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Introduction
Hello, even though english is not my native language I will try to explain this lesson the best I can for you. I love
electric guitar and I play it for fun and Im very interested to know the best way to make my own recordings. The purpose of this lesson is to explain and relate some of the digital effects we could see in the video lectures and which
DYNAMIC EFFECTS
belong to the DAW domain, with the effects you can find in
the 3-D world in individual little stompboxes, when you play the electric guitar So I hope you enjoy the lesson . Have a good time !!
DELAY EFFECTS
FILTER EFFECTS
Regards
Andrs F. Regalado Bucheli
compression can be especially noisy. So to work at all, noise gates MUST be placed after the
effects producing the noise. They work by detecting the signal level, and then slowly fading down the volume while your playing level fades away. This prevents notes that are fading naturally being cut off dead. All
noise gates need to respond as quickly as possible to a new note after they have turned
down, so there is rarely a control to set how fast you want the turn-on time to be. With very noisy effects, it can be hard for the unit to separate the signal from the noise. It is usually better for the level detector to have its own input, which you would feed direct from the start of the effects chain. This feature is more common on rack multi-effects units. There are more sophisticated noise gate units that offer additional noise reduction techniques, such as treating the bass and treble components of the signal separately, offering minimum volume and tone settings, etc.
Expanders reduces gain below the threshold - they are rarely used
because the effect is reduced sustain A gate is an extreme expander ratio where anything below the threshold is turned off - commonly used for noise gates
more times after a period of time. It's something like the echoes
you might hear shouting against a canyon wall. The original delays, like the legendary Watkins Copy Cat, were tape machines running a loop of tape that recorded your playing. The sound was replayed through one or more replay heads positioned further around the loop, then ultimately erased, ready for the next recording. By varying the mix from different replay heads and the speed of the tape, you could get a wide variety of delay effects. You could even set up different rhythm patterns in the delays! These units suffered some problems, mechanical ones with broken tapes, head alignment was important, and they were quite noisy as well.
varying the frequencies where these cancellations occur, gives the movement associated with phasing.
Adding resonance enhances the frequency peaks where the signals are in phase. A 4 stage phaser has 2 notches with bass response, a central peak, and treble response. By using resonance to enhance the central peak, you can get a sound similar to an automatic wah. Each phaser stage shifts the phase by 180 degrees, so a 6 stage phaser gives a shift of 1080 degrees, providing 3 out-of-phase frequency notches along the way. Designs with 4, 6, 8 and 10 stages were common, although each stage adds noise to the final output. Using a phaser with lots of stages and setting the resonance high can give a sound similar to flanging, although they are really quite different.
REFLECTION
Im just trying to learn about music production and music recording but the purpose of this work is that the people think about some experimental facts and ask some questions about if its better doing a sound processing for instruments like guitars in external stompboxes connected to the mixing board through external inputs or if its better use the digital effects included in the mixing board or the DAW. I have a lot of questions about this fact and I will really appreciate a honest
feedback if somebody can see this presentation. I hope you had fun with this lesson.
Sincerely
REFERENCES
(1) http://en.wikipedia.org (2) http://www.gmarts.org