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By Jon Prywes
May-June 1999
Here are some of Jon Prywes' Magic accomplishments: He wrote a Magic magazine online called he !ibrary o" !eng, "rom 199# to 199$% He wrote three articles "or &crye Magazine in 199' and 199$% He started a Magic club at his high school in 199$, which ran through 1999% He played in se(eral semi-competiti(e tournaments including the 1999 Junior &uper &eries )astern *i(isional% He wrote numerous articles "or he Magic *o+o ,"eatured on this page-% He wrote a paper about the mathematical components o" Magic in 1999 ,also "eatured on this page-% He has done hundreds o" Magic eBay auctions% He wor.ed at a day camp teaching Magic strategy to .ids in the summer o" 1999
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Table of Contents
Introduction to Magic: The Gathering A Mathematical 1ntroduction22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222223 A *escription o" the 4ame222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222225 A &le 4ame222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222# 6hy )7perience 8ounts222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222$ Two Person Game Theory 6hat *oes 1t Mean9222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222: he Basic 8oncepts22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222229 wo-Person 4ame heory and Magic; he 4athering2222222222222222222222222222222222222222222222222222222222222222222211 Probability Probability and Magic; he 4athering 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222215 &hu""ling and <andomization 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222221# *rawing 8ards =rom a *ec.2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222221# he A(erage 4ame 222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222221$ 8hance >ersus &.ill 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222219 !ec"building *ec.building and Magic; he 4athering 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222220? *ec. Archetypes and *ec. &trategy 2222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222201 *ec. 8omparison and 6inning <atios 222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222200 8ard )""iciency and <esource Management 222222222222222222222222222222222222222222222222222222222222222222222222222222222220# The #ig Game Probability, &tatistics, 4ame heory, and Magic222222222222222222222222222222222222222222222222222222222222222222222222222220' Math and the A(erage Player 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220$ Personal Applications 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222220:
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&o then, what constitutes a superior dec.9 6hat dec.building techniDues are necessary "or one to ma.e a dec. that wins more o"ten than a dec. which is not as good9 How does one determine which card selections will guarantee a "lawless road to (ictory9 Juestions li.e these are what e(ery player must try to answer when attempting to create the Hper"ectI dec.2 @" course, 1 will aim to pro(e that the Hper"ectI dec. does not e7ist2 !aws o" game theory are an in(aluable aid in pro(ing this2 6hile game theory is a (ery conceptual science, its laws (ery well do apply to games such as Magic2 6hile .nowledge o" these laws will not ma.e one a Pro our Player, they can help one who is trying to understand the game ha(e an easier time ma.ing decisions2 4ame theory is simply a series o" laws regulating how one goes about ma.ing decisions in a situation2 A HgameI in game theory is not necessarily always a game as de"ined in common tal., but game theory certainly has many game applications2 hrough the laws o" probability and game theory, along with statistical analysis and actual e7periments, 1 will be wor.ing on coming up with conclusions that can ta.e these laws and correlate them to the game o" Magic2 =irst and "oremost, 1 will be e7plaining the basic concepts o" game, in order "or the reader who is unacDuainted with Magic to "amiliarize himsel" with these terms2 1n describing the game, 1 will attempt not to reiterate the entire ruleboo., though 1 will summarize the basics o" how the game is played2 Kpon completion o" these details, 1 will begin my outline o" game theory and begin on relating the math and game theory to its Magic applications2 1 will pro(ide pro"iles o" many o" the people who 1 consult with as part o" my pro+ect2 1 will be discussing a sur(ey 1 conducted in order to determine how much math Magic players recognize as part o" the game2 his entire report will "ollow closely the outline gi(en in my pro+ect description2
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would be played on a creature2 1t might ma.e the creature wea.er, or stronger2 &ome enchantments are not played on other cards, and ha(e a global e""ect on the game2 &orceries and instants cause a one-time e""ect on the game2 &orceries can only be played during your turn% instants can be played anytime2 At the beginning o" the game each player shu""les his dec.2 he players roll a die or "lip a coin to determine who chooses who goes "irst, then each draws se(en cards2 he player who chooses to go "irst does not draw a card on his "irst turn2 he seDuence o" a turn is as "ollows; Kntap phase; Kntap all cards you control2 his means to rotate them so they are all "acing upward and not rotated ,tapped-2 Kp.eep phase; his is a maintenance phase2 &ome cards will ma.e you do an e""ect during this phase, such as pay mana to .eep the card in play, "or e7ample2 *raw phase; *raw a card2 Main phase; Bou can do these things, in any order; a2 Put one land into play b2 *eclare one attac. c2 Play spells2 Bou can play spells be"ore or a"ter your attac., as well as both2 Aote that all cards ,e7cept "or instants- can only be played on your turn during the main phase2 *iscard phase; *iscard down to se(en cards2 8leanup phase; Any e""ect that lasts until Hend o" turnI wears o"" now2 Any damage on a creature, which does not destroy it, wears o"" as well2 he attac. wor.s li.e this; Bou choose any untapped creatures you control that you ha(e had in play at least one turn, and tap them2 Bour opponent either bloc.s them or ta.es damage eDual to their power2 1" he bloc.s, both creatures deal damage to each other eDual to their power2 A creature has a pair o" numbers in the bottom right corner2 hese are its power and toughness2 6hen a creature deals damage, it deals damage eDual to its power2 6hen it recei(es, the damage is applied to its toughness2 1" it ta.es damage eDual to or greater than its toughness it will be buried2 hat means it will be played in a pile ne7t to your draw pile called your discard pile2 =or e7ample, a 4iant &pider has a power and toughness o" 0/52 1t deals 0 damage to a creature bloc.ing or bloc.ed by it, and i" unbloc.ed during an attac., deals 0 to the player it attac.ed2 1" it ta.es 5 damage during one turn, it will be placed in its controllerFs discard pile2 he game gets a lot more comple7 than this with the "ramewor. o" the rules, but these are the basics2 6hat the cards do is another story2 here are a wide (ariety o" abilities in Magic, and this summary is +ust the "oundation2 o "ully understand the game, one must see it being played2 @therwise the rules are hard to ma.e sense out o"2 1t may seem daunting at "irst, but a"ter many games, it becomes automatic2 he strategy is immense, and the game lea(es players with many decisions to ma.e2 hese decisions are what ma.e the game the strategic tas. it is2
$ %ample Game
Perhaps, at this point, one who is un"amiliar with the game still may be con"used2 A sample game can at least demonstrate the "low o" the game and gi(e a general idea2 Howe(er, to one who is already "amiliar with Magic, this will be super"luous2 1 will be introducing new terms and concepts as the game progresses2 1n this e7ample 1 will be playing a dec. which is red and has many arti"acts2 My pro(erbial ad(ersary will be using a green dec. with some white cards2 his is based on a game 1 played online using Apprentice, a program that allows the online play o" Magic through a graphical user inter"ace2 he li"e total score will be presented in the notation L/B, where L is my score and B the other personFs2 8ards will be "ootnoted in the notation; 8ard type, casting cost2 8ard te7t2 Power/ oughness2 8olored mana symbols will be represented by B "or blac., K "or blue, 4 "or green, < "or red, and 6 "or white2 At the beginning o" the game, both players shu""le their dec.s and draw se(en cards2 1 will win coin "lip and decide to go "irst2
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urn 1 ,Me-; &.ip "irst draw because o" play-draw rule ,whoe(er goes "irst s.ips his "irst draw phase to cancel out the ad(antage o" getting to play "irst-2 Play Mountain&'(2 ap Mountain to play >oltaic Mey&)(2 *eclare end o" turn2 # cards in hand2 ,0?/0?urn 1 ,@pp-; *raw a card2 Play =orest&*(2 ap =orest to play )l(ish !yrist &+(2 *eclare end o" turn2 ' cards in hand2 ,0?/0?urn 0 ,Me-; Kntap Mountain2 *raw a card2 Play Mountain2 ap two Mountains to play 4rim Monolith&,(2 Playing this card in con+unction with the >oltaic Mey allows "or enhanced mana production, as the Mey can be used to untap the Monolith2 *eclare end o" turn2 5 cards in hand2 ,0?/0?urn 0 ,@pp-; Kntap =orest2 *raw a card2 Play Brushland&-(2 ap =orest and Brushland to play Priest o" itania&.(2 Attac. with )l(ish !yrist "or 1 damage2 *eclare end o" turn2 # cards in hand2 ,19/0?urn 3 ,Me-; Kntap2 ,Kntap all cards which donFt say otherwise, such as 4rim Monolith which says it does not untap2 Howe(er, it can be untapped in other methods2 =or instance, it says you can pay 5 mana at any time to untap it2 he >oltaic Mey allows you to pay a mana and tap it to untap any arti"act in play, so that, too, can be used to untap the Monolith2 Howe(er, it is not tapped right now so that is not a problem2- *raw a card2 Play Mountain2 ap 3 mountains to cast &tone <ain&/( on opponentFs =orest2 =or 0 mana o" any color and one that red, this will ma.e my opponent lose a land2 his can be bene"icial because by denying the opponent mana, he cannot play as many cards2 3 cards in hand2 *eclare end o" turn2 ,19/0?urn 3 ,@pp-; Kntap2 *raw a card2 Play another =orest2 Attac. with )l(ish !yrist, and during the attac., tap the =orest "or a green mana, and the Brushland "or a generic mana2 he Priest o" itania will yield 0 green mana, since there are 0 )l(es in play, "or a total o" 5 mana2 He then plays Might o" @a.s&0( on the attac.ing !yrist2 *ealing $ e7tra damage "or 5 mana is a (ery large bene"it2 !ater on 1 will be analyzing card utility, but "or now 1 will +ust stic. to the basics2 Ma.ing the creature an :/: until end o" turn, it deals : damage to me2 5 cards in hand2 ,11/0?urn 5 ,Me-; Kntap2 *raw a card2 <ight now 1 am worried that my opponent has more Might o" @a.s at his disposal so 1 want to ma.e sure he cannot use them2 1 .now that there can be anywhere "rom ? to 3 more le"t in his dec., and since he has ta.en 3 turns he has e7hausted 1? cards "rom his dec.2 6ith #? cards le"t and 5 in his hand, what are the chances he will ha(e one in his hand a"ter drawing a card ne7t turn9 his is yet another Duestion 1 will be e7ploring2 =or now, howe(er, assume 1 am mathematically unintelligent and do not .now2 My main goal will be to get rid o" his creatures so 1 can stop ta.ing damage2 1 tap the Monolith "or 3 mana2 1 use one with the Mey to untap the Monolith, and tap it again2 1 tap all my Mountains2 1 now ha(e 9 mana, 5 o" which is red2 1 use 1 red and 3 generic to play A(alanche <iders&'1(2 1 destroy my opponentFs lone =orest again2 1 then play 6asteland&''(2 1 decide 1 want to destroy my opponentFs Brushland with my 6asteland, lea(ing him with no land2 *oing the math, 1 now ha(e # mana remaining, 3 o" which are red2 1 then cast <olling hunder&')(2 &ince it has L, 1 decide to pay 0 "or L with two generic mana2 1 do one damage to the )l(ish !yrist and one the Priest o" itania2 My opponent no longer has any cards in play, and 1 use the remaining mana to play a 8ursed &croll ,an arti"act that can tap to deal damage-2 1 attac. with the <iders, dealing 0 damage2 1 am at a lower li"e then my opponent, and ha(e "ewer cards in hand% howe(er, 1 am in a position to win this game right now2 he game may not be technically o(er yet, but there is little my opponent can do to compensate "or the ad(antage 1 ha(e gained2 ,11/1:1 am sure the nontechnical reader is con"used at this point about what has been going on2 All these di""erent game mechanics may seem aw"ully con"using2 Howe(er, this is +ust a sampling o" how comple7 this game is2 Bet a"ter playing many games it becomes pretty basic2 he "low o" the game is basically untap, draw, attac., play cards, and say you are done2 6ith a "ew di""erent concepts added here and there, that is how the game is played2 hese di""erent concepts and card mechanics add the element o" decision ma.ing to the game2 he process o" ma.ing these decisions is what contributes to the role o" mathematical reasoning and strategy behind the cards2
2ootnotes: Mountain; !and2 ap "or one red mana2 >oltaic Mey; Arti"act, 12 1, ap; Kntap target arti"act2 =orest; !and2 ap "or one green mana2 )l(ish !yrist; 8reature - )l", 42 4, ap; &acri"ice )l(ish !yrist to *estroy target enchantment2 1/12 ,&acri"icing a card simply means placing it in your discard pile2 he term simply implies that it is (oluntary-2
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4rim Monolith; Arti"act, 02 ap "or 3 generic mana2 *oes not untap normally, and costs 5 to untap any other time2 ,4eneric mana does not ha(e color% they may only be used to play cards or part o" cards not reDuiring colored mana2 Aote that colored mana is downwardly compatible% it may be used to play arti"acts and such-2 Brushland; !and2 ap "or one green or white mana and ta.e a point o" damage, or tap "or a generic mana2 Priest o" itania; 8reature N )l", 42 ap "or a green mana "or e(ery )l" in play2 1/12 &tone <ain; &orcery, 0<2 *estroy target land2 Might o" @a.s; 1nstant, 342 arget creature gets O$/O$ until end o" turn2A(alanche <iders; 8reature2 Pay the casting cost during your ne7t up.eep or bury this card ,re"erred to as HechoI-2 6hen A(alanche <iders comes into play, destroy target land2 A(alanche <iders can attac. the turn it comes into play2 0/02 6asteland; !and2 ap "or one colorless mana, or tap and sacri"ice to destroy a nonbasic land2 ,Aonbasic means it is not one o" the "i(e basic land types; =orest, Mountain, 1sland, &wamp, and Plains2 Basic lands are the only cards not limited to "our per dec.2<olling hunder; &orcery, L<<2 *i(ide L damage among any number o" creatures and/or players2
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1t will always seem that Ce( has countermagic because when 1 am hoping he does not, he will, simply because he .nows what to sa(e it "or2 1" 1 ha(e a .ey card in my dec., he will wait until 1 play it be"ore using his countermagic2 How he determines what are the biggest threats is another comple7ity2 =irst, i" he .nows what cards his opponent has in his dec., he can .now what to sa(e his countermagic "or2 He will ha(e other ways o" dealing with the smaller, lesser threats2 Being able to deal with an opposing situation and presenting an e""ecti(e opposition yoursel" is what lets you win the game2 Ce( is pretty good at this2 Both playing and dec.building s.ills both de(elop o(er time2 &ome players are better players than dec.builders, and (ice (ersa2 &ome people ha(e di""erent playing styles2 All o" these "actors are what comprise the many aspects o" many di""erent Magic players2 )ach player has indi(idual characteristics2 6hile one may be able to build a great dec., he may not be able to play it to its "ull capacity2 He may stumble and ma.e wrong decisions within the game2 his could mean he may counter the wrong spells, use remo(al spells such as &words to Plowshares&-( ine""iciently, or use the wrong mana in playing a spell2 Ksing a &word on the "irst creature an opponent plays may be the wrong mo(e2 @r rather, it may be the right mo(e in a gi(en situation2 A player needs to determine this2 Perhaps the creature played was a Birds o" Paradise &.(2 By using the &words on this opposing card, the opponentFs mana production will be slowed down2 8on(ersely, the opponent might ha(e better targets "or the &words2 he player has to decide a "ew things2 6ill 1 be able to deal with any other creatures i" 1 waste this remo(al on the Birds9 6ill the ad(antage 1 gain by remo(ing the Birds now be worth my using this spell right now9 he player has to decide whether it is an e""ecti(e strategy based on the resources in his hand and dec. and the resources he thin.s his opponent has2 Juestions such as these will help him come to a conclusion about whether to play the card now or wait until later2 &imply put, to play oneFs cards right is the way to win2 Ma.ing the right decision is o"ten easier said than done, though2 )(en the best o" players "ace tough decisions2 1s there always a best strategy in this game9 1n answering a Duestion such as that, one can only turn to the logic o" game theory2
2ootnotes: !ightning Bolt; 1nstant, <2 arget player or creature ta.es 3 damage2 8ounterspell; 1nstant, KK2 8ounter target spell2 Mana !ea.2 1nstant, 1K2 8ounter target spell unless its caster pays 3 mana2 =orbid2 1nstant, 1KK2 8ounter target spell2 Bou can discard two cards to put =orbid bac. into your hand while playing it ,re"erred to as Hbuybac.I-2 *ismiss; 1nstant, 0KK2 8ounter target spell and draw a card2 &words to Plowshares; 1nstant, 62 <emo(e target creature "rom the game and its controller gains li"e eDual to its power2 Birds o" Paradise; 8reature, 42 ap "or one mana o" any color2 ?/1, =lying ,cannot be bloc.ed e7cept by creatures with "lying-2
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Additionally, a game such as &tratego is classi"ied is a zero-sum game2 A zero-sum game is one where all payo""s add up to zero2 1n this instance, a loss is simply a negati(e win, which when added together, combine to zero2 Po.er is also a zero-sum game2 )(en when not played "or money or some sta.es, there be one clear winner in po.er2 6hen played with A-players a loss can simply be accounted "or as a negati(e "raction o" a win ,i2e2 -1/0 i" there are three players, because two losses and one win add up to ?-2 6hen played "or sta.es, the total money a player earns is eDual in magnitude and opposite in sign to the money the other players lose2 All the money totaled will always eDual the same amount, and the total change in money won between all the players combined will always add up to zero2 here"ore po.er is an A-player zero-sum game o" imper"ect in"ormation2 A non-zero-sum game can be more o" a real-li"e application, where negotiation helps two people both succeed2 <emember that the de"inition o" HgameI in game theory is Duite di""erent than we percei(e it2 Any situation with two or more people reDuiring decision ma.ing can be classi"ied as a game2 Perhaps two people, each independently in business, want to open a chain "ast "ood restaurant in the same town, both o" which ser(e similar items2 1" they compete, one may stri.e it rich and the other may go bro.e2 1" they wor. together, they will both do su""iciently but neither will be e7ceptionally rich2 he decisions the two people ma.e can be described in detail by using basic game theory concepts2
hrough this analysis, it is clear that any strategy that player A ta.es will not gi(e him a higher chance o" winning this game2 his is assumed, o" course, that each player ma.es his choice independent o" .nowing what the other player has chosen2 1" player A .new what player B chose, he would be able to win automatically2 Because he does not .now this in"ormation, howe(er, there does not e7ist a best strategy "or either him or player B2 1n order to more clearly present the idea o" a game tree% allow "or the modi"ication o" roc.-paper-scissors2 !et it be assumed that be"ore player A ma.es his choice, player B tells him one o" the two choices he has not made2 hat is, i" player B has chosen HscissorsI he may tell player A either that he has not chosen Hroc.I or that he has not chosen HpaperI2 4i(en that player B tells player A that he has not chosen Hroc.I, 1 will analyze player AFs options2 1n this situation, player A could choose scissors and ha(e a one-hal" chance o" winning ,a win or a tie-2 Alternati(ely, player A could choose roc. and also ha(e a one-hal" chance o" winning ,a win or a loss-2 Player AFs last option would be to choose paper and ha(e no chance o" winning ,a tie or loss-2
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@b(iously, player AFs best option would then be to choose scissors2 8learly there is a best strategy in this game2 he best strategy is to choose the item that would be beaten by the disclosed item that B did not guess ,in this case, scissors-2 =i"ty percent o" the time player A will win with this strategy, and "i"ty percent he will tie2 Had player B told player A Hno paperI instead o" Hno roc.I, this strategy would lead to a tie instead o" a win as in this situation2 Knless he does not use this strategy, player A cannot lose2 Aow e7amine this e7ample in game tree "orm;
By choosing scissors, player A can ma7imize his winnings in this game2 his is a (ery simple e7ample2 o add some comple7ity, allow the assignment o" payo""s2 Perhaps player A would be recei(ing a higher payo"" i" he chose roc. instead o" scissors2 o compensate "or his lower chance o" winning, he would need to determine whether the payo""s were "air2 Be"ore adding payo""s, a game matri7 is a method that needs to be introduced2 A matri7 is similar to a grid in where all possibilities can be charted2 As used in the pre(ious e7ample, here is the game in matri7 "orm;
Player B Hno roc.I Player B - Paper Player B - &cissors Player A - <oc. Player A - Paper -1 ? 1 -1 ?
Player A - &cissors 1
he payo""s are "rom player AFs point o" (iew2 A negati(e score "or player A is eDual to a positi(e score "or player B2 By totaling the columns and "inding an a(erage payo"", it is clear that scissors is the best choice "or player A2 Player BPs strategy can also be outlined by this matri72 All columns add up to the same amount, and ha(e the same three Duantities2 Howe(er, it is apparent that player A will ne(er choose paper2 6ith that row deleted, there is a 070 matri7 remaining2 1" player B chooses scissors he can either draw or lose2 1" player B chooses paper he can either win or lose2 here"ore paper should be the logical choice "or player B2 8ombined with player APs choice o" scissors, it is apparent that player A will win and player B will lose this game2 Howe(er, it should seem logical that player A will choose scissors, so the best player B can do is draw by choosing scissors2 1" player A sees that player B is going to choose scissors because o" this, howe(er, he may choose roc. and ta.e the win2 Howe(er, player B can anticipate "urther and choose paper2 &ince this psychology can go on "ore(er, we must anticipate the regular odds and stic. with them "or analytical purposes2 here are a "ew ways to determine the best choice2 6hile the third column a(erages ?2#, the second negati(e ?2#, and the third ?, had the payo""s been di""erent, a di""erent approach might ha(e been better2 Another e""ecti(e strategy is trying to minimize oneFs loss2 hat is, you may not ha(e as much to win, but your chances o" losing are less2 a.e this game payo"" matri7, "or e7ample; Player B Hno roc.I Player B - Paper Player B - &cissors
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-1? ?
0? -# ?
Player A - &cissors #
1n this case, player A still would not want to choose paper because he cannot win anything2 Howe(er, his choice is now not as clear2 6ith roc., he has a chance o" either winning big or losing a lot2 6ith scissors, he can win but the payo"" is not great2 1n minimizing his loss, player APs best choice is A, since he will ne(er lose anything2 Howe(er, the a(erage payo"" "or roc. is better2 )(en though he may lose 1?, he has the opportunity to win 0?2 he a(erage payo"" "or roc. is then # ,both items added and then hal(ed-2 he a(erage payo"" "or scissors is only 02#2 1" player A only has the chance to play one game, minimizing his loss will be the e""ecti(e strategy2 1" player A can play many games, choosing the best a(erage payo"" will be more e""ecti(e2 =rom player BPs standpoint in this game matri7, paper is the choice i" he wants to minimize immediate loss2 &ince player A will ne(er choose paper, player B should ne(er choose scissors since he cannot win anything2 here"ore paper is the o(erall best choice "or player B2 He will either win 1? or lose # depending on player APs decision o" either short-term or long-term strategy2 6hile roc.-paper-scissors is a (ery simple childhood game, it presents a (ery ideal e7ample "or the demonstration o" game trees and matrices2 Aow that these ideas are clear, they can be used to analyze the decision ma.ing process necessary in strategy games such as Magic; he 4athering2 he e""ects o" probability will also become apparent, but "irst 1 will e7plain the game theory aspect o" this game2
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in his dec. to bloc. oncoming attac.ers with2 6rath o" 4od will destroy all o" JimFs creatures2 6ith three lands out, Jon can possibly be holding a 6rath o" 4od in his hand, along with the land he needs to cast it2 here"ore, it may not be such a good idea "or Jim to play any more creatures2 &eeing that Jon is at 10 li"e, attac.ing twice more and casting the &hoc. will let Jim win2 1" he plays any more creatures, Jim will still ha(e to attac. twice to deal su""icient damage, yet will put Jon on the o""ensi(e2 Howe(er, i" he waits too long, Jon may be able to ta.e control o" the board2 1" Jon can play a &erra Angel, he will be able to bloc. one o" JimFs attac.ers2 here"ore ha(ing another creature to attac. with might be a good idea2 Mogg =anatic can be sacri"iced to deal one damage, so playing it is ne(er too ris.y2 Being able to attac. with it, too, can be a bene"it, nonetheless2 1" he plays the Mountain, he will not gain a su""icient ad(antage, and may lea(e himsel" susceptible to a mid-game Armageddon2 1" he plays the &hoc. now, he may gi(e up the opportunity to use it on a creature Jon plays, or may +ust eliminate the surprise (alue2 Howe(er, Jon may be pretty sure that Jim has one in his hand so that may not be an issue2 hese three decisions ha(e many "actors a""ecting them, as now demonstrated2 Here is a general summary o" JimFs options and JonFs resulting li"e total;
here"ore, i" Jon plays a 6rath o" 4od ne7t turn he can ha(e a shot at winning the game2 1" he does not, he will need one ne7t turn, as ha(ing a bloc.er alone will not sa(e him2 &ince Jim has a &hoc. in his hand, he can use it to do 0 damage to Jon2 8ombined with the two Mogg =anatics, he can beat Jon simply by getting him to 5 li"e or less2 Howe(er, i" Jon plays the 6rath, Jim will ha(e to sacri"ice his Moggs immediately2 Playing the &hoc. ends up not ma.ing a di""erence because to destroy the &erra Jim will need both the &hoc. and another creature or two2 here"ore the e""orts are better spent on reducing JimFs li"e total2 &ubseDuently, i" Jon is able to get out a &erra a"ter casting a 6rath, Jim cannot do anything about it e7cept hope to draw something good2 6ith the resources he currently has he cannot do anything2 Playing the Mountain, howe(er, does not seem worth it, since i" Jon casts Armageddon, Jim will need to hope to draw another Mountain as well as the additional cards he already needs2 hin.ing ahead, Jim realizes the best plan is to play the Mogg =anatic2 &a(ing it will do no good since he already has enough attac.ers to beat Jon regardless o" the &erra, pro(ided he does not play a 6rath2 By using this all-or-nothing strategy, Jim is assuming that Jon does not ha(e a 6rath to cast ne7t turn2 1" he does, the game will be grim "or Jim2 1" he has one the turn a"ter, that is where the only di""erence comes in2 By sa(ing the Mogg, the ad(antage gained is that Jim will be able to play it a"ter Jon casts the 6rath2 Howe(er, since it is so late in the game, Jon will probably be ready to play his &erra the turn a"ter, or something else that can control the Mogg2 Hence it is better i" he plays it and gets in an e7tra attac. with the Mogg2 Being able to put Jon down to 0 li"e, as opposed to 3 li"e, will help2 1" Jim draws another &hoc. he can win the game right then2 6ithout the e7tra damage, he would need two direct damage&''( cards2 Ksing an all-out aggressi(e strategy is there"ore the best thing Jim can do in hopes o" winning this game2 1n order to demonstrate the concept o" a game matri7 in Magic; he 4athering, 1 will use a di""erent e7ample2 Aote that in the case o" Magic, both players almost ne(er ma.e game decisions at the same time2 he decision ma.ing process o"ten alternates "rom one player to the other2 Howe(er, the topic o" dec. selection has se(eral game matri7 applications2 1n Magic,
10/09
any gi(en .ind o" dec. has both strengths and wea.nesses2 *ec. A may win against dec. B most o" the time but lose to dec. 8 +ust as o"ten2 Being as there are se(eral types o" strategies and sub-strategies within Magic, the choice o" dec. one uses may o"ten be a great .ey in determining how he "ares at a tournament2 6hile play s.ill is important, dec. match-ups and luc. o" the draw are "actors o" the game, also2 &ome dec.s try to play slowly and ta.e control o" the game and then win, while others play aggressi(ely and try to win immediately be"ore the opponent can control the game2 Jim has a "ast red dec. with "ast creatures and direct damage, a "ast green dec. with many power"ul low casting-cost creatures, and a slow blue control dec.2 Jon has a "ast blac. creature dec., a white control dec., and a red control dec.2 =or the sa.e o" discussion, let it be gi(en that Jim and Jon tested these dec.s against each other e7tensi(ely and "ound how o"ten their own dec.s won2 6in percentages are "rom JonFs point o" (iew2 JonFs 6in Q Jon <ed 8ontrol Jon 6hite 8ontrol Jon =ast Blac. 0?Q 5?Q 3?Q :?Q 0?Q #?Q
Jim Blue 8ontrol $?Q Jim =ast <ed Jim =ast 4reen #?Q 3?Q
he game matri7 gi(en by JimFs dec.s (ersus JonFs dec.s can be sol(ed in order "or each player to determine which o" his own dec.s is the best one to play against the other player2 he simplest method would be to a(erage the possible outcomes and "ind the result2 By doing that, JonFs slow red dec. wins #?Q o" the time, JonFs slow white dec. wins 3?Q o" the time, and JonFs "ast blac. dec. wins #?Q o" the time2 Ksing 1?? minus the number gi(en since they are "rom JonFs point o" (iew, JimFs slow blue dec. wins 53Q o" the time, JimFs "ast red dec. wins '3Q o" the time, and JimFs "ast green dec. wins '3Q o" the time2 1" each player uses one o" his best o(erall dec.s, Jon will either be playing slow red or "ast blac. against JimFs "ast red or "ast green dec.2 he simpli"ied game matri7 would be a 070 which loo.s li.e this; JonFs 6in Q Jim =ast <ed Jon <ed 8ontrol Jon =ast Blac. #?Q 0?Q #?Q
his being the case, JonFs slow red dec. would win 5?Q o" the time, and his "ast blac. dec. 3#Q o" the time2 JimFs "ast red dec. would win '#Q o" the time, and his "ast green dec. '?Q o" the time2 hat being the case, Jon would be more li.ely to use his red control dec. and Jim more li.ely to use his "ast red dec.2 Both players would then ha(e a #?-#? chance o" winning2 6hen going to a tournament, howe(er, one must account "or e(ery possible dec. match-up2 hat means that instead o" +ust his own dec.s (ersus a "riendFs three dec.s, he must account "or his own dec.s (ersus all the di""erent types o" dec.s he will e7pect to see2 Additionally, he must ta.e into account how many o" those dec.s he e7pects to see2 1n Magic lingo, this is o"ten re"erred to as the HmetagameI2 his is the game within a game% determining what you thin. you are playing against2 By determining your chance o" being able to de"eat a certain dec. multiplied by the chance o" "acing it, and summing up all the products "or Hmatch-up probability times win probabilityI "or each opposing dec., one can assess the o(erall win probability "or any gi(en dec.2 By doing this "or each dec. and "inding which one has the highest probability o" winning, a player guarantees himsel" the highest le(el o" success2
2ootnotes: A duel re"ers to a single game, while a match is the best two out o" three games2 JesterFs 8ap; Arti"act, 52 Pay 0 mana, tap and sacri"ice JesterFs 8ap to loo. through the opponentFs dec. and remo(e any three cards "rom the game2 4oblin Patrol; 8reature - 4oblin, <2 )cho2 0/12 Mogg =anatic; 8reature - 4oblin, <2 &acri"ice to deal 1 point o" damage to a creature or player2 1/1 4oblin Patrol; 8reature - 4oblin, 1<2 8annot be used to bloc.2 0/0
13/09
&hoc.; 1nstant, <2 arget player or creature ta.es 0 damage2 ,Bes, this card is ob(iously a wea.ened !ightning Bolt, but when building dec.s out o" the in-print pool o" cards, only &hoc. can be used-2 Plains; !and2 ap "or one white mana2 Armageddon; &orcery, 362 *estroy all lands2 6rath o" 4od; &orcery, 0662 *estroy all creatures2 hey cannot be regenerated ,special ability that pre(ents them "rom being destroyed-2 &erra Angel; 8reature, 3662 *oes not tap when attac.ing2 5/5, =lying2 As opposed to creatures that ha(e to go unbloc.ed to do damage, cards which can do damage directly to a player immediately are o"ten re"erred to as *irect *amage2
Probability
Probability and Magic: The Gathering
*ecision-ma.ing is a (ital aspect o" Magic% howe(er, it is not the sole discerning bac.bone o" the game2 o be able to ma.e the right decisions means to .now how to determine what is the right decision2 Mnowing the chance that any gi(en e(ent will occur is what will let the player determine what his proper strategy should be2 1" your opponent has "i(e cards in hand, "our 1slands&'( on the table, and nothing else, how do you react9 Mnowledge o" any possible cards in his dec. can help2 More importantly, .nowledge o" cards that are de"initely in his dec. is e(en better2 1" you ha(e a (ital spell you want to cast without "ear o" it being countered, what will your strategy be9 6ill it change i" you .now that there are "our 8ounterspells in his discard pile9 6hat i" there are two 8ounterspells and three =orbids in his discard pile9 rying to determine how much countermagic he will ha(e is a di""icult tas.2 Aonetheless, it represents a (ery important situation that comes up o"ten in the game2 Mnowing how to play your cards is o"ten the .ey to (ictory2 @nce again, trying to determine the best strategy is where the gray areas lie2 Perhaps there is no best strategy, and there are only two eDually Dualitati(e strategies2 1n a case such as that, only chance will determine which strategy is the right one2 Bour opponent is Ce(, and he has two islands untapped, one card in hand, and is at 3 li"e2 Bou want to win immediately, with the !ightning Bolt in your hand that will do 3 damage to Ce(2 1" Ce( has three 8ounterspells in his discard pile, and there are "our total in his dec., should you cast the !ightning Bolt9 Assuming he has no other countermagic in his dec., you want to .now the possibility that the one card he is holding is a 8ounterspell2 Be"ore trying to determine the probability that it is a 8ounterspell, we "irst need a clear de"inition o" what probability is2 *e"inition; he probability that an e(ent will occur is eDual to the number o" "a(orable outcomes di(ided by the total number o" possible outcomes2 =irst you ha(e to count up the cards le"t in Ce(Fs dec.2 Kpon counting, you "ind that there are 05 cards le"t2 8ombined with the card in his hand, there are 0# cards in his dec. that you ha(e not yet seen2 @ne o" them you .now is a 8ounterspell2 he number o" un"a(orable outcomes in this case is 1; Ce( ha(ing the 8ounterspell in his hand2 he number o" "a(orable outcomes is 05; he other cards in his dec.2 he total number o" outcomes is 0#2 *i(ide 1 by 0# and you get 2?5, which is 5Q2 Ce( has a 5Q chance o" ha(ing a 8ounterspell, and there"ore you ha(e a 9'Q chance o" winning the game immediately2 6hat i" you had seen the top "i(e cards o" Ce(Fs dec.9 1" you had a card that allowed this, and you saw no 8ounterspell in those cards, your chances would diminish o" being able to a !ightning Bolt without it being countered2 he number o" possible outcomes would be 0?2 he chance o" Ce( ha(ing a 8ounterspell would be 1/0?, or #Q2 Aow your chance o" winning immediately goes down to 9#Q2 1t is not a big drop, but it all adds up2 his is +ust something to consider when playing the game2 Howe(er, this Duestion can ob(iously become more comple72 6hat i" Ce( had two 8ounterspells le"t in his dec.9 &uddenly this de"inition o" probability is not as use"ul, since we do not .now the number o" "a(orable outcomes2 Hypergeometric distribution comes into play here, and is used to determine the answer to such a problem2 *rawing cards out o" a dec. is a ma+or probability situation in Magic% howe(er, there are other players in the game o" probability2 How e""ecti(e is shu""ling a dec.9 8an a dec. truly be randomized9 1" so, how many shu""les are necessary to completely randomize a dec.9 All o" these topics play a large role in the game o" Magic2 @ne more ma+or topic, though, is the big Duestion o" chance (ersus s.ill2 6hen playing in a tournament, you decide to use a "ast red dec.2 Bou lose all three rounds and go home complaining about how you got paired against dec.s designed to beat you2 How accurate is that statement9 o "ind out i" the dec.s always
15/09
beat you, "irst you ha(e to determine whether you played your own dec. correctly2 Perhaps you played your dec. incorrectly and your ad(ersaries played "lawlessly2 1" that was the case, then you were no match "or them2 Ksing the people 1 ha(e a(ailable, 1 will attempt to draw conclusions on sample dec. types about how much o" a chance one dec. has "or winning against another2 By then re(ersing who is playing each dec., new data ma.es itsel" present, since each player plays a dec. di""erently2 he player who ma.es the best o(erall decisions is the one who will win the most with a gi(en dec.2 By applying that theory, 1 will be able to chart the statistics o" dec.s and players using this Hchance (ersus s.illI method2 2ootnotes: 1sland; !and2 ap "or one blue mana2
1#/09
A "actorial is calculated by multiplying all the whole numbers "rom 1 up to that number together2 1t is written in the "orm RAGR where A is a positi(e number2 =or e7ample, 1 7 0 7 3 7 5 7 # S 10? S #G which is read as R# "actorialR2 Cero "actorial is de"ined as 12 6hile it does not immediately ma.e sense mathematically spea.ing, trying to "ind the number o" permutations a(ailable "or zero items ma.es sense% there is only one way to arrange zero items2 A permutation represents the number o" di""erent ways one can arrange A ob+ects2 1" you ha(e # boo.s and want to see how many di""erent ways you can stac. them, you would use a "actorial2 he "irst boo. would ha(e # possible positions% the ne7t one would ha(e 5 possible positions le"t, and so on2 here"ore there are 10? ,#G- ways to arrange # boo.s2 1" you only wanted to arrange 3 o" the # boo.s, you would only need to compute # 7 5 7 3 which is eDual to '?2 hat is because you are only using 3 positions2 A combination simply represents a number o" possible subsets, and is not concerned with the arrangement o" these items2 1" you were to choose 3 out o" # boo.s, how many di""erent combinations are possible9 =or this, you would ta.e the number o" permutations, but then di(ide by the number o" repeated combinations2 Bou do this by ta.ing the "actorial o" the number o" items2 =or this e7ample, you would "ind # T 5 T 3 and di(ide it by 1 T 0 T 32 here"ore '? di(ided by ' is 1?, and there are 1? di""erent ways to pic. 3 out o" # boo.s2 A hypergeometric distribution is something much more comple72 1t is used to determine the probability o" certain sets o" occurrences when e7tracting elements without replacement2 hat de"inition certainly applies to drawing cards "rom a dec., since you are ta.ing them out2 Hypergeometric distribution may seem li.e an un"amiliar phrase, but it is a concept that we are all "airly "amiliar with2 6hen drawing cards "rom a dec. without putting them bac., this concept applies2 his "ormula can be used to determine how o"ten you draw certain cards "rom a dec. o" cards2 he "ormula synta7 is a bit comple7, though2 <ecall the "ormula "or the number o" combinations "or 3 out o" # items, that is 8 ,#, 3- is ,# T 5 T 3 / 1 T 0 T 3- or 1?2 Alternati(ely, this can be written as #G / ,3G T ,#-3-G-2 his can be con(erted into the general notation LG / ,BG T ,L-B-G-2 L is the total number o" items to choose "rom, and B is the number being chosen2 Ksing the same L and B notation, the "ormula "or hypergeometric distribution H &9: ;( is as follows: H &9'< 9n: ;'< ;n( = C &9': ;'( > < > C &9n: ;n( ? C &9' @ < @ 9n: ;' @ < @ ;n( Howe(er, this can be greatly simpli"ied instead o" ha(ing to go through each item "rom 1 to A, where A is the total number o" cards2 1n a two-set case, that is, all the cards you are concerned about being one case and the rest being the other, this is the simpli"ied "ormula; H &n( = C &9: n( > C &; 9: A n( ? C &;: A( 9 stands for the number of a certain card that you haBe in the dec"C ; is the number of cards in the dec"C A is the number of cards you are drawingC D is the number you are chec"ing forC 1nstead o" doing all this arithmetic by hand or with a super calculator that can handle such large "actorials, a spreadsheet such as )7cel can be used to "ind hypergeometric distributions2 he synta7 is HBP4)@M*1& ,A, C, L, B-2 =or instance, i" you ha(e a '?-card dec., what will be your chances o" not drawing one o" your 5 !ightning Bolts on turn 19 By using HBP4)@M*1& ,?, $, 5, '?- you will get the chance "or not drawing the card2 here"ore i" you want to chec. "or the chances o" drawing a !ightning Bolt, you would subtract the result "rom 12 urn 1 '?2?#Q urn 0 ##2#0Q urn 3 #120#Q urn 5 5$203Q urn # 5325#Q urn ' 3929?Q
1'/09
urn 9 3?2##Q
urn 1? 0$2:5Q
hose are the chances o" not drawing a !ightning Bolt2 @n turn 1, you will ha(e $ cards, and there is a '?2?#Q chance that you ha(e not drawn one o" your 5 !ightning Bolts out o" '? cards2 By turn 1? this chance diminishes to 0$2:5Q2 !i.ewise, the chance o" drawing one or more by turn 1 is 3929#Q, and the chance increases to $021'Q by turn 1?2 Hypergeometric distribution has other use"ul applications within the game2 8alculating how many land cards to use in a dec. is the base o" dec.building, as one needs land in order to play his cards2 oo many land cards will cause you to draw not enough good cards late in the game, and too "ew will cause you to stall, gi(ing your opponent the ad(antage2 &ome dec.s will want more land and be able to ta.e ad(antage o" it, and others will want "ewer because o" smaller mana reDuirements2 1" you want to draw "our land by turn "our o"ten, but not too o"ten, this "ormula is help"ul2 he best thing to do within the game would be to ha(e a $?-:?Q chance o" this happening, then use cards that allow you to loo. through your dec. to get more2 <ight now 1 will e7amine the chances o" drawing "our land cards by turn "our i" there are (arying amounts in the dec.2 Ksing HBP4)@M*1& on )7cel, this ta.es a "ew steps2 =or each number o" land in the dec. ,1Pll use 1' through 3?-, you ha(e to determine the chance o" drawing ?, 1, 0 and 3 land in 1? cards out o" a '?-card dec.2 hen they ha(e to be added up, and the total subtracted "rom 12 he "inal numbers are the chances o" drawing 5 land by turn 52
*epending on what ratio you are willing to wor. with, it would appear that 0: land seems to gi(e a "air chance o" drawing the lands this dec. needs2 *epending the number o" cards in the dec. that allow the player to loo. through e7tra cards, anywhere "rom 05 to 0: land is the number to use2 8ards such as 1mpulse&'( help remedy this cause2 As long as the player has 0 land to cast it with, 1mpulse can get the player what he needs anytime in the game2
2ootnotes: 1mpulse; 1nstant, 1K2 !oo. at the top 5 cards o" your dec.2 Put one in your hand and the other 3 on the bottom o" your dec. in any order2
1$/09
here are a "ew cards in Magic that ma.e you "lip a coin, but it is rarely an issue within the game2 A couple o" years ago there was a coin-"lip card that saw plenty o" tournament play called =renetic )"reet &'(2 1t utilized a game mechanic called phasing2 6hen a card phases out it is remo(ed "rom the game2 1t phases bac. in during its controllerFs ne7t untap phase2 his card was good because i" it was the target o" a card such as !ightning Bolt or &hoc., its controller could attempt to sa(e it by phasing it out2 1t would ha(e a #? percent chance o" being lost as opposed to a 1?? percent chance o" being lost i" it lac.ed its special ability2 @(er time, this ability would net its controller an e7treme ad(antage2 1" the opponent had to use two cards in order to remo(e a single card, that meant that the player who only lost one card had more resources le"t2 &uch card ad(antage is crucial to gaining an ad(antage in the game2 8ards li.e 6rath o" 4od, which can ma.e the opponent lose more than one card, are power"ul2 6hen playing more than one creature against a dec. with 6rath o" 4od in it, you need to try and "igure out whether it is better to play more creatures and try to de"eat the person "ast, or to anticipate a 6rath and play creatures a"ter2 =iguring the probability o" a 6rath is use"ul2 Just .nowing some basic "igures, such as the chance o" the opponent drawing one a"ter #, ', $ turns is all a player should be com"ortable2 *oing hypergeometric distributions on the spot is de"initely not something a player needs2 8ommon sense usually dictates the right play2 1" there is one card in a dec. that can gi(e the dec. a se(ere ad(antage against an opposing dec., ha(ing drawn that card at the right point in the course o" a game also adds to randomness2 1" the card is needed early, getting it within the "irst three or "our turns will o"ten be a deciding "actor2 his chance is around "i"ty percent, gi(en there are "our o" the card in a dec., as shown through hypergeometric distribution2 he largest random "actor in Magic is by "ar randomness o" the dec.2 he cards a player draws "rom his dec. are chosen at random2 here"ore what card a player is going to draw is an un.nown until he draws his ne7t card2 Aot ha(ing this .nowledge limits a playerFs ability to thin. and plan ahead2 8ompare this to the popular game o" etris2 1n etris, the ob+ect is to stac. "alling bloc.s so they arrange into lines without gaps2 By (iewing the ne7t piece, the player easily plans a strategy, and plans ahead in order to succeed2 1n Magic, the player does not .now his ne7t card, and can only plan in the present2 hat is, unless the player has a card in play which allows him to (iew the ne7t card or cards in his dec.2 4enerally, being able to plan ahead is limited to the cards in oneFs hand2 Mnowing the chances o" what cards will be drawn later in is only s.etchy, because the player cannot determine e7actly when the cards will be drawn2 a.e the "ollowing situation2 Bou are in a duel with Andrew and you are at : li"e2 Andrew is playing a "ast blac. dec. with lots o" small creatures that are slowly diminishing your li"e total2 Bou are playing a blue and white control dec. and ha(e altered your dec. between games ,this is called sideboarding&)(- in order to help you de"eat AndrewFs dec.2 He has not put in any cards "rom his sideboard2 1n order to guarantee your (ictory against Andrew, you ha(e put 3 copies o" the card !ight o" *ay&*( in your dec.2 &ince you .now the entire contents o" AndrewFs dec., you .now that !ight o" *ay will stop him cold in his trac.s and let you do whate(er you want, since his one method o" (ictory will be gone2 1t is currently the end o" your se(enth turn2 Bou played "irst this game2 Bou still ha(e not drawn a !ight o" *ay, but ha(e all the land you need "or it; 5 1slands and 3 Plains2 Howe(er, i" you draw one o" your 5 copies o" 1ntuition&+( you will be able to search your dec. "or a !ight o" *ay and play it immediately2 6hat are the chances o" you winning ne7t turn9 6hat are your chances o" winning the turn a"ter9 6hat do you do in the meantime i" you do not draw a !ight o" *ay9 &ince you ha(e ta.en $ turns and played "irst, and we will assume you ha(e used no dec. manipulation cards, you ha(e gone through 13 cards2 @" those 13 cards, none were 1ntuitions or !ight o" *ays2 &ince there are 5 1ntuitions and 3 !ight o" *ays, you ha(e $ "a(orable outcomes out o" 5$ cards that can be drawn "rom ne7t turn2 =or the turn a"ter, you will ha(e $ out o" 5' i" you do not draw a .ey card ne7t turn2 hat does not mean a chance o" $/5', though2 Ksing the "ormula "rom the last chapter, you would "ind HBP4)@M*1& ,1, 1, $, 5$- because you are chec.ing "or 1 card, you are drawing 1 card, you ha(e $ "a(orable outcomes, and 5$ total outcomes possible2 Bour chance o" winning ne7t turn is 1529Q2 o "ind the chance o" drawing the card the turn a"ter i" it is not drawn ne7t turn, change the 5$ with 5' since there would be one other card drawn ne7t turn which is not directly use"ul2 o "ind the total chance between the two ne7t turns, you would need to "ind the sum o" HBP4)@M*1& ,1, 0, $, 5$- and HBP4)@M*1& ,0, 0, $, 5$- since you are drawing 0 cards, and there can be either 1 or 0 o" your $ .ey cards drawn2 Bour chance o" winning in two turns is 0$2:Q i" you do not win ne7t turn2 6hat is your chance o" winning in 3 turns "rom now i" you do not win within two turns9
1:/09
By adding up the chances o" drawing 1, 0, or 3 copies o" your .ey cards by then, the answer comes to 392?Q2 @" course, that is the chance in ad(ance2 1" a"ter two turns you ha(e not drawn any o" the .ey cards, your chance is actually lower2 he same applies to the pre(ious e7ample "or winning in two turns, a"ter drawing the "irst card2 hen, the chance is similar to the "irst e7ample, with one card being drawn2 1" you do not win a"ter one turn, your chance o" winning on the second turn is 1#20Q2 1" you do not win on the second turn, your chance o" winning on the third turn increases to 1#2#Q2 his is "ound by ta.ing the hypergeometric distribution o" 5' and 5# cards, respecti(ely, instead o" 5$2 1" you "ind that these chances are too low, you will need to plan an alternate strategy2 &uch a strategy might include using your a(ailable resources to stalling out Andrew instead o" sa(ing them to win the game immediately a"ter you get your loc.2 =or e7ample, you might play a creature now and use it to bloc. one o" his in the meantime in order to sa(e you some damage2 here is no clear method o" probability ma.ing the right decision2 1nstead, a player needs to use probability to plan a strategy2 A strategy will pro(ide decisions "or any gi(en situation2 2ootnotes: =renetic )"reet; 8reature, 1<K2 ?; =lip a coin2 1" you win, it phases out2 @therwise it is buried2 =lying2 0/12 A word about sideboards; 1n a tournament, players play the best two out o" three games2 Between games 1 and 0, and between games 0 and 3, each player can e7change on a one-"or-one basis cards between his dec. and 1#-card sideboard2 Players are allowed to use a sideboard optionally% either a ? card or 1#-card sideboard is used2 !ight o" *ay; )nchantment, 362 Blac. creatures cannot attac. or bloc.2 1ntuition; 1nstant, 0K2 &earch your dec. "or any three cards and show them to your opponent, who then chooses one card2 he chosen card goes in your hand, and the other two in your discard pile2
8hance and &.ill Jim-Blue Jim-4reen Jim-6hite Jim-<ed Jon-Blue Jon-4reen Jon-6hite Jon-<ed A/A 1??Q $#Q $#Q ?Q A/A $#Q ?Q 1??Q $#Q A/A ?Q 0#Q $#Q 1??Q A/A
19/09
*ec. @(erall JonFs 4ames JimFs 4ames Blue 09Q 4reen $9Q 6hite '3Q <ed 09Q 50Q :3Q :3Q 0#Q 1$Q $#Q 50Q 33Q
Jon won #:Q o" the games and Jim won 50Q o" the games2 Howe(er, this is only an appro7imation since the card draws each dec. gets (ary a lot2 A larger sample o" games would be necessary in order to get a better appro7imation, but the number o" games reDuired would be cumbersome and uninteresting2 his e7ample is good enough to demonstrate the concept o" chance (ersus s.ill2 he green dec. appears to be the o(erall best, with the white dec. second o(erall best2 he idea o" chance and s.ill interacting comes into play when dec. match-ups are analyzed2 =or instance, when Jon played the green dec. and Jim played the blue dec., the green dec. won all "our games2 he same thing happened when Jim used the green dec.2 here"ore it appears that playing s.ill did not ha(e an e""ect on this dec. match-up2 =or the white dec. against the green dec., howe(er, this is not the case2 1t appears that the white dec. reDuired more s.ill to play correctly because Jon was able to beat the green dec. three games with it, while Jim was only able to beat the green dec. one game with it2 &imilar con+ectures apply to white (ersus blue, and red (ersus green2 Ksing a game matri7 along with common sense ideas, one can determine where s.ill plays more o" a role in the game than chance does2 )(en by +ust loo.ing at the total wins, we see how Jon was able to win more with e(ery dec. e7cept the red dec.2 he larger the di""erence between Jim and JonFs wins is, the larger the amount o" s.ill in(ol(ed in playing the dec.2 Again, allow me to remind the reader that the amount o" data used in this e7periment only ma.es "or a (ery crude estimation o" chance (ersus s.ill2 A bad hand will a""ect this e7periment a lot worse than i" there were, say, 1?? games played in each trial2 =or instance, it does not ma.e sense that Jim can play JonFs dec. better than Jon can2 Jon designed the red dec.% so there"ore, Jim should not be able to play it better in theory2 Aonetheless, card draws can a""ect such an e7periment as this in both ways2 &till, it is possible that Jim may actually be the better player o" this dec.2 6hile it is illogical, it is not to be ruled out as a possibility2 he results are +ust not accurate enough to determine an actual result2 Howe(er, they are good enough to demonstrate the main ideas2
!ec"building
!ec"building and Magic: The Gathering
Magic is a (ery intriguing game in the aspect that there are so many possible dec. con"igurations2 6ithin the in"inite possibilities o" dec. construction lie se(eral e""ecti(e dec. archetypes2 A dec. archetype simply represents a dec. type and all its minor (ariations2 A green dec. with many small creatures, commonly re"erred to as a green horde dec., can ha(e se(eral di""erent con"igurations2 his means some may use one card o(er another, or maybe +ust use a di""erent number o" some cards2 he dec. type is the same, but the e7act con"iguration may (ary "rom dec. to dec.2 here may not be a HbestI (ersion, but instead, se(eral tuned (ersions o" the dec. which operate well2 1n Magic, there is no best dec.2 1" there were, e(eryone would play itG here are dominating dec.s, howe(er2 6hen a dec. dominates, people o"ten play a dec. that wins against the dominating dec.2 his is o"ten called a metagame dec.2 @"ten the tournament en(ironment turns into a game o" roc.-paper-scissors where there is a dec. designed to beat the metagame dec., but loses to the dominating dec.2 he *81 tries to eliminate this "rom happening by banning cards "rom dec. construction, which are too power"ul2 1n a suitable "ield, there are many possible dec. types2 &ome may be control strategies, some may be creature swarm strategies, and some may be completely combination based2 hat means that the dec. is designed to set up a combination o" cards, which when put together, guarantee (ictory2
0?/09
@"ten it is said that swarm beats control, control beats combo, and combo beats swarm2 hat is +ust a generalization, and some dec.s per"orm better than others do2 *etermining which dec. is best to play in a tournament reDuires some simple thought2 here is no e7act way to determine which dec. to play unless you .now what other people are playing, and what your odds are o" beating them2 And still, you only get an appro7imation2 More importantly than choosing the dec. is the dec. construction aspect o" Magic2 &electing which cards to use "or a dec. means trying to ma7imize e""iciency and e""ecti(eness2 Ksing cards which are o(erall e""ecti(e means trying to "ind a balance between general use"ulness and situational use"ulness2 8ombined with proper management o" resources, creating a dec. that wins is a comple7 tas.2 hat is o"ten why people rely on dec.s that ha(e already pro(en themsel(es2 6hich is more e""ecti(e though, designing your own rogue ,original- dec. or using a stoc. ,"amiliar- dec.9 Most people agree that each has its own inherent ad(antages2 &toc. dec.s ha(e already pro(en themsel(es, so one only needs to be able to play the dec. well in order to succeed with it2 Howe(er, not .nowing the dec. well is a disad(antage2 6hen you build your own dec. you .now why the cards are there since you put them there2 Aot only that, but someone you "ace in a tournament will most li.ely .now the e7act contents o" your dec. i" you play a stoc. dec.2 1" not that, he will .now e7actly how to beat it, which cards to deal with "irst, and the li.e2 1" you play a dec. you made yoursel", the person will not .now i" you ha(e something more threatening coming up2 He will ha(e to guess and ma.e tough +udgment calls2 Jamie 6a.e"ield is a Pro our player who has been renowned "or his success with rogue dec.s2 he dec. Jamie has been "amous "or is a green control dec. he calls H&ecret =orceI2 Ksing large green creatures and utility, the dec. is able to wrec. most o" the popular dec.s2 6hen he "irst made his appearance with this dec., people did not .now how to deal with it since they had ne(er seen it be"ore2 he result was that since his dec. was at least eDually e""ecti(e, but not .nown to the opponent, he won2 Jamie .new what was in his opponentsF dec.s2 Howe(er, that same in"ormation they did not .now about him2 he surprise "actor won him many games, and Duali"ied him "or Pro our; Aew Bor.2 Ksually, though, rogue dec.s ha(e limited success2 &till, the respect "actor is great "or those who can design new dec.s, play them well, and win games2 1t is easier "or someone to ta.e a dec. already in e7istence and play it to per"ection than "or the same person to design a dec. and win +ust as much2 he reward in the latter case is that the person can truly call the dec. his own2
01/09
a"ter it seems the control player has his plan wor.ing, it can happen that the swarm player uses a snea.y tactic in order to win his (ictory bac.2 Ksually a 6rath o" 4od will put a gaping hole in the creature-based dec.Fs plan by destroying all the creatures he has already played2 Howe(er, once more creatures hit the table the control player will either ha(e to come up with another 6rath or lots o" creature elimination2 &ometimes the aggressi(e dec. ta.es on other "orms2 A dec. relying mostly or e(en totally upon direct damage cards can be e""ecti(e2 1n this case, creature elimination attempts are "utile2 A HburnI dec. can cast lots o" direct damage spells li.e &hoc., !ightning Bolt, and =ireblast&*( with one simple goal; o bring the opponent "rom 0? to ? li"e2 6ith plenty o" Mountains in this all red dec., =ireblast ma.es "or a great "inisher2 1n order to beat a burn dec., the control dec. has to either use a lot o" countermagic, or a lot o" li"e gain2 Another aggressi(e dec., usually a creature swarm dec., will ha(e a greater chance o" winning against a burn dec.2 Bringing out large amounts o" "ast creatures can o"ten o(erwhelm the burn dec., and "orce the burn player to be de"ensi(e2 By "orcing the aggressi(e player to play de"ensi(ely, that puts a large hole in his plans and ruins his strategy2 &ometimes, howe(er, the creature swarm dec. will get a slow start and the burn dec. will win2 Anything can happen in the world o" Magic2 he third ma+or type o" dec. is the combo dec.2 6hile many players "rown upon many .inds o" combo dec.s, this reigns to be one o" the most e""ecti(e strategies in Magic2 @(er the course o" Magic history there ha(e been many "amous Magic dec.s based around combos2 6hile 1 will not go into detail about them, 1 will e7plain the concept2 C(i Mowshowitz, a student at 8olumbia Kni(ersity, designed a dec. in 199: that he dubbed urboC(i2 he dec. brought out a card called *ream Halls &+( (ery "ast, which allowed both players to play spells practically "ree2 he dec. drew lots and lots o" cards up until the point where it could either create a lot o" mana to win with a large direct damage spell, or ma.e the opponent run out o" cards2 6ith a large mana engine, anything is possible2 1" C(i played against a creature swarm dec., he would +ust ignore the threat and win third or "ourth turn, be"ore his opponent had any chance o" winning2 &ince the creature swarm dec. o""ered no threats, he was completely sa"e "rom its simplistic strategy2 )(en still, the dec. had some countermagic in it in order to sa(e itsel" +ust in case2 Against a control dec., though, the dec. became a lot tougher to play2 1" the opponent played his cards right he could easily win2 *ream Halls helped the countermagic user more than C(i2 he dec. was o.ay but not as good as other combo dec.s such as Prosperous Bloom, named by two o" the main cards in it, Prosperity&,( and 8ada(erous Bloom&-(2 his dec. was (ery "amous, and brought Mi.e !ong (ictory at Pro our; Paris2 By generating a large amount o" mana with a card combination that +ust about wor.s itsel" together (ery easily, this dec. was power"ul in its day2 @" course, there were ways to beat it, by using e""ecti(e enchantment remo(al and countermagic2 Mi.e .new how to play his dec. to per"ection and too. on the competition his best2 6hile combo dec.s, creature dec.s, and control dec.s are the three main types o" dec.s which ha(e presented themsel(es, there are many dec.s which "all into more than one category, and e(en some which "all into none o" the categories2 Howe(er, it is sa"e to generalize that the (ast ma+ority o" dec.s are one o" these types2 1 ha(e played many dec.s and 1 see that these .inds o" dec.s stand out about all others2 How does a gi(en dec. per"orm9 hat is the ne7t Duestion 1 will attempt to answer2
2ootnotes: Millstone; Arti"act, 02 Pay 0 and tap to ta.e the top 0 cards "rom any playerFs dec. and put them in his discard pile2 6all o" Blossoms; 8reature - 6all, 142 6hen 6all o" Blossoms comes into play, draw a card2 ?/52 ,6alls cannot attac.-2 =ireblast; 1nstant, 5<<2 *oes 5 damage to a creature or player2 8aster can sacri"ice two Mountains instead o" paying the casting cost2 *ream Halls; )nchantment, 3KK2 1nstead o" paying the casting cost o" a spell, any player may choose to discard a card that shares one or more color with the spell2 Prosperity; &orcery, LK2 )ach player draws L cards2 8ada(erous Bloom; )nchantment, 3B42 <emo(e a card in your hand "rom the game to get 0 green or blac. mana2
00/09
the other dec.s, it is no good i" it cannot beat the most popular dec. consistently2 @" course, no one dec. is usually e(er dominant2 o date, only twice was there a dec. that truly dominated the tournament scene2 1n Ao(ember-*ecember o" 199:, a"ter the release o" the KrzaFs &aga standalone e7pansion, a completely o(erpowered combo dec. based around a card called olarian Academy&'( emerged2 his was by "ar the best dec., beating e(erything else hands down2 1n the summer o" 199', a dec. based around Aecropotence&)( ga(e the card popularity, and the combined elements o" total resource destruction made this dec. dominant2 Mainly, a dominant situation only e7isted with these two dec.s2 @therwise, there ha(e been popular dec.s, but ne(er a dominating dec. Duite the way these dec.s dominated2 hat being said, what is the best way to see how e""ecti(e your dec. is against a "ield o" other dec.s9 he "irst ob(ious step is to .now how to play your dec. as e""ecti(e as possible2 By playing the dec. against (arious other dec.s, you need to learn e(ery dec.Fs strengths and wea.nesses2 @nce you .now that, you can capitalize on these areas and play your dec. to ma7imum e""ecti(eness2 A"ter youF(e done all your playtesting, you need to "igure out the most popular dec.s and ma.e sure your dec. ,and/or sideboard- can handle them2 1" you .eep losing to the most popular dec.s, you cannot possibly win a tournament2 =or this purpose, 1 played my red control dec. many games in order to demonstrate whether playing it in a tournament would be a good idea2 1 came to the conclusion that it is a "airly good dec., though it can by no means handle the competition hands down2 he players 1 played against had di""erent dec.s2 Because o" this, the dec.Fs per"ormance is better analyzed by (iewing the particular dec.s 1 played against2 A"ter playing thirty games against (arious players with (arious dec.s, this is how 1 "ared against all the players, and the most common dec.s;
>incent Matty Mi.e <obert Jay 6illie Andre hiago 3-? 1??Q 0-? 0-? 3-0 3-0 5-# ?-0 ?-0 ?Q
#?Q 55Q ?Q
Maiden-8 Aecro-8 Blac.-A &tompy-A *eath-8 &ligh-A Andre-M 0-? 1??Q 3-0 '?Q 3-0 '?Q 3-3 #?Q 1-0 33Q ?-3 ?Q ?-0 ?Q
Here are brie" e7planations "or these dec.s; he "irst dec. was a blue dec. based around the opponent ha(ing lots o" cards in hand through (arious methods and ta.ing damage "rom 1ron Maiden&*( because o" it2 he second dec. was a modern (ersion o" the Aecropotence dec., designed around destroying the opponentFs hand and creatures, gaining li"e and drawing cards2 he third dec. was a (ery "ast blac. weenie swarm dec.2 he "ourth dec. was an e(en "aster green weenie swarm dec. nic.named H&tompyI2 he "i"th dec. was a dec. called H*eathI with many di""erent creatures, &ur(i(al o" the =ittest &+( and !i(ing *eath&,(2 hat lets the player stu"" his discard pile "ull o" creatures then bring them into play2 he si7th dec. was &ligh2 &ligh is an aggressi(e red weenie swarm and direct damage dec.2 he name originated "rom a man named Paul &ligh who created a red control dec. during the summer o" 199'2 he dec. e(ol(ed into the mega-aggressi(e modern day weenie swarm dec., but the name stayed2 he last dec. was AndreFs own creation; a blac. and white dec. based around <emembrance&-(, Phyre7ian <eclamation&.( and many e""ecti(e creatures2 his pro(ed to be (ery e""ecti(e "or him2
03/09
My o(erall win ratio was 1$ to 132 he "act that 1 won #$Q o" the games 1 played is nice to .now, but not too use"ul2 How 1 per"ormed against the a(erage dec. is more use"ul2 By a(eraging how 1 did against each dec. and putting it together, 1 would ha(e a rough estimate o" how 1 would do at a tournament against an a(erage "ield2 he result is that 1 win 53Q against the a(erage dec.2 his does not ta.e into account the sub-standard dec.s 1 play against e(ery now and then, as 1 would ne(er e7pect to play against anything li.e that in a tournament2 A player with little e7perience is not li.ely to pay the admission "ee "or a tournament, when he is more li.ely to +ust play "or "un2 hat being said, it is not a good idea to include those wins, as in"lating my win ratio does not help me as a player2 )(en still, a much larger number o" games are necessary to get a better appro7imation "or my true win percentage2 his procedure assumes there is an e(en "ield, howe(er2 Perhaps 1 would end up ha(ing a higher chance o" winning i" there were more dec.s in the tournament that 1 had a higher chance o" winning againstG 4i(en a "ield o" #?Q 1ron Maiden dec.s, 0#Q blac. weenie swarm dec.s, 1#Q &ligh, and 1?Q *eath, 1 would ha(e a higher chance o" winning2 @" course, *eath and &ligh are a lot more popular than Maiden and blac. swarm2 4i(en two tournament scenes with di""erent percentages o" these dec.s, with my dec. being the only red control dec., 1 will gi(e a sample situation2 <ecall that "inding the appro7imate chance o" winning the tournament consists o" multiplying the chance o" winning against a dec. by the chance o" playing the dec., and adding up that total "or e(ery dec.2 1 can put this into mathematical notation as a <iemann sum because 1 am summing up the chance o" winning A di""erent dec.s multiplied by the chance 1 will play against them;
=,M- represents the amount o" the dec. in the "ield 8,M- represents your chance o" winning against the gi(en dec. *ec. Aame &ituation U1 ,4ood- &ituation U0 ,Bad-
&ur(i(al/!i(ing *eath 1?Q T 33Q S 323Q #?Q T 33Q S 1'2$Q <ed H&lighI 1ron Maiden 1#Q T ?Q S ?Q 0#Q T ?Q S ?Q
Blac. &peed 6eenie 0#Q T '?Q S 1#Q 1#Q T '?Q S 9Q otal 6in Percentage ':23Q 312$Q
here"ore the amount o" each dec. at the tournament scene can drastically a""ect my chance o" winning the tournament2 he <iemann sum is an important idea here, as it is used to sum up all the possibilities into a total chance amount which represents the probability o" me winning the hypothetical Magic tournament2
2ootnotes: olarian Academy; !egendary !and ,there may only be one in play at a time-2 ap "or one blue mana "or e(ery arti"act you ha(e in play2 Aecropotence; )nchantment, BBB2 &.ip your draw phase2 Pay 1 li"e; *raw a card during your discard phase2 1ron Maiden; Arti"act, 32 All opponents ta.e 1 damage at the end o" their up.eep "or e(ery card in their hand more than "our2 &ur(i(al o" the =ittest; )nchantment, 42 4; *iscard a creature to search your dec. "or any creature, show it to all players, and put it in your hand2 !i(ing *eath; &orcery, 3BB2 &witch all creatures in play with those in the discard piles2 <emembrance; )nchantment, 362 6hene(er one o" your creatures lea(es play you can search your dec. "or another copy and put it in your hand2 Phyre7ian <eclamation; )nchantment, B2 1B; Pay 0 li"e to ta.e a creature "rom your discard pile and put it in your hand2
05/09
0#/09
2ootnotes: imetwister; &orcery, 0K2 )ach player shu""les his hand, dec., and discard pile together, and draws se(en cards2 Put imetwister into your new discard pile2 Ball !ightning; 8reature, <<<2 8an attac. the turn it is brought into play2 '/1, rample ,any damage o(er the total toughness o" the creatures bloc.ing it is dealt to the de"ending player-2 *isenchant; 1nstant, 162 *estroy any arti"act or enchantment2 6inter @rb; Arti"act, 02 Players only get to untap one land each untap phase2 ime 6al.; &orcery, 1K2 a.e another turn a"ter this one2 ime 6arp; &orcery, 3KK2 a.e another turn a"ter this one2
his ga(e me an e7tremely high chance o" winning2 Mnowing the metagame, that is, what dec.s other people were going to be using, was an e7tremely e""ecti(e tactic2 6hile 1 would lose to "ast dec.s, 1 guaranteed mysel" a win against the slower dec.s and especially the combo-reliant dec.s2 1n round 1, 1 played against a combo dec. called H&piral BlueI and won2 1n round 0, 1 played against another &piral Blue dec. and lost, as the dec. was played by a pretty good player, and the only other match 1 had played against this dec. was in round 12 1n round 3, 1 played against a "ast red dec. and lost2 hat was the small price 1 paid "or playing the metagame2 Howe(er, 1 "aced two other combo dec.s in round 5 and # and won against them both2 he 3-0 record put me into the top :2 1 had won $#Q against the combo dec.s ,3-1- so my estimate was (ery good2 1n the top :, 1 played against a control dec. and won, and then two combo dec.s and won against both o" them2 he last round was, incidentally, the same opponent "rom
0'/09
round 02 his time around, 1 got luc.ier perhaps2 6hate(er it was, 1 had won because 1 .new the chances and played the metagame correctly2 Mnowing which dec. to play is a de"inite game theory application2 he decision ma.ing process "ormed by game matrices and relati(e probabilities constitutes a calculation o" chance2 he statistics that 1 used in order to "ormulate my chances o" winning against each dec. are stri.ingly similar to those used during my win-loss ratio calculation e7periment2 &uch a techniDue is (ery handy when trying to win a ma+or tournament2 6hile 1 do not win them on a regular basis, 1 do "airly consistently2 &tatistics and probability are only an a(erage2 hey are not a "i7ed (alue2 1nstead, they ser(e as an appro7imation2 Mnowing how to use them is what ma.es a player more in"ormed2
0$/09
Please note that L-B years denotes greater than L, and less than or eDual to B2 here"ore 0-3 years means more than but not including 0 years, up to and including 3 years o" e7perience playing Magic2 1t appears that the ma+ority o" players ha(e been around since when the <e(ised ,3rd- edition had been released2 1 .now that the popularity o" the game had actually pea.ed then, so these results do in "act ma.e sense2 Part o" the result may be that this only represents the "ield o" *o+o readers, which it does, but still it seems "airly accurate as a general distribution2 IIIC #ac"ground "nowledge distribution Middle &chool High &chool 8alculus 8ollege !e(el 4raduate !e(el 32?Q 3323Q 1529Q 3:21Q 1?2$Q
Middle &chool indicates general middle school math education2 High &chool indicates &eDuential Math courses 1 through 111, as well as Precalculus2 &imilar algebra, geometry and trigonometry courses correspond as well2 1 chose not to include 8alculus under the category o" college le(el math2 he math le(els seem to correlate directly with the age o" the players2 here"ore the a(erage player can be a high school or college student well educated in mathematics, and has played Magic "or 5 or # years2 1t would appear that an interest in mathematics corresponds with an interest in Magic2 his is usually the case2 People li.e oby 6achter "rom 4reat Aec., AB are not as pro"icient in math and still en+oy the game a great deal2 IEC 7ecogni8ed concepts: use of math: and Biew of importance of math >ery !ittle &omewhat A great deal 8oncept recognition 92?Q Kse o" math 1:21Q 3'2$Q 3123Q 3'21Q #520Q #?2'Q 5325Q
1t is (ery apparent that Magic players recognize the mathematical concepts behind Magic, use these concepts in their game play, and see their relati(e importance2 Beginners may only see the subtleties such as li"e counting, damage dealing, and other addition/subtraction ideas such as creature combat2 More ad(anced players identi"y mana cur(es, casting cost analysis, land ratios, and timing issues2 )7perts see ad(anced probability, statistics, and metagame analysis2 Most players agree that decision ma.ing is superior to mathematical ability when it comes to playing the game2 1n dec.building, mathematical s.ill comes into play more o"ten, though intuition o"ten reigns supreme2 6hile math is a big part o" Magic, it may not necessarily ma.e a better player2 *ecision-ma.ing does, though2 4ame theory, an economics application, is more use"ul to the a(erage player then numerical mathematics2 *ec. creation is where the math comes into play2 4ame mechanics are "ull o" math2 he game play is not as "ull o" math2 6hile beginners only (iew math as li"e totals, e7perts see the big picture2 Math thin.ing s.ills are use"ul in the game either way2 Players use a "air amount o" math either at a conscious or subconscious le(el2 6hile it is an underlying part o" the game, it does not necessarily enhance oneFs playing s.ill to a large degree2 Mnowing math ne(er hurts, though2 1n dec. construction, math is great2 1n playing, "ast arithmetic is also a good thing2 !ogic and reasoning s.ills are also good things to ta.e with you onto the gaming "ield2 Play e7perience is more (aluable than pure mathematical e7perience, though2 All players seem to agree on these ideas2
Personal $pplications
1 will now attempt to answer my own Duestions a"ter doing my research and analysis2 My name is Jon Prywes, and 1 am 1$2 1 ha(e been playing Magic "or "our and a hal" years2 1 ha(e ta.en e(erything up to B8 8alculus and will be ta.ing !inear Algebra in the "all2 1 see math as a (ery important part o" Magic2 Mnowing how to create an e""icient dec. and play it well reDuires a basic understanding o" probability and statistics2 8reating dec.s on your own time can utilize some ma+or mathematical ideas, while in the actual playing area, logic and reasoning are tested (ery intensely2 1 will base my strategy o"ten upon what 1 anticipate my opponent doing2 &ometimes 1 ha(e to "igure out the odds and base my strategy around them2 6hile math is a big part o" my game, 1 donFt thin. that it ma.es me too much o" a better player2 1t may gi(e me an ad(antage against someone who does not .now as much math, but it is de"initely a part o" the game itsel"2
0:/09
Mathematical reasoning s.ills are (ery use"ul, and 1 would not be able to play the game as well as 1 do without them2 Ma.ing decisions at lightning speed is something reDuired o" any tournament-le(el Magic player2 1 need to be able to do that a lot2 @ne small mista.e has meant a match loss too many times2 Playing "lawlessly with reasonable speed is a .ey to success2 Being able to acDuire this s.ill reDuires countless hours o" practice, sleep, and a proper diet2 he mathematics are de"initely in there, though2
09/09