Вы находитесь на странице: 1из 2

ALSHARD ff

Character Sheet
Class & Level Player Name
Age Sex Spent XP
Skin Hair Race
Eyes

Bonds Luck

Secret Agent Class Scout


Class Class

Adventurer

/3 Level / 2Level / 1Level / Level

Blessings

Aegir - (after test, single) Cause any dice roll to automatically Fumble. Aegir - (after test, single) Cause any dice roll to automatically Fumble. Heimdall - (after test, self) Cause your own dice roll to automatically Critical.

Appear
(F)

+4 +6
Luck

(F+2)

Attributes

Base Value
Bonus
(base3)

Strength Reflex Perception Intellect

11
Shape

+3
Effect

11 13 13 13 12 +4 +4 +4 +3 +4
C D E F
Place

Will

Color

Shard

Trait

Lifepath
Origin
Meeting Catalyst

Bonds Quests

The Search for Asgard

Potion (restore 1d6 HP) Potion (restore 1d6 HP) GP-01 Satellite Communicator Panacea (recover from bad status) Rabbit's Foot (reroll Appear test) Knife (Pow +1 s, can throw 5m)

Inventory

Relationship

Money

Wt.
190 gold

Ht.

Combat Values Base Values


Class Bonus

ac y

(B+C)2 (B+F)2 (D+C)2 (D+F)2 (B+D)

Secret Agent /2 Scout /1

4 2 1

4 1 1

Misc. Misc. Other Body Left Right Hand Hand

Natural Values 7 GC-XX Handheld 0 Cannon GS-32Shockproof 0 Briefcase


Bulletproof GA-SSBusiness Suit

Accuracy Evasion

2 0

Left Body Other Misc. Misc. Total Attack Range Movement Range Defenses Right Hand Hand Close 25m 17m 34m Slashing 3 3 Bashing 2 2 HP 18 11 MP 15 Piercing 3 3 Lightning 2 2
Right Hand Left Hand Skirmish Speed+5 Full Run Skirm.2 Vitality

Final Values

Break

Base Strength

Spirit

Techniques Type Timing Test/Diff Target Cost Effects


Action! Sneak Attack
Bulletproof GA-SS Business Suit Handheld GC-XX Cannon Shockproof GS-32 Briefcase

damage

Self distracted -1d6 damage but distracted (-5 to all actions) until end of round Self Self Self You own a GA-SS. It can't be taken away. Only you can use it. You own a GC-XX. Only you can use it. You own a GS-32. Only you can use it.

become

major Acc+2/opp 1/wep 6 MP Phys attack, damage +2d6. (usable only once per Scene)

innate always item

item always item always

LH Po w

RH

Po w

Accuracy Evasion

Ma gi c MaAnt gi i c Sp ee d Vi ta lit y Sp iri t A Po ttac we k r

Ac cu r

Ev as io

4 1 0 5

4 1 0

8 2 2

Base Base Strength Will

11 5 2

11 2 2

1 1
Attack Power

Magic

Anti-Magic

Speed

12 18 15 0

Vitality

Spirit

2 5P 4B

Magic

Anti-Magic

Speed

7P 12 18 15 6B
Vitality
Spirit