Вы находитесь на странице: 1из 5

Character Sheet

Player Name

Lady Ruglia
Character Name

2
Level

Cleric|Warlord
Class Paragon Path Epic Destiny Total XP

1,000 160 lbs.


Weight

Longtooth Shifter
Race

Medium
Size

17
Age

Female 5' 8"


Gender Height

Lawful Good
Alignment

Ioun
Deity Adventuring Company RPGA Number

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

-1

18

CONDITIONAL MODIFIERS

AC

11

Speed

(Squares)

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

20 11 8 10 16 10

STR Strength
Constitution

5 0 -1 0 3 0 HIT POINTS

6 1 0 1 4 1

18

FORT 11

20 14

Passive Insight Passive Perception

10 + 10 +

10 4

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Low-light Vision

Dexterity

12

REF

11

1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Vanguard Greatspear +1
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ 10
ABILITY: ATT BONUS

5
CLASS

3
PROF FEAT

1
ENH MISC

16

WILL 11

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 6 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

28
CURRENT HIT POINTS

14
1/2 HP

7
1/4 HP

7
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Vanguard Greatspear +1


ABIL FEAT ENH MISC MISC

1d10+8 RACE FEATURES


Longtooth Shifting - You have the longtooth shifting
ABILITY: DAMAGE

5
ABIL FEAT

1
ENH

2
MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

power

1d4+7

5 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

10 6 0 CLASS / PATH / DESTINY FEATURES


TRND (+5) ARMOR PENALTY MISC

vs vs vs vs

AC AC AC

Righteous Brand (Vanguard Greatspear 1d10+8 +1) Unarmed (Melee) Unarmed (Range) 1d4+7 1d4-1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL

Healer's Lore - Add Wis modifier to hp healed on cleric healing powers. Healing Word (Hybrid) - Healing word 1/encounter Inspiring Word (Hybrid) - Use Inspiring Word once per encounter Warlord Leadership Combat Leader (Hybrid) - You, and allies within 10

FEATS
Weapon Proficiency (Greatspear) - Gain proficiency with the Greatspear Power of Skill - +1 to trained skill checks; associated powers can be used as BAs

-1 1 7 1 7 4 2 10 1 10 1 4 4 1

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT

0 1 6 1 1 4 1 4 1 4 1 4 4 1

0 0 0 0 5 0 0 5 0 5 0 0 0 0

1 n/a 1 n/a n/a n/a 1 n/a n/a n/a n/a n/a n/a n/a 1

0 0 2 0 1 0 2 1 0 1 0 0 0 0 0

that see and hear you, gain +2 to initiative. Hybrid Warlord Fortitude

LANGUAGES KNOWN

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Righteous Brand Direct the Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS
Vanguard Greatspear +1 (E)

Chainmail of Dwarven Vigor +1 (E) Bracers of Mighty Striking (heroic tier) (E)

ENCOUNTER POWERS
Second Wind Longtooth Shifting Healing Word Inspiring Word Vengeance is Mine
HANDS HEAD NECK RING RING WAIST

Amulet of Protection +1 (E)

PERSONALITY TRAITS

DAILY POWERS
Moment of Glory

MANNERISMS AND APPEARANCE


UTILITY POWERS
Second Wind Shield of Faith

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 360 gp Stored money: 0 gp Encumbrance: 55 / 200

CHARACTER NAME

Lady Ruglia
PLAYER NAME

Skills -1 1 7 1 7 4 2 10 1 10 1 4 4 1 -1 1 -1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Longtooth Shifter

CLASS

Hybrid

LEVEL

SCORE ABILITY

MOD

HP 28 Spd 5 Init +2

20 STR +5 11 CON +0 8 DEX 1 10 INT +0 16 WIS +3 10 CHA +0

AC 18 Fort 18 Ref 12 Will 16


Passive Perception

(Trained)

(Trained) (Trained)

20
PLAY DATA

Passive Insight

14

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Bull Rush Attack


KEYWORDS USED

Grab Attack
KEYWORDS USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 6 ATTACK

Melee 1 RANGE

Standard ACTION 6 ATTACK

Melee touch RANGE

vs

Fort DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature that is no more than one size category la TARGET

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +6 attack

Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +6 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH

CLASS

LEVEL

BOOK

PH

CLASS

LEVEL

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Opportunity Attack
KEYWORDS USED

Righteous Brand
KEYWORDS

Direct the Strike


USED KEYWORDS

Divine, Weapon
*

Martial
5

USED

* Opportunity Action

Melee 1 RANGE

Standard ACTION 10 ATTACK

Melee weapon RANGE

Standard ACTION vs ATTACK

Ranged 5 RANGE One ally

ACTION vs ATTACK DEFENSE

The triggering enemy TARGET

vs

AC DEFENSE

One creature TARGET

DEFENSE

TARGET

Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn. Level 21: 2[W] + Strength modifier (+5) damage. Power of Skill: You can use this power as a basic attack. Vanguard Greatspear +1: +10 attack, 1d10+8 damage

Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d8 to damage rolls on any successful charge.

CLASS

LEVEL

BOOK

PH

CLASS

Cleric

LEVEL

BOOK

PH

CLASS

Warlord

LEVEL

BOOK

MP2

AT-WILL POWER
Lady Ruglia

AT-WILL POWER
Page 3

AT-WILL POWER

Longtooth Shifting
KEYWORDS

Healing Word
USED KEYWORDS

Inspiring Word
USED KEYWORDS

Healing Personal RANGE vs

Healing

Healing, Martial

USED

Minor ACTION

Minor ACTION
5

Minor RANGE You or one ally in the burst DEFENSE TARGET ATTACK ACTION
5

Close burst 5 (10 at 11th level, 15 at 21st level) RANGE You or one ally in burst DEFENSE TARGET

vs DEFENSE TARGET ATTACK

vs

ATTACK

Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4. Level 21: Regeneration 6. Unarmed: +1 attack

Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Unarmed: +1 attack

Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Unarmed: +1 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Racial Power

LEVEL

BOOK

PH2

CLASS

Cleric

LEVEL

BOOK

PH

CLASS

Warlord

LEVEL

BOOK

PH

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Vengeance is Mine
KEYWORDS

Moment of Glory
USED KEYWORDS

Second Wind
USED KEYWORDS USED

Martial Personal RANGE vs

Divine, Fear, Implement Close blast 5


5

Imm Reaction ACTION

Standard ACTION 5

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

RANGE Will DEFENSE Each enemy in blast TARGET

vs

ATTACK

DEFENSE

TARGET

ATTACK

Trigger: An enemy hits you Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.

Attack: Wisdom vs. Will Hit: You push the target 3 squares and knock it prone. Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn. Sustain Minor: The effect persists. Vanguard Greatspear +1: +5 attack

Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Warlord

LEVEL

BOOK

MP2

CLASS

Cleric

LEVEL

BOOK

DP

CLASS

LEVEL

BOOK

PH

ENCOUNTER POWER

DAILY POWER

UTILITY POWER

Shield of Faith
KEYWORDS

Vanguard Greatspear +1
USED

Amulet of Protection +1
1
RANGE AC BONUS CHECK SPEED QUANTITY

Divine

1d10
DAMAGE

3
PROFICIENT

Polearm, Spear
GROUP

Minor ACTION
5

Close burst 5 RANGE ENCOUNTER DAILY

+1 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

3
LEVEL

+1d8 damage
CRITICAL

+1 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

1
LEVEL

Neck Slot Item


TYPE

AT-WILL

Targets: You and each ally in the burst Effect: Each target gains a +2 power bonus to AC until the end of the encounter.

Deal +1d8 damage on any successful charge. Reach Melee Basic Attack: +10 attack, 1d10+8 damage Righteous Brand: +10 attack, 1d10+8 damage
AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

Rarity: Uncommon Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
LEVEL

Rarity: Common

CLASS

Cleric

BOOK

PH

ITEM SLOT

Two-Hands

WEIGHT

PRICE

680

BOOK

AV

ITEM SLOT

Neck

WEIGHT

PRICE

360

BOOK

PH

UTILITY POWER
Lady Ruglia

MAGIC WEAPON
Page 4

MAGIC ITEM

Chainmail of Dwarven Vigor +1


6
AC BONUS

Bracers of Mighty Striking (heroic tier)


1
QUANTITY AC BONUS CHECK SPEED

Aleheart Companions' Gear The Aleheart Companions' Gear is a set of items first crafted for a legendary Underdark adventuring group. The items in the set were designed by dwarves for the benefit of their nondwarf allies, so that those allies might be gifted with the innate qualities of the dwarf race.

-1
CHECK

-1
SPEED

1
QUANTITY

+1 AC
ENHANCEMENT
PROPERTIES

2
LEVEL

Armor
TYPE
PROPERTIES

2
ENHANCEMENT LEVEL

Arms Slot Item


TYPE

Metal rings woven together into a shirt, leggings, and a hood make up a suit of chainmail. Chainmail grants good protection, but it's cumbersome, so it reduces your mobility and agility.
AT-WILL
POWER

When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Special: If you're a dwarf, you can use this armor's power as a free action on your turn. Rarity: Uncommon Power (Daily Healing): Minor Action. You use your second wind and regain an additional 1d6 hit points per plus.

Rarity: Common

ITEM SLOT

Body

WEIGHT

40

PRICE

520

BOOK

PH

ITEM SLOT

Arms

WEIGHT

PRICE

520

BOOK

PH

2: You gain a +2 item bonus to Dungeoneering checks and Endurance checks. 4: You gain resist poison equal to 10+ your Constitution modifier (+0).
ITEM SET

MAGIC ITEM

MAGIC ITEM

Lady Ruglia

Page 5

Вам также может понравиться