) and po-er potion if $ou ha e to and ki&k his ass until he disappears" :ou are at the four fires that $ou a&ti ated before" Go on and take possession of the s-ordL A lon' &uts&ene -ill pla$" There are t-o different &uts&enes dependin' on -hether or not $ou1 e &olle&ted all the runes" /f $ou ha e. the &uts&ene is a bit more intense. but nothin' spe&ial" An$-a$. $ou 'ot the s-ord. time to ki&k some ass" 7ote: At this point $ou1ll be able to 'o ba&k to an$ le el in -hi&h $ou did not 'et the rune" These le els -ill no- be s-armin' -ith all sorts of nasties * demons. ampires. et&" But all of the doors -ill no- be open" /f $ou ha e to 'o ba&k to these le els. / re&ommend ;ust runnin' past all the enemies and runnin' strai'ht to -here the runes are" After 'ettin' the rune. $ou &an simple teleport out of the le el (the$ -ill tell $ou ho-)"

To-er of Dal Gurak *********************************** 9en'th: lon' Diffi&ult$: hard /ntrodu&tion: ,o. $ou1 e 'ot the s-ord" 7o- it1s time to use it" There1s this 'u$ * Dal Gurak * and he is bad" ,o bad that $ou ha e to kill him. preferabl$ -ith the s-ord $ou spent R#S of the 'ame tr$in' to a&8uire" Apparentl$. Gurak is the 'u$ &ausin' all this ru&kus. $ou kno-. the or&s and skeletons and stuff like that" ,o killin' him should fix all this" (/ 'uess that1s -e1 e bein' tr$in' to do this entire 'ame") Doin' so. ho-e er -ill not be eas$" Gettin' into the to-er itself -ill be a problem" And on&e $ou1re in. $ou -ill -ish $ou ne er &ame there" :ou1ll be fi'htin' lots of diffi&ult enemies in a tou'h en ironment" 3n&e $ou do 'et to Gurak. $ou mi'ht not ha e an$thin' left" But $ou &an do it" / belie e in $ou" * Brea&hin' the To-er * 2irst off. &he&k out $our ne- s-ord" /f $ou1 e 'otten all the runes. it should 'lo-" /f it1s not 'lo-in'. load $our last sa e. finish the Temple of /anna a'ain so $ou are at the map. and then 'o ba&k to all the le els -here $ou didn1t 'et the rune" This is a 'ood time to pra&ti&e its spe&ial atta&ks" The se&ond. more po-erful one is not $et a&&essible to $ou. not until le el (#" The first is er$ eas$ to perform" ,impl$ press atta&k and then half a se&ond later press do-n" /t -ill take a moment to &har'e up and then $ou1ll send a po-erful ar& strai'ht for-ard dealin' about B### dama'e" Tr$ to do this atta&k on le el 'round. as it tends to hit the 'round and disappear" /t doesn1t. ho-e er. disappear after hittin' an enem$. so tr$ to line $our enemies up -hen performin' this atta&k so $ou hit more than one enem$" / don1t reall$ re&ommend usin' this atta&k a'ainst all enemies. as the$ are 8ui&k" @se it on the bi' and slo- minotaurs and 'olems -hen the$ are far a-a$" Also. it1s er$ eas$ to a&&identall$ tri''er the spe&ial atta&k -hen $ou don1t -ant to" This -ill deplete all $our ener'$ and $ou1ll end up pantin' -hile $our enemies are poundin' a-a$ at $ou" Plus. the s-ord is simpl$ not as stron' as $our other -eapons" An$-a$. let1s pla$ the le el" 2ollo- the path" :ou1ll &ome to t-o or&s &ampin' out b$ a fire" A troll -ill ;oin them -hen the$ see $ou" Kill and &ontinue" :ou1ll &ome to an ed'e -ith la a belo-" Dk ar&hers -ill be shootin' from the other side" :ou &an 'o t-o -a$s here" /1ll tell $ou the -a$ -hi&h allo-s $ou to 'et the most po-erful -eapon for $our &hara&ter" :ou1ll also be able to 'o the other -a$ after &ompletin' this path" ?ust 'o -here / tell $ou" Go ri'ht alon' the ed'e" ?ump a&ross the 'ap" Then 'o up and ;ump do-n to the ri'ht" :ou1ll &ome to a la a pool" The brid'e a&ross is broken. so $ou1ll ha e to find another -a$" Pass it" There -ill be some boulders that $ou1ll be able to use as hoppin' stones" 3n&e $ou 'et to the -all. dra- $our -eapon and &limb up" Kill the t-o dk ar&hers up here" 2ollo- the path" :ou1ll be ba&k outside" 5ere $ou &an kill those dk ar&hers" The first one -ill ha e the AA434: K6:" :ou1re no- abo e the startin' area" Kill a third dk ar&her ahead" /f $ou -ant. shoot up the or&s belo-" Keep 'oin' this -a$" :ou1ll enter a &a e -ith la a belo-" 2i e &ritters -ill a-ait $ou at the end" Kill the little pests and 'o into one of the entran&es on the ri'ht" /nside -ill be some empt$ &rates and the 56AT64 ,5/69D. the most po-erful shield in the 'ame (D### stren'th>)" :ou &an open the door here and &ontinue this -a$. but if $ou -ant to explore e er$thin' $ou should do -hat / do" (/f $ou -ant to &ontinue this -a$. then $ou1ll ha e to find in the -alkthrou'h -hen / rea&h this spot") Go ba&k outside and ;ump do-n to the startin' area belo-" There are man$ 'ood spots to do so. but the best is -here $ou first &ame outside from the other -a$" (Am / -ordin' this understandabl$= Probabl$ not") ?ust find a 'ood spot to ;ump a&ross and do so" Go the -a$ $ou didn1t take in the be'innin' (left of start) and kill the t-o or&s there" The door -ill open and t-o dark kni'hts (!### potion ea&h) -ill &ome after $ou" 3ne -ill ha e the 56AQ: ,+34D" This is the most po-erful -eapon for ,ar'on. so if $ou1re pla$in' -ith him make sure $ou 'et it" / don1t kno- -h$ this dude had it" /t belon's in the armor$ of this le el. ;ust like all of the most po-erful -eapons" ,o if $ou1re pla$in' -ith ,ar'on. $ou don1t reall$ need to 'o the other -a$ to 'et the armor$ ke$" An$-a$. 'et the s-ord and 'o on up the steps" Kill a dk ar&her (!### potion)" 3n&e $ou 'et to the top sa e" Go on" The door -ill &lose behind $ou" Are $ou read$= 2or -hat $ou ask= +ell. for the t-o minotaurs -ith hu'e boulders &omin' after $ou" 5a e fun" (Psss" This is a 'ood time to use the s-ord of /anna1s spe&ial atta&k") And -at&h out for the ar&her" /t1s probabl$ better to fi'ht them outside" (There -ill be a !### potion b$ the dead skeleton outside") :ou &an let them hit ea&h other. ;ust make $ou sure $ou1re the one to 'et the last hit in" After the$ are slain a ne- door -ill open and a dark kni'ht (!### potion) -ill &ome do-n" Go up the stairs and kill the dk ar&her" / le eled up here" A&ti ate the le er here to open the door and 'o throu'h" Keep 'oin' throu'h another door" /t -ill &lose behind $ou" T5/, /, +5646 :3@ +3@9D 5AQ6 B667 /2 :3@ K6PT G3/7G B62346 +/T53@T ?@AP/7G D3+7" Three ne- doors -ill open and $ou1ll ha e to fa&e three rather diffi&ult or&s and a troll in a small room" This -ill be kind of hard. but tr$ to en;o$ it. as these are the last or&sHtrolls in the 'ame" After the$ are slain. a ne- door -ill open" /n this room $ou1ll ha e to fa&e a 'olem -hile a oidin' the arro-s from the t-o dk ar&hers abo e" After $ou kill him. $ou1ll 'et a small 'limpse of Dal Gurak" * The To-er * :ou1 e made it inside the to-er" 7o- -h$ -ould $ou do that= This pla&e isn1t that prett$" 3h -ell" @p ahead -ill be a &rate -ith a !B# potion" Take the exit to the ri'ht" T-o dark kni'ht ar&hers -ill be -aitin' there for $ou" Kill them and 'o ri'ht" (The sharp s-ord1s or the hea $ s-ord1s spe&ial atta&ks -ork -ell here") Go into the entran&e on the ri'ht" Go up the steps" 5ere -ill be a &rap load of dark kni'hts to fi'ht" 2i e of them -ill &ome from all sides. t-o from the room on the left (there -ill be a !### potion in there)" /n the room up ahead -ill be an ar&her b$ some broken steps" :ou &an1t 'et to him. so i'nore him and 'o ri'ht" /n this room -ill be one more dark kni'ht to kill" /n the next room -ill be some meat on the table" The$ eat here= An$-a$. run throu'h the next room to a oid the arro-s of an ar&her" /n the next room -ill a minotaur" At the end of the room -ill be t-o empt$ &hests and a lift" Go up"

/n the next room -ill be a B## potion under the steps" 7o- it1s 'earin' up time" /'nore the steps for no- and keep 'oin'" 3n the left -ill be some broken floor" ?ump o er to the sides usin' the led'es and open the armor$" (/f $ou fall $ou &an 'o ba&k up") 7o- this is probabl$ the sin'le &oolest room in the 'ame" Tr$ not to 'et too ex&ited -hen $ou all that1s in there" /nside $ou1ll find the most po-erful -eapon for ea&h &hara&ter * the 56AQ: ,+34D (Kni'ht). the D33A AG6 (D-arf). the D6A37 ,P6A4 (Ama0on). and the ,5A4K ,+34D (Barbarian)" :ou1ll also find the stron'est armor for ea&h &hara&ter. as -ell as arious other -eapons" These are rather useless" But some of them are kind of interestin'. like the B933D AG6" ,o $ou &an mess around -ith those for a bit" 7o- that $ou are full$ e8uipped. it1s time for a&tion" 9ea e the armor$ and 'o up the pre ious steps" Go ri'ht and then into a dark room" /nside -ill be t-o metal 'olems" :ou &an pra&ti&e the li'ht s-ord1s spe&ial atta&ks here" Tr$ to line them up so the ar&s hit them both" 9ea e throu'h the ne- exit. 'o ri'ht and then up the steps" Go into the entran&e on the ri'ht" 5ere -ill be a dark area -ith the onl$ sour&e of li'ht bein' three pairs of burnin' skeletons to kill" At the end. &limb up and kill the skeleton there" /n the next room the door -ill &lose behind $ou and $ou1ll ha e to fi'ht six skeletons &omin' out of the la a holes" This ne er 'ets borin'L After the$ are dead the room -ill li'ht up red" /n the north east &orner of the room -ill be a C43+7 on top of the pillar" Aake sure $ou 'et it> /t -ill be a lifesa er" 5op o er from pillar to pillar to the other &orner to lea e the room" 2ollo- the path here past arious red li'hts. up the steps ahead. and into the room ahead" 5ere $ou1ll ha e to fi'ht t-o demons and a fire 'olem" 9ea e the room" ?ump o er the ri'ht and 'o up the steps" Kill the t-o skeleton ar&hers here and &ross the brid'e ahead" ?ump a&ross the 'ap and &ross another brid'e -ith t-o more skeletons" /n the next room the door -ill &lose behind $ou and this time $ou1ll ha e to fi'ht six demons in pairs" The$ are ne er too hard to kill" ?ust use 8ui&k atta&ks from $our most po-erful slashin' -eapons" 6xit" 3n the left $ou ha e to ;ump to some led'es to 'et a&ross the la a" (+h$ is this here=) 3n the last -ooden led'e $ou &an &limb up the -all for a !### potion" ?ump ba&k do-n" * Gettin' to Gurak * Continue" There -ill be a full life potion b$ the (dead) skeleton" 7o- as $ou follo- the path here. look around for potions as the$ are all o er the pla&e" There are t-o B## potions before the steps and a !### potion after the steps on the led'e on the left" There -ill be a pla&e on the ri'ht -ith four led'es &onne&ted to a -ooden pillar o er some la a" 3n the ba&k led'e is a full life potion. -hi&h $ou don1t need" @p ahead -ill be a lift (B## potion b$ it)" ,a e. 'o up. and for-ard" A &uts&ene -ill pla$" Dal Gurak -ill unleash Aeskalamdu'. a hu'e. s&ar$*lookin' mofu. on $ou" Did $ou shriek -hen he &ame up out of the 'round= +ell. $ou should ha e" This 'u$ doesn1t mess around" @se $our &ro-n. as he likes to breathe a lot of fire" (:ou &an use the &ro-n t-i&e") 5e is best approa&hed at medium ran'e" +ait for him to start breathin' fire from side to side. then approa&h him from the side and ki&k his ass" @se the spe&ial atta&k of $our most po-erful -eapon to drain all those hitpoints" :ou &an also tr$ sendin' an ar& at him from far a-a$. but / don1t kno- if $ou1ll be able to do it fast enou'h" (4ead the 6nem$ se&tion to 'et more fi'htin' tips") Don1t start &elebratin' after $ou ha e slain him. as this is ;ust the first of three hard battles" ,a e and 'o up the lift" /t -ill rise for a lon' time 'i in' $ou a sense of -hat1s to &ome" 3n&e $ou1re at the top 'o for-ard" Another &uts&ene -ill pla$" This time Gurak -ill be in a piss$ fit" +hen he said Mall e il spiritsM / thou'ht that /1m 'oin' to fa&e multiples of a ne- enem$" But instead $ou1ll ;ust ha e to fi'ht some skeletons in pairs" But these -ill be hard" The$ -ill ha e ampire shields (life drainin') and sharp s-ords" / ;ust used the ri'ht atta&k o er and o er" That seemed to -ork -ell for me" 3n&e the last skeleton is dead. the battle -ith Gurak -ill be'in" * The Battle -ith Dal Gurak * Gurak -ill no- appear in one of the fi e different spots in the room and -ill laun&h either fast. red ar&s at $ou. or 'reen spheres that lo&k on $ou" Both &an be a oided b$ dod'in' or runnin' behind a -all" :our main problem -ill be tr$in' to hit him. be&ause he -ill disappear -hen $ou &ome &lose" Therefore. $ou must rel$ on the t-o spe&ial atta&ks of the ,-ord of /anna" This -ill deplete his shield. -hi&h onl$ appears -hen it is hit" /t also &han'es &olors to tell $ou ho- far $ou ha e to 'o" +hen it 'ets to red $ou kno- $ou1re &lose" /f $ou ha en1t &olle&ted all the runes and don1t ha e a&&ess to those atta&ks. $ou -ill ha e some trouble" 6ither $ou &an tr$ to 8ui&kl$ run up to him and hit him before he disappears. or use $our pitiful bo-" 3n&e his shield as depleted. he -ill stop disappearin'" 7o- $ou must ki&k his ass the old fashion -a$" 2rom a distan&e. he -ill laun&h those ar&s at $ou" At &lose ran'e. he -ill atta&k $ou 8ui&kl$. makin' it hard to hit him" At medium ran'e he -ill thro- his s-ord as a boomeran' at $ou" This is ho- $ou 'et him" +ait for him to do this" Then. -hile he is retrie in' the s-ord atta&k" 5e -ill start off -ith !#### health. and on&e he is lo- on health. he -ill 'ain his ener'$ ba&k to (####" ?ust don1t be too ea'er to kill him" +alk around him at medium ran'e and obser e his ta&ti&s" Patien&e -ill be ke$ in this fi'ht" / didn1t find him that hard a&tuall$" After he is dead. one of t-o possible thin's -ill happen" /f $ou ha en1t &olle&ted all the runes. then this -ill be it. the end" A &rapp$. dull &uts&ene -ill pla$ lea in' $ou &ompletel$ unsatisfied. like it is supposed to" This is simpl$ an en&oura'ement to pla$ the 'ame throu'h a'ain. this time 'ettin' all the runes" /f $ou did &olle&t the runes. then $ou1re in for some more fun" A hu'e door -ill appear and open up an entran&e and $ou -ill enter the Ab$ssL The Ab$ss (extra) *********************************** 9en'th: mediumHlon' Diffi&ult$: er$ hard /ntrodu&tion: ,o. $ou1 e made it into the Ab$ss" +h$ did $ou do that= / don1t -ant to dis&oura'e $ou but / often stop at this le el -ithout finishin' the 'ame" This le el is nothin' but one boss fi'ht after another" /t -ill reall$ 'et borin' and anno$in'" Althou'h this le el has a 'reat. 'loom$ atmosphere. $ou1ll be too o&&upied tr$in' to keep $our ass ali e" +ell. &ome on< let1s finish the 'ameL

* The Cliffs * 2ollo- the path" (/f $ou tr$ to 'o ba&k the 'round -ill fall from under $ou") There -ill be lots of minor earth8uakes" As $ou enter a &a e. be &areful * the 'round -ill fall" ?ump o er" A &uts&ene -ill sho- a dark kni'ht t-o others to 'o after $ou" But -h$ does he sa$ M&ommonM= Kill the kni'hts" Be &areful. all of these 'u$s -ill be tou'h no-. e8uipped -ith the latest trinkets like sharp s-ords and skull shields" At the t-o -a$ take a left and 'o do-n the steps" :ou1ll &ome to a pedestal -ith the G396A K6: and t-o 'olem statues near it" / am sure $ou ha e reali0ed that the$ -ill &ome ali e -hen $ou pi&k up the ke$" That is -h$ / re&ommend sheathin' $our -eapon before pi&kin' up the ke$" 3n&e $ou do. the$ -ill of &ourse &ome ali e and the door -ill start to &lose" The ke$ -ord here is 1start1" :ou &an 8ui&kl$ turn around and run throu'h before it &loses. unless $ou -ant to sta$ here and fi'ht off $our ne- 'olem friends" 2eel free to a oid an$ enem$ $ou -ant as experien&e is no lon'er a fa&tor" Ba&k at the t-o -a$ take the other -a$" Go do-n the steps" 3n the ri'ht -ill be a minotaur to kill" Also noti&e the 'uardian lo&k" Continue" Kill a skeleton ar&her and then another one" Be &areful as $ou enter the &a e * a 'ap -ill break open" @p ahead is a skeleton. patientl$ -aitin' for $ou on the brid'e" Kill him sportsman*like and ;ump o er the 'ap" Don1t han' around too lon' thou'h as the 'round -ill fall" A minotaur -ill meet $ou from the ri'ht" Kill or a oid" Go into the narro- path" Go slo-l$ as there1s a fall here" @p ahead -ill be some &ra&klin' sounds" Climb up to the left" Go up the slope and kill the skeleton ar&her ahead" :ou1ll &ome to the dark kni'ht that ran a-a$ from $ou before" /t1s funn$ ho- he &alls $ou 1&o-ard"1 An$-a$. kill the bit&h (-ounded) and take the G@A4D/A7 K6: from him" / -ould &ut off his le' or somethin' and beat his &orpse -ith it" :ou kno-. ;ust for fun" A minotaur -ill also &ome alon'" Gi e him a ni&e metal sma&k and &ontinue" 3n the ri'ht -ill be a skeleton a&ross the 'ap" 2rom here $ou -ill ha e to ;ump do-n to platform belo-" 7oti&e that $ou1 e been here before and no- $ou1re headin' ba&k to the 'uardian 'ate" 4un ba&k to it" There -ill be a 'ap to ;ump as -ell as a fe- ne- skeletons" 3pen the 'ate" * The 9i in' NuartersL of the Dead * This next se&tion is 8uite interestin'" 3n the ri'ht -ill be a small room" /nside -ill be a bed. a small table. a lamp. and e en a toilet" +o-. /1 e pla$ed throu'h the entire 'ame and this is the best si'n of housin' /1 e seen" / 'uess these dead dudes are the onl$ &i ili0ed 'u$s in the 'ame" That. or the 9ord of Darkness treats his minions -ell" An$-a$" Keep 'oin'" A oid the 'aps in the floor" There -ill be another door on the ri'ht. but not open enou'h to fit throu'h" Too bad" ?ump o er the 'ap and 'o do-n the steps" The 'olem 'ate -ill be ahead of $ou" T-o skeletons -ill &ome after $ou from ea&h side" 3ne of them -ill be on fire" Guess the$ are lo- on 'asoline in hell" (These ;okes are 'ettin' anno$in'. aren1t the$= +ell. too bad" /1m -ritin' this" Bit&h") Kill them. but don1t open the 'ate $et" Go up the steps on the ri'ht" ?ump o er the 'ap" There -ill be small rooms to the left and ri'ht &ontainin' arious &ool. ho-e er useless. -eapons" 3ne -ill ha e the blood axe. another a double ma&e" +ell. no- $ou1 e done it" Goin' ri'ht into hell is one thin'. but on&e $ou start snoopin' around people1s personal thin's $ou tend to make them mad" Three dark kni'hts -ill approa&h $ou" ,nat&h their !### potions and run> +ellL 3k. ;ust kill them" Tr$ not to 'et blo&ked in in one of the small rooms as $ou duel" /n the next t-o rooms -ill be a &rush bo and double ma&e. and a doom axe. full life potion. and small shield" Keep 'oin'" 3n the left -ill be a small room -ithL sinks= +o-. these 'u$s are more &i ili0ed than / -ould expe&t" Go up the steps" :ou1re no- on the other side of the door that -asn1t open 8uite enou'h" ,o 'o ba&k to the 'ate and this time 'o left" ?ump to the lar'e. fan&$ platform" 5ere $ou -ill 'et a mu&h needed P3+64 P3T/37 and 56AT64 ,5/69D" Ai'ht. no- $ou read$ to open the 'olem 'ate" ,o 'o ahead" * The Qampire1s Den * Go do-n the steps and past the puddles on the left" Keep 'oin' and do-n steps" The QAAP/46 K6: -ill be la$in' there for $ou on the &ross*shaped floor" 5mmm" ,omethin' is too -el&omin' here" ,ure enou'h. as soon as $ou 'rab it a fire 'olem -ill drop do-n from belo-" 5e is eas$< the hard part is not fallin' off" After $ou kill him t-o paths -ill open * the -a$ ba&k and a -a$ to &ontinue" Go up the steps" Then do-n the steps" The fa&e on the -all -ill 'lare at $ou" 6 il" 7othin' but pure e il here" Go throu'h the door" 5ere. 'o do-n either set of steps and then do-n a'ain" 3pen the door -ith the ampire lo&k" @p ahead -ill be a red room -ith an arena in the &enter" Go past it and do-n the steps at the other end of the room" 4un strai'ht throu'h this dark se&tion as three -alls tend to open and &lose here. and $ou mi'ht 'et s8uashed" :ou1ll be ba&k at the steps" 3k" That1s ni&e" Don1t understand the meanin' of that" An$-a$. kill the four ne- skeletons here and 'o ba&k to the red arena" +hat>= 7ot this 'u$ a'ain" +e alread$ killed him like t-o times" 3h -ell" Aa$be this time he -ill remember" 5o-e er. this time there1s some ne- stuff" /f $ou step out of the rin'. the ampire -ill disappear and reappear -ith all his health" ,o $ou don1t -ant to do that" Best -a$ to kill this dude is to do a spe&ial atta&k -hile he is still at a distan&e to drain them hitpoints" After that. he -ill start appearin' behind $ou" ,o use the ba&k atta&k and he -ill die" ?ust don1t blo&k. be&ause he -ill ;ust break $our shield in one hit" 7ot too hard. ri'ht= Dependin' -here $ou deal the final blo-. he mi'ht lea e his shield or axe behind" Both are useless" A ne- set of steps -ill lo-er nearb$" (/f $ou -ant to sa e. this is the pla&e") Go do-n and throu'h the 'ate" * The Path into 5ell * :ou are no- in the er$ inner ab$ss" Ahead lies nothin' but pure horror" But there1s no turnin' ba&k no-" A demon -ill ;ump do-n from belo-" Kill him" T-o more -ill appear" Kill them too" Are $ou ha in' fun $et= +ell. don1t -orr$" There1s more ahead" Go throu'h the lar'e door. if $ou dare" /t -ill &lose behind $ou and no- $ou1ll ha e to fi'ht four skeletons" +h$ not run around them in &ir&les like a mania& and let them kill ea&h other" @p ahead -ill be $our next &hallen'e * t-o &haos kni'hts" Kill them too" :our best bet here is /anna" 9aun&h them ar&s like there1s no tomorro-. and tr$ to line them up" And simpl$ blo&k -hen the$ laun&h those balls at $ou * the$ -ill lo e doin' that" /t -ill take a -hile. but at least $ou -on1t be dead" D371T B93CK" The$ -ill ;ust break $our shield" And $ou reall$ need $our shield at this point" After the$1re dead (the$ -ill e entuall$. trust me). the door -ill open for more fun" Go on" ?ump onto the lift ahead" /t -ill lo-erL for a 46A99: lon' time" / found this part reall$ &ool" 6le ator to hell. hehe" /t +/99 stop.

and -hat do $ou kno- * another &haos kni'ht to kill. onl$ this 'u$ has (C### hp" Get the ;ob done" After he is dead. a platform -ill extend that $ou -ill ha e to ;ump to" Go on" 4un throu'h the dark and take a ri'ht" 7o- here is supposed to be a &uts&ene and then this bi' duel -ith Aeskalamdu'" 5o-e er. instead of runnin' for-ard and then findin' him standin' behind me like it should be. m$ &hara&ter runs around in a &ir&le and then runs off the ed'e" Ain1t that ni&e" ,o. / &an1t &ontinue the 'uide at this point" And / -as so &loseL Taximan the ,a ior has sent me a sa e file for the Ab$ss> +e are sa ed" Taximan. God bless $ou" An$-a$. Aeskalamdu' appears behind $ou" 5e a&tuall$ kind of s&ared me< the 'u$ is ;ust massi e" @se the same ta&ti&s as before" /f $ou1re pla$in' -ith the d-arf. the li'ht s-ord (from a distan&e) -orks best" After killin' him. if $ou1re lo- on health. this -ould be the time to drink $our potions. be&ause it1s timeL 9ook for an extended brid'e and &ontinue" :ou1ll &ome to a massi e dra'on statue -ith its open mouth aimed strai'ht at $ou" Cool" Continue" 6 entuall$ $ou1ll &ome to a de&linin' lon' &orridor. and at the end $ou should see someone" This is -here $ou ,AQ6" * :o. Bad Dude. /1 e Come for :ou * Approa&h the 9ord of Darkness" 5e doesn1t look too threatenin'. does he= An$-a$. this &uts&ene the subtitles are -a$ off from the spee&h" At the end $ou 'et a ni&e sma&k in the fa&e. a hu'e monster bod$ &omes up from behind the 9ord of Darkness. 'rabs him. and puts him into itself" :ou didn1t reall$ think $ou &ame all this -a$ to fi'ht some old. s&ra-n$. little man= The 'u$ -ill ha e massi e 5P and stunnin' 'ood looks" Time to fi'ht" Alri'ht. this 'u$s has a number of atta&ks" 9et me explain ea&h" @p &lose. he -ill -ha&k $ou -ith he t-o 'iant pa-s" The$ take a lot of dama'e and ha e prett$ 'ood ran'e" ,o as soon as $ou seem him pi&kin' up his arm. ba&k a-a$ a 'ood distan&e 8ui&kl$" At medium ran'e. he -ill $ou his most de astatin' atta&k * blue laser beams from his e$es" +hen $ou see his fa&e turnin' blue * run" 2ind &o er or an$thin'. ;ust don1t sti&k around be&ause the beam lo&ks onto to $ou and takes hea $ dama'e" 3ften there -on1t be an$ time to run a-a$. and $ou1ll ;ust ha e to su&k it up" 5is other medium and lon' ran'e atta&k is the red sphere thin'" /t lo&ks onto $ou and hurts $ou" /t a&ts ;ust as Gurak1s 'reen spheres. so find &o er -hen $ou see him turnin' red" At random times. or if $ou -onder off too far he -ill disappear and appear usuall$ some-here up the de&linin' &orridor" 2rom there he -ill shoot three slo- mo in'L balls that tend to 'o in $our dire&tions" The$1re eas$ to dod'e. ;ust 'o behind a pillar or somethin'" Also. often -hen he disappears a small Mmeteor sho-erM falls around $ou" /1m not sure if it hurts an$ at all. be&ause / ne er stu&k around to find out" / su''est $ou do the same" ,o. ho- do $ou beat him= ,ta$ &lose to him" This -a$ he has less of a tenden&$ to disappear as he -ill be too bus$ s-in'in' at $ou" ,o 'et up &lose and use the same ta&ti& as -ith Ainotaurs and Golems" +ait for him to s-in'. ba&k a-a$. 8ui&kl$ &ome ba&k and 'et him -ith a spe&ial atta&k. preferabl$ from $our most po-erful -eapon" :ou don1t -ant to be around fore er drainin' those P#### hp. do $ou= 5e -ill still o&&asionall$ disappear. but it1s reall$ no bi' problem" 5e -ill &ome ba&k" :ou ;ust ha e to be patient" /t simpl$ takes time" Don1t tr$ to hurr$ and 'et in more atta&ks then $ou should at on&e and 'et stru&k b$ his pa-s" /f $ou1re hea in' trouble up &lose. or usin' the d-arf. the li'ht s-ord is $our best bet" @se it from a medium ran'e" But in this &ase he -ill tend to disappear more. and it -ill take lon'er to kill the bastard" An$-a$. kill him. -at&h the not er$ impressi e &uts&ene. and end the 'ame" The &redits are reall$ the best part of the endin'" The$ ha e some reall$ &ool illustrations" Con'ratulations" :ou beat the 'ame" :e$" 7ot mu&h else to do but to start o er -ith a different &hara&ter" This 'uide is done" Ba&k to life"

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