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True Level
12 1 2 3 4 5 6 7 8 9+ 1 1 2 2 3 3 4 4 5 3 1 1 1 2 2 3 3 4 4 1 1 1 1 2 2 3 3 4 ! 1 1 1 1 1 2 2 3 3 " 1 1 1 1 1 '1 2 2 3 # 0 1 1 1 1 1 1 2 2 0 0 1 1 1 1 1 1 2
This table give a level variation for wild mages based on a 1d20 roll !sed for normal s"ell#asting$ %Tr!e level& is the #aster's level$ ( bold(ace res!lt indi#ates a wild surge; #ons!lt Table 2) *ild +!rge ,es!lts$
54 55 56 57 58
59 60 61 62 63 66 65 66 67 68 69 70 71 72 73 74 75 76 77
>ate o"ens to a randoml1 #hosen ;!ter ?lane/ 50@ #han#e for e6tra"lanar #reat!re to a""ear +"ell f!n#tions b!t shrie.s li.e a shrie.er +"ell effe#tiveness 0range d!ration area of effe#t damage et#$2 de#reases b1 50@ +"ell reversed if reverse is "ossible +"ell ta.es "h1si#al form as free:willed elemental and #annot be #ontrolled b1 #aster/ elemental remains for the d!ration of the s"ell and its to!#h #a!ses the s"ell effe#t 0T<(-0 e8!al to #aster's2 (ll wea"ons within 60 feet of the #aster glow for 1d4 ro!nd +"ell f!n#tions/ an1 a""li#able saving throw is not allowed +"ell a""ears to fail when #ast b!t o##!rs 14 ro!nds later (ll magi#al items within 60 feet of #aster glow for 2d8 da1s -aster and target swit#h "ersonalities for 2d10 ro!nds Slow s"ell #entered on target Target deluded %ightning "olt shoots toward target Target enlarged #ar&ness #entered on target 'lant growth #entered on target 1 000 lbs$ of nonliving matter within 10 feet of target vanishes Fire"all #enters on target Target t!rns to stone +"ell is #ast/ material #om"onents and memor1 of s"ell are retained Aver1 within 10 feet of #aster re#eives the benefit of a heal Target be#omes di771 for 2d4 ro!nds 04 (- and T<(-0 #annot #ast s"ells2 Wall of fire en#ir#les target Target levitates 20 feet for 1d3 t!rns
78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
100
Target s!ffers "lindness Target is #harmed as "er charm monster Target forgets Target's feet enlarge red!#ing movement to half normal and adding +4 "enalt1 to all initiative rolls for 1d3 t!rns ,!st monster a""ears in front of target Target polymorphs randoml1 Target falls madl1 in love with #aster !ntil a remove curse is #ast Target #hanges se6 +mall bla#. rain#lo!d forms over target Stin&ing cloud #enters on target <eav1 obBe#t 0bo!lder anvil safe et#$2 a""ears over target and falls for 2d20 "oints of damage Target begins snee7ing and is !nable to #ast s"ells for 1d6 ro!nds +"ell effe#t has 600342 radi!s #entered on target 0all within s!ffer the effe#t2 Target's #lothes it#h 0+2 "enalt1 to initiative for 1d10 ro!nds2 Target's ra#e randoml1 #hanges !ntil #an#eled b1 a dispel magic Target t!rns ethereal of 2d4 ro!nds Target hastened (ll #loth on target #r!mbles to d!st Target s"ro!ts leaves 0no damage #a!sed #an be "r!ned witho!t harm2 Target s"ro!ts new !seless a""endage 0wings arm ear et#$2 whi#h remains !ntil dispel magic is #ast Target #hanges #olor 0#an#eled b1 dispel magic2 +"ell has minim!m d!ration of 1 t!rn 0e$g$) a fire"all #reates a ball of flame that remains for 1 t!rn a lightning "olt bo!n#es and #ontin!es "ossibl1 rebo!nding for 1 t!rn et#$2 +"ell effe#tiveness 0range d!ration area of effe#t damage et#$2 in#rease 200@