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Holy Lands RPG

Trinity

Non-Official

Demi-Races
A Holy Lands RPG Supplement
Release 1

This Supplement is based on the Demi-Races created by the Racmaster and Faith Quest Games for the 3rd Ed Online version of Holy Lands. This supplement may be used with the Holy Lands Trinity Ed until the third book in the series The Book of Dead is released with the Official Holy Lands monsters. Please note that the creatures (and stats) presented here may be superseded by the release of the Official game information. INTRODUCTION Demi-Races are races of beings that are half-man and half-demon, hence the term Demi-race, which means half-race. The Demi-Race origins are obscure and uncertain, but legends say that these creatures have walked the earth since before the time of Moses. There are some who are of the opinion that the Demi-Races are the direct offspring of the Nephilim, the fallen angels of ancient days, as the Sons of God and the Daughters of man got together, their offspring were the half man, half demon that became known as the Demi-Races. There are several types of Demi-Races, from giants to the small fairy, most of which we discuss further. All Demi-Races are different, but they all have a couple of characteristics in common; they are all relatively dangerous and can be quite evil compared to the human race. There are some exceptions to this fact, however, as you will see in some Demi-Race descriptions.

Demi-Races survive and thrive with like beings in societies both small and large. They are civilized enough to populate and cultivate their small villages in a productive manner. They have been known to war with other Demi-Races and with humans, but typically, creatures of a Demi-Race find comfort in small groups of their own kind. They often inhabit underground dwellings, secluded forests, dark caves, and small, forgotten villages that mimic human cultures, as these places offer some hiding from humankind.
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Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

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Mostly evil, members of Demi-Races tend towards mischievousness if not unashamed evil, and therefore can never be trusted fully. However, legends and some first person accounts have been told of some members, such as the Elven or Fairy race helping humans in some way, but for the most part the price they ask for in return for this kindness is unusually high (possibly in both a worldly and spiritual sense). In fact, some people speak very highly of elves; but for the most part, the stories range from haughtiness or apathy towards humans to violence and cruelty dealt between themselves and humans that pass the centuries. Of paramount importance to remember of all Demi-Races, (no matter how they act to the contrary) is that they are soulless, and cannot be converted nor saved. There can be some that act good ones and there can even be kind and helpful, but on the other hand there are also ones that are even more evil than their relatives. Foremost it should not be forgotten that in the end they are all the same, half man/half demon, and there is, unfortunately, greater emphasis on the demonic part. Listed here is the stat block that is used to describe the Demi-Races with explanations and definitions. Life: Life Points Attributes: All Attributes Skills: Main non-combat skills Combat Skills: ADV (Advantage), DAM (Damage), DOD (Dodge), DEF (Defend), Weapon Skills: CA (Combat Arms), HH (Hand to Hand), KA (Kick Attack), Mi (Missile), PW (Paired Weapons), Th (Thrown), SP (Shield Play), ATT (Attack), SPC (Special), CRI (Critical), AtR (Attacks Per Round) Weapons: Type and Damage Armor: Type and AP (Area Protected), aDEF (Armor Defense), CAP (Capacity) tDEF (Total Defense), nDEF (Natural Defense) Magic: How many spells and what levels if applicable Saving Throws: Any bonuses Value: Experience Point Value I have chosen to present one stat block per page so that it is much easier for the individual Raconteur to print off each individual creature as needed without revealing more than one creatures stats. Additionally, if you choose to have a certain Demi-Race become a recurring foe, then there is room on each sheet to also detail things such as name, and special equipment, or locations.

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THE DEMI-RACES Elf: Neutral, beautiful and graceful, long lived. Most intelligent of the Demi-Races. Fairy: Small, flighty, twisted. Most magical of the Demi-Races. Goblin: Short, green, mean. Most prolific of the Demi-Races. Orc: Grey, militaristic. Most violent of the Demi-Races. Skith: Lizard like, cold blooded, sneaky. Most Deviant of the Demi-Races. Troll: Strong, mean brutes. Greatest varieties of offshoots of Demi-Races. Wyle: Animalistic, cunning. Most clannish of the Demi-Races.

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ELF

Elves are believed to be the oldest of the Demi-Races, they say they can trace their heritage back to before the birth of Cain and Able. Over time their looks have changed, but not their nature, for they have always had a mean streak and are jealous that the inferior man is able to have a soul, able to commune with the Lord, and for the most part they feel very irked due to this fact. Common Stats: Elves tend to be about the same height as humans 5 being the norm, but they are more delicate than Humans, thinner in build with a slightly greenish tinge to their pale skin and they have pointed ears. Elves tend to speak a very musical language that is deceptively pleasing to hear, especially in song. Even to the most evil of Elves, beauty and appearance is of the upmost importance, therefore they will always be dressed in the finest clothing/equipment for the occasion. Vanity and Pride are the races two favorite features, and this is very frustrating to those who meet them as they are in truth very beautiful and very good at what they do.

Footman

Mage

Warrior

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Lesser Elf Footman Life: 11 Attributes: INT: 11, WIS: 8, WILL: 7, AGI: 12, STR: 8, SPD: 9, END: 6 Skills: Nightvision: +3, Sneak: +3, Track: +2, Shadow: +1 Combat Skills: ADV: +0, ATT: +3, DAM: +0, DOD: +2, DEF: +0, AtR: 2 Weapon Skills: Mi: ATT: +3, SPC: +0, CRI: +0, AtR: 2 CA: ATT: +1, SPC: +0, CRI: +1, AtR: 2 Th: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Elven Long Dagger [2d4+1] Elven Shortbow [2d6+1] w/ 2 arrows per rd Armor: Leather Greaves [AP: leg, aDEF: +2, CAP: 20] Elven Leather Armor [AP: chest, aDEF: +2, CAP: 20]

tDEF: 6 [ nDEF: 4 ] Magic: 1 Natural + (1 spell per day) Blend Elf turns semi-invisible for 2 Rounds (+2 DOD, +3 Sneak) Saving Throws: vs. Poison and Fear +3 Value: 95 EXP

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Greater Elf Footman Life: 13 Attributes: INT: 13, WIS: 8, WILL: 7, AGI: 14, STR: 8, SPD: 9, END: 6 Skills: Nightvision: +3, Sneak: +3, Track: +3, Shadow: +2 Combat Skills: ADV: +1, ATT: +3, DAM: +0, DOD: +3, DEF: +1, AtR: 2 Weapon Skills: Mi: ATT: +3, SPC: +0, CRI: +2, AtR: 2 CA: ATT: +2, SPC: +1, CRI: +1, AtR: 2 Th: ATT: +2, SPC: +0, CRI: +1, AtR: 1 HH: ATT: +1, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Elven Battle Axe [2d6+2] Elven Long Dagger [2d4+2] Elven Shortbow [3d4+2] w/ 2 arrows per rd Armor: Cloth Breeches [AP: leg, aDEF: +0, CAP: 10] tDEF: 4 [ nDEF: 4 ] Magic 2 Natural + (1 spell per day) Blend Elf turns semi-invisible for 2 Rounds (+2 DOD, +3 Sneak) SEE THE INVISIBLE - Allows Elf, for 5 rds to see invisible beings and objects within 20. Saving Throws: vs. Poison and Fear +3, Holy Items: +1 Value: 150 EXP

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Advanced Elf Footman Life: 23 Attributes:INT: 16, WIS: 9, WILL: 8, AGI: 17, STR: 9, SPD: 11, END: 7 Skills:Nightvision: +5, Sneak: +5, Track: +4, Shadow: +3 Combat Skills: ADV: +2, ATT: +4, DAM: +1, DOD: +3, DEF: +1, AtR: 3 Weapon Skills: Mi: ATT: +4, SPC: +1, CRI: +3, AtR: 3 CA: ATT: +5, SPC: +0, CRI: +2, AtR: 3 Th: ATT: +4, SPC: +0, CRI: +2, AtR: 2 HH: ATT: +2, SPC: +1, CRI: +2, AtR: 2 Weapons [DAM]: Elven Dagger [1d8+4] Elven Longbow [3d4+4] w/ 25 arrows Elven Longsword [2d12+4] Armor: Leather Breeches [AP: leg, aDEF: +1, CAP: 20] tDEF: 5 [ nDEF: 4 ] Magic (5 spells per day): SEE THE INVISIBLE - Allows Elf Footman for 3 mins. to see invisible beings and objects within sight Saving Throws: vs. Miracles: +2, vs. Spells: +5 Value: 260 EXP

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Lesser Elf Mage Life: 17 Attributes: INT: 15, WIS: 10, WILL: 9, AGI: 14, STR: 5, SPD: 9, END: 7 Skills: Nightvision: +5, Sneak: +5, HP Sight: +5, HP Hearing: +4 Combat Skills: ADV: +2, DAM: +0, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +3, SPC: +1, CRI: +2, AtR: 2 Th: ATT: +4, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +3, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Fist/Bite [1d6] Elven Dagger [1d8+1] Elven Staff [1d8+1] Armor: Robe, Lgt [AP: chest, aDEF: +1, CAP: 10] tDEF: 4 [ nDEF: 2 ] Magic (4 spells per day): SEE THE INVISIBLE - Allows Elf Mage for 5 mins. to see invisible beings and objects within sight Saving Throws: vs. Poisons: +1, vs. Miracles: +1 Value: 195 EXP

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Greater Elf Mage Life: 29 Attributes: INT: 20, WIS: 13, WILL: 10, AGI: 17, STR: 6, SPD: 12, END: 9 Skills: Nightvision: +8, Sneak: +5, HP Sight: +4, HP Hearing: +4 Combat Skills: ADV: +3, DAM: +0, DOD: +4, DEF: +1 Weapon Skills: CA: ATT: +6, SPC: +2, CRI: +3, AtR: 3 Th: ATT: +5, SPC: +1, CRI: +4, AtR: 3 HH: ATT: +5, SPC: +2, CRI: +2, AtR: 2 Weapons [DAM]: Fist/Bite [2d6] Elven Dagger [3d4+2] Elven Staff [2d6+2] Armor: Robe, Med [AP: chest, aDEF: +2, CAP: 10] tDEF: 6 [ nDEF: 3 ] Magic (6 spells per day): SEE THE INVISIBLE - Allows Elf Mage for 9 mins. to see invisible beings and objects within sight Saving Throws: vs. Death: +2, vs. Miracles: +4, vs. Spells: +6 Value: 425 EXP

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Advanced Elf Mage Life: 55 Attributes: INT: 24, WIS: 16, WILL: 11, AGI: 23, STR: 7, SPD: 14, END: 10 Skills: Nightvision: +11, Sneak: +8, HP Sight: +8, HP Hearing: +7 Combat Skills: ADV: +4, DAM: +0, DOD: +7, DEF: +4 Weapon Skills: CA: ATT: +12, SPC: +3, CRI: +3, AtR: 5 Th: ATT: +8, SPC: +3, CRI: +6, AtR: 5 HH: ATT: +7, SPC: +2, CRI: +6, AtR: 4 Weapons [DAM]: Fist/Bite [3d6] Elven Dagger [2d10+4] Elven Staff [4d4+4] Armor: Robe, Med [AP: chest, aDEF: +2, CAP: 10] tDEF: 11 [ nDEF: 5 ] Magic (10 spells per day): SEE THE INVISIBLE - Allows Elf Mage for 14 mins. to see invisible beings and objects within sight Saving Throws: vs. Rune Traps: +4, vs. Poisons: +6, vs. Holy Items: +7, vs. Disease: +8 Value: 835 EXP

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Lesser Elf Warrior Life: 16 Attributes: INT: 6, WIS: 8, WILL: 9, AGI: 11, STR: 8, SPD: 7, END: 5 Skills: Nightvision: +3, Track: +3, CS Grapple Escape: +2, HP Sight: +2 Combat Skills: ADV: +0, DAM: +0, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +0, CRI: +1, AtR: 2 PW: ATT: +1, SPC: +0, CRI: +1, AtR: 2 Th: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Elven Long Dagger [2d8+1] Elven Long Dagger [2d8+1] Elven Longsword [2d12+1] Armor: Fur Jerkin [AP: chest, aDEF: +3, CAP: 20] Leather Breeches [AP: leg, aDEF: +2, CAP: 20] tDEF: 10 [ nDEF: 4 ] Magic: none Saving Throws: vs. Spells: +2 Value: 140 EXP

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Greater Elf Warrior Life: 19 Attributes: INT: 7, WIS: 9, WILL: 11, AGI: 12, STR: 9, SPD: 8, END: 5 Skills: Nightvision: +5, Track: +5, CS Grapple Escape: +3, HP Sight: +3 Combat Skills: ADV: +1, DAM: +1, DOD: +2, DEF: +2 Weapon Skills: CA: ATT: +5, SPC: +0, CRI: +1, AtR: 2 PW: ATT: +4, SPC: +0, CRI: +1, AtR: 2 Th: ATT: +3, SPC: +0, CRI: +1, AtR: 1 HH: ATT: +2, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Elven Battle Axe [2d6+2] Elven Broadsword [3d6+2] Elven Long Dagger [2d4+2] Elven Dagger [1d12+2] Armor: [AP: chest, aDEF: +8, CAP: 20] Platemail Chausses [AP: leg, aDEF: +3, CAP: 30] tDEF: 15 [ nDEF: 4 ] Magic: none Saving Throws: vs. Magic Items: +1, vs. Spells: +5 Value: 220 EXP

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Advanced Elf Warrior Life: 33 Attributes: INT: 8, WIS: 12, WILL: 14, AGI: 15, STR: 10, SPD: 9, END: 6 Skills: Nightvision: +8, Track: +6, CS Grapple Escape: +5, HP Sight: +4 Combat Skills: ADV: +2, DAM: +1, DOD: +5, DEF: +2 Weapon Skills: CA: ATT: +4, SPC: +3, CRI: +3, AtR: 3 PW: ATT: +4, SPC: +1, CRI: +4, AtR: 3 Th: ATT: +3, SPC: +2, CRI: +3, AtR: 2 HH: ATT: +3, SPC: +1, CRI: +3, AtR: 2 Weapons [DAM]: Elven Battle Axe [2d6+4] Elven Lance [3d10+4] Elven Long Sword [1d12+4] Elven Great War Axe [2d10+4] Elven Long Dagger [2d4+4] Elven Pole Glaive [2d12+4] Armor: Elven Helm, Full [AP: head, aDEF: +4, CAP: 20] Elven Metal Bracers [AP: arm, aDEF: +3, CAP: 30] Elven Platemail Breastplate w/shoulders [AP: chest, aDEF: +6, CAP: 30] Elven Metal Leggings [AP: legs, aDEF: +4, CAP: 30] tDEF: 24 [ nDEF: 4 ] Magic: none Saving Throws: vs. Rune Traps: +2, vs. Magic Items: +6, vs. Holy Items: +6 Value: 375 EXP

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GOBLINS

Goblins are (unfinished text) Common Stats:

Footman

Mage

Warrior

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Lesser Goblin Footman Life: 8 Attributes: INT: 7, WIS: 4, WILL: 5, AGI: 9, STR: 5, SPD: 10, END: 6 Skills: Sneak: +1, Nightvision: +1, HP Hearing: +1 Combat Skills: ADV: +0, DAM: +0, DOD: +0, DEF: +1 Weapon Skills: CA: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d3] Goblin Dagger [1d4+1] Goblin Footmans Sword [1d6] Goblin Shortbow [1d8] w/ 3 arrows Armor: Studded Leather Jerkin [AP: chest, aDEF: +3, CAP: 20] Leather Breeches [AP: leg, aDEF: +1, CAP: 20] tDEF: 7 [ nDEF: 3 ] Magic: none Saving Throws: vs. Death: +2 Value: 45 EXP

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Greater Goblin Footman Life: 10 Attributes: INT: 8, WIS: 4, WILL: 5, AGI: 10, STR: 6, SPD: 11, END: 7 Skills: Sneak: +1, Nightvision: +1, HP Hearing: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +0, DEF: +1 Weapon Skills: CA: ATT: +1, SPC: +0, CRI: +1, AtR: 1 Th: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d4] Goblin Crossbow [1d10+3] w/ 11 bolts Goblin Maul [1d6+3] Goblin Throwing Axe [1d6] Goblin Throwing Dagger [1d4] Armor: Hardened Leather Tunic [AP: chest, aDEF: +4, CAP: 20] Wool Kilt [AP: leg, aDEF: +1, CAP: 20] tDEF: 8 [ nDEF: 3 ] Magic: none Saving Throws: vs. Fumes/Acids: +1 Value: 70 EXP

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Advanced Goblin Footman Life: 12 Attributes: INT: 8, WIS: 5, WILL: 5, AGI: 11, STR: 6, SPD: 13, END: 7 Skills: Sneak: +3, Nightvision: +2, HP Hearing: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +1, DEF: +1 Weapon Skills: CA: ATT: +3, SPC: +0, CRI: +2, AtR: 2 Th: ATT: +2, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +1, SPC: +1, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [1d6] Goblin Dagger [1d4+2] Goblin Footmans Sword [1d6+2] Goblin Heavy Crossbow [1d12+1] w/ 12 bolts Goblin Short Spear [1d6+2] Goblin Spiked Club [1d8+4] Armor: Hardened Leather BreastpCAte [AP: chest, aDEF: +3, CAP: 20] Wool Kilt [AP: leg, aDEF: +1, CAP: 20] tDEF: 7 [ nDEF: 3 ] Magic: none Saving Throws: vs. Miracles: +2 Value: 120 EXP

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Lesser Goblin Mage Life: 12 Attributes: INT: 11, WIS: 8, WILL: 6, AGI: 11, STR: 7, SPD: 10, END: 8 Skills: Nightvision: +3, HP Hearing: +3, Sorcery Studies: +1, Sneak: +1 Combat Skills: ADV: +0, DAM: +0, DOD: +1, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +0, CRI: +1, AtR: 2 Th: ATT: +2, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Bite [1d3] Fist/Claw [1d3] goblin Staff [1d4] (or other staff weapon) Armor: Cloth Robe [AP: chest, aDEF: +1, CAP: 10] tDEF: 2 [ nDEF: 1 ] Magic (2 spells per day): LIGHTNING BOLT - Lightning shoots from Goblin Mage's hands, instantly zaps target within 5 ft. with 1d6+2 DAM (no Save) Saving Throws: vs. Spells: +2 Value: 85 EXP

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Greater Goblin Mage Life: 13 Attributes: INT: 12, WIS: 8, WILL: 6, AGI: 13, STR: 7, SPD: 11, END: 8 Skills: Nightvision: +3, HP Hearing: +3, Sorcery Studies: +3, Sneak: +2 Combat Skills: ADV: +2, DAM: +0, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +3, SPC: +0, CRI: +2, AtR: 2 Th: ATT: +3, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Bite [1d6] Fist/Claw [1d6] goblin Staff [2d4] (or other staff weapon) Armor: Heavy Vested Wool Robe [AP: chest, aDEF: +4, CAP: 10] tDEF: 6 [ nDEF: 2 ] Magic (3 spells per day): FIREBALL - Goblin Mage releases hurling ball of fCAme at target, causes 1d12 DAM on failed DOD vs. DF:14 Saving Throws: vs. Rune Traps: +1 Value: 140 EXP

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Advanced Goblin Mage Life: 22 Attributes: INT: 15, WIS: 9, WILL: 7, AGI: 16, STR: 8, SPD: 12, END: 9 Skills: Nightvision: +5, HP Hearing: +5, Sorcery Studies: +4, Sneak: +3 Combat Skills: ADV: +2, DAM: +0, DOD: +3, DEF: +2 Weapon Skills: CA: ATT: +4, SPC: +1, CRI: +3, AtR: 3 Th: ATT: +4, SPC: +0, CRI: +3, AtR: 2 Weapons [DAM]: Bite [1d10] Fist/Claw [1d12] goblin Staff [1d12] (or other staff weapon) Armor: Cloth Robe [AP: chest, aDEF: +1, CAP: 10] tDEF: 3 [ nDEF: 2 ] Magic (5 spells per day): DAZE - Affected target who fails Save vs. Spell is limited to Half Rolls for 6 Rounds (RNG: 30 ft.) Saving Throws: vs. Fright: +1, vs. Fumes/Acids: +4 Value: 275 EXP

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Lesser Goblin Warrior Life: 11 Attributes: INT: 7, WIS: 5, WILL: 4, AGI: 8, STR: 11, SPD: 8, END: 10 Skills: Nightvision: +1, HP Hearing: +1, Track: +1, Sneak: +1 Combat Skills: ADV: +0, DAM: +1, DOD: +0, DEF: +1 Weapon Skills: CA: ATT: +1, SPC: +0, CRI: +1, AtR: 1 HA: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d3] Goblin Dagger [1d4] Goblin Footmans Sword [1d6+1] Goblin Heavy Maul [1d8] Armor: Cloth Tunic [AP: chest, aDEF: +0, CAP: 10] Leather Breeches [AP: leg, aDEF: +1, CAP: 20] tDEF: 4 [ nDEF: 3 ] Magic: none Saving Throws: vs. Spells: +2 Value: 80 EXP

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Greater Goblin Warrior Life: 25 Attributes: INT: 7, WIS: 5, WILL: 4, AGI: 9, STR: 14, SPD: 9, END: 11 Skills: Nightvision: +2, HP Hearing: +1, Track: +1, Sneak: +1 Combat Skills: ADV: +1, DAM: +3, DOD: +0, DEF: +2 Weapon Skills: CA: ATT: +3, SPC: +1, CRI: +1, AtR: 2 HA: ATT: +2, SPC: +1, CRI: +1, AtR: 2 Th: ATT: +2, SPC: +0, CRI: +1, AtR: 1 HH: ATT: +2, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d4] Goblin Dagger [1d4] Goblin Maul [1d6+3] Goblin Throwing Axe [1d6+3] Goblin War Axe [1d8+2] Armor: Studded Leather Tunic [AP: chest, aDEF: +4, CAP: 20] Hardened Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 9 [ nDEF: 3 ] Magic: none Saving Throws: vs. Fumes/Acids: +3 Value: 170 EXP

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Advanced Goblin Warrior Life: 28 Attributes: INT: 8, WIS: 6, WILL: 4, AGI: 11, STR: 16, SPD: 10, END: 14 Skills: Nightvision: +4, HP Hearing: +4, Track: +2, Sneak: +2 Combat Skills: ADV: +1, DAM: +4, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +5, SPC: +0, CRI: +2, AtR: 3 HA: ATT: +3, SPC: +1, CRI: +2, AtR: 3 Th: ATT: +2, SPC: +1, CRI: +2, AtR: 2 HH: ATT: +2, SPC: +1, CRI: +1, AtR: 2 Weapons [DAM]: Claw/Bite [1d6] Goblin Dagger [1d4+2] Goblin Halberd [2d4] Goblin Maul [1d6+2] Goblin Spear [2d4+1] Goblin Throwing Axe [1d6+3] Armor: PCAte BreastpCAte [AP: chest, aDEF: +7, CAP: 20] Hardened Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 12 [ nDEF: 3 ] Magic: none Saving Throws: vs. Fright: +4, vs. Miracles: +5 Value: 255 EXP

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ORC

Orcs are (unfinished text) Common Stats:

Footman

Mage

Warrior

24
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Lesser Orc Footman Life: 12 Attributes: INT: 5, WIS: 8, WILL: 10, AGI: 11, STR: 6, SPD: 12, END: 8 Skills: HP Scent: +2, Track: +1, Sneak: +1, Nightvision: +1, HP Hearing: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +2, DEF: +0 Weapon Skills: CA: ATT: +1, SPC: +0, CRI: +1, AtR: 1 PW: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [2d4] Orc Long Dagger [1d6] Paired Orc Short Swords [1d8] (or other paired hand weapons) Armor: Cloth Breeches [AP: leg, aDEF: +0, CAP: 10] tDEF: 2 [ nDEF: 2 ] Magic: none Saving Throws: vs. Rune Traps: +1 Value: 80 EXP

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Trinity

Non-Official

Greater Orc Footman Life: 17 Attributes: INT: 5, WIS: 9, WILL: 11, AGI: 12, STR: 6, SPD: 15, END: 9 Skills: HP Scent: +4, Track: +4, Sneak: +4, Nightvision: +3, HP Hearing: +3 Combat Skills: ADV: +2, DAM: +1, DOD: +1, DEF: +2 Weapon Skills: CA: ATT: +3, SPC: +1, CRI: +2, AtR: 2 PW: ATT: +2, SPC: +1, CRI: +2, AtR: 2 Th: ATT: +2, SPC: +0, CRI: +2, AtR: 1 HH: ATT: +2, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [1d12] Orc Long Dagger [1d10] Paired Orc Short Swords [2d4] (or other paired hand weapons) Armor: Leather Breeches [AP: leg, aDEF: +1, CAP: 20] tDEF: 5 [ nDEF: 4 ] Magic: none Saving Throws: vs. Fumes/Acids: +1, vs. Death: +5 Value: 195 EXP

26
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Orc Footman Life: 27 Attributes: INT: 6, WIS: 10, WILL: 14, AGI: 15, STR: 7, SPD: 18, END: 11 Skills: HP Scent: +4, Track: +4, Sneak: +3, Nightvision: +3, HP Hearing: +3 Combat Skills: ADV: +3, DAM: +1, DOD: +2, DEF: +2 Weapon Skills: CA: ATT: +6, SPC: +1, CRI: +1, AtR: 3 PW: ATT: +3, SPC: +2, CRI: +2, AtR: 3 Th: ATT: +4, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +2, SPC: +1, CRI: +2, AtR: 2 Weapons [DAM]: Claw/Bite [3d4] Orc Long Dagger [2d8] Paired Orc Short Swords [2d8] (or other paired hand weapons) Armor: Cloth Breeches [AP: leg, aDEF: +0, CAP: 10] tDEF: 5 [ nDEF: 5 ] Magic: none Saving Throws: vs. Fright: +3, vs. Spells: +4 Value: 315 EXP

27
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Orc Mage Life: 15 Attributes: INT: 14, WIS: 11, WILL: 7, AGI: 13, STR: 6, SPD: 8, END: 9 Skills: HP Scent: +4, Track: +4, Nightvision: +4, HP Hearing: +3, HP Sight: +2 Combat Skills: ADV: +0, DAM: +0, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +1, CRI: +2, AtR: 2 Th: ATT: +2, SPC: +1, CRI: +1, AtR: 2 HH: ATT: +2, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [2d4] Orc Dagger [2d4] Orc Staff [2d4] (or other staff weapon) Armor: Vested Cloth Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 4 [ nDEF: 2 ] Magic (3 spells per day): FLASH INVISIBLE - Orc Mage (and immediate belongings) turn invisible for 1 Round Saving Throws: vs. Fumes/Acids: +1 Value: 135 EXP

28
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Orc Mage Life: 22 Attributes: INT: 17, WIS: 12, WILL: 8, AGI: 16, STR: 7, SPD: 9, END: 11 Skills: HP Scent: +5, Track: +5, Nightvision: +5, HP Hearing: +4, HP Sight: +3 Combat Skills: ADV: +2, DAM: +0, DOD: +4, DEF: +0 Weapon Skills: CA: ATT: +4, SPC: +2, CRI: +2, AtR: 3 Th: ATT: +5, SPC: +1, CRI: +1, AtR: 3 HH: ATT: +4, SPC: +1, CRI: +1, AtR: 2 Weapons [DAM]: Claw/Bite [1d10] Orc Dagger [1d12] Orc Staff [1d12] (or other staff weapon) Armor: Cloth Robe [AP: chest, aDEF: +1, CAP: 10] tDEF: 3 [ nDEF: 2 ] Magic (5 spells per day): SEE THE INVISIBLE - Allows Orc Mage for 5 mins. to see invisible beings and objects within sight Saving Throws: vs. Rune Traps: +2, vs. Miracles: +3 Value: 270 EXP

29
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Orc Mage Life: 39 Attributes: INT: 20, WIS: 15, WILL: 9, AGI: 18, STR: 8, SPD: 12, END: 14 Skills: HP Scent: +9, Track: +8, Nightvision: +7, HP Hearing: +7, HP Sight: +5 Combat Skills: ADV: +3, DAM: +0, DOD: +5, DEF: +2 Weapon Skills: CA: ATT: +6, SPC: +2, CRI: +3, AtR: 4 Th: ATT: +7, SPC: +1, CRI: +3, AtR: 4 HH: ATT: +6, SPC: +1, CRI: +3, AtR: 3 Weapons [DAM]: Claw/Bite [2d6] Orc Dagger [3d4] Orc Staff [1d12] (or other staff weapon) Armor: Heavy Wool Robe [AP: chest, aDEF: +3, CAP: 10] tDEF: 6 [ nDEF: 3 ] Magic (7 spells per day): SEE THE INVISIBLE - Allows Orc Mage for 8 mins. to see invisible beings and objects within sight Saving Throws: vs. Fright: +3, vs. Death: +3, vs. Holy Items: +8 Value: 500 EXP

30
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Orc Warrior Life: 20 Attributes: INT: 13, WIS: 9, WILL: 11, AGI: 8, STR: 8, SPD: 6, END: 14 Skills: HP Scent: +3, Track: +3, Nightvision: +3, HP Hearing: +3, Sneak: +2 Combat Skills: ADV: +0, DAM: +1, DOD: +2, DEF: +0 Weapon Skills: CA: ATT: +2, SPC: +1, CRI: +1, AtR: 2 PW: ATT: +1, SPC: +0, CRI: +1, AtR: 2 Weapons [DAM]: Claw/Bite [2d4] Orc Longswords [1d8] (or other paired weapons) Orc Short Swords [1d6] Armor: Chainmail Jerkin [AP: chest, aDEF: +5, CAP: 20] Studded Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 9 [ nDEF: 2 ] Magic: none Saving Throws: vs. Fright: +5, vs. Spells: +5 Value: 125 EXP

31
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Orc Warrior Life: 36 Attributes: INT: 16, WIS: 13, WILL: 14, AGI: 10, STR: 11, SPD: 7, END: 18 Skills: HP Scent: +6, Track: +4, Nightvision: +3, HP Hearing: +3, Sneak: +3 Combat Skills: ADV: +0, DAM: +3, DOD: +3, DEF: +1 Weapon Skills: CA: ATT: +7, SPC: +2, CRI: +3, AtR: 3 PW: ATT: +3, SPC: +1, CRI: +2, AtR: 3 HH: ATT: +4, SPC: +0, CRI: +0, AtR: 2 Weapons [DAM]: Claw/Bite [1d12] Orc Longswords [2d4] (or other paired weapons) Orc Short Swords [1d10] Armor: Chainmail Hauberk [AP: chest, aDEF: +6, CAP: 20] Scalemail Chausses [AP: leg, aDEF: +2, CAP: 30] tDEF: 11 [ nDEF: 3 ] Magic: none Saving Throws: vs. Fright: +2, vs. Miracles: +6, vs. Disease: +8 Value: 295 EXP

32
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Orc Warrior Life: 64 Attributes: INT: 20, WIS: 14, WILL: 16, AGI: 11, STR: 13, SPD: 8, END: 23 Skills: HP Scent: +11, Track: +10, Nightvision: +9, HP Hearing: +8, Sneak: +5 Combat Skills: ADV: +3, DAM: +3, DOD: +0, DEF: +4 Weapon Skills: CA: ATT: +12, SPC: +2, CRI: +8, AtR: 4 PW: ATT: +7, SPC: +2, CRI: +2, AtR: 4 HH: ATT: +4, SPC: +0, CRI: +4, AtR: 3 Weapons [DAM]: Claw/Bite [4d4] Orc Longswords [4d4] (or other paired weapons) Orc Short Swords [2d8] Armor: Chainmail Hauberk [AP: chest, aDEF: +6, CAP: 20] Studded Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 11 [ nDEF: 3 ] Magic: none Saving Throws: vs. Rune Traps: +10, vs. Death: +11, vs. Miracles: +11, vs. Disease: +11 Value: 530 EXP

33
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

SKITH

Skith are Common Stats:

Footman

Mage

Warrior

34
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Skith Footman Life: 8 Attributes: INT: 8, WIS: 6, WILL: 7, AGI: 10, STR: 5, SPD: 9, END: 7 Skills: Sneak: +1, Nightvision: +1, Track: +1, HP Scent: +1 Combat Skills: ADV: +0, DAM: +0, DOD: +0, DEF: +1 Weapon Skills: CA: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d4] Skith Dagger [1d6+1] Skith Short Pike [1d8] Armor: Vested Wool Robe [AP: chest, aDEF: +3, CAP: 10] tDEF: 7 [ nDEF: 4 ] Magic: none Saving Throws: vs. Death: +2 Value: 45 EXP

35
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Skith Footman Life: 10 Attributes: INT: 9, WIS: 7, WILL: 8, AGI: 11, STR: 6, SPD: 11, END: 8 Skills: Sneak: +2, Nightvision: +2, Track: +1, HP Scent: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +1, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +0, CRI: +1, AtR: 2 Th: ATT: +1, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d6] Skith Dagger [1d6+3] Skith Long Pike [1d12+2] Skith Staff [1d8+1] Armor: Hardened Leather Tunic, surcoat [AP: chest, aDEF: +5, CAP: 20] Cloth Surcoat [AP: leg, aDEF: +0, CAP: 10] tDEF: 9 [ nDEF: 4 ] Magic: none Saving Throws: vs. Fright: +1 Value: 95 EXP

36
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Skith Footman Life: 16 Attributes: INT: 9, WIS: 7, WILL: 8, AGI: 13, STR: 6, SPD: 12, END: 8 Skills: Sneak: +2, Nightvision: +2, Track: +1, HP Scent: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +2, DEF: +0 Weapon Skills: CA: ATT: +3, SPC: +1, CRI: +1, AtR: 2 Th: ATT: +3, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +2, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [1d8] Skith GCAive [1d12+3] Skith Long Dagger [1d8+3] Skith Pike [1d10+3] Skith Staff [1d8+1] Armor: Cloth Robe [AP: chest, aDEF: +1, CAP: 10] tDEF: 5 [ nDEF: 4 ] Magic: none Saving Throws: vs. Fumes/Acids: +2 Value: 135 EXP

37
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Skith Mage Life: 10 Attributes: INT: 11, WIS: 9, WILL: 8, AGI: 12, STR: 4, SPD: 10, END: 7 Skills: Sneak: +3, Nightvision: +3, Sorcery Studies: +2, Track: +2, HP Scent: +1 Combat Skills: ADV: +0, DAM: +0, DOD: +1, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +2, SPC: +0, CRI: +0, AtR: 2 KA: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Bite [1d8] Claw [1d6] skith Staff [1d6] (or other staff weapon) Armor: Vested Cloth Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 3 [ nDEF: 1 ] Magic (2 spells per day): FIREBALL - Skith Mage releases hurling ball of fCAme at target, causes 1d8 DAM on failed DOD vs. DF:14 Saving Throws: vs. Magic Items: +2 Value: 85 EXP

38
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Skith Mage Life: 15 Attributes: INT: 13, WIS: 9, WILL: 8, AGI: 14, STR: 5, SPD: 11, END: 7 Skills: Sneak: +3, Nightvision: +3, Sorcery Studies: +2, Track: +2, HP Scent: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +4, DEF: +0 Weapon Skills: CA: ATT: +3, SPC: +1, CRI: +1, AtR: 2 HH: ATT: +3, SPC: +0, CRI: +1, AtR: 2 KA: ATT: +2, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Bite [1d8] Claw [1d8] skith Staff [2d4] (or other staff weapon) Armor: Vested Cloth Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 4 [ nDEF: 2 ] Magic (3 spells per day): SEE THE INVISIBLE - Allows Skith Mage for 3 mins. to see invisible beings and objects within sight Saving Throws: vs. Disease: +3 Value: 140 EXP

39
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Skith Mage Life: 19 Attributes: INT: 16, WIS: 11, WILL: 9, AGI: 17, STR: 5, SPD: 12, END: 8 Skills: Sneak: +5, Nightvision: +5, Sorcery Studies: +5, Track: +5, HP Scent: +3 Combat Skills: ADV: +2, DAM: +1, DOD: +3, DEF: +1 Weapon Skills: CA: ATT: +4, SPC: +1, CRI: +3, AtR: 3 HH: ATT: +4, SPC: +0, CRI: +3, AtR: 3 KA: ATT: +3, SPC: +0, CRI: +2, AtR: 2 Weapons [DAM]: Bite [2d6] Claw [2d6] skith Staff [3d4] (or other staff weapon) Armor: Vested Cloth Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 4 [ nDEF: 2 ] Magic (5 spells per day): FLASH INVISIBLE - Skith Mage (and immediate belongings) turn invisible for 1 Round Saving Throws: vs. Poisons: +1, vs. Death: +1 Value: 275 EXP

40
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Skith Warrior Life: 12 Attributes: INT: 5, WIS: 4, WILL: 9, AGI: 12, STR: 11, SPD: 11, END: 8 Skills: Nightvision: +1, HP Scent: +1, Track: +1, Sneak: +1 Combat Skills: ADV: +0, DAM: +0, DOD: +1, DEF: +2 Weapon Skills: CA: ATT: +1, SPC: +0, CRI: +1, AtR: 1 HH: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d4] Skith Long Dagger [1d8] Skith Staff [1d8+1] Armor: Hardened Leather BreastpCAte, surcoat [AP: chest, aDEF: +4, CAP: 20] Wool Surcoat [AP: leg, aDEF: +0, CAP: 10] tDEF: 6 [ nDEF: 2 ] Magic: none Saving Throws: vs. Fright: +1 Value: 70 EXP

41
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Skith Warrior Life: 18 Attributes: INT: 5, WIS: 4, WILL: 10, AGI: 15, STR: 12, SPD: 14, END: 9 Skills: Nightvision: +2, HP Scent: +2, Track: +1, Sneak: +1 Combat Skills: ADV: +2, DAM: +0, DOD: +5, DEF: +0 Weapon Skills: CA: ATT: +7, SPC: +1, CRI: +2, AtR: 3 HH: ATT: +5, SPC: +0, CRI: +0, AtR: 2 KA: ATT: +1, SPC: +1, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [1d6] Skith Dagger [1d6+3] Skith Pike [1d10+1] Skith Short Pike [1d8+3] Armor: Soft Leather Tunic, surcoat [AP: chest, aDEF: +3, CAP: 20] Cloth Surcoat [AP: leg, aDEF: +0, CAP: 10] tDEF: 5 [ nDEF: 2 ] Magic: none Saving Throws: vs. Magic Items: +3, vs. Poisons: +5 Value: 175 EXP

42
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Skith Warrior Life: 27 Attributes: INT: 6, WIS: 4, WILL: 13, AGI: 18, STR: 15, SPD: 16, END: 11 Skills: Nightvision: +5, HP Scent: +3, Track: +3, Sneak: +3 Combat Skills: ADV: +3, DAM: +0, DOD: +4, DEF: +3 Weapon Skills: CA: ATT: +7, SPC: +2, CRI: +5, AtR: 4 HH: ATT: +3, SPC: +1, CRI: +3, AtR: 3 KA: ATT: +3, SPC: +1, CRI: +1, AtR: 2 Weapons [DAM]: Claw/Bite [1d8] Skith GCAive [1d12+3] Skith Long Dagger [1d8+3] Skith Pike [1d10+4] Skith Short Pike [1d8+4] Armor: Cloth Tunic, surcoat [AP: chest, aDEF: +1, CAP: 10] Cloth Surcoat [AP: leg, aDEF: +0, CAP: 10] tDEF: 4 [ nDEF: 3 ] Magic: none Saving Throws: vs. Fumes/Acids: +2, vs. Miracles: +3 Value: 285 EXP

43
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

TROLL

Trolls are Common Stats:

Footman

Mage

Warrior

44
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Troll Footman Life: 13 Attributes: INT: 5, WIS: 5, WILL: 7, AGI: 8, STR: 14, SPD: 6, END: 8 Skills: HP Scent: +3, Nightvision: +3, HP Hearing: +1, Light Sleep: +1 Combat Skills: ADV: +0, DAM: +2, DOD: +1, DEF: +0 Weapon Skills: CA: ATT: +2, SPC: +0, CRI: +1, AtR: 2 Weapons [DAM]: Fist/Bite [1d6] Troll Club [2d8+1] Troll Dagger [2d6+1] Armor: Padded Leather Breeches [AP: leg, aDEF: +1, CAP: 20] tDEF: 5 [ nDEF: 4 ] Magic: none Saving Throws: vs. Magic Items: +3 Value: 130 EXP

45
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Troll Footman Life: 27 Attributes: INT: 6, WIS: 5, WILL: 8, AGI: 10, STR: 18, SPD: 7, END: 11 Skills: HP Scent: +4, Nightvision: +4, HP Hearing: +2, Light Sleep: +2 Combat Skills: ADV: +0, DAM: +4, DOD: +3, DEF: +1 Weapon Skills: CA: ATT: +6, SPC: +1, CRI: +4, AtR: 4 HH: ATT: +2, SPC: +0, CRI: +2, AtR: 1 Weapons [DAM]: Fist/Bite [1d8] Troll Dagger [2d6+3] Troll Maul [2d10+2] Troll Spiked Club [3d6+3] Armor: Cloth Breeches [AP: leg, aDEF: +0, CAP: 10] tDEF: 4 [ nDEF: 4 ] Magic: none Saving Throws: vs. Fumes/Acids: +3, vs. Death: +4 Value: 260 EXP

46
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Troll Footman Life: 49 Attributes: INT: 7, WIS: 5, WILL: 9, AGI: 11, STR: 23, SPD: 8, END: 13 Skills: HP Scent: +5, Nightvision: +4, HP Hearing: +4, Light Sleep: +4 Combat Skills: ADV: +3, DAM: +4, DOD: +1, DEF: +4 Weapon Skills: CA: ATT: +10, SPC: +1, CRI: +4, AtR: 4 HH: ATT: +3, SPC: +0, CRI: +3, AtR: 2 Weapons [DAM]: Fist/Bite [2d4] Troll Club [2d8] Troll Heavy Maul [5d4+3] Troll Long Dagger [2d8+3] Troll Maul [2d10+3] Armor: Studded Leather Kilt [AP: leg, aDEF: +2, CAP: 20] tDEF: 6 [ nDEF: 4 ] Magic: none Saving Throws: vs. Fright: +2, vs. Poisons: +3, vs. Spells: +5 Value: 385 EXP

47
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Troll Mage Life: 18 Attributes: INT: 13, WIS: 9, WILL: 8, AGI: 12, STR: 14, SPD: 8, END: 7 Skills: Nightvision: +3, Sneak: +1, HP Sight: +1, HP Hearing: +1 Combat Skills: ADV: +0, DAM: +2, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +3, SPC: +1, CRI: +1, AtR: 2 Th: ATT: +3, SPC: +0, CRI: +1, AtR: 2 HH: ATT: +1, SPC: +1, CRI: +1, AtR: 1 Weapons [DAM]: Fist/Bite [1d8] Troll Dagger [1d6] Troll Staff [2d4] (or other staff weapon) Armor: Cloth Robe [AP: chest, aDEF: +1, CAP: 10] tDEF: 3 [ nDEF: 2 ] Magic (3 spells per day): FLASH BLINDNESS - FLASH causes blindness for 4 Rounds to all within 20 ft. who do not Save vs. Spell Saving Throws: vs. Poisons: +2 Value: 155 EXP

48
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Troll Mage Life: 31 Attributes: INT: 16, WIS: 11, WILL: 9, AGI: 15, STR: 17, SPD: 9, END: 8 Skills: Nightvision: +5, Sneak: +4, HP Sight: +4, HP Hearing: +4 Combat Skills: ADV: +1, DAM: +5, DOD: +0, DEF: +2 Weapon Skills: CA: ATT: +4, SPC: +1, CRI: +2, AtR: 3 Th: ATT: +2, SPC: +2, CRI: +2, AtR: 3 HH: ATT: +4, SPC: +0, CRI: +1, AtR: 2 Weapons [DAM]: Fist/Bite [1d10] Troll Dagger [1d12] Troll Staff [1d12] (or other staff weapon) Armor: Vested Cloth Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 5 [ nDEF: 3 ] Magic (5 spells per day): FLASH INVISIBLE - Troll Mage (and immediate belongings) turn invisible for 2 Rounds Saving Throws: vs. Rune Traps: +1, vs. Miracles: +4 Value: 290 EXP

49
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Troll Mage Life: 48 Attributes: INT: 18, WIS: 14, WILL: 10, AGI: 17, STR: 20, SPD: 12, END: 9 Skills: Nightvision: +6, Sneak: +4, HP Sight: +4, HP Hearing: +4 Combat Skills: ADV: +1, DAM: +5, DOD: +3, DEF: +3 Weapon Skills: CA: ATT: +8, SPC: +0, CRI: +4, AtR: 4 Th: ATT: +8, SPC: +1, CRI: +2, AtR: 4 HH: ATT: +6, SPC: +2, CRI: +2, AtR: 3 Weapons [DAM]: Fist/Bite [1d12] Troll Dagger [2d6] Troll Staff [3d4] (or other staff weapon) Armor: Vested Cloth Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 6 [ nDEF: 4 ] Magic (8 spells per day): SEE THE INVISIBLE - Allows Troll Mage for 10 mins. to see invisible beings and objects within sight Saving Throws: vs. Rune Traps: +4, vs. Magic Items: +4, vs. Miracles: +6 Value: 530 EXP

50
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Troll Warrior Life: 21 Attributes: INT: 5, WIS: 5, WILL: 11, AGI: 6, STR: 15, SPD: 7, END: 10 Skills: Nightvision: +3, HP Hearing: +3, Track: +2, Sneak: +1 Combat Skills: ADV: +1, DAM: +2, DOD: +0, DEF: +2 Weapon Skills: CA: ATT: +3, SPC: +0, CRI: +2, AtR: 4 Th: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Fist/Bite [1d6] Troll Long Dagger [2d8] Troll Short Sword [2d12] Armor: Chainmail Hauberk [AP: chest, aDEF: +6, CAP: 20] Hardened Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 13 [ nDEF: 5 ] Magic: none Saving Throws: vs. Fumes/Acids: +1, vs. Death: +5 Value: 180 EXP

51
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Troll Warrior Life: 41 Attributes: INT: 6, WIS: 5, WILL: 15, AGI: 7, STR: 20, SPD: 9, END: 13 Skills: Nightvision: +5, HP Hearing: +4, Track: +4, Sneak: +3 Combat Skills: ADV: +0, DAM: +4, DOD: +0, DEF: +4 Weapon Skills: CA: ATT: +7, SPC: +2, CRI: +2, AtR: 4 Th: ATT: +3, SPC: +0, CRI: +1, AtR: 1 HH: ATT: +1, SPC: +1, CRI: +1, AtR: 1 Weapons [DAM]: Fist/Bite [1d8] Troll Long Dagger [2d8+3] Troll Longsword [3d8] Troll Short Sword [2d12+1] Armor: Chainmail Jerkin [AP: chest, aDEF: +5, CAP: 20] Platemail Chausses [AP: leg, aDEF: +3, CAP: 30] tDEF: 13 [ nDEF: 5 ] Magic: none Saving Throws: vs. Fright: +2, vs. Rune Traps: +2, vs. Poisons: +4 Value: 320 EXP

52
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Troll Warrior Life: 71 Attributes: INT: 7, WIS: 6, WILL: 18, AGI: 8, STR: 24, SPD: 10, END: 16 Skills: Nightvision: +6, HP Hearing: +5, Track: +5, Sneak: +4 Combat Skills: ADV: +2, DAM: +7, DOD: +1, DEF: +3 Weapon Skills: CA: ATT: +10, SPC: +3, CRI: +6, AtR: 4 Th: ATT: +6, SPC: +0, CRI: +2, AtR: 2 HH: ATT: +4, SPC: +0, CRI: +3, AtR: 2 Weapons [DAM]: Fist/Bite [2d4] Troll Broadsword [4d6+3] Troll Long Dagger [2d8+2] Troll Longsword [3d8+4] Troll Short Sword [2d12+1] Armor: Studded Leather Tunic [AP: chest, aDEF: +4, CAP: 20] PCAte Chausses [AP: leg, aDEF: +2, CAP: 30] tDEF: 11 [ nDEF: 5 ] Magic: none Saving Throws: vs. Magic Items: +5, vs. Death: +7, vs. Holy Items: +8, vs. Miracles: +9 Value: 540 EXP

53
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

WYLE

Wyle (Wolven) or as they call themselves Lycan, are wolf-like creatures that walk on two legs like man. They attempt to mimic the human manners and ways of their culture, but have never been able to attain the finer human attributes of compassion or love. They are a very troublesome race, and this holds true to even those of their own race, unless they are of the same clan or pack. Common Stats:

Footman

Mage

Warrior

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Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Wyle Footman Life: 11 Attributes: INT: 7, WIS: 11, WILL: 10, AGI: 11, STR: 8, SPD: 12, END: 9 Skills: HP Scent: +3, Track: +3, Sneak: +2, Nightvision: +2, HP Hearing: +1 Combat Skills: ADV: +1, DAM: +0, DOD: +1, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +0, CRI: +1, AtR: 2 PW: ATT: +1, SPC: +0, CRI: +1, AtR: 2 Mi: ATT: +1, SPC: +0, CRI: +0, AtR: 1 Weapons [DAM]: Claw/Bite [1d6] Lycan Footmans Sword [2d6] Lycan Short Sword [2d6] Lycan Shortbow [3d4+1] w/ 12 arrows Armor: Cloth Kilt [AP: leg, aDEF: +1, CAP: 20] tDEF: 6 [ nDEF: 5 ] Magic: none Saving Throws: vs. Disease: +2 Value: 105 EXP

55
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Wyle Footman Life: 25 Attributes: INT: 7, WIS: 14, WILL: 11, AGI: 12, STR: 9, SPD: 15, END: 10 Skills: HP Scent: +5, Track: +5, Sneak: +3, Nightvision: +3, HP Hearing: +3 Combat Skills: ADV: +3, DAM: +0, DOD: +1, DEF: +2 Weapon Skills: CA: ATT: +4, SPC: +1, CRI: +1, AtR: 2 PW: ATT: +3, SPC: +1, CRI: +1, AtR: 2 Mi: ATT: +3, SPC: +0, CRI: +1, AtR: 1 Th: ATT: +2, SPC: +0, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [1d8] Lycan Battleaxe [3d4+3] Lycan Long Dagger [2d4] Lycan Recurve Bow [2d8+3] w/ 12 arrows Lycan Short Sword [2d6+1] Armor: Cloth Breeches [AP: leg, aDEF: +0, CAP: 10] tDEF: 5 [ nDEF: 5 ] Magic: none Saving Throws: vs. Rune Traps: +5, vs. Magic Items: +5 Value: 215 EXP

56
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Wyle Footman Life: 33 Attributes: INT: 8, WIS: 16, WILL: 14, AGI: 15, STR: 11, SPD: 18, END: 13 Skills: HP Scent: +4, Track: +4, Sneak: +3, Nightvision: +3, HP Hearing: +3 Combat Skills: ADV: +4, DAM: +1, DOD: +3, DEF: +2 Weapon Skills: CA: ATT: +6, SPC: +0, CRI: +2, AtR: 3 PW: ATT: +4, SPC: +1, CRI: +2, AtR: 3 Mi: ATT: +5, SPC: +0, CRI: +1, AtR: 2 Th: ATT: +2, SPC: +1, CRI: +2, AtR: 2 Weapons [DAM]: Claw/Bite [2d4] Lycan Footmans Sword [2d6+1] Lycan Longbow [4d4+3] w/ 21 arrows Lycan Saber [3d4+2] Lycan Scimitar [2d8] Lycan Short Sword [2d6+1] Armor: Padded Leather Breeches [AP: leg, aDEF: +1, CAP: 20] tDEF: 6 [ nDEF: 5 ] Magic: none Saving Throws: vs. Rune Traps: +4, vs. Poisons: +5, vs. Spells: +5 Value: 330 EXP

57
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Wyle Mage Life: 14 Attributes: INT: 14, WIS: 11, WILL: 7, AGI: 13, STR: 6, SPD: 8, END: 9 Skills: HP Scent: +4, Track: +4, Nightvision: +3, HP Hearing: +3, HP Sight: +3 Combat Skills: ADV: +0, DAM: +0, DOD: +2, DEF: +1 Weapon Skills: CA: ATT: +2, SPC: +1, CRI: +2, AtR: 2 Th: ATT: +2, SPC: +1, CRI: +1, AtR: 2 HH: ATT: +1, SPC: +1, CRI: +1, AtR: 1 Weapons [DAM]: Claw/Bite [1d6] Lycan Dagger [1d6] Lycan Staff [1d6] (or other staff weapon) Armor: Wool Robe [AP: chest, aDEF: +2, CAP: 10] tDEF: 7 [ nDEF: 5 ] Magic (3 spells per day): FLASH BLINDNESS - FLASH causes blindness for 3 Rounds to all within 15 ft. who do not Save vs. Spell Saving Throws: vs. Disease: +1 Value: 170 EXP

58
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Wyle Mage Life: 24 Attributes: INT: 17, WIS: 12, WILL: 8, AGI: 16, STR: 7, SPD: 9, END: 11 Skills: HP Scent: +5, Track: +4, Nightvision: +4, HP Hearing: +3, HP Sight: +3 Combat Skills: ADV: +2, DAM: +0, DOD: +3, DEF: +1 Weapon Skills: CA: ATT: +4, SPC: +2, CRI: +2, AtR: 3 Th: ATT: +3, SPC: +1, CRI: +3, AtR: 3 HH: ATT: +2, SPC: +2, CRI: +2, AtR: 2 Weapons [DAM]: Claw/Bite [1d10] Lycan Dagger [1d12] Lycan Staff [1d10] (or other staff weapon) Armor: Heavy Wool Robe [AP: chest, aDEF: +3, CAP: 10] tDEF: 8 [ nDEF: 5 ] Magic (5 spells per day): FLASH INVISIBLE - Lycan Mage (and immediate belongings) turn invisible for 1 Round Saving Throws: vs. Magic Items: +1, vs. Spells: +2 Value: 295 EXP

59
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Wyle Mage Life: 38 Attributes: INT: 20, WIS: 15, WILL: 9, AGI: 18, STR: 8, SPD: 12, END: 14 Skills: HP Scent: +7, Track: +7, Nightvision: +6, HP Hearing: +6, HP Sight: +5 Combat Skills: ADV: +3, DAM: +1, DOD: +4, DEF: +2 Weapon Skills: CA: ATT: +6, SPC: +2, CRI: +4, AtR: 4 Th: ATT: +6, SPC: +2, CRI: +3, AtR: 4 HH: ATT: +5, SPC: +1, CRI: +4, AtR: 3 Weapons [DAM]: Claw/Bite [2d6] Lycan Dagger [2d6] Lycan Staff [1d12] (or other staff weapon) Armor: Heavy Wool Robe [AP: chest, aDEF: +3, CAP: 10] tDEF: 8 [ nDEF: 5 ] Magic (7 spells per day): DAZE - Affected target who fails Save vs. Spell is limited to Half Rolls for 8 Rounds (RNG: 40 ft.) Saving Throws: vs. Poisons: +3, vs. Holy Items: +6, vs. Disease: +7 Value: 515 EXP

60
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Lesser Wyle Warrior Life: 18 Attributes: INT: 13, WIS: 9, WILL: 11, AGI: 8, STR: 8, SPD: 6, END: 14 Skills: HP Scent: +4, Track: +4, Nightvision: +3, HP Hearing: +3, Sneak: +3 Combat Skills: ADV: +0, DAM: +1, DOD: +2, DEF: +0 Weapon Skills: CA: ATT: +4, SPC: +0, CRI: +0, AtR: 3 PW: ATT: +2, SPC: +0, CRI: +0, AtR: 2 Weapons [DAM]: Claw/Bite [1d6] Lycan Archers Sword [3d4+1] Lycan Long Dagger [2d4+1] Armor: Chainmail Hauberk [AP: chest, aDEF: +6, CAP: 20] Hardened Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 14 [ nDEF: 6 ] Magic: none Saving Throws: vs. Miracles: +2, vs. Spells: +3 Value: 165 EXP

61
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Greater Wyle Warrior Life: 32 Attributes: INT: 16, WIS: 13, WILL: 14, AGI: 10, STR: 11, SPD: 7, END: 18 Skills: HP Scent: +7, Track: +7, Nightvision: +6, HP Hearing: +3, Sneak: +3 Combat Skills: ADV: +1, DAM: +2, DOD: +3, DEF: +1 Weapon Skills: CA: ATT: +8, SPC: +2, CRI: +2, AtR: 4 PW: ATT: +2, SPC: +1, CRI: +2, AtR: 3 HH: ATT: +2, SPC: +1, CRI: +1, AtR: 2 Weapons [DAM]: Claw/Bite [1d8] Lycan Archers Sword [3d4+3] Lycan Long Dagger [2d4] Lycan Saber [3d4] Armor: Cloth Tunic [AP: chest, aDEF: +0, CAP: 10] Studded Leather Greaves [AP: leg, aDEF: +2, CAP: 20] tDEF: 8 [ nDEF: 6 ] Magic: none Saving Throws: vs. Fumes/Acids: +2, vs. Death: +5, vs. Disease: +7 Value: 325 EXP

62
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

Holy Lands RPG

Trinity

Non-Official

Advanced Wyle Warrior Life: 64 Attributes: INT: 20, WIS: 14, WILL: 16, AGI: 11, STR: 13, SPD: 8, END: 23 Skills: HP Scent: +9, Track: +8, Nightvision: +7, HP Hearing: +6, Sneak: +6 Combat Skills: ADV: +2, DAM: +3, DOD: +1, DEF: +4 Weapon Skills: CA: ATT: +12, SPC: +3, CRI: +6, AtR: 4 PW: ATT: +6, SPC: +1, CRI: +4, AtR: 4 HH: ATT: +5, SPC: +2, CRI: +2, AtR: 3 Weapons [DAM]: Claw/Bite [2d4] Lycan Battleaxe [3d4+1] Lycan Cutlass [2d8] Lycan Footmans Sword [2d6] Lycan Short Sword [2d6] Armor: Studded Leather Tunic [AP: chest, aDEF: +4, CAP: 20] Plate Chausses [AP: leg, aDEF: +2, CAP: 30] tDEF: 12 [ nDEF: 6 ] Magic: none Saving Throws: vs. Rune Traps: +5, vs. Death: +9, vs. Holy Items: +9, vs. Miracles: +10 Value: 550 EXP

63
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Created Material

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